diff options
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 9 |
1 files changed, 0 insertions, 9 deletions
@@ -230,15 +230,6 @@ SCUMM details * V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in increments of 8 pixels). See bug #629417. -* COMI (maybe V7 games, too?): "Fix" CHARSET_1 behaviour when the room scrolls. - In particular, when text is drawn via CHARSET_1 and then scrolling takes - place, the text scrolls, too - but it really should stay fixed. There are - several ways to do this that I can think of. One would be to use an overlay - screen (i.e. use virtscreen 3, which isn't used at all currently) to draw - the text; then "compose" that screen over the main screen. - Or constantly (well, at least whenever the camera moves) redraw the text. - That would require buffering the text; maybe the blast text code could be - reused for this... * Add tool and support for compress *.la* file resources (ex. sounds) to fit on small devices * Fix codec44 for nut fonts |