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-rw-r--r--backends/base-backend.h2
-rw-r--r--backends/events/default/default-events.cpp362
-rw-r--r--backends/events/default/default-events.h71
-rw-r--r--backends/keymapper/keymapper.cpp11
-rw-r--r--backends/keymapper/keymapper.h6
-rw-r--r--backends/platform/dc/dreamcast.mk11
-rw-r--r--backends/platform/dc/ip.txt.in11
-rw-r--r--backends/platform/ds/arm9/source/fat/disc_io.h2
-rw-r--r--backends/platform/ds/arm9/source/fat/gba_nds_fat.h2
-rw-r--r--backends/platform/ds/arm9/source/portdefs.h2
-rw-r--r--backends/platform/ds/commoninclude/NDS/scummvm_ipc.h2
-rw-r--r--backends/platform/ds/ds.mk111
-rw-r--r--backends/platform/ds/module.mk71
-rw-r--r--backends/platform/gp2x/build/README-GP2X38
-rw-r--r--backends/platform/gp2x/build/README-GP2X.html369
-rwxr-xr-xbackends/platform/gp2x/build/bundle.sh1
-rwxr-xr-xbackends/platform/gp2x/build/config-alleng.sh2
-rwxr-xr-xbackends/platform/gp2x/build/config.sh2
-rw-r--r--backends/platform/gp2x/events.cpp31
-rw-r--r--backends/platform/gp2x/gp2x-hw.cpp96
-rw-r--r--backends/platform/gp2x/gp2x-hw.h18
-rw-r--r--backends/platform/gp2x/gp2x.cpp17
-rw-r--r--backends/platform/gp2x/graphics.cpp1
-rw-r--r--backends/platform/gp2xwiz/build/README-GP2XWIZ41
-rwxr-xr-xbackends/platform/gp2xwiz/build/bundle.sh9
-rwxr-xr-xbackends/platform/gp2xwiz/build/scummvm.gpe4
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-events.cpp11
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-graphics.cpp425
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-hw.cpp2
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-main.cpp6
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-scaler.cpp40
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-scaler.h42
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-sdl.h15
-rw-r--r--backends/platform/gp2xwiz/module.mk2
-rw-r--r--backends/platform/sdl/graphics.cpp4
-rw-r--r--backends/platform/sdl/sdl.cpp4
-rw-r--r--backends/platform/wince/CEActionsPocket.cpp16
-rw-r--r--backends/platform/wince/CEActionsSmartphone.cpp17
-rw-r--r--backends/platform/wince/CEScaler.cpp13
-rw-r--r--backends/platform/wince/CEgui/SDL_ImageResource.cpp2
-rw-r--r--backends/platform/wince/Makefile11
-rw-r--r--backends/platform/wince/README-WinCE.txt64
-rw-r--r--backends/platform/wince/missing/missing.cpp2
-rw-r--r--backends/platform/wince/module.mk21
-rw-r--r--backends/platform/wince/wince-sdl.cpp58
-rw-r--r--backends/platform/wince/wince.mk5
-rw-r--r--backends/vkeybd/packs/vkeybd_default.zipbin508756 -> 184936 bytes
-rw-r--r--backends/vkeybd/packs/vkeybd_default/lowercase-symbols320x240.bmpbin153654 -> 153654 bytes
-rw-r--r--backends/vkeybd/packs/vkeybd_default/lowercase-symbols640x480.bmpbin612534 -> 612534 bytes
-rw-r--r--backends/vkeybd/packs/vkeybd_default/lowercase320x240.bmpbin153654 -> 153654 bytes
-rw-r--r--backends/vkeybd/packs/vkeybd_default/lowercase640x480.bmpbin612534 -> 612534 bytes
-rw-r--r--backends/vkeybd/packs/vkeybd_default/uppercase-symbols320x240.bmpbin153654 -> 153654 bytes
-rw-r--r--backends/vkeybd/packs/vkeybd_default/uppercase-symbols640x480.bmpbin612534 -> 612534 bytes
-rw-r--r--backends/vkeybd/packs/vkeybd_default/uppercase320x240.bmpbin153654 -> 153654 bytes
-rw-r--r--backends/vkeybd/packs/vkeybd_default/uppercase640x480.bmpbin612534 -> 612534 bytes
-rw-r--r--backends/vkeybd/packs/vkeybd_default/vkeybd_default.xml617
56 files changed, 1372 insertions, 1298 deletions
diff --git a/backends/base-backend.h b/backends/base-backend.h
index 697577cd33..3fcca9c3b7 100644
--- a/backends/base-backend.h
+++ b/backends/base-backend.h
@@ -29,7 +29,7 @@
#include "common/system.h"
#include "backends/events/default/default-events.h"
-class BaseBackend : public OSystem, EventProvider {
+class BaseBackend : public OSystem, Common::EventSource {
public:
virtual Common::EventManager *getEventManager();
virtual void displayMessageOnOSD(const char *msg);
diff --git a/backends/events/default/default-events.cpp b/backends/events/default/default-events.cpp
index 4fdf96e57e..2efaec32f2 100644
--- a/backends/events/default/default-events.cpp
+++ b/backends/events/default/default-events.cpp
@@ -35,242 +35,38 @@
#include "engines/engine.h"
#include "gui/message.h"
-#define RECORD_SIGNATURE 0x54455354
-#define RECORD_VERSION 1
-
-void readRecord(Common::InSaveFile *inFile, uint32 &diff, Common::Event &event) {
- diff = inFile->readUint32LE();
-
- event.type = (Common::EventType)inFile->readUint32LE();
-
- switch(event.type) {
- case Common::EVENT_KEYDOWN:
- case Common::EVENT_KEYUP:
- event.kbd.keycode = (Common::KeyCode)inFile->readSint32LE();
- event.kbd.ascii = inFile->readUint16LE();
- event.kbd.flags = inFile->readByte();
- break;
- case Common::EVENT_MOUSEMOVE:
- case Common::EVENT_LBUTTONDOWN:
- case Common::EVENT_LBUTTONUP:
- case Common::EVENT_RBUTTONDOWN:
- case Common::EVENT_RBUTTONUP:
- case Common::EVENT_WHEELUP:
- case Common::EVENT_WHEELDOWN:
- event.mouse.x = inFile->readSint16LE();
- event.mouse.y = inFile->readSint16LE();
- break;
- default:
- break;
- }
-}
-
-void writeRecord(Common::OutSaveFile *outFile, uint32 diff, Common::Event &event) {
- outFile->writeUint32LE(diff);
-
- outFile->writeUint32LE((uint32)event.type);
-
- switch(event.type) {
- case Common::EVENT_KEYDOWN:
- case Common::EVENT_KEYUP:
- outFile->writeSint32LE(event.kbd.keycode);
- outFile->writeUint16LE(event.kbd.ascii);
- outFile->writeByte(event.kbd.flags);
- break;
- case Common::EVENT_MOUSEMOVE:
- case Common::EVENT_LBUTTONDOWN:
- case Common::EVENT_LBUTTONUP:
- case Common::EVENT_RBUTTONDOWN:
- case Common::EVENT_RBUTTONUP:
- case Common::EVENT_WHEELUP:
- case Common::EVENT_WHEELDOWN:
- outFile->writeSint16LE(event.mouse.x);
- outFile->writeSint16LE(event.mouse.y);
- break;
- default:
- break;
- }
-}
-
-DefaultEventManager::DefaultEventManager(EventProvider *boss) :
- _boss(boss),
+DefaultEventManager::DefaultEventManager(Common::EventSource *boss) :
_buttonState(0),
_modifierState(0),
_shouldQuit(false),
_shouldRTL(false),
_confirmExitDialogActive(false) {
- assert(_boss);
+ assert(boss);
- _recordFile = NULL;
- _recordTimeFile = NULL;
- _playbackFile = NULL;
- _playbackTimeFile = NULL;
- _timeMutex = g_system->createMutex();
- _recorderMutex = g_system->createMutex();
+ _dispatcher.registerSource(boss, false);
+ _dispatcher.registerSource(&_artificialEventSource, false);
- _eventCount = 0;
- _lastEventCount = 0;
- _lastMillis = 0;
-
- Common::String recordModeString = ConfMan.get("record_mode");
- if (recordModeString.compareToIgnoreCase("record") == 0) {
- _recordMode = kRecorderRecord;
- } else {
- if (recordModeString.compareToIgnoreCase("playback") == 0) {
- _recordMode = kRecorderPlayback;
- } else {
- _recordMode = kPassthrough;
- }
- }
-
- _recordFileName = ConfMan.get("record_file_name");
- if (_recordFileName.empty()) {
- _recordFileName = "record.bin";
- }
- _recordTempFileName = ConfMan.get("record_temp_file_name");
- if (_recordTempFileName.empty()) {
- _recordTempFileName = "record.tmp";
- }
- _recordTimeFileName = ConfMan.get("record_time_file_name");
- if (_recordTimeFileName.empty()) {
- _recordTimeFileName = "record.time";
- }
+ _dispatcher.registerObserver(this, kEventManPriority, false);
// Reset key repeat
_currentKeyDown.keycode = 0;
- // recorder stuff
- if (_recordMode == kRecorderRecord) {
- _recordCount = 0;
- _recordTimeCount = 0;
- _recordFile = g_system->getSavefileManager()->openForSaving(_recordTempFileName);
- _recordTimeFile = g_system->getSavefileManager()->openForSaving(_recordTimeFileName);
- _recordSubtitles = ConfMan.getBool("subtitles");
- }
-
- uint32 sign;
- uint32 version;
- uint32 randomSourceCount;
- if (_recordMode == kRecorderPlayback) {
- _playbackCount = 0;
- _playbackTimeCount = 0;
- _playbackFile = g_system->getSavefileManager()->openForLoading(_recordFileName);
- _playbackTimeFile = g_system->getSavefileManager()->openForLoading(_recordTimeFileName);
-
- if (!_playbackFile) {
- warning("Cannot open playback file %s. Playback was switched off", _recordFileName.c_str());
- _recordMode = kPassthrough;
- }
-
- if (!_playbackTimeFile) {
- warning("Cannot open playback time file %s. Playback was switched off", _recordTimeFileName.c_str());
- _recordMode = kPassthrough;
- }
- }
-
- if (_recordMode == kRecorderPlayback) {
- sign = _playbackFile->readUint32LE();
- if (sign != RECORD_SIGNATURE) {
- error("Unknown record file signature");
- }
- version = _playbackFile->readUint32LE();
-
- // conf vars
- ConfMan.setBool("subtitles", _playbackFile->readByte() != 0);
-
- _recordCount = _playbackFile->readUint32LE();
- _recordTimeCount = _playbackFile->readUint32LE();
- randomSourceCount = _playbackFile->readUint32LE();
- for (uint i = 0; i < randomSourceCount; ++i) {
- RandomSourceRecord rec;
- rec.name = "";
- uint32 sLen = _playbackFile->readUint32LE();
- for (uint j = 0; j < sLen; ++j) {
- char c = _playbackFile->readSByte();
- rec.name += c;
- }
- rec.seed = _playbackFile->readUint32LE();
- _randomSourceRecords.push_back(rec);
- }
-
- _hasPlaybackEvent = false;
- }
-
#ifdef ENABLE_VKEYBD
_vk = new Common::VirtualKeyboard();
#endif
#ifdef ENABLE_KEYMAPPER
_keymapper = new Common::Keymapper(this);
+ // EventDispatcher will automatically free the keymapper
+ _dispatcher.registerMapper(_keymapper);
_remap = false;
#endif
}
DefaultEventManager::~DefaultEventManager() {
-#ifdef ENABLE_KEYMAPPER
- delete _keymapper;
-#endif
#ifdef ENABLE_VKEYBD
delete _vk;
#endif
- g_system->lockMutex(_timeMutex);
- g_system->lockMutex(_recorderMutex);
- _recordMode = kPassthrough;
- g_system->unlockMutex(_timeMutex);
- g_system->unlockMutex(_recorderMutex);
-
- if (!artificialEventQueue.empty())
- artificialEventQueue.clear();
-
- if (_playbackFile != NULL) {
- delete _playbackFile;
- }
- if (_playbackTimeFile != NULL) {
- delete _playbackTimeFile;
- }
-
- if (_recordFile != NULL) {
- _recordFile->finalize();
- delete _recordFile;
- _recordTimeFile->finalize();
- delete _recordTimeFile;
-
- _playbackFile = g_system->getSavefileManager()->openForLoading(_recordTempFileName);
-
- assert(_playbackFile);
-
- _recordFile = g_system->getSavefileManager()->openForSaving(_recordFileName);
- _recordFile->writeUint32LE(RECORD_SIGNATURE);
- _recordFile->writeUint32LE(RECORD_VERSION);
-
- // conf vars
- _recordFile->writeByte(_recordSubtitles ? 1 : 0);
-
- _recordFile->writeUint32LE(_recordCount);
- _recordFile->writeUint32LE(_recordTimeCount);
-
- _recordFile->writeUint32LE(_randomSourceRecords.size());
- for (uint i = 0; i < _randomSourceRecords.size(); ++i) {
- _recordFile->writeUint32LE(_randomSourceRecords[i].name.size());
- _recordFile->writeString(_randomSourceRecords[i].name);
- _recordFile->writeUint32LE(_randomSourceRecords[i].seed);
- }
-
- for (uint i = 0; i < _recordCount; ++i) {
- uint32 tempDiff;
- Common::Event tempEvent;
- readRecord(_playbackFile, tempDiff, tempEvent);
- writeRecord(_recordFile, tempDiff, tempEvent);
- }
-
- _recordFile->finalize();
- delete _recordFile;
- delete _playbackFile;
-
- //TODO: remove recordTempFileName'ed file
- }
- g_system->deleteMutex(_timeMutex);
- g_system->deleteMutex(_recorderMutex);
}
void DefaultEventManager::init() {
@@ -283,145 +79,14 @@ void DefaultEventManager::init() {
#endif
}
-bool DefaultEventManager::playback(Common::Event &event) {
-
- if (!_hasPlaybackEvent) {
- if (_recordCount > _playbackCount) {
- readRecord(_playbackFile, const_cast<uint32&>(_playbackDiff), _playbackEvent);
- _playbackCount++;
- _hasPlaybackEvent = true;
- }
- }
-
- if (_hasPlaybackEvent) {
- if (_playbackDiff <= (_eventCount - _lastEventCount)) {
- switch(_playbackEvent.type) {
- case Common::EVENT_MOUSEMOVE:
- case Common::EVENT_LBUTTONDOWN:
- case Common::EVENT_LBUTTONUP:
- case Common::EVENT_RBUTTONDOWN:
- case Common::EVENT_RBUTTONUP:
- case Common::EVENT_WHEELUP:
- case Common::EVENT_WHEELDOWN:
- g_system->warpMouse(_playbackEvent.mouse.x, _playbackEvent.mouse.y);
- break;
- default:
- break;
- }
- event = _playbackEvent;
- _hasPlaybackEvent = false;
- _lastEventCount = _eventCount;
- return true;
- }
- }
-
- return false;
-}
-
-void DefaultEventManager::record(Common::Event &event) {
- writeRecord(_recordFile, _eventCount - _lastEventCount, event);
-
- _recordCount++;
- _lastEventCount = _eventCount;
-}
-
-void DefaultEventManager::registerRandomSource(Common::RandomSource &rnd, const char *name) {
-
- if (_recordMode == kRecorderRecord) {
- RandomSourceRecord rec;
- rec.name = name;
- rec.seed = rnd.getSeed();
- _randomSourceRecords.push_back(rec);
- }
-
- if (_recordMode == kRecorderPlayback) {
- for (uint i = 0; i < _randomSourceRecords.size(); ++i) {
- if (_randomSourceRecords[i].name == name) {
- rnd.setSeed(_randomSourceRecords[i].seed);
- _randomSourceRecords.remove_at(i);
- break;
- }
- }
- }
-}
-
-void DefaultEventManager::processMillis(uint32 &millis) {
- uint32 d;
- if (_recordMode == kPassthrough) {
- return;
- }
-
- g_system->lockMutex(_timeMutex);
- if (_recordMode == kRecorderRecord) {
- //Simple RLE compression
- d = millis - _lastMillis;
- if (d >= 0xff) {
- _recordTimeFile->writeByte(0xff);
- _recordTimeFile->writeUint32LE(d);
- } else {
- _recordTimeFile->writeByte(d);
- }
- _recordTimeCount++;
- }
-
- if (_recordMode == kRecorderPlayback) {
- if (_recordTimeCount > _playbackTimeCount) {
- d = _playbackTimeFile->readByte();
- if (d == 0xff) {
- d = _playbackTimeFile->readUint32LE();
- }
- millis = _lastMillis + d;
- _playbackTimeCount++;
- }
- }
-
- _lastMillis = millis;
- g_system->unlockMutex(_timeMutex);
-}
-
bool DefaultEventManager::pollEvent(Common::Event &event) {
uint32 time = g_system->getMillis();
- bool result;
+ bool result = false;
- if (!artificialEventQueue.empty()) {
- event = artificialEventQueue.pop();
+ _dispatcher.dispatch();
+ if (!_eventQueue.empty()) {
+ event = _eventQueue.pop();
result = true;
- } else {
- result = _boss->pollEvent(event);
-
-#ifdef ENABLE_KEYMAPPER
- if (result) {
- // send key press events to keymapper
- if (event.type == Common::EVENT_KEYDOWN) {
- if (_keymapper->mapKeyDown(event.kbd)) {
- result = false;
- }
- } else if (event.type == Common::EVENT_KEYUP) {
- if (_keymapper->mapKeyUp(event.kbd)) {
- result = false;
- }
- }
- }
-#endif
- }
-
- if (_recordMode != kPassthrough) {
-
- g_system->lockMutex(_recorderMutex);
- _eventCount++;
-
- if (_recordMode == kRecorderPlayback) {
- if (event.type != Common::EVENT_QUIT) {
- result = playback(event);
- }
- } else {
- if (_recordMode == kRecorderRecord) {
- if (result) {
- record(event);
- }
- }
- }
- g_system->unlockMutex(_recorderMutex);
}
if (result) {
@@ -598,13 +263,12 @@ bool DefaultEventManager::pollEvent(Common::Event &event) {
}
void DefaultEventManager::pushEvent(const Common::Event &event) {
-
// If already received an EVENT_QUIT, don't add another one
if (event.type == Common::EVENT_QUIT) {
if (!_shouldQuit)
- artificialEventQueue.push(event);
+ _artificialEventSource.addEvent(event);
} else
- artificialEventQueue.push(event);
+ _artificialEventSource.addEvent(event);
}
#endif // !defined(DISABLE_DEFAULT_EVENTMANAGER)
diff --git a/backends/events/default/default-events.h b/backends/events/default/default-events.h
index 9d47104608..06db1dc027 100644
--- a/backends/events/default/default-events.h
+++ b/backends/events/default/default-events.h
@@ -27,8 +27,6 @@
#define BACKEND_EVENTS_DEFAULT_H
#include "common/events.h"
-#include "common/savefile.h"
-#include "common/mutex.h"
#include "common/queue.h"
namespace Common {
@@ -41,21 +39,7 @@ namespace Common {
}
-class EventProvider {
-public:
- virtual ~EventProvider() {}
- /**
- * Get the next event in the event queue.
