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-rw-r--r--backends/platform/android/README.build3
-rw-r--r--backends/platform/android/android.cpp22
-rw-r--r--backends/platform/android/org/inodes/gus/scummvm/ScummVM.java123
-rw-r--r--backends/platform/android/video.cpp40
-rw-r--r--backends/platform/dc/selector.cpp2
-rw-r--r--backends/platform/dingux/README.DINGUX68
-rw-r--r--backends/platform/dingux/dingux-events.cpp2
-rw-r--r--backends/platform/dingux/dingux.mk30
-rw-r--r--backends/platform/dingux/scummvm.gpe5
-rw-r--r--backends/platform/ds/arm9/makefile2
-rw-r--r--backends/platform/ds/arm9/source/touchkeyboard.cpp8
-rw-r--r--backends/platform/gp2x/build/README-GP2X150
-rwxr-xr-xbackends/platform/gp2x/build/config.sh3
-rwxr-xr-xbackends/platform/gp2x/build/scummvm.gpe2
-rw-r--r--backends/platform/gp2x/events.cpp855
-rwxr-xr-xbackends/platform/gp2x/gp2x-bundle.mk12
-rw-r--r--backends/platform/gp2x/gp2x-common.h25
-rw-r--r--backends/platform/gp2x/gp2x-hw.cpp28
-rw-r--r--backends/platform/gp2x/gp2x-hw.h8
-rw-r--r--backends/platform/gp2x/gp2x-mem.cpp3
-rw-r--r--backends/platform/gp2x/gp2x.cpp3
-rw-r--r--backends/platform/gp2x/graphics.cpp30
-rwxr-xr-xbackends/platform/gp2xwiz/caanoo/config-alleng.sh16
-rwxr-xr-xbackends/platform/gp2xwiz/caanoo/config.sh16
-rw-r--r--backends/platform/gp2xwiz/gp2xwiz-events.cpp501
-rw-r--r--backends/platform/gph/build/README-GPH (renamed from backends/platform/gp2xwiz/build/README-GP2XWIZ)8
-rwxr-xr-xbackends/platform/gph/build/build.sh (renamed from backends/platform/gp2xwiz/build/build.sh)0
-rwxr-xr-xbackends/platform/gph/build/bundle-debug.sh (renamed from backends/platform/gp2xwiz/build/bundle-debug.sh)0
-rwxr-xr-xbackends/platform/gph/build/bundle.sh (renamed from backends/platform/gp2xwiz/build/bundle.sh)0
-rwxr-xr-xbackends/platform/gph/build/clean.sh (renamed from backends/platform/gp2xwiz/build/clean.sh)0
-rwxr-xr-xbackends/platform/gph/build/config-alleng.sh (renamed from backends/platform/gp2xwiz/build/config-alleng.sh)9
-rwxr-xr-xbackends/platform/gph/build/config.sh (renamed from backends/platform/gp2xwiz/build/config.sh)9
-rwxr-xr-xbackends/platform/gph/build/scummvm-gdb.gpe (renamed from backends/platform/gp2xwiz/build/scummvm-gdb.gpe)2
-rwxr-xr-xbackends/platform/gph/build/scummvm.gpe (renamed from backends/platform/gp2xwiz/build/scummvm.gpe)2
-rw-r--r--backends/platform/gph/build/scummvm.ini (renamed from backends/platform/gp2xwiz/build/scummvm.ini)1
-rw-r--r--backends/platform/gph/build/scummvm.png (renamed from backends/platform/gp2xwiz/build/scummvm.png)bin2656 -> 2656 bytes
-rw-r--r--backends/platform/gph/build/scummvmb.pngbin0 -> 34274 bytes
-rwxr-xr-xbackends/platform/gph/caanoo-bundle.mk (renamed from backends/platform/gp2xwiz/caanoo/caanoo-bundle.mk)28
-rwxr-xr-xbackends/platform/gph/caanoo/build.sh (renamed from backends/platform/gp2xwiz/caanoo/build.sh)0
-rwxr-xr-xbackends/platform/gph/caanoo/bundle-debug.sh (renamed from backends/platform/gp2xwiz/caanoo/bundle-debug.sh)0
-rwxr-xr-xbackends/platform/gph/caanoo/bundle.sh (renamed from backends/platform/gp2xwiz/caanoo/bundle.sh)0
-rwxr-xr-xbackends/platform/gph/caanoo/clean.sh (renamed from backends/platform/gp2xwiz/caanoo/clean.sh)0
-rwxr-xr-xbackends/platform/gph/caanoo/config-alleng.sh21
-rwxr-xr-xbackends/platform/gph/caanoo/config.sh21
-rwxr-xr-xbackends/platform/gph/caanoo/scummvm-gdb.gpe (renamed from backends/platform/gp2xwiz/caanoo/scummvm-gdb.gpe)2
-rwxr-xr-xbackends/platform/gph/caanoo/scummvm.gpe (renamed from backends/platform/gp2xwiz/caanoo/scummvm.gpe)2
-rwxr-xr-xbackends/platform/gph/gp2xwiz-bundle.mk (renamed from backends/platform/gp2xwiz/gp2xwiz-bundle.mk)30
-rw-r--r--backends/platform/gph/gph-events.cpp481
-rw-r--r--backends/platform/gph/gph-graphics.cpp (renamed from backends/platform/gp2xwiz/gp2xwiz-graphics.cpp)30
-rw-r--r--backends/platform/gph/gph-hw.cpp (renamed from backends/platform/gp2xwiz/gp2xwiz-hw.cpp)30
-rw-r--r--backends/platform/gph/gph-hw.h (renamed from backends/platform/gp2xwiz/gp2xwiz-hw.h)14
-rw-r--r--backends/platform/gph/gph-main.cpp (renamed from backends/platform/gp2xwiz/gp2xwiz-main.cpp)19
-rw-r--r--backends/platform/gph/gph-sdl.h (renamed from backends/platform/gp2xwiz/gp2xwiz-sdl.h)16
-rw-r--r--backends/platform/gph/module.mk (renamed from backends/platform/gp2xwiz/module.mk)10
-rw-r--r--backends/platform/iphone/iphone_common.h9
-rw-r--r--backends/platform/iphone/iphone_main.m13
-rw-r--r--backends/platform/iphone/iphone_video.h7
-rw-r--r--backends/platform/iphone/iphone_video.m292
-rw-r--r--backends/platform/iphone/osys_events.cpp41
-rw-r--r--backends/platform/iphone/osys_main.cpp9
-rw-r--r--backends/platform/iphone/osys_main.h5
-rw-r--r--backends/platform/iphone/osys_sound.cpp3
-rw-r--r--backends/platform/iphone/osys_video.cpp102
-rw-r--r--backends/platform/linuxmoto/linuxmoto-events.cpp2
-rw-r--r--backends/platform/linuxmoto/linuxmoto-main.cpp3
-rw-r--r--backends/platform/n64/Makefile8
-rw-r--r--backends/platform/n64/README.N646
-rw-r--r--backends/platform/n64/module.mk2
-rw-r--r--backends/platform/n64/n64.mk29
-rw-r--r--backends/platform/n64/osys_n64_base.cpp4
-rw-r--r--backends/platform/n64/pad_rom.sh6
-rwxr-xr-xbackends/platform/openpandora/build/PXML.xml34
-rwxr-xr-xbackends/platform/openpandora/build/README-OPENPANDORA19
-rwxr-xr-xbackends/platform/openpandora/build/README-PND.txt38
-rwxr-xr-xbackends/platform/openpandora/build/build.sh20
-rwxr-xr-xbackends/platform/openpandora/build/bundle.sh13
-rwxr-xr-xbackends/platform/openpandora/build/clean.sh10
-rwxr-xr-xbackends/platform/openpandora/build/config-alleng.sh29
-rwxr-xr-xbackends/platform/openpandora/build/config.sh29
-rwxr-xr-xbackends/platform/openpandora/build/icon/preview-pic.pngbin0 -> 72496 bytes
-rwxr-xr-xbackends/platform/openpandora/build/icon/scummvm.pngbin0 -> 2656 bytes
-rwxr-xr-xbackends/platform/openpandora/build/index.html26
-rwxr-xr-xbackends/platform/openpandora/build/pnd_make.sh65
-rwxr-xr-xbackends/platform/openpandora/build/runscummvm.sh14
-rwxr-xr-xbackends/platform/openpandora/module.mk16
-rwxr-xr-xbackends/platform/openpandora/op-bundle.mk85
-rwxr-xr-xbackends/platform/openpandora/op-events.cpp176
-rwxr-xr-xbackends/platform/openpandora/op-graphics.cpp50
-rwxr-xr-xbackends/platform/openpandora/op-main.cpp265
-rwxr-xr-xbackends/platform/openpandora/op-options.cpp56
-rwxr-xr-xbackends/platform/openpandora/op-options.h42
-rwxr-xr-xbackends/platform/openpandora/op-sdl.h59
-rw-r--r--backends/platform/ps2/Makefile.gdb8
-rw-r--r--backends/platform/ps2/Makefile.ps2102
-rw-r--r--backends/platform/ps2/fileio.cpp3
-rw-r--r--backends/platform/ps2/iop/CoDyVDfs/iop/imports.lst10
-rw-r--r--backends/platform/ps2/systemps2.cpp3
-rw-r--r--backends/platform/psp/Makefile9
-rw-r--r--backends/platform/psp/README.PSP169
-rw-r--r--backends/platform/psp/README.PSP.in132
-rw-r--r--backends/platform/psp/audio.cpp38
-rw-r--r--backends/platform/psp/audio.h8
-rw-r--r--backends/platform/psp/cursor.h2
-rw-r--r--backends/platform/psp/display_client.cpp185
-rw-r--r--backends/platform/psp/display_client.h23
-rw-r--r--backends/platform/psp/display_manager.cpp129
-rw-r--r--backends/platform/psp/display_manager.h55
-rw-r--r--backends/platform/psp/dummy.cpp59
-rw-r--r--backends/platform/psp/image_viewer.cpp327
-rw-r--r--backends/platform/psp/image_viewer.h105
-rw-r--r--backends/platform/psp/input.cpp623
-rw-r--r--backends/platform/psp/input.h169
-rw-r--r--backends/platform/psp/memory.cpp405
-rw-r--r--backends/platform/psp/memory.h122
-rw-r--r--backends/platform/psp/module.mk5
-rw-r--r--backends/platform/psp/mp3.cpp90
-rw-r--r--backends/platform/psp/mp3.h23
-rw-r--r--backends/platform/psp/osys_psp.cpp52
-rw-r--r--backends/platform/psp/osys_psp.h4
-rw-r--r--backends/platform/psp/png_loader.cpp210
-rw-r--r--backends/platform/psp/png_loader.h74
-rw-r--r--backends/platform/psp/powerman.cpp52
-rw-r--r--backends/platform/psp/psp.spec2
-rw-r--r--backends/platform/psp/psp_main.cpp6
-rw-r--r--backends/platform/psp/pspkeyboard.cpp208
-rw-r--r--backends/platform/psp/pspkeyboard.h11
-rw-r--r--backends/platform/psp/rtc.cpp30
-rw-r--r--backends/platform/psp/rtc.h4
-rw-r--r--backends/platform/psp/tests.cpp248
-rw-r--r--backends/platform/psp/tests.h6
-rw-r--r--backends/platform/psp/thread.cpp60
-rw-r--r--backends/platform/psp/thread.h6
-rw-r--r--backends/platform/sdl/graphics.cpp10
-rw-r--r--backends/platform/sdl/main.cpp4
-rw-r--r--backends/platform/sdl/sdl.cpp44
-rw-r--r--backends/platform/sdl/sdl.h2
-rw-r--r--backends/platform/symbian/AdaptAllMMPs.pl138
-rw-r--r--backends/platform/symbian/BuildPackageUpload_AllVersions.pl88
-rw-r--r--backends/platform/symbian/BuildPackageUpload_LocalSettings.pl58
-rw-r--r--backends/platform/symbian/README4
-rw-r--r--backends/platform/symbian/S60/BLD.INF.in2
-rw-r--r--backends/platform/symbian/S60v3/BLD.INF.in2
-rw-r--r--backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in7
-rw-r--r--backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in7
-rw-r--r--backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg3
-rw-r--r--backends/platform/symbian/S80/BLD.INF.in2
-rw-r--r--backends/platform/symbian/S90/BLD.INF.in2
