diff options
Diffstat (limited to 'backends/graphics/opengl/opengl-graphics.cpp')
-rw-r--r-- | backends/graphics/opengl/opengl-graphics.cpp | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp index 4d6a00a3b3..c491b03f1f 100644 --- a/backends/graphics/opengl/opengl-graphics.cpp +++ b/backends/graphics/opengl/opengl-graphics.cpp @@ -751,6 +751,31 @@ void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) { #endif } +void OpenGLGraphicsManager::copyRectToOSD(const void *buf, int pitch, int x, int y, int w, int h) { +#ifdef USE_OSD + warning("implement copyRectToOSD"); //TODO +#endif +} + +void OpenGLGraphicsManager::clearOSD() { +#ifdef USE_OSD + // HACK: Actually no client code should use graphics functions from + // another thread. But the MT-32 emulator still does, thus we need to + // make sure this doesn't happen while a updateScreen call is done. + Common::StackLock lock(_osdMutex); + + Graphics::Surface *dst = _osd->getSurface(); + _osd->fill(0); + _osd->flagDirty(); + + // Init the OSD display parameters. + _osdAlpha = kOSDInitialAlpha; + _osdFadeStartTime = g_system->getMillis() + kOSDFadeOutDelay; +#endif +} + +Graphics::PixelFormat OpenGLGraphicsManager::getOSDFormat() { return Graphics::PixelFormat(); } //TODO + void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) { assert(_gameScreen->hasPalette()); |