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Diffstat (limited to 'scumm/gfx.cpp')
-rw-r--r--scumm/gfx.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/scumm/gfx.cpp b/scumm/gfx.cpp
index 05dd039263..a71727d77f 100644
--- a/scumm/gfx.cpp
+++ b/scumm/gfx.cpp
@@ -330,19 +330,19 @@ void ScummEngine::updateDirtyRect(int virt, int left, int right, int top, int bo
bottom = vs->height;
if (virt == 0 && dirtybit) {
- lp = (left >> 3) + _screenStartStrip;
+ lp = left / 8 + _screenStartStrip;
if (lp < 0)
lp = 0;
if (_version >= 7) {
#ifdef V7_SMOOTH_SCROLLING_HACK
- rp = (right + vs->xstart) >> 3;
+ rp = (right + vs->xstart) / 8;
#else
- rp = (right >> 3) + _screenStartStrip;
+ rp = right / 8 + _screenStartStrip;
#endif
if (rp > 409)
rp = 409;
} else {
- rp = (right >> 3) + _screenStartStrip;
+ rp = right / 8 + _screenStartStrip;
if (rp >= 200)
rp = 200;
}
@@ -351,8 +351,8 @@ void ScummEngine::updateDirtyRect(int virt, int left, int right, int top, int bo
}
// The following code used to be in the separate method setVirtscreenDirty
- lp = left >> 3;
- rp = right >> 3;
+ lp = left / 8;
+ rp = right / 8;
if ((lp >= gdi._numStrips) || (rp < 0))
return;
@@ -416,7 +416,7 @@ void Gdi::updateDirtyScreen(VirtScreen *vs) {
return;
if (_vm->_features & GF_NEW_CAMERA && (_vm->camera._cur.y != _vm->camera._last.y)) {
- drawStripToScreen(vs, 0, _numStrips << 3, 0, vs->height);
+ drawStripToScreen(vs, 0, _numStrips * 8, 0, vs->height);
} else {
int i;
int start, w, top, bottom;
@@ -500,7 +500,7 @@ void Gdi::resetBackground(int top, int bottom, int strip) {
if (bottom > vs->bdirty[strip])
vs->bdirty[strip] = bottom;
- offs = (top * _numStrips + _vm->_screenStartStrip + strip) << 3;
+ offs = (top * _numStrips + _vm->_screenStartStrip + strip) * 8;
byte *mask_ptr = _vm->getMaskBuffer(strip * 8, top, 0);
bgbak_ptr = _vm->getResourceAddress(rtBuffer, 5) + offs;
backbuff_ptr = vs->screenPtr + offs;
@@ -508,7 +508,7 @@ void Gdi::resetBackground(int top, int bottom, int strip) {
numLinesToProcess = bottom - top;
if (numLinesToProcess) {
if ((_vm->_features & GF_NEW_OPCODES) || (_vm->VAR(_vm->VAR_CURRENT_LIGHTS) & LIGHTMODE_screen)) {
- if (_vm->hasCharsetMask(strip << 3, top, (strip + 1) << 3, bottom))
+ if (_vm->hasCharsetMask(strip * 8, top, (strip + 1) * 8, bottom))
draw8ColWithMasking(backbuff_ptr, bgbak_ptr, numLinesToProcess, mask_ptr);
else
draw8Col(backbuff_ptr, bgbak_ptr, numLinesToProcess);
@@ -761,7 +761,7 @@ void ScummEngine::redrawBGAreas() {
}
if (_features & GF_NEW_CAMERA) {
- diff = (camera._cur.x >> 3) - (camera._last.x >> 3);
+ diff = camera._cur.x / 8 - camera._last.x / 8;
if (_fullRedraw == 0 && diff == 1) {
val = 2;
redrawBGStrip(gdi._numStrips - 1, 1);
@@ -864,10 +864,10 @@ void ScummEngine::restoreBG(Common::Rect rect, byte backColor) {
if (vs->number == 0 && _charset->_hasMask && height) {
byte *mask;
// Note: At first sight it may look as if this could
- // be optimized to (rect.right - rect.left) >> 3 and
- // thus to width >> 3, but that's not the case since
+ // be optimized to (rect.right - rect.left) / 8 and
+ // thus to width * 8, but that's not the case since
// we are dealing with integer math here.
