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-rw-r--r--engines/scumm/costume.cpp2
-rw-r--r--engines/scumm/object.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index d1a88fbbea..7e65983d51 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -359,7 +359,7 @@ void ClassicCostumeRenderer::procC64(Codec1 &v1, int actor) {
palette[1] = v1MMActorPalatte1[actor];
palette[2] = v1MMActorPalatte2[actor];
} else {
- // Adjust for C-64 version of Zak McKracken
+ // Adjust for C64 version of Zak McKracken
palette[1] = (_vm->_game.platform == Common::kPlatformC64) ? 10 : 8;
palette[2] = _palette[actor];
}
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index 9455f0f817..9cee5b48b8 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -636,7 +636,7 @@ void ScummEngine_v3old::loadRoomObjects() {
else
ptr = room + 29;
- // Default pointer of objects without image, in C-64 verison of Maniac Mansion
+ // Default pointer of objects without image, in C64 verison of Maniac Mansion
int defaultPtr = READ_LE_UINT16(ptr + 2 * _numObjectsInRoom);
for (i = 0; i < _numObjectsInRoom; i++) {
@@ -1097,7 +1097,7 @@ byte *ScummEngine::getOBCDFromObject(int obj) {
const byte *ScummEngine::getOBIMFromObjectData(const ObjectData &od) {
const byte *ptr;
- // For objects without image in C-64 version of Maniac Mansion
+ // For objects without image in C64 version of Maniac Mansion
if (_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC && od.OBIMoffset == 0)
return NULL;