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-rw-r--r--backends/platform/gp2xwiz/build/README-GP2XWIZ41
-rwxr-xr-xbackends/platform/gp2xwiz/build/bundle.sh9
-rwxr-xr-xbackends/platform/gp2xwiz/build/scummvm.gpe4
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-events.cpp11
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-graphics.cpp425
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-hw.cpp2
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-main.cpp6
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-scaler.cpp40
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-scaler.h42
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-sdl.h15
-rw-r--r--backends/platform/gp2xwiz/module.mk2
11 files changed, 567 insertions, 30 deletions
diff --git a/backends/platform/gp2xwiz/build/README-GP2XWIZ b/backends/platform/gp2xwiz/build/README-GP2XWIZ
index 95ac844a2c..ec8142a6f3 100644
--- a/backends/platform/gp2xwiz/build/README-GP2XWIZ
+++ b/backends/platform/gp2xwiz/build/README-GP2XWIZ
@@ -11,19 +11,27 @@ Contents:
* Recent changes <#Recent_changes>
* How to save <#How_to_save>
* Controller mappings <#Controller_mappings>
- * Know issues <#Know_issues>
- * Major TODO's <#Major_TODOs>
+ * Known issues <#Knonw_issues>
* Additional resources/links <#Additional_resourceslinks>
* Credits <#Credits>
+------------------------------------------------------------------------
+
+Please refer to the:
+
+GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14>
+WiKi: <http://wiki.scummvm.org/index.php/GP2XWiz>
+
+for the most current information on the port and any updates to this
+documentation.
------------------------------------------------------------------------
About the backend/port
-This is the readme for the offficial GP2X WIZ ScummVM backend (also known as
-the GP2X WIZ port).
+This is the readme for the official GP2XWiz ScummVM backend (also known as
+the GP2XWiz port).
-This is an SVN test release of ScummVM for the GP2X WIZ, it would be
+This is an SVN test release of ScummVM for the GP2XWiz, it would be
appreciated if this SVN test distribution was not mirrored and that
people be directed to http://scummvm.distant-earth.com/ instead for
updated SVN builds.
@@ -35,19 +43,12 @@ downloads page <http://www.scummvm.org/downloads.php>.
This build is in an active state of development and as such no
"expected" behavior can be guaranteed ;).
-SVN builds are quickly tested with firmware 1.0.0 for reference.
-
-Please refer to the GP2X/GP2X WIZ ScummVM forum
-<http://forums.scummvm.org/viewforum.php?f=14> and WiKi
-<http://wiki.scummvm.org/index.php/GP2X> for the latest information on
-the port.
-
------------------------------------------------------------------------
Game compatibility
For information on the compatability of a specific game please refer to
-the GP2X compatability section of the ScummVM WiKi
-<http://wiki.scummvm.org/index.php/GP2X#Compatibility_List>.
+the GP2XWiz compatability section of the ScummVM WiKi
+<http://wiki.scummvm.org/index.php/GP2XWiz#Compatibility_List>.
Please note the version and date of the ScummVM build you are running
when reviewing the above list.
@@ -105,22 +106,20 @@ Right Trigger: Return
Select: Escape
Y: Space Bar (Pause)
Menu: Game Menu (Save, Load, Quit etc.)
-Volume Buttons: Increase and Decrease volume (5% per press)
+Volume Buttons: Increase and Decrease volume
Fancy button combos:
NOTE: To use button combos press and hold the Left Trigger then...
-Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)
+Right Trigger: Display Virtual Keyboard
Menu: Bring up the Global main menu for ScummVM
Select: Exit ScummVM completely (and gracefully)
------------------------------------------------------------------------
-Know issues
+Known issues
-Possible random crash (well SegFault). I have had this happen twice and
-have not tracked down the cause.
-It happens very infrequently, both times it was in the DOTT CD intro.
