diff options
-rw-r--r-- | po/nl_NL.po | 39 |
1 files changed, 20 insertions, 19 deletions
diff --git a/po/nl_NL.po b/po/nl_NL.po index 4300fb31ef..99d1400b04 100644 --- a/po/nl_NL.po +++ b/po/nl_NL.po @@ -8,14 +8,14 @@ msgstr "" "Project-Id-Version: ScummVM 1.8.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" "POT-Creation-Date: 2016-02-20 21:22+0000\n" -"PO-Revision-Date: 2016-02-02 12:05+0100\n" +"PO-Revision-Date: 2016-02-21 13:05+0100\n" "Last-Translator: Ben Castricum <scummvm@bencastricum.nl>\n" "Language-Team: Ben Castricum <scummvm@bencastricum.nl>\n" "Language: Nederlands\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=iso-8859-1\n" "Content-Transfer-Encoding: 8bit\n" -"X-Generator: Poedit 1.6.10\n" +"X-Generator: Poedit 1.8.7\n" "X-Poedit-SourceCharset: iso-8859-1\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" @@ -2002,7 +2002,7 @@ msgstr "Meerdere Functies" #: backends/platform/symbian/src/SymbianActions.cpp:48 msgid "Swap character" -msgstr "Verwissel karakter" +msgstr "Verwissel personage" #: backends/platform/symbian/src/SymbianActions.cpp:49 msgid "Skip text" @@ -2703,18 +2703,16 @@ msgstr "" "\n" #: engines/parallaction/saveload.cpp:197 -#, fuzzy msgid "Load file" -msgstr "Laad spel:" +msgstr "Laad bestand" #: engines/parallaction/saveload.cpp:204 msgid "Loading game..." msgstr "Spel laden..." #: engines/parallaction/saveload.cpp:212 -#, fuzzy msgid "Save file" -msgstr "Spel opslaan:" +msgstr "Bestand opslaan" #: engines/parallaction/saveload.cpp:219 msgid "Saving game..." @@ -3392,7 +3390,7 @@ msgstr "Rechter middelste voorwerp" #: engines/scumm/help.cpp:280 engines/scumm/help.cpp:285 msgid "Switching characters:" -msgstr "Verwissel karakters:" +msgstr "Verwissel personages:" #: engines/scumm/help.cpp:282 msgid "Second kid" @@ -3567,58 +3565,61 @@ msgstr "" "van te laden. Muziek wordt uitgeschakeld." #: engines/sherlock/detection.cpp:71 -#, fuzzy msgid "Use original savegame dialog" -msgstr "Gebruik originele opslaan/laad schermen" +msgstr "Gebruik originele spel-opslaan schermen" #: engines/sherlock/detection.cpp:72 msgid "" "Files button in-game shows original savegame dialog rather than the ScummVM " "menu" msgstr "" +"In-game knop Files toont originele spel opslaan dialoogvenster in plaats van " +"het ScummVM menu" #: engines/sherlock/detection.cpp:81 msgid "Pixellated scene transitions" -msgstr "" +msgstr "Pixellated scèneovergangen" #: engines/sherlock/detection.cpp:82 msgid "When changing scenes, a randomized pixel transition is done" msgstr "" +"Bij scene wijzigingen wordt er een willekeurig pixel transitie gebruikt" #: engines/sherlock/detection.cpp:91 msgid "Don't show hotspots when moving mouse" -msgstr "" +msgstr "Toon geen hotspots als de muis beweegt" #: engines/sherlock/detection.cpp:92 msgid "" "Only show hotspot names after you actually click on a hotspot or action " "button" msgstr "" +"Toon alleen hotspots wanneer er daadwerkelijk op hotspot of actieknop " +"geklikt word" #: engines/sherlock/detection.cpp:101 -#, fuzzy msgid "Show character portraits" -msgstr "Verwissel karakter" +msgstr "Toon personage portretfoto's" #: engines/sherlock/detection.cpp:102 msgid "Show portraits for the characters when conversing" -msgstr "" +msgstr "Toon portretten van de personages bij het converseren" #: engines/sherlock/detection.cpp:111 msgid "Slide dialogs into view" -msgstr "" +msgstr "Schuif dialoogvensters in beeld" #: engines/sherlock/detection.cpp:112 msgid "Slide UI dialogs into view, rather than simply showing them immediately" -msgstr "" +msgstr "Schuif dialoogvensters in beeld, in plaats van onmiddellijk tonen" #: engines/sherlock/detection.cpp:121 msgid "Transparent windows" -msgstr "" +msgstr "Transparante vensters" #: engines/sherlock/detection.cpp:122 msgid "Show windows with a partially transparent background" -msgstr "" +msgstr "Toon vensters met een gedeeltelijk transparante achtergrond" #: engines/sky/compact.cpp:130 msgid "" |