- * @param event point to an Common::Event struct, which will be filled with the event data.
- * @return true if an event was retrieved.
- */
- virtual bool pollEvent(Common::Event &event) = 0;
-};
-
-
-class DefaultEventManager : public Common::EventManager {
- EventProvider *_boss;
-
+class DefaultEventManager : public Common::EventManager, Common::EventObserver {
#ifdef ENABLE_VKEYBD
Common::VirtualKeyboard *_vk;
#endif
@@ -65,7 +49,13 @@ class DefaultEventManager : public Common::EventManager {
bool _remap;
#endif
- Common::Queue<Common::Event> _artificialEventQueue;
+ Common::ArtificialEventSource _artificialEventSource;
+
+ Common::Queue<Common::Event> _eventQueue;
+ bool notifyEvent(const Common::Event &ev) {
+ _eventQueue.push(ev);
+ return true;
+ }
Common::Point _mousePos;
int _buttonState;
@@ -74,44 +64,6 @@ class DefaultEventManager : public Common::EventManager {
bool _shouldRTL;
bool _confirmExitDialogActive;
- class RandomSourceRecord {
- public:
- Common::String name;
- uint32 seed;
- };
- Common::Array<RandomSourceRecord> _randomSourceRecords;
-
- bool _recordSubtitles;
- volatile uint32 _recordCount;
- volatile uint32 _lastRecordEvent;
- volatile uint32 _recordTimeCount;
- Common::OutSaveFile *_recordFile;
- Common::OutSaveFile *_recordTimeFile;
- Common::MutexRef _timeMutex;
- Common::MutexRef _recorderMutex;
- volatile uint32 _lastMillis;
-
- volatile uint32 _playbackCount;
- volatile uint32 _playbackDiff;
- volatile bool _hasPlaybackEvent;
- volatile uint32 _playbackTimeCount;
- Common::Event _playbackEvent;
- Common::InSaveFile *_playbackFile;
- Common::InSaveFile *_playbackTimeFile;
-
- volatile uint32 _eventCount;
- volatile uint32 _lastEventCount;
-
- enum RecordMode {
- kPassthrough = 0,
- kRecorderRecord = 1,
- kRecorderPlayback = 2
- };
- volatile RecordMode _recordMode;
- Common::String _recordFileName;
- Common::String _recordTempFileName;
- Common::String _recordTimeFileName;
-
// for continuous events (keyDown)
enum {
kKeyRepeatInitialDelay = 400,
@@ -124,18 +76,13 @@ class DefaultEventManager : public Common::EventManager {
int keycode;
} _currentKeyDown;
uint32 _keyRepeatTime;
-
- void record(Common::Event &event);
- bool playback(Common::Event &event);
public:
- DefaultEventManager(EventProvider *boss);
+ DefaultEventManager(Common::EventSource *boss);
~DefaultEventManager();
virtual void init();
virtual bool pollEvent(Common::Event &event);
virtual void pushEvent(const Common::Event &event);
- virtual void registerRandomSource(Common::RandomSource &rnd, const char *name);
- virtual void processMillis(uint32 &millis);
virtual Common::Point getMousePos() const { return _mousePos; }
virtual int getButtonState() const { return _buttonState; }
diff --git a/backends/keymapper/keymapper.cpp b/backends/keymapper/keymapper.cpp
index 7d888828c6..c0c454168c 100644
--- a/backends/keymapper/keymapper.cpp
+++ b/backends/keymapper/keymapper.cpp
@@ -168,6 +168,15 @@ void Keymapper::popKeymap() {
_activeMaps.pop();
}
+bool Keymapper::notifyEvent(const Common::Event &ev) {
+ if (ev.type == Common::EVENT_KEYDOWN)
+ return mapKeyDown(ev.kbd);
+ else if (ev.type == Common::EVENT_KEYUP)
+ return mapKeyUp(ev.kbd);
+ else
+ return false;
+}
+
bool Keymapper::mapKeyDown(const KeyState& key) {
return mapKey(key, true);
}
@@ -255,7 +264,7 @@ void Keymapper::executeAction(const Action *action, bool keyDown) {
}
evt.mouse = _eventMan->getMousePos();
- _eventMan->pushEvent(evt);
+ addEvent(evt);
}
}
diff --git a/backends/keymapper/keymapper.h b/backends/keymapper/keymapper.h
index c82f64b0ed..f492882ca2 100644
--- a/backends/keymapper/keymapper.h
+++ b/backends/keymapper/keymapper.h
@@ -39,7 +39,7 @@
namespace Common {
-class Keymapper {
+class Keymapper : public Common::EventMapper, private Common::ArtificialEventSource {
public:
struct MapRecord {
@@ -134,6 +134,10 @@ public:
*/
void popKeymap();
+ // Implementation of the EventMapper interface
+ bool notifyEvent(const Common::Event &ev);
+ bool pollEvent(Common::Event &ev) { return Common::ArtificialEventSource::pollEvent(ev); }
+
/**
* @brief Map a key press event.
* If the active keymap contains a Action mapped to the given key, then
diff --git a/backends/platform/dc/dreamcast.mk b/backends/platform/dc/dreamcast.mk
index c33867b7f4..cd0d4748bd 100644
--- a/backends/platform/dc/dreamcast.mk
+++ b/backends/platform/dc/dreamcast.mk
@@ -6,8 +6,7 @@ ronindir = /usr/local/ronin
CC := $(CXX)
ASFLAGS := $(CXXFLAGS)
-
-dist : SCUMMVM.BIN plugin_dist
+dist : SCUMMVM.BIN IP.BIN plugin_dist
plugin_dist : plugins
@[ -z "$(PLUGINS)" ] || for p in $(or $(PLUGINS),none); do \
@@ -24,4 +23,12 @@ SCUMMVM.BIN : scummvm.bin
scummvm.bin : scummvm.elf
sh-elf-objcopy -S -R .stack -O binary $< $@
+IP.BIN : ip.txt
+ makeip $< $@
+
+ip.txt : $(srcdir)/backends/platform/dc/ip.txt.in
+ if [ x"$(VER_EXTRA)" = xsvn ]; then \
+ if [ -z "$(VER_SVNREV)" ]; then ver="SVN"; else ver="r$(VER_SVNREV)"; fi; \
+ else ver="V$(VERSION)"; fi; \
+ sed -e 's/[@]VERSION[@]/'"$$ver"/ -e 's/[@]DATE[@]/$(shell date '+%Y%m%d')/' < $< > $@
diff --git a/backends/platform/dc/ip.txt.in b/backends/platform/dc/ip.txt.in
new file mode 100644
index 0000000000..23424e0950
--- /dev/null
+++ b/backends/platform/dc/ip.txt.in
@@ -0,0 +1,11 @@
+Hardware ID : SEGA SEGAKATANA
+Maker ID : SEGA ENTERPRISES
+Device Info : 0000 CD-ROM1/1
+Area Symbols : JUE
+Peripherals : E000F10
+Product No : T0000
+Version : @VERSION@
+Release Date : @DATE@
+Boot Filename : SCUMMVM.BIN
+SW Maker Name : The ScummVM team
+Game Title : ScummVM
diff --git a/backends/platform/ds/arm9/source/fat/disc_io.h b/backends/platform/ds/arm9/source/fat/disc_io.h
index d9a3c67353..0fc83a7493 100644
--- a/backends/platform/ds/arm9/source/fat/disc_io.h
+++ b/backends/platform/ds/arm9/source/fat/disc_io.h
@@ -64,7 +64,7 @@
#endif
#ifdef NDS
- #include <nds/jtypes.h>
+ #include <nds/ndstypes.h>
#else
#include "gba_types.h"
#endif
diff --git a/backends/platform/ds/arm9/source/fat/gba_nds_fat.h b/backends/platform/ds/arm9/source/fat/gba_nds_fat.h
index f9746560e0..dd5c8ba85f 100644
--- a/backends/platform/ds/arm9/source/fat/gba_nds_fat.h
+++ b/backends/platform/ds/arm9/source/fat/gba_nds_fat.h
@@ -47,7 +47,7 @@
#endif
#ifdef NDS
- #include <nds/jtypes.h>
+ #include <nds/ndstypes.h>
#else
#include "gba_types.h"
#endif
diff --git a/backends/platform/ds/arm9/source/portdefs.h b/backends/platform/ds/arm9/source/portdefs.h
index 7f22709206..560bd8ab4b 100644
--- a/backends/platform/ds/arm9/source/portdefs.h
+++ b/backends/platform/ds/arm9/source/portdefs.h
@@ -36,7 +36,7 @@ typedef unsigned int u32;
typedef signed int s32;
*/
-#include "nds/jtypes.h"
+#include "nds/ndstypes.h"
// Somebody removed these from scummsys.h, but they're still required, so I'm adding them here
diff --git a/backends/platform/ds/commoninclude/NDS/scummvm_ipc.h b/backends/platform/ds/commoninclude/NDS/scummvm_ipc.h
index 743d158d34..9344be68f9 100644
--- a/backends/platform/ds/commoninclude/NDS/scummvm_ipc.h
+++ b/backends/platform/ds/commoninclude/NDS/scummvm_ipc.h
@@ -27,7 +27,7 @@
//////////////////////////////////////////////////////////////////////
-#include <nds/jtypes.h>
+#include <nds/ndstypes.h>
#include <nds/ipc.h>
//////////////////////////////////////////////////////////////////////
diff --git a/backends/platform/ds/ds.mk b/backends/platform/ds/ds.mk
new file mode 100644
index 0000000000..aeba1820c6
--- /dev/null
+++ b/backends/platform/ds/ds.mk
@@ -0,0 +1,111 @@
+# Repeat "all" target here, to make sure it is the first target
+# Currently disabled, so only arm7.bin gets build
+#all:
+
+
+
+# Files in this list will be optimisied for speed, otherwise they will be optimised for space
+OPTLIST := actor.cpp ds_main.cpp osystem_ds.cpp blitters.cpp fmopl.cpp rate.cpp isomap.cpp image.cpp gfx.cpp sprite.cpp actor_path.cpp actor_walk.cpp
+#OPTLIST :=
+
+# Compiler options for files which should be optimised for speed
+OPT_SPEED := -O3
+
+# Compiler options for files which should be optimised for space
+OPT_SIZE := -Os -mthumb
+
+
+#-mthumb -fno-gcse -fno-schedule-insns2
+
+
+OBJS := $(DATA_OBJS) $(LIBCARTRESET_OBJS) $(PORT_OBJS) $(COMPRESSOR_OBJS) $(FAT_OBJS)
+
+
+# TODO: Handle files in OPTLIST.