+No major known issues
------------------------------------------------------------------------
Additional resources/links
@@ -128,7 +127,7 @@ Additional resources/links
* ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
* ScummVM forums GP2X forum
<http://forums.scummvm.org/viewforum.php?f=14>
- * My own ScummVM page <http://www.distant-earth.com/scummvm> (for
+ * My own ScummVM page <http://scummvm.distant-earth.com/> (for
SVN/test builds)
* Main ScummVM site <http://www.scummvm.org> (for official supported
release builds)
diff --git a/backends/platform/gp2xwiz/build/bundle.sh b/backends/platform/gp2xwiz/build/bundle.sh
index 506dfcb742..492ba9e1c6 100755
--- a/backends/platform/gp2xwiz/build/bundle.sh
+++ b/backends/platform/gp2xwiz/build/bundle.sh
@@ -8,6 +8,8 @@ mkdir "scummvm-wiz-`date '+%Y-%m-%d'`/scummvm"
mkdir "scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/saves"
mkdir "scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/plugins"
mkdir "scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/engine-data"
+mkdir "scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/lib"
+
echo "Please put your save games in this dir" >> "scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/saves/PUT_SAVES_IN_THIS_DIR"
@@ -27,6 +29,13 @@ cp ../../../../dists/pred.dic ./scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/
cp ../../../../dists/engine-data/* ./scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/engine-data
cp ../../../../plugins/* ./scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/plugins
+# Copy over dynamic libs needed by the app (as the ones in the default filesystem are broken).
+f=`which arm-open2x-linux-g++`
+loc=`dirname "$f"`
+cp $loc/../lib/libz.so.1.2.3 ./scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/lib/libz.so.1
+cp $loc/../lib/libvorbisidec.so.1.0.2 ./scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/lib/libvorbisidec.so.1
+
+
echo Making Stripped exe.
arm-open2x-linux-strip ./scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/scummvm.wiz
diff --git a/backends/platform/gp2xwiz/build/scummvm.gpe b/backends/platform/gp2xwiz/build/scummvm.gpe
index 037b81d937..42cc00a22a 100755
--- a/backends/platform/gp2xwiz/build/scummvm.gpe
+++ b/backends/platform/gp2xwiz/build/scummvm.gpe
@@ -1,5 +1,9 @@
#!/bin/sh
+# Export the location of any libs ScummVM depends on
+# (to avoid installing to the NAND and overwriting the broken ones there).
+export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH
+
# Run ScummVM, important this bit.
./scummvm.wiz --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc
diff --git a/backends/platform/gp2xwiz/gp2xwiz-events.cpp b/backends/platform/gp2xwiz/gp2xwiz-events.cpp
index dfb36742dc..48c9af00ff 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-events.cpp
+++ b/backends/platform/gp2xwiz/gp2xwiz-events.cpp
@@ -81,8 +81,13 @@ static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
}
void OSystem_GP2XWIZ::fillMouseEvent(Common::Event &event, int x, int y) {
- event.mouse.x = x;
- event.mouse.y = y;
+ if(_videoMode.mode == GFX_HALF && !_overlayVisible){
+ event.mouse.x = x*2;
+ event.mouse.y = y*2;
+ } else {
+ event.mouse.x = x;
+ event.mouse.y = y;
+ }
// Update the "keyboard mouse" coords
_km.x = x;
@@ -203,7 +208,7 @@ bool OSystem_GP2XWIZ::pollEvent(Common::Event &event) {
Combos:
- GP2X_BUTTON_VOLUP & GP2X_BUTTON_VOLDOWN 0 (For Monkey 2 CP)
+ GP2X_BUTTON_VOLUP & GP2X_BUTTON_VOLDOWN 0 (For Monkey 2 CP) or Virtual Keyboard if enabled
GP2X_BUTTON_L & GP2X_BUTTON_SELECT Common::EVENT_QUIT (Calls Sync() to make sure SD is flushed)
GP2X_BUTTON_L & GP2X_BUTTON_MENU Common::EVENT_MAINMENU (ScummVM Global Main Menu)
GP2X_BUTTON_L & GP2X_BUTTON_A Common::EVENT_PREDICTIVE_DIALOG for predictive text entry box (AGI games)
diff --git a/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp b/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp
index 2482051286..90f2c821aa 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp
+++ b/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp
@@ -24,10 +24,433 @@
*/
#include "backends/platform/gp2xwiz/gp2xwiz-sdl.h"
+#include "backends/platform/gp2xwiz/gp2xwiz-scaler.h" // TODO: Make GFX_HALF/HalfScale generic.
