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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include <common/stdafx.h>
#include <common/scummsys.h>
#include "engines/engine.h"
#include "dc.h"
#include "icon.h"
#include <common/savefile.h>
#include <gui/newgui.h>
#include <gui/message.h>
#include <zlib.h>
// Savegame can not be bigger than this, even before compression
#define MAX_SAVE_SIZE (128*1024)
enum vmsaveResult {
VMSAVE_OK,
VMSAVE_NOVM,
VMSAVE_NOSPACE,
VMSAVE_WRITEERROR,
};
static int lastvm=-1;
static void displaySaveResult(vmsaveResult res)
{
char buf[1024];
switch(res) {
case VMSAVE_OK:
sprintf(buf, "Game saved on unit %c%d", 'A'+(lastvm/6), lastvm%6);
break;
case VMSAVE_NOVM:
strcpy(buf, "No memory card present!");
break;
case VMSAVE_NOSPACE:
strcpy(buf, "Not enough space available!");
break;
case VMSAVE_WRITEERROR:
strcpy(buf, "Write error!!!");
break;
default:
strcpy(buf, "Unknown error!!!");
break;
}
GUI::MessageDialog dialog(buf);
dialog.runModal();
}
static vmsaveResult trySave(const char *gamename, const char *data, int size,
const char *filename, class Icon &icon, int vm)
{
struct vmsinfo info;
struct superblock super;
struct vms_file file;
struct vms_file_header header;
struct timestamp tstamp;
struct tm tm;
time_t t;
unsigned char iconbuffer[512+32];
if (!vmsfs_check_unit(vm, 0, &info))
return VMSAVE_NOVM;
if (!vmsfs_get_superblock(&info, &super))
return VMSAVE_NOVM;
int free_cnt = vmsfs_count_free(&super);
if (vmsfs_open_file(&super, filename, &file))
free_cnt += file.blks;
if (((128+512+size+511)>>9) > free_cnt)
return VMSAVE_NOSPACE;
memset(&header, 0, sizeof(header));
strncpy(header.shortdesc, "ScummVM savegame", 16);
strncpy(header.longdesc, gamename, 32);
strncpy(header.id, "ScummVM", 16);
icon.create_vmicon(iconbuffer);
header.numicons = 1;
memcpy(header.palette, iconbuffer, sizeof(header.palette));
time(&t);
tm = *localtime(&t);
tstamp.year = tm.tm_year+1900;
tstamp.month = tm.tm_mon+1;
tstamp.day = tm.tm_mday;
tstamp.hour = tm.tm_hour;
tstamp.minute = tm.tm_min;
tstamp.second = tm.tm_sec;
tstamp.wkday = (tm.tm_wday+6)%7;
vmsfs_beep(&info, 1);
vmsfs_errno = 0;
if (!vmsfs_create_file(&super, filename, &header,
iconbuffer+sizeof(header.palette), NULL,
data, size, &tstamp)) {
fprintf(stderr, "%s\n", vmsfs_describe_error());
vmsfs_beep(&info, 0);
return VMSAVE_WRITEERROR;
}
vmsfs_beep(&info, 0);
return VMSAVE_OK;
}
static bool tryLoad(char *&buffer, int &size, const char *filename, int vm)
{
struct vmsinfo info;
struct superblock super;
struct vms_file file;
struct vms_file_header header;
struct timestamp tstamp;
struct tm tm;
time_t t;
unsigned char iconbuffer[512+32];
if (!vmsfs_check_unit(vm, 0, &info))
return false;
if (!vmsfs_get_superblock(&info, &super))
return false;
if (!vmsfs_open_file(&super, filename, &file))
return false;
buffer = new char[size = file.size];
if (vmsfs_read_file(&file, (unsigned char *)buffer, size))
return true;
delete[] buffer;
buffer = NULL;
return false;
}
static void tryList(const char *prefix, bool *marks, int num, int vm)
{
struct vmsinfo info;
struct superblock super;
struct dir_iterator iter;
struct dir_entry de;
int pl = strlen(prefix);
if (!vmsfs_check_unit(vm, 0, &info))
return;
if (!vmsfs_get_superblock(&info, &super))
return;
vmsfs_open_dir(&super, &iter);
while (vmsfs_next_dir_entry(&iter, &de))
if (de.entry[0]) {
char buf[16], *endp = NULL;
strncpy(buf, (char *)de.entry+4, 12);
buf[12] = 0;
int l = strlen(buf);
long i = 42;
if (l > pl && !strncmp(buf, prefix, pl) &&
(i = strtol(buf+pl, &endp, 10))>=0 && i<num &&
(endp - buf) == l)
marks[i] = true;
}
}
vmsaveResult writeSaveGame(const char *gamename, const char *data, int size,
const char *filename, class Icon &icon)
{
vmsaveResult r, res = VMSAVE_NOVM;
if (lastvm >= 0 &&
(res = trySave(gamename, data, size, filename, icon, lastvm)) == VMSAVE_OK)
return res;
for (int i=0; i<24; i++)
if ((r = trySave(gamename, data, size, filename, icon, i)) == VMSAVE_OK) {
lastvm = i;
return r;
} else if (r > res)
res = r;
return res;
}
bool readSaveGame(char *&buffer, int &size, const char *filename)
{
if (lastvm >= 0 &&
tryLoad(buffer, size, filename, lastvm))
return true;
for (int i=0; i<24; i++)
if (tryLoad(buffer, size, filename, i)) {
lastvm = i;
return true;
}
return false;
}
class InVMSave : public Common::InSaveFile {
private:
char *buffer;
int _pos, _size;
uint32 read(void *buf, uint32 cnt);
void skip(uint32 offset);
void seek(int32 offs, int whence);
public:
InVMSave()
: _pos(0), buffer(NULL)
{ }
~InVMSave()
{
if (buffer != NULL)
delete[] buffer;
}
bool eos() const { return _pos >= _size; }
uint32 pos() const { return _pos; }
uint32 size() const { return _size; }
bool readSaveGame(const char *filename)
{ return ::readSaveGame(buffer, _size, filename); }
void tryUncompress()
{
if (_size > 0 && buffer[0] != 'S') {
// Data does not start with "SCVM". Maybe compressed?
char *expbuf = new char[MAX_SAVE_SIZE];
unsigned long destlen = MAX_SAVE_SIZE;
if (!uncompress((Bytef*)expbuf, &destlen, (Bytef*)buffer, _size)) {
delete[] buffer;
buffer = expbuf;
_size = destlen;
} else delete[] expbuf;
}
}
};
class OutVMSave : public Common::OutSaveFile {
private:
char *buffer;
int pos, size, committed;
char filename[16];
bool iofailed;
public:
uint32 write(const void *buf, uint32 cnt);
OutVMSave(const char *_filename)
: pos(0), committed(-1), iofailed(false)
{
strncpy(filename, _filename, 16);
buffer = new char[size = MAX_SAVE_SIZE];
}
~OutVMSave();
bool ioFailed() const { return iofailed; }
void clearIOFailed() { iofailed = false; }
void finalize();
};
class VMSaveManager : public Common::SaveFileManager {
public:
virtual Common::OutSaveFile *openForSaving(const char *filename) {
return new OutVMSave(filename);
}
virtual Common::InSaveFile *openForLoading(const char *filename) {
InVMSave *s = new InVMSave();
if (s->readSaveGame(filename)) {
s->tryUncompress();
return s;
} else {
delete s;
return NULL;
}
}
virtual void listSavefiles(const char *prefix, bool *marks, int num);
};
void OutVMSave::finalize()
{
extern const char *gGameName;
extern Icon icon;
if (committed >= pos)
return;
char *data = buffer, *compbuf = NULL;
int len = pos;
if (pos) {
// Try compression
compbuf = new char[pos];
unsigned long destlen = pos;
if (!compress((Bytef*)compbuf, &destlen, (Bytef*)buffer, pos)) {
data = compbuf;
len = destlen;
}
}
vmsaveResult r = writeSaveGame(gGameName, data, len, filename, icon);
committed = pos;
if (compbuf != NULL)
delete[] compbuf;
if (r != VMSAVE_OK)
iofailed = true;
displaySaveResult(r);
}
OutVMSave::~OutVMSave()
{
finalize();
delete[] buffer;
}
uint32 InVMSave::read(void *buf, uint32 cnt)
{
int nbyt = cnt;
if (_pos + nbyt > _size) {
cnt = (_size - _pos);
nbyt = cnt;
}
if (nbyt)
memcpy(buf, buffer + _pos, nbyt);
_pos += nbyt;
return cnt;
}
void InVMSave::skip(uint32 offset)
{
int nbyt = offset;
if (_pos + nbyt > _size)
nbyt = (_size - _pos);
_pos += nbyt;
}
void InVMSave::seek(int32 offs, int whence)
{
switch(whence) {
case SEEK_SET:
_pos = offs;
break;
case SEEK_CUR:
_pos += offs;
break;
case SEEK_END:
_pos = _size + offs;
break;
}
if (_pos < 0)
_pos = 0;
else if (_pos > _size)
_pos = _size;
}
uint32 OutVMSave::write(const void *buf, uint32 cnt)
{
int nbyt = cnt;
if (pos + nbyt > size) {
cnt = (size - pos);
nbyt = cnt;
}
if (nbyt)
memcpy(buffer + pos, buf, nbyt);
pos += nbyt;
return cnt;
}
void VMSaveManager::listSavefiles(const char *prefix, bool *marks, int num)
{
memset(marks, false, num*sizeof(bool));
for (int i=0; i<24; i++)
tryList(prefix, marks, num, i);
}
Common::SaveFileManager *OSystem_Dreamcast::createSavefileManager()
{
return new VMSaveManager();
}
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