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-rw-r--r--backends/audiocd/audiocd.h2
-rw-r--r--backends/base-backend.cpp4
-rw-r--r--backends/events/default/default-events.cpp5
-rw-r--r--backends/events/sdl/sdl-events.cpp15
-rw-r--r--backends/fs/abstract-fs.h2
-rw-r--r--backends/fs/amigaos4/amigaos4-fs.cpp14
-rw-r--r--backends/graphics/graphics.h21
-rw-r--r--backends/graphics/opengl/debug.cpp65
-rw-r--r--backends/graphics/opengl/debug.h (renamed from backends/platform/bada/application.h)39
-rw-r--r--backends/graphics/opengl/extensions.cpp48
-rw-r--r--backends/graphics/opengl/extensions.h (renamed from backends/graphics/opengl/glerrorcheck.h)26
-rw-r--r--backends/graphics/opengl/gltexture.cpp225
-rw-r--r--backends/graphics/opengl/gltexture.h131
-rw-r--r--backends/graphics/opengl/opengl-graphics.cpp1829
-rw-r--r--backends/graphics/opengl/opengl-graphics.h490
-rw-r--r--backends/graphics/opengl/opengl-sys.h (renamed from backends/graphics/opengl/glerrorcheck.cpp)50
-rw-r--r--backends/graphics/opengl/texture.cpp371
-rw-r--r--backends/graphics/opengl/texture.h175
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.cpp909
-rw-r--r--backends/graphics/openglsdl/openglsdl-graphics.h132
-rw-r--r--backends/graphics/sdl/sdl-graphics.cpp9
-rw-r--r--backends/graphics/sdl/sdl-graphics.h3
-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.cpp85
-rw-r--r--backends/graphics/surfacesdl/surfacesdl-graphics.h7
-rw-r--r--backends/keymapper/keymapper.h2
-rw-r--r--backends/midi/timidity.cpp2
-rw-r--r--backends/mixer/nullmixer/nullsdl-mixer.cpp75
-rw-r--r--backends/mixer/nullmixer/nullsdl-mixer.h62
-rw-r--r--backends/modular-backend.cpp11
-rw-r--r--backends/module.mk34
-rw-r--r--backends/mutex/sdl/sdl-mutex.cpp6
-rw-r--r--backends/platform/android/android.cpp5
-rw-r--r--backends/platform/android/android.h3
-rw-r--r--backends/platform/android/android.mk8
-rw-r--r--backends/platform/android/events.cpp111
-rw-r--r--backends/platform/android/gfx.cpp4
-rw-r--r--backends/platform/android/org/scummvm/scummvm/MouseHelper.java18
-rw-r--r--backends/platform/android/org/scummvm/scummvm/ScummVMActivity.java8
-rw-r--r--backends/platform/android/org/scummvm/scummvm/ScummVMEvents.java36
-rw-r--r--backends/platform/android/texture.cpp10
-rw-r--r--backends/platform/bada/application.cpp111
-rw-r--r--backends/platform/bada/bada.mk5
-rw-r--r--backends/platform/bada/form.cpp464
-rw-r--r--backends/platform/bada/form.h108
-rw-r--r--backends/platform/dc/dc.h2
-rw-r--r--backends/platform/dc/display.cpp6
-rw-r--r--backends/platform/dc/selector.cpp2
-rw-r--r--backends/platform/dc/time.cpp2
-rw-r--r--backends/platform/ds/arm9/source/dsmain.cpp2
-rw-r--r--backends/platform/ds/arm9/source/dsmain.h2
-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.cpp25
-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.h2
-rw-r--r--backends/platform/gph/gph-backend.cpp2
-rw-r--r--backends/platform/iphone/iphone_video.mm6
-rw-r--r--backends/platform/iphone/osys_main.cpp6
-rw-r--r--backends/platform/iphone/osys_main.h2
-rw-r--r--backends/platform/iphone/osys_video.mm22
-rw-r--r--backends/platform/maemo/debian/changelog10
-rw-r--r--backends/platform/n64/osys_n64.h2
-rw-r--r--backends/platform/n64/osys_n64_base.cpp8
-rw-r--r--backends/platform/null/null.cpp2
-rw-r--r--backends/platform/openpandora/op-backend.cpp2
-rw-r--r--backends/platform/ps2/Gs2dScreen.cpp8
-rw-r--r--backends/platform/ps2/systemps2.cpp2
-rw-r--r--backends/platform/ps2/systemps2.h2
-rw-r--r--backends/platform/psp/audio.cpp2
-rw-r--r--backends/platform/psp/default_display_client.cpp7
-rw-r--r--backends/platform/psp/osys_psp.cpp2
-rw-r--r--backends/platform/psp/osys_psp.h2
-rw-r--r--backends/platform/psp/rtc.cpp2
-rw-r--r--backends/platform/psp/rtc.h2
-rw-r--r--backends/platform/sdl/posix/posix.cpp11
-rw-r--r--backends/platform/sdl/sdl-sys.h3
-rw-r--r--backends/platform/sdl/sdl.cpp359
-rw-r--r--backends/platform/sdl/sdl.h18
-rw-r--r--backends/platform/symbian/AdaptAllMMPs.pl40
-rw-r--r--backends/platform/symbian/BuildPackageUpload_AllVersions.pl7
-rw-r--r--backends/platform/symbian/BuildPackageUpload_LocalSettings.pl108
-rw-r--r--backends/platform/symbian/README12
-rw-r--r--backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg38
-rw-r--r--backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3_split.pkg39
-rw-r--r--backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg2
-rw-r--r--backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3_split.pkg2
-rw-r--r--backends/platform/symbian/mmp/scummvm_avalanche.mmp.in62
-rw-r--r--backends/platform/symbian/mmp/scummvm_base.mmp.in9
-rw-r--r--backends/platform/symbian/mmp/scummvm_dreamweb.mmp.in62
-rw-r--r--backends/platform/symbian/mmp/scummvm_fullpipe.mmp.in62
-rw-r--r--backends/platform/symbian/mmp/scummvm_kyra.mmp.in7
-rw-r--r--backends/platform/symbian/mmp/scummvm_mohawk.mmp.in19
-rw-r--r--backends/platform/symbian/mmp/scummvm_mortevielle.mmp.in62
-rw-r--r--backends/platform/symbian/mmp/scummvm_neverhood.mmp.in61
-rw-r--r--backends/platform/symbian/mmp/scummvm_sci.mmp.in8
-rw-r--r--backends/platform/symbian/mmp/scummvm_sword25.mmp.in63
-rw-r--r--backends/platform/symbian/mmp/scummvm_testbed.mmp.in62
-rw-r--r--backends/platform/symbian/mmp/scummvm_zvision.mmp.in62
-rw-r--r--backends/platform/symbian/src/SymbianOS.cpp5
-rw-r--r--backends/platform/symbian/src/portdefs.h2
-rw-r--r--backends/platform/tizen/README.TXT (renamed from backends/platform/bada/README.TXT)116
-rw-r--r--backends/platform/tizen/application.cpp144
-rw-r--r--backends/platform/tizen/application.h69
-rw-r--r--backends/platform/tizen/audio.cpp (renamed from backends/platform/bada/audio.cpp)119
-rw-r--r--backends/platform/tizen/audio.h (renamed from backends/platform/bada/audio.h)41
-rw-r--r--backends/platform/tizen/form.cpp432
-rw-r--r--backends/platform/tizen/form.h120
-rw-r--r--backends/platform/tizen/fs.cpp (renamed from backends/platform/bada/fs.cpp)293
-rw-r--r--backends/platform/tizen/fs.h (renamed from backends/platform/bada/fs.h)38
-rw-r--r--backends/platform/tizen/graphics.cpp (renamed from backends/platform/bada/graphics.cpp)195
-rw-r--r--backends/platform/tizen/graphics.h (renamed from backends/platform/bada/graphics.h)38
-rw-r--r--backends/platform/tizen/main.cpp (renamed from backends/platform/bada/main.cpp)36
-rw-r--r--backends/platform/tizen/missing.cpp (renamed from backends/platform/bada/missing.cpp)37
-rw-r--r--backends/platform/tizen/portdefs.h (renamed from backends/platform/bada/portdefs.h)12
-rw-r--r--backends/platform/tizen/sscanf.cpp (renamed from backends/platform/bada/sscanf.cpp)2
-rw-r--r--backends/platform/tizen/system.cpp (renamed from backends/platform/bada/system.cpp)291
-rw-r--r--backends/platform/tizen/system.h (renamed from backends/platform/bada/system.h)46
-rw-r--r--backends/platform/tizen/tizen.mk7
-rw-r--r--backends/platform/wii/osystem.cpp2
-rw-r--r--backends/platform/wii/osystem.h2
-rw-r--r--backends/platform/wii/osystem_gfx.cpp11
-rw-r--r--backends/platform/wince/wince-sdl.cpp5
-rw-r--r--backends/saves/recorder/recorder-saves.cpp35
-rw-r--r--backends/saves/recorder/recorder-saves.h36
-rw-r--r--backends/timer/default/default-timer.cpp2
-rw-r--r--backends/timer/tizen/timer.cpp (renamed from backends/timer/bada/timer.cpp)50
-rw-r--r--backends/timer/tizen/timer.h (renamed from backends/timer/bada/timer.h)23
-rw-r--r--backends/vkeybd/virtual-keyboard-gui.cpp42
-rw-r--r--backends/vkeybd/virtual-keyboard-gui.h6
-rw-r--r--backends/vkeybd/virtual-keyboard.h4
127 files changed, 5235 insertions, 4078 deletions
diff --git a/backends/audiocd/audiocd.h b/backends/audiocd/audiocd.h
index 0afc6af991..76c3998862 100644
--- a/backends/audiocd/audiocd.h
+++ b/backends/audiocd/audiocd.h
@@ -110,7 +110,7 @@ public:
/**
* Initialize the specified CD drive for audio playback.
* @param drive the drive id
- * @return true if the CD drive was inited succesfully
+ * @return true if the CD drive was inited successfully
*/
virtual bool openCD(int drive) = 0;
diff --git a/backends/base-backend.cpp b/backends/base-backend.cpp
index 3e0005dedd..3e95c3e26a 100644
--- a/backends/base-backend.cpp
+++ b/backends/base-backend.cpp
@@ -57,7 +57,7 @@ void BaseBackend::initBackend() {
void BaseBackend::fillScreen(uint32 col) {
Graphics::Surface *screen = lockScreen();
- if (screen && screen->pixels)
- memset(screen->pixels, col, screen->h * screen->pitch);
+ if (screen && screen->getPixels())
+ memset(screen->getPixels(), col, screen->h * screen->pitch);
unlockScreen();
}
diff --git a/backends/events/default/default-events.cpp b/backends/events/default/default-events.cpp
index 38a0c8d46f..30f3b3790c 100644
--- a/backends/events/default/default-events.cpp
+++ b/backends/events/default/default-events.cpp
@@ -54,6 +54,8 @@ DefaultEventManager::DefaultEventManager(Common::EventSource *boss) :
_currentKeyDown.ascii = 0;
_currentKeyDown.flags = 0;
+ _keyRepeatTime = 0;
+
#ifdef ENABLE_VKEYBD
_vk = new Common::VirtualKeyboard();
#endif
@@ -84,7 +86,8 @@ void DefaultEventManager::init() {
}
bool DefaultEventManager::pollEvent(Common::Event &event) {
- uint32 time = g_system->getMillis();
+ // Skip recording of these events
+ uint32 time = g_system->getMillis(true);
bool result = false;
_dispatcher.dispatch();
diff --git a/backends/events/sdl/sdl-events.cpp b/backends/events/sdl/sdl-events.cpp
index 0ca5bbb059..e84a8f8c01 100644
--- a/backends/events/sdl/sdl-events.cpp
+++ b/backends/events/sdl/sdl-events.cpp
@@ -106,7 +106,9 @@ void SdlEventSource::processMouseEvent(Common::Event &event, int x, int y) {
}
void SdlEventSource::handleKbdMouse() {
- uint32 curTime = g_system->getMillis();
+ // Skip recording of these events
+ uint32 curTime = g_system->getMillis(true);
+
if (curTime >= _km.last_time + _km.delay_time) {
_km.last_time = curTime;
if (_km.x_down_count == 1) {
@@ -389,8 +391,17 @@ bool SdlEventSource::dispatchSDLEvent(SDL_Event &ev, Common::Event &event) {
return false;
case SDL_VIDEORESIZE:
- if (_graphicsManager)
+ if (_graphicsManager) {
_graphicsManager->notifyResize(ev.resize.w, ev.resize.h);
+
+ // If the screen changed, send an Common::EVENT_SCREEN_CHANGED
+ int screenID = ((OSystem_SDL *)g_system)->getGraphicsManager()->getScreenChangeID();
+ if (screenID != _lastScreenID) {
+ _lastScreenID = screenID;
+ event.type = Common::EVENT_SCREEN_CHANGED;
+ return true;
+ }
+ }
return false;
case SDL_QUIT:
diff --git a/backends/fs/abstract-fs.h b/backends/fs/abstract-fs.h
index 54e3958972..2b66a6e6e1 100644
--- a/backends/fs/abstract-fs.h
+++ b/backends/fs/abstract-fs.h
@@ -100,7 +100,7 @@ public:
* @param mode Mode to use while listing the directory.
* @param hidden Whether to include hidden files or not in the results.
*
- * @return true if succesful, false otherwise (e.g. when the directory does not exist).
+ * @return true if successful, false otherwise (e.g. when the directory does not exist).
*/
virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const = 0;
diff --git a/backends/fs/amigaos4/amigaos4-fs.cpp b/backends/fs/amigaos4/amigaos4-fs.cpp
index fe388c2a6e..6d713f10be 100644
--- a/backends/fs/amigaos4/amigaos4-fs.cpp
+++ b/backends/fs/amigaos4/amigaos4-fs.cpp
@@ -335,7 +335,7 @@ bool AmigaOSFilesystemNode::isReadable() const {
// Regular RWED protection flags are low-active or inverted, thus the negation.
// moreover pseudo root filesystem (null _pFileLock) is readable whatever the
// protection says
- bool readable = !(_nProt & EXDF_READ) || _pFileLock == 0;
+ bool readable = !(_nProt & EXDF_OTR_READ) || _pFileLock == 0;
return readable;
}
@@ -344,7 +344,7 @@ bool AmigaOSFilesystemNode::isWritable() const {
// Regular RWED protection flags are low-active or inverted, thus the negation.
// moreover pseudo root filesystem (null _pFileLock) is never writable whatever
// the protection says (because of the pseudo nature)
- bool writable = !(_nProt & EXDF_WRITE) && _pFileLock !=0;
+ bool writable = !(_nProt & EXDF_OTR_WRITE) && _pFileLock !=0;
return writable;
}
@@ -367,8 +367,14 @@ AbstractFSList AmigaOSFilesystemNode::listVolumes() const {
dosList = IDOS->NextDosEntry(dosList, LDF_VOLUMES);
while (dosList) {
if (dosList->dol_Type == DLT_VOLUME &&
- dosList->dol_Name &&
- dosList->dol_Task) {
+ dosList->dol_Name) {
+
+ // Original was
+ // dosList->dol_Name &&
+ // dosList->dol_Task) {
+ // which errored using SDK 53.24 with a 'struct dosList' has no member called 'dol_Task'
+ // I removed dol_Task because it's not used anywhere else
+ // and it neither brought up further errors nor crashes or regressions.
// Copy name to buffer
IDOS->CopyStringBSTRToC(dosList->dol_Name, buffer, MAXPATHLEN);
diff --git a/backends/graphics/graphics.h b/backends/graphics/graphics.h
index 24397228e6..74258b8910 100644
--- a/backends/graphics/graphics.h
+++ b/backends/graphics/graphics.h
@@ -37,6 +37,27 @@ class GraphicsManager : public PaletteManager {
public:
virtual ~GraphicsManager() {}
+ /**
+ * Makes this graphics manager active. That means it should be ready to
+ * process inputs now. However, even without being active it should be
+ * able to query the supported modes and other bits.
+ *
+ * HACK: Actually this is specific to SdlGraphicsManager subclasses.
+ * But sadly we cannot cast from GraphicsManager to SdlGraphicsManager
+ * because there is no relation between these two.
+ */
+ virtual void activateManager() {}
+
+ /**
+ * Makes this graphics manager inactive. This should allow another
+ * graphics manager to become active again.
+ *
+ * HACK: Actually this is specific to SdlGraphicsManager subclasses.
+ * But sadly we cannot cast from GraphicsManager to SdlGraphicsManager
+ * because there is no relation between these two.
+ */
+ virtual void deactivateManager() {}
+
virtual bool hasFeature(OSystem::Feature f) = 0;
virtual void setFeatureState(OSystem::Feature f, bool enable) = 0;
virtual bool getFeatureState(OSystem::Feature f) = 0;
diff --git a/backends/graphics/opengl/debug.cpp b/backends/graphics/opengl/debug.cpp
new file mode 100644
index 0000000000..69006bb975
--- /dev/null
+++ b/backends/graphics/opengl/debug.cpp
@@ -0,0 +1,65 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/graphics/opengl/debug.h"
+#include "backends/graphics/opengl/opengl-sys.h"
+
+#include "common/str.h"
+#include "common/textconsole.h"
+
+#ifdef OPENGL_DEBUG
+
+namespace OpenGL {
+
+namespace {
+Common::String getGLErrStr(GLenum error) {
+ switch (error) {
+ case GL_INVALID_ENUM:
+ return "GL_INVALID_ENUM";
+ case GL_INVALID_VALUE:
+ return "GL_INVALID_VALUE";
+ case GL_INVALID_OPERATION:
+ return "GL_INVALID_OPERATION";
+ case GL_STACK_OVERFLOW:
+ return "GL_STACK_OVERFLOW";
+ case GL_STACK_UNDERFLOW:
+ return "GL_STACK_UNDERFLOW";
+ case GL_OUT_OF_MEMORY:
+ return "GL_OUT_OF_MEMORY";
+ }
+
+ return Common::String::format("(Unknown GL error code 0x%X)", error);
+}
+} // End of anonymous namespace
+
+void checkGLError(const char *expr, const char *file, int line) {
+ GLenum error = glGetError();
+
+ if (error != GL_NO_ERROR) {
+ // We cannot use error here because we do not know whether we have a
+ // working screen or not.
+ warning("GL ERROR: %s on %s (%s:%d)", getGLErrStr(error).c_str(), expr, file, line);
+ }
+}
+} // End of namespace OpenGL
+
+#endif
diff --git a/backends/platform/bada/application.h b/backends/graphics/opengl/debug.h
index 2b0d37f1ef..ff6b678870 100644
--- a/backends/platform/bada/application.h
+++ b/backends/graphics/opengl/debug.h
@@ -11,7 +11,7 @@
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
@@ -20,35 +20,20 @@
*
*/
-#ifndef BADA_APPLICATION_H
-#define BADA_APPLICATION_H
+#ifndef BACKENDS_GRAPHICS_OPENGL_DEBUG_H
+#define BACKENDS_GRAPHICS_OPENGL_DEBUG_H
-#include <FBase.h>
-#include <FApp.h>
-#include <FGraphics.h>
-#include <FUi.h>
-#include <FSystem.h>
+#define OPENGL_DEBUG
-#include "backends/platform/bada/system.h"
+#ifdef OPENGL_DEBUG
-class BadaScummVM : public Osp::App::Application {
-public:
- BadaScummVM();
- ~BadaScummVM();
+namespace OpenGL {
+void checkGLError(const char *expr, const char *file, int line);
+} // End of namespace OpenGL
- static Osp::App::Application *createInstance(void);
-
- bool OnAppInitializing(Osp::App::AppRegistry &appRegistry);
- bool OnAppTerminating(Osp::App::AppRegistry &appRegistry, bool forcedTermination = false);
- void OnForeground(void);
- void OnBackground(void);
- void OnLowMemory(void);
- void OnBatteryLevelChanged(Osp::System::BatteryLevel batteryLevel);
- void OnUserEventReceivedN(RequestId requestId, Osp::Base::Collection::IList *pArgs);
-
-private:
- void pauseGame(bool pause);
- BadaAppForm *_appForm;
-};
+#define GLCALL(x) do { (x); OpenGL::checkGLError(#x, __FILE__, __LINE__); } while (false)
+#else
+#define GLCALL(x) do { (x); } while (false)
+#endif
#endif
diff --git a/backends/graphics/opengl/extensions.cpp b/backends/graphics/opengl/extensions.cpp
new file mode 100644
index 0000000000..4482ef82b5
--- /dev/null
+++ b/backends/graphics/opengl/extensions.cpp
@@ -0,0 +1,48 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/graphics/opengl/extensions.h"
+#include "backends/graphics/opengl/opengl-sys.h"
+
+#include "common/tokenizer.h"
+
+namespace OpenGL {
+
+bool g_extNPOTSupported = false;
+
+void initializeGLExtensions() {
+ const char *extString = (const char *)glGetString(GL_EXTENSIONS);
+
+ // Initialize default state.
+ g_extNPOTSupported = false;
+
+ Common::StringTokenizer tokenizer(extString, " ");
+ while (!tokenizer.empty()) {
+ Common::String token = tokenizer.nextToken();
+
+ if (token == "GL_ARB_texture_non_power_of_two") {
+ g_extNPOTSupported = true;
+ }
+ }
+}
+
+} // End of namespace OpenGL
diff --git a/backends/graphics/opengl/glerrorcheck.h b/backends/graphics/opengl/extensions.h
index 2d5491bdfd..87452429e2 100644
--- a/backends/graphics/opengl/glerrorcheck.h
+++ b/backends/graphics/opengl/extensions.h
@@ -8,28 +8,34 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
-#if !defined(DEBUG)
+#ifndef BACKENDS_GRAPHICS_OPENGL_EXTENSIONS_H
+#define BACKENDS_GRAPHICS_OPENGL_EXTENSIONS_H
-// If not in debug, do nothing
-#define CHECK_GL_ERROR() do {} while (false)
+namespace OpenGL {
-#else
+/**
+ * Checks for availability of extensions we want to use and initializes them
+ * when available.
+ */
+void initializeGLExtensions();
-// If in debug, check for an error after a GL call
-#define CHECK_GL_ERROR() checkGlError(__FILE__, __LINE__)
+/**
+ * Whether non power of two textures are supported
+ */
+extern bool g_extNPOTSupported;
-void checkGlError(const char *file, int line);
+} // End of namespace OpenGL
#endif
diff --git a/backends/graphics/opengl/gltexture.cpp b/backends/graphics/opengl/gltexture.cpp
deleted file mode 100644
index ca674563df..0000000000
--- a/backends/graphics/opengl/gltexture.cpp
+++ /dev/null
@@ -1,225 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "common/scummsys.h"
-
-#if defined(USE_OPENGL)
-
-#include "backends/graphics/opengl/gltexture.h"
-#include "backends/graphics/opengl/glerrorcheck.h"
-
-#include "common/rect.h"
-#include "common/array.h"
-#include "common/util.h"
-#include "common/tokenizer.h"
-
-// Supported GL extensions
-static bool npot_supported = false;
-static bool glext_inited = false;
-
-/*static inline GLint xdiv(int numerator, int denominator) {
- assert(numerator < (1 << 16));
- return (numerator << 16) / denominator;
-}*/
-
-static GLuint nextHigher2(GLuint v) {
- if (v == 0)
- return 1;
- v--;
- v |= v >> 1;
- v |= v >> 2;
- v |= v >> 4;
- v |= v >> 8;
- v |= v >> 16;
- return ++v;
-}
-
-void GLTexture::initGLExtensions() {
-
- // Return if extensions were already checked
- if (glext_inited)
- return;
-
- // Get a string with all extensions
- const char *ext_string = (const char *)glGetString(GL_EXTENSIONS);
- CHECK_GL_ERROR();
- Common::StringTokenizer tokenizer(ext_string, " ");
- // Iterate all string tokens
- while (!tokenizer.empty()) {
- Common::String token = tokenizer.nextToken();
- if (token == "GL_ARB_texture_non_power_of_two")
- npot_supported = true;
- }
-
- glext_inited = true;
-}
-
-GLTexture::GLTexture(byte bpp, GLenum internalFormat, GLenum format, GLenum type)
- :
- _bytesPerPixel(bpp),
- _internalFormat(internalFormat),
- _glFormat(format),
- _glType(type),
- _textureWidth(0),
- _textureHeight(0),
- _realWidth(0),
- _realHeight(0),
- _refresh(false),
- _filter(GL_NEAREST) {
-
- // Generate the texture ID
- glGenTextures(1, &_textureName); CHECK_GL_ERROR();
-}
-
-GLTexture::~GLTexture() {
- // Delete the texture
- glDeleteTextures(1, &_textureName); CHECK_GL_ERROR();
-}
-
-void GLTexture::refresh() {
- // Delete previous texture
- glDeleteTextures(1, &_textureName); CHECK_GL_ERROR();
-
- // Generate the texture ID
- glGenTextures(1, &_textureName); CHECK_GL_ERROR();
- _refresh = true;
-}
-
-void GLTexture::allocBuffer(GLuint w, GLuint h) {
- _realWidth = w;
- _realHeight = h;
-
- if (!_refresh) {
- if (npot_supported && _filter == GL_LINEAR) {
- // Check if we already allocated a correctly-sized buffer
- // This is so we don't need to duplicate the last row/column
- if (w == _textureWidth && h == _textureHeight)
- return;
- } else {
- // Check if we already have a large enough buffer
- if (w <= _textureWidth && h <= _textureHeight)
- return;
- }
- }
-
- if (npot_supported) {
- _textureWidth = w;
- _textureHeight = h;
- } else {
- _textureWidth = nextHigher2(w);
- _textureHeight = nextHigher2(h);
- }
-
- // Select this OpenGL texture
- glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
-
- // Set the texture parameters
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _filter); CHECK_GL_ERROR();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _filter); CHECK_GL_ERROR();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR();
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); CHECK_GL_ERROR();
-
- // Allocate room for the texture
- glTexImage2D(GL_TEXTURE_2D, 0, _internalFormat,
- _textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR();
-
- _refresh = false;
-}
-
-void GLTexture::updateBuffer(const void *buf, int pitch, GLuint x, GLuint y, GLuint w, GLuint h) {
- // Skip empty updates.
- if (w * h == 0)
- return;
-
- // Select this OpenGL texture
- glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
-
- // Check if the buffer has its data contiguously
- if ((int)w * _bytesPerPixel == pitch) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
- _glFormat, _glType, buf); CHECK_GL_ERROR();
- } else {
- // Update the texture row by row
- const byte *src = (const byte *)buf;
- GLuint curY = y;
- GLuint height = h;
- do {
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, curY,
- w, 1, _glFormat, _glType, src); CHECK_GL_ERROR();
- curY++;
- src += pitch;
- } while (--height);
- }
-
- // If we're in linear filter mode, repeat the last row/column if the real dimensions
- // doesn't match the texture dimensions.
- if (_filter == GL_LINEAR) {
- if (_realWidth != _textureWidth && x + w == _realWidth) {
- const byte *src = (const byte *)buf + (w - 1) * _bytesPerPixel;
- GLuint curY = y;
- GLuint height = h;
-
- do {
- glTexSubImage2D(GL_TEXTURE_2D, 0, x + w,
- curY, 1, 1, _glFormat, _glType, src); CHECK_GL_ERROR();
-
- curY++;
- src += pitch;
- } while (--height);
- }
-
- if (_realHeight != _textureHeight && y + h == _realHeight) {
- glTexSubImage2D(GL_TEXTURE_2D, 0, x, y + h,
- w, 1, _glFormat, _glType, (const byte *)buf + pitch * (h - 1)); CHECK_GL_ERROR();
- }
- }
-}
-
-void GLTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
- // Select this OpenGL texture
- glBindTexture(GL_TEXTURE_2D, _textureName); CHECK_GL_ERROR();
-
- // Calculate the texture rect that will be drawn
- const GLfloat texWidth = (GLfloat)_realWidth / _textureWidth;//xdiv(_surface.w, _textureWidth);
- const GLfloat texHeight = (GLfloat)_realHeight / _textureHeight;//xdiv(_surface.h, _textureHeight);
- const GLfloat texcoords[] = {
- 0, 0,
- texWidth, 0,
- 0, texHeight,
- texWidth, texHeight,
- };
- glTexCoordPointer(2, GL_FLOAT, 0, texcoords); CHECK_GL_ERROR();
-
- // Calculate the screen rect where the texture will be drawn
- const GLshort vertices[] = {
- x, y,
- (GLshort)(x + w), y,
- x, (GLshort)(y + h),
- (GLshort)(x + w), (GLshort)(y + h),
- };
- glVertexPointer(2, GL_SHORT, 0, vertices); CHECK_GL_ERROR();
-
- // Draw the texture to the screen buffer
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); CHECK_GL_ERROR();
-}
-
-#endif
diff --git a/backends/graphics/opengl/gltexture.h b/backends/graphics/opengl/gltexture.h
deleted file mode 100644
index 8ff9838ff7..0000000000
--- a/backends/graphics/opengl/gltexture.h
+++ /dev/null
@@ -1,131 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BACKENDS_GRAPHICS_OPENGL_GLTEXTURE_H
-#define BACKENDS_GRAPHICS_OPENGL_GLTEXTURE_H
-
-#include "common/scummsys.h"
-
-#ifdef WIN32
-#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
-#undef ARRAYSIZE
-#endif
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#undef ARRAYSIZE
-#endif
-
-// HACK: At this point in Windows platforms, common/util.h has been included
-// via common/rect.h (from backends/graphics/sdl/sdl-graphics.h), via
-// backends/graphics/openglsdl/openglsdl-graphics.h. Thus, we end up with
-// COMMON_UTIL_H defined, and ARRAYSIZE undefined (bad!). Therefore,
-// ARRAYSIZE is undefined in openglsdl-graphics.cpp. This is a temporary
-// hackish solution fo fix compilation under Windows.
-#if !defined(ARRAYSIZE) && defined(COMMON_UTIL_H)
-#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
-#endif
-
-#if defined(BADA)
-#include <FGraphicsOpengl.h>
-using namespace Osp::Graphics::Opengl;
-#elif defined(USE_GLES)
-#include <GLES/gl.h>
-#elif defined(SDL_BACKEND)
-#include <SDL_opengl.h>
-#else
-#include <GL/gl.h>
-#endif
-
-#include "graphics/surface.h"
-
-/**
- * OpenGL texture manager class
- */
-class GLTexture {
-public:
- /**
- * Initialize OpenGL Extensions
- */
- static void initGLExtensions();
-
- GLTexture(byte bpp, GLenum internalFormat, GLenum format, GLenum type);
- ~GLTexture();
-
- /**
- * Refresh the texture after a context change. The
- * process will be completed on next allocBuffer call.
- */
- void refresh();
-
- /**
- * Allocates memory needed for the given size.
- */
- void allocBuffer(GLuint width, GLuint height);
-
- /**
- * Updates the texture pixels.
- */
- void updateBuffer(const void *buf, int pitch, GLuint x, GLuint y,
- GLuint w, GLuint h);
-
- /**
- * Draws the texture to the screen buffer.
- */
- void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h);
-
- /**
- * Get the texture width.
- */
- GLuint getWidth() const { return _realWidth; }
-
- /**
- * Get the texture height.
- */
- GLuint getHeight() const { return _realHeight; }
-
- /**
- * Get the bytes per pixel.
- */
- uint getBytesPerPixel() const { return _bytesPerPixel; }
-
- /**
- * Set the texture filter.
- * @filter the filter type, GL_NEAREST or GL_LINEAR
- */
- void setFilter(GLint filter) { _filter = filter; }
-
-private:
- const byte _bytesPerPixel;
- const GLenum _internalFormat;
- const GLenum _glFormat;
- const GLenum _glType;
-
- GLuint _realWidth;
- GLuint _realHeight;
- GLuint _textureName;
- GLuint _textureWidth;
- GLuint _textureHeight;
- GLint _filter;
- bool _refresh;
-};
-
-#endif
diff --git a/backends/graphics/opengl/opengl-graphics.cpp b/backends/graphics/opengl/opengl-graphics.cpp
index 48e2663d44..a97f680f15 100644
--- a/backends/graphics/opengl/opengl-graphics.cpp
+++ b/backends/graphics/opengl/opengl-graphics.cpp
@@ -8,102 +8,90 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
-#include "common/scummsys.h"
-
-#if defined(USE_OPENGL)
#include "backends/graphics/opengl/opengl-graphics.h"
-#include "backends/graphics/opengl/glerrorcheck.h"
-#include "common/config-manager.h"
-#include "common/file.h"
-#include "common/mutex.h"
+#include "backends/graphics/opengl/texture.h"
+#include "backends/graphics/opengl/debug.h"
+#include "backends/graphics/opengl/extensions.h"
+
#include "common/textconsole.h"
#include "common/translation.h"
+#include "common/algorithm.h"
+#include "common/file.h"
#ifdef USE_OSD
#include "common/tokenizer.h"
+#include "common/rect.h"
#endif
-#include "graphics/font.h"
+
+#include "graphics/conversion.h"
+#ifdef USE_OSD
#include "graphics/fontman.h"
+#include "graphics/font.h"
+#endif
+
+namespace OpenGL {
OpenGLGraphicsManager::OpenGLGraphicsManager()
- :
+ : _currentState(), _oldState(), _transactionMode(kTransactionNone), _screenChangeID(1 << (sizeof(int) * 8 - 2)),
+ _outputScreenWidth(0), _outputScreenHeight(0), _displayX(0), _displayY(0),
+ _displayWidth(0), _displayHeight(0), _defaultFormat(), _defaultFormatAlpha(),
+ _gameScreen(nullptr), _gameScreenShakeOffset(0), _overlay(nullptr),
+ _overlayVisible(false), _cursor(nullptr),
+ _cursorX(0), _cursorY(0), _cursorHotspotX(0), _cursorHotspotY(0), _cursorHotspotXScaled(0),
+ _cursorHotspotYScaled(0), _cursorWidthScaled(0), _cursorHeightScaled(0), _cursorKeyColor(0),
+ _cursorVisible(false), _cursorDontScale(false), _cursorPaletteEnabled(false)
#ifdef USE_OSD
- _osdTexture(0), _osdAlpha(0), _osdFadeStartTime(0), _requireOSDUpdate(false),
+ , _osdAlpha(0), _osdFadeStartTime(0), _osd(nullptr)
#endif
- _gameTexture(0), _overlayTexture(0), _cursorTexture(0),
- _screenChangeCount(1 << (sizeof(int) * 8 - 2)), _screenNeedsRedraw(false),
- _shakePos(0),
- _overlayVisible(false), _overlayNeedsRedraw(false),
- _transactionMode(kTransactionNone),
- _cursorNeedsRedraw(false), _cursorPaletteDisabled(true),
- _cursorVisible(false), _cursorKeyColor(0),
- _cursorDontScale(false),
- _formatBGR(false),
- _displayX(0), _displayY(0), _displayWidth(0), _displayHeight(0) {
-
- memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
- memset(&_videoMode, 0, sizeof(_videoMode));
- memset(&_transactionDetails, 0, sizeof(_transactionDetails));
-
- _videoMode.mode = OpenGL::GFX_NORMAL;
- _videoMode.scaleFactor = 2;
- _videoMode.fullscreen = ConfMan.getBool("fullscreen");
- _videoMode.antialiasing = false;
-
- _gamePalette = (byte *)calloc(sizeof(byte) * 3, 256);
- _cursorPalette = (byte *)calloc(sizeof(byte) * 3, 256);
+ {
+ memset(_gamePalette, 0, sizeof(_gamePalette));
}
OpenGLGraphicsManager::~OpenGLGraphicsManager() {
- free(_gamePalette);
- free(_cursorPalette);
-
- _screenData.free();
- _overlayData.free();
- _cursorData.free();
- _osdSurface.free();
-
- delete _gameTexture;
- delete _overlayTexture;
- delete _cursorTexture;
+ delete _gameScreen;
+ delete _overlay;
+ delete _cursor;
+#ifdef USE_OSD
+ delete _osd;
+#endif
}
-//
-// Feature
-//
-
bool OpenGLGraphicsManager::hasFeature(OSystem::Feature f) {
- return
- (f == OSystem::kFeatureAspectRatioCorrection) ||
- (f == OSystem::kFeatureCursorPalette);
+ switch (f) {
+ case OSystem::kFeatureAspectRatioCorrection:
+ case OSystem::kFeatureCursorPalette:
+ return true;
+
+ case OSystem::kFeatureOverlaySupportsAlpha:
+ return _defaultFormatAlpha.aBits() > 3;
+
+ default:
+ return false;
+ }
}
void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
switch (f) {
- case OSystem::kFeatureFullscreenMode:
- setFullscreenMode(enable);
- break;
-
case OSystem::kFeatureAspectRatioCorrection:
- _videoMode.aspectRatioCorrection = enable;
- _transactionDetails.needRefresh = true;
+ assert(_transactionMode != kTransactionNone);
+ _currentState.aspectRatioCorrection = enable;
break;
case OSystem::kFeatureCursorPalette:
- _cursorPaletteDisabled = !enable;
- _cursorNeedsRedraw = true;
+ _cursorPaletteEnabled = enable;
+ updateCursorPalette();
break;
default:
@@ -113,1191 +101,1013 @@ void OpenGLGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
bool OpenGLGraphicsManager::getFeatureState(OSystem::Feature f) {
switch (f) {
- case OSystem::kFeatureFullscreenMode:
- return _videoMode.fullscreen;
-
case OSystem::kFeatureAspectRatioCorrection:
- return _videoMode.aspectRatioCorrection;
+ return _currentState.aspectRatioCorrection;
case OSystem::kFeatureCursorPalette:
- return !_cursorPaletteDisabled;
+ return _cursorPaletteEnabled;
default:
return false;
}
}
-//
-// Screen format and modes
-//
+namespace {
-static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
- {"gl1", _s("OpenGL Normal"), OpenGL::GFX_NORMAL},
- {"gl2", _s("OpenGL Conserve"), OpenGL::GFX_CONSERVE},
- {"gl4", _s("OpenGL Original"), OpenGL::GFX_ORIGINAL},
- {0, 0, 0}
+const OSystem::GraphicsMode glGraphicsModes[] = {
+ { "opengl_linear", _s("OpenGL"), GFX_LINEAR },
+ { "opengl_nearest", _s("OpenGL (No filtering)"), GFX_NEAREST },
+ { nullptr, nullptr, 0 }
};
-const OSystem::GraphicsMode *OpenGLGraphicsManager::supportedGraphicsModes() {
- return s_supportedGraphicsModes;
-}
+} // End of anonymous namespace
const OSystem::GraphicsMode *OpenGLGraphicsManager::getSupportedGraphicsModes() const {
- return s_supportedGraphicsModes;
+ return glGraphicsModes;
}
int OpenGLGraphicsManager::getDefaultGraphicsMode() const {
- return OpenGL::GFX_NORMAL;
+ return GFX_LINEAR;
}
bool OpenGLGraphicsManager::setGraphicsMode(int mode) {
- assert(_transactionMode == kTransactionActive);
+ assert(_transactionMode != kTransactionNone);
+
+ switch (mode) {
+ case GFX_LINEAR:
+ case GFX_NEAREST:
+ _currentState.graphicsMode = mode;
+
+ if (_gameScreen) {
+ _gameScreen->enableLinearFiltering(mode == GFX_LINEAR);
+ }
- setScale(2);
+ if (_cursor) {
+ _cursor->enableLinearFiltering(mode == GFX_LINEAR);
+ }
- if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
return true;
- switch (mode) {
- case OpenGL::GFX_NORMAL:
- case OpenGL::GFX_CONSERVE:
- case OpenGL::GFX_ORIGINAL:
- break;
default:
- warning("Unknown gfx mode %d", mode);
+ warning("OpenGLGraphicsManager::setGraphicsMode(%d): Unknown graphics mode", mode);
return false;
}
-
- _videoMode.mode = mode;
- _transactionDetails.needRefresh = true;
-
- return true;
}
int OpenGLGraphicsManager::getGraphicsMode() const {
- assert(_transactionMode == kTransactionNone);
- return _videoMode.mode;
-}
-
-void OpenGLGraphicsManager::resetGraphicsScale() {
- setScale(1);
+ return _currentState.graphicsMode;
}
#ifdef USE_RGB_COLOR
Graphics::PixelFormat OpenGLGraphicsManager::getScreenFormat() const {
- return _screenFormat;
+ return _currentState.gameFormat;
}
#endif
-void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
- assert(_transactionMode == kTransactionActive);
-
-#ifdef USE_RGB_COLOR
- Graphics::PixelFormat newFormat;
- if (!format)
- newFormat = Graphics::PixelFormat::createFormatCLUT8();
- else
- newFormat = *format;
-
- assert(newFormat.bytesPerPixel > 0);
-
- // Avoid redundant format changes
- if (newFormat != _videoMode.format) {
- _videoMode.format = newFormat;
- _transactionDetails.formatChanged = true;
- _screenFormat = newFormat;
- }
-#endif
-
- // Avoid redundant res changes
- if ((int)width == _videoMode.screenWidth && (int)height == _videoMode.screenHeight)
- return;
-
- _videoMode.screenWidth = width;
- _videoMode.screenHeight = height;
-
- _transactionDetails.sizeChanged = true;
-}
-
-int OpenGLGraphicsManager::getScreenChangeID() const {
- return _screenChangeCount;
-}
-
-//
-// GFX
-//
-
void OpenGLGraphicsManager::beginGFXTransaction() {
assert(_transactionMode == kTransactionNone);
+ // Start a transaction.
+ _oldState = _currentState;
_transactionMode = kTransactionActive;
- _transactionDetails.sizeChanged = false;
- _transactionDetails.needRefresh = false;
- _transactionDetails.needUpdatescreen = false;
- _transactionDetails.filterChanged = false;
-#ifdef USE_RGB_COLOR
- _transactionDetails.formatChanged = false;
-#endif
-
- _oldVideoMode = _videoMode;
}
OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
- int errors = OSystem::kTransactionSuccess;
+ assert(_transactionMode == kTransactionActive);
- assert(_transactionMode != kTransactionNone);
+ uint transactionError = OSystem::kTransactionSuccess;
+
+ bool setupNewGameScreen = false;
+ if ( _oldState.gameWidth != _currentState.gameWidth
+ || _oldState.gameHeight != _currentState.gameHeight) {
+ setupNewGameScreen = true;
+ }
- if (_transactionMode == kTransactionRollback) {
- if (_videoMode.fullscreen != _oldVideoMode.fullscreen) {
- errors |= OSystem::kTransactionFullscreenFailed;
+#ifdef USE_RGB_COLOR
+ if (_oldState.gameFormat != _currentState.gameFormat) {
+ setupNewGameScreen = true;
+ }
+
+ // Check whether the requested format can actually be used.
+ Common::List<Graphics::PixelFormat> supportedFormats = getSupportedFormats();
+ // In case the requested format is not usable we will fall back to CLUT8.
+ if (Common::find(supportedFormats.begin(), supportedFormats.end(), _currentState.gameFormat) == supportedFormats.end()) {
+ _currentState.gameFormat = Graphics::PixelFormat::createFormatCLUT8();
+ transactionError |= OSystem::kTransactionFormatNotSupported;
+ }
+#endif
- _videoMode.fullscreen = _oldVideoMode.fullscreen;
- } else if (_videoMode.mode != _oldVideoMode.mode) {
- errors |= OSystem::kTransactionModeSwitchFailed;
+ do {
+ uint requestedWidth = _currentState.gameWidth;
+ uint requestedHeight = _currentState.gameHeight;
+ const uint desiredAspect = getDesiredGameScreenAspect();
+ requestedHeight = intToFrac(requestedWidth) / desiredAspect;
- _videoMode.mode = _oldVideoMode.mode;
- _videoMode.scaleFactor = _oldVideoMode.scaleFactor;
+ if (!loadVideoMode(requestedWidth, requestedHeight,
#ifdef USE_RGB_COLOR
- } else if (_videoMode.format != _oldVideoMode.format) {
- errors |= OSystem::kTransactionFormatNotSupported;
+ _currentState.gameFormat
+#else
+ Graphics::PixelFormat::createFormatCLUT8()
+#endif
+ )
+ // HACK: This is really nasty but we don't have any guarantees of
+ // a context existing before, which means we don't know the maximum
+ // supported texture size before this. Thus, we check whether the
+ // requested game resolution is supported over here.
+ || ( _currentState.gameWidth > (uint)Texture::getMaximumTextureSize()
+ || _currentState.gameHeight > (uint)Texture::getMaximumTextureSize())) {
+ if (_transactionMode == kTransactionActive) {
+ // Try to setup the old state in case its valid and is
+ // actually different from the new one.
+ if (_oldState.valid && _oldState != _currentState) {
+ // Give some hints on what failed to set up.
+ if ( _oldState.gameWidth != _currentState.gameWidth
+ || _oldState.gameHeight != _currentState.gameHeight) {
+ transactionError |= OSystem::kTransactionSizeChangeFailed;
+ }
- _videoMode.format = _oldVideoMode.format;
- _screenFormat = _videoMode.format;
+#ifdef USE_RGB_COLOR
+ if (_oldState.gameFormat != _currentState.gameFormat) {
+ transactionError |= OSystem::kTransactionFormatNotSupported;
+ }
#endif
- } else if (_videoMode.screenWidth != _oldVideoMode.screenWidth || _videoMode.screenHeight != _oldVideoMode.screenHeight) {
- errors |= OSystem::kTransactionSizeChangeFailed;
- _videoMode.screenWidth = _oldVideoMode.screenWidth;
- _videoMode.screenHeight = _oldVideoMode.screenHeight;
- _videoMode.overlayWidth = _oldVideoMode.overlayWidth;
- _videoMode.overlayHeight = _oldVideoMode.overlayHeight;
- }
+ if (_oldState.aspectRatioCorrection != _currentState.aspectRatioCorrection) {
+ transactionError |= OSystem::kTransactionAspectRatioFailed;
+ }
- if (_videoMode.fullscreen == _oldVideoMode.fullscreen &&
- _videoMode.mode == _oldVideoMode.mode &&
- _videoMode.screenWidth == _oldVideoMode.screenWidth &&
- _videoMode.screenHeight == _oldVideoMode.screenHeight) {
+ if (_oldState.graphicsMode != _currentState.graphicsMode) {
+ transactionError |= OSystem::kTransactionModeSwitchFailed;
+ }
- _oldVideoMode.setup = false;
- }
- }
+ // Roll back to the old state.
+ _currentState = _oldState;
+ _transactionMode = kTransactionRollback;
- if (_transactionDetails.sizeChanged || _transactionDetails.needRefresh) {
- unloadGFXMode();
- if (!loadGFXMode()) {
- if (_oldVideoMode.setup) {
- _transactionMode = kTransactionRollback;
- errors |= endGFXTransaction();
+ // Try to set up the old state.
+ continue;
+ }
}
- } else {
- clearOverlay();
- _videoMode.setup = true;
- _screenChangeCount++;
+ // DON'T use error(), as this tries to bring up the debug
+ // console, which WON'T WORK now that we might no have a
+ // proper screen.
+ warning("OpenGLGraphicsManager::endGFXTransaction: Could not load any graphics mode!");
+ g_system->quit();
}
+
+ // In case we reach this we have a valid state, yay.
+ _transactionMode = kTransactionNone;
+ _currentState.valid = true;
+ } while (_transactionMode == kTransactionRollback);
+
+ if (setupNewGameScreen) {
+ delete _gameScreen;
+ _gameScreen = nullptr;
+
+ GLenum glIntFormat, glFormat, glType;
#ifdef USE_RGB_COLOR
- } else if (_transactionDetails.filterChanged || _transactionDetails.formatChanged) {
-#else
- } else if (_transactionDetails.filterChanged) {
+ if (_currentState.gameFormat.bytesPerPixel == 1) {
#endif
- loadTextures();
- internUpdateScreen();
- } else if (_transactionDetails.needUpdatescreen) {
- internUpdateScreen();
+ const bool supported = getGLPixelFormat(_defaultFormat, glIntFormat, glFormat, glType);
+ assert(supported);
+ _gameScreen = new TextureCLUT8(glIntFormat, glFormat, glType, _defaultFormat);
+ _gameScreen->setPalette(0, 255, _gamePalette);
+#ifdef USE_RGB_COLOR
+ } else {
+ const bool supported = getGLPixelFormat(_currentState.gameFormat, glIntFormat, glFormat, glType);
+ assert(supported);
+ _gameScreen = new Texture(glIntFormat, glFormat, glType, _currentState.gameFormat);
+ }
+#endif
+
+ _gameScreen->allocate(_currentState.gameWidth, _currentState.gameHeight);
+ _gameScreen->enableLinearFiltering(_currentState.graphicsMode == GFX_LINEAR);
+ // We fill the screen to all black or index 0 for CLUT8.
+ if (_currentState.gameFormat.bytesPerPixel == 1) {
+ _gameScreen->fill(0);
+ } else {
+ _gameScreen->fill(_gameScreen->getSurface()->format.RGBToColor(0, 0, 0));
+ }
}
- _transactionMode = kTransactionNone;
- return (OSystem::TransactionError)errors;
-}
+ // Update our display area and cursor scaling. This makes sure we pick up
+ // aspect ratio correction and game screen changes correctly.
+ recalculateDisplayArea();
+ recalculateCursorScaling();
-//
-// Screen
-//
+ // Something changed, so update the screen change ID.
+ ++_screenChangeID;
-int16 OpenGLGraphicsManager::getHeight() {
- return _videoMode.screenHeight;
+ // Since transactionError is a ORd list of TransactionErrors this is
+ // clearly wrong. But our API is simply broken.
+ return (OSystem::TransactionError)transactionError;
}
-int16 OpenGLGraphicsManager::getWidth() {
- return _videoMode.screenWidth;
+int OpenGLGraphicsManager::getScreenChangeID() const {
+ return _screenChangeID;
}
-void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
- assert(colors);
-
+void OpenGLGraphicsManager::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
+ Graphics::PixelFormat requestedFormat;
#ifdef USE_RGB_COLOR
- assert(_screenFormat.bytesPerPixel == 1);
+ if (!format) {
+ requestedFormat = Graphics::PixelFormat::createFormatCLUT8();
+ } else {
+ requestedFormat = *format;
+ }
+ _currentState.gameFormat = requestedFormat;
#endif
- // Save the screen palette
- memcpy(_gamePalette + start * 3, colors, num * 3);
-
- _screenNeedsRedraw = true;
-
- if (_cursorPaletteDisabled)
- _cursorNeedsRedraw = true;
+ _currentState.gameWidth = width;
+ _currentState.gameHeight = height;
}
-void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
- assert(colors);
-
-#ifdef USE_RGB_COLOR
- assert(_screenFormat.bytesPerPixel == 1);
-#endif
+int16 OpenGLGraphicsManager::getWidth() {
+ return _currentState.gameWidth;
+}
- // Copies current palette to buffer
- memcpy(colors, _gamePalette + start * 3, num * 3);
+int16 OpenGLGraphicsManager::getHeight() {
+ return _currentState.gameHeight;
}
void OpenGLGraphicsManager::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
- assert(x >= 0 && x < _screenData.w);
- assert(y >= 0 && y < _screenData.h);
- assert(h > 0 && y + h <= _screenData.h);
- assert(w > 0 && x + w <= _screenData.w);
-
- // Copy buffer data to game screen internal buffer
- const byte *src = (const byte *)buf;
- byte *dst = (byte *)_screenData.pixels + y * _screenData.pitch + x * _screenData.format.bytesPerPixel;
- for (int i = 0; i < h; i++) {
- memcpy(dst, src, w * _screenData.format.bytesPerPixel);
- src += pitch;
- dst += _screenData.pitch;
- }
-
- // Extend dirty area if not full screen redraw is flagged
- if (!_screenNeedsRedraw) {
- const Common::Rect dirtyRect(x, y, x + w, y + h);
- _screenDirtyRect.extend(dirtyRect);
- }
+ _gameScreen->copyRectToTexture(x, y, w, h, buf, pitch);
}
-Graphics::Surface *OpenGLGraphicsManager::lockScreen() {
- return &_screenData;
+void OpenGLGraphicsManager::fillScreen(uint32 col) {
+ // FIXME: This does not conform to the OSystem specs because fillScreen
+ // is always taking CLUT8 color values and use color indexed mode. This is,
+ // however, plain odd and probably was a forgotten when we introduced
+ // RGB support. Thus, we simply do the "sane" thing here and hope OSystem
+ // gets fixed one day.
+ _gameScreen->fill(col);
}
-void OpenGLGraphicsManager::unlockScreen() {
- _screenNeedsRedraw = true;
+void OpenGLGraphicsManager::setShakePos(int shakeOffset) {
+ _gameScreenShakeOffset = shakeOffset;
}
-void OpenGLGraphicsManager::fillScreen(uint32 col) {
- if (_gameTexture == NULL)
+void OpenGLGraphicsManager::updateScreen() {
+ if (!_gameScreen) {
return;
+ }
-#ifdef USE_RGB_COLOR
- if (_screenFormat.bytesPerPixel == 1) {
- memset(_screenData.pixels, col, _screenData.h * _screenData.pitch);
- } else if (_screenFormat.bytesPerPixel == 2) {
- uint16 *pixels = (uint16 *)_screenData.pixels;
- uint16 col16 = (uint16)col;
- for (int i = 0; i < _screenData.w * _screenData.h; i++) {
- pixels[i] = col16;
- }
- } else if (_screenFormat.bytesPerPixel == 3) {
- uint8 *pixels = (uint8 *)_screenData.pixels;
- byte r = (col >> 16) & 0xFF;
- byte g = (col >> 8) & 0xFF;
- byte b = col & 0xFF;
- for (int i = 0; i < _screenData.w * _screenData.h; i++) {
- pixels[0] = r;
- pixels[1] = g;
- pixels[2] = b;
- pixels += 3;
+ // Clear the screen buffer
+ GLCALL(glClear(GL_COLOR_BUFFER_BIT));
+
+ const GLfloat shakeOffset = _gameScreenShakeOffset * (GLfloat)_displayHeight / _gameScreen->getHeight();
+
+ // First step: Draw the (virtual) game screen.
+ glPushMatrix();
+
+ // Adjust game screen shake position
+ GLCALL(glTranslatef(0, shakeOffset, 0));
+
+ // Draw the game screen
+ _gameScreen->draw(_displayX, _displayY, _displayWidth, _displayHeight);
+
+ glPopMatrix();
+
+ // Second step: Draw the overlay if visible.
+ if (_overlayVisible) {
+ _overlay->draw(0, 0, _outputScreenWidth, _outputScreenHeight);
+ }
+
+ // Third step: Draw the cursor if visible.
+ if (_cursorVisible && _cursor) {
+ glPushMatrix();
+
+ // Adjust game screen shake position, but only when the overlay is not
+ // visible.
+ if (!_overlayVisible) {
+ GLCALL(glTranslatef(0, shakeOffset, 0));
}
- } else if (_screenFormat.bytesPerPixel == 4) {
- uint32 *pixels = (uint32 *)_screenData.pixels;
- for (int i = 0; i < _screenData.w * _screenData.h; i++) {
- pixels[i] = col;
+
+ _cursor->draw(_cursorX - _cursorHotspotXScaled, _cursorY - _cursorHotspotYScaled,
+ _cursorWidthScaled, _cursorHeightScaled);
+
+ glPopMatrix();
+ }
+
+#ifdef USE_OSD
+ // Fourth step: Draw the OSD.
+ if (_osdAlpha > 0) {
+ Common::StackLock lock(_osdMutex);
+
+ // Update alpha value.
+ const int diff = g_system->getMillis(false) - _osdFadeStartTime;
+ if (diff > 0) {
+ if (diff >= kOSDFadeOutDuration) {
+ // Back to full transparency.
+ _osdAlpha = 0;
+ } else {
+ // Do a fade out.
+ _osdAlpha = kOSDInitialAlpha - diff * kOSDInitialAlpha / kOSDFadeOutDuration;
+ }
}
+
+ // Set the OSD transparency.
+ GLCALL(glColor4f(1.0f, 1.0f, 1.0f, _osdAlpha / 100.0f));
+
+ // Draw the OSD texture.
+ _osd->draw(0, 0, _outputScreenWidth, _outputScreenHeight);
+
+ // Reset color.