+#include "common/mutex.h"
+#include "graphics/font.h"
+#include "graphics/fontman.h"
+#include "graphics/scaler.h"
+#include "graphics/scaler/intern.h"
+#include "graphics/surface.h"
-/* TODO: Add code to ensure that overlay is always 320*240 and maybe invoke some custom scale code. */
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"1x", "Fullscreen", GFX_NORMAL},
+// {"½x", "Downscale", GFX_HALF},
+ {0, 0, 0}
+};
+
+
+const OSystem::GraphicsMode *OSystem_GP2XWIZ::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int OSystem_GP2XWIZ::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+bool OSystem_GP2XWIZ::setGraphicsMode(int mode) {
+ Common::StackLock lock(_graphicsMutex);
+
+ assert(_transactionMode == kTransactionActive);
+
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return true;
+
+ int newScaleFactor = 1;
+
+ switch(mode) {
+ case GFX_NORMAL:
+ newScaleFactor = 1;
+ break;
+ case GFX_HALF:
+ newScaleFactor = 1;
+ break;
+ default:
+ warning("unknown gfx mode %d", mode);
+ return false;
+ }
+
+ _transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
+ if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
+ _transactionDetails.needHotswap = true;
+
+ _transactionDetails.needUpdatescreen = true;
+
+ _videoMode.mode = mode;
+ _videoMode.scaleFactor = newScaleFactor;
+
+ return true;
+}
+
+void OSystem_GP2XWIZ::setGraphicsModeIntern() {
+ Common::StackLock lock(_graphicsMutex);
+ ScalerProc *newScalerProc = 0;
+
+ switch (_videoMode.mode) {
+ case GFX_NORMAL:
+ newScalerProc = Normal1x;
+ break;
+ case GFX_HALF:
+ newScalerProc = HalfScale;
+ break;
+
+ default:
+ error("Unknown gfx mode %d", _videoMode.mode);
+ }
+
+ _scalerProc = newScalerProc;
+
+ if (!_screen || !_hwscreen)
+ return;
+
+ // Blit everything to the screen
+ _forceFull = true;
+
+ // Even if the old and new scale factors are the same, we may have a
+ // different scaler for the cursor now.
+ blitCursor();
+}
+
+
+void OSystem_GP2XWIZ::initSize(uint w, uint h) {
+ assert(_transactionMode == kTransactionActive);
+
+ // Avoid redundant res changes
+ if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
+ return;
+
+ _videoMode.screenWidth = w;
+ _videoMode.screenHeight = h;
+ if(w > 320 || h > 240){
+ setGraphicsMode(GFX_HALF);
+ setGraphicsModeIntern();
+ toggleMouseGrab();
+ }
+
+ _cksumNum = (w * h / (8 * 8));
+
+ _transactionDetails.sizeChanged = true;
+
+ free(_dirtyChecksums);
+ _dirtyChecksums = (uint32 *)calloc(_cksumNum * 2, sizeof(uint32));
+}
bool OSystem_GP2XWIZ::loadGFXMode() {
+ _videoMode.overlayWidth = 320;
+ _videoMode.overlayHeight = 240;
+ _videoMode.fullscreen = true;
+
+ if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
+ _videoMode.aspectRatioCorrection = false;
+
OSystem_SDL::loadGFXMode();
}
+
+void OSystem_GP2XWIZ::drawMouse() {
+ if (!_mouseVisible || !_mouseSurface) {
+ _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ return;
+ }
+
+ SDL_Rect dst;
+ int scale;
+ int width, height;
+ int hotX, hotY;
+
+ if(_videoMode.mode == GFX_HALF && !_overlayVisible){
+ dst.x = _mouseCurState.x/2;
+ dst.y = _mouseCurState.y/2;
+ } else {
+ dst.x = _mouseCurState.x;
+ dst.y = _mouseCurState.y;
+ }
+
+ if (!_overlayVisible) {
+ scale = _videoMode.scaleFactor;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ dst.w = _mouseCurState.vW;
+ dst.h = _mouseCurState.vH;
+ hotX = _mouseCurState.vHotX;
+ hotY = _mouseCurState.vHotY;
+ } else {
+ scale = 1;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+ hotX = _mouseCurState.rHotX;
+ hotY = _mouseCurState.rHotY;
+ }
+
+ // The mouse is undrawn using virtual coordinates, i.e. they may be
+ // scaled and aspect-ratio corrected.
