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-rw-r--r--engines/sword2/sword2.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index e368f257a2..ec1bb4888c 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -257,14 +257,10 @@ namespace Sword2 {
Sword2Engine::Sword2Engine(OSystem *syst) : Engine(syst) {
// Add default file directories
- Common::File::addDefaultDirectory(_gameDataDir.getChild("CLUSTERS"));
- Common::File::addDefaultDirectory(_gameDataDir.getChild("SWORD2"));
- Common::File::addDefaultDirectory(_gameDataDir.getChild("VIDEO"));
- Common::File::addDefaultDirectory(_gameDataDir.getChild("SMACKS"));
- Common::File::addDefaultDirectory(_gameDataDir.getChild("clusters"));
- Common::File::addDefaultDirectory(_gameDataDir.getChild("sword2"));
- Common::File::addDefaultDirectory(_gameDataDir.getChild("video"));
- Common::File::addDefaultDirectory(_gameDataDir.getChild("smacks"));
+ SearchMan.addSubDirectoryMatching(_gameDataDir, "clusters");
+ SearchMan.addSubDirectoryMatching(_gameDataDir, "sword2");
+ SearchMan.addSubDirectoryMatching(_gameDataDir, "video");
+ SearchMan.addSubDirectoryMatching(_gameDataDir, "smacks");
if (!scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2demo") || !scumm_stricmp(ConfMan.get("gameid").c_str(), "sword2psxdemo"))
_features = GF_DEMO;