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-rw-r--r--engines/sherlock/module.mk1
-rw-r--r--engines/sherlock/sound.cpp4
-rw-r--r--engines/sherlock/sound.h2
-rw-r--r--engines/sherlock/tattoo/tattoo.h8
-rw-r--r--engines/sherlock/tattoo/tattoo_user_interface.cpp16
-rw-r--r--engines/sherlock/tattoo/tattoo_user_interface.h10
-rw-r--r--engines/sherlock/tattoo/widget_options.cpp197
-rw-r--r--engines/sherlock/tattoo/widget_options.h7
-rw-r--r--engines/sherlock/tattoo/widget_quit.cpp36
-rw-r--r--engines/sherlock/tattoo/widget_quit.h50
10 files changed, 325 insertions, 6 deletions
diff --git a/engines/sherlock/module.mk b/engines/sherlock/module.mk
index 259c921187..3af8986565 100644
--- a/engines/sherlock/module.mk
+++ b/engines/sherlock/module.mk
@@ -38,6 +38,7 @@ MODULE_OBJS = \
tattoo/widget_inventory.o \
tattoo/widget_lab.o \
tattoo/widget_options.o \
+ tattoo/widget_quit.o \
tattoo/widget_talk.o \
tattoo/widget_text.o \
tattoo/widget_tooltip.o \
diff --git a/engines/sherlock/sound.cpp b/engines/sherlock/sound.cpp
index 425c321294..e63efeec24 100644
--- a/engines/sherlock/sound.cpp
+++ b/engines/sherlock/sound.cpp
@@ -266,5 +266,9 @@ Audio::SoundHandle Sound::getFreeSoundHandle() {
error("getFreeSoundHandle: No sound handle found");
}
+void Sound::setVolume(int volume) {
+ warning("TODO: setVolume - %d", volume);
+}
+
} // End of namespace Sherlock
diff --git a/engines/sherlock/sound.h b/engines/sherlock/sound.h
index 797547885a..d757646770 100644
--- a/engines/sherlock/sound.h
+++ b/engines/sherlock/sound.h
@@ -99,6 +99,8 @@ public:
void freeDigiSound();
Audio::SoundHandle getFreeSoundHandle();
+
+ void setVolume(int volume);
};
} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/tattoo.h b/engines/sherlock/tattoo/tattoo.h
index 6885f51e2e..923afa3d90 100644
--- a/engines/sherlock/tattoo/tattoo.h
+++ b/engines/sherlock/tattoo/tattoo.h
@@ -87,7 +87,15 @@ public:
TattooEngine(OSystem *syst, const SherlockGameDescription *gameDesc);
virtual ~TattooEngine();
+ /**
+ * Shows the hangman puzzle
+ */
void doHangManPuzzle();
+
+ /**
+ * Save the game configuration
+ */
+ void saveConfig() {}
};
} // End of namespace Tattoo
diff --git a/engines/sherlock/tattoo/tattoo_user_interface.cpp b/engines/sherlock/tattoo/tattoo_user_interface.cpp
index 528be5f14e..ef9e895870 100644
--- a/engines/sherlock/tattoo/tattoo_user_interface.cpp
+++ b/engines/sherlock/tattoo/tattoo_user_interface.cpp
@@ -374,15 +374,13 @@ void TattooUserInterface::doStandardControl() {
case Common::KEYCODE_F5:
// Save game
freeMenu();
- _fileMode = SAVEMODE_SAVE;
- initFileMenu();
+ saveGame();
return;
case Common::KEYCODE_F7:
// Load game
freeMenu();
- _fileMode = SAVEMODE_LOAD;
- initFileMenu();
+ loadGame();
return;
case Common::KEYCODE_F1:
@@ -882,6 +880,16 @@ void TattooUserInterface::clearWindow() {
banishWindow();
}
+void TattooUserInterface::loadGame() {
+ _fileMode = SAVEMODE_LOAD;
+ // TODO
+}
+
+void TattooUserInterface::saveGame() {
+ _fileMode = SAVEMODE_SAVE;
+ // TODO
+}
+
} // End of namespace Tattoo
} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/tattoo_user_interface.h b/engines/sherlock/tattoo/tattoo_user_interface.h
index 5b3c7ea401..790c892ec8 100644
--- a/engines/sherlock/tattoo/tattoo_user_interface.h
+++ b/engines/sherlock/tattoo/tattoo_user_interface.h
@@ -204,6 +204,16 @@ public:
* If there is no object being pointed it, clear any previously displayed name
*/
void displayObjectNames();
+
+ /**
+ * Show the load game dialog, and allow the user to load a game
+ */
+ void loadGame();
+
+ /**
+ * Show the save game dialog, and allow the user to save the game
+ */
+ void saveGame();
public:
/**
* Resets the user interface