+# For this, the list should be made explicit. So, replace actor.cpp by path/to/actor.cpp --
+# in fact, there are several actor.cpp files, and right now all are "optimized", but
+# I think Neil only had the SAGA one in mind. Same for gfx.cpp
+
+
+
+
+
+
+#############################################################################
+#############################################################################
+#############################################################################
+
+
+#ndsdir = $(srcdir)/backends/platform/ds
+ndsdir = backends/platform/ds
+
+#############################################################################
+#
+# ARM7 rules.
+# For ARM7 files, we need different compiler flags, which leads to the
+# extra rules for .o files below
+#
+#############################################################################
+
+$(ndsdir)/arm7/arm7.bin: $(ndsdir)/arm7/arm7.elf
+
+$(ndsdir)/arm7/arm7.elf: \
+ $(ndsdir)/arm7/source/libcartreset/cartreset.o \
+ $(ndsdir)/arm7/source/main.o
+
+# HACK/FIXME: C compiler, for cartreset.c -- we should switch this to use CXX
+# as soon as possible.
+CC := $(DEVKITARM)/bin/arm-eabi-gcc
+
+# HACK/TODO: Pointer to objcopy. This should really be set by configure
+OBJCOPY := $(DEVKITARM)/bin/arm-eabi-objcopy
+
+#
+# Set various flags
+#
+ARM7_ARCH := -mthumb-interwork
+
+# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD
+# *insists* it has a FPU or VFP, and it won't take no for an answer!
+ARM7_CFLAGS := -g -Wall -O2\
+ -mcpu=arm7tdmi -mtune=arm7tdmi -fomit-frame-pointer\
+ -ffast-math \
+ $(ARM7_ARCH) \
+ -I$(srcdir)/$(ndsdir)/arm7/source/libcartreset \
+ -I$(srcdir)/$(ndsdir)/commoninclude \
+ -I$(DEVKITPRO)/libnds/include \
+ -I$(DEVKITPRO)/libnds/include/nds \
+ -DARM7
+
+ARM7_CXXFLAGS := $(ARM7_CFLAGS) -fno-exceptions -fno-rtti
+
+ARM7_LDFLAGS := -g $(ARM7_ARCH) -mno-fpu
+
+# HACK/FIXME: Define a custom build rule for cartreset.c.
+# We do this because it is a .c file, not a .cpp file and so is outside our
+# regular build system anyway. But this is *bad*. It should be changed into a
+# .cpp file and this rule be removed.
+%.o: %.c
+ $(MKDIR) $(*D)/$(DEPDIR)
+ $(CC) -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP $(CXXFLAGS) $(CPPFLAGS) -c $(<) -o $*.o
+
+
+# Set custom build flags for cartreset.o
+$(ndsdir)/arm7/source/libcartreset/cartreset.o: CXXFLAGS=$(ARM7_CFLAGS)
+$(ndsdir)/arm7/source/libcartreset/cartreset.o: CPPFLAGS=
+
+# Set custom build flags for main.o
+$(ndsdir)/arm7/source/main.o: CXXFLAGS=$(ARM7_CXXFLAGS)
+$(ndsdir)/arm7/source/main.o: CPPFLAGS=
+
+# Rule for creating ARM7 .bin files from .elf files
+%.bin: %.elf
+ @echo ------
+ @echo Building $@...
+ $(OBJCOPY) -O binary $< $@
+
+# Rule for creating ARM7 .elf files by linking .o files together with a special linker script
+%.elf:
+ @echo ------
+ @echo Building $@...
+ $(CXX) $(ARM7_LDFLAGS) -specs=ds_arm7.specs $+ -L/opt/devkitPro/libnds/lib -lnds7 -o $@
diff --git a/backends/platform/ds/module.mk b/backends/platform/ds/module.mk
new file mode 100644
index 0000000000..16630dc070
--- /dev/null
+++ b/backends/platform/ds/module.mk
@@ -0,0 +1,71 @@
+MODULE := backends/platform/ds
+
+ARM7_MODULE_OBJS := \
+ arm7/source/main.o \
+ arm7/source/libcartreset/cartreset.o \
+
+PORT_OBJS := \
+ arm9/source/blitters_arm.o \
+ arm9/source/cdaudio.o \
+ arm9/source/dsmain.o \
+ ../../fs/ds/ds-fs.o \
+ arm9/source/gbampsave.o \
+ arm9/source/scummhelp.o \
+ arm9/source/osystem_ds.o \
+ arm9/source/portdefs.o \
+ arm9/source/ramsave.o \
+ arm9/source/touchkeyboard.o \
+ arm9/source/zipreader.o \
+ arm9/source/dsoptions.o \
+ arm9/source/keys.o \
+ arm9/source/wordcompletion.o \
+ arm9/source/interrupt.o
+
+ifdef USE_PROFILER
+ PORT_OBJS += arm9/source/profiler/cyg-profile.o
+endif
+
+DATA_OBJS := \
+ arm9/data/icons.o \
+ arm9/data/keyboard.o \
+ arm9/data/keyboard_pal.o \
+ arm9/data/default_font.o \
+ arm9/data/8x8font_tga.o
+
+COMPRESSOR_OBJS := #arm9/source/compressor/lz.o
+
+FAT_OBJS := arm9/source/fat/disc_io.o arm9/source/fat/gba_nds_fat.o\
+ arm9/source/fat/io_fcsr.o \
+ arm9/source/fat/io_m3cf.o \
+ arm9/source/fat/io_mpcf.o \
+ arm9/source/fat/io_sccf.o \
+ arm9/source/fat/io_m3sd.o \
+ arm9/source/fat/io_nmmc.o \
+ arm9/source/fat/io_scsd.o \
+ arm9/source/fat/io_scsd_asm.o \
+ arm9/source/fat/io_njsd.o \
+ arm9/source/fat/io_mmcf.o \
+ arm9/source/fat/io_sd_common.o \
+ arm9/source/fat/io_m3_common.o \
+ arm9/source/fat/io_dldi.o \
+ arm9/source/fat/m3sd.o
+
+
+# arm9/source/fat/io_cf_common.o arm9/source/fat/io_m3_common.o\
+# arm9/source/fat/io_sd_common.o arm9/source/fat/io_scsd_s.o \
+# arm9/source/fat/io_sc_common.o arm9/source/fat/io_sd_common.o
+
+LIBCARTRESET_OBJS :=
+ #arm9/source/libcartreset/cartreset.o
+
+
+MODULE_OBJS :=
+
+
+
+# TODO: Should add more dirs to MODULE_DIRS so that "make distclean" can remove .deps dirs.
+MODULE_DIRS += \
+ backends/platform/ds/
+
+# We don't use the rules.mk here on purpose
+OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
diff --git a/backends/platform/gp2x/build/README-GP2X b/backends/platform/gp2x/build/README-GP2X
index 7e10fc484e..f95a974230 100644
--- a/backends/platform/gp2x/build/README-GP2X
+++ b/backends/platform/gp2x/build/README-GP2X
@@ -12,10 +12,19 @@ Contents:
* How to save <#How_to_save>
* Controller mappings <#Controller_mappings>
* Know issues <#Know_issues>
- * Major TODO's <#Major_TODOs>
+ * TODO's <#Major_TODOs>
* Additional resources/links <#Additional_resourceslinks>
* Credits <#Credits>
+------------------------------------------------------------------------
+
+Please refer to the:
+
+GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14>
+WiKi: <http://wiki.scummvm.org/index.php/GP2X>
+
+for the most current information on the port and any updates to this
+documentation.
------------------------------------------------------------------------
About the backend/port
@@ -58,22 +67,6 @@ Included engines
Just because an engine is included does not mean any/all of its games
are supported. Please check game compatability for more infomation.
- * Scumm - (All games supported by ScummVM should work to some
- extent, using the hardware scalar if needed)
- * AGOS (AKA Simon) - (Simon the Sorcerer one and two).
- * Sky - (Beneath a Steel Sky)
- * Sword - (Broken Sword 1) - This engine uses the hardware scalar to
- downsize the graphics to fix on the GP2X. It is NOT very nice to
- look at.
- * Sword2 - (Broken Sword 2) - This engine uses the hardware scalar
- to downsize the graphics to fix on the GP2X. It is NOT very nice
- to look at.
- * Gob - (Goblins one)
- * Queen - (Flight of the Amazon Queen)
- * Kyra - (The Legend of Kyrandia)
-
-All other game engines are disabled in this release.
-
------------------------------------------------------------------------
Supported audio options
@@ -169,16 +162,10 @@ It happens very infrequently, both times it was in the DOTT CD intro.
Saving often is never a bad idea anyhow.
------------------------------------------------------------------------
-Major TODO's
+TODO's
Fix save support when using the Sky engine (Beneath a Steel Sky) - You
CAN'T save at the moment but auto save works.
-Look into inconsistencies with AGOS engine and map Y key to a button
-combination to allow clean quitting (Simon 1/2).
-Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings
-etc.) - Partly done.
-Fix TV out, maybe make it an option in the pre-ScummVM config menu.
-Any help appreciated :).
------------------------------------------------------------------------
Additional resources/links
@@ -186,7 +173,7 @@ Additional resources/links
* ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
* ScummVM forums GP2X forum
<http://forums.scummvm.org/viewforum.php?f=14>
- * My own ScummVM page <http://www.distant-earth.com/scummvm> (for
+ * My own ScummVM page <http://scummvm.distant-earth.com/> (for
SVN/test builds)
* Main ScummVM site <http://www.scummvm.org> (for official supported
release builds)
@@ -197,4 +184,3 @@ Credits
Core ScummVM code (c) The ScummVM Team
Portions of the GP2X backend (c) John Willis
Detailed (c) information can be found within the source code
-
diff --git a/backends/platform/gp2x/build/README-GP2X.html b/backends/platform/gp2x/build/README-GP2X.html
deleted file mode 100644
index 1b5f1a4173..0000000000
--- a/backends/platform/gp2x/build/README-GP2X.html
+++ /dev/null
@@ -1,369 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <title>ScummVM - GP2X SPECIFIC README</title>
-
-
-</head>
-
-
-<body>
-
-<span style="font-weight: bold;">ScummVM -
-GP2X&nbsp;SPECIFIC README - HEAD SVN<br>
-
-</span>
-<hr style="width: 100%; height: 2px;"><br>
-
-<span style="font-weight: bold;">Contents:</span><br>
-
-<ul>
-
- <li><a href="#About_the_backendport">About the
-backend/port</a></li>
-
- <li><a href="#Game_compatibility">Game
-compatability</a></li>
-
- <li><a href="#Included_engines">Included engines</a></li>
-
- <li><a href="#Supported_audio_options">Supported
-audio options</a></li>
-
- <li><a href="#Supported_cut-scene_options">Supported
-cut-scene options</a></li>
-
- <li><a href="#Recent_changes">Recent changes</a></li>
-
- <li><a href="#How_to_save">How to save</a></li>
-
- <li><a href="#Controller_mappings">Controller
-mappings</a></li>
-
- <li><a href="#Know_issues">Know issues</a></li>
-
- <li><a href="#Major_TODOs">Major TODO's</a></li>
-
- <li><a href="#Additional_resourceslinks">Additional
-resources/links</a></li>
-
- <li><a href="#Credits">Credits</a></li>
-
-</ul>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="About_the_backendport"></a><span style="font-weight: bold;">About the backend/port</span><br>
-
-<br>
-
-This is the readme for the offficial GP2X ScummVM backend (also known
-as the GP2X port).<br>
-
-<br>
-
-This is an SVN test release of ScummVM for the GP2X, it would be
-appreciated
-if this SVN test distribution was not mirrored and that people be
-directed to <a href="http://www.distant-earth.com/scummvm">http://www.distant-earth.com/scummvm</a>
-instead for updated SVN builds.<br>
-
-<br>
-
-Full supported official releases of the GP2X ScummVM backend are made
-in line with main official releases and are avalalble from the <a href="http://www.scummvm.org/downloads.php">ScummVM
-downloads page</a>.<br>
-
-<br>
-
-This build is in an active state of development and as such no
-&lsquo;expected&rsquo; behavior can be guaranteed ;).<br>
-
-<br>
-
-SVN builds are quickly tested with firmware 2.0.0 for reference.<br>
-
-<br>
-
-Please refer to the <a href="http://forums.scummvm.org/viewforum.php?f=14">GP2X
-ScummVM forum</a> and <a href="http://wiki.scummvm.org/index.php/GP2X">WiKi</a>
-for the latest information on the port.<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Game_compatibility"></a><span style="font-weight: bold;">Game compatibility</span><br>
-
-<br>
-
-For information on the compatability of a specific game please refer to
-the <a href="http://wiki.scummvm.org/index.php/GP2X#Compatibility_List">GP2X
-compatability section of the ScummVM WiKi</a>.<br>
-
-<br>
-
-Please note the version and date of the ScummVM build you are running
-when reviewing the above list.<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Included_engines"></a><span style="font-weight: bold;">Included engines</span><br>
-
-<br>
-
-Just because an engine is included does not mean any/all of its games
-are supported. Please check game compatability for more infomation.<br>
-
-<ul>
-
- <li>Scumm - (All games supported by ScummVM should work to some
-extent, using the hardware scalar if needed)</li>
-
- <li>AGOS (AKA Simon) - (Simon the Sorcerer one and two).</li>
-
- <li>Sky - (Beneath a Steel Sky)</li>
-
- <li>Sword - (Broken Sword 1) - This engine uses the hardware
-scalar to
-downsize the graphics to fix on the GP2X. It is NOT very nice to look
-at.</li>
-
- <li>Sword2 - (Broken Sword 2) - This engine uses the hardware
-scalar to downsize the graphics to fix on the GP2X. It is NOT very nice
-to look at.</li>
-
- <li>Gob - (Goblins one)</li>
-
- <li>Queen - (Flight of the Amazon Queen)</li>
-
- <li>Kyra - (The Legend of Kyrandia)</li>
-
-</ul>
-
-All other game engines are disabled in this release.<br>
-
-<br style="font-weight: bold;">
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Supported_audio_options"></a><span style="font-weight: bold;">Supported audio options</span><br>
-
-<br>
-
-Raw audio.<br>
-
-MP3 audio.<br>
-
-OGG Vorbis audio.<br>
-
-<br>
-
-FLAC audio is currently unsupported.<br>
-
-<br>
-
-For best results use uncompressed audio in games.<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Supported_cut-scene_options"></a><span style="font-weight: bold;">Supported cut-scene options</span><br>
-
-<br>
-
-No cut scene compression options are currently supported. <br>
-
-<br>
-
-DXA video support will be added as soon as it is stable.<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Recent_changes"></a><span style="font-weight: bold;">Recent changes<br>
-
-<br>
-
-</span>Refined audio hacks to reduce audio delay a little more.<br>
-
-Enabled hardware scalar code.<br>
-
-Now built using SDL 1.2.9 for the parts of the port that use SDL (some
-parts now hit the hardware directly).<br>
-
-Enabled new launcher - (Ensure defaulttheme.zip is in the same folder
-as the executable).<br>
-
-Aspect Ratio Correction can now be disabled &lsquo;per
-game&rsquo;. When adding a game you can find this option on the GFX
-tab. <br>
-
-Note: This will cause the game to run with a black border at the bottom
-as it will be rendered to a 320*200 frame.<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="How_to_save"></a><span style="font-weight: bold;">How to save</span><br>
-
-<br>
-
-<span style="font-weight: bold;">NOTE:</span>
-Everything is saved to the SD card, saves are stored in the <span style="font-weight: bold;">saves</span> folder under
-your main ScummVM executable unless you set another save location.<br>
-
-<br>
-
-The configiration file for ScummVM (.scummvmrc) is stored in the
-same place as the ScummVM executable.<br>
-
-<br>
-
-The save process below is&nbsp;for Scumm engine games but the
-principle is the same for all.<br>
-
-<br>
-
-In Game.<br>
-
-<br>
-
-1. Right Trigger<br>
-
-2. Select SAVE with B<br>
-
-3. Select a position with B<br>
-
-4. Right trigger puts ? in the name box for some text.<br>
-
-5. Press B to save<br>
-
-<br>
-
-Basically the emulated keys you can use are equivelent to the values
-buttons are mapped to, <br>
-
-<br>
-
-I have a virtual keyboard like the GP32 one (left/right on the stick to
-pick chars) to add in at some point ;-)<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Controller_mappings"></a><span style="font-weight: bold;">Controller mappings</span><br>
-
-<br>
-
-<span style="font-weight: bold;">Mouse emulation:</span><br>
-
-<br>
-
-Stick: Move Pointer<br>
-
-Stick Click: &lsquo;light&rsquo; Left Click<br>
-
-B: Left click<br>
-
-X: Right click<br>
-
-<br>
-
-<span style="font-weight: bold;">Keyboard emulation:</span><br>
-
-<br>
-
-Start: Return<br>
-
-Select: Escape<br>
-
-Y: Space Bar (Pause)<br>
-
-Right Trigger: Game Menu (Save, Load, Quit etc.)<br>
-
-Volume Buttons: Increase and Decrease volume (5% per press)<br>
-
-<br>
-
-<span style="font-weight: bold;">Fancy button combos:</span><br>
-
-<br>
-
-NOTE: To use button combos press and hold the Left Trigger then...<br>
-
-<br>
-
-Y: Toggle "zoom" mode - Try it in larger games like Broken Sword.<br>
-
-Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games)<br>
-
-Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)<br>
-
-Select: Exit ScummVM completely (and gracefully)<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Know_issues"></a><span style="font-weight: bold;">Know issues</span><br>
-
-<br>
-
-Possible random crash (well SegFault). I have had this happen twice and
-have not tracked down the cause. <br>
-
-It happens very infrequently, both times it was in the DOTT CD intro.