-rw-r--r--backends/platform/symbian/UIQ2/BLD.INF.in2
-rw-r--r--backends/platform/symbian/UIQ3/BLD.INF.in4
-rw-r--r--backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in2
-rw-r--r--backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in2
-rw-r--r--backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg4
-rw-r--r--backends/platform/symbian/mmp/scummvm_base.mmp.in3
-rw-r--r--backends/platform/symbian/mmp/scummvm_toon.mmp.in64
-rw-r--r--backends/platform/symbian/res/scummvm.rss1
-rw-r--r--backends/platform/symbian/src/ScummApp.cpp2
-rw-r--r--backends/platform/symbian/src/ScummApp.h4
-rw-r--r--backends/platform/symbian/src/ScummVMApp.h4
-rw-r--r--backends/platform/symbian/src/SymbianOS.cpp10
-rw-r--r--backends/platform/symbian/src/SymbianOS.h6
-rw-r--r--backends/platform/wii/options.cpp2
-rw-r--r--backends/platform/wince/CEActionsPocket.h4
-rw-r--r--backends/platform/wince/CEActionsSmartphone.h4
-rw-r--r--backends/platform/wince/CEDevice.h4
-rw-r--r--backends/platform/wince/CELauncherDialog.h4
-rw-r--r--backends/platform/wince/CEScaler.h4
-rw-r--r--backends/platform/wince/CEgui/GUIElement.h4
-rw-r--r--backends/platform/wince/CEgui/ItemAction.h4
-rw-r--r--backends/platform/wince/CEgui/ItemSwitch.h4
-rw-r--r--backends/platform/wince/CEgui/Panel.h4
-rw-r--r--backends/platform/wince/CEgui/PanelItem.h4
-rw-r--r--backends/platform/wince/CEgui/PanelKeyboard.h4
-rw-r--r--backends/platform/wince/CEgui/SDL_ImageResource.h4
-rw-r--r--backends/platform/wince/CEgui/Toolbar.h4
-rw-r--r--backends/platform/wince/CEgui/ToolbarHandler.h4
-rw-r--r--backends/platform/wince/CEkeys/EventsBuffer.h4
-rw-r--r--backends/platform/wince/wince-sdl.cpp16
177 files changed, 5786 insertions, 2829 deletions
diff --git a/backends/platform/android/README.build b/backends/platform/android/README.build
index 1c407bd469..f3fb77cbcf 100644
--- a/backends/platform/android/README.build
+++ b/backends/platform/android/README.build
@@ -82,7 +82,8 @@ Then build ScummVM:
export ANDROID_TOP=<root of built Android source>
- ./configure --backend=android --host=android --enable-zlib #and any other flags
+ ./configure --backend=android --host=android --enable-zlib --disable-timidity
+ # ... and any other configure flags you want
make scummvm.apk
This will build a "monolithic" ScummVM package, with the engines
diff --git a/backends/platform/android/android.cpp b/backends/platform/android/android.cpp
index f6af0fcff5..38f387b201 100644
--- a/backends/platform/android/android.cpp
+++ b/backends/platform/android/android.cpp
@@ -109,7 +109,7 @@ static void JNU_ThrowByName(JNIEnv* env, const char* name, const char* msg) {
env->DeleteLocalRef(cls);
}
-// floating point. use sparingly.
+// floating point. use sparingly.
template <class T>
static inline T scalef(T in, float numerator, float denominator) {
return static_cast<float>(in) * numerator / denominator;
@@ -177,7 +177,6 @@ private:
GLESPaletteTexture* _game_texture;
int _shake_offset;
Common::Rect _focus_rect;
- bool _full_screen_dirty;
// Overlay layer
GLES4444Texture* _overlay_texture;
@@ -320,7 +319,6 @@ OSystem_Android::OSystem_Android(jobject am)
_fsFactory(new POSIXFilesystemFactory()),
_asset_archive(new AndroidAssetArchive(am)),
_shake_offset(0),
- _full_screen_dirty(false),
_event_queue_lock(createMutex()) {
}
@@ -400,7 +398,7 @@ static void ScummVM_audioMixCallback(JNIEnv* env, jobject self,
jsize len = env->GetArrayLength(jbuf);
jbyte* buf = env->GetByteArrayElements(jbuf, NULL);
if (buf == NULL) {
- warning("Unable to get Java audio byte array. Skipping.");
+ warning("Unable to get Java audio byte array. Skipping");
return;
}
Audio::MixerImpl* mixer =
@@ -862,6 +860,9 @@ void OSystem_Android::hideOverlay() {
void OSystem_Android::clearOverlay() {
ENTER("clearOverlay()");
_overlay_texture->fillBuffer(0);
+
+ // Shouldn't need this, but works around a 'blank screen' bug on Nexus1
+ updateScreen();
}
void OSystem_Android::grabOverlay(OverlayColor *buf, int pitch) {
@@ -887,6 +888,9 @@ void OSystem_Android::copyRectToOverlay(const OverlayColor *buf, int pitch,
// This 'pitch' is pixels not bytes
_overlay_texture->updateBuffer(x, y, w, h, buf, pitch * sizeof(buf[0]));
+
+ // Shouldn't need this, but works around a 'blank screen' bug on Nexus1?
+ updateScreen();
}
int16 OSystem_Android::getOverlayHeight() {
@@ -1135,7 +1139,7 @@ OSystem::MutexRef OSystem_Android::createMutex() {
pthread_mutex_t *mutex = new pthread_mutex_t;
if (pthread_mutex_init(mutex, &attr) != 0) {
- warning("pthread_mutex_init() failed!");
+ warning("pthread_mutex_init() failed");
delete mutex;
return NULL;
}
@@ -1144,18 +1148,18 @@ OSystem::MutexRef OSystem_Android::createMutex() {
void OSystem_Android::lockMutex(MutexRef mutex) {
if (pthread_mutex_lock((pthread_mutex_t*)mutex) != 0)
- warning("pthread_mutex_lock() failed!");
+ warning("pthread_mutex_lock() failed");
}
void OSystem_Android::unlockMutex(MutexRef mutex) {
if (pthread_mutex_unlock((pthread_mutex_t*)mutex) != 0)
- warning("pthread_mutex_unlock() failed!");
+ warning("pthread_mutex_unlock() failed");
}
void OSystem_Android::deleteMutex(MutexRef mutex) {
pthread_mutex_t* m = (pthread_mutex_t*)mutex;
if (pthread_mutex_destroy(m) != 0)
- warning("pthread_mutex_destroy() failed!");
+ warning("pthread_mutex_destroy() failed");
else
delete m;
}
@@ -1330,7 +1334,7 @@ static void ScummVM_enableZoning(JNIEnv* env, jobject self, jboolean enable) {
static void ScummVM_setSurfaceSize(JNIEnv* env, jobject self,
jint width, jint height) {
OSystem_Android* cpp_obj = OSystem_Android::fromJavaObject(env, self);
- cpp_obj->setSurfaceSize(width, height);
+ cpp_obj->setSurfaceSize(width, height);
}
const static JNINativeMethod gMethods[] = {
diff --git a/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java b/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java
index d39aa363ef..6986f3988d 100644
--- a/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java
+++ b/backends/platform/android/org/inodes/gus/scummvm/ScummVM.java
@@ -23,6 +23,8 @@ import javax.microedition.khronos.egl.EGLSurface;
import java.io.File;
import java.util.concurrent.Semaphore;
+import java.util.Map;
+import java.util.LinkedHashMap;
// At least in Android 2.1, eglCreateWindowSurface() requires an
@@ -109,6 +111,51 @@ public class ScummVM implements SurfaceHolder.Callback {
}
}
+ // For debugging
+ private static final Map<String, Integer> attribs;
+ static {
+ attribs = new LinkedHashMap<String, Integer>();
+ attribs.put("CONFIG_ID", EGL10.EGL_CONFIG_ID);
+ attribs.put("BUFFER_SIZE", EGL10.EGL_BUFFER_SIZE);
+ attribs.put("RED_SIZE", EGL10.EGL_RED_SIZE);
+ attribs.put("GREEN_SIZE", EGL10.EGL_GREEN_SIZE);
+ attribs.put("BLUE_SIZE", EGL10.EGL_BLUE_SIZE);
+ attribs.put("ALPHA_SIZE", EGL10.EGL_ALPHA_SIZE);
+ //attribs.put("BIND_TO_RGB", EGL10.EGL_BIND_TO_TEXTURE_RGB);
+ //attribs.put("BIND_TO_RGBA", EGL10.EGL_BIND_TO_TEXTURE_RGBA);
+ attribs.put("CONFIG_CAVEAT", EGL10.EGL_CONFIG_CAVEAT);
+ attribs.put("DEPTH_SIZE", EGL10.EGL_DEPTH_SIZE);
+ attribs.put("LEVEL", EGL10.EGL_LEVEL);
+ attribs.put("MAX_PBUFFER_WIDTH", EGL10.EGL_MAX_PBUFFER_WIDTH);
+ attribs.put("MAX_PBUFFER_HEIGHT", EGL10.EGL_MAX_PBUFFER_HEIGHT);
+ attribs.put("MAX_PBUFFER_PIXELS", EGL10.EGL_MAX_PBUFFER_PIXELS);
+ //attribs.put("MAX_SWAP_INTERVAL", EGL10.EGL_MAX_SWAP_INTERVAL);
+ //attribs.put("MIN_SWAP_INTERVAL", EGL10.EGL_MIN_SWAP_INTERVAL);
+ attribs.put("NATIVE_RENDERABLE", EGL10.EGL_NATIVE_RENDERABLE);
+ attribs.put("NATIVE_VISUAL_ID", EGL10.EGL_NATIVE_VISUAL_ID);
+ attribs.put("NATIVE_VISUAL_TYPE", EGL10.EGL_NATIVE_VISUAL_TYPE);
+ attribs.put("SAMPLE_BUFFERS", EGL10.EGL_SAMPLE_BUFFERS);
+ attribs.put("SAMPLES", EGL10.EGL_SAMPLES);
+ attribs.put("STENCIL_SIZE", EGL10.EGL_STENCIL_SIZE);
+ attribs.put("SURFACE_TYPE", EGL10.EGL_SURFACE_TYPE);
+ attribs.put("TRANSPARENT_TYPE", EGL10.EGL_TRANSPARENT_TYPE);
+ attribs.put("TRANSPARENT_RED_VALUE", EGL10.EGL_TRANSPARENT_RED_VALUE);
+ attribs.put("TRANSPARENT_GREEN_VALUE", EGL10.EGL_TRANSPARENT_GREEN_VALUE);
+ attribs.put("TRANSPARENT_BLUE_VALUE", EGL10.EGL_TRANSPARENT_BLUE_VALUE);
+ }
+ private void dumpEglConfig(EGLConfig config) {
+ int[] value = new int[1];
+ for (Map.Entry<String, Integer> entry : attribs.entrySet()) {
+ egl.eglGetConfigAttrib(eglDisplay, config,
+ entry.getValue(), value);
+ if (value[0] == EGL10.EGL_NONE)
+ Log.d(LOG_TAG, entry.getKey() + ": NONE");
+ else
+ Log.d(LOG_TAG, String.format("%s: %d",
+ entry.getKey(), value[0]));
+ }
+ }
+
// Called by ScummVM thread (from initBackend)
private void createScummVMGLContext() {
egl = (EGL10)EGLContext.getEGL();
@@ -125,10 +172,75 @@ public class ScummVM implements SurfaceHolder.Callback {
EGLConfig[] configs = new EGLConfig[numConfigs];
egl.eglChooseConfig(eglDisplay, configSpec, configs, numConfigs,
num_config);
- eglConfig = configs[0];
+
+ if (false) {
+ Log.d(LOG_TAG,
+ String.format("Found %d EGL configurations.", numConfigs));
+ for (EGLConfig config : configs)
+ dumpEglConfig(config);
+ }
+
+ // Android's eglChooseConfig is busted in several versions and
+ // devices so we have to filter/rank the configs again ourselves.
+ eglConfig = chooseEglConfig(configs);
+ if (false) {
+ Log.d(LOG_TAG,
+ String.format("Chose EGL config from %d possibilities.", numConfigs));
+ dumpEglConfig(eglConfig);
+ }
eglContext = egl.eglCreateContext(eglDisplay, eglConfig,
EGL10.EGL_NO_CONTEXT, null);
+ if (eglContext == EGL10.EGL_NO_CONTEXT)
+ throw new RuntimeException("Failed to create context");
+ }
+
+ private EGLConfig chooseEglConfig(EGLConfig[] configs) {
+ int best = 0;
+ int bestScore = -1;
+ int[] value = new int[1];
+ for (int i = 0; i < configs.length; i++) {
+ EGLConfig config = configs[i];
+ int score = 10000;
+ egl.eglGetConfigAttrib(eglDisplay, config,
+ EGL10.EGL_SURFACE_TYPE, value);
+ if ((value[0] & EGL10.EGL_WINDOW_BIT) == 0)
+ continue; // must have
+
+ egl.eglGetConfigAttrib(eglDisplay, config,
+ EGL10.EGL_CONFIG_CAVEAT, value);
+ if (value[0] != EGL10.EGL_NONE)
+ score -= 1000;
+
+ // Must be at least 555, but then smaller is better
+ final int[] colorBits = {EGL10.EGL_RED_SIZE,
+ EGL10.EGL_GREEN_SIZE,
+ EGL10.EGL_BLUE_SIZE,
+ EGL10.EGL_ALPHA_SIZE};
+ for (int component : colorBits) {
+ egl.eglGetConfigAttrib(eglDisplay, config,
+ component, value);
+ if (value[0] >= 5)
+ score += 10; // boost if >5 bits accuracy
+ score -= value[0]; // penalize for wasted bits
+ }
+
+ egl.eglGetConfigAttrib(eglDisplay, config,
+ EGL10.EGL_DEPTH_SIZE, value);
+ score -= value[0]; // penalize for wasted bits
+
+ if (score > bestScore) {
+ best = i;
+ bestScore = score;
+ }
+ }
+
+ if (bestScore < 0) {
+ Log.e(LOG_TAG, "Unable to find an acceptable EGL config, expect badness.");
+ return configs[0];
+ }
+
+ return configs[best];
}
// Called by ScummVM thread
@@ -137,12 +249,13 @@ public class ScummVM implements SurfaceHolder.Callback {
try {
surfaceLock.acquire();
} catch (InterruptedException e) {
- Log.e(this.toString(),
- "Interrupted while waiting for surface lock", e);
+ Log.e(LOG_TAG, "Interrupted while waiting for surface lock", e);
return;
}
eglSurface = egl.eglCreateWindowSurface(eglDisplay, eglConfig,
nativeSurface, null);
+ if (eglSurface == EGL10.EGL_NO_SURFACE)
+ Log.e(LOG_TAG, "CreateWindowSurface failed!");
egl.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext);
GL10 gl = (GL10)eglContext.getGL();
@@ -302,8 +415,8 @@ public class ScummVM implements SurfaceHolder.Callback {
if (buf_size < 0) {
int guess = AUDIO_FRAME_SIZE * sample_rate / 100; // 10ms of audio
Log.w(LOG_TAG, String.format(
- "Unable to get min audio buffer size (error %d). Guessing %dB.",
- buf_size, guess));
+ "Unable to get min audio buffer size (error %d). Guessing %dB.",
+ buf_size, guess));
buf_size = guess;
}
Log.d(LOG_TAG, String.format("Using %dB buffer for %dHZ audio",
diff --git a/backends/platform/android/video.cpp b/backends/platform/android/video.cpp
index d4c002fbd0..81a8f7fbc7 100644
--- a/backends/platform/android/video.cpp
+++ b/backends/platform/android/video.cpp
@@ -38,6 +38,9 @@
#include "backends/platform/android/video.h"
+// Unfortunately, Android devices are too varied to make broad assumptions :/
+#define TEXSUBIMAGE_IS_EXPENSIVE 0
+
#undef LOG_TAG
#define LOG_TAG "ScummVM-video"
@@ -158,13 +161,11 @@ void GLESTexture::allocBuffer(GLuint w, GLuint h) {
// later (perhaps with multiple TexSubImage2D operations).
CHECK_GL_ERROR();
glBindTexture(GL_TEXTURE_2D, _texture_name);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
CHECK_GL_ERROR();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- CHECK_GL_ERROR();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- CHECK_GL_ERROR();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- CHECK_GL_ERROR();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
CHECK_GL_ERROR();
glTexImage2D(GL_TEXTURE_2D, 0, glFormat(),
@@ -177,6 +178,7 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h,
const void* buf, int pitch) {
ENTER("updateBuffer(%u, %u, %u, %u, %p, %d)", x, y, w, h, buf, pitch);
glBindTexture(GL_TEXTURE_2D, _texture_name);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
setDirtyRect(Common::Rect(x, y, x+w, y+h));
@@ -185,7 +187,25 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h,
glFormat(), glType(), buf);
} else {
// GLES removed the ability to specify pitch, so we
- // have to do this row by row.
+ // have to do this ourselves.
+ if (h == 0)
+ return;
+
+#if TEXSUBIMAGE_IS_EXPENSIVE
+ byte tmpbuf[w * h * bytesPerPixel()];
+ const byte* src = static_cast<const byte*>(buf);
+ byte* dst = tmpbuf;
+ GLuint count = h;
+ do {
+ memcpy(dst, src, w * bytesPerPixel());
+ dst += w * bytesPerPixel();
+ src += pitch;
+ } while (--count);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h,
+ glFormat(), glType(), tmpbuf);
+#else
+ // This version avoids the intermediate copy at the expense of
+ // repeat glTexSubImage2D calls. On some devices this is worse.
const byte* src = static_cast<const byte*>(buf);
do {
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y,
@@ -193,16 +213,15 @@ void GLESTexture::updateBuffer(GLuint x, GLuint y, GLuint w, GLuint h,
++y;
src += pitch;
} while (--h);
+#endif
}
}
void GLESTexture::fillBuffer(byte x) {
- byte tmpbuf[_surface.h * _surface.w * bytesPerPixel()];
- memset(tmpbuf, 0, _surface.h * _surface.w * bytesPerPixel());
- glBindTexture(GL_TEXTURE_2D, _texture_name);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _surface.w, _surface.h,
- glFormat(), glType(), tmpbuf);
- setDirty();
+ int rowbytes = _surface.w * bytesPerPixel();
+ byte tmpbuf[_surface.h * rowbytes];
+ memset(tmpbuf, x, _surface.h * rowbytes);
+ updateBuffer(0, 0, _surface.w, _surface.h, tmpbuf, rowbytes);
}
void GLESTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
@@ -215,6 +234,7 @@ void GLESTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
//glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
const GLint crop[4] = {0, _surface.h, _surface.w, -_surface.h};
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+ glColor4ub(0xff, 0xff, 0xff, 0xff); // Android GLES bug?
glDrawTexiOES(x, y, 0, w, h);
} else
#endif
diff --git a/backends/platform/dc/selector.cpp b/backends/platform/dc/selector.cpp
index 0d9b931d2c..8fd12d66bf 100644
--- a/backends/platform/dc/selector.cpp
+++ b/backends/platform/dc/selector.cpp
@@ -272,7 +272,7 @@ static int findGames(Game *games, int max, bool use_ini)
games[curr_game].dir,
games[curr_game].language,
games[curr_game].platform, games, curr_game)) {
-
+
strcpy(games[curr_game].text, ge->description().c_str());
#if 0
printf("Registered game <%s> (l:%d p:%d) in <%s> <%s> because of <%s> <*>\n",
diff --git a/backends/platform/dingux/README.DINGUX b/backends/platform/dingux/README.DINGUX
new file mode 100644
index 0000000000..d867e02f03
--- /dev/null
+++ b/backends/platform/dingux/README.DINGUX
@@ -0,0 +1,68 @@
+ScummVM-DINGUX README
+==============================================================================
+
+Requirements
+============
+- Dingoo A320/A330
+- Dingux installed on SD card
+- Fixed Tremor libs in dingux rootfs (see below)
+
+Controls
+============
+- Dpad: move mouse cursor
+- Y: left mouse button click
+- A: '0' key
+- B: right mouse button click
+- X: '.' key (skips dialogue line in some engines)
+- Left Trigger: open global menu
+- Right Trigger: ESC button, scene skip in some engines
+- Select: opens virtual keyboard
+- Start: F5 key, game menu in some engines
+
+Installation from binaries
+==============================
+Mount your dingux SD card in your pc, then copy the directory "scummvm" found in
+the release package to a directory inside /pathtosdcard/local/dirofyourchoice
+(on windows it would be SDLETTER:\local\dirofyourchoice).
+At this point is sufficient to point your launcher (eg. gmenu2x) to scummvm.gpe
+file included into the scummvm directory you copied to the SD card, and then launch it.
+
+Building from binaries
+==============================
+* ToDO *
+
+Kernel and rootfs WARNINGS
+==============================
+All the dingux root images (rootfs) i found floating on the net have
+broken tremor libraries, which make scummvm crash in a bad way.
+One solution is to replace the libraries in your rootfs by injecting these fixed ones:
+http://hkzlab.ipv7.net/files/misc/dingux/dingux_fixed_tremor_libs.zip
+After having added these libs, scummvm should work on your standard dingux kernel,
+but this doesn't mean it will work perfectly:
+non-opendingux kernels doesn't have lcd double buffering leading to a lot of annoying
+tearing on screen.
+
+The best way to address all the problems in one shot, is to use an opendingux kernel for
+your dingoo, which has some interesting advantages:
+- The kernel gets updated and kept in sync with main linux tree
+- Double buffering and centering of screen image
+- Support for swap on compressed ram
+I have prepared a rootfs image with fixed libs and swap-on-zram to use together with opendingux kernels:
+http://hkzlab.ipv7.net/files/misc/dingux/opendingux/opendingux_kernel_rootfs.zip
+The kernel and rootfs images in the zip file is what i use for developing scummvm on dingux.
+
+BTW, i have built images for the A330 and A320 with ILI9325 controllers too,
+but these version aren't tested (i have an A320 with ILI9331, but if someone wants to
+donate an A330 to a poor scummvm developer so i can try the port there too... :P)
+
+If you need a launcher with opendingux cpu frequency scaler support, you can find gmenu2x here:
+http://www.treewalker.org/dingux/cpufreq.html
+
+I've also prepared a rootfs image for use on normal dingux kernels (non-opendingux ones).
+It's based on elta's rootfs image with just the fixed libs replaced.
+http://hkzlab.ipv7.net/files/misc/dingux/normal_dingux/rootfs_elta_fixtremor.zip
+I still raccomand the use of opendingux kernel + rootfs, but if you don't, this roofs
+image plus another kernel (eg. SiENcE's one) should be do the job.