+ GLCALL(glColor4f(1.0f, 1.0f, 1.0f, 1.0f));
}
-#else
- memset(_screenData.pixels, col, _screenData.h * _screenData.pitch);
#endif
- _screenNeedsRedraw = true;
}
-void OpenGLGraphicsManager::updateScreen() {
- assert(_transactionMode == kTransactionNone);
- internUpdateScreen();
+Graphics::Surface *OpenGLGraphicsManager::lockScreen() {
+ return _gameScreen->getSurface();
}
-void OpenGLGraphicsManager::setShakePos(int shakeOffset) {
- assert(_transactionMode == kTransactionNone);
- _shakePos = shakeOffset;
+void OpenGLGraphicsManager::unlockScreen() {
+ _gameScreen->flagDirty();
}
-void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect &rect) {
+void OpenGLGraphicsManager::setFocusRectangle(const Common::Rect& rect) {
}
void OpenGLGraphicsManager::clearFocusRectangle() {
}
-//
-// Overlay
-//
-
-void OpenGLGraphicsManager::showOverlay() {
- assert(_transactionMode == kTransactionNone);
+int16 OpenGLGraphicsManager::getOverlayWidth() {
+ if (_overlay) {
+ return _overlay->getWidth();
+ } else {
+ return 0;
+ }
+}
- if (_overlayVisible)
- return;
+int16 OpenGLGraphicsManager::getOverlayHeight() {
+ if (_overlay) {
+ return _overlay->getHeight();
+ } else {
+ return 0;
+ }
+}
+void OpenGLGraphicsManager::showOverlay() {
_overlayVisible = true;
-
- clearOverlay();
}
void OpenGLGraphicsManager::hideOverlay() {
- assert(_transactionMode == kTransactionNone);
-
- if (!_overlayVisible)
- return;
-
_overlayVisible = false;
-
- clearOverlay();
}
Graphics::PixelFormat OpenGLGraphicsManager::getOverlayFormat() const {
- return _overlayFormat;
+ return _overlay->getFormat();
}
-void OpenGLGraphicsManager::clearOverlay() {
- // Set all pixels to 0
- memset(_overlayData.pixels, 0, _overlayData.h * _overlayData.pitch);
- _overlayNeedsRedraw = true;
+void OpenGLGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
+ _overlay->copyRectToTexture(x, y, w, h, buf, pitch);
}
-void OpenGLGraphicsManager::grabOverlay(void *buf, int pitch) {
- const byte *src = (byte *)_overlayData.pixels;
- byte *dst = (byte *)buf;
- for (int i = 0; i < _overlayData.h; i++) {
- // Copy overlay data to buffer
- memcpy(dst, src, _overlayData.pitch);
- dst += pitch;
- src += _overlayData.pitch;
- }
+void OpenGLGraphicsManager::clearOverlay() {
+ _overlay->fill(0);
}
-void OpenGLGraphicsManager::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
- assert(_transactionMode == kTransactionNone);
-
- if (_overlayTexture == NULL)
- return;
-
- const byte *src = (const byte *)buf;
-
- // Clip the coordinates
- if (x < 0) {
- w += x;
- src -= x * 2;
- x = 0;
- }
-
- if (y < 0) {
- h += y;
- src -= y * pitch;
- y = 0;
- }
-
- if (w > _overlayData.w - x)
- w = _overlayData.w - x;
-
- if (h > _overlayData.h - y)
- h = _overlayData.h - y;
-
- if (w <= 0 || h <= 0)
- return;
+void OpenGLGraphicsManager::grabOverlay(void *buf, int pitch) {
+ const Graphics::Surface *overlayData = _overlay->getSurface();
- // Copy buffer data to internal overlay surface
- byte *dst = (byte *)_overlayData.pixels + y * _overlayData.pitch;
- for (int i = 0; i < h; i++) {
- memcpy(dst + x * _overlayData.format.bytesPerPixel, src, w * _overlayData.format.bytesPerPixel);
- src += pitch;
- dst += _overlayData.pitch;
- }
+ const byte *src = (const byte *)overlayData->getPixels();
+ byte *dst = (byte *)buf;
- // Extend dirty area if not full screen redraw is flagged
- if (!_overlayNeedsRedraw) {
- const Common::Rect dirtyRect(x, y, x + w, y + h);
- _overlayDirtyRect.extend(dirtyRect);
+ for (uint h = overlayData->h; h > 0; --h) {
+ memcpy(dst, src, overlayData->w * overlayData->format.bytesPerPixel);
+ dst += pitch;
+ src += overlayData->pitch;
}
}
-int16 OpenGLGraphicsManager::getOverlayHeight() {
- return _videoMode.overlayHeight;
-}
-
-int16 OpenGLGraphicsManager::getOverlayWidth() {
- return _videoMode.overlayWidth;
-}
-
-//
-// Cursor
-//
-
bool OpenGLGraphicsManager::showMouse(bool visible) {
- if (_cursorVisible == visible)
- return visible;
-
bool last = _cursorVisible;
_cursorVisible = visible;
-
return last;
}
void OpenGLGraphicsManager::warpMouse(int x, int y) {
- int scaledX = x;
- int scaledY = y;
-
- int16 currentX = _cursorState.x;
- int16 currentY = _cursorState.y;
-
+ int16 currentX = _cursorX;
+ int16 currentY = _cursorY;
adjustMousePosition(currentX, currentY);
- // Do not adjust the real screen position, when the current game / overlay
- // coordinates match the requested coordinates. This avoids a slight
- // movement which might occur otherwise when the mouse is at a subpixel
- // position.
- if (x == currentX && y == currentY)
+ // Check whether the (virtual) coordinate actually changed. If not, then
+ // simply do nothing. This avoids ugly "jittering" due to the actual
+ // output screen having a bigger resolution than the virtual coordinates.
+ if (currentX == x && currentY == y) {
return;
+ }
- if (_videoMode.mode == OpenGL::GFX_NORMAL) {
- if (_videoMode.hardwareWidth != _videoMode.overlayWidth)
- scaledX = scaledX * _videoMode.hardwareWidth / _videoMode.overlayWidth;
- if (_videoMode.hardwareHeight != _videoMode.overlayHeight)
- scaledY = scaledY * _videoMode.hardwareHeight / _videoMode.overlayHeight;
-
- if (!_overlayVisible) {
- scaledX *= _videoMode.scaleFactor;
- scaledY *= _videoMode.scaleFactor;
+ // Scale the virtual coordinates into actual physical coordinates.
+ if (_overlayVisible) {
+ if (!_overlay) {
+ return;
}
+
+ // It might be confusing that we actually have to handle something
+ // here when the overlay is visible. This is because for very small
+ // resolutions we have a minimal overlay size and have to adjust
+ // for that.
+ x = (x * _outputScreenWidth) / _overlay->getWidth();
+ y = (y * _outputScreenHeight) / _overlay->getHeight();
} else {
- if (_overlayVisible) {
- if (_displayWidth != _videoMode.overlayWidth)
- scaledX = scaledX * _displayWidth / _videoMode.overlayWidth;
- if (_displayHeight != _videoMode.overlayHeight)
- scaledY = scaledY * _displayHeight / _videoMode.overlayHeight;
- } else {
- if (_displayWidth != _videoMode.screenWidth)
- scaledX = scaledX * _displayWidth / _videoMode.screenWidth;
- if (_displayHeight != _videoMode.screenHeight)
- scaledY = scaledY * _displayHeight / _videoMode.screenHeight;
+ if (!_gameScreen) {
+ return;
}
- scaledX += _displayX;
- scaledY += _displayY;
+ x = (x * _displayWidth) / _gameScreen->getWidth();
+ y = (y * _displayHeight) / _gameScreen->getHeight();
+
+ x += _displayX;
+ y += _displayY;
}
- setMousePosition(scaledX, scaledY);
- setInternalMousePosition(scaledX, scaledY);
+ setMousePosition(x, y);
+ setInternalMousePosition(x, y);
+}
+
+namespace {
+template<typename DstPixel, typename SrcPixel>
+void applyColorKey(DstPixel *dst, const SrcPixel *src, uint w, uint h, uint dstPitch, uint srcPitch, SrcPixel keyColor, DstPixel alphaMask) {
+ const uint srcAdd = srcPitch - w * sizeof(SrcPixel);
+ const uint dstAdd = dstPitch - w * sizeof(DstPixel);
+
+ while (h-- > 0) {
+ for (uint x = w; x > 0; --x, ++dst, ++src) {
+ if (*src == keyColor) {
+ *dst &= ~alphaMask;
+ }
+ }
+
+ dst = (DstPixel *)((byte *)dst + dstAdd);
+ src = (const SrcPixel *)((const byte *)src + srcAdd);
+ }
}
+} // End of anonymous namespace
void OpenGLGraphicsManager::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
+ Graphics::PixelFormat inputFormat;
#ifdef USE_RGB_COLOR
- if (format)
- _cursorFormat = *format;
- else
- _cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
+ if (format) {
+ inputFormat = *format;
+ } else {
+ inputFormat = Graphics::PixelFormat::createFormatCLUT8();
+ }
#else
- assert(keycolor <= 255);
- _cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
+ inputFormat = Graphics::PixelFormat::createFormatCLUT8();
#endif
- // Allocate space for cursor data
- if (_cursorData.w != w || _cursorData.h != h ||
- _cursorData.format.bytesPerPixel != _cursorFormat.bytesPerPixel)
- _cursorData.create(w, h, _cursorFormat);
+ // In case the color format has changed we will need to create the texture.
+ if (!_cursor || _cursor->getFormat() != inputFormat) {
+ delete _cursor;
+ _cursor = nullptr;
- // Save cursor data
- memcpy(_cursorData.pixels, buf, h * _cursorData.pitch);
+ GLenum glIntFormat, glFormat, glType;
+
+ if (inputFormat.bytesPerPixel == 1) {
+ // In case this is not supported this is a serious programming
+ // error and the assert a bit below will trigger!
+ const bool supported = getGLPixelFormat(_defaultFormatAlpha, glIntFormat, glFormat, glType);
+ assert(supported);
+ _cursor = new TextureCLUT8(glIntFormat, glFormat, glType, _defaultFormatAlpha);
+ } else {
+ // Try to use the format specified as input directly. We can only
+ // do so when it actually has alpha bits.
+ if (inputFormat.aBits() != 0 && getGLPixelFormat(inputFormat, glIntFormat, glFormat, glType)) {
+ _cursor = new Texture(glIntFormat, glFormat, glType, inputFormat);
+ }
+
+ // Otherwise fall back to the default alpha format.
+ if (!_cursor) {
+ const bool supported = getGLPixelFormat(_defaultFormatAlpha, glIntFormat, glFormat, glType);
+ assert(supported);
+ _cursor = new Texture(glIntFormat, glFormat, glType, _defaultFormatAlpha);
+ }
+ }
+
+ assert(_cursor);
+ _cursor->enableLinearFiltering(_currentState.graphicsMode == GFX_LINEAR);
+ }
- // Set cursor info
- _cursorState.w = w;
- _cursorState.h = h;
- _cursorState.hotX = hotspotX;
- _cursorState.hotY = hotspotY;
_cursorKeyColor = keycolor;
+ _cursorHotspotX = hotspotX;
+ _cursorHotspotY = hotspotY;
_cursorDontScale = dontScale;
- _cursorNeedsRedraw = true;
- refreshCursorScale();
+ _cursor->allocate(w, h);
+ if (inputFormat.bytesPerPixel == 1) {
+ // For CLUT8 cursors we can simply copy the input data into the
+ // texture.
+ _cursor->copyRectToTexture(0, 0, w, h, buf, w * inputFormat.bytesPerPixel);
+ } else {
+ // Otherwise it is a bit more ugly because we have to handle a key
+ // color properly.
+
+ Graphics::Surface *dst = _cursor->getSurface();
+ const uint srcPitch = w * inputFormat.bytesPerPixel;
+
+ // Copy the cursor data to the actual texture surface. This will make
+ // sure that the data is also converted to the expected format.
+ Graphics::crossBlit((byte *)dst->getPixels(), (const byte *)buf, dst->pitch, srcPitch,
+ w, h, dst->format, inputFormat);
+
+ // We apply the color key by setting the alpha bits of the pixels to
+ // fully transparent.
+ const uint32 aMask = (0xFF >> dst->format.aLoss) << dst->format.aShift;
+ if (dst->format.bytesPerPixel == 2) {
+ if (inputFormat.bytesPerPixel == 2) {
+ applyColorKey<uint16, uint16>((uint16 *)dst->getPixels(), (const uint16 *)buf, w, h,
+ dst->pitch, srcPitch, keycolor, aMask);
+ } else if (inputFormat.bytesPerPixel == 4) {
+ applyColorKey<uint16, uint32>((uint16 *)dst->getPixels(), (const uint32 *)buf, w, h,
+ dst->pitch, srcPitch, keycolor, aMask);
+ }
+ } else {
+ if (inputFormat.bytesPerPixel == 2) {
+ applyColorKey<uint32, uint16>((uint32 *)dst->getPixels(), (const uint16 *)buf, w, h,
+ dst->pitch, srcPitch, keycolor, aMask);
+ } else if (inputFormat.bytesPerPixel == 4) {
+ applyColorKey<uint32, uint32>((uint32 *)dst->getPixels(), (const uint32 *)buf, w, h,
+ dst->pitch, srcPitch, keycolor, aMask);
+ }
+ }
+
+ // Flag the texture as dirty.
+ _cursor->flagDirty();
+ }
+
+ // In case we actually use a palette set that up properly.
+ if (inputFormat.bytesPerPixel == 1) {
+ updateCursorPalette();
+ }
+
+ // Update the scaling.
+ recalculateCursorScaling();
}
void OpenGLGraphicsManager::setCursorPalette(const byte *colors, uint start, uint num) {
- assert(colors);
+ // FIXME: For some reason client code assumes that usage of this function
+ // automatically enables the cursor palette.
+ _cursorPaletteEnabled = true;
- // Save the cursor palette
memcpy(_cursorPalette + start * 3, colors, num * 3);
-
- _cursorPaletteDisabled = false;
- _cursorNeedsRedraw = true;
+ updateCursorPalette();
}
-//
-// Misc
-//
-
void OpenGLGraphicsManager::displayMessageOnOSD(const char *msg) {
- assert(_transactionMode == kTransactionNone);
- assert(msg);
-
#ifdef USE_OSD
- // Split the message into separate lines.
- _osdLines.clear();
+ // HACK: Actually no client code should use graphics functions from
+ // another thread. But the MT-32 emulator still does, thus we need to
+ // make sure this doesn't happen while a updateScreen call is done.
+ Common::StackLock lock(_osdMutex);
+ // Slip up the lines.
+ Common::Array<Common::String> osdLines;
Common::StringTokenizer tokenizer(msg, "\n");
- while (!tokenizer.empty())
- _osdLines.push_back(tokenizer.nextToken());
+ while (!tokenizer.empty()) {
+ osdLines.push_back(tokenizer.nextToken());
+ }
- // Request update of the texture
- _requireOSDUpdate = true;
+ // Do the actual drawing like the SDL backend.
+ const Graphics::Font *font = getFontOSD();
+ Graphics::Surface *dst = _osd->getSurface();
+ _osd->fill(0);
+ _osd->flagDirty();
- // Init the OSD display parameters, and the fade out
+ // Determine a rect which would contain the message string (clipped to the
+ // screen dimensions).
+ const int vOffset = 6;
+ const int lineSpacing = 1;
+ const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
+ int width = 0;
+ int height = lineHeight * osdLines.size() + 2 * vOffset;
+ for (uint i = 0; i < osdLines.size(); i++) {
+ width = MAX(width, font->getStringWidth(osdLines[i]) + 14);
+ }
+
+ // Clip the rect
+ width = MIN<int>(width, dst->w);
+ height = MIN<int>(height, dst->h);
+
+ int dstX = (dst->w - width) / 2;
+ int dstY = (dst->h - height) / 2;
+
+ // Draw a dark gray rect.
+ const uint32 color = dst->format.RGBToColor(40, 40, 40);
+ dst->fillRect(Common::Rect(dstX, dstY, dstX + width, dstY + height), color);
+
+ // Render the message, centered, and in white
+ const uint32 white = dst->format.RGBToColor(255, 255, 255);
+ for (uint i = 0; i < osdLines.size(); ++i) {
+ font->drawString(dst, osdLines[i],
+ dstX, dstY + i * lineHeight + vOffset + lineSpacing, width,
+ white, Graphics::kTextAlignCenter);
+ }
+
+ // Init the OSD display parameters.
_osdAlpha = kOSDInitialAlpha;
_osdFadeStartTime = g_system->getMillis() + kOSDFadeOutDelay;
#endif
}
-//
-// Intern
-//
+void OpenGLGraphicsManager::setPalette(const byte *colors, uint start, uint num) {
+ assert(_gameScreen->hasPalette());
-void OpenGLGraphicsManager::setFullscreenMode(bool enable) {
- assert(_transactionMode == kTransactionActive);
+ memcpy(_gamePalette + start * 3, colors, num * 3);
+ _gameScreen->setPalette(start, num, colors);
- if (_oldVideoMode.setup && _oldVideoMode.fullscreen == enable)
- return;
+ // We might need to update the cursor palette here.
+ updateCursorPalette();
+}
- if (_transactionMode == kTransactionActive) {
- _videoMode.fullscreen = enable;
- _transactionDetails.needRefresh = true;
- }
+void OpenGLGraphicsManager::grabPalette(byte *colors, uint start, uint num) {
+ assert(_gameScreen->hasPalette());
+
+ memcpy(colors, _gamePalette + start * 3, num * 3);
}
-void OpenGLGraphicsManager::refreshGameScreen() {
- if (_screenNeedsRedraw)
- _screenDirtyRect = Common::Rect(0, 0, _screenData.w, _screenData.h);
-
- int x = _screenDirtyRect.left;
- int y = _screenDirtyRect.top;
- int w = _screenDirtyRect.width();
- int h = _screenDirtyRect.height();
-
- if (_screenData.format.bytesPerPixel == 1) {
- // Create a temporary RGB888 surface
- byte *surface = new byte[w * h * 3];
-
- // Convert the paletted buffer to RGB888
- const byte *src = (byte *)_screenData.pixels + y * _screenData.pitch;
- src += x * _screenData.format.bytesPerPixel;
- byte *dst = surface;
- for (int i = 0; i < h; i++) {
- for (int j = 0; j < w; j++) {
- dst[0] = _gamePalette[src[j] * 3];
- dst[1] = _gamePalette[src[j] * 3 + 1];
- dst[2] = _gamePalette[src[j] * 3 + 2];
- dst += 3;
- }
- src += _screenData.pitch;
+void OpenGLGraphicsManager::setActualScreenSize(uint width, uint height) {
+ _outputScreenWidth = width;
+ _outputScreenHeight = height;
+
+ // Setup coordinates system.
+ GLCALL(glViewport(0, 0, _outputScreenWidth, _outputScreenHeight));
+
+ GLCALL(glMatrixMode(GL_PROJECTION));
+ GLCALL(glLoadIdentity());
+#ifdef USE_GLES
+ GLCALL(glOrthof(0, _outputScreenWidth, _outputScreenHeight, 0, -1, 1));
+#else
+ GLCALL(glOrtho(0, _outputScreenWidth, _outputScreenHeight, 0, -1, 1));
+#endif
+ GLCALL(glMatrixMode(GL_MODELVIEW));
+ GLCALL(glLoadIdentity());
+
+ uint overlayWidth = width;
+ uint overlayHeight = height;
+
+ // WORKAROUND: We can only support surfaces up to the maximum supported
+ // texture size. Thus, in case we encounter a physical size bigger than
+ // this maximum texture size we will simply use an overlay as big as
+ // possible and then scale it to the physical display size. This sounds
+ // bad but actually all recent chips should support full HD resolution
+ // anyway. Thus, it should not be a real issue for modern hardware.
+ if ( overlayWidth > (uint)Texture::getMaximumTextureSize()
+ || overlayHeight > (uint)Texture::getMaximumTextureSize()) {
+ const frac_t outputAspect = intToFrac(_outputScreenWidth) / _outputScreenHeight;
+
+ if (outputAspect > (frac_t)FRAC_ONE) {
+ overlayWidth = Texture::getMaximumTextureSize();
+ overlayHeight = intToFrac(overlayWidth) / outputAspect;
+ } else {
+ overlayHeight = Texture::getMaximumTextureSize();
+ overlayWidth = fracToInt(overlayHeight * outputAspect);
}
+ }
- // Update the texture
- _gameTexture->updateBuffer(surface, w * 3, x, y, w, h);
+ // HACK: We limit the minimal overlay size to 256x200, which is the
+ // minimum of the dimensions of the two resolutions 256x240 (NES) and
+ // 320x200 (many DOS games use this). This hopefully assure that our
+ // GUI has working layouts.
+ overlayWidth = MAX<uint>(overlayWidth, 256);
+ overlayHeight = MAX<uint>(overlayHeight, 200);
+
+ if (!_overlay || _overlay->getFormat() != _defaultFormatAlpha) {
+ delete _overlay;
+ _overlay = nullptr;
+
+ GLenum glIntFormat, glFormat, glType;
+ const bool supported = getGLPixelFormat(_defaultFormatAlpha, glIntFormat, glFormat, glType);
+ assert(supported);
+ _overlay = new Texture(glIntFormat, glFormat, glType, _defaultFormatAlpha);
+ // We always filter the overlay with GL_LINEAR. This assures it's
+ // readable in case it needs to be scaled and does not affect it
+ // otherwise.
+ _overlay->enableLinearFiltering(true);
+ }
+ _overlay->allocate(overlayWidth, overlayHeight);
+ _overlay->fill(0);
- // Free the temp surface
- delete[] surface;
- } else {
- // Update the texture
- _gameTexture->updateBuffer((byte *)_screenData.pixels + y * _screenData.pitch +
- x * _screenData.format.bytesPerPixel, _screenData.pitch, x, y, w, h);
+#ifdef USE_OSD
+ if (!_osd || _osd->getFormat() != _defaultFormatAlpha) {
+ delete _osd;
+ _osd = nullptr;
+
+ GLenum glIntFormat, glFormat, glType;
+ const bool supported = getGLPixelFormat(_defaultFormatAlpha, glIntFormat, glFormat, glType);
+ assert(supported);
+ _osd = new Texture(glIntFormat, glFormat, glType, _defaultFormatAlpha);
+ // We always filter the osd with GL_LINEAR. This assures it's
+ // readable in case it needs to be scaled and does not affect it
+ // otherwise.
+ _osd->enableLinearFiltering(true);
}
+ _osd->allocate(_overlay->getWidth(), _overlay->getHeight());
+ _osd->fill(0);
+#endif
- _screenNeedsRedraw = false;
- _screenDirtyRect = Common::Rect();
+ // Re-setup the scaling for the screen and cursor
+ recalculateDisplayArea();
+ recalculateCursorScaling();
+
+ // Something changed, so update the screen change ID.
+ ++_screenChangeID;
}
-void OpenGLGraphicsManager::refreshOverlay() {
- if (_overlayNeedsRedraw)
- _overlayDirtyRect = Common::Rect(0, 0, _overlayData.w, _overlayData.h);
-
- int x = _overlayDirtyRect.left;
- int y = _overlayDirtyRect.top;
- int w = _overlayDirtyRect.width();
- int h = _overlayDirtyRect.height();
-
- if (_overlayData.format.bytesPerPixel == 1) {
- // Create a temporary RGB888 surface
- byte *surface = new byte[w * h * 3];
-
- // Convert the paletted buffer to RGB888
- const byte *src = (byte *)_overlayData.pixels + y * _overlayData.pitch;
- src += x * _overlayData.format.bytesPerPixel;
- byte *dst = surface;
- for (int i = 0; i < h; i++) {
- for (int j = 0; j < w; j++) {
- dst[0] = _gamePalette[src[j] * 3];
- dst[1] = _gamePalette[src[j] * 3 + 1];
- dst[2] = _gamePalette[src[j] * 3 + 2];
- dst += 3;
- }
- src += _screenData.pitch;
- }
+void OpenGLGraphicsManager::notifyContextChange(const Graphics::PixelFormat &defaultFormat, const Graphics::PixelFormat &defaultFormatAlpha) {
+ // Initialize all extensions.
+ initializeGLExtensions();
- // Update the texture
- _overlayTexture->updateBuffer(surface, w * 3, x, y, w, h);
+ // Disable 3D properties.
+ GLCALL(glDisable(GL_CULL_FACE));
+ GLCALL(glDisable(GL_DEPTH_TEST));
+ GLCALL(glDisable(GL_LIGHTING));
+ GLCALL(glDisable(GL_FOG));
+ GLCALL(glDisable(GL_DITHER));
+ GLCALL(glShadeModel(GL_FLAT));
+ GLCALL(glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST));
- // Free the temp surface
- delete[] surface;
- } else {
- // Update the texture
- _overlayTexture->updateBuffer((byte *)_overlayData.pixels + y * _overlayData.pitch +
- x * _overlayData.format.bytesPerPixel, _overlayData.pitch, x, y, w, h);
- }
+ // Default to black as clear color.
+ GLCALL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
+ GLCALL(glColor4f(1.0f, 1.0f, 1.0f, 1.0f));
- _overlayNeedsRedraw = false;
- _overlayDirtyRect = Common::Rect();
-}
+ // Setup alpha blend (for overlay and cursor).
+ GLCALL(glEnable(GL_BLEND));
+ GLCALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
-void OpenGLGraphicsManager::refreshCursor() {
- _cursorNeedsRedraw = false;
-
- // Allocate a texture big enough for cursor
- _cursorTexture->allocBuffer(_cursorState.w, _cursorState.h);
-
- // Create a temporary RGBA8888 surface
- byte *surface = new byte[_cursorState.w * _cursorState.h * 4];
- memset(surface, 0, _cursorState.w * _cursorState.h * 4);
-
- byte *dst = surface;
-
- // Convert the paletted cursor to RGBA8888
- if (_cursorFormat.bytesPerPixel == 1) {
- // Select palette
- byte *palette;
- if (_cursorPaletteDisabled)
- palette = _gamePalette;
- else
- palette = _cursorPalette;
-
- // Convert the paletted cursor to RGBA8888
- const byte *src = (byte *)_cursorData.pixels;
- for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
- // Check for keycolor
- if (src[i] != _cursorKeyColor) {
- dst[0] = palette[src[i] * 3];
- dst[1] = palette[src[i] * 3 + 1];
- dst[2] = palette[src[i] * 3 + 2];
- dst[3] = 255;
- }
- dst += 4;
- }
- } else {
- const bool gotNoAlpha = (_cursorFormat.aLoss == 8);
-
- // Convert the RGB cursor to RGBA8888
- if (_cursorFormat.bytesPerPixel == 2) {
- const uint16 *src = (uint16 *)_cursorData.pixels;
- for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
- // Check for keycolor
- if (src[i] != _cursorKeyColor) {
- _cursorFormat.colorToARGB(src[i], dst[3], dst[0], dst[1], dst[2]);
-
- if (gotNoAlpha)
- dst[3] = 255;
- }
- dst += 4;
- }
- } else if (_cursorFormat.bytesPerPixel == 4) {
- const uint32 *src = (uint32 *)_cursorData.pixels;
- for (int i = 0; i < _cursorState.w * _cursorState.h; i++) {
- // Check for keycolor
- if (src[i] != _cursorKeyColor) {
- _cursorFormat.colorToARGB(src[i], dst[3], dst[0], dst[1], dst[2]);
-
- if (gotNoAlpha)
- dst[3] = 255;
- }
- dst += 4;
- }
- }
- }
+ // Enable rendering with vertex and coord arrays.
+ GLCALL(glEnableClientState(GL_VERTEX_ARRAY));
+ GLCALL(glEnableClientState(GL_TEXTURE_COORD_ARRAY));
- // Update the texture with new cursor
- _cursorTexture->updateBuffer(surface, _cursorState.w * 4, 0, 0, _cursorState.w, _cursorState.h);
+ GLCALL(glEnable(GL_TEXTURE_2D));
- // Free the temp surface
- delete[] surface;
-}
+ // We use a "pack" alignment (when reading from textures) to 4 here,
+ // since the only place where we really use it is the BMP screenshot
+ // code and that requires the same alignment too.
+ GLCALL(glPixelStorei(GL_PACK_ALIGNMENT, 4));
-void OpenGLGraphicsManager::refreshCursorScale() {
- // Calculate the scale factors of the screen.
- // We also totally ignore the aspect of the overlay cursor, since aspect
- // ratio correction only applies to the game screen.
- // TODO: It might make sense to always ignore scaling of the mouse cursor
- // when the overlay is visible.
- uint screenScaleFactorX = _videoMode.hardwareWidth * 10000 / _videoMode.screenWidth;
- uint screenScaleFactorY = _videoMode.hardwareHeight * 10000 / _videoMode.screenHeight;
-
- // Ignore scaling when the cursor should not be scaled.
- if (_cursorDontScale) {
- screenScaleFactorX = 10000;
- screenScaleFactorY = 10000;
- }
+ // Query information needed by textures.
+ Texture::queryTextureInformation();
- // Apply them (without any possible) aspect ratio correction to the
- // overlay.
- _cursorState.rW = (int16)(_cursorState.w * screenScaleFactorX / 10000);
- _cursorState.rH = (int16)(_cursorState.h * screenScaleFactorY / 10000);
- _cursorState.rHotX = (int16)(_cursorState.hotX * screenScaleFactorX / 10000);
- _cursorState.rHotY = (int16)(_cursorState.hotY * screenScaleFactorY / 10000);
-
- // Only apply scaling when it's desired.
- if (_cursorDontScale) {
- screenScaleFactorX = 10000;
- screenScaleFactorY = 10000;
- } else {
- // Make sure we properly scale the cursor according to the desired aspect.
- int width, height;
- calculateDisplaySize(width, height);
- screenScaleFactorX = (width * 10000 / _videoMode.screenWidth);
- screenScaleFactorY = (height * 10000 / _videoMode.screenHeight);
+ // Refresh the output screen dimensions if some are set up.
+ if (_outputScreenWidth != 0 && _outputScreenHeight != 0) {
+ setActualScreenSize(_outputScreenWidth, _outputScreenHeight);
}
- // Apply the scale cursor scaling for the game screen.
- _cursorState.vW = (int16)(_cursorState.w * screenScaleFactorX / 10000);
- _cursorState.vH = (int16)(_cursorState.h * screenScaleFactorY / 10000);
- _cursorState.vHotX = (int16)(_cursorState.hotX * screenScaleFactorX / 10000);
- _cursorState.vHotY = (int16)(_cursorState.hotY * screenScaleFactorY / 10000);
-}
+ // TODO: Should we try to convert textures into one of those formats if
+ // possible? For example, when _gameScreen is CLUT8 we might want to use
+ // defaultFormat now.
+ _defaultFormat = defaultFormat;
+ _defaultFormatAlpha = defaultFormatAlpha;
-void OpenGLGraphicsManager::calculateDisplaySize(int &width, int &height) {
- if (_videoMode.mode == OpenGL::GFX_ORIGINAL) {
- width = _videoMode.screenWidth;
- height = _videoMode.screenHeight;
- } else {
- width = _videoMode.hardwareWidth;
- height = _videoMode.hardwareHeight;
+ if (_gameScreen) {
+ _gameScreen->recreateInternalTexture();
+ }
+
+ if (_overlay) {
+ _overlay->recreateInternalTexture();
+ }
- uint aspectRatio = (_videoMode.hardwareWidth * 10000 + 5000) / _videoMode.hardwareHeight;
- uint desiredAspectRatio = getAspectRatio();
+ if (_cursor) {
+ _cursor->recreateInternalTexture();
+ }
- // Adjust one screen dimension for mantaining the aspect ratio
- if (aspectRatio < desiredAspectRatio)
- height = (width * 10000 + 5000) / desiredAspectRatio;
- else if (aspectRatio > desiredAspectRatio)
- width = (height * desiredAspectRatio + 5000) / 10000;
+#ifdef USE_OSD
+ if (_osd) {
+ _osd->recreateInternalTexture();
}
+#endif
}
-void OpenGLGraphicsManager::refreshDisplaySize() {
- calculateDisplaySize(_displayWidth, _displayHeight);
+void OpenGLGraphicsManager::adjustMousePosition(int16 &x, int16 &y) {
+ if (_overlayVisible) {
+ // It might be confusing that we actually have to handle something
+ // here when the overlay is visible. This is because for very small
+ // resolutions we have a minimal overlay size and have to adjust
+ // for that.
+ // This can also happen when the overlay is smaller than the actual
+ // display size because of texture size limitations.
+ if (_overlay) {
+ x = (x * _overlay->getWidth()) / _outputScreenWidth;
+ y = (y * _overlay->getHeight()) / _outputScreenHeight;
+ }
+ } else if (_gameScreen) {
+ x -= _displayX;
+ y -= _displayY;
+
+ const int16 width = _gameScreen->getWidth();
+ const int16 height = _gameScreen->getHeight();
+
+ x = (x * width) / _displayWidth;
+ y = (y * height) / _displayHeight;
- // Adjust x and y for centering the screen
- _displayX = (_videoMode.hardwareWidth - _displayWidth) / 2;
- _displayY = (_videoMode.hardwareHeight - _displayHeight) / 2;
+ // Make sure we only supply valid coordinates.
+ x = CLIP<int16>(x, 0, width - 1);
+ y = CLIP<int16>(y, 0, height - 1);
+ }
}
-void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &intFormat, GLenum &glFormat, GLenum &gltype) {
+bool OpenGLGraphicsManager::getGLPixelFormat(const Graphics::PixelFormat &pixelFormat, GLenum &glIntFormat, GLenum &glFormat, GLenum &glType) const {
if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0)) { // RGBA8888
- bpp = 4;
- intFormat = GL_RGBA;
+ glIntFormat = GL_RGBA;
glFormat = GL_RGBA;
- gltype = GL_UNSIGNED_INT_8_8_8_8;
- } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888
- bpp = 3;
- intFormat = GL_RGB;
- glFormat = GL_RGB;
- gltype = GL_UNSIGNED_BYTE;
+ glType = GL_UNSIGNED_INT_8_8_8_8;
+ return true;
} else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565
- bpp = 2;
- intFormat = GL_RGB;
+ glIntFormat = GL_RGB;
glFormat = GL_RGB;
- gltype = GL_UNSIGNED_SHORT_5_6_5;
- } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551
- bpp = 2;
- intFormat = GL_RGBA;
+ glType = GL_UNSIGNED_SHORT_5_6_5;
+ return true;
+ } else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGBA5551
+ glIntFormat = GL_RGBA;
glFormat = GL_RGBA;
- gltype = GL_UNSIGNED_SHORT_5_5_5_1;
+ glType = GL_UNSIGNED_SHORT_5_5_5_1;
+ return true;
} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444
- bpp = 2;
- intFormat = GL_RGBA;
+ glIntFormat = GL_RGBA;
glFormat = GL_RGBA;
- gltype = GL_UNSIGNED_SHORT_4_4_4_4;
- } else if (pixelFormat.bytesPerPixel == 1) { // CLUT8
- // If uses a palette, create texture as RGB888. The pixel data will be converted
- // later.
- bpp = 3;
- intFormat = GL_RGB;
- glFormat = GL_RGB;
- gltype = GL_UNSIGNED_BYTE;
+ glType = GL_UNSIGNED_SHORT_4_4_4_4;
+ return true;
#ifndef USE_GLES
} else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0)) { // RGB555
// GL_BGRA does not exist in every GLES implementation so should not be configured if
// USE_GLES is set.
- bpp = 2;
- intFormat = GL_RGB;
+ glIntFormat = GL_RGB;
glFormat = GL_BGRA;
- gltype = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ glType = GL_UNSIGNED_SHORT_1_5_5_5_REV;
+ return true;
} else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24)) { // ARGB8888
- bpp = 4;
- intFormat = GL_RGBA;
+ glIntFormat = GL_RGBA;
glFormat = GL_BGRA;
- gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
+ glType = GL_UNSIGNED_INT_8_8_8_8_REV;
+ return true;
} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)) { // ARGB4444
- bpp = 2;
- intFormat = GL_RGBA;
+ glIntFormat = GL_RGBA;
glFormat = GL_BGRA;
- gltype = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+ glType = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+ return true;
} else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24)) { // ABGR8888
- bpp = 4;
- intFormat = GL_RGBA;
+ glIntFormat = GL_RGBA;
glFormat = GL_RGBA;
- gltype = GL_UNSIGNED_INT_8_8_8_8_REV;
+ glType = GL_UNSIGNED_INT_8_8_8_8_REV;
+ return true;
} else if (pixelFormat == Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0)) { // BGRA8888
- bpp = 4;
- intFormat = GL_RGBA;
+ glIntFormat = GL_RGBA;
glFormat = GL_BGRA;
- gltype = GL_UNSIGNED_BYTE;
- } else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0)) { // BGR888
- bpp = 3;
- intFormat = GL_RGB;
- glFormat = GL_BGR;
- gltype = GL_UNSIGNED_BYTE;
+ glType = GL_UNSIGNED_INT_8_8_8_8;
+ return true;
} else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0)) { // BGR565
- bpp = 2;
- intFormat = GL_RGB;
+ glIntFormat = GL_RGB;
glFormat = GL_BGR;
- gltype = GL_UNSIGNED_SHORT_5_6_5;
+ glType = GL_UNSIGNED_SHORT_5_6_5;
+ return true;
} else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0)) { // BGRA5551
- bpp = 2;
- intFormat = GL_RGBA;
+ glIntFormat = GL_RGBA;
glFormat = GL_BGRA;
- gltype = GL_UNSIGNED_SHORT_5_5_5_1;
+ glType = GL_UNSIGNED_SHORT_5_5_5_1;
+ return true;
} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12)) { // ABGR4444
- bpp = 2;
- intFormat = GL_RGBA;
+ glIntFormat = GL_RGBA;
glFormat = GL_RGBA;
- gltype = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+ glType = GL_UNSIGNED_SHORT_4_4_4_4_REV;
+ return true;
} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0)) { // BGRA4444
- bpp = 2;
- intFormat = GL_RGBA;
+ glIntFormat = GL_RGBA;
glFormat = GL_BGRA;
- gltype = GL_UNSIGNED_SHORT_4_4_4_4;
+ glType = GL_UNSIGNED_SHORT_4_4_4_4;
+ return true;
#endif
} else {
- error("OpenGLGraphicsManager: Pixel format not supported");
+ return false;
}
}
-void OpenGLGraphicsManager::internUpdateScreen() {
- // Clear the screen buffer
- glClear(GL_COLOR_BUFFER_BIT); CHECK_GL_ERROR();
-
- if (_screenNeedsRedraw || !_screenDirtyRect.isEmpty())
- // Refresh texture if dirty
- refreshGameScreen();
-
- int scaleFactor = _videoMode.hardwareHeight / _videoMode.screenHeight;
-
- glPushMatrix();
-
- // Adjust game screen shake position
- glTranslatef(0, _shakePos * scaleFactor, 0); CHECK_GL_ERROR();
-
- // Draw the game screen
- _gameTexture->drawTexture(_displayX, _displayY, _displayWidth, _displayHeight);
-
- glPopMatrix();
-
- if (_overlayVisible) {
- if (_overlayNeedsRedraw || !_overlayDirtyRect.isEmpty())
- // Refresh texture if dirty
- refreshOverlay();
-
- // Draw the overlay
- _overlayTexture->drawTexture(0, 0, _videoMode.overlayWidth, _videoMode.overlayHeight);
- }
-
- if (_cursorVisible) {
- if (_cursorNeedsRedraw)
- // Refresh texture if dirty
- refreshCursor();
-
- glPushMatrix();
-
- // Adjust mouse shake position, unless the overlay is visible
- glTranslatef(0, _overlayVisible ? 0 : _shakePos * scaleFactor, 0); CHECK_GL_ERROR();
-
- // Draw the cursor
- if (_overlayVisible)
- _cursorTexture->drawTexture(_cursorState.x - _cursorState.rHotX,
- _cursorState.y - _cursorState.rHotY, _cursorState.rW, _cursorState.rH);
- else
- _cursorTexture->drawTexture(_cursorState.x - _cursorState.vHotX,
- _cursorState.y - _cursorState.vHotY, _cursorState.vW, _cursorState.vH);
-
- glPopMatrix();
- }
+frac_t OpenGLGraphicsManager::getDesiredGameScreenAspect() const {
+ const uint width = _currentState.gameWidth;
+ const uint height = _currentState.gameHeight;
-#ifdef USE_OSD
- if (_osdAlpha > 0) {
- if (_requireOSDUpdate) {
- updateOSD();
- _requireOSDUpdate = false;
+ if (_currentState.aspectRatioCorrection) {
+ // In case we enable aspect ratio correction we force a 4/3 ratio.
+ // But just for 320x200 and 640x400 games, since other games do not need
+ // this.
+ if ((width == 320 && height == 200) || (width == 640 && height == 400)) {
+ return intToFrac(4) / 3;
}
-
- // Update alpha value
- const int diff = g_system->getMillis() - _osdFadeStartTime;
- if (diff > 0) {
- if (diff >= kOSDFadeOutDuration) {
- // Back to full transparency
- _osdAlpha = 0;
- } else {
- // Do a fade out
- _osdAlpha = kOSDInitialAlpha - diff * kOSDInitialAlpha / kOSDFadeOutDuration;
- }
- }
- // Set the osd transparency
- glColor4f(1.0f, 1.0f, 1.0f, _osdAlpha / 100.0f); CHECK_GL_ERROR();
-
- // Draw the osd texture
- _osdTexture->drawTexture(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
-
- // Reset color
- glColor4f(1.0f, 1.0f, 1.0f, 1.0f); CHECK_GL_ERROR();
}
-#endif
-}
-
-void OpenGLGraphicsManager::initGL() {
- // Check available GL Extensions
- GLTexture::initGLExtensions();
-
- // Disable 3D properties
- glDisable(GL_CULL_FACE); CHECK_GL_ERROR();
- glDisable(GL_DEPTH_TEST); CHECK_GL_ERROR();
- glDisable(GL_LIGHTING); CHECK_GL_ERROR();
- glDisable(GL_FOG); CHECK_GL_ERROR();
- glDisable(GL_DITHER); CHECK_GL_ERROR();
- glShadeModel(GL_FLAT); CHECK_GL_ERROR();
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); CHECK_GL_ERROR();
- // Setup alpha blend (For overlay and cursor)
- glEnable(GL_BLEND); CHECK_GL_ERROR();
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); CHECK_GL_ERROR();
-
- // Enable rendering with vertex and coord arrays
- glEnableClientState(GL_VERTEX_ARRAY); CHECK_GL_ERROR();
- glEnableClientState(GL_TEXTURE_COORD_ARRAY); CHECK_GL_ERROR();
-
- glEnable(GL_TEXTURE_2D); CHECK_GL_ERROR();
-
- // Setup the GL viewport
- glViewport(0, 0, _videoMode.hardwareWidth, _videoMode.hardwareHeight); CHECK_GL_ERROR();
-
- // Setup coordinates system
- glMatrixMode(GL_PROJECTION); CHECK_GL_ERROR();
- glLoadIdentity(); CHECK_GL_ERROR();
-#ifdef USE_GLES
- glOrthof(0, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 0, -1, 1); CHECK_GL_ERROR();
-#else
- glOrtho(0, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 0, -1, 1); CHECK_GL_ERROR();
-#endif
- glMatrixMode(GL_MODELVIEW); CHECK_GL_ERROR();
- glLoadIdentity(); CHECK_GL_ERROR();
+ return intToFrac(width) / height;
}
-void OpenGLGraphicsManager::loadTextures() {
-#ifdef USE_RGB_COLOR
- if (_transactionDetails.formatChanged && _gameTexture) {
- delete _gameTexture;
- _gameTexture = 0;
+void OpenGLGraphicsManager::recalculateDisplayArea() {
+ if (!_gameScreen || _outputScreenHeight == 0) {
+ return;
}
-#endif
-
- if (!_gameTexture) {
- byte bpp;
- GLenum intformat;
- GLenum format;
- GLenum type;
-#ifdef USE_RGB_COLOR
- getGLPixelFormat(_screenFormat, bpp, intformat, format, type);
-#else
- getGLPixelFormat(Graphics::PixelFormat::createFormatCLUT8(), bpp, intformat, format, type);
-#endif
- _gameTexture = new GLTexture(bpp, intformat, format, type);
- } else
- _gameTexture->refresh();
-
- _overlayFormat = Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0);
-
- if (!_overlayTexture) {
- byte bpp;
- GLenum intformat;
- GLenum format;
- GLenum type;
- getGLPixelFormat(_overlayFormat, bpp, intformat, format, type);
- _overlayTexture = new GLTexture(bpp, intformat, format, type);
- } else
- _overlayTexture->refresh();
-
- if (!_cursorTexture)
- _cursorTexture = new GLTexture(4, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE);
- else
- _cursorTexture->refresh();
-
- GLint filter = _videoMode.antialiasing ? GL_LINEAR : GL_NEAREST;
- _gameTexture->setFilter(filter);
- _overlayTexture->setFilter(filter);
- _cursorTexture->setFilter(filter);
-
- // Allocate texture memory and finish refreshing
- _gameTexture->allocBuffer(_videoMode.screenWidth, _videoMode.screenHeight);
- _overlayTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight);
- _cursorTexture->allocBuffer(_cursorState.w, _cursorState.h);
-
- if (
-#ifdef USE_RGB_COLOR
- _transactionDetails.formatChanged ||
-#endif
- _oldVideoMode.screenWidth != _videoMode.screenWidth ||
- _oldVideoMode.screenHeight != _videoMode.screenHeight)
- _screenData.create(_videoMode.screenWidth, _videoMode.screenHeight,
-#ifdef USE_RGB_COLOR
- _screenFormat
-#else
- Graphics::PixelFormat::createFormatCLUT8()
-#endif
- );
-
-
- if (_oldVideoMode.overlayWidth != _videoMode.overlayWidth ||
- _oldVideoMode.overlayHeight != _videoMode.overlayHeight)
- _overlayData.create(_videoMode.overlayWidth, _videoMode.overlayHeight,
- _overlayFormat);
- _screenNeedsRedraw = true;
- _overlayNeedsRedraw = true;
- _cursorNeedsRedraw = true;
+ const frac_t outputAspect = intToFrac(_outputScreenWidth) / _outputScreenHeight;
+ const frac_t desiredAspect = getDesiredGameScreenAspect();
- // We need to setup a proper unpack alignment value here, else we will
- // get problems with the texture updates, in case the surface data is
- // not properly aligned.
- // It is noteworthy this assumes the OSD uses the same BPP as the overlay
- // and that the cursor works with any alignment setting.
- int newAlignment = Common::gcd(_gameTexture->getBytesPerPixel(), _overlayTexture->getBytesPerPixel());
- assert(newAlignment == 1 || newAlignment == 2 || newAlignment == 4);
- glPixelStorei(GL_UNPACK_ALIGNMENT, newAlignment);
+ _displayWidth = _outputScreenWidth;
+ _displayHeight = _outputScreenHeight;
- // We use a "pack" alignment (when reading from textures) to 4 here,
- // since the only place where we really use it is the BMP screenshot
- // code and that requires the same alignment too.
- glPixelStorei(GL_PACK_ALIGNMENT, 4);
-
-#ifdef USE_OSD
- if (!_osdTexture)
- _osdTexture = new GLTexture(2, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
- else
- _osdTexture->refresh();
-
- _osdTexture->allocBuffer(_videoMode.overlayWidth, _videoMode.overlayHeight);
+ // Adjust one dimension for mantaining the aspect ratio.
+ if (outputAspect < desiredAspect) {
+ _displayHeight = intToFrac(_displayWidth) / desiredAspect;
+ } else if (outputAspect > desiredAspect) {
+ _displayWidth = fracToInt(_displayHeight * desiredAspect);
+ }
- // Update the OSD in case it is used right now
- _requireOSDUpdate = true;
-#endif
+ // We center the screen in the middle for now.
+ _displayX = (_outputScreenWidth - _displayWidth ) / 2;
+ _displayY = (_outputScreenHeight - _displayHeight) / 2;
}
-bool OpenGLGraphicsManager::loadGFXMode() {
- // Initialize OpenGL settings
- initGL();
-
- loadTextures();
-
- refreshCursorScale();
-
- refreshDisplaySize();
-
- internUpdateScreen();
-
- return true;
-}
+void OpenGLGraphicsManager::updateCursorPalette() {
+ if (!_cursor || !_cursor->hasPalette()) {
+ return;
+ }
-void OpenGLGraphicsManager::unloadGFXMode() {
+ if (_cursorPaletteEnabled) {
+ _cursor->setPalette(0, 256, _cursorPalette);
+ } else {
+ _cursor->setPalette(0, 256, _gamePalette);
+ }
+ // We remove all alpha bits from the palette entry of the color key.
+ // This makes sure its properly handled as color key.
+ const Graphics::PixelFormat &hardwareFormat = _cursor->getHardwareFormat();
+ const uint32 aMask = (0xFF >> hardwareFormat.aLoss) << hardwareFormat.aShift;
+
+ if (hardwareFormat.bytesPerPixel == 2) {
+ uint16 *palette = (uint16 *)_cursor->getPalette() + _cursorKeyColor;
+ *palette &= ~aMask;
+ } else if (hardwareFormat.bytesPerPixel == 4) {
+ uint32 *palette = (uint32 *)_cursor->getPalette() + _cursorKeyColor;
+ *palette &= ~aMask;
+ } else {
+ warning("OpenGLGraphicsManager::updateCursorPalette: Unsupported pixel depth %d", hardwareFormat.bytesPerPixel);
+ }
}
-void OpenGLGraphicsManager::setScale(int newScale) {
- assert(_transactionMode == kTransactionActive);
-
- if (newScale == _videoMode.scaleFactor)
+void OpenGLGraphicsManager::recalculateCursorScaling() {
+ if (!_cursor || !_gameScreen) {
return;
+ }
- _videoMode.scaleFactor = newScale;
- _transactionDetails.sizeChanged = true;
-}
+ // By default we use the unscaled versions.
+ _cursorHotspotXScaled = _cursorHotspotX;
+ _cursorHotspotYScaled = _cursorHotspotY;
+ _cursorWidthScaled = _cursor->getWidth();
+ _cursorHeightScaled = _cursor->getHeight();
-void OpenGLGraphicsManager::toggleAntialiasing() {
- assert(_transactionMode == kTransactionActive);
+ // In case scaling is actually enabled we will scale the cursor according
+ // to the game screen.
+ if (!_cursorDontScale) {
+ const uint screenScaleFactorX = _displayWidth * 10000 / _gameScreen->getWidth();
+ const uint screenScaleFactorY = _displayHeight * 10000 / _gameScreen->getHeight();
- _videoMode.antialiasing = !_videoMode.antialiasing;
- _transactionDetails.filterChanged = true;
-}
+ _cursorHotspotXScaled = (_cursorHotspotXScaled * screenScaleFactorX) / 10000;
+ _cursorWidthScaled = (_cursorWidthScaled * screenScaleFactorX) / 10000;
-uint OpenGLGraphicsManager::getAspectRatio() const {
- // In case we enable aspect ratio correction we force a 4/3 ratio.
- // But just for 320x200 and 640x400 games, since other games do not need
- // this.
- // TODO: This makes OpenGL Normal behave like OpenGL Conserve, when aspect
- // ratio correction is enabled, but it's better than the previous 4/3 mode
- // mess at least...
- if (_videoMode.aspectRatioCorrection
- && ((_videoMode.screenWidth == 320 && _videoMode.screenHeight == 200)
- || (_videoMode.screenWidth == 640 && _videoMode.screenHeight == 400)))
- return 13333;
- else if (_videoMode.mode == OpenGL::GFX_NORMAL)
- return _videoMode.hardwareWidth * 10000 / _videoMode.hardwareHeight;
- else
- return _videoMode.screenWidth * 10000 / _videoMode.screenHeight;
+ _cursorHotspotYScaled = (_cursorHotspotYScaled * screenScaleFactorY) / 10000;
+ _cursorHeightScaled = (_cursorHeightScaled * screenScaleFactorY) / 10000;
+ }
}
-void OpenGLGraphicsManager::adjustMousePosition(int16 &x, int16 &y) {
- if (_overlayVisible)
- return;
-
- x -= _displayX;
- y -= _displayY;
-
- if (_displayWidth != _videoMode.screenWidth)
- x = x * _videoMode.screenWidth / _displayWidth;
- if (_displayHeight != _videoMode.screenHeight)
- y = y * _videoMode.screenHeight / _displayHeight;
+#ifdef USE_OSD
+const Graphics::Font *OpenGLGraphicsManager::getFontOSD() {
+ return FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont);
}
+#endif
-bool OpenGLGraphicsManager::saveScreenshot(const char *filename) {
- int width = _videoMode.hardwareWidth;
- int height = _videoMode.hardwareHeight;
+void OpenGLGraphicsManager::saveScreenshot(const Common::String &filename) const {
+ const uint width = _outputScreenWidth;
+ const uint height = _outputScreenHeight;
// A line of a BMP image must have a size divisible by 4.
// We calculate the padding bytes needed here.
// Since we use a 3 byte per pixel mode, we can use width % 4 here, since
// it is equal to 4 - (width * 3) % 4. (4 - (width * Bpp) % 4, is the
// usual way of computing the padding bytes required).
- const int linePaddingSize = width % 4;
- const int lineSize = width * 3 + linePaddingSize;
+ const uint linePaddingSize = width % 4;
+ const uint lineSize = width * 3 + linePaddingSize;
// Allocate memory for screenshot
uint8 *pixels = new uint8[lineSize * height];
// Get pixel data from OpenGL buffer
-#ifdef USE_GLES
- glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR();
-#else
- if (_formatBGR) {
- glReadPixels(0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR();
- } else {
- glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels); CHECK_GL_ERROR();
+ GLCALL(glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels));
+
+ // BMP stores as BGR. Since we can't assume that GL_BGR is supported we
+ // will swap the components from the RGB we read to BGR on our own.
+ for (uint y = height; y-- > 0;) {
+ uint8 *line = pixels + y * lineSize;
+
+ for (uint x = width; x > 0; --x, line += 3) {
+ SWAP(line[0], line[2]);
+ }
}
-#endif
// Open file
Common::DumpFile out;
@@ -1326,73 +1136,6 @@ bool OpenGLGraphicsManager::saveScreenshot(const char *filename) {
// Free allocated memory
delete[] pixels;
-
- return true;
-}
-
-const char *OpenGLGraphicsManager::getCurrentModeName() {
- const char *modeName = 0;
- const OSystem::GraphicsMode *g = getSupportedGraphicsModes();
- while (g->name) {
- if (g->id == _videoMode.mode) {
- modeName = g->description;
- break;
- }
- g++;
- }
- return modeName;
-}
-
-#ifdef USE_OSD
-const Graphics::Font *OpenGLGraphicsManager::getFontOSD() {
- return FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont);
-}
-
-void OpenGLGraphicsManager::updateOSD() {
- // The font we are going to use:
- const Graphics::Font *font = getFontOSD();
-
- if (_osdSurface.w != _osdTexture->getWidth() || _osdSurface.h != _osdTexture->getHeight())
- _osdSurface.create(_osdTexture->getWidth(), _osdTexture->getHeight(), _overlayFormat);
- else
- // Clear everything
- memset(_osdSurface.pixels, 0, _osdSurface.h * _osdSurface.pitch);
-
- // Determine a rect which would contain the message string (clipped to the
- // screen dimensions).
- const int vOffset = 6;
- const int lineSpacing = 1;
- const int lineHeight = font->getFontHeight() + 2 * lineSpacing;
- int width = 0;
- int height = lineHeight * _osdLines.size() + 2 * vOffset;
- for (uint i = 0; i < _osdLines.size(); i++) {
- width = MAX(width, font->getStringWidth(_osdLines[i]) + 14);
- }
-
- // Clip the rect
- if (width > _osdSurface.w)
- width = _osdSurface.w;
- if (height > _osdSurface.h)
- height = _osdSurface.h;
-
- int dstX = (_osdSurface.w - width) / 2;
- int dstY = (_osdSurface.h - height) / 2;
-
- // Draw a dark gray rect (R = 40, G = 40, B = 40)
- const uint16 color = 0x294B;
- _osdSurface.fillRect(Common::Rect(dstX, dstY, dstX + width, dstY + height), color);
-
- // Render the message, centered, and in white
- for (uint i = 0; i < _osdLines.size(); i++) {
- font->drawString(&_osdSurface, _osdLines[i],
- dstX, dstY + i * lineHeight + vOffset + lineSpacing, width,
- 0xFFFF, Graphics::kTextAlignCenter);
- }
-
- // Update the texture
- _osdTexture->updateBuffer(_osdSurface.pixels, _osdSurface.pitch, 0, 0,
- _osdSurface.w, _osdSurface.h);
}
-#endif
-#endif
+} // End of namespace OpenGL
diff --git a/backends/graphics/opengl/opengl-graphics.h b/backends/graphics/opengl/opengl-graphics.h
index 9d8d418d11..d2d0358407 100644
--- a/backends/graphics/opengl/opengl-graphics.h
+++ b/backends/graphics/opengl/opengl-graphics.h
@@ -8,338 +8,464 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
-#ifndef BACKENDS_GRAPHICS_OPENGL_H
-#define BACKENDS_GRAPHICS_OPENGL_H
+#ifndef BACKENDS_GRAPHICS_OPENGL_OPENGL_GRAPHICS_H
+#define BACKENDS_GRAPHICS_OPENGL_OPENGL_GRAPHICS_H
-#include "backends/graphics/opengl/gltexture.h"
+#include "backends/graphics/opengl/opengl-sys.h"
#include "backends/graphics/graphics.h"
-#include "common/array.h"
-#include "common/rect.h"
-#include "graphics/font.h"
-#include "graphics/pixelformat.h"
-// Uncomment this to enable the 'on screen display' code.
-#define USE_OSD 1
+#include "common/frac.h"
+#include "common/mutex.h"
+
+namespace Graphics {
+class Font;
+} // End of namespace Graphics
namespace OpenGL {
-// The OpenGL GFX modes. They have to be inside the OpenGL namespace so they
-// do not clash with the SDL GFX modes.
+
+// HACK: We use glColor in the OSD code. This might not be working on GL ES but
+// we still enable it because Tizen already shipped with it. Also, the
+// SurfaceSDL backend enables it and disabling it can cause issues in sdl.cpp.
+#define USE_OSD 1
+
+class Texture;
+
enum {
- GFX_NORMAL = 0,
- GFX_CONSERVE = 1,
- GFX_ORIGINAL = 2
+ GFX_LINEAR = 0,
+ GFX_NEAREST = 1
};
-}
-
-/**
- * OpenGL graphics manager. This is an abstract class, it does not do the
- * window and OpenGL context initialization.
- * Derived classes should at least override internUpdateScreen for doing
- * the buffers swap, and implement loadGFXMode for handling the window/context if
- * needed. If USE_RGB_COLOR is enabled, getSupportedFormats must be implemented.
