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-rw-r--r--backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp506
-rw-r--r--backends/graphics/dinguxsdl/dinguxsdl-graphics.h69
-rw-r--r--backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp183
-rw-r--r--backends/graphics/gp2xsdl/gp2xsdl-graphics.h48
-rw-r--r--backends/graphics/graphics.h91
-rw-r--r--backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp495
-rw-r--r--backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h50
-rw-r--r--backends/graphics/null/null-graphics.h88
-rw-r--r--backends/graphics/opengl/glerrorcheck.cpp69
-rw-r--r--backends/graphics/opengl/glerrorcheck.h38
-rw-r--r--backends/graphics/opengl/gltexture.cpp189
-rw-r--r--backends/graphics/opengl/gltexture.h115
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp1304
-rw-r--r--backends/graphics/opengl/opengl-graphics.h293
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp671
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.h120
-rw-r--r--backends/graphics/sdl/sdl-graphics.cpp2204
-rw-r--r--backends/graphics/sdl/sdl-graphics.h329
-rw-r--r--backends/graphics/symbiansdl/symbiansdl-graphics.cpp77
-rw-r--r--backends/graphics/symbiansdl/symbiansdl-graphics.h42
20 files changed, 6981 insertions, 0 deletions
diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
new file mode 100644
index 0000000000..c38d53e86b
--- /dev/null
+++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.cpp
@@ -0,0 +1,506 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined (DINGUX)
+
+#include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h"
+#include "backends/events/dinguxsdl/dinguxsdl-events.h"
+#include "graphics/scaler/aspect.h"
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"1x", "Standard", GFX_NORMAL},
+ {0, 0, 0}
+};
+
+DINGUXSdlGraphicsManager::DINGUXSdlGraphicsManager(SdlEventSource *boss) : SdlGraphicsManager(boss) {
+ _evSrc = boss;
+}
+
+const OSystem::GraphicsMode *DINGUXSdlGraphicsManager::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int DINGUXSdlGraphicsManager::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+bool DINGUXSdlGraphicsManager::setGraphicsMode(int mode) {
+ Common::StackLock lock(_graphicsMutex);
+
+ assert(_transactionMode == kTransactionActive);
+
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return true;
+
+ int newScaleFactor = 1;
+
+ switch (mode) {
+ case GFX_NORMAL:
+ newScaleFactor = 1;
+ break;
+ case GFX_HALF:
+ newScaleFactor = 1;
+ break;
+ default:
+ warning("unknown gfx mode %d", mode);
+ return false;
+ }
+
+ _transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
+ if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
+ _transactionDetails.needHotswap = true;
+
+ _transactionDetails.needUpdatescreen = true;
+
+ _videoMode.mode = mode;
+ _videoMode.scaleFactor = newScaleFactor;
+
+ return true;
+}
+
+void DINGUXSdlGraphicsManager::setGraphicsModeIntern() {
+ Common::StackLock lock(_graphicsMutex);
+ ScalerProc *newScalerProc = 0;
+
+ switch (_videoMode.mode) {
+ case GFX_NORMAL:
+ newScalerProc = Normal1x;
+ break;
+ case GFX_HALF:
+ newScalerProc = DownscaleAllByHalf;
+ break;
+
+ default:
+ error("Unknown gfx mode %d", _videoMode.mode);
+ }
+
+ _scalerProc = newScalerProc;
+
+ if (!_screen || !_hwscreen)
+ return;
+
+ // Blit everything to the screen
+ _forceFull = true;
+
+ // Even if the old and new scale factors are the same, we may have a
+ // different scaler for the cursor now.
+ blitCursor();
+}
+
+void DINGUXSdlGraphicsManager::initSize(uint w, uint h) {
+ assert(_transactionMode == kTransactionActive);
+
+ // Avoid redundant res changes
+ if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
+ return;
+
+ _videoMode.screenWidth = w;
+ _videoMode.screenHeight = h;
+ if (w > 320 || h > 240) {
+ setGraphicsMode(GFX_HALF);
+ setGraphicsModeIntern();
+ _evSrc->toggleMouseGrab();
+ }
+
+ _transactionDetails.sizeChanged = true;
+}
+
+void DINGUXSdlGraphicsManager::drawMouse() {
+ if (!_mouseVisible || !_mouseSurface) {
+ _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ return;
+ }
+
+ SDL_Rect dst;
+ int scale;
+ int hotX, hotY;
+
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+ dst.x = _mouseCurState.x / 2;
+ dst.y = _mouseCurState.y / 2;
+ } else {
+ dst.x = _mouseCurState.x;
+ dst.y = _mouseCurState.y;
+ }
+
+ if (!_overlayVisible) {
+ scale = _videoMode.scaleFactor;
+ dst.w = _mouseCurState.vW;
+ dst.h = _mouseCurState.vH;
+ hotX = _mouseCurState.vHotX;
+ hotY = _mouseCurState.vHotY;
+ } else {
+ scale = 1;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+ hotX = _mouseCurState.rHotX;
+ hotY = _mouseCurState.rHotY;
+ }
+
+ // The mouse is undrawn using virtual coordinates, i.e. they may be
+ // scaled and aspect-ratio corrected.
+
+ _mouseBackup.x = dst.x - hotX;
+ _mouseBackup.y = dst.y - hotY;
+ _mouseBackup.w = dst.w;
+ _mouseBackup.h = dst.h;
+
+ // We draw the pre-scaled cursor image, so now we need to adjust for
+ // scaling, shake position and aspect ratio correction manually.
+
+ if (!_overlayVisible) {
+ dst.y += _currentShakePos;
+ }
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst.y = real2Aspect(dst.y);
+
+ dst.x = scale * dst.x - _mouseCurState.rHotX;
+ dst.y = scale * dst.y - _mouseCurState.rHotY;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+
+ // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
+ // clipping necessary
+
+ if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ // The screen will be updated using real surface coordinates, i.e.
+ // they will not be scaled or aspect-ratio corrected.
+ addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
+}
+
+void DINGUXSdlGraphicsManager::undrawMouse() {
+ const int x = _mouseBackup.x;
+ const int y = _mouseBackup.y;
+
+ // When we switch bigger overlay off mouse jumps. Argh!
+ // This is intended to prevent undrawing offscreen mouse
+ if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
+ return;
+
+ if (_mouseBackup.w != 0 && _mouseBackup.h != 0) {
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+ addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2);
+ } else {
+ addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
+ }
+ }
+}
+
+void DINGUXSdlGraphicsManager::internUpdateScreen() {
+ SDL_Surface *srcSurf, *origSurf;
+ int height, width;
+ ScalerProc *scalerProc;
+ int scale1;
+
+#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
+ assert(_hwscreen != NULL);
+ assert(_hwscreen->map->sw_data != NULL);
+#endif
+
+ // If the shake position changed, fill the dirty area with blackness
+ if (_currentShakePos != _newShakePos) {
+ SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+
+ SDL_FillRect(_hwscreen, &blackrect, 0);
+
+ _currentShakePos = _newShakePos;
+
+ _forceFull = true;
+ }
+
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_screen && _paletteDirtyEnd != 0) {
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
+ _paletteDirtyStart,
+ _paletteDirtyEnd - _paletteDirtyStart);
+
+ _paletteDirtyEnd = 0;
+
+ _forceFull = true;
+ }
+
+#ifdef USE_OSD
+ // OSD visible (i.e. non-transparent)?
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ // Updated alpha value
+ const int diff = SDL_GetTicks() - _osdFadeStartTime;
+ if (diff > 0) {
+ if (diff >= kOSDFadeOutDuration) {
+ // Back to full transparency
+ _osdAlpha = SDL_ALPHA_TRANSPARENT;
+ } else {
+ // Do a linear fade out...
+ const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
+ _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
+ }
+ SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
+ _forceFull = true;
+ }
+ }
+#endif
+
+ if (!_overlayVisible) {
+ origSurf = _screen;
+ srcSurf = _tmpscreen;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ scalerProc = _scalerProc;
+ scale1 = _videoMode.scaleFactor;
+ } else {
+ origSurf = _overlayscreen;
+ srcSurf = _tmpscreen2;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ scalerProc = Normal1x;
+ scale1 = 1;
+ }
+
+ // Add the area covered by the mouse cursor to the list of dirty rects if
+ // we have to redraw the mouse.
+ if (_mouseNeedsRedraw)
+ undrawMouse();
+
+ // Force a full redraw if requested
+ if (_forceFull) {
+ _numDirtyRects = 1;
+ _dirtyRectList[0].x = 0;
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].w = width;
+ _dirtyRectList[0].h = height;
+ }
+
+ // Only draw anything if necessary
+ if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
+ SDL_Rect *r;
+ SDL_Rect dst;
+ uint32 srcPitch, dstPitch;
+ SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ dst = *r;
+ dst.x++; // Shift rect by one since 2xSai needs to access the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+
+ if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+
+ SDL_LockSurface(srcSurf);
+ SDL_LockSurface(_hwscreen);
+
+ srcPitch = srcSurf->pitch;
+ dstPitch = _hwscreen->pitch;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ register int dst_y = r->y + _currentShakePos;
+ register int dst_h = 0;
+ register int dst_w = r->w;
+ register int orig_dst_y = 0;
+ register int dst_x = r->x;
+ register int src_y;
+ register int src_x;
+
+ if (dst_y < height) {
+ dst_h = r->h;
+ if (dst_h > height - dst_y)
+ dst_h = height - dst_y;
+
+ orig_dst_y = dst_y;
+ src_x = dst_x;
+ src_y = dst_y;
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst_y = real2Aspect(dst_y);
+
+ assert(scalerProc != NULL);
+
+ if ((_videoMode.mode == GFX_HALF) && (scalerProc == DownscaleAllByHalf)) {
+ if (dst_x % 2 == 1) {
+ dst_x--;
+ dst_w++;
+ }
+ if (dst_y % 2 == 1) {
+ dst_y--;
+ dst_h++;
+ }
+ src_x = dst_x;
+ src_y = dst_y;
+ dst_x = dst_x / 2;
+ dst_y = dst_y / 2;
+
+ scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h);
+
+ } else {
+ scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + r->x * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
+ }
+ }
+
+ if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) {
+ r->w = r->w / 2;
+ r->h = dst_h / 2;
+ } else {
+ r->w = r->w;
+ r->h = dst_h;
+ }
+
+ r->x = dst_x;
+ r->y = dst_y;
+
+
+#ifdef USE_SCALERS
+ if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
+ r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
+#endif
+ }
+ SDL_UnlockSurface(srcSurf);
+ SDL_UnlockSurface(_hwscreen);
+
+ // Readjust the dirty rect list in case we are doing a full update.
+ // This is necessary if shaking is active.
+ if (_forceFull) {
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight() / 2 : effectiveScreenHeight();
+ }
+
+ drawMouse();
+
+#ifdef USE_OSD
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
+ }
+#endif
+ // Finally, blit all our changes to the screen
+ SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
+ }
+
+ _numDirtyRects = 0;
+ _forceFull = false;
+ _mouseNeedsRedraw = false;
+}
+
+void DINGUXSdlGraphicsManager::showOverlay() {
+ if (_videoMode.mode == GFX_HALF) {
+ _mouseCurState.x = _mouseCurState.x / 2;
+ _mouseCurState.y = _mouseCurState.y / 2;
+ }
+ SdlGraphicsManager::showOverlay();
+}
+
+void DINGUXSdlGraphicsManager::hideOverlay() {
+ if (_videoMode.mode == GFX_HALF) {
+ _mouseCurState.x = _mouseCurState.x * 2;
+ _mouseCurState.y = _mouseCurState.y * 2;
+ }
+ SdlGraphicsManager::hideOverlay();
+}
+
+bool DINGUXSdlGraphicsManager::loadGFXMode() {
+
+ // Forcefully disable aspect ratio correction for games
+ // which starts with a native 240px height resolution.
+ // This fixes games with weird resolutions, like MM Nes (256x240)
+ if(_videoMode.screenHeight == 240) {
+ _videoMode.aspectRatioCorrection = false;
+ }
+
+ fprintf(stdout, "Game ScreenMode = %d*%d\n", _videoMode.screenWidth, _videoMode.screenHeight);
+ if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
+ _videoMode.aspectRatioCorrection = false;
+ setGraphicsMode(GFX_HALF);
+ fprintf(stdout, "GraphicsMode set to HALF\n");
+ } else {
+ setGraphicsMode(GFX_NORMAL);
+ fprintf(stdout, "GraphicsMode set to NORMAL\n");
+ }
+
+ if ((_videoMode.mode == GFX_HALF) && !_overlayVisible) {
+ _videoMode.overlayWidth = _videoMode.screenWidth / 2;
+ _videoMode.overlayHeight = _videoMode.screenHeight / 2;
+ _videoMode.fullscreen = true;
+ } else {
+
+ _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+
+ if (_videoMode.aspectRatioCorrection)
+ _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
+
+ _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.hardwareHeight = effectiveScreenHeight();
+ }
+
+
+ return SdlGraphicsManager::loadGFXMode();
+}
+
+bool DINGUXSdlGraphicsManager::hasFeature(OSystem::Feature f) {
+ return
+ (f == OSystem::kFeatureAspectRatioCorrection) ||
+ (f == OSystem::kFeatureCursorHasPalette);
+}
+
+void DINGUXSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ switch (f) {
+ case OSystem::kFeatureAspectRatioCorrection:
+ setAspectRatioCorrection(enable);
+ break;
+ default:
+ break;
+ }
+}
+
+bool DINGUXSdlGraphicsManager::getFeatureState(OSystem::Feature f) {
+ assert(_transactionMode == kTransactionNone);
+
+ switch (f) {
+ case OSystem::kFeatureAspectRatioCorrection:
+ return _videoMode.aspectRatioCorrection;
+ default:
+ return false;
+ }
+}
+
+SdlGraphicsManager::MousePos* DINGUXSdlGraphicsManager::getMouseCurState() {
+ return &_mouseCurState;
+}
+
+SdlGraphicsManager::VideoState* DINGUXSdlGraphicsManager::getVideoMode() {
+ return &_videoMode;
+}
+
+bool DINGUXSdlGraphicsManager::isOverlayVisible() {
+ return _overlayVisible;
+}
+
+#endif
diff --git a/backends/graphics/dinguxsdl/dinguxsdl-graphics.h b/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
new file mode 100644
index 0000000000..b2edd73f6d
--- /dev/null
+++ b/backends/graphics/dinguxsdl/dinguxsdl-graphics.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SDL_DINGUX_H
+#define BACKENDS_GRAPHICS_SDL_DINGUX_H
+#if defined (DINGUX)
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+
+#include "graphics/scaler/aspect.h" // for aspect2Real
+#include "graphics/scaler/downscaler.h"
+
+enum {
+ GFX_HALF = 12
+};
+
+class DINGUXSdlGraphicsManager : public SdlGraphicsManager {
+public:
+ DINGUXSdlGraphicsManager(SdlEventSource *boss);
+
+ bool hasFeature(OSystem::Feature f);
+ void setFeatureState(OSystem::Feature f, bool enable);
+ bool getFeatureState(OSystem::Feature f);
+ int getDefaultGraphicsMode() const;
+
+ void initSize(uint w, uint h);
+ const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ bool setGraphicsMode(const char *name);
+ bool setGraphicsMode(int mode);
+ void setGraphicsModeIntern();
+ void internUpdateScreen();
+ void showOverlay();
+ void hideOverlay();
+ bool loadGFXMode();
+ void drawMouse();
+ void undrawMouse();
+
+ SdlGraphicsManager::MousePos *getMouseCurState();
+ SdlGraphicsManager::VideoState *getVideoMode();
+ bool isOverlayVisible();
+
+protected:
+ SdlEventSource *_evSrc;
+};
+
+#endif /* DINGUX */
+#endif /* BACKENDS_GRAPHICS_SDL_DINGUX_H */
diff --git a/backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp b/backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp
new file mode 100644
index 0000000000..a1e351251a
--- /dev/null
+++ b/backends/graphics/gp2xsdl/gp2xsdl-graphics.cpp
@@ -0,0 +1,183 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef GP2X
+
+#include "backends/graphics/gp2xsdl/gp2xsdl-graphics.h"
+#include "graphics/scaler/aspect.h"
+#include <SDL_gp2x.h>
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"Fullscreen", "1x", GFX_NORMAL},
+ {0, 0, 0}
+};
+
+GP2XSdlGraphicsManager::GP2XSdlGraphicsManager()
+ :
+ _adjustZoomOnMouse(false) {
+
+}
+
+const OSystem::GraphicsMode *GP2XSdlGraphicsManager::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int GP2XSdlGraphicsManager::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+
+bool GP2XSdlGraphicsManager::hasFeature(OSystem::Feature f) {
+ if (f == OSystem::kFeatureIconifyWindow)
+ return false;
+
+ return SdlGraphicsManager::hasFeature(f);
+}
+
+void GP2XSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ if (f != OSystem::kFeatureIconifyWindow)
+ SdlGraphicsManager::setFeatureState(f, enable);
+}
+
+void GP2XSdlGraphicsManager::drawMouse() {
+ if (!_mouseVisible || !_mouseSurface) {
+ _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ return;
+ }
+
+ SDL_Rect zoomdst;
+ SDL_Rect dst;
+ int scale;
+ int hotX, hotY;
+ int tmpScreenWidth, tmpScreenHeight;
+
+ // Temp vars to ensure we zoom to the LCD resolution or greater.
+ tmpScreenWidth = _videoMode.screenWidth;
+ tmpScreenHeight = _videoMode.screenHeight;
+
+ if (_videoMode.screenHeight <= 240) {
+ tmpScreenHeight = 240;
+ }
+
+ if (_videoMode.screenWidth <= 320) {
+ tmpScreenWidth = 320;
+ }
+
+ dst.x = _mouseCurState.x;
+ dst.y = _mouseCurState.y;
+
+ if (!_overlayVisible) {
+ scale = _videoMode.scaleFactor;
+ dst.w = _mouseCurState.vW;
+ dst.h = _mouseCurState.vH;
+ hotX = _mouseCurState.vHotX;
+ hotY = _mouseCurState.vHotY;
+ } else {
+ scale = 1;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+ hotX = _mouseCurState.rHotX;
+ hotY = _mouseCurState.rHotY;
+ }
+
+ // The mouse is undrawn using virtual coordinates, i.e. they may be
+ // scaled and aspect-ratio corrected.
+
+ _mouseBackup.x = dst.x - hotX;
+ _mouseBackup.y = dst.y - hotY;
+ _mouseBackup.w = dst.w;
+ _mouseBackup.h = dst.h;
+
+ // We draw the pre-scaled cursor image, so now we need to adjust for
+ // scaling, shake position and aspect ratio correction manually.
+
+ if (!_overlayVisible) {
+ dst.y += _currentShakePos;
+ }
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst.y = real2Aspect(dst.y);
+
+ dst.x = scale * dst.x - _mouseCurState.rHotX;
+ dst.y = scale * dst.y - _mouseCurState.rHotY;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+
+ // Hacking about with the zoom around mouse pointer stuff.
+ if (_adjustZoomOnMouse){
+
+ zoomdst.w = (tmpScreenWidth / 2);
+ zoomdst.h = (tmpScreenHeight / 2);
+
+ // Create a zoomed rect centered on the mouse pointer.
+ // Will pan 1/4 of the screen.
+
+ if (dst.x > ((tmpScreenWidth / 4) * 3)) {
+ zoomdst.x = (tmpScreenWidth / 2);
+ } else {
+ zoomdst.x = (dst.x - (tmpScreenWidth / 4));
+ if (zoomdst.x < 0) {
+ zoomdst.x = 0;
+ }
+ }
+
+ if (dst.y > ((tmpScreenHeight / 4) * 3)) {
+ zoomdst.y = (tmpScreenHeight / 2);
+ } else {
+ zoomdst.y = (dst.y - (tmpScreenHeight / 4));
+ if (zoomdst.y < 0) {
+ zoomdst.y = 0;
+ }
+ }
+ SDL_GP2X_Display(&zoomdst);
+ } else {
+
+ // Make sure we are looking at the whole screen otherwise.
+
+ zoomdst.x = 0;
+ zoomdst.y = 0;
+ zoomdst.w = (tmpScreenWidth);
+ zoomdst.h = (tmpScreenHeight);
+
+ SDL_GP2X_Display(&zoomdst);
+ };
+
+ // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
+ // clipping necessary
+
+ if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ // The screen will be updated using real surface coordinates, i.e.
+ // they will not be scaled or aspect-ratio corrected.
+
+ addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
+}
+
+void GP2XSdlGraphicsManager::toggleZoomOnMouse() {
+ _adjustZoomOnMouse = !_adjustZoomOnMouse;
+}
+
+#endif
diff --git a/backends/graphics/gp2xsdl/gp2xsdl-graphics.h b/backends/graphics/gp2xsdl/gp2xsdl-graphics.h
new file mode 100644
index 0000000000..776a9b1a0f
--- /dev/null
+++ b/backends/graphics/gp2xsdl/gp2xsdl-graphics.h
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SDL_GP2X_H
+#define BACKENDS_GRAPHICS_SDL_GP2X_H
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+
+class GP2XSdlGraphicsManager : public SdlGraphicsManager {
+public:
+
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual void drawMouse();
+
+ virtual bool hasFeature(OSystem::Feature f);
+ virtual void setFeatureState(OSystem::Feature f, bool enable);
+
+ // Toggles zoom adjust on mouse
+ void toggleZoomOnMouse();
+
+protected:
+ bool _adjustZoomOnMouse;
+};
+
+#endif
diff --git a/backends/graphics/graphics.h b/backends/graphics/graphics.h
new file mode 100644
index 0000000000..d2ce6534e1
--- /dev/null
+++ b/backends/graphics/graphics.h
@@ -0,0 +1,91 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_ABSTRACT_H
+#define BACKENDS_GRAPHICS_ABSTRACT_H
+
+#include "common/system.h"
+#include "common/noncopyable.h"
+#include "common/keyboard.h"
+
+/**
+ * Abstract class for graphics manager. Subclasses
+ * implement the real functionality.
+ */
+class GraphicsManager : Common::NonCopyable {
+public:
+ virtual ~GraphicsManager() {}
+
+ virtual bool hasFeature(OSystem::Feature f) = 0;
+ virtual void setFeatureState(OSystem::Feature f, bool enable) = 0;
+ virtual bool getFeatureState(OSystem::Feature f) = 0;
+
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const = 0;
+ virtual int getDefaultGraphicsMode() const = 0;
+ virtual bool setGraphicsMode(int mode) = 0;
+ virtual void resetGraphicsScale() = 0;
+ virtual int getGraphicsMode() const = 0;
+#ifdef USE_RGB_COLOR
+ virtual Graphics::PixelFormat getScreenFormat() const = 0;
+ virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0;
+#endif
+ virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL) = 0;
+ virtual int getScreenChangeID() const = 0;
+
+ virtual void beginGFXTransaction() = 0;
+ virtual OSystem::TransactionError endGFXTransaction() = 0;
+
+ virtual int16 getHeight() = 0;
+ virtual int16 getWidth() = 0;
+ virtual void setPalette(const byte *colors, uint start, uint num) = 0;
+ virtual void grabPalette(byte *colors, uint start, uint num) = 0;
+ virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) = 0;
+ virtual Graphics::Surface *lockScreen() = 0;
+ virtual void unlockScreen() = 0;
+ virtual void fillScreen(uint32 col) = 0;
+ virtual void updateScreen() = 0;
+ virtual void setShakePos(int shakeOffset) = 0;
+ virtual void setFocusRectangle(const Common::Rect& rect) = 0;
+ virtual void clearFocusRectangle() = 0;
+
+ virtual void showOverlay() = 0;
+ virtual void hideOverlay() = 0;
+ virtual Graphics::PixelFormat getOverlayFormat() const = 0;
+ virtual void clearOverlay() = 0;
+ virtual void grabOverlay(OverlayColor *buf, int pitch) = 0;
+ virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h)= 0;
+ virtual int16 getOverlayHeight() = 0;
+ virtual int16 getOverlayWidth() = 0;
+
+ virtual bool showMouse(bool visible) = 0;
+ virtual void warpMouse(int x, int y) = 0;
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL) = 0;
+ virtual void setCursorPalette(const byte *colors, uint start, uint num) = 0;
+ virtual void disableCursorPalette(bool disable) = 0;
+
+ virtual void displayMessageOnOSD(const char *msg) {}
+};
+
+#endif
diff --git a/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp
new file mode 100644
index 0000000000..dbedb2e1a7
--- /dev/null
+++ b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.cpp
@@ -0,0 +1,495 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef LINUXMOTO
+
+#include "backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h"
+#include "backends/events/linuxmotosdl/linuxmotosdl-events.h"
+#include "common/mutex.h"
+#include "graphics/font.h"
+#include "graphics/fontman.h"
+#include "graphics/scaler.h"
+#include "graphics/scaler/aspect.h"
+#include "graphics/scaler/downscaler.h"
+#include "graphics/surface.h"
+
+enum {
+ GFX_HALF = 12
+};
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"1x", "Fullscreen", GFX_NORMAL},
+ {"½x", "Downscale", GFX_HALF},
+ {0, 0, 0}
+};
+
+const OSystem::GraphicsMode *LinuxmotoSdlGraphicsManager::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int LinuxmotoSdlGraphicsManager::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+bool LinuxmotoSdlGraphicsManager::setGraphicsMode(int mode) {
+ Common::StackLock lock(_graphicsMutex);
+
+ assert(_transactionMode == kTransactionActive);
+
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return true;
+
+ int newScaleFactor = 1;
+
+ switch (mode) {
+ case GFX_NORMAL:
+ newScaleFactor = 1;
+ break;
+ case GFX_HALF:
+ newScaleFactor = 1;
+ break;
+ default:
+ warning("unknown gfx mode %d", mode);
+ return false;
+ }
+
+ _transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
+ if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
+ _transactionDetails.needHotswap = true;
+
+ _transactionDetails.needUpdatescreen = true;
+
+ _videoMode.mode = mode;
+ _videoMode.scaleFactor = newScaleFactor;
+
+ return true;
+}
+
+void LinuxmotoSdlGraphicsManager::setGraphicsModeIntern() {
+ Common::StackLock lock(_graphicsMutex);
+ ScalerProc *newScalerProc = 0;
+
+ switch (_videoMode.mode) {
+ case GFX_NORMAL:
+ newScalerProc = Normal1x;
+ break;
+ case GFX_HALF:
+ newScalerProc = DownscaleAllByHalf;
+ break;
+
+ default:
+ error("Unknown gfx mode %d", _videoMode.mode);
+ }
+
+ _scalerProc = newScalerProc;
+
+ if (!_screen || !_hwscreen)
+ return;
+
+ // Blit everything to the screen
+ _forceFull = true;
+
+ // Even if the old and new scale factors are the same, we may have a
+ // different scaler for the cursor now.
