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Diffstat (limited to 'engines/sherlock/tattoo/widget_options.cpp')
-rw-r--r--engines/sherlock/tattoo/widget_options.cpp197
1 files changed, 195 insertions, 2 deletions
diff --git a/engines/sherlock/tattoo/widget_options.cpp b/engines/sherlock/tattoo/widget_options.cpp
index 16d1d1476b..a96fcf4eaa 100644
--- a/engines/sherlock/tattoo/widget_options.cpp
+++ b/engines/sherlock/tattoo/widget_options.cpp
@@ -23,13 +23,14 @@
#include "sherlock/tattoo/widget_options.h"
#include "sherlock/tattoo/tattoo.h"
#include "sherlock/tattoo/tattoo_fixed_text.h"
+#include "sherlock/tattoo/tattoo_scene.h"
#include "sherlock/tattoo/tattoo_user_interface.h"
namespace Sherlock {
namespace Tattoo {
-WidgetOptions::WidgetOptions(SherlockEngine *vm) : WidgetBase(vm) {
+WidgetOptions::WidgetOptions(SherlockEngine *vm) : WidgetBase(vm), _quitWidget(vm) {
_midiSliderX = _digiSliderX = 0;
_selector = _oldSelector = -1;
}
@@ -56,8 +57,192 @@ void WidgetOptions::load() {
}
void WidgetOptions::handleEvents() {
+ TattooEngine &vm = *(TattooEngine *)_vm;
Events &events = *_vm->_events;
- // TODO
+ Music &music = *_vm->_music;
+ Screen &screen = *_vm->_screen;
+ Sound &sound = *_vm->_sound;
+ Talk &talk = *_vm->_talk;
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+ Common::Point mousePos = events.mousePos();
+
+ if (talk._talkToAbort) {
+ sound.stopSound();
+ return;
+ }
+
+ // Flag if they started pressing outside the window
+ if (events._firstPress && !_bounds.contains(mousePos))
+ _outsideMenu = true;
+
+ if (events.kbHit()) {
+ ui._keyState = events.getKey();
+
+ // Emulate a mouse release if Enter or Space Bar is pressed
+ if (ui._keyState.keycode == Common::KEYCODE_RETURN || ui._keyState.keycode == Common::KEYCODE_SPACE) {
+ events._pressed = events._oldButtons = false;
+ events._released = true;
+ } else if (ui._keyState.keycode == Common::KEYCODE_ESCAPE) {
+ close();
+ return;
+ } else {
+ checkTabbingKeys(11);
+ }
+ }
+
+ // Check highlighting the various controls
+ if (_bounds.contains(mousePos)) {
+ _selector = (mousePos.y - _bounds.top) / (_surface.fontHeight() + 7);
+
+ // If one of the sliders has been selected, & the mouse is not pressed, reset the selector to -1
+ if ((_selector == 3 || _selector == 6) && !events._pressed)
+ _selector = -1;
+ } else {
+ _selector = -1;
+ if (_outsideMenu && (events._released || events._rightReleased)) {
+ close();
+ return;
+ }
+ }
+
+ // If the selected control has changed, redraw the dialog contents
+ if (_selector != _oldSelector)
+ render(OP_CONTENTS);
+ _oldSelector = _selector;
+
+ // Adjust the Volume Sliders (if neccessary) here
+ switch (_selector) {
+ case 3: {
+ // Set Music Volume
+ _midiSliderX = mousePos.x - _bounds.left;
+ if (_midiSliderX < _surface.widestChar())
+ _midiSliderX = _surface.widestChar();
+ else
+ if (_midiSliderX > _bounds.width() - _surface.widestChar())
+ _midiSliderX = _bounds.width() - _surface.widestChar();
+
+ int temp = music._musicVolume;
+ music._musicVolume = (_midiSliderX - _surface.widestChar()) * 127 / (_bounds.width() - _surface.widestChar() * 2);
+ if (music._musicVolume != temp) {
+ music.setMIDIVolume(music._musicVolume);
+ vm.saveConfig();
+ }
+
+ render(OP_NAMES);
+ break;
+ }
+
+ case 6: {
+ // Set Digitized Volume
+ _digiSliderX = mousePos.x - _bounds.left;
+ if (_digiSliderX < _surface.widestChar())
+ _digiSliderX = _surface.widestChar();
+ else if (_digiSliderX > _bounds.width() - _surface.widestChar())
+ _digiSliderX = _bounds.width() - _surface.widestChar();
+
+ int temp = sound._soundVolume;
+ sound._soundVolume = (_digiSliderX - _surface.widestChar()) * 15 / (_bounds.width() - _surface.widestChar() * 2);
+ if (sound._soundVolume != temp) {
+ sound.setVolume(sound._soundVolume);
+ vm.saveConfig();
+ }
+
+ render(OP_NAMES);
+ break;
+ }
+
+ default:
+ break;
+ }
+
+ // Option selected
+ if (events._released || events._rightReleased) {
+ _outsideMenu = false;
+ int temp = _selector;
+ _selector = 255;
+
+ switch (temp) {
+ case 0:
+ // Load Game
+ close();
+ ui.loadGame();
+ break;
+
+ case 1:
+ // Save Game
+ close();
+ ui.saveGame();
+ break;
+
+ case 2:
+ // Toggle Music
+ music._musicOn = !music._musicOn;
+ if (!music._musicOn)
+ music.stopMusic();
+ else
+ music.startSong();
+
+ render(OP_NAMES);
+ vm.saveConfig();
+ break;
+
+ case 4:
+ // Toggle Sound Effects
+ sound.stopSound();
+ sound._digitized = !sound._digitized;
+
+ render(OP_NAMES);
+ vm.saveConfig();
+ break;
+
+ case 5:
+ // Toggle Voices
+ sound._voices = !sound._voices;
+
+ render(OP_NAMES);
+ vm.saveConfig();
+ break;
+
+ case 7:
+ // Toggle Text Windows
+ vm._textWindowsOn = !vm._textWindowsOn;
+
+ render(OP_NAMES);
+ vm.saveConfig();
+ break;
+
+ case 8: {
+ // New Font Style
+ int fontNumber = screen.fontNumber() + 1;
+ if (fontNumber == 7)
+ fontNumber = 0;
+ screen.setFont(fontNumber);
+
+ render(OP_CONTENTS);
+ vm.saveConfig();
+ break;
+ }
+
+ case 9:
+ // Toggle Transparent Menus
+ vm._transparentMenus = !vm._transparentMenus;
+
+ render(OP_CONTENTS);
+ vm.saveConfig();
+ break;
+
+ case 10:
+ // Quit
+ banishWindow();
+ _quitWidget.show();
+ break;
+
+ default:
+ break;
+ }
+
+ _oldSelector = -1;
+ }
}
void WidgetOptions::render(OptionRenderMode mode) {
@@ -192,6 +377,14 @@ void WidgetOptions::render(OptionRenderMode mode) {
}
}
+void WidgetOptions::close() {
+ TattooScene &scene = *(TattooScene *)_vm->_scene;
+ TattooUserInterface &ui = *(TattooUserInterface *)_vm->_ui;
+
+ banishWindow();
+ ui._menuMode = scene._labTableScene ? LAB_MODE : STD_MODE;
+}
+
} // End of namespace Tattoo
} // End of namespace Sherlock