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-rw-r--r--engines/bladerunner/module.mk1
-rw-r--r--engines/bladerunner/script/ai/rachael.cpp439
-rw-r--r--engines/bladerunner/script/ai_script.cpp1
-rw-r--r--engines/bladerunner/script/ai_script.h9
4 files changed, 450 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 55c5a59bc4..c69795da97 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -88,6 +88,7 @@ MODULE_OBJS = \
script/ai/murray.o \
script/ai/newscaster.o \
script/ai/officer_leary.o \
+ script/ai/rachael.o \
script/ai/rajif.o \
script/ai/runciter.o \
script/ai/sebastian.o \
diff --git a/engines/bladerunner/script/ai/rachael.cpp b/engines/bladerunner/script/ai/rachael.cpp
new file mode 100644
index 0000000000..950007ef36
--- /dev/null
+++ b/engines/bladerunner/script/ai/rachael.cpp
@@ -0,0 +1,439 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptRachael::AIScriptRachael(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+ _flag = true;
+}
+
+void AIScriptRachael::Initialize() {
+ _animationFrame = 0;
+ _animationState = 0;
+ _animationStateNext = 0;
+ _animationNext = 0;
+
+ _flag = true;
+
+ Actor_Set_Goal_Number(kActorRachael, 0);
+}
+
+bool AIScriptRachael::Update() {
+ return false;
+}
+
+void AIScriptRachael::TimerExpired(int timer) {
+ //return false;
+}
+
+void AIScriptRachael::CompletedMovementTrack() {
+ //return false;
+}
+
+void AIScriptRachael::ReceivedClue(int clueId, int fromActorId) {
+ //return false;
+}
+
+void AIScriptRachael::ClickedByPlayer() {
+ if (Actor_Query_Goal_Number(kActorRachael) == 305) {
+ Actor_Face_Actor(kActorMcCoy, kActorRachael, 1);
+ Actor_Says(kActorMcCoy, 2730, 12);
+ AI_Movement_Track_Pause(57);
+ dialogue_start();
+
+ if (Player_Query_Agenda() == 2 || Player_Query_Agenda() == 3) {
+ dialogue_agenda2();
+ } else if (Player_Query_Agenda()) {
+ if (Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) > Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy)) {
+ dialogue_agenda2();
+ } else {
+ dialogue_agenda1();
+ }
+ } else {
+ dialogue_agenda1();
+ }
+
+ Actor_Set_Goal_Number(kActorRachael, 306);
+ AI_Movement_Track_Unpause(57);
+ }
+}
+
+void AIScriptRachael::EnteredScene(int sceneId) {
+ // return false;
+}
+
+void AIScriptRachael::OtherAgentEnteredThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptRachael::OtherAgentExitedThisScene(int otherActorId) {
+ // return false;
+}
+
+void AIScriptRachael::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+ // return false;
+}
+
+void AIScriptRachael::ShotAtAndMissed() {
+ // return false;
+}
+
+bool AIScriptRachael::ShotAtAndHit() {
+ return false;
+}
+
+void AIScriptRachael::Retired(int byActorId) {
+ // return false;
+}
+
+int AIScriptRachael::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+ return 0;
+}
+
+bool AIScriptRachael::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+ switch (newGoalNumber) {
+ case 200:
+ AI_Movement_Track_Flush(kActorRachael);
+ AI_Movement_Track_Append(kActorRachael, 379, 0);
+ AI_Movement_Track_Append(kActorRachael, 39, 0);
+ AI_Movement_Track_Repeat(kActorRachael);
+ break;
+
+ case 300:
+ Actor_Put_In_Set(kActorRachael, kSetMA07);
+ Actor_Set_At_XYZ(kActorRachael, -8.09f, -162.8f, 135.33f, 544);
+ break;
+
+ case 305:
+ AI_Movement_Track_Flush(kActorRachael);
+ AI_Movement_Track_Append(kActorRachael, 468, 0);
+ AI_Movement_Track_Append(kActorRachael, 39, 0);
+ AI_Movement_Track_Repeat(kActorRachael);
+ break;
+
+ case 400:
+ Actor_Put_In_Set(kActorRachael, kSetFreeSlotG);
+ Actor_Set_At_Waypoint(kActorRachael, 39, 0);
+ break;
+
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+bool AIScriptRachael::UpdateAnimation(int *animation, int *frame) {
+ switch (_animationState) {
+ case 0:
+ *animation = 823;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(823) - 1) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 1:
+ *animation = 822;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(822) - 1) {
+ _animationFrame = 0;
+ }
+ break;
+
+ case 2:
+ if (!_animationFrame && _flag) {
+ *animation = 823;
+ _animationState = 0;
+ } else {
+ *animation = 825;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(825) - 1) {
+ _animationFrame = 0;
+ }
+ }
+ break;
+
+ case 3:
+ *animation = 826;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(826) - 1) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 825;
+ }
+ break;
+
+ case 4:
+ *animation = 827;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(827) - 1) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 825;
+ }
+ break;
+
+ case 5:
+ *animation = 828;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(828) - 1) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 825;
+ }
+ break;
+
+ case 6:
+ *animation = 829;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(829) - 1) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 825;
+ }
+ break;
+
+ case 7:
+ *animation = 830;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(830) - 1) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 825;
+ }
+ break;
+
+ case 8:
+ *animation = 831;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(831) - 1) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 825;
+ }
+ break;
+
+ case 9:
+ *animation = 832;
+ _animationFrame++;
+ if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(832) - 1) {
+ _animationFrame = 0;
+ _animationState = 2;
+ *animation = 825;
+ }
+ break;
+
+ default:
+ break;
+ }
+ *frame = _animationFrame;
+
+ return true;
+}
+
+bool AIScriptRachael::ChangeAnimationMode(int mode) {
+ switch (mode) {
+ case 0:
+ if (_animationState >= 2 && _animationState <= 9) {
+ _flag = 1;
+ } else {
+ _animationState = 0;
+ _animationFrame = 0;
+ }
+ break;
+ case 1:
+ _animationState = 1;
+ _animationFrame = 0;
+ break;
+ case 3:
+ _animationState = 2;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 12:
+ _animationState = 3;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 13:
+ _animationState = 4;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 14:
+ _animationState = 5;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 15:
+ _animationState = 6;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 16:
+ _animationState = 7;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 17:
+ _animationState = 8;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ case 18:
+ _animationState = 9;
+ _animationFrame = 0;
+ _flag = 0;
+ break;
+ default:
+ break;
+ }
+
+ return true;
+}
+
+void AIScriptRachael::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+ *animationState = _animationState;
+ *animationFrame = _animationFrame;
+ *animationStateNext = _animationStateNext;
+ *animationNext = _animationNext;
+}
+
+void AIScriptRachael::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+ _animationState = animationState;
+ _animationFrame = animationFrame;
+ _animationStateNext = animationStateNext;
+ _animationNext = animationNext;
+}
+
+bool AIScriptRachael::ReachedMovementTrackWaypoint(int waypointId) {
+ return true;
+}
+
+void AIScriptRachael::FledCombat() {
+ // return false;
+}
+
+void AIScriptRachael::dialogue_start() {
+ Actor_Face_Actor(kActorRachael, kActorMcCoy, 1);
+ Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, 0, 0);
+ Actor_Says(kActorRachael, 0, 15);
+ Actor_Says(kActorMcCoy, 2740, 13);
+ Actor_Says(kActorRachael, 10, 14);
+ Actor_Says(kActorMcCoy, 2745, 13);
+ Actor_Says(kActorRachael, 20, 12);
+ Actor_Says_With_Pause(kActorMcCoy, 2750, 1.5f, 3);
+ Actor_Says(kActorRachael, 30, 13);
+ Actor_Says(kActorRachael, 40, 15);
+}
+
+void AIScriptRachael::dialogue_agenda1() {
+ Actor_Says(kActorMcCoy, 2795, 13);
+ Actor_Says(kActorRachael, 140, 15);
+ Actor_Says(kActorMcCoy, 2800, 12);
+ Actor_Says(kActorRachael, 150, 16);