-Saving often is never a bad idea anyhow.<br>
-
-<br>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Major_TODOs"></a><span style="font-weight: bold;">Major TODO's</span><br>
-
-<br>
-
-Fix save support when using the Sky engine (Beneath a Steel Sky) - You
-CAN'T save at the moment but auto save works.<br>
-
-Look into inconsistencies with AGOS engine and map Y key to a button
-combination to allow clean quitting (Simon 1/2).<br>
-
-Add splash-screen and pre-ScummVM config menu (CPU speed, LCD timings
-etc.) - Partly done.<br>
-
-Fix TV out, maybe make it an option in the pre-ScummVM config menu.<br>
-
-Any help appreciated :).<br>
-
-<br style="font-weight: bold;">
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Additional_resourceslinks"></a><span style="font-weight: bold;">Additional resources/links<br>
-
-<br>
-
-</span><span style="font-weight: bold;">Note:</span>
-When providing feedback,
-requests, forum posts, bug reports or anything like that always include
-a mention of the version of ScummVM you are using (the build version,
-date and time can be seen in the main game launcher window).<br>
-
-<ul>
-
- <li><a href="http://wiki.scummvm.org/index.php/GP2X">ScummVM
-WiKi GP2X page</a></li>
-
- <li><a href="http://forums.scummvm.org/viewforum.php?f=14">ScummVM
-forums GP2X forum</a></li>
-
- <li><a href="http://www.distant-earth.com/scummvm">My
-own ScummVM page</a> (for SVN/test builds)</li>
-
- <li><a href="http://www.scummvm.org">Main ScummVM
-site</a> (for official supported release builds)</li>
-
-</ul>
-
-<hr style="width: 100%; height: 2px;"><a style="font-weight: bold;" name="Credits"></a><span style="font-weight: bold;">Credits</span><br>
-
-<br>
-
-Core ScummVM code (c) The ScummVM Team<br>
-
-Portions of the GP2X backend (c) John Willis<br>
-
-Detailed (c) information can be found within the source code<br>
-
-<br>
-
-</body>
-</html>
diff --git a/backends/platform/gp2x/build/bundle.sh b/backends/platform/gp2x/build/bundle.sh
index 560f096ed4..c68c62191b 100755
--- a/backends/platform/gp2x/build/bundle.sh
+++ b/backends/platform/gp2x/build/bundle.sh
@@ -19,7 +19,6 @@ echo "Please put your save games in this dir" >> "scummvm-gp2x-`date '+%Y-%m-%d'
cp ./scummvm.gpe ./scummvm-gp2x-`date '+%Y-%m-%d'`/
cp ./scummvm.png ./scummvm-gp2x-`date '+%Y-%m-%d'`/
-cp ./README-GP2X.html ./scummvm-gp2x-`date '+%Y-%m-%d'`/
cp ./README-GP2X ./scummvm-gp2x-`date '+%Y-%m-%d'`/
cp ./mmuhack.o ./scummvm-gp2x-`date '+%Y-%m-%d'`/
cp ../../../../scummvm.gp2x ./scummvm-gp2x-`date '+%Y-%m-%d'`/
diff --git a/backends/platform/gp2x/build/config-alleng.sh b/backends/platform/gp2x/build/config-alleng.sh
index 5724f39dc5..4a3526d50c 100755
--- a/backends/platform/gp2x/build/config-alleng.sh
+++ b/backends/platform/gp2x/build/config-alleng.sh
@@ -18,6 +18,6 @@ export DEFINES=-DNDEBUG
# Edit the configure line to suit.
cd ../../../..
./configure --backend=gp2x --disable-mt32emu --host=gp2x --disable-flac --disable-nasm --disable-hq-scalers --with-sdl-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin --with-mpeg2-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-tremor --with-tremor-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-zlib --with-zlib-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-mad --with-mad-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-all-engines --enable-vkeybd
-# --enable-plugins --default-dynamic
+#--enable-plugins --default-dynamic
echo Generating config for GP2X complete. Check for errors.
diff --git a/backends/platform/gp2x/build/config.sh b/backends/platform/gp2x/build/config.sh
index 55954d6231..2bc49564f7 100755
--- a/backends/platform/gp2x/build/config.sh
+++ b/backends/platform/gp2x/build/config.sh
@@ -18,6 +18,6 @@ export DEFINES=-DNDEBUG
# Edit the configure line to suit.
cd ../../../..
./configure --backend=gp2x --disable-mt32emu --host=gp2x --disable-flac --disable-nasm --disable-hq-scalers --with-sdl-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin --with-mpeg2-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-tremor --with-tremor-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-zlib --with-zlib-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-mad --with-mad-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-vkeybd
-# --enable-plugins --default-dynamic
+#--enable-plugins --default-dynamic
echo Generating config for GP2X complete. Check for errors.
diff --git a/backends/platform/gp2x/events.cpp b/backends/platform/gp2x/events.cpp
index 9a9a59765d..8cd034d2d5 100644
--- a/backends/platform/gp2x/events.cpp
+++ b/backends/platform/gp2x/events.cpp
@@ -35,7 +35,7 @@
#include "common/events.h"
// FIXME move joystick defines out and replace with confile file options
-// we should really allow users to map any key to a joystick button
+// we should really allow users to map any key to a joystick button using the keymapper.
#define JOY_DEADZONE 2200
#define JOY_XAXIS 0
@@ -273,7 +273,7 @@ bool OSystem_GP2X::pollEvent(Common::Event &event) {
Combos:
- GP2X_BUTTON_VOLUP & GP2X_BUTTON_VOLDOWN 0 (For Monkey 2 CP)
+ GP2X_BUTTON_VOLUP & GP2X_BUTTON_VOLDOWN 0 (For Monkey 2 CP) or Virtual Keyboard if enabled
GP2X_BUTTON_L & GP2X_BUTTON_SELECT Common::EVENT_QUIT (Calls Sync() to make sure SD is flushed)
GP2X_BUTTON_L & GP2X_BUTTON_Y Toggles setZoomOnMouse() for larger then 320*240 games to scale to the point + raduis.
GP2X_BUTTON_L & GP2X_BUTTON_START Common::EVENT_MAINMENU (ScummVM Global Main Menu)
@@ -434,29 +434,22 @@ bool OSystem_GP2X::pollEvent(Common::Event &event) {
}
break;
case GP2X_BUTTON_VOLUP:
- //if (GP2X_BUTTON_STATE_L == TRUE) {
- // displayMessageOnOSD("Setting CPU Speed at 230MHz");
- // GP2X_setCpuspeed(200);
- //event.kbd.keycode = Common::KEYCODE_PLUS;
- //event.kbd.ascii = mapKey(SDLK_PLUS, ev.key.keysym.mod, 0);
- //} else {
- GP2X_mixer_move_volume(1);
+ GP2X_HW::mixerMoveVolume(2);
+ if (GP2X_HW::volumeLevel == 100) {
+ displayMessageOnOSD("Maximum Volume");
+ } else {
displayMessageOnOSD("Increasing Volume");
- //}
+ }
break;
case GP2X_BUTTON_VOLDOWN:
- //if (GP2X_BUTTON_STATE_L == TRUE) {
- // displayMessageOnOSD("Setting CPU Speed at 60MHz");
- // GP2X_setCpuspeed(60);
- //event.kbd.keycode = Common::KEYCODE_MINUS;
- //event.kbd.ascii = mapKey(SDLK_MINUS, ev.key.keysym.mod, 0);
- //} else {
- GP2X_mixer_move_volume(0);
+ GP2X_HW::mixerMoveVolume(1);
+ if (GP2X_HW::volumeLevel == 0) {
+ displayMessageOnOSD("Minimal Volume");
+ } else {
displayMessageOnOSD("Decreasing Volume");
- //}
+ }
break;
-
}
}
return true;
diff --git a/backends/platform/gp2x/gp2x-hw.cpp b/backends/platform/gp2x/gp2x-hw.cpp
index fe02e029f7..38799ea7ad 100644
--- a/backends/platform/gp2x/gp2x-hw.cpp
+++ b/backends/platform/gp2x/gp2x-hw.cpp
@@ -48,6 +48,20 @@
#include <sys/time.h>
#include <unistd.h>
+namespace GP2X_HW {
+
+enum {
+ VOLUME_NOCHG = 0,
+ VOLUME_DOWN = 1,
+ VOLUME_UP = 2,
+ VOLUME_CHANGE_RATE = 8,
+ VOLUME_MIN = 0,
+ VOLUME_INITIAL = 70,
+ VOLUME_MAX = 100
+};
+
+int volumeLevel = VOLUME_INITIAL;
+
/* system registers */
static struct
{
@@ -61,14 +75,14 @@ static volatile unsigned short *MEM_REG;
#define SYS_CLK_FREQ 7372800
-void GP2X_device_init() {
+void deviceInit() {
// Open devices
if (!gp2x_dev[0]) gp2x_dev[0] = open("/dev/mixer", O_RDWR);
if (!gp2x_dev[1]) gp2x_dev[1] = open("/dev/batt", O_RDONLY);
if (!gp2x_dev[2]) gp2x_dev[2] = open("/dev/mem", O_RDWR);
}
-void GP2X_device_deinit() {
+void deviceDeinit() {
// Close devices
{
int i;
@@ -92,68 +106,35 @@ void GP2X_device_deinit() {
unpatchMMU();
}
-// Vairous mixer level fudges.
-// TODO: Clean up and merge quick hacks.
-
-void GP2X_mixer_set_volume(int L /*0..100*/, int R /*0..100*/) {
-
- /* Set an arbitrary percentage value for the hardware mixer volume.
-
- Parameters:
- L (0..100) - volume percentage for the left channel
- R (0..100) - volume percentage for the right channel
-
- Note:
- - A higher percentage than 100 will distort your sound.
- */
-
- unsigned char temp[4];
-
- if (L < 0) L = 0;
- if (L > GP2X_MAXVOL) L = GP2X_MAXVOL;
- if (R < 0) R = 0;
- if (R > GP2X_MAXVOL) R = GP2X_MAXVOL;
-
- temp[0]=(unsigned char)L;
- temp[1]=(unsigned char)R;
- temp[2]=temp[3]=0;
-
- //warning("GP2X_mixer_set_volume is about to set %d %d", L, R);
- ioctl(gp2x_dev[0], SOUND_MIXER_WRITE_PCM, temp);
-}
-
-int GP2X_mixer_get_volume() {
- int vol;
- ioctl(gp2x_dev[0], SOUND_MIXER_READ_PCM, &vol);
- //warning("GP2X_mixer_get_volume returned %d %d", (int)((vol & 0xff)), (int)((vol >> 8) & 0xff));
- return (int)((vol & 0xff));
+void mixerMoveVolume(int direction) {
+ if (volumeLevel <= 10) {
+ if (direction == VOLUME_UP) volumeLevel += VOLUME_CHANGE_RATE/2;
+ if (direction == VOLUME_DOWN) volumeLevel -= VOLUME_CHANGE_RATE/2;
+ } else {
+ if(direction == VOLUME_UP) volumeLevel += VOLUME_CHANGE_RATE;
+ if(direction == VOLUME_DOWN) volumeLevel -= VOLUME_CHANGE_RATE;
+ }
+
+ if (volumeLevel < VOLUME_MIN) volumeLevel = VOLUME_MIN;
+ if (volumeLevel > VOLUME_MAX) volumeLevel = VOLUME_MAX;
+
+ unsigned long soundDev = open("/dev/mixer", O_RDWR);
+
+ if(soundDev) {
+ int vol = ((volumeLevel << 8) | volumeLevel);
+ ioctl(soundDev, SOUND_MIXER_WRITE_PCM, &vol);
+ close(soundDev);
+ }
}
-void GP2X_mixer_move_volume(int UpDown) {
- // Raise volume 5% if 1 passed, lower 5% if 0.