+ blitCursor();
+}
+
+
+void LinuxmotoSdlGraphicsManager::initSize(uint w, uint h) {
+ assert(_transactionMode == kTransactionActive);
+
+ // Avoid redundant res changes
+ if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
+ return;
+
+ _videoMode.screenWidth = w;
+ _videoMode.screenHeight = h;
+
+ if (w > 320 || h > 240) {
+ setGraphicsMode(GFX_HALF);
+ setGraphicsModeIntern();
+ ((LinuxmotoSdlEventManager *)g_system->getEventManager())->toggleMouseGrab();
+ }
+
+ _transactionDetails.sizeChanged = true;
+}
+
+bool LinuxmotoSdlGraphicsManager::loadGFXMode() {
+ printf("Game ScreenMode = %d*%d\n",_videoMode.screenWidth, _videoMode.screenHeight);
+ if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
+ _videoMode.aspectRatioCorrection = false;
+ setGraphicsMode(GFX_HALF);
+ printf("GraphicsMode set to HALF\n");
+ } else {
+ setGraphicsMode(GFX_NORMAL);
+ printf("GraphicsMode set to NORMAL\n");
+ }
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+ _videoMode.overlayWidth = 320;
+ _videoMode.overlayHeight = 240;
+ _videoMode.fullscreen = true;
+ } else {
+
+ _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+
+ if (_videoMode.aspectRatioCorrection)
+ _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
+
+ _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.hardwareHeight = effectiveScreenHeight();
+ }
+
+ return SdlGraphicsManager::loadGFXMode();
+}
+
+void LinuxmotoSdlGraphicsManager::drawMouse() {
+ if (!_mouseVisible || !_mouseSurface) {
+ _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ return;
+ }
+
+ SDL_Rect dst;
+ int scale;
+ int hotX, hotY;
+
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+ dst.x = _mouseCurState.x/2;
+ dst.y = _mouseCurState.y/2;
+ } else {
+ dst.x = _mouseCurState.x;
+ dst.y = _mouseCurState.y;
+ }
+
+ if (!_overlayVisible) {
+ scale = _videoMode.scaleFactor;
+ dst.w = _mouseCurState.vW;
+ dst.h = _mouseCurState.vH;
+ hotX = _mouseCurState.vHotX;
+ hotY = _mouseCurState.vHotY;
+ } else {
+ scale = 1;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+ hotX = _mouseCurState.rHotX;
+ hotY = _mouseCurState.rHotY;
+ }
+
+ // The mouse is undrawn using virtual coordinates, i.e. they may be
+ // scaled and aspect-ratio corrected.
+
+ _mouseBackup.x = dst.x - hotX;
+ _mouseBackup.y = dst.y - hotY;
+ _mouseBackup.w = dst.w;
+ _mouseBackup.h = dst.h;
+
+ // We draw the pre-scaled cursor image, so now we need to adjust for
+ // scaling, shake position and aspect ratio correction manually.
+
+ if (!_overlayVisible) {
+ dst.y += _currentShakePos;
+ }
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst.y = real2Aspect(dst.y);
+
+ dst.x = scale * dst.x - _mouseCurState.rHotX;
+ dst.y = scale * dst.y - _mouseCurState.rHotY;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+
+ // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
+ // clipping necessary
+
+ if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ // The screen will be updated using real surface coordinates, i.e.
+ // they will not be scaled or aspect-ratio corrected.
+ addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
+}
+
+void LinuxmotoSdlGraphicsManager::undrawMouse() {
+ const int x = _mouseBackup.x;
+ const int y = _mouseBackup.y;
+
+ // When we switch bigger overlay off mouse jumps. Argh!
+ // This is intended to prevent undrawing offscreen mouse
+ if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
+ return;
+
+ if (_mouseBackup.w != 0 && _mouseBackup.h != 0) {
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+ addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2);
+ } else {
+ addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
+ }
+ }
+}
+
+void LinuxmotoSdlGraphicsManager::internUpdateScreen() {
+ SDL_Surface *srcSurf, *origSurf;
+ int height, width;
+ ScalerProc *scalerProc;
+ int scale1;
+
+#if defined (DEBUG) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
+ assert(_hwscreen != NULL);
+ assert(_hwscreen->map->sw_data != NULL);
+#endif
+
+ // If the shake position changed, fill the dirty area with blackness
+ if (_currentShakePos != _newShakePos) {
+ SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+
+ SDL_FillRect(_hwscreen, &blackrect, 0);
+
+ _currentShakePos = _newShakePos;
+
+ _forceFull = true;
+ }
+
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_screen && _paletteDirtyEnd != 0) {
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
+ _paletteDirtyStart,
+ _paletteDirtyEnd - _paletteDirtyStart);
+
+ _paletteDirtyEnd = 0;
+
+ _forceFull = true;
+ }
+
+#ifdef USE_OSD
+ // OSD visible (i.e. non-transparent)?
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ // Updated alpha value
+ const int diff = SDL_GetTicks() - _osdFadeStartTime;
+ if (diff > 0) {
+ if (diff >= kOSDFadeOutDuration) {
+ // Back to full transparency
+ _osdAlpha = SDL_ALPHA_TRANSPARENT;
+ } else {
+ // Do a linear fade out...
+ const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
+ _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
+ }
+ SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
+ _forceFull = true;
+ }
+ }
+#endif
+
+ if (!_overlayVisible) {
+ origSurf = _screen;
+ srcSurf = _tmpscreen;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ scalerProc = _scalerProc;
+ scale1 = _videoMode.scaleFactor;
+ } else {
+ origSurf = _overlayscreen;
+ srcSurf = _tmpscreen2;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ scalerProc = Normal1x;
+ scale1 = 1;
+ }
+
+ // Add the area covered by the mouse cursor to the list of dirty rects if
+ // we have to redraw the mouse.
+ if (_mouseNeedsRedraw)
+ undrawMouse();
+
+ // Force a full redraw if requested
+ if (_forceFull) {
+ _numDirtyRects = 1;
+ _dirtyRectList[0].x = 0;
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].w = width;
+ _dirtyRectList[0].h = height;
+ }
+
+ // Only draw anything if necessary
+ if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
+ SDL_Rect *r;
+ SDL_Rect dst;
+ uint32 srcPitch, dstPitch;
+ SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ dst = *r;
+ dst.x++; // Shift rect by one since 2xSai needs to access the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+
+ if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+
+ SDL_LockSurface(srcSurf);
+ SDL_LockSurface(_hwscreen);
+
+ srcPitch = srcSurf->pitch;
+ dstPitch = _hwscreen->pitch;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ register int dst_y = r->y + _currentShakePos;
+ register int dst_h = 0;
+ register int dst_w = r->w;
+ register int orig_dst_y = 0;
+ register int dst_x = r->x;
+ register int src_y;
+ register int src_x;
+
+ if (dst_y < height) {
+ dst_h = r->h;
+ if (dst_h > height - dst_y)
+ dst_h = height - dst_y;
+
+ orig_dst_y = dst_y;
+ src_x = dst_x;
+ src_y = dst_y;
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst_y = real2Aspect(dst_y);
+
+ assert(scalerProc != NULL);
+
+ if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) {
+
+ if (dst_x%2==1) {
+ dst_x--;
+ dst_w++;
+ }
+ if (dst_y%2==1) {
+ dst_y--;
+ dst_h++;
+ }
+
+ if (dst_w&1)
+ dst_w++;
+ if (dst_h&1)
+ dst_h++;
+
+ src_x = dst_x;
+ src_y = dst_y;
+ dst_x = dst_x / 2;
+ dst_y = dst_y / 2;
+ }
+ scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h);
+ }
+
+ if (_videoMode.mode == GFX_HALF && scalerProc == DownscaleAllByHalf) {
+ r->w = r->w / 2;
+ r->h = dst_h / 2;
+ } else {
+ r->w = r->w;
+ r->h = dst_h;
+ }
+
+ r->x = dst_x;
+ r->y = dst_y;
+
+#ifdef USE_SCALERS
+ if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
+ r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
+#endif
+ }
+ SDL_UnlockSurface(srcSurf);
+ SDL_UnlockSurface(_hwscreen);
+
+ // Readjust the dirty rect list in case we are doing a full update.
+ // This is necessary if shaking is active.
+ if (_forceFull) {
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight()/2 : effectiveScreenHeight();
+ }
+
+ drawMouse();
+
+#ifdef USE_OSD
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
+ }
+#endif
+ // Finally, blit all our changes to the screen
+ SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
+ }
+
+ _numDirtyRects = 0;
+ _forceFull = false;
+ _mouseNeedsRedraw = false;
+}
+
+void LinuxmotoSdlGraphicsManager::showOverlay() {
+ if (_videoMode.mode == GFX_HALF) {
+ _mouseCurState.x = _mouseCurState.x / 2;
+ _mouseCurState.y = _mouseCurState.y / 2;
+ }
+ SdlGraphicsManager::showOverlay();
+}
+
+void LinuxmotoSdlGraphicsManager::hideOverlay() {
+ if (_videoMode.mode == GFX_HALF) {
+ _mouseCurState.x = _mouseCurState.x * 2;
+ _mouseCurState.y = _mouseCurState.y * 2;
+ }
+ SdlGraphicsManager::hideOverlay();
+}
+
+void LinuxmotoSdlGraphicsManager::warpMouse(int x, int y) {
+ if (_mouseCurState.x != x || _mouseCurState.y != y) {
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible) {
+ x = x / 2;
+ y = y / 2;
+ }
+ }
+ SdlGraphicsManager::warpMouse(x, y);
+}
+
+void LinuxmotoSdlGraphicsManager::adjustMouseEvent(const Common::Event &event) {
+ if (!event.synthetic) {
+ Common::Event newEvent(event);
+ newEvent.synthetic = true;
+ if (!_overlayVisible) {
+ if (_videoMode.mode == GFX_HALF) {
+ event.mouse.x *= 2;
+ event.mouse.y *= 2;
+ }
+ newEvent.mouse.x /= _videoMode.scaleFactor;
+ newEvent.mouse.y /= _videoMode.scaleFactor;
+ if (_videoMode.aspectRatioCorrection)
+ newEvent.mouse.y = aspect2Real(newEvent.mouse.y);
+ }
+ g_system->getEventManager()->pushEvent(newEvent);
+ }
+}
+
+#endif
diff --git a/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h
new file mode 100644
index 0000000000..1b387ca189
--- /dev/null
+++ b/backends/graphics/linuxmotosdl/linuxmotosdl-graphics.h
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SDL_LINUXMOTO_H
+#define BACKENDS_GRAPHICS_SDL_LINUXMOTO_H
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+
+class LinuxmotoSdlGraphicsManager : public SdlGraphicsManager {
+public:
+ virtual void initSize(uint w, uint h);
+ virtual void setGraphicsModeIntern();
+ virtual bool setGraphicsMode(int mode);
+ virtual void internUpdateScreen();
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual bool loadGFXMode();
+ virtual void drawMouse();
+ virtual void undrawMouse();
+ virtual void showOverlay();
+ virtual void hideOverlay();
+ virtual void warpMouse(int x, int y);
+
+protected:
+ virtual void adjustMouseEvent(const Common::Event &event);
+};
+
+#endif
diff --git a/backends/graphics/null/null-graphics.h b/backends/graphics/null/null-graphics.h
new file mode 100644
index 0000000000..4c75a9faba
--- /dev/null
+++ b/backends/graphics/null/null-graphics.h
@@ -0,0 +1,88 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_NULL_H
+#define BACKENDS_GRAPHICS_NULL_H
+
+#include "backends/graphics/graphics.h"
+
+static const OSystem::GraphicsMode s_noGraphicsModes[] = { {0, 0, 0} };
+
+class NullGraphicsManager : GraphicsManager {
+public:
+ virtual ~NullGraphicsManager() {}
+
+ bool hasFeature(OSystem::Feature f) { return false; }
+ void setFeatureState(OSystem::Feature f, bool enable) {}
+ bool getFeatureState(OSystem::Feature f) { return false; }
+
+ const OSystem::GraphicsMode *getSupportedGraphicsModes() const { return s_noGraphicsModes; }
+ int getDefaultGraphicsMode() const { return 0; }
+ bool setGraphicsMode(int mode) { return true; }
+ int getGraphicsMode() const { return 0; }
+ inline Graphics::PixelFormat getScreenFormat() const {
+ return Graphics::PixelFormat::createFormatCLUT8();
+ };
+ inline Common::List<Graphics::PixelFormat> getSupportedFormats() {
+ Common::List<Graphics::PixelFormat> list;
+ list.push_back(Graphics::PixelFormat::createFormatCLUT8());
+ return list;
+ };
+ void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL) {}
+ virtual int getScreenChangeID() const { return 0; }
+
+ void beginGFXTransaction() {}
+ OSystem::TransactionError endGFXTransaction() { return OSystem::kTransactionSuccess; }
+
+ int16 getHeight() { return 0; }
+ int16 getWidth() { return 0; }
+ void setPalette(const byte *colors, uint start, uint num) {}
+ void grabPalette(byte *colors, uint start, uint num) {}
+ void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {}
+ Graphics::Surface *lockScreen() { return NULL; }
+ void unlockScreen() {}
+ void fillScreen(uint32 col) {}
+ void updateScreen() {}
+ void setShakePos(int shakeOffset) {}
+ void setFocusRectangle(const Common::Rect& rect) {}
+ void clearFocusRectangle() {}
+
+ void showOverlay() {}
+ void hideOverlay() {}
+ Graphics::PixelFormat getOverlayFormat() const { return Graphics::PixelFormat(); }
+ void clearOverlay() {}
+ void grabOverlay(OverlayColor *buf, int pitch) {}
+ void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {}
+ int16 getOverlayHeight() { return 0; }
+ int16 getOverlayWidth() { return 0; }
+
+ bool showMouse(bool visible) { return !visible; }
+ void warpMouse(int x, int y) {}
+ void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL) {}
+ void setCursorPalette(const byte *colors, uint start, uint num) {}
+ void disableCursorPalette(bool disable) {}
+};
+
+#endif
diff --git a/backends/graphics/opengl/glerrorcheck.cpp b/backends/graphics/opengl/glerrorcheck.cpp
new file mode 100644
index 0000000000..ee177f0ac5
--- /dev/null
+++ b/backends/graphics/opengl/glerrorcheck.cpp
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(DEBUG) && defined(USE_OPENGL)
+
+#include "backends/graphics/opengl/glerrorcheck.h"
+#include "common/debug.h"
+
+#ifdef WIN32
+#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
+#undef ARRAYSIZE
+#endif
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#undef ARRAYSIZE
+#endif
+
+#ifdef MACOSX
+#include <gl.h>
+#elif defined(USE_GLES)
+#include <GLES/gl.h>
+#else
+#include <GL/gl.h>
+#endif
+
+static const char *getGlErrStr(GLenum error) {
+ switch (error) {
+ case GL_NO_ERROR: return "GL_NO_ERROR";
+ case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
+ case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
+ case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
+ case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
+ case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
+ }
+
+ static char buf[40];
+ snprintf(buf, sizeof(buf), "(Unknown GL error code 0x%x)", error);
+ return buf;
+}
+
+void checkGlError(const char *file, int line) {
+ GLenum error = glGetError();
+ if (error != GL_NO_ERROR)
+ warning("%s:%d: GL error: %s", file, line, getGlErrStr(error));
+}
+
+#endif
diff --git a/backends/graphics/opengl/glerrorcheck.h b/backends/graphics/opengl/glerrorcheck.h
new file mode 100644
index 0000000000..a94699ce1d
--- /dev/null
+++ b/backends/graphics/opengl/glerrorcheck.h
@@ -0,0 +1,38 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if !defined(DEBUG)
+
+// If not in debug, do nothing
+#define CHECK_GL_ERROR() do {} while (false)
+
+#else
+
+// If in debug, check for an error after a GL call
+#define CHECK_GL_ERROR() checkGlError(__FILE__, __LINE__)
+
+void checkGlError(const char *file, int line);
+
+#endif
diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp
new file mode 100644
index 0000000000..e43cbe2266
--- /dev/null
+++ b/backends/graphics/opengl/gltexture.cpp
@@ -0,0 +1,189 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(USE_OPENGL)
+
+#include "backends/graphics/opengl/gltexture.h"
+#include "backends/graphics/opengl/glerrorcheck.h"
+
+#include "common/rect.h"
+#include "common/array.h"
+#include "common/util.h"
+#include "common/tokenizer.h"
+
+// Supported GL extensions
+static bool npot_supported = false;
+
+/*static inline GLint xdiv(int numerator, int denominator) {
+ assert(numerator < (1 << 16));
+ return (numerator << 16) / denominator;
+}*/
+
+static GLuint nextHigher2(GLuint v) {
+ if (v == 0)
+ return 1;
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ return ++v;
+}
+
+void GLTexture::initGLExtensions() {
+ static bool inited = false;
+
+ // Return if extensions were already checked
+ if (inited)
+ return;
+
+ // Get a string with all extensions
+ const char* ext_string =
+ reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS));
+ CHECK_GL_ERROR();
+ Common::StringTokenizer tokenizer(ext_string, " ");
+ // Iterate all string tokens
+ while (!tokenizer.empty()) {
+ Common::String token = tokenizer.nextToken();
+ if (token == "GL_ARB_texture_non_power_of_two")
+ npot_supported = true;
+ }
+
+ inited = true;
+}
+
+GLTexture::GLTexture(byte bpp, GLenum internalFormat, GLenum format, GLenum type)
+ :
+ _bytesPerPixel(bpp),
+ _internalFormat(internalFormat),
+ _glFormat(format),
+ _glType(type),
+ _textureWidth(0),
+ _textureHeight(0),
+ _realWidth(0),
+ _realHeight(0),
+ _refresh(false),
+ _filter(GL_NEAREST) {
+
+ // Generate the texture ID
+ glGenTextures(1, &_textureName); CHECK_GL_ERROR();
+}
+
+GLTexture::~GLTexture() {
+ // Delete the texture
+ glDeleteTextures(1, &_textureName); CHECK_GL_ERROR();
+}
+
+void GLTexture::refresh() {
+ // Delete previous texture
+ glDeleteTextures(1, &_textureName); CHECK_GL_ERROR();
+
+ // Generate the texture ID
+ glGenTextures(1, &_textureName); CHECK_GL_ERROR();
+ _refresh = true;
+}
+
+void GLTexture::allocBuffer(GLuint w, GLuint h) {
+ _realWidth = w;
+ _realHeight = h;
+
+ if (w <= _textureWidth && h <= _textureHeight && !_refresh)
+ // Already allocated a sufficiently large buffer
+ return;
+
+ if (npot_supported) {
+ _textureWidth = w;
+ _textureHeight = h;
+ } else {
+ _textureWidth = nextHigher2(w);
+ _textureHeight = nextHigher2(h);
+ }
+
+ // Select this OpenGL texture
+ glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
+
+ // Set the texture parameters
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _filter); CHECK_GL_ERROR();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _filter); CHECK_GL_ERROR();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR();
+
+ // Allocate room for the texture
+ glTexImage2D(GL_TEXTURE_2D, 0, _internalFormat,
+ _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR();
+
+ _refresh = false;
+}
+
+void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLuint w, GLuint h) {
+ // Select this OpenGL texture
+ glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
+
+ // Check if the buffer has its data contiguously
+ if (static_cast<int>(w) * _bytesPerPixel == pitch && w == _textureWidth) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
+ _glFormat, _glType, buf); CHECK_GL_ERROR();
+ } else {
+ // Update the texture row by row
+ const byte *src = static_cast<const byte *>(buf);
+ do {
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
+ w, 1, _glFormat, _glType, src); CHECK_GL_ERROR();
+ ++y;
+ src += pitch;
+ } while (--h);
+ }
+}
+
+void GLTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
+ // Select this OpenGL texture
+ glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
+
+ // Calculate the texture rect that will be drawn
+ const GLfloat texWidth = (GLfloat)_realWidth / _textureWidth;//xdiv(_surface.w, _textureWidth);
+ const GLfloat texHeight = (GLfloat)_realHeight / _textureHeight;//xdiv(_surface.h, _textureHeight);
+ const GLfloat texcoords[] = {
+ 0, 0,
+ texWidth, 0,
+ 0, texHeight,
+ texWidth, texHeight,
+ };
+ glTexCoordPointer(2, GL_FLOAT, 0, texcoords); CHECK_GL_ERROR();
+
+ // Calculate the screen rect where the texture will be drawn
+ const GLshort vertices[] = {
+ x, y,
+ x + w, y,
+ x, y + h,
+ x + w, y + h,
+ };
+ glVertexPointer(2, GL_SHORT, 0, vertices); CHECK_GL_ERROR();
+
+ // Draw the texture to the screen buffer
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); CHECK_GL_ERROR();
+}
+
+#endif
diff --git a/backends/graphics/opengl/gltexture.h b/backends/graphics/opengl/gltexture.h
new file mode 100644
index 0000000000..9864f6816c
--- /dev/null
+++ b/backends/graphics/opengl/gltexture.h
@@ -0,0 +1,115 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef WIN32
+#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
+#undef ARRAYSIZE
+#endif
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#undef ARRAYSIZE
+#endif
+
+#if defined(USE_GLES)
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#elif defined(MACOSX)
+#include <gl.h>
+#include <glext.h>
+#else
+#include <GL/gl.h>
+#include <GL/glext.h>
+#endif
+
+#include "graphics/surface.h"
+
+#include "common/rect.h"
+#include "common/array.h"
+
+/**
+ * OpenGL texture manager class
+ */
+class GLTexture {
+public:
+ /**
+ * Initialize OpenGL Extensions
+ */
+ static void initGLExtensions();
+
+ GLTexture(byte bpp, GLenum internalFormat, GLenum format, GLenum type);
+ virtual ~GLTexture();
+
+ /**
+ * Refresh the texture after a context change. The
+ * process will be completed on next allocBuffer call.
+ */
+ virtual void refresh();
+
+ /**
+ * Allocates memory needed for the given size.
+ */
+ virtual void allocBuffer(GLuint width, GLuint height);
+
+ /**
+ * Updates the texture pixels.
+ */
+ virtual void updateBuffer(const void *buf, int pitch, GLuint x, GLuint y,
+ GLuint w, GLuint h);
+
+ /**
+ * Draws the texture to the screen buffer.
+ */
+ virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
+
+ /**
+ * Get the texture width.
+ */
+ GLuint getWidth() const { return _realWidth; }
+
+ /**
+ * Get the texture height.
+ */
+ GLuint getHeight() const { return _realHeight; }
+
+ /**
+ * Set the texture filter.
