diff options
138 files changed, 8843 insertions, 5501 deletions
@@ -27,6 +27,8 @@ For a more comprehensive changelog of the latest experimental code, see: Engine tab when adding or editing a configuration for a game. In most cases, you will have to run each game once or readd them all in ScummVM's launcher in order to get the custom options tab. + - Improved predicitve dialog look. + - Various GUI improvements. SDL ports: - Added support for OpenGL (GSoC Task). diff --git a/audio/decoders/quicktime.cpp b/audio/decoders/quicktime.cpp index 99c1527a71..8874a61c2e 100644 --- a/audio/decoders/quicktime.cpp +++ b/audio/decoders/quicktime.cpp @@ -338,7 +338,7 @@ bool QuickTimeAudioDecoder::QuickTimeAudioTrack::seek(const Timestamp &where) { _queue = createStream(); _samplesQueued = 0; - if (where > getLength()) { + if (where >= getLength()) { // We're done _curEdit = _parentTrack->editCount; return true; diff --git a/backends/midi/sndio.cpp b/backends/midi/sndio.cpp new file mode 100644 index 0000000000..21c9ea4fec --- /dev/null +++ b/backends/midi/sndio.cpp @@ -0,0 +1,152 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +// Disable symbol overrides so that we can use system headers. +#define FORBIDDEN_SYMBOL_ALLOW_ALL + +#include "common/scummsys.h" + +#if defined(USE_SNDIO) + +#include "common/error.h" +#include "common/textconsole.h" +#include "common/util.h" +#include "audio/musicplugin.h" +#include "audio/mpu401.h" + +#include <sndio.h> + +//////////////////////////////////////// +// +// sndio MIDI driver +// +//////////////////////////////////////// + +class MidiDriver_Sndio : public MidiDriver_MPU401 { +public: + MidiDriver_Sndio(); + int open(); + bool isOpen() const { return hdl != NULL; } + void close(); + void send(uint32 b); + void sysEx(const byte *msg, uint16 length); + +private: + struct mio_hdl *hdl; +}; + +MidiDriver_Sndio::MidiDriver_Sndio() { + hdl = NULL; +} + +int MidiDriver_Sndio::open() { + if (hdl != NULL) + return MERR_ALREADY_OPEN; + + hdl = ::mio_open(NULL, MIO_OUT, 0); + if (hdl == NULL) + warning("Could open MIDI port (no music)"); + return 0; +} + +void MidiDriver_Sndio::close() { + MidiDriver_MPU401::close(); + if (!hdl) + return; + mio_close(hdl); + hdl = NULL; +} + +void MidiDriver_Sndio::send(uint32 b) { + unsigned char buf[4]; + unsigned int len; + + if (!hdl) + return; + buf[0] = b & 0xff; + buf[1] = (b >> 8) & 0xff; + buf[2] = (b >> 16) & 0xff; + buf[3] = (b >> 24) & 0xff; + switch (buf[0] & 0xf0) { + case 0xf0: + return; + case 0xc0: + case 0xd0: + len = 2; + break; + default: + len = 3; + } + mio_write(hdl, buf, len); +} + +void MidiDriver_Sndio::sysEx(const byte *msg, uint16 length) { + if (!hdl) + return; + + unsigned char buf[266]; + + assert(length + 2 <= ARRAYSIZE(buf)); + + // Add SysEx frame + buf[0] = 0xF0; + memcpy(buf + 1, msg, length); + buf[length + 1] = 0xF7; + + mio_write(hdl, buf, length + 2); +} + + +// Plugin interface + +class SndioMusicPlugin : public MusicPluginObject { +public: + const char *getName() const { + return "Sndio"; + } + + const char *getId() const { + return "sndio"; + } + + MusicDevices getDevices() const; + Common::Error createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle = 0) const; +}; + +MusicDevices SndioMusicPlugin::getDevices() const { + MusicDevices devices; + devices.push_back(MusicDevice(this, "", MT_GM)); + return devices; +} + +Common::Error SndioMusicPlugin::createInstance(MidiDriver **mididriver, MidiDriver::DeviceHandle) const { + *mididriver = new MidiDriver_Sndio(); + + return Common::kNoError; +} + +//#if PLUGIN_ENABLED_DYNAMIC(Sndio) + //REGISTER_PLUGIN_DYNAMIC(SNDIO, PLUGIN_TYPE_MUSIC, SndioMusicPlugin); +//#else + REGISTER_PLUGIN_STATIC(SNDIO, PLUGIN_TYPE_MUSIC, SndioMusicPlugin); +//#endif + +#endif diff --git a/backends/module.mk b/backends/module.mk index 95725d9d87..a4f525d21d 100644 --- a/backends/module.mk +++ b/backends/module.mk @@ -11,6 +11,7 @@ MODULE_OBJS := \ midi/alsa.o \ midi/dmedia.o \ midi/seq.o \ + midi/sndio.o \ midi/stmidi.o \ midi/timidity.o \ saves/savefile.o \ diff --git a/base/plugins.cpp b/base/plugins.cpp index c19b60782d..b8cd097683 100644 --- a/base/plugins.cpp +++ b/base/plugins.cpp @@ -101,6 +101,9 @@ public: #if defined(USE_SEQ_MIDI) LINK_PLUGIN(SEQ) #endif + #if defined(USE_SNDIO) + LINK_PLUGIN(SNDIO) + #endif #if defined(__MINT__) LINK_PLUGIN(STMIDI) #endif diff --git a/base/version.cpp b/base/version.cpp index 7943552418..89fae90c2e 100644 --- a/base/version.cpp +++ b/base/version.cpp @@ -94,6 +94,10 @@ const char *gScummVMFeatures = "" "SEQ " #endif +#ifdef USE_SNDIO + "sndio " +#endif + #ifdef USE_TIMIDITY "TiMidity " #endif diff --git a/common/coroutines.cpp b/common/coroutines.cpp new file mode 100644 index 0000000000..d511ab4b35 --- /dev/null +++ b/common/coroutines.cpp @@ -0,0 +1,884 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +#include "common/coroutines.h" +#include "common/algorithm.h" +#include "common/debug.h" +#include "common/hashmap.h" +#include "common/hash-str.h" +#include "common/system.h" +#include "common/textconsole.h" + +namespace Common { + +/** Helper null context instance */ +CoroContext nullContext = NULL; + +DECLARE_SINGLETON(CoroutineScheduler); + + +#ifdef COROUTINE_DEBUG +namespace { +static int s_coroCount = 0; + +typedef Common::HashMap<Common::String, int> CoroHashMap; +static CoroHashMap *s_coroFuncs = 0; + +static void changeCoroStats(const char *func, int change) { + if (!s_coroFuncs) + s_coroFuncs = new CoroHashMap(); + + (*s_coroFuncs)[func] += change; +} + +static void displayCoroStats() { + debug("%d active coros", s_coroCount); + + // Loop over s_coroFuncs and print info about active coros + if (!s_coroFuncs) + return; + for (CoroHashMap::const_iterator it = s_coroFuncs->begin(); + it != s_coroFuncs->end(); ++it) { + if (it->_value != 0) + debug(" %3d x %s", it->_value, it->_key.c_str()); + } +} + +} +#endif + +CoroBaseContext::CoroBaseContext(const char *func) + : _line(0), _sleep(0), _subctx(0) { +#ifdef COROUTINE_DEBUG + _funcName = func; + changeCoroStats(_funcName, +1); + s_coroCount++; +#endif +} + +CoroBaseContext::~CoroBaseContext() { +#ifdef COROUTINE_DEBUG + s_coroCount--; + changeCoroStats(_funcName, -1); + debug("Deleting coro in %s at %p (subctx %p)", + _funcName, (void *)this, (void *)_subctx); + displayCoroStats(); +#endif + delete _subctx; +} + +//--------------------- Scheduler Class ------------------------ + +/** + * Constructor + */ +CoroutineScheduler::CoroutineScheduler() { + processList = NULL; + pFreeProcesses = NULL; + pCurrent = NULL; + +#ifdef DEBUG + // diagnostic process counters + numProcs = 0; + maxProcs = 0; +#endif + + pRCfunction = NULL; + pidCounter = 0; + + active = new PROCESS; + active->pPrevious = NULL; + active->pNext = NULL; + + reset(); +} + +/** + * Destructor + */ +CoroutineScheduler::~CoroutineScheduler() { + // Kill all running processes (i.e. free memory allocated for their state). + PROCESS *pProc = active->pNext; + while (pProc != NULL) { + delete pProc->state; + pProc->state = 0; + pProc = pProc->pNext; + } + + free(processList); + processList = NULL; + + delete active; + active = 0; + + // Clear the event list + Common::List<EVENT *>::iterator i; + for (i = _events.begin(); i != _events.end(); ++i) + delete (*i); +} + +/** + * Kills all processes and places them on the free list. + */ +void CoroutineScheduler::reset() { + +#ifdef DEBUG + // clear number of process in use + numProcs = 0; +#endif + + if (processList == NULL) { + // first time - allocate memory for process list + processList = (PROCESS *)calloc(CORO_MAX_PROCESSES, sizeof(PROCESS)); + + // make sure memory allocated + if (processList == NULL) { + error("Cannot allocate memory for process data"); + } + + // fill with garbage + memset(processList, 'S', CORO_MAX_PROCESSES * sizeof(PROCESS)); + } + + // Kill all running processes (i.e. free memory allocated for their state). + PROCESS *pProc = active->pNext; + while (pProc != NULL) { + delete pProc->state; + pProc->state = 0; + Common::fill(&pProc->pidWaiting[0], &pProc->pidWaiting[CORO_MAX_PID_WAITING], 0); + pProc = pProc->pNext; + } + + // no active processes + pCurrent = active->pNext = NULL; + + // place first process on free list + pFreeProcesses = processList; + + // link all other processes after first + for (int i = 1; i <= CORO_NUM_PROCESS; i++) { + processList[i - 1].pNext = (i == CORO_NUM_PROCESS) ? NULL : processList + i; + processList[i - 1].pPrevious = (i == 1) ? active : processList + (i - 2); + } +} + + +#ifdef DEBUG +/** + * Shows the maximum number of process used at once. + */ +void CoroutineScheduler::printStats() { + debug("%i process of %i used", maxProcs, CORO_NUM_PROCESS); +} +#endif + +#ifdef DEBUG +/** + * Checks both the active and free process list to insure all the links are valid, + * and that no processes have been lost + */ +void CoroutineScheduler::CheckStack() { + Common::List<PROCESS *> pList; + + // Check both the active and free process lists + for (int i = 0; i < 2; ++i) { + PROCESS *p = (i == 0) ? active : pFreeProcesses; + + if (p != NULL) { + // Make sure the linkages are correct + while (p->pNext != NULL) { + assert(p->pNext->pPrevious == p); + pList.push_back(p); + p = p->pNext; + } + pList.push_back(p); + } + } + + // Make sure all processes are accounted for + for (int idx = 0; idx < CORO_NUM_PROCESS; idx++) { + bool found = false; + for (Common::List<PROCESS *>::iterator i = pList.begin(); i != pList.end(); ++i) { + PROCESS *pTemp = *i; + if (*i == &processList[idx]) { + found = true; + break; + } + } + + assert(found); + } +} +#endif + +/** + * Give all active processes a chance to run + */ +void CoroutineScheduler::schedule() { + // start dispatching active process list + PROCESS *pNext; + PROCESS *pProc = active->pNext; + while (pProc != NULL) { + pNext = pProc->pNext; + + if (--pProc->sleepTime <= 0) { + // process is ready for dispatch, activate it + pCurrent = pProc; + pProc->coroAddr(pProc->state, pProc->param); + + if (!pProc->state || pProc->state->_sleep <= 0) { + // Coroutine finished + pCurrent = pCurrent->pPrevious; + killProcess(pProc); + } else { + pProc->sleepTime = pProc->state->_sleep; + } + + // pCurrent may have been changed + pNext = pCurrent->pNext; + pCurrent = NULL; + } + + pProc = pNext; + } +} + +/** + * Reschedules all the processes to run again this query + */ +void CoroutineScheduler::rescheduleAll() { + assert(pCurrent); + + // Unlink current process + pCurrent->pPrevious->pNext = pCurrent->pNext; + if (pCurrent->pNext) + pCurrent->pNext->pPrevious = pCurrent->pPrevious; + + // Add process to the start of the active list + pCurrent->pNext = active->pNext; + active->pNext->pPrevious = pCurrent; + active->pNext = pCurrent; + pCurrent->pPrevious = active; +} + +/** + * If the specified process has already run on this tick, make it run + * again on the current tick. + */ +void CoroutineScheduler::reschedule(PPROCESS pReSchedProc) { + // If not currently processing the schedule list, then no action is needed + if (!pCurrent) + return; + + if (!pReSchedProc) + pReSchedProc = pCurrent; + + PPROCESS pEnd; + + // Find the last process in the list. + // But if the target process is down the list from here, do nothing + for (pEnd = pCurrent; pEnd->pNext != NULL; pEnd = pEnd->pNext) { + if (pEnd->pNext == pReSchedProc) + return; + } + + assert(pEnd->pNext == NULL); + + // Could be in the middle of a KillProc()! + // Dying process was last and this process was penultimate + if (pReSchedProc->pNext == NULL) + return; + + // If we're moving the current process, move it back by one, so that the next + // schedule() iteration moves to the now next one + if (pCurrent == pReSchedProc) + pCurrent = pCurrent->pPrevious; + + // Unlink the process, and add it at the end + pReSchedProc->pPrevious->pNext = pReSchedProc->pNext; + pReSchedProc->pNext->pPrevious = pReSchedProc->pPrevious; + pEnd->pNext = pReSchedProc; + pReSchedProc->pPrevious = pEnd; + pReSchedProc->pNext = NULL; +} + +/** + * Moves the specified process to the end of the dispatch queue + * allowing it to run again within the current game cycle. + * @param pGiveProc Which process + */ +void CoroutineScheduler::giveWay(PPROCESS pReSchedProc) { + // If not currently processing the schedule list, then no action is needed + if (!pCurrent) + return; + + if (!pReSchedProc) + pReSchedProc = pCurrent; + + // If the process is already at the end of the queue, nothing has to be done + if (!pReSchedProc->pNext) + return; + + PPROCESS pEnd; + + // Find the last process in the list. + for (pEnd = pCurrent; pEnd->pNext != NULL; pEnd = pEnd->pNext) + ; + assert(pEnd->pNext == NULL); + + + // If we're moving the current process, move it back by one, so that the next + // schedule() iteration moves to the now next one + if (pCurrent == pReSchedProc) + pCurrent = pCurrent->pPrevious; + + // Unlink the process, and add it at the end + pReSchedProc->pPrevious->pNext = pReSchedProc->pNext; + pReSchedProc->pNext->pPrevious = pReSchedProc->pPrevious; + pEnd->pNext = pReSchedProc; + pReSchedProc->pPrevious = pEnd; + pReSchedProc->pNext = NULL; +} + +/** + * Continously makes a given process wait for another process to finish or event to signal. + * + * @param pid Process/Event identifier + * @param duration Duration in milliseconds + * @param expired If specified, set to true if delay period expired + */ +void CoroutineScheduler::waitForSingleObject(CORO_PARAM, int pid, uint32 duration, bool *expired) { + if (!pCurrent) + error("Called CoroutineScheduler::waitForSingleObject from the main process"); + + CORO_BEGIN_CONTEXT; + uint32 endTime; + PROCESS *pProcess; + EVENT *pEvent; + CORO_END_CONTEXT(_ctx); + + CORO_BEGIN_CODE(_ctx); + + // Signal the process Id this process is now waiting for + pCurrent->pidWaiting[0] = pid; + + _ctx->endTime = (duration == CORO_INFINITE) ? CORO_INFINITE : g_system->getMillis() + duration; + if (expired) + // Presume it will expire + *expired = true; + + // Outer loop for doing checks until expiry + while (g_system->getMillis() < _ctx->endTime) { + // Check to see if a process or event with the given Id exists + _ctx->pProcess = getProcess(pid); + _ctx->pEvent = !_ctx->pProcess ? getEvent(pid) : NULL; + + // If there's no active process or event, presume it's a process that's finished, + // so the waiting can immediately exit + if ((_ctx->pProcess == NULL) && (_ctx->pEvent == NULL)) { + if (expired) + *expired = false; + break; + } + + // If a process was found, don't go into the if statement, and keep waiting. + // Likewise if it's an event that's not yet signalled + if ((_ctx->pEvent != NULL) && _ctx->pEvent->signalled) { + // Unless the event is flagged for manual reset, reset it now + if (!_ctx->pEvent->manualReset) + _ctx->pEvent->signalled = false; + + if (expired) + *expired = false; + break; + } + + // Sleep until the next cycle + CORO_SLEEP(1); + } + + // Signal waiting is done + Common::fill(&pCurrent->pidWaiting[0], &pCurrent->pidWaiting[CORO_MAX_PID_WAITING], 0); + + CORO_END_CODE; +} + +/** + * Continously makes a given process wait for given prcesses to finished or events to be set + * + * @param nCount Number of Id's being passed + * @param evtList List of pids to wait for + * @param bWaitAll Specifies whether all or any of the processes/events + * @param duration Duration in milliseconds + * @param expired Set to true if delay period expired + */ +void CoroutineScheduler::waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *pidList, bool bWaitAll, + uint32 duration, bool *expired) { + if (!pCurrent) + error("Called CoroutineScheduler::waitForMultipleEvents from the main process"); + + CORO_BEGIN_CONTEXT; + uint32 endTime; + bool signalled; + bool pidSignalled; + int i; + PROCESS *pProcess; + EVENT *pEvent; + CORO_END_CONTEXT(_ctx); + + CORO_BEGIN_CODE(_ctx); + + // Signal the waiting events + assert(nCount < CORO_MAX_PID_WAITING); + Common::copy(pidList, pidList + nCount, pCurrent->pidWaiting); + + _ctx->endTime = (duration == CORO_INFINITE) ? CORO_INFINITE : g_system->getMillis() + duration; + if (expired) + // Presume that delay will expire + *expired = true; + + // Outer loop for doing checks until expiry + while (g_system->getMillis() < _ctx->endTime) { + _ctx->signalled = bWaitAll; + + for (_ctx->i = 0; _ctx->i < nCount; ++_ctx->i) { + _ctx->pProcess = getProcess(pidList[_ctx->i]); + _ctx->pEvent = !_ctx->pProcess ? getEvent(pidList[_ctx->i]) : NULL; + + // Determine the signalled state + _ctx->pidSignalled = (_ctx->pProcess) || !_ctx->pEvent ? false : _ctx->pEvent->signalled; + + if (bWaitAll && _ctx->pidSignalled) + _ctx->signalled = false; + else if (!bWaitAll & _ctx->pidSignalled) + _ctx->signalled = true; + } + + // At this point, if the signalled variable is set, waiting is finished + if (_ctx->signalled) { + // Automatically reset any events not flagged for manual reset + for (_ctx->i = 0; _ctx->i < nCount; ++_ctx->i) { + _ctx->pEvent = getEvent(pidList[_ctx->i]); + + if (_ctx->pEvent->manualReset) + _ctx->pEvent->signalled = false; + } + + if (expired) + *expired = false; + break; + } + + // Sleep until the next cycle + CORO_SLEEP(1); + } + + // Signal waiting is done + Common::fill(&pCurrent->pidWaiting[0], &pCurrent->pidWaiting[CORO_MAX_PID_WAITING], 0); + + CORO_END_CODE; +} + +/** + * Make the active process sleep for the given duration in milliseconds + * @param duration Duration in milliseconds + * @remarks This duration won't be precise, since it relies on the frequency the + * scheduler is called. + */ +void CoroutineScheduler::sleep(CORO_PARAM, uint32 duration) { + if (!pCurrent) + error("Called CoroutineScheduler::waitForSingleObject from the main process"); + + CORO_BEGIN_CONTEXT; + uint32 endTime; + PROCESS *pProcess; + EVENT *pEvent; + CORO_END_CONTEXT(_ctx); + + CORO_BEGIN_CODE(_ctx); + + _ctx->endTime = g_system->getMillis() + duration; + + // Outer loop for doing checks until expiry + while (g_system->getMillis() < _ctx->endTime) { + // Sleep until the next cycle + CORO_SLEEP(1); + } + + CORO_END_CODE; +} + +/** + * Creates a new process. + * + * @param pid process identifier + * @param CORO_ADDR coroutine start address + * @param pParam process specific info + * @param sizeParam size of process specific info + */ +PROCESS *CoroutineScheduler::createProcess(uint32 pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam) { + PROCESS *pProc; + + // get a free process + pProc = pFreeProcesses; + + // trap no free process + assert(pProc != NULL); // Out of processes + +#ifdef DEBUG + // one more process in use + if (++numProcs > maxProcs) + maxProcs = numProcs; +#endif + + // get link to next free process + pFreeProcesses = pProc->pNext; + if (pFreeProcesses) + pFreeProcesses->pPrevious = NULL; + + if (pCurrent != NULL) { + // place new process before the next active process + pProc->pNext = pCurrent->pNext; + if (pProc->pNext) + pProc->pNext->pPrevious = pProc; + + // make this new process the next active process + pCurrent->pNext = pProc; + pProc->pPrevious = pCurrent; + + } else { // no active processes, place process at head of list + pProc->pNext = active->pNext; + pProc->pPrevious = active; + + if (pProc->pNext) + pProc->pNext->pPrevious = pProc; + active->pNext = pProc; + + } + + // set coroutine entry point + pProc->coroAddr = coroAddr; + + // clear coroutine state + pProc->state = 0; + + // wake process up as soon as possible + pProc->sleepTime = 1; + + // set new process id + pProc->pid = pid; + + // set new process specific info + if (sizeParam) { + assert(sizeParam > 0 && sizeParam <= CORO_PARAM_SIZE); + + // set new process specific info + memcpy(pProc->param, pParam, sizeParam); + } + + // return created process + return pProc; +} + +/** + * Creates a new process with an auto-incrementing Process Id. + * + * @param CORO_ADDR coroutine start address + * @param pParam process specific info + * @param sizeParam size of process specific info + */ +uint32 CoroutineScheduler::createProcess(CORO_ADDR coroAddr, const void *pParam, int sizeParam) { + PROCESS *pProc = createProcess(++pidCounter, coroAddr, pParam, sizeParam); + return pProc->pid; +} + +/** + * Creates a new process with an auto-incrementing Process Id, and a single pointer parameter. + * + * @param CORO_ADDR coroutine start address + * @param pParam process specific info + * @param sizeParam size of process specific info + */ +uint32 CoroutineScheduler::createProcess(CORO_ADDR coroAddr, const void *pParam) { + return createProcess(coroAddr, &pParam, sizeof(void *)); +} + + +/** + * Kills the specified process. + * + * @param pKillProc which process to kill + */ +void CoroutineScheduler::killProcess(PROCESS *pKillProc) { + // make sure a valid process pointer + assert(pKillProc >= processList && pKillProc <= processList + CORO_NUM_PROCESS - 1); + + // can not kill the current process using killProcess ! + assert(pCurrent != pKillProc); + +#ifdef DEBUG + // one less process in use + --numProcs; + assert(numProcs >= 0); +#endif + + // Free process' resources + if (pRCfunction != NULL) + (pRCfunction)(pKillProc); + + delete pKillProc->state; + pKillProc->state = 0; + + // Take the process out of the active chain list + pKillProc->pPrevious->pNext = pKillProc->pNext; + if (pKillProc->pNext) + pKillProc->pNext->pPrevious = pKillProc->pPrevious; + + // link first free process after pProc + pKillProc->pNext = pFreeProcesses; + if (pFreeProcesses) + pKillProc->pNext->pPrevious = pKillProc; + pKillProc->pPrevious = NULL; + + // make pKillProc the first free process + pFreeProcesses = pKillProc; +} + + + +/** + * Returns a pointer to the currently running process. + */ +PROCESS *CoroutineScheduler::getCurrentProcess() { + return pCurrent; +} + +/** + * Returns the process identifier of the specified process. + * + * @param pProc which process + */ +int CoroutineScheduler::getCurrentPID() const { + PROCESS *pProc = pCurrent; + + // make sure a valid process pointer + assert(pProc >= processList && pProc <= processList + CORO_NUM_PROCESS - 1); + + // return processes PID + return pProc->pid; +} + +/** + * Kills any process matching the specified PID. The current + * process cannot be killed. + * + * @param pidKill process identifier of process to kill + * @param pidMask mask to apply to process identifiers before comparison + * @return The number of processes killed is returned. + */ +int CoroutineScheduler::killMatchingProcess(uint32 pidKill, int pidMask) { + int numKilled = 0; + PROCESS *pProc, *pPrev; // process list pointers + + for (pProc = active->pNext, pPrev = active; pProc != NULL; pPrev = pProc, pProc = pProc->pNext) { + if ((pProc->pid & (uint32)pidMask) == pidKill) { + // found a matching process + + // dont kill the current process + if (pProc != pCurrent) { + // kill this process + numKilled++; + + // Free the process' resources + if (pRCfunction != NULL) + (pRCfunction)(pProc); + + delete pProc->state; + pProc->state = 0; + + // make prev point to next to unlink pProc + pPrev->pNext = pProc->pNext; + if (pProc->pNext) + pPrev->pNext->pPrevious = pPrev; + + // link first free process after pProc + pProc->pNext = pFreeProcesses; + pProc->pPrevious = NULL; + pFreeProcesses->pPrevious = pProc; + + // make pProc the first free process + pFreeProcesses = pProc; + + // set to a process on the active list + pProc = pPrev; + } + } + } + +#ifdef DEBUG + // adjust process in use + numProcs -= numKilled; + assert(numProcs >= 0); +#endif + + // return number of processes killed + return numKilled; +} + +/** + * Set pointer to a function to be called by killProcess(). + * + * May be called by a resource allocator, the function supplied is + * called by killProcess() to allow the resource allocator to free + * resources allocated to the dying process. + * + * @param pFunc Function to be called by killProcess() + */ +void CoroutineScheduler::setResourceCallback(VFPTRPP pFunc) { + pRCfunction = pFunc; +} + +PROCESS *CoroutineScheduler::getProcess(uint32 pid) { + PROCESS *pProc = active->pNext; + while ((pProc != NULL) && (pProc->pid != pid)) + pProc = pProc->pNext; + + return pProc; +} + +EVENT *CoroutineScheduler::getEvent(uint32 pid) { + Common::List<EVENT *>::iterator i; + for (i = _events.begin(); i != _events.end(); ++i) { + EVENT *evt = *i; + if (evt->pid == pid) + return evt; + } + + return NULL; +} + + +/** + * Creates a new event object + * @param bManualReset Events needs to be manually reset. Otherwise, events + * will be automatically reset after a process waits on the event finishes + * @param bInitialState Specifies whether the event is signalled or not initially + */ +uint32 CoroutineScheduler::createEvent(bool bManualReset, bool bInitialState) { + EVENT *evt = new EVENT(); + evt->pid = ++pidCounter; + evt->manualReset = bManualReset; + evt->signalled = bInitialState; + + _events.push_back(evt); + return evt->pid; +} + +/** + * Destroys the given event + * @param pidEvent Event PID + */ +void CoroutineScheduler::closeEvent(uint32 pidEvent) { + EVENT *evt = getEvent(pidEvent); + if (evt) { + _events.remove(evt); + delete evt; + } +} + +/** + * Sets the event + * @param pidEvent Event PID + */ +void CoroutineScheduler::setEvent(uint32 pidEvent) { + EVENT *evt = getEvent(pidEvent); + if (evt) + evt->signalled = true; +} + +/** + * Resets the event + * @param pidEvent Event PID + */ +void CoroutineScheduler::resetEvent(uint32 pidEvent) { + EVENT *evt = getEvent(pidEvent); + if (evt) + evt->signalled = false; +} + +/** + * Temporarily sets a given event to true, and then runs all waiting processes, allowing any + * processes waiting on the event to be fired. It then immediately resets the event again. + * @param pidEvent Event PID + * + * @remarks Should not be run inside of another process + */ +void CoroutineScheduler::pulseEvent(uint32 pidEvent) { + EVENT *evt = getEvent(pidEvent); + if (!evt) + return; + + // Set the event as true + evt->signalled = true; + + // start dispatching active process list for any processes that are currently waiting + PROCESS *pOriginal = pCurrent; + PROCESS *pNext; + PROCESS *pProc = active->pNext; + while (pProc != NULL) { + pNext = pProc->pNext; + + // Only call processes that are currently waiting (either in waitForSingleObject or + // waitForMultipleObjects) for the given event Pid + for (int i = 0; i < CORO_MAX_PID_WAITING; ++i) { + if (pProc->pidWaiting[i] == pidEvent) { + // Dispatch the process + pCurrent = pProc; + pProc->coroAddr(pProc->state, pProc->param); + + if (!pProc->state || pProc->state->_sleep <= 0) { + // Coroutine finished + pCurrent = pCurrent->pPrevious; + killProcess(pProc); + } else { + pProc->sleepTime = pProc->state->_sleep; + } + + // pCurrent may have been changed + pNext = pCurrent->pNext; + pCurrent = NULL; + + break; + } + } + + pProc = pNext; + } + + // Restore the original current process (if one was active) + pCurrent = pOriginal; + + // Reset the event back to non-signalled + evt->signalled = false; +} + + +} // end of namespace Common diff --git a/engines/tinsel/coroutine.h b/common/coroutines.h index 5bcf1149d9..6df843887c 100644 --- a/engines/tinsel/coroutine.h +++ b/common/coroutines.h @@ -8,57 +8,42 @@ * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. - + * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. - + * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * */ -#ifndef TINSEL_COROUTINE_H -#define TINSEL_COROUTINE_H +#ifndef COMMON_COROUTINES_H +#define COMMON_COROUTINES_H #include "common/scummsys.h" #include "common/util.h" // for SCUMMVM_CURRENT_FUNCTION +#include "common/list.h" +#include "common/singleton.h" -namespace Tinsel { +namespace Common { /** - * @defgroup TinselCoroutines Coroutine support for Tinsel + * @defgroup Coroutine support for simulating multi-threading. * * The following is loosely based on an article by Simon Tatham: * <http://www.chiark.greenend.org.uk/~sgtatham/coroutines.html>. * However, many improvements and tweaks have been made, in particular * by taking advantage of C++ features not available in C. - * - * Why is this code here? Well, the Tinsel engine apparently used - * setjmp/longjmp based coroutines as a core tool from the start, and - * so they are deeply ingrained into the whole code base. When we - * started to get Tinsel ready for ScummVM, we had to deal with that. - * It soon got clear that we could not simply rewrite the code to work - * without some form of coroutines. While possible in principle, it - * would have meant a major restructuring of the entire code base, a - * rather daunting task. Also, it would have very likely introduced - * tons of regressons. - * - * So instead of getting rid of the coroutines, we chose to implement - * them in an alternate way, using Simon Tatham's trick as described - * above. While the trick is dirty, the result seems to be clear enough, - * we hope; plus, it allowed us to stay relatively close to the - * original structure of the code, which made it easier to avoid - * regressions, and will be helpful in the future when comparing things - * against the original code base. */ //@{ +#define CoroScheduler (Common::CoroutineScheduler::instance()) + // Enable this macro to enable some debugging support in the coroutine code. -//#define COROUTINE_DEBUG 1 +//#define COROUTINE_DEBUG /** * The core of any coroutine context which captures the 'state' of a coroutine. @@ -68,17 +53,20 @@ struct CoroBaseContext { int _line; int _sleep; CoroBaseContext *_subctx; -#if COROUTINE_DEBUG +#ifdef COROUTINE_DEBUG const char *_funcName; #endif CoroBaseContext(const char *func); - ~CoroBaseContext(); + virtual ~CoroBaseContext(); }; typedef CoroBaseContext *CoroContext; -// FIXME: Document this! +/** This is a special constant that can be temporarily used as a parameter to call coroutine-ised + * from methods from methods that haven't yet been converted to being a coroutine, so code at least + * compiles correctly. Be aware, though, that if you use this, you will get runtime errors. + */ extern CoroContext nullContext; /** @@ -105,8 +93,8 @@ public: } }; - -#define CORO_PARAM CoroContext &coroParam +/** Methods that have been converted to being a coroutine should have this as the first parameter */ +#define CORO_PARAM Common::CoroContext &coroParam /** @@ -131,7 +119,7 @@ public: * context, and so compilers won't complain about ";" following the macro. */ #define CORO_BEGIN_CONTEXT \ - struct CoroContextTag : CoroBaseContext { \ + struct CoroContextTag : Common::CoroBaseContext { \ CoroContextTag() : CoroBaseContext(SCUMMVM_CURRENT_FUNCTION) {} \ int DUMMY @@ -148,9 +136,9 @@ public: * @see CORO_BEGIN_CODE */ #define CORO_BEGIN_CODE(x) \ - if (&coroParam == &nullContext) assert(!nullContext);\ + if (&coroParam == &Common::nullContext) assert(!Common::nullContext);\ if (!x) {coroParam = x = new CoroContextTag();}\ - CoroContextHolder tmpHolder(coroParam);\ + Common::CoroContextHolder tmpHolder(coroParam);\ switch (coroParam->_line) { case 0:; /** @@ -158,9 +146,9 @@ public: * @see CORO_END_CODE */ #define CORO_END_CODE \ - if (&coroParam == &nullContext) { \ - delete nullContext; \ - nullContext = NULL; \ + if (&coroParam == &Common::nullContext) { \ + delete Common::nullContext; \ + Common::nullContext = NULL; \ } \ } @@ -170,12 +158,12 @@ public: #define CORO_SLEEP(delay) do {\ coroParam->_line = __LINE__;\ coroParam->_sleep = delay;\ - assert(&coroParam != &nullContext);\ + assert(&coroParam != &Common::nullContext);\ return; case __LINE__:;\ } while (0) -#define CORO_GIVE_WAY do { g_scheduler->giveWay(); CORO_SLEEP(1); } while (0) -#define CORO_RESCHEDULE do { g_scheduler->reschedule(); CORO_SLEEP(1); } while (0) +#define CORO_GIVE_WAY do { CoroScheduler.giveWay(); CORO_SLEEP(1); } while (0) +#define CORO_RESCHEDULE do { CoroScheduler.reschedule(); CORO_SLEEP(1); } while (0) /** * Stop the currently running coroutine and all calling coroutines. @@ -186,7 +174,7 @@ public: * then delete the entire coroutine's state, including all subcontexts). */ #define CORO_KILL_SELF() \ - do { if (&coroParam != &nullContext) { coroParam->_sleep = -1; } return; } while (0) + do { if (&coroParam != &Common::nullContext) { coroParam->_sleep = -1; } return; } while (0) /** @@ -223,7 +211,7 @@ public: subCoro ARGS;\ if (!coroParam->_subctx) break;\ coroParam->_sleep = coroParam->_subctx->_sleep;\ - assert(&coroParam != &nullContext);\ + assert(&coroParam != &Common::nullContext);\ return; case __LINE__:;\ } while (1);\ } while (0) @@ -242,7 +230,7 @@ public: subCoro ARGS;\ if (!coroParam->_subctx) break;\ coroParam->_sleep = coroParam->_subctx->_sleep;\ - assert(&coroParam != &nullContext);\ + assert(&coroParam != &Common::nullContext);\ return RESULT; case __LINE__:;\ } while (1);\ } while (0) @@ -275,8 +263,137 @@ public: #define CORO_INVOKE_3(subCoroutine, a0,a1,a2) \ CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX,a0,a1,a2)) +/** + * Convenience wrapper for CORO_INVOKE_ARGS for invoking a coroutine + * with four parameters. + */ +#define CORO_INVOKE_4(subCoroutine, a0,a1,a2,a3) \ + CORO_INVOKE_ARGS(subCoroutine,(CORO_SUBCTX,a0,a1,a2,a3)) + + + +// the size of process specific info +#define CORO_PARAM_SIZE 32 + +// the maximum number of processes +#define CORO_NUM_PROCESS 100 +#define CORO_MAX_PROCESSES 100 +#define CORO_MAX_PID_WAITING 5 + +#define CORO_INFINITE 0xffffffff +#define CORO_INVALID_PID_VALUE 0 + +typedef void (*CORO_ADDR)(CoroContext &, const void *); + +/** process structure */ +struct PROCESS { + PROCESS *pNext; ///< pointer to next process in active or free list + PROCESS *pPrevious; ///< pointer to previous process in active or free list + + CoroContext state; ///< the state of the coroutine + CORO_ADDR coroAddr; ///< the entry point of the coroutine + + int sleepTime; ///< number of scheduler cycles to sleep + uint32 pid; ///< process ID + uint32 pidWaiting[CORO_MAX_PID_WAITING]; ///< Process ID(s) process is currently waiting on + char param[CORO_PARAM_SIZE]; ///< process specific info +}; +typedef PROCESS *PPROCESS; + + +/** Event structure */ +struct EVENT { + uint32 pid; + bool manualReset; + bool signalled; +}; + + +/** + * Creates and manages "processes" (really coroutines). + */ +class CoroutineScheduler: public Singleton<CoroutineScheduler> { +public: + /** Pointer to a function of the form "void function(PPROCESS)" */ + typedef void (*VFPTRPP)(PROCESS *); + +private: + + /** list of all processes */ + PROCESS *processList; + + /** active process list - also saves scheduler state */ + PROCESS *active; + + /** pointer to free process list */ + PROCESS *pFreeProcesses; + + /** the currently active process */ + PROCESS *pCurrent; + + /** Auto-incrementing process Id */ + int pidCounter; + + /** Event list */ + Common::List<EVENT *> _events; + +#ifdef DEBUG + // diagnostic process counters + int numProcs; + int maxProcs; + + void CheckStack(); +#endif + + /** + * Called from killProcess() to enable other resources + * a process may be allocated to be released. + */ + VFPTRPP pRCfunction; + + PROCESS *getProcess(uint32 pid); + EVENT *getEvent(uint32 pid); +public: + + CoroutineScheduler(); + ~CoroutineScheduler(); + + void reset(); + + #ifdef DEBUG + void printStats(); + #endif + + void schedule(); + void rescheduleAll(); + void reschedule(PPROCESS pReSchedProc = NULL); + void giveWay(PPROCESS pReSchedProc = NULL); + void waitForSingleObject(CORO_PARAM, int pid, uint32 duration, bool *expired = NULL); + void waitForMultipleObjects(CORO_PARAM, int nCount, uint32 *pidList, bool bWaitAll, + uint32 duration, bool *expired = NULL); + void sleep(CORO_PARAM, uint32 duration); + + PROCESS *createProcess(uint32 pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam); + uint32 createProcess(CORO_ADDR coroAddr, const void *pParam, int sizeParam); + uint32 createProcess(CORO_ADDR coroAddr, const void *pParam); + void killProcess(PROCESS *pKillProc); + + PROCESS *getCurrentProcess(); + int getCurrentPID() const; + int killMatchingProcess(uint32 pidKill, int pidMask = -1); + + void setResourceCallback(VFPTRPP pFunc); + + /* Event methods */ + uint32 createEvent(bool bManualReset, bool bInitialState); + void closeEvent(uint32 pidEvent); + void setEvent(uint32 pidEvent); + void resetEvent(uint32 pidEvent); + void pulseEvent(uint32 pidEvent); +}; + //@} -} // End of namespace Tinsel +} // end of namespace Common -#endif // TINSEL_COROUTINE_H +#endif // COMMON_COROUTINES_H diff --git a/common/module.mk b/common/module.mk index 7e31ddfa01..92279740e5 100644 --- a/common/module.mk +++ b/common/module.mk @@ -4,6 +4,7 @@ MODULE_OBJS := \ archive.o \ config-file.o \ config-manager.o \ + coroutines.o \ dcl.o \ debug.o \ error.o \ diff --git a/common/quicktime.cpp b/common/quicktime.cpp index 5176f83a35..173d3c6a97 100644 --- a/common/quicktime.cpp +++ b/common/quicktime.cpp @@ -217,7 +217,11 @@ int QuickTimeParser::readDefault(Atom atom) { a.size -= 8; - if (_parseTable[i].type == 0) { // skip leaf atoms data + if (a.size + (uint32)_fd->pos() > (uint32)_fd->size()) { + _fd->seek(_fd->size()); + debug(0, "Skipping junk found at the end of the QuickTime file"); + return 0; + } else if (_parseTable[i].type == 0) { // skip leaf atom data debug(0, ">>> Skipped [%s]", tag2str(a.type)); _fd->seek(a.size, SEEK_CUR); @@ -93,6 +93,7 @@ _flac=auto _mad=auto _alsa=auto _seq_midi=auto +_sndio=auto _timidity=auto _zlib=auto _sparkle=auto @@ -852,6 +853,9 @@ Optional Libraries: --with-libunity-prefix=DIR Prefix where libunity is installed (optional) --disable-libunity disable Unity launcher integration [autodetect] + --with-sndio-prefix=DIR Prefix where sndio is installed (optional) + --disable-sndio disable sndio MIDI driver [autodetect] + Some influential environment variables: LDFLAGS linker flags, e.g. -L<lib dir> if you have libraries in a nonstandard directory <lib dir> @@ -877,6 +881,8 @@ for ac_option in $@; do --disable-alsa) _alsa=no ;; --enable-seq-midi) _seq_midi=yes ;; --disable-seq-midi) _seq_midi=no ;; + --enable-sndio) _sndio=yes ;; + --disable-sndio) _sndio=no ;; --enable-timidity) _timidity=yes ;; --disable-timidity) _timidity=no ;; --enable-vorbis) _vorbis=yes ;; @@ -937,6 +943,11 @@ for ac_option in $@; do ALSA_CFLAGS="-I$arg/include" ALSA_LIBS="-L$arg/lib" ;; + --with-sndio-prefix=*) + arg=`echo $ac_option | cut -d '=' -f 2` + SNDIO_CFLAGS="-I$arg/include" + SNDIO_LIBS="-L$arg/lib" + ;; --with-ogg-prefix=*) arg=`echo $ac_option | cut -d '=' -f 2` OGG_CFLAGS="-I$arg/include" @@ -3258,6 +3269,25 @@ define_in_config_h_if_yes "$_seq_midi" 'USE_SEQ_MIDI' echo "$_seq_midi" # +# Check for sndio +# +echocheck "sndio" +if test "$_sndio" = auto ; then + _sndio=no + cat > $TMPC << EOF +#include <sndio.h> +int main(void) { struct sio_par par; sio_initpar(&par); return 0; } +EOF + cc_check $SNDIO_CFLAGS $SNDIO_LIBS -lsndio && _sndio=yes +fi +if test "$_sndio" = yes ; then + LIBS="$LIBS $SNDIO_LIBS -lsndio" + INCLUDES="$INCLUDES $SNDIO_CFLAGS" +fi +define_in_config_h_if_yes "$_sndio" 'USE_SNDIO' +echo "$_sndio" + +# # Check for TiMidity(++) # echocheck "TiMidity" diff --git a/devtools/create_project/msbuild.cpp b/devtools/create_project/msbuild.cpp index f8768ecc73..dfd3f1d1c7 100644 --- a/devtools/create_project/msbuild.cpp +++ b/devtools/create_project/msbuild.cpp @@ -235,7 +235,7 @@ void MSBuildProvider::outputProjectSettings(std::ofstream &project, const std::s std::map<std::string, StringList>::iterator warningsIterator = _projectWarnings.find(name); // Nothing to add here, move along! - if (!setup.devTools && name != setup.projectName && name != "sword25" && name != "tinsel" && name != "grim" && warningsIterator == _projectWarnings.end()) + if (!setup.devTools && name != setup.projectName && name != "sword25" && name != "scummvm" && name != "grim" && warningsIterator == _projectWarnings.end()) return; std::string warnings = ""; @@ -250,7 +250,7 @@ void MSBuildProvider::outputProjectSettings(std::ofstream &project, const std::s if (setup.devTools || name == setup.projectName || name == "sword25" || name == "grim") { project << "\t\t\t<DisableLanguageExtensions>false</DisableLanguageExtensions>\n"; } else { - if (name == "tinsel" && !isRelease) + if (name == "scummvm" && !isRelease) project << "\t\t\t<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\n"; if (warningsIterator != _projectWarnings.end()) diff --git a/devtools/create_project/visualstudio.cpp b/devtools/create_project/visualstudio.cpp index a0fd239db4..62b30ddcd0 100644 --- a/devtools/create_project/visualstudio.cpp +++ b/devtools/create_project/visualstudio.cpp @@ -110,7 +110,7 @@ void VisualStudioProvider::createProjectFile(const std::string &name, const std: std::string toolConfig; toolConfig = (!warnings.empty() ? "DisableSpecificWarnings=\"" + warnings + "\"" : ""); - toolConfig += (name == "tinsel" ? "DebugInformationFormat=\"3\" " : ""); + toolConfig += (name == "scummvm" ? "DebugInformationFormat=\"3\" " : ""); toolConfig += (name == "sword25" ? "DisableLanguageExtensions=\"false\" " : ""); toolConfig += (name == "grim" ? "DisableLanguageExtensions=\"false\" " : ""); @@ -144,7 +144,7 @@ void VisualStudioProvider::createProjectFile(const std::string &name, const std: void VisualStudioProvider::outputConfiguration(std::ostream &project, const BuildSetup &setup, const std::string &libraries, const std::string &config, const std::string &platform, const std::string &props, const bool isWin32) { project << "\t\t<Configuration Name=\"" << config << "|" << platform << "\" ConfigurationType=\"1\" InheritedPropertySheets=\".\\" << setup.projectDescription << "_" << config << props << ".vsprops\">\n" - "\t\t\t<Tool\tName=\"VCCLCompilerTool\" DisableLanguageExtensions=\"false\" />\n" + "\t\t\t<Tool\tName=\"VCCLCompilerTool\" DisableLanguageExtensions=\"false\" DebugInformationFormat=\"3\" />\n" "\t\t\t<Tool\tName=\"VCLinkerTool\" OutputFile=\"$(OutDir)/" << setup.projectName << ".exe\"\n" "\t\t\t\tAdditionalDependencies=\"" << libraries << "\"\n" "\t\t\t/>\n"; diff --git a/engines/cruise/cruise.cpp b/engines/cruise/cruise.cpp index cf01d9bdbc..2147419886 100644 --- a/engines/cruise/cruise.cpp +++ b/engines/cruise/cruise.cpp @@ -169,6 +169,9 @@ bool CruiseEngine::loadLanguageStrings() { case Common::DE_DEU: p = germanLanguageStrings; break; + case Common::IT_ITA: + p = italianLanguageStrings; + break; default: return false; } diff --git a/engines/cruise/detection.cpp b/engines/cruise/detection.cpp index eb7c1c524f..b2e267ca49 100644 --- a/engines/cruise/detection.cpp +++ b/engines/cruise/detection.cpp @@ -171,6 +171,19 @@ static const CRUISEGameDescription gameDescriptions[] = { GType_CRUISE, 0, }, + { // Amiga Italian US GOLD edition. + { + "cruise", + 0, + AD_ENTRY1("D1", "a0011075413b7335e003e8e3c9cf51b9"), + Common::IT_ITA, + Common::kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO0() + }, + GType_CRUISE, + 0, + }, { // AtariST English KixxXL edition. { "cruise", diff --git a/engines/cruise/staticres.cpp b/engines/cruise/staticres.cpp index 1565f254d0..a3fc4f884b 100644 --- a/engines/cruise/staticres.cpp +++ b/engines/cruise/staticres.cpp @@ -320,5 +320,9 @@ const char *germanLanguageStrings[13] = { " ", NULL, NULL, NULL, NULL, "Inventar", "Sprechen ""\xFC""ber", "Speilermen\xFC", "Speicherlaufwerk", "Speichern", "Laden", "Neu beginnen", "Ende" }; +const char *italianLanguageStrings[13] = { + "Pausa", NULL, NULL, NULL, NULL, "Inventario", "Parla di...", "Menu giocatore", NULL, + "Salva", "Carica", "Ricomincia", "Esci" +}; } // End of namespace Cruise diff --git a/engines/cruise/staticres.h b/engines/cruise/staticres.h index a3cf13e41c..acf0b640be 100644 --- a/engines/cruise/staticres.h +++ b/engines/cruise/staticres.h @@ -57,6 +57,7 @@ extern const byte mouseCursorMagnifyingGlass[]; extern const char *englishLanguageStrings[13]; extern const char *frenchLanguageStrings[13]; extern const char *germanLanguageStrings[13]; +extern const char *italianLanguageStrings[13]; } // End of namespace Cruise diff --git a/engines/dreamweb/detection_tables.h b/engines/dreamweb/detection_tables.h index d54b2402c8..063aabbd89 100644 --- a/engines/dreamweb/detection_tables.h +++ b/engines/dreamweb/detection_tables.h @@ -41,6 +41,7 @@ static const DreamWebGameDescription gameDescriptions[] = { { {"dreamweb.r00", 0, "3b5c87717fc40cc5a5ae19c155662ee3", 152918}, {"dreamweb.r02", 0, "28458718167a040d7e988cf7d2298eae", 210466}, + {"dreamweb.exe", 0, "56b1d73aa56e964b45872ff552402341", 64985}, AD_LISTEND }, Common::EN_ANY, @@ -67,6 +68,27 @@ static const DreamWebGameDescription gameDescriptions[] = { }, }, + // UK-V (Early UK) CD Release - From bug #3526483 + // Note: r00 and r02 files are identical to international floppy release + // so was misidentified as floppy, resulting in disabled CD speech. + // Added executable to detection to avoid this. + { + { + "dreamweb", + "CD", + { + {"dreamweb.r00", 0, "3b5c87717fc40cc5a5ae19c155662ee3", 152918}, + {"dreamweb.r02", 0, "28458718167a040d7e988cf7d2298eae", 210466}, + {"dreamweb.exe", 0, "dd1c7793b151489e67b83cd1ecab51cd", -1}, + AD_LISTEND + }, + Common::EN_GRB, + Common::kPlatformPC, + ADGF_CD | ADGF_TESTING, + GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE) + }, + }, + // US CD release { { @@ -79,7 +101,7 @@ static const DreamWebGameDescription gameDescriptions[] = { }, Common::EN_USA, Common::kPlatformPC, - ADGF_CD, + ADGF_CD | ADGF_TESTING, GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE) }, }, @@ -101,6 +123,24 @@ static const DreamWebGameDescription gameDescriptions[] = { }, }, + // French CD release + // From bug #3524362 + { + { + "dreamweb", + "CD", + { + {"dreamwfr.r00", 0, "e354582a8564faf5c515df92f207e8d1", 154657}, + {"dreamwfr.r02", 0, "cb99f08d5aefd04184eac76927eced80", 200575}, + AD_LISTEND + }, + Common::FR_FRA, + Common::kPlatformPC, + ADGF_CD | ADGF_TESTING, + GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE) + }, + }, + // German floppy release { { @@ -169,6 +209,24 @@ static const DreamWebGameDescription gameDescriptions[] = { }, }, + // Spanish CD release + // From bug #3524362 + { + { + "dreamweb", + "CD", + { + {"dreamwsp.r00", 0, "2df07174321de39c4f17c9ff654b268a", 153608}, + {"dreamwsp.r02", 0, "f97d435ad5da08fb1bcf6ea3dd6e0b9e", 199499}, + AD_LISTEND + }, + Common::ES_ESP, + Common::kPlatformPC, + ADGF_CD | ADGF_TESTING, + GUIO2(GAMEOPTION_ORIGINAL_SAVELOAD, GAMEOPTION_BRIGHTPALETTE) + }, + }, + // Italian floppy release { { diff --git a/engines/dreamweb/dreamweb.cpp b/engines/dreamweb/dreamweb.cpp index 299dd74b53..11e8e3f8cc 100644 --- a/engines/dreamweb/dreamweb.cpp +++ b/engines/dreamweb/dreamweb.cpp @@ -63,14 +63,18 @@ DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gam _channel1 = 0; _datafilePrefix = "DREAMWEB."; + _speechDirName = "SPEECH"; // ES and FR CD release use a different data file prefix + // and speech directory naming. if (isCD()) { switch(getLanguage()) { case Common::ES_ESP: _datafilePrefix = "DREAMWSP."; + _speechDirName = "SPANISH"; break; case Common::FR_FRA: _datafilePrefix = "DREAMWFR."; + _speechDirName = "FRENCH"; break; default: // Nothing to do @@ -381,7 +385,7 @@ Common::Error DreamWebEngine::run() { ConfMan.registerDefault("originalsaveload", "false"); ConfMan.registerDefault("bright_palette", true); - _hasSpeech = Common::File::exists("speech/r01c0000.raw") && !ConfMan.getBool("speech_mute"); + _hasSpeech = Common::File::exists(_speechDirName + "/r01c0000.raw") && !ConfMan.getBool("speech_mute"); _brightPalette = ConfMan.getBool("bright_palette"); _timer->installTimerProc(vSyncInterrupt, 1000000 / 70, this, "dreamwebVSync"); diff --git a/engines/dreamweb/dreamweb.h b/engines/dreamweb/dreamweb.h index 4065e5a860..6744b53ebc 100644 --- a/engines/dreamweb/dreamweb.h +++ b/engines/dreamweb/dreamweb.h @@ -164,6 +164,7 @@ private: const DreamWebGameDescription *_gameDescription; Common::RandomSource _rnd; Common::String _datafilePrefix; + Common::String _speechDirName; uint _speed; bool _turbo; diff --git a/engines/dreamweb/monitor.cpp b/engines/dreamweb/monitor.cpp index 95aa400c3a..25435ae0e9 100644 --- a/engines/dreamweb/monitor.cpp +++ b/engines/dreamweb/monitor.cpp @@ -626,15 +626,12 @@ void DreamWebEngine::signOn() { _monAdX = prevX; _monAdY = prevY; - inputLine = (const char *)_inputLine; - inputLine.toUppercase(); - // The entered line has zeroes in-between each character uint32 len = strlen(monitorKeyEntries[foundIndex].password); bool found = true; for (uint32 i = 0; i < len; i++) { - if (monitorKeyEntries[foundIndex].password[i] != inputLine[i * 2]) { + if (monitorKeyEntries[foundIndex].password[i] != _inputLine[i * 2]) { found = false; break; } diff --git a/engines/dreamweb/saveload.cpp b/engines/dreamweb/saveload.cpp index 5d7f02c5cf..d30bf754de 100644 --- a/engines/dreamweb/saveload.cpp +++ b/engines/dreamweb/saveload.cpp @@ -839,8 +839,9 @@ void DreamWebEngine::showOpBox() { // This call displays half of the ops dialog in the CD version. It's not // in the floppy version, and if it's called, a stray red dot is shown in - // the game dialogs. - if (isCD()) + // the game dialogs. It is included in the early UK CD release, which had + // similar data files as the floppy release (bug #3528160). + if (isCD() && getLanguage() != Common::EN_GRB) showFrame(_saveGraphics, kOpsx, kOpsy + 55, 4, 0); } diff --git a/engines/dreamweb/sound.cpp b/engines/dreamweb/sound.cpp index b51527a8cd..b3d5db9e0d 100644 --- a/engines/dreamweb/sound.cpp +++ b/engines/dreamweb/sound.cpp @@ -55,6 +55,7 @@ void DreamWebEngine::volumeAdjust() { } void DreamWebEngine::playChannel0(uint8 index, uint8 repeat) { + debug(1, "playChannel0(index:%d, repeat:%d)", index, repeat); _channel0Playing = index; if (index >= 12) index -= 12; @@ -72,6 +73,7 @@ void DreamWebEngine::playChannel1(uint8 index) { } void DreamWebEngine::cancelCh0() { + debug(1, "cancelCh0()"); _channel0Repeat = 0; _channel0Playing = 255; stopSound(0); @@ -83,6 +85,7 @@ void DreamWebEngine::cancelCh1() { } void DreamWebEngine::loadRoomsSample() { + debug(1, "loadRoomsSample() _roomsSample:%d", _roomsSample); uint8 sample = _roomsSample; if (sample == 255 || _currentSample == sample) @@ -177,7 +180,7 @@ bool DreamWebEngine::loadSpeech(const Common::String &filename) { return false; Common::File file; - if (!file.open("speech/" + filename)) + if (!file.open(_speechDirName + "/" + filename)) return false; debug(1, "loadSpeech(%s)", filename.c_str()); @@ -190,6 +193,11 @@ bool DreamWebEngine::loadSpeech(const Common::String &filename) { } void DreamWebEngine::soundHandler() { + static uint8 volumeOld = 0, channel0Old = 0, channel0PlayingOld = 0; + if (_volume != volumeOld || _channel0 != channel0Old || _channel0Playing != channel0PlayingOld) + debug(1, "soundHandler() _volume: %d _channel0: %d _channel0Playing: %d", _volume, _channel0, _channel0Playing); + volumeOld = _volume, channel0Old = _channel0, channel0PlayingOld = _channel0Playing; + _subtitles = ConfMan.getBool("subtitles"); volumeAdjust(); @@ -230,6 +238,8 @@ void DreamWebEngine::soundHandler() { } } if (!_mixer->isSoundHandleActive(_channelHandle[0])) { + if (_channel0Playing != 255 && _channel0 != 0) + debug(1, "!_mixer->isSoundHandleActive _channelHandle[0] _channel0Playing:%d _channel0:%d", _channel0Playing, _channel0); _channel0Playing = 255; _channel0 = 0; } @@ -237,7 +247,6 @@ void DreamWebEngine::soundHandler() { _channel1Playing = 255; _channel1 = 0; } - } void DreamWebEngine::loadSounds(uint bank, const Common::String &suffix) { diff --git a/engines/kyra/items_lol.cpp b/engines/kyra/items_lol.cpp index ea2acaf64d..409b53f6f0 100644 --- a/engines/kyra/items_lol.cpp +++ b/engines/kyra/items_lol.cpp @@ -441,20 +441,20 @@ bool LoLEngine::launchObject(int objectType, Item item, int startX, int startY, return true; } -void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionObject) { +void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionType) { int cx = x; int cy = y; uint16 block = calcBlockIndex(t->x, t->y); removeAssignedObjectFromBlock(&_levelBlockProperties[block], t->item); removeDrawObjectFromBlock(&_levelBlockProperties[block], t->item); - if (collisionObject == 1) { + if (collisionType == 1) { cx = t->x; cy = t->y; } if (t->objectType == 0 || t->objectType == 1) { - objectFlightProcessHits(t, cx, cy, collisionObject); + objectFlightProcessHits(t, cx, cy, collisionType); t->x = (cx & 0xffc0) | 0x40; t->y = (cy & 0xffc0) | 0x40; t->flyingHeight = 0; @@ -488,27 +488,23 @@ void LoLEngine::updateObjectFlightPosition(FlyingObject *t) { } } -void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int objectOnNextBlock) { - uint16 r = 0; - - if (objectOnNextBlock == 1) { +void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType) { + if (collisionType == 1) { runLevelScriptCustom(calcNewBlockPosition(_itemsInPlay[t->item].block, t->direction >> 1), 0x8000, -1, t->item, 0, 0); - } else if (objectOnNextBlock == 2) { + } else if (collisionType == 2) { if (_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000) { - int o = _levelBlockProperties[_itemsInPlay[t->item].block].assignedObjects; - while (o & 0x8000) { - LoLObject *i = findObject(o); - o = i->nextAssignedObject; - runItemScript(t->attackerId, t->item, 0x8000, o, 0); + uint16 obj = _levelBlockProperties[_itemsInPlay[t->item].block].assignedObjects; + while (obj & 0x8000) { + runItemScript(t->attackerId, t->item, 0x8000, obj, 0); + obj = findObject(obj)->nextAssignedObject; } } else { - r = getNearestMonsterFromPos(x, y); - runItemScript(t->attackerId, t->item, 0x8000, r, 0); + runItemScript(t->attackerId, t->item, 0x8000, getNearestMonsterFromPos(x, y), 0); } - } else if (objectOnNextBlock == 4) { + } else if (collisionType == 4) { _partyAwake = true; if (_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000) { for (int i = 0; i < 4; i++) { @@ -516,8 +512,7 @@ void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int objec runItemScript(t->attackerId, t->item, 0x8000, i, 0); } } else { - r = getNearestPartyMemberFromPos(x, y); - runItemScript(t->attackerId, t->item, 0x8000, r, 0); + runItemScript(t->attackerId, t->item, 0x8000, getNearestPartyMemberFromPos(x, y), 0); } } } @@ -543,9 +538,9 @@ void LoLEngine::updateFlyingObject(FlyingObject *t) { middle of a block (or making the monsters align to the middle before casting them) wouldn't help here (and wouldn't be faithful to the original either). */ - int objectOnNextBlock = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000 ? 256 :*/ 63, t->flags, t->wallFlags); - if (objectOnNextBlock) { - endObjectFlight(t, x, y, objectOnNextBlock); + int collisionType = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].itemPropertyIndex].flags & 0x4000 ? 256 :*/ 63, t->flags, t->wallFlags); + if (collisionType) { + endObjectFlight(t, x, y, collisionType); } else { if (--t->distance) { processObjectFlight(t, x, y); @@ -567,16 +562,16 @@ void LoLEngine::assignItemToBlock(uint16 *assignedBlockObjects, int id) { *assignedBlockObjects = id; } -int LoLEngine::checkDrawObjectSpace(int itemX, int itemY, int partyX, int partyY) { - int a = itemX - partyX; - if (a < 0) - a = -a; +int LoLEngine::checkDrawObjectSpace(int x1, int y1, int x2, int y2) { + int dx = x1 - x2; + if (dx < 0) + dx = -dx; - int b = itemY - partyY; - if (b < 0) - b = -b; + int dy = y1 - y2; + if (dy < 0) + dy = -dy; - return a + b; + return dx + dy; } int LoLEngine::checkSceneForItems(uint16 *blockDrawObjects, int color) { diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp index 38e9d33259..d3028c5e2d 100644 --- a/engines/kyra/lol.cpp +++ b/engines/kyra/lol.cpp @@ -1436,7 +1436,7 @@ void LoLEngine::increaseExperience(int charNum, int skill, uint32 points) { bool loop = true; while (loop) { - if (_characters[charNum].experiencePts[skill] <= _expRequirements[_characters[charNum].skillLevels[skill]]) + if (_characters[charNum].experiencePts[skill] < _expRequirements[_characters[charNum].skillLevels[skill]]) break; _characters[charNum].skillLevels[skill]++; @@ -2894,11 +2894,11 @@ int LoLEngine::processMagicVaelansCube() { uint8 s = _levelBlockProperties[bl].walls[_currentDirection ^ 2]; uint8 flg = _wllWallFlags[s]; - int v = (s == 47 && (_currentLevel == 17 || _currentLevel == 24)) ? 1 : 0; - if ((_wllVmpMap[s] == 1 || _wllVmpMap[s] == 2) && (flg & 1) && (_currentLevel == 22)) { + int res = (s == 47 && (_currentLevel == 17 || _currentLevel == 24)) ? 1 : 0; + if ((_wllVmpMap[s] == 1 || _wllVmpMap[s] == 2) && (!(flg & 1)) && (_currentLevel != 22)) { memset(_levelBlockProperties[bl].walls, 0, 4); gui_drawScene(0); - v = 1; + res = 1; } uint16 o = _levelBlockProperties[bl].assignedObjects; @@ -2906,7 +2906,7 @@ int LoLEngine::processMagicVaelansCube() { LoLMonster *m = &_monsters[o & 0x7fff]; if (m->properties->flags & 0x1000) { inflictDamage(o, 100, 0xffff, 0, 0x80); - v = 1; + res = 1; } o = m->nextAssignedObject; } @@ -2922,7 +2922,7 @@ int LoLEngine::processMagicVaelansCube() { delete[] tmpPal1; delete[] tmpPal2; - return v; + return res; } int LoLEngine::processMagicGuardian(int charNum) { diff --git a/engines/kyra/lol.h b/engines/kyra/lol.h index dbd461267f..dcd13804b3 100644 --- a/engines/kyra/lol.h +++ b/engines/kyra/lol.h @@ -1047,14 +1047,14 @@ private: void setItemPosition(Item item, uint16 x, uint16 y, int flyingHeight, int moveable); void removeLevelItem(Item item, int block); bool launchObject(int objectType, Item item, int startX, int startY, int flyingHeight, int direction, int, int attackerId, int c); - void endObjectFlight(FlyingObject *t, int x, int y, int collisionObject); + void endObjectFlight(FlyingObject *t, int x, int y, int collisionType); void processObjectFlight(FlyingObject *t, int x, int y); void updateObjectFlightPosition(FlyingObject *t); - void objectFlightProcessHits(FlyingObject *t, int x, int y, int objectOnNextBlock); + void objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType); void updateFlyingObject(FlyingObject *t); void assignItemToBlock(uint16 *assignedBlockObjects, int id); - int checkDrawObjectSpace(int itemX, int itemY, int partyX, int partyY); + int checkDrawObjectSpace(int x1, int y1, int x2, int y2); int checkSceneForItems(uint16 *blockDrawObjects, int color); uint8 _moneyColumnHeight[5]; @@ -1095,7 +1095,7 @@ private: void monsterDropItems(LoLMonster *monster); void giveItemToMonster(LoLMonster *monster, Item item); int checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 objectWidth, uint16 testFlag, uint16 wallFlag); - int checkBlockForWallsAndSufficientSpace(int block, int x, int y, int objectWidth, int testFlag, int wallFlag); + int testBlockPassability(int block, int x, int y, int objectWidth, int testFlag, int wallFlag); int calcMonsterSkillLevel(int id, int a); int checkBlockOccupiedByParty(int x, int y, int testFlag); const uint16 *getCharacterOrMonsterStats(int id); @@ -1122,7 +1122,7 @@ private: int checkForPossibleDistanceAttack(uint16 monsterBlock, int direction, int distance, uint16 curBlock); int walkMonsterCheckDest(int x, int y, LoLMonster *monster, int unk); void getNextStepCoords(int16 monsterX, int16 monsterY, int &newX, int &newY, uint16 direction); - void rearrangeAttackingMonster(LoLMonster *monster); + void alignMonsterToParty(LoLMonster *monster); void moveStrayingMonster(LoLMonster *monster); void killMonster(LoLMonster *monster); diff --git a/engines/kyra/script_lol.cpp b/engines/kyra/script_lol.cpp index c5d1d49030..9c0fe21ad4 100644 --- a/engines/kyra/script_lol.cpp +++ b/engines/kyra/script_lol.cpp @@ -958,10 +958,9 @@ int LoLEngine::olol_loadMonsterProperties(EMCState *script) { l->hitPoints = stackPos(26); l->speedTotalWaitTicks = 1; l->flags = stackPos(27); - l->unk5 = stackPos(28); - // FIXME??? + // This is what the original does here (setting the value first to stackPos(28) and then to stackPos(29): + //l->unk5 = stackPos(28); l->unk5 = stackPos(29); - // l->numDistAttacks = stackPos(30); l->numDistWeapons = stackPos(31); diff --git a/engines/kyra/sprites_lol.cpp b/engines/kyra/sprites_lol.cpp index a07abd4580..f4bae113c5 100644 --- a/engines/kyra/sprites_lol.cpp +++ b/engines/kyra/sprites_lol.cpp @@ -355,7 +355,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object int yOffs = 0; int flag = 0; - int r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x, y), x, y, objectWidth, testFlag, wallFlag); + int r = testBlockPassability(calcBlockIndex(x, y), x, y, objectWidth, testFlag, wallFlag); if (r) return r; @@ -369,7 +369,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object _objectLastDirection = 2; x2 = x + objectWidth; - r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x2, y), x, y, objectWidth, testFlag, wallFlag); + r = testBlockPassability(calcBlockIndex(x2, y), x, y, objectWidth, testFlag, wallFlag); if (r) return r; @@ -385,7 +385,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object _objectLastDirection = 6; x2 = x - objectWidth; - r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x2, y), x, y, objectWidth, testFlag, wallFlag); + r = testBlockPassability(calcBlockIndex(x2, y), x, y, objectWidth, testFlag, wallFlag); if (r) return r; @@ -403,7 +403,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object _objectLastDirection = 4; y2 = y + objectWidth; - r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x, y2), x, y, objectWidth, testFlag, wallFlag); + r = testBlockPassability(calcBlockIndex(x, y2), x, y, objectWidth, testFlag, wallFlag); if (r) return r; @@ -420,7 +420,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object _objectLastDirection = 0; y2 = y - objectWidth; - r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x, y2), x, y, objectWidth, testFlag, wallFlag); + r = testBlockPassability(calcBlockIndex(x, y2), x, y, objectWidth, testFlag, wallFlag); if (r) return r; @@ -436,7 +436,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object if (!flag) return 0; - r = checkBlockForWallsAndSufficientSpace(calcBlockIndex(x2, y2), x, y, objectWidth, testFlag, wallFlag); + r = testBlockPassability(calcBlockIndex(x2, y2), x, y, objectWidth, testFlag, wallFlag); if (r) return r; @@ -447,7 +447,7 @@ int LoLEngine::checkBlockBeforeObjectPlacement(uint16 x, uint16 y, uint16 object return 0; } -int LoLEngine::checkBlockForWallsAndSufficientSpace(int block, int x, int y, int objectWidth, int testFlag, int wallFlag) { +int LoLEngine::testBlockPassability(int block, int x, int y, int objectWidth, int testFlag, int wallFlag) { if (block == _currentBlock) testFlag &= 0xfffe; @@ -461,9 +461,9 @@ int LoLEngine::checkBlockForWallsAndSufficientSpace(int block, int x, int y, int if (!(testFlag & 2)) return 0; - uint16 b = _levelBlockProperties[block].assignedObjects; - while (b & 0x8000) { - LoLMonster *monster = &_monsters[b & 0x7fff]; + uint16 obj = _levelBlockProperties[block].assignedObjects; + while (obj & 0x8000) { + LoLMonster *monster = &_monsters[obj & 0x7fff]; if (monster->mode < 13) { int r = checkDrawObjectSpace(x, y, monster->x, monster->y); @@ -471,7 +471,7 @@ int LoLEngine::checkBlockForWallsAndSufficientSpace(int block, int x, int y, int return 2; } - b = findObject(b)->nextAssignedObject; + obj = findObject(obj)->nextAssignedObject; } return 0; @@ -1105,7 +1105,7 @@ void LoLEngine::updateMonster(LoLMonster *monster) { if ((monster->fightCurTick <= 0) || (checkDrawObjectSpace(_partyPosX, _partyPosY, monster->x, monster->y) > 256) || (monster->flags & 8)) setMonsterMode(monster, 7); else - rearrangeAttackingMonster(monster); + alignMonsterToParty(monster); break; case 6: @@ -1428,26 +1428,26 @@ int LoLEngine::walkMonsterCheckDest(int x, int y, LoLMonster *monster, int unk) uint8 m = monster->mode; monster->mode = 15; - int res = checkBlockBeforeObjectPlacement(x, y, monster->properties->maxWidth, 7, monster->properties->flags & 0x1000 ? 32 : unk); + int objType = checkBlockBeforeObjectPlacement(x, y, monster->properties->maxWidth, 7, monster->properties->flags & 0x1000 ? 32 : unk); monster->mode = m; - return res; + return objType; } void LoLEngine::getNextStepCoords(int16 srcX, int16 srcY, int &newX, int &newY, uint16 direction) { - static const int8 shiftTableX[] = { 0, 32, 32, 32, 0, -32, -32, -32 }; - static const int8 shiftTableY[] = { -32, -32, 0, 32, 32, 32, 0, -32 }; + static const int8 stepAdjustX[] = { 0, 32, 32, 32, 0, -32, -32, -32 }; + static const int8 stepAdjustY[] = { -32, -32, 0, 32, 32, 32, 0, -32 }; - newX = (srcX + shiftTableX[direction]) & 0x1fff; - newY = (srcY + shiftTableY[direction]) & 0x1fff; + newX = (srcX + stepAdjustX[direction]) & 0x1fff; + newY = (srcY + stepAdjustY[direction]) & 0x1fff; } -void LoLEngine::rearrangeAttackingMonster(LoLMonster *monster) { - int t = (monster->direction >> 1); +void LoLEngine::alignMonsterToParty(LoLMonster *monster) { + uint8 mdir = monster->direction >> 1; uint16 mx = monster->x; uint16 my = monster->y; - uint16 *c = (t & 1) ? &my : &mx; - bool centered = (*c & 0x7f) == 0; + uint16 *pos = (mdir & 1) ? &my : &mx; + bool centered = (*pos & 0x7f) == 0; bool posFlag = true; if (monster->properties->maxWidth <= 63) { @@ -1464,11 +1464,13 @@ void LoLEngine::rearrangeAttackingMonster(LoLMonster *monster) { r = true; } else { for (int i = 0; i < 3; i++) { - t = (t + 1) & 3; - id = _levelBlockProperties[calcNewBlockPosition(monster->block, t)].assignedObjects; + mdir = (mdir + 1) & 3; + id = _levelBlockProperties[calcNewBlockPosition(monster->block, mdir)].assignedObjects; id = (id & 0x8000) ? (id & 0x7fff) : 0xffff; - if (id != 0xffff) + if (id != 0xffff) { r = true; + break; + } } } } @@ -1484,15 +1486,15 @@ void LoLEngine::rearrangeAttackingMonster(LoLMonster *monster) { return; if (posFlag) { - if (*c & 0x80) - *c -= 32; + if (*pos & 0x80) + *pos -= 32; else - *c += 32; + *pos += 32; } else { - if (*c & 0x80) - *c += 32; + if (*pos & 0x80) + *pos += 32; else - *c -= 32; + *pos -= 32; } if (walkMonsterCheckDest(mx, my, monster, 4)) @@ -1502,8 +1504,10 @@ void LoLEngine::rearrangeAttackingMonster(LoLMonster *monster) { int fy = _partyPosY; calcSpriteRelPosition(mx, my, fx, fy, monster->direction >> 1); - t = (fx < 0) ? -fx : fx; - if (fy > 160 || t > 80) + if (fx < 0) + fx = -fx; + + if (fy > 160 || fx > 80) return; placeMonster(monster, mx, my); diff --git a/engines/mohawk/cursors.cpp b/engines/mohawk/cursors.cpp index 8c72c9875e..3cf5ac740e 100644 --- a/engines/mohawk/cursors.cpp +++ b/engines/mohawk/cursors.cpp @@ -157,7 +157,7 @@ void NECursorManager::setCursor(uint16 id) { Graphics::WinCursorGroup *cursorGroup = Graphics::WinCursorGroup::createCursorGroup(*_exe, id); if (cursorGroup) { - Graphics::WinCursor *cursor = cursorGroup->cursors[0].cursor; + Graphics::Cursor *cursor = cursorGroup->cursors[0].cursor; CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(), cursor->getHotspotY(), cursor->getKeyColor()); CursorMan.replaceCursorPalette(cursor->getPalette(), 0, 256); return; @@ -257,7 +257,7 @@ void PECursorManager::setCursor(uint16 id) { Graphics::WinCursorGroup *cursorGroup = Graphics::WinCursorGroup::createCursorGroup(*_exe, id); if (cursorGroup) { - Graphics::WinCursor *cursor = cursorGroup->cursors[0].cursor; + Graphics::Cursor *cursor = cursorGroup->cursors[0].cursor; CursorMan.replaceCursor(cursor->getSurface(), cursor->getWidth(), cursor->getHeight(), cursor->getHotspotX(), cursor->getHotspotY(), cursor->getKeyColor()); CursorMan.replaceCursorPalette(cursor->getPalette(), 0, 256); delete cursorGroup; diff --git a/engines/mohawk/myst_stacks/dni.cpp b/engines/mohawk/myst_stacks/dni.cpp index 2ced265f02..cae165ccf0 100644 --- a/engines/mohawk/myst_stacks/dni.cpp +++ b/engines/mohawk/myst_stacks/dni.cpp @@ -103,7 +103,7 @@ void Dni::o_handPage(uint16 op, uint16 var, uint16 argc, uint16 *argv) { VideoHandle atrus = _vm->_video->findVideoHandle(_video); // Good ending and Atrus asked to give page - if (_globals.ending == 1 && _vm->_video->getElapsedTime(atrus) > (uint)Audio::Timestamp(0, 6801, 600).msecs()) { + if (_globals.ending == 1 && _vm->_video->getTime(atrus) > (uint)Audio::Timestamp(0, 6801, 600).msecs()) { _globals.ending = 2; _globals.heldPage = 0; _vm->setMainCursor(kDefaultMystCursor); diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp index 95a8313536..07b1b59929 100644 --- a/engines/mohawk/riven.cpp +++ b/engines/mohawk/riven.cpp @@ -979,7 +979,7 @@ void MohawkEngine_Riven::doVideoTimer(VideoHandle handle, bool force) { return; // Run the opcode if we can at this point - if (force || _video->getElapsedTime(handle) >= _scriptMan->getStoredMovieOpcodeTime()) + if (force || _video->getTime(handle) >= _scriptMan->getStoredMovieOpcodeTime()) _scriptMan->runStoredMovieOpcode(); } diff --git a/engines/mohawk/riven_external.cpp b/engines/mohawk/riven_external.cpp index 8dfc74ebf0..337a57e3e1 100644 --- a/engines/mohawk/riven_external.cpp +++ b/engines/mohawk/riven_external.cpp @@ -2059,7 +2059,7 @@ void RivenExternal::xbookclick(uint16 argc, uint16 *argv) { debug(0, "\tHotspot = %d -> %d", argv[3], hotspotMap[argv[3] - 1]); // Just let the video play while we wait until Gehn opens the trap book for us - while (_vm->_video->getElapsedTime(video) < startTime && !