- */
class OpenGLGraphicsManager : public GraphicsManager {
public:
OpenGLGraphicsManager();
virtual ~OpenGLGraphicsManager();
+ // GraphicsManager API
virtual bool hasFeature(OSystem::Feature f);
virtual void setFeatureState(OSystem::Feature f, bool enable);
virtual bool getFeatureState(OSystem::Feature f);
- static const OSystem::GraphicsMode *supportedGraphicsModes();
virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
virtual int getGraphicsMode() const;
- virtual void resetGraphicsScale();
+
+ virtual void resetGraphicsScale() {}
+
#ifdef USE_RGB_COLOR
virtual Graphics::PixelFormat getScreenFormat() const;
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0;
#endif
- virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = NULL);
- virtual int getScreenChangeID() const;
virtual void beginGFXTransaction();
virtual OSystem::TransactionError endGFXTransaction();
- virtual int16 getHeight();
+ virtual int getScreenChangeID() const;
+
+ virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format);
+
virtual int16 getWidth();
-protected:
- // PaletteManager API
- virtual void setPalette(const byte *colors, uint start, uint num);
- virtual void grabPalette(byte *colors, uint start, uint num);
+ virtual int16 getHeight();
-public:
virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
- virtual Graphics::Surface *lockScreen();
- virtual void unlockScreen();
virtual void fillScreen(uint32 col);
- virtual void updateScreen();
+
virtual void setShakePos(int shakeOffset);
- virtual void setFocusRectangle(const Common::Rect &rect);
+
+ virtual void updateScreen();
+
+ virtual Graphics::Surface *lockScreen();
+ virtual void unlockScreen();
+
+ virtual void setFocusRectangle(const Common::Rect& rect);
virtual void clearFocusRectangle();
+ virtual int16 getOverlayWidth();
+ virtual int16 getOverlayHeight();
+
virtual void showOverlay();
virtual void hideOverlay();
+
virtual Graphics::PixelFormat getOverlayFormat() const;
+
+ virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
virtual void clearOverlay();
virtual void grabOverlay(void *buf, int pitch);
- virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
- virtual int16 getOverlayHeight();
- virtual int16 getOverlayWidth();
virtual bool showMouse(bool visible);
virtual void warpMouse(int x, int y);
- virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = NULL);
+ virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual void displayMessageOnOSD(const char *msg);
+
+ // PaletteManager interface
+ virtual void setPalette(const byte *colors, uint start, uint num);
+ virtual void grabPalette(byte *colors, uint start, uint num);
+
protected:
/**
- * Setup OpenGL settings
+ * Set up the actual screen size available for the OpenGL code to do any
+ * drawing.
+ *
+ * @param width The width of the screen.
+ * @param height The height of the screen.
+ */
+ void setActualScreenSize(uint width, uint height);
+
+ /**
+ * Notify the manager of a OpenGL context change. This should be the first
+ * thing to call when you create an OpenGL (ES) context!
+ *
+ * @param defaultFormat The new default format for the game screen
+ * (this is used for the CLUT8 game screens).
+ * @param defaultFromatAlpha The new default format with an alpha channel
+ * (this is used for the overlay and cursor).
+ */
+ void notifyContextChange(const Graphics::PixelFormat &defaultFormat, const Graphics::PixelFormat &defaultFormatAlpha);
+
+ /**
+ * Adjust the physical mouse coordinates according to the currently visible screen.
+ */
+ void adjustMousePosition(int16 &x, int16 &y);
+
+ /**
+ * Set up the mouse position for graphics output.
+ *
+ * @param x X coordinate in physical coordinates.
+ * @param y Y coordinate in physical coordinates.
+ */
+ void setMousePosition(int x, int y) { _cursorX = x; _cursorY = y; }
+
+ /**
+ * Query the mouse position in physical coordinates.
*/
- virtual void initGL();
+ void getMousePosition(int16 &x, int16 &y) const { x = _cursorX; y = _cursorY; }
/**
- * Creates and refreshs OpenGL textures.
+ * Set up the mouse position for the (event) system.
+ *
+ * @param x X coordinate in physical coordinates.
+ * @param y Y coordinate in physical coordinates.
*/
- virtual void loadTextures();
+ virtual void setInternalMousePosition(int x, int y) = 0;
+private:
//
- // GFX and video
+ // Transaction support
//
- enum {
- kTransactionNone = 0,
- kTransactionActive = 1,
- kTransactionRollback = 2
- };
-
- struct TransactionDetails {
- bool sizeChanged;
- bool needRefresh;
- bool needUpdatescreen;
- bool filterChanged;
+ struct VideoState {
+ VideoState() : valid(false), gameWidth(0), gameHeight(0),
#ifdef USE_RGB_COLOR
- bool formatChanged;
+ gameFormat(),
#endif
- };
- TransactionDetails _transactionDetails;
- int _transactionMode;
-
- struct VideoState {
- bool setup;
+ aspectRatioCorrection(false), graphicsMode(GFX_LINEAR) {
+ }
- bool fullscreen;
+ bool valid;
- int mode;
- int scaleFactor;
- bool antialiasing;
+ uint gameWidth, gameHeight;
+#ifdef USE_RGB_COLOR
+ Graphics::PixelFormat gameFormat;
+#endif
bool aspectRatioCorrection;
+ int graphicsMode;
- int screenWidth, screenHeight;
- int overlayWidth, overlayHeight;
- int hardwareWidth, hardwareHeight;
+ bool operator==(const VideoState &right) {
+ return gameWidth == right.gameWidth && gameHeight == right.gameHeight
#ifdef USE_RGB_COLOR
- Graphics::PixelFormat format;
+ && gameFormat == right.gameFormat
#endif
+ && aspectRatioCorrection == right.aspectRatioCorrection
+ && graphicsMode == right.graphicsMode;
+ }
+
+ bool operator!=(const VideoState &right) {
+ return !(*this == right);
+ }
};
- VideoState _videoMode, _oldVideoMode;
/**
- * Sets the OpenGL texture format for the given pixel format. If format is not support will raise an error.
+ * The currently setup video state.
*/
- virtual void getGLPixelFormat(Graphics::PixelFormat pixelFormat, byte &bpp, GLenum &intFormat, GLenum &glFormat, GLenum &type);
+ VideoState _currentState;
- virtual void internUpdateScreen();
- virtual bool loadGFXMode();
- virtual void unloadGFXMode();
+ /**
+ * The old video state used when doing a transaction rollback.
+ */
+ VideoState _oldState;
+protected:
+ enum TransactionMode {
+ kTransactionNone = 0,
+ kTransactionActive = 1,
+ kTransactionRollback = 2
+ };
+
+ TransactionMode getTransactionMode() const { return _transactionMode; }
+
+private:
/**
- * Setup the fullscreen mode state.
+ * The current transaction mode.
*/
- void setFullscreenMode(bool enable);
+ TransactionMode _transactionMode;
/**
- * Query the fullscreen state.
+ * The current screen change ID.
*/
- inline bool getFullscreenMode() const { return _videoMode.fullscreen; }
+ int _screenChangeID;
+protected:
/**
- * Set the scale factor.
+ * Set up the requested video mode. This takes parameters which describe
+ * what resolution the game screen requests (this is possibly aspect ratio
+ * corrected!).
*
- * This can only be used in a GFX transaction.
+ * A sub-class should take these parameters as hints. It might very well
+ * set up a mode which it thinks suites the situation best.
*
- * @param newScale New scale factor.
+ * @parma requestedWidth This is the requested actual game screen width.
+ * @param requestedHeight This is the requested actual game screen height.
+ * @param format This is the requested pixel format of the virtual game screen.
+ * @return true on success, false otherwise
*/
- void setScale(int newScale);
+ virtual bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) = 0;
/**
- * Query the scale factor.
+ * Save a screenshot of the full display as BMP to the given file. This
+ * uses Common::DumpFile for writing the screenshot.
+ *
+ * @param filename The output filename.
*/
- inline int getScale() const { return _videoMode.scaleFactor; }
+ void saveScreenshot(const Common::String &filename) const;
+
+private:
+ //
+ // OpenGL utilities
+ //
/**
- * Toggle the antialiasing state of the current video mode.
+ * Try to determine the internal parameters for a given pixel format.
*
- * This can only be used in a GFX transaction.
+ * @return true when the format can be used, false otherwise.
+ */
+ bool getGLPixelFormat(const Graphics::PixelFormat &pixelFormat, GLenum &glIntFormat, GLenum &glFormat, GLenum &glType) const;
+
+ //
+ // Actual hardware screen
+ //
+
+ /**
+ * The width of the physical output.
+ */
+ uint _outputScreenWidth;
+
+ /**
+ * The height of the physical output.
+ */
+ uint _outputScreenHeight;
+
+ /**
+ * @return The desired aspect of the game screen.
+ */
+ frac_t getDesiredGameScreenAspect() const;
+
+ /**
+ * Recalculates the area used to display the game screen.
*/
- void toggleAntialiasing();
+ void recalculateDisplayArea();
/**
- * Query the antialiasing state.
+ * The X coordinate of the game screen.
*/
- inline bool getAntialiasingState() const { return _videoMode.antialiasing; }
+ uint _displayX;
- // Drawing coordinates for the current display mode and scale
- int _displayX;
- int _displayY;
- int _displayWidth;
- int _displayHeight;
+ /**
+ * The Y coordinate of the game screen.
+ */
+ uint _displayY;
- virtual const char *getCurrentModeName();
+ /**
+ * The width of the game screen in physical coordinates.
+ */
+ uint _displayWidth;
- virtual void calculateDisplaySize(int &width, int &height);
- virtual void refreshDisplaySize();
+ /**
+ * The height of the game screen in physical coordinates.
+ */
+ uint _displayHeight;
- uint getAspectRatio() const;
+ /**
+ * The default pixel format of the backend.
+ */
+ Graphics::PixelFormat _defaultFormat;
- void setFormatIsBGR(bool isBGR) { _formatBGR = isBGR; }
- bool _formatBGR;
+ /**
+ * The default pixel format with an alpha channel.
+ */
+ Graphics::PixelFormat _defaultFormatAlpha;
//
// Game screen
//
- GLTexture *_gameTexture;
- Graphics::Surface _screenData;
- int _screenChangeCount;
- bool _screenNeedsRedraw;
- Common::Rect _screenDirtyRect;
-#ifdef USE_RGB_COLOR
- Graphics::PixelFormat _screenFormat;
-#endif
- byte *_gamePalette;
+ /**
+ * The virtual game screen.
+ */
+ Texture *_gameScreen;
- virtual void refreshGameScreen();
+ /**
+ * The game palette if in CLUT8 mode.
+ */
+ byte _gamePalette[3 * 256];
- // Shake mode
- int _shakePos;
+ /**
+ * The offset by which the screen is moved vertically.
+ */
+ int _gameScreenShakeOffset;
//
// Overlay
//
- GLTexture *_overlayTexture;
- Graphics::Surface _overlayData;
- Graphics::PixelFormat _overlayFormat;
- bool _overlayVisible;
- bool _overlayNeedsRedraw;
- Common::Rect _overlayDirtyRect;
- virtual void refreshOverlay();
+ /**
+ * The overlay screen.
+ */
+ Texture *_overlay;
+
+ /**
+ * Whether the overlay is visible or not.
+ */
+ bool _overlayVisible;
//
- // Mouse
+ // Cursor
//
- struct MousePos {
- // The mouse position in hardware screen coordinates.
- int16 x, y;
- // The size and hotspot of the original cursor image.
- int16 w, h;
- int16 hotX, hotY;
+ /**
+ * Set up the correct cursor palette.
+ */
+ void updateCursorPalette();
- // The size and hotspot of the scaled cursor, in real coordinates.
- int16 rW, rH;
- int16 rHotX, rHotY;
+ /**
+ * The cursor image.
+ */
+ Texture *_cursor;
- // The size and hotspot of the scaled cursor, in game coordinates.
- int16 vW, vH;
- int16 vHotX, vHotY;
+ /**
+ * X coordinate of the cursor in phyiscal coordinates.
+ */
+ uint _cursorX;
- MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
- rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
- vHotX(0), vHotY(0) {}
- };
+ /**
+ * Y coordinate of the cursor in physical coordinates.
+ */
+ uint _cursorY;
- GLTexture *_cursorTexture;
- Graphics::Surface _cursorData;
- Graphics::PixelFormat _cursorFormat;
- byte *_cursorPalette;
- bool _cursorPaletteDisabled;
- MousePos _cursorState;
- bool _cursorVisible;
+ /**
+ * The X offset for the cursor hotspot in unscaled coordinates.
+ */
+ uint _cursorHotspotX;
+
+ /**
+ * The Y offset for the cursor hotspot in unscaled coordinates.
+ */
+ uint _cursorHotspotY;
+
+ /**
+ * Recalculate the cursor scaling. Scaling is always done according to
+ * the game screen.
+ */
+ void recalculateCursorScaling();
+
+ /**
+ * The X offset for the cursor hotspot in scaled coordinates.
+ */
+ uint _cursorHotspotXScaled;
+
+ /**
+ * The Y offset for the cursor hotspot in scaled coordinates.
+ */
+ uint _cursorHotspotYScaled;
+
+ /**
+ * The width of the cursor scaled coordinates.
+ */
+ uint _cursorWidthScaled;
+
+ /**
+ * The height of the cursor scaled coordinates.
+ */
+ uint _cursorHeightScaled;
+
+ /**
+ * The key color.
+ */
uint32 _cursorKeyColor;
- bool _cursorDontScale;
- bool _cursorNeedsRedraw;
/**
- * Set up the mouse position for graphics output.
- *
- * @param x X coordinate in native coordinates.
- * @param y Y coordinate in native coordinates.
+ * Whether the cursor is actually visible.
*/
- void setMousePosition(int x, int y) { _cursorState.x = x; _cursorState.y = y; }
+ bool _cursorVisible;
- virtual void refreshCursor();
- virtual void refreshCursorScale();
+ /**
+ * Whether no cursor scaling should be applied.
+ */
+ bool _cursorDontScale;
/**
- * Set up the mouse position for the (event) system.
- *
- * @param x X coordinate in native coordinates.
- * @param y Y coordinate in native coordinates.
+ * Whether the special cursor palette is enabled.
*/
- virtual void setInternalMousePosition(int x, int y) = 0;
+ bool _cursorPaletteEnabled;
/**
- * Adjusts hardware screen coordinates to either overlay or game screen
- * coordinates depending on whether the overlay is visible or not.
- *
- * @param x X coordinate of the mouse position.
- * @param y Y coordinate of the mouse position.
+ * The special cursor palette in case enabled.
*/
- virtual void adjustMousePosition(int16 &x, int16 &y);
+ byte _cursorPalette[3 * 256];
+#ifdef USE_OSD
//
- // Misc
+ // OSD
//
- virtual bool saveScreenshot(const char *filename);
-
-#ifdef USE_OSD
+protected:
/**
* Returns the font used for on screen display
*/
virtual const Graphics::Font *getFontOSD();
+private:
/**
- * Update the OSD texture / surface.
+ * The OSD's contents.
*/
- void updateOSD();
+ Texture *_osd;
/**
- * The OSD contents.
+ * Current opacity level of the OSD.
*/
- Common::Array<Common::String> _osdLines;
-
- GLTexture *_osdTexture;
- Graphics::Surface _osdSurface;
uint8 _osdAlpha;
+
+ /**
+ * When fading the OSD has started.
+ */
uint32 _osdFadeStartTime;
- bool _requireOSDUpdate;
+
+ /**
+ * Mutex to allow displayMessageOnOSD to be used from the audio thread.
+ */
+ Common::Mutex _osdMutex;
+
enum {
kOSDFadeOutDelay = 2 * 1000,
kOSDFadeOutDuration = 500,
@@ -348,4 +474,6 @@ protected:
#endif
};
+} // End of namespace OpenGL
+
#endif
diff --git a/backends/graphics/opengl/glerrorcheck.cpp b/backends/graphics/opengl/opengl-sys.h
index 439593577d..a3524b28d2 100644
--- a/backends/graphics/opengl/glerrorcheck.cpp
+++ b/backends/graphics/opengl/opengl-sys.h
@@ -8,25 +8,25 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
-#include "common/scummsys.h"
+#ifndef BACKENDS_GRAPHICS_OPENGL_OPENGL_H
+#define BACKENDS_GRAPHICS_OPENGL_OPENGL_H
-#if defined(DEBUG) && defined(USE_OPENGL)
+// The purpose of this header is to include the OpenGL headers in an uniform
+// fashion. A notable example for a non standard port is the Tizen port.
-#include "backends/graphics/opengl/glerrorcheck.h"
-#include "common/textconsole.h"
-#include "common/str.h"
+#include "common/scummsys.h"
#ifdef WIN32
#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
@@ -37,31 +37,21 @@
#undef ARRAYSIZE
#endif
-#if defined(USE_GLES)
+// HACK: In case common/util.h has been included already we need to make sure
+// to define ARRAYSIZE again in case of Windows.
+#if !defined(ARRAYSIZE) && defined(COMMON_UTIL_H)
+#define ARRAYSIZE(x) ((int)(sizeof(x) / sizeof(x[0])))
+#endif
+
+#if defined(TIZEN)
+#include <FGraphicsOpengl.h>
+using namespace Tizen::Graphics::Opengl;
+#elif defined(USE_GLES)
#include <GLES/gl.h>
-#elif defined(MACOSX)
-#include <OpenGL/gl.h>
+#elif defined(SDL_BACKEND)
+#include <SDL_opengl.h>
#else
#include <GL/gl.h>
#endif
-static Common::String getGlErrStr(GLenum error) {
- switch (error) {
- case GL_NO_ERROR: return "GL_NO_ERROR";
- case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
- case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
- case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
- case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
- case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
- }
-
- return Common::String::format("(Unknown GL error code 0x%x)", error);
-}
-
-void checkGlError(const char *file, int line) {
- GLenum error = glGetError();
- if (error != GL_NO_ERROR)
- warning("%s:%d: GL error: %s", file, line, getGlErrStr(error).c_str());
-}
-
#endif
diff --git a/backends/graphics/opengl/texture.cpp b/backends/graphics/opengl/texture.cpp
new file mode 100644
index 0000000000..8f17ed7eeb
--- /dev/null
+++ b/backends/graphics/opengl/texture.cpp
@@ -0,0 +1,371 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/graphics/opengl/texture.h"
+#include "backends/graphics/opengl/extensions.h"
+#include "backends/graphics/opengl/debug.h"
+
+#include "common/rect.h"
+#include "common/textconsole.h"
+
+namespace OpenGL {
+
+static GLuint nextHigher2(GLuint v) {
+ if (v == 0)
+ return 1;
+ v--;
+ v |= v >> 1;
+ v |= v >> 2;
+ v |= v >> 4;
+ v |= v >> 8;
+ v |= v >> 16;
+ return ++v;
+}
+
+GLint Texture::_maxTextureSize = 0;
+
+void Texture::queryTextureInformation() {
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &_maxTextureSize);
+ debug(5, "OpenGL maximum texture size: %d", _maxTextureSize);
+}
+
+Texture::Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format)
+ : _glIntFormat(glIntFormat), _glFormat(glFormat), _glType(glType), _format(format), _glFilter(GL_NEAREST),
+ _glTexture(0), _textureData(), _userPixelData(), _allDirty(false) {
+ recreateInternalTexture();
+}
+
+Texture::~Texture() {
+ releaseInternalTexture();
+ _textureData.free();
+}
+
+void Texture::releaseInternalTexture() {
+ GLCALL(glDeleteTextures(1, &_glTexture));
+ _glTexture = 0;
+}
+
+void Texture::recreateInternalTexture() {
+ // Get a new texture name.
+ GLCALL(glGenTextures(1, &_glTexture));
+
+ // Set up all texture parameters.
+ GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture));
+ GLCALL(glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
+ GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _glFilter));
+ GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _glFilter));
+ GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
+ GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
+
+ // In case there is an actual texture setup we reinitialize it.
+ if (_textureData.getPixels()) {
+ // Allocate storage for OpenGL texture.
+ GLCALL(glTexImage2D(GL_TEXTURE_2D, 0, _glIntFormat, _textureData.w,
+ _textureData.h, 0, _glFormat, _glType, NULL));
+
+ // Mark dirts such that it will be completely refreshed the next time.
+ flagDirty();
+ }
+}
+
+void Texture::enableLinearFiltering(bool enable) {
+ if (enable) {
+ _glFilter = GL_LINEAR;
+ } else {
+ _glFilter = GL_NEAREST;
+ }
+
+ GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture));
+
+ GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, _glFilter));
+ GLCALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, _glFilter));
+}
+
+void Texture::allocate(uint width, uint height) {
+ uint texWidth = width, texHeight = height;
+ if (!g_extNPOTSupported) {
+ texWidth = nextHigher2(texWidth);
+ texHeight = nextHigher2(texHeight);
+ }
+
+ // In case the needed texture dimension changed we will reinitialize the
+ // texture.
+ if (texWidth != _textureData.w || texHeight != _textureData.h) {
+ // Create a buffer for the texture data.
+ _textureData.create(texWidth, texHeight, _format);
+
+ // Set the texture.
+ GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture));
+
+ // Allocate storage for OpenGL texture.
+ GLCALL(glTexImage2D(GL_TEXTURE_2D, 0, _glIntFormat, _textureData.w,
+ _textureData.h, 0, _glFormat, _glType, NULL));
+ }
+
+ // Create a sub-buffer for raw access.
+ _userPixelData = _textureData.getSubArea(Common::Rect(width, height));
+}
+
+void Texture::copyRectToTexture(uint x, uint y, uint w, uint h, const void *srcPtr, uint srcPitch) {
+ Graphics::Surface *dstSurf = getSurface();
+ assert(x + w <= dstSurf->w);
+ assert(y + h <= dstSurf->h);
+
+ // *sigh* Common::Rect::extend behaves unexpected whenever one of the two
+ // parameters is an empty rect. Thus, we check whether the current dirty
+ // area is valid. In case it is not we simply use the parameters as new
+ // dirty area. Otherwise, we simply call extend.
+ if (_dirtyArea.isEmpty()) {
+ _dirtyArea = Common::Rect(x, y, x + w, y + h);
+ } else {
+ _dirtyArea.extend(Common::Rect(x, y, x + w, y + h));
+ }
+
+ const byte *src = (const byte *)srcPtr;
+ byte *dst = (byte *)dstSurf->getBasePtr(x, y);
+ const uint pitch = dstSurf->pitch;
+ const uint bytesPerPixel = dstSurf->format.bytesPerPixel;
+
+ if (srcPitch == pitch && x == 0 && w == dstSurf->w) {
+ memcpy(dst, src, h * pitch);
+ } else {
+ while (h-- > 0) {
+ memcpy(dst, src, w * bytesPerPixel);
+ dst += pitch;
+ src += srcPitch;
+ }
+ }
+}
+
+void Texture::fill(uint32 color) {
+ Graphics::Surface *dst = getSurface();
+ dst->fillRect(Common::Rect(dst->w, dst->h), color);
+
+ flagDirty();
+}
+
+void Texture::draw(GLuint x, GLuint y, GLuint w, GLuint h) {
+ // Only do any processing when the Texture is initialized.
+ if (!_textureData.getPixels()) {
+ return;
+ }
+
+ // First update any potentional changes.
+ updateTexture();
+
+ // Set the texture.
+ GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture));
+
+ // Calculate the texture rect that will be drawn.
+ const GLfloat texWidth = (GLfloat)_userPixelData.w / _textureData.w;
+ const GLfloat texHeight = (GLfloat)_userPixelData.h / _textureData.h;
+ const GLfloat texcoords[4*2] = {
+ 0, 0,
+ texWidth, 0,
+ 0, texHeight,
+ texWidth, texHeight
+ };
+ GLCALL(glTexCoordPointer(2, GL_FLOAT, 0, texcoords));
+
+ // Calculate the screen rect where the texture will be drawn.
+ const GLshort vertices[4*2] = {
+ (GLshort)x, (GLshort)y,
+ (GLshort)(x + w), (GLshort)y,
+ (GLshort)x, (GLshort)(y + h),
+ (GLshort)(x + w), (GLshort)(y + h)
+ };
+ GLCALL(glVertexPointer(2, GL_SHORT, 0, vertices));
+
+ // Draw the texture to the screen buffer.
+ GLCALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
+}
+
+void Texture::updateTexture() {
+ if (!isDirty()) {
+ return;
+ }
+
+ Common::Rect dirtyArea = getDirtyArea();
+
+ // In case we use linear filtering we might need to duplicate the last
+ // pixel row/column to avoid glitches with filtering.
+ if (_glFilter == GL_LINEAR) {
+ if (dirtyArea.right == _userPixelData.w && _userPixelData.w != _textureData.w) {
+ uint height = dirtyArea.height();
+
+ const byte *src = (const byte *)_textureData.getBasePtr(_userPixelData.w - 1, dirtyArea.top);
+ byte *dst = (byte *)_textureData.getBasePtr(_userPixelData.w, dirtyArea.top);
+
+ while (height-- > 0) {
+ memcpy(dst, src, _textureData.format.bytesPerPixel);
+ dst += _textureData.pitch;
+ src += _textureData.pitch;
+ }
+
+ // Extend the dirty area.
+ ++dirtyArea.right;
+ }
+
+ if (dirtyArea.bottom == _userPixelData.h && _userPixelData.h != _textureData.h) {
+ const byte *src = (const byte *)_textureData.getBasePtr(dirtyArea.left, _userPixelData.h - 1);
+ byte *dst = (byte *)_textureData.getBasePtr(dirtyArea.left, _userPixelData.h);
+ memcpy(dst, src, dirtyArea.width() * _textureData.format.bytesPerPixel);
+
+ // Extend the dirty area.
+ ++dirtyArea.bottom;
+ }
+ }
+
+ // Set the texture.
+ GLCALL(glBindTexture(GL_TEXTURE_2D, _glTexture));
+
+ // Update the actual texture.
+ // Although we keep track of the dirty part of the texture buffer we
+ // cannot take advantage of the left/right boundries here because it is
+ // not possible to specify a pitch to glTexSubImage2D. To be precise, with
+ // plain OpenGL we could set GL_UNPACK_ROW_LENGTH to achieve this. However,
+ // OpenGL ES 1.0 does not support GL_UNPACK_ROW_LENGTH. Thus, we are left
+ // with the following options:
+ //
+ // 1) (As we do right now) Simply always update the whole texture lines of
+ // rect changed. This is simplest to implement. In case performance is
+ // really an issue we can think of switching to another method.
+ //
+ // 2) Copy the dirty rect to a temporary buffer and upload that by using
+ // glTexSubImage2D. This is what the Android backend does. It is more
+ // complicated though.
+ //
+ // 3) Use glTexSubImage2D per line changed. This is what the old OpenGL
+ // graphics manager did but it is much slower! Thus, we do not use it.
+ GLCALL(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, dirtyArea.top, _textureData.w, dirtyArea.height(),
+ _glFormat, _glType, _textureData.getBasePtr(0, dirtyArea.top)));
+
+ // We should have handled everything, thus not dirty anymore.
+ clearDirty();
+}
+
+Common::Rect Texture::getDirtyArea() const {
+ if (_allDirty) {
+ return Common::Rect(_userPixelData.w, _userPixelData.h);
+ } else {
+ return _dirtyArea;
+ }
+}
+
+TextureCLUT8::TextureCLUT8(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format)
+ : Texture(glIntFormat, glFormat, glType, format), _clut8Data(), _palette(new byte[256 * format.bytesPerPixel]) {
+ memset(_palette, 0, sizeof(byte) * format.bytesPerPixel);
+}
+
+TextureCLUT8::~TextureCLUT8() {
+ delete[] _palette;
+ _palette = nullptr;
+ _clut8Data.free();
+}
+
+void TextureCLUT8::allocate(uint width, uint height) {
+ Texture::allocate(width, height);
+
+ // We only need to reinitialize our CLUT8 surface when the output size
+ // changed.
+ if (width == _clut8Data.w && height == _clut8Data.h) {
+ return;
+ }
+
+ _clut8Data.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
+}
+
+Graphics::PixelFormat TextureCLUT8::getFormat() const {
+ return Graphics::PixelFormat::createFormatCLUT8();
+}
+
+namespace {
+template<typename ColorType>
+inline void convertPalette(ColorType *dst, const byte *src, uint colors, const Graphics::PixelFormat &format) {
+ while (colors-- > 0) {
+ *dst++ = format.RGBToColor(src[0], src[1], src[2]);
+ src += 3;
+ }
+}
+} // End of anonymous namespace
+
+void TextureCLUT8::setPalette(uint start, uint colors, const byte *palData) {
+ const Graphics::PixelFormat &hardwareFormat = getHardwareFormat();
+
+ if (hardwareFormat.bytesPerPixel == 2) {
+ convertPalette<uint16>((uint16 *)_palette + start, palData, colors, hardwareFormat);
+ } else if (hardwareFormat.bytesPerPixel == 4) {
+ convertPalette<uint32>((uint32 *)_palette + start, palData, colors, hardwareFormat);
+ } else {
+ warning("TextureCLUT8::setPalette: Unsupported pixel depth: %d", hardwareFormat.bytesPerPixel);
+ }
+
+ // A palette changes means we need to refresh the whole surface.
+ flagDirty();
+}
+
+namespace {
+template<typename PixelType>
+inline void doPaletteLookUp(PixelType *dst, const byte *src, uint width, uint height, uint dstPitch, uint srcPitch, const PixelType *palette) {
+ uint srcAdd = srcPitch - width;
+ uint dstAdd = dstPitch - width * sizeof(PixelType);
+
+ while (height-- > 0) {
+ for (uint x = width; x > 0; --x) {
+ *dst++ = palette[*src++];
+ }
+
+ dst = (PixelType *)((byte *)dst + dstAdd);
+ src += srcAdd;
+ }
+}
+} // End of anonymous namespace
+
+void TextureCLUT8::updateTexture() {
+ if (!isDirty()) {
+ return;
+ }
+
+ // Do the palette look up
+ Graphics::Surface *outSurf = Texture::getSurface();
+
+ Common::Rect dirtyArea = getDirtyArea();
+
+ if (outSurf->format.bytesPerPixel == 2) {
+ doPaletteLookUp<uint16>((uint16 *)outSurf->getBasePtr(dirtyArea.left, dirtyArea.top),
+ (const byte *)_clut8Data.getBasePtr(dirtyArea.left, dirtyArea.top),
+ dirtyArea.width(), dirtyArea.height(),
+ outSurf->pitch, _clut8Data.pitch, (const uint16 *)_palette);
+ } else if (outSurf->format.bytesPerPixel == 4) {
+ doPaletteLookUp<uint32>((uint32 *)outSurf->getBasePtr(dirtyArea.left, dirtyArea.top),
+ (const byte *)_clut8Data.getBasePtr(dirtyArea.left, dirtyArea.top),
+ dirtyArea.width(), dirtyArea.height(),
+ outSurf->pitch, _clut8Data.pitch, (const uint32 *)_palette);
+ } else {
+ warning("TextureCLUT8::updateTexture: Unsupported pixel depth: %d", outSurf->format.bytesPerPixel);
+ }
+
+ // Do generic handling of updating the texture.
+ Texture::updateTexture();
+}
+
+} // End of namespace OpenGL
diff --git a/backends/graphics/opengl/texture.h b/backends/graphics/opengl/texture.h
new file mode 100644
index 0000000000..e28d980de4
--- /dev/null
+++ b/backends/graphics/opengl/texture.h
@@ -0,0 +1,175 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BACKENDS_GRAPHICS_OPENGL_TEXTURE_H
+#define BACKENDS_GRAPHICS_OPENGL_TEXTURE_H
+
+#include "backends/graphics/opengl/opengl-sys.h"
+
+#include "graphics/pixelformat.h"
+#include "graphics/surface.h"
+
+#include "common/rect.h"
+
+namespace OpenGL {
+
+/**
+ * An OpenGL texture wrapper. It automatically takes care of all OpenGL
+ * texture handling issues and also provides access to the texture data.
+ */
+class Texture {
+public:
+ /**
+ * Create a new texture with the specific internal format.
+ *
+ * @param glIntFormat The internal format to use.
+ * @param glFormat The input format.
+ * @param glType The input type.
+ * @param format The format used for the texture input.
+ */
+ Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format);
+ virtual ~Texture();
+
+ /**
+ * Destroy the OpenGL texture name.
+ */
+ void releaseInternalTexture();
+
+ /**
+ * Create the OpenGL texture name and flag the whole texture as dirty.
+ */
+ void recreateInternalTexture();
+
+ /**
+ * Enable or disable linear texture filtering.
+ *
+ * @param enable true to enable and false to disable.
+ */
+ void enableLinearFiltering(bool enable);
+
+ /**
+ * Allocate texture space for the desired dimensions. This wraps any
+ * handling of requirements for POT textures.
+ *
+ * @param width The desired logical width.
+ * @param height The desired logical height.
+ */
+ virtual void allocate(uint width, uint height);
+
+ void copyRectToTexture(uint x, uint y, uint w, uint h, const void *src, uint srcPitch);
+
+ void fill(uint32 color);
+
+ void draw(GLuint x, GLuint y, GLuint w, GLuint h);
+
+ void flagDirty() { _allDirty = true; }
+ bool isDirty() const { return _allDirty || !_dirtyArea.isEmpty(); }
+
+ uint getWidth() const { return _userPixelData.w; }
+ uint getHeight() const { return _userPixelData.h; }
+
+ /**
+ * @return The hardware format of the texture data.
+ */
+ const Graphics::PixelFormat &getHardwareFormat() const { return _format; }
+
+ /**
+ * @return The logical format of the texture data.
+ */
+ virtual Graphics::PixelFormat getFormat() const { return _format; }
+
+ virtual Graphics::Surface *getSurface() { return &_userPixelData; }
+ virtual const Graphics::Surface *getSurface() const { return &_userPixelData; }
+
+ /**
+ * @return Whether the texture data is using a palette.
+ */
+ virtual bool hasPalette() const { return false; }
+
+ virtual void setPalette(uint start, uint colors, const byte *palData) {}
+
+ virtual void *getPalette() { return 0; }
+ virtual const void *getPalette() const { return 0; }
+
+ /**
+ * Query texture related OpenGL information from the context. This only
+ * queries the maximum texture size for now.
+ */
+ static void queryTextureInformation();
+
+ /**
+ * @return Return the maximum texture dimensions supported.
+ */
+ static GLint getMaximumTextureSize() { return _maxTextureSize; }
+protected:
+ virtual void updateTexture();
+
+ Common::Rect getDirtyArea() const;
+private:
+ const GLenum _glIntFormat;
+ const GLenum _glFormat;
+ const GLenum _glType;
+ const Graphics::PixelFormat _format;
+
+ GLint _glFilter;
+ GLuint _glTexture;
+
+ Graphics::Surface _textureData;
+ Graphics::Surface _userPixelData;
+
+ bool _allDirty;
+ Common::Rect _dirtyArea;
+ void clearDirty() { _allDirty = false; _dirtyArea = Common::Rect(); }
+
+ static GLint _maxTextureSize;
+};
+
+class TextureCLUT8 : public Texture {
+public:
+ TextureCLUT8(GLenum glIntFormat, GLenum glFormat, GLenum glType, const Graphics::PixelFormat &format);
+ virtual ~TextureCLUT8();
+
+ virtual void allocate(uint width, uint height);
+
+ virtual Graphics::PixelFormat getFormat() const;
+
+ virtual bool hasPalette() const { return true; }
+
+ virtual void setPalette(uint start, uint colors, const byte *palData);
+
+ virtual void *getPalette() { return _palette; }
+ virtual const void *getPalette() const { return _palette; }
+
+ virtual Graphics::Surface *getSurface() { return &_clut8Data; }
+ virtual const Graphics::Surface *getSurface() const { return &_clut8Data; }
+
+protected:
+ virtual void updateTexture();
+
+private:
+ Graphics::Surface _clut8Data;
+ byte *_palette;
+};
+
+} // End of namespace OpenGL
+
+#endif
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.cpp b/backends/graphics/openglsdl/openglsdl-graphics.cpp
index c5605cae87..e39cd35870 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.cpp
+++ b/backends/graphics/openglsdl/openglsdl-graphics.cpp
@@ -8,496 +8,353 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
-#include "common/scummsys.h"
-
-#if defined(SDL_BACKEND) && defined(USE_OPENGL)
-
#include "backends/graphics/openglsdl/openglsdl-graphics.h"
-#include "backends/platform/sdl/sdl.h"
-#include "common/config-manager.h"
+
#include "common/textconsole.h"
+#include "common/config-manager.h"
+#ifdef USE_OSD
#include "common/translation.h"
+#endif
-OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(SdlEventSource *eventSource)
- :
- SdlGraphicsManager(eventSource),
- _hwscreen(0),
- _screenResized(false),
- _activeFullscreenMode(-2),
- _lastFullscreenModeWidth(0),
- _lastFullscreenModeHeight(0),
- _desktopWidth(0),
- _desktopHeight(0),
- _ignoreResizeFrames(0) {
-
- // Initialize SDL video subsystem
- if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
- error("Could not initialize SDL: %s", SDL_GetError());
+OpenGLSdlGraphicsManager::OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource)
+ : SdlGraphicsManager(eventSource), _lastVideoModeLoad(0), _hwScreen(nullptr), _lastRequestedWidth(0), _lastRequestedHeight(0),
+ _graphicsScale(2), _ignoreLoadVideoMode(false), _gotResize(false), _wantsFullScreen(false), _ignoreResizeEvents(0),
+ _desiredFullscreenWidth(0), _desiredFullscreenHeight(0) {
+ // Setup OpenGL attributes for SDL
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ // Retrieve a list of working fullscreen modes
+ const SDL_Rect *const *availableModes = SDL_ListModes(NULL, SDL_OPENGL | SDL_FULLSCREEN);
+ if (availableModes != (void *)-1) {
+ for (;*availableModes; ++availableModes) {
+ const SDL_Rect *mode = *availableModes;
+
+ _fullscreenVideoModes.push_back(VideoMode(mode->w, mode->h));
+ }
+
+ // Sort the modes in ascending order.
+ Common::sort(_fullscreenVideoModes.begin(), _fullscreenVideoModes.end());
}
- // This is also called in initSDL(), but initializing graphics
- // may reset it.
- SDL_EnableUNICODE(1);
-
- // Disable OS cursor
- SDL_ShowCursor(SDL_DISABLE);
-
- // Get desktop resolution
- // TODO: In case the OpenGL manager is created *after* a plain SDL manager
- // has been used, this will return the last setup graphics mode rather
- // than the desktop resolution. We should really look into a way to
- // properly retrieve the desktop resolution.
- const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
- if (videoInfo->current_w > 0 && videoInfo->current_h > 0) {
- _desktopWidth = videoInfo->current_w;
- _desktopHeight = videoInfo->current_h;
+ // In case SDL is fine with every mode we will force the desktop mode.
+ // TODO? We could also try to add some default resolutions here.
+ if (_fullscreenVideoModes.empty() && desktopWidth && desktopHeight) {
+ _fullscreenVideoModes.push_back(VideoMode(desktopWidth, desktopHeight));
}
- if (ConfMan.hasKey("last_fullscreen_mode_width") && ConfMan.hasKey("last_fullscreen_mode_height")) {
- _lastFullscreenModeWidth = ConfMan.getInt("last_fullscreen_mode_width");
- _lastFullscreenModeHeight = ConfMan.getInt("last_fullscreen_mode_height");
+ // Get information about display sizes from the previous runs.
+ if (ConfMan.hasKey("last_fullscreen_mode_width", Common::ConfigManager::kApplicationDomain) && ConfMan.hasKey("last_fullscreen_mode_height", Common::ConfigManager::kApplicationDomain)) {
+ _desiredFullscreenWidth = ConfMan.getInt("last_fullscreen_mode_width", Common::ConfigManager::kApplicationDomain);
+ _desiredFullscreenHeight = ConfMan.getInt("last_fullscreen_mode_height", Common::ConfigManager::kApplicationDomain);
+ } else {
+ // Use the desktop resolutions when no previous default has been setup.
+ _desiredFullscreenWidth = desktopWidth;
+ _desiredFullscreenHeight = desktopHeight;
}
}
OpenGLSdlGraphicsManager::~OpenGLSdlGraphicsManager() {
- // Unregister the event observer
- if (g_system->getEventManager()->getEventDispatcher() != NULL)
- g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
}
-void OpenGLSdlGraphicsManager::initEventObserver() {
+void OpenGLSdlGraphicsManager::activateManager() {
+ OpenGLGraphicsManager::activateManager();
+ initEventSource();
+
// Register the graphics manager as a event observer
g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
}
+void OpenGLSdlGraphicsManager::deactivateManager() {
+ // Unregister the event observer
+ if (g_system->getEventManager()->getEventDispatcher()) {
+ g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
+ }
+
+ deinitEventSource();
+ OpenGLGraphicsManager::deactivateManager();
+}
+
bool OpenGLSdlGraphicsManager::hasFeature(OSystem::Feature f) {
- return
- (f == OSystem::kFeatureFullscreenMode) ||
- (f == OSystem::kFeatureIconifyWindow) ||
- OpenGLGraphicsManager::hasFeature(f);
+ switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ case OSystem::kFeatureIconifyWindow:
+ return true;
+
+ default:
+ return OpenGLGraphicsManager::hasFeature(f);
+ }
}
void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ assert(getTransactionMode() != kTransactionNone);
+ _wantsFullScreen = enable;
+ // When we switch to windowed mode we will ignore resize events. This
+ // avoids bad resizes to the (former) fullscreen resolution.
+ if (!enable) {
+ _ignoreResizeEvents = 10;
+ }
+ break;
+
case OSystem::kFeatureIconifyWindow:
- if (enable)
+ if (enable) {
SDL_WM_IconifyWindow();
+ }
break;
+
default:
OpenGLGraphicsManager::setFeatureState(f, enable);
}
}
-#ifdef USE_RGB_COLOR
-
-Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const {
- assert(!_supportedFormats.empty());
- return _supportedFormats;
-}
-
-void OpenGLSdlGraphicsManager::detectSupportedFormats() {
-
- // Clear old list
- _supportedFormats.clear();
-
- // Some tables with standard formats that we always list
- // as "supported". If frontend code tries to use one of
- // these, we will perform the necessary format
- // conversion in the background. Of course this incurs a
- // performance hit, but on desktop ports this should not
- // matter. We still push the currently active format to
- // the front, so if frontend code just uses the first
- // available format, it will get one that is "cheap" to
- // use.
- const Graphics::PixelFormat RGBList[] = {
-#if defined(ENABLE_32BIT)
- Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888
-#ifndef USE_GLES
- Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24), // ARGB8888
-#endif
- Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), // RGB888
-#endif
- Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), // RGB565
- Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0), // RGB5551
- Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), // RGB555
- Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), // RGBA4444
-#ifndef USE_GLES
- Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12) // ARGB4444
-#endif
- };
-#ifndef USE_GLES
- const Graphics::PixelFormat BGRList[] = {
-#ifdef ENABLE_32BIT
- Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24), // ABGR8888
- Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0), // BGRA8888
- Graphics::PixelFormat(3, 8, 8, 8, 0, 0, 8, 16, 0), // BGR888
-#endif
- Graphics::PixelFormat(2, 5, 6, 5, 0, 0, 5, 11, 0), // BGR565
- Graphics::PixelFormat(2, 5, 5, 5, 1, 1, 6, 11, 0), // BGRA5551
- Graphics::PixelFormat(2, 4, 4, 4, 4, 0, 4, 8, 12), // ABGR4444
- Graphics::PixelFormat(2, 4, 4, 4, 4, 4, 8, 12, 0) // BGRA4444
- };
-#endif
-
- Graphics::PixelFormat format = Graphics::PixelFormat::createFormatCLUT8();
- if (_hwscreen) {
- // Get our currently set hardware format
- format = Graphics::PixelFormat(_hwscreen->format->BytesPerPixel,
- 8 - _hwscreen->format->Rloss, 8 - _hwscreen->format->Gloss,
- 8 - _hwscreen->format->Bloss, 8 - _hwscreen->format->Aloss,
- _hwscreen->format->Rshift, _hwscreen->format->Gshift,
- _hwscreen->format->Bshift, _hwscreen->format->Ashift);
-
- // Workaround to SDL not providing an accurate Aloss value on Mac OS X.
- if (_hwscreen->format->Amask == 0)
- format.aLoss = 8;
-
- // Push it first, as the prefered format if available
- for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
- if (RGBList[i] == format) {
- _supportedFormats.push_back(format);
- break;
- }
- }
-#ifndef USE_GLES
- for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
- if (BGRList[i] == format) {
- _supportedFormats.push_back(format);
- break;
- }
+bool OpenGLSdlGraphicsManager::getFeatureState(OSystem::Feature f) {
+ switch (f) {
+ case OSystem::kFeatureFullscreenMode:
+ if (_hwScreen) {
+ return (_hwScreen->flags & SDL_FULLSCREEN) != 0;
+ } else {
+ return _wantsFullScreen;
}
-#endif
- }
- // Push some RGB formats
- for (int i = 0; i < ARRAYSIZE(RGBList); i++) {
- if (_hwscreen && (RGBList[i].bytesPerPixel > format.bytesPerPixel))
- continue;
- if (RGBList[i] != format)
- _supportedFormats.push_back(RGBList[i]);
- }
-#ifndef USE_GLES
- // Push some BGR formats
- for (int i = 0; i < ARRAYSIZE(BGRList); i++) {
- if (_hwscreen && (BGRList[i].bytesPerPixel > format.bytesPerPixel))
- continue;
- if (BGRList[i] != format)
- _supportedFormats.push_back(BGRList[i]);
+ default:
+ return OpenGLGraphicsManager::getFeatureState(f);
}
-#endif
- _supportedFormats.push_back(Graphics::PixelFormat::createFormatCLUT8());
}
-#endif
+bool OpenGLSdlGraphicsManager::setGraphicsMode(int mode) {
+ // HACK: This is stupid but the SurfaceSDL backend defaults to 2x. This
+ // assures that the launcher (which requests 320x200) has a reasonable
+ // size. It also makes small games have a reasonable size (i.e. at least
+ // 640x400). We follow the same logic here until we have a better way to
+ // give hints to our backend for that.
+ _graphicsScale = 2;
-void OpenGLSdlGraphicsManager::setInternalMousePosition(int x, int y) {
- SDL_WarpMouse(x, y);
+ return OpenGLGraphicsManager::setGraphicsMode(mode);
}
-void OpenGLSdlGraphicsManager::updateScreen() {
- if (_ignoreResizeFrames)
- _ignoreResizeFrames -= 1;
+void OpenGLSdlGraphicsManager::resetGraphicsScale() {
+ OpenGLGraphicsManager::resetGraphicsScale();
- OpenGLGraphicsManager::updateScreen();
+ // HACK: See OpenGLSdlGraphicsManager::setGraphicsMode.
+ _graphicsScale = 1;
}
-//
-// Intern
-//
-
-bool OpenGLSdlGraphicsManager::setupFullscreenMode() {
- SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_OPENGL);
-
- // SDL_ListModes() returns -1 in case any dimension is okay. In that
- // case we'll reuse the current desktop resolution for fullscreen.
- if (availableModes == (void *)-1) {
- _videoMode.hardwareWidth = _desktopWidth;
- _videoMode.hardwareHeight = _desktopHeight;
- _activeFullscreenMode = -2;
- return true;
- }
-
- // If -2, autodetect the fullscreen mode
- // The last used fullscreen mode will be prioritized, if there is no last fullscreen
- // mode, the desktop resolution will be used, and in case the desktop resolution
- // is not available as a fullscreen mode, the one with smallest metric will be selected.
- if (_activeFullscreenMode == -2) {
- // Desktop resolution
- int desktopModeIndex = -1;
-
- // Best metric mode
- const SDL_Rect *bestMode = availableModes[0];
- int bestModeIndex = 0;
- uint bestMetric = (uint)-1;
-
- // Iterate over all available fullscreen modes
- for (int i = 0; const SDL_Rect *mode = availableModes[i]; i++) {
- // Try to setup the last used fullscreen mode
- if (mode->w == _lastFullscreenModeWidth && mode->h == _lastFullscreenModeHeight) {
- _videoMode.hardwareWidth = _lastFullscreenModeWidth;
- _videoMode.hardwareHeight = _lastFullscreenModeHeight;
- _activeFullscreenMode = i;
- return true;
- }
+#ifdef USE_RGB_COLOR
+Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const {
+ Common::List<Graphics::PixelFormat> formats;
- if (mode->w == _desktopWidth && mode->h == _desktopHeight)
- desktopModeIndex = i;
+ // RGBA8888
+ formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0));
+ // RGB565
+ formats.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
+ // RGBA5551
+ formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
+ // RGBA4444
+ formats.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0));
- if (mode->w < _videoMode.overlayWidth)
- continue;
- if (mode->h < _videoMode.overlayHeight)
- continue;
+#ifndef USE_GLES
+ // ARGB8888, this should not be here, but Sword25 requires it. :-/
+ formats.push_back(Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24));
- uint metric = mode->w * mode->h - _videoMode.overlayWidth * _videoMode.overlayHeight;
- if (metric < bestMetric) {
- bestMode = mode;
- bestMetric = metric;
- bestModeIndex = i;
- }
- }
+ // RGB555, this is used by SCUMM HE 16 bit games.
+ formats.push_back(Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
+#endif
- if (desktopModeIndex >= 0) {
- _videoMode.hardwareWidth = _desktopWidth;
- _videoMode.hardwareHeight = _desktopHeight;
+ formats.push_back(Graphics::PixelFormat::createFormatCLUT8());
- _activeFullscreenMode = desktopModeIndex;
- return true;
- } else if (bestMode) {
- _videoMode.hardwareWidth = bestMode->w;
- _videoMode.hardwareHeight = bestMode->h;
+ return formats;
+}
+#endif
- _activeFullscreenMode = bestModeIndex;
- return true;
- }
- } else {
- // Use last fullscreen mode if looping backwards from the first mode
- if (_activeFullscreenMode == -1) {
- do {
- _activeFullscreenMode++;
- } while(availableModes[_activeFullscreenMode]);
- _activeFullscreenMode--;
- }
+void OpenGLSdlGraphicsManager::updateScreen() {
+ if (_ignoreResizeEvents) {
+ --_ignoreResizeEvents;
+ }
- // Use first fullscreen mode if looping from last mode
- if (!availableModes[_activeFullscreenMode])
- _activeFullscreenMode = 0;
+ OpenGLGraphicsManager::updateScreen();
- // Check if the fullscreen mode is valid
- if (availableModes[_activeFullscreenMode]) {
- _videoMode.hardwareWidth = availableModes[_activeFullscreenMode]->w;
- _videoMode.hardwareHeight = availableModes[_activeFullscreenMode]->h;
- return true;
- }
- }
+ // Swap OpenGL buffers
+ SDL_GL_SwapBuffers();
+}
- // Could not find any suiting fullscreen mode, return false.
- return false;
+void OpenGLSdlGraphicsManager::notifyVideoExpose() {
}
-bool OpenGLSdlGraphicsManager::loadGFXMode() {
- // If the screen was resized, do not change its size
- if (!_screenResized) {
- const int scaleFactor = getScale();
- _videoMode.overlayWidth = _videoMode.hardwareWidth = _videoMode.screenWidth * scaleFactor;
- _videoMode.overlayHeight = _videoMode.hardwareHeight = _videoMode.screenHeight * scaleFactor;
-
- // The only modes where we need to adapt the aspect ratio are 320x200
- // and 640x400. That is since our aspect ratio correction in fact is
- // only used to ensure that the original pixel size aspect for these
- // modes is used.
- // (Non-square pixels on old monitors vs square pixel on new ones).
- if (_videoMode.aspectRatioCorrection) {
- if (_videoMode.screenWidth == 320 && _videoMode.screenHeight == 200)
- _videoMode.overlayHeight = _videoMode.hardwareHeight = 240 * scaleFactor;
- else if (_videoMode.screenWidth == 640 && _videoMode.screenHeight == 400)
- _videoMode.overlayHeight = _videoMode.hardwareHeight = 480 * scaleFactor;
+void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height) {
+ if (!_ignoreResizeEvents && _hwScreen && !(_hwScreen->flags & SDL_FULLSCREEN)) {
+ // We save that we handled a resize event here. We need to know this
+ // so we do not overwrite the users requested window size whenever we
+ // switch aspect ratio or similar.
+ _gotResize = true;
+ if (!setupMode(width, height)) {
+ warning("OpenGLSdlGraphicsManager::notifyResize: Resize failed ('%s')", SDL_GetError());
+ g_system->quit();
}
}
+}
- _screenResized = false;
+void OpenGLSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) {
+ adjustMousePosition(point.x, point.y);
+}
- // Setup OpenGL attributes for SDL
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+void OpenGLSdlGraphicsManager::notifyMousePos(Common::Point mouse) {
+ setMousePosition(mouse.x, mouse.y);
+}
- const bool isFullscreen = getFullscreenMode();
+void OpenGLSdlGraphicsManager::setInternalMousePosition(int x, int y) {
+ SDL_WarpMouse(x, y);
+}
- // In case we have an fullscreen mode and we are not in a rollback, detect
- // a proper mode to use. In case we are in a rollback, we already detected
- // a proper mode when setting up that mode, thus there is no need to run
- // the detection again.
- if (isFullscreen && _transactionMode != kTransactionRollback) {
- if (!setupFullscreenMode())
- // Failed setuping a fullscreen mode
- return false;
+bool OpenGLSdlGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) {
+ // In some cases we might not want to load the requested video mode. This
+ // will assure that the window size is not altered.
+ if (_ignoreLoadVideoMode) {
+ _ignoreLoadVideoMode = false;
+ return true;
}
- _videoMode.overlayWidth = _videoMode.hardwareWidth;
- _videoMode.overlayHeight = _videoMode.hardwareHeight;
+ // This function should never be called from notifyResize thus we know
+ // that the requested size came from somewhere else.
+ _gotResize = false;
- uint32 flags = SDL_OPENGL;
+ // Save the requested dimensions.
+ _lastRequestedWidth = requestedWidth;
+ _lastRequestedHeight = requestedHeight;
- if (isFullscreen)
- flags |= SDL_FULLSCREEN;
- else
- flags |= SDL_RESIZABLE;
-
- // Create our window
- _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32, flags);
-#ifdef USE_RGB_COLOR
- detectSupportedFormats();
-#endif
+ // Apply the currently saved scale setting.
+ requestedWidth *= _graphicsScale;
+ requestedHeight *= _graphicsScale;
- if (_hwscreen == NULL) {
- // DON'T use error(), as this tries to bring up the debug
- // console, which WON'T WORK now that _hwscreen is hosed.
-
- if (!_oldVideoMode.setup) {
- warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
- g_system->quit();
- } else
- // Cancel GFX load, and go back to last mode
- return false;
- }
+ // Set up the mode.
+ return setupMode(requestedWidth, requestedHeight);
+}
- // Check if the screen is BGR format
- setFormatIsBGR(_hwscreen->format->Rshift != 0);
+bool OpenGLSdlGraphicsManager::setupMode(uint width, uint height) {
+ // In case we request a fullscreen mode we will use the mode the user
+ // has chosen last time or the biggest mode available.
+ if (_wantsFullScreen) {
+ if (_desiredFullscreenWidth && _desiredFullscreenHeight) {
+ // In case only a distinct set of modes is available we check
+ // whether the requested mode is actually available.
+ if (!_fullscreenVideoModes.empty()) {
+ VideoModeArray::const_iterator i = Common::find(_fullscreenVideoModes.begin(),
+ _fullscreenVideoModes.end(),
+ VideoMode(_desiredFullscreenWidth, _desiredFullscreenHeight));
+ // It's not available fall back to default.
+ if (i == _fullscreenVideoModes.end()) {
+ _desiredFullscreenWidth = 0;
+ _desiredFullscreenHeight = 0;
+ }
+ }
+ }
- if (isFullscreen) {
- _lastFullscreenModeWidth = _videoMode.hardwareWidth;
- _lastFullscreenModeHeight = _videoMode.hardwareHeight;
- ConfMan.setInt("last_fullscreen_mode_width", _lastFullscreenModeWidth);
- ConfMan.setInt("last_fullscreen_mode_height", _lastFullscreenModeHeight);
- }
+ // In case no desired mode has been set we default to the biggest mode
+ // available or the requested mode in case we don't know any
+ // any fullscreen modes.
+ if (!_desiredFullscreenWidth || !_desiredFullscreenHeight) {
+ if (!_fullscreenVideoModes.empty()) {
+ VideoModeArray::const_iterator i = _fullscreenVideoModes.end();
+ --i;
+
+ _desiredFullscreenWidth = i->width;
+ _desiredFullscreenHeight = i->height;
+ } else {
+ _desiredFullscreenWidth = width;
+ _desiredFullscreenHeight = height;
+ }
+ }
- // Call and return parent implementation of this method
- return OpenGLGraphicsManager::loadGFXMode();
-}
+ // Remember our choice.
+ ConfMan.setInt("last_fullscreen_mode_width", _desiredFullscreenWidth, Common::ConfigManager::kApplicationDomain);
+ ConfMan.setInt("last_fullscreen_mode_height", _desiredFullscreenHeight, Common::ConfigManager::kApplicationDomain);
-void OpenGLSdlGraphicsManager::unloadGFXMode() {
- if (_hwscreen) {
- SDL_FreeSurface(_hwscreen);
- _hwscreen = NULL;
+ // Use our choice.
+ width = _desiredFullscreenWidth;
+ height = _desiredFullscreenHeight;
}
-}
-
-void OpenGLSdlGraphicsManager::internUpdateScreen() {
- // Call to parent implementation of this method
- OpenGLGraphicsManager::internUpdateScreen();
-
- // Swap OpenGL buffers
- SDL_GL_SwapBuffers();
-}
-#ifdef USE_OSD
-void OpenGLSdlGraphicsManager::displayModeChangedMsg() {
- const char *newModeName = getCurrentModeName();
- if (newModeName) {
- const int scaleFactor = getScale();
-
- Common::String osdMessage = Common::String::format(
- "%s: %s\n%d x %d -> %d x %d",
- _("Current display mode"),
- newModeName,
- _videoMode.screenWidth * scaleFactor,
- _videoMode.screenHeight * scaleFactor,
- _hwscreen->w, _hwscreen->h
- );
- displayMessageOnOSD(osdMessage.c_str());
+ // WORKAROUND: Working around infamous SDL bugs when switching
+ // resolutions too fast. This might cause the event system to supply
+ // incorrect mouse position events otherwise.
