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-rw-r--r--backends/platform/bada/form.cpp464
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diff --git a/backends/platform/bada/form.cpp b/backends/platform/bada/form.cpp
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include <FAppApplication.h>
-
-#include "common/translation.h"
-#include "base/main.h"
-
-#include "backends/platform/bada/form.h"
-#include "backends/platform/bada/system.h"
-
-using namespace Osp::Base::Runtime;
-using namespace Osp::Ui;
-using namespace Osp::Ui::Controls;
-
-// number of volume levels
-#define LEVEL_RANGE 5
-
-// round down small Y touch values to 1 to allow the
-// cursor to be positioned at the top of the screen
-#define MIN_TOUCH_Y 10
-
-// block for up to 2.5 seconds during shutdown to
-// allow the game thread to exit gracefully.
-#define EXIT_SLEEP_STEP 10
-#define EXIT_SLEEP 250
-
-//
-// BadaAppForm
-//
-BadaAppForm::BadaAppForm() :
- _gameThread(0),
- _state(kInitState),
- _buttonState(kLeftButton),
- _shortcut(kSetVolume) {
- _eventQueueLock = new Mutex();
- _eventQueueLock->Create();
-}
-
-result BadaAppForm::Construct() {
- result r = Form::Construct(Controls::FORM_STYLE_NORMAL);
- if (IsFailed(r)) {
- return r;
- }
-
- BadaSystem *badaSystem = NULL;
- _gameThread = NULL;
-
- badaSystem = new BadaSystem(this);
- r = badaSystem != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
-
- if (!IsFailed(r)) {
- r = badaSystem->Construct();
- }
-
- if (!IsFailed(r)) {
- _gameThread = new Thread();
- r = _gameThread != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
- }
-
- if (!IsFailed(r)) {
- r = _gameThread->Construct(*this);
- }
-
- if (IsFailed(r)) {
- if (badaSystem != NULL) {
- delete badaSystem;
- }
- if (_gameThread != NULL) {
- delete _gameThread;
- _gameThread = NULL;
- }
- } else {
- g_system = badaSystem;
- }
-
- return r;
-}
-
-BadaAppForm::~BadaAppForm() {
- logEntered();
-
- if (_gameThread && _state != kErrorState) {
- terminate();
-
- _gameThread->Stop();
- if (_state != kErrorState) {
- _gameThread->Join();
- }
-
- delete _gameThread;
- _gameThread = NULL;
- }
-
- if (_eventQueueLock) {
- delete _eventQueueLock;
- _eventQueueLock = NULL;
- }
-
- logLeaving();
-}
-
-//
-// abort the game thread
-//
-void BadaAppForm::terminate() {
- if (_state == kActiveState) {
- ((BadaSystem *)g_system)->setMute(true);
-
- _eventQueueLock->Acquire();
-
- Common::Event e;
- e.type = Common::EVENT_QUIT;
- _eventQueue.push(e);
- _state = kClosingState;
-
- _eventQueueLock->Release();
-
- // block while thread ends
- AppLog("waiting for shutdown");
- for (int i = 0; i < EXIT_SLEEP_STEP && _state == kClosingState; i++) {
- Thread::Sleep(EXIT_SLEEP);
- }
-
- if (_state == kClosingState) {
- // failed to terminate - Join() will freeze
- _state = kErrorState;
- }
- }
-}
-
-void BadaAppForm::exitSystem() {
- _state = kErrorState;
-
- if (_gameThread) {
- _gameThread->Stop();
- delete _gameThread;
- _gameThread = NULL;
- }
-}
-
-result BadaAppForm::OnInitializing(void) {
- logEntered();
-
- SetOrientation(ORIENTATION_LANDSCAPE);
- AddOrientationEventListener(*this);
- AddTouchEventListener(*this);
- AddKeyEventListener(*this);
-
- // set focus to enable receiving key events
- SetFocusable(true);
- SetFocus();
-
- return E_SUCCESS;
-}
-
-result BadaAppForm::OnDraw(void) {
- logEntered();
-
- if (g_system) {
- BadaSystem *system = (BadaSystem *)g_system;
- BadaGraphicsManager *graphics = system->getGraphics();
- if (graphics && graphics->isReady()) {
- g_system->updateScreen();
- }
- }
-
- return E_SUCCESS;
-}
-
-bool BadaAppForm::pollEvent(Common::Event &event) {
- bool result = false;
-
- _eventQueueLock->Acquire();
- if (!_eventQueue.empty()) {
- event = _eventQueue.pop();
- result = true;
- }
- _eventQueueLock->Release();
-
- return result;
-}
-
-void BadaAppForm::pushEvent(Common::EventType type, const Point &currentPosition) {
- BadaSystem *system = (BadaSystem *)g_system;
- BadaGraphicsManager *graphics = system->getGraphics();
- if (graphics) {
- // graphics could be NULL at startup or when
- // displaying the system error screen
- Common::Event e;
- e.type = type;
- e.mouse.x = currentPosition.x;
- e.mouse.y = currentPosition.y > MIN_TOUCH_Y ? currentPosition.y : 1;
-
- bool moved = graphics->moveMouse(e.mouse.x, e.mouse.y);
-
- _eventQueueLock->Acquire();
-
- if (moved && type != Common::EVENT_MOUSEMOVE) {
- Common::Event moveEvent;
- moveEvent.type = Common::EVENT_MOUSEMOVE;
- moveEvent.mouse = e.mouse;
- _eventQueue.push(moveEvent);
- }
-
- _eventQueue.push(e);
- _eventQueueLock->Release();
- }
-}
-
-void BadaAppForm::pushKey(Common::KeyCode keycode) {
- Common::Event e;
- e.synthetic = false;
- e.kbd.keycode = keycode;
- e.kbd.ascii = keycode;