_vm->shouldQuit()) { + while (_vm->_video->getTime(video) < startTime && !_vm->shouldQuit()) { if (_vm->_video->updateMovies()) _vm->_system->updateScreen(); @@ -2084,7 +2084,7 @@ void RivenExternal::xbookclick(uint16 argc, uint16 *argv) { // OK, Gehn has opened the trap book and has asked us to go in. Let's watch // and see what the player will do... - while (_vm->_video->getElapsedTime(video) < endTime && !_vm->shouldQuit()) { + while (_vm->_video->getTime(video) < endTime && !_vm->shouldQuit()) { bool updateScreen = _vm->_video->updateMovies(); Common::Event event; diff --git a/engines/mohawk/video.cpp b/engines/mohawk/video.cpp index 80fa4bf9a0..83fca9ac35 100644 --- a/engines/mohawk/video.cpp +++ b/engines/mohawk/video.cpp @@ -49,7 +49,7 @@ void VideoEntry::clear() { } bool VideoEntry::endOfVideo() { - return !video || video->endOfVideo() || video->getElapsedTime() >= (uint)end.msecs(); + return !video || video->endOfVideo() || video->getTime() >= (uint)end.msecs(); } VideoManager::VideoManager(MohawkEngine* vm) : _vm(vm) { @@ -481,9 +481,9 @@ uint32 VideoManager::getFrameCount(VideoHandle handle) { return _videoStreams[handle]->getFrameCount(); } -uint32 VideoManager::getElapsedTime(VideoHandle handle) { +uint32 VideoManager::getTime(VideoHandle handle) { assert(handle != NULL_VID_HANDLE); - return _videoStreams[handle]->getElapsedTime(); + return _videoStreams[handle]->getTime(); } uint32 VideoManager::getDuration(VideoHandle handle) { diff --git a/engines/mohawk/video.h b/engines/mohawk/video.h index 34c287497f..8736782d7a 100644 --- a/engines/mohawk/video.h +++ b/engines/mohawk/video.h @@ -100,7 +100,7 @@ public: VideoHandle findVideoHandle(const Common::String &filename); int32 getCurFrame(VideoHandle handle); uint32 getFrameCount(VideoHandle handle); - uint32 getElapsedTime(VideoHandle handle); + uint32 getTime(VideoHandle handle); uint32 getDuration(VideoHandle videoHandle); bool endOfVideo(VideoHandle handle); void setVideoBounds(VideoHandle handle, Audio::Timestamp start, Audio::Timestamp end); diff --git a/engines/pegasus/movie.cpp b/engines/pegasus/movie.cpp index 9a13864cab..f4aa9eecee 100644 --- a/engines/pegasus/movie.cpp +++ b/engines/pegasus/movie.cpp @@ -198,7 +198,7 @@ void Movie::updateTime() { uint32 startTime = _startTime * getScale() / _startScale; uint32 stopTime = _stopTime * getScale() / _stopScale; - uint32 actualTime = CLIP<int>(_video->getElapsedTime() * getScale() / 1000, startTime, stopTime); + uint32 actualTime = CLIP<int>(_video->getTime() * getScale() / 1000, startTime, stopTime); _time = Common::Rational(actualTime, getScale()); } } diff --git a/engines/pegasus/pegasus.cpp b/engines/pegasus/pegasus.cpp index 701c4161bb..1665b474ee 100644 --- a/engines/pegasus/pegasus.cpp +++ b/engines/pegasus/pegasus.cpp @@ -2093,7 +2093,7 @@ void PegasusEngine::doSubChase() { if (!video->loadFile("Images/Norad Alpha/Sub Chase Movie")) error("Failed to load sub chase"); - while (!shouldQuit() && !video->endOfVideo() && video->getElapsedTime() < endTime) { + while (!shouldQuit() && !video->endOfVideo() && video->getTime() < endTime) { if (video->needsUpdate()) { const Graphics::Surface *frame = video->decodeNextFrame(); diff --git a/engines/saga/introproc_ite.cpp b/engines/saga/introproc_ite.cpp index 9248f2b530..484ebe1779 100644 --- a/engines/saga/introproc_ite.cpp +++ b/engines/saga/introproc_ite.cpp @@ -126,21 +126,25 @@ EventColumns *Scene::ITEQueueDialogue(EventColumns *eventColumns, int n_dialogue textEntry.text = dialogue[i].i_str; entry = _vm->_scene->_textList.addEntry(textEntry); - // Display text - event.type = kEvTOneshot; - event.code = kTextEvent; - event.op = kEventDisplay; - event.data = entry; - event.time = (i == 0) ? 0 : VOICE_PAD; - eventColumns = _vm->_events->chain(eventColumns, event); + if (_vm->_subtitlesEnabled) { + // Display text + event.type = kEvTOneshot; + event.code = kTextEvent; + event.op = kEventDisplay; + event.data = entry; + event.time = (i == 0) ? 0 : VOICE_PAD; + eventColumns = _vm->_events->chain(eventColumns, event); + } - // Play voice - event.type = kEvTOneshot; - event.code = kVoiceEvent; - event.op = kEventPlay; - event.param = dialogue[i].i_voice_rn; - event.time = 0; - _vm->_events->chain(eventColumns, event); + if (_vm->_voicesEnabled) { + // Play voice + event.type = kEvTOneshot; + event.code = kVoiceEvent; + event.op = kEventPlay; + event.param = dialogue[i].i_voice_rn; + event.time = 0; + _vm->_events->chain(eventColumns, event); + } voice_len = _vm->_sndRes->getVoiceLength(dialogue[i].i_voice_rn); if (voice_len < 0) { diff --git a/engines/sci/console.cpp b/engines/sci/console.cpp index 9607a8e66d..5b5301b468 100644 --- a/engines/sci/console.cpp +++ b/engines/sci/console.cpp @@ -53,6 +53,7 @@ #include "video/avi_decoder.h" #include "sci/video/seq_decoder.h" #ifdef ENABLE_SCI32 +#include "sci/graphics/frameout.h" #include "video/coktel_decoder.h" #include "sci/video/robot_decoder.h" #endif @@ -131,6 +132,10 @@ Console::Console(SciEngine *engine) : GUI::Debugger(), DCmd_Register("al", WRAP_METHOD(Console, cmdAnimateList)); // alias DCmd_Register("window_list", WRAP_METHOD(Console, cmdWindowList)); DCmd_Register("wl", WRAP_METHOD(Console, cmdWindowList)); // alias + DCmd_Register("plane_list", WRAP_METHOD(Console, cmdPlaneList)); + DCmd_Register("pl", WRAP_METHOD(Console, cmdPlaneList)); // alias + DCmd_Register("plane_items", WRAP_METHOD(Console, cmdPlaneItemList)); + DCmd_Register("pi", WRAP_METHOD(Console, cmdPlaneItemList)); // alias DCmd_Register("saved_bits", WRAP_METHOD(Console, cmdSavedBits)); DCmd_Register("show_saved_bits", WRAP_METHOD(Console, cmdShowSavedBits)); // Segments @@ -365,7 +370,9 @@ bool Console::cmdHelp(int argc, const char **argv) { DebugPrintf(" pic_visualize - Enables visualization of the drawing process of EGA pictures\n"); DebugPrintf(" undither - Enable/disable undithering\n"); DebugPrintf(" play_video - Plays a SEQ, AVI, VMD, RBT or DUK video\n"); - DebugPrintf(" animate_object_list / al - Shows the current list of objects in kAnimate's draw list\n"); + DebugPrintf(" animate_list / al - Shows the current list of objects in kAnimate's draw list (SCI0 - SCI1.1)\n"); + DebugPrintf(" window_list / wl - Shows a list of all the windows (ports) in the draw list (SCI0 - SCI1.1)\n"); + DebugPrintf(" plane_list / pl - Shows a list of all the planes in the draw list (SCI2+)\n"); DebugPrintf(" saved_bits - List saved bits on the hunk\n"); DebugPrintf(" show_saved_bits - Display saved bits\n"); DebugPrintf("\n"); @@ -1589,6 +1596,8 @@ bool Console::cmdAnimateList(int argc, const char **argv) { if (_engine->_gfxAnimate) { DebugPrintf("Animate list:\n"); _engine->_gfxAnimate->printAnimateList(this); + } else { + DebugPrintf("This SCI version does not have an animate list\n"); } return true; } @@ -1597,9 +1606,52 @@ bool Console::cmdWindowList(int argc, const char **argv) { if (_engine->_gfxPorts) { DebugPrintf("Window list:\n"); _engine->_gfxPorts->printWindowList(this); + } else { + DebugPrintf("This SCI version does not have a list of ports\n"); } return true; +} +bool Console::cmdPlaneList(int argc, const char **argv) { +#ifdef ENABLE_SCI32 + if (_engine->_gfxFrameout) { + DebugPrintf("Plane list:\n"); + _engine->_gfxFrameout->printPlaneList(this); + } else { + DebugPrintf("This SCI version does not have a list of planes\n"); + } +#else + DebugPrintf("SCI32 isn't included in this compiled executable\n"); +#endif + return true; +} + +bool Console::cmdPlaneItemList(int argc, const char **argv) { + if (argc != 2) { + DebugPrintf("Shows the list of items for a plane\n"); + DebugPrintf("Usage: %s <plane address>\n", argv[0]); + return true; + } + + reg_t planeObject = NULL_REG; + + if (parse_reg_t(_engine->_gamestate, argv[1], &planeObject, false)) { + DebugPrintf("Invalid address passed.\n"); + DebugPrintf("Check the \"addresses\" command on how to use addresses\n"); + return true; + } + +#ifdef ENABLE_SCI32 + if (_engine->_gfxFrameout) { + DebugPrintf("Plane item list:\n"); + _engine->_gfxFrameout->printPlaneItemList(this, planeObject); + } else { + DebugPrintf("This SCI version does not have a list of plane items\n"); + } +#else + DebugPrintf("SCI32 isn't included in this compiled executable\n"); +#endif + return true; } bool Console::cmdSavedBits(int argc, const char **argv) { diff --git a/engines/sci/console.h b/engines/sci/console.h index d943923ba1..be17fdb728 100644 --- a/engines/sci/console.h +++ b/engines/sci/console.h @@ -94,6 +94,8 @@ private: bool cmdPlayVideo(int argc, const char **argv); bool cmdAnimateList(int argc, const char **argv); bool cmdWindowList(int argc, const char **argv); + bool cmdPlaneList(int argc, const char **argv); + bool cmdPlaneItemList(int argc, const char **argv); bool cmdSavedBits(int argc, const char **argv); bool cmdShowSavedBits(int argc, const char **argv); // Segments diff --git a/engines/sci/engine/kernel.h b/engines/sci/engine/kernel.h index e549c1f8ae..42651ec4a5 100644 --- a/engines/sci/engine/kernel.h +++ b/engines/sci/engine/kernel.h @@ -458,6 +458,8 @@ reg_t kListAllTrue(EngineState *s, int argc, reg_t *argv); reg_t kInPolygon(EngineState *s, int argc, reg_t *argv); reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv); reg_t kEditText(EngineState *s, int argc, reg_t *argv); +reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv); +reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv); // SCI2.1 Kernel Functions reg_t kText(EngineState *s, int argc, reg_t *argv); diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h index 622511c906..1fa12b01fd 100644 --- a/engines/sci/engine/kernel_tables.h +++ b/engines/sci/engine/kernel_tables.h @@ -500,29 +500,26 @@ static SciKernelMapEntry s_kernelMap[] = { { MAP_CALL(UpdateScreenItem), SIG_EVERYWHERE, "o", NULL, NULL }, { MAP_CALL(ObjectIntersect), SIG_EVERYWHERE, "oo", NULL, NULL }, { MAP_CALL(EditText), SIG_EVERYWHERE, "o", NULL, NULL }, + { MAP_CALL(MakeSaveCatName), SIG_EVERYWHERE, "rr", NULL, NULL }, + { MAP_CALL(MakeSaveFileName), SIG_EVERYWHERE, "rri", NULL, NULL }, // SCI2 unmapped functions - TODO! // SetScroll - called by script 64909, Styler::doit() // PalCycle - called by Game::newRoom. Related to RemapColors. - // VibrateMouse - used in QFG4 // SCI2 Empty functions // Debug function used to track resources { MAP_EMPTY(ResourceTrack), SIG_EVERYWHERE, "(.*)", NULL, NULL }, - - // SCI2 functions that are used in the original save/load menus. Marked as dummy, so - // that the engine errors out on purpose. TODO: Implement once the original save/load - // menus are implemented. - - // Creates the name of the save catalogue/directory to save into. - // TODO: Implement once the original save/load menus are implemented. - { MAP_DUMMY(MakeSaveCatName), SIG_EVERYWHERE, "(.*)", NULL, NULL }, - - // Creates the name of the save file to save into - // TODO: Implement once the original save/load menus are implemented. - { MAP_DUMMY(MakeSaveFileName), SIG_EVERYWHERE, "(.*)", NULL, NULL }, + // Future TODO: This call is used in the floppy version of QFG4 to add + // vibration to exotic mice with force feedback, such as the Logitech + // Cyberman and Wingman mice. Since this is only used for very exotic + // hardware and we have no direct and cross-platform way of communicating + // with them via SDL, plus we would probably need to make changes to common + // code, this call is mapped to an empty function for now as it's a rare + // feature not worth the effort. + { MAP_EMPTY(VibrateMouse), SIG_EVERYWHERE, "(.*)", NULL, NULL }, // Unused / debug SCI2 unused functions, always mapped to kDummy diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp index 312497720a..af438bdaff 100644 --- a/engines/sci/engine/kfile.cpp +++ b/engines/sci/engine/kfile.cpp @@ -331,7 +331,7 @@ reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) { s->_segMan->strcpy(argv[1], "__throwaway"); debug(3, "K_DEVICE_INFO_GET_SAVEFILE_NAME(%s,%d) -> %s", game_prefix.c_str(), virtualId, "__throwaway"); if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END)) - error("kDeviceInfo(deleteSave): invalid savegame-id specified"); + error("kDeviceInfo(deleteSave): invalid savegame ID specified"); uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; Common::Array<SavegameDesc> saves; listSavegames(saves); @@ -526,7 +526,7 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) { char *saveNamePtr = saveNames; for (uint i = 0; i < totalSaves; i++) { - *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame-id ffs. see above + *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID ffs. see above strcpy(saveNamePtr, saves[i].name); saveNamePtr += SCI_MAX_SAVENAME_LENGTH; } @@ -863,6 +863,10 @@ reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) { int savedir_nr = saves[slotNum].id; name = g_sci->getSavegameName(savedir_nr); result = saveFileMan->removeSavefile(name); + } else if (getSciVersion() >= SCI_VERSION_2) { + // We don't need to wrap the filename in SCI32 games, as it's already + // constructed here + result = saveFileMan->removeSavefile(name); } else { const Common::String wrappedName = g_sci->wrapFilename(name); result = saveFileMan->removeSavefile(wrappedName); @@ -1168,6 +1172,35 @@ reg_t kCD(EngineState *s, int argc, reg_t *argv) { return NULL_REG; } +reg_t kMakeSaveCatName(EngineState *s, int argc, reg_t *argv) { + // Normally, this creates the name of the save catalogue/directory to save into. + // First parameter is the string to save the result into. Second is a string + // with game parameters. We don't have a use for this at all, as we have our own + // savegame directory management, thus we always return an empty string. + return argv[0]; +} + +reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv) { + // Creates a savegame name from a slot number. Used when deleting saved games. + // Param 0: the output buffer (same as in kMakeSaveCatName) + // Param 1: a string with game parameters, ignored + // Param 2: the selected slot + + SciString *resultString = s->_segMan->lookupString(argv[0]); + uint16 virtualId = argv[2].toUint16(); + if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END)) + error("kMakeSaveFileName: invalid savegame ID specified"); + uint saveSlot = virtualId - SAVEGAMEID_OFFICIALRANGE_START; + + Common::Array<SavegameDesc> saves; + listSavegames(saves); + + Common::String filename = g_sci->getSavegameName(saveSlot); + resultString->fromString(filename); + + return argv[0]; +} + reg_t kSave(EngineState *s, int argc, reg_t *argv) { switch (argv[0].toUint16()) { case 0: @@ -1181,12 +1214,9 @@ reg_t kSave(EngineState *s, int argc, reg_t *argv) { case 5: return kGetSaveFiles(s, argc - 1, argv + 1); case 6: - // This is used in Shivers to delete saved games, however it - // always passes the same file name (SHIVER), so it doesn't - // actually delete anything... - // TODO: Check why this happens - // argv[1] is a string (most likely the save game directory) - return kFileIOUnlink(s, argc - 2, argv + 2); + return kMakeSaveCatName(s, argc - 1, argv + 1); + case 7: + return kMakeSaveFileName(s, argc - 1, argv + 1); case 8: // TODO // This is a timer callback, with 1 parameter: the timer object diff --git a/engines/sci/engine/kgraphics.cpp b/engines/sci/engine/kgraphics.cpp index caae562d67..8bf7be4ca3 100644 --- a/engines/sci/engine/kgraphics.cpp +++ b/engines/sci/engine/kgraphics.cpp @@ -25,12 +25,10 @@ #include "engines/util.h" #include "graphics/cursorman.h" #include "graphics/surface.h" -#include "graphics/palette.h" // temporary, for the fadeIn()/fadeOut() functions below #include "gui/message.h" #include "sci/sci.h" -#include "sci/debug.h" // for g_debug_sleeptime_factor #include "sci/event.h" #include "sci/resource.h" #include "sci/engine/features.h" @@ -50,10 +48,7 @@ #include "sci/graphics/text16.h" #include "sci/graphics/view.h" #ifdef ENABLE_SCI32 -#include "sci/graphics/controls32.h" -#include "sci/graphics/font.h" // TODO: remove once kBitmap is moved in a separate class #include "sci/graphics/text32.h" -#include "sci/graphics/frameout.h" #endif namespace Sci { @@ -1275,622 +1270,4 @@ reg_t kRemapColors(EngineState *s, int argc, reg_t *argv) { return s->r_acc; } -#ifdef ENABLE_SCI32 - -reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv) { - // Returns 0 if the screen width or height is less than 640 or 400, - // respectively. - if (g_system->getWidth() < 640 || g_system->getHeight() < 400) - return make_reg(0, 0); - - return make_reg(0, 1); -} - -// SCI32 variant, can't work like sci16 variants -reg_t kCantBeHere32(EngineState *s, int argc, reg_t *argv) { - // TODO -// reg_t curObject = argv[0]; -// reg_t listReference = (argc > 1) ? argv[1] : NULL_REG; - - return NULL_REG; -} - -reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv) { - if (g_sci->_gfxFrameout->findScreenItem(argv[0]) == NULL) - g_sci->_gfxFrameout->kernelAddScreenItem(argv[0]); - else - g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]); - return s->r_acc; -} - -reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv) { - g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]); - return s->r_acc; -} - -reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv) { - g_sci->_gfxFrameout->kernelDeleteScreenItem(argv[0]); - return s->r_acc; -} - -reg_t kAddPlane(EngineState *s, int argc, reg_t *argv) { - g_sci->_gfxFrameout->kernelAddPlane(argv[0]); - return s->r_acc; -} - -reg_t kDeletePlane(EngineState *s, int argc, reg_t *argv) { - g_sci->_gfxFrameout->kernelDeletePlane(argv[0]); - return s->r_acc; -} - -reg_t kUpdatePlane(EngineState *s, int argc, reg_t *argv) { - g_sci->_gfxFrameout->kernelUpdatePlane(argv[0]); - return s->r_acc; -} - -reg_t kAddPicAt(EngineState *s, int argc, reg_t *argv) { - reg_t planeObj = argv[0]; - GuiResourceId pictureId = argv[1].toUint16(); - int16 pictureX = argv[2].toSint16(); - int16 pictureY = argv[3].toSint16(); - - g_sci->_gfxFrameout->kernelAddPicAt(planeObj, pictureId, pictureX, pictureY); - return s->r_acc; -} - -reg_t kGetHighPlanePri(EngineState *s, int argc, reg_t *argv) { - return make_reg(0, g_sci->_gfxFrameout->kernelGetHighPlanePri()); -} - -reg_t kFrameOut(EngineState *s, int argc, reg_t *argv) { - g_sci->_gfxFrameout->kernelFrameout(); - return NULL_REG; -} - -reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv) { - Common::Rect objRect1 = g_sci->_gfxCompare->getNSRect(argv[0]); - Common::Rect objRect2 = g_sci->_gfxCompare->getNSRect(argv[1]); - return make_reg(0, objRect1.intersects(objRect2)); -} - -// Tests if the coordinate is on the passed object -reg_t kIsOnMe(EngineState *s, int argc, reg_t *argv) { - uint16 x = argv[0].toUint16(); - uint16 y = argv[1].toUint16(); - reg_t targetObject = argv[2]; - uint16 illegalBits = argv[3].offset; - Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(targetObject, true); - - // we assume that x, y are local coordinates - - bool contained = nsRect.contains(x, y); - if (contained && illegalBits) { - // If illegalbits are set, we check the color of the pixel that got clicked on - // for now, we return false if the pixel is transparent - // although illegalBits may get differently set, don't know yet how this really works out - uint16 viewId = readSelectorValue(s->_segMan, targetObject, SELECTOR(view)); - int16 loopNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(loop)); - int16 celNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(cel)); - if (g_sci->_gfxCompare->kernelIsItSkip(viewId, loopNo, celNo, Common::Point(x - nsRect.left, y - nsRect.top))) - contained = false; - } - return make_reg(0, contained); -} - -reg_t kCreateTextBitmap(EngineState *s, int argc, reg_t *argv) { - switch (argv[0].toUint16()) { - case 0: { - if (argc != 4) { - warning("kCreateTextBitmap(0): expected 4 arguments, got %i", argc); - return NULL_REG; - } - reg_t object = argv[3]; - Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text))); - debugC(kDebugLevelStrings, "kCreateTextBitmap case 0 (%04x:%04x, %04x:%04x, %04x:%04x)", - PRINT_REG(argv[1]), PRINT_REG(argv[2]), PRINT_REG(argv[3])); - debugC(kDebugLevelStrings, "%s", text.c_str()); - uint16 maxWidth = argv[1].toUint16(); // nsRight - nsLeft + 1 - uint16 maxHeight = argv[2].toUint16(); // nsBottom - nsTop + 1 - return g_sci->_gfxText32->createTextBitmap(object, maxWidth, maxHeight); - } - case 1: { - if (argc != 2) { - warning("kCreateTextBitmap(1): expected 2 arguments, got %i", argc); - return NULL_REG; - } - reg_t object = argv[1]; - Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text))); - debugC(kDebugLevelStrings, "kCreateTextBitmap case 1 (%04x:%04x)", PRINT_REG(argv[1])); - debugC(kDebugLevelStrings, "%s", text.c_str()); - return g_sci->_gfxText32->createTextBitmap(object); - } - default: - warning("CreateTextBitmap(%d)", argv[0].toUint16()); - return NULL_REG; - } -} - -reg_t kDisposeTextBitmap(EngineState *s, int argc, reg_t *argv) { - g_sci->_gfxText32->disposeTextBitmap(argv[0]); - return s->r_acc; -} - -reg_t kGetWindowsOption(EngineState *s, int argc, reg_t *argv) { - uint16 windowsOption = argv[0].toUint16(); - switch (windowsOption) { - case 0: - // Title bar on/off in Phantasmagoria, we return 0 (off) - return NULL_REG; - default: - warning("GetWindowsOption: Unknown option %d", windowsOption); - return NULL_REG; - } -} - -reg_t kWinHelp(EngineState *s, int argc, reg_t *argv) { - switch (argv[0].toUint16()) { - case 1: - // Load a help file - // Maybe in the future we can implement this, but for now this message should suffice - showScummVMDialog("Please use an external viewer to open the game's help file: " + s->_segMan->getString(argv[1])); - break; - case 2: - // Looks like some init function - break; - default: - warning("Unknown kWinHelp subop %d", argv[0].toUint16()); - } - - return s->r_acc; -} - -// Taken from the SCI16 GfxTransitions class -static void fadeOut() { - byte oldPalette[3 * 256], workPalette[3 * 256]; - int16 stepNr, colorNr; - // Sierra did not fade in/out color 255 for sci1.1, but they used it in - // several pictures (e.g. qfg3 demo/intro), so the fading looked weird - int16 tillColorNr = getSciVersion() >= SCI_VERSION_1_1 ? 255 : 254; - - g_system->getPaletteManager()->grabPalette(oldPalette, 0, 256); - - for (stepNr = 100; stepNr >= 0; stepNr -= 10) { - for (colorNr = 1; colorNr <= tillColorNr; colorNr++) { - if (g_sci->_gfxPalette->colorIsFromMacClut(colorNr)) { - workPalette[colorNr * 3 + 0] = oldPalette[colorNr * 3]; - workPalette[colorNr * 3 + 1] = oldPalette[colorNr * 3 + 1]; - workPalette[colorNr * 3 + 2] = oldPalette[colorNr * 3 + 2]; - } else { - workPalette[colorNr * 3 + 0] = oldPalette[colorNr * 3] * stepNr / 100; - workPalette[colorNr * 3 + 1] = oldPalette[colorNr * 3 + 1] * stepNr / 100; - workPalette[colorNr * 3 + 2] = oldPalette[colorNr * 3 + 2] * stepNr / 100; - } - } - g_system->getPaletteManager()->setPalette(workPalette + 3, 1, tillColorNr); - g_sci->getEngineState()->wait(2); - } -} - -// Taken from the SCI16 GfxTransitions class -static void fadeIn() { - int16 stepNr; - // Sierra did not fade in/out color 255 for sci1.1, but they used it in - // several pictures (e.g. qfg3 demo/intro), so the fading looked weird - int16 tillColorNr = getSciVersion() >= SCI_VERSION_1_1 ? 255 : 254; - - for (stepNr = 0; stepNr <= 100; stepNr += 10) { - g_sci->_gfxPalette->kernelSetIntensity(1, tillColorNr + 1, stepNr, true); - g_sci->getEngineState()->wait(2); - } -} - -/** - * Used for scene transitions, replacing (but reusing parts of) the old - * transition code. - */ -reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) { - // Can be called with 7 or 8 parameters - // The style defines which transition to perform. Related to the transition - // tables inside graphics/transitions.cpp - uint16 showStyle = argv[0].toUint16(); // 0 - 15 - reg_t planeObj = argv[1]; // the affected plane - uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts - uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff - int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out - uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts - uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out - int16 divisions; - - // If the game has the pFadeArray selector, another parameter is used here, - // before the optional last parameter - bool hasFadeArray = g_sci->getKernel()->findSelector("pFadeArray") > 0; - if (hasFadeArray) { - // argv[7] - divisions = (argc >= 9) ? argv[8].toSint16() : -1; // divisions (transition steps?) - } else { - divisions = (argc >= 8) ? argv[7].toSint16() : -1; // divisions (transition steps?) - } - - if (showStyle > 15) { - warning("kSetShowStyle: Illegal style %d for plane %04x:%04x", showStyle, PRINT_REG(planeObj)); - return s->r_acc; - } - - // TODO: Proper implementation. This is a very basic version. I'm not even - // sure if the rest of the styles will work with this mechanism. - - // Check if the passed parameters are the ones we expect - if (showStyle == 13 || showStyle == 14) { // fade out / fade in - if (seconds != 1) - warning("kSetShowStyle(fade): seconds isn't 1, it's %d", seconds); - if (backColor != 0 && backColor != 0xFFFF) - warning("kSetShowStyle(fade): backColor isn't 0 or 0xFFFF, it's %d", backColor); - if (priority != 200) - warning("kSetShowStyle(fade): priority isn't 200, it's %d", priority); - if (animate != 0) - warning("kSetShowStyle(fade): animate isn't 0, it's %d", animate); - if (refFrame != 0) - warning("kSetShowStyle(fade): refFrame isn't 0, it's %d", refFrame); - if (divisions >= 0 && divisions != 20) - warning("kSetShowStyle(fade): divisions isn't 20, it's %d", divisions); - } - - // TODO: Check if the plane is in the list of planes to draw - - switch (showStyle) { - //case 0: // no transition, perhaps? (like in the previous SCI versions) - case 13: // fade out - // TODO: Temporary implementation, which ignores all additional parameters - fadeOut(); - break; - case 14: // fade in - // TODO: Temporary implementation, which ignores all additional parameters - g_sci->_gfxFrameout->kernelFrameout(); // draw new scene before fading in - fadeIn(); - break; - default: - // TODO: This is all a stub/skeleton, thus we're invoking kStub() for now - kStub(s, argc, argv); - break; - } - - return s->r_acc; -} - -reg_t kCelInfo(EngineState *s, int argc, reg_t *argv) { - // Used by Shivers 1, room 23601 to determine what blocks on the red door puzzle board - // are occupied by pieces already - - switch (argv[0].toUint16()) { // subops 0 - 4 - // 0 - return the view - // 1 - return the loop - // 2, 3 - nop - case 4: { - GuiResourceId viewId = argv[1].toSint16(); - int16 loopNo = argv[2].toSint16(); - int16 celNo = argv[3].toSint16(); - int16 x = argv[4].toUint16(); - int16 y = argv[5].toUint16(); - byte color = g_sci->_gfxCache->kernelViewGetColorAtCoordinate(viewId, loopNo, celNo, x, y); - return make_reg(0, color); - } - default: { - kStub(s, argc, argv); - return s->r_acc; - } - } -} - -reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) { - // Used by Phantasmagoria 1 and SQ6. In SQ6, it is used for the messages - // shown in the scroll window at the bottom of the screen. - - // TODO: This is all a stub/skeleton, thus we're invoking kStub() for now - kStub(s, argc, argv); - - switch (argv[0].toUint16()) { - case 0: // Init - // 2 parameters - // argv[1] points to the scroll object (e.g. textScroller in SQ6) - // argv[2] is an integer (e.g. 0x32) - break; - case 1: // Show message - // 5 or 6 parameters - // Seems to be called with 5 parameters when the narrator speaks, and - // with 6 when Roger speaks - // argv[1] unknown (usually 0) - // argv[2] the text to show - // argv[3] a small integer (e.g. 0x32) - // argv[4] a small integer (e.g. 0x54) - // argv[5] optional, unknown (usually 0) - warning("kScrollWindow: '%s'", s->_segMan->getString(argv[2]).c_str()); - break; - case 2: // Clear - // 2 parameters - // TODO - break; - case 3: // Page up - // 2 parameters - // TODO - break; - case 4: // Page down - // 2 parameters - // TODO - break; - case 5: // Up arrow - // 2 parameters - // TODO - break; - case 6: // Down arrow - // 2 parameters - // TODO - break; - case 7: // Home - // 2 parameters - // TODO - break; - case 8: // End - // 2 parameters - // TODO - break; - case 9: // Resize - // 3 parameters - // TODO - break; - case 10: // Where - // 3 parameters - // TODO - break; - case 11: // Go - // 4 parameters - // TODO - break; - case 12: // Insert - // 7 parameters - // TODO - break; - case 13: // Delete - // 3 parameters - // TODO - break; - case 14: // Modify - // 7 or 8 parameters - // TODO - break; - case 15: // Hide - // 2 parameters - // TODO - break; - case 16: // Show - // 2 parameters - // TODO - break; - case 17: // Destroy - // 2 parameters - // TODO - break; - case 18: // Text - // 2 parameters - // TODO - break; - case 19: // Reconstruct - // 3 parameters - // TODO - break; - default: - error("kScrollWindow: unknown subop %d", argv[0].toUint16()); - break; - } - - return s->r_acc; -} - -reg_t kSetFontRes(EngineState *s, int argc, reg_t *argv) { - // TODO: This defines the resolution that the fonts are supposed to be displayed - // in. Currently, this is only used for showing high-res fonts in GK1 Mac, but - // should be extended to handle other font resolutions such as those - - int xResolution = argv[0].toUint16(); - //int yResolution = argv[1].toUint16(); - - g_sci->_gfxScreen->setFontIsUpscaled(xResolution == 640 && - g_sci->_gfxScreen->getUpscaledHires() != GFX_SCREEN_UPSCALED_DISABLED); - - return s->r_acc; -} - -reg_t kFont(EngineState *s, int argc, reg_t *argv) { - // Handle font settings for SCI2.1 - - switch (argv[0].toUint16()) { - case 1: - // Set font resolution - return kSetFontRes(s, argc - 1, argv + 1); - default: - warning("kFont: unknown subop %d", argv[0].toUint16()); - } - - return s->r_acc; -} - -// TODO: Eventually, all of the kBitmap operations should be put -// in a separate class - -#define BITMAP_HEADER_SIZE 46 - -reg_t kBitmap(EngineState *s, int argc, reg_t *argv) { - // Used for bitmap operations in SCI2.1 and SCI3. - // This is the SCI2.1 version, the functionality seems to have changed in SCI3. - - switch (argv[0].toUint16()) { - case 0: // init bitmap surface - { - // 6 params, called e.g. from TextView::init() in Torin's Passage, - // script 64890 and TransView::init() in script 64884 - uint16 width = argv[1].toUint16(); - uint16 height = argv[2].toUint16(); - //uint16 skip = argv[3].toUint16(); - uint16 back = argv[4].toUint16(); // usually equals skip - //uint16 width2 = (argc >= 6) ? argv[5].toUint16() : 0; - //uint16 height2 = (argc >= 7) ? argv[6].toUint16() : 0; - //uint16 transparentFlag = (argc >= 8) ? argv[7].toUint16() : 0; - - // TODO: skip, width2, height2, transparentFlag - // (used for transparent bitmaps) - int entrySize = width * height + BITMAP_HEADER_SIZE; - reg_t memoryId = s->_segMan->allocateHunkEntry("Bitmap()", entrySize); - byte *memoryPtr = s->_segMan->getHunkPointer(memoryId); - memset(memoryPtr, 0, BITMAP_HEADER_SIZE); // zero out the bitmap header - memset(memoryPtr + BITMAP_HEADER_SIZE, back, width * height); - // Save totalWidth, totalHeight - // TODO: Save the whole bitmap header, like SSCI does - WRITE_LE_UINT16(memoryPtr, width); - WRITE_LE_UINT16(memoryPtr + 2, height); - return memoryId; - } - break; - case 1: // dispose text bitmap surface - return kDisposeTextBitmap(s, argc - 1, argv + 1); - case 2: // dispose bitmap surface, with extra param - // 2 params, called e.g. from MenuItem::dispose in Torin's Passage, - // script 64893 - warning("kBitmap(2), unk1 %d, bitmap ptr %04x:%04x", argv[1].toUint16(), PRINT_REG(argv[2])); - break; - case 3: // tiled surface - { - // 6 params, called e.g. from TiledBitmap::resize() in Torin's Passage, - // script 64869 - reg_t hunkId = argv[1]; // obtained from kBitmap(0) - // The tiled view seems to always have 2 loops. - // These loops need to have 1 cel in loop 0 and 8 cels in loop 1. - uint16 viewNum = argv[2].toUint16(); // vTiles selector - uint16 loop = argv[3].toUint16(); - uint16 cel = argv[4].toUint16(); - uint16 x = argv[5].toUint16(); - uint16 y = argv[6].toUint16(); - - byte *memoryPtr = s->_segMan->getHunkPointer(hunkId); - // Get totalWidth, totalHeight - uint16 totalWidth = READ_LE_UINT16(memoryPtr); - uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2); - byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE; - - GfxView *view = g_sci->_gfxCache->getView(viewNum); - uint16 tileWidth = view->getWidth(loop, cel); - uint16 tileHeight = view->getHeight(loop, cel); - const byte *tileBitmap = view->getBitmap(loop, cel); - uint16 width = MIN<uint16>(totalWidth - x, tileWidth); - uint16 height = MIN<uint16>(totalHeight - y, tileHeight); - - for (uint16 curY = 0; curY < height; curY++) { - for (uint16 curX = 0; curX < width; curX++) { - bitmap[(curY + y) * totalWidth + (curX + x)] = tileBitmap[curY * tileWidth + curX]; - } - } - - } - break; - case 4: // add text to bitmap - { - // 13 params, called e.g. from TextButton::createBitmap() in Torin's Passage, - // script 64894 - reg_t hunkId = argv[1]; // obtained from kBitmap(0) - Common::String text = s->_segMan->getString(argv[2]); - uint16 textX = argv[3].toUint16(); - uint16 textY = argv[4].toUint16(); - //reg_t unk5 = argv[5]; - //reg_t unk6 = argv[6]; - //reg_t unk7 = argv[7]; // skip? - //reg_t unk8 = argv[8]; // back? - //reg_t unk9 = argv[9]; - uint16 fontId = argv[10].toUint16(); - //uint16 mode = argv[11].toUint16(); - uint16 dimmed = argv[12].toUint16(); - //warning("kBitmap(4): bitmap ptr %04x:%04x, font %d, mode %d, dimmed %d - text: \"%s\"", - // PRINT_REG(bitmapPtr), font, mode, dimmed, text.c_str()); - uint16 foreColor = 255; // TODO - - byte *memoryPtr = s->_segMan->getHunkPointer(hunkId); - // Get totalWidth, totalHeight - uint16 totalWidth = READ_LE_UINT16(memoryPtr); - uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2); - byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE; - - GfxFont *font = g_sci->_gfxCache->getFont(fontId); - - int16 charCount = 0; - uint16 curX = textX, curY = textY; - const char *txt = text.c_str(); - - while (*txt) { - charCount = g_sci->_gfxText32->GetLongest(txt, totalWidth, font); - if (charCount == 0) - break; - - for (int i = 0; i < charCount; i++) { - unsigned char curChar = txt[i]; - font->drawToBuffer(curChar, curY, curX, foreColor, dimmed, bitmap, totalWidth, totalHeight); - curX += font->getCharWidth(curChar); - } - - curX = textX; - curY += font->getHeight(); - txt += charCount; - while (*txt == ' ') - txt++; // skip over breaking spaces - } - - } - break; - case 5: // fill with color - { - // 6 params, called e.g. from TextView::init() and TextView::draw() - // in Torin's Passage, script 64890 - reg_t hunkId = argv[1]; // obtained from kBitmap(0) - uint16 x = argv[2].toUint16(); - uint16 y = argv[3].toUint16(); - uint16 fillWidth = argv[4].toUint16(); // width - 1 - uint16 fillHeight = argv[5].toUint16(); // height - 1 - uint16 back = argv[6].toUint16(); - - byte *memoryPtr = s->_segMan->getHunkPointer(hunkId); - // Get totalWidth, totalHeight - uint16 totalWidth = READ_LE_UINT16(memoryPtr); - uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2); - uint16 width = MIN<uint16>(totalWidth - x, fillWidth); - uint16 height = MIN<uint16>(totalHeight - y, fillHeight); - byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE; - - for (uint16 curY = 0; curY < height; curY++) { - for (uint16 curX = 0; curX < width; curX++) { - bitmap[(curY + y) * totalWidth + (curX + x)] = back; - } - } - - } - break; - default: - kStub(s, argc, argv); - break; - } - - return s->r_acc; -} - -// Used for edit boxes in save/load dialogs. It's a rewritten version of kEditControl, -// but it handles events on its own, using an internal loop, instead of using SCI -// scripts for event management like kEditControl does. Called by script 64914, -// DEdit::hilite(). -reg_t kEditText(EngineState *s, int argc, reg_t *argv) { - reg_t controlObject = argv[0]; - - if (!controlObject.isNull()) { - g_sci->_gfxControls32->kernelTexteditChange(controlObject); - } - - return s->r_acc; -} - -#endif - } // End of namespace Sci diff --git a/engines/sci/engine/kgraphics32.cpp b/engines/sci/engine/kgraphics32.cpp new file mode 100644 index 0000000000..2bb8288cb7 --- /dev/null +++ b/engines/sci/engine/kgraphics32.cpp @@ -0,0 +1,622 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/system.h" + +#include "engines/util.h" +#include "graphics/cursorman.h" +#include "graphics/surface.h" + +#include "gui/message.h" + +#include "sci/sci.h" +#include "sci/event.h" +#include "sci/resource.h" +#include "sci/engine/features.h" +#include "sci/engine/state.h" +#include "sci/engine/selector.h" +#include "sci/engine/kernel.h" +#include "sci/graphics/animate.h" +#include "sci/graphics/cache.h" +#include "sci/graphics/compare.h" +#include "sci/graphics/controls16.h" +#include "sci/graphics/cursor.h" +#include "sci/graphics/palette.h" +#include "sci/graphics/paint16.h" +#include "sci/graphics/picture.h" +#include "sci/graphics/ports.h" +#include "sci/graphics/screen.h" +#include "sci/graphics/text16.h" +#include "sci/graphics/view.h" +#ifdef ENABLE_SCI32 +#include "sci/graphics/controls32.h" +#include "sci/graphics/font.h" // TODO: remove once kBitmap is moved in a separate class +#include "sci/graphics/text32.h" +#include "sci/graphics/frameout.h" +#endif + +namespace Sci { +#ifdef ENABLE_SCI32 + +extern void showScummVMDialog(const Common::String &message); + +reg_t kIsHiRes(EngineState *s, int argc, reg_t *argv) { + // Returns 0 if the screen width or height is less than 640 or 400, + // respectively. + if (g_system->getWidth() < 640 || g_system->getHeight() < 400) + return make_reg(0, 0); + + return make_reg(0, 1); +} + +// SCI32 variant, can't work like sci16 variants +reg_t kCantBeHere32(EngineState *s, int argc, reg_t *argv) { + // TODO +// reg_t curObject = argv[0]; +// reg_t listReference = (argc > 1) ? argv[1] : NULL_REG; + + return NULL_REG; +} + +reg_t kAddScreenItem(EngineState *s, int argc, reg_t *argv) { + if (g_sci->_gfxFrameout->findScreenItem(argv[0]) == NULL) + g_sci->_gfxFrameout->kernelAddScreenItem(argv[0]); + else + g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]); + return s->r_acc; +} + +reg_t kUpdateScreenItem(EngineState *s, int argc, reg_t *argv) { + g_sci->_gfxFrameout->kernelUpdateScreenItem(argv[0]); + return s->r_acc; +} + +reg_t kDeleteScreenItem(EngineState *s, int argc, reg_t *argv) { + g_sci->_gfxFrameout->kernelDeleteScreenItem(argv[0]); + return s->r_acc; +} + +reg_t kAddPlane(EngineState *s, int argc, reg_t *argv) { + g_sci->_gfxFrameout->kernelAddPlane(argv[0]); + return s->r_acc; +} + +reg_t kDeletePlane(EngineState *s, int argc, reg_t *argv) { + g_sci->_gfxFrameout->kernelDeletePlane(argv[0]); + return s->r_acc; +} + +reg_t kUpdatePlane(EngineState *s, int argc, reg_t *argv) { + g_sci->_gfxFrameout->kernelUpdatePlane(argv[0]); + return s->r_acc; +} + +reg_t kAddPicAt(EngineState *s, int argc, reg_t *argv) { + reg_t planeObj = argv[0]; + GuiResourceId pictureId = argv[1].toUint16(); + int16 pictureX = argv[2].toSint16(); + int16 pictureY = argv[3].toSint16(); + + g_sci->_gfxFrameout->kernelAddPicAt(planeObj, pictureId, pictureX, pictureY); + return s->r_acc; +} + +reg_t kGetHighPlanePri(EngineState *s, int argc, reg_t *argv) { + return make_reg(0, g_sci->_gfxFrameout->kernelGetHighPlanePri()); +} + +reg_t kFrameOut(EngineState *s, int argc, reg_t *argv) { + g_sci->_gfxFrameout->kernelFrameout(); + return NULL_REG; +} + +reg_t kObjectIntersect(EngineState *s, int argc, reg_t *argv) { + Common::Rect objRect1 = g_sci->_gfxCompare->getNSRect(argv[0]); + Common::Rect objRect2 = g_sci->_gfxCompare->getNSRect(argv[1]); + return make_reg(0, objRect1.intersects(objRect2)); +} + +// Tests if the coordinate is on the passed object +reg_t kIsOnMe(EngineState *s, int argc, reg_t *argv) { + uint16 x = argv[0].toUint16(); + uint16 y = argv[1].toUint16(); + reg_t targetObject = argv[2]; + uint16 illegalBits = argv[3].offset; + Common::Rect nsRect = g_sci->_gfxCompare->getNSRect(targetObject, true); + + // we assume that x, y are local coordinates + + bool contained = nsRect.contains(x, y); + if (contained && illegalBits) { + // If illegalbits are set, we check the color of the pixel that got clicked on + // for now, we return false if the pixel is transparent + // although illegalBits may get differently set, don't know yet how this really works out + uint16 viewId = readSelectorValue(s->_segMan, targetObject, SELECTOR(view)); + int16 loopNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(loop)); + int16 celNo = readSelectorValue(s->_segMan, targetObject, SELECTOR(cel)); + if (g_sci->_gfxCompare->kernelIsItSkip(viewId, loopNo, celNo, Common::Point(x - nsRect.left, y - nsRect.top))) + contained = false; + } + return make_reg(0, contained); +} + +reg_t kCreateTextBitmap(EngineState *s, int argc, reg_t *argv) { + switch (argv[0].toUint16()) { + case 0: { + if (argc != 4) { + warning("kCreateTextBitmap(0): expected 4 arguments, got %i", argc); + return NULL_REG; + } + reg_t object = argv[3]; + Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text))); + debugC(kDebugLevelStrings, "kCreateTextBitmap case 0 (%04x:%04x, %04x:%04x, %04x:%04x)", + PRINT_REG(argv[1]), PRINT_REG(argv[2]), PRINT_REG(argv[3])); + debugC(kDebugLevelStrings, "%s", text.c_str()); + uint16 maxWidth = argv[1].toUint16(); // nsRight - nsLeft + 1 + uint16 maxHeight = argv[2].toUint16(); // nsBottom - nsTop + 1 + return g_sci->_gfxText32->createTextBitmap(object, maxWidth, maxHeight); + } + case 1: { + if (argc != 2) { + warning("kCreateTextBitmap(1): expected 2 arguments, got %i", argc); + return NULL_REG; + } + reg_t object = argv[1]; + Common::String text = s->_segMan->getString(readSelector(s->_segMan, object, SELECTOR(text))); + debugC(kDebugLevelStrings, "kCreateTextBitmap case 1 (%04x:%04x)", PRINT_REG(argv[1])); + debugC(kDebugLevelStrings, "%s", text.c_str()); + return g_sci->_gfxText32->createTextBitmap(object); + } + default: + warning("CreateTextBitmap(%d)", argv[0].toUint16()); + return NULL_REG; + } +} + +reg_t kDisposeTextBitmap(EngineState *s, int argc, reg_t *argv) { + g_sci->_gfxText32->disposeTextBitmap(argv[0]); + return s->r_acc; +} + +reg_t kGetWindowsOption(EngineState *s, int argc, reg_t *argv) { + uint16 windowsOption = argv[0].toUint16(); + switch (windowsOption) { + case 0: + // Title bar on/off in Phantasmagoria, we return 0 (off) + return NULL_REG; + default: + warning("GetWindowsOption: Unknown option %d", windowsOption); + return NULL_REG; + } +} + +reg_t kWinHelp(EngineState *s, int argc, reg_t *argv) { + switch (argv[0].toUint16()) { + case 1: + // Load a help file + // Maybe in the future we can implement this, but for now this message should suffice + showScummVMDialog("Please use an external viewer to open the game's help file: " + s->_segMan->getString(argv[1])); + break; + case 2: + // Looks like some init function + break; + default: + warning("Unknown kWinHelp subop %d", argv[0].toUint16()); + } + + return s->r_acc; +} + +/** + * Used for scene transitions, replacing (but reusing parts of) the old + * transition code. + */ +reg_t kSetShowStyle(EngineState *s, int argc, reg_t *argv) { + // Can be called with 7 or 8 parameters + // The style defines which transition to perform. Related to the transition + // tables inside graphics/transitions.cpp + uint16 showStyle = argv[0].toUint16(); // 0 - 15 + reg_t planeObj = argv[1]; // the affected plane + //uint16 seconds = argv[2].toUint16(); // seconds that the transition lasts + //uint16 backColor = argv[3].toUint16(); // target back color(?). When fading out, it's 0x0000. When fading in, it's 0xffff + //int16 priority = argv[4].toSint16(); // always 0xc8 (200) when fading in/out + //uint16 animate = argv[5].toUint16(); // boolean, animate or not while the transition lasts + //uint16 refFrame = argv[6].toUint16(); // refFrame, always 0 when fading in/out + int16 divisions; + + // If the game has the pFadeArray selector, another parameter is used here, + // before the optional last parameter + bool hasFadeArray = g_sci->getKernel()->findSelector("pFadeArray") > 0; + if (hasFadeArray) { + // argv[7] + divisions = (argc >= 9) ? argv[8].toSint16() : -1; // divisions (transition steps?) + } else { + divisions = (argc >= 8) ? argv[7].toSint16() : -1; // divisions (transition steps?) + } + + if (showStyle > 15) { + warning("kSetShowStyle: Illegal style %d for plane %04x:%04x", showStyle, PRINT_REG(planeObj)); + return s->r_acc; + } + + // GK1 calls fadeout (13) / fadein (14) with the following parameters: + // seconds: 1 + // backColor: 0 / -1 + // fade: 200 + // animate: 0 + // refFrame: 0 + // divisions: 0 / 20 + + // TODO: Check if the plane is in the list of planes to draw + + switch (showStyle) { + //case 0: // no transition, perhaps? (like in the previous SCI versions) + case 13: // fade out + // TODO + case 14: // fade in + // TODO + default: + // TODO: This is all a stub/skeleton, thus we're invoking kStub() for now + kStub(s, argc, argv); + break; + } + + return s->r_acc; +} + +reg_t kCelInfo(EngineState *s, int argc, reg_t *argv) { + // Used by Shivers 1, room 23601 to determine what blocks on the red door puzzle board + // are occupied by pieces already + + switch (argv[0].toUint16()) { // subops 0 - 4 + // 0 - return the view + // 1 - return the loop + // 2, 3 - nop + case 4: { + GuiResourceId viewId = argv[1].toSint16(); + int16 loopNo = argv[2].toSint16(); + int16 celNo = argv[3].toSint16(); + int16 x = argv[4].toUint16(); + int16 y = argv[5].toUint16(); + byte color = g_sci->_gfxCache->kernelViewGetColorAtCoordinate(viewId, loopNo, celNo, x, y); + return make_reg(0, color); + } + default: { + kStub(s, argc, argv); + return s->r_acc; + } + } +} + +reg_t kScrollWindow(EngineState *s, int argc, reg_t *argv) { + // Used by Phantasmagoria 1 and SQ6. In SQ6, it is used for the messages + // shown in the scroll window at the bottom of the screen. + + // TODO: This is all a stub/skeleton, thus we're invoking kStub() for now + kStub(s, argc, argv); + + switch (argv[0].toUint16()) { + case 0: // Init + // 2 parameters + // argv[1] points to the scroll object (e.g. textScroller in SQ6) + // argv[2] is an integer (e.g. 0x32) + break; + case 1: // Show message + // 5 or 6 parameters + // Seems to be called with 5 parameters when the narrator speaks, and + // with 6 when Roger speaks + // argv[1] unknown (usually 0) + // argv[2] the text to show + // argv[3] a small integer (e.g. 0x32) + // argv[4] a small integer (e.g. 0x54) + // argv[5] optional, unknown (usually 0) + warning("kScrollWindow: '%s'", s->_segMan->getString(argv[2]).c_str()); + break; + case 2: // Clear + // 2 parameters + // TODO + break; + case 3: // Page up + // 2 parameters + // TODO + break; + case 4: // Page down + // 2 parameters + // TODO + break; + case 5: // Up arrow + // 2 parameters + // TODO + break; + case 6: // Down arrow + // 2 parameters + // TODO + break; + case 7: // Home + // 2 parameters + // TODO + break; + case 8: // End + // 2 parameters + // TODO + break; + case 9: // Resize + // 3 parameters + // TODO + break; + case 10: // Where + // 3 parameters + // TODO + break; + case 11: // Go + // 4 parameters + // TODO + break; + case 12: // Insert + // 7 parameters + // TODO + break; + case 13: // Delete + // 3 parameters + // TODO + break; + case 14: // Modify + // 7 or 8 parameters + // TODO + break; + case 15: // Hide + // 2 parameters + // TODO + break; + case 16: // Show + // 2 parameters + // TODO + break; + case 17: // Destroy + // 2 parameters + // TODO + break; + case 18: // Text + // 2 parameters + // TODO + break; + case 19: // Reconstruct + // 3 parameters + // TODO + break; + default: + error("kScrollWindow: unknown subop %d", argv[0].toUint16()); + break; + } + + return s->r_acc; +} + +reg_t kSetFontRes(EngineState *s, int argc, reg_t *argv) { + // TODO: This defines the resolution that the fonts are supposed to be displayed + // in. Currently, this is only used for showing high-res fonts in GK1 Mac, but + // should be extended to handle other font resolutions such as those + + int xResolution = argv[0].toUint16(); + //int yResolution = argv[1].toUint16(); + + g_sci->_gfxScreen->setFontIsUpscaled(xResolution == 640 && + g_sci->_gfxScreen->getUpscaledHires() != GFX_SCREEN_UPSCALED_DISABLED); + + return s->r_acc; +} + +reg_t kFont(EngineState *s, int argc, reg_t *argv) { + // Handle font settings for SCI2.1 + + switch (argv[0].toUint16()) { + case 1: + // Set font resolution + return kSetFontRes(s, argc - 1, argv + 1); + default: + warning("kFont: unknown subop %d", argv[0].toUint16()); + } + + return s->r_acc; +} + +// TODO: Eventually, all of the kBitmap operations should be put +// in a separate class + +#define BITMAP_HEADER_SIZE 46 + +reg_t kBitmap(EngineState *s, int argc, reg_t *argv) { + // Used for bitmap operations in SCI2.1 and SCI3. + // This is the SCI2.1 version, the functionality seems to have changed in SCI3. + + switch (argv[0].toUint16()) { + case 0: // init bitmap surface + { + // 6 params, called e.g. from TextView::init() in Torin's Passage, + // script 64890 and TransView::init() in script 64884 + uint16 width = argv[1].toUint16(); + uint16 height = argv[2].toUint16(); + //uint16 skip = argv[3].toUint16(); + uint16 back = argv[4].toUint16(); // usually equals skip + //uint16 width2 = (argc >= 6) ? argv[5].toUint16() : 0; + //uint16 height2 = (argc >= 7) ? argv[6].toUint16() : 0; + //uint16 transparentFlag = (argc >= 8) ? argv[7].toUint16() : 0; + + // TODO: skip, width2, height2, transparentFlag + // (used for transparent bitmaps) + int entrySize = width * height + BITMAP_HEADER_SIZE; + reg_t memoryId = s->_segMan->allocateHunkEntry("Bitmap()", entrySize); + byte *memoryPtr = s->_segMan->getHunkPointer(memoryId); + memset(memoryPtr, 0, BITMAP_HEADER_SIZE); // zero out the bitmap header + memset(memoryPtr + BITMAP_HEADER_SIZE, back, width * height); + // Save totalWidth, totalHeight + // TODO: Save the whole bitmap header, like SSCI does + WRITE_LE_UINT16(memoryPtr, width); + WRITE_LE_UINT16(memoryPtr + 2, height); + return memoryId; + } + break; + case 1: // dispose text bitmap surface + return kDisposeTextBitmap(s, argc - 1, argv + 1); + case 2: // dispose bitmap surface, with extra param + // 2 params, called e.g. from MenuItem::dispose in Torin's Passage, + // script 64893 + warning("kBitmap(2), unk1 %d, bitmap ptr %04x:%04x", argv[1].toUint16(), PRINT_REG(argv[2])); + break; + case 3: // tiled surface + { + // 6 params, called e.g. from TiledBitmap::resize() in Torin's Passage, + // script 64869 + reg_t hunkId = argv[1]; // obtained from kBitmap(0) + // The tiled view seems to always have 2 loops. + // These loops need to have 1 cel in loop 0 and 8 cels in loop 1. + uint16 viewNum = argv[2].toUint16(); // vTiles selector + uint16 loop = argv[3].toUint16(); + uint16 cel = argv[4].toUint16(); + uint16 x = argv[5].toUint16(); + uint16 y = argv[6].toUint16(); + + byte *memoryPtr = s->_segMan->getHunkPointer(hunkId); + // Get totalWidth, totalHeight + uint16 totalWidth = READ_LE_UINT16(memoryPtr); + uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2); + byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE; + + GfxView *view = g_sci->_gfxCache->getView(viewNum); + uint16 tileWidth = view->getWidth(loop, cel); + uint16 tileHeight = view->getHeight(loop, cel); + const byte *tileBitmap = view->getBitmap(loop, cel); + uint16 width = MIN<uint16>(totalWidth - x, tileWidth); + uint16 height = MIN<uint16>(totalHeight - y, tileHeight); + + for (uint16 curY = 0; curY < height; curY++) { + for (uint16 curX = 0; curX < width; curX++) { + bitmap[(curY + y) * totalWidth + (curX + x)] = tileBitmap[curY * tileWidth + curX]; + } + } + + } + break; + case 4: // add text to bitmap + { + // 13 params, called e.g. from TextButton::createBitmap() in Torin's Passage, + // script 64894 + reg_t hunkId = argv[1]; // obtained from kBitmap(0) + Common::String text = s->_segMan->getString(argv[2]); + uint16 textX = argv[3].toUint16(); + uint16 textY = argv[4].toUint16(); + //reg_t unk5 = argv[5]; + //reg_t unk6 = argv[6]; + //reg_t unk7 = argv[7]; // skip? + //reg_t unk8 = argv[8]; // back? + //reg_t unk9 = argv[9]; + uint16 fontId = argv[10].toUint16(); + //uint16 mode = argv[11].toUint16(); + uint16 dimmed = argv[12].toUint16(); + //warning("kBitmap(4): bitmap ptr %04x:%04x, font %d, mode %d, dimmed %d - text: \"%s\"", + // PRINT_REG(bitmapPtr), font, mode, dimmed, text.c_str()); + uint16 foreColor = 255; // TODO + + byte *memoryPtr = s->_segMan->getHunkPointer(hunkId); + // Get totalWidth, totalHeight + uint16 totalWidth = READ_LE_UINT16(memoryPtr); + uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2); + byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE; + + GfxFont *font = g_sci->_gfxCache->getFont(fontId); + + int16 charCount = 0; + uint16 curX = textX, curY = textY; + const char *txt = text.c_str(); + + while (*txt) { + charCount = g_sci->_gfxText32->GetLongest(txt, totalWidth, font); + if (charCount == 0) + break; + + for (int i = 0; i < charCount; i++) { + unsigned char curChar = txt[i]; + font->drawToBuffer(curChar, curY, curX, foreColor, dimmed, bitmap, totalWidth, totalHeight); + curX += font->getCharWidth(curChar); + } + + curX = textX; + curY += font->getHeight(); + txt += charCount; + while (*txt == ' ') + txt++; // skip over breaking spaces + } + + } + break; + case 5: // fill with color + { + // 6 params, called e.g. from TextView::init() and TextView::draw() + // in Torin's Passage, script 64890 + reg_t hunkId = argv[1]; // obtained from kBitmap(0) + uint16 x = argv[2].toUint16(); + uint16 y = argv[3].toUint16(); + uint16 fillWidth = argv[4].toUint16(); // width - 1 + uint16 fillHeight = argv[5].toUint16(); // height - 1 + uint16 back = argv[6].toUint16(); + + byte *memoryPtr = s->_segMan->getHunkPointer(hunkId); + // Get totalWidth, totalHeight + uint16 totalWidth = READ_LE_UINT16(memoryPtr); + uint16 totalHeight = READ_LE_UINT16(memoryPtr + 2); + uint16 width = MIN<uint16>(totalWidth - x, fillWidth); + uint16 height = MIN<uint16>(totalHeight - y, fillHeight); + byte *bitmap = memoryPtr + BITMAP_HEADER_SIZE; + + for (uint16 curY = 0; curY < height; curY++) { + for (uint16 curX = 0; curX < width; curX++) { + bitmap[(curY + y) * totalWidth + (curX + x)] = back; + } + } + + } + break; + default: + kStub(s, argc, argv); + break; + } + + return s->r_acc; +} + +// Used for edit boxes in save/load dialogs. It's a rewritten version of kEditControl, +// but it handles events on its own, using an internal loop, instead of using SCI +// scripts for event management like kEditControl does. Called by script 64914, +// DEdit::hilite(). +reg_t kEditText(EngineState *s, int argc, reg_t *argv) { + reg_t controlObject = argv[0]; + + if (!controlObject.isNull()) { + g_sci->_gfxControls32->kernelTexteditChange(controlObject); + } + + return s->r_acc; +} + +#endif + +} // End of namespace Sci diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index 187f1ce021..69eb377684 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -775,7 +775,7 @@ const uint16 mothergoose256PatchReplay[] = { PATCH_END }; -// when saving, it also checks if the savegame-id is below 13. +// when saving, it also checks if the savegame ID is below 13. // we change this to check if below 113 instead const byte mothergoose256SignatureSaveLimit[] = { 5, diff --git a/engines/sci/engine/selector.cpp b/engines/sci/engine/selector.cpp index a8b1cf7ec2..2f6b4d58dd 100644 --- a/engines/sci/engine/selector.cpp +++ b/engines/sci/engine/selector.cpp @@ -181,6 +181,7 @@ void Kernel::mapSelectors() { FIND_SELECTOR(skip); FIND_SELECTOR(fixPriority); FIND_SELECTOR(mirrored); + FIND_SELECTOR(visible); FIND_SELECTOR(useInsetRect); FIND_SELECTOR(inTop); FIND_SELECTOR(inLeft); diff --git a/engines/sci/engine/selector.h b/engines/sci/engine/selector.h index 4b913a866a..2308a6c387 100644 --- a/engines/sci/engine/selector.h +++ b/engines/sci/engine/selector.h @@ -149,6 +149,7 @@ struct SelectorCache { Selector fixPriority; Selector mirrored; + Selector visible; Selector useInsetRect; Selector inTop, inLeft, inBottom, inRight; diff --git a/engines/sci/engine/vm.h b/engines/sci/engine/vm.h index 334d224baf..cdd9b9a06e 100644 --- a/engines/sci/engine/vm.h +++ b/engines/sci/engine/vm.h @@ -139,7 +139,7 @@ enum { GC_INTERVAL = 0x8000 }; -enum sci_opcodes { +enum SciOpcodes { op_bnot = 0x00, // 000 op_add = 0x01, // 001 op_sub = 0x02, // 002 diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index 4a0aea81ff..c1d4a3d9f9 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -176,6 +176,7 @@ const SciWorkaroundEntry kAbs_workarounds[] = { { GID_HOYLE1, 2, 2, 0, "room2", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // old maid - called with objects instead of integers { GID_HOYLE1, 3, 3, 0, "room3", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // hearts - called with objects instead of integers { GID_QFG1VGA, -1, -1, 0, NULL, "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // when the game is patched with the NRS patch + { GID_QFG3 , -1, -1, 0, NULL, "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // when the game is patched with the NRS patch (bugs #3528416, #3528542) SCI_WORKAROUNDENTRY_TERMINATOR }; @@ -321,8 +322,9 @@ const SciWorkaroundEntry kGraphRedrawBox_workarounds[] = { // gameID, room,script,lvl, object-name, method-name, call,index, workaround const SciWorkaroundEntry kGraphUpdateBox_workarounds[] = { { GID_ECOQUEST2, 100, 333, 0, "showEcorder", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // necessary workaround for our ecorder script patch, because there isn't enough space to patch the function - { GID_PQ3, 202, 202, 0, "MapEdit", "movePt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #3038077 { GID_PQ3, 202, 202, 0, "MapEdit", "addPt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #3038077 + { GID_PQ3, 202, 202, 0, "MapEdit", "movePt", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters - bug #3038077 + { GID_PQ3, 202, 202, 0, "MapEdit", "dispose", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // when plotting crimes, gets called with 2 extra parameters SCI_WORKAROUNDENTRY_TERMINATOR }; diff --git a/engines/sci/graphics/frameout.cpp b/engines/sci/graphics/frameout.cpp index b12413ab69..709a708d8b 100644 --- a/engines/sci/graphics/frameout.cpp +++ b/engines/sci/graphics/frameout.cpp @@ -31,6 +31,7 @@ #include "graphics/surface.h" #include "sci/sci.h" +#include "sci/console.h" #include "sci/engine/kernel.h" #include "sci/engine/state.h" #include "sci/engine/selector.h" @@ -237,6 +238,7 @@ void GfxFrameout::kernelAddScreenItem(reg_t object) { memset(itemEntry, 0, sizeof(FrameoutEntry)); itemEntry->object = object; itemEntry->givenOrderNr = _screenItems.size(); + itemEntry->visible = true; _screenItems.push_back(itemEntry); kernelUpdateScreenItem(object); @@ -266,6 +268,11 @@ void GfxFrameout::kernelUpdateScreenItem(reg_t object) { itemEntry->signal = readSelectorValue(_segMan, object, SELECTOR(signal)); itemEntry->scaleX = readSelectorValue(_segMan, object, SELECTOR(scaleX)); itemEntry->scaleY = readSelectorValue(_segMan, object, SELECTOR(scaleY)); + itemEntry->visible = true; + + // Check if the entry can be hidden + if (lookupSelector(_segMan, object, SELECTOR(visible), NULL, NULL) != kSelectorNone) + itemEntry->visible = readSelectorValue(_segMan, object, SELECTOR(visible)); } void GfxFrameout::kernelDeleteScreenItem(reg_t object) { @@ -433,6 +440,7 @@ void GfxFrameout::createPlaneItemList(reg_t planeObject, FrameoutList &itemList) picEntry->x = planePicture->getSci32celX(pictureCelNr); picEntry->picStartX = pictureIt->startX; picEntry->picStartY = pictureIt->startY; + picEntry->visible = true; picEntry->priority = planePicture->getSci32celPriority(pictureCelNr); @@ -541,6 +549,9 @@ void GfxFrameout::kernelFrameout() { for (FrameoutList::iterator listIterator = itemList.begin(); listIterator != itemList.end(); listIterator++) { FrameoutEntry *itemEntry = *listIterator; + if (!itemEntry->visible) + continue; + if (itemEntry->object.isNull()) { // Picture cel data itemEntry->x = upscaleHorizontalCoordinate(itemEntry->x); @@ -667,4 +678,54 @@ void GfxFrameout::kernelFrameout() { g_sci->getEngineState()->_throttleTrigger = true; } +void GfxFrameout::printPlaneList(Console *con) { + for (PlaneList::const_iterator it = _planes.begin(); it != _planes.end(); ++it) { + PlaneEntry p = *it; + Common::String curPlaneName = _segMan->getObjectName(p.object); + Common::Rect r = p.upscaledPlaneRect; + Common::Rect cr = p.upscaledPlaneClipRect; + + con->DebugPrintf("%04x:%04x (%s): prio %d, lastprio %d, offsetX %d, offsetY %d, pic %d, mirror %d, back %d\n", + PRINT_REG(p.object), curPlaneName.c_str(), + (int16)p.priority, (int16)p.lastPriority, + p.planeOffsetX, p.planeOffsetY, p.pictureId, + p.planePictureMirrored, p.planeBack); + con->DebugPrintf(" rect: (%d, %d, %d, %d), clip rect: (%d, %d, %d, %d)\n", + r.left, r.top, r.right, r.bottom, + cr.left, cr.top, cr.right, cr.bottom); + + if (p.pictureId != 0xffff && p.pictureId != 0xfffe) { + con->DebugPrintf("Pictures:\n"); + + for (PlanePictureList::iterator pictureIt = _planePictures.begin(); pictureIt != _planePictures.end(); pictureIt++) { + if (pictureIt->object == p.object) { + con->DebugPrintf(" Picture %d: x %d, y %d\n", pictureIt->pictureId, pictureIt->startX, pictureIt->startY); + } + } + } + } +} + +void GfxFrameout::printPlaneItemList(Console *con, reg_t planeObject) { + for (FrameoutList::iterator listIterator = _screenItems.begin(); listIterator != _screenItems.end(); listIterator++) { + FrameoutEntry *e = *listIterator; + reg_t itemPlane = readSelector(_segMan, e->object, SELECTOR(plane)); + + if (planeObject == itemPlane) { + Common::String curItemName = _segMan->getObjectName(e->object); + Common::Rect icr = e->celRect; + GuiResourceId picId = e->picture ? e->picture->getResourceId() : 0; + + con->DebugPrintf("%d: %04x:%04x (%s), view %d, loop %d, cel %d, x %d, y %d, z %d, " + "signal %d, scale signal %d, scaleX %d, scaleY %d, rect (%d, %d, %d, %d), " + "pic %d, picX %d, picY %d, visible %d\n", + e->givenOrderNr, PRINT_REG(e->object), curItemName.c_str(), + e->viewId, e->loopNo, e->celNo, e->x, e->y, e->z, + e->signal, e->scaleSignal, e->scaleX, e->scaleY, + icr.left, icr.top, icr.right, icr.bottom, + picId, e->picStartX, e->picStartY, e->visible); + } + } +} + } // End of namespace Sci diff --git a/engines/sci/graphics/frameout.h b/engines/sci/graphics/frameout.h index 8c3cc261d5..ec4de62c0a 100644 --- a/engines/sci/graphics/frameout.h +++ b/engines/sci/graphics/frameout.h @@ -60,6 +60,7 @@ struct FrameoutEntry { GfxPicture *picture; int16 picStartX; int16 picStartY; + bool visible; }; typedef Common::List<FrameoutEntry *> FrameoutList; @@ -103,6 +104,8 @@ public: void addPlanePicture(reg_t object, GuiResourceId pictureId, uint16 startX, uint16 startY = 0); void deletePlanePictures(reg_t object); void clear(); + void printPlaneList(Console *con); + void printPlaneItemList(Console *con, reg_t planeObject); private: void showVideo(); diff --git a/engines/sci/graphics/text32.cpp b/engines/sci/graphics/text32.cpp index 7894c7109c..cd24ca5a99 100644 --- a/engines/sci/graphics/text32.cpp +++ b/engines/sci/graphics/text32.cpp @@ -187,8 +187,11 @@ void GfxText32::drawTextBitmap(int16 x, int16 y, Common::Rect planeRect, reg_t t byte *memoryPtr = _segMan->getHunkPointer(hunkId); - if (!memoryPtr) - error("Attempt to draw an invalid text bitmap"); + if (!memoryPtr) { + // Happens when restoring in some SCI32 games + warning("Attempt to draw an invalid text bitmap"); + return; + } byte *surface = memoryPtr + BITMAP_HEADER_SIZE; diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp index a77bcccc52..4e5c4da8b2 100644 --- a/engines/sci/graphics/view.cpp +++ b/engines/sci/graphics/view.cpp @@ -720,6 +720,19 @@ void GfxView::draw(const Common::Rect &rect, const Common::Rect &clipRect, const bitmap += (clipRect.top - rect.top) * celWidth + (clipRect.left - rect.left); + // WORKAROUND: EcoQuest French and German draw the fish and anemone sprites + // with priority 15 in scene 440. Afterwards, a dialog is shown on top of + // these sprites with priority 15 as well. This is undefined behavior + // actually, as the sprites and dialog share the same priority, so in our + // implementation the sprites get drawn incorrectly on top of the dialog. + // Perhaps this worked by mistake in SSCI because of subtle differences in + // how sprites are drawn. We compensate for this by resetting the priority + // of all sprites that have a priority of 15 in scene 440 to priority 14, + // so that the speech bubble can be drawn correctly on top of them. Fixes + // bug #3040625. + if (g_sci->getGameId() == GID_ECOQUEST && g_sci->getEngineState()->currentRoomNumber() == 440 && priority == 15) + priority = 14; + if (!