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-rw-r--r--scumm/actor.cpp6
-rw-r--r--scumm/akos.cpp6
-rw-r--r--scumm/bomp.cpp10
-rw-r--r--scumm/bundle.cpp58
-rw-r--r--scumm/camera.cpp10
-rw-r--r--scumm/costume.cpp18
-rw-r--r--scumm/gfx.cpp72
-rw-r--r--scumm/imuse.cpp4
-rw-r--r--scumm/imuse_player.cpp2
-rw-r--r--scumm/object.cpp50
-rw-r--r--scumm/script_v2.cpp16
-rw-r--r--scumm/script_v5.cpp14
-rw-r--r--scumm/script_v6.cpp4
-rw-r--r--scumm/smush/codec37.cpp6
-rw-r--r--scumm/smush/codec47.cpp6
-rw-r--r--scumm/smush/imuse_channel.cpp4
-rw-r--r--scumm/smush/smush_font.cpp2
-rw-r--r--scumm/smush/smush_player.cpp6
-rw-r--r--scumm/string.cpp18
-rw-r--r--scumm/verbs.cpp14
20 files changed, 163 insertions, 163 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp
index c38e9833a7..cc3e05a2b5 100644
--- a/scumm/actor.cpp
+++ b/scumm/actor.cpp
@@ -1045,7 +1045,7 @@ void Actor::animateLimb(int limb, int f) {
aksq = _vm->findResourceData(MKID('AKSQ'), akos);
akfo = _vm->findResourceData(MKID('AKFO'), akos);
- size = _vm->getResourceDataSize(akfo) >> 1;
+ size = _vm->getResourceDataSize(akfo) / 2;
while (f--) {
if (cost.active[limb] != 0)
@@ -1103,10 +1103,10 @@ void ScummEngine::resetActorBgs() {
int ScummEngine::getActorFromPos(int x, int y) {
int i;
- if (!testGfxAnyUsageBits(x >> 3))
+ if (!testGfxAnyUsageBits(x / 8))
return 0;
for (i = 1; i < _numActors; i++) {
- if (testGfxUsageBit(x >> 3, i) && !getClass(i, kObjectClassUntouchable)
+ if (testGfxUsageBit(x / 8, i) && !getClass(i, kObjectClassUntouchable)
&& y >= _actors[i].top && y <= _actors[i].bottom) {
if (_version > 2 || i != VAR(VAR_EGO))
return i;
diff --git a/scumm/akos.cpp b/scumm/akos.cpp
index f4459f5def..9dd2d08e2f 100644
--- a/scumm/akos.cpp
+++ b/scumm/akos.cpp
@@ -357,7 +357,7 @@ void AkosRenderer::codec1_genericDecode() {
scaleytab = &v1.scaletable[v1.scaleYindex];
maskbit = revBitMask[v1.x & 7];
- mask = v1.mask_ptr + (v1.x >> 3);
+ mask = v1.mask_ptr + v1.x / 8;
if (len)
goto StartPos;
@@ -418,7 +418,7 @@ void AkosRenderer::codec1_genericDecode() {
skip_column = true;
v1.scaleXindex += v1.scaleXstep;
dst = v1.destptr;
- mask = v1.mask_ptr + (v1.x >> 3);
+ mask = v1.mask_ptr + v1.x / 8;
}
StartPos:;
} while (--len);
@@ -1067,7 +1067,7 @@ bool ScummEngine::akos_increaseAnims(const byte *akos, Actor *a) {
aksq = findResourceData(MKID('AKSQ'), akos);
akfo = findResourceData(MKID('AKFO'), akos);
- size = getResourceDataSize(akfo) >> 1;
+ size = getResourceDataSize(akfo) / 2;
result = false;
for (i = 0; i < 16; i++) {
diff --git a/scumm/bomp.cpp b/scumm/bomp.cpp
index 5d94886349..adcebb1a85 100644
--- a/scumm/bomp.cpp
+++ b/scumm/bomp.cpp
@@ -239,7 +239,7 @@ void ScummEngine::drawBomp(const BompDrawData &bd, bool mirror) {
// Also mask against any additionally imposed mask
if (bd.maskPtr) {
- mask = bd.maskPtr + (bd.y * gdi._numStrips) + ((bd.x + clip_left) >> 3);
+ mask = bd.maskPtr + (bd.y * gdi._numStrips) + ((bd.x + clip_left) / 8);
}
// Setup vertical scaling
@@ -287,7 +287,7 @@ void ScummEngine::drawBomp(const BompDrawData &bd, bool mirror) {
tmp = skip_y_new & skip_y_bits;
// Advance the scale-skip bit mask, if it's 0, get the next scale-skip byte
- skip_y_bits >>= 1;
+ skip_y_bits /= 2;
if (skip_y_bits == 0) {
skip_y_bits = 0x80;
skip_y_new = *scalingYPtr++;
@@ -357,11 +357,11 @@ int32 setupBompScale(byte *scaling, int32 size, byte scale) {
byte ret_value = 0;
const int offsets[8] = { 3, 2, 1, 0, 7, 6, 5, 4 };
- count = (256 - (size >> 1));
+ count = (256 - size / 2);
assert(0 <= count && count < 768);
tmp_ptr = defaultScaleTable + count;
- count = (size + 7) >> 3;
+ count = (size + 7) / 8;
while (count--) {
a = 0;
for (int i = 0; i < 8; i++) {
@@ -379,7 +379,7 @@ int32 setupBompScale(byte *scaling, int32 size, byte scale) {
*(tmp_scaling - 1) |= revBitMask[size & 7];
}
- count = (size + 7) >> 3;
+ count = (size + 7) / 8;
while (count--) {
tmp = *scaling++;
ret_value += bitCount[tmp];
diff --git a/scumm/bundle.cpp b/scumm/bundle.cpp
index c9176a1f4f..cf0deae08a 100644
--- a/scumm/bundle.cpp
+++ b/scumm/bundle.cpp
@@ -125,10 +125,10 @@ void Bundle::initializeImcTables() {
int32 imcTable1Pos = 0;
do {
byte put = 1;
- int32 tableValue = ((imcTable[imcTable1Pos] << 2) / 7) >> 1;
+ int32 tableValue = ((imcTable[imcTable1Pos] * 4) / 7) / 2;
if (tableValue != 0) {
do {
- tableValue >>= 1;
+ tableValue /= 2;
put++;
} while (tableValue != 0);
}
@@ -155,8 +155,8 @@ void Bundle::initializeImcTables() {
if ((count & n) != 0) {
put += tableValue;
}
- count >>= 1;
- tableValue >>= 1;
+ count /= 2;
+ tableValue /= 2;
