diff options
-rw-r--r-- | engines/tsage/ringworld_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes5.cpp | 504 | ||||
-rw-r--r-- | engines/tsage/ringworld_scenes5.h | 83 |
3 files changed, 588 insertions, 1 deletions
diff --git a/engines/tsage/ringworld_logic.cpp b/engines/tsage/ringworld_logic.cpp index 0d5ac7a9f4..f310c509a4 100644 --- a/engines/tsage/ringworld_logic.cpp +++ b/engines/tsage/ringworld_logic.cpp @@ -122,6 +122,8 @@ Scene *SceneFactory::createScene(int sceneNumber) { case 4150: return new Scene4150(); // Village - Near Slaver Ship case 4250: return new Scene4250(); + // Village - Slaver Ship + case 4300: return new Scene4300(); /* Scene group 6 */ diff --git a/engines/tsage/ringworld_scenes5.cpp b/engines/tsage/ringworld_scenes5.cpp index 3080cdd918..effea3cef8 100644 --- a/engines/tsage/ringworld_scenes5.cpp +++ b/engines/tsage/ringworld_scenes5.cpp @@ -3170,7 +3170,7 @@ void Scene4250::Action4::signal() { scene->_stripManager.start((_globals->_inventory._helmet._sceneNumber == 4250) ? 4259 : 4256, this); break; case 2: - ADD_PLAYER_MOVER(5, _globals->_player._position.x + 5, _globals->_player._position.y); + ADD_PLAYER_MOVER(_globals->_player._position.x + 5, _globals->_player._position.y); break; case 3: _globals->_player.enableControl(); @@ -3658,4 +3658,506 @@ void Scene4250::dispatch() { } } +/*-------------------------------------------------------------------------- + * Scene 4300 - Village - Slaver Ship + * + *--------------------------------------------------------------------------*/ + +void Scene4300::Action1::signal() { + Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + _globals->setFlag(56); + _globals->_scenePalette.addRotation(240, 254, -1); + scene->_hotspot7.animate(ANIM_MODE_6, this); + _globals->_soundHandler.startSound(164); + break; + case 1: + _globals->_soundHandler.startSound(340); + scene->_soundHandler1.startSound(341); + scene->_hotspot1.remove(); + setDelay(3); + break; + case 2: + scene->_soundHandler1.startSound(341); + scene->_hotspot2.remove(); + setDelay(6); + break; + case 3: + scene->_soundHandler1.startSound(341); + scene->_hotspot3.remove(); + setDelay(6); + break; + case 4: + scene->_soundHandler1.startSound(341); + scene->_hotspot4.remove(); + setDelay(12); + break; + case 5: + scene->_soundHandler1.startSound(341); + scene->_hotspot5.remove(); + setDelay(12); + break; + case 6: + scene->_soundHandler1.startSound(341); + scene->_hotspot6.remove(); + setDelay(60); + break; + case 7: + scene->_hotspot10.setPriority2(250); + scene->_hotspot10.animate(ANIM_MODE_5, this); + break; + case 8: + scene->_hotspot13.unflag100(); + scene->_stripManager.start(8015, this, scene); + break; + case 9: + _globals->_soundHandler.startSound(350); + _globals->_sceneManager._fadeMode = FADEMODE_GRADUAL; + _globals->_events.setCursor(CURSOR_USE); + _globals->_player.enableControl(); + + remove(); + break; + } +} + +void Scene4300::Action2::signal() { + Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene; + + switch (_actionIndex++) { + case 0: + setDelay(3); + break; + case 1: + scene->_stripManager.start(8016, this, scene); + break; + case 2: + _globals->_player.enableControl(); + remove(); + break; + } +} + + +/*--------------------------------------------------------------------------*/ + +void Scene4300::HotspotBase::doAction(int action) { + switch (action) { + case CURSOR_WALK: + break; + case CURSOR_LOOK: + if (_lookLine != -1) + SceneItem::display2(_resNum, _lookLine); + else + SceneHotspot::doAction(action); + break; + case CURSOR_USE: + if (_useLine != -1) + SceneItem::display2(_resNum, _useLine); + else + SceneHotspot::doAction(action); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene4300::HotspotBase::setup(const Rect &bounds, int resNum, int lookLine, int useLine) { + SceneHotspot::setBounds(bounds); + _resNum = resNum; + _lookLine = lookLine; + _useLine = useLine; + + _globals->_sceneItems.push_back(this); +} + +void