_EGAmapping) { for (y = 0; y < height; y++, bitmap += celWidth) { for (x = 0; x < width; x++) { diff --git a/engines/sci/module.mk b/engines/sci/module.mk index 90a0f33f06..b6d5837b31 100644 --- a/engines/sci/module.mk +++ b/engines/sci/module.mk @@ -79,6 +79,7 @@ MODULE_OBJS := \ ifdef ENABLE_SCI32 MODULE_OBJS += \ + engine/kgraphics32.o \ graphics/controls32.o \ graphics/frameout.o \ graphics/paint32.o \ diff --git a/engines/sci/resource.cpp b/engines/sci/resource.cpp index 77a6a40a92..f8ddf64551 100644 --- a/engines/sci/resource.cpp +++ b/engines/sci/resource.cpp @@ -93,7 +93,7 @@ const char *getSciVersionDesc(SciVersion version) { //#define SCI_VERBOSE_RESMAN 1 -static const char *const sci_error_types[] = { +static const char *const s_errorDescriptions[] = { "No error", "I/O error", "Resource is empty (size 0)", @@ -101,10 +101,8 @@ static const char *const sci_error_types[] = { "resource.map file not found", "No resource files found", "Unknown compression method", - "Decompression failed: Decompression buffer overflow", "Decompression failed: Sanity check failed", - "Decompression failed: Resource too big", - "SCI version is unsupported" + "Decompression failed: Resource too big" }; static const char *const s_resourceTypeNames[] = { @@ -576,7 +574,7 @@ void ResourceSource::loadResource(ResourceManager *resMan, Resource *res) { if (error) { warning("Error %d occurred while reading %s from resource file %s: %s", error, res->_id.toString().c_str(), res->getResourceLocation().c_str(), - sci_error_types[error]); + s_errorDescriptions[error]); res->unalloc(); } @@ -1876,6 +1874,9 @@ int Resource::readResourceInfo(ResVersion volVersion, Common::SeekableReadStream uint32 wCompression, szUnpacked; ResourceType type; + if (file->size() == 0) + return SCI_ERROR_EMPTY_RESOURCE; + switch (volVersion) { case kResVersionSci0Sci1Early: case kResVersionSci1Middle: @@ -1920,7 +1921,7 @@ int Resource::readResourceInfo(ResVersion volVersion, Common::SeekableReadStream break; #endif default: - return SCI_ERROR_INVALID_RESMAP_ENTRY; + return SCI_ERROR_RESMAP_INVALID_ENTRY; } // check if there were errors while reading @@ -1961,7 +1962,7 @@ int Resource::readResourceInfo(ResVersion volVersion, Common::SeekableReadStream compression = kCompUnknown; } - return compression == kCompUnknown ? SCI_ERROR_UNKNOWN_COMPRESSION : 0; + return (compression == kCompUnknown) ? SCI_ERROR_UNKNOWN_COMPRESSION : SCI_ERROR_NONE; } int Resource::decompress(ResVersion volVersion, Common::SeekableReadStream *file) { diff --git a/engines/sci/resource.h b/engines/sci/resource.h index 294a4672e2..4baf39c67f 100644 --- a/engines/sci/resource.h +++ b/engines/sci/resource.h @@ -54,17 +54,17 @@ enum ResourceStatus { kResStatusLocked /**< Allocated and in use */ }; -/** Initialization result types */ -enum { +/** Resource error codes. Should be in sync with s_errorDescriptions */ +enum ResourceErrorCodes { + SCI_ERROR_NONE = 0, SCI_ERROR_IO_ERROR = 1, - SCI_ERROR_INVALID_RESMAP_ENTRY = 2, /**< Invalid resource.map entry */ - SCI_ERROR_RESMAP_NOT_FOUND = 3, - SCI_ERROR_NO_RESOURCE_FILES_FOUND = 4, /**< No resource at all was found */ - SCI_ERROR_UNKNOWN_COMPRESSION = 5, - SCI_ERROR_DECOMPRESSION_ERROR = 6, /**< sanity checks failed during decompression */ + SCI_ERROR_EMPTY_RESOURCE = 2, + SCI_ERROR_RESMAP_INVALID_ENTRY = 3, /**< Invalid resource.map entry */ + SCI_ERROR_RESMAP_NOT_FOUND = 4, + SCI_ERROR_NO_RESOURCE_FILES_FOUND = 5, /**< No resource at all was found */ + SCI_ERROR_UNKNOWN_COMPRESSION = 6, + SCI_ERROR_DECOMPRESSION_ERROR = 7, /**< sanity checks failed during decompression */ SCI_ERROR_RESOURCE_TOO_BIG = 8 /**< Resource size exceeds SCI_MAX_RESOURCE_SIZE */ - - /* the first critical error number */ }; enum { diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index 9b0ee6924b..960016764a 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -385,7 +385,7 @@ bool SciEngine::gameHasFanMadePatch() { { GID_PQ3, 994, 4686, 1291, 0x78 }, // English { GID_PQ3, 994, 4734, 1283, 0x78 }, // German { GID_QFG1VGA, 994, 4388, 0, 0x00 }, - { GID_QFG3, 994, 4714, 0, 0x00 }, + { GID_QFG3, 33, 260, 0, 0x00 }, // TODO: Disabled, as it fixes a whole lot of bugs which can't be tested till SCI2.1 support is finished //{ GID_QFG4, 710, 11477, 0, 0x00 }, { GID_SQ1, 994, 4740, 0, 0x00 }, diff --git a/engines/scumm/he/resource_he.cpp b/engines/scumm/he/resource_he.cpp index 42748d08ed..ce4b2239d2 100644 --- a/engines/scumm/he/resource_he.cpp +++ b/engines/scumm/he/resource_he.cpp @@ -129,7 +129,7 @@ bool Win32ResExtractor::extractResource(int id, CachedCursor *cc) { if (!group) return false; - Graphics::WinCursor *cursor = group->cursors[0].cursor; + Graphics::Cursor *cursor = group->cursors[0].cursor; cc->bitmap = new byte[cursor->getWidth() * cursor->getHeight()]; cc->width = cursor->getWidth(); diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp index 1e2964054a..a70ca960ba 100644 --- a/engines/sword1/animation.cpp +++ b/engines/sword1/animation.cpp @@ -510,11 +510,11 @@ DXADecoderWithSound::DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle : _mixer(mixer), _bgSoundHandle(bgSoundHandle) { } -uint32 DXADecoderWithSound::getElapsedTime() const { +uint32 DXADecoderWithSound::getTime() const { if (_mixer->isSoundHandleActive(*_bgSoundHandle)) return _mixer->getSoundElapsedTime(*_bgSoundHandle); - return DXADecoder::getElapsedTime(); + return DXADecoder::getTime(); } /////////////////////////////////////////////////////////////////////////////// diff --git a/engines/sword1/animation.h b/engines/sword1/animation.h index f64b03dd1b..c2ed86a1a3 100644 --- a/engines/sword1/animation.h +++ b/engines/sword1/animation.h @@ -60,7 +60,7 @@ public: DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle); ~DXADecoderWithSound() {} - uint32 getElapsedTime() const; + uint32 getTime() const; private: Audio::Mixer *_mixer; diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp index e77ae98163..90ee7375ab 100644 --- a/engines/sword2/animation.cpp +++ b/engines/sword2/animation.cpp @@ -410,11 +410,11 @@ DXADecoderWithSound::DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle : _mixer(mixer), _bgSoundHandle(bgSoundHandle) { } -uint32 DXADecoderWithSound::getElapsedTime() const { +uint32 DXADecoderWithSound::getTime() const { if (_mixer->isSoundHandleActive(*_bgSoundHandle)) return _mixer->getSoundElapsedTime(*_bgSoundHandle); - return DXADecoder::getElapsedTime(); + return DXADecoder::getTime(); } /////////////////////////////////////////////////////////////////////////////// diff --git a/engines/sword2/animation.h b/engines/sword2/animation.h index 3ef8dac754..3d5c42b7f7 100644 --- a/engines/sword2/animation.h +++ b/engines/sword2/animation.h @@ -60,7 +60,7 @@ public: DXADecoderWithSound(Audio::Mixer *mixer, Audio::SoundHandle *bgSoundHandle); ~DXADecoderWithSound() {} - uint32 getElapsedTime() const; + uint32 getTime() const; private: Audio::Mixer *_mixer; Audio::SoundHandle *_bgSoundHandle; diff --git a/engines/sword25/fmv/movieplayer.cpp b/engines/sword25/fmv/movieplayer.cpp index 1acb366b3a..4609565223 100644 --- a/engines/sword25/fmv/movieplayer.cpp +++ b/engines/sword25/fmv/movieplayer.cpp @@ -167,7 +167,7 @@ void MoviePlayer::setScaleFactor(float scaleFactor) { } double MoviePlayer::getTime() { - return _decoder.getElapsedTime() / 1000.0; + return _decoder.getTime() / 1000.0; } #else // USE_THEORADEC diff --git a/engines/sword25/fmv/theora_decoder.cpp b/engines/sword25/fmv/theora_decoder.cpp index a7ebb5df8c..082c569fda 100644 --- a/engines/sword25/fmv/theora_decoder.cpp +++ b/engines/sword25/fmv/theora_decoder.cpp @@ -507,7 +507,7 @@ uint32 TheoraDecoder::getTimeToNextFrame() const { if (endOfVideo() || _curFrame < 0) return 0; - uint32 elapsedTime = getElapsedTime(); + uint32 elapsedTime = getTime(); uint32 nextFrameStartTime = (uint32)(_nextFrameStartTime * 1000); if (nextFrameStartTime <= elapsedTime) @@ -516,11 +516,11 @@ uint32 TheoraDecoder::getTimeToNextFrame() const { return nextFrameStartTime - elapsedTime; } -uint32 TheoraDecoder::getElapsedTime() const { +uint32 TheoraDecoder::getTime() const { if (_audStream) return g_system->getMixer()->getSoundElapsedTime(*_audHandle); - return VideoDecoder::getElapsedTime(); + return VideoDecoder::getTime(); } void TheoraDecoder::pauseVideoIntern(bool pause) { diff --git a/engines/sword25/fmv/theora_decoder.h b/engines/sword25/fmv/theora_decoder.h index e8cc5ab8b9..4fd7cc0f03 100644 --- a/engines/sword25/fmv/theora_decoder.h +++ b/engines/sword25/fmv/theora_decoder.h @@ -81,7 +81,7 @@ public: } Graphics::PixelFormat getPixelFormat() const { return _displaySurface.format; } - uint32 getElapsedTime() const; + uint32 getTime() const; uint32 getTimeToNextFrame() const; bool endOfVideo() const; diff --git a/engines/tinsel/actors.cpp b/engines/tinsel/actors.cpp index acacd89667..a784ff5788 100644 --- a/engines/tinsel/actors.cpp +++ b/engines/tinsel/actors.cpp @@ -340,7 +340,7 @@ void RestoreActorProcess(int id, INT_CONTEXT *pic, bool savegameFlag) { if (savegameFlag) pic->resumeState = RES_SAVEGAME; - g_scheduler->createProcess(PID_TCODE, ActorRestoredProcess, &r, sizeof(r)); + CoroScheduler.createProcess(PID_TCODE, ActorRestoredProcess, &r, sizeof(r)); } /** @@ -358,7 +358,7 @@ void ActorEvent(int ano, TINSEL_EVENT event, PLR_EVENT be) { atp.event = event; atp.bev = be; atp.pic = NULL; - g_scheduler->createProcess(PID_TCODE, ActorTinselProcess, &atp, sizeof(atp)); + CoroScheduler.createProcess(PID_TCODE, ActorTinselProcess, &atp, sizeof(atp)); } } @@ -369,7 +369,7 @@ void ActorEvent(CORO_PARAM, int ano, TINSEL_EVENT tEvent, bool bWait, int myEsca ATP_INIT atp; int index; CORO_BEGIN_CONTEXT; - PPROCESS pProc; + Common::PPROCESS pProc; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); @@ -389,7 +389,7 @@ void ActorEvent(CORO_PARAM, int ano, TINSEL_EVENT tEvent, bool bWait, int myEsca myEscape); if (atp.pic != NULL) { - _ctx->pProc = g_scheduler->createProcess(PID_TCODE, ActorTinselProcess, &atp, sizeof(atp)); + _ctx->pProc = CoroScheduler.createProcess(PID_TCODE, ActorTinselProcess, &atp, sizeof(atp)); AttachInterpret(atp.pic, _ctx->pProc); if (bWait) @@ -474,8 +474,8 @@ void StartTaggedActors(SCNHANDLE ah, int numActors, bool bRunScript) { // Run actor's script for this scene if (bRunScript) { // Send in reverse order - they get swapped round in the scheduler - ActorEvent(nullContext, taggedActors[i].id, SHOWEVENT, false, 0); - ActorEvent(nullContext, taggedActors[i].id, STARTUP, false, 0); + ActorEvent(Common::nullContext, taggedActors[i].id, SHOWEVENT, false, 0); + ActorEvent(Common::nullContext, taggedActors[i].id, STARTUP, false, 0); } } } diff --git a/engines/tinsel/background.h b/engines/tinsel/background.h index 34f1bd6dd2..cfa3998eda 100644 --- a/engines/tinsel/background.h +++ b/engines/tinsel/background.h @@ -24,9 +24,9 @@ #ifndef TINSEL_BACKGND_H // prevent multiple includes #define TINSEL_BACKGND_H +#include "common/coroutines.h" #include "common/frac.h" #include "common/rect.h" -#include "tinsel/coroutine.h" #include "tinsel/dw.h" // for SCNHANDLE #include "tinsel/palette.h" // palette definitions diff --git a/engines/tinsel/bg.cpp b/engines/tinsel/bg.cpp index 72ba05f0b9..a3e21a8227 100644 --- a/engines/tinsel/bg.cpp +++ b/engines/tinsel/bg.cpp @@ -255,17 +255,17 @@ void StartupBackground(CORO_PARAM, SCNHANDLE hFilm) { g_BGspeed = ONE_SECOND / FROM_LE_32(pfilm->frate); // Start display process for each reel in the film - g_scheduler->createProcess(PID_REEL, BGmainProcess, &pfilm->reels[0], sizeof(FREEL)); + CoroScheduler.createProcess(PID_REEL, BGmainProcess, &pfilm->reels[0], sizeof(FREEL)); if (TinselV0) { for (uint i = 1; i < FROM_LE_32(pfilm->numreels); ++i) - g_scheduler->createProcess(PID_REEL, BGotherProcess, &pfilm->reels[i], sizeof(FREEL)); + CoroScheduler.createProcess(PID_REEL, BGotherProcess, &pfilm->reels[i], sizeof(FREEL)); } if (g_pBG[0] == NULL) ControlStartOff(); - if (TinselV2 && (coroParam != nullContext)) + if (TinselV2 && (coroParam != Common::nullContext)) CORO_GIVE_WAY; CORO_END_CODE; diff --git a/engines/tinsel/bmv.cpp b/engines/tinsel/bmv.cpp index 24d47b920f..438fd52a81 100644 --- a/engines/tinsel/bmv.cpp +++ b/engines/tinsel/bmv.cpp @@ -529,7 +529,7 @@ int BMVPlayer::MovieCommand(char cmd, int commandOffset) { if (cmd & CD_PRINT) { PRINT_CMD *pCmd = (PRINT_CMD *)(bigBuffer + commandOffset); - MovieText(nullContext, (int16)READ_LE_UINT16(&pCmd->stringId), + MovieText(Common::nullContext, (int16)READ_LE_UINT16(&pCmd->stringId), (int16)READ_LE_UINT16(&pCmd->x), (int16)READ_LE_UINT16(&pCmd->y), pCmd->fontId, @@ -542,7 +542,7 @@ int BMVPlayer::MovieCommand(char cmd, int commandOffset) { TALK_CMD *pCmd = (TALK_CMD *)(bigBuffer + commandOffset); talkColor = TINSEL_RGB(pCmd->r, pCmd->g, pCmd->b); - MovieText(nullContext, (int16)READ_LE_UINT16(&pCmd->stringId), + MovieText(Common::nullContext, (int16)READ_LE_UINT16(&pCmd->stringId), (int16)READ_LE_UINT16(&pCmd->x), (int16)READ_LE_UINT16(&pCmd->y), 0, diff --git a/engines/tinsel/bmv.h b/engines/tinsel/bmv.h index eadf65c3aa..fa254ed26d 100644 --- a/engines/tinsel/bmv.h +++ b/engines/tinsel/bmv.h @@ -24,12 +24,12 @@ #ifndef TINSEL_BMV_H #define TINSEL_BMV_H +#include "common/coroutines.h" #include "common/file.h" #include "audio/audiostream.h" #include "audio/mixer.h" -#include "tinsel/coroutine.h" #include "tinsel/object.h" #include "tinsel/palette.h" diff --git a/engines/tinsel/coroutine.cpp b/engines/tinsel/coroutine.cpp deleted file mode 100644 index ef0097f043..0000000000 --- a/engines/tinsel/coroutine.cpp +++ /dev/null @@ -1,82 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - */ - -#include "tinsel/coroutine.h" -#include "common/hashmap.h" -#include "common/hash-str.h" - -namespace Tinsel { - - -CoroContext nullContext = NULL; // FIXME: Avoid non-const global vars - - -#if COROUTINE_DEBUG -namespace { -static int s_coroCount = 0; - -typedef Common::HashMap<Common::String, int> CoroHashMap; -static CoroHashMap *s_coroFuncs = 0; - -static void changeCoroStats(const char *func, int change) { - if (!s_coroFuncs) - s_coroFuncs = new CoroHashMap(); - - (*s_coroFuncs)[func] += change; -} - -static void displayCoroStats() { - debug("%d active coros", s_coroCount); - - // Loop over s_coroFuncs and print info about active coros - if (!s_coroFuncs) - return; - for (CoroHashMap::const_iterator it = s_coroFuncs->begin(); - it != s_coroFuncs->end(); ++it) { - if (it->_value != 0) - debug(" %3d x %s", it->_value, it->_key.c_str()); - } -} - -} -#endif - -CoroBaseContext::CoroBaseContext(const char *func) - : _line(0), _sleep(0), _subctx(0) { -#if COROUTINE_DEBUG - _funcName = func; - changeCoroStats(_funcName, +1); - s_coroCount++; -#endif -} - -CoroBaseContext::~CoroBaseContext() { -#if COROUTINE_DEBUG - s_coroCount--; - changeCoroStats(_funcName, -1); - debug("Deleting coro in %s at %p (subctx %p)", - _funcName, (void *)this, (void *)_subctx); - displayCoroStats(); -#endif - delete _subctx; -} - -} // End of namespace Tinsel diff --git a/engines/tinsel/dialogs.cpp b/engines/tinsel/dialogs.cpp index 5396e47566..fbe9e8d1f6 100644 --- a/engines/tinsel/dialogs.cpp +++ b/engines/tinsel/dialogs.cpp @@ -1075,7 +1075,7 @@ static void PrimeSceneHopper() { uint32 vSize; // Open the file (it's on the CD) - CdCD(nullContext); + CdCD(Common::nullContext); if (!f.open(HOPPER_FILENAME)) error(CANNOT_FIND_FILE, HOPPER_FILENAME); @@ -1191,13 +1191,13 @@ static void HopAction() { debugC(DEBUG_BASIC, kTinselDebugAnimations, "Scene hopper chose scene %xh,%d\n", hScene, eNumber); if (FROM_LE_32(pEntry->flags) & fCall) { - SaveScene(nullContext); - NewScene(nullContext, g_pChosenScene->hScene, pEntry->eNumber, TRANS_FADE); + SaveScene(Common::nullContext); + NewScene(Common::nullContext, g_pChosenScene->hScene, pEntry->eNumber, TRANS_FADE); } else if (FROM_LE_32(pEntry->flags) & fHook) HookScene(hScene, eNumber, TRANS_FADE); else - NewScene(nullContext, hScene, eNumber, TRANS_CUT); + NewScene(Common::nullContext, hScene, eNumber, TRANS_CUT); } /**************************************************************************/ @@ -1406,13 +1406,13 @@ static void InvTinselEvent(INV_OBJECT *pinvo, TINSEL_EVENT event, PLR_EVENT be, return; g_GlitterIndex = index; - g_scheduler->createProcess(PID_TCODE, ObjectProcess, &to, sizeof(to)); + CoroScheduler.createProcess(PID_TCODE, ObjectProcess, &to, sizeof(to)); } extern void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, int myEscape, bool *result) { // COROUTINE CORO_BEGIN_CONTEXT; - PROCESS *pProc; + Common::PROCESS *pProc; INV_OBJECT *pInvo; OP_INIT op; CORO_END_CONTEXT(_ctx); @@ -1428,7 +1428,7 @@ extern void ObjectEvent(CORO_PARAM, int objId, TINSEL_EVENT event, bool bWait, i _ctx->op.event = event; _ctx->op.myEscape = myEscape; - g_scheduler->createProcess(PID_TCODE, ObjectProcess, &_ctx->op, sizeof(_ctx->op)); + CoroScheduler.createProcess(PID_TCODE, ObjectProcess, &_ctx->op, sizeof(_ctx->op)); if (bWait) CORO_INVOKE_2(WaitInterpret, _ctx->pProc, result); @@ -3540,9 +3540,9 @@ extern void ConvAction(int index) { } if (g_thisConvPoly != NOPOLY) - PolygonEvent(nullContext, g_thisConvPoly, CONVERSE, 0, false, 0); + PolygonEvent(Common::nullContext, g_thisConvPoly, CONVERSE, 0, false, 0); else - ActorEvent(nullContext, g_thisConvActor, CONVERSE, false, 0); + ActorEvent(Common::nullContext, g_thisConvActor, CONVERSE, false, 0); } } @@ -5128,7 +5128,7 @@ static void InvPickup(int index) { if (TinselV2) InvPutDown(index); else - g_scheduler->createProcess(PID_TCODE, InvPdProcess, &index, sizeof(index)); + CoroScheduler.createProcess(PID_TCODE, InvPdProcess, &index, sizeof(index)); } } } diff --git a/engines/tinsel/drives.cpp b/engines/tinsel/drives.cpp index d815fd165d..5c4b939e4e 100644 --- a/engines/tinsel/drives.cpp +++ b/engines/tinsel/drives.cpp @@ -48,13 +48,13 @@ void CdCD(CORO_PARAM) { CORO_BEGIN_CODE(_ctx); while (g_bChangingCD) { - if (g_scheduler->getCurrentProcess()) { - // FIXME: CdCD gets passed a nullContext in RegisterGlobals() and + if (CoroScheduler.getCurrentProcess()) { + // FIXME: CdCD gets passed a Common::nullContext in RegisterGlobals() and // PrimeSceneHopper(), because I didn't know how to get a proper // context without converting the whole calling stack to CORO'd // functions. If these functions really get called while a CD // change is requested, this needs to be resolved. - if (coroParam == nullContext) + if (coroParam == Common::nullContext) error("CdCD needs context"); CORO_SLEEP(1); } else diff --git a/engines/tinsel/drives.h b/engines/tinsel/drives.h index 907071d2f8..9e97b92fa5 100644 --- a/engines/tinsel/drives.h +++ b/engines/tinsel/drives.h @@ -24,9 +24,9 @@ #ifndef TINSEL_DRIVES_H #define TINSEL_DRIVES_H +#include "common/coroutines.h" #include "common/stream.h" #include "tinsel/dw.h" -#include "tinsel/coroutine.h" namespace Tinsel { diff --git a/engines/tinsel/effect.cpp b/engines/tinsel/effect.cpp index 22027b0f02..f5adb63c2b 100644 --- a/engines/tinsel/effect.cpp +++ b/engines/tinsel/effect.cpp @@ -108,7 +108,7 @@ static void FettleEffectPolys(int x, int y, int index, PMOVER pActor) { epi.hEpoly = hPoly; epi.pMover = pActor; epi.index = index; - g_scheduler->createProcess(PID_TCODE, EffectProcess, &epi, sizeof(epi)); + CoroScheduler.createProcess(PID_TCODE, EffectProcess, &epi, sizeof(epi)); } } } diff --git a/engines/tinsel/events.cpp b/engines/tinsel/events.cpp index 74454c5f2a..1aa4d34227 100644 --- a/engines/tinsel/events.cpp +++ b/engines/tinsel/events.cpp @@ -22,10 +22,10 @@ * Also provides a couple of utility functions. */ +#include "common/coroutines.h" #include "tinsel/actors.h" #include "tinsel/background.h" #include "tinsel/config.h" -#include "tinsel/coroutine.h" #include "tinsel/cursor.h" #include "tinsel/dw.h" #include "tinsel/events.h" @@ -276,7 +276,7 @@ static void WalkProcess(CORO_PARAM, const void *param) { void WalkTo(int x, int y) { WP_INIT to = { x, y }; - g_scheduler->createProcess(PID_TCODE, WalkProcess, &to, sizeof(to)); + CoroScheduler.createProcess(PID_TCODE, WalkProcess, &to, sizeof(to)); } /** @@ -295,7 +295,7 @@ static void ProcessUserEvent(TINSEL_EVENT uEvent, const Common::Point &coOrds, P if ((actor = GetTaggedActor()) != 0) { // Event for a tagged actor if (TinselV2) - ActorEvent(nullContext, actor, uEvent, false, 0); + ActorEvent(Common::nullContext, actor, uEvent, false, 0); else ActorEvent(actor, uEvent, be); } else if ((hPoly = GetTaggedPoly()) != NOPOLY) { @@ -303,7 +303,7 @@ static void ProcessUserEvent(TINSEL_EVENT uEvent, const Common::Point &coOrds, P if (!TinselV2) RunPolyTinselCode(hPoly, uEvent, be, false); else if (uEvent != PROV_WALKTO) - PolygonEvent(nullContext, hPoly, uEvent, 0, false, 0); + PolygonEvent(Common::nullContext, hPoly, uEvent, 0, false, 0); } else { GetCursorXY(&aniX, &aniY, true); @@ -312,7 +312,7 @@ static void ProcessUserEvent(TINSEL_EVENT uEvent, const Common::Point &coOrds, P if ((hPoly = InPolygon(aniX, aniY, TAG)) != NOPOLY || (!TinselV2 && ((hPoly = InPolygon(aniX, aniY, EXIT)) != NOPOLY))) { if (TinselV2 && (uEvent != PROV_WALKTO)) - PolygonEvent(nullContext, hPoly, uEvent, 0, false, 0); + PolygonEvent(Common::nullContext, hPoly, uEvent, 0, false, 0); else if (!TinselV2) RunPolyTinselCode(hPoly, uEvent, be, false); } else if ((uEvent == PROV_WALKTO) || (uEvent == WALKTO)) { @@ -604,7 +604,7 @@ void PolyTinselProcess(CORO_PARAM, const void *param) { void PolygonEvent(CORO_PARAM, HPOLYGON hPoly, TINSEL_EVENT tEvent, int actor, bool bWait, int myEscape, bool *result) { CORO_BEGIN_CONTEXT; - PPROCESS pProc; + Common::PPROCESS pProc; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); @@ -623,7 +623,7 @@ void PolygonEvent(CORO_PARAM, HPOLYGON hPoly, TINSEL_EVENT tEvent, int actor, bo NULL, // No Object myEscape); if (to.pic != NULL) { - _ctx->pProc = g_scheduler->createProcess(PID_TCODE, PolyTinselProcess, &to, sizeof(to)); + _ctx->pProc = CoroScheduler.createProcess(PID_TCODE, PolyTinselProcess, &to, sizeof(to)); AttachInterpret(to.pic, _ctx->pProc); if (bWait) @@ -640,14 +640,14 @@ void RunPolyTinselCode(HPOLYGON hPoly, TINSEL_EVENT event, PLR_EVENT be, bool tc PTP_INIT to = { hPoly, event, be, tc, 0, NULL }; assert(!TinselV2); - g_scheduler->createProcess(PID_TCODE, PolyTinselProcess, &to, sizeof(to)); + CoroScheduler.createProcess(PID_TCODE, PolyTinselProcess, &to, sizeof(to)); } void effRunPolyTinselCode(HPOLYGON hPoly, TINSEL_EVENT event, int actor) { PTP_INIT to = { hPoly, event, PLR_NOEVENT, false, actor, NULL }; assert(!TinselV2); - g_scheduler->createProcess(PID_TCODE, PolyTinselProcess, &to, sizeof(to)); + CoroScheduler.createProcess(PID_TCODE, PolyTinselProcess, &to, sizeof(to)); } /** diff --git a/engines/tinsel/events.h b/engines/tinsel/events.h index f2b4d7f663..cdf5ae2ae4 100644 --- a/engines/tinsel/events.h +++ b/engines/tinsel/events.h @@ -24,9 +24,9 @@ #ifndef TINSEL_EVENTS_H #define TINSEL_EVENTS_H -#include "tinsel/dw.h" -#include "tinsel/coroutine.h" +#include "common/coroutines.h" #include "common/rect.h" +#include "tinsel/dw.h" namespace Tinsel { diff --git a/engines/tinsel/faders.cpp b/engines/tinsel/faders.cpp index 86d117af81..c1574ff963 100644 --- a/engines/tinsel/faders.cpp +++ b/engines/tinsel/faders.cpp @@ -145,7 +145,7 @@ static void Fader(const long multTable[], SCNHANDLE noFadeTable[]) { if (TinselV2) { // The is only ever one cuncurrent fade // But this could be a fade out and the fade in is still going! - g_scheduler->killMatchingProcess(PID_FADER); + CoroScheduler.killMatchingProcess(PID_FADER); NoFadingPalettes(); } @@ -176,7 +176,7 @@ static void Fader(const long multTable[], SCNHANDLE noFadeTable[]) { fade.pPalQ = pPal; // create a fader process for this palette - g_scheduler->createProcess(PID_FADER, FadeProcess, (void *)&fade, sizeof(FADE)); + CoroScheduler.createProcess(PID_FADER, FadeProcess, (void *)&fade, sizeof(FADE)); } } } diff --git a/engines/tinsel/handle.cpp b/engines/tinsel/handle.cpp index e31b2141f5..c3089db990 100644 --- a/engines/tinsel/handle.cpp +++ b/engines/tinsel/handle.cpp @@ -361,7 +361,7 @@ byte *LockMem(SCNHANDLE offset) { if (TinselV2) { SetCD(pH->flags2 & fAllCds); - CdCD(nullContext); + CdCD(Common::nullContext); } LoadFile(pH); } diff --git a/engines/tinsel/module.mk b/engines/tinsel/module.mk index 2ab94b830a..3485bac74b 100644 --- a/engines/tinsel/module.mk +++ b/engines/tinsel/module.mk @@ -9,7 +9,6 @@ MODULE_OBJS := \ bmv.o \ cliprect.o \ config.o \ - coroutine.o \ cursor.o \ debugger.o \ detection.o \ diff --git a/engines/tinsel/move.cpp b/engines/tinsel/move.cpp index bb49e59fe7..275b6006f5 100644 --- a/engines/tinsel/move.cpp +++ b/engines/tinsel/move.cpp @@ -1299,14 +1299,14 @@ static void SetOffWithinNodePath(PMOVER pMover, HPOLYGON StartPath, HPOLYGON Des */ void SSetActorDest(PMOVER pActor) { if (pActor->UtargetX != -1 && pActor->UtargetY != -1) { - Stand(nullContext, pActor->actorID, pActor->objX, pActor->objY, 0); + Stand(Common::nullContext, pActor->actorID, pActor->objX, pActor->objY, 0); if (pActor->UtargetX != -1 && pActor->UtargetY != -1) { SetActorDest(pActor, pActor->UtargetX, pActor->UtargetY, pActor->bIgPath, 0); } } else { - Stand(nullContext, pActor->actorID, pActor->objX, pActor->objY, 0); + Stand(Common::nullContext, pActor->actorID, pActor->objX, pActor->objY, 0); } } diff --git a/engines/tinsel/pcode.cpp b/engines/tinsel/pcode.cpp index 145a6a8e5d..60f04b47fd 100644 --- a/engines/tinsel/pcode.cpp +++ b/engines/tinsel/pcode.cpp @@ -243,13 +243,13 @@ static INT_CONTEXT *AllocateInterpretContext(GSORT gsort) { for (i = 0, pic = g_icList; i < NUM_INTERPRET; i++, pic++) { if (pic->GSort == GS_NONE) { - pic->pProc = g_scheduler->getCurrentProcess(); + pic->pProc = CoroScheduler.getCurrentProcess(); pic->GSort = gsort; return pic; } #ifdef DEBUG else { - if (pic->pProc == g_scheduler->getCurrentProcess()) + if (pic->pProc == CoroScheduler.getCurrentProcess()) error("Found unreleased interpret context"); } #endif @@ -277,7 +277,7 @@ static void FreeWaitCheck(PINT_CONTEXT pic, bool bVoluntary) { if ((g_icList + i)->waitNumber1 == pic->waitNumber2) { (g_icList + i)->waitNumber1 = 0; (g_icList + i)->resumeCode = bVoluntary ? RES_FINISHED : RES_CUTSHORT; - g_scheduler->reschedule((g_icList + i)->pProc); + CoroScheduler.reschedule((g_icList + i)->pProc); break; } } @@ -301,7 +301,7 @@ static void FreeInterpretContextPi(INT_CONTEXT *pic) { * Ensures that interpret contexts don't get lost when an Interpret() * call doesn't complete. */ -void FreeInterpretContextPr(PROCESS *pProc) { +void FreeInterpretContextPr(Common::PROCESS *pProc) { INT_CONTEXT *pic; int i; @@ -393,7 +393,7 @@ INT_CONTEXT *RestoreInterpretContext(INT_CONTEXT *ric) { ic = AllocateInterpretContext(GS_NONE); // Sort will soon be overridden memcpy(ic, ric, sizeof(INT_CONTEXT)); - ic->pProc = g_scheduler->getCurrentProcess(); + ic->pProc = CoroScheduler.getCurrentProcess(); ic->resumeState = RES_1; LockCode(ic); @@ -422,7 +422,7 @@ void RegisterGlobals(int num) { if (g_icList == NULL) { error("Cannot allocate memory for interpret contexts"); } - g_scheduler->setResourceCallback(FreeInterpretContextPr); + CoroScheduler.setResourceCallback(FreeInterpretContextPr); } else { // Check size is still the same assert(g_numGlobals == num); @@ -433,7 +433,7 @@ void RegisterGlobals(int num) { if (TinselV2) { // read initial values - CdCD(nullContext); + CdCD(Common::nullContext); Common::File f; if (!f.open(GLOBALS_FILENAME)) @@ -839,7 +839,7 @@ void Interpret(CORO_PARAM, INT_CONTEXT *ic) { * Associates an interpret context with the * process that will run it. */ -void AttachInterpret(INT_CONTEXT *pic, PROCESS *pProc) { +void AttachInterpret(INT_CONTEXT *pic, Common::PROCESS *pProc) { // Attach the process which is using this context pic->pProc = pProc; } @@ -869,9 +869,9 @@ static uint32 UniqueWaitNumber() { /** * WaitInterpret */ -void WaitInterpret(CORO_PARAM, PPROCESS pWaitProc, bool *result) { +void WaitInterpret(CORO_PARAM, Common::PPROCESS pWaitProc, bool *result) { int i; - PPROCESS currentProcess = g_scheduler->getCurrentProcess(); + Common::PPROCESS currentProcess = CoroScheduler.getCurrentProcess(); assert(currentProcess); assert(currentProcess != pWaitProc); if (result) *result = false; diff --git a/engines/tinsel/pcode.h b/engines/tinsel/pcode.h index 5d16dae432..4980fc6ed9 100644 --- a/engines/tinsel/pcode.h +++ b/engines/tinsel/pcode.h @@ -25,7 +25,7 @@ #define TINSEL_PCODE_H #include "tinsel/events.h" // for TINSEL_EVENT -#include "tinsel/sched.h" // for PROCESS +#include "tinsel/sched.h" // for Common::PROCESS namespace Common { class Serializer; @@ -56,7 +56,7 @@ struct WorkaroundEntry; struct INT_CONTEXT { // Elements for interpret context management - PROCESS *pProc; ///< processes owning this context + Common::PROCESS *pProc; ///< processes owning this context GSORT GSort; ///< sort of this context // Previously parameters to Interpret() @@ -114,12 +114,12 @@ void SaveInterpretContexts(INT_CONTEXT *sICInfo); void RegisterGlobals(int num); void FreeGlobals(); -void AttachInterpret(INT_CONTEXT *pic, PROCESS *pProc); +void AttachInterpret(INT_CONTEXT *pic, Common::PROCESS *pProc); -void WaitInterpret(CORO_PARAM, PPROCESS pWaitProc, bool *result); +void WaitInterpret(CORO_PARAM, Common::PPROCESS pWaitProc, bool *result); -#define NUM_INTERPRET (NUM_PROCESS - 20) -#define MAX_INTERPRET (MAX_PROCESSES - 20) +#define NUM_INTERPRET (CORO_NUM_PROCESS - 20) +#define MAX_INTERPRET (CORO_MAX_PROCESSES - 20) /*----------------------------------------------------------------------*\ |* Library Procedure and Function codes parameter enums *| diff --git a/engines/tinsel/pdisplay.cpp b/engines/tinsel/pdisplay.cpp index 9a9e6ab00f..b821c5dee2 100644 --- a/engines/tinsel/pdisplay.cpp +++ b/engines/tinsel/pdisplay.cpp @@ -23,9 +23,9 @@ * PointProcess() */ +#include "common/coroutines.h" #include "tinsel/actors.h" #include "tinsel/background.h" -#include "tinsel/coroutine.h" #include "tinsel/cursor.h" #include "tinsel/dw.h" #include "tinsel/events.h" @@ -265,7 +265,7 @@ void DisablePointing() { if (hPoly != NOPOLY && PolyType(hPoly) == TAG && PolyIsPointedTo(hPoly)) { SetPolyPointedTo(hPoly, false); SetPolyTagWanted(hPoly, false, false, 0); - PolygonEvent(nullContext, hPoly, UNPOINT, 0, false, 0); + PolygonEvent(Common::nullContext, hPoly, UNPOINT, 0, false, 0); } } @@ -275,7 +275,7 @@ void DisablePointing() { SetActorPointedTo(i, false); SetActorTagWanted(i, false, false, 0); - ActorEvent(nullContext, i, UNPOINT, false, 0); + ActorEvent(Common::nullContext, i, UNPOINT, false, 0); } } } diff --git a/engines/tinsel/play.cpp b/engines/tinsel/play.cpp index 40729d9f3a..9e0baa749e 100644 --- a/engines/tinsel/play.cpp +++ b/engines/tinsel/play.cpp @@ -21,9 +21,9 @@ * Plays films within a scene, takes into account the actor in each 'column'. | */ +#include "common/coroutines.h" #include "tinsel/actors.h" #include "tinsel/background.h" -#include "tinsel/coroutine.h" #include "tinsel/dw.h" #include "tinsel/film.h" #include "tinsel/handle.h" @@ -395,7 +395,7 @@ static void SoundReelWaitCheck() { if (--g_soundReelWait == 0) { for (int i = 0; i < MAX_SOUNDREELS; i++) { if (g_soundReels[i].hFilm) { - g_scheduler->createProcess(PID_REEL, ResSoundReel, &i, sizeof(i)); + CoroScheduler.createProcess(PID_REEL, ResSoundReel, &i, sizeof(i)); } } } @@ -1001,7 +1001,7 @@ void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay NewestFilm(hFilm, &pFilm->reels[i]); ppi.column = i; - g_scheduler->createProcess(PID_REEL, PlayProcess, &ppi, sizeof(PPINIT)); + CoroScheduler.createProcess(PID_REEL, PlayProcess, &ppi, sizeof(PPINIT)); } if (TinselV2) { @@ -1011,7 +1011,7 @@ void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay CORO_GIVE_WAY; if (myescEvent && myescEvent != GetEscEvents()) - g_scheduler->rescheduleAll(); + CoroScheduler.rescheduleAll(); } CORO_END_CODE; @@ -1063,7 +1063,7 @@ void PlayFilmc(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool spla NewestFilm(hFilm, &pFilm->reels[i]); _ctx->ppi.column = i; - g_scheduler->createProcess(PID_REEL, PlayProcess, &_ctx->ppi, sizeof(PPINIT)); + CoroScheduler.createProcess(PID_REEL, PlayProcess, &_ctx->ppi, sizeof(PPINIT)); } if (TinselV2) { @@ -1078,7 +1078,7 @@ void PlayFilmc(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool spla // Wait until film changes or loop count increases while (GetActorPresFilm(_ctx->i) == hFilm && GetLoopCount(_ctx->i) == _ctx->loopCount) { if (myescEvent && myescEvent != GetEscEvents()) { - g_scheduler->rescheduleAll(); + CoroScheduler.rescheduleAll(); break; } @@ -1126,7 +1126,7 @@ void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y) { NewestFilm(hFilm, &pfilm->reels[reelnum]); // Start display process for the reel - g_scheduler->createProcess(PID_REEL, PlayProcess, &ppi, sizeof(ppi)); + CoroScheduler.createProcess(PID_REEL, PlayProcess, &ppi, sizeof(ppi)); } /** @@ -1160,7 +1160,7 @@ void RestoreActorReels(SCNHANDLE hFilm, int actor, int x, int y) { NewestFilm(hFilm, &pFilm->reels[i]); // Start display process for the reel - g_scheduler->createProcess(PID_REEL, PlayProcess, &ppi, sizeof(ppi)); + CoroScheduler.createProcess(PID_REEL, PlayProcess, &ppi, sizeof(ppi)); g_soundReelWait++; } diff --git a/engines/tinsel/play.h b/engines/tinsel/play.h index 041b7096a8..fffa8a9329 100644 --- a/engines/tinsel/play.h +++ b/engines/tinsel/play.h @@ -24,7 +24,7 @@ #ifndef TINSEL_PLAY_H // prevent multiple includes #define TINSEL_PLAY_H -#include "tinsel/coroutine.h" +#include "common/coroutines.h" #include "tinsel/dw.h" #include "tinsel/multiobj.h" diff --git a/engines/tinsel/polygons.cpp b/engines/tinsel/polygons.cpp index 6fc1c65ec5..d8c1cef0b6 100644 --- a/engines/tinsel/polygons.cpp +++ b/engines/tinsel/polygons.cpp @@ -1469,7 +1469,7 @@ static void SetExTags(SCNHANDLE ph) { pts = &TagStates[SceneTags[i].offset]; for (j = 0; j < SceneTags[i].nooftags; j++, pts++) { if (!pts->enabled) - DisableTag(nullContext, pts->tid); + DisableTag(Common::nullContext, pts->tid); } return; } @@ -1873,7 +1873,7 @@ void InitPolygons(SCNHANDLE ph, int numPoly, bool bRestart) { } else { for (int i = numPoly - 1; i >= 0; i--) { if (Polys[i]->polyType == TAG) { - PolygonEvent(nullContext, i, STARTUP, 0, false, 0); + PolygonEvent(Common::nullContext, i, STARTUP, 0, false, 0); } } } diff --git a/engines/tinsel/rince.cpp b/engines/tinsel/rince.cpp index bb0aeabd2f..ba8f47f9cf 100644 --- a/engines/tinsel/rince.cpp +++ b/engines/tinsel/rince.cpp @@ -202,8 +202,8 @@ void KillMover(PMOVER pMover) { pMover->bActive = false; MultiDeleteObject(GetPlayfieldList(FIELD_WORLD), pMover->actorObj); pMover->actorObj = NULL; - assert(g_scheduler->getCurrentProcess() != pMover->pProc); - g_scheduler->killProcess(pMover->pProc); + assert(CoroScheduler.getCurrentProcess() != pMover->pProc); + CoroScheduler.killProcess(pMover->pProc); } } @@ -856,10 +856,10 @@ void MoverProcessCreate(int X, int Y, int id, PMOVER pMover) { iStruct.Y = Y; iStruct.pMover = pMover; - g_scheduler->createProcess(PID_MOVER, T2MoverProcess, &iStruct, sizeof(MAINIT)); + CoroScheduler.createProcess(PID_MOVER, T2MoverProcess, &iStruct, sizeof(MAINIT)); } else { MoverProcessHelper(X, Y, id, pMover); - pMover->pProc = g_scheduler->createProcess(PID_MOVER, T1MoverProcess, &pMover, sizeof(PMOVER)); + pMover->pProc = CoroScheduler.createProcess(PID_MOVER, T1MoverProcess, &pMover, sizeof(PMOVER)); } } diff --git a/engines/tinsel/rince.h b/engines/tinsel/rince.h index 93fd191172..623f3ee137 100644 --- a/engines/tinsel/rince.h +++ b/engines/tinsel/rince.h @@ -31,7 +31,6 @@ namespace Tinsel { struct OBJECT; -struct PROCESS; enum NPS {NOT_IN, GOING_UP, GOING_DOWN, LEAVING, ENTERING}; @@ -110,7 +109,7 @@ struct MOVER { /* NOTE: If effect polys can overlap, this needs improving */ bool bInEffect; - PROCESS *pProc; + Common::PROCESS *pProc; // Discworld 2 specific fields int32 zOverride; diff --git a/engines/tinsel/savescn.cpp b/engines/tinsel/savescn.cpp index 1b06e3929c..0c0cc5c81e 100644 --- a/engines/tinsel/savescn.cpp +++ b/engines/tinsel/savescn.cpp @@ -190,7 +190,7 @@ void sortActors(SAVED_DATA *sd) { RestoreAuxScales(sd->SavedMoverInfo); for (int i = 0; i < MAX_MOVERS; i++) { if (sd->SavedMoverInfo[i].bActive) - Stand(nullContext, sd->SavedMoverInfo[i].actorID, sd->SavedMoverInfo[i].objX, + Stand(Common::nullContext, sd->SavedMoverInfo[i].actorID, sd->SavedMoverInfo[i].objX, sd->SavedMoverInfo[i].objY, sd->SavedMoverInfo[i].hLastfilm); } } @@ -245,7 +245,7 @@ static void SortMAProcess(CORO_PARAM, const void *) { void ResumeInterprets() { // Master script only affected on restore game, not restore scene if (!TinselV2 && (g_rsd == &g_sgData)) { - g_scheduler->killMatchingProcess(PID_MASTER_SCR, -1); + CoroScheduler.killMatchingProcess(PID_MASTER_SCR, -1); FreeMasterInterpretContext(); } @@ -314,7 +314,7 @@ static int DoRestoreSceneFrame(SAVED_DATA *sd, int n) { // Master script only affected on restore game, not restore scene if (sd == &g_sgData) { - g_scheduler->killMatchingProcess(PID_MASTER_SCR); + CoroScheduler.killMatchingProcess(PID_MASTER_SCR); KillGlobalProcesses(); FreeMasterInterpretContext(); } @@ -340,7 +340,7 @@ static int DoRestoreSceneFrame(SAVED_DATA *sd, int n) { SetDoFadeIn(!g_bNoFade); g_bNoFade = false; - StartupBackground(nullContext, sd->SavedBgroundHandle); + StartupBackground(Common::nullContext, sd->SavedBgroundHandle); if (TinselV2) { Offset(EX_USEXY, sd->SavedLoffset, sd->SavedToffset); @@ -354,7 +354,7 @@ static int DoRestoreSceneFrame(SAVED_DATA *sd, int n) { if (TinselV2) { // create process to sort out the moving actors - g_scheduler->createProcess(PID_MOVER, SortMAProcess, NULL, 0); + CoroScheduler.createProcess(PID_MOVER, SortMAProcess, NULL, 0); g_bNotDoneYet = true; RestoreActorZ(sd->savedActorZ); diff --git a/engines/tinsel/scene.cpp b/engines/tinsel/scene.cpp index f635ce13a3..79bb30f7a3 100644 --- a/engines/tinsel/scene.cpp +++ b/engines/tinsel/scene.cpp @@ -193,7 +193,7 @@ void SendSceneTinselProcess(TINSEL_EVENT event) { init.event = event; init.hTinselCode = ss->hSceneScript; - g_scheduler->createProcess(PID_TCODE, SceneTinselProcess, &init, sizeof(init)); + CoroScheduler.createProcess(PID_TCODE, SceneTinselProcess, &init, sizeof(init)); } } } @@ -271,7 +271,7 @@ static void LoadScene(SCNHANDLE scene, int entry) { init.event = STARTUP; init.hTinselCode = es->hScript; - g_scheduler->createProcess(PID_TCODE, SceneTinselProcess, &init, sizeof(init)); + CoroScheduler.createProcess(PID_TCODE, SceneTinselProcess, &init, sizeof(init)); } break; } @@ -291,7 +291,7 @@ static void LoadScene(SCNHANDLE scene, int entry) { init.event = STARTUP; init.hTinselCode = ss->hSceneScript; - g_scheduler->createProcess(PID_TCODE, SceneTinselProcess, &init, sizeof(init)); + CoroScheduler.createProcess(PID_TCODE, SceneTinselProcess, &init, sizeof(init)); } } @@ -344,7 +344,7 @@ void EndScene() { KillAllObjects(); // kill all destructable process - g_scheduler->killMatchingProcess(PID_DESTROY, PID_DESTROY); + CoroScheduler.killMatchingProcess(PID_DESTROY, PID_DESTROY); } /** @@ -405,16 +405,16 @@ void PrimeScene() { if (!TinselV2) EnableTags(); // Next scene with tags enabled - g_scheduler->createProcess(PID_SCROLL, ScrollProcess, NULL, 0); - g_scheduler->createProcess(PID_SCROLL, EffectPolyProcess, NULL, 0); + CoroScheduler.createProcess(PID_SCROLL, ScrollProcess, NULL, 0); + CoroScheduler.createProcess(PID_SCROLL, EffectPolyProcess, NULL, 0); #ifdef DEBUG if (g_ShowPosition) - g_scheduler->createProcess(PID_POSITION, CursorPositionProcess, NULL, 0); + CoroScheduler.createProcess(PID_POSITION, CursorPositionProcess, NULL, 0); #endif - g_scheduler->createProcess(PID_TAG, TagProcess, NULL, 0); - g_scheduler->createProcess(PID_TAG, PointProcess, NULL, 0); + CoroScheduler.createProcess(PID_TAG, TagProcess, NULL, 0); + CoroScheduler.createProcess(PID_TAG, PointProcess, NULL, 0); // init the current background PrimeBackground(); @@ -471,7 +471,7 @@ void DoHailScene(SCNHANDLE scene) { init.event = NOEVENT; init.hTinselCode = ss->hSceneScript; - g_scheduler->createProcess(PID_TCODE, SceneTinselProcess, &init, sizeof(init)); + CoroScheduler.createProcess(PID_TCODE, SceneTinselProcess, &init, sizeof(init)); } } diff --git a/engines/tinsel/sched.cpp b/engines/tinsel/sched.cpp index 343758d924..4bf356ba36 100644 --- a/engines/tinsel/sched.cpp +++ b/engines/tinsel/sched.cpp @@ -32,8 +32,6 @@ namespace Tinsel { -Scheduler *g_scheduler = 0; - #include "common/pack-start.h" // START STRUCT PACKING struct PROCESS_STRUC { @@ -53,471 +51,6 @@ static SCNHANDLE g_hSceneProcess; static uint32 g_numGlobalProcess; static PROCESS_STRUC *g_pGlobalProcess; -//--------------------- FUNCTIONS ------------------------ - -Scheduler::Scheduler() { - processList = 0; - pFreeProcesses = 0; - pCurrent = 0; - -#ifdef DEBUG - // diagnostic process counters - numProcs = 0; - maxProcs = 0; -#endif - - pRCfunction = 0; - - active = new PROCESS; - active->pPrevious = NULL; - active->pNext = NULL; - - g_scheduler = this; // FIXME HACK -} - -Scheduler::~Scheduler() { - // Kill all running processes (i.e. free memory allocated for their state). - PROCESS *pProc = active->pNext; - while (pProc != NULL) { - delete pProc->state; - pProc->state = 0; - pProc = pProc->pNext; - } - - free(processList); - processList = NULL; - - delete active; - active = 0; -} - -/** - * Kills all processes and places them on the free list. - */ -void Scheduler::reset() { - -#ifdef DEBUG - // clear number of process in use - numProcs = 0; -#endif - - if (processList == NULL) { - // first time - allocate memory for process list - processList = (PROCESS *)calloc(MAX_PROCESSES, sizeof(PROCESS)); - - // make sure memory allocated - if (processList == NULL) { - error("Cannot allocate memory for process data"); - } - - // fill with garbage - memset(processList, 'S', MAX_PROCESSES * sizeof(PROCESS)); - } - - // Kill all running processes (i.e. free memory allocated for their state). - PROCESS *pProc = active->pNext; - while (pProc != NULL) { - delete pProc->state; - pProc->state = 0; - pProc = pProc->pNext; - } - - // no active processes - pCurrent = active->pNext = NULL; - - // place first process on free list - pFreeProcesses = processList; - - // link all other processes after first - for (int i = 1; i <= NUM_PROCESS; i++) { - processList[i - 1].pNext = (i == NUM_PROCESS) ? NULL : processList + i; - processList[i - 1].pPrevious = (i == 1) ? active : processList + (i - 2); - } -} - - -#ifdef DEBUG -/** - * Shows the maximum number of process used at once. - */ -void Scheduler::printStats() { - debug("%i process of %i used", maxProcs, NUM_PROCESS); -} -#endif - -#ifdef DEBUG -/** - * Checks both the active and free process list to insure all the links are valid, - * and that no processes have been lost - */ -void Scheduler::CheckStack() { - Common::List<PROCESS *> pList; - - // Check both the active and free process lists - for (int i = 0; i < 2; ++i) { - PROCESS *p = (i == 0) ? active : pFreeProcesses; - - if (p != NULL) { - // Make sure the linkages are correct - while (p->pNext != NULL) { - assert(p->pNext->pPrevious == p); - pList.push_back(p); - p = p->pNext; - } - pList.push_back(p); - } - } - - // Make sure all processes are accounted for - for (int idx = 0; idx < NUM_PROCESS; idx++) { - bool found = false; - for (Common::List<PROCESS *>::iterator i = pList.begin(); i != pList.end(); ++i) { - PROCESS *pTemp = *i; - if (*i == &processList[idx]) { - found = true; - break; - } - } - - assert(found); - } -} -#endif - -/** - * Give all active processes a chance to run - */ -void Scheduler::schedule() { - // start dispatching active process list - PROCESS *pNext; - PROCESS *pProc = active->pNext; - while (pProc != NULL) { - pNext = pProc->pNext; - - if (--pProc->sleepTime <= 0) { - // process is ready for dispatch, activate it - pCurrent = pProc; - pProc->coroAddr(pProc->state, pProc->param); - - if (!pProc->state || pProc->state->_sleep <= 0) { - // Coroutine finished - pCurrent = pCurrent->pPrevious; - killProcess(pProc); - } else { - pProc->sleepTime = pProc->state->_sleep; - } - - // pCurrent may have been changed - pNext = pCurrent->pNext; - pCurrent = NULL; - } - - pProc = pNext; - } -} - -/** - * Reschedules all the processes to run again this query - */ -void Scheduler::rescheduleAll() { - assert(pCurrent); - - // Unlink current process - pCurrent->pPrevious->pNext = pCurrent->pNext; - if (pCurrent->pNext) - pCurrent->pNext->pPrevious = pCurrent->pPrevious; - - // Add process to the start of the active list - pCurrent->pNext = active->pNext; - active->pNext->pPrevious = pCurrent; - active->pNext = pCurrent; - pCurrent->pPrevious = active; -} - -/** - * If the specified process has already run on this tick, make it run - * again on the current tick. - */ -void Scheduler::reschedule(PPROCESS pReSchedProc) { - // If not currently processing the schedule list, then no action is needed - if (!pCurrent) - return; - - if (!pReSchedProc) - pReSchedProc = pCurrent; - - PPROCESS pEnd; - - // Find the last process in the list. - // But if the target process is down the list from here, do nothing - for (pEnd = pCurrent; pEnd->pNext != NULL; pEnd = pEnd->pNext) { - if (pEnd->pNext == pReSchedProc) - return; - } - - assert(pEnd->pNext == NULL); - - // Could be in the middle of a KillProc()! - // Dying process was last and this process was penultimate - if (pReSchedProc->pNext == NULL) - return; - - // If we're moving the current process, move it back by one, so that the next - // schedule() iteration moves to the now next one - if (pCurrent == pReSchedProc) - pCurrent = pCurrent->pPrevious; - - // Unlink the process, and add it at the end - pReSchedProc->pPrevious->pNext = pReSchedProc->pNext; - pReSchedProc->pNext->pPrevious = pReSchedProc->pPrevious; - pEnd->pNext = pReSchedProc; - pReSchedProc->pPrevious = pEnd; - pReSchedProc->pNext = NULL; -} - -/** - * Moves the specified process to the end of the dispatch queue - * allowing it to run again within the current game cycle. - * @param pGiveProc Which process - */ -void Scheduler::giveWay(PPROCESS pReSchedProc) { - // If not currently processing the schedule list, then no action is needed - if (!pCurrent) - return; - - if (!pReSchedProc) - pReSchedProc = pCurrent; - - // If the process is already at the end of the queue, nothing has to be done - if (!pReSchedProc->pNext) - return; - - PPROCESS pEnd; - - // Find the last process in the list. - for (pEnd = pCurrent; pEnd->pNext != NULL; pEnd = pEnd->pNext) - ; - assert(pEnd->pNext == NULL); - - - // If we're moving the current process, move it back by one, so that the next - // schedule() iteration moves to the now next one - if (pCurrent == pReSchedProc) - pCurrent = pCurrent->pPrevious; - - // Unlink the process, and add it at the end - pReSchedProc->pPrevious->pNext = pReSchedProc->pNext; - pReSchedProc->pNext->pPrevious = pReSchedProc->pPrevious; - pEnd->pNext = pReSchedProc; - pReSchedProc->pPrevious = pEnd; - pReSchedProc->pNext = NULL; -} - -/** - * Creates a new process. - * - * @param pid process identifier - * @param CORO_ADDR coroutine start address - * @param pParam process specific info - * @param sizeParam size of process specific info - */ -PROCESS *Scheduler::createProcess(int pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam) { - PROCESS *pProc; - - // get a free process - pProc = pFreeProcesses; - - // trap no free process - assert(pProc != NULL); // Out of processes - -#ifdef DEBUG - // one more process in use - if (++numProcs > maxProcs) - maxProcs = numProcs; -#endif - - // get link to next free process - pFreeProcesses = pProc->pNext; - if (pFreeProcesses) - pFreeProcesses->pPrevious = NULL; - - if (pCurrent != NULL) { - // place new process before the next active process - pProc->pNext = pCurrent->pNext; - if (pProc->pNext) - pProc->pNext->pPrevious = pProc; - - // make this new process the next active process - pCurrent->pNext = pProc; - pProc->pPrevious = pCurrent; - - } else { // no active processes, place process at head of list - pProc->pNext = active->pNext; - pProc->pPrevious = active; - - if (pProc->pNext) - pProc->pNext->pPrevious = pProc; - active->pNext = pProc; - - } - - // set coroutine entry point - pProc->coroAddr = coroAddr; - - // clear coroutine state - pProc->state = 0; - - // wake process up as soon as possible - pProc->sleepTime = 1; - - // set new process id - pProc->pid = pid; - - // set new process specific info - if (sizeParam) { - assert(sizeParam > 0 && sizeParam <= PARAM_SIZE); - - // set new process specific info - memcpy(pProc->param, pParam, sizeParam); - } - - // return created process - return pProc; -} - -/** - * Kills the specified process. - * - * @param pKillProc which process to kill - */ -void Scheduler::killProcess(PROCESS *pKillProc) { - // make sure a valid process pointer - assert(pKillProc >= processList && pKillProc <= processList + NUM_PROCESS - 1); - - // can not kill the current process using killProcess ! - assert(pCurrent != pKillProc); - -#ifdef DEBUG - // one less process in use - --numProcs; - assert(numProcs >= 0); -#endif - - // Free process' resources - if (pRCfunction != NULL) - (pRCfunction)(pKillProc); - - delete pKillProc->state; - pKillProc->state = 0; - - // Take the process out of the active chain list - pKillProc->pPrevious->pNext = pKillProc->pNext; - if (pKillProc->pNext) - pKillProc->pNext->pPrevious = pKillProc->pPrevious; - - // link first free process after pProc - pKillProc->pNext = pFreeProcesses; - if (pFreeProcesses) - pKillProc->pNext->pPrevious = pKillProc; - pKillProc->pPrevious = NULL; - - // make pKillProc the first free process - pFreeProcesses = pKillProc; -} - - - -/** - * Returns a pointer to the currently running process. - */ -PROCESS *Scheduler::getCurrentProcess() { - return pCurrent; -} - -/** - * Returns the process identifier of the specified process. - * - * @param pProc which process - */ -int Scheduler::getCurrentPID() const { - PROCESS *pProc = pCurrent; - - // make sure a valid process pointer - assert(pProc >= processList && pProc <= processList + NUM_PROCESS - 1); - - // return processes PID - return pProc->pid; -} - -/** - * Kills any process matching the specified PID. The current - * process cannot be killed. - * - * @param pidKill process identifier of process to kill - * @param pidMask mask to apply to process identifiers before comparison - * @return The number of processes killed is returned. - */ -int Scheduler::killMatchingProcess(int pidKill, int pidMask) { - int numKilled = 0; - PROCESS *pProc, *pPrev; // process list pointers - - for (pProc = active->pNext, pPrev = active; pProc != NULL; pPrev = pProc, pProc = pProc->pNext) { - if ((pProc->pid & pidMask) == pidKill) { - // found a matching process - - // dont kill the current process - if (pProc != pCurrent) { - // kill this process - numKilled++; - - // Free the process' resources - if (pRCfunction != NULL) - (pRCfunction)(pProc); - - delete pProc->state; - pProc->state = 0; - - // make prev point to next to unlink pProc - pPrev->pNext = pProc->pNext; - if (pProc->pNext) - pPrev->pNext->pPrevious = pPrev; - - // link first free process after pProc - pProc->pNext = pFreeProcesses; - pProc->pPrevious = NULL; - pFreeProcesses->pPrevious = pProc; - - // make pProc the first free process - pFreeProcesses = pProc; - - // set to a process on the active list - pProc = pPrev; - } - } - } - -#ifdef DEBUG - // adjust process in use - numProcs -= numKilled; - assert(numProcs >= 0); -#endif - - // return number of processes killed - return numKilled; -} - -/** - * Set pointer to a function to be called by killProcess(). - * - * May be called by a resource allocator, the function supplied is - * called by killProcess() to allow the resource allocator to free - * resources allocated to the dying process. - * - * @param pFunc Function to be called by killProcess() - */ -void Scheduler::setResourceCallback(VFPTRPP pFunc) { - pRCfunction = pFunc; -} /**************************************************************************\ |*********** Stuff to do with scene and global processes ************| @@ -537,7 +70,7 @@ static void RestoredProcessProcess(CORO_PARAM, const void *param) { _ctx->pic = *(const PINT_CONTEXT *)param; _ctx->pic = RestoreInterpretContext(_ctx->pic); - AttachInterpret(_ctx->pic, g_scheduler->getCurrentProcess()); + AttachInterpret(_ctx->pic, CoroScheduler.getCurrentProcess()); CORO_INVOKE_1(Interpret, _ctx->pic); @@ -577,7 +110,7 @@ void RestoreSceneProcess(INT_CONTEXT *pic) { pStruc = (PROCESS_STRUC *)LockMem(g_hSceneProcess); for (i = 0; i < g_numSceneProcess; i++) { if (FROM_LE_32(pStruc[i].hProcessCode) == pic->hCode) { - g_scheduler->createProcess(PID_PROCESS + i, RestoredProcessProcess, + CoroScheduler.createProcess(PID_PROCESS + i, RestoredProcessProcess, &pic, sizeof(pic)); break; } @@ -596,7 +129,7 @@ void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait CORO_BEGIN_CONTEXT; PROCESS_STRUC *pStruc; - PPROCESS pProc; + Common::PPROCESS pProc; PINT_CONTEXT pic; CORO_END_CONTEXT(_ctx); @@ -617,7 +150,7 @@ void SceneProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait if (_ctx->pic == NULL) return; - _ctx->pProc = g_scheduler->createProcess(PID_PROCESS + i, ProcessTinselProcess, + _ctx->pProc = CoroScheduler.createProcess(PID_PROCESS + i, ProcessTinselProcess, &_ctx->pic, sizeof(_ctx->pic)); AttachInterpret(_ctx->pic, _ctx->pProc); break; @@ -644,7 +177,7 @@ void KillSceneProcess(uint32 procID) { pStruc = (PROCESS_STRUC *) LockMem(g_hSceneProcess); for (i = 0; i < g_numSceneProcess; i++) { if (FROM_LE_32(pStruc[i].processId) == procID) { - g_scheduler->killMatchingProcess(PID_PROCESS + i, -1); + CoroScheduler.killMatchingProcess(PID_PROCESS + i, -1); break; } } @@ -671,7 +204,7 @@ void RestoreGlobalProcess(INT_CONTEXT *pic) { for (i = 0; i < g_numGlobalProcess; i++) { if (g_pGlobalProcess[i].hProcessCode == pic->hCode) { - g_scheduler->createProcess(PID_GPROCESS + i, RestoredProcessProcess, + CoroScheduler.createProcess(PID_GPROCESS + i, RestoredProcessProcess, &pic, sizeof(pic)); break; } @@ -686,7 +219,7 @@ void RestoreGlobalProcess(INT_CONTEXT *pic) { void KillGlobalProcesses() { for (uint32 i = 0; i < g_numGlobalProcess; ++i) { - g_scheduler->killMatchingProcess(PID_GPROCESS + i, -1); + CoroScheduler.killMatchingProcess(PID_GPROCESS + i, -1); } } @@ -696,7 +229,7 @@ void KillGlobalProcesses() { bool GlobalProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWait, int myEscape) { CORO_BEGIN_CONTEXT; PINT_CONTEXT pic; - PPROCESS pProc; + Common::PPROCESS pProc; CORO_END_CONTEXT(_ctx); bool result = false; @@ -720,7 +253,7 @@ bool GlobalProcessEvent(CORO_PARAM, uint32 procID, TINSEL_EVENT event, bool bWai if (_ctx->pic != NULL) { - _ctx->pProc = g_scheduler->createProcess(PID_GPROCESS + i, ProcessTinselProcess, + _ctx->pProc = CoroScheduler.createProcess(PID_GPROCESS + i, ProcessTinselProcess, &_ctx->pic, sizeof(_ctx->pic)); AttachInterpret(_ctx->pic, _ctx->pProc); } @@ -745,7 +278,7 @@ void xKillGlobalProcess(uint32 procID) { for (i = 0; i < g_numGlobalProcess; ++i) { if (g_pGlobalProcess[i].processId == procID) { - g_scheduler->killMatchingProcess(PID_GPROCESS + i, -1); + CoroScheduler.killMatchingProcess(PID_GPROCESS + i, -1); break; } } diff --git a/engines/tinsel/sched.h b/engines/tinsel/sched.h index a1eafcdc47..3e791cecd8 100644 --- a/engines/tinsel/sched.h +++ b/engines/tinsel/sched.h @@ -24,105 +24,16 @@ #ifndef TINSEL_SCHED_H // prevent multiple includes #define TINSEL_SCHED_H +#include "common/coroutines.h" #include "tinsel/dw.h" // new data types -#include "tinsel/coroutine.h" #include "tinsel/events.h" +#include "tinsel/pcode.h" #include "tinsel/tinsel.h" namespace Tinsel { -// the size of process specific info -#define PARAM_SIZE 32 - -// the maximum number of processes -#define NUM_PROCESS (TinselV2 ? 70 : 64) -#define MAX_PROCESSES 70 - -typedef void (*CORO_ADDR)(CoroContext &, const void *); - -/** process structure */ -struct PROCESS { - PROCESS *pNext; ///< pointer to next process in active or free list - PROCESS *pPrevious; ///< pointer to previous process in active or free list - - CoroContext state; ///< the state of the coroutine - CORO_ADDR coroAddr; ///< the entry point of the coroutine - - int sleepTime; ///< number of scheduler cycles to sleep - int pid; ///< process ID - char param[PARAM_SIZE]; ///< process specific info -}; -typedef PROCESS *PPROCESS; - struct INT_CONTEXT; -/** - * Create and manage "processes" (really coroutines). - */ -class Scheduler { -public: - /** Pointer to a function of the form "void function(PPROCESS)" */ - typedef void (*VFPTRPP)(PROCESS *); - -private: - - /** list of all processes */ - PROCESS *processList; - - /** active process list - also saves scheduler state */ - PROCESS *active; - - /** pointer to free process list */ - PROCESS *pFreeProcesses; - - /** the currently active process */ - PROCESS *pCurrent; - -#ifdef DEBUG - // diagnostic process counters - int numProcs; - int maxProcs; - - void CheckStack(); -#endif - - /** - * Called from killProcess() to enable other resources - * a process may be allocated to be released. - */ - VFPTRPP pRCfunction; - - -public: - - Scheduler(); - ~Scheduler(); - - void reset(); - - #ifdef DEBUG - void printStats(); - #endif - - void schedule(); - void rescheduleAll(); - void reschedule(PPROCESS pReSchedProc = NULL); - void giveWay(PPROCESS pReSchedProc = NULL); - - PROCESS *createProcess(int pid, CORO_ADDR coroAddr, const void *pParam, int sizeParam); - void killProcess(PROCESS *pKillProc); - - PROCESS *getCurrentProcess(); - int getCurrentPID() const; - int killMatchingProcess(int pidKill, int pidMask = -1); - - - void setResourceCallback(VFPTRPP pFunc); - -}; - -extern Scheduler *g_scheduler; // FIXME: Temporary global var, to be used until everything has been OOifyied - //----------------- FUNCTION PROTOTYPES -------------------- void SceneProcesses(uint32 numProcess, SCNHANDLE hProcess); diff --git a/engines/tinsel/text.h b/engines/tinsel/text.h index 4c80300c46..97e82c7a93 100644 --- a/engines/tinsel/text.h +++ b/engines/tinsel/text.h @@ -24,7 +24,7 @@ #ifndef TINSEL_TEXT_H // prevent multiple includes #define TINSEL_TEXT_H -#include "tinsel/coroutine.h" +#include "common/coroutines.h" #include "tinsel/object.h" // object manager defines namespace Tinsel { diff --git a/engines/tinsel/tinlib.cpp b/engines/tinsel/tinlib.cpp index cd65a4ec32..5dda836144 100644 --- a/engines/tinsel/tinlib.cpp +++ b/engines/tinsel/tinlib.cpp @@ -28,11 +28,11 @@ #define BODGE +#include "common/coroutines.h" #include "tinsel/actors.h" #include "tinsel/background.h" #include "tinsel/bmv.h" #include "tinsel/config.h" -#include "tinsel/coroutine.h" #include "tinsel/cursor.h" #include "tinsel/drives.h" #include "tinsel/dw.h" @@ -1468,7 +1468,7 @@ void NewScene(CORO_PARAM, SCNHANDLE scene, int entrance, int transition) { ++g_sceneCtr; // Prevent code subsequent to this call running before scene changes - if (g_scheduler->getCurrentPID() != PID_MASTER_SCR) + if (CoroScheduler.getCurrentPID() != PID_MASTER_SCR) CORO_KILL_SELF(); CORO_END_CODE; } @@ -2594,7 +2594,7 @@ static void Scroll(CORO_PARAM, EXTREME extreme, int xp, int yp, int xIter, int y sm.y = _ctx->y; sm.thisScroll = g_scrollNumber; sm.myEscape = myEscape; - g_scheduler->createProcess(PID_TCODE, ScrollMonitorProcess, &sm, sizeof(sm)); + CoroScheduler.createProcess(PID_TCODE, ScrollMonitorProcess, &sm, sizeof(sm)); } } CORO_END_CODE; @@ -2975,12 +2975,12 @@ static void StandTag(int actor, HPOLYGON hp) { && hFilm != TF_LEFT && hFilm != TF_RIGHT) hFilm = 0; - Stand(nullContext, actor, pnodex, pnodey, hFilm); + Stand(Common::nullContext, actor, pnodex, pnodey, hFilm); } else if (hFilm && (actor == LEAD_ACTOR || actor == GetLeadId())) - Stand(nullContext, actor, pnodex, pnodey, hFilm); + Stand(Common::nullContext, actor, pnodex, pnodey, hFilm); else - Stand(nullContext, actor, pnodex, pnodey, 0); + Stand(Common::nullContext, actor, pnodex, pnodey, 0); } diff --git a/engines/tinsel/tinsel.cpp b/engines/tinsel/tinsel.cpp index 65900cc7f3..e09e2c1dcf 100644 --- a/engines/tinsel/tinsel.cpp +++ b/engines/tinsel/tinsel.cpp @@ -109,8 +109,8 @@ static Scene g_NextScene = { 0, 0, 0 }; static Scene g_HookScene = { 0, 0, 0 }; static Scene g_DelayedScene = { 0, 0, 0 }; -static PROCESS *g_pMouseProcess = 0; -static PROCESS *g_pKeyboardProcess = 0; +static Common::PROCESS *g_pMouseProcess = 0; +static Common::PROCESS *g_pKeyboardProcess = 0; static SCNHANDLE g_hCdChangeScene; @@ -324,7 +324,7 @@ static void MouseProcess(CORO_PARAM, const void *) { if (TinselV2) { // Kill off the button process and fire off the action command - g_scheduler->killMatchingProcess(PID_BTN_CLICK, -1); + CoroScheduler.killMatchingProcess(PID_BTN_CLICK, -1); PlayerEvent(PLR_ACTION, _ctx->clickPos); } else { // signal left drag start @@ -368,7 +368,7 @@ static void MouseProcess(CORO_PARAM, const void *) { // will activate a single button click if (TinselV2 && ControlIsOn()) { _ctx->clickPos = mousePos; - g_scheduler->createProcess(PID_BTN_CLICK, SingleLeftProcess, &_ctx->clickPos, sizeof(Common::Point)); + CoroScheduler.createProcess(PID_BTN_CLICK, SingleLeftProcess, &_ctx->clickPos, sizeof(Common::Point)); } } else _ctx->lastLeftClick -= _vm->_config->_dclickSpeed; @@ -616,11 +616,11 @@ static void RestoredProcess(CORO_PARAM, const void *param) { } void RestoreProcess(INT_CONTEXT *pic) { - g_scheduler->createProcess(PID_TCODE, RestoredProcess, &pic, sizeof(pic)); + CoroScheduler.createProcess(PID_TCODE, RestoredProcess, &pic, sizeof(pic)); } void RestoreMasterProcess(INT_CONTEXT *pic) { - g_scheduler->createProcess(PID_MASTER_SCR, RestoredProcess, &pic, sizeof(pic)); + CoroScheduler.createProcess(PID_MASTER_SCR, RestoredProcess, &pic, sizeof(pic)); } // FIXME: CountOut is used by ChangeScene @@ -878,7 +878,6 @@ TinselEngine::~TinselEngine() { FreeObjectList(); FreeGlobalProcesses(); FreeGlobals(); - delete _scheduler; delete _config; @@ -905,7 +904,7 @@ Common::Error TinselEngine::run() { _console = new Console(); - _scheduler = new Scheduler(); + CoroScheduler.reset(); InitSysVars(); @@ -1022,7 +1021,7 @@ void TinselEngine::NextGameCycle() { ResetEcount(); // schedule process - _scheduler->schedule(); + CoroScheduler.schedule(); if (_bmv->MoviePlaying()) _bmv->CopyMovieToScreen(); @@ -1078,11 +1077,11 @@ bool TinselEngine::pollEvent() { */ void TinselEngine::CreateConstProcesses() { // Process to run the master script - _scheduler->createProcess(PID_MASTER_SCR, MasterScriptProcess, NULL, 0); + CoroScheduler.createProcess(PID_MASTER_SCR, MasterScriptProcess, NULL, 0); // Processes to run the cursor and inventory, - _scheduler->createProcess(PID_CURSOR, CursorProcess, NULL, 0); - _scheduler->createProcess(PID_INVENTORY, InventoryProcess, NULL, 0); + CoroScheduler.createProcess(PID_CURSOR, CursorProcess, NULL, 0); + CoroScheduler.createProcess(PID_INVENTORY, InventoryProcess, NULL, 0); } /** @@ -1132,11 +1131,11 @@ void TinselEngine::RestartDrivers() { KillAllObjects(); // init the process scheduler - _scheduler->reset(); + CoroScheduler.reset(); // init the event handlers - g_pMouseProcess = _scheduler->createProcess(PID_MOUSE, MouseProcess, NULL, 0); - g_pKeyboardProcess = _scheduler->createProcess(PID_KEYBOARD, KeyboardProcess, NULL, 0); + g_pMouseProcess = CoroScheduler.createProcess(PID_MOUSE, MouseProcess, NULL, 0); + g_pKeyboardProcess = CoroScheduler.createProcess(PID_KEYBOARD, KeyboardProcess, NULL, 0); // open MIDI files OpenMidiFiles(); @@ -1164,8 +1163,8 @@ void TinselEngine::ChopDrivers() { DeleteMidiBuffer(); // remove event drivers - _scheduler->killProcess(g_pMouseProcess); - _scheduler->killProcess(g_pKeyboardProcess); + CoroScheduler.killProcess(g_pMouseProcess); + CoroScheduler.killProcess(g_pKeyboardProcess); } /** diff --git a/engines/tinsel/token.cpp b/engines/tinsel/token.cpp index c26fa40466..080c005c3c 100644 --- a/engines/tinsel/token.cpp +++ b/engines/tinsel/token.cpp @@ -31,7 +31,7 @@ namespace Tinsel { //----------------- LOCAL GLOBAL DATA -------------------- struct Token { - PROCESS *proc; + Common::PROCESS *proc; }; static Token g_tokens[NUMTOKENS]; // FIXME: Avoid non-const global vars @@ -40,7 +40,7 @@ static Token g_tokens[NUMTOKENS]; // FIXME: Avoid non-const global vars /** * Release all tokens held by this process, and kill the process. */ -static void TerminateProcess(PROCESS *tProc) { +static void TerminateProcess(Common::PROCESS *tProc) { // Release tokens held by the process for (int i = 0; i < NUMTOKENS; i++) { @@ -50,7 +50,7 @@ static void TerminateProcess(PROCESS *tProc) { } // Kill the process - g_scheduler->killProcess(tProc); + CoroScheduler.killProcess(tProc); } /** @@ -60,7 +60,7 @@ void GetControlToken() { const int which = TOKEN_CONTROL; if (g_tokens[which].proc == NULL) { - g_tokens[which].proc = g_scheduler->getCurrentProcess(); + g_tokens[which].proc = CoroScheduler.getCurrentProcess(); } } @@ -85,11 +85,11 @@ void GetToken(int which) { assert(TOKEN_LEAD <= which && which < NUMTOKENS); if (g_tokens[which].proc != NULL) { - assert(g_tokens[which].proc != g_scheduler->getCurrentProcess()); + assert(g_tokens[which].proc != CoroScheduler.getCurrentProcess()); TerminateProcess(g_tokens[which].proc); } - g_tokens[which].proc = g_scheduler->getCurrentProcess(); + g_tokens[which].proc = CoroScheduler.getCurrentProcess(); } /** @@ -99,7 +99,7 @@ void GetToken(int which) { void FreeToken(int which) { assert(TOKEN_LEAD <= which && which < NUMTOKENS); - assert(g_tokens[which].proc == g_scheduler->getCurrentProcess()); // we'd have been killed if some other proc had taken this token + assert(g_tokens[which].proc == CoroScheduler.getCurrentProcess()); // we'd have been killed if some other proc had taken this token g_tokens[which].proc = NULL; } diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 304d3a4298..216444e722 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -5571,7 +5571,7 @@ void Scene1337::subCF979() { tmpVal = subC26CB(0, i); if (tmpVal != -1) { - bool flag = false;; + bool flag = false; for (int j = 0; j <= 7; j++) { if (_arrunkObj1337[0]._arr2[j]._field34 == _arrunkObj1337[0]._arr1[tmpVal]._field34) { flag = true; @@ -11068,7 +11068,7 @@ bool Scene1850::Actor5::startAction(CursorType action, Event &event) { case R2_REBREATHER_TANK: if (R2_INVENTORY.getObjectScene(R2_AIRBAG) == 1850) { if (R2_GLOBALS.getFlag(30)) - return SceneActor::startAction(action, event);; + return SceneActor::startAction(action, event); R2_GLOBALS._player.disableControl(); scene->_sceneMode = 1878; diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index 3dd566c900..61711d0a4f 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -3294,7 +3294,7 @@ void Scene3500::Action1::signal() { NpcMover *mover = new NpcMover(); scene->_actor8.addMover(mover, &pt, this); - scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73));; + scene->_actor9.setPosition(Common::Point(160 + ((_field1E * 2) * 160), 73)); scene->_actor9._moveDiff.x = 160 - scene->_field126E; scene->_fieldB9E = 160; Common::Point pt2(scene->_fieldB9E, 73); diff --git a/graphics/decoders/bmp.cpp b/graphics/decoders/bmp.cpp index 0d44881d7c..5f764e1bd3 100644 --- a/graphics/decoders/bmp.cpp +++ b/graphics/decoders/bmp.cpp @@ -31,6 +31,7 @@ namespace Graphics { BitmapDecoder::BitmapDecoder() { _surface = 0; _palette = 0; + _paletteColorCount = 0; } BitmapDecoder::~BitmapDecoder() { @@ -44,6 +45,7 @@ void BitmapDecoder::destroy() { } delete[] _palette; _palette = 0; + _paletteColorCount = 0; } bool BitmapDecoder::loadStream(Common::SeekableReadStream &stream) { @@ -95,16 +97,16 @@ bool BitmapDecoder::loadStream(Common::SeekableReadStream &stream) { /* uint32 imageSize = */ stream.readUint32LE(); /* uint32 pixelsPerMeterX = */ stream.readUint32LE(); /* uint32 pixelsPerMeterY = */ stream.readUint32LE(); - uint32 colorsUsed = stream.readUint32LE(); + _paletteColorCount = stream.readUint32LE(); /* uint32 colorsImportant = */ stream.readUint32LE(); - if (colorsUsed == 0) - colorsUsed = 256; + if (_paletteColorCount == 0) + _paletteColorCount = 256; if (bitsPerPixel == 8) { // Read the palette - _palette = new byte[colorsUsed * 3]; - for (uint16 i = 0; i < colorsUsed; i++) { + _palette = new byte[_paletteColorCount * 3]; + for (uint16 i = 0; i < _paletteColorCount; i++) { _palette[i * 3 + 2] = stream.readByte(); _palette[i * 3 + 1] = stream.readByte(); _palette[i * 3 + 0] = stream.readByte(); diff --git a/graphics/decoders/bmp.h b/graphics/decoders/bmp.h index 8a37538ee1..59da682e4d 100644 --- a/graphics/decoders/bmp.h +++ b/graphics/decoders/bmp.h @@ -52,10 +52,12 @@ public: virtual bool loadStream(Common::SeekableReadStream &stream); virtual const Surface *getSurface() const { return _surface; } const byte *getPalette() const { return _palette; } + uint16 getPaletteColorCount() const { return _paletteColorCount; } private: Surface *_surface; byte *_palette; + uint16 _paletteColorCount; }; } // End of namespace Graphics diff --git a/graphics/decoders/image_decoder.h b/graphics/decoders/image_decoder.h index e768f7f9a2..7fa00749ff 100644 --- a/graphics/decoders/image_decoder.h +++ b/graphics/decoders/image_decoder.h @@ -78,6 +78,11 @@ public: * @return the decoded palette, or 0 if no palette is present */ virtual const byte *getPalette() const { return 0; } + + /** Return the starting index of the palette. */ + virtual byte getPaletteStartIndex() const { return 0; } + /** Return the number of colors in the palette. */ + virtual uint16 getPaletteColorCount() const { return 0; } }; } // End of namespace Graphics diff --git a/graphics/decoders/pict.cpp b/graphics/decoders/pict.cpp index bdb733a87d..7eddd3b893 100644 --- a/graphics/decoders/pict.cpp +++ b/graphics/decoders/pict.cpp @@ -38,6 +38,7 @@ namespace Graphics { PICTDecoder::PICTDecoder() { _outputSurface = 0; + _paletteColorCount = 0; } PICTDecoder::~PICTDecoder() { @@ -50,6 +51,8 @@ void PICTDecoder::destroy() { delete _outputSurface; _outputSurface = 0; } + + _paletteColorCount = 0; } #define OPCODE(a, b, c) _opcodes.push_back(PICTOpcode(a, &PICTDecoder::b, c)) @@ -298,9 +301,9 @@ void PICTDecoder::unpackBitsRect(Common::SeekableReadStream &stream, bool hasPal // See http://developer.apple.com/legacy/mac/library/documentation/mac/QuickDraw/QuickDraw-267.html stream.readUint32BE(); // seed stream.readUint16BE(); // flags - uint16 colorCount = stream.readUint16BE() + 1; + _paletteColorCount = stream.readUint16BE() + 1; - for (uint32 i = 0; i < colorCount; i++) { + for (uint32 i = 0; i < _paletteColorCount; i++) { stream.readUint16BE(); _palette[i * 3] = stream.readUint16BE() >> 8; _palette[i * 3 + 1] = stream.readUint16BE() >> 8; diff --git a/graphics/decoders/pict.h b/graphics/decoders/pict.h index 1d07df1ab9..417a7c5134 100644 --- a/graphics/decoders/pict.h +++ b/graphics/decoders/pict.h @@ -57,6 +57,7 @@ public: void destroy(); const Surface *getSurface() const { return _outputSurface; } const byte *getPalette() const { return _palette; } + uint16 getPaletteColorCount() const { return _paletteColorCount; } struct PixMap { uint32 baseAddr; @@ -81,6 +82,7 @@ public: private: Common::Rect _imageRect; byte _palette[256 * 3]; + uint16 _paletteColorCount; Graphics::Surface *_outputSurface; bool _continueParsing; diff --git a/graphics/decoders/png.cpp b/graphics/decoders/png.cpp index b87b6fdc7a..492c69779f 100644 --- a/graphics/decoders/png.cpp +++ b/graphics/decoders/png.cpp @@ -99,7 +99,7 @@ enum PNGFilters { }; PNGDecoder::PNGDecoder() : _compressedBuffer(0), _compressedBufferSize(0), - _transparentColorSpecified(false), _outputSurface(0) { + _transparentColorSpecified(false), _outputSurface(0), _paletteEntries(0) { } PNGDecoder::~PNGDecoder() { @@ -112,6 +112,8 @@ void PNGDecoder::destroy() { delete _outputSurface; _outputSurface = 0; } + + _paletteEntries = 0; } bool PNGDecoder::loadStream(Common::SeekableReadStream &stream) { diff --git a/graphics/decoders/png.h b/graphics/decoders/png.h index 1da0bea1ab..ca204f6dd3 100644 --- a/graphics/decoders/png.h +++ b/graphics/decoders/png.h @@ -73,6 +73,7 @@ public: void destroy(); const Graphics::Surface *getSurface() const { return _outputSurface; } const byte *getPalette() const { return _palette; } + uint16 getPaletteColorCount() const { return _paletteEntries; } private: enum PNGColorType { diff --git a/graphics/wincursor.cpp b/graphics/wincursor.cpp index 2db72a2874..1d599f7130 100644 --- a/graphics/wincursor.cpp +++ b/graphics/wincursor.cpp @@ -30,6 +30,46 @@ namespace Graphics { +/** A Windows cursor. */ +class WinCursor : public Cursor { +public: + WinCursor(); + ~WinCursor(); + + /** Return the cursor's width. */ + uint16 getWidth() const; + /** Return the cursor's height. */ + uint16 getHeight() const; + /** Return the cursor's hotspot's x coordinate. */ + uint16 getHotspotX() const; + /** Return the cursor's hotspot's y coordinate. */ + uint16 getHotspotY() const; + /** Return the cursor's transparent key. */ + byte getKeyColor() const; + + const byte *getSurface() const { return _surface; } + + const byte *getPalette() const { return _palette; } + byte getPaletteStartIndex() const { return 0; } + uint16 getPaletteCount() const { return 256; } + + /** Read the cursor's data out of a stream. */ + bool readFromStream(Common::SeekableReadStream &stream); + +private: + byte *_surface; + byte _palette[256 * 3]; + + uint16 _width; ///< The cursor's width. + uint16 _height; ///< The cursor's height. + uint16 _hotspotX; ///< The cursor's hotspot's x coordinate. + uint16 _hotspotY; ///< The cursor's hotspot's y coordinate. + byte _keyColor; ///< The cursor's transparent key + + /** Clear the cursor. */ + void clear(); +}; + WinCursor::WinCursor() { _width = 0; _height = 0; diff --git a/graphics/wincursor.h b/graphics/wincursor.h index e6b35dc80c..9e73e3a12f 100644 --- a/graphics/wincursor.h +++ b/graphics/wincursor.h @@ -36,46 +36,6 @@ class SeekableReadStream; namespace Graphics { -/** A Windows cursor. */ -class WinCursor : public Cursor { -public: - WinCursor(); - ~WinCursor(); - - /** Return the cursor's width. */ - uint16 getWidth() const; - /** Return the cursor's height. */ - uint16 getHeight() const; - /** Return the cursor's hotspot's x coordinate. */ - uint16 getHotspotX() const; - /** Return the cursor's hotspot's y coordinate. */ - uint16 getHotspotY() const; - /** Return the cursor's transparent key. */ - byte getKeyColor() const; - - const byte *getSurface() const { return _surface; } - - const byte *getPalette() const { return _palette; } - byte getPaletteStartIndex() const { return 0; } - uint16 getPaletteCount() const { return 256; } - - /** Read the cursor's data out of a stream. */ - bool readFromStream(Common::SeekableReadStream &stream); - -private: - byte *_surface; - byte _palette[256 * 3]; - - uint16 _width; ///< The cursor's width. - uint16 _height; ///< The cursor's height. - uint16 _hotspotX; ///< The cursor's hotspot's x coordinate. - uint16 _hotspotY; ///< The cursor's hotspot's y coordinate. - byte _keyColor; ///< The cursor's transparent key - - /** Clear the cursor. */ - void clear(); -}; - /** * A structure holding an array of cursors from a single Windows Executable cursor group. * @@ -91,7 +51,7 @@ struct WinCursorGroup { struct CursorItem { Common::WinResourceID id; - WinCursor *cursor; + Cursor *cursor; }; Common::Array<CursorItem> cursors; diff --git a/gui/widget.cpp b/gui/widget.cpp index 6ae4e5cee5..fc6510b976 100644 --- a/gui/widget.cpp +++ b/gui/widget.cpp @@ -281,7 +281,7 @@ ButtonWidget::ButtonWidget(GuiObject *boss, int x, int y, int w, int h, const Co if (hotkey == 0) _hotkey = parseHotkey(label); - setFlags(WIDGET_ENABLED/* | WIDGET_BORDER*/ | WIDGET_CLEARBG | WIDGET_WANT_TICKLE); + setFlags(WIDGET_ENABLED/* | WIDGET_BORDER*/ | WIDGET_CLEARBG); _type = kButtonWidget; } @@ -290,7 +290,7 @@ ButtonWidget::ButtonWidget(GuiObject *boss, const Common::String &name, const Co _cmd(cmd), _lastTime(0) { if (hotkey == 0) _hotkey = parseHotkey(label); - setFlags(WIDGET_ENABLED/* | WIDGET_BORDER*/ | WIDGET_CLEARBG | WIDGET_WANT_TICKLE); + setFlags(WIDGET_ENABLED/* | WIDGET_BORDER*/ | WIDGET_CLEARBG); _type = kButtonWidget; } diff --git a/po/ca_ES.po b/po/ca_ES.po index 4c0ad8bbbe..35d5810ed6 100644 --- a/po/ca_ES.po +++ b/po/ca_ES.