+
+ _mouseBackup.x = dst.x - hotX;
+ _mouseBackup.y = dst.y - hotY;
+ _mouseBackup.w = dst.w;
+ _mouseBackup.h = dst.h;
+
+ // We draw the pre-scaled cursor image, so now we need to adjust for
+ // scaling, shake position and aspect ratio correction manually.
+
+ if (!_overlayVisible) {
+ dst.y += _currentShakePos;
+ }
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst.y = real2Aspect(dst.y);
+
+ dst.x = scale * dst.x - _mouseCurState.rHotX;
+ dst.y = scale * dst.y - _mouseCurState.rHotY;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+
+ // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
+ // clipping necessary
+
+ if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ // The screen will be updated using real surface coordinates, i.e.
+ // they will not be scaled or aspect-ratio corrected.
+ addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
+}
+
+void OSystem_GP2XWIZ::undrawMouse() {
+ const int x = _mouseBackup.x;
+ const int y = _mouseBackup.y;
+
+ // When we switch bigger overlay off mouse jumps. Argh!
+ // This is intended to prevent undrawing offscreen mouse
+ if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
+ return;
+
+ if (_mouseBackup.w != 0 && _mouseBackup.h != 0){
+ if(_videoMode.mode == GFX_HALF && !_overlayVisible){
+ addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2);
+ } else {
+ addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
+ }
+ }
+}
+
+void OSystem_GP2XWIZ::internUpdateScreen() {
+ SDL_Surface *srcSurf, *origSurf;
+ int height, width;
+ ScalerProc *scalerProc;
+ int scale1;
+
+#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
+ assert(_hwscreen != NULL);
+ assert(_hwscreen->map->sw_data != NULL);
+#endif
+
+ // If the shake position changed, fill the dirty area with blackness
+ if (_currentShakePos != _newShakePos) {
+ SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+
+ SDL_FillRect(_hwscreen, &blackrect, 0);
+
+ _currentShakePos = _newShakePos;
+
+ _forceFull = true;
+ }
+
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_screen && _paletteDirtyEnd != 0) {
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
+ _paletteDirtyStart,
+ _paletteDirtyEnd - _paletteDirtyStart);
+
+ _paletteDirtyEnd = 0;
+
+ _forceFull = true;
+ }
+
+#ifdef USE_OSD
+ // OSD visible (i.e. non-transparent)?
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ // Updated alpha value
+ const int diff = SDL_GetTicks() - _osdFadeStartTime;
+ if (diff > 0) {
+ if (diff >= kOSDFadeOutDuration) {
+ // Back to full transparency
+ _osdAlpha = SDL_ALPHA_TRANSPARENT;
+ } else {
+ // Do a linear fade out...
+ const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
+ _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
+ }
+ SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
+ _forceFull = true;
+ }
+ }
+#endif
+
+ if (!_overlayVisible) {
+ origSurf = _screen;
+ srcSurf = _tmpscreen;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ scalerProc = _scalerProc;
+ scale1 = _videoMode.scaleFactor;
+ } else {
+ origSurf = _overlayscreen;
+ srcSurf = _tmpscreen2;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ scalerProc = Normal1x;
+
+ scale1 = 1;
+ }
+
+ // Add the area covered by the mouse cursor to the list of dirty rects if
+ // we have to redraw the mouse.
