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Diffstat (limited to 'backends/graphics/openglsdl/openglsdl-graphics.cpp')
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp671
1 files changed, 671 insertions, 0 deletions
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
new file mode 100644
index 0000000000..447bc77afe
--- /dev/null
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -0,0 +1,671 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(SDL_BACKEND) && defined(USE_OPENGL)
+
+#include "backends/graphics/openglsdl/openglsdl-graphics.h"
+#include "backends/platform/sdl/sdl.h"
+#include "common/config-manager.h"
+
+OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager()
+ :
+ _hwscreen(0),
+ _screenResized(false),
+ _lastFullscreenModeWidth(0),
+ _lastFullscreenModeHeight(0),
+ _desktopWidth(0),
+ _desktopHeight(0),
+ _ignoreResizeFrames(0) {
+
+ // Initialize SDL video subsystem
+ if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+
+ // Disable OS cursor
+ SDL_ShowCursor(SDL_DISABLE);
+
+ // Get desktop resolution
+ const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
+ if (videoInfo->current_w > 0 && videoInfo->current_h > 0) {
+ _desktopWidth = videoInfo->current_w;
+ _desktopHeight = videoInfo->current_h;
+ }
+
+ if (ConfMan.hasKey("last_fullscreen_mode_width") && ConfMan.hasKey("last_fullscreen_mode_height")) {
+ _lastFullscreenModeWidth = ConfMan.getInt("last_fullscreen_mode_width");
+ _lastFullscreenModeHeight = ConfMan.getInt("last_fullscreen_mode_height");
+ }
+}
+
+OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() {
+
+}
+
+
+bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) {
+ return
+ (f == OSystem::kFeatureFullscreenMode) ||
+ (f == OSystem::kFeatureIconifyWindow) ||
+ OpenGLGraphicsManager::hasFeature(f);
+}
+
+void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ setFullscreenMode(enable);
+ break;
+ case OSystem::kFeatureIconifyWindow:
+ if (enable)
+ SDL_WM_IconifyWindow();
+ break;
+ default:
+ OpenGLGraphicsManager::setFeatureState(f, enable);
+ }
+}
+
+#ifdef USE_RGB_COLOR
+
+Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const {
+ assert(!_supportedFormats.empty());
+ return _supportedFormats;
+}
+
+void OpenGLSdlGraphicsManager::detectSupportedFormats() {
+
+ // Clear old list
+ _supportedFormats.clear();
+
+ // Some tables with standard formats that we always list
+ // as "supported". If frontend code tries to use one of
+ // these, we will perform the necessary format
+ // conversion in the background. Of course this incurs a
+ // performance hit, but on desktop ports this should not
+ // matter. We still push the currently active format to
+ // the front, so if frontend code just uses the first
+ // available format, it will get one that is "cheap" to
+ // use.
+ const Graphics::PixelFormat RGBList[] = {
+#if defined(ENABLE_32BIT)
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888
+#ifndef USE_GLES
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), // ARGB8888
+#endif
+ Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), // RGB888
+#endif
+ Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), // RGB565
+ Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0), // RGB5551
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), // RGBA4444
+#ifndef USE_GLES
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) // ARGB4444
+#endif
+ };
+#ifndef USE_GLES
+ const Graphics::PixelFormat BGRList[] = {
+#ifdef ENABLE_32BIT
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), // ABGR8888
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), // BGRA8888
+ Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), // BGR888
+#endif
+ Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), // BGR565
+ Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0), // BGRA5551
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), // ABGR4444
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) // BGRA4444
+ };
+#endif
+
+ Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
+ if (_hwscreen) {
+ // Get our currently set hardware format
+ format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
+ 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
+ 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
+ _hwscreen->format->Rshift, _hwscreen->format->Gshift,
+ _hwscreen->format->Bshift, _hwscreen->format->Ashift);
+
+ // Workaround to MacOSX SDL not providing an accurate Aloss value.