+ * @filter the filter type, GL_NEAREST or GL_LINEAR
+ */
+ void setFilter(GLint filter) { _filter = filter; }
+
+protected:
+ const byte _bytesPerPixel;
+ const GLenum _internalFormat;
+ const GLenum _glFormat;
+ const GLenum _glType;
+
+ GLuint _realWidth;
+ GLuint _realHeight;
+ GLuint _textureName;
+ GLuint _textureWidth;
+ GLuint _textureHeight;
+ GLint _filter;
+ bool _refresh;
+};
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
new file mode 100644
index 0000000000..8682c54921
--- /dev/null
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -0,0 +1,1304 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(USE_OPENGL)
+
+#include "backends/graphics/opengl/opengl-graphics.h"
+#include "backends/graphics/opengl/glerrorcheck.h"
+#include "common/config-manager.h"
+#include "common/file.h"
+#include "common/mutex.h"
+#include "common/translation.h"
+#include "graphics/font.h"
+#include "graphics/fontman.h"
+
+OpenGLGraphicsManager::OpenGLGraphicsManager()
+ :
+#ifdef USE_OSD
+ _osdTexture(0), _osdAlpha(0), _osdFadeStartTime(0),
+#endif
+ _gameTexture(0), _overlayTexture(0), _cursorTexture(0),
+ _screenChangeCount(1 << (sizeof(int) * 8 - 2)), _screenNeedsRedraw(false),
+ _shakePos(0),
+ _overlayVisible(false), _overlayNeedsRedraw(false),
+ _transactionMode(kTransactionNone),
+ _cursorNeedsRedraw(false), _cursorPaletteDisabled(true),
+ _cursorVisible(false), _cursorKeyColor(0),
+ _cursorTargetScale(1),
+ _formatBGR(false),
+ _displayX(0), _displayY(0), _displayWidth(0), _displayHeight(0),
+ _aspectRatioCorrection(false) {
+
+ memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
+ memset(&_videoMode, 0, sizeof(_videoMode));
+ memset(&_transactionDetails, 0, sizeof(_transactionDetails));
+
+ _videoMode.mode = OpenGL::GFX_NORMAL;
+ _videoMode.scaleFactor = 2;
+ _videoMode.fullscreen = ConfMan.getBool("fullscreen");
+ _videoMode.antialiasing = false;
+
+ _gamePalette = (byte *)calloc(sizeof(byte) * 4, 256);
+ _cursorPalette = (byte *)calloc(sizeof(byte) * 4, 256);
+}
+
+OpenGLGraphicsManager::~OpenGLGraphicsManager() {
+ // Unregister the event observer
+ if (g_system->getEventManager()->getEventDispatcher() != NULL)
+ g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
+
+ free(_gamePalette);
+ free(_cursorPalette);
+
+ if (_gameTexture != NULL)
+ delete _gameTexture;
+ if (_overlayTexture != NULL)
+ delete _overlayTexture;
+ if (_cursorTexture != NULL)
+ delete _cursorTexture;
+}
+
+void OpenGLGraphicsManager::initEventObserver() {
+ // Register the graphics manager as a event observer
+ g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
+}
+
+//
+// Feature
+//
+
+bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) {
+ return
+ (f == OSystem::kFeatureAspectRatioCorrection) ||
+ (f == OSystem::kFeatureCursorHasPalette);
+}
+
+void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ switch (f) {
+ case OSystem::kFeatureAspectRatioCorrection:
+ _videoMode.mode = OpenGL::GFX_4_3;
+ _aspectRatioCorrection = enable;
+ break;
+ default:
+ break;
+ }
+}
+
+bool OpenGLGraphicsManager::getFeatureState(OSystem::Feature f) {
+ return false;
+}
+
+//
+// Screen format and modes
+//
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"gl1", _s("OpenGL Normal"), OpenGL::GFX_NORMAL},
+ {"gl2", _s("OpenGL Conserve"), OpenGL::GFX_CONSERVE},
+ {"gl3", _s("OpenGL 4/3"), OpenGL::GFX_4_3},
+ {"gl4", _s("OpenGL Original"), OpenGL::GFX_ORIGINAL},
+ {0, 0, 0}
+};
+
+const OSystem::GraphicsMode *OpenGLGraphicsManager::supportedGraphicsModes() {
+ return s_supportedGraphicsModes;
+}
+
+const OSystem::GraphicsMode *OpenGLGraphicsManager::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int OpenGLGraphicsManager::getDefaultGraphicsMode() const {
+ return OpenGL::GFX_NORMAL;
+}
+
+bool OpenGLGraphicsManager::setGraphicsMode(int mode) {
+ assert(_transactionMode == kTransactionActive);
+
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return true;
+
+ switch (mode) {
+ case OpenGL::GFX_NORMAL:
+ case OpenGL::GFX_CONSERVE:
+ case OpenGL::GFX_4_3:
+ case OpenGL::GFX_ORIGINAL:
+ break;
+ default:
+ warning("unknown gfx mode %d", mode);
+ return false;
+ }
+
+ _videoMode.mode = mode;
+ _transactionDetails.needRefresh = true;
+
+ return true;
+}
+
+int OpenGLGraphicsManager::getGraphicsMode() const {
+ assert (_transactionMode == kTransactionNone);
+ return _videoMode.mode;
+}
+
+void OpenGLGraphicsManager::resetGraphicsScale() {
+ setScale(1);
+}
+
+#ifdef USE_RGB_COLOR
+
+Graphics::PixelFormat OpenGLGraphicsManager::getScreenFormat() const {
+ return _screenFormat;
+}
+
+#endif
+
+void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
+ assert(_transactionMode == kTransactionActive);
+
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat newFormat;
+ if (!format)
+ newFormat = Graphics::PixelFormat::createFormatCLUT8();
+ else
+ newFormat = *format;
+
+ assert(newFormat.bytesPerPixel > 0);
+
+ // Avoid redundant format changes
+ if (newFormat != _videoMode.format) {
+ _videoMode.format = newFormat;
+ _transactionDetails.formatChanged = true;
+ _screenFormat = newFormat;
+ }
+#endif
+
+ // Avoid redundant res changes
+ if ((int)width == _videoMode.screenWidth && (int)height == _videoMode.screenHeight)
+ return;
+
+ _videoMode.screenWidth = width;
+ _videoMode.screenHeight = height;
+
+ _transactionDetails.sizeChanged = true;
+}
+
+int OpenGLGraphicsManager::getScreenChangeID() const {
+ return _screenChangeCount;
+}
+
+//
+// GFX
+//
+
+void OpenGLGraphicsManager::beginGFXTransaction() {
+ assert(_transactionMode == kTransactionNone);
+
+ _transactionMode = kTransactionActive;
+ _transactionDetails.sizeChanged = false;
+ _transactionDetails.needRefresh = false;
+ _transactionDetails.needUpdatescreen = false;
+ _transactionDetails.filterChanged = false;
+#ifdef USE_RGB_COLOR
+ _transactionDetails.formatChanged = false;
+#endif
+
+ _oldVideoMode = _videoMode;
+}
+
+OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
+ int errors = OSystem::kTransactionSuccess;
+
+ assert(_transactionMode != kTransactionNone);
+
+ if (_transactionMode == kTransactionRollback) {
+ if (_videoMode.fullscreen != _oldVideoMode.fullscreen) {
+ errors |= OSystem::kTransactionFullscreenFailed;
+
+ _videoMode.fullscreen = _oldVideoMode.fullscreen;
+ } else if (_videoMode.mode != _oldVideoMode.mode) {
+ errors |= OSystem::kTransactionModeSwitchFailed;
+
+ _videoMode.mode = _oldVideoMode.mode;
+ _videoMode.scaleFactor = _oldVideoMode.scaleFactor;
+#ifdef USE_RGB_COLOR
+ } else if (_videoMode.format != _oldVideoMode.format) {
+ errors |= OSystem::kTransactionFormatNotSupported;
+
+ _videoMode.format = _oldVideoMode.format;
+ _screenFormat = _videoMode.format;
+#endif
+ } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
+ errors |= OSystem::kTransactionSizeChangeFailed;
+
+ _videoMode.screenWidth = _oldVideoMode.screenWidth;
+ _videoMode.screenHeight = _oldVideoMode.screenHeight;
+ _videoMode.overlayWidth = _oldVideoMode.overlayWidth;
+ _videoMode.overlayHeight = _oldVideoMode.overlayHeight;
+ }
+
+ if (_videoMode.fullscreen == _oldVideoMode.fullscreen &&
+ _videoMode.mode == _oldVideoMode.mode &&
+ _videoMode.screenWidth == _oldVideoMode.screenWidth &&
+ _videoMode.screenHeight == _oldVideoMode.screenHeight) {
+
+ _oldVideoMode.setup = false;
+ }
+ }
+
+ if (_transactionDetails.sizeChanged || _transactionDetails.needRefresh) {
+ unloadGFXMode();
+ if (!loadGFXMode()) {
+ if (_oldVideoMode.setup) {
+ _transactionMode = kTransactionRollback;
+ errors |= endGFXTransaction();
+ }
+ } else {
+ clearOverlay();
+
+ _videoMode.setup = true;
+ _screenChangeCount++;
+ }
+#ifdef USE_RGB_COLOR
+ } else if (_transactionDetails.filterChanged || _transactionDetails.formatChanged) {
+#else
+ } else if (_transactionDetails.filterChanged) {
+#endif
+ loadTextures();
+ internUpdateScreen();
+ } else if (_transactionDetails.needUpdatescreen) {
+ internUpdateScreen();
+ }
+
+ _transactionMode = kTransactionNone;
+ return (OSystem::TransactionError)errors;
+}
+
+//
+// Screen
+//
+
+int16 OpenGLGraphicsManager::getHeight() {
+ return _videoMode.screenHeight;
+}
+
+int16 OpenGLGraphicsManager::getWidth() {
+ return _videoMode.screenWidth;
+}
+
+void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
+ assert(colors);
+
+#ifdef USE_RGB_COLOR
+ assert(_screenFormat.bytesPerPixel == 1);
+#endif
+
+ // Save the screen palette
+ memcpy(_gamePalette + start * 4, colors, num * 4);
+
+ _screenNeedsRedraw = true;
+
+ if (_cursorPaletteDisabled)
+ _cursorNeedsRedraw = true;
+}
+
+void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
+ assert(colors);
+
+#ifdef USE_RGB_COLOR
+ assert(_screenFormat.bytesPerPixel == 1);
+#endif
+
+ // Copies current palette to buffer
+ memcpy(colors, _gamePalette + start * 4, num * 4);
+}
+
+void OpenGLGraphicsManager::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
+ assert(x >= 0 && x < _screenData.w);
+ assert(y >= 0 && y < _screenData.h);
+ assert(h > 0 && y + h <= _screenData.h);
+ assert(w > 0 && x + w <= _screenData.w);
+
+ // Copy buffer data to game screen internal buffer
+ const byte *src = buf;
+ byte *dst = (byte *)_screenData.pixels + y * _screenData.pitch;
+ for (int i = 0; i < h; i++) {
+ memcpy(dst + x * _screenData.bytesPerPixel, src, w * _screenData.bytesPerPixel);
+ src += pitch;
+ dst += _screenData.pitch;
+ }
+
+ // Extend dirty area if not full screen redraw is flagged
+ if (!_screenNeedsRedraw) {
+ const Common::Rect dirtyRect(x, y, x + w, y + h);
+ _screenDirtyRect.extend(dirtyRect);
+ }
+}
+
+Graphics::Surface *OpenGLGraphicsManager::lockScreen() {
+ return &_screenData;
+}
+
+void OpenGLGraphicsManager::unlockScreen() {
+ _screenNeedsRedraw = true;
+}
+
+void OpenGLGraphicsManager::fillScreen(uint32 col) {
+ if (_gameTexture == NULL)
+ return;
+
+ if (_screenFormat.bytesPerPixel == 1) {
+ memset(_screenData.pixels, col, _screenData.h * _screenData.pitch);
+ } else if (_screenFormat.bytesPerPixel == 2) {
+ uint16 *pixels = (uint16 *)_screenData.pixels;
+ uint16 col16 = (uint16)col;
+ for (int i = 0; i < _screenData.w * _screenData.h; i++) {
+ pixels[i] = col16;
+ }
+ } else if (_screenFormat.bytesPerPixel == 3) {
+ uint8 *pixels = (uint8 *)_screenData.pixels;
+ byte r = (col >> 16) & 0xFF;
+ byte g = (col >> 8) & 0xFF;
+ byte b = col & 0xFF;
+ for (int i = 0; i < _screenData.w * _screenData.h; i++) {
+ pixels[0] = r;
+ pixels[1] = g;
+ pixels[2] = b;
+ pixels += 3;
+ }
+ } else if (_screenFormat.bytesPerPixel == 4) {
+ uint32 *pixels = (uint32 *)_screenData.pixels;
+ for (int i = 0; i < _screenData.w * _screenData.h; i++) {
+ pixels[i] = col;
+ }
+ }
+
+ _screenNeedsRedraw = true;
+}
+
+void OpenGLGraphicsManager::updateScreen() {
+ assert (_transactionMode == kTransactionNone);
+ internUpdateScreen();
+}
+
+void OpenGLGraphicsManager::setShakePos(int shakeOffset) {
+ assert (_transactionMode == kTransactionNone);
+ _shakePos = shakeOffset;
+}
+
+void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect& rect) {
+
+}
+
+void OpenGLGraphicsManager::clearFocusRectangle() {
+
+}
+
+//
+// Overlay
+//
+
+void OpenGLGraphicsManager::showOverlay() {
+ assert (_transactionMode == kTransactionNone);
+
+ if (_overlayVisible)
+ return;
+
+ _overlayVisible = true;
+
+ clearOverlay();
+}
+
+void OpenGLGraphicsManager::hideOverlay() {
+ assert (_transactionMode == kTransactionNone);
+
+ if (!_overlayVisible)
+ return;
+
+ _overlayVisible = false;
+
+ clearOverlay();
+}
+
+Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const {
+ return _overlayFormat;
+}
+
+void OpenGLGraphicsManager::clearOverlay() {
+ // Set all pixels to 0
+ memset(_overlayData.pixels, 0, _overlayData.h * _overlayData.pitch);
+ _overlayNeedsRedraw = true;
+}
+
+void OpenGLGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) {
+ assert(_overlayData.bytesPerPixel == sizeof(buf[0]));
+ const byte *src = (byte *)_overlayData.pixels;
+ for (int i = 0; i < _overlayData.h; i++) {
+ // Copy overlay data to buffer
+ memcpy(buf, src, _overlayData.pitch);
+ buf += pitch;
+ src += _overlayData.pitch;
+ }
+}
+
+void OpenGLGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+ assert (_transactionMode == kTransactionNone);
+
+ if (_overlayTexture == NULL)
+ return;
+
+ // Clip the coordinates
+ if (x < 0) {
+ w += x;
+ buf -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y; buf -= y * pitch;
+ y = 0;
+ }
+
+ if (w > _overlayData.w - x)
+ w = _overlayData.w - x;
+
+ if (h > _overlayData.h - y)
+ h = _overlayData.h - y;
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ if (_overlayFormat.aBits() == 1) {
+ // Copy buffer with the alpha bit on for all pixels for correct
+ // overlay drawing.
+ const uint16 *src = (const uint16 *)buf;
+ uint16 *dst = (uint16 *)_overlayData.pixels + y * _overlayData.w + x;
+ for (int i = 0; i < h; i++) {
+ for (int e = 0; e < w; e++)
+ dst[e] = src[e] | 0x1;
+ src += pitch;
+ dst += _overlayData.w;
+ }
+ } else {
+ // Copy buffer data to internal overlay surface
+ const byte *src = (const byte *)buf;
+ byte *dst = (byte *)_overlayData.pixels + y * _overlayData.pitch;
+ for (int i = 0; i < h; i++) {
+ memcpy(dst + x * _overlayData.bytesPerPixel, src, w * _overlayData.bytesPerPixel);
+ src += pitch * sizeof(buf[0]);
+ dst += _overlayData.pitch;
+ }
+ }
+
+ // Extend dirty area if not full screen redraw is flagged
+ if (!_overlayNeedsRedraw) {
+ const Common::Rect dirtyRect(x, y, x + w, y + h);
+ _overlayDirtyRect.extend(dirtyRect);
+ }
+}
+
+int16 OpenGLGraphicsManager::getOverlayHeight() {
+ return _videoMode.overlayHeight;
+}
+
+int16 OpenGLGraphicsManager::getOverlayWidth() {
+ return _videoMode.overlayWidth;
+}
+
+//
+// Cursor
+//
+
+bool OpenGLGraphicsManager::showMouse(bool visible) {
+ if (_cursorVisible == visible)
+ return visible;
+
+ bool last = _cursorVisible;
+ _cursorVisible = visible;
+
+ return last;
+}
+
+void OpenGLGraphicsManager::setMousePos(int x, int y) {
+ _cursorState.x = x;
+ _cursorState.y = y;
+}
+
+void OpenGLGraphicsManager::warpMouse(int x, int y) {
+ setMousePos(x, y);
+}
+
+void OpenGLGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+#ifdef USE_RGB_COLOR
+ if (format)
+ _cursorFormat = *format;
+ else
+ _cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
+#else
+ assert(keycolor <= 255);
+ _cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
+#endif
+
+ // Allocate space for cursor data
+ if (_cursorData.w != w || _cursorData.h != h)
+ _cursorData.create(w, h, _cursorFormat.bytesPerPixel);
+
+ // Save cursor data
+ memcpy(_cursorData.pixels, buf, h * _cursorData.pitch);
+
+ // Set cursor info
+ _cursorState.w = w;
+ _cursorState.h = h;
+ _cursorState.hotX = hotspotX;
+ _cursorState.hotY = hotspotY;
+ _cursorKeyColor = keycolor;
+ _cursorTargetScale = cursorTargetScale;
+ _cursorNeedsRedraw = true;
+
+ refreshCursorScale();
+}
+
+void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
+ assert(colors);
+
+ // Save the cursor palette
+ memcpy(_cursorPalette + start * 4, colors, num * 4);
+
+ _cursorPaletteDisabled = false;
+ _cursorNeedsRedraw = true;
+}
+
+void OpenGLGraphicsManager::disableCursorPalette(bool disable) {
+ _cursorPaletteDisabled = disable;
+ _cursorNeedsRedraw = true;
+}
+
+//
+// Misc
+//
+
+void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) {
+ assert (_transactionMode == kTransactionNone);
+ assert(msg);
+
+ // The font we are going to use:
+ const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kOSDFont);
+
+ if (_osdSurface.w != _osdTexture->getWidth() || _osdSurface.h != _osdTexture->getHeight())
+ _osdSurface.create(_osdTexture->getWidth(), _osdTexture->getHeight(), 2);
+ else
+ // Clear everything
+ memset(_osdSurface.pixels, 0, _osdSurface.h * _osdSurface.pitch);
+
+ // Split the message into separate lines.
+ Common::Array<Common::String> lines;
+ const char *ptr;
+ for (ptr = msg; *ptr; ++ptr) {
+ if (*ptr == '\n') {
+ lines.push_back(Common::String(msg, ptr - msg));
+ msg = ptr + 1;
+ }
+ }
+ lines.push_back(Common::String(msg, ptr - msg));
+
+ // Determine a rect which would contain the message string (clipped to the
+ // screen dimensions).
+ const int vOffset = 6;
+ const int lineSpacing = 1;
+ const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
+ int width = 0;
+ int height = lineHeight * lines.size() + 2 * vOffset;
+ for (uint i = 0; i < lines.size(); i++) {
+ width = MAX(width, font->getStringWidth(lines[i]) + 14);
+ }
+
+ // Clip the rect
+ if (width > _osdSurface.w)
+ width = _osdSurface.w;
+ if (height > _osdSurface.h)
+ height = _osdSurface.h;
+
+ int dstX = (_osdSurface.w - width) / 2;
+ int dstY = (_osdSurface.h - height) / 2;
+
+ // Draw a dark gray rect
+ uint16 color = 0x294B;
+ uint16 *dst = (uint16 *)_osdSurface.pixels + dstY * _osdSurface.w + dstX;
+ for (int i = 0; i < height; i++) {
+ for (int j = 0; j < width; j++)
+ dst[j] = color;
+ dst += _osdSurface.w;
+ }
+
+ // Render the message, centered, and in white
+ for (uint i = 0; i < lines.size(); i++) {
+ font->drawString(&_osdSurface, lines[i],
+ dstX, dstY + i * lineHeight + vOffset + lineSpacing, width,
+ 0xFFFF, Graphics::kTextAlignCenter);
+ }
+
+ // Update the texture
+ _osdTexture->updateBuffer(_osdSurface.pixels, _osdSurface.pitch, 0, 0,
+ _osdSurface.w, _osdSurface.h);
+
+ // Init the OSD display parameters, and the fade out
+ _osdAlpha = kOSDInitialAlpha;
+ _osdFadeStartTime = g_system->getMillis() + kOSDFadeOutDelay;
+}
+
+//
+// Intern
+//
+
+void OpenGLGraphicsManager::refreshGameScreen() {
+ if (_screenNeedsRedraw)
+ _screenDirtyRect = Common::Rect(0, 0, _screenData.w, _screenData.h);
+
+ int x = _screenDirtyRect.left;
+ int y = _screenDirtyRect.top;
+ int w = _screenDirtyRect.width();
+ int h = _screenDirtyRect.height();
+
+ if (_screenData.bytesPerPixel == 1) {
+ // Create a temporary RGB888 surface
+ byte *surface = new byte[w * h * 3];
+
+ // Convert the paletted buffer to RGB888
+ const byte *src = (byte *)_screenData.pixels + y * _screenData.pitch;
+ src += x * _screenData.bytesPerPixel;
+ byte *dst = surface;
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ dst[0] = _gamePalette[src[j] * 4];
+ dst[1] = _gamePalette[src[j] * 4 + 1];
+ dst[2] = _gamePalette[src[j] * 4 + 2];
+ dst += 3;
+ }
+ src += _screenData.pitch;
+ }
+
+ // Update the texture
+ _gameTexture->updateBuffer(surface, w * 3, x, y, w, h);
+
+ // Free the temp surface
+ delete[] surface;
+ } else {
+ // Update the texture
+ _gameTexture->updateBuffer((byte *)_screenData.pixels + y * _screenData.pitch +
+ x * _screenData.bytesPerPixel, _screenData.pitch, x, y, w, h);
+ }
+
+ _screenNeedsRedraw = false;
+ _screenDirtyRect = Common::Rect();
+}
+
+void OpenGLGraphicsManager::refreshOverlay() {
+ if (_overlayNeedsRedraw)
+ _overlayDirtyRect = Common::Rect(0, 0, _overlayData.w, _overlayData.h);
+
+ int x = _overlayDirtyRect.left;
+ int y = _overlayDirtyRect.top;
+ int w = _overlayDirtyRect.width();
+ int h = _overlayDirtyRect.height();
+
+ if (_overlayData.bytesPerPixel == 1) {
+ // Create a temporary RGB888 surface
+ byte *surface = new byte[w * h * 3];
+
+ // Convert the paletted buffer to RGB888
+ const byte *src = (byte *)_overlayData.pixels + y * _overlayData.pitch;
+ src += x * _overlayData.bytesPerPixel;
+ byte *dst = surface;
+ for (int i = 0; i < h; i++) {
+ for (int j = 0; j < w; j++) {
+ dst[0] = _gamePalette[src[j] * 4];
+ dst[1] = _gamePalette[src[j] * 4 + 1];
+ dst[2] = _gamePalette[src[j] * 4 + 2];
+ dst += 3;
+ }
+ src += _screenData.pitch;
+ }
+
+ // Update the texture
+ _overlayTexture->updateBuffer(surface, w * 3, x, y, w, h);
+
+ // Free the temp surface
+ delete[] surface;
+ } else {
+ // Update the texture
+ _overlayTexture->updateBuffer((byte *)_overlayData.pixels + y * _overlayData.pitch +
+ x * _overlayData.bytesPerPixel, _overlayData.pitch, x, y, w, h);
+ }
+
+ _overlayNeedsRedraw = false;
+ _overlayDirtyRect = Common::Rect();
+}
+
+void OpenGLGraphicsManager::refreshCursor() {
+ _cursorNeedsRedraw = false;
+
+ if (_cursorFormat.bytesPerPixel == 1) {
+ // Create a temporary RGBA8888 surface
+ byte *surface = new byte[_cursorState.w * _cursorState.h * 4];
+ memset(surface, 0, _cursorState.w * _cursorState.h * 4);
+
+ // Select palette
+ byte *palette;
+ if (_cursorPaletteDisabled)
+ palette = _gamePalette;
+ else
+ palette = _cursorPalette;
+
+ // Convert the paletted cursor to RGBA8888
+ const byte *src = (byte *)_cursorData.pixels;
+ byte *dst = surface;
+ for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
+ // Check for keycolor
+ if (src[i] != _cursorKeyColor) {
+ dst[0] = palette[src[i] * 4];
+ dst[1] = palette[src[i] * 4 + 1];
+ dst[2] = palette[src[i] * 4 + 2];
+ dst[3] = 255;
+ }
+ dst += 4;
+ }
+
+ // Allocate a texture big enough for cursor
+ _cursorTexture->allocBuffer(_cursorState.w, _cursorState.h);
+
+ // Update the texture with new cursor
+ _cursorTexture->updateBuffer(surface, _cursorState.w * 4, 0, 0, _cursorState.w, _cursorState.h);
+
+ // Free the temp surface
+ delete[] surface;
+ }
+}
+
+void OpenGLGraphicsManager::refreshCursorScale() {
+ // Get the window minimum scale factor. The cursor will mantain its original aspect
+ // ratio, and we do not want it to get too big if only one dimension is resized
+ uint screenScaleFactor = MIN(_videoMode.hardwareWidth * 10000 / _videoMode.screenWidth,
+ _videoMode.hardwareHeight * 10000 / _videoMode.screenHeight);
+
+ // Do not scale cursor if original size is used
+ if (_videoMode.mode == OpenGL::GFX_ORIGINAL)
+ screenScaleFactor = _videoMode.scaleFactor * 10000;
+
+ if ((uint)_cursorTargetScale * 10000 >= screenScaleFactor && (uint)_videoMode.scaleFactor * 10000 >= screenScaleFactor) {
+ // If the cursor target scale and the video mode scale factor are bigger than
+ // the current window scale, do not scale the cursor for the overlay
+ _cursorState.rW = _cursorState.w;
+ _cursorState.rH = _cursorState.h;
+ _cursorState.rHotX = _cursorState.hotX;
+ _cursorState.rHotY = _cursorState.hotY;
+ } else {
+ // Otherwise, scale the cursor for the overlay
+ int targetScaleFactor = MIN(_cursorTargetScale, _videoMode.scaleFactor);
+ int actualFactor = screenScaleFactor - (targetScaleFactor - 1) * 10000;
+ _cursorState.rW = (int16)(_cursorState.w * actualFactor / 10000);
+ _cursorState.rH = (int16)(_cursorState.h * actualFactor / 10000);
+ _cursorState.rHotX = (int16)(_cursorState.hotX * actualFactor / 10000);
+ _cursorState.rHotY = (int16)(_cursorState.hotY * actualFactor / 10000);
+ }
+
+ // Always scale the cursor for the game
+ _cursorState.vW = (int16)(_cursorState.w * screenScaleFactor / 10000);
+ _cursorState.vH = (int16)(_cursorState.h * screenScaleFactor / 10000);
+ _cursorState.vHotX = (int16)(_cursorState.hotX * screenScaleFactor / 10000);
+ _cursorState.vHotY = (int16)(_cursorState.hotY * screenScaleFactor / 10000);
+}
+
+void OpenGLGraphicsManager::calculateDisplaySize(int &width, int &height) {
+ if (_videoMode.mode == OpenGL::GFX_ORIGINAL) {
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ } else {
+ width = _videoMode.hardwareWidth;
+ height = _videoMode.hardwareHeight;
+
+ uint aspectRatio = (_videoMode.hardwareWidth * 10000 + 5000) / _videoMode.hardwareHeight;
+ uint desiredAspectRatio = getAspectRatio();
+
+ // Adjust one screen dimension for mantaining the aspect ratio
+ if (aspectRatio < desiredAspectRatio)
+ height = (width * 10000 + 5000) / desiredAspectRatio;
+ else if (aspectRatio > desiredAspectRatio)
+ width = (height * desiredAspectRatio + 5000) / 10000;
+ }
+}
+
+void OpenGLGraphicsManager::refreshDisplaySize() {
+ calculateDisplaySize(_displayWidth, _displayHeight);
+
+ // Adjust x and y for centering the screen
+ _displayX = (_videoMode.hardwareWidth - _displayWidth) / 2;
+ _displayY = (_videoMode.hardwareHeight - _displayHeight) / 2;
+}
+
+void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &intFormat, GLenum &glFormat, GLenum &gltype) {
+ if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)) { // RGBA8888
+ bpp = 4;
+ intFormat = GL_RGBA;
+ glFormat = GL_RGBA;
+ gltype = GL_UNSIGNED_BYTE;
+ } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888
+ bpp = 3;
+ intFormat = GL_RGB;
+ glFormat = GL_RGB;
+ gltype = GL_UNSIGNED_BYTE;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565
+ bpp = 2;
+ intFormat = GL_RGB;
+ glFormat = GL_RGB;
+ gltype = GL_UNSIGNED_SHORT_5_6_5;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551
+ bpp = 2;
+ intFormat = GL_RGBA;
+ glFormat = GL_RGBA;
+ gltype = GL_UNSIGNED_SHORT_5_5_5_1;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444
+ bpp = 2;
+ intFormat = GL_RGBA;
+ glFormat = GL_RGBA;
+ gltype = GL_UNSIGNED_SHORT_4_4_4_4;
+ } else if (pixelFormat.bytesPerPixel == 1) { // CLUT8
+ // If uses a palette, create texture as RGB888. The pixel data will be converted
+ // later.