+ if (_mouseNeedsRedraw)
+ undrawMouse();
+
+ // Force a full redraw if requested
+ if (_forceFull) {
+ _numDirtyRects = 1;
+ _dirtyRectList[0].x = 0;
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].w = width;
+ _dirtyRectList[0].h = height;
+ }
+
+ // Only draw anything if necessary
+ if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
+ SDL_Rect *r;
+ SDL_Rect dst;
+ uint32 srcPitch, dstPitch;
+ SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ dst = *r;
+ dst.x++; // Shift rect by one since 2xSai needs to access the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+
+ if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+
+ SDL_LockSurface(srcSurf);
+ SDL_LockSurface(_hwscreen);
+
+ srcPitch = srcSurf->pitch;
+ dstPitch = _hwscreen->pitch;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ register int dst_y = r->y + _currentShakePos;
+ register int dst_h = 0;
+ register int dst_w = r->w;
+ register int orig_dst_y = 0;
+ register int dst_x = r->x;
+ register int src_y;
+ register int src_x;
+
+ if (dst_y < height) {
+ dst_h = r->h;
+ if (dst_h > height - dst_y)
+ dst_h = height - dst_y;
+
+ orig_dst_y = dst_y;
+ src_x = dst_x;
+ src_y = dst_y;
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst_y = real2Aspect(dst_y);
+
+ assert(scalerProc != NULL);
+
+ if(_videoMode.mode == GFX_HALF && scalerProc == HalfScale){
+ if(dst_x%2==1){
+ dst_x--;
+ dst_w++;
+ }
+ if(dst_y%2==1){
+ dst_y--;
+ dst_h++;
+ }
+ src_x = dst_x;
+ src_y = dst_y;
+ dst_x = dst_x / 2;
+ dst_y = dst_y / 2;
+ }
+ scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h);
+ }
+
+ if(_videoMode.mode == GFX_HALF && scalerProc == HalfScale){
+ r->w = r->w / 2;
+ r->h = dst_h / 2;
+ } else {
+ r->w = r->w;
+ r->h = dst_h;
+ }
+
+ r->x = dst_x;
+ r->y = dst_y;
+
+
+#ifndef DISABLE_SCALERS
+ if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
+ r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
+#endif
+ }
+ SDL_UnlockSurface(srcSurf);
+ SDL_UnlockSurface(_hwscreen);
+
+ // Readjust the dirty rect list in case we are doing a full update.
+ // This is necessary if shaking is active.
+ if (_forceFull) {
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight()/2 : effectiveScreenHeight();
+ }
+
+ drawMouse();
+
+#ifdef USE_OSD
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
+ }
+#endif
+ // Finally, blit all our changes to the screen
+ SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
+ }
+
+ _numDirtyRects = 0;
+ _forceFull = false;
+ _mouseNeedsRedraw = false;
+}
+
+void OSystem_GP2XWIZ::showOverlay() {
+ if(_videoMode.mode == GFX_HALF){
+ _mouseCurState.x = _mouseCurState.x / 2;
+ _mouseCurState.y = _mouseCurState.y / 2;
+ }
+ OSystem_SDL::showOverlay();
+}
+
+void OSystem_GP2XWIZ::hideOverlay() {
+ if(_videoMode.mode == GFX_HALF){
+ _mouseCurState.x = _mouseCurState.x * 2;
+ _mouseCurState.y = _mouseCurState.y * 2;
+ }
+ OSystem_SDL::hideOverlay();
+}
+
+void OSystem_GP2XWIZ::warpMouse(int x, int y) {
+ if (_mouseCurState.x != x || _mouseCurState.y != y) {
+ if(_videoMode.mode == GFX_HALF && !_overlayVisible){
+ x = x / 2;
+ y = y / 2;
+ }
+ }
+ OSystem_SDL::warpMouse(x, y);
+}
diff --git a/backends/platform/gp2xwiz/gp2xwiz-hw.cpp b/backends/platform/gp2xwiz/gp2xwiz-hw.cpp
index 4d69915e27..4a86443aa7 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-hw.cpp
+++ b/backends/platform/gp2xwiz/gp2xwiz-hw.cpp
@@ -48,7 +48,7 @@ enum {
VOLUME_UP = 2,
VOLUME_CHANGE_RATE = 8,
VOLUME_MIN = 0,
- VOLUME_INITIAL = 70,
+ VOLUME_INITIAL = 60,
VOLUME_MAX = 100
};
diff --git a/backends/platform/gp2xwiz/gp2xwiz-main.cpp b/backends/platform/gp2xwiz/gp2xwiz-main.cpp
index 4bd3f98211..394c3090c3 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-main.cpp