+ if (_hwscreen->format->Amask == 0)
+ format.aLoss = 8;
+
+ // Push it first, as the prefered format if available
+ for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
+ if (RGBList[i] == format) {
+ _supportedFormats.push_back(format);
+ break;
+ }
+ }
+#ifndef USE_GLES
+ for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
+ if (BGRList[i] == format) {
+ _supportedFormats.push_back(format);
+ break;
+ }
+ }
+#endif
+ }
+
+ // Push some RGB formats
+ for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
+ if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
+ continue;
+ if (RGBList[i] != format)
+ _supportedFormats.push_back(RGBList[i]);
+ }
+#ifndef USE_GLES
+ // Push some BGR formats
+ for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
+ if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel))
+ continue;
+ if (BGRList[i] != format)
+ _supportedFormats.push_back(BGRList[i]);
+ }
+#endif
+ _supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
+}
+
+#endif
+
+void OpenGLSdlGraphicsManager::warpMouse(int x, int y) {
+ int scaledX = x;
+ int scaledY = y;
+
+ if (_videoMode.mode == OpenGL::GFX_NORMAL) {
+ if (_videoMode.hardwareWidth != _videoMode.overlayWidth)
+ scaledX = scaledX * _videoMode.hardwareWidth / _videoMode.overlayWidth;
+ if (_videoMode.hardwareHeight != _videoMode.overlayHeight)
+ scaledY = scaledY * _videoMode.hardwareHeight / _videoMode.overlayHeight;
+
+ if (!_overlayVisible) {
+ scaledX *= _videoMode.scaleFactor;
+ scaledY *= _videoMode.scaleFactor;
+ }
+ } else {
+ if (_overlayVisible) {
+ if (_displayWidth != _videoMode.overlayWidth)
+ scaledX = scaledX * _displayWidth / _videoMode.overlayWidth;
+ if (_displayHeight != _videoMode.overlayHeight)
+ scaledY = scaledY * _displayHeight / _videoMode.overlayHeight;
+ } else {
+ if (_displayWidth != _videoMode.screenWidth)
+ scaledX = scaledX * _displayWidth / _videoMode.screenWidth;
+ if (_displayHeight != _videoMode.screenHeight)
+ scaledY = scaledY * _displayHeight / _videoMode.screenHeight;
+ }
+
+ scaledX += _displayX;
+ scaledY += _displayY;
+ }
+
+ SDL_WarpMouse(scaledX, scaledY);
+
+ setMousePos(scaledX, scaledY);
+}
+
+void OpenGLSdlGraphicsManager::updateScreen() {
+ if (_ignoreResizeFrames)
+ _ignoreResizeFrames -= 1;
+
+ OpenGLGraphicsManager::updateScreen();
+}
+
+//
+// Intern
+//
+
+bool OpenGLSdlGraphicsManager::setupFullscreenMode() {
+ SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
+
+ // If -2, autodetect the fullscreen mode
+ // The last used fullscreen mode will be prioritized, if there is no last fullscreen
+ // mode, the desktop resolution will be used, and in case the desktop resolution
+ // is not available as a fullscreen mode, the one with smallest metric will be selected.
+ if (_videoMode.activeFullscreenMode == -2) {
+ // Desktop resolution
+ int desktopModeIndex = -1;
+
+ // Best metric mode
+ const SDL_Rect *bestMode = availableModes[0];
+ int bestModeIndex = 0;
+ uint bestMetric = (uint)-1;
+
+ // Iterate over all available fullscreen modes
+ for (int i = 0; const SDL_Rect *mode = availableModes[i]; i++) {
+ // Try to setup the last used fullscreen mode
+ if (mode->w == _lastFullscreenModeWidth && mode->h == _lastFullscreenModeHeight) {
+ _videoMode.hardwareWidth = _lastFullscreenModeWidth;
+ _videoMode.hardwareHeight = _lastFullscreenModeHeight;
+ _videoMode.activeFullscreenMode = i;
+ return true;
+ }
+
+ if (mode->w == _desktopWidth && mode->h == _desktopHeight)
+ desktopModeIndex = i;
+
+ if (mode->w < _videoMode.overlayWidth)
+ continue;
+ if (mode->h < _videoMode.overlayHeight)
+ continue;
+
+ uint metric = mode->w * mode->h - _videoMode.overlayWidth * _videoMode.overlayHeight;
+ if (metric < bestMetric) {
+ bestMode = mode;
+ bestMetric = metric;
+ bestModeIndex = i;
+ }
+ }
+
+ if (desktopModeIndex >= 0) {
+ _videoMode.hardwareWidth = _desktopWidth;
+ _videoMode.hardwareHeight = _desktopHeight;
+
+ _videoMode.activeFullscreenMode = desktopModeIndex;
+ return true;
+ } else if (bestMode) {
+ _videoMode.hardwareWidth = bestMode->w;
+ _videoMode.hardwareHeight = bestMode->h;
+
+ _videoMode.activeFullscreenMode = bestModeIndex;
+ return true;
+ }
+ } else {
+ // Use last fullscreen mode if looping backwards from the first mode
+ if (_videoMode.activeFullscreenMode == -1) {
+ do {
+ _videoMode.activeFullscreenMode++;
+ } while(availableModes[_videoMode.activeFullscreenMode]);
+ _videoMode.activeFullscreenMode--;
+ }
+
+ // Use first fullscreen mode if looping from last mode
+ if (!availableModes[_videoMode.activeFullscreenMode])
+ _videoMode.activeFullscreenMode = 0;
+
+ // Check if the fullscreen mode is valid
+ if (availableModes[_videoMode.activeFullscreenMode]) {
+ _videoMode.hardwareWidth = availableModes[_videoMode.activeFullscreenMode]->w;
+ _videoMode.hardwareHeight = availableModes[_videoMode.activeFullscreenMode]->h;
+ return true;
+ }
+ }
+
+ // Could not find any suiting fullscreen mode, return false.
