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authorFilippos Karapetis2011-10-04 01:54:53 +0300
committerFilippos Karapetis2011-10-04 01:56:10 +0300
commitdae9fbd9e6075b3daad6bd1ea384b4831850c6e3 (patch)
tree36fdadb6300894f7f9308e9752554adfec3c37b0
parente3d7606188cfa6896da562bd70541a8aff5561b6 (diff)
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SAGA: Fixed script bug #3358007 - "IHNM: Freeze when exiting from the motor room's right door"
Thanks to digital for finding the actual script bug
-rw-r--r--engines/saga/script.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/engines/saga/script.cpp b/engines/saga/script.cpp
index f4902b6c11..96746b538c 100644
--- a/engines/saga/script.cpp
+++ b/engines/saga/script.cpp
@@ -26,6 +26,7 @@
#include "saga/gfx.h"
#include "saga/console.h"
+#include "saga/animation.h"
#include "saga/script.h"
#include "saga/interface.h"
#include "saga/itedata.h"
@@ -941,6 +942,18 @@ void Script::opSpeak(SCRIPTOP_PARAMS) {
return;
}
+#ifdef ENABLE_IHNM
+ // WORKAROUND for script bug #3358007 in IHNM. When the zeppelin is landing
+ // and the player attempts to exit from the right door in room 13, the game
+ // scripts change to scene 5, but do not clear the cutaway that appears
+ // before Gorrister's speech starts, resulting in a deadlock. We do this
+ // manually here.
+ if (_vm->getGameId() == GID_IHNM && _vm->_scene->currentChapterNumber() == 1 &&
+ _vm->_scene->currentSceneNumber() == 5 && _vm->_anim->hasCutaway()) {
+ _vm->_anim->returnFromCutaway();
+ }
+#endif
+
int stringsCount = scriptS->readByte();
uint16 actorId = scriptS->readUint16LE();
uint16 speechFlags = scriptS->readByte();