+
+Enjoy
+
diff --git a/backends/platform/dingux/dingux-events.cpp b/backends/platform/dingux/dingux-events.cpp
index b6070f68ca..f9b519623d 100644
--- a/backends/platform/dingux/dingux-events.cpp
+++ b/backends/platform/dingux/dingux-events.cpp
@@ -149,7 +149,7 @@ bool OSystem_SDL_Dingux::remapKey(SDL_Event &ev, Common::Event &event) {
}
return true;
- } else if (ev.key.keysym.sym == BUT_A) { // virtual keyboard
+ } else if (ev.key.keysym.sym == BUT_A) { // key '0'
ev.key.keysym.sym = SDLK_0;
event.kbd.keycode = Common::KEYCODE_0;
diff --git a/backends/platform/dingux/dingux.mk b/backends/platform/dingux/dingux.mk
new file mode 100644
index 0000000000..882078fe46
--- /dev/null
+++ b/backends/platform/dingux/dingux.mk
@@ -0,0 +1,30 @@
+DINGUX_EXE_STRIPPED := scummvm_stripped$(EXEEXT)
+
+bundle_name = dingux-dist/scummvm
+
+all: $(DINGUX_EXE_STRIPPED)
+
+$(DINGUX_EXE_STRIPPED): $(EXECUTABLE)
+ $(STRIP) $< -o $@
+
+dingux-distclean:
+ rm -rf $(bundle_name)
+ rm $(DINGUX_EXE_STRIPPED)
+
+dingux-dist: all
+ $(MKDIR) $(bundle_name)
+ $(MKDIR) $(bundle_name)/saves
+ $(STRIP) $(EXECUTABLE) -o $(bundle_name)/scummvm.elf
+ $(CP) $(DIST_FILES_THEMES) $(bundle_name)/
+ifdef DIST_FILES_ENGINEDATA
+ $(CP) $(DIST_FILES_ENGINEDATA) $(bundle_name)/
+endif
+ $(CP) $(DIST_FILES_DOCS) $(bundle_name)/
+ifdef DYNAMIC_MODULES
+ $(MKDIR) $(bundle_name)/plugins
+ $(CP) $(PLUGINS) $(bundle_name)/plugins
+ $(STRIP) $(bundle_name)/plugins/*
+endif
+ $(CP) $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip $(bundle_name)/
+ $(CP) $(srcdir)/backends/platform/dingux/scummvm.gpe $(bundle_name)/
+ $(CP) $(srcdir)/backends/platform/dingux/README.DINGUX $(bundle_name)/
diff --git a/backends/platform/dingux/scummvm.gpe b/backends/platform/dingux/scummvm.gpe
new file mode 100644
index 0000000000..84ab0c6b95
--- /dev/null
+++ b/backends/platform/dingux/scummvm.gpe
@@ -0,0 +1,5 @@
+#!/bin/sh
+
+HOME=`pwd`
+$HOME/scummvm.elf
+
diff --git a/backends/platform/ds/arm9/makefile b/backends/platform/ds/arm9/makefile
index df7063c08a..db8e41af48 100644
--- a/backends/platform/ds/arm9/makefile
+++ b/backends/platform/ds/arm9/makefile
@@ -69,6 +69,8 @@ else
# TODO: Inherit the earth uses so much RAM that I have removed libmad in order to
# claw some back.
+
+
else
ifdef DS_BUILD_I
diff --git a/backends/platform/ds/arm9/source/touchkeyboard.cpp b/backends/platform/ds/arm9/source/touchkeyboard.cpp
index 71f4f93c27..581509f939 100644
--- a/backends/platform/ds/arm9/source/touchkeyboard.cpp
+++ b/backends/platform/ds/arm9/source/touchkeyboard.cpp
@@ -177,7 +177,7 @@ void drawText(int tx, int ty, const char *string, bool highlight) {
baseAddress[ty * 32 + tx + p] = baseValue | tile;
}
}
-
+
}
@@ -292,7 +292,7 @@ void drawAutoComplete() {
// When there's no completions on the bottom of the screen, it acts like a mouse pad
// so this text indicates that
drawText(11, 18, "MOUSE AREA", true);
-
+
} else {
@@ -303,10 +303,10 @@ void drawAutoComplete() {
for (int r = 0; r < autoCompleteCount; r++) {
int y = 12 + (r % 6) * 2;
int x = 0 + ((r / 6) * 16);
-
+
drawText(x, y, autoCompleteWord[r], selectedCompletion == r);
}
-
+
}
}
diff --git a/backends/platform/gp2x/build/README-GP2X b/backends/platform/gp2x/build/README-GP2X
index f95a974230..3c6591d369 100644
--- a/backends/platform/gp2x/build/README-GP2X
+++ b/backends/platform/gp2x/build/README-GP2X
@@ -1,72 +1,40 @@
-ScummVM - GP2X SPECIFIC README - HEAD SVN
+ScummVM - GP2X SPECIFIC README
------------------------------------------------------------------------
Contents:
* About the backend/port <#About_the_backendport>
- * Game compatability <#Game_compatibility>
- * Included engines <#Included_engines>
* Supported audio options <#Supported_audio_options>
- * Supported cut-scene options <#Supported_cut-scene_options>
- * Recent changes <#Recent_changes>
- * How to save <#How_to_save>
- * Controller mappings <#Controller_mappings>
- * Know issues <#Know_issues>
- * TODO's <#Major_TODOs>
- * Additional resources/links <#Additional_resourceslinks>
* Credits <#Credits>
------------------------------------------------------------------------
Please refer to the:
-GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14>
-WiKi: <http://wiki.scummvm.org/index.php/GP2X>
+GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14>
+WiKi: <http://wiki.scummvm.org/index.php/GP2X>
-for the most current information on the port and any updates to this
+for the most current information on the port and any updates to this
documentation.
+The wiki includes detailed instructions on how to use the port and
+control information.
+
------------------------------------------------------------------------
About the backend/port
-This is the readme for the offficial GP2X ScummVM backend (also known as
+This is the readme for the official GP2X ScummVM backend (also known as
the GP2X port).
This is an SVN test release of ScummVM for the GP2X, it would be
appreciated if this SVN test distribution was not mirrored and that
-people be directed to http://www.distant-earth.com/scummvm instead for
+people be directed to http://scummvm.distant-earth.com/ instead for
updated SVN builds.
Full supported official releases of the GP2X ScummVM backend are made in
line with main official releases and are avalalble from the ScummVM
downloads page <http://www.scummvm.org/downloads.php>.
-This build is in an active state of development and as such no
-?expected? behavior can be guaranteed ;).
-
-SVN builds are quickly tested with firmware 2.0.0 for reference.
-
-Please refer to the GP2X ScummVM forum
-<http://forums.scummvm.org/viewforum.php?f=14> and WiKi
-<http://wiki.scummvm.org/index.php/GP2X> for the latest information on
-the port.
-
-------------------------------------------------------------------------
-Game compatibility
-
-For information on the compatability of a specific game please refer to
-the GP2X compatability section of the ScummVM WiKi
-<http://wiki.scummvm.org/index.php/GP2X#Compatibility_List>.
-
-Please note the version and date of the ScummVM build you are running
-when reviewing the above list.
-
-------------------------------------------------------------------------
-Included engines
-
-Just because an engine is included does not mean any/all of its games
-are supported. Please check game compatability for more infomation.
-
------------------------------------------------------------------------
Supported audio options
@@ -79,106 +47,6 @@ FLAC audio is currently unsupported.
For best results use uncompressed audio in games.
------------------------------------------------------------------------
-Supported cut-scene options
-
-No cut scene compression options are currently supported.
-
-DXA video support will be added as soon as it is stable.
-
-------------------------------------------------------------------------
-Recent changes
-
-Refined audio hacks to reduce audio delay a little more.
-Enabled hardware scalar code.
-Now built using SDL 1.2.9 for the parts of the port that use SDL (some
-parts now hit the hardware directly).
-Enabled new launcher - (Ensure defaulttheme.zip is in the same folder as
-the executable).
-Aspect Ratio Correction can now be disabled ?per game?. When adding a
-game you can find this option on the GFX tab.
-Note: This will cause the game to run with a black border at the bottom
-as it will be rendered to a 320*200 frame.
-
-------------------------------------------------------------------------
-How to save
-
-NOTE: Everything is saved to the SD card, saves are stored in the saves
-folder under your main ScummVM executable unless you set another save
-location.
-
-The configiration file for ScummVM (.scummvmrc) is stored in the same
-place as the ScummVM executable.
-
-The save process below is for Scumm engine games but the principle is
-the same for all.
-
-In Game.
-
-1. Right Trigger
-2. Select SAVE with B
-3. Select a position with B
-4. Right trigger puts ? in the name box for some text.
-5. Press B to save
-
-Basically the emulated keys you can use are equivelent to the values
-buttons are mapped to,
-
-I have a virtual keyboard like the GP32 one (left/right on the stick to
-pick chars) to add in at some point ;-)
-
-------------------------------------------------------------------------
-Controller mappings
-
-Mouse emulation:
-
-Stick: Move Pointer
-Stick Click: ?light? Left Click
-B: Left click
-X: Right click
-
-Keyboard emulation:
-
-Start: Return
-Select: Escape
-Y: Space Bar (Pause)
-Right Trigger: Game Menu (Save, Load, Quit etc.)
-Volume Buttons: Increase and Decrease volume (5% per press)
-
-Fancy button combos:
-
-NOTE: To use button combos press and hold the Left Trigger then...
-
-Y: Toggle "zoom" mode - Try it in larger games like Broken Sword.
-Volume Buttons: Increase and Decrease subtitle speed (In SCUMM games)
-Right Trigger: 0 (For skipping the copy protection in Monkey Island 2)
-Select: Exit ScummVM completely (and gracefully)
-
-------------------------------------------------------------------------
-Know issues
-
-Possible random crash (well SegFault). I have had this happen twice and
-have not tracked down the cause.
-It happens very infrequently, both times it was in the DOTT CD intro.
-Saving often is never a bad idea anyhow.
-
-------------------------------------------------------------------------
-TODO's
-
-Fix save support when using the Sky engine (Beneath a Steel Sky) - You
-CAN'T save at the moment but auto save works.
-
-------------------------------------------------------------------------
-Additional resources/links
-
- * ScummVM WiKi GP2X page <http://wiki.scummvm.org/index.php/GP2X>
- * ScummVM forums GP2X forum
- <http://forums.scummvm.org/viewforum.php?f=14>
- * My own ScummVM page <http://scummvm.distant-earth.com/> (for
- SVN/test builds)
- * Main ScummVM site <http://www.scummvm.org> (for official supported
- release builds)
-
-------------------------------------------------------------------------
Credits
Core ScummVM code (c) The ScummVM Team
diff --git a/backends/platform/gp2x/build/config.sh b/backends/platform/gp2x/build/config.sh
index 2bc49564f7..e0a1bf1209 100755
--- a/backends/platform/gp2x/build/config.sh
+++ b/backends/platform/gp2x/build/config.sh
@@ -18,6 +18,7 @@ export DEFINES=-DNDEBUG
# Edit the configure line to suit.
cd ../../../..