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2011-10-04 20:51+0100\n" "Last-Translator: Jordi Vilalta Prat <jvprat@jvprat.com>\n" "Language-Team: Catalan <scummvm-devel@lists.sf.net>\n" @@ -43,7 +43,7 @@ msgid "Go up" msgstr "Amunt" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -68,15 +68,15 @@ msgstr "Tanca" msgid "Mouse click" msgstr "Clic del ratolэ" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Mostra el teclat" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Assigna les tecles" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 #, fuzzy msgid "Toggle FullScreen" msgstr "Commuta la pantalla completa" @@ -89,8 +89,8 @@ msgstr "SelЗleccioneu una acciѓ a assignar" msgid "Map" msgstr "Assigna" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -127,15 +127,15 @@ msgstr "Seleccioneu una acciѓ" msgid "Press the key to associate" msgstr "Premeu la tecla a associar" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Joc" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "Identificador:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -143,29 +143,29 @@ msgstr "" "Identificador de joc curt utilitzat per referir-se a les partides i per " "executar el joc des de la lэnia de comandes" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Nom:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "Tэtol complet del joc" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Nom:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Idioma:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" @@ -173,283 +173,288 @@ msgstr "" "Idioma del joc. Aixђ no convertirр la vostra versiѓ Espanyola del joc a " "Anglшs" -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<per defecte>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Plataforma:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Plataforma per la que el joc es va dissenyar originalment" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Platafor.:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Examina" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Grрfics" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "GFX" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "Fer canvis sobre les opcions globals de grрfics" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Canviar les opcions de grрfics" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Рudio" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "Fer canvis sobre les opcions globals d'рudio" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "Canviar les opcions d'рudio" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Volum" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Volum" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "Fer canvis sobre les opcions globals de volum" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "Canviar les opcions de volum" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "Fer canvis sobre les opcions globals de MIDI" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Canviar les opcions de MIDI" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "Fer canvis sobre les opcions globals de MT-32" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Canviar les opcions de MT-32" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Camins" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Camins" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Camэ del joc:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Camэ joc:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Camэ extra:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "Especifica el camэ de dades addicionals utilitzades pel joc" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Camэ extra:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Camэ de partides:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "Especifica on es desaran les partides" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Partides:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Cap" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Per defecte" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "Seleccioneu el fitxer SoundFont" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Seleccioneu el directori amb les dades del joc" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Seleccioneu el directori addicional del joc" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Seleccioneu el directori de les partides desades" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "" "Aquest identificador de joc ja estр en њs. Si us plau, trieu-ne un altre." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "~T~anca" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "Surt de ScummVM" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "~Q~uant a..." -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "Quant a ScummVM" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~O~pcions..." -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Canvia les opcions globals de ScummVM" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "~I~nicia" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Iniciant el joc seleccionat" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~C~arrega..." -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Carrega una partida pel joc seleccionat" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "~A~fegeix Joc..." -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "Mantingueu premut Shift per a l'Addiciѓ Massiva" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "~E~dita Joc..." -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Canvia les opcions del joc" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "~S~uprimeix Joc" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "" "Elimina un joc de la llista. Els fitxers de dades del joc es mantenen " "intactes" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~A~fegeix Joc..." -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "~E~dita Joc..." -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "~S~uprimeix" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Cerca a la llista de jocs" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Cerca:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Carrega partida:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Carrega" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." @@ -457,7 +462,7 @@ msgstr "" "Esteu segur que voleu executar el detector massiu de jocs? Aixђ pot afegir " "una gran quantitat de jocs." -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -465,7 +470,7 @@ msgstr "" msgid "Yes" msgstr "Sэ" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -473,37 +478,37 @@ msgstr "Sэ" msgid "No" msgstr "No" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM no ha pogut obrir el directori especificat!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM no ha pogut trobar cap joc al directori especificat!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Seleccioneu el joc:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Realment voleu suprimir la configuraciѓ d'aquest joc?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "Aquest joc no suporta la cрrrega de partides des del llanчador." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "" "ScummVM no ha pogut trobar cap motor capaч d'executar el joc seleccionat!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Afegeix Jocs" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Addiciѓ Massiva..." @@ -571,101 +576,93 @@ msgstr "44 kHz" msgid "48 kHz" msgstr "48 kHz" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Cap" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "No s'han pogut aplicar alguns canvis de les opcions grрfiques:" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "no s'ha pogut canviar el mode de vэdeo" -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "no s'ha pogut canviar l'ajust de pantalla completa" -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "no s'ha pogut canviar l'ajust de la correcciѓ d'aspecte" -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Mode grрfic:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Mode de pintat:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Modes de tramat especials suportats per alguns jocs" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "Mode pantalla completa" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Correcciѓ de la relaciѓ d'aspecte" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Corregeix la relaciѓ d'aspecte per jocs de 320x200" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "Elimina el tramat d'EGA" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "Activa l'eliminaciѓ del tramat en els jocs EGA que ho suportin" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Disp. preferit:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Disp. de mњsica:" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "Especifica el dispositiu de so o l'emulador de tarja de so preferit" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "Especifica el dispositiu de so o l'emulador de tarja de so de sortida" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Disp. preferit:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Disp. de mњsica:" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "Emulador AdLib:" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "AdLib s'utilitza per la mњsica de molts jocs" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "Freq. sortida:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -673,63 +670,63 @@ msgstr "" "Valors mщs alts especifiquen millor qualitat de so perђ pot ser que la " "vostra tarja de so no ho suporti" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "Dispositiu GM:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "" "Especifica el dispositiu de so per defecte per a la sortida General MIDI" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "No utilitzis mњsica General MIDI" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "Utilitza el primer dispositiu disponible" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "Fitxer SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "Algunes targes de so, Fluidsynth i Timidity suporten SoundFont" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "Mode combinat AdLib/MIDI" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "Utilitza MIDI i la generaciѓ de so AdLib alhora" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "Guany MIDI:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "Disposit. MT-32:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "Especifica el dispositiu de so per defecte per a la sortida de Roland MT-32/" "LAPC1/CM32l/CM64" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Roland MT-32 real (desactiva l'emulaciѓ GM)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -737,196 +734,196 @@ msgstr "" "Marqueu si voleu utilitzar el vostre dispositiu hardware real de so " "compatible amb Roland connectat al vostre ordinador" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Roland MT-32 real (sense emulaciѓ GM)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Activa el Mode Roland GS" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "" "Desactiva la conversiѓ General MIDI pels jocs que tenen banda sonora per a " "Roland MT-32" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "No utilitzis mњsica de Roland MT-32" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Text i Veus:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Veus" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Subtэtols" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Ambdѓs" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Velocitat de subt.:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Text i Veus:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Veus" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Subt" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "Ambdѓs" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Mostra els subtэtols i reprodueix la veu" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Veloc. de subt.:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Volum de mњsica:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Volum de mњsica:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Silenciar tot" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "Volum d'efectes:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "Volum dels sons d'efectes especials" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "Volum d'efectes:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Volum de veus:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Volum de veus:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Camэ dels temes:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Camэ temes:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "" "Especifica el camэ de les dades addicionals utilitzades per tots els jocs o " "pel ScummVM" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Camэ dels connectors:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Camэ de connectors:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Misc" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Misc" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Tema:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "Pintat GUI:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Desat automрtic:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Auto-desat:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Tecles" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "Idioma GUI:" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "Idioma de la interfэcie d'usuari de ScummVM" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 msgid "You have to restart ScummVM before your changes will take effect." msgstr "Heu de reiniciar ScummVM perquш tots els canvis tinguin efecte." -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Seleccioneu el directori de les partides desades" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" "No es pot escriure al directori seleccionat. Si us plau, escolliu-ne un " "altre." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Seleccioneu el directori dels temes" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Seleccioneu el directori dels fitxers extra" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Seleccioneu el directori dels connectors" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -974,64 +971,64 @@ msgstr "Partida sense tэtol" msgid "Select a Theme" msgstr "Seleccioneu un Tema" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "GFX desactivats" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "GFX desactivats" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Pintat estрndard (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Estрndard (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Pintat amb antialias (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "Amb antialias (16bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Neteja el valor" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "El motor no suporta el nivell de depuraciѓ '%s'" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Menњ" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Salta" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Pausa" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Salta la lэnia" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Error al executar el joc:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "No s'ha pogut trobar cap motor capaч d'executar el joc seleccionat" @@ -1099,17 +1096,17 @@ msgstr "CancelЗlat per l'usuari" msgid "Unknown error" msgstr "Error desconegut" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "El joc a '%s' sembla ser desconegut." -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "" "Informeu de la segќent informaciѓ a l'equip de ScummVM juntament amb el" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "nom del joc que heu provat d'afegir i la seva versiѓ/llengua/etc.:" @@ -1146,13 +1143,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "~R~etorna al Llanчador" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Desa la partida:" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1260,6 +1258,88 @@ msgstr "" msgid "Start anyway" msgstr "Inicia de totes maneres" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Recupera la partida:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Restaura" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "Element superior dret" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "Elimina el tramat d'EGA" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "Activa l'eliminaciѓ del tramat en els jocs EGA que ho suportin" + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "Volum dels sons d'efectes especials" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Cursor normal" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1917,7 +1997,7 @@ msgstr "" "El suport de MIDI natiu requereix l'actualitzaciѓ Roland de LucasArts,\n" "perђ no s'ha trobat %s. S'utilitzarр AdLib." -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1928,7 +2008,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1939,7 +2019,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1986,14 +2066,6 @@ msgstr "~M~enњ Principal" msgid "~W~ater Effect Enabled" msgstr "~E~fecte de l'aigua activat" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Recupera la partida:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Restaura" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2016,6 +2088,66 @@ msgstr "No s'ha pogut esborrar el fitxer." msgid "Failed to save game" msgstr "No s'ha pogut desar l'estat del joc" +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Activa el Mode Roland GS" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Cursor normal" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "" @@ -2084,6 +2216,14 @@ msgstr "" "Roland MT32 als de General MIDI. Щs possible\n" "que algunes pistes no es reprodueixin correctament." +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2167,6 +2307,14 @@ msgstr "" "S'han trobat escenes en DXA, perђ s'ha compilat el ScummVM sense suport de " "zlib" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2403,19 +2551,19 @@ msgstr "Alta qualitat d'рudio (mщs lent) (reiniciar)" msgid "Disable power off" msgstr "Desactiva l'apagat automрtic" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "S'ha activat el mode de clic-i-arrossega." -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "S'ha desactivat el mode clic-i-arrossega." -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Mode Touchpad activat." -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Mode Touchpad desactivat." @@ -2492,15 +2640,15 @@ msgstr "Filtre de grрfics actiu:" msgid "Windowed mode" msgstr "Mode de finestra" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL Normal" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL Conserva" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL Original" diff --git a/po/cs_CZ.po b/po/cs_CZ.po index 9d786be555..f6005d02f1 100644 --- a/po/cs_CZ.po +++ b/po/cs_CZ.po @@ -7,14 +7,14 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.4.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2012-03-17 19:07+0100\n" "Last-Translator: Zbynьk Schwarz <zbynek.schwarz@gmail.com>\n" "Language-Team: \n" -"Language: Cesky\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=iso-8859-2\n" "Content-Transfer-Encoding: 8bit\n" +"Language: Cesky\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2\n" "X-Poedit-Language: Czech\n" "X-Poedit-Country: CZECH REPUBLIC\n" @@ -47,7 +47,7 @@ msgid "Go up" msgstr "Jэt nahoru" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -72,15 +72,15 @@ msgstr "Zavјэt" msgid "Mouse click" msgstr "Kliknutэ myЙэ" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Zobrazit klсvesnici" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Pјemapovat klсvesy" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 msgid "Toggle FullScreen" msgstr "Pјepnout celou obrazovku" @@ -92,8 +92,8 @@ msgstr "Zvolte шinnost k mapovсnэ" msgid "Map" msgstr "Mapovat" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -130,15 +130,15 @@ msgstr "Prosэm vyberte шinnost" msgid "Press the key to associate" msgstr "Zmсшknьte klсvesu pro pјiјazenэ" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Hra" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -146,308 +146,313 @@ msgstr "" "Krсtk§ identifikсtor her, pouОэvan§ jako odkaz k uloОen§m hrсm a spuЙtьnэ " "hry z pјэkazovщho јсdku" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Jmщno" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "кpln§ nсzev hry" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Jmщno:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Jazyk:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "Jazyk hry. Toto z VaЙэ Љpanьlskщ verze neudьlс Anglickou" -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<v§chozэ>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Platforma:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Platforma, pro kterou byla hra pљvodnь vytvoјena" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Platforma:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Prohlщdnout" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Obraz" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "GFX" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "Potlaшit globсlnэ nastavenэ obrazu" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Potlaшit globсlnэ nastavenэ obrazu" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Zvuk" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "Potlaшit globсlnэ nastavenэ zvuku" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "Potlaшit globсlnэ nastavenэ zvuku" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Hlasitost" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Hlasitost" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "Potlaшit globсlnэ nastavenэ hlasitosti" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "Potlaшit globсlnэ nastavenэ hlasitosti" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "Potlaшit globсlnэ nastavenэ MIDI" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Potlaшit globсlnэ nastavenэ MIDI" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "Potlaшit globсlnэ nastavenэ MT-32" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Potlaшit globсlnэ nastavenэ MT-32" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Cesty" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Cesty" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Cesta Hry:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Cesta Hry:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Dodateшnс Cesta:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "Stanovэ cestu pro dodateшnс data pouОitс ve hјe" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Dodateшnс Cesta:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Cesta pro uloОenэ:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "Stanovuje, kam jsou umэstьny VaЙe uloОenщ hry" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Cesta pro uloОenэ:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Ўсdnщ" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "V§chozэ" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "Vybrat SoundFont" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Vyberte adresсј s daty hry" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Vyberte dodateшn§ adresсј hry" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Vyberte adresсј pro uloОenщ hry" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "Toto ID hry je uО zabranщ. Vyberte si, prosэm, jinщ." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "~U~konшit" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "Ukonшit ScummVM" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "~O~ Programu..." -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "O ScummVM" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~V~olby..." -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Zmьnit globсlnэ volby ScummVM" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "~S~pustit" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Spustit zvolenou hru" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~N~ahrсt..." -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Nahrсt uloОenou pozici pro zvolenou hru" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "~P~јidat hru..." -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "PodrОte Shift pro Hromadnщ Pјidсnэ" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "~U~pravit Hru..." -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Zmьnit volby hry" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "~O~dstranit Hru" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "Odstranit hru ze seznamu. Hernэ data zљstanou zachovсna" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~P~јidat hru..." -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "~U~pravit hru..." -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "~O~dstranit hru" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Hledat v seznamu her" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Hledat:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Nahrсt hru:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Nahrсt" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." @@ -455,7 +460,7 @@ msgstr "" "Opravdu chcete spustit hromadnou detekci her? Toto by mohlo potenciсlnь " "pјidat velkou spoustu her. " -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -463,7 +468,7 @@ msgstr "" msgid "Yes" msgstr "Ano" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -471,36 +476,36 @@ msgstr "Ano" msgid "No" msgstr "Ne" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM nemohl tento adresсј otevјэt!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM nemohl v zadanщm adresсјi najэt Осdnou hru!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Vybrat hru:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Opravdu chcete odstranit nastavenэ tщto hry?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "Tato hra nepodporuje spouЙtьnэ her ze spouЙtьшe" -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "ScummVM nemohl najэt Осdnщ jсdro schopnщ vybranou hru spustit!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Hromadnщ Pјidсnэ..." -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Hromadnщ Pјidсnэ..." @@ -567,101 +572,93 @@ msgstr "44 kHz" msgid "48 kHz" msgstr "48 kHz" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Ўсdnщ" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "Nelze pouОэt nьkterщ zmьny moОnostэ grafiky:" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "reОim obrazu nemohl b§t zmьnьn." -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "nastavenэ celщ obrazovky nemohlo b§t zmьnьno" -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "nastavenэ pomьru stran nemohlo b§t zmьnьno" -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "ReОim obrazu:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "ReОim vykreslenэ:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Speciсlnэ reОimy chvьnэ podporovanщ nьkter§mi hrami" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "ReОim celщ obrazovky" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Korekce pomьru stran" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Korigovat pomьr stran pro hry 320x200" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "Nerozklсdсnэ EGA" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "Povolit nerozklсdсnэ v EGA hrсch, kterщ to podporujэ" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Prioritnэ Zaјэzenэ:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Hudebnэ zaјэzenэ" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "Stanovэ prioritnэ zvukovщ zaјэzenэ nebo emulсtor zvukovщ karty" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "Stanovэ v§stupnэ zvukovщ zaјэzenэ nebo emulсtor zvukovщ karty" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Prioritnэ Zaј.:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Hudebnэ zaјэzenэ" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "AdLib emulсtor" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "AdLib se pouОэvс pro hudbu v mnoha hrсch" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "V§stup. frekvence:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -669,62 +666,62 @@ msgstr "" "VyЙЙэ hodnota zpљsobэ lepЙэ kvalitu zvuku, ale nemusэ b§t podporovсna VaЙi " "zvukovou kartou" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "GM Zaјэzenэ:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "Stanovэ v§chozэ zvukovщ zaјэzenэ pro v§stup General MIDI" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "NepouОэvat hudbu General MIDI" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "PouОэt prvnэ dostupnщ zaјэzenэ" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "" "SoundFont je podporovсn nьkter§mi zvukov§mi kartami, Fluidsynth a Timidity" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "SmэЙen§ reОim AdLib/MIDI" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "PouОэt obь zvukovщ generace MIDI a AdLib" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "Zesэlenэ MIDI:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "Zaјэzenэ MT-32:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "Stanovэ v§chozэ zvukovщ v§stupnэ zaјэzenэ pro Roland MT-32/LAPC1/CM32l/CM64" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Opravdov§ Roland MT-32 (vypne GM emulaci)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -732,190 +729,190 @@ msgstr "" "ZaЙkrtnьte, pokud chcete pouОэt pravщ hardwarovщ zaјэzenэ kompatibilnэ s " "Roland, pјipojenщ k VaЙemu poшэtaшi" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Opravdov§ Roland MT-32 (Осdnс GM emulace)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Zapnout reОim Roland GS" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "Vypne mapovсnэ General MIDI pro hry s Roland MT-32 zvukov§m doprovodem" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "NepouОэvat hudbu Roland MT-32" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Text a иeш" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "иeш" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Titulky" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Oba" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Rychlost titulkљ:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Text a иeш:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "иeш" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Titl" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "Oba" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Zobrazit titulky a pјehrсvat јeш" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Rychlost titulkљ" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Hlasitost hudby" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Hlasitost hudby" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Ztlumit VЙe" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "Hlasitost zvukљ" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "Hlasitost speciсlnэch zvukov§ch efektљ" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "Hlasitost zvukљ" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Hlasitost јeшi" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Hlasitost јeшi" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Cesta ke Vzhledu:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Cesta ke Vzhledu:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "Stanovэ cestu k dodateшn§m datљm pouОэvanс vЙemi hrami nebo ScummVM" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Cesta k Pluginљm:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Cesta k Pluginљm:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Rљznщ" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Rљznщ" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Vzhled:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "GUI Vykreslovaш:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Autouklсdсnэ:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Autouklсdсnэ:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Klсvesy" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "Jazyk GUI" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "Jazyk GUI ScummVM" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 msgid "You have to restart ScummVM before your changes will take effect." msgstr "Pro pouОitэ tьchto nastavenэ musэte restartovat ScummVM." -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Vybrat adresсј pro uloОenщ hry" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Do zvolenщho adresсјe nelze zapisovat. Vyberte, prosэm, jin§." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Vyberte adresсј pro vhledy GUI" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Vyberte adresсј pro dodateшnщ soubory" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Vyberte adresсј pro zсsuvnщ moduly" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -963,64 +960,64 @@ msgstr "Bezejmenn§ uloОen§ stav" msgid "Select a Theme" msgstr "Vyberte Vzhled" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "GFX zakсzсno" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "GFX zakсzсno" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Standardnэ Vykreslovaш (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Standardnэ (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Vykreslovaш s vyhlazen§mi hranami (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "S vyhlazen§mi hranami (16bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Vyшistit hodnotu" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "Jсdro nepodporuje њroveђ ladьnэ '%s'" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Menu" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Pјeskoшit" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Pauza" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Pјeskoшit јсdek" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Chyba pјi spuЙtьnэ hry:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "Nelze nalщzt Осdnщ jсdro schopnщ vybranou hru spustit" @@ -1088,16 +1085,16 @@ msgstr "ZruЙeno uОivatelem" msgid "Unknown error" msgstr "Neznсmс chyba" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "Hra v '%s' se zdс b§t neznсmс." -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "Prosэm nahlaste nсsledujэcэ data t§mu ScummVM spolu se jmщnem" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "hry, kterou jste se pokusili pјidat a jejэ verzi/jazyk/atd.:" @@ -1134,13 +1131,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "~N~сvrat do SpouЙtьшe" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "UloОit hru:" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1249,6 +1247,88 @@ msgstr "" msgid "Start anyway" msgstr "Pјesto spustit" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Obnovit hru" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Obnovit" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "PoloОka vpravo nahoјe" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "Nerozklсdсnэ EGA" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "Povolit nerozklсdсnэ v EGA hrсch, kterщ to podporujэ" + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "Hlasitost speciсlnэch zvukov§ch efektљ" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Obyшejn§ kurzor" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1905,7 +1985,7 @@ msgstr "" "Pјirozenс podpora MIDI vyОaduje Aktualizaci Roland od LucasArts,\n" "ale %s chybэ. Mэsto toho je pouОit AdLib." -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1916,7 +1996,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1927,7 +2007,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1974,14 +2054,6 @@ msgstr "~H~lavnэ Menu" msgid "~W~ater Effect Enabled" msgstr "~E~fekt Vody Zapnut" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Obnovit hru" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Obnovit" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2004,6 +2076,66 @@ msgstr "Nelze smazat soubor." msgid "Failed to save game" msgstr "Nelze uloОit hru." +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Zapnout reОim Roland GS" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Obyшejn§ kurzor" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "кtok 1" @@ -2066,6 +2198,14 @@ msgstr "" "ty od General MIDI. Po tomto se mљОe stсt,\n" "Оe pсr stop nebude sprсvnь pјehrсno." +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2144,6 +2284,14 @@ msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" msgstr "Videa PSX nalezena, ale ScummVM byl sestaven bez podpory barev RGB" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2378,19 +2526,19 @@ msgstr "Vysokс kvalita zvuku (pomalejЙэ) (restart) " msgid "Disable power off" msgstr "Zakсzat vypnutэ" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "ReОim pјetсhnutэ myЙi zapnut." -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "ReОim pјetсhnutэ myЙi vypnut." -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Touchpad reОim zapnut" -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Touchpad reОim vypnut" @@ -2466,15 +2614,15 @@ msgstr "Aktivnэ grafick§ filtr:" msgid "Windowed mode" msgstr "ReОim do okna" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL Normсlnэ" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL Zachovсvajэcэ" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL Pљvodnэ" diff --git a/po/da_DA.po b/po/da_DA.po index 59f7ae63a7..76374027ba 100644 --- a/po/da_DA.po +++ b/po/da_DA.po @@ -6,7 +6,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2011-01-08 22:53+0100\n" "Last-Translator: Steffen Nyeland <steffen@nyeland.dk>\n" "Language-Team: Steffen Nyeland <steffen@nyeland.dk>\n" @@ -43,7 +43,7 @@ msgid "Go up" msgstr "Gх op" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -68,15 +68,15 @@ msgstr "Luk" msgid "Mouse click" msgstr "Muse klik" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Vis tastatur" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Kortlцg taster" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 #, fuzzy msgid "Toggle FullScreen" msgstr "Skift fuldskцrm" @@ -89,8 +89,8 @@ msgstr "Vцlg en handling at kortlцgge" msgid "Map" msgstr "Kortlцg" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -127,15 +127,15 @@ msgstr "Vцlg venligst en handling" msgid "Press the key to associate" msgstr "Tryk tasten for at tilknytte" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Spil" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -143,29 +143,29 @@ msgstr "" "Kort spil identifikator til brug for gemmer, og for at kјre spillet fra " "kommandolinien" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Navn:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "Fuld titel pх spillet" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Navn:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Sprog:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" @@ -173,280 +173,285 @@ msgstr "" "Spillets sprog. Dette vil ikke цndre din spanske version af spillet til " "engelsk" -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<standard>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Platform:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Platform som spillet oprindeligt var designet til" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Platform:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Undersјg" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Grafik" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "GFX" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "Overstyr globale grafik indstillinger" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Overstyr globale grafik indstillinger" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Lyd" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "Overstyr globale lyd indstillinger" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "Overstyr globale lyd indstillinger" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Lydstyrke" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Lydstyrke" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "Overstyr globale lydstyrke indstillinger" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "Overstyr globale lydstyrke indstillinger" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "Overstyr globale MIDI indstillinger" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Overstyr globale MIDI indstillinger" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "Overstyr globale MT-32 indstillinger" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Overstyr globale MT-32 indstillinger" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Stier" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Stier" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Spil sti:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Spil sti:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Ekstra sti:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "Angiver sti til ekstra data der bruges i spillet" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Ekstra sti:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Gemme sti:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "Angiver hvor dine gemmer bliver lagt" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Gemme sti:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Ingen" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Standard" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "Vцlg SoundFont" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Vцlg bibliotek med spil data" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Vцlg ekstra spil bibliotek" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Vцlg bibliotek til spil gemmer" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "Dette spil ID er allerede i brug. Vцlg venligst et andet." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "~A~fslut" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "Slut ScummVM" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "~O~m..." -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "Om ScummVM" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~I~ndstillinger..." -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Цndre globale ScummVM indstillinger" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "~S~tart" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Start det valgte spil" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~H~ent..." -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Hent gemmer for det valgte spil" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "~T~ilfјj spil..." -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "Hold Skift for at tilfјje flere" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "~R~ediger spil..." -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Цndre spil indstillinger" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "~F~jern spil" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "Fjerner spil fra listen. Spillets data filer forbliver uberјrt" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~T~ilfјj spil..." -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "~R~ediger spil..." -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "~F~jern spil" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Sјg i spil liste" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Sјg:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Indlцs spil:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Indlцs" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." @@ -454,7 +459,7 @@ msgstr "" "Vil du virkelig kјre fler spils detektoren? Dette kunne potentielt tilfјje " "et stort antal spil." -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -462,7 +467,7 @@ msgstr "" msgid "Yes" msgstr "Ja" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -470,37 +475,37 @@ msgstr "Ja" msgid "No" msgstr "Nej" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM kunne ikke хbne det angivne bibliotek!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM kunne ikke finde noget spil i det angivne bibliotek!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Vцlg spillet:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Vil du virkelig fjerne denne spil konfiguration?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "Dette spil understјtter ikke hentning af spil fra spiloversigten." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "" "ScummVM kunne ikke finde en motor, istand til at afvikle det valgte spil!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Tilfјj flere..." -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Tilfјj flere..." @@ -567,101 +572,93 @@ msgstr "44 kHz" msgid "48 kHz" msgstr "48 kHz" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Ingen" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "" -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "" -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "" -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Grafik tilstand:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Rendere tilstand:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Speciel farvereduceringstilstand understјttet a nogle spil" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "Fuldskцrms tilstand" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Billedformat korrektion" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Korrekt billedformat til 320x200 spil" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "EGA farveforјgelse" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "Aktiver farveforјgelse i EGA spil der understјtter det" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Foretruk. enhed:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Musik enhed:" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "Angiver foretukket lyd enhed eller lydkort emulator" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "Angiver lyd udgangsenhed eller lydkorts emulator" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Foretruk. enh.:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Musik enhed:" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "AdLib emulator:" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "AdLib bliver brugt til musik i mange spil" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "Udgangsfrekvens:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -669,60 +666,60 @@ msgstr "" "Hјjere vцrdi angiver bedre lyd kvalitet, men understјttes mхske ikke af dit " "lydkort" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "GM enhed:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "Angiver standard lyd enhed for General MIDI udgang" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "Brug ikke General MIDI musik" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "Brug fјrste tilgцngelig enhed" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "SoundFont er understјttet af nogle lydkort, Fluidsynth og Timidity" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "Blandet AdLib/MIDI tilstand" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "Brug bхde MIDI og AdLib lyd generering" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "MIDI lydstyrke:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "MT-32 enhed:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "Angiver standard lyd enhed for Roland MT-32/LAPC1/CM32I/CM64 udgang" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Цgte Roland MT-32 (undlad GM emulering)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -730,191 +727,191 @@ msgstr "" "Kontroller om du vil bruge din rigtige hardware Roland-kompatible lyd enhed " "tilsluttet til din computer" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Цgte Roland MT-32 (ingen GM emulering)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Aktivщr Roland GS tilstand" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "Sluk for General MIDI kortlцgning for spil med Roland MT-32 lydspor" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "Brug ikke Roland MT-32 musik" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Tekst og tale:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Tale" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Undertekster" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Begge" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Tekst hastighed:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Tekst og tale:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Tale" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Tekst" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "Begge" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Vis undertekster og afspil tale" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Tekst hastighed:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Musik lydstyrke:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Musik lydstyrke:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Mute alle" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "SFX lydstyrke:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "Lydstyrke for specielle lydeffekter" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "SFX lydstyrke:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Tale lydstyrke:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Tale lydstyrke:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Tema sti:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Tema sti:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "Angiver sti til ekstra data brugt af alle spil eller ScummVM" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Plugin sti:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Plugin sti:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Andet" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Andet" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Tema:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "GUI renderer:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Auto gemme:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Auto gemme:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Taster" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "Sprog:" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "Sprog for brugerfladen i ScummVM" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 #, fuzzy msgid "You have to restart ScummVM before your changes will take effect." msgstr "Du skal genstarte ScummVM for at цndringer vises." -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Vцlg bibliotek til gemmer" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Der kan ikke skrives til det valgte bibliotek. Vцlg venligst et andet." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Vцlg bibliotek for GUI temaer" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Vцlg bibliotek for ekstra filer" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Vцlg bibliotek for plugins" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -962,64 +959,64 @@ msgstr "Unavngivet gemmetilstand" msgid "Select a Theme" msgstr "Vцlg et tema" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "Deaktiveret GFX" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "Deaktiveret GFX" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Standard renderer (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Standard (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Antialias renderer (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "Antialias (16bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Slet vцrdi" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "Motor understјtter ikke fejlfindingsniveau '%s'" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Menu" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Spring over" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Pause" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Spring linje over" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Fejl ved kјrsel af spil:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "Kunne ikke finde nogen motor istand til at afvikle det valgte spil" @@ -1094,16 +1091,16 @@ msgstr "" msgid "Unknown error" msgstr "Ukendt fejl" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "" -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "" @@ -1140,13 +1137,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "~R~etur til oversigt" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Gemmer:" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1237,6 +1235,88 @@ msgstr "" msgid "Start anyway" msgstr "" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Gendan spil:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Gendan" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "иverste hјjre punkt" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "EGA farveforјgelse" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "Aktiver farveforјgelse i EGA spil der understјtter det" + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "Lydstyrke for specielle lydeffekter" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Normal markјr" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1900,7 +1980,7 @@ msgid "" "but %s is missing. Using AdLib instead." msgstr "" -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1911,7 +1991,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1922,7 +2002,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1967,14 +2047,6 @@ msgstr "ScummVM Hovedmenu" msgid "~W~ater Effect Enabled" msgstr "~V~andeffekter aktiveret" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Gendan spil:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Gendan" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2013,6 +2085,66 @@ msgstr "" "\n" "%s" +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Aktivщr Roland GS tilstand" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Normal markјr" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "" @@ -2076,6 +2208,14 @@ msgid "" "that a few tracks will not be correctly played." msgstr "" +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2141,6 +2281,14 @@ msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" msgstr "" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2359,21 +2507,21 @@ msgstr "Hјj lydkvalitet (langsommere) (genstart)" msgid "Disable power off" msgstr "Deaktiver slukning" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 #, fuzzy msgid "Mouse-click-and-drag mode enabled." msgstr "Pegeplade tilstand aktiveret." -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 #, fuzzy msgid "Mouse-click-and-drag mode disabled." msgstr "Pegeplade tilstand deaktiveret." -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Pegeplade tilstand aktiveret." -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Pegeplade tilstand deaktiveret." @@ -2455,15 +2603,15 @@ msgstr "Skift mellem grafik filtre" msgid "Windowed mode" msgstr "Rendere tilstand:" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL Normal" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL Bevar" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL Original" diff --git a/po/de_DE.po b/po/de_DE.po index fd60d11d4a..e11a3d4fc7 100644 --- a/po/de_DE.po +++ b/po/de_DE.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.4.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2012-01-29 21:11+0100\n" "Last-Translator: Simon Sawatzki <SimSaw@gmx.de>\n" "Language-Team: Simon Sawatzki <SimSaw@gmx.de> (Lead), Lothar Serra Mari " @@ -45,7 +45,7 @@ msgid "Go up" msgstr "Pfad hoch" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -70,15 +70,15 @@ msgstr "Schlieпen" msgid "Mouse click" msgstr "Mausklick" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Tastatur anzeigen" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Tasten neu zuweisen" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 #, fuzzy msgid "Toggle FullScreen" msgstr "Vollbild-/Fenster-Modus" @@ -91,8 +91,8 @@ msgstr "Eine Aktion zum Zuweisen auswфhlen" msgid "Map" msgstr "Zuweisen" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -129,15 +129,15 @@ msgstr "Bitte eine Aktion auswфhlen" msgid "Press the key to associate" msgstr "Taste drќcken, um sie zuzuweisen" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Spiel" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "Kennung:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -145,29 +145,29 @@ msgstr "" "Kurzer Spielname, um die Spielstфnde zuzuordnen und das Spiel von der " "Kommandozeile aus starten zu kіnnen" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Name:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "Voller Name des Spiels" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Name:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Sprache:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" @@ -175,282 +175,287 @@ msgstr "" "Sprache des Spiels. Diese Funktion wird nicht eine spanische Version des " "Spiels in eine deutsche verwandeln." -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<Standard>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Plattform:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Plattform, fќr die das Spiel ursprќnglich erstellt wurde" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Plattform:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Betrachte" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Grafik" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "GFX" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "Globale Grafikeinstellungen ќbergehen" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Globale Grafikeinstellungen ќbergehen" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Audio" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "Globale Audioeinstellungen ќbergehen" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "Globale Audioeinstellungen ќbergehen" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Lautstфrke" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Lautst." -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "Globale Lautstфrke-Einstellungen ќbergehen" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "Globale Lautstфrkeeinstellungen ќbergehen" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "Globale MIDI-Einstellungen ќbergehen" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Globale MIDI-Einstellungen ќbergehen" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "Globale MT-32-Einstellungen ќbergehen" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Globale MT-32-Einstellungen ќbergehen" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Pfade" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Pfade" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Spielpfad:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Spielpfad:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Extrapfad:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "Legt das Verzeichnis fќr zusфtzliche Spieldateien fest." -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Extrapfad:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Spielstфnde:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "Legt fest, wo die Spielstфnde abgelegt werden." -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Speichern:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Keiner" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Standard" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "SoundFont auswфhlen" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Verzeichnis mit Spieldateien auswфhlen" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Verzeichnis mit zusфtzlichen Dateien auswфhlen" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Verzeichnis fќr Spielstфnde auswфhlen" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "Diese Spielkennung ist schon vergeben. Bitte eine andere wфhlen." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "~B~eenden" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "ScummVM beenden" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "мbe~r~" -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "мber ScummVM" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~O~ptionen" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Globale ScummVM-Einstellungen bearbeiten" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "~S~tarten" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Ausgewфhltes Spiel starten" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~L~aden..." -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Spielstand fќr ausgewфhltes Spiel laden" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "Spiel ~h~inzufќgen" -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "" "Umschalttaste (Shift) gedrќckt halten, um Verzeichnisse nach Spielen zu " "durchsuchen" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "Spielo~p~tionen" -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Spieloptionen фndern" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "Spiel ~e~ntfernen" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "Spiel aus der Liste entfernen. Die Spieldateien bleiben erhalten." -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~H~inzufќgen" -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "Spielo~p~tion" -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "~E~ntfernen" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "In Spieleliste suchen" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Suchen:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Spiel laden:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Laden" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." @@ -458,7 +463,7 @@ msgstr "" "Mіchten Sie wirklich den PC nach Spielen durchsuchen? Mіglicherweise wird " "dabei eine grіпere Menge an Spielen hinzugefќgt." -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -466,7 +471,7 @@ msgstr "" msgid "Yes" msgstr "Ja" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -474,37 +479,37 @@ msgstr "Ja" msgid "No" msgstr "Nein" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM konnte das gewфhlte Verzeichnis nicht іffnen!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM konnte im gewфhlten Verzeichnis kein Spiel finden!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Spiel auswфhlen:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Mіchten Sie wirklich diese Spielkonfiguration entfernen?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "" "Fќr dieses Spiel wird das Laden aus der Spieleliste heraus nicht unterstќtzt." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "ScummVM konnte keine Engine finden, um das Spiel zu starten!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Durchsuchen" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Durchsuchen" @@ -571,106 +576,96 @@ msgstr "44 kHz" msgid "48 kHz" msgstr "48 kHz" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "-" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "Fehler bei einigen Фnderungen in Grafikoptionen:" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "Grafikmodus konnte nicht geфndert werden." -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "Vollbildeinstellung konnte nicht geфndert werden." -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "" "Einstellung fќr Seitenverhфltniskorrektur konnte nicht geфndert werden." -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Grafikmodus:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Render-Modus:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "" "Spezielle Farbmischungsmethoden werden von manchen Spielen unterstќtzt." -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "Vollbildmodus" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Seitenverhфltnis korrigieren" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Seitenverhфltnis fќr Spiele mit der Auflіsung 320x200 korrigieren" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "Antifehlerdiffusion fќr EGA" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "" -"Aktiviert die Aufhebung der Fehlerdiffusion in EGA-Spielen, die dies " -"unterstќtzen." - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Standard-Gerфt:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Musikgerфt:" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "" "Legt das bevorzugte Tonwiedergabe-Gerфt oder den Soundkarten-Emulator fest." -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "Legt das Musikwiedergabe-Gerфt oder den Soundkarten-Emulator fest." -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Standard-Gerфt:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Musikgerфt:" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "AdLib-Emulator" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "AdLib wird fќr die Musik in vielen Spielen verwendet." -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "Ausgabefrequenz:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -678,64 +673,64 @@ msgstr "" "Hіhere Werte bewirken eine bessere Soundqualitфt, werden aber mіglicherweise " "nicht von jeder Soundkarte unterstќtzt." -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "GM-Gerфt:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "" "Legt das standardmфпige Musikwiedergabe-Gerфt fќr General-MIDI-Ausgabe fest." -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "Keine General-MIDI-Musik" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "Erstes verfќgbares Gerфt" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "" "SoundFont wird von einigen Soundkarten, Fluidsynth und Timidity unterstќtzt." -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "AdLib-/MIDI-Modus" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "Benutzt MIDI und AdLib zur Sounderzeugung." -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "MIDI-Lautstфrke:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "MT-32-Gerфt:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "Legt das standardmфпige Tonwiedergabe-Gerфt fќr die Ausgabe von Roland MT-32/" "LAPC1/CM32l/CM64 fest." -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Echte Roland-MT-32-Emulation (GM-Emulation deaktiviert)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -743,197 +738,197 @@ msgstr "" "Wфhlen Sie dies aus, wenn Sie Ihre echte Hardware, die mit einer Roland-" "kompatiblen Soundkarte verbunden ist, verwenden mіchten." -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Echte Roland-MT-32-Emulation (kein GM)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Roland-GS-Modus" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "" "Schaltet die General-MIDI-Zuweisung fќr Spiele mit Roland-MT-32-Audiospur " "aus." -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "Keine Roland-MT-32-Musik" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Sprache und Text:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Sprache" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Untertitel" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Beides" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Untertitel-Tempo:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Sprache + Text:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Spr." -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "TXT" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "S+T" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Untertitel anzeigen und Sprachausgabe aktivieren" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Text-Tempo:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Musiklautstфrke:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Musiklautstфrke:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Alles aus" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "Effektlautstфrke:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "Lautstфrke spezieller Soundeffekte" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "Effektlautst.:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Sprachlautstфrke:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Sprachlautst.:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Themenpfad:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Themenpfad:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "" "Legt das Verzeichnis fќr zusфtzliche Spieldateien fќr alle Spiele in ScummVM " "fest." -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Plugin-Pfad:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Plugin-Pfad:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Sonstiges" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Andere" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Thema:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "GUI-Renderer:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Autom. Speichern:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Speich.(auto)" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Tasten" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "Sprache:" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "Sprache der ScummVM-Oberflфche" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 msgid "You have to restart ScummVM before your changes will take effect." msgstr "Sie mќssen ScummVM neu starten, damit die Фnderungen wirksam werden." -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Verzeichnis fќr Spielstфnde auswфhlen" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" "In das gewфhlte Verzeichnis kann nicht geschrieben werden. Bitte ein anderes " "auswфhlen." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Verzeichnis fќr Oberflфchen-Themen" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Verzeichnis fќr zusфtzliche Dateien auswфhlen" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Verzeichnis fќr Erweiterungen auswфhlen" # Nicht ќbersetzen, da diese Nachricht nur fќr nicht-lateinische Sprachen relevant ist. -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -979,64 +974,64 @@ msgstr "Unbenannt" msgid "Select a Theme" msgstr "Thema auswфhlen" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "GFX ausgeschaltet" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "GFX ausgeschaltet" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Standard-Renderer (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Standard (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Kantenglфttung (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "Kantenglфttung (16bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Wert lіschen" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "Engine unterstќtzt den Debug-Level \"%s\" nicht." -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Menќ" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "мberspringen" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Pause" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Zeile ќberspringen" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Fehler beim Ausfќhren des Spiels:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "Konnte keine Spiel-Engine finden, die dieses Spiel starten kann." @@ -1104,18 +1099,18 @@ msgstr "Abbruch durch Benutzer" msgid "Unknown error" msgstr "Unbekannter Fehler" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "Das Spiel im Verzeichnis \"%s\" scheint nicht bekannt zu sein." -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "" "Bitte geben Sie die folgenden Daten auf Englisch an das ScummVM-Team weiter " "sowie" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "" "den Namen des Spiels, das Sie hinzufќgen wollten, als auch die Version/" @@ -1154,13 +1149,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "Zur Spiele~l~iste" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Speichern:" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1275,6 +1271,90 @@ msgstr "" msgid "Start anyway" msgstr "Trotzdem starten" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Spiel laden:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Laden" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "Oberer rechter Gegenstand" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "Antifehlerdiffusion fќr EGA" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "" +"Aktiviert die Aufhebung der Fehlerdiffusion in EGA-Spielen, die dies " +"unterstќtzen." + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "Lautstфrke spezieller Soundeffekte" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Normaler Mauszeiger" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1931,7 +2011,7 @@ msgstr "" "Systemeigene MIDI-мnterstќtzung erfordert das Roland-Upgrade von LucasArts,\n" "aber %s fehlt. Stattdessen wird AdLib verwendet." -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1942,7 +2022,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1953,7 +2033,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -2001,14 +2081,6 @@ msgstr "Haupt~m~enќ" msgid "~W~ater Effect Enabled" msgstr "~W~assereffekt aktiviert" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Spiel laden:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Laden" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2031,6 +2103,66 @@ msgstr "Konnte Datei nicht lіschen." msgid "Failed to save game" msgstr "Konnte Spielstand nicht speichern." +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Roland-GS-Modus" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Normaler Mauszeiger" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "Attacke 1" @@ -2094,6 +2226,14 @@ msgstr "" "zuzuordnen. Es kann jedoch vorkommen, dass ein\n" "paar Musikstќcke nicht richtig abgespielt werden." +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2179,6 +2319,14 @@ msgstr "" "DXA-Zwischensequenzen gefunden, aber ScummVM wurde ohne Zlib-Unterstќtzung " "erstellt." +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2415,19 +2563,19 @@ msgstr "Hohe Audioqualitфt (lansamer) (erfordert Neustart)" msgid "Disable power off" msgstr "Stromsparmodus abschalten" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "Maus-klick-und-zieh-Modus aktiviert." -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "Maus-klick-und-zieh-Modus ausgeschaltet." -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Touchpad-Modus aktiviert." -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Touchpad-Modus ausgeschaltet." @@ -2504,15 +2652,15 @@ msgstr "Aktiver Grafikfilter:" msgid "Windowed mode" msgstr "Fenstermodus" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL: normal" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL: beibehalten" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL: original" diff --git a/po/es_ES.po b/po/es_ES.po index 2be6dd051c..366dcf4905 100644 --- a/po/es_ES.po +++ b/po/es_ES.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.4.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2011-10-23 21:53+0100\n" "Last-Translator: Tomсs Maidagan\n" "Language-Team: \n" @@ -43,7 +43,7 @@ msgid "Go up" msgstr "Arriba" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -68,15 +68,15 @@ msgstr "Cerrar" msgid "Mouse click" msgstr "Clic de ratѓn" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Mostrar el teclado" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Asignar teclas" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 #, fuzzy msgid "Toggle FullScreen" msgstr "Activar pantalla completa" @@ -89,8 +89,8 @@ msgstr "Elige la acciѓn a asociar" msgid "Map" msgstr "Asignar" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -127,15 +127,15 @@ msgstr "Por favor, selecciona una acciѓn" msgid "Press the key to associate" msgstr "Pulsa la tecla a asignar" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Juego" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -143,29 +143,29 @@ msgstr "" "Identificador usado para las partidas guardadas y para ejecutar el juego " "desde la lэnea de comando" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Nombre:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "Tэtulo completo del juego" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Nom.:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Idioma:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" @@ -173,280 +173,285 @@ msgstr "" "Idioma del juego. No sirve para pasar al inglщs la versiѓn espaёola de un " "juego" -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<por defecto>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Plataforma:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Plataforma para la que se diseёѓ el juego" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Plat.:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Examinar" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Grсficos" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "GFX" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "Ignorar opciones grсficas generales" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Opciones grсficas especэficas" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Sonido" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "Ignorar opciones de sonido generales" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "Opciones de sonido especэficas" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Volumen" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Volumen" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "Ignorar opciones de volumen generales" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "Opciones de volumen especэficas" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "Ignorar opciones de MIDI generales" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Opciones de MIDI especэficas" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "Ignorar opciones de MT-32 generales" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Opciones de MT-32 especэficas" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Rutas" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Rutas" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Juego:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Juego:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Adicional:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "Especifica un directorio para datos adicionales del juego" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Adicional:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Partidas:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "Especifica dѓnde guardar tus partidas" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Partidas:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Ninguna" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Por defecto" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "Selecciona un SoundFont" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Selecciona el directorio del juego" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Selecciona el directorio adicional" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Selecciona el directorio para partidas guardadas" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "Esta ID ya estс siendo usada. Por favor, elige otra." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "~S~alir" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "Salir de ScummVM" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "Acerca ~d~e" -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "Acerca de ScummVM" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~O~pciones..." -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Cambiar opciones generales de ScummVM" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "~J~ugar" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Jugar al juego seleccionado" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~C~argar..." -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Cargar partida del juego seleccionado" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "~A~ёadir juego..." -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "Mantener pulsado Mayњs para aёadir varios juegos" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "~E~ditar juego..." -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Cambiar opciones de juego" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "E~l~iminar juego" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "Eliminar el juego de la lista. Los archivos no se borran" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~A~ёadir..." -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "~E~ditar..." -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "E~l~iminar" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Buscar en la lista de juegos" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Buscar:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Cargar juego:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Cargar" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." @@ -454,7 +459,7 @@ msgstr "" "ПSeguro que quieres ejecutar la detecciѓn masiva? Puede que se aёada un gran " "nњmero de juegos." -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -462,7 +467,7 @@ msgstr "" msgid "Yes" msgstr "Sэ" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -470,37 +475,37 @@ msgstr "Sэ" msgid "No" msgstr "No" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ЁScummVM no ha podido abrir el directorio!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ЁScummVM no ha encontrado ningњn juego en el directorio!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Elige el juego:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "ПSeguro que quieres eliminar la configuraciѓn de este juego?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "Este juego no permite cargar partidas desde el lanzador." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "" "ЁScummVM no ha podido encontrar ningњn motor capaz de ejecutar el juego!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Aёad. varios" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Aёadir varios..." @@ -567,104 +572,96 @@ msgstr "44 kHz" msgid "48 kHz" msgstr "48 kHz" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Ninguno" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "Fallo al aplicar algunos cambios en las opciones grсficas:" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "no se ha podido cambiar el modo de vэdeo." -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "no se ha podido cambiar el ajuste de pantalla completa" -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "no se ha podido cambiar el ajuste de correcciѓn de aspecto" -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Modo grсfico:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Renderizado:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Modos especiales de expansiѓn soportados por algunos juegos" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "Pantalla completa" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Correcciѓn de aspecto" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Corregir relaciѓn de aspecto en juegos 320x200" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "Difuminado EGA" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "Activar difuminado en los juegos EGA compatibles" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Disp. preferido:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Disp. de mњsica:" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "" "Especifica quщ dispositivo de sonido o emulador de tarjeta de sonido " "prefieres" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "" "Especifica el dispositivo de sonido o emulador de tarjeta de sonido de salida" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Disp. preferido:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Disp. de mњsica:" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "Emul. de AdLib:" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "AdLib se usa para la mњsica en muchos juegos" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "Frec. de salida:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -672,64 +669,64 @@ msgstr "" "Los valores mсs altos ofrecen mayor calidad, pero puede que tu tarjeta de " "sonido no sea compatible" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "Dispositivo GM:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "Especifica el dispositivo de salida General MIDI por defecto" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "No usar mњsica General MIDI" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "Utilizar el primer dispositivo disponible" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "" "SoundFont estс soportado por algunas tarjetas de sonido, ademсs de " "Fluidsynth y Timidity" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "Modo AdLib/MIDI" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "Usar tanto MIDI como AdLib en la generaciѓn de sonido" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "Ganancia MIDI:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "Disp. MT-32:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "Especifica el dispositivo de sonido para la salida Roland MT-32/LAPC1/CM32l/" "CM64 por defecto" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Roland MT-32 autщntica (desactivar emulaciѓn GM)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -737,191 +734,191 @@ msgstr "" "Marcar si se quiere usar un dispositivo de sonido real conectado al " "ordenador y compatible con Roland" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Roland MT-32 real (sin emulaciѓn GM)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Activar modo Roland GS" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "Desactiva la conversiѓn General MIDI en juegos con sonido Roland MT-32" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "No usar mњsica Roland MT-32" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Texto y voces:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Voces" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Subtэtulos" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Ambos" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Vel. de subtэtulos:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Texto y voces:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Voz" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Subt" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "V&S" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Reproducir voces y subtэtulos" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Vel. de subt.:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Mњsica:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Mњsica:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Silenciar" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "Efectos:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "Volumen de los efectos de sonido" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "Efectos:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Voces:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Voces:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Temas:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Temas:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "Especifica el directorio adicional usado por los juegos y ScummVM" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Plugins:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Plugins:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Otras" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Otras" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Tema:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "Interfaz:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Autoguardado:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Autoguardado:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Teclas" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "Idioma:" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "Idioma de la interfaz de ScummVM" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 msgid "You have to restart ScummVM before your changes will take effect." msgstr "Tienes que reiniciar ScummVM para que los cambios surjan efecto." -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Selecciona el directorio de guardado" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" "No se puede escribir en el directorio elegido. Por favor, selecciona otro." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Selecciona el directorio de temas" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Selecciona el directorio adicional" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Selecciona el directorio de plugins" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -969,64 +966,64 @@ msgstr "Partida sin nombre" msgid "Select a Theme" msgstr "Selecciona un tema" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "GFX desactivados" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "GFX desactivados" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Estсndar (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Estсndar (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Suavizado (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "Suavizado (16bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Eliminar valor" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "El motor no soporta el nivel de debug '%s'" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Menњ" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Saltar" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Pausar" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Saltar frase" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Error al ejecutar el juego:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "No se ha podido encontrar ningњn motor capaz de ejecutar el juego" @@ -1094,16 +1091,16 @@ msgstr "CancelЗlat per l'usuari" msgid "Unknown error" msgstr "Error desconocido" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "El juego en '%s' parece ser desconocido." -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "Por favor, envэa al equipo de ScummVM esta informaciѓn junto al nombre" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "del juego que has intentado aёadir y su versiѓn/idioma/etc.:" @@ -1140,13 +1137,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "~V~olver al lanzador" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Guardar partida" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1257,6 +1255,88 @@ msgstr "" msgid "Start anyway" msgstr "Jugar de todos modos" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Cargar partida:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Cargar" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "Objeto superior derecho" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "Difuminado EGA" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "Activar difuminado en los juegos EGA compatibles" + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "Volumen de los efectos de sonido" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Cursor normal" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1913,7 +1993,7 @@ msgstr "" "El soporte MIDI nativo requiere la actualizaciѓn Roland de LucasArts,\n" "pero %s no estс disponible. Se usarс AdLib." -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1924,7 +2004,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1935,7 +2015,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1982,14 +2062,6 @@ msgstr "~M~enњ principal" msgid "~W~ater Effect Enabled" msgstr "Efecto ag~u~a activado" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Cargar partida:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Cargar" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2012,6 +2084,66 @@ msgstr "Fallo al borrar el archivo." msgid "Failed to save game" msgstr "Fallo al guardar la partida" +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Activar modo Roland GS" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Cursor normal" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "" @@ -2080,6 +2212,14 @@ msgstr "" "a los de General MIDI, pero es posible que algunas\n" "de las pistas no se reproduzcan correctamente." +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2161,6 +2301,14 @@ msgid "" msgstr "" "Se han encontrado vэdeos DXA, pero se ha compilado ScummVM sin soporte zlib" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2397,19 +2545,19 @@ msgstr "Sonido de alta calidad (mсs lento) (reinicio)" msgid "Disable power off" msgstr "Desactivar apagado" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "Modo clic-de-ratѓn-y-arrastrar activado." -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "Modo clic-de-ratѓn-y-arrastrar desactivado." -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Modo Touchpad activado." -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Modo Touchpad desactivado." @@ -2486,15 +2634,15 @@ msgstr "Filtro de grсficos activo:" msgid "Windowed mode" msgstr "Modo ventana" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL Normal" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL Conservar" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL Original" @@ -7,14 +7,14 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.5.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2011-12-15 14:53+0100\n" "Last-Translator: Mikel Iturbe Urretxa <mikel@hamahiru.org>\n" "Language-Team: Librezale <librezale@librezale.org>\n" -"Language: Euskara\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=iso-8859-1\n" "Content-Transfer-Encoding: 8bit\n" +"Language: Euskara\n" #: gui/about.cpp:91 #, c-format @@ -43,7 +43,7 @@ msgid "Go up" msgstr "Joan gora" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -68,15 +68,15 @@ msgstr "Itxi" msgid "Mouse click" msgstr "Sagu-klika" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Teklatua erakutsi" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Teklak esleitu" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 msgid "Toggle FullScreen" msgstr "Txandakatu pantaila osoa" @@ -88,8 +88,8 @@ msgstr "Aukeratu esleituko den ekintza" msgid "Map" msgstr "Esleitu" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -126,15 +126,15 @@ msgstr "Mesedez, aukeratu ekintza bat" msgid "Press the key to associate" msgstr "Sakatu esleituko den tekla" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Jokoa" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -142,309 +142,314 @@ msgstr "" "Partida gordeak identifikatzeko eta jokoa komando lerrotik abiarazteko " "erabiltzen den identifikatzailea" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Izena:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "Jokoaren izen osoa" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Izena:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Hizkuntza:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "" "Jokoaren hizkuntza. Honek ez du zure ingelesezko bertsioa frantsesera pasako" -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<lehenetsia>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Plataforma:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Jatorriz, jokoa diseinatua izan zen plataforma" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Plataforma:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Aztertu" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Grafikoak" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "GFX" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "Ezarpen grafiko globalak baliogabetu" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Ezarpen grafiko globalak baliogabetu" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Soinua" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "Soinu ezarpen globalak baliogabetu" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "Soinu ezarpen globalak baliogabetu" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Bolumena" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Bolumena" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "Bolumen ezarpen globalak baliogabetu" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "Bolumen ezarpen globalak baliogabetu" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "MIDI ezarpen globalak baliogabetu" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "MIDI ezarpen globalak baliogabetu" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "MT-32 ezarpen globalak baliogabetu" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "MT-32 ezarpen globalak baliogabetu" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Bide-izenak" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Bideak" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Jokoa:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Jokoa:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Gehigarriak:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "Jokoak erabiltzen duen datu gehigarrien bide-izena" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Gehigarria:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Partida gordeak:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "Zure gordetako partidak non gordeko diren zehazten du" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Partida gordeak:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Bat ere ez" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Lehenetsia" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "SoundFont-a aukeratu" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Jokoaren direktorioa aukeratu" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Direktorio gehigarria aukeratu" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Partida gordeen direktorioa aukeratu" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "ID hau jada erabilia izaten ari da. Mesedez, aukeratu beste bat." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "~I~rten" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "Irten ScummVM-tik" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "Ho~n~i buruz..." -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "ScummVM-i buruz" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~A~ukerak" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "ScummVM-ren aukera globalak aldatu" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "~H~asi" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Aukeraturiko jokora jolastu" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~K~argatu" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Aukeraturiko jokorako partida gordea kargatu" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "~G~ehitu..." -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "Shift mantendu sakaturik hainbat joko gehitzeko" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "~E~ditatu..." -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Aldatu jokoaren aukerak" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "~K~endu jokoa" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "Jokoa zerrendatik kendu. Jokoaren fitxategiak ez dira ezabatzen" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~G~ehitu..." -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "~E~ditatu..." -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "~K~endu" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Bilatu joko-zerrendan" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Bilatu:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Jokoa kargatu:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Kargatu" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." @@ -452,7 +457,7 @@ msgstr "" "Joko detektatzaile masiboa exekutatu nahi al duzu? Honek joko kantitate " "handia gehitu dezake." -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -460,7 +465,7 @@ msgstr "" msgid "Yes" msgstr "Bai" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -468,38 +473,38 @@ msgstr "Bai" msgid "No" msgstr "Ez" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM-k ezin izan du zehazturiko direktorioa ireki!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM-k ezin izan du jokorik aurkitu zehazturiko direktorioan!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Jokoa aukeratu:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Benetan ezabatu nahi duzu joko-konfigurazio hau?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "Joko honek ez du uzten partidak abiarazletik kargatzen." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "" "ScummVM-k ezin izan du aukeraturiko jokoa exekutatzeko gai den motorerik " "aurkitu!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Hainbat gehitu..." -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Hainbat gehitu..." @@ -568,101 +573,93 @@ msgstr "44 kHz" msgid "48 kHz" msgstr "48 kHz" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Bat ere ez" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "Ezin izan da grafikoen aukeretako batzuk aplikatu:" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "ezin izan da bideo-modua aldatu." -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "ezin izan da pantaila-osoaren ezarpena aldatu" -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "formatu-ratioaren ezarpena ezin izan da aldatu" -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Modu grafikoa:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Renderizazioa:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Joko batzuk onarturiko lausotze-modu bereziak" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "Pantaila osoa" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Formatu-ratioaren zuzenketa" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "320x200 jokoentzako formatu-ratioa zuzendu" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "EGA lausotzea" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "EGA lausotzea gaitu joko bateragarrietan" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Gogoko gailua:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Musika gailua:" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "Gogoko soinu txartel edo emuladorea zein den ezartzen du" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "Irteerako soinu txartel edo emuladorea ezartzen du" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Gail. gogokoa:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Musika gailua:" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "AdLib emuladorea:" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "AdLib musikarako hainbat jokotan erabiltzen da" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "Irteera maizt.:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -670,64 +667,64 @@ msgstr "" "Balio altuagoek soinu kalitate hobea ezartzen dute, baina baliteke zure " "soinu-txartela bateragarria ez izatea" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "GM gailua:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "Defektuzko soinu txartela ezartzen du General MIDI irteerarako" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "Ez erabili General MIDI musika" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "Erabilgarri dagoen lehen gailua erabili" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "" "Zenbait soinu txartel bateragarriak dira SoundFont-ekin, Fluidsynth eta " "Timidity besteak beste" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "AdLib/MIDI modua" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "Soinua sortzerakoan MIDI eta AdLib erabili" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "MIDI irabazia:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "MT-32 gailua:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "Roland MT-32/LAPC1/CM32l/CM64 irteerarako defektuzko soinu txartela ezartzen " "du" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Benetako Roland MT-32 (GM emulazio gabe)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -735,192 +732,192 @@ msgstr "" "Markatu ordenagailura konektaturiko Roland-ekin bateragarria den soinu-" "gailua erabiltzeko" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Benetako Roland MT-32 (GM emulazio gabe)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Roland GS modua gaitu" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "" "Roland MT-32 soinua duten jokoetan General MIDI bihurtzea desgaitzen du" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "Ez erabili Roland MT-32 musika" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Testu eta ahotsa:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Ahotsa" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Azpitituluak" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Biak" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Azpitit. abiadura:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Testu eta ahotsa:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Ahots." -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Azp." -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "Biak" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Ahotsak erreproduzitu eta azpitituluak erakutsi" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Azpit. abiadura:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Musika:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Musika:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Mututu dena" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "Efektuak:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "Soinu efektu berezien bolumena" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "Efektuak:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Ahotsak:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Ahotsak:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Gaiak:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Gaiak:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "" "Joko guztiek edo ScummVM-k darabilten datu gehigarrien bide-izena ezartzen du" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Pluginak:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Pluginak:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Beste" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Beste" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Gaia:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "Interfazea:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Autogordetzea:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Autogordetzea:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Teklak" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "Hizkuntza" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "ScummVM interfazearen hizkuntza" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 msgid "You have to restart ScummVM before your changes will take effect." msgstr "ScummVM berrabiarazi behar duzu aldaketak indarrean jartzeko" -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Gordetako partiden direktorioa aukeratu" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Aukeraturiko direktorioan ezin da idatzi. Mesedez, aukeratu beste bat." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Gaien direktorioa aukeratu" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Fitxategi gehigarrien direktorioa aukeratu" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Pluginen direktorioa aukeratu" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -968,64 +965,64 @@ msgstr "Titulurik gabeko partida" msgid "Select a Theme" msgstr "Gaia aukeratu" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "GFX desgaituta" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "GFX desgaituta" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Estandarra (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Estandarra (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Lausotua (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "Lausotua (16bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Balioa kendu:" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "Motoreak ez da '%s' debug mailarekin bateragarria" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Menua" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Saltatu" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Gelditu" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Lerroa saltatu" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Jokoa exekutatzean errorea:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "Ezin izan da aukeraturiko jokoa exekutatzeko gai den motorerik aurkitu" @@ -1093,16 +1090,16 @@ msgstr "Erabiltzaileak utzia" msgid "Unknown error" msgstr "Errore ezezaguna" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "'%s'-(e)ko jokoa ezezaguna dela dirudi" -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "Mesedez, bidali hurrengo datuak ScummVM taldeari gehitzen saiatu zaren" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "jokoaren izen, bertsio/hizkuntza/e.a.-ekin batera:" @@ -1139,13 +1136,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "It~z~uli abiarazlera" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Gorde jokoa:" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1253,6 +1251,88 @@ msgstr "" msgid "Start anyway" msgstr "Jolastu berdin-berdin" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Jokoa kargatu:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Kargatu" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "Goiko eskuineko objektua" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "EGA lausotzea" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "EGA lausotzea gaitu joko bateragarrietan" + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "Soinu efektu berezien bolumena" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Kurtsore normala" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1909,7 +1989,7 @@ msgstr "" "MIDI euskarri natiboak LucasArts-en Roland eguneraketa behar du,\n" "baina %s ez dago eskuragarri. AdLib erabiliko da." -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1920,7 +2000,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1931,7 +2011,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1978,14 +2058,6 @@ msgstr "Menu ~n~agusia" msgid "~W~ater Effect Enabled" msgstr "~U~r-efektua gaituta" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Jokoa kargatu:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Kargatu" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2008,6 +2080,66 @@ msgstr "Ezin izan da fitxategia ezabatu" msgid "Failed to save game" msgstr "Ezin izan da jokoa gorde" +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Roland GS modua gaitu" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Kurtsore normala" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "1 erasoa" @@ -2070,6 +2202,14 @@ msgstr "" "General MIDIkoetara egokitzen saiatuko gara,\n" "baina posible da pista batzuk egoki ez entzutea." +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2151,6 +2291,14 @@ msgstr "" "PSX eszenak aurkitu dira, baina ScummVM RGB kolorearen euskarri gabe " "konpilatu da" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2386,19 +2534,19 @@ msgstr "Kalitate altuko soinua (geldoagoa) (berrabiarazi)" msgid "Disable power off" msgstr "Itzaltzea desgaitu" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "Saguko klik-eta-arrastratu modua gaituta." -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "Saguko klik-eta-arrastratu modua desgaituta." -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Touchpad modua gaituta." -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Touchpad modua desgaituta." @@ -2474,15 +2622,15 @@ msgstr "Filtro grafiko aktiboa:" msgid "Windowed mode" msgstr "Leiho modua" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL normala" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL aurreztu" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL jatorrizkoa" diff --git a/po/fr_FR.po b/po/fr_FR.po index bf6ac4424d..6270ab3f73 100644 --- a/po/fr_FR.po +++ b/po/fr_FR.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2011-10-23 14:52+0100\n" "Last-Translator: Thierry Crozat <criezy@scummvm.org>\n" "Language-Team: French <scummvm-devel@lists.sf.net>\n" @@ -44,7 +44,7 @@ msgid "Go up" msgstr "Remonter" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -69,15 +69,15 @@ msgstr "Fermer" msgid "Mouse click" msgstr "Clic de souris" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Afficher le clavier" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Changer l'affectation des touches" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 msgid "Toggle FullScreen" msgstr "Basculer en plein щcran" @@ -89,8 +89,8 @@ msgstr "Sщlectionnez une action р affecter" msgid "Map" msgstr "Affecter" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -127,15 +127,15 @@ msgstr "Selectionnez une action" msgid "Press the key to associate" msgstr "Appuyez sur la touche р associer" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Jeu" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -143,29 +143,29 @@ msgstr "" "ID compact du jeu utilisщe pour identifier les sauvegardes et dщmarrer le " "jeu depuis la ligne de commande" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Nom:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "Nom complet du jeu" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Nom:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Langue:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" @@ -173,281 +173,286 @@ msgstr "" "Langue du jeu. Cela ne traduira pas en anglais par magie votre version " "espagnole du jeu." -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<defaut>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Plateforme:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Plateforme pour laquelle votre jeu a щtщ conчu" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Systшme:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Examiner" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Graphique" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "GFX" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "Utiliser des rщglages graphiques spщcifiques р ce jeux" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Rщglages spщcifiques р ce jeux" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Audio" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "Utiliser des rщglages audio spщcifiques р ce jeux" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "Rщglages spщcifiques р ce jeux" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Volume" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Volume" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "Utiliser des rщglages de volume sonore spщcifiques р ce jeux" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "Rщglages spщcifiques р ce jeux" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "Utiliser des rщglages MIDI spщcifiques р ce jeux" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Rщglages spщcifiques р ce jeux" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "Utiliser des rщglages MT-32 spщcifiques р ce jeux" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Rщglages spщcifiques р ce jeux" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Chemins" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Chemins" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Chemin du Jeu:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Chemin du Jeu:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Extra:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "Dщfinie un chemin vers des donnщes suplщmentaires utilisщes par le jeu" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Extra:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Sauvegardes:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "Dщfinie l'emplacement oљ les fichiers de sauvegarde sont crщщs" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Sauvegardes:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Aucun" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Dщfaut" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "Choisir une banque de sons" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Sщlectionner le rщpertoire contenant les donnщes du jeu" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Sщlectionner un rщpertoire supplщmentaire" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Sщlectionner le rщpertoire pour les sauvegardes" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "Cet ID est dщjр utilisщ par un autre jeu. Choisissez en un autre svp." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "~Q~uitter" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "Quitter ScummVM" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "Р ~P~ropos..." -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "Р propos de ScummVM" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~O~ptions..." -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Change les options globales de ScummVM" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "~D~щmarrer" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Dщmarre le jeu sщlectionnщ" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~C~harger" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Charge une sauvegarde pour le jeu sщlectionnщ" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "~A~jouter..." -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "" "Ajoute un jeu р la Liste. Maintenez Shift enfoncщe pour un Ajout Massif" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "~E~diter..." -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Change les options du jeu" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "~S~upprimer" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "Supprime le jeu de la liste. Les fichiers sont conservщs" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~A~jouter..." -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "~E~diter..." -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "~S~upprimer" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Recherche dans la liste de jeux" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Filtre:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Charger le jeu:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Charger" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." @@ -455,7 +460,7 @@ msgstr "" "Voulez-vous vraiment lancer la dщtection automatique des jeux? Cela peut " "potentiellement ajouter un grand nombre de jeux." -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -463,7 +468,7 @@ msgstr "" msgid "Yes" msgstr "Oui" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -471,37 +476,37 @@ msgstr "Oui" msgid "No" msgstr "Non" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM n'a pas pu ouvrir le rщpertoire sщlectionnщ." -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM n'a pas trouvщ de jeux dans le rщpertoire sщlectionnщ." -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Choisissez le jeu:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Voulez-vous vraiment supprimer ce jeu?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "" "Le chargement de sauvegarde depuis le lanceur n'est pas supportщ pour ce jeu." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "ScummVM n'a pas pu trouvщ de moteur pour lancer le jeu sщlectionnщ." -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Ajout Massif..." -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Ajout Massif..." @@ -569,103 +574,95 @@ msgstr "44 kHz" msgid "48 kHz" msgstr "48 kHz" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Aucune" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "Certaines options graphiques n'ont pu ъtre changщes:" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "le mode vidщo n'a pu ъtre changщ." -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "le mode plein щcran n'a pu ъtre changщ." -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "la correction de rapport d'aspect n'a pu ъtre changщe." -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Mode graphique:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Mode de rendu:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Mode spщcial de tramage supportщ par certains jeux" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "Plein щcran" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Correction du rapport d'aspect" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Corrige le rapport d'aspect pour les jeu 320x200" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "Dщtramage EGA" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "Active le dщtramage dans les jeux EGA qui le supporte" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Sortie Prщfщrщ:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Sortie Audio:" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "" "Spщcifie le pщriphщrique de sortie audio ou l'щmulateur de carte audio " "prщfщrщ" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "Spщcifie le pщriphщrique de sortie audio ou l'щmulateur de carte audio" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Sortie Prщfщrщ:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Sortie Audio:" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "Щmulateur AdLib:" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "AdLib est utilisщ pour la musique dans de nombreux jeux" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "Frщquence:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -673,64 +670,64 @@ msgstr "" "Une valeur plus щlevщe donne une meilleure qualitщ audio mais peut ne pas " "ъtre supportщ par votre carte son" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "Sortie GM:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "Spщcifie le pщriphщrique audio par dщfaut pour la sortie General MIDI" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "Ne pas utiliser la musique General MIDI" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "Utiliser le premier pщriphщrique disponible" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "Banque de sons:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "" "La banque de sons (SoundFont) est utilisщe par certaines cartes audio, " "Fluidsynth et Timidity" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "Mode mixe AdLib/MIDI" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "Utiliser р la fois MIDI et AdLib" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "Gain MIDI:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "Sortie MT-32:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "Spщcifie le pщriphщrique audio par dщfaut pour la sortie Roland MT-32/LAPC1/" "CM32l/CM64" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Roland MT-32 exacte (dщsactive l'щmulation GM)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -738,195 +735,195 @@ msgstr "" "Vщrifie si vous voulez utiliser un pщriphщrique audio compatible Roland " "connectщ р l'ordinateur" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Roland MT-32 exacte (pas d'щmu GM)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Activer le mode Roland GS" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "Dщsactiver la conversion des pistes MT-32 en General MIDI" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "Ne pas utiliser la musique Roland MT-32" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Dialogue:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Voix" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Sous-titres" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Les deux" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Vitesse des ST:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Dialogue:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Voix" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Subs" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "V&S" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Affiche les sous-titres et joue les dialogues audio" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Vitesse des ST:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Volume Musique:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Musique:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Silence" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "Volume Bruitage:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "Volume des effets spщciaux sonores" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "Bruitage:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Volume Dialogues:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Dialogues:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Thшmes:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Thшmes:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "" "Spщcifie un chemin vers des donnщes supplщmentaires utilisщes par tous les " "jeux ou ScummVM" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Plugins:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Plugins:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Divers" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Divers" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Thшme:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "Interface:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Sauvegarde auto:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Sauvegarde:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Touches" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "Langue:" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "Langue de l'interface graphique de ScummVM" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 msgid "You have to restart ScummVM before your changes will take effect." msgstr "" "Vous devez relancer ScummVM pour que le changement soit pris en compte." -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Sщlectionner le rщpertoire pour les sauvegardes" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" "Le rщpertoire sщlectionnщ est vщrouillщ en щcriture. Sщlectionnez un autre " "rщpertoire." