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-rw-r--r--backends/platform/sdl/sdl-window.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/backends/platform/sdl/sdl-window.cpp b/backends/platform/sdl/sdl-window.cpp
index bdffa240c3..07ddc998ba 100644
--- a/backends/platform/sdl/sdl-window.cpp
+++ b/backends/platform/sdl/sdl-window.cpp
@@ -253,6 +253,13 @@ bool SdlWindow::createOrUpdateWindow(int width, int height, uint32 flags) {
return false;
}
+#if defined(MACOSX)
+ // macOS windows with the flag SDL_WINDOW_FULLSCREEN_DESKTOP exiting their fullscreen space
+ // ignore the size set by SDL_SetWindowSize while they were in fullscreen mode.
+ // Instead, they revert back to their previous windowed mode size.
+ // This is a bug in SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3719.
+ // TODO: Remove the call to SDL_SetWindowSize below once the SDL bug is fixed.
+
// In some cases at this point there may be a pending SDL resize event with the old size.
// This happens for example if we destroyed the window, or when switching between windowed
// and fullscreen modes. If we changed the window size here, this pending event will have the
@@ -260,6 +267,7 @@ bool SdlWindow::createOrUpdateWindow(int width, int height, uint32 flags) {
// resize event (SDL_WINDOWEVENT_SIZE_CHANGED) so that the last resize event we receive has
// the correct size. This fixes for exmample bug #9971: SDL2: Fullscreen to RTL launcher resolution
SDL_SetWindowSize(_window, width, height);
+#endif
_lastFlags = flags;