+++ b/backends/platform/gp2xwiz/gp2xwiz-main.cpp
@@ -148,9 +148,9 @@ void OSystem_GP2XWIZ::initBackend() {
WIZ_HW::mixerMoveVolume(0);
/* Up default volume values as we use a seperate system level volume anyway. */
- ConfMan.registerDefault("music_volume", 220);
- ConfMan.registerDefault("sfx_volume", 220);
- ConfMan.registerDefault("speech_volume", 220);
+ ConfMan.registerDefault("music_volume", 192);
+ ConfMan.registerDefault("sfx_volume", 192);
+ ConfMan.registerDefault("speech_volume", 192);
/* Trigger autosave every 4 minutes - On low batts 5 mins is about your warning time. */
ConfMan.registerDefault("autosave_period", 4 * 60);
diff --git a/backends/platform/gp2xwiz/gp2xwiz-scaler.cpp b/backends/platform/gp2xwiz/gp2xwiz-scaler.cpp
new file mode 100644
index 0000000000..3a95280eab
--- /dev/null
+++ b/backends/platform/gp2xwiz/gp2xwiz-scaler.cpp
@@ -0,0 +1,40 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+#include "graphics/scaler/intern.h"
+#include "backends/platform/gp2xwiz/gp2xwiz-sdl.h"
+
+SDL_PixelFormat *screenPixelFormat;
+
+extern "C" {
+ void PocketPCHalfARM(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int mask, int round);
+ // Rounding constants and masks used for different pixel formats
+ int roundingconstants[] = { 0x00200802, 0x00201002 };
+ int redbluegreenMasks[] = { 0x03E07C1F, 0x07E0F81F };
+}
+
+void HalfScale(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
+ int maskUsed = (gBitFormat == 565);
+ PocketPCHalfARM(srcPtr, srcPitch, dstPtr, dstPitch, width, height, redbluegreenMasks[maskUsed],roundingconstants[maskUsed]);
+}
diff --git a/backends/platform/gp2xwiz/gp2xwiz-scaler.h b/backends/platform/gp2xwiz/gp2xwiz-scaler.h
new file mode 100644
index 0000000000..5867693dfb
--- /dev/null
+++ b/backends/platform/gp2xwiz/gp2xwiz-scaler.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GP2XWIZ_SCALER_H
+#define GP2XWIZ_SCALER_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "graphics/scaler.h"
+#include "graphics/scaler/intern.h"
+
+// FIXME: For now keep hacks in this header to save polluting the SDL backend.
+enum {
+ GFX_HALF = 12
+};
+
+// TODO/FIXME: Move this platform specific scaler into /graphics/scaler and properly merge with the WinCE PocketPCHalf that it is based on.
+DECLARE_SCALER(HalfScale);
+
+#endif
diff --git a/backends/platform/gp2xwiz/gp2xwiz-sdl.h b/backends/platform/gp2xwiz/gp2xwiz-sdl.h
index 8811f86edf..1f67624d5c 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-sdl.h
+++ b/backends/platform/gp2xwiz/gp2xwiz-sdl.h
@@ -27,6 +27,7 @@
#define GP2XWIZ_SDL_H
#include "backends/platform/sdl/sdl.h"
+#include "backends/platform/gp2xwiz/gp2xwiz-scaler.h"
#include <SDL.h>
@@ -42,12 +43,24 @@ public:
OSystem_GP2XWIZ() {}
/* Graphics */
- bool loadGFXMode();
+ void initSize(uint w, uint h);
+ void setGraphicsModeIntern();
+ bool setGraphicsMode(int mode);
+ void internUpdateScreen();
+ const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ bool setGraphicsMode(const char *name);
+ int getDefaultGraphicsMode() const;
+ bool loadGFXMode();
+ void drawMouse();
+ void undrawMouse();
+ void showOverlay();
+ void hideOverlay();
/* Event Stuff */
bool pollEvent(Common::Event &event);
void moveStick();
void fillMouseEvent(Common::Event&, int, int);
+ void warpMouse(int, int);
bool remapKey(SDL_Event&, Common::Event&);
/* Platform Setup Stuff */
diff --git a/backends/platform/gp2xwiz/module.mk b/backends/platform/gp2xwiz/module.mk
index 03241f7b60..f2e27a7cce 100644
--- a/backends/platform/gp2xwiz/module.mk
+++ b/backends/platform/gp2xwiz/module.mk
@@ -1,6 +1,8 @@
MODULE := backends/platform/gp2xwiz
MODULE_OBJS := \
+ gp2xwiz-scaler.o \
+ ../wince/ARMscaler.o \
gp2xwiz-graphics.o \
gp2xwiz-events.o \
gp2xwiz-hw.o \