+ bpp = 3;
+ intFormat = GL_RGB;
+ glFormat = GL_RGB;
+ gltype = GL_UNSIGNED_BYTE;
+#ifndef USE_GLES
+ } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)) { // ARGB8888
+ bpp = 4;
+ intFormat = GL_RGBA;
+ glFormat = GL_BGRA;
+ gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)) { // ARGB4444
+ bpp = 2;
+ intFormat = GL_RGBA;
+ glFormat = GL_BGRA;
+ gltype = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+ } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)) { // ABGR8888
+ bpp = 4;
+ intFormat = GL_RGBA;
+ glFormat = GL_RGBA;
+ gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
+ } else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0)) { // BGRA8888
+ bpp = 4;
+ intFormat = GL_RGBA;
+ glFormat = GL_BGRA;
+ gltype = GL_UNSIGNED_BYTE;
+ } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0)) { // BGR888
+ bpp = 3;
+ intFormat = GL_RGB;
+ glFormat = GL_BGR;
+ gltype = GL_UNSIGNED_BYTE;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0)) { // BGR565
+ bpp = 2;
+ intFormat = GL_RGB;
+ glFormat = GL_BGR;
+ gltype = GL_UNSIGNED_SHORT_5_6_5;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0)) { // BGRA5551
+ bpp = 2;
+ intFormat = GL_RGBA;
+ glFormat = GL_BGRA;
+ gltype = GL_UNSIGNED_SHORT_5_5_5_1;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12)) { // ABGR4444
+ bpp = 2;
+ intFormat = GL_RGBA;
+ glFormat = GL_RGBA;
+ gltype = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0)) { // BGRA4444
+ bpp = 2;
+ intFormat = GL_RGBA;
+ glFormat = GL_BGRA;
+ gltype = GL_UNSIGNED_SHORT_4_4_4_4;
+#endif
+ } else {
+ error("OpenGLGraphicsManager: Pixel format not supported");
+ }
+}
+
+void OpenGLGraphicsManager::internUpdateScreen() {
+ // Clear the screen buffer
+ glClear(GL_COLOR_BUFFER_BIT); CHECK_GL_ERROR();
+
+ if (_screenNeedsRedraw || !_screenDirtyRect.isEmpty())
+ // Refresh texture if dirty
+ refreshGameScreen();
+
+ int scaleFactor = _videoMode.hardwareHeight / _videoMode.screenHeight;
+
+ glPushMatrix();
+
+ // Adjust game screen shake position
+ glTranslatef(0, _shakePos * scaleFactor, 0); CHECK_GL_ERROR();
+
+ // Draw the game screen
+ _gameTexture->drawTexture(_displayX, _displayY, _displayWidth, _displayHeight);
+
+ glPopMatrix();
+
+ if (_overlayVisible) {
+ if (_overlayNeedsRedraw || !_overlayDirtyRect.isEmpty())
+ // Refresh texture if dirty
+ refreshOverlay();
+
+ // Draw the overlay
+ _overlayTexture->drawTexture(_displayX, _displayY, _displayWidth, _displayHeight);
+ }
+
+ if (_cursorVisible) {
+ if (_cursorNeedsRedraw)
+ // Refresh texture if dirty
+ refreshCursor();
+
+ glPushMatrix();
+
+ // Adjust mouse shake position, unless the overlay is visible
+ glTranslatef(0, _overlayVisible ? 0 : _shakePos * scaleFactor, 0); CHECK_GL_ERROR();
+
+ // Draw the cursor
+ if (_overlayVisible)
+ _cursorTexture->drawTexture(_cursorState.x - _cursorState.rHotX,
+ _cursorState.y - _cursorState.rHotY, _cursorState.rW, _cursorState.rH);
+ else
+ _cursorTexture->drawTexture(_cursorState.x - _cursorState.vHotX,
+ _cursorState.y - _cursorState.vHotY, _cursorState.vW, _cursorState.vH);
+
+ glPopMatrix();
+ }
+
+#ifdef USE_OSD
+ if (_osdAlpha > 0) {
+ // Update alpha value
+ const int diff = g_system->getMillis() - _osdFadeStartTime;
+ if (diff > 0) {
+ if (diff >= kOSDFadeOutDuration) {
+ // Back to full transparency
+ _osdAlpha = 0;
+ } else {
+ // Do a fade out
+ _osdAlpha = kOSDInitialAlpha - diff * kOSDInitialAlpha / kOSDFadeOutDuration;
+ }
+ }
+ // Set the osd transparency
+ glColor4f(1.0f, 1.0f, 1.0f, _osdAlpha / 100.0f); CHECK_GL_ERROR();
+
+ // Draw the osd texture
+ _osdTexture->drawTexture(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
+
+ // Reset color
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f); CHECK_GL_ERROR();
+ }
+#endif
+}
+
+void OpenGLGraphicsManager::initGL() {
+ // Check available GL Extensions
+ GLTexture::initGLExtensions();
+
+ // Disable 3D properties
+ glDisable(GL_CULL_FACE); CHECK_GL_ERROR();
+ glDisable(GL_DEPTH_TEST); CHECK_GL_ERROR();
+ glDisable(GL_LIGHTING); CHECK_GL_ERROR();
+ glDisable(GL_FOG); CHECK_GL_ERROR();
+ glDisable(GL_DITHER); CHECK_GL_ERROR();
+ glShadeModel(GL_FLAT); CHECK_GL_ERROR();
+ glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); CHECK_GL_ERROR();
+
+ // Setup alpha blend (For overlay and cursor)
+ glEnable(GL_BLEND); CHECK_GL_ERROR();
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CHECK_GL_ERROR();
+
+ // Enable rendering with vertex and coord arrays
+ glEnableClientState(GL_VERTEX_ARRAY); CHECK_GL_ERROR();
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY); CHECK_GL_ERROR();
+
+ glEnable(GL_TEXTURE_2D); CHECK_GL_ERROR();
+
+ // Setup the GL viewport
+ glViewport(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight); CHECK_GL_ERROR();
+
+ // Setup coordinates system
+ glMatrixMode(GL_PROJECTION); CHECK_GL_ERROR();
+ glLoadIdentity(); CHECK_GL_ERROR();
+#ifdef USE_GLES
+ glOrthox(0, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 0, -1, 1); CHECK_GL_ERROR();
+#else
+ glOrtho(0, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 0, -1, 1); CHECK_GL_ERROR();
+#endif
+ glMatrixMode(GL_MODELVIEW); CHECK_GL_ERROR();
+ glLoadIdentity(); CHECK_GL_ERROR();
+}
+
+void OpenGLGraphicsManager::loadTextures() {
+#ifdef USE_RGB_COLOR
+ if (_transactionDetails.formatChanged && _gameTexture)
+ delete _gameTexture;
+#endif
+
+ if (!_gameTexture) {
+ byte bpp;
+ GLenum intformat;
+ GLenum format;
+ GLenum type;
+#ifdef USE_RGB_COLOR
+ getGLPixelFormat(_screenFormat, bpp, intformat, format, type);
+#else
+ getGLPixelFormat(Graphics::PixelFormat::createFormatCLUT8(), bpp, intformat, format, type);
+#endif
+ _gameTexture = new GLTexture(bpp, intformat, format, type);
+ } else
+ _gameTexture->refresh();
+
+ _overlayFormat = Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0);
+
+ if (!_overlayTexture) {
+ byte bpp;
+ GLenum intformat;
+ GLenum format;
+ GLenum type;
+ getGLPixelFormat(_overlayFormat, bpp, intformat, format, type);
+ _overlayTexture = new GLTexture(bpp, intformat, format, type);
+ } else
+ _overlayTexture->refresh();
+
+ if (!_cursorTexture)
+ _cursorTexture = new GLTexture(4, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
+ else
+ _cursorTexture->refresh();
+
+ GLint filter = _videoMode.antialiasing ? GL_LINEAR : GL_NEAREST;
+ _gameTexture->setFilter(filter);
+ _overlayTexture->setFilter(filter);
+ _cursorTexture->setFilter(filter);
+
+ // Allocate texture memory and finish refreshing
+ _gameTexture->allocBuffer(_videoMode.screenWidth, _videoMode.screenHeight);
+ _overlayTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight);
+ _cursorTexture->allocBuffer(_cursorState.w, _cursorState.h);
+
+ if (_transactionDetails.formatChanged ||
+ _oldVideoMode.screenWidth != _videoMode.screenWidth ||
+ _oldVideoMode.screenHeight != _videoMode.screenHeight)
+ _screenData.create(_videoMode.screenWidth, _videoMode.screenHeight,
+ _screenFormat.bytesPerPixel);
+
+ if (_oldVideoMode.overlayWidth != _videoMode.overlayWidth ||
+ _oldVideoMode.overlayHeight != _videoMode.overlayHeight)
+ _overlayData.create(_videoMode.overlayWidth, _videoMode.overlayHeight,
+ _overlayFormat.bytesPerPixel);
+
+ _screenNeedsRedraw = true;
+ _overlayNeedsRedraw = true;
+ _cursorNeedsRedraw = true;
+
+#ifdef USE_OSD
+ if (!_osdTexture)
+ _osdTexture = new GLTexture(2, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
+ else
+ _osdTexture->refresh();
+
+ _osdTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight);
+#endif
+}
+
+bool OpenGLGraphicsManager::loadGFXMode() {
+ // Initialize OpenGL settings
+ initGL();
+
+ loadTextures();
+
+ refreshCursorScale();
+
+ refreshDisplaySize();
+
+ internUpdateScreen();
+
+ return true;
+}
+
+void OpenGLGraphicsManager::unloadGFXMode() {
+
+}
+
+void OpenGLGraphicsManager::setScale(int newScale) {
+ if (newScale == _videoMode.scaleFactor)
+ return;
+
+ _videoMode.scaleFactor = newScale;
+ _transactionDetails.sizeChanged = true;
+}
+
+uint OpenGLGraphicsManager::getAspectRatio() {
+ if (_videoMode.mode == OpenGL::GFX_NORMAL)
+ return _videoMode.hardwareWidth * 10000 / _videoMode.hardwareHeight;
+ else if (_videoMode.mode == OpenGL::GFX_4_3)
+ return 13333;
+ else
+ return _videoMode.screenWidth * 10000 / _videoMode.screenHeight;
+}
+
+void OpenGLGraphicsManager::adjustMouseEvent(const Common::Event &event) {
+ if (!event.synthetic) {
+ Common::Event newEvent(event);
+ newEvent.synthetic = true;
+
+ if (_videoMode.mode == OpenGL::GFX_NORMAL) {
+ if (_videoMode.hardwareWidth != _videoMode.overlayWidth)
+ newEvent.mouse.x = newEvent.mouse.x * _videoMode.overlayWidth / _videoMode.hardwareWidth;
+ if (_videoMode.hardwareHeight != _videoMode.overlayHeight)
+ newEvent.mouse.y = newEvent.mouse.y * _videoMode.overlayHeight / _videoMode.hardwareHeight;
+
+ if (!_overlayVisible) {
+ newEvent.mouse.x /= _videoMode.scaleFactor;
+ newEvent.mouse.y /= _videoMode.scaleFactor;
+ }
+
+ } else {
+ newEvent.mouse.x -= _displayX;
+ newEvent.mouse.y -= _displayY;
+
+ if (_overlayVisible) {
+ if (_displayWidth != _videoMode.overlayWidth)
+ newEvent.mouse.x = newEvent.mouse.x * _videoMode.overlayWidth / _displayWidth;
+ if (_displayHeight != _videoMode.overlayHeight)
+ newEvent.mouse.y = newEvent.mouse.y * _videoMode.overlayHeight / _displayHeight;
+ } else {
+ if (_displayWidth != _videoMode.screenWidth)
+ newEvent.mouse.x = newEvent.mouse.x * _videoMode.screenWidth / _displayWidth;
+ if (_displayHeight != _videoMode.screenHeight)
+ newEvent.mouse.y = newEvent.mouse.y * _videoMode.screenHeight / _displayHeight;
+ }
+ }
+
+ g_system->getEventManager()->pushEvent(newEvent);
+ }
+}
+
+bool OpenGLGraphicsManager::notifyEvent(const Common::Event &event) {
+ switch (event.type) {
+ case Common::EVENT_MOUSEMOVE:
+ if (!event.synthetic)
+ setMousePos(event.mouse.x, event.mouse.y);
+ case Common::EVENT_LBUTTONDOWN:
+ case Common::EVENT_RBUTTONDOWN:
+ case Common::EVENT_WHEELUP:
+ case Common::EVENT_WHEELDOWN:
+ case Common::EVENT_MBUTTONDOWN:
+ case Common::EVENT_LBUTTONUP:
+ case Common::EVENT_RBUTTONUP:
+ case Common::EVENT_MBUTTONUP:
+ adjustMouseEvent(event);
+ return !event.synthetic;
+
+ default:
+ break;
+ }
+
+ return false;
+}
+
+bool OpenGLGraphicsManager::saveScreenshot(const char *filename) {
+ int width = _videoMode.hardwareWidth;
+ int height = _videoMode.hardwareHeight;
+
+ // Allocate memory for screenshot
+ uint8 *pixels = new uint8[width * height * 3];
+
+ // Get pixel data from OpenGL buffer
+#ifdef USE_GLES
+ glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR();
+#else
+ if (_formatBGR) {
+ glReadPixels(0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR();
+ } else {
+ glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR();
+ }
+#endif
+
+ // Open file
+ Common::DumpFile out;
+ out.open(filename);
+
+ // Write BMP header
+ out.writeByte('B');
+ out.writeByte('M');
+ out.writeUint32LE(height * width * 3 + 52);
+ out.writeUint32LE(0);
+ out.writeUint32LE(52);
+ out.writeUint32LE(40);
+ out.writeUint32LE(width);
+ out.writeUint32LE(height);
+ out.writeUint16LE(1);
+ out.writeUint16LE(24);
+ out.writeUint32LE(0);
+ out.writeUint32LE(0);
+ out.writeUint32LE(0);
+ out.writeUint32LE(0);
+ out.writeUint32LE(0);
+ out.writeUint32LE(0);
+
+ // Write pixel data to BMP
+ out.write(pixels, width * height * 3);
+
+ // Free allocated memory
+ delete[] pixels;
+
+ return true;
+}
+
+const char *OpenGLGraphicsManager::getCurrentModeName() {
+ const char *modeName = 0;
+ const OSystem::GraphicsMode *g = getSupportedGraphicsModes();
+ while (g->name) {
+ if (g->id == _videoMode.mode) {
+ modeName = g->description;
+ break;
+ }
+ g++;
+ }
+ return modeName;
+}
+
+void OpenGLGraphicsManager::switchDisplayMode(int mode) {
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return;
+
+ if (_transactionMode == kTransactionActive) {
+ if (mode == -1) // If -1, switch to next mode
+ _videoMode.mode = (_videoMode.mode + 1) % 4;
+ else if (mode == -2) // If -2, switch to previous mode
+ _videoMode.mode = (_videoMode.mode + 3) % 4;
+ else
+ _videoMode.mode = mode;
+
+ _transactionDetails.needRefresh = true;
+ _aspectRatioCorrection = false;
+ }
+}
+
+#endif
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h
new file mode 100644
index 0000000000..9b3340aef2
--- /dev/null
+++ b/backends/graphics/opengl/opengl-graphics.h
@@ -0,0 +1,293 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_OPENGL_H
+#define BACKENDS_GRAPHICS_OPENGL_H
+
+#include "backends/graphics/opengl/gltexture.h"
+#include "backends/graphics/graphics.h"
+#include "common/events.h"
+
+// Uncomment this to enable the 'on screen display' code.
+#define USE_OSD 1
+
+namespace OpenGL {
+// The OpenGL GFX modes. They have to be inside the OpenGL namespace so they
+// do not clash with the SDL GFX modes.
+enum {
+ GFX_NORMAL = 0,
+ GFX_CONSERVE = 1,
+ GFX_4_3 = 2,
+ GFX_ORIGINAL = 3
+};
+
+}
+
+/**
+ * Open GL graphics manager. This is an abstract class, it does not do the
+ * window and OpenGL context initialization.
+ * Derived classes should at least override internUpdateScreen for doing
+ * the buffers swap, and implement loadGFXMode for handling the window/context if
+ * needed. If USE_RGB_COLOR is enabled, getSupportedFormats must be implemented.
+ */
+class OpenGLGraphicsManager : public GraphicsManager, public Common::EventObserver {
+public:
+ OpenGLGraphicsManager();
+ virtual ~OpenGLGraphicsManager();
+
+ virtual void initEventObserver();
+
+ virtual bool hasFeature(OSystem::Feature f);
+ virtual void setFeatureState(OSystem::Feature f, bool enable);
+ virtual bool getFeatureState(OSystem::Feature f);
+
+ static const OSystem::GraphicsMode *supportedGraphicsModes();
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual bool setGraphicsMode(int mode);
+ virtual int getGraphicsMode() const;
+ virtual void resetGraphicsScale();
+#ifdef USE_RGB_COLOR
+ virtual Graphics::PixelFormat getScreenFormat() const;
+ virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0;
+#endif
+ virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL);
+ virtual int getScreenChangeID() const;
+
+ virtual void beginGFXTransaction();
+ virtual OSystem::TransactionError endGFXTransaction();
+
+ virtual int16 getHeight();
+ virtual int16 getWidth();
+ virtual void setPalette(const byte *colors, uint start, uint num);
+ virtual void grabPalette(byte *colors, uint start, uint num);
+ virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ virtual Graphics::Surface *lockScreen();
+ virtual void unlockScreen();
+ virtual void fillScreen(uint32 col);
+ virtual void updateScreen();
+ virtual void setShakePos(int shakeOffset);
+ virtual void setFocusRectangle(const Common::Rect& rect);
+ virtual void clearFocusRectangle();
+
+ virtual void showOverlay();
+ virtual void hideOverlay();
+ virtual Graphics::PixelFormat getOverlayFormat() const;
+ virtual void clearOverlay();
+ virtual void grabOverlay(OverlayColor *buf, int pitch);
+ virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual int16 getOverlayHeight();
+ virtual int16 getOverlayWidth();
+
+ virtual bool showMouse(bool visible);
+ virtual void warpMouse(int x, int y);
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
+ virtual void setCursorPalette(const byte *colors, uint start, uint num);
+ virtual void disableCursorPalette(bool disable);
+
+ virtual void displayMessageOnOSD(const char *msg);
+
+ // Override from Common::EventObserver
+ bool notifyEvent(const Common::Event &event);
+
+protected:
+ /**
+ * Setup OpenGL settings
+ */
+ virtual void initGL();
+
+ /**
+ * Creates and refreshs OpenGL textures.
+ */
+ virtual void loadTextures();
+
+ //
+ // GFX and video
+ //
+ enum {
+ kTransactionNone = 0,
+ kTransactionActive = 1,
+ kTransactionRollback = 2
+ };
+
+ struct TransactionDetails {
+ bool sizeChanged;
+ bool needRefresh;
+ bool needUpdatescreen;
+ bool filterChanged;
+#ifdef USE_RGB_COLOR
+ bool formatChanged;
+#endif
+ };
+ TransactionDetails _transactionDetails;
+ int _transactionMode;
+
+ struct VideoState {
+ bool setup;
+
+ bool fullscreen;
+ int activeFullscreenMode;
+
+ int mode;
+ int scaleFactor;
+ bool antialiasing;
+
+ int screenWidth, screenHeight;
+ int overlayWidth, overlayHeight;
+ int hardwareWidth, hardwareHeight;
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat format;
+#endif
+ };
+ VideoState _videoMode, _oldVideoMode;
+
+ /**
+ * Sets the OpenGL texture format for the given pixel format. If format is not support will raise an error.
+ */
+ virtual void getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &intFormat, GLenum &glFormat, GLenum &type);
+
+ virtual void internUpdateScreen();
+ virtual bool loadGFXMode();
+ virtual void unloadGFXMode();
+
+ virtual void setScale(int newScale);
+
+ // Drawing coordinates for the current display mode and scale
+ int _displayX;
+ int _displayY;
+ int _displayWidth;
+ int _displayHeight;
+
+ /**
+ * Sets the dispaly mode.
+ * @mode the dispaly mode, if -1 it will switch to next mode. If -2 to previous mode.
+ */
+ virtual void switchDisplayMode(int mode);
+
+ virtual const char *getCurrentModeName();
+
+ virtual void calculateDisplaySize(int &width, int &height);
+ virtual void refreshDisplaySize();
+
+ bool _aspectRatioCorrection;
+
+ /**
+ * Returns the current target aspect ratio x 10000
+ */
+ virtual uint getAspectRatio();
+
+ bool _formatBGR;
+
+ //
+ // Game screen
+ //
+ GLTexture* _gameTexture;
+ Graphics::Surface _screenData;
+ int _screenChangeCount;
+ bool _screenNeedsRedraw;
+ Common::Rect _screenDirtyRect;
+
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat _screenFormat;
+#endif
+ byte *_gamePalette;
+
+ virtual void refreshGameScreen();
+
+ // Shake mode
+ int _shakePos;
+
+ //
+ // Overlay
+ //
+ GLTexture* _overlayTexture;
+ Graphics::Surface _overlayData;
+ Graphics::PixelFormat _overlayFormat;
+ bool _overlayVisible;
+ bool _overlayNeedsRedraw;
+ Common::Rect _overlayDirtyRect;
+
+ virtual void refreshOverlay();
+
+ //
+ // Mouse
+ //
+ struct MousePos {
+ // The mouse position, using either virtual (game) or real
+ // (overlay) coordinates.
+ int16 x, y;
+
+ // The size and hotspot of the original cursor image.
+ int16 w, h;
+ int16 hotX, hotY;
+
+ // The size and hotspot of the scaled cursor, in real coordinates.
+ int16 rW, rH;
+ int16 rHotX, rHotY;
+
+ // The size and hotspot of the scaled cursor, in game coordinates.