diff --git a/engines/sherlock/tattoo/widget_options.cpp b/engines/sherlock/tattoo/widget_options.cpp
index 16d1d1476b..a96fcf4eaa 100644
--- a/engines/sherlock/tattoo/widget_options.cpp
+++ b/engines/sherlock/tattoo/widget_options.cpp
@@ -23,13 +23,14 @@
#include "sherlock/tattoo/widget_options.h"
#include "sherlock/tattoo/tattoo.h"
#include "sherlock/tattoo/tattoo_fixed_text.h"
+#include "sherlock/tattoo/tattoo_scene.h"
#include "sherlock/tattoo/tattoo_user_interface.h"
namespace Sherlock {
namespace Tattoo {
-WidgetOptions::WidgetOptions(SherlockEngine *vm) : WidgetBase(vm) {
+WidgetOptions::WidgetOptions(SherlockEngine *vm) : WidgetBase(vm), _quitWidget(vm) {
_midiSliderX = _digiSliderX = 0;
_selector = _oldSelector = -1;
}
@@ -56,8 +57,192 @@ void WidgetOptions::load() {
}
void WidgetOptions::handleEvents() {
+ TattooEngine &vm = *(TattooEngine *)_vm;
Events &events = *_vm->_events;
- // TODO
+ Music &music = *_vm->_music;
+ Screen &screen = *_vm->_screen;
+ Sound &sound = *_vm->_sound;
+ Talk &talk = *_vm->_talk;
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+ Common::Point mousePos = events.mousePos();
+
+ if (talk._talkToAbort) {
+ sound.stopSound();
+ return;
+ }
+
+ // Flag if they started pressing outside the window
+ if (events._firstPress && !_bounds.contains(mousePos))
+ _outsideMenu = true;
+
+ if (events.kbHit()) {
+ ui._keyState = events.getKey();
+
+ // Emulate a mouse release if Enter or Space Bar is pressed
+ if (ui._keyState.keycode == Common::KEYCODE_RETURN || ui._keyState.keycode == Common::KEYCODE_SPACE) {
+ events._pressed = events._oldButtons = false;
+ events._released = true;
+ } else if (ui._keyState.keycode == Common::KEYCODE_ESCAPE) {
+ close();
+ return;
+ } else {
+ checkTabbingKeys(11);
+ }
+ }
+
+ // Check highlighting the various controls
+ if (_bounds.contains(mousePos)) {
+ _selector = (mousePos.y - _bounds.top) / (_surface.fontHeight() + 7);
+
+ // If one of the sliders has been selected, & the mouse is not pressed, reset the selector to -1
+ if ((_selector == 3 || _selector == 6) && !events._pressed)
+ _selector = -1;
+ } else {
+ _selector = -1;
+ if (_outsideMenu && (events._released || events._rightReleased)) {
+ close();
+ return;
+ }
+ }
+
+ // If the selected control has changed, redraw the dialog contents
+ if (_selector != _oldSelector)
+ render(OP_CONTENTS);
+ _oldSelector = _selector;
+
+ // Adjust the Volume Sliders (if neccessary) here
+ switch (_selector) {
+ case 3: {
+ // Set Music Volume
+ _midiSliderX = mousePos.x - _bounds.left;
+ if (_midiSliderX < _surface.widestChar())
+ _midiSliderX = _surface.widestChar();
+ else
+ if (_midiSliderX > _bounds.width() - _surface.widestChar())
+ _midiSliderX = _bounds.width() - _surface.widestChar();
+
+ int temp = music._musicVolume;
+ music._musicVolume = (_midiSliderX - _surface.widestChar()) * 127 / (_bounds.width() - _surface.widestChar() * 2);
+ if (music._musicVolume != temp) {
+ music.setMIDIVolume(music._musicVolume);
+ vm.saveConfig();
+ }
+
+ render(OP_NAMES);
+ break;
+ }
+
+ case 6: {
+ // Set Digitized Volume
+ _digiSliderX = mousePos.x - _bounds.left;
+ if (_digiSliderX < _surface.widestChar())
+ _digiSliderX = _surface.widestChar();
+ else if (_digiSliderX > _bounds.width() - _surface.widestChar())
+ _digiSliderX = _bounds.width() - _surface.widestChar();
+
+ int temp = sound._soundVolume;
+ sound._soundVolume = (_digiSliderX - _surface.widestChar()) * 15 / (_bounds.width() - _surface.widestChar() * 2);
+ if (sound._soundVolume != temp) {
+ sound.setVolume(sound._soundVolume);
+ vm.saveConfig();
+ }
+
+ render(OP_NAMES);
+ break;
+ }
+
+ default:
+ break;
+ }
+
+ // Option selected
