diff options
-rw-r--r-- | engines/access/access.cpp | 16 | ||||
-rw-r--r-- | engines/access/access.h | 21 | ||||
-rw-r--r-- | engines/access/amazon/amazon_game.cpp | 54 | ||||
-rw-r--r-- | engines/access/amazon/amazon_game.h | 10 | ||||
-rw-r--r-- | engines/access/data.cpp | 46 | ||||
-rw-r--r-- | engines/access/data.h | 72 | ||||
-rw-r--r-- | engines/access/module.mk | 1 | ||||
-rw-r--r-- | engines/access/resources.cpp | 69 | ||||
-rw-r--r-- | engines/access/resources.h | 2 |
9 files changed, 274 insertions, 17 deletions
diff --git a/engines/access/access.cpp b/engines/access/access.cpp index fdf6cd03b0..2a61a8ff8a 100644 --- a/engines/access/access.cpp +++ b/engines/access/access.cpp @@ -38,8 +38,11 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) _sound = nullptr; _destIn = nullptr; - _objectsTable = nullptr; + clearCellTable(); _pCount = 0; + _selectCommand = 0; + _normalMouse = true; + _mouseMode = 0; _currentMan = 0; _currentManOld = -1; _man1 = nullptr; @@ -57,7 +60,7 @@ AccessEngine::AccessEngine(OSystem *syst, const AccessGameDescription *gameDesc) _startAboutBox = 0; _startTravelBox = 0; - _startData = 0; + _roomNumber = 0; _rawPlayerXLow = 0; _rawPlayerX = 0; _rawPlayerYLow = 0; @@ -112,7 +115,6 @@ AccessEngine::~AccessEngine() { _buffer1.free(); _buffer2.free(); - delete[] _objectsTable; } void AccessEngine::setVGA() { @@ -164,4 +166,12 @@ int AccessEngine::getRandomNumber(int maxNumber) { return _randomSource.getRandomNumber(maxNumber); } +void AccessEngine::clearCellTable() { + Common::fill(&_objectsTable[0], &_objectsTable[100], (byte *)nullptr); +} + +void AccessEngine::doRoom() { + // TODO +} + } // End of namespace Access diff --git a/engines/access/access.h b/engines/access/access.h index fd95c912bc..869441e96b 100644 --- a/engines/access/access.h +++ b/engines/access/access.h @@ -30,6 +30,7 @@ #include "common/util.h" #include "engines/engine.h" #include "graphics/surface.h" +#include "access/data.h" #include "access/debugger.h" #include "access/events.h" #include "access/files.h" @@ -63,7 +64,6 @@ enum AccessDebugChannels { struct AccessGameDescription; - class AccessEngine : public Engine { private: /** @@ -81,6 +81,16 @@ protected: const AccessGameDescription *_gameDescription; Common::RandomSource _randomSource; + /** + * Clear the cell table + */ + void clearCellTable(); + + /** + * Main handler for showing game rooms + */ + void doRoom(); + // Engine APIs virtual Common::Error run(); virtual bool hasFeature(EngineFeature f) const; @@ -99,8 +109,13 @@ public: byte *_destIn; Graphics::Surface _buffer1; Graphics::Surface _buffer2; - byte *_objectsTable; + byte *_objectsTable[100]; + Common::Array<TimerEntry> _timers; + Player _player; int _pCount; + int _selectCommand; + bool _normalMouse; + int _mouseMode; int _currentManOld; byte *_man1; @@ -119,7 +134,7 @@ public: int _startTravelBox; // Fields that are included in savegames - int _startData; + int _roomNumber; int _rawPlayerXLow; int _rawPlayerX; int _rawPlayerYLow; diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp index 068d3bf6f8..6eef2cf93e 100644 --- a/engines/access/amazon/amazon_game.cpp +++ b/engines/access/amazon/amazon_game.cpp @@ -21,6 +21,7 @@ */ #include "access/amazon/amazon_game.h" +#include "access/resources.h" namespace Access { @@ -49,11 +50,30 @@ AmazonEngine::~AmazonEngine() { } void AmazonEngine::playGame() { + doIntroduction(); + if (shouldQuit()) + return; + + // Setup the game + setupGame(); + + _screen->clearScreen(); + _screen->setPanel(0); + _screen->forceFadeOut(); + + _events->showCursor(); + doRoom(); +} + +void AmazonEngine::doIntroduction() { _screen->setInitialPalettte(); _events->setCursor(CURSOR_0); _events->showCursor(); _screen->setPanel(0); - + + // TODO: Worry about implementing full intro sequence later + return; + doTitle(); if (shouldQuit()) return; @@ -72,14 +92,6 @@ void AmazonEngine::playGame() { } doTitle(); - if (shouldQuit()) - return; - - _screen->clearScreen(); - _screen->setPanel(0); - _screen->forceFadeOut(); - - } void AmazonEngine::doTitle() { @@ -100,7 +112,7 @@ void AmazonEngine::doTitle() { _screen->forceFadeIn(); _sound->playSound(1); - _objectsTable = _files->loadFile(0, 2); + _objectsTable[0] = _files->loadFile(0, 2); _sound->playSound(1); _screen->_loadPalFlag = false; @@ -116,7 +128,7 @@ void AmazonEngine::doTitle() { _buffer2.copyFrom(_buffer1); int id = READ_LE_UINT16(COUNTDOWN + _pCount * 4); int xp = READ_LE_UINT16(COUNTDOWN + _pCount * 4 + 2); - _screen->plotImage(_objectsTable, id, Common::Point(xp, 71)); + _screen->plotImage(_objectsTable[0], id, Common::Point(xp, 71)); } // TODO: More to do } @@ -129,6 +141,26 @@ void AmazonEngine::doTent() { // TODO } +void AmazonEngine::setupGame() { + _chapter = 1; + clearCellTable(); + + // Setup timers + const int TIMER_DEFAULTS[] = { 3, 10, 8, 1, 1, 1, 1, 2 }; + for (int i = 0; i < 32; ++i) { + TimerEntry te; + te._initTm = te._timer = (i < 8) ? TIMER_DEFAULTS[i] : 1; + te._flag = true; + + _timers.push_back(te); + } + + // Set miscellaneous fields + _roomNumber = 4; + _player._playerX = _rawPlayerX = TRAVEL_POS[_roomNumber][0]; + _player._playerY = _rawPlayerY = TRAVEL_POS[_roomNumber][1]; + _selectCommand = -1; +} } // End of namespace Amazon diff --git a/engines/access/amazon/amazon_game.h b/engines/access/amazon/amazon_game.h index 1b5397b033..b998b1de83 100644 --- a/engines/access/amazon/amazon_game.h +++ b/engines/access/amazon/amazon_game.h @@ -48,6 +48,10 @@ private: int _inactiveYOff; int _esTabTable[100]; + /** + * Do the game introduction + */ + void doIntroduction(); /** * Do title sequence @@ -63,6 +67,12 @@ private: * Do tent scene of introduction */ void doTent(); + + /** + * Setup variables for the game + */ + void setupGame(); + protected: /** * Play the game diff --git a/engines/access/data.cpp b/engines/access/data.cpp new file mode 100644 index 0000000000..e5ee1e1e7f --- /dev/null +++ b/engines/access/data.cpp @@ -0,0 +1,46 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "access/data.h" +#include "common/algorithm.h" + +namespace Access { + +Player::Player() { + _field0 = 0; + _monData = nullptr; + Common::fill(&_walkOffRight[0], &_walkOffRight[PLAYER_DATA_COUNT], 0); + Common::fill(&_walkOffLeft[0], &_walkOffLeft[PLAYER_DATA_COUNT], 0); + Common::fill(&_walkOffUp[0], &_walkOffUp[PLAYER_DATA_COUNT], 0); + Common::fill(&_walkOffDown[0], &_walkOffDown[PLAYER_DATA_COUNT], 0); + _rawTempL = 0; + _rawXTemp = 0; + _rawYTempL = 0; + _rawYTemp = 0; + _playerXLow = 0; + _playerX = 0; + _playerYLow = 0; + _playerY = 0; + _frame = 0; +} + +} // End of namespace Access diff --git a/engines/access/data.h b/engines/access/data.h new file mode 100644 index 0000000000..069d543cb8 --- /dev/null +++ b/engines/access/data.h @@ -0,0 +1,72 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ACCESS_DATA_H +#define ACCESS_DATA_H + +#include "common/scummsys.h" +#include "common/rect.h" + +namespace Access { + +struct TimerEntry { + int _initTm; + int _timer; + bool _flag; + + TimerEntry() { + _initTm = _timer = 0; + _flag = false; + } +}; + +#define PLAYER_DATA_COUNT 8 + +class Player { +public: + int _field0; + byte *_monData; + int _walkOffRight[PLAYER_DATA_COUNT]; + int _walkOffLeft[PLAYER_DATA_COUNT]; + int _walkOffUp[PLAYER_DATA_COUNT]; + int _walkOffDown[PLAYER_DATA_COUNT]; + Common::Point _walkOffUR[PLAYER_DATA_COUNT]; + Common::Point _walkOffDR[PLAYER_DATA_COUNT]; + Common::Point _walkOffUL[PLAYER_DATA_COUNT]; + Common::Point _walkOffDL[PLAYER_DATA_COUNT]; + int _rawTempL; + int _rawXTemp; + int _rawYTempL; + int _rawYTemp; + Common::Point _playerOffset; + int _playerXLow; + int _playerX; + int _playerYLow; + int _playerY; + int _frame; +public: + Player(); +}; + +} // End of namespace Access + +#endif /* ACCESS_DATA_H */ diff --git a/engines/access/module.mk b/engines/access/module.mk index ff4cedbdc6..bab2476a4a 100644 --- a/engines/access/module.mk +++ b/engines/access/module.mk @@ -3,6 +3,7 @@ MODULE := engines/access MODULE_OBJS := \ asurface.o \ access.o \ + data.o \ debugger.o \ decompress.o \ detection.o \ diff --git a/engines/access/resources.cpp b/engines/access/resources.cpp index a47abf2b06..70d4a698b1 100644 --- a/engines/access/resources.cpp +++ b/engines/access/resources.cpp @@ -198,6 +198,75 @@ const byte CURSHELP[] = { 0x22, 0x22, 0x22, 0x20, 0x05, 0x04, 0x20, 0x20, 0x20, 0x20 }; +const int TRAVEL_POS[][2] = { + { -1, 0 }, + { 228, 117 }, + { 28, 98 }, + { 161, 140 }, + { 130, 139 }, + { 884, 95 }, + { 0, 0 }, + { 0, 0 }, + { 0, 0 }, + { 41, 185 }, + { 60, 138 }, + { 0, 0 }, + { 0, 0 }, + { 0, 0 }, + { 0, 0 }, + { 0, 0 }, + { 170, 155 }, + { 0, 0 }, + { 0, 0 }, + { 0, 0 }, + { 108, 95 }, + { 0, 0 }, + { 0, 0 }, + { 0, 0 }, + { 100, 115 }, + { 480, 90 }, + { 154, 63 }, + { 0, 0 }, + { 145, 85 }, + { 0, 0 }, + { 110, 107 }, + { 0, 0 }, + { 105, 154 }, + { 0, 0 }, + { 0, 0 }, + { 0, 0 }, + { 0, 0 }, + { 20, 160 }, + { 130, 314 }, + { 0, 0 }, + { 50, 125 }, + { 0, 0 }, + { 0, 0 }, + { 123, 123 }, + { -1, 7 }, + { 266, 168 }, + { 0, 0 }, + { 0, 0 }, + { 0, 0 }, + { -1, 18 }, + { -1, 19 }, + { 0, 0 }, + { 0, 0 }, + { 0, 0 }, + { 0, 0 }, + { 0, 0 }, + { 203, 160 }, + { 0, 0 }, + { 283, 163 }, + { 0, 0 }, + { 0, 0 }, + { 0, 0 }, + { 180, 165 }, + { 0, 0 }, + { 0, 0 }, + { 0, 0 } +}; + } // End of namespace Amazon } // End of namespace Access diff --git a/engines/access/resources.h b/engines/access/resources.h index ba335cd0ec..e73088102d 100644 --- a/engines/access/resources.h +++ b/engines/access/resources.h @@ -46,6 +46,8 @@ extern const byte CURSHELP[]; extern const byte *CURSORS[10]; +extern const int TRAVEL_POS[][2]; + } // End of namespace Amazon } // End of namespace Access |