- int mask_width = (rect.right >> 3) - (rect.left >> 3);
+ int mask_width = (rect.right / 8) - (rect.left / 8);
if (rect.right & 0x07)
mask_width++;
@@ -1008,7 +1008,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
sx = x;
if (vs->scrollable)
- sx -= vs->xstart >> 3;
+ sx -= vs->xstart / 8;
//
// Since V3, all graphics data was encoded in strips, which is very efficient
@@ -1026,8 +1026,8 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
mask_ptr = _vm->getResourceAddress(rtBuffer, 9) + (y * _numStrips + x) + _imgBufOffs[1];
- const int left = (stripnr << 3);
- const int right = left + (numstrip << 3);
+ const int left = (stripnr * 8);
+ const int right = left + (numstrip * 8);
byte *dst = bgbak_ptr;
const byte *src;
byte color, data = 0;
@@ -1166,7 +1166,7 @@ void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int wi
CHECK_HEAP;
if (vs->alloctwobuffers) {
- if (_vm->hasCharsetMask(sx << 3, y, (sx + 1) << 3, bottom)) {
+ if (_vm->hasCharsetMask(sx * 8, y, (sx + 1) * 8, bottom)) {
if (flag & dbClear || !lightsOn)
clear8ColWithMasking(backbuff_ptr, height, mask_ptr);
else
@@ -1360,7 +1360,7 @@ StripTable *Gdi::generateStripTable(const byte *src, int width, int height, Stri
void Gdi::drawStripC64Background(byte *dst, int stripnr, int height) {
int charIdx;
- height >>= 3;
+ height /= 8;
for (int y = 0; y < height; y++) {
_C64Colors[3] = (_C64ColorMap[y + stripnr * height] & 7);
// Check for room color change in V1 zak
@@ -1383,8 +1383,8 @@ void Gdi::drawStripC64Background(byte *dst, int stripnr, int height) {
void Gdi::drawStripC64Object(byte *dst, int stripnr, int width, int height) {
int charIdx;
- height >>= 3;
- width >>= 3;
+ height /= 8;
+ width /= 8;
for (int y = 0; y < height; y++) {
_C64Colors[3] = (_C64ObjectMap[(y + height) * width + stripnr] & 7);
charIdx = _C64ObjectMap[y * width + stripnr] * 8;
@@ -1401,8 +1401,8 @@ void Gdi::drawStripC64Object(byte *dst, int stripnr, int width, int height) {
void Gdi::drawStripC64Mask(byte *dst, int stripnr, int width, int height) {
int maskIdx;
- height >>= 3;
- width >>= 3;
+ height /= 8;
+ width /= 8;
for (int y = 0; y < height; y++) {
if (_C64ObjectMode)
maskIdx = _C64ObjectMap[(y + 2 * height) * width + stripnr] * 8;
@@ -1466,7 +1466,7 @@ void Gdi::decodeStripEGA(byte *dst, const byte *src, int height) {
run = *src++;
}
for (z = 0; z < run; z++) {
- *(dst + y * _vm->_screenWidth + x) = (z&1) ? _roomPalette[color & 0xf] : _roomPalette[color >> 4];
+ *(dst + y * _vm->_screenWidth + x) = (z & 1) ? _roomPalette[color & 0xf] : _roomPalette[color >> 4];
y++;
if (y >= height) {
@@ -1794,7 +1794,7 @@ void Gdi::unkDecodeA(byte *dst, const byte *src, int height) {
cl -= 3;
bits >>= 3;
if (incm) {
- color = (byte)((color+incm)&0xFF);
+ color = (byte)((color + incm) & 0xFF);
} else {
FILL_BITS;
reps = bits & 0xFF;
@@ -2297,11 +2297,11 @@ void ScummEngine::transitionEffect(int a) {
delta[i] = transitionEffects[a].deltaTable[i];
j = transitionEffects[a].stripTable[i];
if (j == 24)
- j = (virtscr[0].height >> 3) - 1;
+ j = virtscr[0].height / 8 - 1;
tab_2[i] = j;
}
- bottom = virtscr[0].height >> 3;
+ bottom = virtscr[0].height / 8;
for (j = 0; j < transitionEffects[a].numOfIterations; j++) {
for (i = 0; i < 4; i++) {
l = tab_2[i * 4];
@@ -2311,8 +2311,8 @@ void ScummEngine::transitionEffect(int a) {
if (t == b) {
while (l <= r) {
if (l >= 0 && l < gdi._numStrips && (uint) t < (uint) bottom) {
- virtscr[0].tdirty[l] = t << 3;
- virtscr[0].bdirty[l] = (t + 1) << 3;
+ virtscr[0].tdirty[l] = t * 8;
+ virtscr[0].bdirty[l] = (t + 1) * 8;
}
l++;
}
@@ -2323,8 +2323,8 @@ void ScummEngine::transitionEffect(int a) {
b = bottom;
if (t < 0)
t = 0;
- virtscr[0].tdirty[l] = t << 3;
- virtscr[0].bdirty[l] = (b + 1) << 3;
+ virtscr[0].tdirty[l] = t * 8;
+ virtscr[0].bdirty[l] = (b + 1) * 8;
}
updateDirtyScreen(0);
}
@@ -3330,7 +3330,7 @@ const byte *ScummEngine::findPalInPals(const byte *pal, int idx) {
if (offs == NULL)
return NULL;
- size = getResourceDataSize(offs) >> 2;
+ size = getResourceDataSize(offs) / 4;
if ((uint32)idx >= (uint32)size)
return NULL;
@@ -3456,8 +3456,8 @@ void ScummEngine::useIm01Cursor(const byte *im, int w, int h) {
const byte *src;
int i;
- w <<= 3;
- h <<= 3;
+ w *= 8;
+ h *= 8;
dst = buf = (byte *) malloc(w * h);
src = vs->screenPtr + vs->xstart;
@@ -3472,7 +3472,7 @@ void ScummEngine::useIm01Cursor(const byte *im, int w, int h) {
vs->alloctwobuffers = false;
gdi.disableZBuffer();
- gdi.drawBitmap(im, vs, _screenStartStrip, 0, w, h, 0, w >> 3, 0);
+ gdi.drawBitmap(im, vs, _screenStartStrip, 0, w, h, 0, w / 8, 0);
vs->alloctwobuffers = true;
gdi.enableZBuffer();
@@ -3524,8 +3524,8 @@ void ScummEngine::animateCursor() {
void ScummEngine::useBompCursor(const byte *im, int width, int height) {
uint size;
- width <<= 3;
- height <<= 3;
+ width *= 8;
+ height *= 8;
size = width * height;
if (size > sizeof(_grabbedCursor))