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Sщlectionner le rщpertoire des thшmes d'interface" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Sщlectionner le rщpertoire pour les fichiers suplщmentaires" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Sщlectionner le rщpertoire des plugins" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -974,64 +971,64 @@ msgstr "Sauvegarde sans nom" msgid "Select a Theme" msgstr "Sщlectionnez un Thшme" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "GFX dщsactivщ" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "GFX dщsactivщ" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Rendu Standard (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Standard (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Rendu Anti-crщnelщ (16 bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "Anti-crщnelщ (16 bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Effacer la valeur" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "Le niveau de debug '%s' n'est pas supportщ par ce moteur de jeu" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Menu" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Passer" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Mettre en pause" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Passer la phrase" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Erreur lors de l'щxщcution du jeu:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "Impossible de trouver un moteur pour exщcuter le jeu sщlectionnщ" @@ -1099,18 +1096,18 @@ msgstr "Annuler par l'utilisateur" msgid "Unknown error" msgstr "Erreur inconnue" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "Le jeu dans '%s' n'est pas reconnu." -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "" "Veuillez reporter les informations suivantes р l'щquipe ScummVM ainsi que le " "nom" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "du jeu que vous avez essayщ d'ajouter, sa version, le langage, etc..." @@ -1147,13 +1144,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "Retour au ~L~anceur" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Sauvegarde:" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1264,6 +1262,88 @@ msgstr "" msgid "Start anyway" msgstr "Jouer quand mъme" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Charger le jeu:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Charger" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "Щlщment en haut р droite" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "Dщtramage EGA" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "Active le dщtramage dans les jeux EGA qui le supporte" + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "Volume des effets spщciaux sonores" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Curseur normal" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1920,7 +2000,7 @@ msgstr "" "Support MIDI natif requiшre la mise р jour Roland de LucasArt,\n" "mais %s manque. Utilise AdLib р la place." -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1931,7 +2011,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1942,7 +2022,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1990,14 +2070,6 @@ msgstr "~M~enu Principal" msgid "~W~ater Effect Enabled" msgstr "~E~ffets de l'Eau Activщs" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Charger le jeu:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Charger" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2020,6 +2092,66 @@ msgstr "Щchec de la suppression du fichier." msgid "Failed to save game" msgstr "Щchec de la sauvegarde." +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Activer le mode Roland GS" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Curseur normal" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "Attaque 1" @@ -2082,6 +2214,14 @@ msgstr "" "MIDI. Mais il est possible que quelquespistes ne soient pas jouщes " "correctement." +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2165,6 +2305,14 @@ msgstr "" "Les sщquences DXA sont prщsente mais ScummVM a щtщ compilщ sans le support " "zlib." +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2399,19 +2547,19 @@ msgstr "Audio haute qualitщ (plus lent) (redщmarrer)" msgid "Disable power off" msgstr "Dщsactivщ l'extinction" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "Mode souris-cliquer-et-dщplacer activщ" -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "Mode souris-cliquer-et-dщplacer dщsactivщ" -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Mode touchpad activщ" -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Mode touchpad dщsactivщ" @@ -2487,15 +2635,15 @@ msgstr "Mode graphique actif:" msgid "Windowed mode" msgstr "Mode Fenъtre" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL Normal" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL Prщserve" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL Originel" diff --git a/po/hu_HU.po b/po/hu_HU.po index 76e01da44b..321e5b7e70 100644 --- a/po/hu_HU.po +++ b/po/hu_HU.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2012-04-18 08:20+0100\n" "Last-Translator: Gruby <grubycza@hotmail.com>\n" "Language-Team: Hungarian\n" @@ -47,7 +47,7 @@ msgid "Go up" msgstr "Feljebb" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -72,15 +72,15 @@ msgstr "Bezсr" msgid "Mouse click" msgstr "Egщrkattintсs" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Billentyћzet beсllэtсsok" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Billentyћk сtсllэtсsa" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 msgid "Toggle FullScreen" msgstr "Teljeskщpernyѕ kapcsolѓ" @@ -92,8 +92,8 @@ msgstr "Vсlassz mћveletet a kiosztсshoz" msgid "Map" msgstr "Kiosztсs" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -130,324 +130,329 @@ msgstr "Vсlassz egy mћveletet" msgid "Press the key to associate" msgstr "Nyomj egy billentyћt a tсrsэtсshoz" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Jсtщk" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" msgstr "" "Rіvid jсtщkazonosэtѓ a jсtщkmentщsekhez щs a jсtщk parancssori futtatсsсhoz" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Nщv:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "A jсtщk teljes neve" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Nщv:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Nyelv:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "" "A jсtщk nyelve. Ne сllэtsd сt a pl. Spanyol nyelvћ jсtщkodat Angol nyelvre" -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<alapщrtelmezett>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Platform:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Platform amire a jсtщkot eredetileg kщszэtettщk" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Platform:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Vizsgсl" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Grafika" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "GFX" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "Globсlis grafikai beсllэtсsok felќlbэrсlсsa" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Globсlis grafikai beсllэtсsok felќlbэrсlсsa" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Audiѓ" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "Globсlis audiѓ beсllэtсsok felќlbэrсlсsa" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "Globсlis audiѓ beсllэtсsok felќlbэrсlсsa" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Hangerѕ" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Hangerѕ" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "Globсlis hangerѕbeсllэtсsok felќlbэrсlсsa" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "Globсlis hangerѕbeсllэtсsok felќlbэrсlсsa" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "Globсlis MIDI beсllэtсsok felќlbэrсlсsa" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Globсlis MIDI beсllэtсsok felќlbэrсlсsa" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "Globсlis MT-32 beсllэtсsok felќlbэrсlсsa" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Globсlis MT-32 beсllэtсsok felќlbэrсlсsa" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Mappсk" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Mappсk" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Jсtщk Mappa:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Jсtщk Mappa:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Extra Mappa:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "Mappa kivсlasztсs a jсtщkok kiegщszэtѕ fсjljaihoz" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Extra Mappa:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Mentщs Mappa:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "Jсtщkmentщsek helyщnek meghatсrozсsa" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Mentщs Mappa:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Nincs" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Alapщrtelmezett" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "SoundFont kivсlasztсs" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Jсtщkok helyщnek kivсlasztсsa" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Vсlassz mappсt a jсtщk kiegщszэtѕkhіz" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Vсlaszz jсtщkmentщseknek mappсt" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "Ez a jсtщkazonosэtѓ ID mсr foglalt, Vсlassz egy mсsikat." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "Kilщpщs" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "ScummVM bezсrсsa" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "Nщvjegy" -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "ScummVM nщvjegy" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~O~pciѓk..." -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Globсlis ScummVM opciѓk cserщje" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "Indэtсs" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "A vсlasztott jсtщk indэtсsa" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "Betіltщs" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Kimentett jсtщkсllсs betіltщse" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "Jсtщk hozzсadсs" -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "Tratsd lenyomva a Shift-et a Masszэv mѓdhoz" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "Jсtщkopciѓk" -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Jсtщk beсllэtсsok megvсltoztatсsa" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "Jсtщk tіrlщse" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "Tіrli a jсtщk nevщt a listсrѓl. A jсtщkfсjlok megmaradnak" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "Jсtщk hozzсadсs" -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "Jсtщkopciѓk" -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "Jсtщk tіrlщse" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Keresщs a jсtщklistсban" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Keresщs:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Jсtщk betіltщse:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Betіltщs" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." @@ -455,7 +460,7 @@ msgstr "" "Biztos hogy futtatod a Masszэv jсtщkdetektort? Ez potenciсlisan sok jсtщkot " "hozzсad a listсhoz." -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -463,7 +468,7 @@ msgstr "" msgid "Yes" msgstr "Igen" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -471,37 +476,37 @@ msgstr "Igen" msgid "No" msgstr "Nem" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM nem tudja megnyitni a vсlasztott mappсt!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "A ScummVM nem talсlt egy jсtщkot sem a vсlasztott mappсban!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Vсlassztott jсtщk:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Biztosan tіrіlni akarod ezt a jсtщkkonfigurсciѓt?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "Ez a jсtщk nem tсmogatja a jсtщkсllсs betіltщst az indэtѓbѓl." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "" "ScummVM nem talсlt olyan jсtщkmotort ami a vсlasztott jсtщkot tсmogatja!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Masszэv mѓd..." -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Masszэv mѓd..." @@ -568,162 +573,154 @@ msgstr "44 kHz" msgid "48 kHz" msgstr "48 kHz" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Nincs" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "Nщhсny grafikus opciѓ vсltoztatсsa sikertelen:" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "a videѓmѓd nem vсltozott." -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "a teljeskщpernyѕs beсllэtсs nem vсltozott" -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "a kщpmщretarсny beсllэtсsok nem vсltoztak" -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Grafikus mѓd:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Kirajzolсs mѓd:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Nщhсny jсtщk tсmogatja a speciсlis сrnyalсsi mѓdokat" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "Teljeskщpernyѕs mѓd:" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Kщpmщretarсny korrekciѓ" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Helyes oldalarсny a 320x200 jсtщkokhoz" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "EGA szinjavэtсs" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "EGA szэnjavэtсs tсmogatott EGA jсtщkokban" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Elsѕdleges eszkіz:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Zene eszkіz:" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "Elsѕdleges hangeszkіz vagy hang emulсtor beсllэtсsok" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "Hangeszkіz vagy hangkсrtya emulсtor beсllэtсsok" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Elsѕdleges eszk.:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Zene eszkіz:" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "AdLib emulсtor:" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "AdLib meghajtѓt sok jсtщk hasznсlja zenщhez" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "Kimeneti rсta:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" msgstr "" "Nagyobb щrtщkek jobb hangminѕsщget adnak, de nem minden hangkсrtya tсmogatja" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "GM Eszkіz:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "Alapщrtelmezett hangeszkіz General MIDI kimenethez" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "Ne hasznсlj General MIDI zenщt" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "Elsѕ elщrhetѕ eszkіz hasznсlata" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "" "Nщhсny hangkсrya, Fluidsynth щs Timidyti tсmogatja a SoundFont betіltщsщt" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "Vegyes AdLib/MIDI mѓd" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "MIDI щs AdLib hanggenerсtorok hasznсlata" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "MIDI erѕsэtщs:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "MT-32 Eszkіz:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "Roland MT-32/LAPC1/CM32l/CM64 alapщrtelmezett hangeszkіzіk beсllэtсsa" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Roland MT-32 Hardver (GM emulсciѓ tiltva)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -731,190 +728,190 @@ msgstr "" "Jelіld be, ha hardveres Roland-Kompatibilis hangeszkіz van csatlakoztatva a " "gщpedhez щs hasznсlni akarod" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Roland MT-32 Hardver (GM emulсciѓ nincs)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Roland GS Mѓd engedщlyezve" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "General MIDI lekщpezщs Roland MT-32 zenщs jсtщkokhoz kikapcsolva" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "Ne hasznсlj Roland MT-32 zenщt" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Szіveg щs beszщd:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Csak beszщd" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Csak felirat" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Mind" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Felirat sebessщg:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Felirat щs beszщd:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Besz" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Text" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "Mind" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Hang щs feliratok megjelenэtщse" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Felirat sebessщg:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Zene hangerѕ:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Zene hangerѕ:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "жsszes nщmэtсsa" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "SFX hangerѕ:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "Speciсlis hangeffektusok hangereje" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "SFX hangerѕ:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Beszщd hangerѕ:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Beszщd hangerѕ:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Tщma Mappa:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Tщma Mappa:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "Minden jщtщk щs ScummVM kiegщszэtѕ fсjljainak mappсja:" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Plugin Mappa:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Plugin Mappa:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Vegyes" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Vegyes" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Tщma:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "GUI Renderelѕ:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Automentщs:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Automentщs:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Billentyћk" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "GUI nyelve:" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "A ScummVM GUI nyelve" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 msgid "You have to restart ScummVM before your changes will take effect." msgstr "Indэtsd њjra a ScummVM-et a vсltozсsok щrvщnyesэtщsщhez." -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Vсlassz jсtщkmentщs mappсt" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "A kivсlasztott mappсba nem lehet эrni, vсlassz egy mсsikat" -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "GUI tщma mappa kivсlasztсsa" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Mappa vсlasztсs az extra fсjloknak" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Plugin mappa kivсlasztсsa" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -962,64 +959,64 @@ msgstr "Nщvtelen jсtщkсllсs" msgid "Select a Theme" msgstr "Vсlassz tщmсt" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "GFX letiltva" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "GFX letiltva" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Standard lekщpezѕ (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Standard (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Щlsimэtсsos lekщpezѕ (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "Щlsimэtott (16bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Щrtщk tіrlщse" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "A motor nem tсmogatja a '%s' debug szintet" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Menќ" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Tovсbb" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Szќnet" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Sor сtlщpщse" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Hiba a jсtщk futtatсsakor:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "Nem talсlhatѓ olyan jсtщkmotor ami a vсlasztott jсtщkot tсmogatja" @@ -1087,16 +1084,16 @@ msgstr "Felhasznсlѓi megszakэtсs" msgid "Unknown error" msgstr "Ismeretlen hiba" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "A '%s' jсtщk ismeretlennek tћnik." -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "Kщrlek jelezd a ScummVM csapatnak a kіvetkezѕ adatokat, egyќtt a jсtщk" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "cэmщvel щs megbэzhatѓ adataival jсtщkverziѓ/nyelv(ek)/stb.:" @@ -1133,13 +1130,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "Visszatщrщs az indэtѓba" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Jсtщk mentщse:" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1247,6 +1245,88 @@ msgstr "" msgid "Start anyway" msgstr "Indэtсs эgy is" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Jсtщkmenet visszaсllэtсsa:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Visszaсllэtсs" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "Jobb felsѕ tсrgy" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "EGA szinjavэtсs" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "EGA szэnjavэtсs tсmogatott EGA jсtщkokban" + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "Speciсlis hangeffektusok hangereje" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Szabvсny kurzor" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1903,7 +1983,7 @@ msgstr "" "Native MIDI tсmogatсshoz kell a Roland Upgrade a LucasArts-tѓl,\n" "a %s hiсnyzik. AdLib-ot hasznсlok helyette." -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1914,7 +1994,7 @@ msgstr "" "\n" "%s fсjlba nem sikerќlt" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1925,7 +2005,7 @@ msgstr "" "\n" "%s fсjlbѓl nem sikerќlt" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1972,14 +2052,6 @@ msgstr "Fѕ~M~enќ" msgid "~W~ater Effect Enabled" msgstr "Vэzeffektus engedщlyezve" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Jсtщkmenet visszaсllэtсsa:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Visszaсllэtсs" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2002,6 +2074,66 @@ msgstr "Fсjl tіrlщs sikertelen." msgid "Failed to save game" msgstr "Jсtщk mentщs nem sikerќlt" +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Roland GS Mѓd engedщlyezve" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Szabvсny kurzor" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "Tсmadсs 1" @@ -2064,6 +2196,14 @@ msgstr "" "a General MIDI-t. Kќlіnben nщhсny\n" "sсvot nem lehet rendesen lejсtszani." +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2144,6 +2284,14 @@ msgstr "" "PSX сtvezetѕfilmet talсltam, de ez a ScummVM RGB szэntсmogatсs nщlkќl van " "lefordэtva" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2376,19 +2524,19 @@ msgstr "Jѓminѕsщgќ audiѓ (lassabb)(њjraindэtсs)" msgid "Disable power off" msgstr "Leсllэtсs tiltva" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "Egщr kattint-щs-hњz mѓd engedщlyezve." -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "Egщr kattint-щs-hњz mѓd letiltva." -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Touchpad mѓd engedщlyezve." -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Touchpad mѓd letiltva." @@ -2464,15 +2612,15 @@ msgstr "Aktэv grafikus szћrѕk:" msgid "Windowed mode" msgstr "Ablakos mѓd" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL Normсl" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL Megtartott" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL Eredeti" diff --git a/po/it_IT.po b/po/it_IT.po index 8ac8a62216..bee74f5a68 100644 --- a/po/it_IT.po +++ b/po/it_IT.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2011-10-08 17:29+0100\n" "Last-Translator: Matteo 'Maff' Angelino <matteo.maff at gmail dot com>\n" "Language-Team: Italian\n" @@ -43,7 +43,7 @@ msgid "Go up" msgstr "Su" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -68,15 +68,15 @@ msgstr "Chiudi" msgid "Mouse click" msgstr "Clic del mouse" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Mostra tastiera" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Riprogramma tasti" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 #, fuzzy msgid "Toggle FullScreen" msgstr "Attiva / disattiva schermo intero" @@ -89,8 +89,8 @@ msgstr "Scegli un'azione da mappare" msgid "Map" msgstr "Mappa" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -127,15 +127,15 @@ msgstr "Seleziona un'azione" msgid "Press the key to associate" msgstr "Premi il tasto da associare" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Gioco" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -143,309 +143,314 @@ msgstr "" "Breve identificatore di gioco utilizzato per il riferimento a salvataggi e " "per l'esecuzione del gioco dalla riga di comando" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Nome:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "Titolo completo del gioco" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Nome:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Lingua:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "" "Lingua del gioco. Un gioco inglese non potrр risultare tradotto in italiano" -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<predefinito>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Piattaforma:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "La piattaforma per la quale il gioco ш stato concepito" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Piattaf.:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Esamina" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Grafica" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "Grafica" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "Ignora le impostazioni grafiche globali" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Ignora le impostazioni grafiche globali" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Audio" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "Ignora le impostazioni audio globali" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "Ignora le impostazioni audio globali" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Volume" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Volume" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "Ignora le impostazioni globali di volume" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "Ignora le impostazioni globali di volume" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "Ignora le impostazioni MIDI globali" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Ignora le impostazioni MIDI globali" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "Ignora le impostazioni MT-32 globali" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Ignora le impostazioni MT-32 globali" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Percorsi" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Perc." -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Percorso gioco:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Perc. gioco:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Percorso extra:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "Specifica il percorso di ulteriori dati usati dal gioco" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Perc. extra:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Salvataggi:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "Specifica dove archiviare i salvataggi" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Salvataggi:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Nessuno" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Predefinito" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "Seleziona SoundFont" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Seleziona la cartella contenente i file di gioco" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Seleziona la cartella di gioco aggiuntiva" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Seleziona la cartella dei salvataggi" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "Questo ID di gioco ш giр in uso. Si prega di sceglierne un'altro." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "C~h~iudi" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "Esci da ScummVM" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "~I~nfo..." -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "Informazioni su ScummVM" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~O~pzioni..." -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Modifica le opzioni globali di ScummVM" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "~G~ioca" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Esegue il gioco selezionato" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~C~arica..." -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Carica un salvataggio del gioco selezionato" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "~A~ggiungi gioco..." -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "Tieni premuto Shift per l'aggiunta in massa" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "~M~odifica gioco..." -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Modifica le opzioni di gioco" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "~R~imuovi gioco" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "Rimuove il gioco dalla lista. I file del gioco rimarranno intatti" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~A~gg. gioco..." -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "~M~odif. gioco..." -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "~R~im. gioco" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Cerca nella lista dei giochi" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Cerca:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Carica gioco:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Carica" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." @@ -453,7 +458,7 @@ msgstr "" "Vuoi davvero eseguire il rilevatore di giochi in massa? Potrebbe aggiungere " "un numero enorme di giochi." -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -461,7 +466,7 @@ msgstr "" msgid "Yes" msgstr "Sь" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -469,40 +474,40 @@ msgstr "Sь" msgid "No" msgstr "No" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM non ha potuto aprire la cartella specificata!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM non ha potuto trovare nessun gioco nella cartella specificata!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Scegli il gioco:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Sei sicuro di voler rimuovere questa configurazione di gioco?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "" "Questo gioco non supporta il caricamento di salvataggi dalla schermata di " "avvio." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "" "ScummVM non ha potuto trovare un motore in grado di eseguire il gioco " "selezionato!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Agg. massa..." -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Agg. in massa..." @@ -569,103 +574,95 @@ msgstr "44 kHz" msgid "48 kHz" msgstr "48 kHz" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Nessuno" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "Impossibile applicare alcuni dei cambiamenti nelle opzioni grafiche." -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "impossibile modificare la modalitр video." -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "impossibile modificare l'impostazione schermo intero" -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "impossibile modificare l'impostazione proporzioni" -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Modalitр:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Resa grafica:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Modalitр di resa grafica speciali supportate da alcuni giochi" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "Modalitр a schermo intero" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Correzione proporzioni" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Corregge le proporzioni dei giochi 320x200" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "Undithering EGA" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "Attiva undithering nei giochi EGA che lo supportano" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Disp. preferito:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Dispositivo audio:" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "" "Specifica il dispositivo audio o l'emulatore della scheda audio preferiti" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "" "Specifica il dispositivo di output audio o l'emulatore della scheda audio" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Disp. preferito:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Disposit. audio:" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "Emulatore AdLib:" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "AdLib ш utilizzato per la musica in molti giochi" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "Frequenza:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -673,62 +670,62 @@ msgstr "" "Valori piљ alti restituiscono un suono di maggior qualitр, ma potrebbero non " "essere supportati dalla tua scheda audio" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "Dispositivo GM:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "Specifica il dispositivo audio predefinito per l'output General MIDI" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "Non utilizzare la musica General MIDI" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "Utilizza il primo dispositivo disponibile" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "SoundFont ш supportato da alcune schede audio, Fluidsynth e Timidity" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "Modalitр mista AdLib/MIDI" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "Utilizza generazione di suono sia MIDI che AdLib" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "Guadagno MIDI:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "Disposit. MT-32:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "Specifica il dispositivo audio predefinito per l'output Roland MT-32/LAPC1/" "CM32l/CM64" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Roland MT-32 effettivo (disattiva emulazione GM)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -736,192 +733,192 @@ msgstr "" "Seleziona se vuoi usare il dispositivo hardware audio compatibile con Roland " "che ш connesso al tuo computer" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Roland MT-32 effettivo (disat.emul.GM)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Attiva la modalitр Roland GS" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "" "Disattiva la mappatura General MIDI per i giochi con colonna sonora Roland " "MT-32" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "Non utilizzare la musica Roland MT-32" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Testo e voci:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Voci" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Sottotitoli" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Entrambi" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Velocitр testo:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Testo e voci:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Voci" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Sub" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "Entr." -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Mostra i sottotitoli e attiva le voci" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Velocitр testo:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Volume musica:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Volume musica:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Disattiva audio" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "Volume effetti:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "Volume degli effetti sonori" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "Volume effetti:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Volume voci:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Volume voci:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Percorso tema:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Perc. tema:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "Specifica il percorso di ulteriori dati usati dai giochi o da ScummVM" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Percorso plugin:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Perc. plugin:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Varie" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Varie" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Tema:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "Renderer GUI:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Autosalva:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Autosalva:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Tasti" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "Lingua GUI:" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "Lingua dell'interfaccia grafica di ScummVM" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 msgid "You have to restart ScummVM before your changes will take effect." msgstr "Devi riavviare ScummVM affinchщ le modifiche abbiano effetto." -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Seleziona la cartella per i salvataggi" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "La cartella scelta ш in sola lettura. Si prega di sceglierne un'altra." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Seleziona la cartella dei temi dell'interfaccia" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Seleziona la cartella dei file aggiuntivi" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Seleziona la cartella dei plugin" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -969,64 +966,64 @@ msgstr "Salvataggio senza titolo" msgid "Select a Theme" msgstr "Seleziona un tema" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "Grafica disattivata" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "Grafica disattivata" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Renderer standard (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Standard (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Renderer con antialiasing (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "Con antialiasing (16bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Cancella" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "Il motore non supporta il livello di debug '%s'" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Menu" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Salta" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Pausa" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Salta battuta" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Errore nell'esecuzione del gioco:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "" "Impossibile trovare un motore in grado di eseguire il gioco selezionato" @@ -1095,16 +1092,16 @@ msgstr "Utente cancellato" msgid "Unknown error" msgstr "Errore sconosciuto" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "Il gioco in '%s' sembra essere sconosciuto." -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "Per favore, riporta i seguenti dati al team di ScummVM con il nome" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "del gioco che hai provato ad aggiungere e la sua versione/lingua/ecc.:" @@ -1141,13 +1138,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "~V~ai a elenco giochi" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Salva gioco:" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1258,6 +1256,88 @@ msgstr "" msgid "Start anyway" msgstr "Avvia comunque" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Ripristina gioco:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Ripristina" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "Oggetto in alto a destra" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "Undithering EGA" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "Attiva undithering nei giochi EGA che lo supportano" + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "Volume degli effetti sonori" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Cursore normale" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1914,7 +1994,7 @@ msgstr "" "Il supporto nativo MIDI richiede il Roland Upgrade della LucasArts,\n" "ma %s non ш presente. Verrр usato AdLib." -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1925,7 +2005,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1936,7 +2016,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1984,14 +2064,6 @@ msgstr "~M~enu principale" msgid "~W~ater Effect Enabled" msgstr "~E~ffetto acqua attivo" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Ripristina gioco:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Ripristina" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2014,6 +2086,66 @@ msgstr "Impossibile eliminare il file." msgid "Failed to save game" msgstr "Impossibile salvare il gioco" +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Attiva la modalitр Roland GS" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Cursore normale" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "" @@ -2082,6 +2214,14 @@ msgstr "" "Roland MT32 in quelli General MIDI. Alcune tracce\n" "potrebbero non essere riprodotte correttamente." +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2165,6 +2305,14 @@ msgstr "" "Sono state trovare scene di intermezzo DXA ma ScummVM ш stato compilato " "senza il supporto zlib" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2401,19 +2549,19 @@ msgstr "Audio ad alta qualitр (piљ lento) (riavviare)" msgid "Disable power off" msgstr "Disattiva spegnimento in chiusura" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "Modalitр mouse-clicca-e-trascina attivata." -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "Modalitр mouse-clicca-e-trascina disattivata." -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Modalitр touchpad attivata." -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Modalitр touchpad disattivata." @@ -2490,15 +2638,15 @@ msgstr "Filtro grafico attivo:" msgid "Windowed mode" msgstr "Modalitр finestra" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL Normal" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL Conserve" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL Original" diff --git a/po/nb_NO.po b/po/nb_NO.po index 780cd8daa7..cdc102f394 100644 --- a/po/nb_NO.po +++ b/po/nb_NO.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2011-04-25 22:56+0100\n" "Last-Translator: Einar Johan T. Sјmхen <einarjohants@gmail.com>\n" "Language-Team: somaen <einarjohants@gmail.com>\n" @@ -47,7 +47,7 @@ msgid "Go up" msgstr "Gх tilbake" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -72,15 +72,15 @@ msgstr "Lukk" msgid "Mouse click" msgstr "Musklikk" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Vis tastatur" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Omkoble taster" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 #, fuzzy msgid "Toggle FullScreen" msgstr "Veksle fullskjerm" @@ -93,8 +93,8 @@ msgstr "Velg en handling for kobling" msgid "Map" msgstr "Koble" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -131,15 +131,15 @@ msgstr "Vennligst velg en handling" msgid "Press the key to associate" msgstr "Trykk tasten som skal kobles" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Spill" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -147,29 +147,29 @@ msgstr "" "Kort spill-identifikator, brukt for х referere til lagrede spill, og х kjјre " "spillet fra kommandolinjen" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Navn:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "Full spilltittel" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Navn:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Sprхk:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" @@ -177,280 +177,285 @@ msgstr "" "Spillets sprхk. Dette vil ikke gjјre din spanske spillversjon om til engelsk " "versjon" -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<standard>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Plattform:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Plattform spillet opprinnelig ble designet for" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Plattform:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Undersјk" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Grafikk" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "GFX" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "Overstyr globale grafikkinstillinger" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Overstyr globale grafikkinstillinger" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Lyd" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "Overstyr globale lydinstillinger" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "Overstyr globale lydinstillinger" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Volum" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Volum" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "Overstyr globale voluminstillinger" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "Overstyr globale voluminstillinger" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "Overstyr globale MIDI-instillinger" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Overstyr globale MIDI-instillinger" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "Overstyr globale MT-32-instillinger" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Overstyr globale MT-32-instillinger" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Sti" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Sti" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Spillsti:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Spillsti:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Ekstrasti:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "Bestemmer sti til ytterligere data brukt av spillet" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Ekstrasti:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Lagringssti:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "Bestemmer sti til lagrede spill" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Lagringssti:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Ingen" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Standard" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "Velg SoundFont" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Velg mappe med spilldata" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Velg mappe med ytterligere data" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Velg mappe for lagrede spill" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "Denne spill-IDen er allerede i bruk. Vennligst velg en annen." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "~A~vslutt" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "Avslutt ScummVM" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "~O~m..." -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "Om ScummVM" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~V~alg..." -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Endre globale ScummVM-innstillinger" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "~S~tart" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Start valgt spill" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~Х~pne..." -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Хpne lagret spill for det valgte spillet" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "~L~egg til spill..." -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "Hold Shift for х legge til flere" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "~R~ediger spill..." -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Endre spillinstillinger" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "~F~jern spill" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "Fjern spill fra listen. Spilldataene forblir intakte" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~L~egg til spill..." -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "~R~ediger spill..." -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "~F~jern spill" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Sјk i spilliste" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Sјk:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Хpne spill:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Хpne" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." @@ -458,7 +463,7 @@ msgstr "" "Vil du virkelig kjјre flerspill-finneren? Dette kan potensielt legge til et " "stort antall spill." -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -466,7 +471,7 @@ msgstr "" msgid "Yes" msgstr "Ja" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -474,37 +479,37 @@ msgstr "Ja" msgid "No" msgstr "Nei" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM kunne ikke хpne den valgte mappen!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM kunne ikke finne noe spill i den valgte mappen!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Velg spill:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Vil du virkelig fjerne denne spillkonfigurasjonen?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "Dette spillet stјtter ikke lasting av spill fra oppstarteren." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "" "ScummVM kunne ikke finne noen motor som kunne kjјre det valgte spillet!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Legg til flere..." -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Legg til flere..." @@ -571,101 +576,93 @@ msgstr "44 kHz" msgid "48 kHz" msgstr "48 kHz" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Ingen" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "" -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "" -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "" -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Grafikkmodus:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Tegnemodus:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Spesiel dithering-modus stјttet av enkelte spill" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "Fullskjermsmodus" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Aspekt-rate korrigering" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Korriger aspekt-rate for 320x200-spill" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "EGA av-dithering" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "Slхr av dithering i EGA-spill som stјtter det." - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Foretrukket enhet:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Musikkenhet:" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "Velger foretrukket lydenhet eller lydkort-emulator" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "Velger ut-lydenhet eller lydkortemulator" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Foretrukket enh.:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Musikkenhet:" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "AdLib-emulator:" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "AdLib brukes til musikk i mange spill" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "Utrate:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -673,60 +670,60 @@ msgstr "" "Hјyere verdier gir bedre lydkvalitet, men stјttes kanskje ikke av ditt " "lydkort " -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "GM-enhet:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "Velger standard lydenhet for General MIDI-utdata" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "Ikke bruk General MIDI-musikk" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "Bruk fјrste tilgjengelige enhet" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "SoundFont stјttes ikke av enkelte lydkort, FluidSynth og Timidity" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "Mikset AdLib/MIDI-modus" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "Bruk bхde MIDI- og AdLib- lydgenerering" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "MIDI gain:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "MT-32 Enhet:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "Velger standard lydenhet for Roland MT-32/LAPC1/CM32I/CM64-avspilling" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Ekte Roland MT-32 (deaktiver GM-emulering)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -734,191 +731,191 @@ msgstr "" "Velg hvis du har et ekte Roland-kompatible lydkort tilkoblet maskinen, og " "vil bruke dette." -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Ekte Roland MT-32 (deaktiver GM-emulering)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Aktiver Roland GS-modus" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "Slх av General MIDI-kobling for spill som har Roland MT-32-lydspor" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "Ikke bruk Roland MT-32-musikk" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Tekst og Tale:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Tale" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Undertekster" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Begge" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Teksthastighet:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Tekst og Tale:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Tale" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Tekst" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "Begge" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Vis undertekster, og spill av tale" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Underteksthastighet:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Musikkvolum:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Musikkvolum:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Demp alle" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "Lydeffektvolum:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "Volum for spesielle lydeffekter" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "Lydeffektvolum:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Talevolum:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Talevolum:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Temasti:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Temasti:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "Velger sti for ytterligere data brukt av alle spill eller ScummVM" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Pluginsti:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Pluginsti:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Div" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Div" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Tema:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "GUI-tegner:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Autolagre:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Autolagre:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Taster" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "GUI-sprхk:" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "Sprхk i ScummVM-GUIet" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 #, fuzzy msgid "You have to restart ScummVM before your changes will take effect." msgstr "Du mх omstarte ScummVM for at endringene skal skje. " -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Velg mappe for lagrede spill" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Den valgte mappen kan ikke skrives til. Vennligst velg en annen." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Velg mappe for GUI-temaer" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Velg mappe for ytterligere filer" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Velg mappe for plugins" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -966,64 +963,64 @@ msgstr "Ikke navngitt spilltilstand" msgid "Select a Theme" msgstr "Velg et tema" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "Deaktivert GFX" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "Deaktivert GFX" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Standard Tegner (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Standard (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Antialiased Tegner (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "Antialiased (16bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Tјm verdi" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "Motoren stјtter ikke debug-nivх '%s'" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Meny" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Hopp over" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Pause" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Hopp over linje" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Problem ved kjјring av spill:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "Kunne ikke finne noen motor som kunne kjјre det valgte spillet" @@ -1091,16 +1088,16 @@ msgstr "" msgid "Unknown error" msgstr "Ukjent feil" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "" -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "" @@ -1137,13 +1134,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "~T~ilbake til oppstarter" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Lagret spill:" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1234,6 +1232,88 @@ msgstr "" msgid "Start anyway" msgstr "" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Gjennopprett spill:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Gjenopprett" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "иvre hјyre gjenstand" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "EGA av-dithering" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "Slхr av dithering i EGA-spill som stјtter det." + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "Volum for spesielle lydeffekter" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Vanlig muspeker" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1897,7 +1977,7 @@ msgid "" "but %s is missing. Using AdLib instead." msgstr "" -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1908,7 +1988,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1919,7 +1999,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1967,14 +2047,6 @@ msgstr "ScummVM Hovedmeny" msgid "~W~ater Effect Enabled" msgstr "~V~anneffekt aktivert" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Gjennopprett spill:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Gjenopprett" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2013,6 +2085,66 @@ msgstr "" "\n" "%s" +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Aktiver Roland GS-modus" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Vanlig muspeker" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "" @@ -2076,6 +2208,14 @@ msgid "" "that a few tracks will not be correctly played." msgstr "" +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2141,6 +2281,14 @@ msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" msgstr "" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2359,21 +2507,21 @@ msgstr "Hјy lydkvalitet (tregere) (omstart)" msgid "Disable power off" msgstr "Deaktiver strјmsparing" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 #, fuzzy msgid "Mouse-click-and-drag mode enabled." msgstr "Touchpad-modus aktivert." -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 #, fuzzy msgid "Mouse-click-and-drag mode disabled." msgstr "Touchpad-modus deaktivert." -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Touchpad-modus aktivert." -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Touchpad-modus deaktivert." @@ -2455,15 +2603,15 @@ msgstr "Bytt grafikkfiltre" msgid "Windowed mode" msgstr "Tegnemodus:" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL Normal" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL Bevar" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL Original" diff --git a/po/nn_NO.po b/po/nn_NO.po index 00dce83302..a5b01a7c52 100644 --- a/po/nn_NO.po +++ b/po/nn_NO.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2011-04-25 23:07+0100\n" "Last-Translator: Einar Johan T. Sјmхen <einarjohants@gmail.com>\n" "Language-Team: somaen <einarjohants@gmail.com>\n" @@ -47,7 +47,7 @@ msgid "Go up" msgstr "Gх tilbake" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -72,15 +72,15 @@ msgstr "Steng" msgid "Mouse click" msgstr "Musklikk" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Syn Tastatur" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Omkople tastar" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 #, fuzzy msgid "Toggle FullScreen" msgstr "Veksle fullskjerm" @@ -93,8 +93,8 @@ msgstr "Vel ei handling for kopling:" msgid "Map" msgstr "Kople" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -131,15 +131,15 @@ msgstr "Vel ei handling" msgid "Press the key to associate" msgstr "Trykk tasten du vil kople" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Spel" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -147,29 +147,29 @@ msgstr "" "Kort spelidentifikator nytta for х referere til lagra spel, og х kјyre " "spelet frх kommandolinja" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Namn:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "Full speltittel:" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Namn:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Sprхk:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" @@ -177,286 +177,291 @@ msgstr "" "Spelets sprхk. Dette vil ikkje gjere den spanske versjonen av spelet til ein " "engelsk versjon" -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<standard>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Plattform:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Plattform spelet opprineleg vart designa for" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Plattform:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Undersјk" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Grafikk" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "GFX" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "Overstyr globale grafikkinstillingar" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Overstyr globale grafikkinstillingar" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Lyd" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "Overstyr globale lydinstillingar" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "Overstyr globale lydinstillingar" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Volum" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Volum" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "Overstyr globale voluminstillingar" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "Overstyr globale voluminstillingar" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "Overstyr globale MIDI-instillingar" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Overstyr globale MIDI-instillingar" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "Overstyr globale MT-32-instillingar" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Overstyr globale MT-32-instillingar" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Stiar" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Stiar" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Spelsti:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Spelsti:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Ekstrasti:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Ekstrasti:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Lagringssti:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Lagringssti:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Ingen" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Standard" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "Vel SoundFont" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Vel mappe med speldata" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Vel mappe for lagra spel" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "" -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "~A~vslutt" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "Avslutt ScummVM" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "~O~m..." -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "Om ScummVM" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~V~al..." -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Endre globale ScummVM-instillingar" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "~S~tart" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Start det velde spelet" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~Х~pne..." -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Хpne eit lagra spel for the velde spelet" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "~L~egg til spel..." -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "Hold Shift nede for х legge til fleire" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "~R~ediger spel..." -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Endre spelinstillingar" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "~F~jern spel" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~L~egg til spel..." -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "~R~ediger spel..." -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "~F~jern spel" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Sјk i spelliste" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Sјk:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Хpne spel:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Хpne" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." msgstr "" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -464,7 +469,7 @@ msgstr "" msgid "Yes" msgstr "Ja" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -472,38 +477,38 @@ msgstr "Ja" msgid "No" msgstr "Nei" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM kunne ikkje хpne den velde mappa!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM kunne ikkje finne noko spel i den velde mappa!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Vel spelet:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Vil du verkeleg fjerne denne spelkonfigurasjonen?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "Dette spelet stјttar ikkje хpning av lagra spel frх oppstartaren." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "" "ScummVM kunne ikkje finne nokon motor som var i stand til х kјyre det velde " "spelet!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Legg til fleire..." -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Legg til fleire..." @@ -570,101 +575,93 @@ msgstr "44 kHz" msgid "48 kHz" msgstr "48 kHz" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Ingen" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "" -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "" -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "" -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Grafikkmodus:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Teiknemodus:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Spesielle dithering-modus som stјttast av nokre spel" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "Fullskjermsmodus" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Aspekt-korrigering" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Rett opp aspekt for 320x200 spel" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Fјretrukken eining:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "AdLib emulator:" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "AdLib nyttast til musikk i mange spel" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -672,250 +669,250 @@ msgstr "" "Hјgare verdier gir betre lydkvalitet, men stјttast kanskje ikkje av " "lydkortet ditt" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "Ikkje nytt General MIDI musikk" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "SoundFont stјttast av enkelte lydkort, Fluidsynth og Timidity" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "Blanda AdLib/MIDI-modus" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "Nytt bхe MIDI og AdLib lydskaping" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "MIDI gain:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Ekte Roland MT-32 (deaktiver GM-emulering)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" msgstr "" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Ekte Roland MT-32 (ingen GS-emulering)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Aktiver Roland GS-modus" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "Slхr av General MIDI-kopling for spel med Roland MT-32 lydspor" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "Ikkje nytt Roland MT-32 musikk" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Tekst og Tale:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Tale" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Teksting" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Begge" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Undertekstfart:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Tekst og Tale:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Tale" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Tekst" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "Bхe" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Vis teksting og spel av tale" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Undertekstfart:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Musikkvolum:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Musikkvolum:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Demp alle" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "Lydeffektvolum:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "Lydeffektvolum:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Talevolum:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Talevolum:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Temasti:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Temasti:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Pluginsti:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Pluginsti:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Div" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Div" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Tema:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "GUI-teiknar:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Autolagre:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Autolagre:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Tastar" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "GUI-sprхk:" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "Sprхk i ScummVM-GUIet" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 #, fuzzy msgid "You have to restart ScummVM before your changes will take effect." msgstr "Du mх omstarte ScummVM for at endringane skal skje." -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Vel mappe for lagra spel" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Den velde mappa kan ikkje skrivast til. Vennlegst vel ein annan." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Vel ei mappe for GUI-tema:" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Vel ei mappe for ekstra filer" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Vel ei mappe for plugins" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -963,64 +960,64 @@ msgstr "Ikkje navngjeven speltilstand" msgid "Select a Theme" msgstr "Vel eit tema" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "Deaktivert GFX" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "Deaktivert GFX" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Standard Teiknar (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Standard (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Antialiased Teiknar (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "Antialiased (16bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Tјm verdi" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "Motoren stјttar ikkje debug-nivх '%s'" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Meny" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Hopp over" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Pause" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Hopp over linje" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Feil under kјyring av spel:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "Kunne ikkje finne nokon motor som kunne kјyre det velde spelet." @@ -1089,16 +1086,16 @@ msgstr "" msgid "Unknown error" msgstr "Ukjend feil" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "" -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "" @@ -1137,13 +1134,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "~T~ilbake til oppstarter" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Lagra spel:" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1234,6 +1232,86 @@ msgstr "" msgid "Start anyway" msgstr "" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Gjenopprett spel:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Gjenopprett" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "иvre hјgre gjenstand" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "" + +#: engines/sci/detection.cpp:371 +msgid "Enable undithering in EGA games" +msgstr "" + +#: engines/sci/detection.cpp:380 +msgid "Prefer digital sound effects" +msgstr "" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Vanleg peikar" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1897,7 +1975,7 @@ msgid "" "but %s is missing. Using AdLib instead." msgstr "" -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1905,7 +1983,7 @@ msgid "" "%s" msgstr "" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1913,7 +1991,7 @@ msgid "" "%s" msgstr "" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1958,14 +2036,6 @@ msgstr "ScummVM Hovudmeny" msgid "~W~ater Effect Enabled" msgstr "~V~anneffekt aktivert" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Gjenopprett spel:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Gjenopprett" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -1989,6 +2059,66 @@ msgstr "" msgid "Failed to save game" msgstr "Full speltittel:" +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Aktiver Roland GS-modus" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Vanleg peikar" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "" @@ -2052,6 +2182,14 @@ msgid "" "that a few tracks will not be correctly played." msgstr "" +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2117,6 +2255,14 @@ msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" msgstr "" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2335,19 +2481,19 @@ msgstr "" msgid "Disable power off" msgstr "Deaktiver strјmsparing" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "" -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "" -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "" -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "" @@ -2429,15 +2575,15 @@ msgstr "Veksle grafikkfiltre" msgid "Windowed mode" msgstr "Teiknemodus:" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL Normal" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL Bevar" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL Original" diff --git a/po/pl_PL.po b/po/pl_PL.po index d74c40f47d..94929760cc 100644 --- a/po/pl_PL.po +++ b/po/pl_PL.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2011-10-24 21:14+0100\n" "Last-Translator: MichaГ ZiБbkowski <mziab@o2.pl>\n" "Language-Team: Grajpopolsku.pl <grajpopolsku@gmail.com>\n" @@ -47,7 +47,7 @@ msgid "Go up" msgstr "W gѓrъ" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -72,15 +72,15 @@ msgstr "Zamknij" msgid "Mouse click" msgstr "Klikniъcie" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "WyЖwietl klawiaturъ" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Dostosuj klawisze" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 #, fuzzy msgid "Toggle FullScreen" msgstr "WГБcz/wyГБcz peГny ekran" @@ -93,8 +93,8 @@ msgstr "Wybierz akcjъ do przypisania" msgid "Map" msgstr "Przypisz" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -131,15 +131,15 @@ msgstr "Wybierz akcjъ" msgid "Press the key to associate" msgstr "WciЖnij klawisz do przypisania" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Gra" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -147,315 +147,320 @@ msgstr "" "Krѓtki identyfikator gry uПywany do rozpoznawania zapisѓw i uruchamiania gry " "z linii komend" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Nazwa:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "PeГny tytuГ gry:" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Nazwa:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Jъzyk:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "Jъzyk gry. Nie zmieni to hiszpaёskiej wersji gry w angielskБ." -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<domyЖlne>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Platforma:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Platforma, na ktѓrБ stworzono grъ" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Platforma:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Zbadaj" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Grafika" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "Grafika" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "UПyj wГasnych ustawieё grafiki" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "UПyj wГasnych ustawieё grafiki" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "DМwiъk" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "UПyj wГasnych ustawieё dМwiъku" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "UПyj wГasnych ustawieё dМwiъku" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "GГoЖnoЖц" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "GГoЖnoЖц" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "UПyj wГasnych ustawieё gГoЖnoЖci" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "UПyj wГasnych ustawieё gГoЖnoЖci" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "UПyj wГasnych ustawieё MIDI" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "UПyj wГasnych ustawieё MIDI" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "UПyj wГasnych ustawieё MT-32" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "UПyj wГasnych ustawieё MT-32" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "ІcieПki" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "ІcieПki" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "ІcieПka gry:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "ІcieПka gry:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Іc. dodatkѓw:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "OkreЖla ЖcieПkъ dodatkowych danych gry" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Іc. dodatkѓw:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "ІcieПka zapisѓw:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "OkreЖla gdzie zapisywaц stan gry" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "ІcieПka zapisѓw:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Brak" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "DomyЖlnie" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "Wybierz SoundFont" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Wybierz katalog z plikami gry" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Wybierz dodatkowy katalog gry" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Wybierz katalog dla zapisѓw" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "Identyfikator jest juП zajъty. Wybierz inny." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "~Z~akoёcz" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "Zakoёcz ScummVM" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "I~n~formacje..." -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "KsiБПka ScummVM" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~O~pcje..." -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Zmieё ustawienia ScummVM" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "~S~tart" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Rozpocznij wybranБ grъ" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~W~czytaj..." -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Wczytaj zapis wybranej gry" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "~D~odaj grъ..." -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "Przytrzymaj Shift, by dodawaц zbiorowo" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "~E~dytuj grъ..." -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Zmieё opcje gry" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "~U~suё grъ" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "Usuwa grъ z listy. Pliki gry pozostajБ nietkniъte" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~D~odaj grъ..." -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "~E~dytuj grъ..." -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "~U~suё grъ" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Wyszukaj grъ na liЖcie" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Szukaj" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Wczytaj grъ:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Wczytaj" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." msgstr "" "Chcesz uruchomiц masowy detektor gier? MoПe dodaц wiele tytuГѓw do listy" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -463,7 +468,7 @@ msgstr "" msgid "Yes" msgstr "Tak" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -471,36 +476,36 @@ msgstr "Tak" msgid "No" msgstr "Nie" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM nie moПe otworzyц katalogu!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM nie znalazГ Пadnej gry w tym katalogu!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Wybierz grъ:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Na pewno chcesz usunБц tъ grъ z konfiguracji?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "Ta gra nie wspiera wczytywania z launchera." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "ScummVM nie znalazГ silnika zdolnego uruchomiц wybranБ grъ!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Masowe dodawanie..." -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Masowe dodawanie..." @@ -567,101 +572,93 @@ msgstr "44 kHz" msgid "48 kHz" msgstr "48 kHz" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Brak" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "Nie udaГo siъ zastosowaц czъЖci zmian opcji grafiki:" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "nie udaГo siъ zmieniц trybu wideo." -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "nie udaГo siъ zmieniц trybu peГnoekranowego" -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "nie udaГo siъ zmieniц formatu obrazu" -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Tryb grafiki:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Renderer:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Specjalne tryby ditheringu wspierane przez niektѓre gry" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "PeГny ekran" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Korekcja formatu obrazu" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Korekcja formatu obrazu dla gier 320x200" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "Anty-dithering EGA" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "WГБcz anty-dithering we wspieranych grach EGA" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Pref. urzБdzenie:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Urz. muzyczne:" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "OkreЖla preferowane urzБdzenie dМwiъkowe lub emulator karty dМwiъkowej" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "OkreЖla wyjЖciowe urzБdzenie dМwiъkowe lub emulator karty dМwiъkowej" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Pref. urzБdzenie:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Urz. muzyczne:" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "Emulator AdLib:" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "AdLib jest uПywany do muzyki w wielu grach" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "Czъst. wyj.:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -669,63 +666,63 @@ msgstr "" "WyПsze wartoЖci dajБ lepszБ jakoЖц dМwiъku, ale mogБ byц nieobsГugiwane " "przez twojБ kartъ dМwiъkowБ" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "UrzБdzenie GM:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "OkreЖla domyЖlne urzБdzenie dМwiъkowe dla wyjЖcia General MIDI" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "Nie uПywaj muzyki General MIDI" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "UПyj pierwszego dostъpnego urzБdzenia" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "" "SoundFont jest wspierany przez niektѓre karty dМwiъkowe, Fluidsynth i " "Timidity" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "Tryb miksowanego AdLib/MIDI" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "UПywaj obu generatorѓw dМwiъku, MIDI i AdLib, jednoczeЖnie" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "Wzm. MIDI:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "UrzБdzenie MT-32:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "OkreЖla domyЖlne urzБdzenie dМwiъku dla wyjЖcia Roland MT-32/LAPC1/CM32l/CM64" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Prawdziwy Roland MT-32 (wyГБcz emulacjъ GM)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -733,191 +730,191 @@ msgstr "" "Zaznacz, jeЖli chcesz uПywaц swojej prawdziwej karty kompatybilnej z Roland " "podГБczonej do twojego komputera" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Prawdziwy Roland MT-32 (brak emulacji GM)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "WГБcz tryb Roland GS" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "" "WyГБcza mapowanie General MIDI dla gier ze ЖcieПkБ dМwiъkowБ Roland MT-32" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "Nie uПywaj muzyki Roland MT-32" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Tekst i mowa:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Mowa" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Napisy" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Oba" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Prъd. napisѓw:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Tekst i mowa:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Mowa" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Napisy" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "Oba" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "WyЖwietlaj napisy i odtwarzaj mowъ" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Prъd. napisѓw:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "GГoЖnoЖц muzyki:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "GГoЖnoЖц muzyki:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Wycisz" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "GГ. efekt. dМw.:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "GГoЖnoЖц efektѓw dМw." -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "GГ. efekt. dМw.:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "GГoЖnoЖц mowy:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "GГoЖnoЖц mowy:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "ІcieПka stylu:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "ІcieПka stylu:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "OkreЖla ЖcieПkъ dla dodatkowych danych dla wszystkich gier lub ScummVM" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "ІcieПka wtyczek:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "ІcieПka wtyczek:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "RѓПne" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "RѓПne" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Styl:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "Renderer interf.:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Autozapis:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Autozapis:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Klawisze" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "Jъzyk interfejsu:" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "Jъzyk interfejsu ScummVM" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 msgid "You have to restart ScummVM before your changes will take effect." msgstr "Musisz zrestartowaц ScummVM, by zmiany zostaГy uwzglъdnione." -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Wybierz katalog zapisѓw" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Ten katalog jest zabezpieczony przed zapisem. Wybierz inny." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Wybierz katalog dla stylѓw GUI." -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Wybierz katalog dla dodatkowych plikѓw" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Wybierz katalog dla wtyczek" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -965,64 +962,64 @@ msgstr "Zapis bez nazwy" msgid "Select a Theme" msgstr "Wybierz styl" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "WyГБczona grafika" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "WyГБczona grafika" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Standardowy renderer (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Standardowy (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "WygГadzany renderer (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "WygГadzany (16bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "WyczyЖц" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "Silnik nie wspiera poziomu debugowania '%s'" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Menu" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Pomiё" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Wstrzymaj" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Pomiё liniъ" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "BГБd podczas uruchamiania gry:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "Nie udaГo siъ znaleМц silnika zdolnego do uruchomienia zaznaczonej gry" @@ -1090,16 +1087,16 @@ msgstr "Przerwane przez uПytkownika" msgid "Unknown error" msgstr "Nieznany bГБd" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "Gra w '%s' wyglБda na nieznanБ." -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "PrzekaП poniПsze dane zespoГowi ScummVM razem z nazwБ" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "gry, ktѓrБ prѓbowaГeЖ dodaц oraz jej wersjБ, jъzykiem itd.:" @@ -1136,13 +1133,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "~P~owrѓt do launchera" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Zapis:" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1249,6 +1247,88 @@ msgstr "" msgid "Start anyway" msgstr "WГБcz mimo tego" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Wznѓw grъ:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Wznѓw" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "Przedmiot u gѓry, z prawej" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "Anty-dithering EGA" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "WГБcz anty-dithering we wspieranych grach EGA" + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "GГoЖnoЖц efektѓw dМw." + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "ZwykГy kursor" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1906,7 +1986,7 @@ msgstr "" "Natywne wsparcie MIDI wymaga aktualizacji Rolanda od LucasArts,\n" "ale brakuje %s. PrzeГБczam na tryb AdLib." -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1917,7 +1997,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1928,7 +2008,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1975,14 +2055,6 @@ msgstr "~M~enu gГѓwne" msgid "~W~ater Effect Enabled" msgstr "~E~fekty wody wГБczone" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Wznѓw grъ:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Wznѓw" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2005,6 +2077,66 @@ msgstr "Nie udaГo siъ usunБц pliku." msgid "Failed to save game" msgstr "Nie udaГo siъ zapisaц stanu gry" +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "WГБcz tryb Roland GS" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "ZwykГy kursor" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "" @@ -2072,6 +2204,14 @@ msgstr "" "Prѓbujemy przypisaц instrumenty Rolanda MT32 do instrumentѓw General MIDI. " "Niektѓre utwory mogБ byц Мle odtwarzane." +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2155,6 +2295,14 @@ msgstr "" "Znaleziono przerywniki w formacie DXA, ale ScummVM jest skompilowany bez " "obsГugi zlib" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2390,19 +2538,19 @@ msgstr "DМwiъk wysokiej jakoЖci (wolniejszy) (restart)" msgid "Disable power off" msgstr "Nie wyГБczaj zasilania" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "WГБczono tryb kliknij i przeciБgaj." -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "WyГБczono tryb kliknij i przeciБgaj." -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Tryb touchpada wГБczony." -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Tryb touchpada wyГБczony." @@ -2479,15 +2627,15 @@ msgstr "Aktywny filtr graficzny:" msgid "Windowed mode" msgstr "Okno" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL - normalny" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL - zachowanie proporcji" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL - oryginalny rozmiar" diff --git a/po/pt_BR.po b/po/pt_BR.po index 16293a543f..2c3a530b30 100644 --- a/po/pt_BR.po +++ b/po/pt_BR.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2011-10-21 21:30-0300\n" "Last-Translator: Saulo Benigno <saulobenigno@gmail.com>\n" "Language-Team: ScummBR (www.scummbr.com) <scummbr@yahoo.com.br>\n" @@ -47,7 +47,7 @@ msgid "Go up" msgstr "Acima" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -72,15 +72,15 @@ msgstr "Fechar" msgid "Mouse click" msgstr "Clique do mouse" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Mostrar teclado" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Remapear teclas" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 #, fuzzy msgid "Toggle FullScreen" msgstr "Habilita Tela Cheia" @@ -93,8 +93,8 @@ msgstr "Selecione uma aчуo para mapear" msgid "Map" msgstr "Mapear" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -131,15 +131,15 @@ msgstr "Por favor selecione uma aчуo" msgid "Press the key to associate" msgstr "Pressione a tecla para associar" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Jogo" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "Cѓdigo:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -147,309 +147,314 @@ msgstr "" "Cѓdigo identificador usado para se referir a jogos salvos e execuчуo do jogo " "a partir da linha de comando" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "Cѓdigo:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Nome:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "Tэtulo completo do jogo" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Nome:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Idioma:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "Idioma do jogo. Isto nуo irс passar seu jogo Inglъs para Portuguъs" -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<padrуo>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Sistema:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Sistema que o jogo foi desenvolvido originalmente" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Sistema:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Examinar" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Grсficos" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "GFX" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "Sobrepor configuraчуo global de grсficos" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Sobrepor configuraчуo global de grсficos" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Сudio" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "Sobrepor configuraчуo global de сudio" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "Sobrepor configuraчуo global de сudio" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Volume" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Volume" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "Sobrepor configuraчуo global de volume" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "Sobrepor configuraчуo global de volume" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "Sobrepor configuraчуo global de MIDI" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Sobrepor configuraчуo global de MIDI" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "Sobrepor configuraчуo global de MT-32" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Sobrepor configuraчуo global de MT-32" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Pastas" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Pastas" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Pasta do Jogo:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Pasta do Jogo:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Pasta de Extras" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "Especifique a pasta para dados utilizados no jogo" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Pasta de Extras" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Pasta para Salvar" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "Especifique onde guardar seus jogos salvos" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Pasta para Salvar" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Nenhum(a)" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Padrуo" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "Selecione o SoundFont" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Selecione a pasta com os arquivos do jogo" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Selecione a pasta adicional do jogo" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Selecione a pasta para os jogos salvos" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "Este cѓdigo jс esta sendo utilizado. Por favor, escolha outro." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "~S~air" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "Sair do ScummVM" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "So~b~re..." -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "Sobre o ScumnmVM" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~O~pчѕes" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Alterar opчѕes globais do ScummVM" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "~I~niciar" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Iniciar jogo selecionado" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~C~arregar" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Carregar jogo salvo do jogo selecionado" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "~A~dicionar Jogo..." -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "Segure Shift para Multi-Adiчуo" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "~E~ditar Jogo..." -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Alterar opчѕes do jogo" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "~R~emover Jogo" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "" "Remover jogo da lista. Os arquivos de dados do jogo permanecem intactos" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~A~dicionar Jogo..." -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "~E~ditar Jogo..." -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "~R~emover Jogo" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Pesquisar na lista de jogos" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Pesquisar:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Carregar jogo:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Carregar" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." @@ -457,7 +462,7 @@ msgstr "" "Vocъ realmente deseja adicionar vсrios jogos ao mesmo tempo? Isso poderс " "resultar em uma adiчуo gigantesca de jogos." -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -465,7 +470,7 @@ msgstr "" msgid "Yes" msgstr "Sim" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -473,38 +478,38 @@ msgstr "Sim" msgid "No" msgstr "Nуo" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM nуo conseguiu abrir a pasta especificada!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM nуo encontrou nenhum jogo na pasta especificada!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Escolha o jogo:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Vocъ deseja realmente remover a configuraчуo deste jogo?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "Este jogo nуo suporta abrir jogos a partir do menu principal." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "" "ScummVM nуo conseguiu encontrar qualquer programa capaz de rodar o jogo " "selecionado!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Multi-Adiчуo..." -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Multi-Adiчуo..." @@ -575,101 +580,93 @@ msgstr "44 kHz" msgid "48 kHz" msgstr "48 kHz" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Nenhum(a)" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "Falha ao aplicar algumas mudanчas nas opчѕes de grсfico:" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "o modo de vэdeo nуo pєde ser alterado." -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "a configuraчуo de tela cheia nуo pєde ser mudada" -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "a configuraчуo de proporчуo nуo pєde ser mudada" -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Modo grсfico:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Renderizaчуo" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Modos especiais de dithering suportados por alguns jogos" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "Modo Tela Cheia" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Correчуo de proporчуo" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Correчуo de proporчуo para jogos 320x200" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "EGA sem dithering" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "Habilita EGA sem dithering em jogos com suporte" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Dispositivo pref.:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Disp. de mњsica:" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "Especifica o dispositivo de som preferido ou emulador de placa de som" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "Especifica o dispositivo de saэda de som ou emulador de placa de som" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Dispositivo pref.:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Dispositivo de mњsica:" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "Emulador AdLib:" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "AdLib щ utilizado para mњsica em vсrios jogos" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "Taxa de saэda:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -677,62 +674,62 @@ msgstr "" "Maior valor especifica melhor qualidade de som, mas pode nуo ser suportado " "por sua placa de som" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "Dispositivo GM:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "Especifique o dispositivo de som padrуo para a saэda General MIDI" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "Nуo usar mњsica General MIDI" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "Usar o primeiro dispositivo disponэvel" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "SoundFont щ suportado por algumas placas de som, Fluidsynth e Timidity" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "Mixar AdLib/MIDI" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "Usar MIDI e AdLib juntos na geraчуo de som" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "Ganho MIDI:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "Dispositivo MT-32:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "Especifique o dispositivo de som padrуo para a saэda Roland MT-32/LAPC1/" "CM32l/CM64" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Roland MT-32 real (desligar emulaчуo GM)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -740,193 +737,193 @@ msgstr "" "Verifique se vocъ quer usar o seu dispositivo de hardware de som compatэvel " "com Roland" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Roland MT-32 real (sem emulaчуo GM)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Ligar modo Roland GS" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "" "Desliga o mapeamento General MIDI para jogos com trilha sonora Roland MT-32" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "Nуo usar mњsica Roland MT-32" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Texto e Voz:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Voz" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Legendas" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Ambos" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Rapidez legendas:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Texto e Voz:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Voz" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Legs" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "Ambos" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Mostrar legenda e vozes (dublagem)" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Velocidade das legendas:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Volume da Mњsica:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Volume da Mњsica:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Mudo" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "Volume dos Sons:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "Volume dos efeitos sonoros especiais" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "Volume dos Sons:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Volume da Voz:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Volume da Voz:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Pasta do Tema" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Pasta do Tema" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "" "Especifica a pasta para os dados adicionais usados por todos os jogos ou " "ScummVM" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Pasta de Plugins:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Pasta de Plugins:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Outros" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Outros" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Tema:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "Renderizador GUI:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Auto-Salvar:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Auto-Salvar:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Teclas" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "Idioma do GUI:" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "Linguagem do ScummVM GUI" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 msgid "You have to restart ScummVM before your changes will take effect." msgstr "Vocъ tem que reiniciar o ScummVM para funcionar." -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Selecione a pasta para o jogos salvos" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "O diretѓrio escolhido nуo pode ser usado. Por favor, selecione outro." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Selecione a pasta para os temas da Interface de Uso Grсfico" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Selecione a pasta para os arquivos extras" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Selecione a pasta para os plugins" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -974,64 +971,64 @@ msgstr "Nуo-titulado arquivo de save" msgid "Select a Theme" msgstr "Selecione um Tema" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "GFX desabilitado" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "GFX desabilitado" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Renderizador padrуo (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Padrуo (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Renderizador Anti-Serrilhamento (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "Anti-Serrilhamento (16bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Limpar valor" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "Esse programa nуo suporta o nэvel de debug '%s'" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Menu" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Pular" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Pausar" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Pula linha" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Erro ao executar o jogo:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "" "Nуo foi possэvel encontrar qualquer programa capaz de rodar o jogo " @@ -1101,17 +1098,17 @@ msgstr "Usuсrio cancelou" msgid "Unknown error" msgstr "Erro desconhecido" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "O jogo em '% s' parece ser desconhecido." -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "" "Por favor, informe os seguintes dados para a equipe ScummVM junto com o nome" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "do jogo que vocъ tentou adicionar e sua versуo/idioma/etc.:" @@ -1148,13 +1145,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "~V~oltar ao menu" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Salvar jogo:" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1265,6 +1263,88 @@ msgstr "" msgid "Start anyway" msgstr "Iniciar de qualquer maneira" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Restaurar jogo:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Restaurar" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "Item da direita superior" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "EGA sem dithering" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "Habilita EGA sem dithering em jogos com suporte" + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "Volume dos efeitos sonoros especiais" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Cursor normal" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1923,7 +2003,7 @@ msgstr "" "LucasArts,\n" "mas %s estс faltando. Utilizando AdLib ao invщs." -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1934,7 +2014,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1945,7 +2025,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1993,14 +2073,6 @@ msgstr "~M~enu Principal ScummVM" msgid "~W~ater Effect Enabled" msgstr "Modo ~E~feitos de сgua ativado" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Restaurar jogo:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Restaurar" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2029,6 +2101,66 @@ msgstr "Falha ao excluir arquivo." msgid "Failed to save game" msgstr "Falha ao salvar o jogo" +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Ligar modo Roland GS" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Cursor normal" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "" @@ -2097,6 +2229,14 @@ msgstr "" "o modelo General MIDI. Talvez possa acontecer\n" "que algumas faixas nуo sejam corretamente tocadas." +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2180,6 +2320,14 @@ msgstr "" "Vэdeos no formato DXA foram encontrados, mas o ScummVM foi compilado sem " "suporte a zlib" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2416,19 +2564,19 @@ msgstr "Som de alta qualidade (mais lento) (reiniciar)" msgid "Disable power off" msgstr "Desativar desligamento" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "Modo clique-e-arraste do mouse ligado." -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "Modo clique-e-arraste do mouse desligado." -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Modo Touchpad ligado." -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Modo Touchpad desligado." @@ -2505,15 +2653,15 @@ msgstr "Ativa os filtros grсficos" msgid "Windowed mode" msgstr "Modo janela" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL Normal" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL Conserve" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL Original" diff --git a/po/ru_RU.po b/po/ru_RU.po index fe2204f6e5..dbeb07298e 100644 --- a/po/ru_RU.po +++ b/po/ru_RU.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2012-02-16 13:09+0200+0200\n" "Last-Translator: Eugene Sandulenko <sev@scummvm.org>\n" "Language-Team: Russian\n" @@ -45,7 +45,7 @@ msgid "Go up" msgstr "Вверх" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -70,15 +70,15 @@ msgstr "Закрыть" msgid "Mouse click" msgstr "Клик мышью" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Показать клавиатуру" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Переназначить клавиши" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 msgid "Toggle FullScreen" msgstr "Переключение на весь экран" @@ -90,8 +90,8 @@ msgstr "Выберите действие для назначения" msgid "Map" msgstr "Назначить" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -128,15 +128,15 @@ msgstr "Пожалуйста, выберите действие" msgid "Press the key to associate" msgstr "Нажмите клавишу для назначения" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Игра" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -144,309 +144,314 @@ msgstr "" "Короткий идентификатор, используемый для имен сохранений игр и для запуска " "из командной строки" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Название:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "Полное название игры" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Назв:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Язык:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "" "Язык игры. Изменение этой настройки не превратит игру на английском в русскую" -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<по умолчанию>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Платформа:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Платформа, для которой игра была изначально разработана" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Платформа:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Проверить" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Графика" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "Грф" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "Перекрыть глобальные установки графики" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Перекрыть глобальные установки графики" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Аудио" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "Перекрыть глобальные установки аудио" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "Перекрыть глобальные установки аудио" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Громкость" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Громк" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "Перекрыть глобальные установки громкости" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "Перекрыть глобальные установки громкости" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "Перекрыть глобальные установки MIDI" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Перекрыть глобальные установки MIDI" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "Перекрыть глобальные установки MT-32" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Перекрыть глобальные установки MT-32" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Пути" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Пути" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Путь к игре:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Где игра:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Доп. путь:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "Указывает путь к дополнительным файлам данных для игры" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Доп. путь:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Сохранения игр:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "Указывает путь к сохранениям игры" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Путь сохр:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Не задан" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "По умолчанию" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "Выберите SoundFont" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Выберите директорию с файлами игры" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Выберите дополнительную директорию игры" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Выберите директорию для сохранений" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "Этот ID игры уже используется. Пожалуйста, выберите другой." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "~В~ыход" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "Завершить ScummVM" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "О п~р~ограмме..." -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "О программе ScummVM" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~Н~астройки..." -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Изменить глобальные настройки ScummVM" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "П~у~ск" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Запустить выбранную игру" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~З~агрузить..." -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Загрузить сохрнение для выбранной игры" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "~Д~обавить игру..." -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "Удерживайте клавишу Shift для того, чтобы добавить несколько игр" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "Н~а~стройки игры..." -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Изменить настройки игры" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "~У~далить игру" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "Удалить игру из списка. Не удаляет игру с жесткого диска" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~Д~об. игру..." -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "Н~а~с. игры..." -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "~У~далить игру" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Поиск в списке игр" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Поиск:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Загрузить игру:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Загрузить" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." @@ -454,7 +459,7 @@ msgstr "" "Вы действительно хотите запустить детектор всех игр? Это потенциально может " "добавить большое количество игр." -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -462,7 +467,7 @@ msgstr "" msgid "Yes" msgstr "Да" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -470,36 +475,36 @@ msgstr "Да" msgid "No" msgstr "Нет" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM не может открыть указанную директорию!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM не может найти игру в указанной директории!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Выберите игру:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Вы действительно хотите удалить настройки для этой игры?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "Эта игра не поддерживает загрузку сохранений через главное меню." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "ScummVM не смог найти движок для запуска выбранной игры!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Много игр..." -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Много игр..." @@ -566,104 +571,94 @@ msgstr "44 кГц" msgid "48 kHz" msgstr "48 кГц" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Не задан" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "Не удалось применить изменения некторых графических настроек:" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "видеорежим не может быть изменён." -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "полноэкранный режим не может быть изменён" -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "режим корректировки соотношения сторон не может быть изменён" -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Граф. режим:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Режим растра:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Специальные режимы рендеринга, поддерживаемые некоторыми играми" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "Полноэкранный режим" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Коррекция соотношения сторон" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Корректировать соотношение сторон для игр с разрешением 320x200" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "EGA без растра" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "" -"Включает режим без растрирования в EGA играх, которые поддерживают такой " -"режим" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Предпочитаемое:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Звуковое уст-во:" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "" "Указывает предпочитаемое звуковое устройство или эмулятор звуковой карты" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "Указывает выходное звуковое устройство или эмулятор звуковой карты" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Предпочитаемое:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Звуковое уст-во:" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "Эмулятор AdLib:" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "Звуковая карта AdLib используется многими играми" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "Частота звука:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -671,64 +666,64 @@ msgstr "" "БОльшие значения задают лучшее качество звука, однако они могут не " "поддерживаться вашей звуковой картой" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "Устройство GM:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "Указывает выходное звуковое устройство для MIDI" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "Не использовать музыку для General MIDI" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "Использовать первое доступное устройство" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "" "SoundFontы поддердживаются некоторыми звуковыми картами, Fluidsynth и " "Timidity" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "Смешанный режим AdLib/MIDI" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "Использовать и MIDI и AdLib для генерации звука" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "Усиление MIDI:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "Устр. MT-32:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "Указывает звуковое устройство по умолчания для вывода на Roland MT-32/LAPC1/" "CM32l/CM64" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Настоящий Roland MT-32 (запретить эмуляцию GM)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -736,193 +731,193 @@ msgstr "" "Отметьте, если у вас подключено Roland-совместимое звуковое устройство и вы " "хотите его использовать" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Настоящий Roland MT-32 (запретить GM)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Включить режим Roland GS" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "" "Выключает маппинг General MIDI для игр с звуковой дорожкой для Roland MT-32" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "Не использовать музыку для MT-32" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Текст и озвучка:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Озвучка" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Субтитры" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Оба" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Скорость титров:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Текст и озвучка:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Озв" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Суб" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "Оба" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Показывать субтитры и воспроизводить речь" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Скорость титров:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Громк. музыки:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Громк. музыки:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Выкл. всё" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "Громкость SFX:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "Громкость специальных звуковых эффектов" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "Громк. SFX:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Громк. озвучки:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Громк. озвучки:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Путь к темам:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Где темы:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "" "Указывает путь к дополнительным файлам данных, используемых всеми играми, " "либо ScummVM" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Путь к плагинам:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Путь к плагинам:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Разное" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Разное" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Тема:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "Рисовалка GUI:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Автосохранение:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Автосохр.:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Клавиши" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "Язык GUI:" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "Язык графического интерфейса ScummVM" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 msgid "You have to restart ScummVM before your changes will take effect." msgstr "Вы должны перезапустить ScummVM чтобы применить изменения." -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Выберите директорию для сохранений" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Не могу писать в выбранную директорию. Пожалуйста, укажите другую." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Выберите директорию для тем GUI" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Выберите директорию с дополнительными файлами" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Выберите директорию с плагинами" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -970,64 +965,64 @@ msgstr "Сохранение без имени" msgid "Select a Theme" msgstr "Выберите тему" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "Без графики" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "Без графики" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Стандартный растеризатор (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Стандартный растеризатор (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Растеризатор со сглаживанием (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "Растеризатор со сглаживанием (16bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Очистить значение" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "Движок не поддерживает уровень отладки '%s'" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Меню" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Пропустить" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Пауза" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Пропустить строку" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Ошибка запуска игры:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "Не могу найти движок для запуска выбранной игры" @@ -1095,17 +1090,17 @@ msgstr "Прервано пользователем" msgid "Unknown error" msgstr "Неизвестная ошибка" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "Кажется, что игра '%s' ещё неизвестна." -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "" "Пожалуйста, передайте следующие данные команде ScummVM вместе с названием" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "игры, которую вы пытаетесь добавить, и укажите её версию, язык и т.д." @@ -1142,13 +1137,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "~В~ главное меню" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Сохранить игру:" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1260,6 +1256,90 @@ msgstr "" msgid "Start anyway" msgstr "Всё равно запустить" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Восстановить игру:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Восствновить" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "Верхний правый предмет" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "EGA без растра" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "" +"Включает режим без растрирования в EGA играх, которые поддерживают такой " +"режим" + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "Громкость специальных звуковых эффектов" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Обычный курсор" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1916,7 +1996,7 @@ msgstr "" "Режим \"родного\" MIDI требует обновление Roland Upgrade от\n" "LucasArts, но не хватает %s. Переключаюсь на AdLib." -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1927,7 +2007,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1938,7 +2018,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1985,14 +2065,6 @@ msgstr "Главное меню" msgid "~W~ater Effect Enabled" msgstr "Эффекты воды включены" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Восстановить игру:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Восствновить" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2015,6 +2087,66 @@ msgstr "Не удалось удалить файл." msgid "Failed to save game" msgstr "Не удалось сохранить игру" +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Включить режим Roland GS" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Обычный курсор" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "Атака 1" @@ -2078,6 +2210,14 @@ msgstr "" "может так получиться, что некоторые треки будут\n" "сыграны неверно." +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2158,6 +2298,14 @@ msgid "" msgstr "" "Найдены заставки в формате DXA, но ScummVM был собран без поддержки zlib" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2392,19 +2540,19 @@ msgstr "Высокое качество звука (медленнее) (ребут)" msgid "Disable power off" msgstr "Запретить выключение" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "Режим мыши нажать-и-тянуть включен." -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "Режим мыши нажать-и-тянуть выключен." -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Режим тачпада включен." -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Режим тачпада выключен." @@ -2480,15 +2628,15 @@ msgstr "Активный графический фильтр:" msgid "Windowed mode" msgstr "Оконный режим" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL без увеличения" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL с сохранением" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL изначальный" diff --git a/po/scummvm.pot b/po/scummvm.pot index 989779fc91..33ab8552db 100644 --- a/po/scummvm.pot +++ b/po/scummvm.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.5.