+ // Reference: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=665779
+ const uint32 curTime = SDL_GetTicks();
+ if (_hwScreen && (curTime < _lastVideoModeLoad || curTime - _lastVideoModeLoad < 100)) {
+ for (int i = 10; i > 0; --i) {
+ SDL_PumpEvents();
+ SDL_Delay(10);
+ }
}
-}
-void OpenGLSdlGraphicsManager::displayScaleChangedMsg() {
- const int scaleFactor = getScale();
- Common::String osdMessage = Common::String::format(
- "%s: x%d\n%d x %d -> %d x %d",
- _("Current scale"),
- scaleFactor,
- _videoMode.screenWidth, _videoMode.screenHeight,
- _videoMode.overlayWidth, _videoMode.overlayHeight
- );
- displayMessageOnOSD(osdMessage.c_str());
-}
-#endif
+ _lastVideoModeLoad = curTime;
-bool OpenGLSdlGraphicsManager::isHotkey(const Common::Event &event) {
- if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
- if (event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
- event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS ||
- event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
- return true;
- } else if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_SHIFT)) == (Common::KBD_CTRL|Common::KBD_SHIFT)) {
- if (event.kbd.keycode == 'a' || event.kbd.keycode == 'f')
- return true;
- } else if ((event.kbd.flags & (Common::KBD_ALT)) == (Common::KBD_ALT) && event.kbd.keycode == 's') {
- return true;
+ uint32 flags = SDL_OPENGL;
+ if (_wantsFullScreen) {
+ flags |= SDL_FULLSCREEN;
+ } else {
+ flags |= SDL_RESIZABLE;
}
- return false;
-}
-void OpenGLSdlGraphicsManager::toggleFullScreen(int loop) {
- beginGFXTransaction();
- const bool isFullscreen = getFullscreenMode();
+ _hwScreen = SDL_SetVideoMode(width, height, 32, flags);
- if (isFullscreen && loop) {
- _activeFullscreenMode += loop;
- setFullscreenMode(true);
- } else {
- _activeFullscreenMode = -2;
- setFullscreenMode(!isFullscreen);
+ if (!_hwScreen) {
+ // We treat fullscreen requests as a "hint" for now. This means in
+ // case it is not available we simply ignore it.
+ if (_wantsFullScreen) {
+ _hwScreen = SDL_SetVideoMode(width, height, 32, SDL_OPENGL | SDL_RESIZABLE);
}
+ }
- // HACK: We need to force a refresh here, since we change the
- // fullscreen mode.
- _transactionDetails.needRefresh = true;
- endGFXTransaction();
-
- // Ignore resize events for the next 10 frames
- _ignoreResizeFrames = 10;
+ if (_hwScreen) {
+ const Graphics::PixelFormat rgba8888 = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
+ notifyContextChange(rgba8888, rgba8888);
+ setActualScreenSize(_hwScreen->w, _hwScreen->h);
+ }
-#ifdef USE_OSD
- Common::String osdMessage;
- if (getFullscreenMode())
- osdMessage = Common::String::format("%s\n%d x %d",
- _("Fullscreen mode"),
- _hwscreen->w, _hwscreen->h
- );
- else
- osdMessage = Common::String::format("%s\n%d x %d",
- _("Windowed mode"),
- _hwscreen->w, _hwscreen->h
- );
- displayMessageOnOSD(osdMessage.c_str());
-#endif
+ return _hwScreen != nullptr;
}
bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
switch (event.type) {
+ case Common::EVENT_KEYUP:
+ return isHotkey(event);
+
case Common::EVENT_KEYDOWN:
if (event.kbd.hasFlags(Common::KBD_ALT)) {
- // Alt-Return and Alt-Enter toggle full screen mode
- if (event.kbd.keycode == Common::KEYCODE_RETURN ||
- event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
- toggleFullScreen(0);
+ if ( event.kbd.keycode == Common::KEYCODE_RETURN
+ || event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
+ // Alt-Return and Alt-Enter toggle full screen mode
+ beginGFXTransaction();
+ setFeatureState(OSystem::kFeatureFullscreenMode, !getFeatureState(OSystem::kFeatureFullscreenMode));
+ endGFXTransaction();
+
+#ifdef USE_OSD
+ if (getFeatureState(OSystem::kFeatureFullscreenMode)) {
+ displayMessageOnOSD("Fullscreen mode");
+ } else {
+ displayMessageOnOSD("Windowed mode");
+ }
+#endif
return true;
}
- // Alt-S create a screenshot
- if (event.kbd.keycode == 's') {
+ if (event.kbd.keycode == Common::KEYCODE_s) {
+ // Alt-s creates a screenshot
Common::String filename;
for (int n = 0;; n++) {
@@ -509,169 +366,167 @@ bool OpenGLSdlGraphicsManager::notifyEvent(const Common::Event &event) {
break;
SDL_RWclose(file);
}
- if (saveScreenshot(filename.c_str()))
- debug("Saved screenshot '%s'", filename.c_str());
- else
- warning("Could not save screenshot");
- return true;
- }
- }
- if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_ALT)) {
- // Ctrl-Alt-Return and Ctrl-Alt-Enter switch between full screen modes
- if (event.kbd.keycode == Common::KEYCODE_RETURN ||
- event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
- toggleFullScreen(1);
+ saveScreenshot(filename.c_str());
+ debug("Saved screenshot '%s'", filename.c_str());
+
return true;
}
+ } else if (event.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_ALT)) {
+ if ( event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS
+ || event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS) {
+ // Ctrl+Alt+Plus/Minus Increase/decrease the size
+ const int direction = (event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_KP_PLUS) ? +1 : -1;
+
+ if (getFeatureState(OSystem::kFeatureFullscreenMode)) {
+ // In case we are in fullscreen we will choose the previous
+ // or next mode.
+
+ // In case no modes are available we do nothing.
+ if (_fullscreenVideoModes.empty()) {
+ return true;
+ }
+
+ // Look for the current mode.
+ VideoModeArray::const_iterator i = Common::find(_fullscreenVideoModes.begin(),
+ _fullscreenVideoModes.end(),
+ VideoMode(_desiredFullscreenWidth, _desiredFullscreenHeight));
+ if (i == _fullscreenVideoModes.end()) {
+ return true;
+ }
+
+ // Cycle through the modes in the specified direction.
+ if (direction > 0) {
+ ++i;
+ if (i == _fullscreenVideoModes.end()) {
+ i = _fullscreenVideoModes.begin();
+ }
+ } else {
+ if (i == _fullscreenVideoModes.begin()) {
+ i = _fullscreenVideoModes.end();
+ }
+ --i;
+ }
+
+ _desiredFullscreenWidth = i->width;
+ _desiredFullscreenHeight = i->height;
+
+ // Try to setup the mode.
+ if (!setupMode(_lastRequestedWidth, _lastRequestedHeight)) {
+ warning("OpenGLSdlGraphicsManager::notifyEvent: Fullscreen resize failed ('%s')", SDL_GetError());
+ g_system->quit();
+ }
+ } else {
+ // Calculate the next scaling setting. We approximate the
+ // current scale setting in case the user resized the
+ // window. Then we apply the direction change.
+ _graphicsScale = MAX<int>(_hwScreen->w / _lastRequestedWidth, _hwScreen->h / _lastRequestedHeight);
+ _graphicsScale = MAX<int>(_graphicsScale + direction, 1);
+
+ // Since we overwrite a user resize here we reset its
+ // flag here. This makes enabling AR smoother because it
+ // will change the window size like in surface SDL.
+ _gotResize = false;
+
+ // Try to setup the mode.
+ if (!setupMode(_lastRequestedWidth * _graphicsScale, _lastRequestedHeight * _graphicsScale)) {
+ warning("OpenGLSdlGraphicsManager::notifyEvent: Window resize failed ('%s')", SDL_GetError());
+ g_system->quit();
+ }
+ }
- // Ctrl-Alt-a switch between display modes
- if (event.kbd.keycode == 'a') {
- beginGFXTransaction();
- setFeatureState(OSystem::kFeatureAspectRatioCorrection, !getFeatureState(OSystem::kFeatureAspectRatioCorrection));
- endGFXTransaction();
#ifdef USE_OSD
- Common::String osdMessage;
- if (getFeatureState(OSystem::kFeatureAspectRatioCorrection))
- osdMessage = Common::String::format("%s\n%d x %d -> %d x %d",
- _("Enabled aspect ratio correction"),
- _videoMode.screenWidth, _videoMode.screenHeight,
- _hwscreen->w, _hwscreen->h);
- else
- osdMessage = Common::String::format("%s\n%d x %d -> %d x %d",
- _("Disabled aspect ratio correction"),
- _videoMode.screenWidth, _videoMode.screenHeight,
- _hwscreen->w, _hwscreen->h);
- displayMessageOnOSD(osdMessage.c_str());
+ const Common::String osdMsg = Common::String::format("Resolution: %dx%d", _hwScreen->w, _hwScreen->h);
+ displayMessageOnOSD(osdMsg.c_str());
#endif
- internUpdateScreen();
+
return true;
- }
+ } else if (event.kbd.keycode == Common::KEYCODE_a) {
+ // In case the user changed the window size manually we will
+ // not change the window size again here.
+ _ignoreLoadVideoMode = _gotResize;
- // Ctrl-Alt-f toggles antialiasing
- if (event.kbd.keycode == 'f') {
+ // Ctrl+Alt+a toggles the aspect ratio correction state.
beginGFXTransaction();
- toggleAntialiasing();
+ setFeatureState(OSystem::kFeatureAspectRatioCorrection, !getFeatureState(OSystem::kFeatureAspectRatioCorrection));
endGFXTransaction();
+ // Make sure we do not ignore the next resize. This
+ // effectively checks whether loadVideoMode has been called.
+ assert(!_ignoreLoadVideoMode);
+
#ifdef USE_OSD
- // TODO: This makes guesses about what internal antialiasing
- // modes we use, we might want to consider a better way of
- // displaying information to the user.
- if (getAntialiasingState())
- displayMessageOnOSD(_("Active filter mode: Linear"));
- else
- displayMessageOnOSD(_("Active filter mode: Nearest"));
+ Common::String osdMsg = "Aspect ratio correction: ";
+ osdMsg += getFeatureState(OSystem::kFeatureAspectRatioCorrection) ? "enabled" : "disabled";
+ displayMessageOnOSD(osdMsg.c_str());
#endif
+
return true;
- }
+ } else if (event.kbd.keycode == Common::KEYCODE_f) {
+ // Ctrl+Alt+f toggles the graphics modes.
+
+ // We are crazy we will allow the OpenGL base class to
+ // introduce new graphics modes like shaders for special
+ // filtering. If some other OpenGL subclass needs this,
+ // we can think of refactoring this.
+ int mode = getGraphicsMode();
+ const OSystem::GraphicsMode *supportedModes = getSupportedGraphicsModes();
+ const OSystem::GraphicsMode *modeDesc = nullptr;
+
+ // Search the current mode.
+ for (; supportedModes->name; ++supportedModes) {
+ if (supportedModes->id == mode) {
+ modeDesc = supportedModes;
+ break;
+ }
+ }
+ assert(modeDesc);
- SDLKey sdlKey = (SDLKey)event.kbd.keycode;
-
- // Ctrl+Alt+Plus/Minus Increase/decrease the scale factor
- if ((sdlKey == SDLK_EQUALS || sdlKey == SDLK_PLUS || sdlKey == SDLK_MINUS ||
- sdlKey == SDLK_KP_PLUS || sdlKey == SDLK_KP_MINUS)) {
- int factor = getScale();
- factor += (sdlKey == SDLK_MINUS || sdlKey == SDLK_KP_MINUS) ? -1 : +1;
- if (0 < factor && factor < 4) {
- // Check if the desktop resolution has been detected
- if (_desktopWidth > 0 && _desktopHeight > 0)
- // If the new scale factor is too big, do not scale
- if (_videoMode.screenWidth * factor > _desktopWidth ||
- _videoMode.screenHeight * factor > _desktopHeight)
- return false;
-
- beginGFXTransaction();
- setScale(factor);
- endGFXTransaction();
-#ifdef USE_OSD
- displayScaleChangedMsg();
-#endif
- return true;
+ // Try to use the next mode in the list.
+ ++modeDesc;
+ if (!modeDesc->name) {
+ modeDesc = getSupportedGraphicsModes();
}
- }
- const bool isNormalNumber = (SDLK_1 <= sdlKey && sdlKey <= SDLK_3);
- const bool isKeypadNumber = (SDLK_KP1 <= sdlKey && sdlKey <= SDLK_KP3);
+ // Never ever try to resize the window when we simply want to
+ // switch the graphics mode. This assures that the window size
+ // does not change.
+ _ignoreLoadVideoMode = true;
+
+ beginGFXTransaction();
+ setGraphicsMode(modeDesc->id);
+ endGFXTransaction();
+
+ // Make sure we do not ignore the next resize. This
+ // effectively checks whether loadVideoMode has been called.
+ assert(!_ignoreLoadVideoMode);
- // Ctrl-Alt-<number key> will change the GFX mode
- if (isNormalNumber || isKeypadNumber) {
- if (sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1) <= 3) {
-#ifdef USE_OSD
- int lastMode = _videoMode.mode;
-#endif
- // We need to query the scale and set it up, because
- // setGraphicsMode sets the default scale to 2
- int oldScale = getScale();
- beginGFXTransaction();
- setGraphicsMode(sdlKey - (isNormalNumber ? SDLK_1 : SDLK_KP1));
- setScale(oldScale);
- endGFXTransaction();
#ifdef USE_OSD
- if (lastMode != _videoMode.mode)
- displayModeChangedMsg();
+ const Common::String osdMsg = Common::String::format("Graphics mode: %s", _(modeDesc->description));
+ displayMessageOnOSD(osdMsg.c_str());
#endif
- internUpdateScreen();
- }
- }
- }
- if (event.kbd.hasFlags(Common::KBD_CTRL|Common::KBD_SHIFT)) {
- // Ctrl-Shift-Return and Ctrl-Shift-Enter switch backwards between full screen modes
- if (event.kbd.keycode == Common::KEYCODE_RETURN ||
- event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER) {
- toggleFullScreen(-1);
return true;
}
}
- break;
-
- case Common::EVENT_KEYUP:
- return isHotkey(event);
+ // Fall through
default:
- break;
+ return false;
}
-
- return false;
-}
-
-void OpenGLSdlGraphicsManager::notifyVideoExpose() {
}
-void OpenGLSdlGraphicsManager::notifyResize(const uint width, const uint height) {
- // Do not resize if ignoring resize events.
- if (!_ignoreResizeFrames && !getFullscreenMode()) {
- bool scaleChanged = false;
- beginGFXTransaction();
- _videoMode.hardwareWidth = width;
- _videoMode.hardwareHeight = height;
-
- _screenResized = true;
-
- int scale = MIN(_videoMode.hardwareWidth / _videoMode.screenWidth,
- _videoMode.hardwareHeight / _videoMode.screenHeight);
-
- if (getScale() != scale) {
- scaleChanged = true;
- setScale(MAX(MIN(scale, 3), 1));
- }
-
- _transactionDetails.sizeChanged = true;
- endGFXTransaction();
-#ifdef USE_OSD
- if (scaleChanged)
- displayScaleChangedMsg();
-#endif
+bool OpenGLSdlGraphicsManager::isHotkey(const Common::Event &event) {
+ if (event.kbd.hasFlags(Common::KBD_ALT)) {
+ return event.kbd.keycode == Common::KEYCODE_RETURN
+ || event.kbd.keycode == (Common::KeyCode)SDLK_KP_ENTER
+ || event.kbd.keycode == Common::KEYCODE_s;
+ } else if (event.kbd.hasFlags(Common::KBD_CTRL | Common::KBD_ALT)) {
+ return event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS
+ || event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS
+ || event.kbd.keycode == Common::KEYCODE_a
+ || event.kbd.keycode == Common::KEYCODE_f;
}
-}
-
-void OpenGLSdlGraphicsManager::transformMouseCoordinates(Common::Point &point) {
- adjustMousePosition(point.x, point.y);
-}
-void OpenGLSdlGraphicsManager::notifyMousePos(Common::Point mouse) {
- setMousePosition(mouse.x, mouse.y);
+ return false;
}
-
-#endif
diff --git a/backends/graphics/openglsdl/openglsdl-graphics.h b/backends/graphics/openglsdl/openglsdl-graphics.h
index 1587183328..9934ca79e2 100644
--- a/backends/graphics/openglsdl/openglsdl-graphics.h
+++ b/backends/graphics/openglsdl/openglsdl-graphics.h
@@ -8,117 +8,109 @@
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
-
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
-
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
-#ifndef BACKENDS_GRAPHICS_OPENGLSDL_H
-#define BACKENDS_GRAPHICS_OPENGLSDL_H
+#ifndef BACKENDS_GRAPHICS_OPENGLSDL_OPENGLSDL_GRAPHICS_H
+#define BACKENDS_GRAPHICS_OPENGLSDL_OPENGLSDL_GRAPHICS_H
-#include "backends/platform/sdl/sdl-sys.h"
-#if defined(ARRAYSIZE) && !defined(_WINDOWS_)
-#undef ARRAYSIZE
-#endif
-#include "backends/graphics/sdl/sdl-graphics.h"
#include "backends/graphics/opengl/opengl-graphics.h"
+#include "backends/graphics/sdl/sdl-graphics.h"
+#include "backends/platform/sdl/sdl-sys.h"
+#include "common/array.h"
#include "common/events.h"
-/**
- * SDL OpenGL graphics manager
- */
-class OpenGLSdlGraphicsManager : public OpenGLGraphicsManager, public SdlGraphicsManager, public Common::EventObserver {
+class OpenGLSdlGraphicsManager : public OpenGL::OpenGLGraphicsManager, public SdlGraphicsManager, public Common::EventObserver {
public:
- OpenGLSdlGraphicsManager(SdlEventSource *eventSource);
+ OpenGLSdlGraphicsManager(uint desktopWidth, uint desktopHeight, SdlEventSource *eventSource);
virtual ~OpenGLSdlGraphicsManager();
+ // GraphicsManager API
+ virtual void activateManager();
+ virtual void deactivateManager();
+
virtual bool hasFeature(OSystem::Feature f);
virtual void setFeatureState(OSystem::Feature f, bool enable);
+ virtual bool getFeatureState(OSystem::Feature f);
+
+ virtual bool setGraphicsMode(int mode);
+ virtual void resetGraphicsScale();
#ifdef USE_RGB_COLOR
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
#endif
- virtual void initEventObserver();
- virtual bool notifyEvent(const Common::Event &event);
-
virtual void updateScreen();
- // SdlGraphicsManager interface
+ // EventObserver API
+ virtual bool notifyEvent(const Common::Event &event);
+
+ // SdlGraphicsManager API
virtual void notifyVideoExpose();
virtual void notifyResize(const uint width, const uint height);
virtual void transformMouseCoordinates(Common::Point &point);
virtual void notifyMousePos(Common::Point mouse);
protected:
- virtual void internUpdateScreen();
+ virtual void setInternalMousePosition(int x, int y);
- virtual bool loadGFXMode();
- virtual void unloadGFXMode();
- virtual bool isHotkey(const Common::Event &event);
+ virtual bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format);
+private:
+ bool setupMode(uint width, uint height);
-#ifdef USE_RGB_COLOR
- Common::List<Graphics::PixelFormat> _supportedFormats;
+ uint32 _lastVideoModeLoad;
+ SDL_Surface *_hwScreen;
- /**
- * Update the list of supported pixel formats.
- * This method is invoked by loadGFXMode().
- */
- void detectSupportedFormats();
-#endif
+ uint _lastRequestedWidth;
+ uint _lastRequestedHeight;
+ uint _graphicsScale;
+ bool _ignoreLoadVideoMode;
+ bool _gotResize;
- /**
- * Toggles fullscreen.
- * @loop loop direction for switching fullscreen mode, if 0 toggles it.
- */
- virtual void toggleFullScreen(int loop);
+ bool _wantsFullScreen;
+ uint _ignoreResizeEvents;
- int _activeFullscreenMode;
+ struct VideoMode {
+ VideoMode() : width(0), height(0) {}
+ VideoMode(uint w, uint h) : width(w), height(h) {}
- /**
- * Setup the fullscreen mode.
- * @return false if failed finding a mode, true otherwise.
- */
- virtual bool setupFullscreenMode();
+ bool operator<(const VideoMode &right) const {
+ if (width < right.width) {
+ return true;
+ } else if (width == right.width && height < right.height) {
+ return true;
+ } else {
+ return false;
+ }
+ }
- virtual void setInternalMousePosition(int x, int y);
+ bool operator==(const VideoMode &right) const {
+ return width == right.width && height == right.height;
+ }
- int _lastFullscreenModeWidth;
- int _lastFullscreenModeHeight;
- int _desktopWidth;
- int _desktopHeight;
-
- // Hardware screen
- SDL_Surface *_hwscreen;
-
- // If screen was resized by the user
- bool _screenResized;
-
- // Ignore resize events for the number of updateScreen() calls.
- // Normaly resize events are user generated when resizing the window
- // from its borders, but in some cases a resize event can be generated
- // after a fullscreen change.
- int _ignoreResizeFrames;
-
-#ifdef USE_OSD
- /**
- * Displays a mode change message in OSD
- */
- void displayModeChangedMsg();
-
- /**
- * Displays a scale change message in OSD
- */
- void displayScaleChangedMsg();
-#endif
+ bool operator!=(const VideoMode &right) const {
+ return !(*this == right);
+ }
+
+ uint width, height;
+ };
+ typedef Common::Array<VideoMode> VideoModeArray;
+ VideoModeArray _fullscreenVideoModes;
+
+ uint _desiredFullscreenWidth;
+ uint _desiredFullscreenHeight;
+
+ virtual bool isHotkey(const Common::Event &event);
};
#endif
diff --git a/backends/graphics/sdl/sdl-graphics.cpp b/backends/graphics/sdl/sdl-graphics.cpp
index 2eca4b8aab..417f4faf54 100644
--- a/backends/graphics/sdl/sdl-graphics.cpp
+++ b/backends/graphics/sdl/sdl-graphics.cpp
@@ -26,10 +26,15 @@
SdlGraphicsManager::SdlGraphicsManager(SdlEventSource *source)
: _eventSource(source) {
- _eventSource->setGraphicsManager(this);
}
SdlGraphicsManager::~SdlGraphicsManager() {
- _eventSource->setGraphicsManager(0);
}
+void SdlGraphicsManager::initEventSource() {
+ _eventSource->setGraphicsManager(this);
+}
+
+void SdlGraphicsManager::deinitEventSource() {
+ _eventSource->setGraphicsManager(0);
+}
diff --git a/backends/graphics/sdl/sdl-graphics.h b/backends/graphics/sdl/sdl-graphics.h
index ea9149fccb..4d4338af16 100644
--- a/backends/graphics/sdl/sdl-graphics.h
+++ b/backends/graphics/sdl/sdl-graphics.h
@@ -80,6 +80,9 @@ public:
virtual void notifyMousePos(Common::Point mouse) = 0;
protected:
+ void initEventSource();
+ void deinitEventSource();
+
SdlEventSource *_eventSource;
};
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
index 02e58ab319..c946b8e747 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.cpp
@@ -40,6 +40,7 @@
#include "graphics/scaler.h"
#include "graphics/scaler/aspect.h"
#include "graphics/surface.h"
+#include "gui/EventRecorder.h"
static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{"1x", _s("Normal (no scaling)"), GFX_NORMAL},
@@ -135,19 +136,12 @@ SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSou
_paletteDirtyStart(0), _paletteDirtyEnd(0),
_screenIsLocked(false),
_graphicsMutex(0),
+ _displayDisabled(false),
#ifdef USE_SDL_DEBUG_FOCUSRECT
_enableFocusRectDebugCode(false), _enableFocusRect(false), _focusRect(),
#endif
_transactionMode(kTransactionNone) {
- if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
- error("Could not initialize SDL: %s", SDL_GetError());
- }
-
- // This is also called in initSDL(), but initializing graphics
- // may reset it.
- SDL_EnableUNICODE(1);
-
// allocate palette storage
_currentPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
_cursorPalette = (SDL_Color *)calloc(sizeof(SDL_Color), 256);
@@ -163,8 +157,6 @@ SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSou
_enableFocusRectDebugCode = ConfMan.getBool("use_sdl_debug_focusrect");
#endif
- SDL_ShowCursor(SDL_DISABLE);
-
memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
memset(&_videoMode, 0, sizeof(_videoMode));
memset(&_transactionDetails, 0, sizeof(_transactionDetails));
@@ -191,10 +183,6 @@ SurfaceSdlGraphicsManager::SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSou
}
SurfaceSdlGraphicsManager::~SurfaceSdlGraphicsManager() {
- // Unregister the event observer
- if (g_system->getEventManager()->getEventDispatcher() != NULL)
- g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
-
unloadGFXMode();
if (_mouseSurface)
SDL_FreeSurface(_mouseSurface);
@@ -209,11 +197,24 @@ SurfaceSdlGraphicsManager::~SurfaceSdlGraphicsManager() {
free(_mouseData);
}
-void SurfaceSdlGraphicsManager::initEventObserver() {
+void SurfaceSdlGraphicsManager::activateManager() {
+ GraphicsManager::activateManager();
+ initEventSource();
+
// Register the graphics manager as a event observer
g_system->getEventManager()->getEventDispatcher()->registerObserver(this, 10, false);
}
+void SurfaceSdlGraphicsManager::deactivateManager() {
+ // Unregister the event observer
+ if (g_system->getEventManager()->getEventDispatcher()) {
+ g_system->getEventManager()->getEventDispatcher()->unregisterObserver(this);
+ }
+
+ deinitEventSource();
+ GraphicsManager::deactivateManager();
+}
+
bool SurfaceSdlGraphicsManager::hasFeature(OSystem::Feature f) {
return
(f == OSystem::kFeatureFullscreenMode) ||
@@ -261,10 +262,6 @@ bool SurfaceSdlGraphicsManager::getFeatureState(OSystem::Feature f) {
}
}
-const OSystem::GraphicsMode *SurfaceSdlGraphicsManager::supportedGraphicsModes() {
- return s_supportedGraphicsModes;
-}
-
const OSystem::GraphicsMode *SurfaceSdlGraphicsManager::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
@@ -765,9 +762,20 @@ bool SurfaceSdlGraphicsManager::loadGFXMode() {
fixupResolutionForAspectRatio(_videoMode.desiredAspectRatio, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
}
- _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16,
- _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
- );
+
+#ifdef ENABLE_EVENTRECORDER
+ _displayDisabled = ConfMan.getBool("disable_display");
+
+ if (_displayDisabled) {
+ _hwscreen = g_eventRec.getSurface(_videoMode.hardwareWidth, _videoMode.hardwareHeight);
+ } else
+#endif
+ {
+ _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16,
+ _videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
+ );
+ }
+
#ifdef USE_RGB_COLOR
detectSupportedFormats();
#endif
@@ -1188,7 +1196,9 @@ void SurfaceSdlGraphicsManager::internUpdateScreen() {
#endif
// Finally, blit all our changes to the screen
- SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
+ if (!_displayDisabled) {
+ SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
+ }
}
_numDirtyRects = 0;
@@ -1293,15 +1303,13 @@ Graphics::Surface *SurfaceSdlGraphicsManager::lockScreen() {
if (SDL_LockSurface(_screen) == -1)
error("SDL_LockSurface failed: %s", SDL_GetError());
- _framebuffer.pixels = _screen->pixels;
- _framebuffer.w = _screen->w;
- _framebuffer.h = _screen->h;
- _framebuffer.pitch = _screen->pitch;
+ _framebuffer.init(_screen->w, _screen->h, _screen->pitch, _screen->pixels,
#ifdef USE_RGB_COLOR
- _framebuffer.format = _screenFormat;
+ _screenFormat
#else
- _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8();
+ Graphics::PixelFormat::createFormatCLUT8()
#endif
+ );
return &_framebuffer;
}
@@ -1325,8 +1333,8 @@ void SurfaceSdlGraphicsManager::unlockScreen() {
void SurfaceSdlGraphicsManager::fillScreen(uint32 col) {
Graphics::Surface *screen = lockScreen();
- if (screen && screen->pixels)
- memset(screen->pixels, col, screen->h * screen->pitch);
+ if (screen && screen->getPixels())
+ memset(screen->getPixels(), col, screen->h * screen->pitch);
unlockScreen();
}
@@ -2047,15 +2055,12 @@ void SurfaceSdlGraphicsManager::displayMessageOnOSD(const char *msg) {
error("displayMessageOnOSD: SDL_LockSurface failed: %s", SDL_GetError());
Graphics::Surface dst;
- dst.pixels = _osdSurface->pixels;
- dst.w = _osdSurface->w;
- dst.h = _osdSurface->h;
- dst.pitch = _osdSurface->pitch;
- dst.format = Graphics::PixelFormat(_osdSurface->format->BytesPerPixel,
- 8 - _osdSurface->format->Rloss, 8 - _osdSurface->format->Gloss,
- 8 - _osdSurface->format->Bloss, 8 - _osdSurface->format->Aloss,
- _osdSurface->format->Rshift, _osdSurface->format->Gshift,
- _osdSurface->format->Bshift, _osdSurface->format->Ashift);
+ dst.init(_osdSurface->w, _osdSurface->h, _osdSurface->pitch, _osdSurface->pixels,
+ Graphics::PixelFormat(_osdSurface->format->BytesPerPixel,
+ 8 - _osdSurface->format->Rloss, 8 - _osdSurface->format->Gloss,
+ 8 - _osdSurface->format->Bloss, 8 - _osdSurface->format->Aloss,
+ _osdSurface->format->Rshift, _osdSurface->format->Gshift,
+ _osdSurface->format->Bshift, _osdSurface->format->Ashift));
// The font we are going to use:
const Graphics::Font *font = FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont);
diff --git a/backends/graphics/surfacesdl/surfacesdl-graphics.h b/backends/graphics/surfacesdl/surfacesdl-graphics.h
index 21444cc25d..00c05ff2bf 100644
--- a/backends/graphics/surfacesdl/surfacesdl-graphics.h
+++ b/backends/graphics/surfacesdl/surfacesdl-graphics.h
@@ -80,13 +80,13 @@ public:
SurfaceSdlGraphicsManager(SdlEventSource *sdlEventSource);
virtual ~SurfaceSdlGraphicsManager();
- virtual void initEventObserver();
+ virtual void activateManager();
+ virtual void deactivateManager();
virtual bool hasFeature(OSystem::Feature f);
virtual void setFeatureState(OSystem::Feature f, bool enable);
virtual bool getFeatureState(OSystem::Feature f);
- static const OSystem::GraphicsMode *supportedGraphicsModes();
virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
virtual bool setGraphicsMode(int mode);
@@ -232,6 +232,9 @@ protected:
int _scalerType;
int _transactionMode;
+ // Indicates whether it is needed to free _hwsurface in destructor
+ bool _displayDisabled;
+
bool _screenIsLocked;
Graphics::Surface _framebuffer;
diff --git a/backends/keymapper/keymapper.h b/backends/keymapper/keymapper.h
index 1e8d1c08c3..a54a2acbdc 100644
--- a/backends/keymapper/keymapper.h
+++ b/backends/keymapper/keymapper.h
@@ -128,7 +128,7 @@ public:
* @param name name of the keymap to push
* @param transparent if true keymapper will iterate down the
* stack if it cannot find a key in the new map
- * @return true if succesful
+ * @return true if successful
*/
bool pushKeymap(const String& name, bool transparent = false);
diff --git a/backends/midi/timidity.cpp b/backends/midi/timidity.cpp
index 5cefe668cd..d2c60bec9d 100644
--- a/backends/midi/timidity.cpp
+++ b/backends/midi/timidity.cpp
@@ -148,7 +148,7 @@ MidiDriver_TIMIDITY::MidiDriver_TIMIDITY() {
int MidiDriver_TIMIDITY::open() {
char *res;
- char timidity_host[MAXHOSTNAMELEN];
+ char timidity_host[NI_MAXHOST];
int timidity_port, data_port, i;
/* count ourselves open */
diff --git a/backends/mixer/nullmixer/nullsdl-mixer.cpp b/backends/mixer/nullmixer/nullsdl-mixer.cpp
new file mode 100644
index 0000000000..2fd652e19f
--- /dev/null
+++ b/backends/mixer/nullmixer/nullsdl-mixer.cpp
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/mixer/nullmixer/nullsdl-mixer.h"
+#include "common/savefile.h"
+
+NullSdlMixerManager::NullSdlMixerManager() : SdlMixerManager() {
+ _outputRate = 22050;
+ _callsCounter = 0;
+ _callbackPeriod = 10;
+ _samples = 8192;
+ while (_samples * 16 > _outputRate * 2)
+ _samples >>= 1;
+ _samplesBuf = new uint8[_samples * 4];
+}
+
+NullSdlMixerManager::~NullSdlMixerManager() {
+ delete _samplesBuf;
+}
+
+void NullSdlMixerManager::init() {
+ _mixer = new Audio::MixerImpl(g_system, _outputRate);
+ assert(_mixer);
+ _mixer->setReady(true);
+}
+
+void NullSdlMixerManager::suspendAudio() {
+ _audioSuspended = true;
+}
+
+int NullSdlMixerManager::resumeAudio() {
+ if (!_audioSuspended) {
+ return -2;
+ }
+ _audioSuspended = false;
+ return 0;
+}
+
+
+void NullSdlMixerManager::startAudio() {
+}
+
+void NullSdlMixerManager::callbackHandler(byte *samples, int len) {
+ assert(_mixer);
+ _mixer->mixCallback(samples, len);
+}
+
+void NullSdlMixerManager::update() {
+ if (_audioSuspended) {
+ return;
+ }
+ _callsCounter++;
+ if ((_callsCounter % _callbackPeriod) == 0) {
+ callbackHandler(_samplesBuf, _samples);
+ }
+}
diff --git a/backends/mixer/nullmixer/nullsdl-mixer.h b/backends/mixer/nullmixer/nullsdl-mixer.h
new file mode 100644
index 0000000000..94248ced66
--- /dev/null
+++ b/backends/mixer/nullmixer/nullsdl-mixer.h
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BACKENDS_MIXER_NULLSDL_H
+#define BACKENDS_MIXER_NULLSDL_H
+
+#include "backends/mixer/sdl/sdl-mixer.h"
+#include "common/str.h"
+
+/** Audio mixer which in fact does not output audio.
+ *
+ * It is used by events recorder since the recorder is intentionally
+ * turning sound off to avoid stuttering.
+ *
+ * It returns correct output and shoots callbacks, so all OSystem
+ * users could work without modifications.
+ */
+
+class NullSdlMixerManager : public SdlMixerManager {
+public:
+ NullSdlMixerManager();
+ virtual ~NullSdlMixerManager();
+
+ virtual void init();
+ void update();
+
+ virtual void suspendAudio();
+ virtual int resumeAudio();
+
+protected:
+
+ virtual void startAudio();
+ virtual void callbackHandler(byte *samples, int len);
+
+private:
+ uint32 _outputRate;
+ uint32 _callsCounter;
+ uint8 _callbackPeriod;
+ uint32 _samples;
+ uint8 *_samplesBuf;
+};
+
+#endif
diff --git a/backends/modular-backend.cpp b/backends/modular-backend.cpp
index b46f33a2bc..6afe06aeca 100644
--- a/backends/modular-backend.cpp
+++ b/backends/modular-backend.cpp
@@ -26,6 +26,7 @@
#include "backends/graphics/graphics.h"
#include "backends/mutex/mutex.h"
+#include "gui/EventRecorder.h"
#include "audio/mixer.h"
#include "graphics/pixelformat.h"
@@ -52,7 +53,7 @@ bool ModularBackend::hasFeature(Feature f) {
}
void ModularBackend::setFeatureState(Feature f, bool enable) {
- return _graphicsManager->setFeatureState(f, enable);
+ _graphicsManager->setFeatureState(f, enable);
}
bool ModularBackend::getFeatureState(Feature f) {
@@ -141,7 +142,15 @@ void ModularBackend::fillScreen(uint32 col) {
}
void ModularBackend::updateScreen() {
+#ifdef ENABLE_EVENTRECORDER
+ g_eventRec.preDrawOverlayGui();
+#endif
+
_graphicsManager->updateScreen();
+
+#ifdef ENABLE_EVENTRECORDER
+ g_eventRec.postDrawOverlayGui();
+#endif
}
void ModularBackend::setShakePos(int shakeOffset) {
diff --git a/backends/module.mk b/backends/module.mk
index a4f525d21d..1222d9a363 100644
--- a/backends/module.mk
+++ b/backends/module.mk
@@ -40,14 +40,6 @@ MODULE_OBJS += \
keymapper/remap-dialog.o
endif
-ifdef USE_OPENGL
-MODULE_OBJS += \
- graphics/opengl/glerrorcheck.o \
- graphics/opengl/gltexture.o \
- graphics/opengl/opengl-graphics.o \
- graphics/openglsdl/openglsdl-graphics.o
-endif
-
ifdef ENABLE_VKEYBD
MODULE_OBJS += \
vkeybd/image-map.o \
@@ -57,6 +49,15 @@ MODULE_OBJS += \
vkeybd/virtual-keyboard-parser.o
endif
+# OpenGL specific source files.
+ifdef USE_OPENGL
+MODULE_OBJS += \
+ graphics/opengl/debug.o \
+ graphics/opengl/extensions.o \
+ graphics/opengl/opengl-graphics.o \
+ graphics/opengl/texture.o
+endif
+
# SDL specific source files.
# We cannot just check $BACKEND = sdl, as various other backends
# derive from the SDL backend, and they all need the following files.
@@ -70,12 +71,17 @@ MODULE_OBJS += \
mutex/sdl/sdl-mutex.o \
plugins/sdl/sdl-provider.o \
timer/sdl/sdl-timer.o
-
+
# SDL 1.3 removed audio CD support
ifndef USE_SDL13
MODULE_OBJS += \
audiocd/sdl/sdl-audiocd.o
endif
+
+ifdef USE_OPENGL
+MODULE_OBJS += \
+ graphics/openglsdl/openglsdl-graphics.o
+endif
endif
ifdef POSIX
@@ -120,9 +126,9 @@ MODULE_OBJS += \
mixer/sdl13/sdl13-mixer.o
endif
-ifeq ($(BACKEND),bada)
+ifeq ($(BACKEND),tizen)
MODULE_OBJS += \
- timer/bada/timer.o
+ timer/tizen/timer.o
endif
ifeq ($(BACKEND),ds)
@@ -214,5 +220,11 @@ MODULE_OBJS += \
plugins/wii/wii-provider.o
endif
+ifdef ENABLE_EVENTRECORDER
+MODULE_OBJS += \
+ mixer/nullmixer/nullsdl-mixer.o \
+ saves/recorder/recorder-saves.o
+endif
+
# Include common rules
include $(srcdir)/rules.mk
diff --git a/backends/mutex/sdl/sdl-mutex.cpp b/backends/mutex/sdl/sdl-mutex.cpp
index 8491ae468c..a51e6f0e38 100644
--- a/backends/mutex/sdl/sdl-mutex.cpp
+++ b/backends/mutex/sdl/sdl-mutex.cpp
@@ -33,15 +33,15 @@ OSystem::MutexRef SdlMutexManager::createMutex() {
}
void SdlMutexManager::lockMutex(OSystem::MutexRef mutex) {
- SDL_mutexP((SDL_mutex *) mutex);
+ SDL_mutexP((SDL_mutex *)mutex);
}
void SdlMutexManager::unlockMutex(OSystem::MutexRef mutex) {
- SDL_mutexV((SDL_mutex *) mutex);
+ SDL_mutexV((SDL_mutex *)mutex);
}
void SdlMutexManager::deleteMutex(OSystem::MutexRef mutex) {
- SDL_DestroyMutex((SDL_mutex *) mutex);
+ SDL_DestroyMutex((SDL_mutex *)mutex);
}
#endif
diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp
index f06e4be19e..5e3d1d0db6 100644
--- a/backends/platform/android/android.cpp
+++ b/backends/platform/android/android.cpp
@@ -146,7 +146,8 @@ OSystem_Android::OSystem_Android(int audio_sample_rate, int audio_buffer_size) :
_touchpad_scale(66),
_dpad_scale(4),
_fingersDown(0),
- _trackball_scale(2) {
+ _trackball_scale(2),
+ _joystick_scale(10) {
_fsFactory = new POSIXFilesystemFactory();
@@ -450,7 +451,7 @@ bool OSystem_Android::getFeatureState(Feature f) {
}
}
-uint32 OSystem_Android::getMillis() {
+uint32 OSystem_Android::getMillis(bool skipRecord) {
timeval curTime;
gettimeofday(&curTime, 0);
diff --git a/backends/platform/android/android.h b/backends/platform/android/android.h
index 5f2f40b726..704ce12f60 100644
--- a/backends/platform/android/android.h
+++ b/backends/platform/android/android.h
@@ -231,6 +231,7 @@ private:
int _touchpad_scale;
int _trackball_scale;
int _dpad_scale;
+ int _joystick_scale;
int _fingersDown;
void clipMouse(Common::Point &p);
@@ -274,7 +275,7 @@ public:
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual bool pollEvent(Common::Event &event);
- virtual uint32 getMillis();
+ virtual uint32 getMillis(bool skipRecord = false);
virtual void delayMillis(uint msecs);
virtual MutexRef createMutex(void);
diff --git a/backends/platform/android/android.mk b/backends/platform/android/android.mk
index f498c671de..915bf8ac60 100644
--- a/backends/platform/android/android.mk
+++ b/backends/platform/android/android.mk
@@ -25,13 +25,19 @@ PATH_RESOURCES = $(PATH_DIST)/res
PORT_DISTFILES = $(PATH_DIST)/README.Android
+# FIXME: OUYA specific.
+# "values-television" not present in vanilla Android.
+# $(PATH_RESOURCES)/../res-ouya/values-television/margins.xml \
+
RESOURCES = \
$(PATH_RESOURCES)/values/strings.xml \
+ $(PATH_RESOURCES)/values/margins.xml \
$(PATH_RESOURCES)/layout/main.xml \
$(PATH_RESOURCES)/layout/splash.xml \
$(PATH_RESOURCES)/drawable/gradient.xml \
$(PATH_RESOURCES)/drawable/scummvm.png \
- $(PATH_RESOURCES)/drawable/scummvm_big.png
+ $(PATH_RESOURCES)/drawable/scummvm_big.png \
+ $(PATH_RESOURCES)/drawable-xhdpi/ouya_icon.png
PLUGIN_RESOURCES = \
$(PATH_RESOURCES)/values/strings.xml \
diff --git a/backends/platform/android/events.cpp b/backends/platform/android/events.cpp
index db1261e432..5c42db9347 100644
--- a/backends/platform/android/events.cpp
+++ b/backends/platform/android/events.cpp
@@ -64,6 +64,10 @@ enum {
JE_RMB_DOWN = 11,
JE_RMB_UP = 12,
JE_MOUSE_MOVE = 13,
+ JE_GAMEPAD = 14,
+ JE_JOYSTICK = 15,
+ JE_MMB_DOWN = 16,
+ JE_MMB_UP = 17,
JE_QUIT = 0x1000
};
@@ -109,6 +113,25 @@ enum {
JKEYCODE_DPAD_CENTER = 23
};
+// gamepad
+enum {
+ JKEYCODE_BUTTON_A = 96,
+ JKEYCODE_BUTTON_B = 97,
+ JKEYCODE_BUTTON_C = 98,
+ JKEYCODE_BUTTON_X = 99,
+ JKEYCODE_BUTTON_Y = 100,
+ JKEYCODE_BUTTON_Z = 101,
+ JKEYCODE_BUTTON_L1 = 102,
+ JKEYCODE_BUTTON_R1 = 103,
+ JKEYCODE_BUTTON_L2 = 104,
+ JKEYCODE_BUTTON_R2 = 105,
+ JKEYCODE_BUTTON_THUMBL = 106,
+ JKEYCODE_BUTTON_THUMBR = 107,
+ JKEYCODE_BUTTON_START = 108,
+ JKEYCODE_BUTTON_SELECT = 109,
+ JKEYCODE_BUTTON_MODE = 110,
+};
+
// meta modifier
enum {
JMETA_SHIFT = 0x01,
@@ -827,6 +850,94 @@ void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3,
return;
+ case JE_GAMEPAD:
+ switch (arg1) {
+ case JACTION_DOWN:
+ e.type = Common::EVENT_KEYDOWN;
+ break;
+ case JACTION_UP:
+ e.type = Common::EVENT_KEYUP;
+ break;
+ default:
+ LOGE("unhandled jaction on gamepad key: %d", arg1);
+ return;
+ }
+
+ switch (arg2) {
+ case JKEYCODE_BUTTON_A:
+ case JKEYCODE_BUTTON_B:
+ switch (arg1) {
+ case JACTION_DOWN:
+ e.type = (arg2 == JKEYCODE_BUTTON_A?
+ Common::EVENT_LBUTTONDOWN :
+ Common::EVENT_RBUTTONDOWN);
+ break;
+ case JACTION_UP:
+ e.type = (arg2 == JKEYCODE_BUTTON_A?
+ Common::EVENT_LBUTTONUP :
+ Common::EVENT_RBUTTONUP);
+ break;
+ }
+
+ e.mouse = getEventManager()->getMousePos();
+
+ break;
+
+ case JKEYCODE_BUTTON_X:
+ e.kbd.keycode = Common::KEYCODE_ESCAPE;
+ e.kbd.ascii = Common::ASCII_ESCAPE;
+ break;
+
+ default:
+ LOGW("unmapped gamepad key: %d", arg2);
+ return;
+ }
+
+ lockMutex(_event_queue_lock);
+ _event_queue.push(e);
+ unlockMutex(_event_queue_lock);
+
+ break;
+
+ case JE_JOYSTICK:
+ e.mouse = getEventManager()->getMousePos();
+
+ switch (arg1) {
+ case JACTION_MULTIPLE:
+ e.type = Common::EVENT_MOUSEMOVE;
+
+ // already multiplied by 100
+ e.mouse.x += arg2 * _joystick_scale / _eventScaleX;
+ e.mouse.y += arg3 * _joystick_scale / _eventScaleY;
+
+ clipMouse(e.mouse);
+
+ break;
+ default:
+ LOGE("unhandled jaction on joystick: %d", arg1);
+ return;
+ }
+
+ lockMutex(_event_queue_lock);
+ _event_queue.push(e);
+ unlockMutex(_event_queue_lock);
+
+ return;
+
+ case JE_MMB_DOWN:
+ e.type = Common::EVENT_MAINMENU;
+
+ lockMutex(_event_queue_lock);
+ _event_queue.push(e);
+ unlockMutex(_event_queue_lock);
+
+ return;
+
+ case JE_MMB_UP:
+ // No action
+
+ return;
+
case JE_QUIT:
e.type = Common::EVENT_QUIT;
diff --git a/backends/platform/android/gfx.cpp b/backends/platform/android/gfx.cpp
index cd0fd88484..882dcff9a4 100644
--- a/backends/platform/android/gfx.cpp
+++ b/backends/platform/android/gfx.cpp
@@ -552,7 +552,7 @@ Graphics::Surface *OSystem_Android::lockScreen() {
GLTHREADCHECK;
Graphics::Surface *surface = _game_texture->surface();
- assert(surface->pixels);
+ assert(surface->getPixels());
return surface;
}
@@ -645,7 +645,7 @@ void OSystem_Android::grabOverlay(void *buf, int pitch) {
assert(surface->format.bytesPerPixel == sizeof(uint16));
byte *dst = (byte *)buf;
- const byte *src = (const byte *)surface->pixels;
+ const byte *src = (const byte *)surface->getPixels();
uint h = surface->h;
do {
diff --git a/backends/platform/android/org/scummvm/scummvm/MouseHelper.java b/backends/platform/android/org/scummvm/scummvm/MouseHelper.java
index 999815593f..8990515b84 100644
--- a/backends/platform/android/org/scummvm/scummvm/MouseHelper.java
+++ b/backends/platform/android/org/scummvm/scummvm/MouseHelper.java
@@ -14,6 +14,7 @@ public class MouseHelper {
private long _rmbGuardTime;
private boolean _rmbPressed;
private boolean _lmbPressed;
+ private boolean _mmbPressed;
/**
* Class initialization fails when this throws an exception.
@@ -114,6 +115,23 @@ public class MouseHelper {
_rmbPressed = false;
}
+ boolean mmbDown = (buttonState & MotionEvent.BUTTON_TERTIARY) == MotionEvent.BUTTON_TERTIARY;
+ if (mmbDown) {
+ if (!_mmbPressed) {
+ // middle mouse button was pressed just now
+ _scummvm.pushEvent(ScummVMEvents.JE_MMB_DOWN, (int)e.getX(), (int)e.getY(), e.getButtonState(), 0, 0);
+ }
+
+ _mmbPressed = true;
+ } else {
+ if (_mmbPressed) {
+ // middle mouse button was released just now
+ _scummvm.pushEvent(ScummVMEvents.JE_MMB_UP, (int)e.getX(), (int)e.getY(), e.getButtonState(), 0, 0);
+ }
+
+ _mmbPressed = false;
+ }
+
return true;
}
diff --git a/backends/platform/android/org/scummvm/scummvm/ScummVMActivity.java b/backends/platform/android/org/scummvm/scummvm/ScummVMActivity.java
index 829a948435..5d041dafd2 100644
--- a/backends/platform/android/org/scummvm/scummvm/ScummVMActivity.java
+++ b/backends/platform/android/org/scummvm/scummvm/ScummVMActivity.java
@@ -240,6 +240,14 @@ public class ScummVMActivity extends Activity {
return false;
}
+ @Override
+ public boolean onGenericMotionEvent(final MotionEvent e) {
+ if (_events != null)
+ return _events.onGenericMotionEvent(e);
+
+ return false;
+ }
+
private void showKeyboard(boolean show) {
SurfaceView main_surface = (SurfaceView)findViewById(R.id.main_surface);
InputMethodManager imm = (InputMethodManager)
diff --git a/backends/platform/android/org/scummvm/scummvm/ScummVMEvents.java b/backends/platform/android/org/scummvm/scummvm/ScummVMEvents.java
index 5f51ffac6c..702215341b 100644
--- a/backends/platform/android/org/scummvm/scummvm/ScummVMEvents.java
+++ b/backends/platform/android/org/scummvm/scummvm/ScummVMEvents.java
@@ -9,6 +9,7 @@ import android.view.MotionEvent;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.GestureDetector;
+import android.view.InputDevice;
import android.view.inputmethod.InputMethodManager;
public class ScummVMEvents implements
@@ -31,6 +32,10 @@ public class ScummVMEvents implements
public static final int JE_RMB_DOWN = 11;
public static final int JE_RMB_UP = 12;
public static final int JE_MOUSE_MOVE = 13;
+ public static final int JE_GAMEPAD = 14;
+ public static final int JE_JOYSTICK = 15;
+ public static final int JE_MMB_DOWN = 16;
+ public static final int JE_MMB_UP = 17;
public static final int JE_QUIT = 0x1000;
final protected Context _context;
@@ -63,6 +68,18 @@ public class ScummVMEvents implements
return true;
}
+ public boolean onGenericMotionEvent(final MotionEvent e) {
+ if((e.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
+ _scummvm.pushEvent(JE_JOYSTICK, e.getAction(),
+ (int)(e.getAxisValue(MotionEvent.AXIS_X)*100),
+ (int)(e.getAxisValue(MotionEvent.AXIS_Y)*100),
+ 0, 0);
+ return true;
+ }
+
+ return false;
+ }
+
final static int MSG_MENU_LONG_PRESS = 1;
final private Handler keyHandler = new Handler() {
@@ -177,6 +194,25 @@ public class ScummVMEvents implements
(int)(e.getEventTime() - e.getDownTime()),
e.getRepeatCount(), 0);
return true;
+ case KeyEvent.KEYCODE_BUTTON_A:
+ case KeyEvent.KEYCODE_BUTTON_B:
+ case KeyEvent.KEYCODE_BUTTON_C:
+ case KeyEvent.KEYCODE_BUTTON_X:
+ case KeyEvent.KEYCODE_BUTTON_Y:
+ case KeyEvent.KEYCODE_BUTTON_Z:
+ case KeyEvent.KEYCODE_BUTTON_L1:
+ case KeyEvent.KEYCODE_BUTTON_R1:
+ case KeyEvent.KEYCODE_BUTTON_L2:
+ case KeyEvent.KEYCODE_BUTTON_R2:
+ case KeyEvent.KEYCODE_BUTTON_THUMBL:
+ case KeyEvent.KEYCODE_BUTTON_THUMBR:
+ case KeyEvent.KEYCODE_BUTTON_START:
+ case KeyEvent.KEYCODE_BUTTON_SELECT:
+ case KeyEvent.KEYCODE_BUTTON_MODE:
+ _scummvm.pushEvent(JE_GAMEPAD, action, keyCode,
+ (int)(e.getEventTime() - e.getDownTime()),
+ e.getRepeatCount(), 0);
+ return true;
}
_scummvm.pushEvent(JE_KEY, action, keyCode,
diff --git a/backends/platform/android/texture.cpp b/backends/platform/android/texture.cpp
index b174e93191..cc41c0d8a6 100644
--- a/backends/platform/android/texture.cpp
+++ b/backends/platform/android/texture.cpp
@@ -233,7 +233,7 @@ void GLESTexture::allocBuffer(GLuint w, GLuint h) {
_pixels = new byte[w * h * _surface.format.bytesPerPixel];
assert(_pixels);
- _surface.pixels = _pixels;
+ _surface.setPixels(_pixels);
fillBuffer(0);
@@ -256,7 +256,7 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h,
}
void GLESTexture::fillBuffer(uint32 color) {
- assert(_surface.pixels);
+ assert(_surface.getPixels());
if (_pixelFormat.bytesPerPixel == 1 ||
((color & 0xff) == ((color >> 8) & 0xff)))
@@ -377,7 +377,7 @@ void GLESFakePaletteTexture::allocBuffer(GLuint w, GLuint h) {
assert(_pixels);
// fixup surface, for the outside this is a CLUT8 surface
- _surface.pixels = _pixels;
+ _surface.setPixels(_pixels);
fillBuffer(0);
@@ -386,8 +386,8 @@ void GLESFakePaletteTexture::allocBuffer(GLuint w, GLuint h) {
}
void GLESFakePaletteTexture::fillBuffer(uint32 color) {
- assert(_surface.pixels);
- memset(_surface.pixels, color & 0xff, _surface.pitch * _surface.h);
+ assert(_surface.getPixels());
+ memset(_surface.getPixels(), color & 0xff, _surface.pitch * _surface.h);
setDirty();
}
diff --git a/backends/platform/bada/application.cpp b/backends/platform/bada/application.cpp
deleted file mode 100644
index e761649245..0000000000
--- a/backends/platform/bada/application.cpp
+++ /dev/null
@@ -1,111 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "engines/engine.h"
-
-#include "backends/platform/bada/form.h"
-#include "backends/platform/bada/system.h"
-#include "backends/platform/bada/application.h"
-
-using namespace Osp::System;
-using namespace Osp::Ui::Controls;
-
-Application *BadaScummVM::createInstance() {
- return new BadaScummVM();
-}
-
-BadaScummVM::BadaScummVM() : _appForm(0) {
-}
-
-BadaScummVM::~BadaScummVM() {
- logEntered();
- if (g_system) {
- BadaSystem *system = (BadaSystem *)g_system;
- system->destroyBackend();
- delete system;
- g_system = 0;
- }
-}
-
-bool BadaScummVM::OnAppInitializing(AppRegistry &appRegistry) {
- _appForm = systemStart(this);
- return (_appForm != NULL);
-}
-
-bool BadaScummVM::OnAppTerminating(AppRegistry &appRegistry,
- bool forcedTermination) {
- logEntered();
- return true;
-}
-
-void BadaScummVM::OnUserEventReceivedN(RequestId requestId,
- Osp::Base::Collection::IList *args) {
- logEntered();
-
- if (requestId == USER_MESSAGE_EXIT) {
- // normal program termination
- Terminate();
- } else if (requestId == USER_MESSAGE_EXIT_ERR) {
- // assertion failure termination
- String *message = NULL;
- if (args) {
- message = (String *)args->GetAt(0);
- }
- if (!message) {
- message = new String("Unknown error");
- }
-
- MessageBox messageBox;
- messageBox.Construct(L"Oops...", *message, MSGBOX_STYLE_OK);
- int modalResult;
- messageBox.ShowAndWait(modalResult);
- Terminate();
- }
-}
-
-void BadaScummVM::OnForeground(void) {
- logEntered();
- pauseGame(false);
-}
-
-void BadaScummVM::OnBackground(void) {
- logEntered();
- pauseGame(true);
-}
-
-void BadaScummVM::OnBatteryLevelChanged(BatteryLevel batteryLevel) {
-}
-
-void BadaScummVM::OnLowMemory(void) {
-}
-
-void BadaScummVM::pauseGame(bool pause) {
- if (_appForm) {
- if (pause && g_engine && !g_engine->isPaused()) {
- _appForm->pushKey(Common::KEYCODE_SPACE);
- }
-
- if (g_system) {
- ((BadaSystem *)g_system)->setMute(pause);
- }
- }
-}
diff --git a/backends/platform/bada/bada.mk b/backends/platform/bada/bada.mk
deleted file mode 100644
index 7c72d7752b..0000000000
--- a/backends/platform/bada/bada.mk
+++ /dev/null
@@ -1,5 +0,0 @@
-# Bada specific modules are built under eclipse
-
-$(EXECUTABLE): $(OBJS)
- rm -f $@
- ar Tru $@ $(OBJS)
diff --git a/backends/platform/bada/form.cpp b/backends/platform/bada/form.cpp
deleted file mode 100644
index dfa72bce08..0000000000
--- a/backends/platform/bada/form.cpp
+++ /dev/null
@@ -1,464 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include <FAppApplication.h>
-
-#include "common/translation.h"
-#include "base/main.h"
-
-#include "backends/platform/bada/form.h"
-#include "backends/platform/bada/system.h"
-
-using namespace Osp::Base::Runtime;
-using namespace Osp::Ui;
-using namespace Osp::Ui::Controls;
-
-// number of volume levels
-#define LEVEL_RANGE 5
-
-// round down small Y touch values to 1 to allow the
-// cursor to be positioned at the top of the screen
-#define MIN_TOUCH_Y 10
-
-// block for up to 2.5 seconds during shutdown to
-// allow the game thread to exit gracefully.
