aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--engines/mads/module.mk1
-rw-r--r--engines/mads/nebular/nebular_scenes2.cpp90
-rw-r--r--engines/mads/nebular/nebular_scenes2.h64
-rw-r--r--engines/mads/player.cpp2
-rw-r--r--engines/mads/player.h2
5 files changed, 157 insertions, 2 deletions
diff --git a/engines/mads/module.mk b/engines/mads/module.mk
index 74376dc149..c2e269e8c1 100644
--- a/engines/mads/module.mk
+++ b/engines/mads/module.mk
@@ -7,6 +7,7 @@ MODULE_OBJS := \
nebular/sound_nebular.o \
nebular/nebular_scenes.o \
nebular/nebular_scenes1.o \
+ nebular/nebular_scenes2.o \
nebular/nebular_scenes8.o \
action.o \
animation.o \
diff --git a/engines/mads/nebular/nebular_scenes2.cpp b/engines/mads/nebular/nebular_scenes2.cpp
new file mode 100644
index 0000000000..062ea93487
--- /dev/null
+++ b/engines/mads/nebular/nebular_scenes2.cpp
@@ -0,0 +1,90 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "mads/mads.h"
+#include "mads/scene.h"
+#include "mads/nebular/nebular_scenes.h"
+#include "mads/nebular/nebular_scenes2.h"
+
+namespace MADS {
+
+namespace Nebular {
+
+void Scene2xx::setAAName() {
+ int idx = (_scene->_nextSceneId == 216) ? 4 : 2;
+ _game._aaName = Resources::formatAAName(idx);
+}
+
+void Scene2xx::setPlayerSpritesPrefix() {
+ _vm->_sound->command(5);
+ Common::String oldName = _game._player._spritesPrefix;
+
+ switch(_scene->_nextSceneId) {
+ case 213:
+ case 216:
+ _game._player._spritesPrefix = "";
+ break;
+ default:
+ if (_globals[0] == SEX_MALE) {
+ _game._player._spritesPrefix = "ROX";
+ } else {
+ _game._player._spritesPrefix = "RXM";
+ }
+ break;
+ }
+
+ if (_scene->_nextSceneId > 212)
+ _game._player._unk4 = 0;
+ else
+ _game._player._unk4 = -1;
+
+ if (oldName == _game._player._spritesPrefix)
+ _game._player._spritesChanged = true;
+
+ if ((_scene->_nextSceneId == 203 || _scene->_nextSceneId == 204) && _globals[34])
+ _game._v3 = 0;
+
+ _vm->_palette->setEntry(16, 10, 63, 63);
+ _vm->_palette->setEntry(17, 10, 45, 45);
+}
+
+void Scene201::setup() {
+}
+
+void Scene201::enter() {
+}
+
+void Scene201::step() {
+}
+
+void Scene201::preActions() {
+}
+
+void Scene201::actions() {
+}
+
+void Scene201::postActions() {
+}
+
+} // End of namespace Nebular
+} // End of namespace MADS
diff --git a/engines/mads/nebular/nebular_scenes2.h b/engines/mads/nebular/nebular_scenes2.h
new file mode 100644
index 0000000000..32da9ea79a
--- /dev/null
+++ b/engines/mads/nebular/nebular_scenes2.h
@@ -0,0 +1,64 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef MADS_NEBULAR_SCENES2_H
+#define MADS_NEBULAR_SCENES2_H
+
+#include "common/scummsys.h"
+#include "mads/game.h"
+#include "mads/scene.h"
+#include "mads/nebular/nebular_scenes.h"
+
+namespace MADS {
+
+namespace Nebular {
+
+class Scene2xx : public NebularScene {
+protected:
+ /**
+ * Plays an appropriate sound when entering a scene
+ */
+ void setAAName();
+
+ /**
+ * Updates the prefix used for getting player sprites for the scene
+ */
+ void setPlayerSpritesPrefix();
+public:
+ Scene2xx(MADSEngine *vm) : NebularScene(vm) {}
+};
+
+class Scene201: public Scene2xx {
+public:
+ Scene201(MADSEngine *vm) : Scene2xx(vm) {}
+ virtual void setup();
+ virtual void enter();
+ virtual void step();
+ virtual void preActions();
+ virtual void actions();
+ virtual void postActions();
+};
+
+} // End of namespace Nebular
+} // End of namespace MADS
+
+#endif /* MADS_NEBULAR_SCENES2_H */
diff --git a/engines/mads/player.cpp b/engines/mads/player.cpp
index ef2ce9f27c..73b8ce06ba 100644
--- a/engines/mads/player.cpp
+++ b/engines/mads/player.cpp
@@ -39,7 +39,7 @@ Player::Player(MADSEngine *vm): _vm(vm) {
_special = 0;
_ticksAmount = 0;
_priorTimer = 0;
- _unk3 = 0;
+ _unk3 = _unk4 = 0;
_forceRefresh = false;
}
diff --git a/engines/mads/player.h b/engines/mads/player.h
index 896b8d5b16..92e28896c4 100644
--- a/engines/mads/player.h
+++ b/engines/mads/player.h
@@ -63,7 +63,7 @@ public:
int _special;
int _ticksAmount;
uint32 _priorTimer;
- int _unk3;
+ int _unk3, _unk4;
bool _forceRefresh;
Common::String _spritesPrefix;
public: