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-rw-r--r--actor.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/actor.cpp b/actor.cpp
index 1f090c7c06..731dba22e7 100644
--- a/actor.cpp
+++ b/actor.cpp
@@ -17,6 +17,10 @@
*
* Change Log:
* $Log$
+ * Revision 1.6 2001/10/23 19:51:50 strigeus
+ * recompile not needed when switching games
+ * debugger skeleton implemented
+ *
* Revision 1.5 2001/10/16 10:01:44 strigeus
* preliminary DOTT support
*
@@ -54,10 +58,8 @@ void Scumm::initActor(Actor *a, int mode) {
a->elevation = 0;
a->width = 0x18;
a->talkColor = 0xF;
-#if defined(DOTT)
a->new_2 = 0;
a->new_1 = -80;
-#endif
a->scaley = a->scalex = 0xFF;
a->charset = 0;
a->sound[0] = 0;
@@ -75,9 +77,7 @@ void Scumm::initActor(Actor *a, int mode) {
a->ignoreBoxes = 0;
a->neverZClip = 0;
-#if defined(DOTT)
a->new_3 = 0;
-#endif
a->initFrame = 1;
a->walkFrame = 2;
a->standFrame = 3;
@@ -636,7 +636,7 @@ void Scumm::walkActors() {
}
}
-#if !defined(DOTT)
+/* Used in Scumm v5 only. Play sounds associated with actors */
void Scumm::playActorSounds() {
int i;
Actor *a;
@@ -654,7 +654,6 @@ void Scumm::playActorSounds() {
}
}
}
-#endif
void Scumm::walkActor(Actor *a) {
int j;