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path: root/backends/platform/dc/vmsave.cpp
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Diffstat (limited to 'backends/platform/dc/vmsave.cpp')
-rw-r--r--backends/platform/dc/vmsave.cpp66
1 files changed, 33 insertions, 33 deletions
diff --git a/backends/platform/dc/vmsave.cpp b/backends/platform/dc/vmsave.cpp
index 7b3ca835d2..5b7eaf5f46 100644
--- a/backends/platform/dc/vmsave.cpp
+++ b/backends/platform/dc/vmsave.cpp
@@ -87,14 +87,14 @@ static vmsaveResult trySave(const char *gamename, const char *data, int size,
time_t t;
unsigned char iconbuffer[512+32];
- if(!vmsfs_check_unit(vm, 0, &info))
+ if (!vmsfs_check_unit(vm, 0, &info))
return VMSAVE_NOVM;
- if(!vmsfs_get_superblock(&info, &super))
+ if (!vmsfs_get_superblock(&info, &super))
return VMSAVE_NOVM;
int free_cnt = vmsfs_count_free(&super);
- if(vmsfs_open_file(&super, filename, &file))
+ if (vmsfs_open_file(&super, filename, &file))
free_cnt += file.blks;
- if(((128+512+size+511)>>9) > free_cnt)
+ if (((128+512+size+511)>>9) > free_cnt)
return VMSAVE_NOSPACE;
memset(&header, 0, sizeof(header));
@@ -117,7 +117,7 @@ static vmsaveResult trySave(const char *gamename, const char *data, int size,
vmsfs_beep(&info, 1);
vmsfs_errno = 0;
- if(!vmsfs_create_file(&super, filename, &header,
+ if (!vmsfs_create_file(&super, filename, &header,
iconbuffer+sizeof(header.palette), NULL,
data, size, &tstamp)) {
fprintf(stderr, "%s\n", vmsfs_describe_error());
@@ -140,16 +140,16 @@ static bool tryLoad(char *&buffer, int &size, const char *filename, int vm)
time_t t;
unsigned char iconbuffer[512+32];
- if(!vmsfs_check_unit(vm, 0, &info))
+ if (!vmsfs_check_unit(vm, 0, &info))
return false;
- if(!vmsfs_get_superblock(&info, &super))
+ if (!vmsfs_get_superblock(&info, &super))
return false;
- if(!vmsfs_open_file(&super, filename, &file))
+ if (!vmsfs_open_file(&super, filename, &file))
return false;
buffer = new char[size = file.size];
- if(vmsfs_read_file(&file, (unsigned char *)buffer, size))
+ if (vmsfs_read_file(&file, (unsigned char *)buffer, size))
return true;
delete[] buffer;
@@ -165,19 +165,19 @@ static void tryList(const char *prefix, bool *marks, int num, int vm)
struct dir_entry de;
int pl = strlen(prefix);
- if(!vmsfs_check_unit(vm, 0, &info))
+ if (!vmsfs_check_unit(vm, 0, &info))
return;
- if(!vmsfs_get_superblock(&info, &super))
+ if (!vmsfs_get_superblock(&info, &super))
return;
vmsfs_open_dir(&super, &iter);
- while(vmsfs_next_dir_entry(&iter, &de))
- if(de.entry[0]) {
+ while (vmsfs_next_dir_entry(&iter, &de))
+ if (de.entry[0]) {
char buf[16], *endp = NULL;
strncpy(buf, (char *)de.entry+4, 12);
buf[12] = 0;
int l = strlen(buf);
long i = 42;
- if(l > pl && !strncmp(buf, prefix, pl) &&
+ if (l > pl && !strncmp(buf, prefix, pl) &&
(i = strtol(buf+pl, &endp, 10))>=0 && i<num &&
(endp - buf) == l)
marks[i] = true;
@@ -189,15 +189,15 @@ vmsaveResult writeSaveGame(const char *gamename, const char *data, int size,
{
vmsaveResult r, res = VMSAVE_NOVM;
- if(lastvm >= 0 &&
+ if (lastvm >= 0 &&
(res = trySave(gamename, data, size, filename, icon, lastvm)) == VMSAVE_OK)
return res;
- for(int i=0; i<24; i++)
- if((r = trySave(gamename, data, size, filename, icon, i)) == VMSAVE_OK) {
+ for (int i=0; i<24; i++)
+ if ((r = trySave(gamename, data, size, filename, icon, i)) == VMSAVE_OK) {
lastvm = i;
return r;
- } else if(r > res)
+ } else if (r > res)
res = r;
return res;
@@ -205,12 +205,12 @@ vmsaveResult writeSaveGame(const char *gamename, const char *data, int size,
bool readSaveGame(char *&buffer, int &size, const char *filename)
{
- if(lastvm >= 0 &&
+ if (lastvm >= 0 &&
tryLoad(buffer, size, filename, lastvm))
return true;
- for(int i=0; i<24; i++)
- if(tryLoad(buffer, size, filename, i)) {
+ for (int i=0; i<24; i++)
+ if (tryLoad(buffer, size, filename, i)) {
lastvm = i;
return true;
}
@@ -235,7 +235,7 @@ public:
~InVMSave()
{
- if(buffer != NULL)
+ if (buffer != NULL)
delete[] buffer;
}
@@ -248,11 +248,11 @@ public:
void tryUncompress()
{
- if(_size > 0 && buffer[0] != 'S') {
+ if (_size > 0 && buffer[0] != 'S') {
// Data does not start with "SCVM". Maybe compressed?
char *expbuf = new char[MAX_SAVE_SIZE];
unsigned long destlen = MAX_SAVE_SIZE;
- if(!uncompress((Bytef*)expbuf, &destlen, (Bytef*)buffer, _size)) {
+ if (!uncompress((Bytef*)expbuf, &destlen, (Bytef*)buffer, _size)) {
delete[] buffer;
buffer = expbuf;
_size = destlen;
@@ -294,7 +294,7 @@ public:
virtual Common::InSaveFile *openForLoading(const char *filename) {
InVMSave *s = new InVMSave();
- if(s->readSaveGame(filename)) {
+ if (s->readSaveGame(filename)) {
s->tryUncompress();
return s;
} else {
@@ -311,26 +311,26 @@ void OutVMSave::finalize()
extern const char *gGameName;
extern Icon icon;
- if(committed >= pos)
+ if (committed >= pos)
return;
char *data = buffer, *compbuf = NULL;
int len = pos;
- if(pos) {
+ if (pos) {
// Try compression
compbuf = new char[pos];
unsigned long destlen = pos;
- if(!compress((Bytef*)compbuf, &destlen, (Bytef*)buffer, pos)) {
+ if (!compress((Bytef*)compbuf, &destlen, (Bytef*)buffer, pos)) {
data = compbuf;
len = destlen;
}
}
vmsaveResult r = writeSaveGame(gGameName, data, len, filename, icon);
committed = pos;
- if(compbuf != NULL)
+ if (compbuf != NULL)
delete[] compbuf;
- if(r != VMSAVE_OK)
+ if (r != VMSAVE_OK)
iofailed = true;
displaySaveResult(r);
}
@@ -375,9 +375,9 @@ void InVMSave::seek(int32 offs, int whence)
_pos = _size + offs;
break;
}
- if(_pos < 0)
+ if (_pos < 0)
_pos = 0;
- else if(_pos > _size)
+ else if (_pos > _size)
_pos = _size;
}
@@ -399,7 +399,7 @@ void VMSaveManager::listSavefiles(const char *prefix, bool *marks, int num)
{
memset(marks, false, num*sizeof(bool));
- for(int i=0; i<24; i++)
+ for (int i=0; i<24; i++)
tryList(prefix, marks, num, i);
}