./configure --backend=gp2x --disable-mt32emu --host=gp2x --disable-flac --disable-nasm --disable-hq-scalers --with-sdl-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin --with-mpeg2-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-tremor --with-tremor-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-zlib --with-zlib-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-mad --with-mad-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-vkeybd
-#--enable-plugins --default-dynamic
+# --disable-release --enable-debug
+# --enable-plugins --default-dynamic
echo Generating config for GP2X complete. Check for errors.
diff --git a/backends/platform/gp2x/build/scummvm.gpe b/backends/platform/gp2x/build/scummvm.gpe
index 1e69c149b9..c6b051831c 100755
--- a/backends/platform/gp2x/build/scummvm.gpe
+++ b/backends/platform/gp2x/build/scummvm.gpe
@@ -4,7 +4,7 @@
mount -o sync,remount /dev/mmcsd/disc0/part1 /mnt/sd/
# Run ScummVM, important this bit.
-./scummvm.gp2x
+./scummvm.gph
# Sync the SD card to check that everything is written.
sync
diff --git a/backends/platform/gp2x/events.cpp b/backends/platform/gp2x/events.cpp
index a40967743c..08553968d2 100644
--- a/backends/platform/gp2x/events.cpp
+++ b/backends/platform/gp2x/events.cpp
@@ -30,7 +30,6 @@
#include "backends/platform/gp2x/gp2x-common.h"
#include "backends/platform/gp2x/gp2x-hw.h"
-#include "backends/keymapper/keymapper.h"
#include "common/util.h"
#include "common/events.h"
#include "graphics/scaler/aspect.h" // for aspect2Real
@@ -42,27 +41,46 @@
#define JOY_XAXIS 0
#define JOY_YAXIS 1
-/* GP2X Wiz: Main Joystick Mappings */
+/* Quick default button states for modifiers. */
+int BUTTON_STATE_L = false;
+
+enum {
+ /* DPAD/Stick */
+ BUTTON_UP = 0,
+ BUTTON_UPLEFT = 1,
+ BUTTON_LEFT = 2,
+ BUTTON_DOWNLEFT = 3,
+ BUTTON_DOWN = 4,
+ BUTTON_DOWNRIGHT = 5,
+ BUTTON_RIGHT = 6,
+ BUTTON_UPRIGHT = 7,
+ /* Joystick Buttons */
+ BUTTON_MENU = 8, // Start on F100 GP2X
+ BUTTON_SELECT = 9,
+ BUTTON_L = 10,
+ BUTTON_R = 11,
+ BUTTON_A = 12,
+ BUTTON_B = 13,
+ BUTTON_X = 14,
+ BUTTON_Y = 15,
+ BUTTON_VOLUP = 16,
+ BUTTON_VOLDOWN = 17,
+ BUTTON_CLICK = 18
+};
+
enum {
- GP2X_BUTTON_UP = 0,
- GP2X_BUTTON_UPLEFT = 1,
- GP2X_BUTTON_LEFT = 2,
- GP2X_BUTTON_DOWNLEFT = 3,
- GP2X_BUTTON_DOWN = 4,
- GP2X_BUTTON_DOWNRIGHT = 5,
- GP2X_BUTTON_RIGHT = 6,
- GP2X_BUTTON_UPRIGHT = 7,
- GP2X_BUTTON_START = 8,
- GP2X_BUTTON_SELECT = 9,
- GP2X_BUTTON_L = 10,
- GP2X_BUTTON_R = 11,
- GP2X_BUTTON_A = 12,
- GP2X_BUTTON_B = 13,
- GP2X_BUTTON_X = 14,
- GP2X_BUTTON_Y = 15,
- GP2X_BUTTON_VOLUP = 16,
- GP2X_BUTTON_VOLDOWN = 17,
- GP2X_BUTTON_CLICK = 18
+ /* Unused Joystick Buttons on the GP2X */
+ BUTTON_HOME = 51,
+ BUTTON_HOLD = 52,
+ BUTTON_HELP = 53,
+ BUTTON_HELP2 = 54
+};
+
+enum {
+ /* Touchscreen TapMode */
+ TAPMODE_LEFT = 0,
+ TAPMODE_RIGHT = 1,
+ TAPMODE_HOVER = 2
};
static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
@@ -168,16 +186,22 @@ void OSystem_GP2X::handleKbdMouse() {
}
}
-static byte SDLModToOSystemKeyFlags(SDLMod mod) {
- byte b = 0;
+static void SDLModToOSystemKeyFlags(SDLMod mod, Common::Event &event) {
+
+ event.kbd.flags = 0;
+
if (mod & KMOD_SHIFT)
- b |= Common::KBD_SHIFT;
+ event.kbd.flags |= Common::KBD_SHIFT;
if (mod & KMOD_ALT)
- b |= Common::KBD_ALT;
+ event.kbd.flags |= Common::KBD_ALT;
if (mod & KMOD_CTRL)
- b |= Common::KBD_CTRL;
+ event.kbd.flags |= Common::KBD_CTRL;
- return b;
+ // Sticky flags
+ if (mod & KMOD_NUM)
+ event.kbd.flags |= Common::KBD_NUM;
+ if (mod & KMOD_CAPS)
+ event.kbd.flags |= Common::KBD_CAPS;
}
void OSystem_GP2X::moveStick() {
@@ -205,7 +229,6 @@ void OSystem_GP2X::moveStick() {
_km.x_down_count = 0;
}
-
if ((stickBtn[0])||(stickBtn[1])||(stickBtn[7])){
if (_km.y_down_count!=2){
_km.y_vel = -1;
@@ -224,14 +247,9 @@ void OSystem_GP2X::moveStick() {
}
}
-/* Quick default button states for modifiers. */
-int GP2X_BUTTON_STATE_L = false;
-
bool OSystem_GP2X::pollEvent(Common::Event &event) {
SDL_Event ev;
ev.type = SDL_NOEVENT;
- int axis;
- byte b = 0;
handleKbdMouse();
@@ -242,398 +260,483 @@ bool OSystem_GP2X::pollEvent(Common::Event &event) {
return true;
}
- // GP2X Input mappings.
+ while (SDL_PollEvent(&ev)) {
+ preprocessEvents(&ev);
+ if (dispatchSDLEvent(ev, event))
+ return true;
+ }
+ return false;
+}
+
+bool OSystem_GP2X::dispatchSDLEvent(SDL_Event &ev, Common::Event &event) {
+ switch (ev.type) {
+ case SDL_KEYDOWN:
+ return handleKeyDown(ev, event);
+ case SDL_KEYUP:
+ return handleKeyUp(ev, event);
+ case SDL_MOUSEMOTION:
+ return handleMouseMotion(ev, event);
+ case SDL_MOUSEBUTTONDOWN:
+ return handleMouseButtonDown(ev, event);
+ case SDL_MOUSEBUTTONUP:
+ return handleMouseButtonUp(ev, event);
+ case SDL_JOYBUTTONDOWN:
+ return handleJoyButtonDown(ev, event);
+ case SDL_JOYBUTTONUP:
+ return handleJoyButtonUp(ev, event);
+ case SDL_JOYAXISMOTION:
+ return handleJoyAxisMotion(ev, event);
+
+ case SDL_VIDEOEXPOSE:
+ _forceFull = true;
+ break;
+
+ case SDL_QUIT:
+ event.type = Common::EVENT_QUIT;
+ return true;
- /*
- Single Button
+ }
- Movement:
+ return false;
+}
- GP2X_BUTTON_UP Cursor Up
- GP2X_BUTTON_DOWN Cursor Down
- GP2X_BUTTON_LEFT Cursor Left
- GP2X_BUTTON_RIGHT Cursor Right
+bool OSystem_GP2X::handleKeyDown(SDL_Event &ev, Common::Event &event) {
- GP2X_BUTTON_UPLEFT Cursor Up Left
- GP2X_BUTTON_UPRIGHT Cursor Up Right
- GP2X_BUTTON_DOWNLEFT Cursor Down Left
- GP2X_BUTTON_DOWNRIGHT Cursor Down Right
+ SDLModToOSystemKeyFlags(SDL_GetModState(), event);
- Button Emulation:
+ // Handle scroll lock as a key modifier
+ if (ev.key.keysym.sym == SDLK_SCROLLOCK)
+ _scrollLock = !_scrollLock;
- GP2X_BUTTON_CLICK Left Mouse Click
- GP2X_BUTTON_A . (Period)
- GP2X_BUTTON_B Left Mouse Click
- GP2X_BUTTON_Y Space Bar
- GP2X_BUTTON_X Right Mouse Click
- GP2X_BUTTON_L Combo Modifier (Left Trigger)
- GP2X_BUTTON_R Return (Right Trigger)
- GP2X_BUTTON_START F5 (Game Menu)
- GP2X_BUTTON_SELECT Escape
- GP2X_BUTTON_VOLUP /dev/mixer Global Volume Up
- GP2X_BUTTON_VOLDOWN /dev/mixer Global Volume Down
+ if (_scrollLock)
+ event.kbd.flags |= Common::KBD_SCRL;
- Combos:
+ // Alt-Return and Alt-Enter toggle full screen mode
+ if (event.kbd.hasFlags(Common::KBD_ALT) && (ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_KP_ENTER)) {
+ beginGFXTransaction();
+ setFullscreenMode(!_videoMode.fullscreen);
+ endGFXTransaction();
+#ifdef USE_OSD
+ if (_videoMode.fullscreen)
+ displayMessageOnOSD("Fullscreen mode");
+ else
+ displayMessageOnOSD("Windowed mode");
+#endif
- GP2X_BUTTON_VOLUP & GP2X_BUTTON_VOLDOWN 0 (For Monkey 2 CP) or Virtual Keyboard if enabled
- GP2X_BUTTON_L & GP2X_BUTTON_SELECT Common::EVENT_QUIT (Calls Sync() to make sure SD is flushed)
- GP2X_BUTTON_L & GP2X_BUTTON_Y Toggles setZoomOnMouse() for larger then 320*240 games to scale to the point + raduis.
