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-rw-r--r--audio/midiplayer.cpp172
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diff --git a/audio/midiplayer.cpp b/audio/midiplayer.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "audio/midiplayer.h"
+#include "audio/midiparser.h"
+
+#include "common/config-manager.h"
+
+namespace Audio {
+
+MidiPlayer::MidiPlayer() :
+ _driver(0),
+ _parser(0),
+ _isLooping(false),
+ _isPlaying(false),
+ _masterVolume(0),
+ _nativeMT32(false) {
+
+ memset(_channelsTable, 0, sizeof(_channelsTable));
+ memset(_channelsVolume, 127, sizeof(_channelsVolume));
+
+// TODO
+}
+
+MidiPlayer::~MidiPlayer() {
+// TODO
+}
+
+void MidiPlayer::setVolume(int volume) {
+ volume = CLIP(volume, 0, 255);
+
+ if (_masterVolume == volume)
+ return;
+
+ Common::StackLock lock(_mutex);
+
+ _masterVolume = volume;
+
+ for (int i = 0; i < kNumChannels; ++i) {
+ if (_channelsTable[i]) {
+ _channelsTable[i]->volume(_channelsVolume[i] * _masterVolume / 255);
+ }
+ }
+}
+
+void MidiPlayer::syncVolume() {
+ int volume = ConfMan.getInt("music_volume");
+ if (ConfMan.getBool("mute")) {
+ volume = -1;
+ }
+ setVolume(volume);
+}
+
+
+void MidiPlayer::send(uint32 b) {
+ byte channel = (byte)(b & 0x0F);
+ if ((b & 0xFFF0) == 0x07B0) {
+ // Adjust volume changes by master volume
+ byte volume = (byte)((b >> 16) & 0x7F);
+ _channelsVolume[channel] = volume;
+ volume = volume * _masterVolume / 255;
+ b = (b & 0xFF00FFFF) | (volume << 16);
+ } else if ((b & 0xFFF0) == 0x007BB0) {
+ // Only respond to All Notes Off if this channel
+ // has currently been allocated
+ if (!_channelsTable[channel])
+ return;
+ }
+
+ sendToChannel(channel, b);
+}
+
+void MidiPlayer::sendToChannel(byte channel, uint32 b) {
+ if (!_channelsTable[channel]) {
+ _channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
+ // TODO: Some engines overload this method to insert code at this
+ // point which calls the channel's volume() method.
+ // Does this make sense, and should we maybe do it in general?
+ }
+ if (_channelsTable[channel])
+ _channelsTable[channel]->send(b);
+}
+
+void MidiPlayer::metaEvent(byte type, byte *data, uint16 length) {
+ switch (type) {
+ case 0x2F: // End of Track
+ endOfTrack();
+ break;
+ default:
+ //warning("Unhandled meta event: %02x", type);
+ break;
+ }
+}
+
+void MidiPlayer::endOfTrack() {
+ if (_isLooping) {
+ assert(_parser);
+ _parser->jumpToTick(0);
+ } else
+ stop();
+}
+
+#if 0
+void MidiPlayer::onTimer(void *data) {
+ assert(data);
+ ((MidiPlayer *)data)->onTimer();
+}
+
+void MidiPlayer::onTimer() {
+ Common::StackLock lock(_mutex);
+
+ // FIXME: There are various alternatives for this function:
+
+#if 0
+ if (_parser) {
+ _parser->onTimer();
+ }
+#elif 0
+ if (_isPlaying) {
+ assert(_parser);
+ _parser->onTimer();
+ }
+#endif
+}
+#endif
+
+
+void MidiPlayer::stop() {
+ Common::StackLock lock(_mutex);
+
+ _isPlaying = false;
+ if (_parser) {
+ _parser->unloadMusic();
+ _parser = NULL;
+ }
+}
+
+void MidiPlayer::pause() {
+// debugC(2, kDraciSoundDebugLevel, "Pausing track %d", _track);
+ setVolume(-1); // FIXME: This should be 0, shouldn't it?
+ _isPlaying = false;
+}
+
+void MidiPlayer::resume() {
+// debugC(2, kDraciSoundDebugLevel, "Resuming track %d", _track);
+ syncVolume();
+ _isPlaying = true;
+}
+
+} // End of namespace Audio