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-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp25
-rw-r--r--backends/graphics/opengl/opengl-graphics.h3
2 files changed, 28 insertions, 0 deletions
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 4d6a00a3b3..c491b03f1f 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -751,6 +751,31 @@ void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) {
#endif
}
+void OpenGLGraphicsManager::copyRectToOSD(const void *buf, int pitch, int x, int y, int w, int h) {
+#ifdef USE_OSD
+ warning("implement copyRectToOSD"); //TODO
+#endif
+}
+
+void OpenGLGraphicsManager::clearOSD() {
+#ifdef USE_OSD
+ // HACK: Actually no client code should use graphics functions from
+ // another thread. But the MT-32 emulator still does, thus we need to
+ // make sure this doesn't happen while a updateScreen call is done.
+ Common::StackLock lock(_osdMutex);
+
+ Graphics::Surface *dst = _osd->getSurface();
+ _osd->fill(0);
+ _osd->flagDirty();
+
+ // Init the OSD display parameters.
+ _osdAlpha = kOSDInitialAlpha;
+ _osdFadeStartTime = g_system->getMillis() + kOSDFadeOutDelay;
+#endif
+}
+
+Graphics::PixelFormat OpenGLGraphicsManager::getOSDFormat() { return Graphics::PixelFormat(); } //TODO
+
void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
assert(_gameScreen->hasPalette());
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h
index 35435c156e..55d2c5c826 100644
--- a/backends/graphics/opengl/opengl-graphics.h
+++ b/backends/graphics/opengl/opengl-graphics.h
@@ -115,6 +115,9 @@ public:
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual void displayMessageOnOSD(const char *msg);
+ virtual void copyRectToOSD(const void *buf, int pitch, int x, int y, int w, int h);
+ virtual void clearOSD();
+ virtual Graphics::PixelFormat getOSDFormat();
// PaletteManager interface
virtual void setPalette(const byte *colors, uint start, uint num);