diff options
-rw-r--r-- | engines/saga/script.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/engines/saga/script.cpp b/engines/saga/script.cpp index f4902b6c11..96746b538c 100644 --- a/engines/saga/script.cpp +++ b/engines/saga/script.cpp @@ -26,6 +26,7 @@ #include "saga/gfx.h" #include "saga/console.h" +#include "saga/animation.h" #include "saga/script.h" #include "saga/interface.h" #include "saga/itedata.h" @@ -941,6 +942,18 @@ void Script::opSpeak(SCRIPTOP_PARAMS) { return; } +#ifdef ENABLE_IHNM + // WORKAROUND for script bug #3358007 in IHNM. When the zeppelin is landing + // and the player attempts to exit from the right door in room 13, the game + // scripts change to scene 5, but do not clear the cutaway that appears + // before Gorrister's speech starts, resulting in a deadlock. We do this + // manually here. + if (_vm->getGameId() == GID_IHNM && _vm->_scene->currentChapterNumber() == 1 && + _vm->_scene->currentSceneNumber() == 5 && _vm->_anim->hasCutaway()) { + _vm->_anim->returnFromCutaway(); + } +#endif + int stringsCount = scriptS->readByte(); uint16 actorId = scriptS->readUint16LE(); uint16 speechFlags = scriptS->readByte(); |