-#define EXIT_SLEEP_STEP 10
-#define EXIT_SLEEP 250
-
-//
-// BadaAppForm
-//
-BadaAppForm::BadaAppForm() :
- _gameThread(0),
- _state(kInitState),
- _buttonState(kLeftButton),
- _shortcut(kSetVolume) {
- _eventQueueLock = new Mutex();
- _eventQueueLock->Create();
-}
-
-result BadaAppForm::Construct() {
- result r = Form::Construct(Controls::FORM_STYLE_NORMAL);
- if (IsFailed(r)) {
- return r;
- }
-
- BadaSystem *badaSystem = NULL;
- _gameThread = NULL;
-
- badaSystem = new BadaSystem(this);
- r = badaSystem != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
-
- if (!IsFailed(r)) {
- r = badaSystem->Construct();
- }
-
- if (!IsFailed(r)) {
- _gameThread = new Thread();
- r = _gameThread != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
- }
-
- if (!IsFailed(r)) {
- r = _gameThread->Construct(*this);
- }
-
- if (IsFailed(r)) {
- if (badaSystem != NULL) {
- delete badaSystem;
- }
- if (_gameThread != NULL) {
- delete _gameThread;
- _gameThread = NULL;
- }
- } else {
- g_system = badaSystem;
- }
-
- return r;
-}
-
-BadaAppForm::~BadaAppForm() {
- logEntered();
-
- if (_gameThread && _state != kErrorState) {
- terminate();
-
- _gameThread->Stop();
- if (_state != kErrorState) {
- _gameThread->Join();
- }
-
- delete _gameThread;
- _gameThread = NULL;
- }
-
- if (_eventQueueLock) {
- delete _eventQueueLock;
- _eventQueueLock = NULL;
- }
-
- logLeaving();
-}
-
-//
-// abort the game thread
-//
-void BadaAppForm::terminate() {
- if (_state == kActiveState) {
- ((BadaSystem *)g_system)->setMute(true);
-
- _eventQueueLock->Acquire();
-
- Common::Event e;
- e.type = Common::EVENT_QUIT;
- _eventQueue.push(e);
- _state = kClosingState;
-
- _eventQueueLock->Release();
-
- // block while thread ends
- AppLog("waiting for shutdown");
- for (int i = 0; i < EXIT_SLEEP_STEP && _state == kClosingState; i++) {
- Thread::Sleep(EXIT_SLEEP);
- }
-
- if (_state == kClosingState) {
- // failed to terminate - Join() will freeze
- _state = kErrorState;
- }
- }
-}
-
-void BadaAppForm::exitSystem() {
- _state = kErrorState;
-
- if (_gameThread) {
- _gameThread->Stop();
- delete _gameThread;
- _gameThread = NULL;
- }
-}
-
-result BadaAppForm::OnInitializing(void) {
- logEntered();
-
- SetOrientation(ORIENTATION_LANDSCAPE);
- AddOrientationEventListener(*this);
- AddTouchEventListener(*this);
- AddKeyEventListener(*this);
-
- // set focus to enable receiving key events
- SetFocusable(true);
- SetFocus();
-
- return E_SUCCESS;
-}
-
-result BadaAppForm::OnDraw(void) {
- logEntered();
-
- if (g_system) {
- BadaSystem *system = (BadaSystem *)g_system;
- BadaGraphicsManager *graphics = system->getGraphics();
- if (graphics && graphics->isReady()) {
- g_system->updateScreen();
- }
- }
-
- return E_SUCCESS;
-}
-
-bool BadaAppForm::pollEvent(Common::Event &event) {
- bool result = false;
-
- _eventQueueLock->Acquire();
- if (!_eventQueue.empty()) {
- event = _eventQueue.pop();
- result = true;
- }
- _eventQueueLock->Release();
-
- return result;
-}
-
-void BadaAppForm::pushEvent(Common::EventType type, const Point &currentPosition) {
- BadaSystem *system = (BadaSystem *)g_system;
- BadaGraphicsManager *graphics = system->getGraphics();
- if (graphics) {
- // graphics could be NULL at startup or when
- // displaying the system error screen
- Common::Event e;
- e.type = type;
- e.mouse.x = currentPosition.x;
- e.mouse.y = currentPosition.y > MIN_TOUCH_Y ? currentPosition.y : 1;
-
- bool moved = graphics->moveMouse(e.mouse.x, e.mouse.y);
-
- _eventQueueLock->Acquire();
-
- if (moved && type != Common::EVENT_MOUSEMOVE) {
- Common::Event moveEvent;
- moveEvent.type = Common::EVENT_MOUSEMOVE;
- moveEvent.mouse = e.mouse;
- _eventQueue.push(moveEvent);
- }
-
- _eventQueue.push(e);
- _eventQueueLock->Release();
- }
-}
-
-void BadaAppForm::pushKey(Common::KeyCode keycode) {
- Common::Event e;
- e.synthetic = false;
- e.kbd.keycode = keycode;
- e.kbd.ascii = keycode;
- e.kbd.flags = 0;
-
- _eventQueueLock->Acquire();
-
- e.type = Common::EVENT_KEYDOWN;
- _eventQueue.push(e);
- e.type = Common::EVENT_KEYUP;
- _eventQueue.push(e);
-
- _eventQueueLock->Release();
-}
-
-void BadaAppForm::OnOrientationChanged(const Control &source,
- OrientationStatus orientationStatus) {
- logEntered();
- if (_state == kInitState) {
- _state = kActiveState;
- _gameThread->Start();
- }
-}
-
-Object *BadaAppForm::Run(void) {
- scummvm_main(0, 0);
-
- if (_state == kActiveState) {
- Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT, NULL);
- }
- _state = kDoneState;
- return NULL;
-}
-
-void BadaAppForm::setButtonShortcut() {
- switch (_buttonState) {
- case kLeftButton:
- g_system->displayMessageOnOSD(_("Right Click Once"));
- _buttonState = kRightButtonOnce;
- break;
- case kRightButtonOnce:
- g_system->displayMessageOnOSD(_("Right Click"));
- _buttonState = kRightButton;
- break;
- case kRightButton:
- g_system->displayMessageOnOSD(_("Move Only"));
- _buttonState = kMoveOnly;
- break;
- case kMoveOnly:
- g_system->displayMessageOnOSD(_("Left Click"));
- _buttonState = kLeftButton;
- break;
- }
-}
-
-void BadaAppForm::setShortcut() {
- // cycle to the next shortcut
- switch (_shortcut) {
- case kControlMouse:
- g_system->displayMessageOnOSD(_("Escape Key"));
- _shortcut = kEscapeKey;
- break;
-
- case kEscapeKey:
- g_system->displayMessageOnOSD(_("Game Menu"));
- _shortcut = kGameMenu;
- break;
-
- case kGameMenu:
- g_system->displayMessageOnOSD(_("Show Keypad"));
- _shortcut = kShowKeypad;
- break;
-
- case kSetVolume:
- // fallthru
-
- case kShowKeypad:
- g_system->displayMessageOnOSD(_("Control Mouse"));
- _shortcut = kControlMouse;
- break;
- }
-}
-
-void BadaAppForm::setVolume(bool up, bool minMax) {
- int level = ((BadaSystem *)g_system)->setVolume(up, minMax);
- if (level != -1) {
- char message[32];
- char ind[LEVEL_RANGE]; // 1..5 (0=off)
- int j = LEVEL_RANGE - 1; // 0..4
- for (int i = 1; i <= LEVEL_RANGE; i++) {
- ind[j--] = level >= i ? '|' : ' ';
- }
- snprintf(message, sizeof(message), "Volume: [ %c%c%c%c%c ]",
- ind[0], ind[1], ind[2], ind[3], ind[4]);
- g_system->displayMessageOnOSD(message);
- }
-}
-
-void BadaAppForm::showKeypad() {
- // display the soft keyboard
- _buttonState = kLeftButton;
- pushKey(Common::KEYCODE_F7);
-}
-
-void BadaAppForm::OnTouchDoublePressed(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != kMoveOnly) {
- pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
- currentPosition);
- pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
- currentPosition);
- }
-}
-
-void BadaAppForm::OnTouchFocusIn(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
-}
-
-void BadaAppForm::OnTouchFocusOut(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
-}
-
-void BadaAppForm::OnTouchLongPressed(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != kLeftButton) {
- pushKey(Common::KEYCODE_RETURN);
- }
-}
-
-void BadaAppForm::OnTouchMoved(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- pushEvent(Common::EVENT_MOUSEMOVE, currentPosition);
-}
-
-void BadaAppForm::OnTouchPressed(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != kMoveOnly) {
- pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
- currentPosition);
- }
-}
-
-void BadaAppForm::OnTouchReleased(const Control &source,
- const Point &currentPosition,
- const TouchEventInfo &touchInfo) {
- if (_buttonState != kMoveOnly) {
- pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP,
- currentPosition);
- if (_buttonState == kRightButtonOnce) {
- _buttonState = kLeftButton;
- }
- // flick to skip dialog
- if (touchInfo.IsFlicked()) {
- pushKey(Common::KEYCODE_PERIOD);
- }
- }
-}
-
-void BadaAppForm::OnKeyLongPressed(const Control &source, KeyCode keyCode) {
- logEntered();
- switch (keyCode) {
- case KEY_SIDE_UP:
- _shortcut = kSetVolume;
- setVolume(true, true);
- return;
-
- case KEY_SIDE_DOWN:
- _shortcut = kSetVolume;
- setVolume(false, true);
- return;
-
- case KEY_CAMERA:
- _shortcut = kShowKeypad;
- showKeypad();
- return;
-
- default:
- break;
- }
-}
-
-void BadaAppForm::OnKeyPressed(const Control &source, KeyCode keyCode) {
- switch (keyCode) {
- case KEY_SIDE_UP:
- if (_shortcut != kSetVolume) {
- _shortcut = kSetVolume;
- } else {
- setVolume(true, false);
- }
- return;
-
- case KEY_SIDE_DOWN:
- switch (_shortcut) {
- case kControlMouse:
- setButtonShortcut();
- break;
-
- case kEscapeKey:
- pushKey(Common::KEYCODE_ESCAPE);
- break;
-
- case kGameMenu:
- _buttonState = kLeftButton;
- pushKey(Common::KEYCODE_F5);
- break;
-
- case kShowKeypad:
- showKeypad();
- break;
-
- default:
- setVolume(false, false);
- break;
- }
- break;
-
- case KEY_CAMERA:
- setShortcut();
- break;
-
- default:
- break;
- }
-}
-
-void BadaAppForm::OnKeyReleased(const Control &source, KeyCode keyCode) {
-}
diff --git a/backends/platform/bada/form.h b/backends/platform/bada/form.h
deleted file mode 100644
index 3340e2216b..0000000000
--- a/backends/platform/bada/form.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef BADA_FORM_H
-#define BADA_FORM_H
-
-#include <FApp.h>
-#include <FUi.h>
-#include <FSystem.h>
-#include <FBase.h>
-#include <FUiITouchEventListener.h>
-#include <FUiITextEventListener.h>
-
-#include "config.h"
-#include "common/scummsys.h"
-#include "common/events.h"
-#include "common/queue.h"
-#include "common/mutex.h"
-
-//
-// BadaAppForm
-//
-class BadaAppForm : public Osp::Ui::Controls::Form,
- public Osp::Ui::IOrientationEventListener,
- public Osp::Ui::ITouchEventListener,
- public Osp::Ui::IKeyEventListener,
- public Osp::Base::Runtime::IRunnable {
-public:
- BadaAppForm();
- ~BadaAppForm();
-
- result Construct();
- bool pollEvent(Common::Event &event);
- bool isClosing() { return _state == kClosingState; }
- void pushKey(Common::KeyCode keycode);
- void exitSystem();
-
-private:
- Object *Run();
- result OnInitializing(void);
- result OnDraw(void);
- void OnOrientationChanged(const Osp::Ui::Control &source,
- Osp::Ui::OrientationStatus orientationStatus);
- void OnTouchDoublePressed(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchFocusIn(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchFocusOut(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchLongPressed(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchMoved(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchPressed(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnTouchReleased(const Osp::Ui::Control &source,
- const Osp::Graphics::Point &currentPosition,
- const Osp::Ui::TouchEventInfo &touchInfo);
- void OnKeyLongPressed(const Osp::Ui::Control &source,
- Osp::Ui::KeyCode keyCode);
- void OnKeyPressed(const Osp::Ui::Control &source,
- Osp::Ui::KeyCode keyCode);
- void OnKeyReleased(const Osp::Ui::Control &source,
- Osp::Ui::KeyCode keyCode);
-
- void pushEvent(Common::EventType type,
- const Osp::Graphics::Point &currentPosition);
- void terminate();
- void setButtonShortcut();
- void setShortcut();
- void setVolume(bool up, bool minMax);
- void showKeypad();
-
- // event handling
- Osp::Base::Runtime::Thread *_gameThread;
- Osp::Base::Runtime::Mutex *_eventQueueLock;
- Common::Queue<Common::Event> _eventQueue;
- enum { kInitState, kActiveState, kClosingState, kDoneState, kErrorState } _state;
- enum { kLeftButton, kRightButtonOnce, kRightButton, kMoveOnly } _buttonState;
- enum { kControlMouse, kEscapeKey, kGameMenu, kShowKeypad, kSetVolume } _shortcut;
-};
-
-#endif
diff --git a/backends/platform/dc/dc.h b/backends/platform/dc/dc.h
index d41839d961..d62ced02e1 100644
--- a/backends/platform/dc/dc.h
+++ b/backends/platform/dc/dc.h
@@ -151,7 +151,7 @@ public:
void setShakePos(int shake_pos);
// Get the number of milliseconds since the program was started.
- uint32 getMillis();
+ uint32 getMillis(bool skipRecord = false);
// Delay for a specified amount of milliseconds
void delayMillis(uint msecs);
diff --git a/backends/platform/dc/display.cpp b/backends/platform/dc/display.cpp
index cc5798fc10..54ee6000ed 100644
--- a/backends/platform/dc/display.cpp
+++ b/backends/platform/dc/display.cpp
@@ -711,11 +711,7 @@ Graphics::Surface *OSystem_Dreamcast::lockScreen()
if (!screen)
return 0;
- _framebuffer.pixels = screen;
- _framebuffer.w = _screen_w;
- _framebuffer.h = _screen_h;
- _framebuffer.pitch = SCREEN_W*2;
- _framebuffer.format = screenFormats[_screenFormat];
+ _framebuffer.init(_screen_w, _screen_h, SCREEN_W*2, screen, screenFormats[_screenFormat]);
return &_framebuffer;
}
diff --git a/backends/platform/dc/selector.cpp b/backends/platform/dc/selector.cpp
index 339e5df62d..4026c7dde6 100644
--- a/backends/platform/dc/selector.cpp
+++ b/backends/platform/dc/selector.cpp
@@ -219,7 +219,7 @@ static int findGames(Game *games, int max, bool use_ini)
if (use_ini) {
ConfMan.loadDefaultConfigFile();
- Common::ConfigManager::DomainMap &game_domains = ConfMan.getGameDomains();
+ const Common::ConfigManager::DomainMap &game_domains = ConfMan.getGameDomains();
for(Common::ConfigManager::DomainMap::const_iterator i =
game_domains.begin(); curr_game < max && i != game_domains.end(); i++) {
Common::String path = (*i)._value["path"];
diff --git a/backends/platform/dc/time.cpp b/backends/platform/dc/time.cpp
index 8cc3a71e8d..1e5f44ec85 100644
--- a/backends/platform/dc/time.cpp
+++ b/backends/platform/dc/time.cpp
@@ -26,7 +26,7 @@
#include "dc.h"
-uint32 OSystem_Dreamcast::getMillis()
+uint32 OSystem_Dreamcast::getMillis(bool skipRecord)
{
static uint32 msecs=0;
static unsigned int t0=0;
diff --git a/backends/platform/ds/arm9/source/dsmain.cpp b/backends/platform/ds/arm9/source/dsmain.cpp
index 830c782b90..9dc66e80d7 100644
--- a/backends/platform/ds/arm9/source/dsmain.cpp
+++ b/backends/platform/ds/arm9/source/dsmain.cpp
@@ -2280,7 +2280,7 @@ void VBlankHandler(void) {
//REG_IF = IRQ_VBLANK;
}
-int getMillis() {
+int getMillis(bool skipRecord) {
return currentTimeMillis;
// return frameCount * FRAME_TIME;
}
diff --git a/backends/platform/ds/arm9/source/dsmain.h b/backends/platform/ds/arm9/source/dsmain.h
index ad49ae276d..5e91fae13a 100644
--- a/backends/platform/ds/arm9/source/dsmain.h
+++ b/backends/platform/ds/arm9/source/dsmain.h
@@ -88,7 +88,7 @@ void setGamma(int gamma);
// Timers
void setTimerCallback(OSystem_DS::TimerProc proc, int interval); // Setup a callback function at a regular interval
-int getMillis(); // Return the current runtime in milliseconds
+int getMillis(bool skipRecord = false); // Return the current runtime in milliseconds
void doTimerCallback(); // Call callback function if required
// Sound
diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp
index a4b9c842fc..f109983fbc 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.cpp
+++ b/backends/platform/ds/arm9/source/osystem_ds.cpp
@@ -296,7 +296,7 @@ void OSystem_DS::copyRectToScreen(const void *buf, int pitch, int x, int y, int
// to save a few pennies/euro cents on the hardware.
if (_frameBufferExists) {
- bg = (u16 *)_framebuffer.pixels;
+ bg = (u16 *)_framebuffer.getPixels();
stride = _framebuffer.pitch;
} else {
bg = (u16 *)DS::get8BitBackBuffer();
@@ -455,7 +455,7 @@ void OSystem_DS::copyRectToScreen(const void *buf, int pitch, int x, int y, int
dmaCopyHalfWords(3, src, dest1, w);
- if ((!_frameBufferExists) || (buf == _framebuffer.pixels)) {
+ if ((!_frameBufferExists) || (buf == _framebuffer.getPixels())) {
dmaCopyHalfWords(2, src, dest2, w);
}
@@ -476,7 +476,7 @@ void OSystem_DS::updateScreen() {
_frameBufferExists = false;
// Copy temp framebuffer back to screen
- copyRectToScreen((byte *)_framebuffer.pixels, _framebuffer.pitch, 0, 0, _framebuffer.w, _framebuffer.h);
+ copyRectToScreen((byte *)_framebuffer.getPixels(), _framebuffer.pitch, 0, 0, _framebuffer.w, _framebuffer.h);
}
DS::displayMode16BitFlipBuffer();
@@ -656,7 +656,7 @@ bool OSystem_DS::pollEvent(Common::Event &event) {
return false;
}
-uint32 OSystem_DS::getMillis() {
+uint32 OSystem_DS::getMillis(bool skipRecord) {
return DS::getMillis();
}
@@ -755,11 +755,8 @@ Graphics::Surface *OSystem_DS::createTempFrameBuffer() {
if (DS::isCpuScalerEnabled()) {
- _framebuffer.pixels = DS::getScalerBuffer();
- _framebuffer.w = DS::getGameWidth();
- _framebuffer.h = DS::getGameHeight();
- _framebuffer.pitch = DS::getGameWidth();
- _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8();
+ _framebuffer.init(DS::getGameWidth(), DS::getGameHeight(), DS::getGameWidth(),
+ DS::getScalerBuffer(), Graphics::PixelFormat::createFormatCLUT8());
} else {
@@ -780,11 +777,7 @@ Graphics::Surface *OSystem_DS::createTempFrameBuffer() {
dmaCopyHalfWords(3, srcLine, destLine, width);
}
- _framebuffer.pixels = dest;
- _framebuffer.w = width;
- _framebuffer.h = height;
- _framebuffer.pitch = width;
- _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8();
+ _framebuffer.init(width, height, width, dest, Graphics::PixelFormat::createFormatCLUT8());
}
@@ -798,8 +791,8 @@ Graphics::Surface *OSystem_DS::createTempFrameBuffer() {
for (int y = 0; y < DS::getGameHeight(); y++) {
DC_FlushRange(image + (y * imageStrideInWords), DS::getGameWidth());
for (int x = 0; x < DS::getGameWidth() >> 1; x++) {
- *(((u16 *) (_framebuffer.pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[(y * imageStrideInWords) + x];
-// *(((u16 *) (surf->pixels)) + y * (DS::getGameWidth() >> 1) + x) = image[y * imageStrideInWords + x];
+ *(((u16 *) (_framebuffer.getPixels())) + y * (DS::getGameWidth() >> 1) + x) = image[(y * imageStrideInWords) + x];
+// *(((u16 *) (surf->getPixels())) + y * (DS::getGameWidth() >> 1) + x) = image[y * imageStrideInWords + x];
}
}*/
diff --git a/backends/platform/ds/arm9/source/osystem_ds.h b/backends/platform/ds/arm9/source/osystem_ds.h
index a6001da764..4550e22b2c 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.h
+++ b/backends/platform/ds/arm9/source/osystem_ds.h
@@ -117,7 +117,7 @@ public:
virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, u32 keycolor, bool dontScale, const Graphics::PixelFormat *format);
virtual bool pollEvent(Common::Event &event);
- virtual uint32 getMillis();
+ virtual uint32 getMillis(bool skipRecord = false);
virtual void delayMillis(uint msecs);
virtual void getTimeAndDate(TimeDate &t) const;
diff --git a/backends/platform/gph/gph-backend.cpp b/backends/platform/gph/gph-backend.cpp
index 485780b472..e51d7d0781 100644
--- a/backends/platform/gph/gph-backend.cpp
+++ b/backends/platform/gph/gph-backend.cpp
@@ -172,7 +172,7 @@ void OSystem_GPH::initSDL() {
// Check if SDL has not been initialized
if (!_initedSDL) {
- uint32 sdlFlags = SDL_INIT_EVENTTHREAD;
+ uint32 sdlFlags = SDL_INIT_EVENTTHREAD | SDL_INIT_VIDEO;
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
diff --git a/backends/platform/iphone/iphone_video.mm b/backends/platform/iphone/iphone_video.mm
index 0bfae30fc7..f2c1527658 100644
--- a/backends/platform/iphone/iphone_video.mm
+++ b/backends/platform/iphone/iphone_video.mm
@@ -365,7 +365,7 @@ const char *iPhone_getDocumentsDir() {
_mouseTexCoords[5] = _mouseTexCoords[7] = _videoContext.mouseHeight / (GLfloat)_videoContext.mouseTexture.h;
glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.mouseTexture.w, _videoContext.mouseTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.mouseTexture.pixels); printOpenGLError();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.mouseTexture.w, _videoContext.mouseTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.mouseTexture.getPixels()); printOpenGLError();
}
- (void)updateMainSurface {
@@ -377,7 +377,7 @@ const char *iPhone_getDocumentsDir() {
// Unfortunately we have to update the whole texture every frame, since glTexSubImage2D is actually slower in all cases
// due to the iPhone internals having to convert the whole texture back from its internal format when used.
// In the future we could use several tiled textures instead.
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _videoContext.screenTexture.w, _videoContext.screenTexture.h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _videoContext.screenTexture.pixels); printOpenGLError();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _videoContext.screenTexture.w, _videoContext.screenTexture.h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _videoContext.screenTexture.getPixels()); printOpenGLError();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
}
@@ -386,7 +386,7 @@ const char *iPhone_getDocumentsDir() {
glTexCoordPointer(2, GL_FLOAT, 0, _overlayTexCoords); printOpenGLError();
glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError();
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.overlayTexture.w, _videoContext.overlayTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.overlayTexture.pixels); printOpenGLError();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _videoContext.overlayTexture.w, _videoContext.overlayTexture.h, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _videoContext.overlayTexture.getPixels()); printOpenGLError();
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
}
diff --git a/backends/platform/iphone/osys_main.cpp b/backends/platform/iphone/osys_main.cpp
index ed2c886213..a814495b80 100644
--- a/backends/platform/iphone/osys_main.cpp
+++ b/backends/platform/iphone/osys_main.cpp
@@ -77,8 +77,8 @@ OSystem_IPHONE::~OSystem_IPHONE() {
delete _mixer;
// Prevent accidental freeing of the screen texture here. This needs to be
// checked since we might use the screen texture as framebuffer in the case
- // of hi-color games for example.
- if (_framebuffer.pixels == _videoContext->screenTexture.pixels)
+ // of hi-color games for example. Otherwise this can lead to a double free.
+ if (_framebuffer.getPixels() != _videoContext->screenTexture.getPixels())
_framebuffer.free();
_mouseBuffer.free();
}
@@ -166,7 +166,7 @@ void OSystem_IPHONE::suspendLoop() {
_timeSuspended += getMillis() - startTime;
}
-uint32 OSystem_IPHONE::getMillis() {
+uint32 OSystem_IPHONE::getMillis(bool skipRecord) {
//printf("getMillis()\n");
struct timeval currentTime;
diff --git a/backends/platform/iphone/osys_main.h b/backends/platform/iphone/osys_main.h
index 037125490d..811a8ddb2e 100644
--- a/backends/platform/iphone/osys_main.h
+++ b/backends/platform/iphone/osys_main.h
@@ -165,7 +165,7 @@ public:
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual bool pollEvent(Common::Event &event);
- virtual uint32 getMillis();
+ virtual uint32 getMillis(bool skipRecord = false);
virtual void delayMillis(uint msecs);
virtual MutexRef createMutex(void);
diff --git a/backends/platform/iphone/osys_video.mm b/backends/platform/iphone/osys_video.mm
index a11bf32c54..ce7f94f5bd 100644
--- a/backends/platform/iphone/osys_video.mm
+++ b/backends/platform/iphone/osys_video.mm
@@ -76,8 +76,8 @@ void OSystem_IPHONE::initSize(uint width, uint height, const Graphics::PixelForm
// In case we use the screen texture as frame buffer we reset the pixels
// pointer here to avoid freeing the screen texture.
- if (_framebuffer.pixels == _videoContext->screenTexture.pixels)
- _framebuffer.pixels = 0;
+ if (_framebuffer.getPixels() == _videoContext->screenTexture.getPixels())
+ _framebuffer.setPixels(0);
// Create the screen texture right here. We need to do this here, since
// when a game requests hi-color mode, we actually set the framebuffer
@@ -310,7 +310,7 @@ void OSystem_IPHONE::hideOverlay() {
void OSystem_IPHONE::clearOverlay() {
//printf("clearOverlay()\n");
- bzero(_videoContext->overlayTexture.getBasePtr(0, 0), _videoContext->overlayTexture.h * _videoContext->overlayTexture.pitch);
+ bzero(_videoContext->overlayTexture.getPixels(), _videoContext->overlayTexture.h * _videoContext->overlayTexture.pitch);
dirtyFullOverlayScreen();
}
@@ -319,7 +319,7 @@ void OSystem_IPHONE::grabOverlay(void *buf, int pitch) {
int h = _videoContext->overlayHeight;
byte *dst = (byte *)buf;
- const byte *src = (const byte *)_videoContext->overlayTexture.getBasePtr(0, 0);
+ const byte *src = (const byte *)_videoContext->overlayTexture.getPixels();
do {
memcpy(dst, src, _videoContext->overlayWidth * sizeof(uint16));
src += _videoContext->overlayTexture.pitch;
@@ -417,7 +417,7 @@ void OSystem_IPHONE::setMouseCursor(const void *buf, uint w, uint h, int hotspot
#endif
assert(pixelFormat.bytesPerPixel == 1 || pixelFormat.bytesPerPixel == 2);
- if (_mouseBuffer.w != w || _mouseBuffer.h != h || _mouseBuffer.format != pixelFormat || !_mouseBuffer.pixels)
+ if (_mouseBuffer.w != w || _mouseBuffer.h != h || _mouseBuffer.format != pixelFormat || !_mouseBuffer.getPixels())
_mouseBuffer.create(w, h, pixelFormat);
_videoContext->mouseWidth = w;
@@ -428,7 +428,7 @@ void OSystem_IPHONE::setMouseCursor(const void *buf, uint w, uint h, int hotspot
_mouseKeyColor = keycolor;
- memcpy(_mouseBuffer.getBasePtr(0, 0), buf, h * _mouseBuffer.pitch);
+ memcpy(_mouseBuffer.getPixels(), buf, h * _mouseBuffer.pitch);
_mouseDirty = true;
_mouseNeedTextureUpdate = true;
@@ -464,7 +464,7 @@ void OSystem_IPHONE::updateMouseTexture() {
else
palette = _gamePaletteRGBA5551;
- uint16 *mouseBuf = (uint16 *)mouseTexture.getBasePtr(0, 0);
+ uint16 *mouseBuf = (uint16 *)mouseTexture.getPixels();
for (uint x = 0; x < _videoContext->mouseWidth; ++x) {
for (uint y = 0; y < _videoContext->mouseHeight; ++y) {
const byte color = *(const byte *)_mouseBuffer.getBasePtr(x, y);
@@ -475,12 +475,12 @@ void OSystem_IPHONE::updateMouseTexture() {
}
}
} else {
- if (crossBlit((byte *)mouseTexture.getBasePtr(0, 0), (const byte *)_mouseBuffer.getBasePtr(0, 0), mouseTexture.pitch,
+ if (crossBlit((byte *)mouseTexture.getPixels(), (const byte *)_mouseBuffer.getPixels(), mouseTexture.pitch,
_mouseBuffer.pitch, _mouseBuffer.w, _mouseBuffer.h, mouseTexture.format, _mouseBuffer.format)) {
if (!_mouseBuffer.format.aBits()) {
// Apply color keying since the original cursor had no alpha channel.
- const uint16 *src = (const uint16 *)_mouseBuffer.getBasePtr(0, 0);
- uint8 *dstRaw = (uint8 *)mouseTexture.getBasePtr(0, 0);
+ const uint16 *src = (const uint16 *)_mouseBuffer.getPixels();
+ uint8 *dstRaw = (uint8 *)mouseTexture.getPixels();
for (uint y = 0; y < _mouseBuffer.h; ++y, dstRaw += mouseTexture.pitch) {
uint16 *dst = (uint16 *)dstRaw;
@@ -495,7 +495,7 @@ void OSystem_IPHONE::updateMouseTexture() {
} else {
// TODO: Log this!
// Make the cursor all transparent... we really need a better fallback ;-).
- memset(mouseTexture.getBasePtr(0, 0), 0, mouseTexture.h * mouseTexture.pitch);
+ memset(mouseTexture.getPixels(), 0, mouseTexture.h * mouseTexture.pitch);
}
}
diff --git a/backends/platform/maemo/debian/changelog b/backends/platform/maemo/debian/changelog
index ea44574e96..568edd0282 100644
--- a/backends/platform/maemo/debian/changelog
+++ b/backends/platform/maemo/debian/changelog
@@ -1,8 +1,14 @@
-scummvm (1.6.0~git) unstable; urgency=low
+scummvm (1.7.0~git) unstable; urgency=low
* Development snapshot
- -- Tarek Soliman <tsoliman@scummvm.org> Tue, 10 Jul 2012 23:02:00 -0500
+ -- Tarek Soliman <tsoliman@scummvm.org> Sat, 01 Jun 2013 21:03:52 -0500
+
+scummvm (1.6.0) unstable; urgency=low
+
+ * 1.6.0 release
+
+ -- Tarek Soliman <tsoliman@scummvm.org> Fri, 31 May 2013 23:02:00 -0500
scummvm (1.5.0) unstable; urgency=low
diff --git a/backends/platform/n64/osys_n64.h b/backends/platform/n64/osys_n64.h
index bc6b3cb1a5..10138b230a 100644
--- a/backends/platform/n64/osys_n64.h
+++ b/backends/platform/n64/osys_n64.h
@@ -184,7 +184,7 @@ public:
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual bool pollEvent(Common::Event &event);
- virtual uint32 getMillis();
+ virtual uint32 getMillis(bool skipRecord = false);
virtual void delayMillis(uint msecs);
virtual MutexRef createMutex(void);
diff --git a/backends/platform/n64/osys_n64_base.cpp b/backends/platform/n64/osys_n64_base.cpp
index 1e2aca9e51..36e5085764 100644
--- a/backends/platform/n64/osys_n64_base.cpp
+++ b/backends/platform/n64/osys_n64_base.cpp
@@ -605,11 +605,7 @@ void OSystem_N64::updateScreen() {
}
Graphics::Surface *OSystem_N64::lockScreen() {
- _framebuffer.pixels = _offscreen_pal;
- _framebuffer.w = _gameWidth;
- _framebuffer.h = _gameHeight;
- _framebuffer.pitch = _screenWidth;
- _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8();
+ _framebuffer.init(_gameWidth, _gameHeight, _screenWidth, _offscreen_pal, Graphics::PixelFormat::createFormatCLUT8());
return &_framebuffer;
}
@@ -810,7 +806,7 @@ void OSystem_N64::setMouseCursor(const void *buf, uint w, uint h, int hotspotX,
return;
}
-uint32 OSystem_N64::getMillis() {
+uint32 OSystem_N64::getMillis(bool skipRecord) {
return getMilliTick();
}
diff --git a/backends/platform/null/null.cpp b/backends/platform/null/null.cpp
index 4690a67c55..9e05539799 100644
--- a/backends/platform/null/null.cpp
+++ b/backends/platform/null/null.cpp
@@ -49,7 +49,7 @@ public:
virtual bool pollEvent(Common::Event &event);
- virtual uint32 getMillis();
+ virtual uint32 getMillis(bool skipRecord = false);
virtual void delayMillis(uint msecs);
virtual void getTimeAndDate(TimeDate &t) const {}
diff --git a/backends/platform/openpandora/op-backend.cpp b/backends/platform/openpandora/op-backend.cpp
index 354aa24b24..60c3cc7191 100644
--- a/backends/platform/openpandora/op-backend.cpp
+++ b/backends/platform/openpandora/op-backend.cpp
@@ -160,7 +160,7 @@ void OSystem_OP::initSDL() {
// Check if SDL has not been initialized
if (!_initedSDL) {
- uint32 sdlFlags = SDL_INIT_EVENTTHREAD;
+ uint32 sdlFlags = SDL_INIT_EVENTTHREAD | SDL_INIT_VIDEO;
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
diff --git a/backends/platform/ps2/Gs2dScreen.cpp b/backends/platform/ps2/Gs2dScreen.cpp
index e818305c29..58667c0230 100644
--- a/backends/platform/ps2/Gs2dScreen.cpp
+++ b/backends/platform/ps2/Gs2dScreen.cpp
@@ -392,12 +392,8 @@ void Gs2dScreen::copyScreenRect(const uint8 *buf, int pitch, int x, int y, int w
Graphics::Surface *Gs2dScreen::lockScreen() {
WaitSema(g_DmacSema);
- _framebuffer.pixels = _screenBuf;
- _framebuffer.w = _width;
- _framebuffer.h = _height;
- _framebuffer.pitch = _width; // -not- _pitch; ! It's EE mem, not Tex
- _framebuffer.format = Graphics::PixelFormat::createFormatCLUT8();
-
+ // -not- _pitch; ! It's EE mem, not Tex
+ _framebuffer.init(_width, _height, _width, _screenBuf, Graphics::PixelFormat::createFormatCLUT8());
return &_framebuffer;
}
diff --git a/backends/platform/ps2/systemps2.cpp b/backends/platform/ps2/systemps2.cpp
index 5628658381..a7d782b07c 100644
--- a/backends/platform/ps2/systemps2.cpp
+++ b/backends/platform/ps2/systemps2.cpp
@@ -571,7 +571,7 @@ void OSystem_PS2::displayMessageOnOSD(const char *msg) {
printf("displayMessageOnOSD: %s\n", msg);
}
-uint32 OSystem_PS2::getMillis(void) {
+uint32 OSystem_PS2::getMillis(bool skipRecord) {
return msecCount;
}
diff --git a/backends/platform/ps2/systemps2.h b/backends/platform/ps2/systemps2.h
index 99482d4da4..3ba40a70f9 100644
--- a/backends/platform/ps2/systemps2.h
+++ b/backends/platform/ps2/systemps2.h
@@ -82,7 +82,7 @@ public:
virtual void warpMouse(int x, int y);
virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = 0);
- virtual uint32 getMillis();
+ virtual uint32 getMillis(bool skipRecord = false);
virtual void delayMillis(uint msecs);
virtual bool pollEvent(Common::Event &event);
diff --git a/backends/platform/psp/audio.cpp b/backends/platform/psp/audio.cpp
index 4fab9fdd3f..dcbf0b2239 100644
--- a/backends/platform/psp/audio.cpp
+++ b/backends/platform/psp/audio.cpp
@@ -100,8 +100,6 @@ void PspAudio::threadFunction() {
PSP_DEBUG_PRINT("audio thread unpaused\n");
}
- PSP_DEBUG_PRINT("remaining samples[%d]\n", _remainingSamples);
-
PSP_DEBUG_PRINT("filling buffer[%d]\n", _bufferToFill);
_callback(_userData, _buffers[_bufferToFill], _bufferSize); // ask mixer to fill in data
nextBuffer(_bufferToFill);
diff --git a/backends/platform/psp/default_display_client.cpp b/backends/platform/psp/default_display_client.cpp
index bc252144fa..6d6eb641f7 100644
--- a/backends/platform/psp/default_display_client.cpp
+++ b/backends/platform/psp/default_display_client.cpp
@@ -192,11 +192,8 @@ void Screen::setScummvmPixelFormat(const Graphics::PixelFormat *format) {
Graphics::Surface *Screen::lockAndGetForEditing() {
DEBUG_ENTER_FUNC();
- _frameBuffer.pixels = _buffer.getPixels();
- _frameBuffer.w = _buffer.getSourceWidth();
- _frameBuffer.h = _buffer.getSourceHeight();
- _frameBuffer.pitch = _buffer.getBytesPerPixel() * _buffer.getWidth();
- _frameBuffer.format = _pixelFormat;
+ _frameBuffer.init(_buffer.getSourceWidth(), _buffer.getSourceHeight(), _buffer.getBytesPerPixel() * _buffer.getWidth(),
+ _buffer.getPixels(), _pixelFormat);
// We'll set to dirty once we unlock the screen
return &_frameBuffer;
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp
index fb8c1c60bf..8559066e53 100644
--- a/backends/platform/psp/osys_psp.cpp
+++ b/backends/platform/psp/osys_psp.cpp
@@ -349,7 +349,7 @@ bool OSystem_PSP::pollEvent(Common::Event &event) {
return _inputHandler.getAllInputs(event);
}
-uint32 OSystem_PSP::getMillis() {
+uint32 OSystem_PSP::getMillis(bool skipRecord) {
return PspRtc::instance().getMillis();
}
diff --git a/backends/platform/psp/osys_psp.h b/backends/platform/psp/osys_psp.h
index 2afdabd0fc..f4591e476d 100644
--- a/backends/platform/psp/osys_psp.h
+++ b/backends/platform/psp/osys_psp.h
@@ -125,7 +125,7 @@ public:
bool processInput(Common::Event &event);
// Time
- uint32 getMillis();
+ uint32 getMillis(bool skipRecord = false);
void delayMillis(uint msecs);
// Timer
diff --git a/backends/platform/psp/rtc.cpp b/backends/platform/psp/rtc.cpp
index cbbb7d3f80..4f15e45535 100644
--- a/backends/platform/psp/rtc.cpp
+++ b/backends/platform/psp/rtc.cpp
@@ -52,7 +52,7 @@ void PspRtc::init() { // init our starting ticks
// Note that after we fill up 32 bits ie 50 days we'll loop back to 0, which may cause
// unpredictable results
-uint32 PspRtc::getMillis() {
+uint32 PspRtc::getMillis(bool skipRecord) {
uint32 ticks[2];
sceRtcGetCurrentTick((u64 *)ticks); // can introduce weird thread delays
diff --git a/backends/platform/psp/rtc.h b/backends/platform/psp/rtc.h
index 45885c3e66..d2689681dd 100644
--- a/backends/platform/psp/rtc.h
+++ b/backends/platform/psp/rtc.h
@@ -40,7 +40,7 @@ public:
init();
}
void init();
- uint32 getMillis();
+ uint32 getMillis(bool skipRecord = false);
uint32 getMicros();
};
diff --git a/backends/platform/sdl/posix/posix.cpp b/backends/platform/sdl/posix/posix.cpp
index 7a8b1e7b70..954f404ac6 100644
--- a/backends/platform/sdl/posix/posix.cpp
+++ b/backends/platform/sdl/posix/posix.cpp
@@ -80,15 +80,16 @@ bool OSystem_POSIX::hasFeature(Feature f) {
}
Common::String OSystem_POSIX::getDefaultConfigFileName() {
- char configFile[MAXPATHLEN];
+ Common::String configFile;
// On POSIX type systems, by default we store the config file inside
// to the HOME directory of the user.
const char *home = getenv("HOME");
- if (home != NULL && strlen(home) < MAXPATHLEN)
- snprintf(configFile, MAXPATHLEN, "%s/%s", home, _baseConfigName.c_str());
- else
- strcpy(configFile, _baseConfigName.c_str());
+ if (home != NULL && (strlen(home) + 1 + _baseConfigName.size()) < MAXPATHLEN) {
+ configFile = Common::String::format("%s/%s", home, _baseConfigName.c_str());
+ } else {
+ configFile = _baseConfigName;
+ }
return configFile;
}
diff --git a/backends/platform/sdl/sdl-sys.h b/backends/platform/sdl/sdl-sys.h
index ca3c586e03..eccf73815d 100644
--- a/backends/platform/sdl/sdl-sys.h
+++ b/backends/platform/sdl/sdl-sys.h
@@ -35,8 +35,11 @@
// it with an alternate slightly less unfriendly override.
#if !defined(FORBIDDEN_SYMBOL_ALLOW_ALL) && !defined(FORBIDDEN_SYMBOL_EXCEPTION_FILE)
#undef FILE
+// Solaris has typedef __FILE FILE in several places already
+#if !defined(__sun)
typedef struct { int FAKE; } FAKE_FILE;
#define FILE FAKE_FILE
+#endif // (__sun)
#endif
#if !defined(FORBIDDEN_SYMBOL_ALLOW_ALL) && !defined(FORBIDDEN_SYMBOL_EXCEPTION_strcasecmp)
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index d54854352d..178eeb96af 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -30,7 +30,7 @@
#include "backends/platform/sdl/sdl.h"
#include "common/config-manager.h"
-#include "common/EventRecorder.h"
+#include "gui/EventRecorder.h"
#include "common/taskbar.h"
#include "common/textconsole.h"
@@ -65,10 +65,13 @@
OSystem_SDL::OSystem_SDL()
:
#ifdef USE_OPENGL
- _graphicsModes(0),
+ _desktopWidth(0),
+ _desktopHeight(0),
+ _graphicsModes(),
_graphicsMode(0),
- _sdlModesCount(0),
- _glModesCount(0),
+ _firstGLMode(0),
+ _defaultSDLMode(0),
+ _defaultGLMode(0),
#endif
_inited(false),
_initedSDL(false),
@@ -87,6 +90,9 @@ OSystem_SDL::~OSystem_SDL() {
// Hence, we perform the destruction on our own.
delete _savefileManager;
_savefileManager = 0;
+ if (_graphicsManager) {
+ _graphicsManager->deactivateManager();
+ }
delete _graphicsManager;
_graphicsManager = 0;
delete _eventManager;
@@ -97,15 +103,19 @@ OSystem_SDL::~OSystem_SDL() {
_audiocdManager = 0;
delete _mixerManager;
_mixerManager = 0;
+
+#ifdef ENABLE_EVENTRECORDER
+ // HACK HACK HACK
+ // This is nasty.
+ delete g_eventRec.getTimerManager();
+#else
delete _timerManager;
+#endif
+
_timerManager = 0;
delete _mutexManager;
_mutexManager = 0;
-#ifdef USE_OPENGL
- delete[] _graphicsModes;
-#endif
-
delete _logger;
_logger = 0;
@@ -116,6 +126,12 @@ void OSystem_SDL::init() {
// Initialize SDL
initSDL();
+ // Enable unicode support if possible
+ SDL_EnableUNICODE(1);
+
+ // Disable OS cursor
+ SDL_ShowCursor(SDL_DISABLE);
+
if (!_logger)
_logger = new Backends::Log::Log(this);
@@ -131,18 +147,11 @@ void OSystem_SDL::init() {
if (_mutexManager == 0)
_mutexManager = new SdlMutexManager();
- if (_timerManager == 0)
- _timerManager = new SdlTimerManager();
-
#if defined(USE_TASKBAR)
if (_taskbarManager == 0)
_taskbarManager = new Common::TaskbarManager();
#endif
-#ifdef USE_OPENGL
- // Setup a list with both SDL and OpenGL graphics modes
- setupGraphicsModes();
-#endif
}
void OSystem_SDL::initBackend() {
@@ -154,35 +163,41 @@ void OSystem_SDL::initBackend() {
if (_eventSource == 0)
_eventSource = new SdlEventSource();
- int graphicsManagerType = 0;
+#ifdef USE_OPENGL
+ // Query the desktop resolution. We simply hope nothing tried to change
+ // the resolution so far.
+ const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
+ if (videoInfo && videoInfo->current_w > 0 && videoInfo->current_h > 0) {
+ _desktopWidth = videoInfo->current_w;
+ _desktopHeight = videoInfo->current_h;
+ }
+#endif
if (_graphicsManager == 0) {
#ifdef USE_OPENGL
+ // Setup a list with both SDL and OpenGL graphics modes. We only do
+ // this whenever the subclass did not already set up an graphics
+ // manager yet. This is because we don't know the type of the graphics
+ // manager of the subclass, thus we cannot easily switch between the
+ // OpenGL one and the set up one. It also is to be expected that the
+ // subclass does not want any switching of graphics managers anyway.
+ setupGraphicsModes();
+
if (ConfMan.hasKey("gfx_mode")) {
+ // If the gfx_mode is from OpenGL, create the OpenGL graphics manager
Common::String gfxMode(ConfMan.get("gfx_mode"));
- bool use_opengl = false;
- const OSystem::GraphicsMode *mode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
- int i = 0;
- while (mode->name) {
- if (scumm_stricmp(mode->name, gfxMode.c_str()) == 0) {
- _graphicsMode = i + _sdlModesCount;
- use_opengl = true;
+ for (uint i = _firstGLMode; i < _graphicsModeIds.size(); ++i) {
+ if (!scumm_stricmp(_graphicsModes[i].name, gfxMode.c_str())) {
+ _graphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource);
+ _graphicsMode = i;
+ break;
}
-
- mode++;
- ++i;
- }
-
- // If the gfx_mode is from OpenGL, create the OpenGL graphics manager
- if (use_opengl) {
- _graphicsManager = new OpenGLSdlGraphicsManager(_eventSource);
- graphicsManagerType = 1;
}
}
#endif
+
if (_graphicsManager == 0) {
_graphicsManager = new SurfaceSdlGraphicsManager(_eventSource);
- graphicsManagerType = 0;
}
}
@@ -191,11 +206,19 @@ void OSystem_SDL::initBackend() {
if (_mixerManager == 0) {
_mixerManager = new SdlMixerManager();
-
// Setup and start mixer
_mixerManager->init();
}
+#ifdef ENABLE_EVENTRECORDER
+ g_eventRec.registerMixerManager(_mixerManager);
+
+ g_eventRec.registerTimerManager(new SdlTimerManager());
+#else
+ if (_timerManager == 0)
+ _timerManager = new SdlTimerManager();
+#endif
+
if (_audiocdManager == 0) {
// Audio CD support was removed with SDL 1.3
#if SDL_VERSION_ATLEAST(1, 3, 0)
@@ -217,13 +240,7 @@ void OSystem_SDL::initBackend() {
// so the virtual keyboard can be initialized, but we have to add the
// graphics manager as an event observer after initializing the event
// manager.
- if (graphicsManagerType == 0)
- ((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver();
-#ifdef USE_OPENGL
- else if (graphicsManagerType == 1)
- ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
-#endif
-
+ _graphicsManager->activateManager();
}
#if defined(USE_TASKBAR)
@@ -244,22 +261,19 @@ void OSystem_SDL::engineDone() {
void OSystem_SDL::initSDL() {
// Check if SDL has not been initialized
if (!_initedSDL) {
- uint32 sdlFlags = 0;
+ // We always initialize the video subsystem because we will need it to
+ // be initialized before the graphics managers to retrieve the desktop
+ // resolution, for example. WebOS also requires this initialization
+ // or otherwise the application won't start.
+ uint32 sdlFlags = SDL_INIT_VIDEO;
+
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
-#ifdef WEBOS
- // WebOS needs this flag or otherwise the application won't start
- sdlFlags |= SDL_INIT_VIDEO;
-#endif
-
// Initialize SDL (SDL Subsystems are initiliazed in the corresponding sdl managers)
if (SDL_Init(sdlFlags) == -1)
error("Could not initialize SDL: %s", SDL_GetError());
- // Enable unicode support if possible
- SDL_EnableUNICODE(1);
-
_initedSDL = true;
}
}
@@ -355,17 +369,6 @@ Common::String OSystem_SDL::getSystemLanguage() const {
const LCID languageIdentifier = GetThreadLocale();
- // GetLocalInfo is only supported starting from Windows 2000, according to this:
- // http://msdn.microsoft.com/en-us/library/dd318101%28VS.85%29.aspx
- // On the other hand the locale constants used, seem to exist on Windows 98 too,
- // check this for that: http://msdn.microsoft.com/en-us/library/dd464799%28v=VS.85%29.aspx
- //
- // I am not exactly sure what is the truth now, it might be very well that this breaks
- // support for systems older than Windows 2000....
- //
- // TODO: Check whether this (or ScummVM at all ;-) works on a system with Windows 98 for
- // example and if it does not and we still want Windows 9x support, we should definitly
- // think of another solution.
if (GetLocaleInfo(languageIdentifier, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 &&
GetLocaleInfo(languageIdentifier, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) {
Common::String localeName = langName;
@@ -378,10 +381,15 @@ Common::String OSystem_SDL::getSystemLanguage() const {
}
#else // WIN32
// Activating current locale settings
- const char *locale = setlocale(LC_ALL, "");
+ const Common::String locale = setlocale(LC_ALL, "");
+
+ // Restore default C locale to prevent issues with
+ // portability of sscanf(), atof(), etc.
+ // See bug #3615148
+ setlocale(LC_ALL, "C");
// Detect the language from the locale
- if (!locale) {
+ if (locale.empty()) {
return ModularBackend::getSystemLanguage();
} else {
int length = 0;
@@ -390,14 +398,14 @@ Common::String OSystem_SDL::getSystemLanguage() const {
// ".UTF-8" or the like. We do this, since
// our translation languages are usually
// specified without any charset information.
- for (int i = 0; locale[i]; ++i, ++length) {
+ for (int size = locale.size(); length < size; ++length) {
// TODO: Check whether "@" should really be checked
// here.
- if (locale[i] == '.' || locale[i] == ' ' || locale[i] == '@')
+ if (locale[length] == '.' || locale[length] == ' ' || locale[length] == '@')
break;
}
- return Common::String(locale, length);
+ return Common::String(locale.c_str(), length);
}
#endif // WIN32
#else // USE_DETECTLANG
@@ -466,14 +474,21 @@ void OSystem_SDL::setupIcon() {
free(icon);
}
-uint32 OSystem_SDL::getMillis() {
+
+uint32 OSystem_SDL::getMillis(bool skipRecord) {
uint32 millis = SDL_GetTicks();
- g_eventRec.processMillis(millis);
+
+#ifdef ENABLE_EVENTRECORDER
+ g_eventRec.processMillis(millis, skipRecord);
+#endif
+
return millis;
}
void OSystem_SDL::delayMillis(uint msecs) {
- if (!g_eventRec.processDelayMillis(msecs))
+#ifdef ENABLE_EVENTRECORDER
+ if (!g_eventRec.processDelayMillis())
+#endif
SDL_Delay(msecs);
}
@@ -491,39 +506,57 @@ void OSystem_SDL::getTimeAndDate(TimeDate &td) const {
Audio::Mixer *OSystem_SDL::getMixer() {
assert(_mixerManager);
- return _mixerManager->getMixer();
+ return getMixerManager()->getMixer();
}
SdlMixerManager *OSystem_SDL::getMixerManager() {
assert(_mixerManager);
+
+#ifdef ENABLE_EVENTRECORDER
+ return g_eventRec.getMixerManager();
+#else
return _mixerManager;
+#endif
+}
+
+Common::TimerManager *OSystem_SDL::getTimerManager() {
+#ifdef ENABLE_EVENTRECORDER
+ return g_eventRec.getTimerManager();
+#else
+ return _timerManager;
+#endif
}
#ifdef USE_OPENGL
const OSystem::GraphicsMode *OSystem_SDL::getSupportedGraphicsModes() const {
- return _graphicsModes;
+ if (_graphicsModes.empty()) {
+ return _graphicsManager->getSupportedGraphicsModes();
+ } else {
+ return _graphicsModes.begin();
+ }
}
int OSystem_SDL::getDefaultGraphicsMode() const {
- // Return the default graphics mode from the current graphics manager
- if (_graphicsMode < _sdlModesCount)
+ if (_graphicsModes.empty()) {
return _graphicsManager->getDefaultGraphicsMode();
- else
- return _graphicsManager->getDefaultGraphicsMode() + _sdlModesCount;
+ } else {
+ // Return the default graphics mode from the current graphics manager
+ if (_graphicsMode < _firstGLMode)
+ return _defaultSDLMode;
+ else
+ return _defaultGLMode;
+ }
}
bool OSystem_SDL::setGraphicsMode(int mode) {
- const OSystem::GraphicsMode *srcMode;
- int i;
+ if (_graphicsModes.empty()) {
+ return _graphicsManager->setGraphicsMode(mode);
+ }
- // Check if mode is from SDL or OpenGL
- if (mode < _sdlModesCount) {
- srcMode = SurfaceSdlGraphicsManager::supportedGraphicsModes();
- i = 0;
- } else {
- srcMode = OpenGLSdlGraphicsManager::supportedGraphicsModes();
- i = _sdlModesCount;
+ // Check whether a invalid mode is requested.
+ if (mode < 0 || (uint)mode >= _graphicsModeIds.size()) {
+ return false;
}
// Very hacky way to set up the old graphics manager state, in case we
@@ -542,113 +575,121 @@ bool OSystem_SDL::setGraphicsMode(int mode) {
bool switchedManager = false;
- // Loop through modes
- while (srcMode->name) {
- if (i == mode) {
- // If the new mode and the current mode are not from the same graphics
- // manager, delete and create the new mode graphics manager
- if (_graphicsMode >= _sdlModesCount && mode < _sdlModesCount) {
- debug(1, "switching to plain SDL graphics");
- delete _graphicsManager;
- _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource);
- ((SurfaceSdlGraphicsManager *)_graphicsManager)->initEventObserver();
- _graphicsManager->beginGFXTransaction();
-
- switchedManager = true;
- } else if (_graphicsMode < _sdlModesCount && mode >= _sdlModesCount) {
- debug(1, "switching to OpenGL graphics");
- delete _graphicsManager;
- _graphicsManager = new OpenGLSdlGraphicsManager(_eventSource);
- ((OpenGLSdlGraphicsManager *)_graphicsManager)->initEventObserver();
- _graphicsManager->beginGFXTransaction();
-
- switchedManager = true;
- }
+ // If the new mode and the current mode are not from the same graphics
+ // manager, delete and create the new mode graphics manager
+ if (_graphicsMode >= _firstGLMode && mode < _firstGLMode) {
+ debug(1, "switching to plain SDL graphics");
+ _graphicsManager->deactivateManager();
+ delete _graphicsManager;
+ _graphicsManager = new SurfaceSdlGraphicsManager(_eventSource);
+
+ switchedManager = true;
+ } else if (_graphicsMode < _firstGLMode && mode >= _firstGLMode) {
+ debug(1, "switching to OpenGL graphics");
+ _graphicsManager->deactivateManager();
+ delete _graphicsManager;
+ _graphicsManager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource);
+
+ switchedManager = true;
+ }
+
+ _graphicsMode = mode;
- _graphicsMode = mode;
+ if (switchedManager) {
+ _graphicsManager->activateManager();
- if (switchedManager) {
+ _graphicsManager->beginGFXTransaction();
#ifdef USE_RGB_COLOR
- _graphicsManager->initSize(screenWidth, screenHeight, &pixelFormat);
+ _graphicsManager->initSize(screenWidth, screenHeight, &pixelFormat);
#else
- _graphicsManager->initSize(screenWidth, screenHeight, 0);
+ _graphicsManager->initSize(screenWidth, screenHeight, 0);
#endif
- _graphicsManager->setFeatureState(kFeatureAspectRatioCorrection, arState);
- _graphicsManager->setFeatureState(kFeatureFullscreenMode, fullscreen);
- _graphicsManager->setFeatureState(kFeatureCursorPalette, cursorPalette);
+ _graphicsManager->setFeatureState(kFeatureAspectRatioCorrection, arState);
+ _graphicsManager->setFeatureState(kFeatureFullscreenMode, fullscreen);
+ _graphicsManager->setFeatureState(kFeatureCursorPalette, cursorPalette);
- // Worst part about this right now, tell the cursor manager to
- // resetup the cursor + cursor palette if necessarily
+ // Worst part about this right now, tell the cursor manager to
+ // resetup the cursor + cursor palette if necessarily
- // First we need to try to setup the old state on the new manager...