+ int16 vW, vH;
+ int16 vHotX, vHotY;
+
+ MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
+ rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
+ vHotX(0), vHotY(0) {}
+ };
+
+ GLTexture* _cursorTexture;
+ Graphics::Surface _cursorData;
+ Graphics::PixelFormat _cursorFormat;
+ byte *_cursorPalette;
+ bool _cursorPaletteDisabled;
+ MousePos _cursorState;
+ bool _cursorVisible;
+ uint32 _cursorKeyColor;
+ int _cursorTargetScale;
+ bool _cursorNeedsRedraw;
+
+ virtual void refreshCursor();
+ virtual void refreshCursorScale();
+ virtual void adjustMouseEvent(const Common::Event &event);
+ virtual void setMousePos(int x, int y);
+
+ //
+ // Misc
+ //
+ virtual bool saveScreenshot(const char *filename);
+
+#ifdef USE_OSD
+ GLTexture *_osdTexture;
+ Graphics::Surface _osdSurface;
+ uint8 _osdAlpha;
+ uint32 _osdFadeStartTime;
+ enum {
+ kOSDFadeOutDelay = 2 * 1000,
+ kOSDFadeOutDuration = 500,
+ kOSDInitialAlpha = 80
+ };
+#endif
+};
+
+#endif
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
new file mode 100644
index 0000000000..447bc77afe
--- /dev/null
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -0,0 +1,671 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(SDL_BACKEND) && defined(USE_OPENGL)
+
+#include "backends/graphics/openglsdl/openglsdl-graphics.h"
+#include "backends/platform/sdl/sdl.h"
+#include "common/config-manager.h"
+
+OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager()
+ :
+ _hwscreen(0),
+ _screenResized(false),
+ _lastFullscreenModeWidth(0),
+ _lastFullscreenModeHeight(0),
+ _desktopWidth(0),
+ _desktopHeight(0),
+ _ignoreResizeFrames(0) {
+
+ // Initialize SDL video subsystem
+ if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+
+ // Disable OS cursor
+ SDL_ShowCursor(SDL_DISABLE);
+
+ // Get desktop resolution
+ const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
+ if (videoInfo->current_w > 0 && videoInfo->current_h > 0) {
+ _desktopWidth = videoInfo->current_w;
+ _desktopHeight = videoInfo->current_h;
+ }
+
+ if (ConfMan.hasKey("last_fullscreen_mode_width") && ConfMan.hasKey("last_fullscreen_mode_height")) {
+ _lastFullscreenModeWidth = ConfMan.getInt("last_fullscreen_mode_width");
+ _lastFullscreenModeHeight = ConfMan.getInt("last_fullscreen_mode_height");
+ }
+}
+
+OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() {
+
+}
+
+
+bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) {
+ return
+ (f == OSystem::kFeatureFullscreenMode) ||
+ (f == OSystem::kFeatureIconifyWindow) ||
+ OpenGLGraphicsManager::hasFeature(f);
+}
+
+void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ setFullscreenMode(enable);
+ break;
+ case OSystem::kFeatureIconifyWindow:
+ if (enable)
+ SDL_WM_IconifyWindow();
+ break;
+ default:
+ OpenGLGraphicsManager::setFeatureState(f, enable);
+ }
+}
+
+#ifdef USE_RGB_COLOR
+
+Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const {
+ assert(!_supportedFormats.empty());
+ return _supportedFormats;
+}
+
+void OpenGLSdlGraphicsManager::detectSupportedFormats() {
+
+ // Clear old list
+ _supportedFormats.clear();
+
+ // Some tables with standard formats that we always list
+ // as "supported". If frontend code tries to use one of
+ // these, we will perform the necessary format
+ // conversion in the background. Of course this incurs a
+ // performance hit, but on desktop ports this should not
+ // matter. We still push the currently active format to
+ // the front, so if frontend code just uses the first
+ // available format, it will get one that is "cheap" to
+ // use.
+ const Graphics::PixelFormat RGBList[] = {
+#if defined(ENABLE_32BIT)
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888
+#ifndef USE_GLES
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), // ARGB8888
+#endif
+ Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), // RGB888
+#endif
+ Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), // RGB565
+ Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0), // RGB5551
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), // RGBA4444
+#ifndef USE_GLES
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) // ARGB4444
+#endif
+ };
+#ifndef USE_GLES
+ const Graphics::PixelFormat BGRList[] = {
+#ifdef ENABLE_32BIT
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), // ABGR8888
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), // BGRA8888
+ Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), // BGR888
+#endif
+ Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), // BGR565
+ Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0), // BGRA5551
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), // ABGR4444
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) // BGRA4444
+ };
+#endif
+
+ Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
+ if (_hwscreen) {
+ // Get our currently set hardware format
+ format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
+ 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
+ 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
+ _hwscreen->format->Rshift, _hwscreen->format->Gshift,
+ _hwscreen->format->Bshift, _hwscreen->format->Ashift);
+
+ // Workaround to MacOSX SDL not providing an accurate Aloss value.
+ if (_hwscreen->format->Amask == 0)
+ format.aLoss = 8;
+
+ // Push it first, as the prefered format if available
+ for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
+ if (RGBList[i] == format) {
+ _supportedFormats.push_back(format);
+ break;
+ }
+ }
+#ifndef USE_GLES
+ for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
+ if (BGRList[i] == format) {
+ _supportedFormats.push_back(format);
+ break;
+ }
+ }
+#endif
+ }
+
+ // Push some RGB formats
+ for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
+ if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
+ continue;
+ if (RGBList[i] != format)
+ _supportedFormats.push_back(RGBList[i]);
+ }
+#ifndef USE_GLES
+ // Push some BGR formats
+ for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
+ if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel))
+ continue;
+ if (BGRList[i] != format)
+ _supportedFormats.push_back(BGRList[i]);
+ }
+#endif
+ _supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
+}
+
+#endif
+
+void OpenGLSdlGraphicsManager::warpMouse(int x, int y) {
+ int scaledX = x;
+ int scaledY = y;
+
+ if (_videoMode.mode == OpenGL::GFX_NORMAL) {
+ if (_videoMode.hardwareWidth != _videoMode.overlayWidth)
+ scaledX = scaledX * _videoMode.hardwareWidth / _videoMode.overlayWidth;
+ if (_videoMode.hardwareHeight != _videoMode.overlayHeight)
+ scaledY = scaledY * _videoMode.hardwareHeight / _videoMode.overlayHeight;
+
+ if (!_overlayVisible) {
+ scaledX *= _videoMode.scaleFactor;
+ scaledY *= _videoMode.scaleFactor;
+ }
+ } else {
+ if (_overlayVisible) {
+ if (_displayWidth != _videoMode.overlayWidth)
+ scaledX = scaledX * _displayWidth / _videoMode.overlayWidth;
+ if (_displayHeight != _videoMode.overlayHeight)
+ scaledY = scaledY * _displayHeight / _videoMode.overlayHeight;
+ } else {
+ if (_displayWidth != _videoMode.screenWidth)
+ scaledX = scaledX * _displayWidth / _videoMode.screenWidth;
+ if (_displayHeight != _videoMode.screenHeight)
+ scaledY = scaledY * _displayHeight / _videoMode.screenHeight;
+ }
+
+ scaledX += _displayX;
+ scaledY += _displayY;
+ }
+
+ SDL_WarpMouse(scaledX, scaledY);
+
+ setMousePos(scaledX, scaledY);
+}
+
+void OpenGLSdlGraphicsManager::updateScreen() {
+ if (_ignoreResizeFrames)
+ _ignoreResizeFrames -= 1;
+
+ OpenGLGraphicsManager::updateScreen();
+}
+
+//
+// Intern
+//
+
+bool OpenGLSdlGraphicsManager::setupFullscreenMode() {
+ SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
+
+ // If -2, autodetect the fullscreen mode
+ // The last used fullscreen mode will be prioritized, if there is no last fullscreen
+ // mode, the desktop resolution will be used, and in case the desktop resolution
+ // is not available as a fullscreen mode, the one with smallest metric will be selected.
+ if (_videoMode.activeFullscreenMode == -2) {
+ // Desktop resolution
+ int desktopModeIndex = -1;
+
+ // Best metric mode
+ const SDL_Rect *bestMode = availableModes[0];
+ int bestModeIndex = 0;
+ uint bestMetric = (uint)-1;
+
+ // Iterate over all available fullscreen modes
+ for (int i = 0; const SDL_Rect *mode = availableModes[i]; i++) {
+ // Try to setup the last used fullscreen mode
+ if (mode->w == _lastFullscreenModeWidth && mode->h == _lastFullscreenModeHeight) {
+ _videoMode.hardwareWidth = _lastFullscreenModeWidth;
+ _videoMode.hardwareHeight = _lastFullscreenModeHeight;
+ _videoMode.activeFullscreenMode = i;
+ return true;
+ }
+
+ if (mode->w == _desktopWidth && mode->h == _desktopHeight)
+ desktopModeIndex = i;
+
+ if (mode->w < _videoMode.overlayWidth)
+ continue;
+ if (mode->h < _videoMode.overlayHeight)
+ continue;
+
+ uint metric = mode->w * mode->h - _videoMode.overlayWidth * _videoMode.overlayHeight;
+ if (metric < bestMetric) {
+ bestMode = mode;
+ bestMetric = metric;
+ bestModeIndex = i;
+ }
+ }
+
+ if (desktopModeIndex >= 0) {
+ _videoMode.hardwareWidth = _desktopWidth;
+ _videoMode.hardwareHeight = _desktopHeight;
+
+ _videoMode.activeFullscreenMode = desktopModeIndex;
+ return true;
+ } else if (bestMode) {
+ _videoMode.hardwareWidth = bestMode->w;
+ _videoMode.hardwareHeight = bestMode->h;
+
+ _videoMode.activeFullscreenMode = bestModeIndex;
+ return true;
+ }
+ } else {
+ // Use last fullscreen mode if looping backwards from the first mode
+ if (_videoMode.activeFullscreenMode == -1) {
+ do {
+ _videoMode.activeFullscreenMode++;
+ } while(availableModes[_videoMode.activeFullscreenMode]);
+ _videoMode.activeFullscreenMode--;
+ }
+
+ // Use first fullscreen mode if looping from last mode
+ if (!availableModes[_videoMode.activeFullscreenMode])
+ _videoMode.activeFullscreenMode = 0;
+
+ // Check if the fullscreen mode is valid
+ if (availableModes[_videoMode.activeFullscreenMode]) {
+ _videoMode.hardwareWidth = availableModes[_videoMode.activeFullscreenMode]->w;
+ _videoMode.hardwareHeight = availableModes[_videoMode.activeFullscreenMode]->h;
+ return true;
+ }
+ }
+
+ // Could not find any suiting fullscreen mode, return false.
+ return false;
+}
+
+bool OpenGLSdlGraphicsManager::loadGFXMode() {
+ // Force 4/3 if feature enabled
+ if (_aspectRatioCorrection)
+ _videoMode.mode = OpenGL::GFX_4_3;
+
+ _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+
+ // If the screen was resized, do not change its size
+ if (!_screenResized) {
+ _videoMode.hardwareWidth = _videoMode.overlayWidth;
+ _videoMode.hardwareHeight = _videoMode.overlayHeight;
+
+ int screenAspectRatio = _videoMode.screenWidth * 10000 / _videoMode.screenHeight;
+ int desiredAspectRatio = getAspectRatio();
+
+ // Do not downscale dimensions, only enlarge them if needed
+ if (screenAspectRatio > desiredAspectRatio)
+ _videoMode.hardwareHeight = (_videoMode.overlayWidth * 10000 + 5000) / desiredAspectRatio;
+ else if (screenAspectRatio < desiredAspectRatio)
+ _videoMode.hardwareWidth = (_videoMode.overlayHeight * desiredAspectRatio + 5000) / 10000;
+
+ // Only adjust the overlay height if it is bigger than original one. If
+ // the width is modified it can break the overlay.
+ if (_videoMode.hardwareHeight > _videoMode.overlayHeight)
+ _videoMode.overlayHeight = _videoMode.hardwareHeight;
+ }
+
+ _screenResized = false;
+
+ // Setup OpenGL attributes for SDL
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ if (_videoMode.fullscreen)
+ if (!setupFullscreenMode())
+ // Failed setuping a fullscreen mode
+ return false;
+
+ uint32 flags = SDL_OPENGL;
+
+ if (_videoMode.fullscreen)
+ flags |= SDL_FULLSCREEN;
+ else
+ flags |= SDL_RESIZABLE;
+
+ // Create our window
+ _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32, flags);
+#ifdef USE_RGB_COLOR
+ detectSupportedFormats();
+#endif
+
+ if (_hwscreen == NULL) {
+ // DON'T use error(), as this tries to bring up the debug
+ // console, which WON'T WORK now that _hwscreen is hosed.
+
+ if (!_oldVideoMode.setup) {
+ warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
+ g_system->quit();
+ } else
+ // Cancel GFX load, and go back to last mode
+ return false;
+ }
+
+ // Check if the screen is BGR format
+ _formatBGR = _hwscreen->format->Rshift != 0;
+
+ if (_videoMode.fullscreen) {
+ _lastFullscreenModeWidth = _videoMode.hardwareWidth;
+ _lastFullscreenModeHeight = _videoMode.hardwareHeight;
+ ConfMan.setInt("last_fullscreen_mode_width", _lastFullscreenModeWidth);
+ ConfMan.setInt("last_fullscreen_mode_height", _lastFullscreenModeHeight);
+ }
+
+ // Call and return parent implementation of this method
+ return OpenGLGraphicsManager::loadGFXMode();
+}
+
+void OpenGLSdlGraphicsManager::unloadGFXMode() {
+ if (_hwscreen) {
+ SDL_FreeSurface(_hwscreen);
+ _hwscreen = NULL;
+ }
+}
+
+void OpenGLSdlGraphicsManager::internUpdateScreen() {
+ // Call to parent implementation of this method
+ OpenGLGraphicsManager::internUpdateScreen();
+
+ // Swap OpenGL buffers
+ SDL_GL_SwapBuffers();
+}
+
+#ifdef USE_OSD
+void OpenGLSdlGraphicsManager::displayModeChangedMsg() {
+ const char *newModeName = getCurrentModeName();
+ if (newModeName) {
+ char buffer[128];
+ sprintf(buffer, "Current display mode: %s\n%d x %d -> %d x %d",
+ newModeName,
+ _videoMode.screenWidth * _videoMode.scaleFactor,
+ _videoMode.screenHeight * _videoMode.scaleFactor,
+ _hwscreen->w, _hwscreen->h
+ );
+ displayMessageOnOSD(buffer);
+ }
+}
+void OpenGLSdlGraphicsManager::displayScaleChangedMsg() {
+ char buffer[128];
+ sprintf(buffer, "Current scale: x%d\n%d x %d -> %d x %d",
+ _videoMode.scaleFactor,
+ _videoMode.screenWidth, _videoMode.screenHeight,
+ _videoMode.overlayWidth, _videoMode.overlayHeight
+ );
+ displayMessageOnOSD(buffer);
+}
+#endif
+
+void OpenGLSdlGraphicsManager::setFullscreenMode(bool enable) {
+ if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable &&
+ _oldVideoMode.activeFullscreenMode == _videoMode.activeFullscreenMode)
+ return;
+
+ if (_transactionMode == kTransactionActive) {
+ _videoMode.fullscreen = enable;
+ _transactionDetails.needRefresh = true;
+ }
+}
+
+bool OpenGLSdlGraphicsManager::isHotkey(const Common::Event &event) {
+ if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
+ if (event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
+ event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS ||
+ event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
+ return true;
+ } else if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_SHIFT)) == (Common::KBD_CTRL|Common::KBD_SHIFT)) {
+ if (event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
+ return true;
+ } else if ((event.kbd.flags & (Common::KBD_ALT)) == (Common::KBD_ALT) && event.kbd.keycode == 's') {
+ return true;
+ }
+ return false;
+}
+
+void OpenGLSdlGraphicsManager::toggleFullScreen(int loop) {
+ beginGFXTransaction();
+ if (_videoMode.fullscreen && loop) {
+ _videoMode.activeFullscreenMode += loop;
+ setFullscreenMode(true);
+ } else {
+ _videoMode.activeFullscreenMode = -2;
+ setFullscreenMode(!_videoMode.fullscreen);
+ }
+ endGFXTransaction();
+
+ // Ignore resize events for the next 10 frames
+ _ignoreResizeFrames = 10;
+
+#ifdef USE_OSD
+ char buffer[128];
+ if (_videoMode.fullscreen)
+ sprintf(buffer, "Fullscreen mode\n%d x %d",
+ _hwscreen->w, _hwscreen->h
+ );
+ else
+ sprintf(buffer, "Windowed mode\n%d x %d",
+ _hwscreen->w, _hwscreen->h
+ );
+ displayMessageOnOSD(buffer);
+#endif
+}
+
+bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
+ switch ((int)event.type) {
+ case Common::EVENT_KEYDOWN:
+ if (event.kbd.hasFlags(Common::KBD_ALT)) {
+ // Alt-Return and Alt-Enter toggle full screen mode
+ if (event.kbd.keycode == Common::KEYCODE_RETURN ||
+ event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
+ toggleFullScreen(0);
+ return true;
+ }
+
+ // Alt-S create a screenshot
+ if (event.kbd.keycode == 's') {
+ char filename[20];
+
+ for (int n = 0;; n++) {
+ SDL_RWops *file;
+
+ sprintf(filename, "scummvm%05d.bmp", n);
+ file = SDL_RWFromFile(filename, "r");
+ if (!file)
+ break;
+ SDL_RWclose(file);
+ }
+ if (saveScreenshot(filename))
+ printf("Saved '%s'\n", filename);
+ else
+ printf("Could not save screenshot!\n");
+ return true;
+ }
+ }
+
+ if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) {
+ // Ctrl-Alt-Return and Ctrl-Alt-Enter switch between full screen modes
+ if (event.kbd.keycode == Common::KEYCODE_RETURN ||
+ event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
+ toggleFullScreen(1);
+ return true;
+ }
+
+ // Ctrl-Alt-a switch between display modes
+ if (event.kbd.keycode == 'a') {
+ beginGFXTransaction();
+ switchDisplayMode(-1);
+ endGFXTransaction();
+#ifdef USE_OSD
+ displayModeChangedMsg();
+#endif
+ internUpdateScreen();
+ return true;
+ }
+
+ // Ctrl-Alt-f toggles antialiasing
+ if (event.kbd.keycode == 'f') {
+ beginGFXTransaction();
+ _videoMode.antialiasing = !_videoMode.antialiasing;
+ _transactionDetails.filterChanged = true;
+ endGFXTransaction();
+#ifdef USE_OSD
+ if (_videoMode.antialiasing)
+ displayMessageOnOSD("Active filter mode: Linear");
+ else
+ displayMessageOnOSD("Active filter mode: Nearest");
+#endif
+ return true;
+ }
+
+ SDLKey sdlKey = (SDLKey)event.kbd.keycode;
+
+ // Ctrl+Alt+Plus/Minus Increase/decrease the scale factor
+ if ((sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
+ sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS)) {
+ int factor = _videoMode.scaleFactor;
+ factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
+ if (0 < factor && factor < 4) {
+ // Check if the desktop resolution has been detected
+ if (_desktopWidth > 0 && _desktopHeight > 0)
+ // If the new scale factor is too big, do not scale
+ if (_videoMode.screenWidth * factor > _desktopWidth ||
+ _videoMode.screenHeight * factor > _desktopHeight)
+ return false;
+
+ beginGFXTransaction();
+ setScale(factor);
+ endGFXTransaction();
+#ifdef USE_OSD
+ displayScaleChangedMsg();
+#endif
+ return true;
+ }
+ }
+
+ const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_4);
+ const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP4);
+
+ // Ctrl-Alt-<number key> will change the GFX mode
+ if (isNormalNumber || isKeypadNumber) {
+ if (sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1) <= 4) {
+ int lastMode = _videoMode.mode;
+ beginGFXTransaction();
+ _videoMode.mode = sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1);
+ _transactionDetails.needRefresh = true;
+ _aspectRatioCorrection = false;
+ endGFXTransaction();
+#ifdef USE_OSD
+ if (lastMode != _videoMode.mode)
+ displayModeChangedMsg();
+#endif
+ internUpdateScreen();
+ }
+ }
+ }
+
+ if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_SHIFT)) {
+ // Ctrl-Shift-Return and Ctrl-Shift-Enter switch backwards between full screen modes
+ if (event.kbd.keycode == Common::KEYCODE_RETURN ||
+ event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
+ toggleFullScreen(-1);
+ return true;
+ }
+
+ // Ctrl-Shift-a switch backwards between display modes
+ if (event.kbd.keycode == 'a') {
+ beginGFXTransaction();
+ switchDisplayMode(-2);
+ endGFXTransaction();
+#ifdef USE_OSD
+ displayModeChangedMsg();
+#endif
+ internUpdateScreen();
+ return true;
+ }
+ }
+ break;
+ case Common::EVENT_KEYUP:
+ return isHotkey(event);
+ // HACK: Handle special SDL event
+ // The new screen size is saved on the mouse event as part of HACK,
+ // there is no common resize event.
+ case OSystem_SDL::kSdlEventResize:
+ // Do not resize if ignoring resize events.
+ if (!_ignoreResizeFrames && !_videoMode.fullscreen) {
+ bool scaleChanged = false;
+ beginGFXTransaction();
+ _videoMode.hardwareWidth = event.mouse.x;
+ _videoMode.hardwareHeight = event.mouse.y;
+
+ if (_videoMode.mode != OpenGL::GFX_ORIGINAL) {
+ _screenResized = true;
+ calculateDisplaySize(_videoMode.hardwareWidth, _videoMode.hardwareHeight);
+ }
+
+ int scale = MIN(_videoMode.hardwareWidth / _videoMode.screenWidth,
+ _videoMode.hardwareHeight / _videoMode.screenHeight);
+ if (_videoMode.scaleFactor != scale) {
+ scaleChanged = true;
+ _videoMode.scaleFactor = MAX(MIN(scale, 3), 1);
+ }
+
+ if (_videoMode.mode == OpenGL::GFX_ORIGINAL) {
+ calculateDisplaySize(_videoMode.hardwareWidth, _videoMode.hardwareHeight);
+ }
+
+ _transactionDetails.sizeChanged = true;
+ endGFXTransaction();
+#ifdef USE_OSD
+ if (scaleChanged)
+ displayScaleChangedMsg();
+#endif
+ }
+ return true;
+
+ default:
+ break;
+ }
+
+ return OpenGLGraphicsManager::notifyEvent(event);
+}
+
+#endif
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.h b/backends/graphics/openglsdl/openglsdl-graphics.h
new file mode 100644
index 0000000000..0854872315
--- /dev/null
+++ b/backends/graphics/openglsdl/openglsdl-graphics.h
@@ -0,0 +1,120 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_OPENGLSDL_H
+#define BACKENDS_GRAPHICS_OPENGLSDL_H
+
+#include <SDL.h>
+#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
+#undef ARRAYSIZE
+#endif
+#include <SDL_opengl.h>
+
+#include "backends/graphics/opengl/opengl-graphics.h"
+
+/**
+ * SDL OpenGL graphics manager
+ */
+class OpenGLSdlGraphicsManager : public OpenGLGraphicsManager {
+public:
+ OpenGLSdlGraphicsManager();
+ virtual ~OpenGLSdlGraphicsManager();
+
+ virtual bool hasFeature(OSystem::Feature f);
+ virtual void setFeatureState(OSystem::Feature f, bool enable);
+
+#ifdef USE_RGB_COLOR
+ virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
+#endif
+
+ virtual void warpMouse(int x, int y);
+
+ virtual bool notifyEvent(const Common::Event &event);
+
+ virtual void updateScreen();
+
+protected:
+ virtual void internUpdateScreen();
+
+ virtual bool loadGFXMode();
+ virtual void unloadGFXMode();
+
+ virtual void setFullscreenMode(bool enable);
+
+ virtual bool isHotkey(const Common::Event &event);
+
+#ifdef USE_RGB_COLOR
+ Common::List<Graphics::PixelFormat> _supportedFormats;
+
+ /**
+ * Update the list of supported pixel formats.
+ * This method is invoked by loadGFXMode().
+ */
+ void detectSupportedFormats();
+#endif
+
+ /**
+ * Toggles fullscreen.
+ * @loop loop direction for switching fullscreen mode, if 0 toggles it.
+ */
+ virtual void toggleFullScreen(int loop);
+
+ /**
+ * Setup the fullscreen mode.
+ * @return false if failed finding a mode, true otherwise.
+ */
+ virtual bool setupFullscreenMode();
+
+ int _lastFullscreenModeWidth;
+ int _lastFullscreenModeHeight;
+ int _desktopWidth;
+ int _desktopHeight;
+
+ // Hardware screen
+ SDL_Surface *_hwscreen;
+
+ // If screen was resized by the user
+ bool _screenResized;
+
+ // Ignore resize events for the number of updateScreen() calls.
+ // Normaly resize events are user generated when resizing the window
+ // from its borders, but in some cases a resize event can be generated
+ // after a fullscreen change.
+ int _ignoreResizeFrames;
+
+#ifdef USE_OSD
+ /**
+ * Displays a mode change message in OSD
+ */
+ void displayModeChangedMsg();
+
+ /**
+ * Displays a scale change message in OSD
+ */
+ void displayScaleChangedMsg();
+#endif
+};
+
+#endif
diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp
new file mode 100644
index 0000000000..8e36077ecb
--- /dev/null
+++ b/backends/graphics/sdl/sdl-graphics.cpp
@@ -0,0 +1,2204 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(SDL_BACKEND)
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_EXCEPTION_FILE
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+#include "backends/events/sdl/sdl-events.h"
+#include "backends/platform/sdl/sdl.h"
+#include "common/config-manager.h"
+#include "common/mutex.h"
+#include "common/translation.h"
+#include "common/util.h"
+#ifdef USE_RGB_COLOR
+#include "common/list.h"
+#endif
+#include "graphics/font.h"
+#include "graphics/fontman.h"
+#include "graphics/scaler.h"
+#include "graphics/scaler/aspect.h"
+#include "graphics/surface.h"
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"1x", _s("Normal (no scaling)"), GFX_NORMAL},
+#ifdef USE_SCALERS
+ {"2x", "2x", GFX_DOUBLESIZE},
+ {"3x", "3x", GFX_TRIPLESIZE},
+ {"2xsai", "2xSAI", GFX_2XSAI},
+ {"super2xsai", "Super2xSAI", GFX_SUPER2XSAI},
+ {"supereagle", "SuperEagle", GFX_SUPEREAGLE},
+ {"advmame2x", "AdvMAME2x", GFX_ADVMAME2X},
+ {"advmame3x", "AdvMAME3x", GFX_ADVMAME3X},
+#ifdef USE_HQ_SCALERS
+ {"hq2x", "HQ2x", GFX_HQ2X},
+ {"hq3x", "HQ3x", GFX_HQ3X},
+#endif
+ {"tv2x", "TV2x", GFX_TV2X},
+ {"dotmatrix", "DotMatrix", GFX_DOTMATRIX},
+#endif
+ {0, 0, 0}
+};
+
+DECLARE_TRANSLATION_ADDITIONAL_CONTEXT("Normal (no scaling)", "lowres")
+
+// Table of relative scalers magnitudes
+// [definedScale - 1][scaleFactor - 1]
+static ScalerProc *scalersMagn[3][3] = {
+#ifdef USE_SCALERS
+ { Normal1x, AdvMame2x, AdvMame3x },
+ { Normal1x, Normal1x, Normal1o5x },
+ { Normal1x, Normal1x, Normal1x }
+#else // remove dependencies on other scalers
+ { Normal1x, Normal1x, Normal1x },
+ { Normal1x, Normal1x, Normal1x },
+ { Normal1x, Normal1x, Normal1x }
+#endif
+};
+
+static const int s_gfxModeSwitchTable[][4] = {
+ { GFX_NORMAL, GFX_DOUBLESIZE, GFX_TRIPLESIZE, -1 },
+ { GFX_NORMAL, GFX_ADVMAME2X, GFX_ADVMAME3X, -1 },
+ { GFX_NORMAL, GFX_HQ2X, GFX_HQ3X, -1 },
+ { GFX_NORMAL, GFX_2XSAI, -1, -1 },
+ { GFX_NORMAL, GFX_SUPER2XSAI, -1, -1 },
+ { GFX_NORMAL, GFX_SUPEREAGLE, -1, -1 },
+ { GFX_NORMAL, GFX_TV2X, -1, -1 },
+ { GFX_NORMAL, GFX_DOTMATRIX, -1, -1 }
+ };
+
+#ifdef USE_SCALERS
+static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY);
+#endif
+
+AspectRatio::AspectRatio(int w, int h) {
+ // TODO : Validation and so on...