} while (count != 0);
_destImcTable2[destTablePos] = put;
destTablePos += 64;
@@ -526,13 +526,13 @@ int32 Bundle::decompressCodec(int32 codec, byte *comp_input, byte *comp_output,
s = 0;
j = 0;
do {
- ptr = src + length + (k >> 1);
+ ptr = src + length + k / 2;
if (k & 1) {
- r = c >> 3;
+ r = c / 8;
t_table[r + 2] = ((src[j] & 0x0f) << 4) | (ptr[1] >> 4);
t_table[r + 1] = (src[j] & 0xf0) | (t_table[r + 1]);
} else {
- r = s >> 3;
+ r = s / 8;
t_table[r + 0] = ((src[j] & 0x0f) << 4) | (ptr[0] & 0x0f);
t_table[r + 1] = src[j] >> 4;
}
@@ -569,13 +569,13 @@ int32 Bundle::decompressCodec(int32 codec, byte *comp_input, byte *comp_output,
j = 1;
if (t > k) {
do {
- ptr = src + length + (k >> 1);
+ ptr = src + length + k / 2;
if (k & 1) {
- r = c >> 3;
+ r = c / 8;
t_table[r + 0] = (src[j - 1] & 0xf0) | t_table[r];
t_table[r + 1] = ((src[j - 1] & 0x0f) << 4) | (ptr[0] & 0x0f);
} else {
- r = s >> 3;
+ r = s / 8;
t_table[r + 0] = src[j - 1] >> 4;
t_table[r - 1] = ((src[j - 1] & 0x0f) << 4) | (ptr[0] >> 4);
}
@@ -611,13 +611,13 @@ int32 Bundle::decompressCodec(int32 codec, byte *comp_input, byte *comp_output,
t = length - 1;
if (t > 0) {
do {
- ptr = src + length + (k >> 1);
+ ptr = src + length + k / 2;
if (k & 1) {
- r = s >> 3;
+ r = s / 8;
t_table[r + 2] = (src[j] & 0xf0) | *(t_table + r + 2);
t_table[r + 3] = ((src[j] & 0x0f) << 4) | (ptr[0] >> 4);
} else {
- r = c >> 3;
+ r = c / 8;
t_table[r + 2] = src[j] >> 4;
t_table[r + 1] = ((src[j] & 0x0f) << 4) | (ptr[0] & 0x0f);
}
@@ -663,15 +663,15 @@ int32 Bundle::decompressCodec(int32 codec, byte *comp_input, byte *comp_output,
c = -12;
s = 0;
do {
- j = length + (k >> 1);
+ j = length + k / 2;
if (k & 1) {
- r = c >> 3;
+ r = c / 8;
t_tmp1 = t_table[k];
t_tmp2 = t_table[j + 1];
src[r + 2] = ((t_tmp1 & 0x0f) << 4) | (t_tmp2 >> 4);
src[r + 1] = (src[r + 1]) | (t_tmp1 & 0xf0);
} else {
- r = s >> 3;
+ r = s / 8;
t_tmp1 = t_table[k];
t_tmp2 = t_table[j];
src[r + 0] = ((t_tmp1 & 0x0f) << 4) | (t_tmp2 & 0x0f);
@@ -722,15 +722,15 @@ int32 Bundle::decompressCodec(int32 codec, byte *comp_input, byte *comp_output,
t = length + k;
if (t > k) {
do {
- j = length + (k / 2);
+ j = length + k / 2;
if (k & 1) {
- r = c >> 3;
+ r = c / 8;
t_tmp1 = t_table[k - 1];
t_tmp2 = t_table[j];
src[r + 0] = (src[r]) | (t_tmp1 & 0xf0);
src[r + 1] = ((t_tmp1 & 0x0f) << 4) | (t_tmp2 & 0x0f);
} else {
- r = s >> 3;
+ r = s / 8;
t_tmp1 = t_table[k - 1];
t_tmp2 = t_table[j];
src[r + 0] = t_tmp1 >> 4;
@@ -779,15 +779,15 @@ int32 Bundle::decompressCodec(int32 codec, byte *comp_input, byte *comp_output,
t = length - 1;
if (t > 0) {
do {
- j = length + (k >> 1);
+ j = length + k / 2;
if (k & 1) {
- r = s >> 3;
+ r = s / 8;
t_tmp1 = t_table[k];
t_tmp2 = t_table[j];
src[r + 2] = (src[r + 2]) | (t_tmp1 & 0xf0);
src[r + 3] = ((t_tmp1 & 0x0f) << 4) | (t_tmp2 >> 4);
} else {
- r = c >> 3;
+ r = c / 8;
t_tmp1 = t_table[k];
t_tmp2 = t_table[j];
src[r + 2] = t_tmp1 >> 4;
@@ -842,8 +842,8 @@ int32 Bundle::decompressCodec(int32 codec, byte *comp_input, byte *comp_output,
left = 0x2000 - firstWord;
output_size = left;
} else {
- left = 0x1000 - (firstWord >> 1);
- output_size = left << 1;
+ left = 0x1000 - firstWord / 2;
+ output_size = left * 2;
}
} else {
startPos = 1;
@@ -875,14 +875,14 @@ int32 Bundle::decompressCodec(int32 codec, byte *comp_input, byte *comp_output,
if (channels == 2) {
if (l == 0)
left++;
- left >>= 1;
+ left /= 2;
}
while (left--) {
curTableEntry = _destImcTable[curTablePos];
decompTable = (byte)(curTableEntry - 2);
bitMask = 2 << decompTable;
- readPos = src + (tableEntrySum >> 3);
+ readPos = src + tableEntrySum / 8;
// FIXME - it seems the decoder often reads exactly one byte too
// far - that is, it reads 2 bytes at once, and the second byte
@@ -897,7 +897,7 @@ int32 Bundle::decompressCodec(int32 codec, byte *comp_input, byte *comp_output,
if (readPos + 1 > comp_input + input_size ||
curTableEntry + (tableEntrySum & 7) > 8) {
error("decompressCodec: input buffer overflow: %d bytes over (we need %d bits of data)",
- (int)((readPos+1) - (comp_input+input_size))+1,
+ (int)((readPos + 1) - (comp_input + input_size)) + 1,
curTableEntry + (tableEntrySum & 7)
);
}
@@ -906,7 +906,7 @@ int32 Bundle::decompressCodec(int32 codec, byte *comp_input, byte *comp_output,
otherTablePos = (byte)(readWord >> (16 - curTableEntry));
tableEntrySum += curTableEntry;
esiReg = ((imxShortTable[curTableEntry] & otherTablePos)
- << (7 - curTableEntry)) + (curTablePos << 6);
+ << (7 - curTableEntry)) + (curTablePos * 64);
imcTableEntry >>= (curTableEntry - 1);