- int curvol, newvol;
- ioctl(gp2x_dev[0], SOUND_MIXER_READ_PCM, &curvol);
- curvol = ((int)((curvol & 0xff)));
- newvol = ((int)((curvol & 0xff)));
- //warning("GP2X_mixer_move_volume got current volume @ %d", curvol);
- if (UpDown == 1) {
- newvol = (curvol + 5);
- } else if (UpDown == 0) {
- newvol = (curvol - 5);
- }
- //warning("GP2X_mixer_move_volume is about to set volume @ %d", newvol);
- GP2X_mixer_set_volume(newvol, newvol);
- return;
-}
-
-void GP2X_setCpuspeed(unsigned int mhz)
+void setCpuspeed(unsigned int mhz)
{
set_FCLK(mhz);
set_DCLK_Div(0);
set_920_Div(0);
}
-int GP2X_getBattLevel() {
+int getBattLevel() {
int devbatt;
unsigned short currentval=0;
devbatt = open("/dev/batt", O_RDONLY);
@@ -213,3 +194,6 @@ void gp2x_video_wait_vsync(void)
MEM_REG[0x2846>>1]=(MEM_REG[0x2846>>1] | 0x20) & ~2;
while (!(MEM_REG[0x2846>>1] & 2));
}
+
+} /* namespace GP2X_HW */
+
diff --git a/backends/platform/gp2x/gp2x-hw.h b/backends/platform/gp2x/gp2x-hw.h
index 89ad1093e4..7e72812cc4 100644
--- a/backends/platform/gp2x/gp2x-hw.h
+++ b/backends/platform/gp2x/gp2x-hw.h
@@ -31,16 +31,18 @@
#ifndef GP2X_HW_H
#define GP2X_HW_H
+namespace GP2X_HW {
+
#define GP2X_MAXVOL 100 // Highest level permitted by GP2X's mixer
#define SYS_CLK_FREQ 7372800 // Clock Frequency
-extern void GP2X_device_init();
-extern void GP2X_device_deinit();
-extern void GP2X_mixer_set_volume(int, int);
-extern int GP2X_mixer_get_volume();
-extern void GP2X_mixer_move_volume(int);
-extern void GP2X_setCpuspeed(unsigned int cpuspeed);
-extern int GP2X_getBattLevel();
+extern int volumeLevel;
+
+extern void deviceInit();
+extern void deviceDeinit();
+extern void mixerMoveVolume(int);
+extern void setCpuspeed(unsigned int cpuspeed);
+extern int getBattLevel();
extern void save_system_regs(void); /* save some registers */
extern void set_display_clock_div(unsigned div);
@@ -50,4 +52,6 @@ extern void set_DCLK_Div(unsigned short div); /* 0 to 7 divider (freq=FCLK/(1+di
extern void Disable_940(void); /* 940t down */
extern void gp2x_video_wait_vsync(void);
+} /* namespace GP2X_HW */
+
#endif //GP2X_HW_H
diff --git a/backends/platform/gp2x/gp2x.cpp b/backends/platform/gp2x/gp2x.cpp
index 15b5e19e5d..3d416f8415 100644
--- a/backends/platform/gp2x/gp2x.cpp
+++ b/backends/platform/gp2x/gp2x.cpp
@@ -34,6 +34,7 @@
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/debug.h"
+#include "common/EventRecorder.h"
#include "common/events.h"
#include "common/util.h"
@@ -232,15 +233,16 @@ void OSystem_GP2X::initBackend() {
// switch. Still, it's a potential future change to keep in mind.
_timer = new DefaultTimerManager();
_timerID = SDL_AddTimer(10, &timer_handler, _timer);
+ }
+
+ /* Initialise any GP2X specific stuff we may want (Batt Status, scaler etc.) */
+ GP2X_HW::deviceInit();
- // Initialise any GP2X specific stuff we may want (Volume, Batt Status etc.)
- GP2X_device_init();
+ /* Set Default hardware mixer volume to a preset level (VOLUME_INITIAL). This is done to 'reset' volume level if set by other apps. */
+ GP2X_HW::mixerMoveVolume(0);
// Set Default hardware mixer volume to a plesent level.
// This is done to 'reset' volume level if set by other apps.
- GP2X_mixer_set_volume(70, 70);
-
- }
//if (SDL_GP2X_MouseType() == 0) {
// // No mouse, F100 default state.
@@ -318,7 +320,7 @@ OSystem_GP2X::~OSystem_GP2X() {
uint32 OSystem_GP2X::getMillis() {
uint32 millis = SDL_GetTicks();
- getEventManager()->processMillis(millis);
+ g_eventRec.processMillis(millis);
return millis;
}
@@ -446,8 +448,7 @@ void OSystem_GP2X::quit() {
if (_joystick)
SDL_JoystickClose(_joystick);
- //CloseRam();
- GP2X_device_deinit();
+ GP2X_HW::deviceDeinit();
SDL_RemoveTimer(_timerID);
closeMixer();
diff --git a/backends/platform/gp2x/graphics.cpp b/backends/platform/gp2x/graphics.cpp
index 775c3afb73..a77afd88b7 100644
--- a/backends/platform/gp2x/graphics.cpp
+++ b/backends/platform/gp2x/graphics.cpp
@@ -30,6 +30,7 @@
#include "backends/platform/gp2x/gp2x-common.h"
#include "common/util.h"
+#include "common/mutex.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/scaler.h"
diff --git a/backends/platform/gp2xwiz/build/README-GP2XWIZ b/backends/platform/gp2xwiz/build/README-GP2XWIZ
index 95ac844a2c..ec8142a6f3 100644
--- a/backends/platform/gp2xwiz/build/README-GP2XWIZ
+++ b/backends/platform/gp2xwiz/build/README-GP2XWIZ
@@ -11,19 +11,27 @@ Contents:
* Recent changes <#Recent_changes>
* How to save <#How_to_save>
* Controller mappings <#Controller_mappings>
- * Know issues <#Know_issues>
- * Major TODO's <#Major_TODOs>
+ * Known issues <#Knonw_issues>
* Additional resources/links <#Additional_resourceslinks>
* Credits <#Credits>
+------------------------------------------------------------------------
+
+Please refer to the:
+
+GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14>
+WiKi: <http://wiki.scummvm.org/index.php/GP2XWiz>
+
+for the most current information on the port and any updates to this
+documentation.
------------------------------------------------------------------------
About the backend/port
-This is the readme for the offficial GP2X WIZ ScummVM backend (also known as
-the GP2X WIZ port).
+This is the readme for the official GP2XWiz ScummVM backend (also known as
+the GP2XWiz port).
-This is an SVN test release of ScummVM for the GP2X WIZ, it would be
+This is an SVN test release of ScummVM for the GP2XWiz, it would be
appreciated if this SVN test distribution was not mirrored and that
people be directed to http://scummvm.distant-earth.com/ instead for
updated SVN builds.
@@ -35,19 +43,12 @@ downloads page <http://www.scummvm.org/downloads.php>.
This build is in an active state of development and as such no
"expected" behavior can be guaranteed ;).
-SVN builds are quickly tested with firmware 1.0.0 for reference.
-
-Please refer to the GP2X/GP2X WIZ ScummVM forum
-<http://forums.scummvm.org/viewforum.php?f=14> and WiKi
-<http://wiki.scummvm.org/index.php/GP2X> for the latest information on
-the port.
-
------------------------------------------------------------------------
Game compatibility
For information on the compatability of a specific game please refer to
-the GP2X compatability section of the ScummVM WiKi
-<http://wiki.scummvm.org/index.php/GP2X#Compatibility_List>.
+the GP2XWiz compatability section of the ScummVM WiKi
+<http://wiki.scummvm.org/index.php/GP2XWiz#Compatibility_List>.
Please note the version and date of the ScummVM build you are running
when reviewing the above list.
@@ -105,22 +106,20 @@ Right Trigger: Return
Select: Escape
Y: Space Bar (Pause)
Menu: Game Menu (Save, Load, Quit etc.)
-Volume Buttons: Increase and Decrease volume (5% per press)
+Volume Buttons: Increase and Decrease volume
Fancy button combos:
NOTE: To use button combos press and hold the Left Trigger then...
-Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)
+Right Trigger: Display Virtual Keyboard
Menu: Bring up the Global main menu for ScummVM
Select: Exit ScummVM completely (and gracefully)
------------------------------------------------------------------------
-Know issues
+Known issues
-Possible random crash (well SegFault). I have had this happen twice and
-have not tracked down the cause.
-It happens very infrequently, both times it was in the DOTT CD intro.
+No major known issues
------------------------------------------------------------------------
Additional resources/links
@@ -128,7 +127,7 @@ Additional resources/links
* ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
* ScummVM forums GP2X forum
<http://forums.scummvm.org/viewforum.php?f=14>
- * My own ScummVM page <http://www.distant-earth.com/scummvm> (for
+ * My own ScummVM page <http://scummvm.distant-earth.com/> (for
SVN/test builds)
* Main ScummVM site <http://www.scummvm.org> (for official supported
release builds)
diff --git a/backends/platform/gp2xwiz/build/bundle.sh b/backends/platform/gp2xwiz/build/bundle.sh
index 506dfcb742..492ba9e1c6 100755
--- a/backends/platform/gp2xwiz/build/bundle.sh
+++ b/backends/platform/gp2xwiz/build/bundle.sh
@@ -8,6 +8,8 @@ mkdir "scummvm-wiz-`date '+%Y-%m-%d'`/scummvm"
mkdir "scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/saves"
mkdir "scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/plugins"
mkdir "scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/engine-data"
+mkdir "scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/lib"
+
echo "Please put your save games in this dir" >> "scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/saves/PUT_SAVES_IN_THIS_DIR"
@@ -27,6 +29,13 @@ cp ../../../../dists/pred.dic ./scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/
cp ../../../../dists/engine-data/* ./scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/engine-data
cp ../../../../plugins/* ./scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/plugins
+# Copy over dynamic libs needed by the app (as the ones in the default filesystem are broken).
+f=`which arm-open2x-linux-g++`
+loc=`dirname "$f"`
+cp $loc/../lib/libz.so.1.2.3 ./scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/lib/libz.so.1
+cp $loc/../lib/libvorbisidec.so.1.0.2 ./scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/lib/libvorbisidec.so.1
+
+
echo Making Stripped exe.
arm-open2x-linux-strip ./scummvm-wiz-`date '+%Y-%m-%d'`/scummvm/scummvm.wiz
diff --git a/backends/platform/gp2xwiz/build/scummvm.gpe b/backends/platform/gp2xwiz/build/scummvm.gpe
index 037b81d937..42cc00a22a 100755
--- a/backends/platform/gp2xwiz/build/scummvm.gpe
+++ b/backends/platform/gp2xwiz/build/scummvm.gpe
@@ -1,5 +1,9 @@
#!/bin/sh
+# Export the location of any libs ScummVM depends on
+# (to avoid installing to the NAND and overwriting the broken ones there).
+export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH
+
# Run ScummVM, important this bit.
./scummvm.wiz --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc
diff --git a/backends/platform/gp2xwiz/gp2xwiz-events.cpp b/backends/platform/gp2xwiz/gp2xwiz-events.cpp
index dfb36742dc..48c9af00ff 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-events.cpp
+++ b/backends/platform/gp2xwiz/gp2xwiz-events.cpp
@@ -81,8 +81,13 @@ static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
}
void OSystem_GP2XWIZ::fillMouseEvent(Common::Event &event, int x, int y) {
- event.mouse.x = x;
- event.mouse.y = y;
+ if(_videoMode.mode == GFX_HALF && !_overlayVisible){
+ event.mouse.x = x*2;
+ event.mouse.y = y*2;
+ } else {
+ event.mouse.x = x;
+ event.mouse.y = y;
+ }
// Update the "keyboard mouse" coords
_km.x = x;
@@ -203,7 +208,7 @@ bool OSystem_GP2XWIZ::pollEvent(Common::Event &event) {
Combos:
- GP2X_BUTTON_VOLUP & GP2X_BUTTON_VOLDOWN 0 (For Monkey 2 CP)
+ GP2X_BUTTON_VOLUP & GP2X_BUTTON_VOLDOWN 0 (For Monkey 2 CP) or Virtual Keyboard if enabled
GP2X_BUTTON_L & GP2X_BUTTON_SELECT Common::EVENT_QUIT (Calls Sync() to make sure SD is flushed)
GP2X_BUTTON_L & GP2X_BUTTON_MENU Common::EVENT_MAINMENU (ScummVM Global Main Menu)
GP2X_BUTTON_L & GP2X_BUTTON_A Common::EVENT_PREDICTIVE_DIALOG for predictive text entry box (AGI games)
diff --git a/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp b/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp
index 2482051286..90f2c821aa 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp
+++ b/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp
@@ -24,10 +24,433 @@
*/
#include "backends/platform/gp2xwiz/gp2xwiz-sdl.h"
+#include "backends/platform/gp2xwiz/gp2xwiz-scaler.h" // TODO: Make GFX_HALF/HalfScale generic.
+#include "common/mutex.h"
+#include "graphics/font.h"
+#include "graphics/fontman.h"
+#include "graphics/scaler.h"
+#include "graphics/scaler/intern.h"
+#include "graphics/surface.h"
-/* TODO: Add code to ensure that overlay is always 320*240 and maybe invoke some custom scale code. */
+static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
+ {"1x", "Fullscreen", GFX_NORMAL},
+// {"½x", "Downscale", GFX_HALF},
+ {0, 0, 0}
+};
+
+
+const OSystem::GraphicsMode *OSystem_GP2XWIZ::getSupportedGraphicsModes() const {
+ return s_supportedGraphicsModes;
+}
+
+int OSystem_GP2XWIZ::getDefaultGraphicsMode() const {
+ return GFX_NORMAL;
+}
+
+bool OSystem_GP2XWIZ::setGraphicsMode(int mode) {
+ Common::StackLock lock(_graphicsMutex);
+
+ assert(_transactionMode == kTransactionActive);
+
+ if (_oldVideoMode.setup && _oldVideoMode.mode == mode)
+ return true;
+
+ int newScaleFactor = 1;
+
+ switch(mode) {
+ case GFX_NORMAL:
+ newScaleFactor = 1;
+ break;
+ case GFX_HALF:
+ newScaleFactor = 1;
+ break;
+ default:
+ warning("unknown gfx mode %d", mode);
+ return false;
+ }
+
+ _transactionDetails.normal1xScaler = (mode == GFX_NORMAL);
+ if (_oldVideoMode.setup && _oldVideoMode.scaleFactor != newScaleFactor)
+ _transactionDetails.needHotswap = true;
+
+ _transactionDetails.needUpdatescreen = true;
+
+ _videoMode.mode = mode;
+ _videoMode.scaleFactor = newScaleFactor;
+
+ return true;
+}
+
+void OSystem_GP2XWIZ::setGraphicsModeIntern() {
+ Common::StackLock lock(_graphicsMutex);
+ ScalerProc *newScalerProc = 0;
+
+ switch (_videoMode.mode) {
+ case GFX_NORMAL:
+ newScalerProc = Normal1x;
+ break;
+ case GFX_HALF:
+ newScalerProc = HalfScale;
+ break;
+
+ default:
+ error("Unknown gfx mode %d", _videoMode.mode);
+ }
+
+ _scalerProc = newScalerProc;
+
+ if (!_screen || !_hwscreen)
+ return;
+
+ // Blit everything to the screen
+ _forceFull = true;
+
+ // Even if the old and new scale factors are the same, we may have a
+ // different scaler for the cursor now.
