diff options
Diffstat (limited to 'backends/platform/wince/wince-sdl.cpp')
-rw-r--r-- | backends/platform/wince/wince-sdl.cpp | 58 |
1 files changed, 38 insertions, 20 deletions
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp index 8b2e0848f8..5d75b76805 100644 --- a/backends/platform/wince/wince-sdl.cpp +++ b/backends/platform/wince/wince-sdl.cpp @@ -403,9 +403,8 @@ static Uint32 timer_handler_wrapper(Uint32 interval) { void OSystem_WINCE3::initBackend() { // Instantiate our own sound mixer - // mixer init is postponed until a game engine is selected. - if (_mixer == 0) - _mixer = new Audio::MixerImpl(this); + // mixer init is rerun when a game engine is selected. + setupMixer(); // Create the timer. CE SDL does not support multiple timers (SDL_AddTimer). // We work around this by using the SetTimer function, since we only use @@ -792,11 +791,15 @@ void OSystem_WINCE3::setupMixer() { SDL_AudioSpec desired; int thread_priority; + compute_sample_rate(); if (_sampleRate == 0) warning("setSoundCallback called with 0 _sampleRate. Audio will not work."); + else if (_mixer && _mixer->getOutputRate() == _sampleRate) { + debug(1, "Skipping sound mixer re-init: samplerate is good"); + return; + } memset(&desired, 0, sizeof(desired)); - desired.freq = _sampleRate; desired.format = AUDIO_S16SYS; desired.channels = 2; @@ -913,7 +916,6 @@ void OSystem_WINCE3::engineInit() { //update_game_settings(); // finalize mixer init - compute_sample_rate(); setupMixer(); } @@ -1080,13 +1082,6 @@ void OSystem_WINCE3::update_game_settings() { if (ConfMan.hasKey("no_doubletap_rightclick")) _noDoubleTapRMB = ConfMan.getBool("no_doubletap_rightclick"); - else if (gameid == "tinsel") { - _noDoubleTapRMB = true; - ConfMan.setBool("no_doubletap_rightclick", true); - ConfMan.flushToDisk(); - } - - compute_sample_rate(); } void OSystem_WINCE3::initSize(uint w, uint h) { @@ -1147,13 +1142,13 @@ void OSystem_WINCE3::setGraphicsModeIntern() { } bool OSystem_WINCE3::update_scalers() { - if (_videoMode.mode != GFX_NORMAL) - return false; - _videoMode.aspectRatioCorrection = false; if (CEDevice::hasPocketPCResolution()) { - if ( (!_orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth)) + if (_videoMode.mode != GFX_NORMAL) + return false; + + if ((!_orientationLandscape && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth)) || CEDevice::hasSquareQVGAResolution() ) { if (getScreenWidth() != 320) { _scaleFactorXm = 3; @@ -1204,9 +1199,32 @@ bool OSystem_WINCE3::update_scalers() { } return true; - } + } else if (CEDevice::hasWideResolution()) { +#ifdef USE_ARM_SCALER_ASM + if ( _videoMode.mode == GFX_DOUBLESIZE && (_videoMode.screenWidth == 320 || !_videoMode.screenWidth) ) { + if ( !_panelVisible && !_overlayVisible && _canBeAspectScaled ) { + _scaleFactorXm = 2; + _scaleFactorXd = 1; + _scaleFactorYm = 12; + _scaleFactorYd = 5; + _scalerProc = Normal2xAspect; + _modeFlags = 0; + _videoMode.aspectRatioCorrection = true; + } else if ( (_panelVisible || _overlayVisible) && _canBeAspectScaled ) { + _scaleFactorXm = 2; + _scaleFactorXd = 1; + _scaleFactorYm = 2; + _scaleFactorYd = 1; + _scalerProc = Normal2x; + _modeFlags = 0; + } + return true; + } +#endif + } else if (CEDevice::hasSmartphoneResolution()) { + if (_videoMode.mode != GFX_NORMAL) + return false; - if (CEDevice::hasSmartphoneResolution()) { if (_videoMode.screenWidth > 320) error("Game resolution not supported on Smartphone"); #ifdef ARM @@ -1373,8 +1391,8 @@ bool OSystem_WINCE3::loadGFXMode() { displayWidth = _videoMode.screenWidth * _scaleFactorXm / _scaleFactorXd; displayHeight = _videoMode.screenHeight * _scaleFactorYm / _scaleFactorYd; } else { - displayWidth = _videoMode.screenWidth; - displayHeight = _videoMode.screenHeight; + displayWidth = _videoMode.screenWidth * _videoMode.scaleFactor; + displayHeight = _videoMode.screenHeight* _videoMode.scaleFactor; } switch (_orientationLandscape) { |