adder = imcTableEntry + _destImcTable2[esiReg];
if ((otherTablePos & bitMask) != 0) {
@@ -931,7 +931,7 @@ int32 Bundle::decompressCodec(int32 codec, byte *comp_input, byte *comp_output,
curTablePos = 0;
imcTableEntry = imcTable[curTablePos];
- destPos += channels << 1;
+ destPos += channels * 2;
}
}
}
diff --git a/scumm/camera.cpp b/scumm/camera.cpp
index a59bd4ec57..0357392ce9 100644
--- a/scumm/camera.cpp
+++ b/scumm/camera.cpp
@@ -99,7 +99,7 @@ void ScummEngine::setCameraFollows(Actor *a) {
setCameraAt(camera._cur.x, 0);
}
- t = (a->_pos.x >> 3);
+ t = a->_pos.x / 8;
if (t - _screenStartStrip < camera._leftTrigger || t - _screenStartStrip > camera._rightTrigger)
setCameraAt(a->_pos.x, 0);
@@ -178,7 +178,7 @@ void ScummEngine::moveCamera() {
a = derefActor(camera._follows, "moveCamera");
actorx = a->_pos.x;
- t = (actorx >> 3) - _screenStartStrip;
+ t = actorx / 8 - _screenStartStrip;
if (t < camera._leftTrigger || t > camera._rightTrigger) {
if (VAR_CAMERA_FAST_X != 0xFF && VAR(VAR_CAMERA_FAST_X)) {
@@ -212,7 +212,7 @@ void ScummEngine::moveCamera() {
}
/* a is set a bit above */
- if (camera._movingToActor && (camera._cur.x >> 3) == (a->_pos.x >> 3)) {
+ if (camera._movingToActor && (camera._cur.x / 8) == (a->_pos.x / 8)) {
camera._movingToActor = false;
}
@@ -330,13 +330,13 @@ void ScummEngine::cameraMoved() {
if (_features & GF_NEW_CAMERA) {
_screenLeft = camera._cur.x - (_screenWidth / 2);
} else {
- _screenLeft = _screenStartStrip << 3;
+ _screenLeft = _screenStartStrip * 8;
}
#ifdef V7_SMOOTH_SCROLLING_HACK
virtscr[0].xstart = _screenLeft;
#else
- virtscr[0].xstart = _screenStartStrip << 3;
+ virtscr[0].xstart = _screenStartStrip * 8;
#endif
if (_charset->_hasMask && (_version >= 4 && _gameId != GID_LOOM256)) {
diff --git a/scumm/costume.cpp b/scumm/costume.cpp
index 98049255d5..e303dadd5d 100644
--- a/scumm/costume.cpp
+++ b/scumm/costume.cpp
@@ -298,7 +298,7 @@ void CostumeRenderer::c64_ignorePakCols(int num) {
//
uint height = _height;
- num >>= 3;
+ num /= 8;
while (num > 0) {
v1.replen = *_srcptr++;
@@ -335,14 +335,14 @@ static const int v1_mm_actor_palatte_2[25] = {
};
#define MASK_AT(xoff) \
- (mask && (mask[((v1.x+xoff) >> 3) + v1.imgbufoffs] & revBitMask[(v1.x+xoff) & 7]))
+ (mask && (mask[((v1.x + xoff) / 8) + v1.imgbufoffs] & revBitMask[(v1.x + xoff) & 7]))
#define LINE(c,p) \
pcolor = (color >> c) & 3; \
if (pcolor) { \
if (!MASK_AT(p)) \
dst[p] = palette[pcolor]; \
- if (!MASK_AT(p+1)) \
- dst[p+1] = palette[pcolor]; \
+ if (!MASK_AT(p + 1)) \
+ dst[p + 1] = palette[pcolor]; \
}
void CostumeRenderer::procC64(int actor) {
@@ -360,7 +360,7 @@ void CostumeRenderer::procC64(int actor) {
color = v1.repcolor;
height = _height;
- v1.skip_width >>= 3;
+ v1.skip_width /= 8;
// Set up the palette data
byte palette[4] = { 0, 0, 0, 0 };
@@ -436,7 +436,7 @@ void CostumeRenderer::proc3() {
scaleytab = &v1.scaletable[_scaleIndexY];
maskbit = revBitMask[v1.x & 7];
- mask = v1.mask_ptr + (v1.x >> 3);
+ mask = v1.mask_ptr + v1.x / 8;
if (len)
goto StartPos;
@@ -486,7 +486,7 @@ void CostumeRenderer::proc3() {
}
_scaleIndexX += v1.scaleXstep;
dst = v1.destptr;
- mask = v1.mask_ptr + (v1.x >> 3);
+ mask = v1.mask_ptr + v1.x / 8;
}
StartPos:;
} while (--len);
@@ -502,7 +502,7 @@ void CostumeRenderer::proc3_ami() {
bool masked;
int oldXpos, oldScaleIndexX;
- mask = v1.mask_ptr + (v1.x >> 3);
+ mask = v1.mask_ptr + v1.x / 8;
dst = v1.destptr;
height = _height;
width = _width;
@@ -532,7 +532,7 @@ void CostumeRenderer::proc3_ami() {
maskbit = revBitMask[v1.x & 7];
}
_scaleIndexX += v1.scaleXstep;
- mask = v1.mask_ptr + (v1.x >> 3);
+ mask = v1.mask_ptr + v1.x / 8;
}
if (!--width) {
if (!--height)
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 05dd039263..a71727d77f 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -330,19 +330,19 @@ void ScummEngine::updateDirtyRect(int virt, int left, int right, int top, int bo
bottom = vs->height;
if (virt == 0 && dirtybit) {
- lp = (left >> 3) + _screenStartStrip;
+ lp = left / 8 + _screenStartStrip;
if (lp < 0)
lp = 0;
if (_version >= 7) {
#ifdef V7_SMOOTH_SCROLLING_HACK
- rp = (right + vs->xstart) >> 3;
+ rp = (right + vs->xstart) / 8;
#else
- rp = (right >> 3) + _screenStartStrip;
+ rp = right / 8 + _screenStartStrip;
#endif
if (rp > 409)
rp = 409;
} else {
- rp = (right >> 3) + _screenStartStrip;
+ rp = right / 8 + _screenStartStrip;
if (rp >= 200)
rp = 200;
}
@@ -351,8 +351,8 @@ void ScummEngine::updateDirtyRect(int virt, int left, int right, int top, int bo
}
// The following code used to be in the separate method setVirtscreenDirty