- GP2X_BUTTON_L & GP2X_BUTTON_START Common::EVENT_MAINMENU (ScummVM Global Main Menu)
- GP2X_BUTTON_L & GP2X_BUTTON_A Common::EVENT_PREDICTIVE_DIALOG for predictive text entry box (AGI games)
- */
+ return false;
+ }
- while (SDL_PollEvent(&ev)) {
+ // Alt-S: Create a screenshot
+ if (event.kbd.hasFlags(Common::KBD_ALT) && ev.key.keysym.sym == 's') {
+ char filename[20];
- switch (ev.type) {
- case SDL_KEYDOWN:{
- b = event.kbd.flags = SDLModToOSystemKeyFlags(SDL_GetModState());
+ for (int n = 0;; n++) {
+ SDL_RWops *file;
- const bool event_complete = remapKey(ev,event);
+ sprintf(filename, "scummvm%05d.bmp", n);
+ file = SDL_RWFromFile(filename, "r");
+ if (!file)
+ break;
+ SDL_RWclose(file);
+ }
+ if (saveScreenshot(filename))
+ printf("Saved '%s'\n", filename);
+ else
+ printf("Could not save screenshot!\n");
+ return false;
+ }
- if (event_complete)
- return true;
+ // Ctrl-m toggles mouse capture
+ if (event.kbd.hasFlags(Common::KBD_CTRL) && ev.key.keysym.sym == 'm') {
+ toggleMouseGrab();
+ return false;
+ }
- event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
- event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+ if ((ev.key.keysym.mod & KMOD_CTRL) && ev.key.keysym.sym == 'q') {
+ event.type = Common::EVENT_QUIT;
+ return true;
+ }
- return true;
- }
- case SDL_KEYUP:
- {
- const bool event_complete = remapKey(ev,event);
+ if ((ev.key.keysym.mod & KMOD_CTRL) && ev.key.keysym.sym == 'u') {
+ event.type = Common::EVENT_MUTE;
+ return true;
+ }
- if (event_complete)
- return true;
+ // Ctrl-Alt-<key> will change the GFX mode
+ if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
+ if (handleScalerHotkeys(ev.key))
+ return false;
+ }
- event.type = Common::EVENT_KEYUP;
- event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
- event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
- b = event.kbd.flags = SDLModToOSystemKeyFlags(SDL_GetModState());
+ if (remapKey(ev, event))
+ return true;
- // Ctrl-Alt-<key> will change the GFX mode
- if ((b & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
- // Swallow these key up events
- break;
- }
+ event.type = Common::EVENT_KEYDOWN;
+ event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
+ event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
- return true;
- }
- case SDL_MOUSEMOTION:
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, ev.motion.x, ev.motion.y);
+ return true;
+}
- setMousePos(event.mouse.x, event.mouse.y);
- return true;
+bool OSystem_GP2X::handleKeyUp(SDL_Event &ev, Common::Event &event) {
+ if (remapKey(ev, event))
+ return true;
+
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
+ event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
+
+ // Ctrl-Alt-<key> will change the GFX mode
+ SDLModToOSystemKeyFlags(SDL_GetModState(), event);
+
+ // Set the scroll lock sticky flag
+ if (_scrollLock)
+ event.kbd.flags |= Common::KBD_SCRL;
+
+ if (isScalerHotkey(event))
+ // Swallow these key up events
+ return false;
+
+ return true;
+}
+
+bool OSystem_GP2X::handleMouseMotion(SDL_Event &ev, Common::Event &event) {
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, ev.motion.x, ev.motion.y);
- case SDL_MOUSEBUTTONDOWN:
- if (ev.button.button == SDL_BUTTON_LEFT)
- event.type = Common::EVENT_LBUTTONDOWN;
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- event.type = Common::EVENT_RBUTTONDOWN;
+ setMousePos(event.mouse.x, event.mouse.y);
+ return true;
+}
+
+/* Custom handleMouseButtonDown/handleMouseButtonUp to deal with 'Tap Mode' for the touchscreen */
+
+bool OSystem_GP2X::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
+ if (ev.button.button == SDL_BUTTON_LEFT){
+ if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
+ event.type = Common::EVENT_RBUTTONDOWN;
+ else if (GPH::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
+ event.type = Common::EVENT_LBUTTONDOWN;
+ else if (GPH::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
+ event.type = Common::EVENT_RBUTTONDOWN;
+ else if (GPH::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
+ event.type = Common::EVENT_MOUSEMOVE;
+ else
+ event.type = Common::EVENT_LBUTTONDOWN; /* For normal mice etc. */
+ }
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONDOWN;
#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
- else if (ev.button.button == SDL_BUTTON_WHEELUP)
- event.type = Common::EVENT_WHEELUP;
- else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
- event.type = Common::EVENT_WHEELDOWN;
+ else if (ev.button.button == SDL_BUTTON_WHEELUP)
+ event.type = Common::EVENT_WHEELUP;
+ else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
+ event.type = Common::EVENT_WHEELDOWN;
#endif
#if defined(SDL_BUTTON_MIDDLE)
- else if (ev.button.button == SDL_BUTTON_MIDDLE)
- event.type = Common::EVENT_MBUTTONDOWN;
+ else if (ev.button.button == SDL_BUTTON_MIDDLE)
+ event.type = Common::EVENT_MBUTTONDOWN;
#endif
- else
- break;
+ else
+ return false;
- fillMouseEvent(event, ev.button.x, ev.button.y);
+ fillMouseEvent(event, ev.button.x, ev.button.y);
- return true;
+ return true;
+}
- case SDL_MOUSEBUTTONUP:
- if (ev.button.button == SDL_BUTTON_LEFT)
- event.type = Common::EVENT_LBUTTONUP;
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- event.type = Common::EVENT_RBUTTONUP;
+bool OSystem_GP2X::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
+ if (ev.button.button == SDL_BUTTON_LEFT){
+ if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
+ event.type = Common::EVENT_RBUTTONUP;
+ else if (GPH::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
+ event.type = Common::EVENT_LBUTTONUP;
+ else if (GPH::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
+ event.type = Common::EVENT_RBUTTONUP;
+ else if (GPH::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
+ event.type = Common::EVENT_MOUSEMOVE;
+ else
+ event.type = Common::EVENT_LBUTTONUP; /* For normal mice etc. */
+
+ }
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONUP;
#if defined(SDL_BUTTON_MIDDLE)
- else if (ev.button.button == SDL_BUTTON_MIDDLE)
- event.type = Common::EVENT_MBUTTONUP;
+ else if (ev.button.button == SDL_BUTTON_MIDDLE)
+ event.type = Common::EVENT_MBUTTONUP;
#endif
- else
- break;
- fillMouseEvent(event, ev.button.x, ev.button.y);
+ else
+ return false;
- return true;
+ fillMouseEvent(event, ev.button.x, ev.button.y);
+
+ return true;
+}
- // GP2X Button mapings. Main code
-
- case SDL_JOYBUTTONDOWN:
- _stickBtn[ev.jbutton.button] = 1;
- if (ev.jbutton.button == GP2X_BUTTON_B) {
- event.type = Common::EVENT_LBUTTONDOWN;
- fillMouseEvent(event, _km.x, _km.y);
- } else if (ev.jbutton.button == GP2X_BUTTON_CLICK) {
- event.type = Common::EVENT_LBUTTONDOWN;
- fillMouseEvent(event, _km.x, _km.y);
- } else if (ev.jbutton.button == GP2X_BUTTON_X) {
- event.type = Common::EVENT_RBUTTONDOWN;
- fillMouseEvent(event, _km.x, _km.y);
- } else if (_stickBtn[GP2X_BUTTON_L] && (ev.jbutton.button == GP2X_BUTTON_SELECT)) {
- event.type = Common::EVENT_QUIT;
- } else if (ev.jbutton.button < 8) {
- moveStick();
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
- } else {
- event.type = Common::EVENT_KEYDOWN;
- event.kbd.flags = 0;
- switch (ev.jbutton.button) {
- case GP2X_BUTTON_L:
- GP2X_BUTTON_STATE_L = true;
- break;
- case GP2X_BUTTON_R:
- if (GP2X_BUTTON_STATE_L == true) {
+/* Custom handleJoyButtonDown/handleJoyButtonUp to deal with the joystick buttons on GPH devices */
+
+bool OSystem_GP2X::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
+
+ _stickBtn[ev.jbutton.button] = 1;
+ event.kbd.flags = 0;
+
+ switch (ev.jbutton.button) {
+ case BUTTON_UP:
+ case BUTTON_UPLEFT:
+ case BUTTON_LEFT:
+ case BUTTON_DOWNLEFT:
+ case BUTTON_DOWN:
+ case BUTTON_DOWNRIGHT:
+ case BUTTON_RIGHT:
+ case BUTTON_UPRIGHT:
+ moveStick();
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_B:
+ case BUTTON_CLICK:
+ if (BUTTON_STATE_L == true) {
+ setZoomOnMouse();
+ fillMouseEvent(event, _km.x, _km.y);
+ } else {
+ event.type = Common::EVENT_LBUTTONDOWN;
+ fillMouseEvent(event, _km.x, _km.y);
+ }
+ break;
+ case BUTTON_X:
+ event.type = Common::EVENT_RBUTTONDOWN;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_L:
+ BUTTON_STATE_L = true;
+ break;
+ case BUTTON_R:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
#ifdef ENABLE_VKEYBD
- event.kbd.keycode = Common::KEYCODE_F7;
- event.kbd.ascii = mapKey(SDLK_F7, ev.key.keysym.mod, 0);
+ event.kbd.keycode = Common::KEYCODE_F7;
+ event.kbd.ascii = mapKey(SDLK_F7, ev.key.keysym.mod, 0);
#else
- event.kbd.keycode = Common::KEYCODE_0;
- event.kbd.ascii = mapKey(SDLK_0, ev.key.keysym.mod, 0);
+ event.kbd.keycode = Common::KEYCODE_0;
+ event.kbd.ascii = mapKey(SDLK_0, ev.key.keysym.mod, 0);
#endif
- } else {
- event.kbd.keycode = Common::KEYCODE_RETURN;
- event.kbd.ascii = mapKey(SDLK_RETURN, ev.key.keysym.mod, 0);
- }
- break;
- case GP2X_BUTTON_SELECT:
- if (GP2X_BUTTON_STATE_L == true) {
- event.type = Common::EVENT_QUIT;
- } else {
- event.kbd.keycode = Common::KEYCODE_ESCAPE;
- event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
- }
- break;
- case GP2X_BUTTON_A:
- if (GP2X_BUTTON_STATE_L == true) {
- event.type = Common::EVENT_PREDICTIVE_DIALOG;
- } else {
- event.kbd.keycode = Common::KEYCODE_PERIOD;
- event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
- }
- break;
- case GP2X_BUTTON_Y:
- if (GP2X_BUTTON_STATE_L == true) {
- setZoomOnMouse();
- } else {
- event.kbd.keycode = Common::KEYCODE_SPACE;
- event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
- }
- break;
- case GP2X_BUTTON_START:
- if (GP2X_BUTTON_STATE_L == true) {
- event.type = Common::EVENT_MAINMENU;
- } else {
- event.kbd.keycode = Common::KEYCODE_F5;
- event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
- }
- break;
- case GP2X_BUTTON_VOLUP:
- GP2X_HW::mixerMoveVolume(2);
- if (GP2X_HW::volumeLevel == 100) {
- displayMessageOnOSD("Maximum Volume");
- } else {
- displayMessageOnOSD("Increasing Volume");
- }
- break;
-
- case GP2X_BUTTON_VOLDOWN:
- GP2X_HW::mixerMoveVolume(1);
- if (GP2X_HW::volumeLevel == 0) {
- displayMessageOnOSD("Minimal Volume");
- } else {
- displayMessageOnOSD("Decreasing Volume");
- }
- break;
- }
+ } else {
+ event.kbd.keycode = Common::KEYCODE_RETURN;
+ event.kbd.ascii = mapKey(SDLK_RETURN, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_SELECT:
+ case BUTTON_HOME:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
+ event.type = Common::EVENT_QUIT;
+ } else {
+ event.kbd.keycode = Common::KEYCODE_ESCAPE;
+ event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_A:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
+ event.type = Common::EVENT_PREDICTIVE_DIALOG;
+ } else {
+ event.kbd.keycode = Common::KEYCODE_PERIOD;
+ event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_Y:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
+ GPH::ToggleTapMode();
