diff options
Diffstat (limited to 'engines/bladerunner/script/ai/rachael.cpp')
-rw-r--r-- | engines/bladerunner/script/ai/rachael.cpp | 439 |
1 files changed, 439 insertions, 0 deletions
diff --git a/engines/bladerunner/script/ai/rachael.cpp b/engines/bladerunner/script/ai/rachael.cpp new file mode 100644 index 0000000000..950007ef36 --- /dev/null +++ b/engines/bladerunner/script/ai/rachael.cpp @@ -0,0 +1,439 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptRachael::AIScriptRachael(BladeRunnerEngine *vm) : AIScriptBase(vm) { + _flag = true; +} + +void AIScriptRachael::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + _flag = true; + + Actor_Set_Goal_Number(kActorRachael, 0); +} + +bool AIScriptRachael::Update() { + return false; +} + +void AIScriptRachael::TimerExpired(int timer) { + //return false; +} + +void AIScriptRachael::CompletedMovementTrack() { + //return false; +} + +void AIScriptRachael::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptRachael::ClickedByPlayer() { + if (Actor_Query_Goal_Number(kActorRachael) == 305) { + Actor_Face_Actor(kActorMcCoy, kActorRachael, 1); + Actor_Says(kActorMcCoy, 2730, 12); + AI_Movement_Track_Pause(57); + dialogue_start(); + + if (Player_Query_Agenda() == 2 || Player_Query_Agenda() == 3) { + dialogue_agenda2(); + } else if (Player_Query_Agenda()) { + if (Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) > Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy)) { + dialogue_agenda2(); + } else { + dialogue_agenda1(); + } + } else { + dialogue_agenda1(); + } + + Actor_Set_Goal_Number(kActorRachael, 306); + AI_Movement_Track_Unpause(57); + } +} + +void AIScriptRachael::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptRachael::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptRachael::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptRachael::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptRachael::ShotAtAndMissed() { + // return false; +} + +bool AIScriptRachael::ShotAtAndHit() { + return false; +} + +void AIScriptRachael::Retired(int byActorId) { + // return false; +} + +int AIScriptRachael::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptRachael::GoalChanged(int currentGoalNumber, int newGoalNumber) { + switch (newGoalNumber) { + case 200: + AI_Movement_Track_Flush(kActorRachael); + AI_Movement_Track_Append(kActorRachael, 379, 0); + AI_Movement_Track_Append(kActorRachael, 39, 0); + AI_Movement_Track_Repeat(kActorRachael); + break; + + case 300: + Actor_Put_In_Set(kActorRachael, kSetMA07); + Actor_Set_At_XYZ(kActorRachael, -8.09f, -162.8f, 135.33f, 544); + break; + + case 305: + AI_Movement_Track_Flush(kActorRachael); + AI_Movement_Track_Append(kActorRachael, 468, 0); + AI_Movement_Track_Append(kActorRachael, 39, 0); + AI_Movement_Track_Repeat(kActorRachael); + break; + + case 400: + Actor_Put_In_Set(kActorRachael, kSetFreeSlotG); + Actor_Set_At_Waypoint(kActorRachael, 39, 0); + break; + + default: + return false; + } + + return true; +} + +bool AIScriptRachael::UpdateAnimation(int *animation, int *frame) { + switch (_animationState) { + case 0: + *animation = 823; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(823) - 1) { + _animationFrame = 0; + } + break; + + case 1: + *animation = 822; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(822) - 1) { + _animationFrame = 0; + } + break; + + case 2: + if (!_animationFrame && _flag) { + *animation = 823; + _animationState = 0; + } else { + *animation = 825; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(825) - 1) { + _animationFrame = 0; + } + } + break; + + case 3: + *animation = 826; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(826) - 1) { + _animationFrame = 0; + _animationState = 2; + *animation = 825; + } + break; + + case 4: + *animation = 827; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(827) - 1) { + _animationFrame = 0; + _animationState = 2; + *animation = 825; + } + break; + + case 5: + *animation = 828; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(828) - 1) { + _animationFrame = 0; + _animationState = 2; + *animation = 825; + } + break; + + case 6: + *animation = 829; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(829) - 1) { + _animationFrame = 0; + _animationState = 2; + *animation = 825; + } + break; + + case 7: + *animation = 830; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(830) - 1) { + _animationFrame = 0; + _animationState = 2; + *animation = 825; + } + break; + + case 8: + *animation = 831; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(831) - 1) { + _animationFrame = 0; + _animationState = 2; + *animation = 825; + } + break; + + case 9: + *animation = 832; + _animationFrame++; + if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(832) - 1) { + _animationFrame = 0; + _animationState = 2; + *animation = 825; + } + break; + + default: + break; + } + *frame = _animationFrame; + + return true; +} + +bool AIScriptRachael::ChangeAnimationMode(int mode) { + switch (mode) { + case 0: + if (_animationState >= 2 && _animationState <= 9) { + _flag = 1; + } else { + _animationState = 0; + _animationFrame = 0; + } + break; + case 1: + _animationState = 1; + _animationFrame = 0; + break; + case 3: + _animationState = 2; + _animationFrame = 0; + _flag = 0; + break; + case 12: + _animationState = 3; + _animationFrame = 0; + _flag = 0; + break; + case 13: + _animationState = 4; + _animationFrame = 0; + _flag = 0; + break; + case 14: + _animationState = 5; + _animationFrame = 0; + _flag = 0; + break; + case 15: + _animationState = 6; + _animationFrame = 0; + _flag = 0; + break; + case 16: + _animationState = 7; + _animationFrame = 0; + _flag = 0; + break; + case 17: + _animationState = 8; + _animationFrame = 0; + _flag = 0; + break; + case 18: + _animationState = 9; + _animationFrame = 0; + _flag = 0; + break; + default: + break; + } + + return true; +} + +void AIScriptRachael::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptRachael::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptRachael::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptRachael::FledCombat() { + // return false; +} + +void AIScriptRachael::dialogue_start() { + Actor_Face_Actor(kActorRachael, kActorMcCoy, 1); + Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, 0, 0); + Actor_Says(kActorRachael, 0, 15); + Actor_Says(kActorMcCoy, 2740, 13); + Actor_Says(kActorRachael, 10, 14); + Actor_Says(kActorMcCoy, 2745, 13); + Actor_Says(kActorRachael, 20, 12); + Actor_Says_With_Pause(kActorMcCoy, 2750, 1.5f, 3); + Actor_Says(kActorRachael, 30, 13); + Actor_Says(kActorRachael, 40, 15); +} + +void AIScriptRachael::dialogue_agenda1() { + Actor_Says(kActorMcCoy, 2795, 13); + Actor_Says(kActorRachael, 140, 15); + Actor_Says(kActorMcCoy, 2800, 12); + Actor_Says(kActorRachael, 150, 16); + Actor_Says(kActorMcCoy, 2805, 18); + Actor_Says(kActorRachael, 160, 14); + Actor_Says(kActorRachael, 170, 13); + Actor_Says(kActorMcCoy, 2810, 14); + Actor_Says(kActorRachael, 180, 13); + Actor_Says(kActorMcCoy, 2815, 12); + Actor_Says(kActorMcCoy, 2820, 13); + Actor_Says(kActorRachael, 190, 15); + Actor_Says(kActorMcCoy, 2825, 12); + Actor_Says(kActorRachael, 200, 15); + Actor_Says(kActorMcCoy, 2830, 14); + Actor_Says(kActorRachael, 210, 15); + Actor_Says(kActorRachael, 220, 16); + Actor_Says(kActorMcCoy, 2835, 13); + Actor_Says(kActorRachael, 230, 14); + Actor_Says(kActorMcCoy, 2840, 12); + Actor_Says(kActorRachael, 240, 13); + Actor_Says(kActorRachael, 250, 15); + Actor_Says(kActorRachael, 260, 16); + Actor_Says(kActorMcCoy, 2845, 13); + Actor_Says(kActorRachael, 270, 13); + Actor_Says(kActorRachael, 280, 14); + Actor_Says(kActorMcCoy, 2850, 13); + Actor_Says(kActorRachael, 290, 14); + Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3); + Actor_Says(kActorMcCoy, 2860, 14); +} + +void AIScriptRachael::dialogue_agenda2() { + Actor_Says(kActorRachael, 50, 15); + Actor_Says(kActorMcCoy, 2765, 16); + Actor_Says(kActorMcCoy, 2770, 17); + Actor_Says(kActorRachael, 60, 14); + Actor_Says(kActorMcCoy, 2775, 16); + Actor_Says(kActorRachael, 70, 13); + Actor_Says(kActorRachael, 80, 14); + Actor_Says(kActorRachael, 90, 15); + Actor_Says(kActorMcCoy, 2780, 17); + Actor_Says(kActorRachael, 100, 16); + Actor_Says(kActorRachael, 110, 15); + Actor_Says(kActorMcCoy, 2785, 17); + Actor_Says(kActorRachael, 120, 13); + Actor_Says(kActorMcCoy, 2790, 16); + Actor_Says(kActorRachael, 130, 14); + Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3); + Actor_Says(0, 2860, 14); +} + +// Not used in the game +void AIScriptRachael::dialogue_agenda3() { + Actor_Says(kActorMcCoy, 2865, 3); + Actor_Says(kActorRachael, 320, 3); + Actor_Says(kActorRachael, 330, 3); + Actor_Says(kActorMcCoy, 2870, 3); + Actor_Says(kActorRachael, 340, 3); + Actor_Says(kActorMcCoy, 2875, 3); + Actor_Says(kActorRachael, 350, 3); + Actor_Says(kActorMcCoy, 2880, 3); + Actor_Says(kActorMcCoy, 2885, 3); + Actor_Says(kActorRachael, 360, 3); + Actor_Says(kActorRachael, 370, 3); + Actor_Says(kActorMcCoy, 2890, 3); + Actor_Says(kActorRachael, 380, 3); + Actor_Says(kActorRachael, 390, 3); + Actor_Says(kActorRachael, 400, 3); + Actor_Says(kActorMcCoy, 2895, 3); + Actor_Says(kActorRachael, 410, 3); + Actor_Says(kActorMcCoy, 2900, 3); + Actor_Says(kActorRachael, 420, 3); + Actor_Says(kActorMcCoy, 2905, 3); + Actor_Says(kActorRachael, 430, 3); + Actor_Says(kActorRachael, 440, 3); + Actor_Says(kActorMcCoy, 2910, 3); + Actor_Says(kActorMcCoy, 2920, 3); + Actor_Says(kActorRachael, 450, 3); + Actor_Says(kActorMcCoy, 2925, 3); + Actor_Says(kActorMcCoy, 2930, 3); + Actor_Says(kActorRachael, 460, 3); + Actor_Says(kActorMcCoy, 2935, 3); + Actor_Says(kActorRachael, 470, 3); +} + +} // End of namespace BladeRunner |