diff options
| -rw-r--r-- | scumm/sound.cpp | 2 | 
1 files changed, 1 insertions, 1 deletions
| diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 71e6deab6f..3619f177e4 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -464,7 +464,7 @@ void Sound::playSound(int soundID) {  		// This hack relays on the fact that we currently don't support SFX  		// in these games, only music. Once we add SFX support, we'll have to  		// revise it / replace it by a proper fix. -		if (ptr) { +		if (READ_BE_UINT16(ptr) == 'RO' || READ_UINT32(ptr) == MKID('ADL ')) {  			_scumm->_imuse->stop_all_sounds();  		}  	} | 
