diff options
| -rw-r--r-- | backends/platform/wince/CEActionsPocket.cpp | 5 | ||||
| -rw-r--r-- | backends/platform/wince/CEActionsSmartphone.cpp | 3 | 
2 files changed, 5 insertions, 3 deletions
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp index 3a83d4dadf..4df93962aa 100644 --- a/backends/platform/wince/CEActionsPocket.cpp +++ b/backends/platform/wince/CEActionsPocket.cpp @@ -130,6 +130,7 @@ void CEActionsPocket::initInstanceGame() {  	bool is_lure = (gameid == "lure");  	bool is_feeble = (gameid == "feeble");  	bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0); +	bool is_tucker = (strncmp(gameid.c_str(), "tucker",6) == 0);  	GUI_Actions::initInstanceGame(); @@ -147,7 +148,7 @@ void CEActionsPocket::initInstanceGame() {  	_key_action[POCKET_ACTION_PAUSE].setKey(VK_SPACE);  	_action_enabled[POCKET_ACTION_PAUSE] = true;  	// Save -	if (is_simon || is_sword2 || is_gob || is_kyra || is_feeble) +	if (is_simon || is_sword2 || is_gob || is_kyra || is_feeble || is_tucker)  		_action_enabled[POCKET_ACTION_SAVE] = false;  	else if (is_queen) {  		_action_enabled[POCKET_ACTION_SAVE] = true; @@ -174,7 +175,7 @@ void CEActionsPocket::initInstanceGame() {  	if (!is_cine && !is_parallaction)  		_action_enabled[POCKET_ACTION_SKIP] = true;  	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || -			is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula) +			is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula || is_tucker)  		_key_action[POCKET_ACTION_SKIP].setKey(VK_ESCAPE);  	else  		_key_action[POCKET_ACTION_SKIP].setKey(KEY_ALL_SKIP); diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp index 0c4113cc0c..16438538ef 100644 --- a/backends/platform/wince/CEActionsSmartphone.cpp +++ b/backends/platform/wince/CEActionsSmartphone.cpp @@ -120,6 +120,7 @@ void CEActionsSmartphone::initInstanceGame() {  	bool is_lure = (gameid == "lure");  	bool is_feeble = (gameid == "feeble");  	bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0); +	bool is_tucker = (strncmp(gameid.c_str(), "tucker",6) == 0);  	GUI_Actions::initInstanceGame(); @@ -154,7 +155,7 @@ void CEActionsSmartphone::initInstanceGame() {  	// Skip  	_action_enabled[SMARTPHONE_ACTION_SKIP] = true;  	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || -			is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula) +			is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula || is_tucker)  		_key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE);  	else  		_key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP);  | 