+ if (GPH::tapmodeLevel == TAPMODE_LEFT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Left Click");
+ } else if (GPH::tapmodeLevel == TAPMODE_RIGHT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Right Click");
+ } else if (GPH::tapmodeLevel == TAPMODE_HOVER) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Hover (No Click)");
}
- return true;
+ } else {
+ event.kbd.keycode = Common::KEYCODE_SPACE;
+ event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_MENU:
+ case BUTTON_HELP:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
+ event.type = Common::EVENT_MAINMENU;
+ } else {
+ event.kbd.keycode = Common::KEYCODE_F5;
+ event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_VOLUP:
+ GP2X_HW::mixerMoveVolume(2);
+ if (GP2X_HW::volumeLevel == 100) {
+ displayMessageOnOSD("Maximum Volume");
+ } else {
+ displayMessageOnOSD("Increasing Volume");
+ }
+ break;
+
+ case BUTTON_VOLDOWN:
+ GP2X_HW::mixerMoveVolume(1);
+ if (GP2X_HW::volumeLevel == 0) {
+ displayMessageOnOSD("Minimal Volume");
+ } else {
+ displayMessageOnOSD("Decreasing Volume");
+ }
+ break;
+ case BUTTON_HOLD:
+ event.type = Common::EVENT_QUIT;
+ break;
+ case BUTTON_HELP2:
+ GPH::ToggleTapMode();
+ if (GPH::tapmodeLevel == TAPMODE_LEFT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode': Left Click");
+ } else if (GPH::tapmodeLevel == TAPMODE_RIGHT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode': Right Click");
+ } else if (GPH::tapmodeLevel == TAPMODE_HOVER) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode': Hover (No Click)");
+ }
+ break;
+ }
+ return true;
+}
- case SDL_JOYBUTTONUP:
- _stickBtn[ev.jbutton.button] = 0;
- if (ev.jbutton.button == GP2X_BUTTON_B) {
- event.type = Common::EVENT_LBUTTONUP;
- fillMouseEvent(event, _km.x, _km.y);
- } else if (ev.jbutton.button == GP2X_BUTTON_CLICK) {
- event.type = Common::EVENT_LBUTTONUP;
- fillMouseEvent(event, _km.x, _km.y);
- } else if (ev.jbutton.button == GP2X_BUTTON_X) {
- event.type = Common::EVENT_RBUTTONUP;
- fillMouseEvent(event, _km.x, _km.y);
- } else if (ev.jbutton.button < 8) {
- moveStick();
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
- } else {
- event.type = Common::EVENT_KEYUP;
- event.kbd.flags = 0;
- switch (ev.jbutton.button) {
- case GP2X_BUTTON_SELECT:
- event.kbd.keycode = Common::KEYCODE_ESCAPE;
- event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
- break;
- case GP2X_BUTTON_A:
- event.kbd.keycode = Common::KEYCODE_PERIOD;
- event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
- break;
- case GP2X_BUTTON_Y:
- event.kbd.keycode = Common::KEYCODE_SPACE;
- event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
- break;
- case GP2X_BUTTON_START:
- if (GP2X_BUTTON_STATE_L == true) {
- event.type = Common::EVENT_MAINMENU;
- } else {
- event.kbd.keycode = Common::KEYCODE_F5;
- event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
- }
- break;
- case GP2X_BUTTON_L:
- GP2X_BUTTON_STATE_L = false;
- break;
- case GP2X_BUTTON_R:
- if (GP2X_BUTTON_STATE_L == true) {
+bool OSystem_GP2X::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
+ _stickBtn[ev.jbutton.button] = 0;
+ event.kbd.flags = 0;
+
+ switch (ev.jbutton.button) {
+ case BUTTON_UP:
+ case BUTTON_UPLEFT:
+ case BUTTON_LEFT:
+ case BUTTON_DOWNLEFT:
+ case BUTTON_DOWN:
+ case BUTTON_DOWNRIGHT:
+ case BUTTON_RIGHT:
+ case BUTTON_UPRIGHT:
+ moveStick();
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_B:
+ case BUTTON_CLICK:
+ if (BUTTON_STATE_L == true) {
+ break;
+ } else {
+ event.type = Common::EVENT_LBUTTONUP;
+ fillMouseEvent(event, _km.x, _km.y);
+ }
+ break;
+ case BUTTON_X:
+ event.type = Common::EVENT_RBUTTONUP;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_L:
+ BUTTON_STATE_L = false;
+ break;
+ case BUTTON_SELECT:
+ case BUTTON_HOME:
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_ESCAPE;
+ event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
+ break;
+ case BUTTON_A:
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_PERIOD;
+ event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
+ break;
+ case BUTTON_Y:
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_SPACE;
+ event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
+ break;
+ case BUTTON_MENU:
+ case BUTTON_HELP:
+ event.type = Common::EVENT_KEYUP;
+ if (BUTTON_STATE_L == true) {
+ event.type = Common::EVENT_MAINMENU;
+ } else {
+ event.kbd.keycode = Common::KEYCODE_F5;
+ event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_R:
+ event.type = Common::EVENT_KEYUP;
+ if (BUTTON_STATE_L == true) {
#ifdef ENABLE_VKEYBD
- event.kbd.keycode = Common::KEYCODE_F7;
- event.kbd.ascii = mapKey(SDLK_F7, ev.key.keysym.mod, 0);
+ event.kbd.keycode = Common::KEYCODE_F7;
+ event.kbd.ascii = mapKey(SDLK_F7, ev.key.keysym.mod, 0);
#else
- event.kbd.keycode = Common::KEYCODE_0;
- event.kbd.ascii = mapKey(SDLK_0, ev.key.keysym.mod, 0);
+ event.kbd.keycode = Common::KEYCODE_0;
+ event.kbd.ascii = mapKey(SDLK_0, ev.key.keysym.mod, 0);
#endif
- } else {
- event.kbd.keycode = Common::KEYCODE_RETURN;
- event.kbd.ascii = mapKey(SDLK_RETURN, ev.key.keysym.mod, 0);
- }
- break;
- case GP2X_BUTTON_VOLUP:
- break;
- case GP2X_BUTTON_VOLDOWN:
- break;
- }
- }
- return true;
+ } else {
+ event.kbd.keycode = Common::KEYCODE_RETURN;
+ event.kbd.ascii = mapKey(SDLK_RETURN, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_VOLUP:
+ break;
+ case BUTTON_VOLDOWN:
+ break;
+ case BUTTON_HOLD:
+ break;
+ case BUTTON_HELP2:
+ break;
+ }
+return true;
+}
- case SDL_JOYAXISMOTION:
- axis = ev.jaxis.value;
- if ( axis > JOY_DEADZONE) {
- axis -= JOY_DEADZONE;
- event.type = Common::EVENT_MOUSEMOVE;
- } else if ( axis < -JOY_DEADZONE ) {
- axis += JOY_DEADZONE;
- event.type = Common::EVENT_MOUSEMOVE;
- } else
- axis = 0;
-
- if ( ev.jaxis.axis == JOY_XAXIS) {
- if (axis != 0) {
- _km.x_vel = (axis > 0) ? 1:-1;
- _km.x_down_count = 1;
- } else {
- _km.x_vel = 0;
- _km.x_down_count = 0;
- }
+bool OSystem_GP2X::handleJoyAxisMotion(SDL_Event &ev, Common::Event &event) {
+ int axis = ev.jaxis.value;
+ if ( axis > JOY_DEADZONE) {
+ axis -= JOY_DEADZONE;
+ event.type = Common::EVENT_MOUSEMOVE;
+ } else if ( axis < -JOY_DEADZONE ) {
+ axis += JOY_DEADZONE;
+ event.type = Common::EVENT_MOUSEMOVE;
+ } else
+ axis = 0;
+
+ if ( ev.jaxis.axis == JOY_XAXIS) {
+#ifdef JOY_ANALOG
+ _km.x_vel = axis/2000;
+ _km.x_down_count = 0;
+#else
+ if (axis != 0) {
+ _km.x_vel = (axis > 0) ? 1:-1;
+ _km.x_down_count = 1;
+ } else {
+ _km.x_vel = 0;
+ _km.x_down_count = 0;
+ }
+#endif
- } else if (ev.jaxis.axis == JOY_YAXIS) {
+ } else if (ev.jaxis.axis == JOY_YAXIS) {
#ifndef JOY_INVERT_Y
- axis = -axis;
+ axis = -axis;
#endif
#ifdef JOY_ANALOG
- _km.y_vel = -axis / 2000;
- _km.y_down_count = 0;
+ _km.y_vel = -axis / 2000;
+ _km.y_down_count = 0;
#else
- if (axis != 0) {
- _km.y_vel = (-axis > 0) ? 1: -1;
- _km.y_down_count = 1;
- } else {
- _km.y_vel = 0;
- _km.y_down_count = 0;
- }
-#endif
- }
-
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
-
- case SDL_VIDEOEXPOSE:
- _forceFull = true;
- break;
-
- case SDL_QUIT:
- event.type = Common::EVENT_QUIT;
- return true;
+ if (axis != 0) {
+ _km.y_vel = (-axis > 0) ? 1: -1;
+ _km.y_down_count = 1;
+ } else {
+ _km.y_vel = 0;
+ _km.y_down_count = 0;
}
+#endif
}
- return false;
-}
-
-bool OSystem_GP2X::remapKey(SDL_Event &ev,Common::Event &event) {
- return false;
-}
-
-void OSystem_GP2X::setupKeymapper() {
-#ifdef ENABLE_KEYMAPPER
- using namespace Common;
- Keymapper *mapper = getEventManager()->getKeymapper();
-
- HardwareKeySet *keySet = new HardwareKeySet();
- keySet->addHardwareKey(new HardwareKey( "a", KeyState(KEYCODE_a), "a", kActionKeyType ));
- keySet->addHardwareKey(new HardwareKey( "s", KeyState(KEYCODE_s), "s", kActionKeyType ));
- keySet->addHardwareKey(new HardwareKey( "d", KeyState(KEYCODE_d), "d", kActionKeyType ));
- keySet->addHardwareKey(new HardwareKey( "f", KeyState(KEYCODE_f), "f", kActionKeyType ));
- keySet->addHardwareKey(new HardwareKey( "n", KeyState(KEYCODE_n), "n (vk)", kTriggerLeftKeyType, kVirtualKeyboardActionType ));
- keySet->addHardwareKey(new HardwareKey( "m", KeyState(KEYCODE_m), "m (remap)", kTriggerRightKeyType, kKeyRemapActionType ));
- keySet->addHardwareKey(new HardwareKey( "[", KeyState(KEYCODE_LEFTBRACKET), "[ (select)", kSelectKeyType ));
- keySet->addHardwareKey(new HardwareKey( "]", KeyState(KEYCODE_RIGHTBRACKET), "] (start)", kStartKeyType ));
- mapper->registerHardwareKeySet(keySet);
-
- Keymap *globalMap = new Keymap("global");
- Keymap *guiMap = new Keymap("gui");
- Action *act;
- Event evt ;
-
- act = new Action(globalMap, "MENU", "Menu", kGenericActionType, kSelectKeyType);
- act->addKeyEvent(KeyState(KEYCODE_F5, ASCII_F5, 0));
-
- act = new Action(globalMap, "SKCT", "Skip", kGenericActionType, kActionKeyType);
- act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0));
-
- act = new Action(globalMap, "PAUS", "Pause", kGenericActionType, kStartKeyType);
- act->addKeyEvent(KeyState(KEYCODE_SPACE, ' ', 0));
-
- act = new Action(globalMap, "SKLI", "Skip line", kGenericActionType, kActionKeyType);
- act->addKeyEvent(KeyState(KEYCODE_PERIOD, '.', 0));
-
- act = new Action(globalMap, "VIRT", "Display keyboard", kVirtualKeyboardActionType);
- act->addKeyEvent(KeyState(KEYCODE_F6, ASCII_F6, 0));
- act = new Action(globalMap, "REMP", "Remap keys", kKeyRemapActionType);
- act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0));
+ fillMouseEvent(event, _km.x, _km.y);
- mapper->addGlobalKeymap(globalMap);
-
- act = new Action(guiMap, "CLOS", "Close", kGenericActionType, kStartKeyType);
- act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0));
-
- act = new Action(guiMap, "CLIK", "Mouse click");
- act->addLeftClickEvent();
-
- act = new Action(guiMap, "VIRT", "Display keyboard", kVirtualKeyboardActionType);
- act->addKeyEvent(KeyState(KEYCODE_F6, ASCII_F6, 0));
-
- act = new Action(guiMap, "REMP", "Remap keys", kKeyRemapActionType);
- act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0));
+ return true;
+}
- mapper->addGlobalKeymap(guiMap);
- mapper->pushKeymap("global");
-#endif
+bool OSystem_GP2X::remapKey(SDL_Event &ev, Common::Event &event) {
+ return false;
}
-
diff --git a/backends/platform/gp2x/gp2x-bundle.mk b/backends/platform/gp2x/gp2x-bundle.mk
index c6fb72c1c3..67d22d1889 100755
--- a/backends/platform/gp2x/gp2x-bundle.mk
+++ b/backends/platform/gp2x/gp2x-bundle.mk
@@ -6,7 +6,7 @@ gp2x-bundle: $(EXECUTABLE)
$(MKDIR) "$(bundle_name)"
$(MKDIR) "$(bundle_name)/saves"
$(MKDIR) "$(bundle_name)/engine-data"
-
+
echo "Please put your save games in this dir" >> "$(bundle_name)/saves/PUT_SAVES_IN_THIS_DIR"
$(CP) $(srcdir)/backends/platform/gp2x/build/scummvm.gpe $(bundle_name)/
@@ -28,13 +28,13 @@ ifdef DYNAMIC_MODULES
endif
tar -C $(bundle_name) -cvjf $(bundle_name).tar.bz2 .