+ if (events._released || events._rightReleased) {
+ _outsideMenu = false;
+ int temp = _selector;
+ _selector = 255;
+
+ switch (temp) {
+ case 0:
+ // Load Game
+ close();
+ ui.loadGame();
+ break;
+
+ case 1:
+ // Save Game
+ close();
+ ui.saveGame();
+ break;
+
+ case 2:
+ // Toggle Music
+ music._musicOn = !music._musicOn;
+ if (!music._musicOn)
+ music.stopMusic();
+ else
+ music.startSong();
+
+ render(OP_NAMES);
+ vm.saveConfig();
+ break;
+
+ case 4:
+ // Toggle Sound Effects
+ sound.stopSound();
+ sound._digitized = !sound._digitized;
+
+ render(OP_NAMES);
+ vm.saveConfig();
+ break;
+
+ case 5:
+ // Toggle Voices
+ sound._voices = !sound._voices;
+
+ render(OP_NAMES);
+ vm.saveConfig();
+ break;
+
+ case 7:
+ // Toggle Text Windows
+ vm._textWindowsOn = !vm._textWindowsOn;
+
+ render(OP_NAMES);
+ vm.saveConfig();
+ break;
+
+ case 8: {
+ // New Font Style
+ int fontNumber = screen.fontNumber() + 1;
+ if (fontNumber == 7)
+ fontNumber = 0;
+ screen.setFont(fontNumber);
+
+ render(OP_CONTENTS);
+ vm.saveConfig();
+ break;
+ }
+
+ case 9:
+ // Toggle Transparent Menus
+ vm._transparentMenus = !vm._transparentMenus;
+
+ render(OP_CONTENTS);
+ vm.saveConfig();
+ break;
+
+ case 10:
+ // Quit
+ banishWindow();
+ _quitWidget.show();
+ break;
+
+ default:
+ break;
+ }
+
+ _oldSelector = -1;
+ }
}
void WidgetOptions::render(OptionRenderMode mode) {
@@ -192,6 +377,14 @@ void WidgetOptions::render(OptionRenderMode mode) {
}
}
+void WidgetOptions::close() {
+ TattooScene &scene = *(TattooScene *)_vm->_scene;
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+
+ banishWindow();
+ ui._menuMode = scene._labTableScene ? LAB_MODE : STD_MODE;
+}
+
} // End of namespace Tattoo
} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/widget_options.h b/engines/sherlock/tattoo/widget_options.h
index b76aed9bc8..213704f2ee 100644
--- a/engines/sherlock/tattoo/widget_options.h
+++ b/engines/sherlock/tattoo/widget_options.h
@@ -25,6 +25,7 @@
#include "common/scummsys.h"
#include "sherlock/tattoo/widget_base.h"
+#include "sherlock/tattoo/widget_quit.h"
namespace Sherlock {
@@ -41,11 +42,17 @@ class WidgetOptions : public WidgetBase {
private:
int _midiSliderX, _digiSliderX;
int _selector, _oldSelector;
+ WidgetQuit _quitWidget;
/**
* Render the contents of the dialog onto the widget's surface
*/
void render(OptionRenderMode mode = OP_ALL);
+
+ /**
+ * Close the dialog
+ */
+ void close();
public:
WidgetOptions(SherlockEngine *vm);
virtual ~WidgetOptions() {}
diff --git a/engines/sherlock/tattoo/widget_quit.cpp b/engines/sherlock/tattoo/widget_quit.cpp
new file mode 100644
index 0000000000..f1217ffb81
--- /dev/null
+++ b/engines/sherlock/tattoo/widget_quit.cpp
@@ -0,0 +1,36 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sherlock/tattoo/widget_quit.h"
+#include "sherlock/tattoo/tattoo.h"
+
+namespace Sherlock {
+
+namespace Tattoo {
+
+void WidgetQuit::show() {
+ // TODO
+}
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
diff --git a/engines/sherlock/tattoo/widget_quit.h b/engines/sherlock/tattoo/widget_quit.h
new file mode 100644
index 0000000000..ab3702af10
--- /dev/null
+++ b/engines/sherlock/tattoo/widget_quit.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_TATTOO_WIDGET_QUIT_H
+#define SHERLOCK_TATTOO_WIDGET_QUIT_H
+
+#include "common/scummsys.h"
+#include "sherlock/tattoo/widget_base.h"
+
+namespace Sherlock {
+
+class SherlockEngine;
+
+namespace Tattoo {
+
+class WidgetQuit: public WidgetBase {
+public:
+ WidgetQuit(SherlockEngine *vm) : WidgetBase(vm) {}
+ virtual ~WidgetQuit() {}
+
+ /**
+ * Prompt the user whether to quit
+ */
+ void show();
+};
+
+} // End of namespace Tattoo
+
+} // End of namespace Sherlock
+
+#endif