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-rw-r--r--backends/platform/psp/display_manager.cpp8
-rw-r--r--backends/platform/psp/portdefs.h1
2 files changed, 5 insertions, 4 deletions
diff --git a/backends/platform/psp/display_manager.cpp b/backends/platform/psp/display_manager.cpp
index cdb130e2a0..10a732b1e3 100644
--- a/backends/platform/psp/display_manager.cpp
+++ b/backends/platform/psp/display_manager.cpp
@@ -210,14 +210,14 @@ void MasterGuRenderer::guProgramDisplayBufferSizes() {
switch (GuRenderer::_displayManager->getOutputBitsPerPixel()) {
case 16:
sceGuDrawBuffer(GU_PSM_4444, (void *)0, PSP_BUFFER_WIDTH);
- sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)(PSP_FRAME_SIZE * sizeof(uint16)), PSP_BUFFER_WIDTH);
- sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * sizeof(uint16) * 2), PSP_BUFFER_WIDTH);
+ sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void *)(PSP_FRAME_SIZE * sizeof(uint16)), PSP_BUFFER_WIDTH);
+ sceGuDepthBuffer((void *)(PSP_FRAME_SIZE * sizeof(uint16) * 2), PSP_BUFFER_WIDTH);
VramAllocator::instance().allocate(PSP_FRAME_SIZE * sizeof(uint16) * 2);
break;
case 32:
sceGuDrawBuffer(GU_PSM_8888, (void *)0, PSP_BUFFER_WIDTH);
- sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)(PSP_FRAME_SIZE * sizeof(uint32)), PSP_BUFFER_WIDTH);
- sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * sizeof(uint32) * 2), PSP_BUFFER_WIDTH);
+ sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void *)(PSP_FRAME_SIZE * sizeof(uint32)), PSP_BUFFER_WIDTH);
+ sceGuDepthBuffer((void *)(PSP_FRAME_SIZE * sizeof(uint32) * 2), PSP_BUFFER_WIDTH);
VramAllocator::instance().allocate(PSP_FRAME_SIZE * sizeof(uint32) * 2);
break;
}
diff --git a/backends/platform/psp/portdefs.h b/backends/platform/psp/portdefs.h
index e8a28b31e2..620a27a601 100644
--- a/backends/platform/psp/portdefs.h
+++ b/backends/platform/psp/portdefs.h
@@ -38,6 +38,7 @@
#include <time.h>
#include <ctype.h>
#include <assert.h>
+#include <new>
#include <pspkernel.h>
#include <pspdebug.h>