+ blitCursor();
+}
+
+
+void OSystem_GP2XWIZ::initSize(uint w, uint h) {
+ assert(_transactionMode == kTransactionActive);
+
+ // Avoid redundant res changes
+ if ((int)w == _videoMode.screenWidth && (int)h == _videoMode.screenHeight)
+ return;
+
+ _videoMode.screenWidth = w;
+ _videoMode.screenHeight = h;
+ if(w > 320 || h > 240){
+ setGraphicsMode(GFX_HALF);
+ setGraphicsModeIntern();
+ toggleMouseGrab();
+ }
+
+ _cksumNum = (w * h / (8 * 8));
+
+ _transactionDetails.sizeChanged = true;
+
+ free(_dirtyChecksums);
+ _dirtyChecksums = (uint32 *)calloc(_cksumNum * 2, sizeof(uint32));
+}
bool OSystem_GP2XWIZ::loadGFXMode() {
+ _videoMode.overlayWidth = 320;
+ _videoMode.overlayHeight = 240;
+ _videoMode.fullscreen = true;
+
+ if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
+ _videoMode.aspectRatioCorrection = false;
+
OSystem_SDL::loadGFXMode();
}
+
+void OSystem_GP2XWIZ::drawMouse() {
+ if (!_mouseVisible || !_mouseSurface) {
+ _mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
+ return;
+ }
+
+ SDL_Rect dst;
+ int scale;
+ int width, height;
+ int hotX, hotY;
+
+ if(_videoMode.mode == GFX_HALF && !_overlayVisible){
+ dst.x = _mouseCurState.x/2;
+ dst.y = _mouseCurState.y/2;
+ } else {
+ dst.x = _mouseCurState.x;
+ dst.y = _mouseCurState.y;
+ }
+
+ if (!_overlayVisible) {
+ scale = _videoMode.scaleFactor;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ dst.w = _mouseCurState.vW;
+ dst.h = _mouseCurState.vH;
+ hotX = _mouseCurState.vHotX;
+ hotY = _mouseCurState.vHotY;
+ } else {
+ scale = 1;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+ hotX = _mouseCurState.rHotX;
+ hotY = _mouseCurState.rHotY;
+ }
+
+ // The mouse is undrawn using virtual coordinates, i.e. they may be
+ // scaled and aspect-ratio corrected.
+
+ _mouseBackup.x = dst.x - hotX;
+ _mouseBackup.y = dst.y - hotY;
+ _mouseBackup.w = dst.w;
+ _mouseBackup.h = dst.h;
+
+ // We draw the pre-scaled cursor image, so now we need to adjust for
+ // scaling, shake position and aspect ratio correction manually.
+
+ if (!_overlayVisible) {
+ dst.y += _currentShakePos;
+ }
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst.y = real2Aspect(dst.y);
+
+ dst.x = scale * dst.x - _mouseCurState.rHotX;
+ dst.y = scale * dst.y - _mouseCurState.rHotY;
+ dst.w = _mouseCurState.rW;
+ dst.h = _mouseCurState.rH;
+
+ // Note that SDL_BlitSurface() and addDirtyRect() will both perform any
+ // clipping necessary
+
+ if (SDL_BlitSurface(_mouseSurface, NULL, _hwscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ // The screen will be updated using real surface coordinates, i.e.
+ // they will not be scaled or aspect-ratio corrected.
+ addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
+}
+
+void OSystem_GP2XWIZ::undrawMouse() {
+ const int x = _mouseBackup.x;
+ const int y = _mouseBackup.y;
+
+ // When we switch bigger overlay off mouse jumps. Argh!
+ // This is intended to prevent undrawing offscreen mouse
+ if (!_overlayVisible && (x >= _videoMode.screenWidth || y >= _videoMode.screenHeight))
+ return;
+
+ if (_mouseBackup.w != 0 && _mouseBackup.h != 0){
+ if(_videoMode.mode == GFX_HALF && !_overlayVisible){
+ addDirtyRect(x*2, y*2, _mouseBackup.w*2, _mouseBackup.h*2);
+ } else {
+ addDirtyRect(x, y, _mouseBackup.w, _mouseBackup.h);
+ }
+ }
+}
+
+void OSystem_GP2XWIZ::internUpdateScreen() {
+ SDL_Surface *srcSurf, *origSurf;
+ int height, width;
+ ScalerProc *scalerProc;
+ int scale1;
+
+#if defined (DEBUG) && ! defined(_WIN32_WCE) // definitions not available for non-DEBUG here. (needed this to compile in SYMBIAN32 & linux?)
+ assert(_hwscreen != NULL);
+ assert(_hwscreen->map->sw_data != NULL);
+#endif
+
+ // If the shake position changed, fill the dirty area with blackness
+ if (_currentShakePos != _newShakePos) {
+ SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ blackrect.h = real2Aspect(blackrect.h - 1) + 1;
+
+ SDL_FillRect(_hwscreen, &blackrect, 0);
+
+ _currentShakePos = _newShakePos;
+
+ _forceFull = true;
+ }
+
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_screen && _paletteDirtyEnd != 0) {
+ SDL_SetColors(_screen, _currentPalette + _paletteDirtyStart,
+ _paletteDirtyStart,
+ _paletteDirtyEnd - _paletteDirtyStart);
+
+ _paletteDirtyEnd = 0;
+
+ _forceFull = true;
+ }
+
+#ifdef USE_OSD
+ // OSD visible (i.e. non-transparent)?
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ // Updated alpha value
+ const int diff = SDL_GetTicks() - _osdFadeStartTime;
+ if (diff > 0) {
+ if (diff >= kOSDFadeOutDuration) {
+ // Back to full transparency
+ _osdAlpha = SDL_ALPHA_TRANSPARENT;
+ } else {
+ // Do a linear fade out...
+ const int startAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
+ _osdAlpha = startAlpha + diff * (SDL_ALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
+ }
+ SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
+ _forceFull = true;
+ }
+ }
+#endif
+
+ if (!_overlayVisible) {
+ origSurf = _screen;
+ srcSurf = _tmpscreen;
+ width = _videoMode.screenWidth;
+ height = _videoMode.screenHeight;
+ scalerProc = _scalerProc;
+ scale1 = _videoMode.scaleFactor;
+ } else {
+ origSurf = _overlayscreen;
+ srcSurf = _tmpscreen2;
+ width = _videoMode.overlayWidth;
+ height = _videoMode.overlayHeight;
+ scalerProc = Normal1x;
+
+ scale1 = 1;
+ }
+
+ // Add the area covered by the mouse cursor to the list of dirty rects if
+ // we have to redraw the mouse.
+ if (_mouseNeedsRedraw)
+ undrawMouse();
+
+ // Force a full redraw if requested
+ if (_forceFull) {
+ _numDirtyRects = 1;
+ _dirtyRectList[0].x = 0;
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].w = width;
+ _dirtyRectList[0].h = height;
+ }
+
+ // Only draw anything if necessary
+ if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
+ SDL_Rect *r;
+ SDL_Rect dst;
+ uint32 srcPitch, dstPitch;
+ SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ dst = *r;
+ dst.x++; // Shift rect by one since 2xSai needs to access the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
+
+ if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+ }
+
+ SDL_LockSurface(srcSurf);
+ SDL_LockSurface(_hwscreen);
+
+ srcPitch = srcSurf->pitch;
+ dstPitch = _hwscreen->pitch;
+
+ for (r = _dirtyRectList; r != lastRect; ++r) {
+ register int dst_y = r->y + _currentShakePos;
+ register int dst_h = 0;
+ register int dst_w = r->w;
+ register int orig_dst_y = 0;
+ register int dst_x = r->x;
+ register int src_y;
+ register int src_x;
+
+ if (dst_y < height) {
+ dst_h = r->h;
+ if (dst_h > height - dst_y)
+ dst_h = height - dst_y;
+
+ orig_dst_y = dst_y;
+ src_x = dst_x;
+ src_y = dst_y;
+
+ if (_videoMode.aspectRatioCorrection && !_overlayVisible)
+ dst_y = real2Aspect(dst_y);
+
+ assert(scalerProc != NULL);
+
+ if(_videoMode.mode == GFX_HALF && scalerProc == HalfScale){
+ if(dst_x%2==1){
+ dst_x--;
+ dst_w++;
+ }
+ if(dst_y%2==1){
+ dst_y--;
+ dst_h++;
+ }
+ src_x = dst_x;
+ src_y = dst_y;
+ dst_x = dst_x / 2;
+ dst_y = dst_y / 2;
+ }
+ scalerProc((byte *)srcSurf->pixels + (src_x * 2 + 2) + (src_y + 1) * srcPitch, srcPitch,
+ (byte *)_hwscreen->pixels + dst_x * 2 + dst_y * dstPitch, dstPitch, dst_w, dst_h);
+ }
+
+ if(_videoMode.mode == GFX_HALF && scalerProc == HalfScale){
+ r->w = r->w / 2;
+ r->h = dst_h / 2;
+ } else {
+ r->w = r->w;
+ r->h = dst_h;
+ }
+
+ r->x = dst_x;
+ r->y = dst_y;
+
+
+#ifndef DISABLE_SCALERS
+ if (_videoMode.aspectRatioCorrection && orig_dst_y < height && !_overlayVisible)
+ r->h = stretch200To240((uint8 *) _hwscreen->pixels, dstPitch, r->w, r->h, r->x, r->y, orig_dst_y * scale1);
+#endif
+ }
+ SDL_UnlockSurface(srcSurf);
+ SDL_UnlockSurface(_hwscreen);
+
+ // Readjust the dirty rect list in case we are doing a full update.
+ // This is necessary if shaking is active.
+ if (_forceFull) {
+ _dirtyRectList[0].y = 0;
+ _dirtyRectList[0].h = (_videoMode.mode == GFX_HALF) ? effectiveScreenHeight()/2 : effectiveScreenHeight();
+ }
+
+ drawMouse();
+
+#ifdef USE_OSD
+ if (_osdAlpha != SDL_ALPHA_TRANSPARENT) {
+ SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
+ }
+#endif
+ // Finally, blit all our changes to the screen
+ SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
+ }
+
+ _numDirtyRects = 0;
+ _forceFull = false;
+ _mouseNeedsRedraw = false;
+}
+
+void OSystem_GP2XWIZ::showOverlay() {
+ if(_videoMode.mode == GFX_HALF){
+ _mouseCurState.x = _mouseCurState.x / 2;
+ _mouseCurState.y = _mouseCurState.y / 2;
+ }
+ OSystem_SDL::showOverlay();
+}
+
+void OSystem_GP2XWIZ::hideOverlay() {
+ if(_videoMode.mode == GFX_HALF){
+ _mouseCurState.x = _mouseCurState.x * 2;
+ _mouseCurState.y = _mouseCurState.y * 2;
+ }
+ OSystem_SDL::hideOverlay();
+}
+
+void OSystem_GP2XWIZ::warpMouse(int x, int y) {
+ if (_mouseCurState.x != x || _mouseCurState.y != y) {
+ if(_videoMode.mode == GFX_HALF && !_overlayVisible){
+ x = x / 2;
+ y = y / 2;
+ }
+ }
+ OSystem_SDL::warpMouse(x, y);
+}
diff --git a/backends/platform/gp2xwiz/gp2xwiz-hw.cpp b/backends/platform/gp2xwiz/gp2xwiz-hw.cpp
index 4d69915e27..4a86443aa7 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-hw.cpp
+++ b/backends/platform/gp2xwiz/gp2xwiz-hw.cpp
@@ -48,7 +48,7 @@ enum {
VOLUME_UP = 2,
VOLUME_CHANGE_RATE = 8,
VOLUME_MIN = 0,
- VOLUME_INITIAL = 70,
+ VOLUME_INITIAL = 60,
VOLUME_MAX = 100
};
diff --git a/backends/platform/gp2xwiz/gp2xwiz-main.cpp b/backends/platform/gp2xwiz/gp2xwiz-main.cpp
index 4bd3f98211..394c3090c3 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-main.cpp
+++ b/backends/platform/gp2xwiz/gp2xwiz-main.cpp
@@ -148,9 +148,9 @@ void OSystem_GP2XWIZ::initBackend() {
WIZ_HW::mixerMoveVolume(0);
/* Up default volume values as we use a seperate system level volume anyway. */
- ConfMan.registerDefault("music_volume", 220);
- ConfMan.registerDefault("sfx_volume", 220);
- ConfMan.registerDefault("speech_volume", 220);
+ ConfMan.registerDefault("music_volume", 192);
+ ConfMan.registerDefault("sfx_volume", 192);
+ ConfMan.registerDefault("speech_volume", 192);
/* Trigger autosave every 4 minutes - On low batts 5 mins is about your warning time. */
ConfMan.registerDefault("autosave_period", 4 * 60);
diff --git a/backends/platform/gp2xwiz/gp2xwiz-scaler.cpp b/backends/platform/gp2xwiz/gp2xwiz-scaler.cpp
new file mode 100644
index 0000000000..3a95280eab
--- /dev/null
+++ b/backends/platform/gp2xwiz/gp2xwiz-scaler.cpp
@@ -0,0 +1,40 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+#include "graphics/scaler/intern.h"
+#include "backends/platform/gp2xwiz/gp2xwiz-sdl.h"
+
+SDL_PixelFormat *screenPixelFormat;
+
+extern "C" {
+ void PocketPCHalfARM(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height, int mask, int round);
+ // Rounding constants and masks used for different pixel formats
+ int roundingconstants[] = { 0x00200802, 0x00201002 };
+ int redbluegreenMasks[] = { 0x03E07C1F, 0x07E0F81F };
+}
+
+void HalfScale(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
+ int maskUsed = (gBitFormat == 565);
+ PocketPCHalfARM(srcPtr, srcPitch, dstPtr, dstPitch, width, height, redbluegreenMasks[maskUsed],roundingconstants[maskUsed]);
+}
diff --git a/backends/platform/gp2xwiz/gp2xwiz-scaler.h b/backends/platform/gp2xwiz/gp2xwiz-scaler.h
new file mode 100644
index 0000000000..5867693dfb
--- /dev/null
+++ b/backends/platform/gp2xwiz/gp2xwiz-scaler.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef GP2XWIZ_SCALER_H
+#define GP2XWIZ_SCALER_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "graphics/scaler.h"
+#include "graphics/scaler/intern.h"
+
+// FIXME: For now keep hacks in this header to save polluting the SDL backend.
+enum {
+ GFX_HALF = 12
+};
+
+// TODO/FIXME: Move this platform specific scaler into /graphics/scaler and properly merge with the WinCE PocketPCHalf that it is based on.