- lp = left >> 3;
- rp = right >> 3;
+ lp = left / 8;
+ rp = right / 8;
if ((lp >= gdi._numStrips) || (rp < 0))
return;
@@ -416,7 +416,7 @@ void Gdi::updateDirtyScreen(VirtScreen *vs) {
return;
if (_vm->_features & GF_NEW_CAMERA && (_vm->camera._cur.y != _vm->camera._last.y)) {
- drawStripToScreen(vs, 0, _numStrips << 3, 0, vs->height);
+ drawStripToScreen(vs, 0, _numStrips * 8, 0, vs->height);
} else {
int i;
int start, w, top, bottom;
@@ -500,7 +500,7 @@ void Gdi::resetBackground(int top, int bottom, int strip) {
if (bottom > vs->bdirty[strip])
vs->bdirty[strip] = bottom;
- offs = (top * _numStrips + _vm->_screenStartStrip + strip) << 3;
+ offs = (top * _numStrips + _vm->_screenStartStrip + strip) * 8;
byte *mask_ptr = _vm->getMaskBuffer(strip * 8, top, 0);
bgbak_ptr = _vm->getResourceAddress(rtBuffer, 5) + offs;
backbuff_ptr = vs->screenPtr + offs;
@@ -508,7 +508,7 @@ void Gdi::resetBackground(int top, int bottom, int strip) {
numLinesToProcess = bottom - top;
if (numLinesToProcess) {
if ((_vm->_features & GF_NEW_OPCODES) || (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_screen)) {
- if (_vm->hasCharsetMask(strip << 3, top, (strip + 1) << 3, bottom))
+ if (_vm->hasCharsetMask(strip * 8, top, (strip + 1) * 8, bottom))
draw8ColWithMasking(backbuff_ptr, bgbak_ptr, numLinesToProcess, mask_ptr);
else
draw8Col(backbuff_ptr, bgbak_ptr, numLinesToProcess);
@@ -761,7 +761,7 @@ void ScummEngine::redrawBGAreas() {
}
if (_features & GF_NEW_CAMERA) {
- diff = (camera._cur.x >> 3) - (camera._last.x >> 3);
+ diff = camera._cur.x / 8 - camera._last.x / 8;
if (_fullRedraw == 0 && diff == 1) {
val = 2;
redrawBGStrip(gdi._numStrips - 1, 1);
@@ -864,10 +864,10 @@ void ScummEngine::restoreBG(Common::Rect rect, byte backColor) {
if (vs->number == 0 && _charset->_hasMask && height) {
byte *mask;
// Note: At first sight it may look as if this could
- // be optimized to (rect.right - rect.left) >> 3 and
- // thus to width >> 3, but that's not the case since
+ // be optimized to (rect.right - rect.left) / 8 and
+ // thus to width * 8, but that's not the case since
// we are dealing with integer math here.
- int mask_width = (rect.right >> 3) - (rect.left >> 3);
+ int mask_width = (rect.right / 8) - (rect.left / 8);
if (rect.right & 0x07)
mask_width++;
@@ -1008,7 +1008,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
sx = x;
if (vs->scrollable)
- sx -= vs->xstart >> 3;
+ sx -= vs->xstart / 8;
//
// Since V3, all graphics data was encoded in strips, which is very efficient
@@ -1026,8 +1026,8 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + (y * _numStrips + x) + _imgBufOffs[1];
- const int left = (stripnr << 3);
- const int right = left + (numstrip << 3);
+ const int left = (stripnr * 8);
+ const int right = left + (numstrip * 8);
byte *dst = bgbak_ptr;
const byte *src;
byte color, data = 0;
@@ -1166,7 +1166,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
CHECK_HEAP;
if (vs->alloctwobuffers) {
- if (_vm->hasCharsetMask(sx << 3, y, (sx + 1) << 3, bottom)) {
+ if (_vm->hasCharsetMask(sx * 8, y, (sx + 1) * 8, bottom)) {
if (flag & dbClear || !lightsOn)
clear8ColWithMasking(backbuff_ptr, height, mask_ptr);
else
@@ -1360,7 +1360,7 @@ StripTable *Gdi::generateStripTable(const byte *src, int width, int height, Stri
void Gdi::drawStripC64Background(byte *dst, int stripnr, int height) {
int charIdx;
- height >>= 3;
+ height /= 8;
for (int y = 0; y < height; y++) {
_C64Colors[3] = (_C64ColorMap[y + stripnr * height] & 7);
// Check for room color change in V1 zak
@@ -1383,8 +1383,8 @@ void Gdi::drawStripC64Background(byte *dst, int stripnr, int height) {
void Gdi::drawStripC64Object(byte *dst, int stripnr, int width, int height) {
int charIdx;
- height >>= 3;
- width >>= 3;
+ height /= 8;
+ width /= 8;
for (int y = 0; y < height; y++) {
_C64Colors[3] = (_C64ObjectMap[(y + height) * width + stripnr] & 7);
charIdx = _C64ObjectMap[y * width + stripnr] * 8;
@@ -1401,8 +1401,8 @@ void Gdi::drawStripC64Object(byte *dst, int stripnr, int width, int height) {
void Gdi::drawStripC64Mask(byte *dst, int stripnr, int width, int height) {
int maskIdx;
- height >>= 3;
- width >>= 3;
+ height /= 8;
+ width /= 8;
for (int y = 0; y < height; y++) {
if (_C64ObjectMode)
maskIdx = _C64ObjectMap[(y + 2 * height) * width + stripnr] * 8;
@@ -1466,7 +1466,7 @@ void Gdi::decodeStripEGA(byte *dst, const byte *src, int height) {
run = *src++;
}
for (z = 0; z < run; z++) {
- *(dst + y * _vm->_screenWidth + x) = (z&1) ? _roomPalette[color & 0xf] : _roomPalette[color >> 4];