Scene4300::Hotspot8::doAction(int action) { + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(4300, 15); + break; + case CURSOR_USE: + SceneItem::display2(4300, 18); + break; + case OBJECT_SCANNER: + SceneItem::display2(4300, 14); + break; + case OBJECT_STUNNER: + SceneItem::display2(4300, 19); + break; + case OBJECT_KEY_DEVICE: + _globals->_inventory._keyDevice._sceneNumber = 4300; + _globals->_scenePalette.addRotation(240, 254, -1); + animate(ANIM_MODE_5, NULL); + + _globals->setFlag(99); + _globals->_sceneItems.push_back(this); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene4300::Hotspot9::doAction(int action) { + switch (action) { + case CURSOR_LOOK: + if ((_globals->_inventory._stasisBox2._sceneNumber == 4300) || + (_globals->_inventory._concentrator._sceneNumber == 1)) + SceneItem::display2(4300, 7); + else + SceneItem::display2(4300, 1); + break; + case CURSOR_USE: + if ((_globals->_inventory._stasisBox2._sceneNumber == 4300) || + (_globals->_inventory._concentrator._sceneNumber == 1)) + SceneItem::display2(4300, 7); + else + SceneItem::display2(4300, 3); + break; + case OBJECT_STUNNER: + SceneItem::display2(4300, 24); + break; + case OBJECT_SCANNER: + if ((_globals->_inventory._stasisBox2._sceneNumber == 4300) || + (_globals->_inventory._concentrator._sceneNumber != 1)) + SceneItem::display2(4300, 22); + else + SceneItem::display2(4300, 23); + break; + default: + HotspotBase::doAction(action); + break; + } +} + +void Scene4300::Hotspot10::doAction(int action) { + Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(4300, 2); + break; + case CURSOR_TALK: + _globals->_player.disableControl(); + scene->setAction(&scene->_action2); + break; + case OBJECT_SCANNER: + SceneItem::display2(4300, 20); + break; + case OBJECT_STUNNER: + SceneItem::display2(4300, 21); + break; + case CURSOR_USE: + case OBJECT_HELMET: + _globals->_stripNum = (action == CURSOR_USE) ? 4300 : 4301; + _globals->_events.setCursor(CURSOR_NONE); + _globals->_sceneManager.changeScene(4250); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene4300::Hotspot15::signal() { + Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene; + + scene->_soundHandler2.startSound(345); + + _strip = (_globals->_randomSource.getRandomNumber(6) < 2) ? 2 : 1; + if ((_globals->_inventory._stasisBox2._sceneNumber == 4300) || + (_globals->_inventory._concentrator._sceneNumber == 1)) { + setStrip(1); + setFrame(1); + animate(ANIM_MODE_NONE, NULL); + } else { + animate(ANIM_MODE_5, this); + } +} + +void Scene4300::Hotspot16::doAction(int action) { + Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(4300, 8); + break; + case CURSOR_USE: + if ((_globals->_inventory._stasisBox2._sceneNumber != 4300) && + (_globals->_inventory._concentrator._sceneNumber != 4300)) { + SceneItem::display2(4300, 16); + } else { + scene->_sceneMode = 4302; + scene->setAction(&scene->_sequenceManager, scene, 4302, this, NULL); + } + break; + case OBJECT_SCANNER: + SceneItem::display2(4300, 27); + break; + case OBJECT_STUNNER: + SceneItem::display2(4300, 24); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +void Scene4300::Hotspot17::doAction(int action) { + Scene4300 *scene = (Scene4300 *)_globals->_sceneManager._scene; + + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(4300, (_globals->_inventory._stasisBox2._sceneNumber == 4300) ? 17 : 11); + break; + case CURSOR_USE: + if (_globals->_inventory._stasisBox2._sceneNumber != 4300) + SceneItem::display2(4300, 13); + else { + _globals->_scenePalette.clearListeners(); + remove(); + + SceneItem::display2(4300, 12); + _globals->_inventory._concentrator._sceneNumber = 1; + } + break; + case OBJECT_SCANNER: + SceneItem::display2(4300, 25); + break; + case OBJECT_STUNNER: + SceneItem::display2(4300, 26); + break; + case OBJECT_STASIS_BOX2: + scene->_soundHandler1.startSound(352); + _globals->_events.setCursor(CURSOR_USE); + scene->_sceneMode = 4303; + + scene->setAction(&scene->_sequenceManager, scene, 