+ return false;
+}
+
+bool OpenGLSdlGraphicsManager::loadGFXMode() {
+ // Force 4/3 if feature enabled
+ if (_aspectRatioCorrection)
+ _videoMode.mode = OpenGL::GFX_4_3;
+
+ _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+
+ // If the screen was resized, do not change its size
+ if (!_screenResized) {
+ _videoMode.hardwareWidth = _videoMode.overlayWidth;
+ _videoMode.hardwareHeight = _videoMode.overlayHeight;
+
+ int screenAspectRatio = _videoMode.screenWidth * 10000 / _videoMode.screenHeight;
+ int desiredAspectRatio = getAspectRatio();
+
+ // Do not downscale dimensions, only enlarge them if needed
+ if (screenAspectRatio > desiredAspectRatio)
+ _videoMode.hardwareHeight = (_videoMode.overlayWidth * 10000 + 5000) / desiredAspectRatio;
+ else if (screenAspectRatio < desiredAspectRatio)
+ _videoMode.hardwareWidth = (_videoMode.overlayHeight * desiredAspectRatio + 5000) / 10000;
+
+ // Only adjust the overlay height if it is bigger than original one. If
+ // the width is modified it can break the overlay.
+ if (_videoMode.hardwareHeight > _videoMode.overlayHeight)
+ _videoMode.overlayHeight = _videoMode.hardwareHeight;
+ }
+
+ _screenResized = false;
+
+ // Setup OpenGL attributes for SDL
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ if (_videoMode.fullscreen)
+ if (!setupFullscreenMode())
+ // Failed setuping a fullscreen mode
+ return false;
+
+ uint32 flags = SDL_OPENGL;
+
+ if (_videoMode.fullscreen)
+ flags |= SDL_FULLSCREEN;
+ else
+ flags |= SDL_RESIZABLE;
+
+ // Create our window
+ _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32, flags);
+#ifdef USE_RGB_COLOR
+ detectSupportedFormats();
+#endif
+
+ if (_hwscreen == NULL) {
+ // DON'T use error(), as this tries to bring up the debug
+ // console, which WON'T WORK now that _hwscreen is hosed.
+
+ if (!_oldVideoMode.setup) {
+ warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
+ g_system->quit();
+ } else
+ // Cancel GFX load, and go back to last mode
+ return false;
+ }
+
+ // Check if the screen is BGR format
+ _formatBGR = _hwscreen->format->Rshift != 0;
+
+ if (_videoMode.fullscreen) {
+ _lastFullscreenModeWidth = _videoMode.hardwareWidth;
+ _lastFullscreenModeHeight = _videoMode.hardwareHeight;
+ ConfMan.setInt("last_fullscreen_mode_width", _lastFullscreenModeWidth);
+ ConfMan.setInt("last_fullscreen_mode_height", _lastFullscreenModeHeight);
+ }
+
+ // Call and return parent implementation of this method
+ return OpenGLGraphicsManager::loadGFXMode();
+}
+
+void OpenGLSdlGraphicsManager::unloadGFXMode() {
+ if (_hwscreen) {
+ SDL_FreeSurface(_hwscreen);
+ _hwscreen = NULL;
+ }
+}
+
+void OpenGLSdlGraphicsManager::internUpdateScreen() {
+ // Call to parent implementation of this method
+ OpenGLGraphicsManager::internUpdateScreen();
+
+ // Swap OpenGL buffers
+ SDL_GL_SwapBuffers();
+}
+
+#ifdef USE_OSD
+void OpenGLSdlGraphicsManager::displayModeChangedMsg() {
+ const char *newModeName = getCurrentModeName();
+ if (newModeName) {
+ char buffer[128];
+ sprintf(buffer, "Current display mode: %s\n%d x %d -> %d x %d",
+ newModeName,
+ _videoMode.screenWidth * _videoMode.scaleFactor,
+ _videoMode.screenHeight * _videoMode.scaleFactor,
+ _hwscreen->w, _hwscreen->h
+ );
+ displayMessageOnOSD(buffer);
+ }
+}
+void OpenGLSdlGraphicsManager::displayScaleChangedMsg() {
+ char buffer[128];
+ sprintf(buffer, "Current scale: x%d\n%d x %d -> %d x %d",
+ _videoMode.scaleFactor,