+ *(dst + y * _vm->_screenWidth + x) = (z & 1) ? _roomPalette[color & 0xf] : _roomPalette[color >> 4];
y++;
if (y >= height) {
@@ -1794,7 +1794,7 @@ void Gdi::unkDecodeA(byte *dst, const byte *src, int height) {
cl -= 3;
bits >>= 3;
if (incm) {
- color = (byte)((color+incm)&0xFF);
+ color = (byte)((color + incm) & 0xFF);
} else {
FILL_BITS;
reps = bits & 0xFF;
@@ -2297,11 +2297,11 @@ void ScummEngine::transitionEffect(int a) {
delta[i] = transitionEffects[a].deltaTable[i];
j = transitionEffects[a].stripTable[i];
if (j == 24)
- j = (virtscr[0].height >> 3) - 1;
+ j = virtscr[0].height / 8 - 1;
tab_2[i] = j;
}
- bottom = virtscr[0].height >> 3;
+ bottom = virtscr[0].height / 8;
for (j = 0; j < transitionEffects[a].numOfIterations; j++) {
for (i = 0; i < 4; i++) {
l = tab_2[i * 4];
@@ -2311,8 +2311,8 @@ void ScummEngine::transitionEffect(int a) {
if (t == b) {
while (l <= r) {
if (l >= 0 && l < gdi._numStrips && (uint) t < (uint) bottom) {
- virtscr[0].tdirty[l] = t << 3;
- virtscr[0].bdirty[l] = (t + 1) << 3;
+ virtscr[0].tdirty[l] = t * 8;
+ virtscr[0].bdirty[l] = (t + 1) * 8;
}
l++;
}
@@ -2323,8 +2323,8 @@ void ScummEngine::transitionEffect(int a) {
b = bottom;
if (t < 0)
t = 0;
- virtscr[0].tdirty[l] = t << 3;
- virtscr[0].bdirty[l] = (b + 1) << 3;
+ virtscr[0].tdirty[l] = t * 8;
+ virtscr[0].bdirty[l] = (b + 1) * 8;
}
updateDirtyScreen(0);
}
@@ -3330,7 +3330,7 @@ const byte *ScummEngine::findPalInPals(const byte *pal, int idx) {
if (offs == NULL)
return NULL;
- size = getResourceDataSize(offs) >> 2;
+ size = getResourceDataSize(offs) / 4;
if ((uint32)idx >= (uint32)size)
return NULL;
@@ -3456,8 +3456,8 @@ void ScummEngine::useIm01Cursor(const byte *im, int w, int h) {
const byte *src;
int i;
- w <<= 3;
- h <<= 3;
+ w *= 8;
+ h *= 8;
dst = buf = (byte *) malloc(w * h);
src = vs->screenPtr + vs->xstart;
@@ -3472,7 +3472,7 @@ void ScummEngine::useIm01Cursor(const byte *im, int w, int h) {
vs->alloctwobuffers = false;
gdi.disableZBuffer();
- gdi.drawBitmap(im, vs, _screenStartStrip, 0, w, h, 0, w >> 3, 0);
+ gdi.drawBitmap(im, vs, _screenStartStrip, 0, w, h, 0, w / 8, 0);
vs->alloctwobuffers = true;
gdi.enableZBuffer();
@@ -3524,8 +3524,8 @@ void ScummEngine::animateCursor() {
void ScummEngine::useBompCursor(const byte *im, int width, int height) {
uint size;
- width <<= 3;
- height <<= 3;
+ width *= 8;
+ height *= 8;
size = width * height;
if (size > sizeof(_grabbedCursor))
diff --git a/scumm/imuse.cpp b/scumm/imuse.cpp
index 02ccb729da..5aa49de322 100644
--- a/scumm/imuse.cpp
+++ b/scumm/imuse.cpp
@@ -404,7 +404,7 @@ void IMuseInternal::handle_marker(uint id, byte data) {
int IMuseInternal::get_channel_volume(uint a) {
if (a < 8)
return _channel_volume_eff[a];
- return (_master_volume * _music_volume / 255) >> 1;
+ return (_master_volume * _music_volume / 255) / 2;
}
Part *IMuseInternal::allocate_part(byte pri, MidiDriver *midi) {
@@ -697,7 +697,7 @@ int32 IMuseInternal::doCommand (int numargs, int a[]) {
}
case 7:
warning ("IMuse doCommand(7) - getMasterVolume (%d)", a[1]);
- return _master_volume >> 1; // Convert from 0-255 to 0-127
+ return _master_volume / 2; // Convert from 0-255 to 0-127
case 8:
return startSound(a[1]) ? 0 : -1;
case 9:
diff --git a/scumm/imuse_player.cpp b/scumm/imuse_player.cpp
index 19764b031c..84c14e724e 100644
--- a/scumm/imuse_player.cpp
+++ b/scumm/imuse_player.cpp
@@ -879,7 +879,7 @@ int Player::setVolume(byte vol) {
return -1;
_volume = vol;
- _vol_eff = _se->get_channel_volume(_vol_chan) *(vol + 1) >> 7;
+ _vol_eff = _se->get_channel_volume(_vol_chan) * (vol + 1) >> 7;
for (part = _parts; part; part = part->_next) {
part->volume(part->_vol);
diff --git a/scumm/object.cpp b/scumm/object.cpp
index 4e16016b80..78eece354c 100644
--- a/scumm/object.cpp
+++ b/scumm/object.cpp
@@ -408,10 +408,10 @@ void ScummEngine::drawObject(int obj, int arg) {
checkRange(_numGlobalObjects - 1, 0, od.obj_nr, "Object %d out of range in drawObject");
- xpos = od.x_pos >> 3;
+ xpos = od.x_pos / 8;
ypos = od.y_pos;
- width = od.width >> 3;
+ width = od.width / 8;
height = od.height &= 0xFFFFFFF8; // Mask out last 3 bits
if (width == 0 || xpos > _screenEndStrip || xpos + width < _screenStartStrip)
@@ -447,13 +447,13 @@ void ScummEngine::drawObject(int obj, int arg) {
byte flags = Gdi::dbAllowMaskOr;
if (_version == 1) {
gdi._C64ObjectMode = true;
- gdi.decodeC64Gfx(ptr, gdi._C64ObjectMap, width * (height >> 3) * 3);
+ gdi.decodeC64Gfx(ptr, gdi._C64ObjectMap, width * (height / 8) * 3);
}
// Sam & Max needs this to fix object-layering problems with
// the inventory and conversation icons.