4303, this, NULL); + break; + } +} + +void Scene4300::Hotspot19::doAction(int action) { + switch (action) { + case CURSOR_LOOK: + SceneItem::display2(4300, 9); + break; + case OBJECT_SCANNER: + SceneItem::display2(4300, 28); + break; + case OBJECT_STUNNER: + SceneItem::display2(4300, 24); + break; + case CURSOR_USE: + if ((_globals->_inventory._stasisBox2._sceneNumber != 4300) && + (_globals->_inventory._concentrator._sceneNumber != 4300)) + SceneItem::display2(4300, 10); + else + SceneItem::display2(4300, 29); + break; + default: + SceneHotspot::doAction(action); + break; + } +} + +/*--------------------------------------------------------------------------*/ + +Scene4300::Scene4300(): + _hotspot18(0, CURSOR_LOOK, 4300, 0, LIST_END) { +} + +void Scene4300::postInit(SceneObjectList *OwnerList) { + loadScene(4300); + Scene::postInit(); + setZoomPercents(0, 100, 200, 100); + + _stripManager.addSpeaker(&_speakerQText); + _stripManager.addSpeaker(&_speakerSText); + _stripManager.addSpeaker(&_speakerMText); + _stripManager.addSpeaker(&_speakerFLText); + + _hotspot11.setup(Rect(76, 97, 102, 127), 4300, 5, 6); + + _hotspot7.postInit(); + _hotspot7.setPosition(Common::Point(90, 128)); + _hotspot7.setVisage(4303); + _hotspot7.setPriority2(250); + _globals->_sceneItems.push_back(&_hotspot7); + + _hotspot9.setup(Rect(120, 49, 174, 91), 4300, -1, -1); + + _hotspot15.postInit(); + _hotspot15.setVisage(4300); + _hotspot15.setPosition(Common::Point(149, 79)); + _hotspot15.signal(); + + if (!_globals->getFlag(99)) { + _hotspot8.postInit(); + _hotspot8.setVisage(4300); + _hotspot8.setStrip(3); + _hotspot8.setPosition(Common::Point(196, 47)); + _globals->_sceneItems.push_back(&_hotspot8); + } + + if (_globals->_inventory._concentrator._sceneNumber == 4300) { + _hotspot17.postInit(); + _hotspot17.setVisage(4300); + _hotspot17.setStrip(6); + _hotspot17.setPriority2(1); + _hotspot17.setPosition(Common::Point(200, 69)); + + if (_globals->_inventory._stasisBox2._sceneNumber == 4300) + _hotspot17.setFrame(_hotspot17.getFrameCount()); + + _globals->_sceneItems.push_back(&_hotspot17); + } + + if (!_globals->getFlag(98)) { + _hotspot10.postInit(); + _hotspot10.setVisage(4302); + _hotspot10.setPosition(Common::Point(244, 179)); + _hotspot10.setPriority2(100); + _globals->_sceneItems.push_back(&_hotspot10); + + _hotspot12.postInit(); + _hotspot12.setVisage(4302); + _hotspot12.setStrip2(3); + _hotspot12.setPosition(Common::Point(231, 185)); + _hotspot12.setPriority2(251); + _hotspot12.flag100(); + + _hotspot13.postInit(); + _hotspot13.flag100(); + _hotspot13.setVisage(4302); + _hotspot13.setStrip2(2); + _hotspot13.setPosition(Common::Point(256, 168)); + _hotspot13.setPriority2(251); + _hotspot13._numFrames = 1; + _hotspot13.animate(ANIM_MODE_8, 0, NULL); + } + + if (_globals->_inventory._items._sceneNumber == 4300) { + _hotspot16.postInit(); + _hotspot16.setVisage(4300); + _hotspot16.setPosition(Common::Point(169, 141)); + _hotspot16.setPriority2(1); + _hotspot16.setStrip(4); + _globals->_sceneItems.push_back(&_hotspot16); + } + + if (_globals->_sceneManager._previousScene == 4301) { + _globals->_player.disableControl(); + _hotspot7.setFrame(_hotspot7.getFrameCount()); + + _hotspot1.postInit(); + _hotspot1.setVisage(4301); + _hotspot1.setPriority2(145); + _hotspot1.setPosition(Common::Point(160, 64)); + + _hotspot2.postInit(); + _hotspot2.setVisage(4301); + _hotspot2.setStrip2(2); + _hotspot2.setPriority2(140); + _hotspot2.setPosition(Common::Point(166, 90)); + + _hotspot3.postInit(); + _hotspot3.setVisage(4301); + _hotspot3.setStrip2(3); + _hotspot3.setPriority2(135); + _hotspot3.setPosition(Common::Point(173, 114)); + + _hotspot4.postInit(); + _hotspot4.setVisage(4301); + _hotspot4.setStrip2(4); + _hotspot4.setPriority2(130); + _hotspot4.setPosition(Common::Point(187, 141)); + + _hotspot5.postInit(); + _hotspot5.setVisage(4301); + _hotspot5.setStrip2(5); + _hotspot5.setPriority2(125); + _hotspot5.setPosition(Common::Point(201, 