diff options
| -rw-r--r-- | Makefile.common | 2 | ||||
| -rw-r--r-- | common/engine.cpp | 4 | ||||
| -rw-r--r-- | common/gameDetector.cpp | 8 | ||||
| -rw-r--r-- | scumm/resource.cpp | 21 | ||||
| -rw-r--r-- | scumm/resource_v2.cpp | 76 | ||||
| -rw-r--r-- | scumm/scumm.h | 10 | ||||
| -rw-r--r-- | scumm/scummvm.cpp | 4 | 
7 files changed, 117 insertions, 8 deletions
| diff --git a/Makefile.common b/Makefile.common index 4a6b896179..95eb818a7c 100644 --- a/Makefile.common +++ b/Makefile.common @@ -17,7 +17,7 @@ GUI_OBJS = gui/gui.o gui/newgui.o gui/widget.o gui/dialog.o gui/ListWidget.o \  SCUMM_OBJS = scumm/actor.o scumm/akos.o scumm/boxes.o scumm/bundle.o \  	scumm/costume.o scumm/debug.o scumm/debugrl.o scumm/gfx.o scumm/imuse.o \ -	scumm/object.o scumm/resource.o scumm/resource_v3.o \ +	scumm/object.o scumm/resource.o scumm/resource_v2.o scumm/resource_v3.o \  	scumm/resource_v4.o scumm/saveload.o scumm/script.o \  	scumm/script_v1.o scumm/script_v2.o scumm/scummvm.o scumm/string.o \  	scumm/sys.o scumm/vars.o scumm/verbs.o \ diff --git a/common/engine.cpp b/common/engine.cpp index bd416f5f70..9a53b69094 100644 --- a/common/engine.cpp +++ b/common/engine.cpp @@ -85,7 +85,9 @@ Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst)  		engine = new SimonState(detector, syst);  	} else {  		// Some kind of Scumm game -		if (detector->_features & GF_OLD256) +		if (detector->_features & GF_OLD_BUNDLE) +			engine = new Scumm_v2(detector, syst); +		else if (detector->_features & GF_OLD256)  			engine = new Scumm_v3(detector, syst);  		else if (detector->_features & GF_SMALL_HEADER)	// this force loomCD as v4  			engine = new Scumm_v4(detector, syst); diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp index 421dfd782e..581767c58d 100644 --- a/common/gameDetector.cpp +++ b/common/gameDetector.cpp @@ -350,8 +350,12 @@ static const VersionSettings version_settings[] = {  //      {"zak",         "Zak McKracken and the Alien Mindbenders (C64)", GID_ZAK64, 1, 0, 0,},  	/* Scumm Version 2 */ -//      {"maniac",      "Maniac Mansion", GID_MANIAC, 2, 0, 0,}, -//      {"zak",         "Zak McKracken and the Alien Mindbenders",      GID_ZAK,     2, 0, 0,}, +//      {"maniac",      "Maniac Mansion", GID_MANIAC, 2, 0, 0, +//      GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | +//      GF_NO_SCALLING}, +//	{"zak",         "Zak McKracken and the Alien Mindbenders",      GID_ZAK,     2, 0, 0, +//	 GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | +//	 GF_NO_SCALLING},  //      {"indy3",       "Indiana Jones and the Last Crusade",           GID_INDY3,   2, 0, 0,},  	/* Scumm Version 3 */ diff --git a/scumm/resource.cpp b/scumm/resource.cpp index 89e825481f..318bcce181 100644 --- a/scumm/resource.cpp +++ b/scumm/resource.cpp @@ -388,8 +388,10 @@ void Scumm::readResTypeList(int id, uint32 tag, const char *name)  	if (_features & GF_AFTER_V8)  		num = fileReadDwordLE(); -	else +	else if (!(_features & GF_OLD_BUNDLE))  		num = fileReadWordLE(); +	else +		num = fileReadByte();  	if (1 || _features & GF_AFTER_V6) {  		if (num != res.num[id]) { @@ -402,7 +404,18 @@ void Scumm::readResTypeList(int id, uint32 tag, const char *name)  		allocResTypeData(id, tag, num, name, 1);  	} -	if (_features & GF_SMALL_HEADER) { +	if (_features & GF_OLD_BUNDLE) { +		if (id == rtRoom){ +			for (i = 0; i < num; i++) +				res.roomno[id][i] = i; +			fileSeek(_fileHandle, num, SEEK_CUR); +		} else { +			for (i = 0; i < num; i++) +				res.roomno[id][i] = fileReadByte(); +		} +		for (i = 0; i < num; i++) +			res.roomoffs[id][i] = fileReadWordLE(); +	} else if (_features & GF_SMALL_HEADER) {  		for (i = 0; i < num; i++) {  			res.roomno[id][i] = fileReadByte();  			res.roomoffs[id][i] = fileReadDword(); @@ -530,7 +543,9 @@ int Scumm::loadResource(int type, int idx)  			fileSeek(_fileHandle, fileOffs + _fileOffset, SEEK_SET); -			if (_features & GF_SMALL_HEADER) { +			if (_features & GF_OLD_BUNDLE) { +				size = fileReadWordLE(); +			} else if (_features & GF_SMALL_HEADER) {  				if (!