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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SDL_COMMON_H
+#define SDL_COMMON_H
+
+#include <SDL.h>
+
+#include "common/stdafx.h"
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "graphics/scaler.h"
+#include "backends/intern.h"
+
+
+#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__)
+// Uncomment this to enable the 'on screen display' code.
+#define USE_OSD 1
+#endif
+
+
+enum {
+ GFX_NORMAL = 0,
+ GFX_DOUBLESIZE = 1,
+ GFX_TRIPLESIZE = 2,
+ GFX_2XSAI = 3,
+ GFX_SUPER2XSAI = 4,
+ GFX_SUPEREAGLE = 5,
+ GFX_ADVMAME2X = 6,
+ GFX_ADVMAME3X = 7,
+ GFX_HQ2X = 8,
+ GFX_HQ3X = 9,
+ GFX_TV2X = 10,
+ GFX_DOTMATRIX = 11
+};
+
+
+class OSystem_SDL : public OSystem {
+public:
+ OSystem_SDL();
+ virtual ~OSystem_SDL();
+
+ virtual void initBackend();
+
+ void beginGFXTransaction(void);
+ void endGFXTransaction(void);
+
+ // Set the size of the video bitmap.
+ // Typically, 320x200
+ virtual void initSize(uint w, uint h); // overloaded by CE backend
+
+ // Set colors of the palette
+ void setPalette(const byte *colors, uint start, uint num);
+
+ // Get colors of the palette
+ void grabPalette(byte *colors, uint start, uint num);
+
+ // Draw a bitmap to screen.
+ // The screen will not be updated to reflect the new bitmap
+ virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
+
+ // Copies the screen to a buffer
+ bool grabRawScreen(Graphics::Surface *surf);
+
+ // Clear the screen
+ void clearScreen();
+
+ // Update the dirty areas of the screen
+ void updateScreen();
+
+ // Either show or hide the mouse cursor
+ bool showMouse(bool visible);
+
+ // Warp the mouse cursor. Where set_mouse_pos() only informs the
+ // backend of the mouse cursor's current position, this function
+ // actually moves the cursor to the specified position.
+ virtual void warpMouse(int x, int y); // overloaded by CE backend (FIXME)
+
+ // Set the bitmap that's used when drawing the cursor.
+ virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale); // overloaded by CE backend (FIXME)
+
+ // Set colors of cursor palette
+ void setCursorPalette(const byte *colors, uint start, uint num);
+
+ // Disables or enables cursor palette
+ void disableCursorPalette(bool disable) {
+ _cursorPaletteDisabled = disable;
+ blitCursor();
+ };
+
+ // Shaking is used in SCUMM. Set current shake position.
+ void setShakePos(int shake_pos);
+
+ // Get the number of milliseconds since the program was started.
+ uint32 getMillis();
+
+ // Delay for a specified amount of milliseconds
+ void delayMillis(uint msecs);
+
+ // Get the next event.
+ // Returns true if an event was retrieved.
+ virtual bool pollEvent(Event &event); // overloaded by CE backend
+
+ // Set function that generates samples
+ virtual bool setSoundCallback(SoundProc proc, void *param); // overloaded by CE backend
+
+ void clearSoundCallback();
+
+ // Poll CD status
+ // Returns true if cd audio is playing
+ bool pollCD();
+
+ // Play CD audio track
+ void playCD(int track, int num_loops, int start_frame, int duration);
+
+ // Stop CD audio track
+ void stopCD();
+
+ // Update CD audio status
+ void updateCD();
+
+ // Quit
+ virtual void quit(); // overloaded by CE backend
+
+
+ // Add a callback timer
+ void setTimerCallback(TimerProc callback, int timer);
+
+ // Mutex handling
+ MutexRef createMutex();
+ void lockMutex(MutexRef mutex);
+ void unlockMutex(MutexRef mutex);
+ void deleteMutex(MutexRef mutex);
+
+ // Overlay
+ virtual void showOverlay(); // WinCE FIXME
+ virtual void hideOverlay(); // WinCE FIXME
+ virtual void clearOverlay();
+ virtual void grabOverlay(OverlayColor *buf, int pitch);
+ virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); // WinCE FIXME
+ virtual int16 getHeight();
+ virtual int16 getWidth();
+ virtual int16 getOverlayHeight() { return _overlayHeight; }
+ virtual int16 getOverlayWidth() { return _overlayWidth; }
+
+ // Methods that convert RGB to/from colors suitable for the overlay.
+ virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b);
+ virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b);
+
+
+ virtual const GraphicsMode *getSupportedGraphicsModes() const;
+ virtual int getDefaultGraphicsMode() const;
+ virtual bool setGraphicsMode(int mode);
+ virtual int getGraphicsMode() const;
+
+ virtual void setWindowCaption(const char *caption);
+ virtual bool openCD(int drive);
+ virtual int getOutputSampleRate() const;
+
+ virtual bool hasFeature(Feature f);
+ virtual void setFeatureState(Feature f, bool enable);
+ virtual bool getFeatureState(Feature f);
+
+#ifdef USE_OSD
+ void displayMessageOnOSD(const char *msg);
+#endif
+
+protected:
+ bool _inited;
+
+#ifdef USE_OSD
+ SDL_Surface *_osdSurface;
+ Uint8 _osdAlpha; // Transparency level of the OSD
+ uint32 _osdFadeStartTime; // When to start the fade out
+ enum {
+ kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds)
+ kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds)
+ kOSDColorKey = 1,
+ kOSDInitialAlpha = 80 // Initial alpha level, in percent
+ };
+#endif
+
+ // hardware screen
+ SDL_Surface *_hwscreen;
+
+ // unseen game screen
+ SDL_Surface *_screen;
+ int _screenWidth, _screenHeight;
+
+ // temporary screen (for scalers)
+ SDL_Surface *_tmpscreen;
+ SDL_Surface *_tmpscreen2;
+
+ // overlay
+ SDL_Surface *_overlayscreen;
+ int _overlayWidth, _overlayHeight;
+ bool _overlayVisible;
+
+ // Audio
+ int _samplesPerSec;
+
+ // CD Audio
+ SDL_CD *_cdrom;
+ int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration;
+ uint32 _cdEndTime, _cdStopTime;
+
+ enum {
+ DF_WANT_RECT_OPTIM = 1 << 0,
+ DF_UPDATE_EXPAND_1_PIXEL = 1 << 1
+ };
+
+ enum {
+ kTransactionNone = 0,
+ kTransactionCommit = 1,
+ kTransactionActive = 2
+ };
+
+ struct TransactionDetails {
+ int mode;
+ bool modeChanged;
+ int w;
+ int h;
+ bool sizeChanged;
+ bool fs;
+ bool fsChanged;
+ bool ar;
+ bool arChanged;
+ bool needHotswap;
+ bool needUpdatescreen;
+ bool needUnload;
+ bool needToggle;
+ bool normal1xScaler;
+ };
+ TransactionDetails _transactionDetails;
+
+ /** Force full redraw on next updateScreen */
+ bool _forceFull;
+ ScalerProc *_scalerProc;
+ int _scalerType;
+ int _scaleFactor;
+ int _mode;
+ int _transactionMode;
+ bool _fullscreen;
+
+ /** Current video mode flags (see DF_* constants) */
+ uint32 _modeFlags;
+ bool _modeChanged;
+
+ /** True if aspect ratio correction is enabled. */
+ bool _adjustAspectRatio;
+
+ enum {
+ NUM_DIRTY_RECT = 100,
+
+ MAX_MOUSE_W = 80,
+ MAX_MOUSE_H = 80,
+ MAX_SCALING = 3
+ };
+
+ // Dirty rect management
+ SDL_Rect _dirtyRectList[NUM_DIRTY_RECT];
+ int _numDirtyRects;
+ uint32 *_dirtyChecksums;
+ bool _cksumValid;
+ int _cksumNum;
+
+ // Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
+ // I am keeping the rest of the code in for now, since the joystick
+ // code (or rather, "hack") uses it, too.
+ struct KbdMouse {
+ int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
+ uint32 last_time, delay_time, x_down_time, y_down_time;
+ };
+
+ struct MousePos {
+ // The mouse position, using either virtual (game) or real
+ // (overlay) coordinates.
+ int16 x, y;
+
+ // The size and hotspot of the original cursor image.
+ int16 w, h;
+ int16 hotX, hotY;
+
+ // The size and hotspot of the pre-scaled cursor image, in real
+ // coordinates.
+ int16 rW, rH;
+ int16 rHotX, rHotY;
+
+ // The size and hotspot of the pre-scaled cursor image, in game
+ // coordinates.
+ int16 vW, vH;
+ int16 vHotX, vHotY;
+
+ MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
+ rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
+ vHotX(0), vHotY(0)
+ { }
+ };
+
+ // mouse
+ KbdMouse _km;
+ bool _mouseVisible;
+ bool _mouseDrawn;
+ byte *_mouseData;
+ SDL_Rect _mouseBackup;
+ MousePos _mouseCurState;
+ byte _mouseKeyColor;
+ int _cursorTargetScale;
+ bool _cursorPaletteDisabled;
+ SDL_Surface *_mouseOrigSurface;
+ SDL_Surface *_mouseSurface;
+ enum {
+ kMouseColorKey = 1
+ };
+
+ // joystick
+ SDL_Joystick *_joystick;
+
+ // Shake mode
+ int _currentShakePos;
+ int _newShakePos;
+
+ // Palette data
+ SDL_Color *_currentPalette;
+ uint _paletteDirtyStart, _paletteDirtyEnd;
+
+ // Cursor palette data
+ SDL_Color *_cursorPalette;
+
+ /**
+ * Mutex which prevents multiple threads from interfering with each other
+ * when accessing the screen.
+ */
+ MutexRef _graphicsMutex;
+
+
+ void addDirtyRgnAuto(const byte *buf);
+ void makeChecksums(const byte *buf);
+
+ virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false); // overloaded by CE backend
+
+ virtual void drawMouse(); // overloaded by CE backend
+ virtual void undrawMouse(); // overloaded by CE backend (FIXME)
+ virtual void blitCursor(); // overloaded by CE backend (FIXME)
+
+ /** Set the position of the virtual mouse cursor. */
+ void setMousePos(int x, int y);
+ virtual void fillMouseEvent(Event &event, int x, int y); // overloaded by CE backend
+ void toggleMouseGrab();
+
+ virtual void internUpdateScreen(); // overloaded by CE backend
+
+ virtual void loadGFXMode(); // overloaded by CE backend
+ virtual void unloadGFXMode(); // overloaded by CE backend
+ virtual void hotswapGFXMode(); // overloaded by CE backend
+
+ void setFullscreenMode(bool enable);
+ void setAspectRatioCorrection(bool enable);
+
+ virtual bool saveScreenshot(const char *filename); // overloaded by CE backend
+
+ int effectiveScreenHeight() const { return (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor; }
+
+ void setupIcon();
+ void handleKbdMouse();
+
+ virtual bool remapKey(SDL_Event &ev, Event &event);
+
+ void handleScalerHotkeys(const SDL_KeyboardEvent &key);
+};
+
+#endif