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Language-Team: LANGUAGE <LL@li.org>\n" @@ -43,7 +43,7 @@ msgid "Go up" msgstr "" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -68,15 +68,15 @@ msgstr "" msgid "Mouse click" msgstr "" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 msgid "Toggle FullScreen" msgstr "" @@ -88,8 +88,8 @@ msgstr "" msgid "Map" msgstr "" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -126,328 +126,332 @@ msgstr "" msgid "Press the key to associate" msgstr "" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" msgstr "" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" msgstr "" -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +msgid "Engine" +msgstr "" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "" -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "" -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "" -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "" -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "" -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "" -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." msgstr "" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -455,7 +459,7 @@ msgstr "" msgid "Yes" msgstr "" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -463,36 +467,36 @@ msgstr "" msgid "No" msgstr "" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "" -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "" @@ -559,349 +563,341 @@ msgstr "" msgid "48 kHz" msgstr "" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "" -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "" -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "" -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" msgstr "" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" msgstr "" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 msgid "You have to restart ScummVM before your changes will take effect." msgstr "" -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -947,64 +943,64 @@ msgstr "" msgid "Select a Theme" msgstr "" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "" @@ -1072,16 +1068,16 @@ msgstr "" msgid "Unknown error" msgstr "" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "" -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "" @@ -1118,13 +1114,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1213,6 +1210,84 @@ msgstr "" msgid "Start anyway" msgstr "" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "" + +#: engines/dreamweb/detection.cpp:57 +msgid "Use bright palette mode" +msgstr "" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "" + +#: engines/sci/detection.cpp:371 +msgid "Enable undithering in EGA games" +msgstr "" + +#: engines/sci/detection.cpp:380 +msgid "Prefer digital sound effects" +msgstr "" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +msgid "Use silver cursors" +msgstr "" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1867,7 +1942,7 @@ msgid "" "but %s is missing. Using AdLib instead." msgstr "" -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1875,7 +1950,7 @@ msgid "" "%s" msgstr "" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1883,7 +1958,7 @@ msgid "" "%s" msgstr "" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1924,14 +1999,6 @@ msgstr "" msgid "~W~ater Effect Enabled" msgstr "" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -1954,6 +2021,64 @@ msgstr "" msgid "Failed to save game" msgstr "" +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +msgid "Enable helium mode" +msgstr "" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +msgid "Floating cursors" +msgstr "" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "" @@ -2011,6 +2136,14 @@ msgid "" "that a few tracks will not be correctly played." msgstr "" +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2076,6 +2209,14 @@ msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" msgstr "" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2290,19 +2431,19 @@ msgstr "" msgid "Disable power off" msgstr "" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "" -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "" -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "" -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "" @@ -2378,15 +2519,15 @@ msgstr "" msgid "Windowed mode" msgstr "" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "" diff --git a/po/se_SE.po b/po/se_SE.po index 812852ca53..592fbcdd58 100644 --- a/po/se_SE.po +++ b/po/se_SE.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2011-11-27 19:00+0100\n" "Last-Translator: Hampus Flink <hampus.flink@gmail.com>\n" "Language-Team: \n" @@ -47,7 +47,7 @@ msgid "Go up" msgstr "Uppхt" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -72,15 +72,15 @@ msgstr "Stфng" msgid "Mouse click" msgstr "Musklick" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Visa tangentbord" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Stфll in tangenter" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 #, fuzzy msgid "Toggle FullScreen" msgstr "Fullskфrmslфge" @@ -93,8 +93,8 @@ msgstr "Vфlj en handling att stфlla in" msgid "Map" msgstr "Stфll in" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -131,15 +131,15 @@ msgstr "Var god vфlj en handling" msgid "Press the key to associate" msgstr "Tryck pх en tangent fіr att stфlla in" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Spel" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -147,29 +147,29 @@ msgstr "" "Kortnamn fіr spel. Anvфnds fіr att hфnvisa till spardata och att starta " "spelet frхn kommandoraden" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Namn:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "Spelets fullstфndiga titel" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Namn:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Sprхk:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" @@ -177,280 +177,285 @@ msgstr "" "Spelets sprхk. Den hфr instфllningen omvandlar inte din spanska spelversion " "till en engelsk" -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<standard>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Plattform:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Plattformen spelet ursprungligen tillverkades fіr" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Plattform:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Undersіk" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Grafik" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "GFX" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "жverskrid globala grafikinstфllningar" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "жverskrid globala grafikinstфllningar" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Ljud" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "жverskrid globala ljudinstфllningar" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "жverskrid globala ljudinstфllningar" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Volym" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Volym" -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "жverskrid globala volyminstфllningar" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "жverskrid globala volyminstфllningar" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "жverskrid globala MIDI-instфllningar" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "жverskrid globala MIDI-instфllningar" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "жverskrid globala MT-32 instфllningar" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "жverskrid globala MT-32 instфllningar" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Sіkvфgar" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Sіkvфgar" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Sіkv. spel:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Sіkv. spel:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Sіkv. extra:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "Bestфmmer sіkvфgen till ytterligare data som spelet anvфnder" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Sіkv. extra:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Sіkv. sparat:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "Bestфmmer var dina spardata lagras" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Sіkv. sparat:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Ingen" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "Standard" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "Vфlj SoundFont" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Vфlj katalog med speldata" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Vфlj en ytterligare spelkatalog" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Vфlj katalog fіr spardata" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "Detta ID-namn фr upptaget. Var god vфlj ett annat." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "~A~vsluta" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "Avsluta ScummVM" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "O~m~..." -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "Om ScummVM" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~I~nstфllningar..." -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Redigera globala ScummVM-instфllningar" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "~S~tarta" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Starta det valda spelet" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~L~adda..." -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Ladda spardata fіr det valda spelet" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "Lф~g~g till spel..." -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "Hхll ned Skift fіr masstillфgg" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "R~e~digera spel..." -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Redigera spelinstфllningarna" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "~R~adera spel" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "Radera spelet frхn listan. Spelets datafiler pхverkas inte." -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "Lф~g~g till spel..." -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "R~e~digera spel..." -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "~R~adera spel" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Sіk i spellistan" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Sіk:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Ladda spel:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Ladda" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." @@ -458,7 +463,7 @@ msgstr "" "Vill du verkligen anvфnda mass-speldetektorn? Processen kan potentiellt " "lфgga till ett enormt antal spel." -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -466,7 +471,7 @@ msgstr "" msgid "Yes" msgstr "Ja" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -474,37 +479,37 @@ msgstr "Ja" msgid "No" msgstr "Nej" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM kunde inte іppna den valda katalogen!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM kunde inte hitta nхgra spel i den valda katalogen!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Vфlj spel:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Vill du verkligen radera den hфr spelkonfigurationen?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "Det hфr spelet stіder inte laddning av spardata frхn launchern." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "" "ScummVM kunde inte hitta en motor kapabel till att kіra det valda spelet!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Masstillфgg..." -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Masstillфgg..." @@ -571,101 +576,93 @@ msgstr "44 kHz" msgid "48 kHz" msgstr "48 kHz" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Ingen" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "Kunde inte verkstфlla nхgra av grafikinstфllningarna:" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "videolфget kunde inte фndras." -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "fullskфrmsinstфllningen kunde inte фndras." -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "instфllningen fіr bildfіrhхllandet kunde inte фndras." -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Grafiklфge:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Renderingslфge:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Speciella gitterlфgen stіdda av vissa spel" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "Fullskфrmslфge" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Korrektion av bildfіrhхllande" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Korrigerar bildfіrhхllanden fіr 320x200-spel" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "EGA anti-gitter" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "Aktiverar anti-gitter i EGA spel som stіder det" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Fіredragen enhet:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Musikenhet:" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "Bestфmmer din fіredragna emulator fіr ljudenhet eller ljudkort" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "Bestфmmer emulator fіr ljudenhet eller ljudkort" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Fіredr. enhet:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Musikenhet:" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "AdLib-emulator:" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "AdLib anvфnds fіr musik i mхnga spel" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "Ljudfrekvens:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -673,61 +670,61 @@ msgstr "" "Ett hіgre vфrde betecknar bфttre ljudkvalitet men stіds kanske inte av ditt " "ljudkort" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "GM-enhet:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "Bestфmmer standardenheten fіr General MIDI-uppspelning" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "Anvфnd inte General MIDI-musik" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "Anvфnd fіrsta tillgфngliga enhet" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "SoundFont stіds endast av vissa ljudkort, Fluidsynth och Timidity" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "Blandat AdLib/MIDI-lфge" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "Anvфnd bхde MIDI och AdLib fіr ljudgeneration" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "MIDI gain:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "MT-32 enhet:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "Bestфmmer standardenheten fіr Roland MT-32/LAPC1/CM32I/CM64-uppspelning" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Фkta Roland MT-32 (inaktivera GM-emulation)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -735,193 +732,193 @@ msgstr "" "Aktivera om du vill anvфnda din verkliga Roland-kompatibla och dator-" "anslutna ljudenhet" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Фkta Roland MT-32 (ingen GM-emulation)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Aktivera Roland GS-lфge" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "" "Stфnger av General MIDI-kartlфggning fіr spel med Roland MT-32 soundtrack" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "Anvфnd inte Roland MT-32 musik" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Undertext och tal:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Tal" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Undertexter" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Bхda" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Texthastighet:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Text och tal:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Tal" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Text" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "Bхda" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Visa undertexter och spela upp tal" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Texthastighet:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Musikvolym:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Musikvolym:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Ljud av" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "SFX-volym:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "Volym fіr specialeffekter" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "SFX-volym:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Talvolym:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Talvolym:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Sіkv. tema:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Sіkv. tema:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "" "Bestфmmer sіkvфg till andra data som anvфnds av alla spel eller ScummVM" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Sіkv. tillфgg:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Sіkv. tillфgg:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Diverse" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Diverse" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Tema:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "GUI-rendering:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Autospara:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Autospara:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Tangenter" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "GUI-sprхk:" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "Sprхk fіr ScummVM:s anvфndargrфnssnitt" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 msgid "You have to restart ScummVM before your changes will take effect." msgstr "Du mхste starta om ScummVM fіr att фndringarna ska fх effekt." -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Vфlj katalog fіr spardata" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "" "Det gхr inte att skriva till den valda katalogen. Var god vфlj en annan." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Vфlj katalog fіr GUI-teman" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Vфlj katalog fіr extra filer" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Vфlj katalog fіr tillфgg" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -969,64 +966,64 @@ msgstr "Namnlіs spardata" msgid "Select a Theme" msgstr "Vфlj ett tema" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "Inaktiverad GFX" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "Inaktiverad GFX" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Standard rendering (16 bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Standard (16 bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Antialiserad rendering (16 bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "Antialiserad (16 bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Tіm sіkfфltet" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "Motorn stіder inte debug-nivх '%s'" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Meny" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Skippa" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Paus" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Skippa rad" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Fel under kіrning av spel:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "Kunde inte hitta en motor kapabel till att kіra det valda spelet" @@ -1094,17 +1091,17 @@ msgstr "Avbrutit av anvфndaren" msgid "Unknown error" msgstr "Okфnt fel" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "Spelet i '%s' verkar vara okфnt." -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "" "Var god rapportera fіljande data till ScummVM-teamet tillsammans med namnet" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "pх spelet du fіrsіkte lфgga till och dess version/sprхk/etc.:" @@ -1141,13 +1138,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "Хte~r~vфnd till launcher" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Spara spelet:" -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1258,6 +1256,88 @@ msgstr "" msgid "Start anyway" msgstr "Starta фndх" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Хterstфll spel:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Хterstфll" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "жvre hіgra fіremхlet" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "EGA anti-gitter" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "Aktiverar anti-gitter i EGA spel som stіder det" + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "Volym fіr specialeffekter" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Vanlig pekare" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1915,7 +1995,7 @@ msgstr "" "Stіd fіr Native MIDI krфver Roland-uppdateringen frхn LucasArts,\n" "men %s saknas. Anvфnder AdLib istфllet." -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1926,7 +2006,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1937,7 +2017,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1984,14 +2064,6 @@ msgstr "Huvud~m~eny" msgid "~W~ater Effect Enabled" msgstr "~V~atteneffekt aktiverad" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Хterstфll spel:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Хterstфll" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2014,6 +2086,66 @@ msgstr "Kunde inte radera filen." msgid "Failed to save game" msgstr "Kunde inte spara spelet." +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Aktivera Roland GS-lфge" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Vanlig pekare" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "Attack 1" @@ -2076,6 +2208,14 @@ msgstr "" "General MIDI instrument. Det kan trots allt hфnda\n" "att ett fхtal ljudspхr inte spelas korrekt." +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2155,6 +2295,14 @@ msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" msgstr "DXA filmscener hittades men ScummVM har byggts utan stіd fіr zlib" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2391,19 +2539,19 @@ msgstr "Hіg ljudkvalitet (lхngsammare) (omstart)" msgid "Disable power off" msgstr "Inaktivera strіmsparning" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "Dra-och-slфpp-lфge med mus aktiverat." -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "Dra-och-slфpp-lфge med mus deaktiverat." -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Touchpad-lфge aktiverat." -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Touchpad-lфge inaktiverat." @@ -2480,15 +2628,15 @@ msgstr "Aktivt grafikfilter:" msgid "Windowed mode" msgstr "Fіnsterlфge" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL normal" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL konservation" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL original" diff --git a/po/uk_UA.po b/po/uk_UA.po index 3971b29f6e..3d8ec456a6 100644 --- a/po/uk_UA.po +++ b/po/uk_UA.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.3.0svn\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n" -"POT-Creation-Date: 2012-03-07 22:09+0000\n" +"POT-Creation-Date: 2012-05-20 22:39+0100\n" "PO-Revision-Date: 2012-02-16 13:09+0200\n" "Last-Translator: Eugene Sandulenko\n" "Language-Team: Ukrainian\n" @@ -45,7 +45,7 @@ msgid "Go up" msgstr "Вгору" #: gui/browser.cpp:69 gui/chooser.cpp:45 gui/KeysDialog.cpp:43 -#: gui/launcher.cpp:320 gui/massadd.cpp:94 gui/options.cpp:1253 +#: gui/launcher.cpp:345 gui/massadd.cpp:94 gui/options.cpp:1228 #: gui/saveload.cpp:63 gui/saveload.cpp:155 gui/themebrowser.cpp:54 #: engines/engine.cpp:442 engines/scumm/dialogs.cpp:190 #: engines/sword1/control.cpp:865 engines/parallaction/saveload.cpp:281 @@ -70,15 +70,15 @@ msgstr "Закрити" msgid "Mouse click" msgstr "Клік мишкою" -#: gui/gui-manager.cpp:122 base/main.cpp:288 +#: gui/gui-manager.cpp:122 base/main.cpp:300 msgid "Display keyboard" msgstr "Показати клавіатуру" -#: gui/gui-manager.cpp:126 base/main.cpp:292 +#: gui/gui-manager.cpp:126 base/main.cpp:304 msgid "Remap keys" msgstr "Перепризначити клавіші" -#: gui/gui-manager.cpp:129 base/main.cpp:295 +#: gui/gui-manager.cpp:129 base/main.cpp:307 msgid "Toggle FullScreen" msgstr "Перемкнути повноекранний режим" @@ -90,8 +90,8 @@ msgstr "Виберіть дію для призначення" msgid "Map" msgstr "Призначити" -#: gui/KeysDialog.cpp:42 gui/launcher.cpp:321 gui/launcher.cpp:960 -#: gui/launcher.cpp:964 gui/massadd.cpp:91 gui/options.cpp:1254 +#: gui/KeysDialog.cpp:42 gui/launcher.cpp:346 gui/launcher.cpp:1001 +#: gui/launcher.cpp:1005 gui/massadd.cpp:91 gui/options.cpp:1229 #: engines/engine.cpp:361 engines/engine.cpp:372 engines/scumm/dialogs.cpp:192 #: engines/scumm/scumm.cpp:1775 engines/agos/animation.cpp:551 #: engines/groovie/script.cpp:420 engines/sky/compact.cpp:131 @@ -128,15 +128,15 @@ msgstr "Будь ласка, виберіть дію" msgid "Press the key to associate" msgstr "Натисніть клавішу для призначення" -#: gui/launcher.cpp:170 +#: gui/launcher.cpp:187 msgid "Game" msgstr "Гра" -#: gui/launcher.cpp:174 +#: gui/launcher.cpp:191 msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:174 gui/launcher.cpp:176 gui/launcher.cpp:177 +#: gui/launcher.cpp:191 gui/launcher.cpp:193 gui/launcher.cpp:194 msgid "" "Short game identifier used for referring to savegames and running the game " "from the command line" @@ -144,29 +144,29 @@ msgstr "" "Короткий ідентифікатор, який використовується для назв збережених ігор і для " "запуску з командної стрічки" -#: gui/launcher.cpp:176 +#: gui/launcher.cpp:193 msgctxt "lowres" msgid "ID:" msgstr "ID:" -#: gui/launcher.cpp:181 +#: gui/launcher.cpp:198 msgid "Name:" msgstr "Назва:" -#: gui/launcher.cpp:181 gui/launcher.cpp:183 gui/launcher.cpp:184 +#: gui/launcher.cpp:198 gui/launcher.cpp:200 gui/launcher.cpp:201 msgid "Full title of the game" msgstr "Повна назва гри" -#: gui/launcher.cpp:183 +#: gui/launcher.cpp:200 msgctxt "lowres" msgid "Name:" msgstr "Назва:" -#: gui/launcher.cpp:187 +#: gui/launcher.cpp:204 msgid "Language:" msgstr "Мова:" -#: gui/launcher.cpp:187 gui/launcher.cpp:188 +#: gui/launcher.cpp:204 gui/launcher.cpp:205 msgid "" "Language of the game. This will not turn your Spanish game version into " "English" @@ -174,280 +174,285 @@ msgstr "" "Мова гри. Зміна цього налаштування не перетворить гру англійською на " "українську" -#: gui/launcher.cpp:189 gui/launcher.cpp:203 gui/options.cpp:80 -#: gui/options.cpp:745 gui/options.cpp:758 gui/options.cpp:1224 +#: gui/launcher.cpp:206 gui/launcher.cpp:220 gui/options.cpp:80 +#: gui/options.cpp:730 gui/options.cpp:743 gui/options.cpp:1199 #: audio/null.cpp:40 msgid "<default>" msgstr "<за умовчанням>" -#: gui/launcher.cpp:199 +#: gui/launcher.cpp:216 msgid "Platform:" msgstr "Платформа:" -#: gui/launcher.cpp:199 gui/launcher.cpp:201 gui/launcher.cpp:202 +#: gui/launcher.cpp:216 gui/launcher.cpp:218 gui/launcher.cpp:219 msgid "Platform the game was originally designed for" msgstr "Платформа, для якої гру було розроблено початково" -#: gui/launcher.cpp:201 +#: gui/launcher.cpp:218 msgctxt "lowres" msgid "Platform:" msgstr "Платформа:" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:231 +#, fuzzy +msgid "Engine" +msgstr "Розглянути" + +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "Graphics" msgstr "Графіка" -#: gui/launcher.cpp:213 gui/options.cpp:1087 gui/options.cpp:1104 +#: gui/launcher.cpp:239 gui/options.cpp:1062 gui/options.cpp:1079 msgid "GFX" msgstr "Грф" -#: gui/launcher.cpp:216 +#: gui/launcher.cpp:242 msgid "Override global graphic settings" msgstr "Перекрити глобальні установки графіки" -#: gui/launcher.cpp:218 +#: gui/launcher.cpp:244 msgctxt "lowres" msgid "Override global graphic settings" msgstr "Перекрити глобальні установки графіки" -#: gui/launcher.cpp:225 gui/options.cpp:1110 +#: gui/launcher.cpp:251 gui/options.cpp:1085 msgid "Audio" msgstr "Аудіо" -#: gui/launcher.cpp:228 +#: gui/launcher.cpp:254 msgid "Override global audio settings" msgstr "Перекрити глобальні установки аудіо" -#: gui/launcher.cpp:230 +#: gui/launcher.cpp:256 msgctxt "lowres" msgid "Override global audio settings" msgstr "Перекрити глобальні установки аудіо" -#: gui/launcher.cpp:239 gui/options.cpp:1115 +#: gui/launcher.cpp:265 gui/options.cpp:1090 msgid "Volume" msgstr "Гучність" -#: gui/launcher.cpp:241 gui/options.cpp:1117 +#: gui/launcher.cpp:267 gui/options.cpp:1092 msgctxt "lowres" msgid "Volume" msgstr "Гучн." -#: gui/launcher.cpp:244 +#: gui/launcher.cpp:270 msgid "Override global volume settings" msgstr "Перекрити глобальні установки гучності" -#: gui/launcher.cpp:246 +#: gui/launcher.cpp:272 msgctxt "lowres" msgid "Override global volume settings" msgstr "Перекрити глобальні установки гучності" -#: gui/launcher.cpp:254 gui/options.cpp:1125 +#: gui/launcher.cpp:280 gui/options.cpp:1100 msgid "MIDI" msgstr "MIDI" -#: gui/launcher.cpp:257 +#: gui/launcher.cpp:283 msgid "Override global MIDI settings" msgstr "Перекрити глобальні установки MIDI" -#: gui/launcher.cpp:259 +#: gui/launcher.cpp:285 msgctxt "lowres" msgid "Override global MIDI settings" msgstr "Перекрити глобальні установки MIDI" -#: gui/launcher.cpp:268 gui/options.cpp:1131 +#: gui/launcher.cpp:294 gui/options.cpp:1106 msgid "MT-32" msgstr "MT-32" -#: gui/launcher.cpp:271 +#: gui/launcher.cpp:297 msgid "Override global MT-32 settings" msgstr "Перекрити глобальні установки MT-32" -#: gui/launcher.cpp:273 +#: gui/launcher.cpp:299 msgctxt "lowres" msgid "Override global MT-32 settings" msgstr "Перекрити глобальні установки MT-32" -#: gui/launcher.cpp:282 gui/options.cpp:1138 +#: gui/launcher.cpp:308 gui/options.cpp:1113 msgid "Paths" msgstr "Шляхи" -#: gui/launcher.cpp:284 gui/options.cpp:1140 +#: gui/launcher.cpp:310 gui/options.cpp:1115 msgctxt "lowres" msgid "Paths" msgstr "Шляхи" -#: gui/launcher.cpp:291 +#: gui/launcher.cpp:317 msgid "Game Path:" msgstr "Шлях до гри:" -#: gui/launcher.cpp:293 +#: gui/launcher.cpp:319 msgctxt "lowres" msgid "Game Path:" msgstr "Шлях до гри:" -#: gui/launcher.cpp:298 gui/options.cpp:1164 +#: gui/launcher.cpp:324 gui/options.cpp:1139 msgid "Extra Path:" msgstr "Додатк. шлях:" -#: gui/launcher.cpp:298 gui/launcher.cpp:300 gui/launcher.cpp:301 +#: gui/launcher.cpp:324 gui/launcher.cpp:326 gui/launcher.cpp:327 msgid "Specifies path to additional data used the game" msgstr "Вказує шлях до додаткових файлів даних для гри" -#: gui/launcher.cpp:300 gui/options.cpp:1166 +#: gui/launcher.cpp:326 gui/options.cpp:1141 msgctxt "lowres" msgid "Extra Path:" msgstr "Дод. шлях:" -#: gui/launcher.cpp:307 gui/options.cpp:1148 +#: gui/launcher.cpp:333 gui/options.cpp:1123 msgid "Save Path:" msgstr "Шлях збер.:" -#: gui/launcher.cpp:307 gui/launcher.cpp:309 gui/launcher.cpp:310 -#: gui/options.cpp:1148 gui/options.cpp:1150 gui/options.cpp:1151 +#: gui/launcher.cpp:333 gui/launcher.cpp:335 gui/launcher.cpp:336 +#: gui/options.cpp:1123 gui/options.cpp:1125 gui/options.cpp:1126 msgid "Specifies where your savegames are put" msgstr "Вказує шлях до збережень гри" -#: gui/launcher.cpp:309 gui/options.cpp:1150 +#: gui/launcher.cpp:335 gui/options.cpp:1125 msgctxt "lowres" msgid "Save Path:" msgstr "Шлях збер.:" -#: gui/launcher.cpp:329 gui/launcher.cpp:416 gui/launcher.cpp:469 -#: gui/launcher.cpp:523 gui/options.cpp:1159 gui/options.cpp:1167 -#: gui/options.cpp:1176 gui/options.cpp:1283 gui/options.cpp:1289 -#: gui/options.cpp:1297 gui/options.cpp:1327 gui/options.cpp:1333 -#: gui/options.cpp:1340 gui/options.cpp:1433 gui/options.cpp:1436 -#: gui/options.cpp:1448 +#: gui/launcher.cpp:354 gui/launcher.cpp:453 gui/launcher.cpp:511 +#: gui/launcher.cpp:565 gui/options.cpp:1134 gui/options.cpp:1142 +#: gui/options.cpp:1151 gui/options.cpp:1258 gui/options.cpp:1264 +#: gui/options.cpp:1272 gui/options.cpp:1302 gui/options.cpp:1308 +#: gui/options.cpp:1315 gui/options.cpp:1408 gui/options.cpp:1411 +#: gui/options.cpp:1423 msgctxt "path" msgid "None" msgstr "Не завданий" -#: gui/launcher.cpp:334 gui/launcher.cpp:422 gui/launcher.cpp:527 -#: gui/options.cpp:1277 gui/options.cpp:1321 gui/options.cpp:1439 +#: gui/launcher.cpp:359 gui/launcher.cpp:459 gui/launcher.cpp:569 +#: gui/options.cpp:1252 gui/options.cpp:1296 gui/options.cpp:1414 #: backends/platform/wii/options.cpp:56 msgid "Default" msgstr "За умовчанням" -#: gui/launcher.cpp:462 gui/options.cpp:1442 +#: gui/launcher.cpp:504 gui/options.cpp:1417 msgid "Select SoundFont" msgstr "Виберіть SoundFont" -#: gui/launcher.cpp:481 gui/launcher.cpp:636 +#: gui/launcher.cpp:523 gui/launcher.cpp:677 msgid "Select directory with game data" msgstr "Виберіть папку з файлами гри" -#: gui/launcher.cpp:499 +#: gui/launcher.cpp:541 msgid "Select additional game directory" msgstr "Виберіть додаткову папку гри" -#: gui/launcher.cpp:511 +#: gui/launcher.cpp:553 msgid "Select directory for saved games" msgstr "Виберіть папку для збережень" -#: gui/launcher.cpp:538 +#: gui/launcher.cpp:580 msgid "This game ID is already taken. Please choose another one." msgstr "Цей ID гри вже використовується. Будь ласка, виберіть інший." -#: gui/launcher.cpp:579 engines/dialogs.cpp:110 +#: gui/launcher.cpp:621 engines/dialogs.cpp:110 msgid "~Q~uit" msgstr "~В~ихід" -#: gui/launcher.cpp:579 backends/platform/sdl/macosx/appmenu_osx.mm:96 +#: gui/launcher.cpp:621 backends/platform/sdl/macosx/appmenu_osx.mm:96 msgid "Quit ScummVM" msgstr "Вихід зі ScummVM" -#: gui/launcher.cpp:580 +#: gui/launcher.cpp:622 msgid "A~b~out..." msgstr "Про п~р~ограму..." -#: gui/launcher.cpp:580 backends/platform/sdl/macosx/appmenu_osx.mm:70 +#: gui/launcher.cpp:622 backends/platform/sdl/macosx/appmenu_osx.mm:70 msgid "About ScummVM" msgstr "Про ScummVM" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "~O~ptions..." msgstr "~Н~алаштування" -#: gui/launcher.cpp:581 +#: gui/launcher.cpp:623 msgid "Change global ScummVM options" msgstr "Змінити глобальні налаштування ScummVM" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "~S~tart" msgstr "З~а~пуск" -#: gui/launcher.cpp:583 +#: gui/launcher.cpp:625 msgid "Start selected game" msgstr "Запустити вибрану гру" -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "~L~oad..." msgstr "~З~авантажити..." -#: gui/launcher.cpp:586 +#: gui/launcher.cpp:628 msgid "Load savegame for selected game" msgstr "Завантажити збереження для вибраної гри" -#: gui/launcher.cpp:591 gui/launcher.cpp:1079 +#: gui/launcher.cpp:633 gui/launcher.cpp:1120 msgid "~A~dd Game..." msgstr "~Д~одати гру..." -#: gui/launcher.cpp:591 gui/launcher.cpp:598 +#: gui/launcher.cpp:633 gui/launcher.cpp:640 msgid "Hold Shift for Mass Add" msgstr "Утримуйте клавішу Shift для того, щоб додати декілька ігор" -#: gui/launcher.cpp:593 +#: gui/launcher.cpp:635 msgid "~E~dit Game..." msgstr "Реда~г~увати гру" -#: gui/launcher.cpp:593 gui/launcher.cpp:600 +#: gui/launcher.cpp:635 gui/launcher.cpp:642 msgid "Change game options" msgstr "Змінити налаштування гри" -#: gui/launcher.cpp:595 +#: gui/launcher.cpp:637 msgid "~R~emove Game" msgstr "~В~идалити гру" -#: gui/launcher.cpp:595 gui/launcher.cpp:602 +#: gui/launcher.cpp:637 gui/launcher.cpp:644 msgid "Remove game from the list. The game data files stay intact" msgstr "Видалити гру зі списку. Не видаляє гру з жорсткого диску" -#: gui/launcher.cpp:598 gui/launcher.cpp:1079 +#: gui/launcher.cpp:640 gui/launcher.cpp:1120 msgctxt "lowres" msgid "~A~dd Game..." msgstr "~Д~одати гру..." -#: gui/launcher.cpp:600 +#: gui/launcher.cpp:642 msgctxt "lowres" msgid "~E~dit Game..." msgstr "Реда~г~. гру..." -#: gui/launcher.cpp:602 +#: gui/launcher.cpp:644 msgctxt "lowres" msgid "~R~emove Game" msgstr "~В~идалити гру" -#: gui/launcher.cpp:610 +#: gui/launcher.cpp:652 msgid "Search in game list" msgstr "Пошук у списку ігор" -#: gui/launcher.cpp:614 gui/launcher.cpp:1126 +#: gui/launcher.cpp:656 gui/launcher.cpp:1167 msgid "Search:" msgstr "Пошук:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/mohawk/myst.cpp:255 #: engines/mohawk/riven.cpp:716 engines/cruise/menu.cpp:216 msgid "Load game:" msgstr "Завантажити гру:" -#: gui/launcher.cpp:639 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 +#: gui/launcher.cpp:680 engines/dialogs.cpp:114 engines/scumm/dialogs.cpp:188 #: engines/mohawk/myst.cpp:255 engines/mohawk/riven.cpp:716 #: engines/cruise/menu.cpp:216 backends/platform/wince/CEActionsPocket.cpp:267 #: backends/platform/wince/CEActionsSmartphone.cpp:231 msgid "Load" msgstr "Завантажити" -#: gui/launcher.cpp:747 +#: gui/launcher.cpp:788 msgid "" "Do you really want to run the mass game detector? This could potentially add " "a huge number of games." @@ -455,7 +460,7 @@ msgstr "" "Чи ви дійсно хочете запустити пошук усіх ігор? Це потенційно може додати " "велику кількість ігор." -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -463,7 +468,7 @@ msgstr "" msgid "Yes" msgstr "Так" -#: gui/launcher.cpp:748 gui/launcher.cpp:896 +#: gui/launcher.cpp:789 gui/launcher.cpp:937 #: backends/events/symbiansdl/symbiansdl-events.cpp:184 #: backends/platform/wince/CEActionsPocket.cpp:326 #: backends/platform/wince/CEActionsSmartphone.cpp:287 @@ -471,36 +476,36 @@ msgstr "Так" msgid "No" msgstr "Ні" -#: gui/launcher.cpp:796 +#: gui/launcher.cpp:837 msgid "ScummVM couldn't open the specified directory!" msgstr "ScummVM не може відкрити вказану папку!" -#: gui/launcher.cpp:808 +#: gui/launcher.cpp:849 msgid "ScummVM could not find any game in the specified directory!" msgstr "ScummVM не може знайти гру у вказаній папці!" -#: gui/launcher.cpp:822 +#: gui/launcher.cpp:863 msgid "Pick the game:" msgstr "Виберіть гру:" -#: gui/launcher.cpp:896 +#: gui/launcher.cpp:937 msgid "Do you really want to remove this game configuration?" msgstr "Ви дійсно хочете видалити установки для цієї гри?" -#: gui/launcher.cpp:960 +#: gui/launcher.cpp:1001 msgid "This game does not support loading games from the launcher." msgstr "Ця гра не підтримує завантаження збережень через головне меню." -#: gui/launcher.cpp:964 +#: gui/launcher.cpp:1005 msgid "ScummVM could not find any engine capable of running the selected game!" msgstr "ScummVM не зміг знайти движок для запуску вибраної гри!" -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgctxt "lowres" msgid "Mass Add..." msgstr "Дод. багато..." -#: gui/launcher.cpp:1078 +#: gui/launcher.cpp:1119 msgid "Mass Add..." msgstr "Дод. багато..." @@ -567,101 +572,93 @@ msgstr "44 кГц" msgid "48 kHz" msgstr "48 кГц" -#: gui/options.cpp:257 gui/options.cpp:485 gui/options.cpp:586 -#: gui/options.cpp:659 gui/options.cpp:868 +#: gui/options.cpp:248 gui/options.cpp:474 gui/options.cpp:575 +#: gui/options.cpp:644 gui/options.cpp:852 msgctxt "soundfont" msgid "None" msgstr "Не заданий" -#: gui/options.cpp:393 +#: gui/options.cpp:382 msgid "Failed to apply some of the graphic options changes:" msgstr "Не вдалося застосувати деякі зі змін графічних налаштувань:" -#: gui/options.cpp:405 +#: gui/options.cpp:394 msgid "the video mode could not be changed." msgstr "не вдалося змінити графічний режим." -#: gui/options.cpp:411 +#: gui/options.cpp:400 msgid "the fullscreen setting could not be changed" msgstr "не вдалося змінити режим повного екрану" -#: gui/options.cpp:417 +#: gui/options.cpp:406 msgid "the aspect ratio setting could not be changed" msgstr "не вдалося змінити режим корекції співвідношення сторін" -#: gui/options.cpp:742 +#: gui/options.cpp:727 msgid "Graphics mode:" msgstr "Графічн. режим:" -#: gui/options.cpp:756 +#: gui/options.cpp:741 msgid "Render mode:" msgstr "Режим раструв.:" -#: gui/options.cpp:756 gui/options.cpp:757 +#: gui/options.cpp:741 gui/options.cpp:742 msgid "Special dithering modes supported by some games" msgstr "Спеціальні режими растрування, які підтримують деякі ігри" -#: gui/options.cpp:768 +#: gui/options.cpp:753 #: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2248 #: backends/graphics/openglsdl/openglsdl-graphics.cpp:472 msgid "Fullscreen mode" msgstr "Повноекранний режим" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Aspect ratio correction" msgstr "Корекція співвідношення сторін" -#: gui/options.cpp:771 +#: gui/options.cpp:756 msgid "Correct aspect ratio for 320x200 games" msgstr "Коригувати співвідношення сторін для ігор з графікою 320x200" -#: gui/options.cpp:772 -msgid "EGA undithering" -msgstr "EGA без растрування" - -#: gui/options.cpp:772 -msgid "Enable undithering in EGA games that support it" -msgstr "Вімкнути растрування в EGA іграх які це підтримують" - -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Preferred Device:" msgstr "Уподобаний пристрій:" -#: gui/options.cpp:780 +#: gui/options.cpp:764 msgid "Music Device:" msgstr "Музич. пристрій:" -#: gui/options.cpp:780 gui/options.cpp:782 +#: gui/options.cpp:764 gui/options.cpp:766 msgid "Specifies preferred sound device or sound card emulator" msgstr "Вказує уподобаний звуковий пристрій або емулятор звукової карти" -#: gui/options.cpp:780 gui/options.cpp:782 gui/options.cpp:783 +#: gui/options.cpp:764 gui/options.cpp:766 gui/options.cpp:767 msgid "Specifies output sound device or sound card emulator" msgstr "Вказує вихідний звуковий пристрій або емулятор звукової карти" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Preferred Dev.:" msgstr "Уподоб. пристрій:" -#: gui/options.cpp:782 +#: gui/options.cpp:766 msgctxt "lowres" msgid "Music Device:" msgstr "Музичний пристрій:" -#: gui/options.cpp:809 +#: gui/options.cpp:793 msgid "AdLib emulator:" msgstr "Емулятор AdLib:" -#: gui/options.cpp:809 gui/options.cpp:810 +#: gui/options.cpp:793 gui/options.cpp:794 msgid "AdLib is used for music in many games" msgstr "Звукова карта AdLib використовується багатьма іграми" -#: gui/options.cpp:820 +#: gui/options.cpp:804 msgid "Output rate:" msgstr "Вихідна частота:" -#: gui/options.cpp:820 gui/options.cpp:821 +#: gui/options.cpp:804 gui/options.cpp:805 msgid "" "Higher value specifies better sound quality but may be not supported by your " "soundcard" @@ -669,63 +666,63 @@ msgstr "" "Великі значення задають кращу якість звуку, проте вони можуть не " "підтримуватися вашою звуковою картою" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "GM Device:" msgstr "Пристрій GM:" -#: gui/options.cpp:831 +#: gui/options.cpp:815 msgid "Specifies default sound device for General MIDI output" msgstr "Вказує вихідний звуковий пристрій для General MIDI" -#: gui/options.cpp:842 +#: gui/options.cpp:826 msgid "Don't use General MIDI music" msgstr "Не використовувати музику General MIDI" -#: gui/options.cpp:853 gui/options.cpp:915 +#: gui/options.cpp:837 gui/options.cpp:899 msgid "Use first available device" msgstr "Використовувати перший наявний пристрій" -#: gui/options.cpp:865 +#: gui/options.cpp:849 msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:865 gui/options.cpp:867 gui/options.cpp:868 +#: gui/options.cpp:849 gui/options.cpp:851 gui/options.cpp:852 msgid "SoundFont is supported by some audio cards, Fluidsynth and Timidity" msgstr "" "SoundFont підтримується деякими звуковими картами, Fluidsynth та Timidity" -#: gui/options.cpp:867 +#: gui/options.cpp:851 msgctxt "lowres" msgid "SoundFont:" msgstr "SoundFont:" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Mixed AdLib/MIDI mode" msgstr "Змішаний режим AdLib/MIDI" -#: gui/options.cpp:873 +#: gui/options.cpp:857 msgid "Use both MIDI and AdLib sound generation" msgstr "Використовувати і MIDI і AdLib для генерації звуку" -#: gui/options.cpp:876 +#: gui/options.cpp:860 msgid "MIDI gain:" msgstr "Посилення MIDI:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "MT-32 Device:" msgstr "Пристрій MT-32:" -#: gui/options.cpp:886 +#: gui/options.cpp:870 msgid "Specifies default sound device for Roland MT-32/LAPC1/CM32l/CM64 output" msgstr "" "Вказує звуковий пристрій за умовчанням для виводу на Roland MT-32/LAPC1/" "CM32l/CM64" -#: gui/options.cpp:891 +#: gui/options.cpp:875 msgid "True Roland MT-32 (disable GM emulation)" msgstr "Справжній Roland MT-32 (вимкнути емуляцию GM)" -#: gui/options.cpp:891 gui/options.cpp:893 +#: gui/options.cpp:875 gui/options.cpp:877 msgid "" "Check if you want to use your real hardware Roland-compatible sound device " "connected to your computer" @@ -733,193 +730,193 @@ msgstr "" "Відмітьте, якщо у вас підключено Roland-сумісний звуковий пристрій і ви " "хочете його використовувати" -#: gui/options.cpp:893 +#: gui/options.cpp:877 msgctxt "lowres" msgid "True Roland MT-32 (no GM emulation)" msgstr "Справжній Roland MT-32 (вимкнути емуляцию GM)" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Enable Roland GS Mode" msgstr "Увімкнути режим Roland GS" -#: gui/options.cpp:896 +#: gui/options.cpp:880 msgid "Turns off General MIDI mapping for games with Roland MT-32 soundtrack" msgstr "" "Вимикає мапінг General MIDI для ігор зі звуковою доріжкою для Roland MT-32" -#: gui/options.cpp:905 +#: gui/options.cpp:889 msgid "Don't use Roland MT-32 music" msgstr "Не використовувати Roland MT-32" -#: gui/options.cpp:932 +#: gui/options.cpp:916 msgid "Text and Speech:" msgstr "Текст і озвучка:" -#: gui/options.cpp:936 gui/options.cpp:946 +#: gui/options.cpp:920 gui/options.cpp:930 msgid "Speech" msgstr "Озвучка" -#: gui/options.cpp:937 gui/options.cpp:947 +#: gui/options.cpp:921 gui/options.cpp:931 msgid "Subtitles" msgstr "Субтитри" -#: gui/options.cpp:938 +#: gui/options.cpp:922 msgid "Both" msgstr "Все" -#: gui/options.cpp:940 +#: gui/options.cpp:924 msgid "Subtitle speed:" msgstr "Швид. субтитрів:" -#: gui/options.cpp:942 +#: gui/options.cpp:926 msgctxt "lowres" msgid "Text and Speech:" msgstr "Текст і озвучка:" -#: gui/options.cpp:946 +#: gui/options.cpp:930 msgid "Spch" msgstr "Озв" -#: gui/options.cpp:947 +#: gui/options.cpp:931 msgid "Subs" msgstr "Суб" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgctxt "lowres" msgid "Both" msgstr "Все" -#: gui/options.cpp:948 +#: gui/options.cpp:932 msgid "Show subtitles and play speech" msgstr "Показувати субтитри і відтворювати мову" -#: gui/options.cpp:950 +#: gui/options.cpp:934 msgctxt "lowres" msgid "Subtitle speed:" msgstr "Швид. субтитрів:" -#: gui/options.cpp:966 +#: gui/options.cpp:950 msgid "Music volume:" msgstr "Гучність музики:" -#: gui/options.cpp:968 +#: gui/options.cpp:952 msgctxt "lowres" msgid "Music volume:" msgstr "Гучність музики:" -#: gui/options.cpp:975 +#: gui/options.cpp:959 msgid "Mute All" msgstr "Вимкнути все" -#: gui/options.cpp:978 +#: gui/options.cpp:962 msgid "SFX volume:" msgstr "Гучність ефектів:" -#: gui/options.cpp:978 gui/options.cpp:980 gui/options.cpp:981 +#: gui/options.cpp:962 gui/options.cpp:964 gui/options.cpp:965 msgid "Special sound effects volume" msgstr "Гучність спеціальних звукових ефектів" -#: gui/options.cpp:980 +#: gui/options.cpp:964 msgctxt "lowres" msgid "SFX volume:" msgstr "Гучн. ефектів:" -#: gui/options.cpp:988 +#: gui/options.cpp:972 msgid "Speech volume:" msgstr "Гучність озвучки:" -#: gui/options.cpp:990 +#: gui/options.cpp:974 msgctxt "lowres" msgid "Speech volume:" msgstr "Гучн. озвучки:" -#: gui/options.cpp:1156 +#: gui/options.cpp:1131 msgid "Theme Path:" msgstr "Шлях до тем:" -#: gui/options.cpp:1158 +#: gui/options.cpp:1133 msgctxt "lowres" msgid "Theme Path:" msgstr "Шлях до тем:" -#: gui/options.cpp:1164 gui/options.cpp:1166 gui/options.cpp:1167 +#: gui/options.cpp:1139 gui/options.cpp:1141 gui/options.cpp:1142 msgid "Specifies path to additional data used by all games or ScummVM" msgstr "" "Вказує шлях до додаткових файлів даних, які використовуються усіма іграми " "або ScummVM" -#: gui/options.cpp:1173 +#: gui/options.cpp:1148 msgid "Plugins Path:" msgstr "Шлях до втулків:" -#: gui/options.cpp:1175 +#: gui/options.cpp:1150 msgctxt "lowres" msgid "Plugins Path:" msgstr "Шлях до втулків:" -#: gui/options.cpp:1184 +#: gui/options.cpp:1159 msgid "Misc" msgstr "Різне" -#: gui/options.cpp:1186 +#: gui/options.cpp:1161 msgctxt "lowres" msgid "Misc" msgstr "Різне" -#: gui/options.cpp:1188 +#: gui/options.cpp:1163 msgid "Theme:" msgstr "Тема:" -#: gui/options.cpp:1192 +#: gui/options.cpp:1167 msgid "GUI Renderer:" msgstr "Растер. GUI:" -#: gui/options.cpp:1204 +#: gui/options.cpp:1179 msgid "Autosave:" msgstr "Автозбереження:" -#: gui/options.cpp:1206 +#: gui/options.cpp:1181 msgctxt "lowres" msgid "Autosave:" msgstr "Автозбереж.:" -#: gui/options.cpp:1214 +#: gui/options.cpp:1189 msgid "Keys" msgstr "Клавіші" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "GUI Language:" msgstr "Мова інтерф.:" -#: gui/options.cpp:1221 +#: gui/options.cpp:1196 msgid "Language of ScummVM GUI" msgstr "Мова графічного інтерфейсу ScummVM" -#: gui/options.cpp:1372 +#: gui/options.cpp:1347 msgid "You have to restart ScummVM before your changes will take effect." msgstr "Ви повинні перезапустити ScummVM щоб застосувати зміни." -#: gui/options.cpp:1385 +#: gui/options.cpp:1360 msgid "Select directory for savegames" msgstr "Виберіть папку для збережень" -#: gui/options.cpp:1392 +#: gui/options.cpp:1367 msgid "The chosen directory cannot be written to. Please select another one." msgstr "Не можу писати у вибрану папку. Будь ласка, вкажіть іншу." -#: gui/options.cpp:1401 +#: gui/options.cpp:1376 msgid "Select directory for GUI themes" msgstr "Виберіть папку для тем GUI" -#: gui/options.cpp:1411 +#: gui/options.cpp:1386 msgid "Select directory for extra files" msgstr "Виберіть папку з додатковими файлами" -#: gui/options.cpp:1422 +#: gui/options.cpp:1397 msgid "Select directory for plugins" msgstr "Виберіть папку зі втулками" -#: gui/options.cpp:1475 +#: gui/options.cpp:1450 msgid "" "The theme you selected does not support your current language. If you want " "to use this theme you need to switch to another language first." @@ -967,64 +964,64 @@ msgstr "Збереження без імені" msgid "Select a Theme" msgstr "Виберіть тему" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgid "Disabled GFX" msgstr "Без графіки" -#: gui/ThemeEngine.cpp:333 +#: gui/ThemeEngine.cpp:335 msgctxt "lowres" msgid "Disabled GFX" msgstr "Без графіки" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard Renderer (16bpp)" msgstr "Стандартний растеризатор (16bpp)" -#: gui/ThemeEngine.cpp:334 +#: gui/ThemeEngine.cpp:336 msgid "Standard (16bpp)" msgstr "Стандартний растеризатор (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased Renderer (16bpp)" msgstr "Растеризатор зі згладжуванням (16bpp)" -#: gui/ThemeEngine.cpp:336 +#: gui/ThemeEngine.cpp:338 msgid "Antialiased (16bpp)" msgstr "Растеризатор зі згладжуванням (16bpp)" -#: gui/widget.cpp:312 gui/widget.cpp:314 gui/widget.cpp:320 gui/widget.cpp:322 +#: gui/widget.cpp:322 gui/widget.cpp:324 gui/widget.cpp:330 gui/widget.cpp:332 msgid "Clear value" msgstr "Очистити значення" -#: base/main.cpp:203 +#: base/main.cpp:209 #, c-format msgid "Engine does not support debug level '%s'" msgstr "Движок не підтримує рівень відладки '%s'" -#: base/main.cpp:275 +#: base/main.cpp:287 msgid "Menu" msgstr "Меню" -#: base/main.cpp:278 backends/platform/symbian/src/SymbianActions.cpp:45 +#: base/main.cpp:290 backends/platform/symbian/src/SymbianActions.cpp:45 #: backends/platform/wince/CEActionsPocket.cpp:45 #: backends/platform/wince/CEActionsSmartphone.cpp:46 msgid "Skip" msgstr "Пропустити" -#: base/main.cpp:281 backends/platform/symbian/src/SymbianActions.cpp:50 +#: base/main.cpp:293 backends/platform/symbian/src/SymbianActions.cpp:50 #: backends/platform/wince/CEActionsPocket.cpp:42 msgid "Pause" msgstr "Пауза" -#: base/main.cpp:284 +#: base/main.cpp:296 msgid "Skip line" msgstr "Пропустити рядок" -#: base/main.cpp:455 +#: base/main.cpp:467 msgid "Error running game:" msgstr "Помилка запуску гри:" -#: base/main.cpp:479 +#: base/main.cpp:491 msgid "Could not find any engine capable of running the selected game" msgstr "Не можу знайти движок для запуску вибраної гри" @@ -1092,16 +1089,16 @@ msgstr "Відмінено користувачем" msgid "Unknown error" msgstr "Невідома помилка" -#: engines/advancedDetector.cpp:296 +#: engines/advancedDetector.cpp:324 #, c-format msgid "The game in '%s' seems to be unknown." msgstr "Гра у '%s' невідома." -#: engines/advancedDetector.cpp:297 +#: engines/advancedDetector.cpp:325 msgid "Please, report the following data to the ScummVM team along with name" msgstr "Будь ласка, передайте нижченаведену інформацію команді ScummVM разом з" -#: engines/advancedDetector.cpp:299 +#: engines/advancedDetector.cpp:327 msgid "of the game you tried to add and its version/language/etc.:" msgstr "назвою гри, яку ви намагаєтесь додати, а також її версію/мову/та інше:" @@ -1138,13 +1135,14 @@ msgctxt "lowres" msgid "~R~eturn to Launcher" msgstr "~П~овер.в головне меню" -#: engines/dialogs.cpp:116 engines/cruise/menu.cpp:214 -#: engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:567 msgid "Save game:" msgstr "Зберегти гру: " -#: engines/dialogs.cpp:116 engines/scumm/dialogs.cpp:187 -#: engines/cruise/menu.cpp:214 engines/sci/engine/kfile.cpp:566 +#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:805 +#: engines/scumm/dialogs.cpp:187 engines/cruise/menu.cpp:214 +#: engines/sci/engine/kfile.cpp:567 #: backends/platform/symbian/src/SymbianActions.cpp:44 #: backends/platform/wince/CEActionsPocket.cpp:43 #: backends/platform/wince/CEActionsPocket.cpp:267 @@ -1255,6 +1253,88 @@ msgstr "" msgid "Start anyway" msgstr "Все одно запустити" +#: engines/agi/detection.cpp:145 engines/dreamweb/detection.cpp:47 +#: engines/sci/detection.cpp:390 +msgid "Use original save/load screens" +msgstr "" + +#: engines/agi/detection.cpp:146 engines/dreamweb/detection.cpp:48 +#: engines/sci/detection.cpp:391 +msgid "Use the original save/load screens, instead of the ScummVM ones" +msgstr "" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore game:" +msgstr "Відновити гру:" + +#: engines/agi/saveload.cpp:827 engines/sci/engine/kfile.cpp:674 +msgid "Restore" +msgstr "Відновити" + +#: engines/dreamweb/detection.cpp:57 +#, fuzzy +msgid "Use bright palette mode" +msgstr "Верхня справа річ" + +#: engines/dreamweb/detection.cpp:58 +msgid "Display graphics using the game's bright palette" +msgstr "" + +#: engines/sci/detection.cpp:370 +msgid "EGA undithering" +msgstr "EGA без растрування" + +#: engines/sci/detection.cpp:371 +#, fuzzy +msgid "Enable undithering in EGA games" +msgstr "Вімкнути растрування в EGA іграх які це підтримують" + +#: engines/sci/detection.cpp:380 +#, fuzzy +msgid "Prefer digital sound effects" +msgstr "Гучність спеціальних звукових ефектів" + +#: engines/sci/detection.cpp:381 +msgid "Prefer digital sound effects instead of synthesized ones" +msgstr "" + +#: engines/sci/detection.cpp:400 +msgid "Use IMF/Yahama FB-01 for MIDI output" +msgstr "" + +#: engines/sci/detection.cpp:401 +msgid "" +"Use an IBM Music Feature card or a Yahama FB-01 FM synth module for MIDI " +"output" +msgstr "" + +#: engines/sci/detection.cpp:411 +msgid "Use CD audio" +msgstr "" + +#: engines/sci/detection.cpp:412 +msgid "Use CD audio instead of in-game audio, if available" +msgstr "" + +#: engines/sci/detection.cpp:422 +msgid "Use Windows cursors" +msgstr "" + +#: engines/sci/detection.cpp:423 +msgid "" +"Use the Windows cursors (smaller and monochrome) instead of the DOS ones" +msgstr "" + +#: engines/sci/detection.cpp:433 +#, fuzzy +msgid "Use silver cursors" +msgstr "Звичайний курсор" + +#: engines/sci/detection.cpp:434 +msgid "" +"Use the alternate set of silver cursors, instead of the normal golden ones" +msgstr "" + #: engines/scumm/dialogs.cpp:175 #, c-format msgid "Insert Disk %c and Press Button to Continue." @@ -1911,7 +1991,7 @@ msgstr "" "Режим \"рідного\" MIDI потребує поновлення Roland Upgrade від\n" "LucasArts, проте %s відсутній. Перемикаюсь на AdLib." -#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:189 +#: engines/scumm/scumm.cpp:2271 engines/agos/saveload.cpp:202 #, c-format msgid "" "Failed to save game state to file:\n" @@ -1922,7 +2002,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:154 +#: engines/scumm/scumm.cpp:2278 engines/agos/saveload.cpp:167 #, c-format msgid "" "Failed to load game state from file:\n" @@ -1933,7 +2013,7 @@ msgstr "" "\n" "%s" -#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:197 +#: engines/scumm/scumm.cpp:2290 engines/agos/saveload.cpp:210 #, c-format msgid "" "Successfully saved game state in file:\n" @@ -1980,14 +2060,6 @@ msgstr "Головне меню" msgid "~W~ater Effect Enabled" msgstr "Ефекти води увімкнено" -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore game:" -msgstr "Відновити гру:" - -#: engines/sci/engine/kfile.cpp:673 -msgid "Restore" -msgstr "Відновити" - #: engines/agos/animation.cpp:550 #, c-format msgid "Cutscene file '%s' not found!" @@ -2010,6 +2082,66 @@ msgstr "Не вдалося видалити файл." msgid "Failed to save game" msgstr "Не вдалося записати гру" +#. I18N: Studio audience adds an applause and cheering sounds whenever +#. Malcolm makes a joke. +#: engines/kyra/detection.cpp:62 +msgid "Studio audience" +msgstr "" + +#: engines/kyra/detection.cpp:63 +msgid "Enable studio audience" +msgstr "" + +#. I18N: This option allows the user to skip text and cutscenes. +#: engines/kyra/detection.cpp:73 +msgid "Skip support" +msgstr "" + +#: engines/kyra/detection.cpp:74 +msgid "Allow text and cutscenes to be skipped" +msgstr "" + +#. I18N: Helium mode makes people sound like they've inhaled Helium. +#: engines/kyra/detection.cpp:84 +msgid "Helium mode" +msgstr "" + +#: engines/kyra/detection.cpp:85 +#, fuzzy +msgid "Enable helium mode" +msgstr "Увімкнути режим Roland GS" + +#. I18N: When enabled, this option makes scrolling smoother when +#. changing from one screen to another. +#: engines/kyra/detection.cpp:99 +msgid "Smooth scrolling" +msgstr "" + +#: engines/kyra/detection.cpp:100 +msgid "Enable smooth scrolling when walking" +msgstr "" + +#. I18N: When enabled, this option changes the cursor when it floats to the +#. edge of the screen to a directional arrow. The player can then click to +#. walk towards that direction. +#: engines/kyra/detection.cpp:112 +#, fuzzy +msgid "Floating cursors" +msgstr "Звичайний курсор" + +#: engines/kyra/detection.cpp:113 +msgid "Enable floating cursors" +msgstr "" + +#. I18N: HP stands for Hit Points +#: engines/kyra/detection.cpp:127 +msgid "HP bar graphs" +msgstr "" + +#: engines/kyra/detection.cpp:128 +msgid "Enable hit point bar graphs" +msgstr "" + #: engines/kyra/lol.cpp:478 msgid "Attack 1" msgstr "Атака 1" @@ -2072,6 +2204,14 @@ msgstr "" "MT32 на General MIDI. Але в результаті може\n" "статися, що деякі треки будуть грати неправильно." +#: engines/queen/queen.cpp:59 engines/sky/detection.cpp:44 +msgid "Floppy intro" +msgstr "" + +#: engines/queen/queen.cpp:60 engines/sky/detection.cpp:45 +msgid "Use the floppy version's intro (CD version only)" +msgstr "" + #: engines/sky/compact.cpp:130 msgid "" "Unable to find \"sky.cpt\" file!\n" @@ -2150,6 +2290,14 @@ msgid "" "PSX cutscenes found but ScummVM has been built without RGB color support" msgstr "Знайдено заставки DXA, але ScummVM був побудований без підтримки zlib" +#: engines/sword2/sword2.cpp:79 +msgid "Show object labels" +msgstr "" + +#: engines/sword2/sword2.cpp:80 +msgid "Show labels for objects on mouse hover" +msgstr "" + #: engines/parallaction/saveload.cpp:133 #, c-format msgid "" @@ -2384,19 +2532,19 @@ msgstr "Висока якість звуку (повільніше) (ребут)" msgid "Disable power off" msgstr "Заборонити вимкнення" -#: backends/platform/iphone/osys_events.cpp:301 +#: backends/platform/iphone/osys_events.cpp:300 msgid "Mouse-click-and-drag mode enabled." msgstr "Режим миші клікнути-та-тягнути увімкнено." -#: backends/platform/iphone/osys_events.cpp:303 +#: backends/platform/iphone/osys_events.cpp:302 msgid "Mouse-click-and-drag mode disabled." msgstr "Режим миші клікнути-та-тягнути вимкнено." -#: backends/platform/iphone/osys_events.cpp:314 +#: backends/platform/iphone/osys_events.cpp:313 msgid "Touchpad mode enabled." msgstr "Режим тачпаду увімкнено." -#: backends/platform/iphone/osys_events.cpp:316 +#: backends/platform/iphone/osys_events.cpp:315 msgid "Touchpad mode disabled." msgstr "Режим тачпаду вимкнено." @@ -2472,15 +2620,15 @@ msgstr "Поточний графічний фільтр:" msgid "Windowed mode" msgstr "Віконний режим" -#: backends/graphics/opengl/opengl-graphics.cpp:130 +#: backends/graphics/opengl/opengl-graphics.cpp:135 msgid "OpenGL Normal" msgstr "OpenGL нормальний" -#: backends/graphics/opengl/opengl-graphics.cpp:131 +#: backends/graphics/opengl/opengl-graphics.cpp:136 msgid "OpenGL Conserve" msgstr "OpenGL Збережений" -#: backends/graphics/opengl/opengl-graphics.cpp:132 +#: backends/graphics/opengl/opengl-graphics.cpp:137 msgid "OpenGL Original" msgstr "OpenGL Оригінальний" diff --git a/video/avi_decoder.cpp b/video/avi_decoder.cpp index 9685952304..28fa712d4f 100644 --- a/video/avi_decoder.cpp +++ b/video/avi_decoder.cpp @@ -305,11 +305,11 @@ void AviDecoder::close() { reset(); } -uint32 AviDecoder::getElapsedTime() const { +uint32 AviDecoder::getTime() const { if (_audStream) return _mixer->getSoundElapsedTime(*_audHandle); - return FixedRateVideoDecoder::getElapsedTime(); + return FixedRateVideoDecoder::getTime(); } const Graphics::Surface *AviDecoder::decodeNextFrame() { diff --git a/video/avi_decoder.h b/video/avi_decoder.h index 508760ec89..edd08c42a0 100644 --- a/video/avi_decoder.h +++ b/video/avi_decoder.h @@ -195,7 +195,7 @@ public: uint16 getWidth() const { return _header.width; } uint16 getHeight() const { return _header.height; } uint32 getFrameCount() const { return _header.totalFrames; } - uint32 getElapsedTime() const; + uint32 getTime() const; const Graphics::Surface *decodeNextFrame(); Graphics::PixelFormat getPixelFormat() const; const byte *getPalette() { _dirtyPalette = false; return _palette; } diff --git a/video/bink_decoder.cpp b/video/bink_decoder.cpp index 884ca69f17..4738c3c8c0 100644 --- a/video/bink_decoder.cpp +++ b/video/bink_decoder.cpp @@ -181,7 +181,7 @@ void BinkDecoder::close() { _frames.clear(); } -uint32 BinkDecoder::getElapsedTime() const { +uint32 BinkDecoder::getTime() const { if (_audioStream && g_system->getMixer()->isSoundHandleActive(_audioHandle)) return g_system->getMixer()->getSoundElapsedTime(_audioHandle) + _audioStartOffset; diff --git a/video/bink_decoder.h b/video/bink_decoder.h index 3d5e882dd7..f1eadc6f17 100644 --- a/video/bink_decoder.h +++ b/video/bink_decoder.h @@ -70,7 +70,7 @@ public: uint16 getHeight() const { return _surface.h; } Graphics::PixelFormat getPixelFormat() const { return _surface.format; } uint32 getFrameCount() const { return _frames.size(); } - uint32 getElapsedTime() const; + uint32 getTime() const; const Graphics::Surface *decodeNextFrame(); // FixedRateVideoDecoder diff --git a/video/psx_decoder.cpp b/video/psx_decoder.cpp index 7c04b7f041..74f740f614 100644 --- a/video/psx_decoder.cpp +++ b/video/psx_decoder.cpp @@ -236,13 +236,13 @@ void PSXStreamDecoder::close() { reset(); } -uint32 PSXStreamDecoder::getElapsedTime() const { +uint32 PSXStreamDecoder::getTime() const { // TODO: Currently, the audio is always after the video so using this // can often lead to gaps in the audio... //if (_audStream) // return _mixer->getSoundElapsedTime(_audHandle); - return VideoDecoder::getElapsedTime(); + return VideoDecoder::getTime(); } uint32 PSXStreamDecoder::getTimeToNextFrame() const { @@ -250,7 +250,7 @@ uint32 PSXStreamDecoder::getTimeToNextFrame() const { return 0; uint32 nextTimeMillis = _nextFrameStartTime.msecs(); - uint32 elapsedTime = getElapsedTime(); + uint32 elapsedTime = getTime(); if (elapsedTime > nextTimeMillis) return 0; diff --git a/video/psx_decoder.h b/video/psx_decoder.h index c8ad92c45a..3695cb0f42 100644 --- a/video/psx_decoder.h +++ b/video/psx_decoder.h @@ -75,7 +75,7 @@ public: uint16 getWidth() const { return _surface->w; } uint16 getHeight() const { return _surface->h; } uint32 getFrameCount() const { return _frameCount; } - uint32 getElapsedTime() const; + uint32 getTime() const; uint32 getTimeToNextFrame() const; const Graphics::Surface *decodeNextFrame(); Graphics::PixelFormat getPixelFormat() const { return _surface->format; } diff --git a/video/qt_decoder.cpp b/video/qt_decoder.cpp index 0d80c93a1f..585f5927a1 100644 --- a/video/qt_decoder.cpp +++ b/video/qt_decoder.cpp @@ -185,7 +185,7 @@ bool QuickTimeDecoder::endOfVideo() const { return true; } -uint32 QuickTimeDecoder::getElapsedTime() const { +uint32 QuickTimeDecoder::getTime() const { // Try to base sync off an active audio track for (uint32 i = 0; i < _audioHandles.size(); i++) { if (g_system->getMixer()->isSoundHandleActive(_audioHandles[i])) { @@ -196,7 +196,7 @@ uint32 QuickTimeDecoder::getElapsedTime() const { } // Just use time elapsed since the beginning - return SeekableVideoDecoder::getElapsedTime(); + return SeekableVideoDecoder::getTime(); } uint32 QuickTimeDecoder::getTimeToNextFrame() const { @@ -211,7 +211,7 @@ uint32 QuickTimeDecoder::getTimeToNextFrame() const { // TODO: Add support for rate modification - uint32 elapsedTime = getElapsedTime(); + uint32 elapsedTime = getTime(); if (elapsedTime < nextFrameStartTime) return nextFrameStartTime - elapsedTime; @@ -406,7 +406,7 @@ void QuickTimeDecoder::freeAllTrackHandlers() { _handlers.clear(); } -void QuickTimeDecoder::seekToTime(Audio::Timestamp time) { +void QuickTimeDecoder::seekToTime(const Audio::Timestamp &time) { stopAudio(); _audioStartOffset = time; diff --git a/video/qt_decoder.h b/video/qt_decoder.h index 583b4b44b5..1f614df18b 100644 --- a/video/qt_decoder.h +++ b/video/qt_decoder.h @@ -106,13 +106,13 @@ public: bool isVideoLoaded() const { return isOpen(); } const Graphics::Surface *decodeNextFrame(); bool endOfVideo() const; - uint32 getElapsedTime() const; + uint32 getTime() const; uint32 getTimeToNextFrame() const; Graphics::PixelFormat getPixelFormat() const; // SeekableVideoDecoder API void seekToFrame(uint32 frame); - void seekToTime(Audio::Timestamp time); + void seekToTime(const Audio::Timestamp &time); uint32 getDuration() const { return _duration * 1000 / _timeScale; } protected: diff --git a/video/smk_decoder.cpp b/video/smk_decoder.cpp index 084028300d..439fe9027d 100644 --- a/video/smk_decoder.cpp +++ b/video/smk_decoder.cpp @@ -289,11 +289,11 @@ SmackerDecoder::~SmackerDecoder() { close(); } -uint32 SmackerDecoder::getElapsedTime() const { +uint32 SmackerDecoder::getTime() const { if (_audioStream && _audioStarted) return _mixer->getSoundElapsedTime(_audioHandle); - return FixedRateVideoDecoder::getElapsedTime(); + return FixedRateVideoDecoder::getTime(); } bool SmackerDecoder::loadStream(Common::SeekableReadStream *stream) { diff --git a/video/smk_decoder.h b/video/smk_decoder.h index 72cd32a222..fd5d658bdd 100644 --- a/video/smk_decoder.h +++ b/video/smk_decoder.h @@ -69,7 +69,7 @@ public: uint16 getWidth() const { return _surface->w; } uint16 getHeight() const { return _surface->h; } uint32 getFrameCount() const { return _frameCount; } - uint32 getElapsedTime() const; + uint32 getTime() const; const Graphics::Surface *decodeNextFrame(); Graphics::PixelFormat getPixelFormat() const { return Graphics::PixelFormat::createFormatCLUT8(); } const byte *getPalette() { _dirtyPalette = false; return _palette; } diff --git a/video/video_decoder.cpp b/video/video_decoder.cpp index e1122132a8..ae82a3374c 100644 --- a/video/video_decoder.cpp +++ b/video/video_decoder.cpp @@ -45,7 +45,7 @@ bool VideoDecoder::loadFile(const Common::String &filename) { return loadStream(file); } -uint32 VideoDecoder::getElapsedTime() const { +uint32 VideoDecoder::getTime() const { return g_system->getMillis() - _startTime; } @@ -98,7 +98,7 @@ uint32 FixedRateVideoDecoder::getTimeToNextFrame() const { if (endOfVideo() || _curFrame < 0) return 0; - uint32 elapsedTime = getElapsedTime(); + uint32 elapsedTime = getTime(); uint32 nextFrameStartTime = getFrameBeginTime(_curFrame + 1); // If the time that the next frame should be shown has past diff --git a/video/video_decoder.h b/video/video_decoder.h index 52ced4777c..2b99a2b1bf 100644 --- a/video/video_decoder.h +++ b/video/video_decoder.h @@ -125,15 +125,20 @@ public: virtual uint32 getFrameCount() const = 0; /** - * Returns the time (in ms) that the video has been running. - * This is based on the "wall clock" time as determined by - * OSystem::getMillis, and takes pausing the video into account. + * Returns the time position (in ms) of the current video. + * This can be based on the "wall clock" time as determined by + * OSystem::getMillis() or the current time of any audio track + * running in the video, and takes pausing the video into account. * - * As such, it can differ from what multiplying getCurFrame() by + * As such, it will differ from what multiplying getCurFrame() by * some constant would yield, e.g. for a video with non-constant * frame rate. + * + * Due to the nature of the timing, this value may not always be + * completely accurate (since our mixer does not have precise + * timing). */ - virtual uint32 getElapsedTime() const; + virtual uint32 getTime() const; /** * Return the time (in ms) until the next frame should be displayed. @@ -247,13 +252,8 @@ class SeekableVideoDecoder : public virtual RewindableVideoDecoder { public: /** * Seek to the specified time. - * - * This will round to the previous frame showing. If the time would happen to - * land while a frame is showing, this function will seek to the beginning of that - * frame. In other words, there is *no* subframe accuracy. This may change in a - * later revision of the API. */ - virtual void seekToTime(Audio::Timestamp time) = 0; + virtual void seekToTime(const Audio::Timestamp &time) = 0; /** * Seek to the specified time (in ms). |