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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "access/data.h"
+#include "common/algorithm.h"
+
+namespace Access {
+
+Player::Player() {
+ _field0 = 0;
+ _monData = nullptr;
+ Common::fill(&_walkOffRight[0], &_walkOffRight[PLAYER_DATA_COUNT], 0);
+ Common::fill(&_walkOffLeft[0], &_walkOffLeft[PLAYER_DATA_COUNT], 0);
+ Common::fill(&_walkOffUp[0], &_walkOffUp[PLAYER_DATA_COUNT], 0);
+ Common::fill(&_walkOffDown[0], &_walkOffDown[PLAYER_DATA_COUNT], 0);
+ _rawTempL = 0;
+ _rawXTemp = 0;
+ _rawYTempL = 0;
+ _rawYTemp = 0;
+ _playerXLow = 0;
+ _playerX = 0;
+ _playerYLow = 0;
+ _playerY = 0;
+ _frame = 0;
+}
+
+} // End of namespace Access