(_features & GF_SMALL_NAMES))  					fileSeek(_fileHandle, 8, SEEK_CUR);  				size = fileReadDwordLE(); diff --git a/scumm/resource_v2.cpp b/scumm/resource_v2.cpp new file mode 100644 index 0000000000..0b8cf47d57 --- /dev/null +++ b/scumm/resource_v2.cpp @@ -0,0 +1,76 @@ +/* ScummVM - Scumm Interpreter + * Copyright (C) 2001  Ludvig Strigeus + * Copyright (C) 2001/2002 The ScummVM project + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. + * + */ + +#include "stdafx.h" +#include "scumm.h" +#include "resource.h" + + +void Scumm_v2::readIndexFile() +{ +	debug(9, "readIndexFile()"); + +	openRoom(-1); +	openRoom(0); + +	if (fileReadWordLE() != 0x0100) +		warning("The magic id doesn't match\n"); + +	_numGlobalObjects = fileReadWordLE(); +	fileSeek(_fileHandle, _numGlobalObjects, SEEK_CUR); // Skip object flags +	_numRooms = fileReadByte(); +	fileSeek(_fileHandle, _numRooms * 3, SEEK_CUR); +	_numCostumes = fileReadByte(); +	fileSeek(_fileHandle, _numCostumes * 3, SEEK_CUR); +	_numScripts = fileReadByte(); +	fileSeek(_fileHandle, _numScripts * 3, SEEK_CUR); +	_numSounds = fileReadByte(); + +	clearFileReadFailed(_fileHandle); +	fileSeek(_fileHandle, 0, SEEK_SET); + +	// FIXME - I'm not sure for those values yet, they will have to be rechecked + +	_numVariables = 800;				/* 800 */ +	_numBitVariables = 4096;			/* 2048 */ +	_numLocalObjects = 200;				/* 200 */ +	_numArray = 50; +	_numVerbs = 100; +	_numNewNames = 0; +	_objectRoomTable = NULL; +	_numCharsets = 9;					/* 9 */ +	_numInventory = 80;					/* 80 */ +	_numGlobalScripts = 200; + +	_shadowPaletteSize = 256; +	_shadowPalette = (byte *) calloc(_shadowPaletteSize, 1);	// FIXME - needs to be removed later +	_numFlObject = 50; +	allocateArrays(); + +	fileReadWordLE(); /* version magic number */ +	fileReadWordLE(); /* nb global objects */ +	fileSeek(_fileHandle, _numGlobalObjects, SEEK_CUR); // Skip object flags +	readResTypeList(rtRoom, MKID('ROOM'), "room"); +	readResTypeList(rtCostume, MKID('COST'), "costume"); +	readResTypeList(rtScript, MKID('SCRP'), "script"); +	readResTypeList(rtSound, MKID('SOUN'), "sound"); + +	openRoom(-1); +} diff --git a/scumm/scumm.h b/scumm/scumm.h index 613cde7945..0b0dfcf590 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -273,6 +273,8 @@ enum GameId {  	GID_DIG = 12,  	GID_MONKEY_VGA = 13,  	GID_CMI = 14, +	//GID_MANIAC = 15; +	//GID_ZAK = 16;  	/* Simon the Sorcerer */  	GID_SIMON_FIRST = 20, @@ -1352,6 +1354,14 @@ public:  	void updatePalette();  }; +class Scumm_v2 : public Scumm +{ +public: +	Scumm_v2(GameDetector *detector, OSystem *syst) : Scumm(detector, syst) {} + +	virtual void readIndexFile(); +}; +  class Scumm_v3 : public Scumm  {  public: diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 85f49d2270..bb6756d5d4 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -165,7 +165,9 @@ void Scumm::scummInit()  	tempMusic = 0;  	debug(9, "scummInit"); -	if (_features & GF_SMALL_HEADER) +	if (_features & GF_OLD_BUNDLE) +		_resourceHeaderSize = 2; // FIXME - to be rechecked +	else if (_features & GF_SMALL_HEADER)  		_resourceHeaderSize = 6;  	else  		_resourceHeaderSize = 8; | 