+DECLARE_SCALER(HalfScale);
+
+#endif
diff --git a/backends/platform/gp2xwiz/gp2xwiz-sdl.h b/backends/platform/gp2xwiz/gp2xwiz-sdl.h
index 8811f86edf..1f67624d5c 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-sdl.h
+++ b/backends/platform/gp2xwiz/gp2xwiz-sdl.h
@@ -27,6 +27,7 @@
#define GP2XWIZ_SDL_H
#include "backends/platform/sdl/sdl.h"
+#include "backends/platform/gp2xwiz/gp2xwiz-scaler.h"
#include <SDL.h>
@@ -42,12 +43,24 @@ public:
OSystem_GP2XWIZ() {}
/* Graphics */
- bool loadGFXMode();
+ void initSize(uint w, uint h);
+ void setGraphicsModeIntern();
+ bool setGraphicsMode(int mode);
+ void internUpdateScreen();
+ const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
+ bool setGraphicsMode(const char *name);
+ int getDefaultGraphicsMode() const;
+ bool loadGFXMode();
+ void drawMouse();
+ void undrawMouse();
+ void showOverlay();
+ void hideOverlay();
/* Event Stuff */
bool pollEvent(Common::Event &event);
void moveStick();
void fillMouseEvent(Common::Event&, int, int);
+ void warpMouse(int, int);
bool remapKey(SDL_Event&, Common::Event&);
/* Platform Setup Stuff */
diff --git a/backends/platform/gp2xwiz/module.mk b/backends/platform/gp2xwiz/module.mk
index 03241f7b60..f2e27a7cce 100644
--- a/backends/platform/gp2xwiz/module.mk
+++ b/backends/platform/gp2xwiz/module.mk
@@ -1,6 +1,8 @@
MODULE := backends/platform/gp2xwiz
MODULE_OBJS := \
+ gp2xwiz-scaler.o \
+ ../wince/ARMscaler.o \
gp2xwiz-graphics.o \
gp2xwiz-events.o \
gp2xwiz-hw.o \
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp
index 6d9f3fc6eb..8768dd90d4 100644
--- a/backends/platform/sdl/graphics.cpp
+++ b/backends/platform/sdl/graphics.cpp
@@ -481,7 +481,7 @@ bool OSystem_SDL::loadGFXMode() {
int hwW, hwH;
-#ifndef __MAEMO__
+#if !defined(__MAEMO__) && !defined(GP2XWIZ)
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
@@ -804,7 +804,7 @@ void OSystem_SDL::internUpdateScreen() {
for (r = _dirtyRectList; r != lastRect; ++r) {
dst = *r;
- dst.x++; // Shift rect by one since 2xSai needs to acces the data around
+ dst.x++; // Shift rect by one since 2xSai needs to access the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 105206ec07..5abeff3902 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -33,7 +33,7 @@
#include "common/archive.h"
#include "common/config-manager.h"
#include "common/debug.h"
-#include "common/events.h"
+#include "common/EventRecorder.h"
#include "common/util.h"
#ifdef UNIX
@@ -261,7 +261,7 @@ OSystem_SDL::~OSystem_SDL() {
uint32 OSystem_SDL::getMillis() {
uint32 millis = SDL_GetTicks();
- getEventManager()->processMillis(millis);
+ g_eventRec.processMillis(millis);
return millis;
}
diff --git a/backends/platform/wince/CEActionsPocket.cpp b/backends/platform/wince/CEActionsPocket.cpp
index 1f6eeb3770..45dbad12cc 100644
--- a/backends/platform/wince/CEActionsPocket.cpp
+++ b/backends/platform/wince/CEActionsPocket.cpp
@@ -133,12 +133,14 @@ void CEActionsPocket::initInstanceGame() {
bool is_tucker = (gameid == "tucker");
bool is_groovie = (gameid == "groovie");
bool is_tinsel = (gameid == "tinsel");
+ bool is_cruise = (gameid == "cruise");
+ bool is_made = (gameid == "made");
GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_tinsel ||
- is_samnmax || is_cine || is_touche || is_parallaction || is_drascula)
+ is_samnmax || is_cine || is_touche || is_parallaction || is_drascula || is_cruise)
_right_click_needed = true;
// See if a "hide toolbar" mapping could be needed
@@ -158,10 +160,10 @@ void CEActionsPocket::initInstanceGame() {
} else if (is_sky) {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5);
- } else if (is_cine || is_drascula) {
+ } else if (is_cine || is_drascula || is_cruise) {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); // F10
- } else if (is_agi) {
+ } else if (is_agi || is_made) {
_action_enabled[POCKET_ACTION_SAVE] = true;
_key_action[POCKET_ACTION_SAVE].setKey(Common::ASCII_ESCAPE, SDLK_ESCAPE);
} else if (is_parallaction) {
@@ -177,7 +179,7 @@ void CEActionsPocket::initInstanceGame() {
// Quit
_action_enabled[POCKET_ACTION_QUIT] = true;
// Skip
- if (!is_cine && !is_parallaction && !is_groovie)
+ if (!is_cine && !is_parallaction && !is_groovie && !is_cruise && !is_made)
_action_enabled[POCKET_ACTION_SKIP] = true;
if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_tinsel ||
is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula || is_tucker)
@@ -214,6 +216,12 @@ void CEActionsPocket::initInstanceGame() {
_key_action[POCKET_ACTION_MULTI].setKey('V', SDLK_v, KMOD_SHIFT); // FT cheat : shift-V
// Key bind method
_action_enabled[POCKET_ACTION_BINDKEYS] = true;
+ // Disable double-tap right-click for convenience
+ if (is_tinsel || is_cruise)
+ if (!ConfMan.hasKey("no_doubletap_rightclick")) {
+ ConfMan.setBool("no_doubletap_rightclick", true);
+ ConfMan.flushToDisk();
+ }
}
diff --git a/backends/platform/wince/CEActionsSmartphone.cpp b/backends/platform/wince/CEActionsSmartphone.cpp
index 99f73bf37d..47733ae317 100644
--- a/backends/platform/wince/CEActionsSmartphone.cpp
+++ b/backends/platform/wince/CEActionsSmartphone.cpp
@@ -123,12 +123,14 @@ void CEActionsSmartphone::initInstanceGame() {
bool is_tucker = (gameid == "tucker");
bool is_groovie = (gameid == "groovie");
bool is_tinsel = (gameid == "tinsel");
+ bool is_cruise = (gameid == "cruise");
+ bool is_made = (gameid == "made");
GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob || is_tinsel ||
- is_samnmax || is_cine || is_touche || is_parallaction || is_drascula)
+ is_samnmax || is_cine || is_touche || is_parallaction || is_drascula || is_cruise)
_right_click_needed = true;
// Initialize keys for different actions
@@ -141,10 +143,10 @@ void CEActionsSmartphone::initInstanceGame() {
} else if (is_sky) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F5, SDLK_F5);
- } else if (is_cine || is_drascula) {
+ } else if (is_cine || is_drascula || is_cruise) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_F10, SDLK_F10); //F10
- } else if (is_agi) {
+ } else if (is_agi || is_made) {
_action_enabled[SMARTPHONE_ACTION_SAVE] = true;
_key_action[SMARTPHONE_ACTION_SAVE].setKey(Common::ASCII_ESCAPE, SDLK_ESCAPE);
} else if (is_parallaction) {
@@ -160,7 +162,8 @@ void CEActionsSmartphone::initInstanceGame() {
// Skip
_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_tinsel ||
- is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula || is_tucker || is_groovie)
+ is_saga || is_kyra || is_touche || is_lure || is_feeble || is_drascula || is_tucker ||
+ is_groovie || is_cruise || is_made)
_key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE);
else
_key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP);
@@ -178,6 +181,12 @@ void CEActionsSmartphone::initInstanceGame() {
_key_action[SMARTPHONE_ACTION_MULTI].setKey('V', SDLK_v, KMOD_SHIFT); // FT cheat : shift-V
// Bind keys
_action_enabled[SMARTPHONE_ACTION_BINDKEYS] = true;
+ // Disable double-tap right-click for convenience
+ if (is_tinsel || is_cruise)
+ if (!ConfMan.hasKey("no_doubletap_rightclick")) {
+ ConfMan.setBool("no_doubletap_rightclick", true);
+ ConfMan.flushToDisk();
+ }
}
diff --git a/backends/platform/wince/CEScaler.cpp b/backends/platform/wince/CEScaler.cpp
index bfdb74319d..d26db3190f 100644
--- a/backends/platform/wince/CEScaler.cpp
+++ b/backends/platform/wince/CEScaler.cpp
@@ -53,15 +53,6 @@ void PocketPCPortraitTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPt
}
MAKE_WRAPPER(PocketPCPortrait)
-void PocketPCRawPortrait(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) {
-
- while (height--) {
- memcpy(dstPtr, srcPtr, width*sizeof(uint16_t));
- srcPtr += srcPitch;
- dstPtr += dstPitch;
- }
-}
-
// Our version of an aspect scaler. Main difference is the out-of-place
// operation, omitting a straight blit step the sdl backend does. Also,
// tests show unaligned access errors with the stock aspect scaler.
@@ -234,8 +225,8 @@ void SmartphoneLandscape(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, ui
SmartphoneLandscapeARM(srcPtr, srcPitch, dstPtr, dstPitch, width, height, redbluegreenMasks[maskUsed]);
#else
if (gBitFormat == 565)
- SmartphoneLandscape<565>(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
+ SmartphoneLandscapeTemplate<565>(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
else
- SmartphoneLandscape<555>(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
+ SmartphoneLandscapeTemplate<555>(srcPtr, srcPitch, dstPtr, dstPitch, width, height);
#endif
}
diff --git a/backends/platform/wince/CEgui/SDL_ImageResource.cpp b/backends/platform/wince/CEgui/SDL_ImageResource.cpp
index e1a9d911de..ce6ebd6382 100644
--- a/backends/platform/wince/CEgui/SDL_ImageResource.cpp
+++ b/backends/platform/wince/CEgui/SDL_ImageResource.cpp
@@ -60,7 +60,7 @@ namespace CEGUI {
_surface = SDL_LoadBMP_RW(surfaceData, 1);
return _surface;
- };
+ }
SDL_Surface* SDL_ImageResource::get() {
return _surface;
diff --git a/backends/platform/wince/Makefile b/backends/platform/wince/Makefile
index 1846029469..acade8ac9a 100644
--- a/backends/platform/wince/Makefile
+++ b/backends/platform/wince/Makefile
@@ -39,12 +39,12 @@ ENABLE_PARALLACTION = STATIC_PLUGIN
ENABLE_DRASCULA = STATIC_PLUGIN
ENABLE_GROOVIE = STATIC_PLUGIN
ENABLE_TUCKER = STATIC_PLUGIN
+ENABLE_TINSEL = STATIC_PLUGIN
+ENABLE_CRUISE = STATIC_PLUGIN
+ENABLE_MADE = STATIC_PLUGIN
#ENABLE_SCI = STATIC_PLUGIN
-#ENABLE_TINSEL = STATIC_PLUGIN
-#ENABLE_CRUISE = STATIC_PLUGIN
#ENABLE_IGOR = STATIC_PLUGIN
#ENABLE_M4 = STATIC_PLUGIN
-#ENABLE_MADE = STATIC_PLUGIN
########################################################################
## Pick which libraries you want to use here
@@ -76,6 +76,7 @@ USE_ARM_SOUND_ASM = 1
USE_ARM_SMUSH_ASM = 1
USE_ARM_GFX_ASM = 1
USE_ARM_COSTUME_ASM = 1
+USE_ARM_SCALER_ASM = 1
########################################################################
## Hopefully you shouldn't need to change anything below here. ##
@@ -167,6 +168,10 @@ ifdef USE_ARM_COSTUME_ASM
DEFINES += -DUSE_ARM_COSTUME_ASM
endif
+ifdef USE_ARM_SCALER_ASM
+DEFINES += -DUSE_ARM_SCALER_ASM
+endif
+
########################################################################
# Targets follow here
diff --git a/backends/platform/wince/README-WinCE.txt b/backends/platform/wince/README-WinCE.txt
index 6a289766a2..5b3215e34e 100644
--- a/backends/platform/wince/README-WinCE.txt
+++ b/backends/platform/wince/README-WinCE.txt
@@ -6,26 +6,19 @@ Release version: 0.13.0
New in this version
-------------------
-0.13.0:
-Important: Two builds for ScummVM CE
+1.0.0rc1:
+This version features optimized ARM assembly versions for the Smartphone,
+Normal2x and Normal2xAspect scalers, courtesy of Robin Watts. There should
+be a speed improvement when using these scalers.
-For this release, two binaries (executables) are provided. The first,
-with file name scummvm1.exe, includes support for the following engines:
- - scumm, sword1, sword2, queen, sky, lure, agi, touche
-while the second, with file name scummvm2.exe:
- - gob, cine, saga, kyra, agos, parallaction, drascula, groovie, tucker
-The user must make sure to execute the correct file for a game. All
-previously detected games will be shown in the launcher. Trying to launch
-a gob engine game with scummvm1.exe will not work.
-Detection also works as implied: scummvm1.exe will detect only the games
-for which it has support; the same holds for scummvm2.exe.
-This change has been done so users with less free memory can play more
-memory hungry games.
-
-Also noted are problems with flac support. Your mileage may vary. Please
-consider using ogg or mp3 for those games (smaller sizes are better for
-handheld devices too!)
+Also new is the aspect 2x upscaling mode, which is auto detected and used
+when the scaler is set to (normal) 2x mode and the panel is hidden. Hence,
+a 320x200 game running on a VGA or higher resolution device will be
+aspect scaled to fill the 640x480 screen.
+Be aware that Discworld 2 tries to allocate a big chunk of memory (10 MB)
+and this will fail on many devices (file under the not enough memory
+category).
------------------------------------------------------------------------
@@ -590,6 +583,20 @@ By default, the double tap to right click action is disabled in this game
as this interferes with the game's controls. This setting can be overridden
(see 'no_doubletap_rightclick' parameter above).
+-----------------
+-- Discworld 2 --
+-----------------
+
+Crashes at startup of this game are usually due to the high memory
+requirements of this game.
+
+-------------------------
+-- Cruise for a Corpse --
+-------------------------
+
+As with Discworld, the double-tap-to-right-click action interferes and will
+be disabled by default.
+
------------------------------------------------------------------------
Support
@@ -637,6 +644,27 @@ http://www.scummvm.org/
Old news follow ...
------------------------------------------------------------------------
+0.13.0:
+Important: Two builds for ScummVM CE
+
+For this release, two binaries (executables) are provided. The first,
+with file name scummvm1.exe, includes support for the following engines:
+ - scumm, sword1, sword2, queen, sky, lure, agi, touche
+while the second, with file name scummvm2.exe:
+ - gob, cine, saga, kyra, agos, parallaction, drascula, groovie, tucker
+The user must make sure to execute the correct file for a game. All
+previously detected games will be shown in the launcher. Trying to launch
+a gob engine game with scummvm1.exe will not work.
+Detection also works as implied: scummvm1.exe will detect only the games
+for which it has support; the same holds for scummvm2.exe.
+This change has been done so users with less free memory can play more
+memory hungry games.
+
+Also noted are problems with flac support. Your mileage may vary. Please
+consider using ogg or mp3 for those games (smaller sizes are better for
+handheld devices too!)
