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-rw-r--r--engines/dm/champion.cpp2
-rw-r--r--engines/dm/objectman.cpp108
-rw-r--r--engines/dm/objectman.h6
3 files changed, 59 insertions, 57 deletions
diff --git a/engines/dm/champion.cpp b/engines/dm/champion.cpp
index 28f477ccab..6f2aa4ac54 100644
--- a/engines/dm/champion.cpp
+++ b/engines/dm/champion.cpp
@@ -609,7 +609,7 @@ void ChampionMan::drawSlot(uint16 champIndex, ChampionSlot slotIndex) {
thing = champ->getSlot(slotIndex);
}
- SlotBox *slotBox = &gSlotBoxes[slotBoxIndex];
+ SlotBox *slotBox = &_vm->_objectMan->_slotBoxes[slotBoxIndex];
Box box;
box._x1 = slotBox->_x - 1;
box._y1 = slotBox->_y - 1;
diff --git a/engines/dm/objectman.cpp b/engines/dm/objectman.cpp
index f75b116427..4099b33b77 100644
--- a/engines/dm/objectman.cpp
+++ b/engines/dm/objectman.cpp
@@ -28,58 +28,8 @@
#include "objectman.h"
#include "dungeonman.h"
-
namespace DM {
-SlotBox gSlotBoxes[46] = {
-/* 8 for champion hands in status boxes, 30 for champion inventory, 8 for chest */
- SlotBox(4, 10, 0), /* Champion Status Box 0 Ready Hand */
- SlotBox(24, 10, 0), /* Champion Status Box 0 Action Hand */
- SlotBox(73, 10, 0), /* Champion Status Box 1 Ready Hand */
- SlotBox(93, 10, 0), /* Champion Status Box 1 Action Hand */
- SlotBox(142, 10, 0), /* Champion Status Box 2 Ready Hand */
- SlotBox(162, 10, 0), /* Champion Status Box 2 Action Hand */
- SlotBox(211, 10, 0), /* Champion Status Box 3 Ready Hand */
- SlotBox(231, 10, 0), /* Champion Status Box 3 Action Hand */
- SlotBox(6, 53, 0), /* Ready Hand */
- SlotBox(62, 53, 0), /* Action Hand */
- SlotBox(34, 26, 0), /* Head */
- SlotBox(34, 46, 0), /* Torso */
- SlotBox(34, 66, 0), /* Legs */
- SlotBox(34, 86, 0), /* Feet */
- SlotBox(6, 90, 0), /* Pouch 2 */
- SlotBox(79, 73, 0), /* Quiver Line2 1 */
- SlotBox(62, 90, 0), /* Quiver Line1 2 */
- SlotBox(79, 90, 0), /* Quiver Line2 2 */
- SlotBox(6, 33, 0), /* Neck */
- SlotBox(6, 73, 0), /* Pouch 1 */
- SlotBox(62, 73, 0), /* Quiver Line1 1 */
- SlotBox(66, 33, 0), /* Backpack Line1 1 */
- SlotBox(83, 16, 0), /* Backpack Line2 2 */
- SlotBox(100, 16, 0), /* Backpack Line2 3 */
- SlotBox(117, 16, 0), /* Backpack Line2 4 */
- SlotBox(134, 16, 0), /* Backpack Line2 5 */
- SlotBox(151, 16, 0), /* Backpack Line2 6 */
- SlotBox(168, 16, 0), /* Backpack Line2 7 */
- SlotBox(185, 16, 0), /* Backpack Line2 8 */
- SlotBox(202, 16, 0), /* Backpack Line2 9 */
- SlotBox(83, 33, 0), /* Backpack Line1 2 */
- SlotBox(100, 33, 0), /* Backpack Line1 3 */
- SlotBox(117, 33, 0), /* Backpack Line1 4 */
- SlotBox(134, 33, 0), /* Backpack Line1 5 */
- SlotBox(151, 33, 0), /* Backpack Line1 6 */
- SlotBox(168, 33, 0), /* Backpack Line1 7 */
- SlotBox(185, 33, 0), /* Backpack Line1 8 */