if ((_version >= 7 || _gameId == GID_SAMNMAX) && getClass(od.obj_nr, kObjectClassIgnoreBoxes))
flags |= Gdi::dbDrawMaskOnAll;
- gdi.drawBitmap(ptr, &virtscr[0], x, ypos, width << 3, height, x - xpos, numstrip, flags);
+ gdi.drawBitmap(ptr, &virtscr[0], x, ypos, width * 8, height, x - xpos, numstrip, flags);
}
}
@@ -692,14 +692,14 @@ void ScummEngine::setupRoomObject(ObjectData *od, const byte *room, const byte *
od->obj_nr = READ_LE_UINT16(ptr + 6);
- od->x_pos = *(ptr + 9) << 3;
- od->y_pos = ((*(ptr + 10)) & 0x7F) << 3;
+ od->x_pos = *(ptr + 9) * 8;
+ od->y_pos = ((*(ptr + 10)) & 0x7F) * 8;
od->parentstate = (*(ptr + 10) & 0x80) ? 1 : 0;
if (_version <= 2)
- od->parentstate <<= 3;
+ od->parentstate *= 8;
- od->width = *(ptr + 11) << 3;
+ od->width = *(ptr + 11) * 8;
od->parent = *(ptr + 12);
@@ -773,10 +773,10 @@ void ScummEngine::setupRoomObject(ObjectData *od, const byte *room, const byte *
} else {
od->obj_nr = READ_LE_UINT16(&(cdhd->v5.obj_id));
- od->width = cdhd->v5.w << 3;
- od->height = cdhd->v5.h << 3;
- od->x_pos = cdhd->v5.x << 3;
- od->y_pos = cdhd->v5.y << 3;
+ od->width = cdhd->v5.w * 8;
+ od->height = cdhd->v5.h * 8;
+ od->x_pos = cdhd->v5.x * 8;
+ od->y_pos = cdhd->v5.y * 8;
if (cdhd->v5.flags == 0x80) {
od->parentstate = 1;
} else {
@@ -857,8 +857,8 @@ void ScummEngine::removeObjectFromRoom(int obj) {
for (i = 1; i < _numLocalObjects; i++) {
if (_objs[i].obj_nr == (uint16)obj) {
if (_objs[i].width != 0) {
- for (j = 0; j < _objs[i].width >> 3; j++) {
- strip = (_objs[i].x_pos >> 3) + j;
+ for (j = 0; j < _objs[i].width / 8; j++) {
+ strip = (_objs[i].x_pos / 8) + j;
// Clip value
if (strip < _screenStartStrip)
@@ -1299,8 +1299,8 @@ void ScummEngine::setObjectState(int obj, int state, int x, int y) {
}
if (x != -1) {
- _objs[i].x_pos = x << 3;
- _objs[i].y_pos = y << 3;
+ _objs[i].x_pos = x * 8;
+ _objs[i].y_pos = y * 8;
}
addObjectToDrawQue(i);
@@ -1334,7 +1334,7 @@ int ScummEngine::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2,
y2 = f;
}
- return getDist(x, y, x2, y2) * 0xFF / ((i + j) >> 1);
+ return getDist(x, y, x2, y2) * 0xFF / ((i + j) / 2);
}
void ScummEngine::setCursorImg(uint img, uint room, uint imgindex) {
@@ -1351,18 +1351,18 @@ void ScummEngine::setCursorImg(uint img, uint room, uint imgindex) {
if (_version == 8) {
setCursorHotspot(READ_LE_UINT32(&foir.imhd->v8.hotspot[0].x),
READ_LE_UINT32(&foir.imhd->v8.hotspot[0].y));
- w = READ_LE_UINT32(&foir.imhd->v8.width) >> 3;
- h = READ_LE_UINT32(&foir.imhd->v8.height) >> 3;
+ w = READ_LE_UINT32(&foir.imhd->v8.width) / 8;
+ h = READ_LE_UINT32(&foir.imhd->v8.height) / 8;
} else if (_version == 7) {
setCursorHotspot(READ_LE_UINT16(&foir.imhd->v7.hotspot[0].x),
READ_LE_UINT16(&foir.imhd->v7.hotspot[0].y));
- w = READ_LE_UINT16(&foir.imhd->v7.width) >> 3;
- h = READ_LE_UINT16(&foir.imhd->v7.height) >> 3;
+ w = READ_LE_UINT16(&foir.imhd->v7.width) / 8;
+ h = READ_LE_UINT16(&foir.imhd->v7.height) / 8;
} else {
setCursorHotspot(READ_LE_UINT16(&foir.imhd->old.hotspot[0].x),
READ_LE_UINT16(&foir.imhd->old.hotspot[0].y));
- w = READ_LE_UINT16(&foir.cdhd->v6.w) >> 3;
- h = READ_LE_UINT16(&foir.cdhd->v6.h) >> 3;
+ w = READ_LE_UINT16(&foir.cdhd->v6.w) / 8;
+ h = READ_LE_UINT16(&foir.cdhd->v6.h) / 8;
}
dataptr = getObjectImage(foir.obim, imgindex);
@@ -1555,8 +1555,8 @@ void ScummEngine::removeBlastObject(BlastObject *eo) {
if (right > vs->width)
right = vs->width;
- left_strip = left >> 3;
- right_strip = (right - 1) >> 3;
+ left_strip = left / 8;
+ right_strip = (right - 1) / 8;
if (left_strip < 0)
left_strip = 0;
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index 501f5689af..fcb1ec7002 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -743,10 +743,10 @@ void ScummEngine_v2::o2_drawObject() {
od = &_objs[idx];
if (xpos != 0xFF) {
- od->walk_x += (xpos << 3) - od->x_pos;
- od->x_pos = xpos << 3;
- od->walk_y += (ypos << 3) - od->y_pos;
- od->y_pos = ypos << 3;
+ od->walk_x += (xpos * 8) - od->x_pos;
+ od->x_pos = xpos * 8;
+ od->walk_y += (ypos * 8) - od->y_pos;
+ od->y_pos = ypos * 8;
}
addObjectToDrawQue(idx);
@@ -819,8 +819,8 @@ void ScummEngine_v2::o2_verbOps() {
break;
default: { // New Verb
- int x = fetchScriptByte() << 3;
- int y = fetchScriptByte() << 3;
+ int x = fetchScriptByte() * 8;
+ int y = fetchScriptByte() * 8;
slot = getVarOrDirectByte(PARAM_1) + 1;
int prep = fetchScriptByte(); // Only used in V1?
