diff options
Diffstat (limited to 'actor.cpp')
-rw-r--r-- | actor.cpp | 11 |
1 files changed, 5 insertions, 6 deletions
@@ -17,6 +17,10 @@ * * Change Log: * $Log$ + * Revision 1.6 2001/10/23 19:51:50 strigeus + * recompile not needed when switching games + * debugger skeleton implemented + * * Revision 1.5 2001/10/16 10:01:44 strigeus * preliminary DOTT support * @@ -54,10 +58,8 @@ void Scumm::initActor(Actor *a, int mode) { a->elevation = 0; a->width = 0x18; a->talkColor = 0xF; -#if defined(DOTT) a->new_2 = 0; a->new_1 = -80; -#endif a->scaley = a->scalex = 0xFF; a->charset = 0; a->sound[0] = 0; @@ -75,9 +77,7 @@ void Scumm::initActor(Actor *a, int mode) { a->ignoreBoxes = 0; a->neverZClip = 0; -#if defined(DOTT) a->new_3 = 0; -#endif a->initFrame = 1; a->walkFrame = 2; a->standFrame = 3; @@ -636,7 +636,7 @@ void Scumm::walkActors() { } } -#if !defined(DOTT) +/* Used in Scumm v5 only. Play sounds associated with actors */ void Scumm::playActorSounds() { int i; Actor *a; @@ -654,7 +654,6 @@ void Scumm::playActorSounds() { } } } -#endif void Scumm::walkActor(Actor *a) { int j; |