- SlotBox(202, 33, 0), /* Backpack Line1 9 */
- SlotBox(117, 59, 0), /* Chest 1 */
- SlotBox(106, 76, 0), /* Chest 2 */
- SlotBox(111, 93, 0), /* Chest 3 */
- SlotBox(128, 98, 0), /* Chest 4 */
- SlotBox(145, 101, 0), /* Chest 5 */
- SlotBox(162, 103, 0), /* Chest 6 */
- SlotBox(179, 104, 0), /* Chest 7 */
- SlotBox(196, 105, 0)}; /* Chest 8 */
-
int16 gIconGraphicHeight[7] = {32, 32, 32, 32, 32, 32, 32}; // @ K0077_ai_IconGraphicHeight
int16 gIconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconIndex
@@ -91,7 +41,55 @@ int16 gIconGraphicFirstIndex[7] = { // G0026_ai_Graphic562_IconGraphicFirstIconI
160, /* First icon index in graphic #47 */
192}; /* First icon index in graphic #48 */
-ObjectMan::ObjectMan(DMEngine *vm) : _vm(vm) {}
+ObjectMan::ObjectMan(DMEngine *vm) : _vm(vm) {
+ /* 8 for champion hands in status boxes, 30 for champion inventory, 8 for chest */
+ _slotBoxes[0] = SlotBox(4, 10, 0); /* Champion Status Box 0 Ready Hand */
+ _slotBoxes[1] = SlotBox(24, 10, 0); /* Champion Status Box 0 Action Hand */
+ _slotBoxes[2] = SlotBox(73, 10, 0); /* Champion Status Box 1 Ready Hand */
+ _slotBoxes[3] = SlotBox(93, 10, 0); /* Champion Status Box 1 Action Hand */
+ _slotBoxes[4] = SlotBox(142, 10, 0); /* Champion Status Box 2 Ready Hand */
+ _slotBoxes[5] = SlotBox(162, 10, 0); /* Champion Status Box 2 Action Hand */
+ _slotBoxes[6] = SlotBox(211, 10, 0); /* Champion Status Box 3 Ready Hand */
+ _slotBoxes[7] = SlotBox(231, 10, 0); /* Champion Status Box 3 Action Hand */
+ _slotBoxes[8] = SlotBox(6, 53, 0); /* Ready Hand */
+ _slotBoxes[9] = SlotBox(62, 53, 0); /* Action Hand */
+ _slotBoxes[10] = SlotBox(34, 26, 0); /* Head */
+ _slotBoxes[11] = SlotBox(34, 46, 0); /* Torso */
+ _slotBoxes[12] = SlotBox(34, 66, 0); /* Legs */
+ _slotBoxes[13] = SlotBox(34, 86, 0); /* Feet */
+ _slotBoxes[14] = SlotBox(6, 90, 0); /* Pouch 2 */
+ _slotBoxes[15] = SlotBox(79, 73, 0); /* Quiver Line2 1 */
+ _slotBoxes[16] = SlotBox(62, 90, 0); /* Quiver Line1 2 */
+ _slotBoxes[17] = SlotBox(79, 90, 0); /* Quiver Line2 2 */
+ _slotBoxes[18] = SlotBox(6, 33, 0); /* Neck */
+ _slotBoxes[19] = SlotBox(6, 73, 0); /* Pouch 1 */
+ _slotBoxes[20] = SlotBox(62, 73, 0); /* Quiver Line1 1 */
+ _slotBoxes[21] = SlotBox(66, 33, 0); /* Backpack Line1 1 */
+ _slotBoxes[22] = SlotBox(83, 16, 0); /* Backpack Line2 2 */
+ _slotBoxes[23] = SlotBox(100, 16, 0); /* Backpack Line2 3 */
+ _slotBoxes[24] = SlotBox(117, 16, 0); /* Backpack Line2 4 */
+ _slotBoxes[25] = SlotBox(134, 16, 0); /* Backpack Line2 5 */
+ _slotBoxes[26] = SlotBox(151, 16, 0); /* Backpack Line2 6 */
+ _slotBoxes[27] = SlotBox(168, 16, 0); /* Backpack Line2 7 */
+ _slotBoxes[28] = SlotBox(185, 16, 0); /* Backpack Line2 8 */
+ _slotBoxes[29] = SlotBox(202, 16, 0); /* Backpack Line2 9 */