// V1 Maniac verbs are relative to the 'verb area' - under the sentence
@@ -1496,10 +1496,10 @@ void ScummEngine_v2::o2_setObjectName() {
}
while (i < size) {
- work[i-1] = '@';
+ work[i - 1] = '@';
i++;
}
- work[i-1] = 0;
+ work[i - 1] = 0;
memcpy(name, work, i);
runInventoryScript(0);
diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp
index 025597fce2..eee77f28ce 100644
--- a/scumm/script_v5.cpp
+++ b/scumm/script_v5.cpp
@@ -837,10 +837,10 @@ void ScummEngine_v5::o5_drawObject() {
od = &_objs[idx];
if (xpos != 0xFF) {
- od->walk_x += (xpos << 3) - od->x_pos;
- od->x_pos = xpos << 3;
- od->walk_y += (ypos << 3) - od->y_pos;
- od->y_pos = ypos << 3;
+ od->walk_x += (xpos * 8) - od->x_pos;
+ od->x_pos = xpos * 8;
+ od->walk_y += (ypos * 8) - od->y_pos;
+ od->y_pos = ypos * 8;
}
addObjectToDrawQue(idx);
@@ -1967,9 +1967,9 @@ void ScummEngine_v5::o5_roomOps() {
int len = 256, cnt = 0;
ptr = (byte *)malloc(len);
while (ptr) {
- int r = file->read(ptr+cnt, len-cnt);
+ int r = file->read(ptr + cnt, len - cnt);
if ((cnt += r) < len) break;
- ptr = (byte *)realloc(ptr, len<<=1);
+ ptr = (byte *)realloc(ptr, len *= 2);
}
ptr[cnt] = '\0';
loadPtrToResource(rtString, a, ptr);
@@ -2584,7 +2584,7 @@ void ScummEngine_v5::o5_wait() {
break;
return;
case 3: // SO_WAIT_FOR_CAMERA
- if (camera._cur.x >> 3 != camera._dest.x >> 3)
+ if (camera._cur.x / 8 != camera._dest.x / 8)
break;
return;
case 4: // SO_WAIT_FOR_SENTENCE
diff --git a/scumm/script_v6.cpp b/scumm/script_v6.cpp
index 3d17daa8da..c1a2ea0e95 100644
--- a/scumm/script_v6.cpp
+++ b/scumm/script_v6.cpp
@@ -1550,7 +1550,7 @@ void ScummEngine_v6::o6_roomOps() {
case 181: // SO_ROOM_FADE
a = pop();
if (a) {
- _switchRoomEffect = (byte)(a&0xFF);
+ _switchRoomEffect = (byte)(a & 0xFF);
_switchRoomEffect2 = (byte)(a >> 8);
} else {
fadeIn(_newEffect);
@@ -2090,7 +2090,7 @@ void ScummEngine_v6::o6_wait() {
if (camera._dest != camera._cur)
break;
} else {
- if (camera._cur.x >> 3 != camera._dest.x >> 3)
+ if (camera._cur.x / 8 != camera._dest.x / 8)
break;
}
diff --git a/scumm/smush/codec37.cpp b/scumm/smush/codec37.cpp
index 0a748036a4..20ab542985 100644
--- a/scumm/smush/codec37.cpp
+++ b/scumm/smush/codec37.cpp
@@ -243,7 +243,7 @@ void Codec37Decoder::maketable(int pitch, int index) {
assert(index + 254 < (int32)(sizeof(maketable_bytes) / 2));
for (int32 i = 0; i < 255; i++) {
- int32 j = (i + index) << 1;
+ int32 j = (i + index) * 2;
_offsetTable[i] = maketable_bytes[j + 1] * pitch + maketable_bytes[j];
}
}
@@ -443,8 +443,8 @@ void Codec37Decoder::proc4WithoutFDFE(byte *dst, const byte *src, int32 next_off
}
void Codec37Decoder::decode(byte *dst, const byte *src) {
- int32 bw = (_width + 3) >> 2, bh = (_height + 3) >> 2;
- int32 pitch = bw << 2;
+ int32 bw = (_width + 3) / 4, bh = (_height + 3) / 4;
+ int32 pitch = bw * 4;
int16 seq_nb = READ_LE_UINT16(src + 2);
int32 decoded_size = READ_LE_UINT32(src + 4);
diff --git a/scumm/smush/codec47.cpp b/scumm/smush/codec47.cpp
index e331f95f92..d68392efb6 100644
--- a/scumm/smush/codec47.cpp
+++ b/scumm/smush/codec47.cpp
@@ -309,7 +309,7 @@ void Codec47Decoder::makeTables47(int width) {
int16 tmp;
for (int l = 0; l < 512; l += 2) {
- _table[l >> 1] = (int16)(codec47_table[l + 1] * width + codec47_table[l]);
+ _table[l / 2] = (int16)(codec47_table[l + 1] * width + codec47_table[l]);
}
a = 0;
@@ -496,8 +496,8 @@ void Codec47Decoder::level1(byte *d_dst) {
void Codec47Decoder::decode2(byte *dst, const byte *src, int width, int height, const byte *param_ptr) {
_d_src = src;
_paramPtr = param_ptr - 0xf8;
- int bw = (width + 7) >> 3;
- int bh = (height + 7) >> 3;
+ int bw = (width + 7) / 8;
+ int bh = (height + 7) / 8;
int next_line = width * 7;
_d_pitch = width;
diff --git a/scumm/smush/imuse_channel.cpp b/scumm/smush/imuse_channel.cpp
index 8b99a44935..c599191da1 100644
--- a/scumm/smush/imuse_channel.cpp
+++ b/scumm/smush/imuse_channel.cpp
@@ -58,8 +58,8 @@ bool ImuseChannel::setParameters(int32 nb, int32 size, int32 flags, int32 unk1)
// 2 - Background music
// 0, 3-511 - SFX and volume
// FIXME: this should be better
- if ((flags != 1) && (flags != 2) && ((flags >> 2) != 0)) {
- _volume = 300 - ((flags >> 3) << 2);
+ if ((flags != 1) && (flags != 2) && ((flags / 4) != 0)) {
+ _volume = 300 - ((flags / 8) * 4);
}
else {
_volume = 127;
diff --git a/scumm/smush/smush_font.cpp b/scumm/smush/smush_font.cpp
index 90a1738fd3..67526dbc5e 100644
--- a/scumm/smush/smush_font.cpp
+++ b/scumm/smush/smush_font.cpp
@@ -304,7 +304,7 @@ void SmushFont::drawStringWrapCentered(const char *str, byte *buffer, int dst_wi
y = dst_height - height;
}
- max_width = (max_width + 1) >> 1;
+ max_width = (max_width + 1) / 2;
x = left + width / 2;
if (x < left + max_width)
diff --git a/scumm/smush/smush_player.cpp b/scumm/smush/smush_player.cpp
index 1326d9683f..d7ce370c9a 100644