- if (_graphicsManager->endGFXTransaction() != kTransactionSuccess) {
- // Oh my god if this failed the client code might just explode.
- return false;
- }
-
- // Next setup the cursor again
- CursorMan.pushCursor(0, 0, 0, 0, 0, 0);
- CursorMan.popCursor();
+ // First we need to try to setup the old state on the new manager...
+ if (_graphicsManager->endGFXTransaction() != kTransactionSuccess) {
+ // Oh my god if this failed the client code might just explode.
+ return false;
+ }
- // Next setup cursor palette if needed
- if (cursorPalette) {
- CursorMan.pushCursorPalette(0, 0, 0);
- CursorMan.popCursorPalette();
- }
+ // Next setup the cursor again
+ CursorMan.pushCursor(0, 0, 0, 0, 0, 0);
+ CursorMan.popCursor();
- _graphicsManager->beginGFXTransaction();
- // Oh my god if this failed the client code might just explode.
- return _graphicsManager->setGraphicsMode(srcMode->id);
- } else {
- return _graphicsManager->setGraphicsMode(srcMode->id);
- }
+ // Next setup cursor palette if needed
+ if (cursorPalette) {
+ CursorMan.pushCursorPalette(0, 0, 0);
+ CursorMan.popCursorPalette();
}
- i++;
- srcMode++;
+ _graphicsManager->beginGFXTransaction();
+ // Oh my god if this failed the client code might just explode.
+ return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode]);
+ } else {
+ return _graphicsManager->setGraphicsMode(_graphicsModeIds[mode]);
}
-
- return false;
}
int OSystem_SDL::getGraphicsMode() const {
- return _graphicsMode;
+ if (_graphicsModes.empty()) {
+ return _graphicsManager->getGraphicsMode();
+ } else {
+ return _graphicsMode;
+ }
}
void OSystem_SDL::setupGraphicsModes() {
- const OSystem::GraphicsMode *sdlGraphicsModes = SurfaceSdlGraphicsManager::supportedGraphicsModes();
- const OSystem::GraphicsMode *openglGraphicsModes = OpenGLSdlGraphicsManager::supportedGraphicsModes();
- _sdlModesCount = 0;
- _glModesCount = 0;
+ _graphicsModes.clear();
+ _graphicsModeIds.clear();
+ _defaultSDLMode = _defaultGLMode = -1;
// Count the number of graphics modes
- const OSystem::GraphicsMode *srcMode = sdlGraphicsModes;
+ const OSystem::GraphicsMode *srcMode;
+ int defaultMode;
+
+ GraphicsManager *manager = new SurfaceSdlGraphicsManager(_eventSource);
+ srcMode = manager->getSupportedGraphicsModes();
+ defaultMode = manager->getDefaultGraphicsMode();
while (srcMode->name) {
- _sdlModesCount++;
+ if (defaultMode == srcMode->id) {
+ _defaultSDLMode = _graphicsModes.size();
+ }
+ _graphicsModes.push_back(*srcMode);
srcMode++;
}
- srcMode = openglGraphicsModes;
+ delete manager;
+ assert(_defaultSDLMode != -1);
+
+ _firstGLMode = _graphicsModes.size();
+ manager = new OpenGLSdlGraphicsManager(_desktopWidth, _desktopHeight, _eventSource);
+ srcMode = manager->getSupportedGraphicsModes();
+ defaultMode = manager->getDefaultGraphicsMode();
while (srcMode->name) {
- _glModesCount++;
+ if (defaultMode == srcMode->id) {
+ _defaultGLMode = _graphicsModes.size();
+ }
+ _graphicsModes.push_back(*srcMode);
srcMode++;
}
-
- // Allocate enough space for merged array of modes
- _graphicsModes = new OSystem::GraphicsMode[_glModesCount + _sdlModesCount + 1];
-
- // Copy SDL graphics modes
- memcpy((void *)_graphicsModes, sdlGraphicsModes, _sdlModesCount * sizeof(OSystem::GraphicsMode));
-
- // Copy OpenGL graphics modes
- memcpy((void *)(_graphicsModes + _sdlModesCount), openglGraphicsModes, _glModesCount * sizeof(OSystem::GraphicsMode));
+ delete manager;
+ manager = nullptr;
+ assert(_defaultGLMode != -1);
// Set a null mode at the end
- memset((void *)(_graphicsModes + _sdlModesCount + _glModesCount), 0, sizeof(OSystem::GraphicsMode));
+ GraphicsMode nullMode;
+ memset(&nullMode, 0, sizeof(nullMode));
+ _graphicsModes.push_back(nullMode);
// Set new internal ids for all modes
int i = 0;
- OSystem::GraphicsMode *mode = _graphicsModes;
+ OSystem::GraphicsMode *mode = _graphicsModes.begin();
while (mode->name) {
+ _graphicsModeIds.push_back(mode->id);
mode->id = i++;
mode++;
}
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index f05207b482..814cdd7c1b 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -30,6 +30,8 @@
#include "backends/events/sdl/sdl-events.h"
#include "backends/log/log.h"
+#include "common/array.h"
+
/**
* Base OSystem class for all SDL ports.
*/
@@ -68,10 +70,11 @@ public:
virtual void setWindowCaption(const char *caption);
virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
- virtual uint32 getMillis();
+ virtual uint32 getMillis(bool skipRecord = false);
virtual void delayMillis(uint msecs);
virtual void getTimeAndDate(TimeDate &td) const;
virtual Audio::Mixer *getMixer();
+ virtual Common::TimerManager *getTimerManager();
protected:
bool _inited;
@@ -105,15 +108,20 @@ protected:
Backends::Log::Log *_logger;
#ifdef USE_OPENGL
- OSystem::GraphicsMode *_graphicsModes;
+ int _desktopWidth, _desktopHeight;
+
+ typedef Common::Array<GraphicsMode> GraphicsModeArray;
+ GraphicsModeArray _graphicsModes;
+ Common::Array<int> _graphicsModeIds;
int _graphicsMode;
- int _sdlModesCount;
- int _glModesCount;
+ int _firstGLMode;
+ int _defaultSDLMode;
+ int _defaultGLMode;
/**
* Creates the merged graphics modes list
*/
- virtual void setupGraphicsModes();
+ void setupGraphicsModes();
virtual const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
virtual int getDefaultGraphicsMode() const;
diff --git a/backends/platform/symbian/AdaptAllMMPs.pl b/backends/platform/symbian/AdaptAllMMPs.pl
index ffc4e88aff..2f76acf012 100644
--- a/backends/platform/symbian/AdaptAllMMPs.pl
+++ b/backends/platform/symbian/AdaptAllMMPs.pl
@@ -44,6 +44,15 @@ chdir("../../../");
"mmp/scummvm_toltecs.mmp",
"mmp/scummvm_pegasus.mmp",
"mmp/scummvm_wintermute.mmp",
+ # New engines
+ "mmp/scummvm_avalanche.mmp",
+ "mmp/scummvm_dreamweb.mmp",
+ "mmp/scummvm_fullpipe.mmp",
+ "mmp/scummvm_mortevielle.mmp",
+ "mmp/scummvm_neverhood.mmp",
+ "mmp/scummvm_sword25.mmp",
+ "mmp/scummvm_testbed.mmp",
+ "mmp/scummvm_zvision.mmp",
# Target Platform Project Files
"S60/ScummVM_S60.mmp",
"S60v3/ScummVM_S60v3.mmp",
@@ -79,10 +88,14 @@ Preparing to update all the Symbian MMP project files with objects from module.m
# some modules.mk files have #ifndef ENABLE_XXXX blocks:
my @section_empty = (""); # section standard: no #ifdef's in module.mk files
-my @sections_scumm = ("", "ENABLE_SCUMM_7_8", "ENABLE_HE"); # special sections for engine SCUMM
-my @sections_saga = ("", "ENABLE_IHNM", "ENABLE_SAGA2"); # special sections for engine SAGA
-my @sections_kyra = ("", "ENABLE_LOL","ENABLE_EOB"); # special sections for engine KYRA
my @sections_agos = ("", "ENABLE_AGOS2"); # special sections for engine AGOS
+my @section_video = ("", "USE_BINK", "USE_MPEG2"); # special sections for engine VIDEO ###, "USE_THEORADEC"
+my @sections_groovie = ("", "ENABLE_GROOVIE2"); # special sections for engine GROOVIE
+my @sections_kyra = ("", "ENABLE_LOL","ENABLE_EOB"); # special sections for engine KYRA
+my @sections_mohawk = ("", "ENABLE_CSTIME", "ENABLE_MYST", "ENABLE_RIVEN"); # special sections for engine MOHAWK
+my @sections_saga = ("", "ENABLE_IHNM", "ENABLE_SAGA2"); # special sections for engine SAGA
+my @sections_sci = ("", "ENABLE_SCI32"); # special sections for engine SCI
+my @sections_scumm = ("", "ENABLE_SCUMM_7_8", "ENABLE_HE"); # special sections for engine SCUMM
# files excluded from build, case insensitive, will be matched in filename string only
my @excludes_snd = (
@@ -126,13 +139,13 @@ my @excludes_scumm = (
);
-#arseModule(mmpStr, dirStr, ifdefArray, [exclusionsArray])
+#ParseModule(mmpStr, dirStr, ifdefArray, [exclusionsArray])
ParseModule("_base", "base", \@section_empty); # now in ./TRG/ScummVM_TRG.mmp, these never change anyways...
ParseModule("_base", "common", \@section_empty);
ParseModule("_base", "gui", \@section_empty, \@excludes_gui);
ParseModule("_base", "graphics", \@section_empty, \@excludes_graphics);
ParseModule("_base", "audio", \@section_empty, \@excludes_snd);
-ParseModule("_base", "video", \@section_empty);
+ParseModule("_base", "video", \@section_video); #
chdir("engines/");
ParseModule("_scumm", "scumm", \@sections_scumm, \@excludes_scumm );
@@ -156,21 +169,30 @@ ParseModule("_drascula","drascula", \@section_empty);
ParseModule("_made", "made", \@section_empty);
ParseModule("_m4", "m4", \@section_empty);
ParseModule("_tinsel", "tinsel", \@section_empty);
-ParseModule("_groovie", "groovie", \@section_empty);
+ParseModule("_groovie", "groovie", \@sections_groovie);
ParseModule("_tucker", "tucker", \@section_empty);
-ParseModule("_sci", "sci", \@section_empty);
+ParseModule("_sci", "sci", \@sections_sci);
ParseModule("_draci", "draci", \@section_empty);
ParseModule("_teenagent","teenagent", \@section_empty);
-ParseModule("_mohawk" ,"mohawk", \@section_empty);
+ParseModule("_mohawk" ,"mohawk", \@sections_mohawk);
ParseModule("_hugo" ,"hugo", \@section_empty);
ParseModule("_toon" ,"toon", \@section_empty);
ParseModule("_lastexpress","lastexpress", \@section_empty);
ParseModule("_tsage","tsage", \@section_empty);
-ParseModule("_tony","tony", \@section_empty);
+ParseModule("_tony", "tony", \@section_empty);
ParseModule("_toltecs","toltecs", \@section_empty);
ParseModule("_hopkins","hopkins", \@section_empty);
ParseModule("_pegasus","pegasus", \@section_empty);
ParseModule("_wintermute","wintermute", \@section_empty);
+##### new engines
+ParseModule("_avalanche" ,"avalanche", \@section_empty);
+ParseModule("_dreamweb" ,"dreamweb", \@section_empty);
+ParseModule("_fullpipe" ,"fullpipe", \@section_empty);
+ParseModule("_mortevielle" ,"mortevielle", \@section_empty);
+ParseModule("_neverhood" ,"neverhood", \@section_empty);
+ParseModule("_sword25" ,"sword25", \@section_empty);
+ParseModule("_testbed" ,"testbed", \@section_empty);
+ParseModule("_zvision" ,"zvision", \@section_empty);
print "
=======================================================================================
Done. Enjoy :P
diff --git a/backends/platform/symbian/BuildPackageUpload_AllVersions.pl b/backends/platform/symbian/BuildPackageUpload_AllVersions.pl
index 3062068852..560439f4e1 100644
--- a/backends/platform/symbian/BuildPackageUpload_AllVersions.pl
+++ b/backends/platform/symbian/BuildPackageUpload_AllVersions.pl
@@ -1,6 +1,7 @@
use Cwd;
use Switch;
+#use feature "switch";
system("cls");
require "BuildPackageUpload_LocalSettings.pl";
@@ -59,9 +60,13 @@ $ftp_url = "FTP://$FTP_User\@$FTP_Host/$FTP_Dir/";
# these macros are always defined:
$ExtraMacros = "MACRO NONSTANDARD_PORT\n";
-$ExtraMacros .= "MACRO ENABLE_VKEYBD\n";
+$ExtraMacros .= "MACRO ENABLE_VKEYBD\n";
$ExtraMacros .= "MACRO DISABLE_FANCY_THEMES\n";
$ExtraMacros .= "MACRO USE_TRANSLATION\n";
+$ExtraMacros .= "MACRO USE_BINK\n";
+$ExtraMacros .= "MACRO USE_MPEG2\n";
+# $ExtraMacros .= "MACRO \n";
+# candidates are : , USE_TIMIDITY,
# prep nice list of SDKs
#while( ($SDK, $RootDir) = each(%SDK_RootDirs) )
diff --git a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
index ded4ef198f..4ff485b3e3 100644
--- a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
+++ b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
@@ -2,24 +2,33 @@
##################################################################################################################
@WorkingEngines = qw(
- scumm agos sky queen gob groovie saga drascula
- kyra lure agi touche parallaction cine
- cruise made tinsel tucker sword1 sword2 draci sci teenagent mohawk hugo toon lastexpress tsage cge
- composer toltecs tony wintermute pegasus
+ agos agi cine cge composer cruise draci
+ drascula hugo gob groovie kyra lastexpress
+ lure made mohawk parallaction pegasus queen
+ saga sci scumm sky sword1 sword2 teenagent tinsel
+ toltecs tony toon touche tsage tucker wintermute
+ dreamweb fullpipe hopkins mortevielle
+ neverhood testbed avalanche zvision
);
+#### New engines
+#### sword25
@WorkingEngines_1st = qw(
- scumm queen groovie saga drascula
- touche parallaction cine
-? cruise made tucker lastexpress composer wintermute
+ cine composer cruise drascula groovie
+ lastexpress made parallaction queen
+ saga scumm touche tucker wintermute
+ avalanche zvision
);
@WorkingEngines_2nd = qw(
- agos sky gob kyra lure
- agi tinsel sword1 sword2
- draci sci teenagent hugo toon
- tsage cge toltecs tony pegasus
+ agi agos cge draci gob hopkins
+ hugo kyra lure mohawk pegasus sci
+ sky sword1 sword2 teenagent
+ tinsel tsage toltecs tony toon
+ dreamweb fullpipe mortevielle
+ neverhood testbed
);
+#### sword25
@TestingEngines = qw(
@@ -34,20 +43,32 @@
lol
agos2
eob
+ cstime
+ myst
+ riven
+ saga2
+ sci32
+ groovie2
);
#disabled subengines lol saga2 personal nightmare
+ # see configure.engines
%UseableFeatures = (
'zlib' => 'zlib.lib',
'mad' => 'libmad.lib',
'tremor' => 'libtremor.lib',
- 'flac' => 'libflac.lib'
+ 'flac' => 'libflacdec.lib',
+ 'freetype2' => 'freetype.lib',
+ 'faad' => 'libFAAD2.lib',
+ 'mpeg2' => 'libmpeg2.lib'
);
+ # 'mpeg2' => 'libmpeg2.lib'
# these are normally enabled for each variation
#$DefaultFeatures = qw(zlib,mad);
- $DefaultFeatures = qw(zlib,mad,tremor,flac);
+ #$DefaultFeatures = qw(zlib,mad,tremor,);
+ $DefaultFeatures = qw(mad,tremor,faad,flac,freetype2,mpeg2,zlib,);
##################################################################################################################
##
@@ -64,7 +85,8 @@
$HaltOnError = 0;
$SkipExistingPackages = 0;
$ReallyQuiet = 0;
- $DevBase = "C:\\S";
+ $DevBase = "D:\\Symbian";
+ $Compiler = "D:\\Program/ Files\\CodeSourcery\\Sourcery/ G++ Lite";
# specify an optional FTP server to upload to after each Build+Package (can leave empty)
#$FTP_Host = "host.com";
@@ -77,14 +99,14 @@
# Note1: the \epoc32 directory needs to be in these rootdirs
# Note2: these paths do NOT end in a backslash!
# $SDK_RootDirs{'UIQ2'} = "$DevBase\\UIQ_21";
- $SDK_RootDirs{'UIQ3'} = "$DevBase\\UIQ3";
+ # $SDK_RootDirs{'UIQ3'} = "$DevBase\\UIQ3";
# $SDK_RootDirs{'S60v1'} = "$DevBase\\S60v1";
# $SDK_RootDirs{'S60v2'} = "$DevBase\\S60v2";
$SDK_RootDirs{'S60v3'} = "$DevBase\\S60v3";
# $SDK_RootDirs{'S80'} = "$DevBase\\S80";
# $SDK_RootDirs{'S90'} = "$DevBase\\S90";
- $SDK_ToolchainDirs{'S60v3'} = "$DevBase\\arm-symbianelf\\bin";
+ $SDK_ToolchainDirs{'S60v3'} = "$Compiler\\arm-symbianelf\\bin";
$SDK_ToolchainDirs{'UIQ2'} = "$DevBase\\ECompXL\\bin"; # only needed for UIQ2/UIQ3
$SDK_ToolchainDirs{'UIQ3'} = "$DevBase\\ECompXL\\bin"; # only needed for UIQ2/UIQ3
@@ -94,7 +116,7 @@
{
## Standard libraries
$SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "$DevBase\\zlib-1.2.2\\epoc";
- #$SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "$DevBase\\libmad-0.15.1b\\group";
+ $SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "$DevBase\\libmad-0.15.1b\\group";
$SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "$DevBase\\tremor\\epoc";
## SDL 1.2.12 / AnotherGuest / Symbian version
@@ -186,7 +208,7 @@
# now you can add $VariationSets only built on this PC below this line :)
}
- elsif ($ENV{'COMPUTERNAME'} eq "EMBEDDEV-LAPE") #################################################################
+ elsif ($ENV{'COMPUTERNAME'} eq "EMBEDDEV-VAIO2") #################################################################
{
$Producer = "AnotherGuest";
$RedirectSTDERR = 1;
@@ -206,7 +228,7 @@
$SDK_RootDirs{'S60v3'}= "G:\\S60v3";
#$SDK_RootDirs{'S80'}= "D:\\S80";
#$SDK_RootDirs{'S90'}= "D:\\S90";
- $ECompXL_BinDir= "D:\\ECompXL\\";
+ #$ECompXL_BinDir= "D:\\ECompXL\\";
if (0) # so we can turn them on/off easily
{
# $SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "C:\\S\\zlib-1.2.2\\epoc";
@@ -223,38 +245,42 @@
# now you can add $VariationSets only built on this PC below this line :)
}
- elsif ($ENV{'COMPUTERNAME'} eq "EMBEDDEV_VAIO1") #################################################################
+ elsif ($ENV{'COMPUTERNAME'} eq "PC-FOREVER1111") #################################################################
{
- $Producer = "AnotherGuest";
+ $Producer = "Fedor";
$RedirectSTDERR = 1;
$HaltOnError = 0;
- $SkipExistingPackages = 1;
- $ReallyQuiet = 1;
+ $SkipExistingPackages = 0;
+ $ReallyQuiet = 0;
+ $Compiler = "D:\\Program/ Files\\CodeSourcery\\Sourcery/ G++ Lite";
#$FTP_Host = "host.com";
#$FTP_User = "ag@host.com";
#$FTP_Pass = "password";
#$FTP_Dir = "cvsbuilds";
- #$SDK_RootDirs{'UIQ2'}= "D:\\UIQ2";
- $SDK_RootDirs{'UIQ3'}= "G:\\UIQ3";
- #$SDK_RootDirs{'S60v1'}= "D:\\S60v1";
- #$SDK_RootDirs{'S60v2'}= "D:\\S60v2";
- $SDK_RootDirs{'S60v3'}= "G:\\S60v3";
- #$SDK_RootDirs{'S80'}= "D:\\S80";
- #$SDK_RootDirs{'S90'}= "D:\\S90";
- #$ECompXL_BinDir= "D:\\ECompXL\\";
+ #$SDK_RootDirs{'UIQ2'}= "C:\\UIQ2";
+ #$SDK_RootDirs{'UIQ3'}= "C:\\UIQ3";
+ #$SDK_RootDirs{'S60v1'}= "C:\\S60v1";
+ #$SDK_RootDirs{'S60v2'}= "C:\\S60v2";
+ #$SDK_RootDirs{'S80'}= "C:\\S80";
+ #$SDK_RootDirs{'S90'}= "C:\\S90";
+ #$ECompXL_BinDir= "C:\\ECompXL\\";
+
+ $SDK_RootDirs{'S60v3'}= "D:\\Symbian\\S60_5th_Edition_SDK_v1.0";
+ $SDK_ToolchainDirs{'S60v3'} = "$Compiler\\arm-symbianelf\\bin";
+
+ # these supporting libraries get built first, then all the Variations
+ # Note: the string {'xxx.lib'} is used in checking in build success: so needs to be accurate!
if (0) # so we can turn them on/off easily
{
# $SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "C:\\S\\zlib-1.2.2\\epoc";
-# $SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "C:\\S\\libmad-0.15.1b\\group";
-# $SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "C:\\tremor\\epoc";
- $SDK_LibraryDirs{'UIQ2'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\UIQ";
- $SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v2'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S60";
- $SDK_LibraryDirs{'S80'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S80";
- $SDK_LibraryDirs{'S90'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S90";
- $SDK_LibraryDirs{'S60v3'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\S60\\S60V3";
- $SDK_LibraryDirs{'UIQ3'}{'esdl.lib'} = "E:\\WICKED\\ESDL\\epoc\\UIQ\\UIQ3";
+ $SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "D:\\Symbian\\Projects\\SDL\\libs\\libmad-0.15.1b\\epoc";
+# $SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "D:\\Symbian\\Projects\\SDL\\libs\\Tremor\\epoc";
+# $SDK_LibraryDirs{'UIQ2'}{'esdl.lib'} = $SDK_LibraryDirs{'UIQ3'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\UIQ";
+# $SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v2'}{'esdl.lib'} = $SDK_LibraryDirs{'S60v3'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S60";
+# $SDK_LibraryDirs{'S80'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S80";
+# $SDK_LibraryDirs{'S90'}{'esdl.lib'} = "C:\\S\\ESDL\\epoc\\S90";
}
# now you can add $VariationSets only built on this PC below this line :)
@@ -298,8 +324,8 @@
# the first one includes all SDKs & release-ready engines
$VariationSets{'ALL'}{'all'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines";
-# $VariationSets{'ALL'}{'1St'} = "$DefaultFeatures @WorkingEngines_1st @EnablableSubEngines";
-# $VariationSets{'ALL'}{'2nd'} = "$DefaultFeatures @WorkingEngines_2nd @EnablableSubEngines";
+ # $VariationSets{'ALL'}{'1St'} = "$DefaultFeatures @WorkingEngines_1st @EnablableSubEngines";
+ # $VariationSets{'ALL'}{'2nd'} = "$DefaultFeatures @WorkingEngines_2nd @EnablableSubEngines";
# now one for each ready-for-release engine
if (0)
{
diff --git a/backends/platform/symbian/README b/backends/platform/symbian/README
index 58cbc7814a..3c4fbb9d7d 100644
--- a/backends/platform/symbian/README
+++ b/backends/platform/symbian/README
@@ -2,7 +2,8 @@
ScummVM - ScummVM ported to EPOC/SymbianOS
Copyright (C) 2008-2013 ScummVM Team
- Copyright (C) 2003-2008 Lars 'AnotherGuest' Persson
+ Copyright (C) 2013-2013 Fedor Strizniou aka zanac
+ Copyright (C) 2003-2013 Lars 'AnotherGuest' Persson
Copyright (C) 2002-2008 Jurgen 'SumthinWicked' Braam
Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson
@@ -24,6 +25,15 @@ About ScummVM
Jurgen and Lars have successfully transfered all needed changes into CVS/SVN, with additional helpful tools for Symbian OS
Release History:
+Release version: 1.7.0
+ * Nothing significant in the Symbian port, except SDL improvements (new SDL version used)
+
+Release version: 1.6.0
+ * Nothing significant in the Symbian port, except SDL improvements (new SDL version used)
+
+ Release version: 1.5.0
+ * Nothing significant in the Symbian port, except SDL improvements (new SDL version used)
+
Release version: 1.4.0
* Nothing significant in the Symbian port, except SDL improvements (new SDL version used)
* See main readme for general ScummVM improvements, major update
diff --git a/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg b/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg
index 4c6b1b05f8..a5920ae823 100644
--- a/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg
+++ b/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg
@@ -33,7 +33,7 @@
:"ScummVM"
; UID is the app's UID
-#{"ScummVM S60v3"},(0xA0000657),1,60,0
+#{"ScummVM S60v3"},(0xA0000657),1,70,0
;Supports Series 60 v 3.0
[0x101F7961], 0, 0, 0, {"Series60ProductID"}
@@ -58,18 +58,46 @@
"..\..\..\..\NEWS"-"!:\resource\apps\scummvm\NEWS"
; Common datafiles needed for some games
-"..\..\..\..\dists\engine-data\kyra.dat"-"c:\data\scummvm\kyra.dat"
-"..\..\..\..\dists\engine-data\sky.cpt"-"c:\data\scummvm\sky.cpt"
+"..\..\..\..\dists\engine-data\drascula.dat"-"c:\data\scummvm\drascula.dat"
"..\..\..\..\dists\engine-data\hugo.dat"-"c:\data\scummvm\hugo.dat"
+"..\..\..\..\dists\engine-data\kyra.dat"-"c:\data\scummvm\kyra.dat"
"..\..\..\..\dists\engine-data\lure.dat"-"c:\data\scummvm\lure.dat"
-"..\..\..\..\dists\engine-data\drascula.dat"-"c:\data\scummvm\drascula.dat"
+"..\..\..\..\dists\engine-data\mort.dat"-"c:\data\scummvm\mort.dat"
+"..\..\..\..\dists\engine-data\neverhood.dat"-"c:\data\scummvm\neverhood.dat"
+"..\..\..\..\dists\engine-data\queen.tbl"-"c:\data\scummvm\queen.tbl"
+"..\..\..\..\dists\engine-data\sky.cpt"-"c:\data\scummvm\sky.cpt"
"..\..\..\..\dists\engine-data\teenagent.dat"-"c:\data\scummvm\teenagent.dat"
+"..\..\..\..\dists\engine-data\tony.dat"-"c:\data\scummvm\tony.dat"
"..\..\..\..\dists\engine-data\toon.dat"-"c:\data\scummvm\toon.dat"
"..\..\..\..\dists\engine-data\wintermute.zip"-"c:\data\scummvm\wintermute.zip"
-"..\..\..\..\dists\engine-data\tony.dat"-"c:\data\scummvm\tony.dat"
"..\..\..\vkeybd\packs\vkeybd_default.zip"-"c:\data\scummvm\vkeybd_default.zip"
"..\..\..\..\gui\themes\translations.dat"-"c:\data\scummvm\translations.dat"
"..\..\..\..\gui\themes\scummmodern.zip"-"c:\data\scummvm\scummmodern.zip"
+"..\..\..\..\gui\themes\fonts\Arial.bdf"-"c:\data\scummvm\Arial.bdf"
+"..\..\..\..\gui\themes\fonts\Arial12.bdf"-"c:\data\scummvm\Arial12.bdf"
+"..\..\..\..\gui\themes\fonts\ArialBold.bdf"-"c:\data\scummvm\ArialBold.bdf"
+"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-1.bdf"-"c:\data\scummvm\clR6x12-iso-8859-1.bdf"
+"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-2.bdf"-"c:\data\scummvm\clR6x12-iso-8859-2.bdf"
+"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-5.bdf"-"c:\data\scummvm\clR6x12-iso-8859-5.bdf"
+"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-7.bdf"-"c:\data\scummvm\clR6x12-iso-8859-7.bdf"
+"..\..\..\..\gui\themes\fonts\clR6x12.bdf"-"c:\data\scummvm\clR6x12.bdf"
+"..\..\..\..\gui\themes\fonts\courr12-iso-8859-1.bdf"-"c:\data\scummvm\courr12-iso-8859-1.bdf"
+"..\..\..\..\gui\themes\fonts\fixed5x8-iso-8859-1.bdf"-"c:\data\scummvm\fixed5x8-iso-8859-1.bdf"
+"..\..\..\..\gui\themes\fonts\fixed5x8-iso-8859-5.bdf"-"c:\data\scummvm\fixed5x8-iso-8859-5.bdf"
+"..\..\..\..\gui\themes\fonts\fixed5x8-iso-8859-7.bdf"-"c:\data\scummvm\fixed5x8-iso-8859-7.bdf"
+"..\..\..\..\gui\themes\fonts\fixed5x8.bdf"-"c:\data\scummvm\fixed5x8.bdf"
+"..\..\..\..\gui\themes\fonts\FreeMonoBold.ttf"-"c:\data\scummvm\FreeMonoBold.ttf"
+"..\..\..\..\gui\themes\fonts\FreeSans.ttf"-"c:\data\scummvm\FreeSans.ttf"
+"..\..\..\..\gui\themes\fonts\FreeSansBold.ttf"-"c:\data\scummvm\FreeSansBold.ttf"
+"..\..\..\..\gui\themes\fonts\helvB12-iso-8859-1.bdf"-"c:\data\scummvm\helvB12-iso-8859-1.bdf"
+"..\..\..\..\gui\themes\fonts\helvB12-iso-8859-2.bdf"-"c:\data\scummvm\helvB12-iso-8859-2.bdf"
+"..\..\..\..\gui\themes\fonts\helvB12-iso-8859-5.bdf"-"c:\data\scummvm\helvB12-iso-8859-5.bdf"
+"..\..\..\..\gui\themes\fonts\helvB12.bdf"-"c:\data\scummvm\helvB12.bdf"
+"..\..\..\..\gui\themes\fonts\helvBO12-iso-8859-1.bdf"-"c:\data\scummvm\helvBO12-iso-8859-1.bdf"
+"..\..\..\..\gui\themes\fonts\helvBO12.bdf"-"c:\data\scummvm\helvBO12.bdf"
+"..\..\..\..\gui\themes\fonts\helvR12-iso-8859-1.bdf"-"c:\data\scummvm\helvR12-iso-8859-1.bdf"
+"..\..\..\..\gui\themes\fonts\helvR12.bdf"-"c:\data\scummvm\helvR12.bdf"
+;"..\..\..\..\gui\themes\"-"c:\data\scummvm\"
; Config/log files: 'empty' will automagically be removed on uninstall
""-"c:\data\scummvm\scummvm.ini",FILENULL
diff --git a/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3_split.pkg b/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3_split.pkg
index d3fd0450fa..c71805fb9f 100644
--- a/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3_split.pkg
+++ b/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3_split.pkg
@@ -36,7 +36,7 @@
:"ScummVM"
; UID is the app's UID
-#{"ScummVM S60v3"},(0xA0000657),1,60,0
+#{"ScummVM S60v3"},(0xA0000657),1,70,0
;Supports Series 60 v 3.0
[0x101F7961], 0, 0, 0, {"Series60ProductID"}
@@ -66,18 +66,45 @@
"..\..\..\..\NEWS"-"!:\resource\apps\scummvm\NEWS"
; Common datafiles needed for some games
-"..\..\..\..\dists\engine-data\kyra.dat"-"c:\data\scummvm\kyra.dat"
-"..\..\..\..\dists\engine-data\sky.cpt"-"c:\data\scummvm\sky.cpt"
+"..\..\..\..\dists\engine-data\drascula.dat"-"c:\data\scummvm\drascula.dat"
"..\..\..\..\dists\engine-data\hugo.dat"-"c:\data\scummvm\hugo.dat"
+"..\..\..\..\dists\engine-data\kyra.dat"-"c:\data\scummvm\kyra.dat"
"..\..\..\..\dists\engine-data\lure.dat"-"c:\data\scummvm\lure.dat"
-"..\..\..\..\dists\engine-data\drascula.dat"-"c:\data\scummvm\drascula.dat"
+"..\..\..\..\dists\engine-data\mort.dat"-"c:\data\scummvm\mort.dat"
+"..\..\..\..\dists\engine-data\neverhood.dat"-"c:\data\scummvm\neverhood.dat"
+"..\..\..\..\dists\engine-data\queen.tbl"-"c:\data\scummvm\queen.tbl"
+"..\..\..\..\dists\engine-data\sky.cpt"-"c:\data\scummvm\sky.cpt"
"..\..\..\..\dists\engine-data\teenagent.dat"-"c:\data\scummvm\teenagent.dat"
+"..\..\..\..\dists\engine-data\tony.dat"-"c:\data\scummvm\tony.dat"
"..\..\..\..\dists\engine-data\toon.dat"-"c:\data\scummvm\toon.dat"
-"..\..\..\..\dists\engine-data\wintermute.zip-"c:\data\scummvm\wintermute.zip"
-"..\..\..\..\dists\engine-data\tony.dat-"c:\data\scummvm\tony.dat"
+"..\..\..\..\dists\engine-data\wintermute.zip"-"c:\data\scummvm\wintermute.zip"
"..\..\..\vkeybd\packs\vkeybd_default.zip"-"c:\data\scummvm\vkeybd_default.zip"
"..\..\..\..\gui\themes\translations.dat"-"c:\data\scummvm\translations.dat"
"..\..\..\..\gui\themes\scummmodern.zip"-"c:\data\scummvm\scummmodern.zip"
+"..\..\..\..\gui\themes\fonts\Arial.bdf"-"c:\data\scummvm\Arial.bdf"
+"..\..\..\..\gui\themes\fonts\Arial12.bdf"-"c:\data\scummvm\Arial12.bdf"
+"..\..\..\..\gui\themes\fonts\ArialBold.bdf"-"c:\data\scummvm\ArialBold.bdf"
+"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-1.bdf"-"c:\data\scummvm\clR6x12-iso-8859-1.bdf"
+"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-2.bdf"-"c:\data\scummvm\clR6x12-iso-8859-2.bdf"
+"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-5.bdf"-"c:\data\scummvm\clR6x12-iso-8859-5.bdf"
+"..\..\..\..\gui\themes\fonts\clR6x12-iso-8859-7.bdf"-"c:\data\scummvm\clR6x12-iso-8859-7.bdf"
+"..\..\..\..\gui\themes\fonts\clR6x12.bdf"-"c:\data\scummvm\clR6x12.bdf"
+"..\..\..\..\gui\themes\fonts\courr12-iso-8859-1.bdf"-"c:\data\scummvm\courr12-iso-8859-1.bdf"
+"..\..\..\..\gui\themes\fonts\fixed5x8-iso-8859-1.bdf"-"c:\data\scummvm\fixed5x8-iso-8859-1.bdf"
+"..\..\..\..\gui\themes\fonts\fixed5x8-iso-8859-5.bdf"-"c:\data\scummvm\fixed5x8-iso-8859-5.bdf"
+"..\..\..\..\gui\themes\fonts\fixed5x8-iso-8859-7.bdf"-"c:\data\scummvm\fixed5x8-iso-8859-7.bdf"
+"..\..\..\..\gui\themes\fonts\fixed5x8.bdf"-"c:\data\scummvm\fixed5x8.bdf"
+"..\..\..\..\gui\themes\fonts\FreeMonoBold.ttf"-"c:\data\scummvm\FreeMonoBold.ttf"
+"..\..\..\..\gui\themes\fonts\FreeSans.ttf"-"c:\data\scummvm\FreeSans.ttf"
+"..\..\..\..\gui\themes\fonts\FreeSansBold.ttf"-"c:\data\scummvm\FreeSansBold.ttf"
+"..\..\..\..\gui\themes\fonts\helvB12-iso-8859-1.bdf"-"c:\data\scummvm\helvB12-iso-8859-1.bdf"
+"..\..\..\..\gui\themes\fonts\helvB12-iso-8859-2.bdf"-"c:\data\scummvm\helvB12-iso-8859-2.bdf"
+"..\..\..\..\gui\themes\fonts\helvB12-iso-8859-5.bdf"-"c:\data\scummvm\helvB12-iso-8859-5.bdf"
+"..\..\..\..\gui\themes\fonts\helvB12.bdf"-"c:\data\scummvm\helvB12.bdf"
+"..\..\..\..\gui\themes\fonts\helvBO12-iso-8859-1.bdf"-"c:\data\scummvm\helvBO12-iso-8859-1.bdf"
+"..\..\..\..\gui\themes\fonts\helvBO12.bdf"-"c:\data\scummvm\helvBO12.bdf"
+"..\..\..\..\gui\themes\fonts\helvR12-iso-8859-1.bdf"-"c:\data\scummvm\helvR12-iso-8859-1.bdf"
+"..\..\..\..\gui\themes\fonts\helvR12.bdf"-"c:\data\scummvm\helvR12.bdf"
; Config/log files: 'empty' will automagically be removed on uninstall
""-"c:\data\scummvm\scummvm.ini",FILENULL
diff --git a/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg b/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg
index c62d25dafa..b4f1cfdd5c 100644
--- a/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg
+++ b/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg
@@ -32,7 +32,7 @@
:"ScummVM"
; UID is the app's UID
-#{"ScummVM UIQ3"},(0xA0000657),1,60,0
+#{"ScummVM UIQ3"},(0xA0000657),1,70,0
; ProductID for UIQ 3.0
; Product/platform version UID, Major, Minor, Build, Product ID
diff --git a/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3_split.pkg b/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3_split.pkg
index a37e0b0533..722e23a1b8 100644
--- a/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3_split.pkg
+++ b/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3_split.pkg
@@ -35,7 +35,7 @@
:"ScummVM"
; UID is the app's UID
-#{"ScummVM UIQ3"},(0xA0000657),1,60,0
+#{"ScummVM UIQ3"},(0xA0000657),1,70,0
; ProductID for UIQ 3.0
; Product/platform version UID, Major, Minor, Build, Product ID
diff --git a/backends/platform/symbian/mmp/scummvm_avalanche.mmp.in b/backends/platform/symbian/mmp/scummvm_avalanche.mmp.in
new file mode 100644
index 0000000000..12f157f1e7
--- /dev/null
+++ b/backends/platform/symbian/mmp/scummvm_avalanche.mmp.in
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL
+ * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System
+ * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer
+ * Copyright (C) 2005-2013 The ScummVM project
+ * Copyright (C) 2013 Strizniou Fedor
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+//
+// EPOC MMP makefile project for ScummVM
+//
+
+// *** Definitions
+
+TARGET scummvm_avalanche.lib
+TARGETTYPE lib
+OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp
+OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings
+OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char
+ALWAYS_BUILD_AS_ARM
+
+//START_AUTO_MACROS_SLAVE//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_MACROS_SLAVE//
+
+// *** SOURCE files
+
+SOURCEPATH ..\..\..\..\engines\avalanche
+
+//START_AUTO_OBJECTS_AVALANCHE_//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_OBJECTS_AVALANCHE_//
+
+// *** Include paths
+
+USERINCLUDE ..\..\..\..\engines
+USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src
+SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version
+SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src
diff --git a/backends/platform/symbian/mmp/scummvm_base.mmp.in b/backends/platform/symbian/mmp/scummvm_base.mmp.in
index d6dfafd014..bf12bffb41 100644
--- a/backends/platform/symbian/mmp/scummvm_base.mmp.in
+++ b/backends/platform/symbian/mmp/scummvm_base.mmp.in
@@ -50,15 +50,15 @@ ALWAYS_BUILD_AS_ARM
USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio
USERINCLUDE ..\..\..\..\backends\fs ..\src ..\..\..\..\backends\platform\sdl
+USERINCLUDE \epoc32\include\mpeg2dec //\epoc32\include\theora
+SYSTEMINCLUDE \epoc32\include\freetype
+SYSTEMINCLUDE \epoc32\include\mpeg2dec
SYSTEMINCLUDE \epoc32\include\ESDL
SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version
SYSTEMINCLUDE \epoc32\include\libc
SYSTEMINCLUDE \epoc32\include\tremor
SYSTEMINCLUDE \epoc32\include
-SYSTEMINCLUDE \epoc32\include\mw
-SYSTEMINCLUDE \epoc32\include\platform
-SYSTEMINCLUDE \epoc32\include\platform\mw
SYSTEMINCLUDE ..\src // for portdefs.h
// *** SOURCE files
@@ -115,6 +115,9 @@ SOURCEPATH ..\..\..\..\video
//STOP_AUTO_OBJECTS_VIDEO_//
// add a few files manually, since they are not parsed from modules.mk files
+SOURCE bink_decoder.cpp
+SOURCE codecs\mpeg.cpp
+
SOURCEPATH ..\..\..\..
SOURCE backends\events\default\default-events.cpp
SOURCE backends\timer\default\default-timer.cpp
diff --git a/backends/platform/symbian/mmp/scummvm_dreamweb.mmp.in b/backends/platform/symbian/mmp/scummvm_dreamweb.mmp.in
new file mode 100644
index 0000000000..b6369b7d2b
--- /dev/null
+++ b/backends/platform/symbian/mmp/scummvm_dreamweb.mmp.in
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL
+ * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System
+ * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer
+ * Copyright (C) 2005-2013 The ScummVM project
+ * Copyright (C) 2013 Strizniou Fedor
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+//
+// EPOC MMP makefile project for ScummVM
+//
+
+// *** Definitions
+
+TARGET scummvm_dreamweb.lib
+TARGETTYPE lib
+OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp
+OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings
+OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char
+ALWAYS_BUILD_AS_ARM
+
+//START_AUTO_MACROS_SLAVE//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_MACROS_SLAVE//
+
+// *** SOURCE files
+
+SOURCEPATH ..\..\..\..\engines\dreamweb
+
+//START_AUTO_OBJECTS_DREAMWEB_//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_OBJECTS_DREAMWEB_//
+
+// *** Include paths
+
+USERINCLUDE ..\..\..\..\engines
+USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src
+SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version
+SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src
diff --git a/backends/platform/symbian/mmp/scummvm_fullpipe.mmp.in b/backends/platform/symbian/mmp/scummvm_fullpipe.mmp.in
new file mode 100644
index 0000000000..4a8f69f709
--- /dev/null
+++ b/backends/platform/symbian/mmp/scummvm_fullpipe.mmp.in
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL
+ * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System
+ * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer
+ * Copyright (C) 2005-2013 The ScummVM project
+ * Copyright (C) 2013 Strizniou Fedor
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+//
+// EPOC MMP makefile project for ScummVM
+//
+
+// *** Definitions
+
+TARGET scummvm_fullpipe.lib
+TARGETTYPE lib
+OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp
+OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings
+OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char
+ALWAYS_BUILD_AS_ARM
+
+//START_AUTO_MACROS_SLAVE//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_MACROS_SLAVE//
+
+// *** SOURCE files
+
+SOURCEPATH ..\..\..\..\engines\fullpipe
+
+//START_AUTO_OBJECTS_FULLPIPE_//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_OBJECTS_FULLPIPE_//
+
+// *** Include paths
+
+USERINCLUDE ..\..\..\..\engines
+USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src
+SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version
+SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src
diff --git a/backends/platform/symbian/mmp/scummvm_kyra.mmp.in b/backends/platform/symbian/mmp/scummvm_kyra.mmp.in
index 5772bfaad0..124f7c0dc3 100644
--- a/backends/platform/symbian/mmp/scummvm_kyra.mmp.in
+++ b/backends/platform/symbian/mmp/scummvm_kyra.mmp.in
@@ -59,6 +59,13 @@ SOURCEPATH ..\..\..\..\engines\kyra
//STOP_AUTO_OBJECTS_KYRA_ENABLE_LOL//
+
+//START_AUTO_OBJECTS_KYRA_ENABLE_EOB//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_OBJECTS_KYRA_ENABLE_EOB//
+
// *** Include paths
USERINCLUDE ..\..\..\..\engines
diff --git a/backends/platform/symbian/mmp/scummvm_mohawk.mmp.in b/backends/platform/symbian/mmp/scummvm_mohawk.mmp.in
index 5f7bd4e144..3fe9af68f6 100644
--- a/backends/platform/symbian/mmp/scummvm_mohawk.mmp.in
+++ b/backends/platform/symbian/mmp/scummvm_mohawk.mmp.in
@@ -53,6 +53,25 @@ SOURCEPATH ..\..\..\..\engines\mohawk
//STOP_AUTO_OBJECTS_MOHAWK_//
+
+//START_AUTO_OBJECTS_MOHAWK_ENABLE_MYST//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_OBJECTS_MOHAWK_ENABLE_MYST//
+
+//START_AUTO_OBJECTS_MOHAWK_ENABLE_RIVEN//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_OBJECTS_MOHAWK_ENABLE_RIVEN//
+
+//START_AUTO_OBJECTS_MOHAWK_ENABLE_CSTIME//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_OBJECTS_MOHAWK_ENABLE_CSTIME//
+
// *** Include paths
USERINCLUDE ..\..\..\..\engines
diff --git a/backends/platform/symbian/mmp/scummvm_mortevielle.mmp.in b/backends/platform/symbian/mmp/scummvm_mortevielle.mmp.in
new file mode 100644
index 0000000000..3969a3af9c
--- /dev/null
+++ b/backends/platform/symbian/mmp/scummvm_mortevielle.mmp.in
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL
+ * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System
+ * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer
+ * Copyright (C) 2005-2013 The ScummVM project
+ * Copyright (C) 2013 Strizniou Fedor
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+//
+// EPOC MMP makefile project for ScummVM
+//
+
+// *** Definitions
+
+TARGET scummvm_mortevielle.lib
+TARGETTYPE lib
+OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp
+OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings
+OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char
+ALWAYS_BUILD_AS_ARM
+
+//START_AUTO_MACROS_SLAVE//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_MACROS_SLAVE//
+
+// *** SOURCE files
+
+SOURCEPATH ..\..\..\..\engines\mortevielle
+
+//START_AUTO_OBJECTS_MORTEVIELLE_//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_OBJECTS_MORTEVIELLE_//
+
+// *** Include paths
+
+USERINCLUDE ..\..\..\..\engines
+USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src
+SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version
+SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src
diff --git a/backends/platform/symbian/mmp/scummvm_neverhood.mmp.in b/backends/platform/symbian/mmp/scummvm_neverhood.mmp.in
new file mode 100644
index 0000000000..3a49093c43
--- /dev/null
+++ b/backends/platform/symbian/mmp/scummvm_neverhood.mmp.in
@@ -0,0 +1,61 @@
+/* ScummVM - Graphic Adventure Engine
+ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL
+ * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System
+ * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer
+ * Copyright (C) 2005-2013 The ScummVM project
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+//
+// EPOC MMP makefile project for ScummVM
+//
+
+// *** Definitions
+
+TARGET scummvm_neverhood.lib
+TARGETTYPE lib
+OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp
+OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings
+OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char
+ALWAYS_BUILD_AS_ARM
+
+//START_AUTO_MACROS_SLAVE//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_MACROS_SLAVE//
+
+// *** SOURCE files
+
+SOURCEPATH ..\..\..\..\engines\neverhood
+
+//START_AUTO_OBJECTS_NEVERHOOD_//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_OBJECTS_NEVERHOOD_//
+
+// *** Include paths
+
+USERINCLUDE ..\..\..\..\engines
+USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src
+SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version
+SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src
diff --git a/backends/platform/symbian/mmp/scummvm_sci.mmp.in b/backends/platform/symbian/mmp/scummvm_sci.mmp.in
index 5749c66e10..333a6d43c2 100644
--- a/backends/platform/symbian/mmp/scummvm_sci.mmp.in
+++ b/backends/platform/symbian/mmp/scummvm_sci.mmp.in
@@ -53,6 +53,14 @@ SOURCEPATH ..\..\..\..\engines\sci
//STOP_AUTO_OBJECTS_SCI_//
+
+//START_AUTO_OBJECTS_SCI_ENABLE_SCI32//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_OBJECTS_SCI_ENABLE_SCI32//
+
+
// *** Include paths
USERINCLUDE ..\..\..\..\engines
diff --git a/backends/platform/symbian/mmp/scummvm_sword25.mmp.in b/backends/platform/symbian/mmp/scummvm_sword25.mmp.in
new file mode 100644
index 0000000000..e14501e42d
--- /dev/null
+++ b/backends/platform/symbian/mmp/scummvm_sword25.mmp.in
@@ -0,0 +1,63 @@
+/* ScummVM - Graphic Adventure Engine
+ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL
+ * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System
+ * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer
+ * Copyright (C) 2005-2013 The ScummVM project
+ * Copyright (C) 2013 Strizniou Fedor
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+//
+// EPOC MMP makefile project for ScummVM
+//
+
+// *** Definitions
+
+TARGET scummvm_sword25.lib
+TARGETTYPE lib
+OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp
+OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings
+OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char
+ALWAYS_BUILD_AS_ARM
+
+//START_AUTO_MACROS_SLAVE//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_MACROS_SLAVE//
+
+// *** SOURCE files
+
+SOURCEPATH ..\..\..\..\engines\sword25
+
+//START_AUTO_OBJECTS_SWORD25_//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_OBJECTS_SWORD25_//
+
+// *** Include paths
+
+USERINCLUDE ..\..\..\..\engines
+USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src
+USERINCLUDE ..\..\..\..\engines\sword25\util\lua ..\..\..\..\engines\sword25\util\pluto
+SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version
+SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src
diff --git a/backends/platform/symbian/mmp/scummvm_testbed.mmp.in b/backends/platform/symbian/mmp/scummvm_testbed.mmp.in
new file mode 100644
index 0000000000..ce6a18508d
--- /dev/null
+++ b/backends/platform/symbian/mmp/scummvm_testbed.mmp.in
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL
+ * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System
+ * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer
+ * Copyright (C) 2005-2013 The ScummVM project
+ * Copyright (C) 2013 Strizniou Fedor
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+//
+// EPOC MMP makefile project for ScummVM
+//
+
+// *** Definitions
+
+TARGET scummvm_testbed.lib
+TARGETTYPE lib
+OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp
+OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings
+OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char
+ALWAYS_BUILD_AS_ARM
+
+//START_AUTO_MACROS_SLAVE//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_MACROS_SLAVE//
+
+// *** SOURCE files
+
+SOURCEPATH ..\..\..\..\engines\testbed
+
+//START_AUTO_OBJECTS_TESTBED_//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_OBJECTS_TESTBED_//
+
+// *** Include paths
+
+USERINCLUDE ..\..\..\..\engines
+USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src
+SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version
+SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src
diff --git a/backends/platform/symbian/mmp/scummvm_zvision.mmp.in b/backends/platform/symbian/mmp/scummvm_zvision.mmp.in
new file mode 100644
index 0000000000..3687b10fec
--- /dev/null
+++ b/backends/platform/symbian/mmp/scummvm_zvision.mmp.in
@@ -0,0 +1,62 @@
+/* ScummVM - Graphic Adventure Engine
+ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL
+ * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System
+ * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer
+ * Copyright (C) 2005-2013 The ScummVM project
+ * Copyright (C) 2013 Strizniou Fedor
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+//
+// EPOC MMP makefile project for ScummVM
+//
+
+// *** Definitions
+
+TARGET scummvm_zvision.lib
+TARGETTYPE lib
+OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp
+OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings
+OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char
+ALWAYS_BUILD_AS_ARM
+
+//START_AUTO_MACROS_SLAVE//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_MACROS_SLAVE//
+
+// *** SOURCE files
+
+SOURCEPATH ..\..\..\..\engines\zvision
+
+//START_AUTO_OBJECTS_ZVISION_//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_OBJECTS_ZVISION_//
+
+// *** Include paths
+
+USERINCLUDE ..\..\..\..\engines
+USERINCLUDE ..\..\..\.. ..\..\..\..\gui ..\..\..\..\audio ..\src
+SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version
+SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src
diff --git a/backends/platform/symbian/src/SymbianOS.cpp b/backends/platform/symbian/src/SymbianOS.cpp
index b1bd976f9e..ead85a933e 100644
--- a/backends/platform/symbian/src/SymbianOS.cpp
+++ b/backends/platform/symbian/src/SymbianOS.cpp
@@ -197,3 +197,8 @@ void* scumm_bsearch(const void *key, const void *base, size_t nmemb, size_t size
return NULL;
}
+
+int remove(const char *path)
+{
+ return unlink(path);
+}
diff --git a/backends/platform/symbian/src/portdefs.h b/backends/platform/symbian/src/portdefs.h
index 1f9128a54f..f69a90e009 100644
--- a/backends/platform/symbian/src/portdefs.h
+++ b/backends/platform/symbian/src/portdefs.h
@@ -60,6 +60,8 @@ typedef signed long int int32;
#define SMALL_SCREEN_DEVICE
#define DISABLE_COMMAND_LINE
+#define USE_RGB_COLOR
+int remove(const char *path);
#if defined(USE_TREMOR) && !defined(USE_VORBIS)
#define USE_VORBIS // make sure this one is defined together with USE_TREMOR!
diff --git a/backends/platform/bada/README.TXT b/backends/platform/tizen/README.TXT
index c4a04d5450..def3da2cce 100644
--- a/backends/platform/bada/README.TXT
+++ b/backends/platform/tizen/README.TXT
@@ -1,77 +1,58 @@
-Build instructions:
+Build instructions (using linux)
-1. Install BADA SDK (requires free registration):
-
- http://developer.bada.com/apis/index.do
-
-2. Install Cygwin:
-
- http://www.cygwin.com/
+1. Install the Tizen SDK
- Add the following to your cygwin .bash_profile:
+http://www.tizen.org
- alias mmake=/cygdrive/c/MinGW/bin/mingw32-make.exe
- export BADA_SDK=/cygdrive/c/bada/1.2.1
- export ARM_BIN=c:/bada/1.2.1/Tools/Toolchains/ARM/bin
- export CPPFLAGS="-fpic -fshort-wchar -mcpu=cortex-a8 -mfpu=vfpv3 \
- -mfloat-abi=hard -mlittle-endian -mthumb-interwork -Wno-psabi \
- -fno-strict-aliasing -fno-short-enums"
- export LDFLAGS="-nostdlib -lc-newlib -lm-newlib -LC:/bada/1.2.1/Model/Wave_LP1/Target"
- #export PATH=${BADA_SDK}/Tools/Toolchains/Win32/bin:${PATH}
- export PATH=${BADA_SDK}/Tools/Toolchains/ARM/bin:~/utils:${PATH}
- alias gcc=${ARM_BIN}/arm-samsung-nucleuseabi-gcc.exe
- alias ar=${ARM_BIN}/arm-samsung-nucleuseabi-ar.exe
+To use an alternative Java SDK to run the Tizen IDE (eclipse), edit ~/.profile
- The following were added to ~/utils for zlib:
+export JAVA_HOME=/opt/jdk1.6.0_45
+export PATH=${PATH}:${JAVA_HOME}/bin
- ar:
- #!/bin/sh
- ${ARM_BIN}/arm-samsung-nucleuseabi-ar.exe $*
+2. Add the following to your ~/.bashrc file
- gcc:
- #!/bin/sh
- ${ARM_BIN}/arm-samsung-nucleuseabi-gcc.exe $*
+export TIZEN_SDK=${HOME}/tizen-sdk
+export TIZEN_ROOTSTRAP=${TIZEN_SDK}/platforms/tizen2.1/rootstraps/tizen-device-2.1.native
+export TIZEN_BIN=${TIZEN_SDK}/tools/arm-linux-gnueabi-gcc-4.5/bin
+export TIZEN_LIBS=${HOME}/tizen-lib
+export PATH=${PATH}:${TIZEN_BIN}:~/bin
+export CHOST=arm-linux-gnueabi
+export LDFLAGS="--sysroot=${TIZEN_ROOTSTRAP} -L${TIZEN_LIBS}/lib"
+export CPPFLAGS="--sysroot=${TIZEN_ROOTSTRAP} -fmessage-length=0 -fPIC\
+ -I${TIZEN_ROOTSTRAP}/usr/include -I${TIZEN_LIBS}/include"
+export CFLAGS=${CPPFLAGS}
3. Build dependencies
- zlib, libogg, libvorbis, libmad, FLAC
-
- see: "Building the libraries" under:
+ See: "Building the libraries" under:
http://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW#Building_the_libraries
for instructions on how to obtain these modules
- 3.1 For Target-Release configure ogg and mad with:
-
- ./configure --host=arm-samsung-nucleuseabi --disable-shared
+ 3.1 zlib
- when building vorbis and flac:
+ $ ./configure --static --prefix=${TIZEN_LIBS}
+ $ make && make install
- ./configure --host=arm-samsung-nucleuseabi --disable-shared --with-ogg=c:/cygwin/usr/local
+ 3.2 freetype, libtheora, libogg, libvorbis, libmad, FLAC
- 3.2 for each module, after a successful configure, add the following
- to the generated config.h (gzguts.h for zlib)
+ $ ./configure --host=arm-linux-gnueabi --prefix=${TIZEN_LIBS} --disable-shared
+ $ make && make install
- #undef __MINGW32__
- #undef _WIN32
- #include "c:/src/scummvm/backends/platform/bada/portdefs.h"
-
- 3.3 Additional post configure edits:
+ Note: you can ignore the ranlib errors when doing make install.
- - removed -fforce-mem from the libMAD Makefile
- - in libvorbis/lib/Makefile comment lines with vorbis_selftests
- - edit libFLAC/Makefile ... CFLAGS = $(OGG_CFLAGS)
+ Modify the resulting ~/tizen-lib/bin/freetype-config file to include -lz when printing libs
- Note: you can ignore the ranlib errors when doing make install.
