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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TIZEN_FORM_H
+#define TIZEN_FORM_H
+
+#include <FApp.h>
+#include <FUi.h>
+#include <FSystem.h>
+#include <FBase.h>
+#include <FUiITouchEventListener.h>
+#include <FUiITextEventListener.h>
+#include <FUiCtrlIFormBackEventListener.h>
+#include <FUiCtrlIFormMenuEventListener.h>
+
+#include "config.h"
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "common/queue.h"
+#include "common/mutex.h"
+#include "engines/engine.h"
+
+using namespace Tizen::Ui;
+using namespace Tizen::Graphics;
+using namespace Tizen::Base::Runtime;
+using namespace Tizen::Ui::Controls;
+
+//
+// TizenAppForm
+//
+class TizenAppForm :
+ public Controls::Form,
+ public IRunnable,
+ public IOrientationEventListener,
+ public ITouchEventListener,
+ public IFormBackEventListener,
+ public IFormMenuEventListener {
+
+public:
+ TizenAppForm();
+ virtual ~TizenAppForm();
+
+ result Construct();
+ bool pollEvent(Common::Event &event);
+ bool isClosing() { return _state == kClosingState; }
+ bool isStarting() { return _state == kInitState; }
+ void pushKey(Common::KeyCode keycode);
+ void exitSystem();
+ void showKeypad();
+
+private:
+ Tizen::Base::Object *Run();
+ result OnInitializing(void);
+ result OnDraw(void);
+ void OnOrientationChanged(const Control &source,
+ OrientationStatus orientationStatus);
+ void OnTouchDoublePressed(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo);
+ void OnTouchFocusIn(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo);
+ void OnTouchFocusOut(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo);
+ void OnTouchLongPressed(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo);
+ void OnTouchMoved(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo);
+ void OnTouchPressed(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo);
+ void OnTouchReleased(const Control &source,
+ const Point &currentPosition,
+ const TouchEventInfo &touchInfo);
+ void OnFormBackRequested(Form &source);
+ void OnFormMenuRequested(Form &source);
+
+ void pushEvent(Common::EventType type, const Point &currentPosition);
+ void terminate();
+ void setButtonShortcut();
+ void setMessage(const char *message);
+ void setShortcut();
+ void invokeShortcut();
+ int getTouchCount();
+ bool gameActive() { return _state == kActiveState && g_engine != NULL && !g_engine->isPaused(); }
+
+ // event handling
+ bool _gestureMode;
+ const char *_osdMessage;
+ Tizen::Base::Runtime::Thread *_gameThread;
+ Tizen::Base::Runtime::Mutex *_eventQueueLock;
+ Common::Queue<Common::Event> _eventQueue;
+ enum { kInitState, kActiveState, kClosingState, kDoneState, kErrorState } _state;
+ enum { kLeftButton, kRightButtonOnce, kRightButton, kMoveOnly } _buttonState;
+ enum { kControlMouse, kEscapeKey, kGameMenu, kShowKeypad } _shortcut;
+};
+
+#endif