+ _videoMode.screenWidth, _videoMode.screenHeight,
+ _videoMode.overlayWidth, _videoMode.overlayHeight
+ );
+ displayMessageOnOSD(buffer);
+}
+#endif
+
+void OpenGLSdlGraphicsManager::setFullscreenMode(bool enable) {
+ if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable &&
+ _oldVideoMode.activeFullscreenMode == _videoMode.activeFullscreenMode)
+ return;
+
+ if (_transactionMode == kTransactionActive) {
+ _videoMode.fullscreen = enable;
+ _transactionDetails.needRefresh = true;
+ }
+}
+
+bool OpenGLSdlGraphicsManager::isHotkey(const Common::Event &event) {
+ if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
+ if (event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
+ event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS ||
+ event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
+ return true;
+ } else if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_SHIFT)) == (Common::KBD_CTRL|Common::KBD_SHIFT)) {
+ if (event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
+ return true;
+ } else if ((event.kbd.flags & (Common::KBD_ALT)) == (Common::KBD_ALT) && event.kbd.keycode == 's') {
+ return true;
+ }
+ return false;
+}
+
+void OpenGLSdlGraphicsManager::toggleFullScreen(int loop) {
+ beginGFXTransaction();
+ if (_videoMode.fullscreen && loop) {
+ _videoMode.activeFullscreenMode += loop;
+ setFullscreenMode(true);
+ } else {
+ _videoMode.activeFullscreenMode = -2;
+ setFullscreenMode(!_videoMode.fullscreen);
+ }
+ endGFXTransaction();
+
+ // Ignore resize events for the next 10 frames
+ _ignoreResizeFrames = 10;
+
+#ifdef USE_OSD
+ char buffer[128];
+ if (_videoMode.fullscreen)
+ sprintf(buffer, "Fullscreen mode\n%d x %d",
+ _hwscreen->w, _hwscreen->h
+ );
+ else
+ sprintf(buffer, "Windowed mode\n%d x %d",
+ _hwscreen->w, _hwscreen->h
+ );
+ displayMessageOnOSD(buffer);
+#endif
+}
+
+bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
+ switch ((int)event.type) {
+ case Common::EVENT_KEYDOWN:
+ if (event.kbd.hasFlags(Common::KBD_ALT)) {
+ // Alt-Return and Alt-Enter toggle full screen mode
+ if (event.kbd.keycode == Common::KEYCODE_RETURN ||
+ event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
+ toggleFullScreen(0);
+ return true;
+ }
+
+ // Alt-S create a screenshot
+ if (event.kbd.keycode == 's') {
+ char filename[20];
+
+ for (int n = 0;; n++) {
+ SDL_RWops *file;
+
+ sprintf(filename, "scummvm%05d.bmp", n);
+ file = SDL_RWFromFile(filename, "r");
+ if (!file)
+ break;
+ SDL_RWclose(file);
+ }
+ if (saveScreenshot(filename))
+ printf("Saved '%s'\n", filename);
+ else
+ printf("Could not save screenshot!\n");
+ return true;
+ }
+ }
+
+ if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) {
+ // Ctrl-Alt-Return and Ctrl-Alt-Enter switch between full screen modes
+ if (event.kbd.keycode == Common::KEYCODE_RETURN ||
+ event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
+ toggleFullScreen(1);
+ return true;
+ }
+
+ // Ctrl-Alt-a switch between display modes
+ if (event.kbd.keycode == 'a') {
+ beginGFXTransaction();
+ switchDisplayMode(-1);
+ endGFXTransaction();
+#ifdef USE_OSD
+ displayModeChangedMsg();
+#endif
+ internUpdateScreen();
+ return true;
+ }
+
+ // Ctrl-Alt-f toggles antialiasing
+ if (event.kbd.keycode == 'f') {
+ beginGFXTransaction();
+ _videoMode.antialiasing = !_videoMode.antialiasing;
+ _transactionDetails.filterChanged = true;
+ endGFXTransaction();
+#ifdef USE_OSD
+ if (_videoMode.antialiasing)
