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-rw-r--r--scumm/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 71e6deab6f..3619f177e4 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -464,7 +464,7 @@ void Sound::playSound(int soundID) {
// This hack relays on the fact that we currently don't support SFX
// in these games, only music. Once we add SFX support, we'll have to
// revise it / replace it by a proper fix.
- if (ptr) {
+ if (READ_BE_UINT16(ptr) == 'RO' || READ_UINT32(ptr) == MKID('ADL ')) {
_scumm->_imuse->stop_all_sounds();
}
}