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authorMax Horn2004-08-08 22:10:38 +0000
committerMax Horn2004-08-08 22:10:38 +0000
commit835ef5f0127718959425dfdd7c123cf14ce13829 (patch)
tree38beec4b02a7fdf0d08fd22fdd7f2e2b9ab07cee /TODO
parentf8cc6c22416c0e9615abfdd98fc2e86852e897a9 (diff)
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
svn-id: r14521
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@@ -230,15 +230,6 @@ SCUMM
details
* V7-8 games: Implement smooth horizontal scrolling (instead of scrolling in
increments of 8 pixels). See bug #629417.
-* COMI (maybe V7 games, too?): "Fix" CHARSET_1 behaviour when the room scrolls.
- In particular, when text is drawn via CHARSET_1 and then scrolling takes
- place, the text scrolls, too - but it really should stay fixed. There are
- several ways to do this that I can think of. One would be to use an overlay
- screen (i.e. use virtscreen 3, which isn't used at all currently) to draw
- the text; then "compose" that screen over the main screen.
- Or constantly (well, at least whenever the camera moves) redraw the text.
- That would require buffering the text; maybe the blast text code could be
- reused for this...
* Add tool and support for compress *.la* file resources (ex. sounds) to fit
on small devices
* Fix codec44 for nut fonts