+ Actor_Says(kActorMcCoy, 2805, 18);
+ Actor_Says(kActorRachael, 160, 14);
+ Actor_Says(kActorRachael, 170, 13);
+ Actor_Says(kActorMcCoy, 2810, 14);
+ Actor_Says(kActorRachael, 180, 13);
+ Actor_Says(kActorMcCoy, 2815, 12);
+ Actor_Says(kActorMcCoy, 2820, 13);
+ Actor_Says(kActorRachael, 190, 15);
+ Actor_Says(kActorMcCoy, 2825, 12);
+ Actor_Says(kActorRachael, 200, 15);
+ Actor_Says(kActorMcCoy, 2830, 14);
+ Actor_Says(kActorRachael, 210, 15);
+ Actor_Says(kActorRachael, 220, 16);
+ Actor_Says(kActorMcCoy, 2835, 13);
+ Actor_Says(kActorRachael, 230, 14);
+ Actor_Says(kActorMcCoy, 2840, 12);
+ Actor_Says(kActorRachael, 240, 13);
+ Actor_Says(kActorRachael, 250, 15);
+ Actor_Says(kActorRachael, 260, 16);
+ Actor_Says(kActorMcCoy, 2845, 13);
+ Actor_Says(kActorRachael, 270, 13);
+ Actor_Says(kActorRachael, 280, 14);
+ Actor_Says(kActorMcCoy, 2850, 13);
+ Actor_Says(kActorRachael, 290, 14);
+ Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3);
+ Actor_Says(kActorMcCoy, 2860, 14);
+}
+
+void AIScriptRachael::dialogue_agenda2() {
+ Actor_Says(kActorRachael, 50, 15);
+ Actor_Says(kActorMcCoy, 2765, 16);
+ Actor_Says(kActorMcCoy, 2770, 17);
+ Actor_Says(kActorRachael, 60, 14);
+ Actor_Says(kActorMcCoy, 2775, 16);
+ Actor_Says(kActorRachael, 70, 13);
+ Actor_Says(kActorRachael, 80, 14);
+ Actor_Says(kActorRachael, 90, 15);
+ Actor_Says(kActorMcCoy, 2780, 17);
+ Actor_Says(kActorRachael, 100, 16);
+ Actor_Says(kActorRachael, 110, 15);
+ Actor_Says(kActorMcCoy, 2785, 17);
+ Actor_Says(kActorRachael, 120, 13);
+ Actor_Says(kActorMcCoy, 2790, 16);
+ Actor_Says(kActorRachael, 130, 14);
+ Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3);
+ Actor_Says(0, 2860, 14);
+}
+
+// Not used in the game
+void AIScriptRachael::dialogue_agenda3() {
+ Actor_Says(kActorMcCoy, 2865, 3);
+ Actor_Says(kActorRachael, 320, 3);
+ Actor_Says(kActorRachael, 330, 3);
+ Actor_Says(kActorMcCoy, 2870, 3);
+ Actor_Says(kActorRachael, 340, 3);
+ Actor_Says(kActorMcCoy, 2875, 3);
+ Actor_Says(kActorRachael, 350, 3);
+ Actor_Says(kActorMcCoy, 2880, 3);
+ Actor_Says(kActorMcCoy, 2885, 3);
+ Actor_Says(kActorRachael, 360, 3);
+ Actor_Says(kActorRachael, 370, 3);
+ Actor_Says(kActorMcCoy, 2890, 3);
+ Actor_Says(kActorRachael, 380, 3);
+ Actor_Says(kActorRachael, 390, 3);
+ Actor_Says(kActorRachael, 400, 3);
+ Actor_Says(kActorMcCoy, 2895, 3);
+ Actor_Says(kActorRachael, 410, 3);
+ Actor_Says(kActorMcCoy, 2900, 3);
+ Actor_Says(kActorRachael, 420, 3);
+ Actor_Says(kActorMcCoy, 2905, 3);
+ Actor_Says(kActorRachael, 430, 3);
+ Actor_Says(kActorRachael, 440, 3);
+ Actor_Says(kActorMcCoy, 2910, 3);
+ Actor_Says(kActorMcCoy, 2920, 3);
+ Actor_Says(kActorRachael, 450, 3);
+ Actor_Says(kActorMcCoy, 2925, 3);
+ Actor_Says(kActorMcCoy, 2930, 3);
+ Actor_Says(kActorRachael, 460, 3);
+ Actor_Says(kActorMcCoy, 2935, 3);
+ Actor_Says(kActorRachael, 470, 3);
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index f3304a948e..303d1809da 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -83,6 +83,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
_AIScripts[kActorBryant] = new AIScriptBryant(_vm); // 54
_AIScripts[kActorTaffy] = new AIScriptTaffy(_vm); // 55
_AIScripts[kActorSebastian] = new AIScriptSebastian(_vm); // 56
+ _AIScripts[kActorRachael] = new AIScriptRachael(_vm); // 57
_AIScripts[kActorBlimpGuy] = new AIScriptBlimpGuy(_vm); // 60
_AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm); // 61
_AIScripts[kActorLeon] = new AIScriptLeon(_vm); // 62
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 8fcb930716..5117de2f61 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -325,6 +325,15 @@ DECLARE_SCRIPT(Sebastian)
void setMcCoyIsABladeRunner();
END_SCRIPT
+DECLARE_SCRIPT(Rachael)
+ bool _flag;
+
+ void dialogue_start();
+ void dialogue_agenda1();
+ void dialogue_agenda2();
+ void dialogue_agenda3();
+END_SCRIPT
+
DECLARE_SCRIPT(BlimpGuy)
END_SCRIPT