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-rw-r--r--engines/sword1/control.cpp9
-rw-r--r--engines/sword1/credits.cpp15
-rw-r--r--engines/sword1/logic.cpp2
-rw-r--r--engines/sword1/sword1.cpp18
-rw-r--r--engines/sword1/sword1.h1
5 files changed, 17 insertions, 28 deletions
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index 980e0b4f9f..3a26f4dd33 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -215,7 +215,7 @@ void Control::askForCd(void) {
notAccepted = false;
}
}
- } while (notAccepted && (!SwordEngine::_systemVars.engineQuit));
+ } while (notAccepted && (!g_engine->quit()));
_resMan->resClose(fontId);
free(_screenBuf);
@@ -317,7 +317,7 @@ uint8 Control::runPanel(void) {
}
delay(1000 / 12);
newMode = getClicks(mode, &retVal);
- } while ((newMode != BUTTON_DONE) && (retVal == 0) && (!SwordEngine::_systemVars.engineQuit));
+ } while ((newMode != BUTTON_DONE) && (retVal == 0) && (!g_engine->quit()));
if (SwordEngine::_systemVars.controlPanelMode == CP_NORMAL) {
uint8 volL, volR;
@@ -425,7 +425,7 @@ uint8 Control::handleButtonClick(uint8 id, uint8 mode, uint8 *retVal) {
_buttons[5]->setSelected(SwordEngine::_systemVars.showText);
} else if (id == BUTTON_QUIT) {
if (getConfirm(_lStrings[STR_QUIT]))
- SwordEngine::_systemVars.engineQuit = true;
+ g_engine->quitGame();
return mode;
}
break;
@@ -1091,9 +1091,6 @@ void Control::delay(uint32 msecs) {
_mouseDown = false;
_mouseState |= BS1_WHEEL_DOWN;
break;
- case Common::EVENT_QUIT:
- SwordEngine::_systemVars.engineQuit = true;
- break;
default:
break;
}
diff --git a/engines/sword1/credits.cpp b/engines/sword1/credits.cpp
index 14dd0ecd2b..55f1f7358b 100644
--- a/engines/sword1/credits.cpp
+++ b/engines/sword1/credits.cpp
@@ -125,7 +125,7 @@ void CreditsPlayer::play(void) {
uint16 renderY = BUFSIZE_Y / 2;
uint16 clearY = 0xFFFF;
bool clearLine = false;
- while (((*textData != FNT_EOB) || (scrollY != renderY)) && !SwordEngine::_systemVars.engineQuit) {
+ while (((*textData != FNT_EOB) || (scrollY != renderY)) && !g_engine->quit()) {
if ((int32)_mixer->getSoundElapsedTime(bgSound) - relDelay < (SCROLL_TIMING * 2)) { // sync to audio
if (scrollY < BUFSIZE_Y - CREDITS_Y)
_system->copyRectToScreen(screenBuf + scrollY * CREDITS_X, CREDITS_X, START_X, START_Y, CREDITS_X, CREDITS_Y);
@@ -175,7 +175,7 @@ void CreditsPlayer::play(void) {
uint8 *revoBuf = credFile.decompressFile(REVO_LOGO);
uint8 *revoPal = credFile.fetchFile(REVO_PAL, &_palLen);
_palLen /= 3;
- while ((_mixer->getSoundElapsedTime(bgSound) < LOGO_FADEUP_TIME) && !SwordEngine::_systemVars.engineQuit) {
+ while ((_mixer->getSoundElapsedTime(bgSound) < LOGO_FADEUP_TIME) && !g_engine->quit()) {
delay(100);
}
memset(_palette, 0, 256 * 4);
@@ -184,13 +184,13 @@ void CreditsPlayer::play(void) {
_system->updateScreen();
fadePalette(revoPal, true, _palLen);
- while ((_mixer->getSoundElapsedTime(bgSound) < LOGO_FADEDOWN_TIME) && !SwordEngine::_systemVars.engineQuit) {
+ while ((_mixer->getSoundElapsedTime(bgSound) < LOGO_FADEDOWN_TIME) && !g_engine->quit()) {
delay(100);
}
fadePalette(revoPal, false, _palLen);
delay(3000);
- if (SwordEngine::_systemVars.engineQuit)
+ if (g_engine->quit())
_mixer->stopAll();
free(revoBuf);
}
@@ -200,7 +200,7 @@ void CreditsPlayer::fadePalette(uint8 *srcPal, bool fadeup, uint16 len) {
int fadeStart = fadeup ? 0 : 12;
int relDelay = _system->getMillis();
- for (int fadeStep = fadeStart; (fadeStep >= 0) && (fadeStep <= 12) && !SwordEngine::_systemVars.engineQuit; fadeStep += fadeDir) {
+ for (int fadeStep = fadeStart; (fadeStep >= 0) && (fadeStep <= 12) && !g_engine->quit(); fadeStep += fadeDir) {
for (uint16 cnt = 0; cnt < len * 3; cnt++)
_palette[(cnt / 3) * 4 + (cnt % 3)] = (srcPal[cnt] * fadeStep) / 12;
_system->setPalette(_palette, 0, 256);
@@ -281,9 +281,6 @@ void CreditsPlayer::delay(int msecs) {
Common::EventManager *eventMan = _system->getEventManager();