- e.kbd.flags = 0;
-
- _eventQueueLock->Acquire();
-
- e.type = Common::EVENT_KEYDOWN;
- _eventQueue.push(e);
- e.type = Common::EVENT_KEYUP;
- _eventQueue.push(e);
-
- _eventQueueLock->Release();
-}
-
-void BadaAppForm::OnOrientationChanged(const Control &source,
- OrientationStatus orientationStatus) {
- logEntered();
- if (_state == kInitState) {
- _state = kActiveState;
- _gameThread->Start();
- }
-}
-
-Object *BadaAppForm::Run(void) {
- scummvm_main(0, 0);
-
- if (_state == kActiveState) {
- Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT, NULL);
- }
- _state = kDoneState;
- return NULL;
-}
-
-void BadaAppForm::setButtonShortcut() {
- switch (_buttonState) {
- case kLeftButton:
- g_system->displayMessageOnOSD(_("Right Click Once"));
- _buttonState = kRightButtonOnce;
- break;
- case kRightButtonOnce:
- g_system->displayMessageOnOSD(_("Right Click"));
- _buttonState = kRightButton;
- break;
- case kRightButton:
- g_system->displayMessageOnOSD(_("Move Only"));
- _buttonState = kMoveOnly;
- break;
- case kMoveOnly:
- g_system->displayMessageOnOSD(_("Left Click"));
- _buttonState = kLeftButton;
- break;
- }
-}
-
-void BadaAppForm::setShortcut() {
- // cycle to the next shortcut
- switch (_shortcut) {
- case kControlMouse:
- g_system->displayMessageOnOSD(_("Escape Key"));
- _shortcut = kEscapeKey;
- break;
-
- case kEscapeKey:
- g_system->displayMessageOnOSD(_("Game Menu"));
- _shortcut = kGameMenu;
- break;
-
- case kGameMenu:
- g_system->displayMessageOnOSD(_("Show Keypad"));
- _shortcut = kShowKeypad;
- break;
-
- case kSetVolume:
- // fallthru
-
- case kShowKeypad:
- g_system->displayMessageOnOSD(_("Control Mouse"));
- _shortcut = kControlMouse;
- break;
- }
-}
-
-void BadaAppForm::setVolume(bool up, bool minMax) {
- int level = ((BadaSystem *)g_system)->setVolume(up, minMax);
- if (level != -1) {
- char message[32];
- char ind[LEVEL_RANGE]; // 1..5 (0=off)
- int j = LEVEL_RANGE - 1; // 0..4
- for (int i = 1; i <= LEVEL_RANGE; i++) {
- ind[j--] = level >= i ? '|' : ' ';
- }
- snprintf(message, sizeof(message), "Volume: [ %c%c%c%c%c ]",
- ind[0], ind[1], ind[2], ind[3], ind[4]);
- g_system->displayMessageOnOSD(message);
- }
-}
-
-void BadaAppForm::showKeypad() {
- // display the soft keyboard
- _buttonState = kLeftButton;
- pushKey(Common::KEYCODE_F7);
-}
-
-void BadaAppForm::OnTouchDoublePressed(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != kMoveOnly) {
- pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
- currentPosition);
- pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
- currentPosition);
- }
-}
-
-void BadaAppForm::OnTouchFocusIn(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
-}
-
-void BadaAppForm::OnTouchFocusOut(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
-}
-
-void BadaAppForm::OnTouchLongPressed(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != kLeftButton) {
- pushKey(Common::KEYCODE_RETURN);
- }
-}
-
-void BadaAppForm::OnTouchMoved(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- pushEvent(Common::EVENT_MOUSEMOVE, currentPosition);
-}
-
-void BadaAppForm::OnTouchPressed(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != kMoveOnly) {
- pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
- currentPosition);
- }
-}
-
-void BadaAppForm::OnTouchReleased(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != kMoveOnly) {
- pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP,
- currentPosition);
- if (_buttonState == kRightButtonOnce) {
- _buttonState = kLeftButton;
- }
- // flick to skip dialog
- if (touchInfo.IsFlicked()) {
- pushKey(Common::KEYCODE_PERIOD);
- }
- }
-}
-
-void BadaAppForm::OnKeyLongPressed(const Control &source, KeyCode keyCode) {
- logEntered();
- switch (keyCode) {
- case KEY_SIDE_UP:
- _shortcut = kSetVolume;
- setVolume(true, true);
- return;
-
- case KEY_SIDE_DOWN:
- _shortcut = kSetVolume;
- setVolume(false, true);
- return;
-
- case KEY_CAMERA:
- _shortcut = kShowKeypad;
- showKeypad();
- return;
-
- default:
- break;
- }
-}
-
-void BadaAppForm::OnKeyPressed(const Control &source, KeyCode keyCode) {
- switch (keyCode) {
- case KEY_SIDE_UP:
- if (_shortcut != kSetVolume) {
- _shortcut = kSetVolume;
- } else {
- setVolume(true, false);
- }
- return;
-
- case KEY_SIDE_DOWN:
- switch (_shortcut) {
- case kControlMouse:
- setButtonShortcut();
- break;
-
- case kEscapeKey:
- pushKey(Common::KEYCODE_ESCAPE);
- break;
-
- case kGameMenu:
- _buttonState = kLeftButton;
- pushKey(Common::KEYCODE_F5);
- break;
-
- case kShowKeypad:
- showKeypad();
- break;
-
- default:
- setVolume(false, false);
- break;
- }
- break;
-
- case KEY_CAMERA:
- setShortcut();
- break;
-
- default:
- break;
- }
-}
-
-void BadaAppForm::OnKeyReleased(const Control &source, KeyCode keyCode) {
-}