+ 3.3 Linker ordering: scummvm, freetype, theoradec, vorbis, vorbisfile, mad, FLAC, ogg, z
4. Build the ScummVM base library:
- ./configure --host=bada --enable-release
+ ./configure --host=tizen --enable-release --with-freetype2-prefix=${TIZEN_LIBS}/bin
- To target the Win32 simulator:
+ For development:
- ./configure --host=bada --enable-debug
+ ./configure --host=tizen --enable-verbose-build --enable-debug
-5. Build the front end application using BADA-Ide:
+5. Build the front end application using Tizen IDE
Copy the scummvm/dists/bada folder into a clean directory
outside of the scummvm package. Start the BADA IDE then
@@ -90,3 +71,38 @@ HelvB14 font files:
Then run the following command:
$ ./ucs2any.pl 100dpi/helvB14.bdf MAPPINGS/8859-1.TXT iso8859-1 \
MAPPINGS/8859-2.TXT iso8859-2 MAPPINGS/8859-3.TXT iso8859-3
+
+=====================================================================
+Archived build instruction for BADA/cygwin
+
+1. Install BADA SDK (requires free registration):
+
+ http://developer.bada.com/apis/index.do
+
+2. Install Cygwin:
+
+ http://www.cygwin.com/
+
+ Add the following to your cygwin .bash_profile:
+
+ alias mmake=/cygdrive/c/MinGW/bin/mingw32-make.exe
+ export BADA_SDK=/cygdrive/c/bada/1.2.1
+ export ARM_BIN=c:/bada/1.2.1/Tools/Toolchains/ARM/bin
+ export CPPFLAGS="-fpic -fshort-wchar -mcpu=cortex-a8 -mfpu=vfpv3 \
+ -mfloat-abi=hard -mlittle-endian -mthumb-interwork -Wno-psabi \
+ -fno-strict-aliasing -fno-short-enums"
+ export LDFLAGS="-nostdlib -lc-newlib -lm-newlib -LC:/bada/1.2.1/Model/Wave_LP1/Target"
+ #export PATH=${BADA_SDK}/Tools/Toolchains/Win32/bin:${PATH}
+ export PATH=${BADA_SDK}/Tools/Toolchains/ARM/bin:~/utils:${PATH}
+ alias gcc=${ARM_BIN}/arm-samsung-nucleuseabi-gcc.exe
+ alias ar=${ARM_BIN}/arm-samsung-nucleuseabi-ar.exe
+
+ The following were added to ~/utils for zlib:
+
+ ar:
+ #!/bin/sh
+ ${ARM_BIN}/arm-samsung-nucleuseabi-ar.exe $*
+
+ gcc:
+ #!/bin/sh
+ ${ARM_BIN}/arm-samsung-nucleuseabi-gcc.exe $*
diff --git a/backends/platform/tizen/application.cpp b/backends/platform/tizen/application.cpp
new file mode 100644
index 0000000000..a73efacf58
--- /dev/null
+++ b/backends/platform/tizen/application.cpp
@@ -0,0 +1,144 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "engines/engine.h"
+
+#include "backends/platform/tizen/form.h"
+#include "backends/platform/tizen/system.h"
+#include "backends/platform/tizen/application.h"
+
+Application *TizenScummVM::createInstance() {
+ logEntered();
+ return new TizenScummVM();
+}
+
+TizenScummVM::TizenScummVM() : _appForm(NULL) {
+ logEntered();
+}
+
+TizenScummVM::~TizenScummVM() {
+ logEntered();
+ if (g_system) {
+ TizenSystem *system = (TizenSystem *)g_system;
+ system->destroyBackend();
+ delete system;
+ g_system = NULL;
+ }
+}
+
+bool TizenScummVM::OnAppInitialized(void) {
+ logEntered();
+ _appForm->SetOrientation(Tizen::Ui::ORIENTATION_LANDSCAPE);
+ return true;
+}
+
+bool TizenScummVM::OnAppWillTerminate(void) {
+ logEntered();
+ return true;
+}
+
+bool TizenScummVM::OnAppInitializing(AppRegistry &appRegistry) {
+ logEntered();
+ _appForm = systemStart(this);
+ return (_appForm != NULL);
+}
+
+bool TizenScummVM::OnAppTerminating(AppRegistry &appRegistry, bool forcedTermination) {
+ logEntered();
+ return true;
+}
+
+void TizenScummVM::OnUserEventReceivedN(RequestId requestId, IList *args) {
+ logEntered();
+ MessageBox messageBox;
+ int modalResult;
+ String *message;
+
+ switch (requestId) {
+ case USER_MESSAGE_EXIT:
+ // normal program termination
+ Terminate();
+ break;
+
+ case USER_MESSAGE_EXIT_ERR:
+ // assertion failure termination
+ if (args) {
+ message = (String *)args->GetAt(0);
+ }
+ if (!message) {
+ message = new String("Unknown error");
+ }
+ messageBox.Construct(L"Oops...", *message, MSGBOX_STYLE_OK);
+ messageBox.ShowAndWait(modalResult);
+ Terminate();
+ break;
+
+ case USER_MESSAGE_EXIT_ERR_CONFIG:
+ // the config file was corrupted
+ messageBox.Construct(L"Config file corrupted",
+ L"Settings have been reverted, please restart.", MSGBOX_STYLE_OK);
+ messageBox.ShowAndWait(modalResult);
+ Terminate();
+ break;
+ }
+}
+
+void TizenScummVM::OnForeground(void) {
+ logEntered();
+ pauseGame(false);
+}
+
+void TizenScummVM::OnBackground(void) {
+ logEntered();
+ pauseGame(true);
+}
+
+void TizenScummVM::OnBatteryLevelChanged(BatteryLevel batteryLevel) {
+ logEntered();
+}
+
+void TizenScummVM::OnLowMemory(void) {
+ logEntered();
+}
+
+void TizenScummVM::OnScreenOn(void) {
+ logEntered();
+}
+
+void TizenScummVM::OnScreenOff(void) {
+ logEntered();
+}
+
+void TizenScummVM::OnScreenBrightnessChanged(int brightness) {
+ logEntered();
+}
+
+void TizenScummVM::pauseGame(bool pause) {
+ if (_appForm) {
+ if (pause && g_engine && !g_engine->isPaused()) {
+ _appForm->pushKey(Common::KEYCODE_SPACE);
+ }
+ if (g_system) {
+ ((TizenSystem *)g_system)->setMute(pause);
+ }
+ }
+}
diff --git a/backends/platform/tizen/application.h b/backends/platform/tizen/application.h
new file mode 100644
index 0000000000..f18ccb175b
--- /dev/null
+++ b/backends/platform/tizen/application.h
@@ -0,0 +1,69 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TIZEN_APPLICATION_H
+#define TIZEN_APPLICATION_H
+
+#include <FBase.h>
+#include <FApp.h>
+#include <FGraphics.h>
+#include <FUi.h>
+#include <FSystem.h>
+
+#include "backends/platform/tizen/system.h"
+#include "backends/platform/tizen/form.h"
+
+using namespace Tizen::App;
+using namespace Tizen::System;
+using namespace Tizen::Ui;
+using namespace Tizen::Ui::Controls;
+using namespace Tizen::Base::Collection;
+
+class TizenScummVM :
+ public UiApp,
+ public IScreenEventListener {
+
+public:
+ TizenScummVM();
+ virtual ~TizenScummVM();
+
+ static UiApp *createInstance(void);
+
+ virtual bool OnAppInitializing(AppRegistry &appRegistry);
+ virtual bool OnAppInitialized(void);
+ virtual bool OnAppWillTerminate(void);
+ virtual bool OnAppTerminating(AppRegistry &appRegistry, bool forcedTermination = false);
+ virtual void OnLowMemory(void);
+ virtual void OnBatteryLevelChanged(BatteryLevel batteryLevel);
+ virtual void OnUserEventReceivedN(RequestId requestId, IList *pArgs);
+ virtual void OnForeground(void);
+ virtual void OnBackground(void);
+ virtual void OnScreenOn(void);
+ virtual void OnScreenOff(void);
+ virtual void OnScreenBrightnessChanged(int brightness);
+
+private:
+ void pauseGame(bool pause);
+ TizenAppForm *_appForm;
+};
+
+#endif
diff --git a/backends/platform/bada/audio.cpp b/backends/platform/tizen/audio.cpp
index 65a5a80fa5..f9ac80a583 100644
--- a/backends/platform/bada/audio.cpp
+++ b/backends/platform/tizen/audio.cpp
@@ -23,18 +23,12 @@
#include <FSysSettingInfo.h>
#include <FAppAppRegistry.h>
-#include "backends/platform/bada/audio.h"
-#include "backends/platform/bada/system.h"
+#include "backends/platform/tizen/audio.h"
+#include "backends/platform/tizen/system.h"
-#define TIMER_INCREMENT 10
-#define TIMER_INTERVAL 40
-#define MIN_TIMER_INTERVAL 10
-#define MAX_TIMER_INTERVAL 160
-#define INIT_LEVEL 3
-#define CONFIG_KEY L"audiovol"
-
-// sound level pre-sets
-const int levels[] = {0, 1, 10, 45, 70, 99};
+#define TIMER_INTERVAL 10
+#define VOLUME 96
+#define MIN_TIMER_INTERVAL 5
AudioThread::AudioThread() :
_mixer(0),
@@ -45,15 +39,14 @@ AudioThread::AudioThread() :
_ready(0),
_interval(TIMER_INTERVAL),
_playing(-1),
+ _size(0),
_muted(true) {
}
Audio::MixerImpl *AudioThread::Construct(OSystem *system) {
logEntered();
- if (IsFailed(Thread::Construct(THREAD_TYPE_EVENT_DRIVEN,
- DEFAULT_STACK_SIZE,
- THREAD_PRIORITY_HIGH))) {
+ if (IsFailed(EventDrivenThread::Construct(DEFAULT_STACK_SIZE, THREAD_PRIORITY_HIGH))) {
AppLog("Failed to create AudioThread");
return NULL;
}
@@ -69,7 +62,7 @@ AudioThread::~AudioThread() {
bool AudioThread::isSilentMode() {
bool silentMode;
String key(L"SilentMode");
- Osp::System::SettingInfo::GetValue(key, silentMode);
+ Tizen::System::SettingInfo::GetValue(key, silentMode);
return silentMode;
}
@@ -84,54 +77,11 @@ void AudioThread::setMute(bool on) {
}
}
-int AudioThread::setVolume(bool up, bool minMax) {
- int level = -1;
- int numLevels = sizeof(levels) / sizeof(levels[0]);
-
- if (_audioOut) {
- int volume = _audioOut->GetVolume();
- if (minMax) {
- level = up ? numLevels - 1 : 0;
- volume = levels[level];
- } else {
- // adjust volume to be one of the preset values
- for (int i = 0; i < numLevels && level == -1; i++) {
- if (volume == levels[i]) {
- level = i;
- if (up) {
- if (i + 1 < numLevels) {
- level = i + 1;
- }
- } else if (i > 0) {
- level = i - 1;
- }
- }
- }
-
- // default to INIT_LEVEL when current not preset value
- if (level == -1) {
- level = INIT_LEVEL;
- }
- volume = levels[level];
- }
-
- _audioOut->SetVolume(volume);
-
- // remember the chosen setting
- AppRegistry *registry = Application::GetInstance()->GetAppRegistry();
- if (registry) {
- registry->Set(CONFIG_KEY, volume);
- }
- }
- return level;
-}
-
bool AudioThread::OnStart(void) {
logEntered();
- _audioOut = new Osp::Media::AudioOut();
- if (!_audioOut ||
- IsFailed(_audioOut->Construct(*this))) {
+ _audioOut = new Tizen::Media::AudioOut();
+ if (!_audioOut || IsFailed(_audioOut->Construct(*this))) {
AppLog("Failed to create AudioOut");
return false;
}
@@ -144,8 +94,7 @@ bool AudioThread::OnStart(void) {
}
if (IsFailed(_audioOut->Prepare(AUDIO_TYPE_PCM_S16_LE,
- AUDIO_CHANNEL_TYPE_STEREO,
- sampleRate))) {
+ AUDIO_CHANNEL_TYPE_STEREO, sampleRate))) {
AppLog("Failed to prepare AudioOut %d", sampleRate);
return false;
}
@@ -158,6 +107,7 @@ bool AudioThread::OnStart(void) {
}
}
+ _size = _audioBuffer[0].GetCapacity();
_timer = new Timer();
if (!_timer || IsFailed(_timer->Construct(*this))) {
AppLog("Failed to create audio timer");
@@ -169,21 +119,9 @@ bool AudioThread::OnStart(void) {
return false;
}
- // get the volume from the app-registry
- int volume = levels[INIT_LEVEL];
- AppRegistry *registry = Application::GetInstance()->GetAppRegistry();
- if (registry) {
- if (E_KEY_NOT_FOUND == registry->Get(CONFIG_KEY, volume)) {
- registry->Add(CONFIG_KEY, volume);
- volume = levels[INIT_LEVEL];
- } else {
- AppLog("Setting volume: %d", volume);
- }
- }
-
_muted = false;
_mixer->setReady(true);
- _audioOut->SetVolume(isSilentMode() ? 0 : volume);
+ _audioOut->SetVolume(isSilentMode() ? 0 : VOLUME);
_audioOut->Start();
return true;
}
@@ -202,53 +140,52 @@ void AudioThread::OnStop(void) {
if (_audioOut) {
_audioOut->Reset();
+ _audioOut->Unprepare();
delete _audioOut;
}
}
-void AudioThread::OnAudioOutErrorOccurred(Osp::Media::AudioOut &src, result r) {
+void AudioThread::OnAudioOutErrorOccurred(Tizen::Media::AudioOut &src, result r) {
logEntered();
}
-void AudioThread::OnAudioOutInterrupted(Osp::Media::AudioOut &src) {
+void AudioThread::OnAudioOutInterrupted(Tizen::Media::AudioOut &src) {
logEntered();
}
-void AudioThread::OnAudioOutReleased(Osp::Media::AudioOut &src) {
+void AudioThread::OnAudioOutReleased(Tizen::Media::AudioOut &src) {
logEntered();
_audioOut->Start();
}
-void AudioThread::OnAudioOutBufferEndReached(Osp::Media::AudioOut &src) {
+void AudioThread::OnAudioOutBufferEndReached(Tizen::Media::AudioOut &src) {
if (_ready > 0) {
_playing = _tail;
_audioOut->WriteBuffer(_audioBuffer[_tail]);
_tail = (_tail + 1) % NUM_AUDIO_BUFFERS;
_ready--;
} else {
- // audio buffer empty: decrease timer inverval
+ // audio buffer empty: decrease timer interval
_playing = -1;
- _interval -= TIMER_INCREMENT;
+ _interval -= 1;
if (_interval < MIN_TIMER_INTERVAL) {
_interval = MIN_TIMER_INTERVAL;
}
}
+
}
void AudioThread::OnTimerExpired(Timer &timer) {
if (_ready < NUM_AUDIO_BUFFERS) {
- uint len = _audioBuffer[_head].GetCapacity();
- int samples = _mixer->mixCallback((byte *)_audioBuffer[_head].GetPointer(), len);
- if (samples) {
- _head = (_head + 1) % NUM_AUDIO_BUFFERS;
- _ready++;
+ if (_playing != _head) {
+ if (_mixer->mixCallback((byte *)_audioBuffer[_head].GetPointer(), _size)) {
+ _head = (_head + 1) % NUM_AUDIO_BUFFERS;
+ _ready++;
+ }
}
} else {
- // audio buffer full: increase timer inverval
- _interval += TIMER_INCREMENT;
- if (_interval > MAX_TIMER_INTERVAL) {
- _interval = MAX_TIMER_INTERVAL;
- }
+ // audio buffer full: restore timer interval
+ _interval = TIMER_INTERVAL;
}
if (_ready && _playing == -1) {
diff --git a/backends/platform/bada/audio.h b/backends/platform/tizen/audio.h
index 72c537a942..a304231578 100644
--- a/backends/platform/bada/audio.h
+++ b/backends/platform/tizen/audio.h
@@ -20,8 +20,8 @@
*
*/
-#ifndef BADA_AUDIO_H
-#define BADA_AUDIO_H
+#ifndef TIZEN_AUDIO_H
+#define TIZEN_AUDIO_H
#include <FBase.h>
#include <FMedia.h>
@@ -33,17 +33,19 @@
#include "common/system.h"
#include "audio/mixer_intern.h"
-using namespace Osp::Base;
-using namespace Osp::Base::Collection;
-using namespace Osp::Base::Runtime;
-using namespace Osp::Media;
-using namespace Osp::Io;
+using namespace Tizen::Base;
+using namespace Tizen::Base::Collection;
+using namespace Tizen::Base::Runtime;
+using namespace Tizen::Media;
+using namespace Tizen::Io;
#define NUM_AUDIO_BUFFERS 2
-class AudioThread: public Osp::Media::IAudioOutEventListener,
- public Osp::Base::Runtime::ITimerEventListener,
- public Osp::Base::Runtime::Thread {
+class AudioThread:
+ public Tizen::Media::IAudioOutEventListener,
+ public Tizen::Base::Runtime::ITimerEventListener,
+ public Tizen::Base::Runtime::EventDrivenThread {
+
public:
AudioThread(void);
~AudioThread(void);
@@ -51,22 +53,21 @@ public:
Audio::MixerImpl *Construct(OSystem *system);
bool isSilentMode();
void setMute(bool on);
- int setVolume(bool up, bool minMax);
+private:
bool OnStart(void);
void OnStop(void);
- void OnAudioOutErrorOccurred(Osp::Media::AudioOut &src, result r);
- void OnAudioOutInterrupted(Osp::Media::AudioOut &src);
- void OnAudioOutReleased(Osp::Media::AudioOut &src);
- void OnAudioOutBufferEndReached(Osp::Media::AudioOut &src);
+ void OnAudioOutErrorOccurred(Tizen::Media::AudioOut &src, result r);
+ void OnAudioOutInterrupted(Tizen::Media::AudioOut &src);
+ void OnAudioOutReleased(Tizen::Media::AudioOut &src);
+ void OnAudioOutBufferEndReached(Tizen::Media::AudioOut &src);
void OnTimerExpired(Timer &timer);
-private:
Audio::MixerImpl *_mixer;
- Osp::Base::Runtime::Timer *_timer;
- Osp::Media::AudioOut *_audioOut;
- Osp::Base::ByteBuffer _audioBuffer[NUM_AUDIO_BUFFERS];
- int _head, _tail, _ready, _interval, _playing;
+ Tizen::Base::Runtime::Timer *_timer;
+ Tizen::Media::AudioOut *_audioOut;
+ Tizen::Base::ByteBuffer _audioBuffer[NUM_AUDIO_BUFFERS];
+ int _head, _tail, _ready, _interval, _playing, _size;
bool _muted;
};
diff --git a/backends/platform/tizen/form.cpp b/backends/platform/tizen/form.cpp
new file mode 100644
index 0000000000..10d51cc610
--- /dev/null
+++ b/backends/platform/tizen/form.cpp
@@ -0,0 +1,432 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include <FApp.h>
+#include <FSysSystemTime.h>
+
+#include "common/translation.h"
+#include "base/main.h"
+
+#include "backends/platform/tizen/form.h"
+#include "backends/platform/tizen/system.h"
+
+using namespace Tizen::Base::Collection;
+using namespace Tizen::Base::Runtime;
+using namespace Tizen::Ui::Controls;
+
+// round down small Y touch values to 1 to allow the
+// cursor to be positioned at the top of the screen
+#define MIN_TOUCH_Y 20
+
+// block for up to 2.5 seconds during shutdown to
+// allow the game thread to exit gracefully.
+#define EXIT_SLEEP_STEP 10
+#define EXIT_SLEEP 250
+
+//
+// TizenAppForm
+//
+TizenAppForm::TizenAppForm() :
+ _gestureMode(false),
+ _osdMessage(NULL),
+ _gameThread(NULL),
+ _eventQueueLock(NULL),
+ _state(kInitState),
+ _buttonState(kLeftButton),
+ _shortcut(kEscapeKey) {
+}
+
+result TizenAppForm::Construct() {
+ TizenSystem *tizenSystem = NULL;
+ result r = Form::Construct(FORM_STYLE_NORMAL);
+ if (!IsFailed(r)) {
+ tizenSystem = new TizenSystem(this);
+ r = tizenSystem != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
+ }
+ if (!IsFailed(r)) {
+ r = tizenSystem->Construct();
+ }
+ if (!IsFailed(r)) {
+ _gameThread = new Thread();
+ r = _gameThread != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
+ }
+ if (!IsFailed(r)) {
+ r = _gameThread->Construct(*this);
+ }
+ if (!IsFailed(r)) {
+ _eventQueueLock = new Mutex();
+ r = _eventQueueLock != NULL ? E_SUCCESS : E_OUT_OF_MEMORY;
+ }
+ if (!IsFailed(r)) {
+ r = _eventQueueLock->Create();
+ }
+
+ if (!IsFailed(r)) {
+ g_system = tizenSystem;
+ } else {
+ AppLog("Form startup failed");
+ delete tizenSystem;
+ delete _gameThread;
+ _gameThread = NULL;
+ }
+ return r;
+}
+
+TizenAppForm::~TizenAppForm() {
+ logEntered();
+
+ if (_gameThread && _state != kErrorState) {
+ terminate();
+
+ _gameThread->Stop();
+ if (_state != kErrorState) {
+ _gameThread->Join();
+ }
+
+ delete _gameThread;
+ _gameThread = NULL;
+ }
+
+ delete _eventQueueLock;
+ _eventQueueLock = NULL;
+
+ logLeaving();
+}
+
+//
+// abort the game thread
+//
+void TizenAppForm::terminate() {
+ if (_state == kActiveState) {
+ ((TizenSystem *)g_system)->setMute(true);
+
+ _eventQueueLock->Acquire();
+
+ Common::Event e;
+ e.type = Common::EVENT_QUIT;
+ _eventQueue.push(e);
+ _state = kClosingState;
+
+ _eventQueueLock->Release();
+
+ // block while thread ends
+ AppLog("waiting for shutdown");
+ for (int i = 0; i < EXIT_SLEEP_STEP && _state == kClosingState; i++) {
+ Thread::Sleep(EXIT_SLEEP);
+ }
+
+ if (_state == kClosingState) {
+ // failed to terminate - Join() will freeze
+ _state = kErrorState;
+ }
+ }
+}
+
+void TizenAppForm::exitSystem() {
+ _state = kErrorState;
+
+ if (_gameThread) {
+ _gameThread->Stop();
+ delete _gameThread;
+ _gameThread = NULL;
+ }
+}
+
+result TizenAppForm::OnInitializing(void) {
+ logEntered();
+
+ AddOrientationEventListener(*this);
+ AddTouchEventListener(*this);
+ SetMultipointTouchEnabled(true);
+ SetFormBackEventListener(this);
+ SetFormMenuEventListener(this);
+
+ // set focus to enable receiving key events
+ SetEnabled(true);
+ SetFocusable(true);
+ SetFocus();
+
+ return E_SUCCESS;
+}
+
+result TizenAppForm::OnDraw(void) {
+ logEntered();
+ return E_SUCCESS;
+}
+
+void TizenAppForm::OnOrientationChanged(const Control &source, OrientationStatus orientationStatus) {
+ logEntered();
+ if (_state == kInitState) {
+ _state = kActiveState;
+ _gameThread->Start();
+ }
+}
+
+Tizen::Base::Object *TizenAppForm::Run() {
+ logEntered();
+
+ scummvm_main(0, 0);
+ if (_state == kActiveState) {
+ Tizen::App::Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT, NULL);
+ }
+ _state = kDoneState;
+ return NULL;
+}
+
+bool TizenAppForm::pollEvent(Common::Event &event) {
+ bool result = false;
+
+ _eventQueueLock->Acquire();
+ if (!_eventQueue.empty()) {
+ event = _eventQueue.pop();
+ result = true;
+ }
+ if (_osdMessage) {
+ TizenSystem *system = (TizenSystem *)g_system;
+ TizenGraphicsManager *graphics = system->getGraphics();
+ if (graphics) {
+ graphics->displayMessageOnOSD(_osdMessage);
+ _osdMessage = NULL;
+ }
+ }
+ _eventQueueLock->Release();
+
+ return result;
+}
+
+void TizenAppForm::pushEvent(Common::EventType type, const Point &currentPosition) {
+ TizenSystem *system = (TizenSystem *)g_system;
+ TizenGraphicsManager *graphics = system->getGraphics();
+ if (graphics) {
+ // graphics could be NULL at startup or when
+ // displaying the system error screen
+ Common::Event e;
+ e.type = type;
+ e.mouse.x = currentPosition.x;
+ e.mouse.y = currentPosition.y > MIN_TOUCH_Y ? currentPosition.y : 1;
+
+ bool moved = graphics->moveMouse(e.mouse.x, e.mouse.y);
+
+ _eventQueueLock->Acquire();
+
+ if (moved && type != Common::EVENT_MOUSEMOVE) {
+ Common::Event moveEvent;
+ moveEvent.type = Common::EVENT_MOUSEMOVE;
+ moveEvent.mouse = e.mouse;
+ _eventQueue.push(moveEvent);
+ }
+
+ _eventQueue.push(e);
+ _eventQueueLock->Release();
+ }
+}
+
+void TizenAppForm::pushKey(Common::KeyCode keycode) {
+ if (_eventQueueLock) {
+ Common::Event e;
+ e.synthetic = false;
+ e.kbd.keycode = keycode;
+ e.kbd.ascii = keycode;
+ e.kbd.flags = 0;
+
+ _eventQueueLock->Acquire();
+ e.type = Common::EVENT_KEYDOWN;
+ _eventQueue.push(e);
+ e.type = Common::EVENT_KEYUP;
+ _eventQueue.push(e);
+ _eventQueueLock->Release();
+ }
+}
+
+void TizenAppForm::setButtonShortcut() {
+ switch (_buttonState) {
+ case kLeftButton:
+ setMessage(_s("Right Click Once"));
+ _buttonState = kRightButtonOnce;
+ break;
+ case kRightButtonOnce:
+ setMessage(_s("Right Click"));
+ _buttonState = kRightButton;
+ break;
+ case kRightButton:
+ setMessage(_s("Move Only"));
+ _buttonState = kMoveOnly;
+ break;
+ case kMoveOnly:
+ setMessage(_s("Left Click"));
+ _buttonState = kLeftButton;
+ break;
+ }
+}
+
+void TizenAppForm::setMessage(const char *message) {
+ if (_eventQueueLock) {
+ _eventQueueLock->Acquire();
+ _osdMessage = message;
+ _eventQueueLock->Release();
+ }
+}
+
+void TizenAppForm::setShortcut() {
+ logEntered();
+ // cycle to the next shortcut
+ switch (_shortcut) {
+ case kControlMouse:
+ setMessage(_s("Escape Key"));
+ _shortcut = kEscapeKey;
+ break;
+
+ case kEscapeKey:
+ setMessage(_s("Game Menu"));
+ _shortcut = kGameMenu;
+ break;
+
+ case kGameMenu:
+ setMessage(_s("Show Keypad"));
+ _shortcut = kShowKeypad;
+ break;
+
+ case kShowKeypad:
+ setMessage(_s("Control Mouse"));
+ _shortcut = kControlMouse;
+ break;
+ }
+}
+
+void TizenAppForm::invokeShortcut() {
+ logEntered();
+ switch (_shortcut) {
+ case kControlMouse:
+ setButtonShortcut();
+ break;
+
+ case kEscapeKey:
+ pushKey(Common::KEYCODE_ESCAPE);
+ break;
+
+ case kGameMenu:
+ _buttonState = kLeftButton;
+ pushKey(Common::KEYCODE_F5);
+ break;
+
+ case kShowKeypad:
+ showKeypad();
+ break;
+ }
+}
+
+void TizenAppForm::showKeypad() {
+ // display the soft keyboard
+ if (_state == kActiveState) {
+ _buttonState = kLeftButton;
+ pushKey(Common::KEYCODE_F7);
+ }
+}
+
+int TizenAppForm::getTouchCount() {
+ Tizen::Ui::TouchEventManager *touch = Tizen::Ui::TouchEventManager::GetInstance();
+ IListT<TouchEventInfo *> *touchList = touch->GetTouchInfoListN();
+ int touchCount = touchList->GetCount();
+ touchList->RemoveAll();
+ delete touchList;
+ return touchCount;
+}
+
+void TizenAppForm::OnTouchDoublePressed(const Control &source,
+ const Point &currentPosition, const TouchEventInfo &touchInfo) {
+ if (_buttonState != kMoveOnly) {
+ pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
+ currentPosition);
+ }
+}
+
+void TizenAppForm::OnTouchFocusIn(const Control &source,
+ const Point &currentPosition, const TouchEventInfo &touchInfo) {
+}
+
+void TizenAppForm::OnTouchFocusOut(const Control &source,
+ const Point &currentPosition, const TouchEventInfo &touchInfo) {
+}
+
+void TizenAppForm::OnTouchLongPressed(const Control &source,
+ const Point &currentPosition, const TouchEventInfo &touchInfo) {
+ logEntered();
+ if (_buttonState != kLeftButton) {
+ pushKey(Common::KEYCODE_RETURN);
+ }
+}
+
+void TizenAppForm::OnTouchMoved(const Control &source,
+ const Point &currentPosition, const TouchEventInfo &touchInfo) {
+ if (!_gestureMode) {
+ pushEvent(Common::EVENT_MOUSEMOVE, currentPosition);
+ }
+}
+
+void TizenAppForm::OnTouchPressed(const Control &source,
+ const Point &currentPosition, const TouchEventInfo &touchInfo) {
+ if (getTouchCount() > 1) {
+ _gestureMode = true;
+ } else if (_buttonState != kMoveOnly) {
+ pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONDOWN : Common::EVENT_RBUTTONDOWN,
+ currentPosition);
+ }
+}
+
+void TizenAppForm::OnTouchReleased(const Control &source,
+ const Point &currentPosition, const TouchEventInfo &touchInfo) {
+ if (_gestureMode) {
+ int touchCount = getTouchCount();
+ if (touchCount == 1) {
+ setShortcut();
+ } else {
+ if (touchCount == 2) {
+ invokeShortcut();
+ }
+ _gestureMode = false;
+ }
+ } else if (_buttonState != kMoveOnly) {
+ pushEvent(_buttonState == kLeftButton ? Common::EVENT_LBUTTONUP : Common::EVENT_RBUTTONUP,
+ currentPosition);
+ if (_buttonState == kRightButtonOnce) {
+ _buttonState = kLeftButton;
+ }
+ // flick to skip dialog
+ if (touchInfo.IsFlicked()) {
+ pushKey(Common::KEYCODE_PERIOD);
+ }
+ }
+}
+
+void TizenAppForm::OnFormBackRequested(Form &source) {
+ logEntered();
+ if (_state == kActiveState) {
+ invokeShortcut();
+ }
+}
+
+void TizenAppForm::OnFormMenuRequested(Form &source) {
+ logEntered();
+ if (_state == kActiveState) {
+ setShortcut();
+ }
+}
diff --git a/backends/platform/tizen/form.h b/backends/platform/tizen/form.h
new file mode 100644
index 0000000000..e419c14d24
--- /dev/null
+++ b/backends/platform/tizen/form.h
@@ -0,0 +1,120 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TIZEN_FORM_H
+#define TIZEN_FORM_H
+
+#include <FApp.h>
+#include <FUi.h>
+#include <FSystem.h>
+#include <FBase.h>
+#include <FUiITouchEventListener.h>
+#include <FUiITextEventListener.h>
+#include <FUiCtrlIFormBackEventListener.h>
+#include <FUiCtrlIFormMenuEventListener.h>
+
+#include "config.h"
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "common/queue.h"
+#include "common/mutex.h"
+#include "engines/engine.h"
+
+using namespace Tizen::Ui;
+using namespace Tizen::Graphics;
+using namespace Tizen::Base::Runtime;
+using namespace Tizen::Ui::Controls;
+
+//
+// TizenAppForm
+//
+class TizenAppForm :
+ public Controls::Form,
+ public IRunnable,
+ public IOrientationEventListener,
+ public ITouchEventListener,
+ public IFormBackEventListener,
+ public IFormMenuEventListener {
+
+public:
+ TizenAppForm();
+ virtual ~TizenAppForm();
+
+ result Construct();
+ bool pollEvent(Common::Event &event);
+ bool isClosing() { return _state == kClosingState; }
+ bool isStarting() { return _state == kInitState; }
+ void pushKey(Common::KeyCode keycode);
+ void exitSystem();
+ void showKeypad();
+
+private:
+ Tizen::Base::Object *Run();
+ result OnInitializing(void);
+ result OnDraw(void);
+ void OnOrientationChanged(const Control &source,
+ OrientationStatus orientationStatus);
+ void OnTouchDoublePressed(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo);
+ void OnTouchFocusIn(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo);
+ void OnTouchFocusOut(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo);
+ void OnTouchLongPressed(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo);
+ void OnTouchMoved(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo);
+ void OnTouchPressed(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo);
+ void OnTouchReleased(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo);
+ void OnFormBackRequested(Form &source);
+ void OnFormMenuRequested(Form &source);
+
+ void pushEvent(Common::EventType type, const Point &currentPosition);
+ void terminate();
+ void setButtonShortcut();
+ void setMessage(const char *message);
+ void setShortcut();
+ void invokeShortcut();
+ int getTouchCount();
+ bool gameActive() { return _state == kActiveState && g_engine != NULL && !g_engine->isPaused(); }
+
+ // event handling
+ bool _gestureMode;
+ const char *_osdMessage;
+ Tizen::Base::Runtime::Thread *_gameThread;
+ Tizen::Base::Runtime::Mutex *_eventQueueLock;
+ Common::Queue<Common::Event> _eventQueue;
+ enum { kInitState, kActiveState, kClosingState, kDoneState, kErrorState } _state;
+ enum { kLeftButton, kRightButtonOnce, kRightButton, kMoveOnly } _buttonState;
+ enum { kControlMouse, kEscapeKey, kGameMenu, kShowKeypad } _shortcut;
+};
+
+#endif
diff --git a/backends/platform/bada/fs.cpp b/backends/platform/tizen/fs.cpp
index 37ca496d18..8145cd5638 100644
--- a/backends/platform/bada/fs.cpp
+++ b/backends/platform/tizen/fs.cpp
@@ -20,33 +20,38 @@
*/
#include "config.h"
-#include "backends/platform/bada/system.h"
-#include "backends/platform/bada/fs.h"
+#include "common/translation.h"
+#include "backends/platform/tizen/system.h"
+#include "backends/platform/tizen/fs.h"
+
+#include <FAppApp.h>
#define BUFFER_SIZE 1024
-// internal BADA paths
-#define PATH_ROOT "/"
-#define PATH_HOME "/Home"
-#define PATH_HOME_SHARE "/Home/Share"
-#define PATH_HOME_SHARE2 "/Home/Share2"
-#define PATH_HOME_X "/Home/"
-#define PATH_HOME_EXT "/HomeExt"
-#define PATH_MEDIA "/Media"
-#define PATH_CARD "/Storagecard"
-#define PATH_CARD_MEDIA "/Storagecard/Media"
+using namespace Tizen::App;
+
+//
+// converts a Tizen (wchar) String into a scummVM (char) string
+//
+Common::String fromString(const Tizen::Base::String &in) {
+ ByteBuffer *buf = StringUtil::StringToUtf8N(in);
+ Common::String result((const char*)buf->GetPointer());
+ delete buf;
+ return result;
+}
//
-// BadaFileStream
+// TizenFileStream
//
-class BadaFileStream : public Common::SeekableReadStream,
- public Common::WriteStream,
- public Common::NonCopyable {
+class TizenFileStream :
+ public Common::SeekableReadStream,
+ public Common::WriteStream,
+ public Common::NonCopyable {
public:
- static BadaFileStream *makeFromPath(const String &path, bool writeMode);
+ static TizenFileStream *makeFromPath(const String &path, bool writeMode);
- BadaFileStream(File *file, bool writeMode);
- ~BadaFileStream();
+ TizenFileStream(File *file, bool writeMode);
+ ~TizenFileStream();
bool err() const;
void clearErr();
@@ -61,81 +66,81 @@ public:
uint32 read(void *dataPtr, uint32 dataSize);
private:
- byte buffer[BUFFER_SIZE];
- uint32 bufferIndex;
- uint32 bufferLength;
- bool writeMode;
- File *file;
+ byte _buffer[BUFFER_SIZE];
+ uint32 _bufferIndex;
+ uint32 _bufferLength;
+ bool _writeMode;
+ File *_file;
};
-BadaFileStream::BadaFileStream(File *ioFile, bool writeMode) :
- bufferIndex(0),
- bufferLength(0),
- writeMode(writeMode),
- file(ioFile) {
+TizenFileStream::TizenFileStream(File *ioFile, bool writeMode) :
+ _bufferIndex(0),
+ _bufferLength(0),
+ _writeMode(writeMode),
+ _file(ioFile) {
AppAssert(ioFile != 0);
}
-BadaFileStream::~BadaFileStream() {
- if (file) {
- if (writeMode) {
+TizenFileStream::~TizenFileStream() {
+ if (_file) {
+ if (_writeMode) {
flush();
}
- delete file;
+ delete _file;
}
}
-bool BadaFileStream::err() const {
+bool TizenFileStream::err() const {
result r = GetLastResult();
return (r != E_SUCCESS && r != E_END_OF_FILE);
}
-void BadaFileStream::clearErr() {
+void TizenFileStream::clearErr() {
SetLastResult(E_SUCCESS);
}
-bool BadaFileStream::eos() const {
- return (bufferLength - bufferIndex == 0) && (GetLastResult() == E_END_OF_FILE);
+bool TizenFileStream::eos() const {
+ return (_bufferLength - _bufferIndex == 0) && (GetLastResult() == E_END_OF_FILE);
}
-int32 BadaFileStream::pos() const {
- return file->Tell() - (bufferLength - bufferIndex);
+int32 TizenFileStream::pos() const {
+ return _file->Tell() - (_bufferLength - _bufferIndex);
}
-int32 BadaFileStream::size() const {
- int32 oldPos = file->Tell();
- file->Seek(FILESEEKPOSITION_END, 0);
+int32 TizenFileStream::size() const {
+ int32 oldPos = _file->Tell();
+ _file->Seek(FILESEEKPOSITION_END, 0);
- int32 length = file->Tell();
- SetLastResult(file->Seek(FILESEEKPOSITION_BEGIN, oldPos));
+ int32 length = _file->Tell();
+ SetLastResult(_file->Seek(FILESEEKPOSITION_BEGIN, oldPos));
return length;
}
-bool BadaFileStream::seek(int32 offs, int whence) {
+bool TizenFileStream::seek(int32 offs, int whence) {
bool result = false;
switch (whence) {
case SEEK_SET:
// set from start of file
- SetLastResult(file->Seek(FILESEEKPOSITION_BEGIN, offs));
+ SetLastResult(_file->Seek(FILESEEKPOSITION_BEGIN, offs));
result = (E_SUCCESS == GetLastResult());
break;
case SEEK_CUR:
// set relative to offs
- if (bufferIndex < bufferLength && bufferIndex > (uint32)-offs) {
+ if (_bufferIndex < _bufferLength && _bufferIndex > (uint32)-offs) {
// re-position within the buffer
SetLastResult(E_SUCCESS);
- bufferIndex += offs;
+ _bufferIndex += offs;
return true;
} else {
- offs -= (bufferLength - bufferIndex);
- if (offs < 0 && file->Tell() + offs < 0) {
+ offs -= (_bufferLength - _bufferIndex);
+ if (offs < 0 && _file->Tell() + offs < 0) {
// avoid negative positioning
offs = 0;
}
if (offs != 0) {
- SetLastResult(file->Seek(FILESEEKPOSITION_CURRENT, offs));
+ SetLastResult(_file->Seek(FILESEEKPOSITION_CURRENT, offs));
result = (E_SUCCESS == GetLastResult());
} else {
result = true;
@@ -145,7 +150,7 @@ bool BadaFileStream::seek(int32 offs, int whence) {
case SEEK_END:
// set relative to end - positive will increase the file size
- SetLastResult(file->Seek(FILESEEKPOSITION_END, offs));
+ SetLastResult(_file->Seek(FILESEEKPOSITION_END, offs));
result = (E_SUCCESS == GetLastResult());
break;
@@ -158,46 +163,46 @@ bool BadaFileStream::seek(int32 offs, int whence) {
AppLog("seek failed");
}
- bufferIndex = bufferLength = 0;
+ _bufferIndex = _bufferLength = 0;
return result;
}
-uint32 BadaFileStream::read(void *ptr, uint32 len) {
+uint32 TizenFileStream::read(void *ptr, uint32 len) {
uint32 result = 0;
if (!eos()) {
- if (bufferIndex < bufferLength) {
+ if (_bufferIndex < _bufferLength) {
// use existing buffer
- uint32 available = bufferLength - bufferIndex;
+ uint32 available = _bufferLength - _bufferIndex;
if (len <= available) {
// use allocation
- memcpy((byte *)ptr, &buffer[bufferIndex], len);
- bufferIndex += len;
+ memcpy((byte *)ptr, &_buffer[_bufferIndex], len);
+ _bufferIndex += len;
result = len;
} else {
// use remaining allocation
- memcpy((byte *)ptr, &buffer[bufferIndex], available);
+ memcpy((byte *)ptr, &_buffer[_bufferIndex], available);
uint32 remaining = len - available;
result = available;
if (remaining) {
- result += file->Read(((byte *)ptr) + available, remaining);
+ result += _file->Read(((byte *)ptr) + available, remaining);
}
- bufferIndex = bufferLength = 0;
+ _bufferIndex = _bufferLength = 0;
}
} else if (len < BUFFER_SIZE) {
// allocate and use buffer
- bufferIndex = 0;
- bufferLength = file->Read(buffer, BUFFER_SIZE);
- if (bufferLength) {
- if (bufferLength < len) {
- len = bufferLength;
+ _bufferIndex = 0;
+ _bufferLength = _file->Read(_buffer, BUFFER_SIZE);
+ if (_bufferLength) {
+ if (_bufferLength < len) {
+ len = _bufferLength;
}
- memcpy((byte *)ptr, buffer, len);
- result = bufferIndex = len;
+ memcpy((byte *)ptr, _buffer, len);
+ result = _bufferIndex = len;
}
} else {
- result = file->Read((byte *)ptr, len);
- bufferIndex = bufferLength = 0;
+ result = _file->Read((byte *)ptr, len);
+ _bufferIndex = _bufferLength = 0;
}
} else {
AppLog("Attempted to read past EOS");
@@ -205,59 +210,77 @@ uint32 BadaFileStream::read(void *ptr, uint32 len) {
return result;
}
-uint32 BadaFileStream::write(const void *ptr, uint32 len) {
- result r = file->Write(ptr, len);
+uint32 TizenFileStream::write(const void *ptr, uint32 len) {
+ result r = _file->Write(ptr, len);
SetLastResult(r);
return (r == E_SUCCESS ? len : 0);
}
-bool BadaFileStream::flush() {
+bool TizenFileStream::flush() {
logEntered();
- SetLastResult(file->Flush());
+ SetLastResult(_file->Flush());
return (E_SUCCESS == GetLastResult());
}
-BadaFileStream *BadaFileStream::makeFromPath(const String &path, bool writeMode) {
+TizenFileStream *TizenFileStream::makeFromPath(const String &path, bool writeMode) {
File *ioFile = new File();
String filePath = path;
if (writeMode && (path[0] != '.' && path[0] != '/')) {
- filePath.Insert(PATH_HOME_X, 0);
+ filePath.Insert(App::GetInstance()->GetAppDataPath() + L"/", 0);
}
AppLog("Open file %S", filePath.GetPointer());
-
+ TizenFileStream *stream;
result r = ioFile->Construct(filePath, writeMode ? L"w" : L"r", writeMode);
if (r == E_SUCCESS) {
- return new BadaFileStream(ioFile, writeMode);
+ stream = new TizenFileStream(ioFile, writeMode);
+ } else {
+ AppLog("Failed to open file");
+ delete ioFile;
+ stream = NULL;
}
-
- AppLog("Failed to open file");
- delete ioFile;
- return 0;
-}
-
-//
-// converts a bada (wchar) String into a scummVM (char) string
-//
-Common::String fromString(const Osp::Base::String &in) {
- ByteBuffer *buf = StringUtil::StringToUtf8N(in);
- Common::String result((const char*)buf->GetPointer());
- delete buf;
-
- return result;
+ return stream;
}
//
-// BadaFilesystemNode
+// TizenFilesystemNode
//
-BadaFilesystemNode::BadaFilesystemNode(const Common::String &nodePath) {
+TizenFilesystemNode::TizenFilesystemNode(const Common::String &nodePath) {
AppAssert(nodePath.size() > 0);
init(nodePath);
}
-BadaFilesystemNode::BadaFilesystemNode(const Common::String &root,
- const Common::String &nodePath) {
+TizenFilesystemNode::TizenFilesystemNode(SystemPath systemPath) {
+ switch (systemPath) {
+ case kData:
+ _unicodePath = App::GetInstance()->GetAppDataPath();
+ _displayName = _s("[ Data ]");
+ break;
+ case kResource:
+ _unicodePath = App::GetInstance()->GetAppResourcePath();
+ _displayName = _s("[ Resources ]");
+ break;
+ case kSdCard:
+ _unicodePath = Tizen::System::Environment::GetExternalStoragePath();
+ _displayName = _s("[ SDCard ]");
+ break;
+ case kMedia:
+ _unicodePath = Tizen::System::Environment::GetMediaPath();
+ _displayName = _s("[ Media ]");
+ break;
+ case kShared:
+ _unicodePath = App::GetInstance()->GetAppSharedPath();
+ _displayName = _s("[ Shared ]");
+ break;
+ }
+ _path = ::fromString(_unicodePath);
+ _isValid = _isVirtualDir = !IsFailed(File::GetAttributes(_unicodePath, _attr));
+}
+
+TizenFilesystemNode::TizenFilesystemNode(const Common::String &root, const Common::String &nodePath) {
+ AppLog("TizenFilesystemNode '%s' '%s'", root.c_str(), nodePath.c_str());
+
// Make sure the string contains no slashes
AppAssert(!nodePath.contains('/'));
@@ -272,71 +295,53 @@ BadaFilesystemNode::BadaFilesystemNode(const Common::String &root,
init(newPath);
}
-void BadaFilesystemNode::init(const Common::String &nodePath) {
+void TizenFilesystemNode::init(const Common::String &nodePath) {
// Normalize the path (that is, remove unneeded slashes etc.)
_path = Common::normalizePath(nodePath, '/');
_displayName = Common::lastPathComponent(_path, '/');
StringUtil::Utf8ToString(_path.c_str(), _unicodePath);
- _isVirtualDir = (_path == PATH_ROOT ||
- _path == PATH_HOME ||
- _path == PATH_HOME_SHARE ||
- _path == PATH_HOME_SHARE2 ||
- _path == PATH_CARD);
+ _isVirtualDir = (_path == "/");
_isValid = _isVirtualDir || !IsFailed(File::GetAttributes(_unicodePath, _attr));
}
-bool BadaFilesystemNode::exists() const {
+bool TizenFilesystemNode::exists() const {
return _isValid;
}
-bool BadaFilesystemNode::isReadable() const {
+bool TizenFilesystemNode::isReadable() const {
return _isVirtualDir || _isValid;
}
-bool BadaFilesystemNode::isDirectory() const {
+bool TizenFilesystemNode::isDirectory() const {
return _isVirtualDir || (_isValid && _attr.IsDirectory());
}
-bool BadaFilesystemNode::isWritable() const {
- bool result = (_isValid && !_isVirtualDir && !_attr.IsDirectory() && !_attr.IsReadOnly());
- if (_path == PATH_HOME ||
- _path == PATH_HOME_EXT ||
- _path == PATH_HOME_SHARE ||
- _path == PATH_HOME_SHARE2) {
- result = true;
+bool TizenFilesystemNode::isWritable() const {
+ bool result = (_isValid && !_attr.IsReadOnly());
+ if (_unicodePath == App::GetInstance()->GetAppResourcePath()) {
+ result = false;
}
return result;
}
-AbstractFSNode *BadaFilesystemNode::getChild(const Common::String &n) const {
+AbstractFSNode *TizenFilesystemNode::getChild(const Common::String &n) const {
AppAssert(!_path.empty());
AppAssert(isDirectory());
- return new BadaFilesystemNode(_path, n);
+ return new TizenFilesystemNode(_path, n);
}
-bool BadaFilesystemNode::getChildren(AbstractFSList &myList,
- ListMode mode, bool hidden) const {
+bool TizenFilesystemNode::getChildren(AbstractFSList &myList, ListMode mode, bool hidden) const {
AppAssert(isDirectory());
bool result = false;
- if (_isVirtualDir && mode != Common::FSNode::kListFilesOnly) {
- // present well known BADA file system areas
- if (_path == PATH_ROOT) {
- myList.push_back(new BadaFilesystemNode(PATH_HOME));
- myList.push_back(new BadaFilesystemNode(PATH_HOME_EXT));
- myList.push_back(new BadaFilesystemNode(PATH_MEDIA));
- myList.push_back(new BadaFilesystemNode(PATH_CARD));
- result = true; // no more entries
- } else if (_path == PATH_CARD) {
- myList.push_back(new BadaFilesystemNode(PATH_CARD_MEDIA));
- result = true; // no more entries
- } else if (_path == PATH_HOME) {
- // ensure share path is always included
- myList.push_back(new BadaFilesystemNode(PATH_HOME_SHARE));
- myList.push_back(new BadaFilesystemNode(PATH_HOME_SHARE2));
- }
+ if (_isVirtualDir && mode != Common::FSNode::kListFilesOnly && _path == "/") {
+ // present well known TIZEN file system areas
+ myList.push_back(new TizenFilesystemNode(kData));
+ myList.push_back(new TizenFilesystemNode(kSdCard));
+ myList.push_back(new TizenFilesystemNode(kMedia));
+ myList.push_back(new TizenFilesystemNode(kShared));
}
if (!result) {
@@ -358,7 +363,7 @@ bool BadaFilesystemNode::getChildren(AbstractFSList &myList,
DirEntry dirEntry = pDirEnum->GetCurrentDirEntry();
// skip 'invisible' files if necessary
- Osp::Base::String fileName = dirEntry.GetName();
+ Tizen::Base::String fileName = dirEntry.GetName();
if (fileName[0] == '.' && !hidden) {
continue;
@@ -374,7 +379,7 @@ bool BadaFilesystemNode::getChildren(AbstractFSList &myList,
(mode == Common::FSNode::kListDirectoriesOnly && !dirEntry.IsDirectory())) {
continue;
}
- myList.push_back(new BadaFilesystemNode(_path, fromString(fileName)));
+ myList.push_back(new TizenFilesystemNode(_path, ::fromString(fileName)));
}
}
@@ -392,9 +397,9 @@ bool BadaFilesystemNode::getChildren(AbstractFSList &myList,
return result;
}
-AbstractFSNode *BadaFilesystemNode::getParent() const {
- logEntered();
- if (_path == PATH_ROOT) {
+AbstractFSNode *TizenFilesystemNode::getParent() const {
+ logEntered();
+ if (_path == "/") {
return 0; // The filesystem root has no parent
}
@@ -412,22 +417,22 @@ AbstractFSNode *BadaFilesystemNode::getParent() const {
// there simply is no parent.
// TODO: We could also resolve this by assuming that the parent is the
// current working directory, and returning a node referring to that.
- return 0;
+ return NULL;
}
- return new BadaFilesystemNode(Common::String(start, end));
+ return new TizenFilesystemNode(Common::String(start, end));
}
-Common::SeekableReadStream *BadaFilesystemNode::createReadStream() {
- Common::SeekableReadStream *result = BadaFileStream::makeFromPath(_unicodePath, false);
+Common::SeekableReadStream *TizenFilesystemNode::createReadStream() {
+ Common::SeekableReadStream *result = TizenFileStream::makeFromPath(_unicodePath, false);
if (result != NULL) {
_isValid = !IsFailed(File::GetAttributes(_unicodePath, _attr));
}
return result;
}
-Common::WriteStream *BadaFilesystemNode::createWriteStream() {
- Common::WriteStream *result = BadaFileStream::makeFromPath(_unicodePath, true);
+Common::WriteStream *TizenFilesystemNode::createWriteStream() {
+ Common::WriteStream *result = TizenFileStream::makeFromPath(_unicodePath, true);
if (result != NULL) {
_isValid = !IsFailed(File::GetAttributes(_unicodePath, _attr));
}
diff --git a/backends/platform/bada/fs.h b/backends/platform/tizen/fs.h
index d7d368ac20..0356aaad33 100644
--- a/backends/platform/bada/fs.h
+++ b/backends/platform/tizen/fs.h
@@ -19,8 +19,8 @@
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#ifndef BADA_FILESYSTEM_H
-#define BADA_FILESYSTEM_H
+#ifndef TIZEN_FILESYSTEM_H
+#define TIZEN_FILESYSTEM_H
#include <FBaseString.h>
#include <FBaseUtilStringUtil.h>
@@ -32,23 +32,40 @@
#include "common/stream.h"
#include "backends/fs/abstract-fs.h"
-using namespace Osp::Io;
-using namespace Osp::Base;
-using namespace Osp::Base::Utility;
+using namespace Tizen::Io;
+using namespace Tizen::Base;
+using namespace Tizen::Base::Utility;
+
+//
+// converts a Tizen (wchar) String into a scummVM (char) string
+//
+Common::String fromString(const Tizen::Base::String &in);
+
+//
+// Enumerates the possible system paths
+//
+enum SystemPath { kData, kResource, kSdCard, kMedia, kShared };
/**
- * Implementation of the ScummVM file system API based on BADA.
+ * Implementation of the ScummVM file system API based on TIZEN.
*
* Parts of this class are documented in the base interface class, AbstractFSNode.
*/
-class BadaFilesystemNode : public AbstractFSNode {
+class TizenFilesystemNode : public AbstractFSNode {
public:
/**
- * Creates a BadaFilesystemNode for a given path.
+ * Creates a TizenFilesystemNode for a given path.
+ *
+ * @param path the path the new node should point to.
+ */
+ TizenFilesystemNode(const Common::String &path);
+
+ /**
+ * Creates a TizenFilesystemNode from the given Tizen internal path
*
* @param path the path the new node should point to.
*/
- BadaFilesystemNode(const Common::String &path);
+ TizenFilesystemNode(SystemPath systemPath);
Common::String getDisplayName() const { return _displayName; }
Common::String getName() const { return _displayName; }
@@ -67,8 +84,7 @@ public:
Common::WriteStream *createWriteStream();
protected:
- BadaFilesystemNode(const Common::String &root,
- const Common::String &p);
+ TizenFilesystemNode(const Common::String &root, const Common::String &p);
void init(const Common::String &nodePath);
Common::String _displayName;
diff --git a/backends/platform/bada/graphics.cpp b/backends/platform/tizen/graphics.cpp
index bd65c597c6..390796dc0e 100644
--- a/backends/platform/bada/graphics.cpp
+++ b/backends/platform/tizen/graphics.cpp
@@ -22,35 +22,62 @@
#include "graphics/fontman.h"
-#include "backends/platform/bada/form.h"
-#include "backends/platform/bada/system.h"
-#include "backends/platform/bada/graphics.h"
+#include "backends/platform/tizen/form.h"
+#include "backends/platform/tizen/system.h"
+#include "backends/platform/tizen/graphics.h"
//
-// BadaGraphicsManager
+// TizenGraphicsManager
//
-BadaGraphicsManager::BadaGraphicsManager(BadaAppForm *appForm) :
+TizenGraphicsManager::TizenGraphicsManager(TizenAppForm *appForm) :
_appForm(appForm),
_eglDisplay(EGL_DEFAULT_DISPLAY),
_eglSurface(EGL_NO_SURFACE),
- _eglConfig(0),
+ _eglConfig(NULL),
_eglContext(EGL_NO_CONTEXT),
_initState(true) {
assert(appForm != NULL);
- _videoMode.fullscreen = true;
}
-const Graphics::Font *BadaGraphicsManager::getFontOSD() {
+TizenGraphicsManager::~TizenGraphicsManager() {
+ logEntered();
+
+ if (_eglDisplay != EGL_NO_DISPLAY) {
+ eglMakeCurrent(_eglDisplay, NULL, NULL, NULL);
+ if (_eglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(_eglDisplay, _eglContext);
+ }
+ }
+}
+
+result TizenGraphicsManager::Construct() {
+ // Initialize our OpenGL ES context.
+ loadEgl();
+
+ // Notify the OpenGL code about our context.
+
+ // We default to RGB565 and RGBA5551 which is closest to the actual output
+ // mode we setup.
+ notifyContextChange(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0));
+
+ // Tell our size.
+ int x, y, width, height;
+ _appForm->GetBounds(x, y, width, height);
+ AppLog("screen size: %dx%d", width, height);
+ setActualScreenSize(width, height);
+ return E_SUCCESS;
+}
+
+const Graphics::Font *TizenGraphicsManager::getFontOSD() {
return FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
}
-bool BadaGraphicsManager::moveMouse(int16 &x, int16 &y) {
- int16 currentX = _cursorState.x;
- int16 currentY = _cursorState.y;
+bool TizenGraphicsManager::moveMouse(int16 &x, int16 &y) {
+ int16 currentX, currentY;
+ getMousePosition(currentX, currentY);
// save the current hardware coordinates
- _cursorState.x = x;
- _cursorState.y = y;
+ setMousePosition(x, y);
// return x/y as game coordinates
adjustMousePosition(x, y);
@@ -62,7 +89,7 @@ bool BadaGraphicsManager::moveMouse(int16 &x, int16 &y) {
return (currentX != x || currentY != y);
}
-Common::List<Graphics::PixelFormat> BadaGraphicsManager::getSupportedFormats() const {
+Common::List<Graphics::PixelFormat> TizenGraphicsManager::getSupportedFormats() const {
logEntered();
Common::List<Graphics::PixelFormat> res;
@@ -73,33 +100,42 @@ Common::List<Graphics::PixelFormat> BadaGraphicsManager::getSupportedFormats() c
return res;
}
-bool BadaGraphicsManager::hasFeature(OSystem::Feature f) {
- bool result = (f == OSystem::kFeatureFullscreenMode ||
- f == OSystem::kFeatureVirtualKeyboard ||
- OpenGLGraphicsManager::hasFeature(f));
+bool TizenGraphicsManager::hasFeature(OSystem::Feature f) {
+ bool result =
+ (f == OSystem::kFeatureVirtualKeyboard ||
+ OpenGLGraphicsManager::hasFeature(f));
return result;
}
-void BadaGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
- OpenGLGraphicsManager::setFeatureState(f, enable);
+void TizenGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) {
+ if (f == OSystem::kFeatureVirtualKeyboard) {
+ if (enable) {
+ _appForm->showKeypad();
+ }
+ } else {
+ OpenGLGraphicsManager::setFeatureState(f, enable);
+ }
}
-void BadaGraphicsManager::setReady() {
+void TizenGraphicsManager::setReady() {
+ logEntered();
+ _appForm->GetVisualElement()->SetShowState(true);
_initState = false;
}
-void BadaGraphicsManager::updateScreen() {
- if (_transactionMode == kTransactionNone) {
- internUpdateScreen();
+void TizenGraphicsManager::updateScreen() {
+ if (!_initState) {
+ OpenGLGraphicsManager::updateScreen();
+ eglSwapBuffers(_eglDisplay, _eglSurface);
}
}
-bool BadaGraphicsManager::loadEgl() {
+bool TizenGraphicsManager::loadEgl() {
logEntered();
EGLint numConfigs = 1;
EGLint eglConfigList[] = {
- EGL_RED_SIZE, 5,
+ EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_ALPHA_SIZE, 0,
@@ -116,10 +152,6 @@ bool BadaGraphicsManager::loadEgl() {
eglBindAPI(EGL_OPENGL_ES_API);
- if (_eglDisplay) {
- unloadGFXMode();
- }
-
_eglDisplay = eglGetDisplay((EGLNativeDisplayType) EGL_DEFAULT_DISPLAY);
if (EGL_NO_DISPLAY == _eglDisplay) {
systemError("eglGetDisplay() failed");
@@ -132,8 +164,7 @@ bool BadaGraphicsManager::loadEgl() {
return false;
}
- if (EGL_FALSE == eglChooseConfig(_eglDisplay, eglConfigList,
- &_eglConfig, 1, &numConfigs) ||
+ if (EGL_FALSE == eglChooseConfig(_eglDisplay, eglConfigList, &_eglConfig, 1, &numConfigs) ||
EGL_SUCCESS != eglGetError()) {
systemError("eglChooseConfig() failed");
return false;
@@ -144,15 +175,13 @@ bool BadaGraphicsManager::loadEgl() {
return false;
}
- _eglSurface = eglCreateWindowSurface(_eglDisplay, _eglConfig,
- (EGLNativeWindowType)_appForm, NULL);
+ _eglSurface = eglCreateWindowSurface(_eglDisplay, _eglConfig, (EGLNativeWindowType)_appForm, NULL);
if (EGL_NO_SURFACE == _eglSurface || EGL_SUCCESS != eglGetError()) {
systemError("eglCreateWindowSurface() failed. EGL_NO_SURFACE");
return false;
}
- _eglContext = eglCreateContext(_eglDisplay, _eglConfig,
- EGL_NO_CONTEXT, eglContextList);
+ _eglContext = eglCreateContext(_eglDisplay, _eglConfig, EGL_NO_CONTEXT, eglContextList);
if (EGL_NO_CONTEXT == _eglContext ||
EGL_SUCCESS != eglGetError()) {
systemError("eglCreateContext() failed");
@@ -164,98 +193,12 @@ bool BadaGraphicsManager::loadEgl() {
systemError("eglMakeCurrent() failed");
return false;
}
-
logLeaving();
return true;
}
-bool BadaGraphicsManager::loadGFXMode() {
- logEntered();
-
- if (!loadEgl()) {
- unloadGFXMode();
- return false;
- }
-
- int x, y, width, height;
- _appForm->GetBounds(x, y, width, height);
- _videoMode.overlayWidth = _videoMode.hardwareWidth = width;
- _videoMode.overlayHeight = _videoMode.hardwareHeight = height;
- _videoMode.scaleFactor = 3; // for proportional sized cursor in the launcher
-
- AppLog("screen size: %dx%d", _videoMode.hardwareWidth, _videoMode.hardwareHeight);
- return OpenGLGraphicsManager::loadGFXMode();
-}
-
-void BadaGraphicsManager::loadTextures() {
- logEntered();
-
- OpenGLGraphicsManager::loadTextures();
-
- // prevent image skew in some games, see:
- // http://www.opengl.org/resources/features/KilgardTechniques/oglpitfall
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-}
-
-void BadaGraphicsManager::internUpdateScreen() {
- if (!_initState) {
- OpenGLGraphicsManager::internUpdateScreen();
- eglSwapBuffers(_eglDisplay, _eglSurface);
- } else {
- showSplash();
- }
-}
-
-void BadaGraphicsManager::unloadGFXMode() {
- logEntered();
-
- if (EGL_NO_DISPLAY != _eglDisplay) {
- eglMakeCurrent(_eglDisplay, NULL, NULL, NULL);
-
- if (_eglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(_eglDisplay, _eglContext);
- _eglContext = EGL_NO_CONTEXT;
- }
-
- if (_eglSurface != EGL_NO_SURFACE) {
- eglDestroySurface(_eglDisplay, _eglSurface);
- _eglSurface = EGL_NO_SURFACE;
- }
-
- eglTerminate(_eglDisplay);
- _eglDisplay = EGL_NO_DISPLAY;
- }
-
- _eglConfig = NULL;
-
- OpenGLGraphicsManager::unloadGFXMode();
- logLeaving();
-}
-
-// display a simple splash screen until launcher is ready
-void BadaGraphicsManager::showSplash() {
- Canvas canvas;
- canvas.Construct();
- canvas.SetBackgroundColor(Color::COLOR_BLACK);
- canvas.Clear();
-
- int x = _videoMode.hardwareWidth / 3;
- int y = _videoMode.hardwareHeight / 3;
-
- Font *pFont = new Font();
- pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 55);
- canvas.SetFont(*pFont);
- canvas.SetForegroundColor(Color::COLOR_GREEN);
- canvas.DrawText(Point(x, y), L"ScummVM");
- delete pFont;
-
- pFont = new Font();
- pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 35);
- canvas.SetFont(*pFont);
- canvas.SetForegroundColor(Color::COLOR_WHITE);
- canvas.DrawText(Point(x + 70, y + 50), L"Loading ...");
- delete pFont;
-
- canvas.Show();
-
+bool TizenGraphicsManager::loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format) {
+ // We get this whenever a new resolution is requested. Since Tizen is
+ // using a fixed output size we do nothing like that here.
+ return true;
}
diff --git a/backends/platform/bada/graphics.h b/backends/platform/tizen/graphics.h
index b2aaca43bc..29ba86a3c4 100644
--- a/backends/platform/bada/graphics.h
+++ b/backends/platform/tizen/graphics.h
@@ -20,8 +20,8 @@
*
*/
-#ifndef BADA_GRAPHICS_H
-#define BADA_GRAPHICS_H
+#ifndef TIZEN_GRAPHICS_H
+#define TIZEN_GRAPHICS_H
#include <FBase.h>
#include <FGraphics.h>
@@ -33,35 +33,39 @@
#include "config.h"
#include "backends/graphics/opengl/opengl-graphics.h"
#include "graphics/font.h"
-#include "backends/platform/bada/form.h"
+#include "backends/platform/tizen/form.h"
-using namespace Osp::Graphics;
-using namespace Osp::Graphics::Opengl;
-using namespace Osp::App;
+using namespace Tizen::Graphics;
+using namespace Tizen::Graphics::Opengl;
+using namespace Tizen::App;
-class BadaGraphicsManager : public OpenGLGraphicsManager {
+class TizenGraphicsManager : public OpenGL::OpenGLGraphicsManager {
public:
- BadaGraphicsManager(BadaAppForm *appForm);
+ TizenGraphicsManager(TizenAppForm *appForm);
+ virtual ~TizenGraphicsManager();
+
+ result Construct();
Common::List<Graphics::PixelFormat> getSupportedFormats() const;
bool hasFeature(OSystem::Feature f);
- void updateScreen();
void setFeatureState(OSystem::Feature f, bool enable);
+ void updateScreen();
+
void setReady();
bool isReady() { return !_initState; }
- const Graphics::Font *getFontOSD();
+
bool moveMouse(int16 &x, int16 &y);
-private:
- void internUpdateScreen();
- bool loadGFXMode();
- void loadTextures();
- void unloadGFXMode();
+protected:
void setInternalMousePosition(int x, int y) {}
- void showSplash();
+ bool loadVideoMode(uint requestedWidth, uint requestedHeight, const Graphics::PixelFormat &format);
+
+ const Graphics::Font *getFontOSD();
+
+private:
bool loadEgl();
- BadaAppForm *_appForm;
+ TizenAppForm *_appForm;
EGLDisplay _eglDisplay;
EGLSurface _eglSurface;
EGLConfig _eglConfig;
diff --git a/backends/platform/bada/main.cpp b/backends/platform/tizen/main.cpp
index 8c40f24dd1..b12cc3adc9 100644
--- a/backends/platform/bada/main.cpp
+++ b/backends/platform/tizen/main.cpp
@@ -24,44 +24,28 @@
#include <FApp.h>
#include <FSystem.h>
-#include "backends/platform/bada/portdefs.h"
-#include "backends/platform/bada/form.h"
-#include "backends/platform/bada/system.h"
-#include "backends/platform/bada/application.h"
+#include "backends/platform/tizen/application.h"
-using namespace Osp::Base;
-using namespace Osp::Base::Collection;
-
-C_LINKAGE_BEGIN
-
-_EXPORT_ int OspMain(int argc, char *pArgv[]);
+using namespace Tizen::Base;
+using namespace Tizen::Base::Collection;
/**
- * The entry function of bada application called by the operating system.
+ * The entry function of tizen application called by the operating system.
*/
-int OspMain(int argc, char *pArgv[]) {
+extern "C" _EXPORT_ int OspMain(int argc, char *pArgv[]) {
result r = E_SUCCESS;
AppLog("Application started.");
- ArrayList *pArgs = new ArrayList();
- pArgs->Construct();
-
+ ArrayList args(SingleObjectDeleter);
+ args.Construct();
for (int i = 0; i < argc; i++) {
- pArgs->Add(*(new String(pArgv[i])));
+ args.Add(new (std::nothrow) String(pArgv[i]));
}
- r = Osp::App::Application::Execute(BadaScummVM::createInstance, pArgs);
- if (IsFailed(r)) {
- r &= 0x0000FFFF;
- }
-
- pArgs->RemoveAll(true);
- delete pArgs;
+ r = Tizen::App::UiApp::Execute(TizenScummVM::createInstance, &args);
+ TryLog(r == E_SUCCESS, "[%s] Application execution failed", GetErrorMessage(r));
AppLog("Application finished.");
return static_cast<int>(r);
}
-C_LINKAGE_END
-
-
diff --git a/backends/platform/bada/missing.cpp b/backends/platform/tizen/missing.cpp
index 10d45ca4b5..5ac55d0f6c 100644
--- a/backends/platform/bada/missing.cpp
+++ b/backends/platform/tizen/missing.cpp
@@ -26,7 +26,7 @@
#include <FSystem.h>
#include <FBase.h>
-#include "backends/platform/bada/portdefs.h"
+#include "backends/platform/tizen/portdefs.h"
#include <stdio.h>
#include <string.h>
@@ -48,7 +48,7 @@ void __assert_func(const char *file, int line,
systemError(buffer);
}
-void stderr_fprintf(void*, const char *format, ...) {
+void stderr_fprintf(void *, const char *format, ...) {
va_list ap;
char buffer[BUF_SIZE];
@@ -59,7 +59,7 @@ void stderr_fprintf(void*, const char *format, ...) {
AppLog(buffer);
}
-void stderr_vfprintf(void*, const char *format, va_list ap) {
+void stderr_vfprintf(void *, const char *format, va_list ap) {
char buffer[BUF_SIZE];
vsnprintf(buffer, sizeof(buffer), format, ap);
AppLog(buffer);
@@ -79,35 +79,4 @@ int printf(const char *format, ...) {
return result;
}
-int sprintf(char *str, const char *format, ...) {
- va_list ap;
- int result;
- char buffer[BUF_SIZE];
-
- va_start(ap, format);
- result = vsnprintf(buffer, sizeof(buffer), format, ap);
- va_end(ap);
-
- strcpy(str, buffer);
-
- return result;
-}
-
-char *strdup(const char *strSource) {
- char *buffer;
- int len = strlen(strSource) + 1;
- buffer = (char *)malloc(len);
- if (buffer) {
- memcpy(buffer, strSource, len);
- }
- return buffer;
-}
-
-int vsprintf(char *str, const char *format, va_list ap) {
- char buffer[BUF_SIZE];
- int result = vsnprintf(buffer, sizeof(buffer), format, ap);
- strcpy(str, buffer);
- return result;
-}
-
C_LINKAGE_END
diff --git a/backends/platform/bada/portdefs.h b/backends/platform/tizen/portdefs.h
index 813c5acde3..050ce7d1e0 100644
--- a/backends/platform/bada/portdefs.h
+++ b/backends/platform/tizen/portdefs.h
@@ -43,6 +43,9 @@
#define C_LINKAGE_END
#endif
+// value missing from osp gl headers
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+
C_LINKAGE_BEGIN
// for libFLAC
@@ -51,11 +54,11 @@ C_LINKAGE_BEGIN
#define fseeko fseek
#define ftello ftell
-// overcome use of fprintf since bada/newlib (1.2) does not
+// overcome use of fprintf since newlib (1.2) does not
// support stderr/stdout (undefined reference to `_impure_ptr').
-void stderr_fprintf(void*, const char *format, ...);
-void stderr_vfprintf(void*, const char *format, va_list ap);
+void stderr_fprintf(void *, const char *format, ...);
+void stderr_vfprintf(void *, const char *format, va_list ap);
#undef fprintf
#undef vfprintf
@@ -75,10 +78,7 @@ void stderr_vfprintf(void*, const char *format, va_list ap);
#define vfprintf stderr_vfprintf
int printf(const char *format, ...);
-int sprintf(char *str, const char *format, ...);
int simple_sscanf(const char *buffer, const char *format, ...);
-char *strdup(const char *s1);
-int vsprintf(char *str, const char *format, va_list ap);
C_LINKAGE_END
diff --git a/backends/platform/bada/sscanf.cpp b/backends/platform/tizen/sscanf.cpp
index aa846698f6..75f009cc61 100644
--- a/backends/platform/bada/sscanf.cpp
+++ b/backends/platform/tizen/sscanf.cpp
@@ -93,7 +93,7 @@ bool scanStringUntil(const char **in, va_list *ap, char c_end) {
char *arg = va_arg(*ap, char*);
while (**in && **in != c_end) {
*arg = **in;
- *arg++;
+ arg++;
(*in)++;
}
*arg = 0;
diff --git a/backends/platform/bada/system.cpp b/backends/platform/tizen/system.cpp
index 3f862c2571..f7ebc46719 100644
--- a/backends/platform/bada/system.cpp
+++ b/backends/platform/tizen/system.cpp
@@ -34,53 +34,53 @@
#include "backends/audiocd/default/default-audiocd.h"
#include "backends/mutex/mutex.h"
#include "backends/fs/fs-factory.h"
-#include "backends/timer/bada/timer.h"
+#include "backends/timer/tizen/timer.h"
-#include "backends/platform/bada/form.h"
-#include "backends/platform/bada/system.h"
-#include "backends/platform/bada/graphics.h"
-#include "backends/platform/bada/audio.h"
+#include "backends/platform/tizen/form.h"
+#include "backends/platform/tizen/system.h"
+#include "backends/platform/tizen/graphics.h"
+#include "backends/platform/tizen/audio.h"
-using namespace Osp::Base;
-using namespace Osp::Base::Runtime;
-using namespace Osp::Locales;
-using namespace Osp::Ui::Controls;
-using namespace Osp::System;
+using namespace Tizen::Base;
+using namespace Tizen::Base::Runtime;
+using namespace Tizen::Locales;
+using namespace Tizen::Ui;
+using namespace Tizen::Ui::Controls;
+using namespace Tizen::System;
-#define DEFAULT_CONFIG_FILE "/Home/scummvm.ini"
-#define RESOURCE_PATH "/Res"
+#define DEFAULT_CONFIG_FILE "scummvm.ini"
#define MUTEX_BUFFER_SIZE 5
//
-// BadaFilesystemFactory
+// TizenFilesystemFactory
//
-class BadaFilesystemFactory : public FilesystemFactory {
+class TizenFilesystemFactory : public FilesystemFactory {
AbstractFSNode *makeRootFileNode() const;
AbstractFSNode *makeCurrentDirectoryFileNode() const;
AbstractFSNode *makeFileNodePath(const Common::String &path) const;
};
-AbstractFSNode *BadaFilesystemFactory::makeRootFileNode() const {
- return new BadaFilesystemNode("/");
+AbstractFSNode *TizenFilesystemFactory::makeRootFileNode() const {
+ return new TizenFilesystemNode("/");
}
-AbstractFSNode *BadaFilesystemFactory::makeCurrentDirectoryFileNode() const {
- return new BadaFilesystemNode("/Home");
+AbstractFSNode *TizenFilesystemFactory::makeCurrentDirectoryFileNode() const {
+ return new TizenFilesystemNode("/");
}
-AbstractFSNode *BadaFilesystemFactory::makeFileNodePath(const Common::String &path) const {
+AbstractFSNode *TizenFilesystemFactory::makeFileNodePath(const Common::String &path) const {
AppAssert(!path.empty());
- return new BadaFilesystemNode(path);
+ return new TizenFilesystemNode(path);
}
//
-// BadaSaveFileManager
+// TizenSaveFileManager
//
-struct BadaSaveFileManager : public DefaultSaveFileManager {
+struct TizenSaveFileManager : public DefaultSaveFileManager {
bool removeSavefile(const Common::String &filename);
};
-bool BadaSaveFileManager::removeSavefile(const Common::String &filename) {
+bool TizenSaveFileManager::removeSavefile(const Common::String &filename) {
Common::String savePathName = getSavePath();
checkPath(Common::FSNode(savePathName));
@@ -95,18 +95,18 @@ bool BadaSaveFileManager::removeSavefile(const Common::String &filename) {
String unicodeFileName;
StringUtil::Utf8ToString(file.getPath().c_str(), unicodeFileName);
- switch (Osp::Io::File::Remove(unicodeFileName)) {
+ switch (Tizen::Io::File::Remove(unicodeFileName)) {
case E_SUCCESS:
return true;
case E_ILLEGAL_ACCESS:
setError(Common::kWritePermissionDenied, "Search or write permission denied: " +
- file.getName());
+ file.getName());
break;
default:
setError(Common::kPathDoesNotExist, "removeSavefile: '" + file.getName() +
- "' does not exist or path is invalid");
+ "' does not exist or path is invalid");
break;
}
@@ -114,40 +114,40 @@ bool BadaSaveFileManager::removeSavefile(const Common::String &filename) {
}
//
-// BadaMutexManager
+// TizenMutexManager
//
-struct BadaMutexManager : public MutexManager {
- BadaMutexManager();
- ~BadaMutexManager();
+struct TizenMutexManager : public MutexManager {
+ TizenMutexManager();
+ ~TizenMutexManager();
OSystem::MutexRef createMutex();
void lockMutex(OSystem::MutexRef mutex);
void unlockMutex(OSystem::MutexRef mutex);
void deleteMutex(OSystem::MutexRef mutex);
private:
- Mutex *buffer[MUTEX_BUFFER_SIZE];
+ Mutex *_buffer[MUTEX_BUFFER_SIZE];
};
-BadaMutexManager::BadaMutexManager() {
+TizenMutexManager::TizenMutexManager() {
for (int i = 0; i < MUTEX_BUFFER_SIZE; i++) {
- buffer[i] = NULL;
+ _buffer[i] = NULL;
}
}
-BadaMutexManager::~BadaMutexManager() {
+TizenMutexManager::~TizenMutexManager() {
for (int i = 0; i < MUTEX_BUFFER_SIZE; i++) {
- if (buffer[i] != NULL) {
- delete buffer[i];
+ if (_buffer[i] != NULL) {
+ delete _buffer[i];
}
}
}
-OSystem::MutexRef BadaMutexManager::createMutex() {
+OSystem::MutexRef TizenMutexManager::createMutex() {
Mutex *mutex = new Mutex();
mutex->Create();
for (int i = 0; i < MUTEX_BUFFER_SIZE; i++) {
- if (buffer[i] == NULL) {
- buffer[i] = mutex;
+ if (_buffer[i] == NULL) {
+ _buffer[i] = mutex;
break;
}
}
@@ -155,22 +155,22 @@ OSystem::MutexRef BadaMutexManager::createMutex() {
return (OSystem::MutexRef) mutex;
}
-void BadaMutexManager::lockMutex(OSystem::MutexRef mutex) {
+void TizenMutexManager::lockMutex(OSystem::MutexRef mutex) {
Mutex *m = (Mutex *)mutex;
m->Acquire();
}
-void BadaMutexManager::unlockMutex(OSystem::MutexRef mutex) {
+void TizenMutexManager::unlockMutex(OSystem::MutexRef mutex) {
Mutex *m = (Mutex *)mutex;
m->Release();
}
-void BadaMutexManager::deleteMutex(OSystem::MutexRef mutex) {
+void TizenMutexManager::deleteMutex(OSystem::MutexRef mutex) {
Mutex *m = (Mutex *)mutex;
for (int i = 0; i < MUTEX_BUFFER_SIZE; i++) {
- if (buffer[i] == m) {
- buffer[i] = NULL;
+ if (_buffer[i] == m) {
+ _buffer[i] = NULL;
}
}
@@ -178,84 +178,101 @@ void BadaMutexManager::deleteMutex(OSystem::MutexRef mutex) {
}
//
-// BadaEventManager
+// TizenEventManager
//
-struct BadaEventManager : public DefaultEventManager {
- BadaEventManager(Common::EventSource *boss);
+struct TizenEventManager : public DefaultEventManager {
+ TizenEventManager(Common::EventSource *boss);
void init();
int shouldQuit() const;
};
-BadaEventManager::BadaEventManager(Common::EventSource *boss) :
+TizenEventManager::TizenEventManager(Common::EventSource *boss) :
DefaultEventManager(boss) {
}
-void BadaEventManager::init() {
+void TizenEventManager::init() {
DefaultEventManager::init();
// theme and vkbd should have now loaded - clear the splash screen
- BadaSystem *system = (BadaSystem *)g_system;
- BadaGraphicsManager *graphics = system->getGraphics();
+ TizenSystem *system = (TizenSystem *)g_system;
+ TizenGraphicsManager *graphics = system->getGraphics();
if (graphics) {
graphics->setReady();
- graphics->updateScreen();
}
}
-int BadaEventManager::shouldQuit() const {
- BadaSystem *system = (BadaSystem *)g_system;
+int TizenEventManager::shouldQuit() const {
+ TizenSystem *system = (TizenSystem *)g_system;
return DefaultEventManager::shouldQuit() || system->isClosing();
}
//
-// BadaSystem
+// TizenAppFrame - avoid drawing the misplaced UiTheme at startup
//
-BadaSystem::BadaSystem(BadaAppForm *appForm) :
+struct TizenAppFrame : Frame {
+ result OnDraw(void) {
+ logEntered();
+ TizenAppForm *form = (TizenAppForm *)GetCurrentForm();
+ if (form->isStarting()) {
+ Canvas *canvas = GetCanvasN();
+ canvas->SetBackgroundColor(Color::GetColor(COLOR_ID_BLACK));
+ canvas->Clear();
+ delete canvas;
+ }
+ return E_SUCCESS;
+ }
+};
+
+//
+// TizenSystem
+//
+TizenSystem::TizenSystem(TizenAppForm *appForm) :
_appForm(appForm),
_audioThread(0),
_epoch(0) {
}
-result BadaSystem::Construct(void) {
+result TizenSystem::Construct(void) {
logEntered();
- _fsFactory = new BadaFilesystemFactory();
+ _fsFactory = new TizenFilesystemFactory();
if (!_fsFactory) {
return E_OUT_OF_MEMORY;
}
+ _resourcePath = fromString(App::GetInstance()->GetAppResourcePath());
return E_SUCCESS;
}
-BadaSystem::~BadaSystem() {
+TizenSystem::~TizenSystem() {
logEntered();
}
-result BadaSystem::initModules() {
+result TizenSystem::initModules() {
logEntered();
- _mutexManager = new BadaMutexManager();
+ _mutexManager = new TizenMutexManager();
if (!_mutexManager) {
return E_OUT_OF_MEMORY;
}
- _timerManager = new BadaTimerManager();
+ _timerManager = new TizenTimerManager();
if (!_timerManager) {
return E_OUT_OF_MEMORY;
}
- _savefileManager = new BadaSaveFileManager();
+ _savefileManager = new TizenSaveFileManager();
if (!_savefileManager) {
return E_OUT_OF_MEMORY;
}
- _graphicsManager = (GraphicsManager *)new BadaGraphicsManager(_appForm);
- if (!_graphicsManager) {
+ _graphicsManager = (GraphicsManager *)new TizenGraphicsManager(_appForm);
+ if (!_graphicsManager || graphicsManager->Construct() != E_SUCCESS) {
return E_OUT_OF_MEMORY;
}
// depends on _graphicsManager when ENABLE_VKEYBD enabled
- _eventManager = new BadaEventManager(this);
+ _eventManager = new TizenEventManager(this);
if (!_eventManager) {
return E_OUT_OF_MEMORY;
}
@@ -284,19 +301,21 @@ result BadaSystem::initModules() {
return E_SUCCESS;
}
-void BadaSystem::initBackend() {
+void TizenSystem::initBackend() {
logEntered();
+ Common::String dataPath = fromString(App::GetInstance()->GetAppDataPath());
+
// use the mobile device theme
- ConfMan.set("gui_theme", "/Res/scummmobile");
+ ConfMan.set("gui_theme", _resourcePath + "scummmodern");
- // allow bada virtual keypad pack to be found
- ConfMan.set("vkeybdpath", "/Res/vkeybd_bada");
+ // allow tizen virtual keypad pack to be found
+ ConfMan.set("vkeybdpath", _resourcePath + "vkeybd_bada");
ConfMan.set("vkeybd_pack_name", "vkeybd_bada");
// set default save path to writable area
if (!ConfMan.hasKey("savepath")) {
- ConfMan.set("savepath", "/Home/Share");
+ ConfMan.set("savepath", dataPath);
}
// default to no auto-save
@@ -314,85 +333,93 @@ void BadaSystem::initBackend() {
AppLog("initModules failed");
} else {
OSystem::initBackend();
- }
- // replace kBigGUIFont using the large font from the scummmobile theme
- Common::File fontFile;
- Common::String fileName = "/Res/scummmobile/helvB14-iso-8859-1.fcc";
- BadaFilesystemNode file(fileName);
- if (file.exists()) {
- Common::SeekableReadStream *stream = file.createReadStream();
- if (stream) {
- if (fontFile.open(stream, fileName)) {
+ // replace kBigGUIFont for the vkbd and on-screen messages
+ Common::String fontCacheFile = dataPath + "helvR24.fcc";
+ TizenFilesystemNode file(fontCacheFile);
+ if (!file.exists()) {
+ Common::String bdfFile = _resourcePath + "fonts/helvR24.bdf";
+ TizenFilesystemNode file(bdfFile);
+ if (file.exists()) {
+ Common::SeekableReadStream *stream = file.createReadStream();
+ Common::File fontFile;
+ if (stream && fontFile.open(stream, bdfFile)) {
+ Graphics::BdfFont *font = Graphics::BdfFont::loadFont(fontFile);
+ Graphics::BdfFont::cacheFontData(*font, fontCacheFile);
+ FontMan.setFont(Graphics::FontManager::kBigGUIFont, font);
+ }
+ }
+ } else {
+ Common::SeekableReadStream *stream = file.createReadStream();
+ Common::File fontFile;
+ if (stream && fontFile.open(stream, fontCacheFile)) {
Graphics::BdfFont *font = Graphics::BdfFont::loadFromCache(fontFile);
if (font) {
- // use this font for the vkbd and on-screen messages
FontMan.setFont(Graphics::FontManager::kBigGUIFont, font);
}
}
}
}
-
logLeaving();
}
-void BadaSystem::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
+void TizenSystem::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
// allow translations.dat and game .DAT files to be found
- s.addDirectory(RESOURCE_PATH, RESOURCE_PATH, priority);
+ s.addDirectory(_resourcePath, _resourcePath, priority);
}
-void BadaSystem::destroyBackend() {
+void TizenSystem::destroyBackend() {
closeAudio();
delete _graphicsManager;
- _graphicsManager = 0;
+ _graphicsManager = NULL;
delete _savefileManager;
- _savefileManager = 0;
+ _savefileManager = NULL;
delete _fsFactory;
- _fsFactory = 0;
+ _fsFactory = NULL;
delete _mixer;
- _mixer = 0;
+ _mixer = NULL;
delete _audiocdManager;
- _audiocdManager = 0;
+ _audiocdManager = NULL;
delete _timerManager;
- _timerManager = 0;
+ _timerManager = NULL;
delete _eventManager;
- _eventManager = 0;
+ _eventManager = NULL;
delete _mutexManager;
- _mutexManager = 0;
+ _mutexManager = NULL;
}
-bool BadaSystem::pollEvent(Common::Event &event) {
+bool TizenSystem::pollEvent(Common::Event &event) {
return _appForm->pollEvent(event);
}
-uint32 BadaSystem::getMillis() {
+uint32 TizenSystem::getMillis(bool skipRecord) {
long long result, ticks = 0;
SystemTime::GetTicks(ticks);
result = ticks - _epoch;
return result;
}
-void BadaSystem::delayMillis(uint msecs) {
+void TizenSystem::delayMillis(uint msecs) {
if (!_appForm->isClosing()) {
Thread::Sleep(msecs);
}
}
-void BadaSystem::updateScreen() {
+void TizenSystem::updateScreen() {
if (_graphicsManager != NULL) {
_graphicsManager->updateScreen();
}
}
-void BadaSystem::getTimeAndDate(TimeDate &td) const {
+void TizenSystem::getTimeAndDate(TimeDate &td) const {
DateTime currentTime;
if (E_SUCCESS == SystemTime::GetCurrentTime(WALL_TIME, currentTime)) {
@@ -410,11 +437,11 @@ void BadaSystem::getTimeAndDate(TimeDate &td) const {
}
}
-void BadaSystem::fatalError() {
+void TizenSystem::fatalError() {
systemError("ScummVM: Fatal internal error.");
}
-void BadaSystem::exitSystem() {
+void TizenSystem::exitSystem() {
if (_appForm) {
closeAudio();
closeGraphics();
@@ -422,7 +449,7 @@ void BadaSystem::exitSystem() {
}
}
-void BadaSystem::logMessage(LogMessageType::Type type, const char *message) {
+void TizenSystem::logMessage(LogMessageType::Type type, const char *message) {
if (type == LogMessageType::kError) {
systemError(message);
} else {
@@ -430,69 +457,72 @@ void BadaSystem::logMessage(LogMessageType::Type type, const char *message) {
}
}
-Common::SeekableReadStream *BadaSystem::createConfigReadStream() {
- BadaFilesystemNode file(DEFAULT_CONFIG_FILE);
+Common::SeekableReadStream *TizenSystem::createConfigReadStream() {
+ TizenFilesystemNode file(fromString(App::GetInstance()->GetAppDataPath()) + DEFAULT_CONFIG_FILE);
return file.createReadStream();
}
-Common::WriteStream *BadaSystem::createConfigWriteStream() {
- BadaFilesystemNode file(DEFAULT_CONFIG_FILE);
+Common::WriteStream *TizenSystem::createConfigWriteStream() {
+ TizenFilesystemNode file(fromString(App::GetInstance()->GetAppDataPath()) + DEFAULT_CONFIG_FILE);
return file.createWriteStream();
}
-void BadaSystem::closeAudio() {
+void TizenSystem::closeAudio() {
if (_audioThread) {
- _audioThread->Stop();
+ _audioThread->Quit();
_audioThread->Join();
delete _audioThread;
- _audioThread = 0;
+ _audioThread = NULL;
}
}
-void BadaSystem::closeGraphics() {
+void TizenSystem::closeGraphics() {
if (_graphicsManager) {
delete _graphicsManager;
- _graphicsManager = 0;
+ _graphicsManager = NULL;
}
}
-void BadaSystem::setMute(bool on) {
+void TizenSystem::setMute(bool on) {
// only change mute after eventManager init() has completed
if (_audioThread) {
- BadaGraphicsManager *graphics = getGraphics();
+ TizenGraphicsManager *graphics = getGraphics();
if (graphics && graphics->isReady()) {
_audioThread->setMute(on);
}
}
}
-int BadaSystem::setVolume(bool up, bool minMax) {
- int level = -1;
- if (_audioThread) {
- level = _audioThread->setVolume(up, minMax);
- }
- return level;
-}
-
//
// create the ScummVM system
//
-BadaAppForm *systemStart(Osp::App::Application *app) {
+TizenAppForm *systemStart(Tizen::App::Application *app) {
logEntered();
- BadaAppForm *appForm = new BadaAppForm();
+ Frame *appFrame = new (std::nothrow) TizenAppFrame();
+ if (!appFrame || appFrame->Construct() == E_FAILURE) {
+ AppLog("Failed to create appFrame");
+ return NULL;
+ }
+ app->AddFrame(*appFrame);
+
+ TizenAppForm *appForm = new TizenAppForm();
if (!appForm) {
AppLog("Failed to create appForm");
return NULL;
}
if (E_SUCCESS != appForm->Construct() ||
- E_SUCCESS != app->GetAppFrame()->GetFrame()->AddControl(*appForm)) {
+ E_SUCCESS != appFrame->AddControl(appForm)) {
delete appForm;
AppLog("Failed to construct appForm");
return NULL;
}
+ appFrame->SetCurrentForm(appForm);
+ appForm->GetVisualElement()->SetShowState(false);
+
+ logLeaving();
return appForm;
}
@@ -502,13 +532,18 @@ BadaAppForm *systemStart(Osp::App::Application *app) {
void systemError(const char *message) {
AppLog("Fatal system error: %s", message);
- ArrayList *args = new ArrayList();
- args->Construct();
- args->Add(*(new String(message)));
- Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT_ERR, args);
+ if (strspn(message, "Config file buggy:") > 0) {
+ Tizen::Io::File::Remove(App::GetInstance()->GetAppDataPath() + DEFAULT_CONFIG_FILE);
+ Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT_ERR_CONFIG, NULL);
+ } else {
+ ArrayList *args = new ArrayList();
+ args->Construct();
+ args->Add(*(new String(message)));
+ Application::GetInstance()->SendUserEvent(USER_MESSAGE_EXIT_ERR, args);
+ }
if (g_system) {
- BadaSystem *system = (BadaSystem *)g_system;
+ TizenSystem *system = (TizenSystem *)g_system;
system->exitSystem();
}
}
diff --git a/backends/platform/bada/system.h b/backends/platform/tizen/system.h
index c28686cb3d..b38940cc95 100644
--- a/backends/platform/bada/system.h
+++ b/backends/platform/tizen/system.h
@@ -20,8 +20,8 @@
*
*/
-#ifndef BADA_SYSTEM_H
-#define BADA_SYSTEM_H
+#ifndef TIZEN_SYSTEM_H
+#define TIZEN_SYSTEM_H
#include <FApp.h>
#include <FGraphics.h>
@@ -34,47 +34,46 @@
#include "common/scummsys.h"
#include "backends/modular-backend.h"
-#include "backends/platform/bada/fs.h"
-#include "backends/platform/bada/form.h"
-#include "backends/platform/bada/audio.h"
-#include "backends/platform/bada/graphics.h"
+#include "backends/platform/tizen/fs.h"
+#include "backends/platform/tizen/form.h"
+#include "backends/platform/tizen/audio.h"
+#include "backends/platform/tizen/graphics.h"
#if defined(_DEBUG)
-#define logEntered() AppLog("%s entered (%s %d)", \
- __FUNCTION__, __FILE__, __LINE__);
-#define logLeaving() AppLog("%s leaving (%s %d)", \
- __FUNCTION__, __FILE__, __LINE__);
+#define logEntered() AppLog("%s entered (%s %d)", __FUNCTION__, __FILE__, __LINE__);
+#define logLeaving() AppLog("%s leaving (%s %d)", __FUNCTION__, __FILE__, __LINE__);
#else
#define logEntered()
#define logLeaving()
#endif
-BadaAppForm *systemStart(Osp::App::Application *app);
+TizenAppForm *systemStart(Tizen::App::Application *app);
void systemError(const char *message);
-#define USER_MESSAGE_EXIT 1000
-#define USER_MESSAGE_EXIT_ERR 1001
+#define USER_MESSAGE_EXIT 1000
+#define USER_MESSAGE_EXIT_ERR 1001
+#define USER_MESSAGE_EXIT_ERR_CONFIG 1002
//
-// BadaSystem
+// TizenSystem
//
-class BadaSystem : public ModularBackend,
- Common::EventSource {
+class TizenSystem :
+ public ModularBackend,
+ Common::EventSource {
public:
- BadaSystem(BadaAppForm *appForm);
- ~BadaSystem();
+ TizenSystem(TizenAppForm *appForm);
+ ~TizenSystem();
result Construct();
void closeAudio();
void closeGraphics();
void destroyBackend();
void setMute(bool on);
- int setVolume(bool up, bool minMax);
void exitSystem();
bool isClosing() { return _appForm->isClosing(); }
- BadaGraphicsManager *getGraphics() {
- return (BadaGraphicsManager *)_graphicsManager;
+ TizenGraphicsManager *getGraphics() {
+ return (TizenGraphicsManager *)_graphicsManager;
}
private:
@@ -83,7 +82,7 @@ private:
void updateScreen();
bool pollEvent(Common::Event &event);
- uint32 getMillis();
+ uint32 getMillis(bool skipRecord = false);
void delayMillis(uint msecs);
void getTimeAndDate(TimeDate &t) const;
void fatalError();
@@ -94,9 +93,10 @@ private:
Common::SeekableReadStream *createConfigReadStream();
Common::WriteStream *createConfigWriteStream();
- BadaAppForm *_appForm;
+ TizenAppForm *_appForm;
AudioThread *_audioThread;
long long _epoch;
+ Common::String _resourcePath;
};
#endif
diff --git a/backends/platform/tizen/tizen.mk b/backends/platform/tizen/tizen.mk
new file mode 100644
index 0000000000..d8925b62dc
--- /dev/null
+++ b/backends/platform/tizen/tizen.mk
@@ -0,0 +1,7 @@
+# port files built under eclipse
+
+MODULE := backends/platform/tizen
+
+$(EXECUTABLE): $(OBJS)
+ rm -f $@
+ arm-linux-gnueabi-ar Tru $@ $(OBJS)
diff --git a/backends/platform/wii/osystem.cpp b/backends/platform/wii/osystem.cpp
index 22a6495f8f..9d3a7473e3 100644
--- a/backends/platform/wii/osystem.cpp
+++ b/backends/platform/wii/osystem.cpp
@@ -203,7 +203,7 @@ bool OSystem_Wii::getFeatureState(Feature f) {
}
}
-uint32 OSystem_Wii::getMillis() {
+uint32 OSystem_Wii::getMillis(bool skipRecord) {
return ticks_to_millisecs(diff_ticks(_startup_time, gettime()));
}
diff --git a/backends/platform/wii/osystem.h b/backends/platform/wii/osystem.h
index 5d6998d0b6..287c70ad6b 100644
--- a/backends/platform/wii/osystem.h
+++ b/backends/platform/wii/osystem.h
@@ -193,7 +193,7 @@ public:
const Graphics::PixelFormat *format);
virtual bool pollEvent(Common::Event &event);
- virtual uint32 getMillis();
+ virtual uint32 getMillis(bool skipRecord = false);
virtual void delayMillis(uint msecs);
virtual MutexRef createMutex();
diff --git a/backends/platform/wii/osystem_gfx.cpp b/backends/platform/wii/osystem_gfx.cpp
index a9bcdbb8d1..92c890b0a9 100644
--- a/backends/platform/wii/osystem_gfx.cpp
+++ b/backends/platform/wii/osystem_gfx.cpp
@@ -528,16 +528,13 @@ void OSystem_Wii::updateScreen() {
}
Graphics::Surface *OSystem_Wii::lockScreen() {
- _surface.pixels = _gamePixels;
- _surface.w = _gameWidth;
- _surface.h = _gameHeight;
+ _surface.init(_gameWidth, _gameHeight,
#ifdef USE_RGB_COLOR
- _surface.pitch = _gameWidth * _pfGame.bytesPerPixel;
- _surface.format = _pfGame;
+ _gameWidth * _pfGame.bytesPerPixel, _gamePixels, _pfGame
#else
- _surface.pitch = _gameWidth;
- _surface.format = Graphics::PixelFormat::createFormatCLUT8();
+ _gameWidth, _gamePixels, Graphics::PixelFormat::createFormatCLUT8()
#endif
+ );
return &_surface;
}
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp
index 3897731db4..1c5cd5565b 100644
--- a/backends/platform/wince/wince-sdl.cpp
+++ b/backends/platform/wince/wince-sdl.cpp
@@ -563,7 +563,7 @@ void OSystem_WINCE3::setGraphicsModeIntern() {
void OSystem_WINCE3::initSDL() {
// Check if SDL has not been initialized
if (!_initedSDL) {
- uint32 sdlFlags = SDL_INIT_EVENTTHREAD;
+ uint32 sdlFlags = SDL_INIT_EVENTTHREAD | SDL_INIT_VIDEO;
if (ConfMan.hasKey("disable_sdl_parachute"))
sdlFlags |= SDL_INIT_NOPARACHUTE;
@@ -576,9 +576,6 @@ void OSystem_WINCE3::initSDL() {
if (SDL_Init(sdlFlags) == -1)
error("Could not initialize SDL: %s", SDL_GetError());
- // Enable unicode support if possible
- SDL_EnableUNICODE(1);
-
_initedSDL = true;
}
}
diff --git a/backends/saves/recorder/recorder-saves.cpp b/backends/saves/recorder/recorder-saves.cpp
new file mode 100644
index 0000000000..49b4672913
--- /dev/null
+++ b/backends/saves/recorder/recorder-saves.cpp
@@ -0,0 +1,35 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "backends/saves/recorder/recorder-saves.h"
+#include "gui/EventRecorder.h"
+#include "common/savefile.h"
+
+Common::InSaveFile *RecorderSaveFileManager::openForLoading(const Common::String &filename) {
+ Common::InSaveFile *result = g_eventRec.processSaveStream(filename);
+ return result;
+}
+
+Common::StringArray RecorderSaveFileManager::listSaveFiles(const Common::String &pattern) {
+ return g_eventRec.listSaveFiles(pattern);
+}
+
diff --git a/backends/saves/recorder/recorder-saves.h b/backends/saves/recorder/recorder-saves.h
new file mode 100644
index 0000000000..692aeca329
--- /dev/null
+++ b/backends/saves/recorder/recorder-saves.h
@@ -0,0 +1,36 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef BACKEND_SAVES_RECORDER_H
+#define BACKEND_SAVES_RECORDER_H
+
+#include "backends/saves/default/default-saves.h"
+
+/**
+ * Provides a savefile manager implementation for event recorder.
+ */
+class RecorderSaveFileManager : public DefaultSaveFileManager {
+ virtual Common::StringArray listSaveFiles(const Common::String &pattern);
+ virtual Common::InSaveFile *openForLoading(const Common::String &filename);
+};
+
+#endif
diff --git a/backends/timer/default/default-timer.cpp b/backends/timer/default/default-timer.cpp
index 9f56d58b12..ce93320f3d 100644
--- a/backends/timer/default/default-timer.cpp
+++ b/backends/timer/default/default-timer.cpp
@@ -80,7 +80,7 @@ DefaultTimerManager::~DefaultTimerManager() {
void DefaultTimerManager::handler() {
Common::StackLock lock(_mutex);
- const uint32 curTime = g_system->getMillis();
+ uint32 curTime = g_system->getMillis(true);
// Repeat as long as there is a TimerSlot that is scheduled to fire.
TimerSlot *slot = _head->next;
diff --git a/backends/timer/bada/timer.cpp b/backends/timer/tizen/timer.cpp
index e41ecd4864..fa226ce747 100644
--- a/backends/timer/bada/timer.cpp
+++ b/backends/timer/tizen/timer.cpp
@@ -20,15 +20,14 @@
*
*/
-#if defined(BADA)
+#if defined(TIZEN)
-#include "backends/timer/bada/timer.h"
+#include "backends/timer/tizen/timer.h"
//
-// TimerSlot
+// TimerSlot - an event driven thread
//
-TimerSlot::TimerSlot(Common::TimerManager::TimerProc callback,
- uint32 interval, void *refCon) :
+TimerSlot::TimerSlot(Common::TimerManager::TimerProc callback, uint32 interval, void *refCon) :
_timer(0),
_callback(callback),
_interval(interval),
@@ -36,16 +35,17 @@ TimerSlot::TimerSlot(Common::TimerManager::TimerProc callback,
}
TimerSlot::~TimerSlot() {
+ delete _timer;
}
bool TimerSlot::OnStart() {
- _timer = new Osp::Base::Runtime::Timer();
+ _timer = new Tizen::Base::Runtime::Timer();
if (!_timer || IsFailed(_timer->Construct(*this))) {
AppLog("Failed to create timer");
return false;
}
- if (IsFailed(_timer->Start(_interval))) {
+ if (IsFailed(_timer->StartAsRepeatable(_interval))) {
AppLog("failed to start timer");
return false;
}
@@ -65,28 +65,28 @@ void TimerSlot::OnStop() {
void TimerSlot::OnTimerExpired(Timer &timer) {
_callback(_refCon);
- timer.Start(_interval);
}
//
-// BadaTimerManager
+// TizenTimerManager
//
-BadaTimerManager::BadaTimerManager() {
+TizenTimerManager::TizenTimerManager() {
}
-BadaTimerManager::~BadaTimerManager() {
- for (Common::List<TimerSlot>::iterator slot = _timers.begin();
- slot != _timers.end(); ) {
- slot->Stop();
- slot = _timers.erase(slot);
+TizenTimerManager::~TizenTimerManager() {
+ for (Common::List<TimerSlot *>::iterator it = _timers.begin(); it != _timers.end(); ) {
+ TimerSlot *slot = (*it);
+ slot->Quit();
+ slot->Join();
+ delete slot;
+ it = _timers.erase(it);
}
}
-bool BadaTimerManager::installTimerProc(TimerProc proc, int32 interval, void *refCon,
- const Common::String &id) {
+bool TizenTimerManager::installTimerProc(TimerProc proc, int32 interval, void *refCon, const Common::String &id) {
TimerSlot *slot = new TimerSlot(proc, interval / 1000, refCon);
- if (IsFailed(slot->Construct(THREAD_TYPE_EVENT_DRIVEN))) {
+ if (IsFailed(slot->Construct())) {
AppLog("Failed to create timer thread");
delete slot;
return false;
@@ -98,16 +98,18 @@ bool BadaTimerManager::installTimerProc(TimerProc proc, int32 interval, void *re
return false;
}
- _timers.push_back(*slot);
+ _timers.push_back(slot);
return true;
}
-void BadaTimerManager::removeTimerProc(TimerProc proc) {
- for (Common::List<TimerSlot>::iterator slot = _timers.begin();
- slot != _timers.end(); ++slot) {
+void TizenTimerManager::removeTimerProc(TimerProc proc) {
+ for (Common::List<TimerSlot *>::iterator it = _timers.begin(); it != _timers.end(); ++it) {
+ TimerSlot *slot = (*it);
if (slot->_callback == proc) {
- slot->Stop();
- slot = _timers.erase(slot);
+ slot->Quit();
+ slot->Join();
+ delete slot;
+ it = _timers.erase(it);
}
}
}
diff --git a/backends/timer/bada/timer.h b/backends/timer/tizen/timer.h
index 826064d7ff..4b2596401a 100644
--- a/backends/timer/bada/timer.h
+++ b/backends/timer/tizen/timer.h
@@ -20,20 +20,18 @@
*
*/
-#ifndef BADA_TIMER_H
-#define BADA_TIMER_H
+#ifndef TIZEN_TIMER_H
+#define TIZEN_TIMER_H
#include <FBase.h>
#include "common/timer.h"
#include "common/list.h"
-using namespace Osp::Base::Runtime;
+using namespace Tizen::Base::Runtime;
-struct TimerSlot: public ITimerEventListener, public Thread {
- TimerSlot(Common::TimerManager::TimerProc callback,
- uint32 interval,
- void *refCon);
+struct TimerSlot: public EventDrivenThread, public ITimerEventListener {
+ TimerSlot(Common::TimerManager::TimerProc callback, uint32 interval, void *refCon);
~TimerSlot();
bool OnStart(void);
@@ -46,17 +44,16 @@ struct TimerSlot: public ITimerEventListener, public Thread {
void *_refCon;
};
-class BadaTimerManager : public Common::TimerManager {
+class TizenTimerManager : public Common::TimerManager {
public:
- BadaTimerManager();
- ~BadaTimerManager();
+ TizenTimerManager();
+ ~TizenTimerManager();
- bool installTimerProc(TimerProc proc, int32 interval, void *refCon,
- const Common::String &id);
+ bool installTimerProc(TimerProc proc, int32 interval, void *refCon, const Common::String &id);
void removeTimerProc(TimerProc proc);
private:
- Common::List<TimerSlot> _timers;
+ Common::List<TimerSlot *> _timers;
};
#endif
diff --git a/backends/vkeybd/virtual-keyboard-gui.cpp b/backends/vkeybd/virtual-keyboard-gui.cpp
index 75de86472f..ec4cbf1de2 100644
--- a/backends/vkeybd/virtual-keyboard-gui.cpp
+++ b/backends/vkeybd/virtual-keyboard-gui.cpp
@@ -32,11 +32,9 @@
namespace Common {
-static void blit(Graphics::Surface *surf_dst, Graphics::Surface *surf_src, int16 x, int16 y, OverlayColor transparent) {
- if (surf_dst->format.bytesPerPixel != sizeof(OverlayColor) || surf_src->format.bytesPerPixel != sizeof(OverlayColor))
- return;
-
- const OverlayColor *src = (const OverlayColor *)surf_src->pixels;
+template<typename ColorType>
+static void blitImplementation(Graphics::Surface *surf_dst, Graphics::Surface *surf_src, int16 x, int16 y, ColorType transparent) {
+ const ColorType *src = (const ColorType *)surf_src->getPixels();
int blitW = surf_src->w;
int blitH = surf_src->h;
@@ -58,13 +56,13 @@ static void blit(Graphics::Surface *surf_dst, Graphics::Surface *surf_src, int16
if (blitW <= 0 || blitH <= 0)
return;
- OverlayColor *dst = (OverlayColor *)surf_dst->getBasePtr(x, y);
+ ColorType *dst = (ColorType *)surf_dst->getBasePtr(x, y);
int dstAdd = surf_dst->w - blitW;
int srcAdd = surf_src->w - blitW;
for (int i = 0; i < blitH; ++i) {
for (int j = 0; j < blitW; ++j, ++dst, ++src) {
- OverlayColor col = *src;
+ ColorType col = *src;
if (col != transparent)
*dst = col;
}
@@ -73,6 +71,16 @@ static void blit(Graphics::Surface *surf_dst, Graphics::Surface *surf_src, int16
}
}
+static void blit(Graphics::Surface *surf_dst, Graphics::Surface *surf_src, int16 x, int16 y, uint32 transparent) {
+ if (surf_dst->format.bytesPerPixel != surf_src->format.bytesPerPixel)
+ return;
+
+ if (surf_dst->format.bytesPerPixel == 2)
+ blitImplementation<uint16>(surf_dst, surf_src, x, y, transparent);
+ else if (surf_dst->format.bytesPerPixel == 4)
+ blitImplementation<uint32>(surf_dst, surf_src, x, y, transparent);
+}
+
VirtualKeyboardGUI::VirtualKeyboardGUI(VirtualKeyboard *kbd)
: _kbd(kbd), _displaying(false), _drag(false),
_drawCaret(false), _displayEnabled(false), _firstRun(true),
@@ -111,7 +119,7 @@ void VirtualKeyboardGUI::initMode(VirtualKeyboard::Mode *mode) {
}
}
-void VirtualKeyboardGUI::setupDisplayArea(Rect &r, OverlayColor forecolor) {
+void VirtualKeyboardGUI::setupDisplayArea(Rect &r, uint32 forecolor) {
_dispFont = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
if (!fontIsSuitable(_dispFont, r)) {
@@ -161,7 +169,7 @@ void VirtualKeyboardGUI::run() {
_system->clearOverlay();
}
_overlayBackup.create(_screenW, _screenH, _system->getOverlayFormat());
- _system->grabOverlay(_overlayBackup.pixels, _overlayBackup.pitch);
+ _system->grabOverlay(_overlayBackup.getPixels(), _overlayBackup.pitch);
setupCursor();
@@ -171,7 +179,7 @@ void VirtualKeyboardGUI::run() {
removeCursor();
- _system->copyRectToOverlay(_overlayBackup.pixels, _overlayBackup.pitch, 0, 0, _overlayBackup.w, _overlayBackup.h);
+ _system->copyRectToOverlay(_overlayBackup.getPixels(), _overlayBackup.pitch, 0, 0, _overlayBackup.w, _overlayBackup.h);
if (!g_gui.isActive()) _system->hideOverlay();
_overlayBackup.free();
@@ -262,7 +270,7 @@ void VirtualKeyboardGUI::screenChanged() {
_screenH = newScreenH;
_overlayBackup.create(_screenW, _screenH, _system->getOverlayFormat());
- _system->grabOverlay(_overlayBackup.pixels, _overlayBackup.pitch);
+ _system->grabOverlay(_overlayBackup.getPixels(), _overlayBackup.pitch);
if (!_kbd->checkModeResolutions()) {
_displaying = false;
@@ -356,13 +364,13 @@ void VirtualKeyboardGUI::redraw() {
Graphics::Surface surf;
surf.create(w, h, _system->getOverlayFormat());
- OverlayColor *dst = (OverlayColor *)surf.pixels;
- const OverlayColor *src = (OverlayColor *) _overlayBackup.getBasePtr(_dirtyRect.left, _dirtyRect.top);
+ byte *dst = (byte *)surf.getPixels();
+ const byte *src = (const byte *)_overlayBackup.getBasePtr(_dirtyRect.left, _dirtyRect.top);
while (h--) {
- memcpy(dst, src, surf.w * sizeof(OverlayColor));
- dst += surf.w;
- src += _overlayBackup.w;
+ memcpy(dst, src, surf.pitch);
+ dst += surf.pitch;
+ src += _overlayBackup.pitch;
}
blit(&surf, _kbdSurface, _kbdBound.left - _dirtyRect.left,
@@ -371,7 +379,7 @@ void VirtualKeyboardGUI::redraw() {
blit(&surf, &_dispSurface, _dispX - _dirtyRect.left,
_dispY - _dirtyRect.top, _dispBackColor);
}
- _system->copyRectToOverlay(surf.pixels, surf.pitch,
+ _system->copyRectToOverlay(surf.getPixels(), surf.pitch,
_dirtyRect.left, _dirtyRect.top, surf.w, surf.h);
surf.free();
diff --git a/backends/vkeybd/virtual-keyboard-gui.h b/backends/vkeybd/virtual-keyboard-gui.h
index d0f9c884ed..a2000adea0 100644
--- a/backends/vkeybd/virtual-keyboard-gui.h
+++ b/backends/vkeybd/virtual-keyboard-gui.h
@@ -99,7 +99,7 @@ private:
VirtualKeyboard *_kbd;
Rect _kbdBound;
Graphics::Surface *_kbdSurface;
- OverlayColor _kbdTransparentColor;
+ uint32 _kbdTransparentColor;
Point _dragPoint;
bool _drag;
@@ -113,7 +113,7 @@ private:
const Graphics::Font *_dispFont;
int16 _dispX, _dispY;
uint _dispI;
- OverlayColor _dispForeColor, _dispBackColor;
+ uint32 _dispForeColor, _dispBackColor;
int _lastScreenChanged;
int16 _screenW, _screenH;
@@ -121,7 +121,7 @@ private:
bool _displaying;
bool _firstRun;
- void setupDisplayArea(Rect &r, OverlayColor forecolor);
+ void setupDisplayArea(Rect &r, uint32 forecolor);
void move(int16 x, int16 y);
void moveToDefaultPosition();
void screenChanged();
diff --git a/backends/vkeybd/virtual-keyboard.h b/backends/vkeybd/virtual-keyboard.h
index 4ab5ad446d..3b2b2196bd 100644
--- a/backends/vkeybd/virtual-keyboard.h
+++ b/backends/vkeybd/virtual-keyboard.h
@@ -112,11 +112,11 @@ protected:
String resolution;
String bitmapName;
Graphics::Surface *image;
- OverlayColor transparentColor;
+ uint32 transparentColor;
ImageMap imageMap;
VKEventMap events;
Rect displayArea;
- OverlayColor displayFontColor;
+ uint32 displayFontColor;
Mode() : image(0) {}
~Mode() {