+
+
0.12.0:
- Improved SMUSH support (deprecated 'Smush_force_redraw' option)
No skipped frames in Full Throttle action sequences. The 'Smush_force_redraw'
diff --git a/backends/platform/wince/missing/missing.cpp b/backends/platform/wince/missing/missing.cpp
index f63ad72298..ac93e8f714 100644
--- a/backends/platform/wince/missing/missing.cpp
+++ b/backends/platform/wince/missing/missing.cpp
@@ -135,7 +135,7 @@ EXT_C char *getcwd(char *buffer, int maxlen) {
#endif
EXT_C void GetCurrentDirectory(int len, char *buf) {
getcwd(buf,len);
-};
+}
/*
Windows CE fopen has non-standard behavior -- not
diff --git a/backends/platform/wince/module.mk b/backends/platform/wince/module.mk
new file mode 100644
index 0000000000..5fefe08d79
--- /dev/null
+++ b/backends/platform/wince/module.mk
@@ -0,0 +1,21 @@
+MODULE := backends/platform/wince
+
+MODULE_OBJS := \
+ CEActionsPocket.o CEDevice.o CEScaler.o \
+ CEActionsSmartphone.o CELauncherDialog.o wince-sdl.o \
+ CEgui/GUIElement.o CEgui/Panel.o CEgui/SDL_ImageResource.o \
+ CEgui/ItemAction.o CEgui/PanelItem.o CEgui/Toolbar.o \
+ CEgui/ItemSwitch.o CEgui/PanelKeyboard.o CEgui/ToolbarHandler.o \
+ CEkeys/EventsBuffer.o \
+ ../../../gui/Actions.o ../../../gui/Key.o ../../../gui/KeysDialog.o \
+ ../sdl/sdl.o ../sdl/graphics.o ../sdl/events.o ../sdl/hardwarekeys.o \
+ missing/missing.o \
+ PocketSCUMM.o \
+ ARMscaler.o \
+ smartLandScale.o
+
+MODULE_DIRS += \
+ backends/platform/wince/
+
+# We don't use the rules.mk here on purpose
+OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp
index 8b2e0848f8..5d75b76805 100644
--- a/backends/platform/wince/wince-sdl.cpp
+++ b/backends/platform/wince/wince-sdl.cpp
@@ -403,9 +403,8 @@ static Uint32 timer_handler_wrapper(Uint32 interval) {
void OSystem_WINCE3::initBackend()
{
// Instantiate our own sound mixer
- // mixer init is postponed until a game engine is selected.
- if (_mixer == 0)
- _mixer = new Audio::MixerImpl(this);
+ // mixer init is rerun when a game engine is selected.
+ setupMixer();
// Create the timer. CE SDL does not support multiple timers (SDL_AddTimer).
// We work around this by using the SetTimer function, since we only use
@@ -792,11 +791,15 @@ void OSystem_WINCE3::setupMixer() {
SDL_AudioSpec desired;
int thread_priority;
+ compute_sample_rate();
if (_sampleRate == 0)
warning("setSoundCallback called with 0 _sampleRate. Audio will not work.");
+ else if (_mixer && _mixer->getOutputRate() == _sampleRate) {
+ debug(1, "Skipping sound mixer re-init: samplerate is good");
+ return;
+ }
memset(&desired, 0, sizeof(desired));
-
desired.freq = _sampleRate;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
@@ -913,7 +916,6 @@ void OSystem_WINCE3::engineInit() {
//update_game_settings();
// finalize mixer init
- compute_sample_rate();
setupMixer();
}
@@ -1080,13 +1082,6 @@ void OSystem_WINCE3::update_game_settings() {
if (ConfMan.hasKey("no_doubletap_rightclick"))
_noDoubleTapRMB = ConfMan.getBool("no_doubletap_rightclick");
- else if (gameid == "tinsel") {
- _noDoubleTapRMB = true;
- ConfMan.setBool("no_doubletap_rightclick", true);
- ConfMan.flushToDisk();
- }
-
- compute_sample_rate();
}
void OSystem_WINCE3::initSize(uint w, uint h) {
@@ -1147,13 +1142,13 @@ void OSystem_WINCE3::setGraphicsModeIntern() {
}
bool OSystem_WINCE3::update_scalers() {
- if (_videoMode.mode != GFX_NORMAL)
- return false;
-
_videoMode.aspectRatioCorrection = false;
if (CEDevice::hasPocketPCResolution()) {
- if ( (!_orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth))
+ if (_videoMode.mode != GFX_NORMAL)
+ return false;
+
+ if ((!_orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth))
|| CEDevice::hasSquareQVGAResolution() ) {
if (getScreenWidth() != 320) {
_scaleFactorXm = 3;
@@ -1204,9 +1199,32 @@ bool OSystem_WINCE3::update_scalers() {
}
return true;
- }
+ } else if (CEDevice::hasWideResolution()) {
+#ifdef USE_ARM_SCALER_ASM
+ if ( _videoMode.mode == GFX_DOUBLESIZE && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth) ) {
+ if ( !_panelVisible && !_overlayVisible && _canBeAspectScaled ) {
+ _scaleFactorXm = 2;
+ _scaleFactorXd = 1;
+ _scaleFactorYm = 12;
+ _scaleFactorYd = 5;
+ _scalerProc = Normal2xAspect;
+ _modeFlags = 0;
+ _videoMode.aspectRatioCorrection = true;
+ } else if ( (_panelVisible || _overlayVisible) && _canBeAspectScaled ) {
+ _scaleFactorXm = 2;
+ _scaleFactorXd = 1;
+ _scaleFactorYm = 2;
+ _scaleFactorYd = 1;
+ _scalerProc = Normal2x;
+ _modeFlags = 0;
+ }
+ return true;
+ }
+#endif
+ } else if (CEDevice::hasSmartphoneResolution()) {
+ if (_videoMode.mode != GFX_NORMAL)
+ return false;
- if (CEDevice::hasSmartphoneResolution()) {
if (_videoMode.screenWidth > 320)
error("Game resolution not supported on Smartphone");
#ifdef ARM
@@ -1373,8 +1391,8 @@ bool OSystem_WINCE3::loadGFXMode() {
displayWidth = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd;
displayHeight = _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd;
} else {
- displayWidth = _videoMode.screenWidth;
- displayHeight = _videoMode.screenHeight;
+ displayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
+ displayHeight = _videoMode.screenHeight* _videoMode.scaleFactor;
}
switch (_orientationLandscape) {
diff --git a/backends/platform/wince/wince.mk b/backends/platform/wince/wince.mk
new file mode 100644
index 0000000000..5551b27289
--- /dev/null
+++ b/backends/platform/wince/wince.mk
@@ -0,0 +1,5 @@
+all: PocketSCUMM.o
+
+PocketSCUMM.o: $(srcdir)/backends/platform/wince/PocketSCUMM.rc
+ mkdir -p backends/platform/wince
+ $(WINDRES) -I$(srcdir)/backends/platform/wince $(srcdir)/backends/platform/wince/PocketSCUMM.rc backends/platform/wince/PocketSCUMM.o
diff --git a/backends/vkeybd/packs/vkeybd_default.zip b/backends/vkeybd/packs/vkeybd_default.zip
index 9311b2a902..94c4649768 100644
--- a/backends/vkeybd/packs/vkeybd_default.zip
+++ b/backends/vkeybd/packs/vkeybd_default.zip
Binary files differ
diff --git a/backends/vkeybd/packs/vkeybd_default/lowercase-symbols320x240.bmp b/backends/vkeybd/packs/vkeybd_default/lowercase-symbols320x240.bmp
index 02254aa3c7..08d40a0373 100644
--- a/backends/vkeybd/packs/vkeybd_default/lowercase-symbols320x240.bmp
+++ b/backends/vkeybd/packs/vkeybd_default/lowercase-symbols320x240.bmp
Binary files differ
diff --git a/backends/vkeybd/packs/vkeybd_default/lowercase-symbols640x480.bmp b/backends/vkeybd/packs/vkeybd_default/lowercase-symbols640x480.bmp
index 98c602acbe..3496c368f6 100644
--- a/backends/vkeybd/packs/vkeybd_default/lowercase-symbols640x480.bmp
+++ b/backends/vkeybd/packs/vkeybd_default/lowercase-symbols640x480.bmp
Binary files differ
diff --git a/backends/vkeybd/packs/vkeybd_default/lowercase320x240.bmp b/backends/vkeybd/packs/vkeybd_default/lowercase320x240.bmp
index 3270bf21e4..25579234bb 100644
--- a/backends/vkeybd/packs/vkeybd_default/lowercase320x240.bmp
+++ b/backends/vkeybd/packs/vkeybd_default/lowercase320x240.bmp
Binary files differ
diff --git a/backends/vkeybd/packs/vkeybd_default/lowercase640x480.bmp b/backends/vkeybd/packs/vkeybd_default/lowercase640x480.bmp
index 610f0844d0..398685618a 100644
--- a/backends/vkeybd/packs/vkeybd_default/lowercase640x480.bmp
+++ b/backends/vkeybd/packs/vkeybd_default/lowercase640x480.bmp
Binary files differ
diff --git a/backends/vkeybd/packs/vkeybd_default/uppercase-symbols320x240.bmp b/backends/vkeybd/packs/vkeybd_default/uppercase-symbols320x240.bmp
index 8fd645eb22..76a7f51839 100644
--- a/backends/vkeybd/packs/vkeybd_default/uppercase-symbols320x240.bmp
+++ b/backends/vkeybd/packs/vkeybd_default/uppercase-symbols320x240.bmp
Binary files differ
diff --git a/backends/vkeybd/packs/vkeybd_default/uppercase-symbols640x480.bmp b/backends/vkeybd/packs/vkeybd_default/uppercase-symbols640x480.bmp
index cbdfbf19e9..84d31443a7 100644
--- a/backends/vkeybd/packs/vkeybd_default/uppercase-symbols640x480.bmp
+++ b/backends/vkeybd/packs/vkeybd_default/uppercase-symbols640x480.bmp
Binary files differ
diff --git a/backends/vkeybd/packs/vkeybd_default/uppercase320x240.bmp b/backends/vkeybd/packs/vkeybd_default/uppercase320x240.bmp
index 6a1132314a..96ce1adbe4 100644
--- a/backends/vkeybd/packs/vkeybd_default/uppercase320x240.bmp
+++ b/backends/vkeybd/packs/vkeybd_default/uppercase320x240.bmp
Binary files differ
diff --git a/backends/vkeybd/packs/vkeybd_default/uppercase640x480.bmp b/backends/vkeybd/packs/vkeybd_default/uppercase640x480.bmp
index e635a3ccf2..1f938d7c17 100644
--- a/backends/vkeybd/packs/vkeybd_default/uppercase640x480.bmp
+++ b/backends/vkeybd/packs/vkeybd_default/uppercase640x480.bmp
Binary files differ
diff --git a/backends/vkeybd/packs/vkeybd_default/vkeybd_default.xml b/backends/vkeybd/packs/vkeybd_default/vkeybd_default.xml
index 982c4f45ef..86f39d3d4d 100644
--- a/backends/vkeybd/packs/vkeybd_default/vkeybd_default.xml
+++ b/backends/vkeybd/packs/vkeybd_default/vkeybd_default.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<keyboard initial_mode="lowercase" v_align="bottom" h_align="centre">
-
+<!-- coords key = "start x, start y, end x, end y" -->
<!-- Lowercase -->
<mode name="lowercase" resolutions="320x240,640x480">
<layout resolution="320x240" bitmap="lowercase320x240.bmp" transparent_color="255,0,255">
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<area shape="rect" coords="276,27,310,43" target="del" />
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<area shape="rect" coords="8,68,32,85" target="tab" />
<area shape="rect" coords="36,68,53,85" target="q" />
<area shape="rect" coords="57,68,75,86" target="w" />
@@ -76,85 +77,86 @@
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<area shape="rect" coords="223,110,241,128" target="." />
<area shape="rect" coords="243,110,261,128" target="/" />
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- <area shape="rect" coords="292,133,309,148" target="cancel" />
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+ <area shape="rect" coords="292,131,311,150" target="cancel" />
</map>
</layout>
<layout resolution="640x480" bitmap="lowercase640x480.bmp" transparent_color="255,0,255">
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<event name="esc" type="key" code="27" ascii="27" modifiers="" />
@@ -230,6 +232,7 @@
<event name="ok" type="submit" />
<event name="cancel" type="cancel" />
<event name="quit" type="submit" />
+ <event name="delete" type="delete" />
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+ <area shape="rect" coords="89,177,127,216" target="A" />
+ <area shape="rect" coords="131,177,169,214" target="S" />
+ <area shape="rect" coords="173,178,209,215" target="D" />
+ <area shape="rect" coords="215,178,250,214" target="F" />
+ <area shape="rect" coords="256,178,291,214" target="G" />
+ <area shape="rect" coords="299,176,332,214" target="H" />
+ <area shape="rect" coords="339,178,374,215" target="J" />
+ <area shape="rect" coords="379,178,415,215" target="K" />
+ <area shape="rect" coords="421,178,457,215" target="L" />
+ <area shape="rect" coords="462,177,498,214" target=":" />
+ <area shape="rect" coords="503,178,539,214" target="@" />
+ <area shape="rect" coords="546,179,622,214" target="enter" />
+ <area shape="rect" coords="19,221,101,256" target="shift" />
+ <area shape="rect" coords="117,220,152,256" target="z" />
+ <area shape="rect" coords="158,220,192,256" target="x" />
+ <area shape="rect" coords="198,219,233,256" target="c" />
+ <area shape="rect" coords="240,220,276,257" target="v" />
+ <area shape="rect" coords="283,219,316,255" target="b" />
+ <area shape="rect" coords="324,220,359,256" target="n" />
+ <area shape="rect" coords="365,220,399,257" target="m" />
+ <area shape="rect" coords="405,220,440,256" target="&lt;" />
+ <area shape="rect" coords="447,220,483,256" target="&gt;" />
+ <area shape="rect" coords="487,220,524,256" target="?" />
+ <area shape="rect" coords="542,219,623,257" target="symbols" />
+ <area shape="rect" coords="19,260,68,296" target="ctrl" />
+ <area shape="rect" coords="76,261,123,295" target="alt" />
+ <area shape="rect" coords="135,261,525,297" target="space" />
+ <area shape="rect" coords="538,266,576,298" target="ok" />
+ <area shape="rect" coords="585,266,622,298" target="cancel" />
</map>
</layout>
<event name="esc" type="key" code="27" ascii="27" modifiers="" />
@@ -914,7 +941,9 @@
<event name="7" type="key" code="55" ascii="55" modifiers="" />
<event name="8" type="key" code="56" ascii="56" modifiers="" />
<event name="9" type="key" code="57" ascii="57" modifiers="" />
+ <event name="ok" type="submit" />
+ <event name="cancel" type="cancel" />
<event name="quit" type="submit" />
+ <event name="delete" type="delete" />
</mode>
-
</keyboard>