+ // Currently, we just ensure the program don't instantiate non-supported aspect ratios
+ _kw = w;
+ _kh = h;
+}
+
+#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
+static AspectRatio getDesiredAspectRatio() {
+ const size_t AR_COUNT = 4;
+ const char *desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" };
+ const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) };
+
+ //TODO : We could parse an arbitrary string, if we code enough proper validation
+ Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio");
+
+ for (size_t i = 0; i < AR_COUNT; i++) {
+ assert(desiredAspectRatioAsStrings[i] != NULL);
+
+ if (!scumm_stricmp(desiredAspectRatio.c_str(), desiredAspectRatioAsStrings[i])) {
+ return desiredAspectRatios[i];
+ }
+ }
+ // TODO : Report a warning
+ return AspectRatio(0, 0);
+}
+#endif
+
+SdlGraphicsManager::SdlGraphicsManager(SdlEventSource *sdlEventSource)
+ :
+ _sdlEventSource(sdlEventSource),
+#ifdef USE_OSD
+ _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
+#endif
+ _hwscreen(0), _screen(0), _tmpscreen(0),
+#ifdef USE_RGB_COLOR
+ _screenFormat(Graphics::PixelFormat::createFormatCLUT8()),
+ _cursorFormat(Graphics::PixelFormat::createFormatCLUT8()),
+#endif
+ _overlayVisible(false),
+ _overlayscreen(0), _tmpscreen2(0),
+ _scalerProc(0), _screenChangeCount(0),
+ _mouseVisible(false), _mouseNeedsRedraw(false), _mouseData(0), _mouseSurface(0),
+ _mouseOrigSurface(0), _cursorTargetScale(1), _cursorPaletteDisabled(true),
+ _currentShakePos(0), _newShakePos(0),
+ _paletteDirtyStart(0), _paletteDirtyEnd(0),
+ _screenIsLocked(false),
+ _graphicsMutex(0), _transactionMode(kTransactionNone) {
+
+ if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+
+ // allocate palette storage
+ _currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
+ _cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
+
+ _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+
+ memset(&_mouseCurState, 0, sizeof(_mouseCurState));
+
+ _graphicsMutex = g_system->createMutex();
+
+#ifdef _WIN32_WCE
+ if (ConfMan.hasKey("use_GDI") && ConfMan.getBool("use_GDI")) {
+ SDL_VideoInit("windib", 0);
+ sdlFlags ^= SDL_INIT_VIDEO;
+ }
+#endif
+
+ SDL_ShowCursor(SDL_DISABLE);
+
+ memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
+ memset(&_videoMode, 0, sizeof(_videoMode));
+ memset(&_transactionDetails, 0, sizeof(_transactionDetails));
+
+#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
+ _videoMode.mode = GFX_DOUBLESIZE;
+ _videoMode.scaleFactor = 2;
+ _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
+ _videoMode.desiredAspectRatio = getDesiredAspectRatio();
+ _scalerProc = Normal2x;
+#else // for small screen platforms
+ _videoMode.mode = GFX_NORMAL;
+ _videoMode.scaleFactor = 1;
+ _videoMode.aspectRatioCorrection = false;
+ _scalerProc = Normal1x;
+#endif
+ _scalerType = 0;
+
+#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
+ _videoMode.fullscreen = ConfMan.getBool("fullscreen");
+#else
+ _videoMode.fullscreen = true;
+#endif
+}
+
+SdlGraphicsManager::~SdlGraphicsManager() {
+ // Unregister the event observer
+ if (g_system->getEventManager()->getEventDispatcher() != NULL)
+ g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
+
+ unloadGFXMode();
+ g_system->deleteMutex(_graphicsMutex);
+
+ free(_currentPalette);
+ free(_cursorPalette);
+ free(_mouseData);
+}
+
+void SdlGraphicsManager::initEventObserver() {
+ // Register the graphics manager as a event observer
+ g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
+}
+
+bool SdlGraphicsManager::hasFeature(OSystem::Feature f) {
+ return
+ (f == OSystem::kFeatureFullscreenMode) ||
+ (f == OSystem::kFeatureAspectRatioCorrection) ||
+ (f == OSystem::kFeatureCursorHasPalette) ||
+ (f == OSystem::kFeatureIconifyWindow);
+}
+
+void SdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ setFullscreenMode(enable);
+ break;
+ case OSystem::kFeatureAspectRatioCorrection:
+ setAspectRatioCorrection(enable);
+ break;
+ case OSystem::kFeatureIconifyWindow:
+ if (enable)
+ SDL_WM_IconifyWindow();
+ break;
+ default:
+ break;
+ }
+}
+
+bool SdlGraphicsManager::getFeatureState(OSystem::Feature f) {
+ assert (_transactionMode == kTransactionNone);
+
+ switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ return _videoMode.fullscreen;
+ case OSystem::kFeatureAspectRatioCorrection:
+ return _videoMode.aspectRatioCorrection;
+ default:
+ return false;
+ }
+}
+
+const OSystem::GraphicsMode *SdlGraphicsManager::supportedGraphicsModes() {
+ return s_supportedGraphicsModes;
+}
+
+const OSystem::GraphicsMode *SdlGraphicsManager::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int SdlGraphicsManager::getDefaultGraphicsMode() const {
+ return GFX_DOUBLESIZE;
+}
+
+void SdlGraphicsManager::resetGraphicsScale() {
+ setGraphicsMode(s_gfxModeSwitchTable[_scalerType][0]);
+}
+
+void SdlGraphicsManager::beginGFXTransaction() {
+ assert(_transactionMode == kTransactionNone);
+
+ _transactionMode = kTransactionActive;
+
+ _transactionDetails.sizeChanged = false;
+
+ _transactionDetails.needHotswap = false;
+ _transactionDetails.needUpdatescreen = false;
+
+ _transactionDetails.normal1xScaler = false;
+#ifdef USE_RGB_COLOR
+ _transactionDetails.formatChanged = false;
+#endif
+
+ _oldVideoMode = _videoMode;
+}
+
+OSystem::TransactionError SdlGraphicsManager::endGFXTransaction() {
+ int errors = OSystem::kTransactionSuccess;
+
+ assert(_transactionMode != kTransactionNone);
+
+ if (_transactionMode == kTransactionRollback) {
+ if (_videoMode.fullscreen != _oldVideoMode.fullscreen) {
+ errors |= OSystem::kTransactionFullscreenFailed;
+
+ _videoMode.fullscreen = _oldVideoMode.fullscreen;
+ } else if (_videoMode.aspectRatioCorrection != _oldVideoMode.aspectRatioCorrection) {
+ errors |= OSystem::kTransactionAspectRatioFailed;
+
+ _videoMode.aspectRatioCorrection = _oldVideoMode.aspectRatioCorrection;
+ } else if (_videoMode.mode != _oldVideoMode.mode) {
+ errors |= OSystem::kTransactionModeSwitchFailed;
+
+ _videoMode.mode = _oldVideoMode.mode;
+ _videoMode.scaleFactor = _oldVideoMode.scaleFactor;
+#ifdef USE_RGB_COLOR
+ } else if (_videoMode.format != _oldVideoMode.format) {
+ errors |= OSystem::kTransactionFormatNotSupported;
+
+ _videoMode.format = _oldVideoMode.format;
+ _screenFormat = _videoMode.format;
+#endif
+ } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
+ errors |= OSystem::kTransactionSizeChangeFailed;
+
+ _videoMode.screenWidth = _oldVideoMode.screenWidth;
+ _videoMode.screenHeight = _oldVideoMode.screenHeight;
+ _videoMode.overlayWidth = _oldVideoMode.overlayWidth;
+ _videoMode.overlayHeight = _oldVideoMode.overlayHeight;
+ }
+
+ if (_videoMode.fullscreen == _oldVideoMode.fullscreen &&
+ _videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection &&
+ _videoMode.mode == _oldVideoMode.mode &&
+ _videoMode.screenWidth == _oldVideoMode.screenWidth &&
+ _videoMode.screenHeight == _oldVideoMode.screenHeight) {
+
+ // Our new video mode would now be exactly the same as the
+ // old one. Since we still can not assume SDL_SetVideoMode
+ // to be working fine, we need to invalidate the old video
+ // mode, so loadGFXMode would error out properly.
+ _oldVideoMode.setup = false;
+ }
+ }
+
+#ifdef USE_RGB_COLOR
+ if (_transactionDetails.sizeChanged || _transactionDetails.formatChanged) {
+#else
+ if (_transactionDetails.sizeChanged) {
+#endif
+ unloadGFXMode();
+ if (!loadGFXMode()) {
+ if (_oldVideoMode.setup) {
+ _transactionMode = kTransactionRollback;
+ errors |= endGFXTransaction();
+ }
+ } else {
+ setGraphicsModeIntern();
+ clearOverlay();
+
+ _videoMode.setup = true;
+ // OSystem_SDL::pollEvent used to update the screen change count,
+ // but actually it gives problems when a video mode was changed
+ // but OSystem_SDL::pollEvent was not called. This for example
+ // caused a crash under certain circumstances when doing an RTL.
+ // To fix this issue we update the screen change count right here.
+ _screenChangeCount++;
+ }
+ } else if (_transactionDetails.needHotswap) {
+ setGraphicsModeIntern();
+ if (!hotswapGFXMode()) {
+ if (_oldVideoMode.setup) {
+ _transactionMode = kTransactionRollback;
+ errors |= endGFXTransaction();
+ }
+ } else {
+ _videoMode.setup = true;
+ // OSystem_SDL::pollEvent used to update the screen change count,
+ // but actually it gives problems when a video mode was changed
+ // but OSystem_SDL::pollEvent was not called. This for example
+ // caused a crash under certain circumstances when doing an RTL.
+ // To fix this issue we update the screen change count right here.
+ _screenChangeCount++;
+
+ if (_transactionDetails.needUpdatescreen)
+ internUpdateScreen();
+ }
+ } else if (_transactionDetails.needUpdatescreen) {
+ setGraphicsModeIntern();
+ internUpdateScreen();
+ }
+
+ _transactionMode = kTransactionNone;
+ return (OSystem::TransactionError)errors;
+}
+
+#ifdef USE_RGB_COLOR
+Common::List<Graphics::PixelFormat> SdlGraphicsManager::getSupportedFormats() const {
+ assert(!_supportedFormats.empty());
+ return _supportedFormats;
+}
+
+void SdlGraphicsManager::detectSupportedFormats() {
+
+ // Clear old list
+ _supportedFormats.clear();
+
+ // Some tables with standard formats that we always list
+ // as "supported". If frontend code tries to use one of
+ // these, we will perform the necessary format
+ // conversion in the background. Of course this incurs a
+ // performance hit, but on desktop ports this should not
+ // matter. We still push the currently active format to
+ // the front, so if frontend code just uses the first
+ // available format, it will get one that is "cheap" to
+ // use.
+ const Graphics::PixelFormat RGBList[] = {
+#ifdef USE_RGB_COLOR
+ // RGBA8888, ARGB8888, RGB888
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0),
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24),
+ Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0),
+#endif
+ // RGB565, XRGB1555, RGB555, RGBA4444, ARGB4444
+ Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0),
+ Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15),
+ Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0),
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0),
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)
+ };
+ const Graphics::PixelFormat BGRList[] = {
+#ifdef USE_RGB_COLOR
+ // ABGR8888, BGRA8888, BGR888
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24),
+ Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0),
+ Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0),
+#endif
+ // BGR565, XBGR1555, BGR555, ABGR4444, BGRA4444
+ Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0),
+ Graphics::PixelFormat(2, 5, 5, 5, 1, 0, 5, 10, 15),
+ Graphics::PixelFormat(2, 5, 5, 5, 0, 0, 5, 10, 0),
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12),
+ Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0)
+ };
+
+ Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
+ if (_hwscreen) {
+ // Get our currently set hardware format
+ format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
+ 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
+ 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
+ _hwscreen->format->Rshift, _hwscreen->format->Gshift,
+ _hwscreen->format->Bshift, _hwscreen->format->Ashift);
+
+ // Workaround to MacOSX SDL not providing an accurate Aloss value.
+ if (_hwscreen->format->Amask == 0)
+ format.aLoss = 8;
+
+ // Push it first, as the prefered format.
+ _supportedFormats.push_back(format);
+ }
+
+ // TODO: prioritize matching alpha masks
+ int i;
+
+ // Push some RGB formats
+ for (i = 0; i < ARRAYSIZE(RGBList); i++) {
+ if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
+ continue;
+ if (RGBList[i] != format)
+ _supportedFormats.push_back(RGBList[i]);
+ }
+
+ // Push some BGR formats
+ for (i = 0; i < ARRAYSIZE(BGRList); i++) {
+ if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel))
+ continue;
+ if (BGRList[i] != format)
+ _supportedFormats.push_back(BGRList[i]);
+ }
+
+ // Finally, we always supposed 8 bit palette graphics
+ _supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
+}
+#endif
+
+bool SdlGraphicsManager::setGraphicsMode(int mode) {
+ Common::StackLock lock(_graphicsMutex);
+
+ assert(_transactionMode == kTransactionActive);
+
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return true;
+
+ int newScaleFactor = 1;
+
+ switch (mode) {
+ case GFX_NORMAL:
+ newScaleFactor = 1;
+ break;
+#ifdef USE_SCALERS
+ case GFX_DOUBLESIZE:
+ newScaleFactor = 2;
+ break;
+ case GFX_TRIPLESIZE:
+ newScaleFactor = 3;
+ break;
+
+ case GFX_2XSAI:
+ newScaleFactor = 2;
+ break;
+ case GFX_SUPER2XSAI:
+ newScaleFactor = 2;
+ break;
+ case GFX_SUPEREAGLE:
+ newScaleFactor = 2;
+ break;
+ case GFX_ADVMAME2X:
+ newScaleFactor = 2;
+ break;
+ case GFX_ADVMAME3X:
+ newScaleFactor = 3;
+ break;
+#ifdef USE_HQ_SCALERS
+ case GFX_HQ2X:
+ newScaleFactor = 2;
+ break;
+ case GFX_HQ3X:
+ newScaleFactor = 3;
+ break;
+#endif
+ case GFX_TV2X:
+ newScaleFactor = 2;
+ break;
+ case GFX_DOTMATRIX:
+ newScaleFactor = 2;
+ break;
+#endif // USE_SCALERS
+
+ default:
+ warning("unknown gfx mode %d", mode);
+ return false;
+ }
+
+ _transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
+ if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
+ _transactionDetails.needHotswap = true;
+
+ _transactionDetails.needUpdatescreen = true;
+
+ _videoMode.mode = mode;
+ _videoMode.scaleFactor = newScaleFactor;
+
+ return true;
+}
+
+void SdlGraphicsManager::setGraphicsModeIntern() {
+ Common::StackLock lock(_graphicsMutex);
+ ScalerProc *newScalerProc = 0;
+
+ switch (_videoMode.mode) {
+ case GFX_NORMAL:
+ newScalerProc = Normal1x;
+ break;
+#ifdef USE_SCALERS
+ case GFX_DOUBLESIZE:
+ newScalerProc = Normal2x;
+ break;
+ case GFX_TRIPLESIZE:
+ newScalerProc = Normal3x;
+ break;
+
+ case GFX_2XSAI:
+ newScalerProc = _2xSaI;
+ break;
+ case GFX_SUPER2XSAI:
+ newScalerProc = Super2xSaI;
+ break;
+ case GFX_SUPEREAGLE:
+ newScalerProc = SuperEagle;
+ break;
+ case GFX_ADVMAME2X:
+ newScalerProc = AdvMame2x;
+ break;
+ case GFX_ADVMAME3X:
+ newScalerProc = AdvMame3x;
+ break;
+#ifdef USE_HQ_SCALERS
+ case GFX_HQ2X:
+ newScalerProc = HQ2x;
+ break;
+ case GFX_HQ3X:
+ newScalerProc = HQ3x;
+ break;
+#endif
+ case GFX_TV2X:
+ newScalerProc = TV2x;
+ break;
+ case GFX_DOTMATRIX:
+ newScalerProc = DotMatrix;
+ break;
+#endif // USE_SCALERS
+
+ default:
+ error("Unknown gfx mode %d", _videoMode.mode);
+ }
+
+ _scalerProc = newScalerProc;
+
+ if (_videoMode.mode != GFX_NORMAL) {
+ for (int i = 0; i < ARRAYSIZE(s_gfxModeSwitchTable); i++) {
+ if (s_gfxModeSwitchTable[i][1] == _videoMode.mode || s_gfxModeSwitchTable[i][2] == _videoMode.mode) {
+ _scalerType = i;
+ break;
+ }
+ }
+ }
+
+ if (!_screen || !_hwscreen)
+ return;
+
+ // Blit everything to the screen
+ _forceFull = true;
+
+ // Even if the old and new scale factors are the same, we may have a
+ // different scaler for the cursor now.
+ blitCursor();
+}
+
+int SdlGraphicsManager::getGraphicsMode() const {
+ assert (_transactionMode == kTransactionNone);
+ return _videoMode.mode;
+}
+
+void SdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFormat *format) {
+ assert(_transactionMode == kTransactionActive);
+
+#ifdef USE_RGB_COLOR
+ //avoid redundant format changes
+ Graphics::PixelFormat newFormat;
+ if (!format)
+ newFormat = Graphics::PixelFormat::createFormatCLUT8();
+ else
+ newFormat = *format;
+
+ assert(newFormat.bytesPerPixel > 0);
+
+ if (newFormat != _videoMode.format) {
+ _videoMode.format = newFormat;
+ _transactionDetails.formatChanged = true;
+ _screenFormat = newFormat;
+ }
+#endif
+
+ // Avoid redundant res changes
+ if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
+ return;
+
+ _videoMode.screenWidth = w;
+ _videoMode.screenHeight = h;
+
+ _transactionDetails.sizeChanged = true;
+}
+
+int SdlGraphicsManager::effectiveScreenHeight() const {
+ return _videoMode.scaleFactor *
+ (_videoMode.aspectRatioCorrection
+ ? real2Aspect(_videoMode.screenHeight)
+ : _videoMode.screenHeight);
+}
+
+static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &width, int &height) {
+ assert(&width != &height);
+
+ if (desiredAspectRatio.isAuto())
+ return;
+
+ int kw = desiredAspectRatio.kw();
+ int kh = desiredAspectRatio.kh();
+
+ const int w = width;
+ const int h = height;
+
+ SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format
+ assert(availableModes);
+
+ const SDL_Rect *bestMode = NULL;
+ uint bestMetric = (uint)-1; // Metric is wasted space
+ while (const SDL_Rect *mode = *availableModes++) {
+ if (mode->w < w)
+ continue;
+ if (mode->h < h)
+ continue;
+ if (mode->h * kw != mode->w * kh)
+ continue;
+
+ uint metric = mode->w * mode->h - w * h;
+ if (metric > bestMetric)
+ continue;
+
+ bestMetric = metric;
+ bestMode = mode;
+ }
+
+ if (!bestMode) {
+ warning("Unable to enforce the desired aspect ratio");
+ return;
+ }
+ width = bestMode->w;
+ height = bestMode->h;
+}
+
+bool SdlGraphicsManager::loadGFXMode() {
+ _forceFull = true;
+
+#if !defined(__MAEMO__) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA)
+ _videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
+
+ if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
+ _videoMode.aspectRatioCorrection = false;
+
+ if (_videoMode.aspectRatioCorrection)
+ _videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);
+
+ _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ _videoMode.hardwareHeight = effectiveScreenHeight();
+#else
+ _videoMode.hardwareWidth = _videoMode.overlayWidth;
+ _videoMode.hardwareHeight = _videoMode.overlayHeight;
+#endif
+
+ //
+ // Create the surface that contains the 8 bit game data
+ //
+#ifdef USE_RGB_COLOR
+ _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight,
+ _screenFormat.bytesPerPixel << 3,
+ ((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift ,
+ ((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift ,
+ ((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift ,
+ ((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift );
+ if (_screen == NULL)
+ error("allocating _screen failed");
+
+#else
+ _screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 8, 0, 0, 0, 0);
+ if (_screen == NULL)
+ error("allocating _screen failed");
+#endif
+
+ //
+ // Create the surface that contains the scaled graphics in 16 bit mode
+ //
+
+ if (_videoMode.fullscreen) {
+ fixupResolutionForAspectRatio(_videoMode.desiredAspectRatio, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
+ }
+
+ _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16,
+ _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
+ );
+#ifdef USE_RGB_COLOR
+ detectSupportedFormats();
+#endif
+
+ if (_hwscreen == NULL) {
+ // DON'T use error(), as this tries to bring up the debug
+ // console, which WON'T WORK now that _hwscreen is hosed.
+
+ if (!_oldVideoMode.setup) {
+ warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
+ g_system->quit();
+ } else {
+ return false;
+ }
+ }
+
+ //
+ // Create the surface used for the graphics in 16 bit before scaling, and also the overlay
+ //
+
+ // Need some extra bytes around when using 2xSaI
+ _tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3,
+ 16,
+ _hwscreen->format->Rmask,
+ _hwscreen->format->Gmask,
+ _hwscreen->format->Bmask,
+ _hwscreen->format->Amask);
+
+ if (_tmpscreen == NULL)
+ error("allocating _tmpscreen failed");
+
+ _overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight,
+ 16,
+ _hwscreen->format->Rmask,
+ _hwscreen->format->Gmask,
+ _hwscreen->format->Bmask,
+ _hwscreen->format->Amask);
+
+ if (_overlayscreen == NULL)
+ error("allocating _overlayscreen failed");
+
+ _overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel;
+
+ _overlayFormat.rLoss = _overlayscreen->format->Rloss;
+ _overlayFormat.gLoss = _overlayscreen->format->Gloss;
+ _overlayFormat.bLoss = _overlayscreen->format->Bloss;
+ _overlayFormat.aLoss = _overlayscreen->format->Aloss;
+
+ _overlayFormat.rShift = _overlayscreen->format->Rshift;
+ _overlayFormat.gShift = _overlayscreen->format->Gshift;
+ _overlayFormat.bShift = _overlayscreen->format->Bshift;
+ _overlayFormat.aShift = _overlayscreen->format->Ashift;
+
+ _tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3,
+ 16,
+ _hwscreen->format->Rmask,
+ _hwscreen->format->Gmask,
+ _hwscreen->format->Bmask,
+ _hwscreen->format->Amask);
+
+ if (_tmpscreen2 == NULL)
+ error("allocating _tmpscreen2 failed");
+
+#ifdef USE_OSD
+ _osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
+ _hwscreen->w,
+ _hwscreen->h,
+ 16,
+ _hwscreen->format->Rmask,
+ _hwscreen->format->Gmask,
+ _hwscreen->format->Bmask,
+ _hwscreen->format->Amask);
+ if (_osdSurface == NULL)
+ error("allocating _osdSurface failed");
+ SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
+#endif
+
+ _sdlEventSource->resetKeyboadEmulation(
+ _videoMode.screenWidth * _videoMode.scaleFactor - 1,
+ effectiveScreenHeight() - 1);
+
+ // Distinguish 555 and 565 mode
+ if (_hwscreen->format->Rmask == 0x7C00)
+ InitScalers(555);
+ else
+ InitScalers(565);
+
+ return true;
+}
+
+void SdlGraphicsManager::unloadGFXMode() {
+ if (_screen) {
+ SDL_FreeSurface(_screen);
+ _screen = NULL;
+ }
+
+ if (_hwscreen) {
+ SDL_FreeSurface(_hwscreen);
+ _hwscreen = NULL;
+ }
+
+ if (_tmpscreen) {
+ SDL_FreeSurface(_tmpscreen);
+ _tmpscreen = NULL;
+ }
+
+ if (_tmpscreen2) {
+ SDL_FreeSurface(_tmpscreen2);
+ _tmpscreen2 = NULL;
+ }
+
+ if (_overlayscreen) {
+ SDL_FreeSurface(_overlayscreen);
+ _overlayscreen = NULL;
+ }
+
+#ifdef USE_OSD
+ if (_osdSurface) {
+ SDL_FreeSurface(_osdSurface);
+ _osdSurface = NULL;
+ }
+#endif
+ DestroyScalers();
+}
+
+bool SdlGraphicsManager::hotswapGFXMode() {
+ if (!_screen)
+ return false;
+
+ // Keep around the old _screen & _overlayscreen so we can restore the screen data
+ // after the mode switch.