164)); + + _hotspot6.postInit(); + _hotspot6.setVisage(4301); + _hotspot6.setStrip2(6); + _hotspot6.setPriority2(120); + _hotspot6.setPosition(Common::Point(219, 186)); + + setAction(&_action1); + } else { + _globals->_player.disableControl(); + _sceneMode = 4304; + setAction(&_sequenceManager, this, 4304, NULL); + } + + _hotspot10.setBounds(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); + _hotspot19._sceneRegionId = 0; + _globals->_sceneItems.push_back(&_hotspot19); + _globals->_sceneItems.push_back(&_hotspot18); +} + +void Scene4300::stripCallback(int v) { + switch (v) { + case 1: + _hotspot12.unflag100(); + _hotspot12.animate(ANIM_MODE_7, 0, NULL); + break; + case 2: + _hotspot12.flag100(); + break; + } +} + +void Scene4300::remove() { + _globals->_scenePalette.clearListeners(); + Scene::remove(); +} + +void Scene4300::signal() { + switch (_sceneMode) { + case 4302: + _globals->_inventory._items._sceneNumber = 1; + _hotspot16.remove(); + _globals->_player.enableControl(); + break; + case 4303: + _globals->_inventory._stasisBox2._sceneNumber = 4300; + _hotspot15.setStrip(1); + _hotspot15.setFrame(1); + _hotspot15.animate(ANIM_MODE_NONE, NULL); + break; + case 4304: + _hotspot14.postInit(); + _hotspot14.setVisage(4300); + _hotspot14.setStrip(7); + _hotspot14.setPosition(Common::Point(60, 199)); + + _gfxButton.setText(EXIT_MSG); + _gfxButton._bounds.centre(60, 193); + _gfxButton.draw(); + _gfxButton._bounds.expandPanes(); + + _globals->_player.enableControl(); + _globals->_scenePalette.addRotation(240, 254, -1); + break; + } +} + +void Scene4300::dispatch() { + if (_action) + _action->dispatch(); +} + +void Scene4300::process(Event &event) { + Scene::process(event); + if (_gfxButton.process(event)) + _globals->_sceneManager.changeScene(4250); +} + } // End of namespace tSage diff --git a/engines/tsage/ringworld_scenes5.h b/engines/tsage/ringworld_scenes5.h index 553f3a0b43..760cebbc8a 100644 --- a/engines/tsage/ringworld_scenes5.h +++ b/engines/tsage/ringworld_scenes5.h @@ -574,6 +574,89 @@ public: virtual void dispatch(); }; +class Scene4300: public Scene { + /* Actions */ + class Action1: public Action { + public: + virtual void signal(); + }; + class Action2: public Action { + public: + virtual void signal(); + }; + + /* Hotspots */ + class HotspotBase: public SceneObject { + public: + int _resNum; + int _lookLine, _useLine; + + virtual void doAction(int action); + + void setup(const Rect &bounds, int resNum, int lookLine, int useLine); + }; + + class Hotspot8: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot9: public HotspotBase { + public: + virtual void doAction(int action); + }; + class Hotspot10: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot15: public SceneObject { + public: + virtual void signal(); + }; + class Hotspot16: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot17: public SceneObject { + public: + virtual void doAction(int action); + }; + class Hotspot19: public SceneObject { + public: + virtual void doAction(int action); + }; +public: + SoundHandler _soundHandler1, _soundHandler2; + SequenceManager _sequenceManager; + GfxButton _gfxButton; + SpeakerQText _speakerQText; + SpeakerSText _speakerSText; + SpeakerMText _speakerMText; + SpeakerFLText _speakerFLText; + + SceneObject _hotspot1, _hotspot2, _hotspot3, _hotspot4; + SceneObject _hotspot5, _hotspot6, _hotspot7; + Hotspot8 _hotspot8; + Hotspot9 _hotspot9; + Hotspot10 _hotspot10; + HotspotBase _hotspot11; + SceneObject _hotspot12, _hotspot13, _hotspot14; + Hotspot15 _hotspot15; + Hotspot16 _hotspot16; + Hotspot17 _hotspot17; + DisplayHotspot _hotspot18; + Hotspot19 _hotspot19; + Action1 _action1; + Action2 _action2; + + Scene4300(); + virtual void postInit(SceneObjectList *OwnerList = NULL); + virtual void stripCallback(int v); + virtual void remove(); + virtual void signal(); + virtual void dispatch(); + virtual void process(Event &event); +}; + } // End of namespace tSage #endif |