diff options
Diffstat (limited to 'backends/platform/sdl/sdl-window.cpp')
-rw-r--r-- | backends/platform/sdl/sdl-window.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/backends/platform/sdl/sdl-window.cpp b/backends/platform/sdl/sdl-window.cpp index bdffa240c3..07ddc998ba 100644 --- a/backends/platform/sdl/sdl-window.cpp +++ b/backends/platform/sdl/sdl-window.cpp @@ -253,6 +253,13 @@ bool SdlWindow::createOrUpdateWindow(int width, int height, uint32 flags) { return false; } +#if defined(MACOSX) + // macOS windows with the flag SDL_WINDOW_FULLSCREEN_DESKTOP exiting their fullscreen space + // ignore the size set by SDL_SetWindowSize while they were in fullscreen mode. + // Instead, they revert back to their previous windowed mode size. + // This is a bug in SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3719. + // TODO: Remove the call to SDL_SetWindowSize below once the SDL bug is fixed. + // In some cases at this point there may be a pending SDL resize event with the old size. // This happens for example if we destroyed the window, or when switching between windowed // and fullscreen modes. If we changed the window size here, this pending event will have the @@ -260,6 +267,7 @@ bool SdlWindow::createOrUpdateWindow(int width, int height, uint32 flags) { // resize event (SDL_WINDOWEVENT_SIZE_CHANGED) so that the last resize event we receive has // the correct size. This fixes for exmample bug #9971: SDL2: Fullscreen to RTL launcher resolution SDL_SetWindowSize(_window, width, height); +#endif _lastFlags = flags; |