--- a/scumm/smush/smush_player.cpp
+++ b/scumm/smush/smush_player.cpp
@@ -446,7 +446,7 @@ void SmushPlayer::handleImuseAction(Chunk &b) {
d_src2 += 2;
int32 count = 1024;
byte variable1 = *d_src2++;
- byte variable2 = variable1 >> 4;
+ byte variable2 = variable1 / 16;
variable1 &= 0x0f;
do {
value = *(d_src2++);
@@ -464,7 +464,7 @@ void SmushPlayer::handleImuseAction(Chunk &b) {
*dst++ = *d_src2++;
} else {
int16 val = (int8)value << variable1;
- *dst++ = val>> 8;
+ *dst++ = val >> 8;
*dst++ = (byte)(val);
}
} while (--count);
@@ -640,7 +640,7 @@ void SmushPlayer::readPalette(byte *out, Chunk &in) {
}
static byte delta_color(byte org_color, int16 delta_color) {
- int t = ((org_color << 7) + org_color + delta_color) >> 7;
+ int t = (org_color * 129 + delta_color) / 128;
if (t > 255)
t = 255;
if (t < 0)
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 1e614f8d4f..aa0da5ce66 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -100,7 +100,7 @@ void ScummEngine::CHARSET_1() {
return;
if (!(_features & GF_NEW_CAMERA) && !(_gameId == GID_ZAK256 && VAR(VAR_TALK_ACTOR) == 0xff)) {
- if ((camera._dest.x >> 3) != (camera._cur.x >> 3) || camera._cur.x != camera._last.x)
+ if ((camera._dest.x / 8) != (camera._cur.x / 8) || camera._cur.x != camera._last.x)
return;
}
@@ -114,20 +114,20 @@ void ScummEngine::CHARSET_1() {
if (VAR(VAR_V5_TALK_STRING_Y) < 0) {
s = (a->scaley * (int)VAR(VAR_V5_TALK_STRING_Y)) / 0xFF;
- _string[0].ypos = (int)(((VAR(VAR_V5_TALK_STRING_Y) - s) >> 1) + s - a->elevation + a->_pos.y);
+ _string[0].ypos = (int)(((VAR(VAR_V5_TALK_STRING_Y) - s) / 2) + s - a->elevation + a->_pos.y);
} else {
_string[0].ypos = (int)VAR(VAR_V5_TALK_STRING_Y);
}
} else {
s = a->scaley * a->talkPosY / 0xFF;
- _string[0].ypos = ((a->talkPosY - s) >> 1) + s - a->elevation + a->_pos.y;
+ _string[0].ypos = ((a->talkPosY - s) / 2) + s - a->elevation + a->_pos.y;
if (_string[0].ypos < _screenTop)
_string[0].ypos = _screenTop;
s = a->scalex * a->talkPosX / 0xFF;
- _string[0].xpos = ((a->talkPosX - s) >> 1) + s + a->_pos.x - camera._cur.x + (_screenWidth / 2);
+ _string[0].xpos = ((a->talkPosX - s) / 2) + s + a->_pos.x - camera._cur.x + (_screenWidth / 2);
}
if (_string[0].ypos < 1)
@@ -207,7 +207,7 @@ void ScummEngine::CHARSET_1() {
if (_charset->_center) {
if (t > _charset->_nextLeft)
t = _charset->_nextLeft;
- t <<= 1;
+ t /= 2;
}
buffer = _charsetBuffer + _charsetBufPos;
@@ -215,7 +215,7 @@ void ScummEngine::CHARSET_1() {
_charset->addLinebreaks(0, buffer, 0, t);
if (_charset->_center) {
- _charset->_nextLeft -= _charset->getStringWidth(0, buffer) >> 1;
+ _charset->_nextLeft -= _charset->getStringWidth(0, buffer) / 2;
if (_charset->_nextLeft < 0)
_charset->_nextLeft = 0;
}
@@ -235,7 +235,7 @@ void ScummEngine::CHARSET_1() {
newLine:;
_charset->_nextLeft = _string[0].xpos;
if (_charset->_center) {
- _charset->_nextLeft -= _charset->getStringWidth(0, buffer) >> 1;
+ _charset->_nextLeft -= _charset->getStringWidth(0, buffer) / 2;
}
_charset->_nextTop += _charset->getFontHeight();
if (_version > 3) {
@@ -390,7 +390,7 @@ void ScummEngine::drawString(int a) {
if (space)
*space = '\0';
if (_charset->_center) {
- _charset->_left -= _charset->getStringWidth(a, buf) >> 1;
+ _charset->_left -= _charset->getStringWidth(a, buf) / 2;
}
if (_version < 7)
@@ -713,7 +713,7 @@ void ScummEngine::drawBlastTexts() {
// Center text if necessary
if (_charset->_center) {
- _charset->_nextLeft -= _charset->getStringWidth(0, buf) >> 1;
+ _charset->_nextLeft -= _charset->getStringWidth(0, buf) / 2;
if (_charset->_nextLeft < 0)
_charset->_nextLeft = 0;
}
diff --git a/scumm/verbs.cpp b/scumm/verbs.cpp
index 756f17c57f..a2ac184317 100644
--- a/scumm/verbs.cpp
+++ b/scumm/verbs.cpp
@@ -451,29 +451,29 @@ void ScummEngine::drawVerbBitmap(int verb, int x, int y) {
twobufs = vs->alloctwobuffers;
vs->alloctwobuffers = 0;
- xstrip = x >> 3;
+ xstrip = x / 8;
ydiff = y - vs->topline;
obim = getResourceAddress(rtVerb, verb);
assert(obim);
if (_features & GF_OLD_BUNDLE) {
imgw = obim[0];
- imgh = obim[1] >> 3;
+ imgh = obim[1] / 8;
imptr = obim + 2;
} else if (_features & GF_SMALL_HEADER) {
size = READ_LE_UINT32(obim);
imgw = (*(obim + size + 11));
- imgh = (*(obim + size + 17)) >> 3;
+ imgh = (*(obim + size + 17)) / 8;
imptr = getObjectImage(obim, 1);
} else {
imhd = (const ImageHeader *)findResourceData(MKID('IMHD'), obim);
if (_version >= 7) {
- imgw = READ_LE_UINT16(&imhd->v7.width) >> 3;
- imgh = READ_LE_UINT16(&imhd->v7.height) >> 3;
+ imgw = READ_LE_UINT16(&imhd->v7.width) / 8;
+ imgh = READ_LE_UINT16(&imhd->v7.height) / 8;
} else {
- imgw = READ_LE_UINT16(&imhd->old.width) >> 3;
- imgh = READ_LE_UINT16(&imhd->old.height) >> 3;
+ imgw = READ_LE_UINT16(&imhd->old.width) / 8;
+ imgh = READ_LE_UINT16(&imhd->old.height) / 8;
}
imptr = getObjectImage(obim, 1);
}