+ displayMessageOnOSD("Active filter mode: Linear");
+ else
+ displayMessageOnOSD("Active filter mode: Nearest");
+#endif
+ return true;
+ }
+
+ SDLKey sdlKey = (SDLKey)event.kbd.keycode;
+
+ // Ctrl+Alt+Plus/Minus Increase/decrease the scale factor
+ if ((sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
+ sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS)) {
+ int factor = _videoMode.scaleFactor;
+ factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
+ if (0 < factor && factor < 4) {
+ // Check if the desktop resolution has been detected
+ if (_desktopWidth > 0 && _desktopHeight > 0)
+ // If the new scale factor is too big, do not scale
+ if (_videoMode.screenWidth * factor > _desktopWidth ||
+ _videoMode.screenHeight * factor > _desktopHeight)
+ return false;
+
+ beginGFXTransaction();
+ setScale(factor);
+ endGFXTransaction();
+#ifdef USE_OSD
+ displayScaleChangedMsg();
+#endif
+ return true;
+ }
+ }
+
+ const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_4);
+ const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP4);
+
+ // Ctrl-Alt-<number key> will change the GFX mode
+ if (isNormalNumber || isKeypadNumber) {
+ if (sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1) <= 4) {
+ int lastMode = _videoMode.mode;
+ beginGFXTransaction();
+ _videoMode.mode = sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1);
+ _transactionDetails.needRefresh = true;
+ _aspectRatioCorrection = false;
+ endGFXTransaction();
+#ifdef USE_OSD
+ if (lastMode != _videoMode.mode)
+ displayModeChangedMsg();
+#endif
+ internUpdateScreen();
+ }
+ }
+ }
+
+ if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_SHIFT)) {
+ // Ctrl-Shift-Return and Ctrl-Shift-Enter switch backwards between full screen modes
+ if (event.kbd.keycode == Common::KEYCODE_RETURN ||
+ event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
+ toggleFullScreen(-1);
+ return true;
+ }
+
+ // Ctrl-Shift-a switch backwards between display modes
+ if (event.kbd.keycode == 'a') {
+ beginGFXTransaction();
+ switchDisplayMode(-2);
+ endGFXTransaction();
+#ifdef USE_OSD
+ displayModeChangedMsg();
+#endif
+ internUpdateScreen();
+ return true;
+ }
+ }
+ break;
+ case Common::EVENT_KEYUP:
+ return isHotkey(event);
+ // HACK: Handle special SDL event
+ // The new screen size is saved on the mouse event as part of HACK,
+ // there is no common resize event.
+ case OSystem_SDL::kSdlEventResize:
+ // Do not resize if ignoring resize events.
+ if (!_ignoreResizeFrames && !_videoMode.fullscreen) {
+ bool scaleChanged = false;
+ beginGFXTransaction();
+ _videoMode.hardwareWidth = event.mouse.x;
+ _videoMode.hardwareHeight = event.mouse.y;
+
+ if (_videoMode.mode != OpenGL::GFX_ORIGINAL) {
+ _screenResized = true;
+ calculateDisplaySize(_videoMode.hardwareWidth, _videoMode.hardwareHeight);
+ }
+
+ int scale = MIN(_videoMode.hardwareWidth / _videoMode.screenWidth,
+ _videoMode.hardwareHeight / _videoMode.screenHeight);
+ if (_videoMode.scaleFactor != scale) {
+ scaleChanged = true;
+ _videoMode.scaleFactor = MAX(MIN(scale, 3), 1);
+ }
+
+ if (_videoMode.mode == OpenGL::GFX_ORIGINAL) {
+ calculateDisplaySize(_videoMode.hardwareWidth, _videoMode.hardwareHeight);
+ }
+
+ _transactionDetails.sizeChanged = true;
+ endGFXTransaction();
+#ifdef USE_OSD
+ if (scaleChanged)
+ displayScaleChangedMsg();
+#endif
+ }
+ return true;
+
+ default:
+ break;
+ }
+
+ return OpenGLGraphicsManager::notifyEvent(event);
+}
+
+#endif