+ SDL_Surface *old_screen = _screen;
+ _screen = NULL;
+ SDL_Surface *old_overlayscreen = _overlayscreen;
+ _overlayscreen = NULL;
+
+ // Release the HW screen surface
+ SDL_FreeSurface(_hwscreen); _hwscreen = NULL;
+
+ SDL_FreeSurface(_tmpscreen); _tmpscreen = NULL;
+ SDL_FreeSurface(_tmpscreen2); _tmpscreen2 = NULL;
+
+#ifdef USE_OSD
+ // Release the OSD surface
+ SDL_FreeSurface(_osdSurface); _osdSurface = NULL;
+#endif
+
+ // Setup the new GFX mode
+ if (!loadGFXMode()) {
+ unloadGFXMode();
+
+ _screen = old_screen;
+ _overlayscreen = old_overlayscreen;
+
+ return false;
+ }
+
+ // reset palette
+ SDL_SetColors(_screen, _currentPalette, 0, 256);
+
+ // Restore old screen content
+ SDL_BlitSurface(old_screen, NULL, _screen, NULL);
+ SDL_BlitSurface(old_overlayscreen, NULL, _overlayscreen, NULL);
+
+ // Free the old surfaces
+ SDL_FreeSurface(old_screen);
+ SDL_FreeSurface(old_overlayscreen);
+
+ // Update cursor to new scale
+ blitCursor();
+
+ // Blit everything to the screen
+ internUpdateScreen();
+
+ return true;
+}
+
+void SdlGraphicsManager::updateScreen() {
+ assert (_transactionMode == kTransactionNone);
+
+ Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
+
+ internUpdateScreen();
+}
+
+void SdlGraphicsManager::internUpdateScreen() {
+ SDL_Surface *srcSurf, *origSurf;
+ int height, width;
+ ScalerProc *scalerProc;
+ int scale1;
+
+ // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
+#if defined (DEBUG) && !defined(WIN32) && !defined(_WIN32_WCE)
+ assert(_hwscreen != NULL);
+ assert(_hwscreen->map->sw_data != NULL);
+#endif
+
+ // If the shake position changed, fill the dirty area with blackness
+ if (_currentShakePos != _newShakePos ||
+ (_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
+ SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+
+ SDL_FillRect(_hwscreen, &blackrect, 0);
+
+ _currentShakePos = _newShakePos;
+
+ _forceFull = true;
+ }
+
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_screen && _paletteDirtyEnd != 0) {
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
+ _paletteDirtyStart,
+ _paletteDirtyEnd - _paletteDirtyStart);
+
+ _paletteDirtyEnd = 0;
+
+ _forceFull = true;
+ }
+
+#ifdef USE_OSD
+ // OSD visible (i.e. non-transparent)?
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ // Updated alpha value
+ const int diff = SDL_GetTicks() - _osdFadeStartTime;
+ if (diff > 0) {
+ if (diff >= kOSDFadeOutDuration) {
+ // Back to full transparency
+ _osdAlpha = SDL_ALPHA_TRANSPARENT;
+ } else {
+ // Do a linear fade out...
+ const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
+ _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
+ }
+ SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
+ _forceFull = true;
+ }
+ }
+#endif
+
+ if (!_overlayVisible) {
+ origSurf = _screen;
+ srcSurf = _tmpscreen;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ scalerProc = _scalerProc;
+ scale1 = _videoMode.scaleFactor;
+ } else {
+ origSurf = _overlayscreen;
+ srcSurf = _tmpscreen2;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ scalerProc = Normal1x;
+
+ scale1 = 1;
+ }
+
+ // Add the area covered by the mouse cursor to the list of dirty rects if
+ // we have to redraw the mouse.
+ if (_mouseNeedsRedraw)
+ undrawMouse();
+
+ // Force a full redraw if requested
+ if (_forceFull) {
+ _numDirtyRects = 1;
+ _dirtyRectList[0].x = 0;
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].w = width;
+ _dirtyRectList[0].h = height;
+ }
+
+ // Only draw anything if necessary
+ if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
+ SDL_Rect *r;
+ SDL_Rect dst;
+ uint32 srcPitch, dstPitch;
+ SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ dst = *r;
+ dst.x++; // Shift rect by one since 2xSai needs to access the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+
+ if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+
+ SDL_LockSurface(srcSurf);
+ SDL_LockSurface(_hwscreen);
+
+ srcPitch = srcSurf->pitch;
+ dstPitch = _hwscreen->pitch;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ register int dst_y = r->y + _currentShakePos;
+ register int dst_h = 0;
+ register int orig_dst_y = 0;
+ register int rx1 = r->x * scale1;
+
+ if (dst_y < height) {
+ dst_h = r->h;
+ if (dst_h > height - dst_y)
+ dst_h = height - dst_y;
+
+ orig_dst_y = dst_y;
+ dst_y = dst_y * scale1;
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst_y = real2Aspect(dst_y);
+
+ assert(scalerProc != NULL);
+ scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
+ }
+
+ r->x = rx1;
+ r->y = dst_y;
+ r->w = r->w * scale1;
+ r->h = dst_h * scale1;
+
+#ifdef USE_SCALERS
+ if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
+ r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
+#endif
+ }
+ SDL_UnlockSurface(srcSurf);
+ SDL_UnlockSurface(_hwscreen);
+
+ // Readjust the dirty rect list in case we are doing a full update.
+ // This is necessary if shaking is active.
+ if (_forceFull) {
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].h = effectiveScreenHeight();
+ }
+
+ drawMouse();
+
+#ifdef USE_OSD
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
+ }
+#endif
+ // Finally, blit all our changes to the screen
+ SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
+ }
+
+ _numDirtyRects = 0;
+ _forceFull = false;
+ _mouseNeedsRedraw = false;
+}
+
+bool SdlGraphicsManager::saveScreenshot(const char *filename) {
+ assert(_hwscreen != NULL);
+
+ Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
+ return SDL_SaveBMP(_hwscreen, filename) == 0;
+}
+
+void SdlGraphicsManager::setFullscreenMode(bool enable) {
+ Common::StackLock lock(_graphicsMutex);
+
+ if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
+ return;
+
+ if (_transactionMode == kTransactionActive) {
+ _videoMode.fullscreen = enable;
+ _transactionDetails.needHotswap = true;
+ }
+}
+
+void SdlGraphicsManager::setAspectRatioCorrection(bool enable) {
+ Common::StackLock lock(_graphicsMutex);
+
+ if (_oldVideoMode.setup && _oldVideoMode.aspectRatioCorrection == enable)
+ return;
+
+ if (_transactionMode == kTransactionActive) {
+ _videoMode.aspectRatioCorrection = enable;
+ _transactionDetails.needHotswap = true;
+ }
+}
+
+void SdlGraphicsManager::copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h) {
+ assert (_transactionMode == kTransactionNone);
+ assert(src);
+
+ if (_screen == NULL) {
+ warning("SdlGraphicsManager::copyRectToScreen: _screen == NULL");
+ return;
+ }
+
+ Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
+
+ assert(x >= 0 && x < _videoMode.screenWidth);
+ assert(y >= 0 && y < _videoMode.screenHeight);
+ assert(h > 0 && y + h <= _videoMode.screenHeight);
+ assert(w > 0 && x + w <= _videoMode.screenWidth);
+
+ addDirtyRect(x, y, w, h);
+
+ // Try to lock the screen surface
+ if (SDL_LockSurface(_screen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+#ifdef USE_RGB_COLOR
+ byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth * _screenFormat.bytesPerPixel + x * _screenFormat.bytesPerPixel;
+ if (_videoMode.screenWidth == w && pitch == w * _screenFormat.bytesPerPixel) {
+ memcpy(dst, src, h*w*_screenFormat.bytesPerPixel);
+ } else {
+ do {
+ memcpy(dst, src, w * _screenFormat.bytesPerPixel);
+ src += pitch;
+ dst += _videoMode.screenWidth * _screenFormat.bytesPerPixel;
+ } while (--h);
+ }
+#else
+ byte *dst = (byte *)_screen->pixels + y * _videoMode.screenWidth + x;
+ if (_videoMode.screenWidth == pitch && pitch == w) {
+ memcpy(dst, src, h*w);
+ } else {
+ do {
+ memcpy(dst, src, w);
+ src += pitch;
+ dst += _videoMode.screenWidth;
+ } while (--h);
+ }
+#endif
+
+ // Unlock the screen surface
+ SDL_UnlockSurface(_screen);
+}
+
+Graphics::Surface *SdlGraphicsManager::lockScreen() {
+ assert (_transactionMode == kTransactionNone);
+
+ // Lock the graphics mutex
+ g_system->lockMutex(_graphicsMutex);
+
+ // paranoia check
+ assert(!_screenIsLocked);
+ _screenIsLocked = true;
+
+ // Try to lock the screen surface
+ if (SDL_LockSurface(_screen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ _framebuffer.pixels = _screen->pixels;
+ _framebuffer.w = _screen->w;
+ _framebuffer.h = _screen->h;
+ _framebuffer.pitch = _screen->pitch;
+#ifdef USE_RGB_COLOR
+ _framebuffer.bytesPerPixel = _screenFormat.bytesPerPixel;
+#else
+ _framebuffer.bytesPerPixel = 1;
+#endif
+
+ return &_framebuffer;
+}
+
+void SdlGraphicsManager::unlockScreen() {
+ assert (_transactionMode == kTransactionNone);
+
+ // paranoia check
+ assert(_screenIsLocked);
+ _screenIsLocked = false;
+
+ // Unlock the screen surface
+ SDL_UnlockSurface(_screen);
+
+ // Trigger a full screen update
+ _forceFull = true;
+
+ // Finally unlock the graphics mutex
+ g_system->unlockMutex(_graphicsMutex);
+}
+
+void SdlGraphicsManager::fillScreen(uint32 col) {
+ Graphics::Surface *screen = lockScreen();
+ if (screen && screen->pixels)
+ memset(screen->pixels, col, screen->h * screen->pitch);
+ unlockScreen();
+}
+
+void SdlGraphicsManager::addDirtyRect(int x, int y, int w, int h, bool realCoordinates) {
+ if (_forceFull)
+ return;
+
+ if (_numDirtyRects == NUM_DIRTY_RECT) {
+ _forceFull = true;
+ return;
+ }
+
+ int height, width;
+
+ if (!_overlayVisible && !realCoordinates) {
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ } else {
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ }
+
+ // Extend the dirty region by 1 pixel for scalers
+ // that "smear" the screen, e.g. 2xSAI
+ if (!realCoordinates) {
+ x--;
+ y--;
+ w+=2;
+ h+=2;
+ }
+
+ // clip
+ if (x < 0) {
+ w += x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y;
+ y=0;
+ }
+
+ if (w > width - x) {
+ w = width - x;
+ }
+
+ if (h > height - y) {
+ h = height - y;
+ }
+
+#ifdef USE_SCALERS
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible && !realCoordinates) {
+ makeRectStretchable(x, y, w, h);
+ }
+#endif
+
+ if (w == width && h == height) {
+ _forceFull = true;
+ return;
+ }
+
+ if (w > 0 && h > 0) {
+ SDL_Rect *r = &_dirtyRectList[_numDirtyRects++];
+
+ r->x = x;
+ r->y = y;
+ r->w = w;
+ r->h = h;
+ }
+}
+
+int16 SdlGraphicsManager::getHeight() {
+ return _videoMode.screenHeight;
+}
+
+int16 SdlGraphicsManager::getWidth() {
+ return _videoMode.screenWidth;
+}
+
+void SdlGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
+ assert(colors);
+
+#ifdef USE_RGB_COLOR
+ assert(_screenFormat.bytesPerPixel == 1);
+#endif
+
+ // Setting the palette before _screen is created is allowed - for now -
+ // since we don't actually set the palette until the screen is updated.
+ // But it could indicate a programming error, so let's warn about it.
+
+ if (!_screen)
+ warning("SdlGraphicsManager::setPalette: _screen == NULL");
+
+ const byte *b = colors;
+ uint i;
+ SDL_Color *base = _currentPalette + start;
+ for (i = 0; i < num; i++) {
+ base[i].r = b[0];
+ base[i].g = b[1];
+ base[i].b = b[2];
+ b += 4;
+ }
+
+ if (start < _paletteDirtyStart)
+ _paletteDirtyStart = start;
+
+ if (start + num > _paletteDirtyEnd)
+ _paletteDirtyEnd = start + num;
+
+ // Some games blink cursors with palette
+ if (_cursorPaletteDisabled)
+ blitCursor();
+}
+
+void SdlGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
+ assert(colors);
+
+#ifdef USE_RGB_COLOR
+ assert(_screenFormat.bytesPerPixel == 1);
+#endif
+
+ const SDL_Color *base = _currentPalette + start;
+
+ for (uint i = 0; i < num; ++i) {
+ colors[i * 4] = base[i].r;
+ colors[i * 4 + 1] = base[i].g;
+ colors[i * 4 + 2] = base[i].b;
+ colors[i * 4 + 3] = 0xFF;
+ }
+}
+
+void SdlGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
+ assert(colors);
+ const byte *b = colors;
+ uint i;
+ SDL_Color *base = _cursorPalette + start;
+ for (i = 0; i < num; i++) {
+ base[i].r = b[0];
+ base[i].g = b[1];
+ base[i].b = b[2];
+ b += 4;
+ }
+
+ _cursorPaletteDisabled = false;
+ blitCursor();
+}
+
+void SdlGraphicsManager::disableCursorPalette(bool disable) {
+ _cursorPaletteDisabled = disable;
+ blitCursor();
+}
+
+void SdlGraphicsManager::setShakePos(int shake_pos) {
+ assert (_transactionMode == kTransactionNone);
+
+ _newShakePos = shake_pos;
+}
+
+
+#pragma mark -
+#pragma mark --- Overlays ---
+#pragma mark -
+
+void SdlGraphicsManager::showOverlay() {
+ assert (_transactionMode == kTransactionNone);
+
+ int x, y;
+
+ if (_overlayVisible)
+ return;
+
+ _overlayVisible = true;
+
+ // Since resolution could change, put mouse to adjusted position
+ // Fixes bug #1349059
+ x = _mouseCurState.x * _videoMode.scaleFactor;
+ if (_videoMode.aspectRatioCorrection)
+ y = real2Aspect(_mouseCurState.y) * _videoMode.scaleFactor;
+ else
+ y = _mouseCurState.y * _videoMode.scaleFactor;
+
+ warpMouse(x, y);
+
+ clearOverlay();
+}
+
+void SdlGraphicsManager::hideOverlay() {
+ assert (_transactionMode == kTransactionNone);
+
+ if (!_overlayVisible)
+ return;
+
+ int x, y;
+
+ _overlayVisible = false;
+
+ // Since resolution could change, put mouse to adjusted position
+ // Fixes bug #1349059
+ x = _mouseCurState.x / _videoMode.scaleFactor;
+ y = _mouseCurState.y / _videoMode.scaleFactor;
+ if (_videoMode.aspectRatioCorrection)
+ y = aspect2Real(y);
+
+ warpMouse(x, y);
+
+ clearOverlay();
+
+ _forceFull = true;
+}
+
+void SdlGraphicsManager::clearOverlay() {
+ //assert (_transactionMode == kTransactionNone);
+
+ Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
+
+ if (!_overlayVisible)
+ return;
+
+ // Clear the overlay by making the game screen "look through" everywhere.
+ SDL_Rect src, dst;
+ src.x = src.y = 0;
+ dst.x = dst.y = 1;
+ src.w = dst.w = _videoMode.screenWidth;
+ src.h = dst.h = _videoMode.screenHeight;
+ if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ SDL_LockSurface(_tmpscreen);
+ SDL_LockSurface(_overlayscreen);
+ _scalerProc((byte *)(_tmpscreen->pixels) + _tmpscreen->pitch + 2, _tmpscreen->pitch,
+ (byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight);
+
+#ifdef USE_SCALERS
+ if (_videoMode.aspectRatioCorrection)
+ stretch200To240((uint8 *)_overlayscreen->pixels, _overlayscreen->pitch,
+ _videoMode.overlayWidth, _videoMode.screenHeight * _videoMode.scaleFactor, 0, 0, 0);
+#endif
+ SDL_UnlockSurface(_tmpscreen);
+ SDL_UnlockSurface(_overlayscreen);
+
+ _forceFull = true;
+}
+
+void SdlGraphicsManager::grabOverlay(OverlayColor *buf, int pitch) {
+ assert (_transactionMode == kTransactionNone);
+
+ if (_overlayscreen == NULL)
+ return;
+
+ if (SDL_LockSurface(_overlayscreen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ byte *src = (byte *)_overlayscreen->pixels;
+ int h = _videoMode.overlayHeight;
+ do {
+ memcpy(buf, src, _videoMode.overlayWidth * 2);
+ src += _overlayscreen->pitch;
+ buf += pitch;
+ } while (--h);
+
+ SDL_UnlockSurface(_overlayscreen);
+}
+
+void SdlGraphicsManager::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
+ assert (_transactionMode == kTransactionNone);
+
+ if (_overlayscreen == NULL)
+ return;
+
+ // Clip the coordinates
+ if (x < 0) {
+ w += x;
+ buf -= x;
+ x = 0;
+ }
+
+ if (y < 0) {
+ h += y; buf -= y * pitch;
+ y = 0;
+ }
+
+ if (w > _videoMode.overlayWidth - x) {
+ w = _videoMode.overlayWidth - x;
+ }
+
+ if (h > _videoMode.overlayHeight - y) {
+ h = _videoMode.overlayHeight - y;
+ }
+
+ if (w <= 0 || h <= 0)
+ return;
+
+ // Mark the modified region as dirty
+ addDirtyRect(x, y, w, h);
+
+ if (SDL_LockSurface(_overlayscreen) == -1)
+ error("SDL_LockSurface failed: %s", SDL_GetError());
+
+ byte *dst = (byte *)_overlayscreen->pixels + y * _overlayscreen->pitch + x * 2;
+ do {
+ memcpy(dst, buf, w * 2);
+ dst += _overlayscreen->pitch;
+ buf += pitch;
+ } while (--h);
+
+ SDL_UnlockSurface(_overlayscreen);
+}
+
+
+#pragma mark -
+#pragma mark --- Mouse ---
+#pragma mark -
+
+bool SdlGraphicsManager::showMouse(bool visible) {
+ if (_mouseVisible == visible)
+ return visible;
+
+ bool last = _mouseVisible;
+ _mouseVisible = visible;
+ _mouseNeedsRedraw = true;
+
+ return last;
+}
+
+void SdlGraphicsManager::setMousePos(int x, int y) {
+ if (x != _mouseCurState.x || y != _mouseCurState.y) {
+ _mouseNeedsRedraw = true;
+ _mouseCurState.x = x;
+ _mouseCurState.y = y;
+ }
+}
+
+void SdlGraphicsManager::warpMouse(int x, int y) {
+ int y1 = y;
+
+ // Don't change actual mouse position, when mouse is outside of our window (in case of windowed mode)
+ if (!(SDL_GetAppState( ) & SDL_APPMOUSEFOCUS)) {
+ setMousePos(x, y); // but change game cursor position
+ return;
+ }
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ y1 = real2Aspect(y);
+
+ if (_mouseCurState.x != x || _mouseCurState.y != y) {
+ if (!_overlayVisible)
+ SDL_WarpMouse(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
+ else
+ SDL_WarpMouse(x, y1);
+
+ // SDL_WarpMouse() generates a mouse movement event, so
+ // setMousePos() would be called eventually. However, the
+ // cannon script in CoMI calls this function twice each time
+ // the cannon is reloaded. Unless we update the mouse position
+ // immediately the second call is ignored, causing the cannon
+ // to change its aim.
+
+ setMousePos(x, y);
+ }
+}
+
+void SdlGraphicsManager::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
+#ifdef USE_RGB_COLOR
+ if (!format)
+ _cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
+ else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel)
+ _cursorFormat = *format;
+
+ if (_cursorFormat.bytesPerPixel < 4)
+ assert(keycolor < (uint)(1 << (_cursorFormat.bytesPerPixel << 3)));
+#else
+ assert(keycolor <= 0xFF);
+#endif
+
+ if (w == 0 || h == 0)
+ return;
+
+ _mouseCurState.hotX = hotspot_x;
+ _mouseCurState.hotY = hotspot_y;
+
+ _mouseKeyColor = keycolor;
+
+ _cursorTargetScale = cursorTargetScale;
+
+ if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) {
+ _mouseCurState.w = w;
+ _mouseCurState.h = h;
+
+ if (_mouseOrigSurface)
+ SDL_FreeSurface(_mouseOrigSurface);
+
+ // Allocate bigger surface because AdvMame2x adds black pixel at [0,0]
+ _mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
+ _mouseCurState.w + 2,
+ _mouseCurState.h + 2,
+ 16,
+ _hwscreen->format->Rmask,
+ _hwscreen->format->Gmask,
+ _hwscreen->format->Bmask,
+ _hwscreen->format->Amask);
+
+ if (_mouseOrigSurface == NULL)
+ error("allocating _mouseOrigSurface failed");
+ SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
+ }
+
+ free(_mouseData);
+#ifdef USE_RGB_COLOR
+ _mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel);
+ memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel);
+#else
+ _mouseData = (byte *)malloc(w * h);
+ memcpy(_mouseData, buf, w * h);
+#endif
+
+ blitCursor();
+}
+
+void SdlGraphicsManager::blitCursor() {
+ byte *dstPtr;
+ const byte *srcPtr = _mouseData;
+#ifdef USE_RGB_COLOR
+ uint32 color;
+#else
+ byte color;
+#endif
+ int w, h, i, j;
+
+ if (!_mouseOrigSurface || !_mouseData)
+ return;
+
+ _mouseNeedsRedraw = true;
+
+ w = _mouseCurState.w;
+ h = _mouseCurState.h;
+
+ SDL_LockSurface(_mouseOrigSurface);
+
+ // Make whole surface transparent
+ for (i = 0; i < h + 2; i++) {
+ dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i;
+ for (j = 0; j < w + 2; j++) {
+ *(uint16 *)dstPtr = kMouseColorKey;
+ dstPtr += 2;
+ }
+ }
+
+ // Draw from [1,1] since AdvMame2x adds artefact at 0,0
+ dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2;
+
+ SDL_Color *palette;
+
+ if (_cursorPaletteDisabled)
+ palette = _currentPalette;
+ else
+ palette = _cursorPalette;
+
+ for (i = 0; i < h; i++) {
+ for (j = 0; j < w; j++) {
+#ifdef USE_RGB_COLOR
+ if (_cursorFormat.bytesPerPixel > 1) {
+ if (_cursorFormat.bytesPerPixel == 2)
+ color = *(const uint16 *)srcPtr;
+ else
+ color = *(const uint32 *)srcPtr;
+ if (color != _mouseKeyColor) { // transparent, don't draw
+ uint8 r, g, b;
+ _cursorFormat.colorToRGB(color, r, g, b);
+ *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
+ r, g, b);
+ }
+ dstPtr += 2;
+ srcPtr += _cursorFormat.bytesPerPixel;
+ } else {
+#endif
+ color = *srcPtr;
+ if (color != _mouseKeyColor) { // transparent, don't draw
+ *(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
+ palette[color].r, palette[color].g, palette[color].b);
+ }
+ dstPtr += 2;
+ srcPtr++;
+#ifdef USE_RGB_COLOR
+ }
+#endif
+ }
+ dstPtr += _mouseOrigSurface->pitch - w * 2;
+ }
+
+ int rW, rH;
+
+ if (_cursorTargetScale >= _videoMode.scaleFactor) {
+ // The cursor target scale is greater or equal to the scale at
+ // which the rest of the screen is drawn. We do not downscale
+ // the cursor image, we draw it at its original size. It will
+ // appear too large on screen.
+
+ rW = w;
+ rH = h;
+ _mouseCurState.rHotX = _mouseCurState.hotX;
+ _mouseCurState.rHotY = _mouseCurState.hotY;
+
+ // The virtual dimensions may be larger than the original.
+
+ _mouseCurState.vW = w * _cursorTargetScale / _videoMode.scaleFactor;
+ _mouseCurState.vH = h * _cursorTargetScale / _videoMode.scaleFactor;
+ _mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale /
+ _videoMode.scaleFactor;
+ _mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale /
+ _videoMode.scaleFactor;
+ } else {
+ // The cursor target scale is smaller than the scale at which
+ // the rest of the screen is drawn. We scale up the cursor
+ // image to make it appear correct.
+
+ rW = w * _videoMode.scaleFactor / _cursorTargetScale;
+ rH = h * _videoMode.scaleFactor / _cursorTargetScale;
+ _mouseCurState.rHotX = _mouseCurState.hotX * _videoMode.scaleFactor /
+ _cursorTargetScale;
+ _mouseCurState.rHotY = _mouseCurState.hotY * _videoMode.scaleFactor /
+ _cursorTargetScale;
+
+ // The virtual dimensions will be the same as the original.
+
+ _mouseCurState.vW = w;
+ _mouseCurState.vH = h;
+ _mouseCurState.vHotX = _mouseCurState.hotX;
+ _mouseCurState.vHotY = _mouseCurState.hotY;
+ }
+
+#ifdef USE_SCALERS
+ int rH1 = rH; // store original to pass to aspect-correction function later
+#endif
+
+ if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) {
+ rH = real2Aspect(rH - 1) + 1;
+ _mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY);
+ }
+
+ if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) {
+ _mouseCurState.rW = rW;
+ _mouseCurState.rH = rH;
+
+ if (_mouseSurface)
+ SDL_FreeSurface(_mouseSurface);
+
+ _mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
+ _mouseCurState.rW,
+ _mouseCurState.rH,
+ 16,
+ _hwscreen->format->Rmask,
+ _hwscreen->format->Gmask,
+ _hwscreen->format->Bmask,
+ _hwscreen->format->Amask);
+
+ if (_mouseSurface == NULL)
+ error("allocating _mouseSurface failed");
+
+ SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
+ }
+
+ SDL_LockSurface(_mouseSurface);
+
+ ScalerProc *scalerProc;
+
+ // If possible, use the same scaler for the cursor as for the rest of
+ // the game. This only works well with the non-blurring scalers so we
+ // actually only use the 1x, 1.5x, 2x and AdvMame scalers.
