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path: root/backends/platform/wince/CEActionsSmartphone.cpp
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Diffstat (limited to 'backends/platform/wince/CEActionsSmartphone.cpp')
-rw-r--r--backends/platform/wince/CEActionsSmartphone.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp
index 0c4113cc0c..16438538ef 100644
--- a/backends/platform/wince/CEActionsSmartphone.cpp
+++ b/backends/platform/wince/CEActionsSmartphone.cpp
@@ -120,6 +120,7 @@ void CEActionsSmartphone::initInstanceGame() {
bool is_lure = (gameid == "lure");
bool is_feeble = (gameid == "feeble");
bool is_drascula = (strncmp(gameid.c_str(), "drascula",8) == 0);
+ bool is_tucker = (strncmp(gameid.c_str(), "tucker",6) == 0);
GUI_Actions::initInstanceGame();
@@ -154,7 +155,7 @@ void CEActionsSmartphone::initInstanceGame() {
// Skip
_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob ||
- is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula)
+ is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula || is_tucker)
_key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE);
else
_key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP);