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-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.cpp17
-rw-r--r--backends/platform/ds/arm9/source/osystem_ds.h8
2 files changed, 0 insertions, 25 deletions
diff --git a/backends/platform/ds/arm9/source/osystem_ds.cpp b/backends/platform/ds/arm9/source/osystem_ds.cpp
index a387f0a694..fd3606d250 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.cpp
+++ b/backends/platform/ds/arm9/source/osystem_ds.cpp
@@ -162,23 +162,6 @@ bool OSystem_DS::getFeatureState(Feature f) {
return false;
}
-const OSystem::GraphicsMode *OSystem_DS::getSupportedGraphicsModes() const {
- return s_supportedGraphicsModes;
-}
-
-
-int OSystem_DS::getDefaultGraphicsMode() const {
- return 0;
-}
-
-bool OSystem_DS::setGraphicsMode(int mode) {
- return true;
-}
-
-int OSystem_DS::getGraphicsMode() const {
- return -1;
-}
-
void OSystem_DS::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
// For Lost in Time, the title screen is displayed in 640x400.
// In order to support this game, the screen mode is set, but
diff --git a/backends/platform/ds/arm9/source/osystem_ds.h b/backends/platform/ds/arm9/source/osystem_ds.h
index 5db644bed5..6fb8116bec 100644
--- a/backends/platform/ds/arm9/source/osystem_ds.h
+++ b/backends/platform/ds/arm9/source/osystem_ds.h
@@ -84,10 +84,6 @@ public:
virtual bool hasFeature(Feature f);
virtual void setFeatureState(Feature f, bool enable);
virtual bool getFeatureState(Feature f);
- virtual const GraphicsMode *getSupportedGraphicsModes() const;
- virtual int getDefaultGraphicsMode() const;
- virtual bool setGraphicsMode(int mode);
- virtual int getGraphicsMode() const;
virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format);
virtual int16 getHeight();
virtual int16 getWidth();
@@ -183,8 +179,4 @@ public:
void engineDone();
};
-static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
- {0, 0, 0},
-};
-
#endif