+
+ if (_cursorTargetScale == 1 && (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE))
+ scalerProc = _scalerProc;
+ else
+ scalerProc = scalersMagn[_cursorTargetScale - 1][_videoMode.scaleFactor - 1];
+
+ scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
+ _mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
+ _mouseCurState.w, _mouseCurState.h);
+
+#ifdef USE_SCALERS
+ if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1)
+ cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0);
+#endif
+
+ SDL_UnlockSurface(_mouseSurface);
+ SDL_UnlockSurface(_mouseOrigSurface);
+}
+
+#ifdef USE_SCALERS
+// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from
+// common/scale/aspect.cpp
+static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) {
+ int maxDstY = real2Aspect(origSrcY + height - 1);
+ int y;
+ const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch;
+ uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch;
+
+ for (y = maxDstY; y >= srcY; y--) {
+ const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;
+
+ if (srcPtr == dstPtr)
+ break;
+ memcpy(dstPtr, srcPtr, width * 2);
+ dstPtr -= pitch;
+ }
+
+ return 1 + maxDstY - srcY;
+}
+#endif
+
+void SdlGraphicsManager::undrawMouse() {
+ const int x = _mouseBackup.x;
+ const int y = _mouseBackup.y;
+
+ // When we switch bigger overlay off mouse jumps. Argh!
+ // This is intended to prevent undrawing offscreen mouse
+ if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
+ return;
+
+ if (_mouseBackup.w != 0 && _mouseBackup.h != 0)
+ addDirtyRect(x, y - _currentShakePos, _mouseBackup.w, _mouseBackup.h);
+}
+
+void SdlGraphicsManager::drawMouse() {
+ if (!_mouseVisible || !_mouseSurface) {
+ _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ return;
+ }
+
+ SDL_Rect dst;
+ int scale;
+ int width, height;
+ int hotX, hotY;
+
+ dst.x = _mouseCurState.x;
+ dst.y = _mouseCurState.y;
+
+ if (!_overlayVisible) {
+ scale = _videoMode.scaleFactor;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ dst.w = _mouseCurState.vW;
+ dst.h = _mouseCurState.vH;
+ hotX = _mouseCurState.vHotX;
+ hotY = _mouseCurState.vHotY;
+ } else {
+ scale = 1;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+ hotX = _mouseCurState.rHotX;
+ hotY = _mouseCurState.rHotY;
+ }
+
+ // The mouse is undrawn using virtual coordinates, i.e. they may be
+ // scaled and aspect-ratio corrected.
+
+ _mouseBackup.x = dst.x - hotX;
+ _mouseBackup.y = dst.y - hotY;
+ _mouseBackup.w = dst.w;
+ _mouseBackup.h = dst.h;
+
+ // We draw the pre-scaled cursor image, so now we need to adjust for
+ // scaling, shake position and aspect ratio correction manually.
+
+ if (!_overlayVisible) {
+ dst.y += _currentShakePos;
+ }
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst.y = real2Aspect(dst.y);
+
+ dst.x = scale * dst.x - _mouseCurState.rHotX;
+ dst.y = scale * dst.y - _mouseCurState.rHotY;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+
+ // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
+ // clipping necessary
+
+ if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ // The screen will be updated using real surface coordinates, i.e.
+ // they will not be scaled or aspect-ratio corrected.
+
+ addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
+}
+
+#pragma mark -
+#pragma mark --- On Screen Display ---
+#pragma mark -
+
+#ifdef USE_OSD
+void SdlGraphicsManager::displayMessageOnOSD(const char *msg) {
+ assert (_transactionMode == kTransactionNone);
+ assert(msg);
+
+ Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
+
+ uint i;
+
+ // Lock the OSD surface for drawing
+ if (SDL_LockSurface(_osdSurface))
+ error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError());
+
+ Graphics::Surface dst;
+ dst.pixels = _osdSurface->pixels;
+ dst.w = _osdSurface->w;
+ dst.h = _osdSurface->h;
+ dst.pitch = _osdSurface->pitch;
+ dst.bytesPerPixel = _osdSurface->format->BytesPerPixel;
+
+ // The font we are going to use:
+ const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kOSDFont);
+
+ // Clear everything with the "transparent" color, i.e. the colorkey
+ SDL_FillRect(_osdSurface, 0, kOSDColorKey);
+
+ // Split the message into separate lines.
+ Common::Array<Common::String> lines;
+ const char *ptr;
+ for (ptr = msg; *ptr; ++ptr) {
+ if (*ptr == '\n') {
+ lines.push_back(Common::String(msg, ptr - msg));
+ msg = ptr + 1;
+ }
+ }
+ lines.push_back(Common::String(msg, ptr - msg));
+
+ // Determine a rect which would contain the message string (clipped to the
+ // screen dimensions).
+ const int vOffset = 6;
+ const int lineSpacing = 1;
+ const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
+ int width = 0;
+ int height = lineHeight * lines.size() + 2 * vOffset;
+ for (i = 0; i < lines.size(); i++) {
+ width = MAX(width, font->getStringWidth(lines[i]) + 14);
+ }
+
+ // Clip the rect
+ if (width > dst.w)
+ width = dst.w;
+ if (height > dst.h)
+ height = dst.h;
+
+ // Draw a dark gray rect
+ // TODO: Rounded corners ? Border?
+ SDL_Rect osdRect;
+ osdRect.x = (dst.w - width) / 2;
+ osdRect.y = (dst.h - height) / 2;
+ osdRect.w = width;
+ osdRect.h = height;
+ SDL_FillRect(_osdSurface, &osdRect, SDL_MapRGB(_osdSurface->format, 64, 64, 64));
+
+ // Render the message, centered, and in white
+ for (i = 0; i < lines.size(); i++) {
+ font->drawString(&dst, lines[i],
+ osdRect.x, osdRect.y + i * lineHeight + vOffset + lineSpacing, osdRect.w,
+ SDL_MapRGB(_osdSurface->format, 255, 255, 255),
+ Graphics::kTextAlignCenter);
+ }
+
+ // Finished drawing, so unlock the OSD surface again
+ SDL_UnlockSurface(_osdSurface);
+
+ // Init the OSD display parameters, and the fade out
+ _osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
+ _osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay;
+ SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
+
+ // Ensure a full redraw takes place next time the screen is updated
+ _forceFull = true;
+}
+#endif
+
+bool SdlGraphicsManager::handleScalerHotkeys(Common::KeyCode key) {
+
+ // Ctrl-Alt-a toggles aspect ratio correction
+ if (key == 'a') {
+ beginGFXTransaction();
+ setFeatureState(OSystem::kFeatureAspectRatioCorrection, !_videoMode.aspectRatioCorrection);
+ endGFXTransaction();
+#ifdef USE_OSD
+ char buffer[128];
+ if (_videoMode.aspectRatioCorrection)
+ sprintf(buffer, "Enabled aspect ratio correction\n%d x %d -> %d x %d",
+ _videoMode.screenWidth, _videoMode.screenHeight,
+ _hwscreen->w, _hwscreen->h
+ );
+ else
+ sprintf(buffer, "Disabled aspect ratio correction\n%d x %d -> %d x %d",
+ _videoMode.screenWidth, _videoMode.screenHeight,
+ _hwscreen->w, _hwscreen->h
+ );
+ displayMessageOnOSD(buffer);
+#endif
+ internUpdateScreen();
+ return true;
+ }
+
+ int newMode = -1;
+ int factor = _videoMode.scaleFactor - 1;
+ SDLKey sdlKey = (SDLKey)key;
+
+ // Increase/decrease the scale factor
+ if (sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
+ sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS) {
+ factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
+ if (0 <= factor && factor <= 3) {
+ newMode = s_gfxModeSwitchTable[_scalerType][factor];
+ }
+ }
+
+ const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_9);
+ const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP9);
+ if (isNormalNumber || isKeypadNumber) {
+ _scalerType = sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1);
+ if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable))
+ return false;
+
+ while (s_gfxModeSwitchTable[_scalerType][factor] < 0) {
+ assert(factor > 0);
+ factor--;
+ }
+ newMode = s_gfxModeSwitchTable[_scalerType][factor];
+ }
+
+ if (newMode >= 0) {
+ beginGFXTransaction();
+ setGraphicsMode(newMode);
+ endGFXTransaction();
+#ifdef USE_OSD
+ if (_osdSurface) {
+ const char *newScalerName = 0;
+ const OSystem::GraphicsMode *g = getSupportedGraphicsModes();
+ while (g->name) {
+ if (g->id == _videoMode.mode) {
+ newScalerName = g->description;
+ break;
+ }
+ g++;
+ }
+ if (newScalerName) {
+ char buffer[128];
+ sprintf(buffer, "Active graphics filter: %s\n%d x %d -> %d x %d",
+ newScalerName,
+ _videoMode.screenWidth, _videoMode.screenHeight,
+ _hwscreen->w, _hwscreen->h
+ );
+ displayMessageOnOSD(buffer);
+ }
+ }
+#endif
+ internUpdateScreen();
+
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool SdlGraphicsManager::isScalerHotkey(const Common::Event &event) {
+ if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
+ const bool isNormalNumber = (Common::KEYCODE_1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_9);
+ const bool isKeypadNumber = (Common::KEYCODE_KP1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_KP9);
+ const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
+ event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS);
+
+ if (isNormalNumber || isKeypadNumber) {
+ int keyValue = event.kbd.keycode - (isNormalNumber ? Common::KEYCODE_1 : Common::KEYCODE_KP1);
+ if (keyValue >= ARRAYSIZE(s_gfxModeSwitchTable))
+ return false;
+ }
+ return (isScaleKey || event.kbd.keycode == 'a');
+ }
+ return false;
+}
+
+void SdlGraphicsManager::adjustMouseEvent(const Common::Event &event) {
+ if (!event.synthetic) {
+ Common::Event newEvent(event);
+ newEvent.synthetic = true;
+ if (!_overlayVisible) {
+ newEvent.mouse.x /= _videoMode.scaleFactor;
+ newEvent.mouse.y /= _videoMode.scaleFactor;
+ if (_videoMode.aspectRatioCorrection)
+ newEvent.mouse.y = aspect2Real(newEvent.mouse.y);
+ }
+ g_system->getEventManager()->pushEvent(newEvent);
+ }
+}
+
+void SdlGraphicsManager::toggleFullScreen() {
+ beginGFXTransaction();
+ setFullscreenMode(!_videoMode.fullscreen);
+ endGFXTransaction();
+#ifdef USE_OSD
+ if (_videoMode.fullscreen)
+ displayMessageOnOSD("Fullscreen mode");
+ else
+ displayMessageOnOSD("Windowed mode");
+#endif
+}
+
+bool SdlGraphicsManager::notifyEvent(const Common::Event &event) {
+ switch ((int)event.type) {
+ case Common::EVENT_KEYDOWN:
+ // Alt-Return and Alt-Enter toggle full screen mode
+ if (event.kbd.hasFlags(Common::KBD_ALT) &&
+ (event.kbd.keycode == Common::KEYCODE_RETURN ||
+ event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER)) {
+ toggleFullScreen();
+ return true;
+ }
+
+ // Alt-S: Create a screenshot
+ if (event.kbd.hasFlags(Common::KBD_ALT) && event.kbd.keycode == 's') {
+ char filename[20];
+
+ for (int n = 0;; n++) {
+ SDL_RWops *file;
+
+ sprintf(filename, "scummvm%05d.bmp", n);
+ file = SDL_RWFromFile(filename, "r");
+ if (!file)
+ break;
+ SDL_RWclose(file);
+ }
+ if (saveScreenshot(filename))
+ printf("Saved '%s'\n", filename);
+ else
+ printf("Could not save screenshot!\n");
+ return true;
+ }
+
+ // Ctrl-Alt-<key> will change the GFX mode
+ if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) {
+ if (handleScalerHotkeys(event.kbd.keycode))
+ return true;
+ }
+ case Common::EVENT_KEYUP:
+ return isScalerHotkey(event);
+ case Common::EVENT_MOUSEMOVE:
+ if (event.synthetic)
+ setMousePos(event.mouse.x, event.mouse.y);
+ case Common::EVENT_LBUTTONDOWN:
+ case Common::EVENT_RBUTTONDOWN:
+ case Common::EVENT_WHEELUP:
+ case Common::EVENT_WHEELDOWN:
+ case Common::EVENT_MBUTTONDOWN:
+ case Common::EVENT_LBUTTONUP:
+ case Common::EVENT_RBUTTONUP:
+ case Common::EVENT_MBUTTONUP:
+ adjustMouseEvent(event);
+ return !event.synthetic;
+
+ // HACK: Handle special SDL event
+ case OSystem_SDL::kSdlEventExpose:
+ _forceFull = true;
+ return false;
+ default:
+ break;
+ }
+
+ return false;
+}
+
+#endif
diff --git a/backends/graphics/sdl/sdl-graphics.h b/backends/graphics/sdl/sdl-graphics.h
new file mode 100644
index 0000000000..62f87ee238
--- /dev/null
+++ b/backends/graphics/sdl/sdl-graphics.h
@@ -0,0 +1,329 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SDL_H
+#define BACKENDS_GRAPHICS_SDL_H
+
+#include "backends/graphics/graphics.h"
+#include "graphics/scaler.h"
+#include "common/events.h"
+#include "common/system.h"
+
+#include "backends/events/sdl/sdl-events.h"
+
+#if defined(__SYMBIAN32__)
+#include <esdl\SDL.h>
+#else
+#include <SDL.h>
+#endif
+
+#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
+// Uncomment this to enable the 'on screen display' code.
+#define USE_OSD 1
+#endif
+
+enum {
+ GFX_NORMAL = 0,
+ GFX_DOUBLESIZE = 1,
+ GFX_TRIPLESIZE = 2,
+ GFX_2XSAI = 3,
+ GFX_SUPER2XSAI = 4,
+ GFX_SUPEREAGLE = 5,
+ GFX_ADVMAME2X = 6,
+ GFX_ADVMAME3X = 7,
+ GFX_HQ2X = 8,
+ GFX_HQ3X = 9,
+ GFX_TV2X = 10,
+ GFX_DOTMATRIX = 11
+};
+
+
+class AspectRatio {
+ int _kw, _kh;
+public:
+ AspectRatio() { _kw = _kh = 0; }
+ AspectRatio(int w, int h);
+
+ bool isAuto() const { return (_kw | _kh) == 0; }
+
+ int kw() const { return _kw; }
+ int kh() const { return _kh; }
+};
+
+/**
+ * SDL graphics manager
+ */
+class SdlGraphicsManager : public GraphicsManager, public Common::EventObserver {
+public:
+ SdlGraphicsManager(SdlEventSource *sdlEventSource);
+ virtual ~SdlGraphicsManager();
+
+ virtual void initEventObserver();
+
+ virtual bool hasFeature(OSystem::Feature f);
+ virtual void setFeatureState(OSystem::Feature f, bool enable);
+ virtual bool getFeatureState(OSystem::Feature f);
+
+ static const OSystem::GraphicsMode *supportedGraphicsModes();
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual bool setGraphicsMode(int mode);
+ virtual int getGraphicsMode() const;
+ virtual void resetGraphicsScale();
+#ifdef USE_RGB_COLOR
+ virtual Graphics::PixelFormat getScreenFormat() const { return _screenFormat; }
+ virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
+#endif
+ virtual void initSize(uint w, uint h, const Graphics::PixelFormat *format = NULL);
+ virtual int getScreenChangeID() const { return _screenChangeCount; }
+
+ virtual void beginGFXTransaction();
+ virtual OSystem::TransactionError endGFXTransaction();
+
+ virtual int16 getHeight();
+ virtual int16 getWidth();
+ virtual void setPalette(const byte *colors, uint start, uint num);
+ virtual void grabPalette(byte *colors, uint start, uint num);
+ virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
+ virtual Graphics::Surface *lockScreen();
+ virtual void unlockScreen();
+ virtual void fillScreen(uint32 col);
+ virtual void updateScreen();
+ virtual void setShakePos(int shakeOffset);
+ virtual void setFocusRectangle(const Common::Rect& rect) {}
+ virtual void clearFocusRectangle() {}
+
+ virtual void showOverlay();
+ virtual void hideOverlay();
+ virtual Graphics::PixelFormat getOverlayFormat() const { return _overlayFormat; }
+ virtual void clearOverlay();
+ virtual void grabOverlay(OverlayColor *buf, int pitch);
+ virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
+ virtual int16 getOverlayHeight() { return _videoMode.overlayHeight; }
+ virtual int16 getOverlayWidth() { return _videoMode.overlayWidth; }
+
+ virtual bool showMouse(bool visible);
+ virtual void warpMouse(int x, int y);
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale = 1, const Graphics::PixelFormat *format = NULL);
+ virtual void setCursorPalette(const byte *colors, uint start, uint num);
+ virtual void disableCursorPalette(bool disable);
+
+#ifdef USE_OSD
+ virtual void displayMessageOnOSD(const char *msg);
+#endif
+
+ // Override from Common::EventObserver
+ bool notifyEvent(const Common::Event &event);
+
+protected:
+ SdlEventSource *_sdlEventSource;
+
+#ifdef USE_OSD
+ /** Surface containing the OSD message */
+ SDL_Surface *_osdSurface;
+ /** Transparency level of the OSD */
+ uint8 _osdAlpha;
+ /** When to start the fade out */
+ uint32 _osdFadeStartTime;
+ /** Enum with OSD options */
+ enum {
+ kOSDFadeOutDelay = 2 * 1000, /** < Delay before the OSD is faded out (in milliseconds) */
+ kOSDFadeOutDuration = 500, /** < Duration of the OSD fade out (in milliseconds) */
+ kOSDColorKey = 1, /** < Transparent color key */
+ kOSDInitialAlpha = 80 /** < Initial alpha level, in percent */
+ };
+#endif
+
+ /** Hardware screen */
+ SDL_Surface *_hwscreen;
+
+ /** Unseen game screen */
+ SDL_Surface *_screen;
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat _screenFormat;
+ Graphics::PixelFormat _cursorFormat;
+ Common::List<Graphics::PixelFormat> _supportedFormats;
+
+ /**
+ * Update the list of supported pixel formats.
+ * This method is invoked by loadGFXMode().
+ */
+ void detectSupportedFormats();
+#endif
+
+ /** Temporary screen (for scalers) */
+ SDL_Surface *_tmpscreen;
+ /** Temporary screen (for scalers) */
+ SDL_Surface *_tmpscreen2;
+
+ SDL_Surface *_overlayscreen;
+ bool _overlayVisible;
+ Graphics::PixelFormat _overlayFormat;
+
+ enum {
+ kTransactionNone = 0,
+ kTransactionActive = 1,
+ kTransactionRollback = 2
+ };
+
+ struct TransactionDetails {
+ bool sizeChanged;
+ bool needHotswap;
+ bool needUpdatescreen;
+ bool normal1xScaler;
+#ifdef USE_RGB_COLOR
+ bool formatChanged;
+#endif
+ };
+ TransactionDetails _transactionDetails;
+
+ struct VideoState {
+ bool setup;
+
+ bool fullscreen;
+ bool aspectRatioCorrection;
+ AspectRatio desiredAspectRatio;
+
+ int mode;
+ int scaleFactor;
+
+ int screenWidth, screenHeight;
+ int overlayWidth, overlayHeight;
+ int hardwareWidth, hardwareHeight;
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat format;
+#endif
+ };
+ VideoState _videoMode, _oldVideoMode;
+
+ /** Force full redraw on next updateScreen */
+ bool _forceFull;
+
+ ScalerProc *_scalerProc;
+ int _scalerType;
+ int _transactionMode;
+
+ bool _screenIsLocked;
+ Graphics::Surface _framebuffer;
+
+ int _screenChangeCount;
+
+ enum {
+ NUM_DIRTY_RECT = 100,
+ MAX_SCALING = 3
+ };
+
+ // Dirty rect management
+ SDL_Rect _dirtyRectList[NUM_DIRTY_RECT];
+ int _numDirtyRects;
+
+ struct MousePos {
+ // The mouse position, using either virtual (game) or real
+ // (overlay) coordinates.
+ int16 x, y;
+
+ // The size and hotspot of the original cursor image.
+ int16 w, h;
+ int16 hotX, hotY;
+
+ // The size and hotspot of the pre-scaled cursor image, in real
+ // coordinates.
+ int16 rW, rH;
+ int16 rHotX, rHotY;
+
+ // The size and hotspot of the pre-scaled cursor image, in game
+ // coordinates.
+ int16 vW, vH;
+ int16 vHotX, vHotY;
+
+ MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
+ rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
+ vHotX(0), vHotY(0)
+ { }
+ };
+
+ bool _mouseVisible;
+ bool _mouseNeedsRedraw;
+ byte *_mouseData;
+ SDL_Rect _mouseBackup;
+ MousePos _mouseCurState;
+#ifdef USE_RGB_COLOR
+ uint32 _mouseKeyColor;
+#else
+ byte _mouseKeyColor;
+#endif
+ int _cursorTargetScale;
+ bool _cursorPaletteDisabled;
+ SDL_Surface *_mouseOrigSurface;
+ SDL_Surface *_mouseSurface;
+ enum {
+ kMouseColorKey = 1
+ };
+
+ // Shake mode
+ int _currentShakePos;
+ int _newShakePos;
+
+ // Palette data
+ SDL_Color *_currentPalette;
+ uint _paletteDirtyStart, _paletteDirtyEnd;
+
+ // Cursor palette data
+ SDL_Color *_cursorPalette;
+
+ /**
+ * Mutex which prevents multiple threads from interfering with each other
+ * when accessing the screen.
+ */
+ OSystem::MutexRef _graphicsMutex;
+
+ virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false);
+
+ virtual void drawMouse();
+ virtual void undrawMouse();
+ virtual void blitCursor();
+
+ virtual void internUpdateScreen();
+
+ virtual bool loadGFXMode();
+ virtual void unloadGFXMode();
+ virtual bool hotswapGFXMode();
+
+ virtual void setFullscreenMode(bool enable);
+ virtual void setAspectRatioCorrection(bool enable);
+
+ virtual int effectiveScreenHeight() const;
+
+ virtual void setGraphicsModeIntern();
+
+ virtual bool handleScalerHotkeys(Common::KeyCode key);
+ virtual bool isScalerHotkey(const Common::Event &event);
+ virtual void adjustMouseEvent(const Common::Event &event);
+ virtual void setMousePos(int x, int y);
+ virtual void toggleFullScreen();
+ virtual bool saveScreenshot(const char *filename);
+};
+
+#endif
diff --git a/backends/graphics/symbiansdl/symbiansdl-graphics.cpp b/backends/graphics/symbiansdl/symbiansdl-graphics.cpp
new file mode 100644
index 0000000000..c89c46ddd8
--- /dev/null
+++ b/backends/graphics/symbiansdl/symbiansdl-graphics.cpp
@@ -0,0 +1,77 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifdef __SYMBIAN32__
+
+#include "backends/graphics/symbiansdl/symbiansdl-graphics.h"
+#include "backends/platform/symbian/src/SymbianActions.h"
+
+int SymbianSdlGraphicsManager::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"1x", "Fullscreen", GFX_NORMAL},
+ {0, 0, 0}
+};
+
+const OSystem::GraphicsMode *SymbianSdlGraphicsManager::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+// make sure we always go to normal, even if the string might be set wrong!
+bool SymbianSdlGraphicsManager::setGraphicsMode(int /*name*/) {
+ // let parent OSystem_SDL handle it
+ return SdlGraphicsManager::setGraphicsMode(getDefaultGraphicsMode());
+}
+
+bool SymbianSdlGraphicsManager::hasFeature(OSystem::Feature f) {
+ switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ case OSystem::kFeatureAspectRatioCorrection:
+ case OSystem::kFeatureCursorHasPalette:
+#ifdef USE_VIBRA_SE_PXXX
+ case OSystem::kFeatureVibration:
+#endif
+ return true;
+ default:
+ return false;
+ }
+}
+
+void SymbianSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ switch (f) {
+ case OSystem::kFeatureVirtualKeyboard:
+ break;
+ case OSystem::kFeatureDisableKeyFiltering:
+ GUI::Actions::Instance()->beginMapping(enable);
+ break;
+ default:
+ SdlGraphicsManager::setFeatureState(f, enable);
+ }
+}
+
+#endif
+
diff --git a/backends/graphics/symbiansdl/symbiansdl-graphics.h b/backends/graphics/symbiansdl/symbiansdl-graphics.h
new file mode 100644
index 0000000000..b0e87c8025
--- /dev/null
+++ b/backends/graphics/symbiansdl/symbiansdl-graphics.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_SYMBIAN_SDL_H
+#define BACKENDS_GRAPHICS_SYMBIAN_SDL_H
+
+#include "backends/graphics/sdl/sdl-graphics.h"
+
+class SymbianSdlGraphicsManager : public SdlGraphicsManager {
+public:
+ virtual bool hasFeature(OSystem::Feature f);
+ virtual void setFeatureState(OSystem::Feature f, bool enable);
+
+ virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual bool setGraphicsMode(int mode);
+};
+
+#endif
+