while (eventMan->pollEvent(event)) {
switch (event.type) {
- case Common::EVENT_QUIT:
- SwordEngine::_systemVars.engineQuit = true;
- break;
default:
break;
}
@@ -294,7 +291,7 @@ void CreditsPlayer::delay(int msecs) {
if (msecs > 0)
_system->delayMillis(10);
- } while ((_system->getMillis() < start + msecs) && !SwordEngine::_systemVars.engineQuit);
+ } while ((_system->getMillis() < start + msecs) && !g_engine->quit());
}
ArcFile::ArcFile(void) {
diff --git a/engines/sword1/logic.cpp b/engines/sword1/logic.cpp
index e7e1fb39a4..2fa108ebdd 100644
--- a/engines/sword1/logic.cpp
+++ b/engines/sword1/logic.cpp
@@ -1636,7 +1636,7 @@ int Logic::fnQuitGame(Object *cpt, int32 id, int32 a, int32 b, int32 c, int32 d,
if (SwordEngine::_systemVars.isDemo) {
GUI::MessageDialog dialog("This is the end of the Broken Sword 1 Demo", "OK", NULL);
dialog.runModal();
- SwordEngine::_systemVars.engineQuit = true;
+ g_engine->quitGame();
} else
error("fnQuitGame() called");
return fnQuit(cpt, id, 0, 0, 0, 0, 0, 0);
diff --git a/engines/sword1/sword1.cpp b/engines/sword1/sword1.cpp
index 7372779199..3a243a0789 100644
--- a/engines/sword1/sword1.cpp
+++ b/engines/sword1/sword1.cpp
@@ -310,7 +310,6 @@ int SwordEngine::init() {
_systemVars.controlPanelMode = CP_NEWGAME;
_systemVars.forceRestart = false;
_systemVars.wantFade = true;
- _systemVars.engineQuit = false;
switch (Common::parseLanguage(ConfMan.get("language"))) {
case Common::DE_DEU:
@@ -645,7 +644,7 @@ int SwordEngine::go() {
_systemVars.controlPanelMode = CP_NEWGAME;
if (_control->runPanel() == CONTROL_GAME_RESTORED)
_control->doRestore();
- else if (!_systemVars.engineQuit)
+ else if (!quit())
_logic->startPositions(0);
} else {
// no savegames, start new game.
@@ -654,10 +653,10 @@ int SwordEngine::go() {
}
_systemVars.controlPanelMode = CP_NORMAL;
- while (!_systemVars.engineQuit) {
+ while (!quit()) {
uint8 action = mainLoop();
- if (!_systemVars.engineQuit) {
+ if (!quit()) {
// the mainloop was left, we have to reinitialize.
reinitialize();
if (action == CONTROL_GAME_RESTORED)
@@ -669,7 +668,7 @@ int SwordEngine::go() {
}
}
- return 0;
+ return _eventMan->shouldQuit();
}
void SwordEngine::checkCd(void) {
@@ -698,7 +697,7 @@ uint8 SwordEngine::mainLoop(void) {
uint8 retCode = 0;
_keyPressed.reset();
- while ((retCode == 0) && (!_systemVars.engineQuit)) {
+ while ((retCode == 0) && (!quit())) {
// do we need the section45-hack from sword.c here?
checkCd();
@@ -747,9 +746,9 @@ uint8 SwordEngine::mainLoop(void) {
}
_mouseState = 0;
_keyPressed.reset();
- } while ((Logic::_scriptVars[SCREEN] == Logic::_scriptVars[NEW_SCREEN]) && (retCode == 0) && (!_systemVars.engineQuit));
+ } while ((Logic::_scriptVars[SCREEN] == Logic::_scriptVars[NEW_SCREEN]) && (retCode == 0) && (!quit()));
- if ((retCode == 0) && (Logic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade && (!_systemVars.engineQuit)) {
+ if ((retCode == 0) && (Logic::_scriptVars[SCREEN] != 53) && _systemVars.wantFade && (!quit())) {
_screen->fadeDownPalette();
int32 relDelay = (int32)_system->getMillis();
while (_screen->stillFading()) {
@@ -796,9 +795,6 @@ void SwordEngine::delay(int32 amount) { //copied and mutilated from sky.cpp
_mouseState |= BS1R_BUTTON_UP;
_mouseCoord = event.mouse;
break;
- case Common::EVENT_QUIT:
- _systemVars.engineQuit = true;
- break;
default:
break;
}
diff --git a/engines/sword1/sword1.h b/engines/sword1/sword1.h
index cfb6750a47..6f12ecd564 100644
--- a/engines/sword1/sword1.h
+++ b/engines/sword1/sword1.h
@@ -58,7 +58,6 @@ struct SystemVars {
bool runningFromCd;
uint32 currentCD; // starts at zero, then either 1 or 2 depending on section being played
uint32 justRestoredGame; // see main() in sword.c & New_screen() in gtm_core.c
- bool engineQuit;
uint8 controlPanelMode; // 1 death screen version of the control panel, 2 = successful end of game, 3 = force restart
bool forceRestart;