+ _slotBoxes[30] = SlotBox(83, 33, 0); /* Backpack Line1 2 */
+ _slotBoxes[31] = SlotBox(100, 33, 0); /* Backpack Line1 3 */
+ _slotBoxes[32] = SlotBox(117, 33, 0); /* Backpack Line1 4 */
+ _slotBoxes[33] = SlotBox(134, 33, 0); /* Backpack Line1 5 */
+ _slotBoxes[34] = SlotBox(151, 33, 0); /* Backpack Line1 6 */
+ _slotBoxes[35] = SlotBox(168, 33, 0); /* Backpack Line1 7 */
+ _slotBoxes[36] = SlotBox(185, 33, 0); /* Backpack Line1 8 */
+ _slotBoxes[37] = SlotBox(202, 33, 0); /* Backpack Line1 9 */
+ _slotBoxes[38] = SlotBox(117, 59, 0); /* Chest 1 */
+ _slotBoxes[39] = SlotBox(106, 76, 0); /* Chest 2 */
+ _slotBoxes[40] = SlotBox(111, 93, 0); /* Chest 3 */
+ _slotBoxes[41] = SlotBox(128, 98, 0); /* Chest 4 */
+ _slotBoxes[42] = SlotBox(145, 101, 0); /* Chest 5 */
+ _slotBoxes[43] = SlotBox(162, 103, 0); /* Chest 6 */
+ _slotBoxes[44] = SlotBox(179, 104, 0); /* Chest 7 */
+ _slotBoxes[45] = SlotBox(196, 105, 0); /* Chest 8 */
+}
IconIndice ObjectMan::getObjectType(Thing thing) {
if (thing == Thing::_thingNone)
@@ -156,23 +154,25 @@ IconIndice ObjectMan::getIconIndex(Thing thing) {
void ObjectMan::extractIconFromBitmap(uint16 iconIndex, byte *destBitmap) {
int16 i;
- for (i = 0; i < 7; ++i)
+ for (i = 0; i < 7; ++i) {
if (gIconGraphicFirstIndex[i] > iconIndex)
break;
+ }
+
--i;
byte *srcBitmap = _vm->_displayMan->getBitmap(kObjectIcons_000_TO_031 + i);
iconIndex -= gIconGraphicFirstIndex[i];
_vm->_displayMan->_useByteBoxCoordinates = true;
_vm->_displayMan->blitToBitmap(srcBitmap, 256, (iconIndex & 0x000F) << 4, iconIndex & 0x0FF0, destBitmap, 16, 0, 16, 0, 16, kColorNoTransparency);
-
}
void ObjectMan::drawIconInSlotBox(uint16 slotBoxIndex, int16 iconIndex) {
- SlotBox *slotBox = &gSlotBoxes[slotBoxIndex];
+ SlotBox *slotBox = &_slotBoxes[slotBoxIndex];
slotBox->_iconIndex = iconIndex; // yes, this modifies the global array
if (slotBox->_iconIndex == kIconIndiceNone) {
return;
}
+
Box box;
box._x1 = slotBox->_x;
box._y1 = slotBox->_y;
diff --git a/engines/dm/objectman.h b/engines/dm/objectman.h
index fbf880db7e..a2ceafefbe 100644
--- a/engines/dm/objectman.h
+++ b/engines/dm/objectman.h
@@ -41,15 +41,17 @@ public:
int16 _y;
int16 _iconIndex;
SlotBox(int16 x, int16 y, int16 iconIndex): _x(x), _y(y), _iconIndex(iconIndex) {}
+ SlotBox(): _x(-1), _y(-1), _iconIndex(-1) {}
}; // @ SLOT_BOX
-extern SlotBox gSlotBoxes[46]; // @ G0030_as_Graphic562_SlotBoxes
-
class ObjectMan {
DMEngine *_vm;
+
public:
explicit ObjectMan(DMEngine *vm);
+ SlotBox _slotBoxes[46]; // @ G0030_as_Graphic562_SlotBoxes;
+
IconIndice getObjectType(Thing thing); // @ F0032_OBJECT_GetType
IconIndice getIconIndex(Thing thing); // @ F0033_OBJECT_GetIconIndex
void extractIconFromBitmap(uint16 iconIndex, byte *srcBitmap); // F0036_OBJECT_ExtractIconFromBitmap