- rm -R ./$(bundle_name)
+ rm -R ./$(bundle_name)
gp2x-bundle-debug: $(EXECUTABLE)
$(MKDIR) "$(bundle_name)"
$(MKDIR) "$(bundle_name)/saves"
$(MKDIR) "$(bundle_name)/engine-data"
-
+
echo "Please put your save games in this dir" >> "$(bundle_name)/saves/PUT_SAVES_IN_THIS_DIR"
$(CP) $(srcdir)/backends/platform/gp2x/build/scummvm.gpe $(bundle_name)/
@@ -46,15 +46,15 @@ gp2x-bundle-debug: $(EXECUTABLE)
$(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/
$(INSTALL) -c -m 644 $(DIST_FILES_ENGINEDATA) $(bundle_name)/engine-data
$(CP) $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip $(bundle_name)/
-
+
$(INSTALL) -c -m 777 $(srcdir)/$(EXECUTABLE) $(bundle_name)/$(EXECUTABLE)
ifdef DYNAMIC_MODULES
$(INSTALL) -d "$(bundle_name)/scummvm/plugins"
$(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins"
endif
-
+
tar -C $(bundle_name) -cvjf $(bundle_name)-debug.tar.bz2 .
- rm -R ./$(bundle_name)
+ rm -R ./$(bundle_name)
.PHONY: gp2x-bundle gp2x-bundle-debug
diff --git a/backends/platform/gp2x/gp2x-common.h b/backends/platform/gp2x/gp2x-common.h
index b54e2d4d4f..1c8708a8b1 100644
--- a/backends/platform/gp2x/gp2x-common.h
+++ b/backends/platform/gp2x/gp2x-common.h
@@ -113,6 +113,24 @@ public:
// Sets up the keymapper with the backends hardware key set
void setupKeymapper();
+protected:
+ virtual bool dispatchSDLEvent(SDL_Event &ev, Common::Event &event);
+
+ // Handlers for specific SDL events, called by pollEvent.
+ // This way, if a backend inherits fromt the SDL backend, it can
+ // change the behavior of only a single event, without having to override all
+ // of pollEvent.
+ virtual bool handleKeyDown(SDL_Event &ev, Common::Event &event);
+ virtual bool handleKeyUp(SDL_Event &ev, Common::Event &event);
+ virtual bool handleMouseMotion(SDL_Event &ev, Common::Event &event);
+ virtual bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
+ virtual bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
+ virtual bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
+ virtual bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
+ virtual bool handleJoyAxisMotion(SDL_Event &ev, Common::Event &event);
+
+public:
+
// Set function that generates samples
void setupMixer();
static void mixCallback(void *s, byte *samples, int len);
@@ -153,6 +171,7 @@ public:
bool hasFeature(Feature f);
void setFeatureState(Feature f, bool enable);
bool getFeatureState(Feature f);
+ void preprocessEvents(SDL_Event *event) {}
void displayMessageOnOSD(const char *msg);
@@ -297,6 +316,9 @@ protected:
kMouseColorKey = 1
};
+ // Scroll lock state - since SDL doesn't track it
+ bool _scrollLock;
+
// joystick
SDL_Joystick *_joystick;
bool _stickBtn[32];
@@ -374,7 +396,8 @@ protected:
virtual bool remapKey(SDL_Event &ev, Common::Event &event);
- void handleScalerHotkeys(const SDL_KeyboardEvent &key);
+ bool handleScalerHotkeys(const SDL_KeyboardEvent &key);
+ bool isScalerHotkey(const Common::Event &event);
void moveStick();
int _gp2xInputType;
diff --git a/backends/platform/gp2x/gp2x-hw.cpp b/backends/platform/gp2x/gp2x-hw.cpp
index 2dc5b4f579..6f544258ec 100644
--- a/backends/platform/gp2x/gp2x-hw.cpp
+++ b/backends/platform/gp2x/gp2x-hw.cpp
@@ -30,6 +30,9 @@
*
*/
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
#include "gp2x-common.h"
#include "gp2x-hw.h"
@@ -197,3 +200,28 @@ void gp2x_video_wait_vsync(void)
} /* namespace GP2X_HW */
+namespace GPH {
+
+enum {
+ /* Touchscreen TapMode */
+ TAPMODE_LEFT = 0,
+ TAPMODE_RIGHT = 1,
+ TAPMODE_HOVER = 2
+};
+
+int tapmodeLevel = TAPMODE_LEFT;
+
+void ToggleTapMode() {
+ if (tapmodeLevel == TAPMODE_LEFT) {
+ tapmodeLevel = TAPMODE_RIGHT;
+ } else if (tapmodeLevel == TAPMODE_RIGHT) {
+ tapmodeLevel = TAPMODE_HOVER;
+ } else if (tapmodeLevel == TAPMODE_HOVER) {
+ tapmodeLevel = TAPMODE_LEFT;
+ } else {
+ tapmodeLevel = TAPMODE_LEFT;
+ }
+}
+
+
+} /* namespace GPH */
diff --git a/backends/platform/gp2x/gp2x-hw.h b/backends/platform/gp2x/gp2x-hw.h
index 7e72812cc4..872c44f118 100644
--- a/backends/platform/gp2x/gp2x-hw.h
+++ b/backends/platform/gp2x/gp2x-hw.h
@@ -54,4 +54,12 @@ extern void gp2x_video_wait_vsync(void);
} /* namespace GP2X_HW */
+namespace GPH {
+
+extern int tapmodeLevel;
+
+extern void ToggleTapMode();
+
+} /* namespace GPH */
+
#endif //GP2X_HW_H
diff --git a/backends/platform/gp2x/gp2x-mem.cpp b/backends/platform/gp2x/gp2x-mem.cpp
index 97a34ffb6a..4a1802f311 100644
--- a/backends/platform/gp2x/gp2x-mem.cpp
+++ b/backends/platform/gp2x/gp2x-mem.cpp
@@ -28,6 +28,9 @@
*
*/
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
#include <stdio.h>
#include <signal.h>
#include <setjmp.h>
diff --git a/backends/platform/gp2x/gp2x.cpp b/backends/platform/gp2x/gp2x.cpp
index 88d4f9d632..0811380be9 100644
--- a/backends/platform/gp2x/gp2x.cpp
+++ b/backends/platform/gp2x/gp2x.cpp
@@ -28,6 +28,9 @@
*
*/
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
#include "backends/platform/gp2x/gp2x-common.h"
#include "backends/platform/gp2x/gp2x-hw.h"
#include "backends/platform/gp2x/gp2x-mem.h"
diff --git a/backends/platform/gp2x/graphics.cpp b/backends/platform/gp2x/graphics.cpp
index 4a3c668c52..d776db218e 100644
--- a/backends/platform/gp2x/graphics.cpp
+++ b/backends/platform/gp2x/graphics.cpp
@@ -1601,7 +1601,7 @@ void OSystem_GP2X::displayMessageOnOSD(const char *msg) {
#pragma mark --- Misc ---
#pragma mark -
-void OSystem_GP2X::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
+bool OSystem_GP2X::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
// Ctrl-Alt-a toggles aspect ratio correction
if (key.keysym.sym == 'a') {
beginGFXTransaction();
@@ -1620,8 +1620,8 @@ void OSystem_GP2X::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
);
displayMessageOnOSD(buffer);
-
- return;
+ internUpdateScreen();
+ return true;
}
int newMode = -1;
@@ -1641,7 +1641,7 @@ void OSystem_GP2X::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
if (isNormalNumber || isKeypadNumber) {
_scalerType = key.keysym.sym - (isNormalNumber ? SDLK_1 : SDLK_KP1);
if (_scalerType >= ARRAYSIZE(s_gfxModeSwitchTable))
- return;
+ return false;
while (s_gfxModeSwitchTable[_scalerType][factor] < 0) {
assert(factor > 0);
@@ -1675,5 +1675,27 @@ void OSystem_GP2X::handleScalerHotkeys(const SDL_KeyboardEvent &key) {
displayMessageOnOSD(buffer);
}
}
+ internUpdateScreen();
+
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool OSystem_GP2X::isScalerHotkey(const Common::Event &event) {
+ if ((event.kbd.flags & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
+ const bool isNormalNumber = (Common::KEYCODE_1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_9);
+ const bool isKeypadNumber = (Common::KEYCODE_KP1 <= event.kbd.keycode && event.kbd.keycode <= Common::KEYCODE_KP9);
+ const bool isScaleKey = (event.kbd.keycode == Common::KEYCODE_EQUALS || event.kbd.keycode == Common::KEYCODE_PLUS || event.kbd.keycode == Common::KEYCODE_MINUS ||
+ event.kbd.keycode == Common::KEYCODE_KP_PLUS || event.kbd.keycode == Common::KEYCODE_KP_MINUS);
+
+ if (isNormalNumber || isKeypadNumber) {
+ int keyValue = event.kbd.keycode - (isNormalNumber ? Common::KEYCODE_1 : Common::KEYCODE_KP1);
+ if (keyValue >= ARRAYSIZE(s_gfxModeSwitchTable))
+ return false;
+ }
+ return (isScaleKey || event.kbd.keycode == 'a');
}
+ return false;
}
diff --git a/backends/platform/gp2xwiz/caanoo/config-alleng.sh b/backends/platform/gp2xwiz/caanoo/config-alleng.sh
deleted file mode 100755
index 7a097c268b..0000000000
--- a/backends/platform/gp2xwiz/caanoo/config-alleng.sh
+++ /dev/null
@@ -1,16 +0,0 @@
-#!/bin/sh
-
-echo Quick script to make running configure all the time less painful
-echo and let all the build work be done from the backend/build folder.
-
-# Assume Caanoo toolchain/build env.
-. /opt/arm-caanoo/environment-setup
-
-# Export the tool names for cross-compiling
-export DEFINES=-DNDEBUG
-
-# Edit the configure line to suit.
-cd ../../../..
-./configure --backend=caanoo --disable-mt32emu --host=caanoo --disable-alsa --disable-flac --disable-nasm --disable-vorbis --disable-hq-scalers --with-sdl-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/bin --with-mpeg2-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-tremor --with-tremor-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-zlib --with-zlib-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr --enable-mad --with-mad-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-all-engines --enable-vkeybd --enable-plugins --default-dynamic
-
-echo Generating config for GP2X Caanoo complete. Check for errors.
diff --git a/backends/platform/gp2xwiz/caanoo/config.sh b/backends/platform/gp2xwiz/caanoo/config.sh
deleted file mode 100755
index 73ce5da624..0000000000
--- a/backends/platform/gp2xwiz/caanoo/config.sh
+++ /dev/null
@@ -1,16 +0,0 @@
-#!/bin/sh
-
-echo Quick script to make running configure all the time less painful
-echo and let all the build work be done from the backend/build folder.
-
-# Assume Caanoo toolchain/build env.
-. /opt/arm-caanoo/environment-setup
-
-# Export the tool names for cross-compiling
-export DEFINES=-DNDEBUG
-
-# Edit the configure line to suit.
-cd ../../../..
-./configure --backend=caanoo --disable-mt32emu --host=caanoo --disable-alsa --disable-flac --disable-nasm --disable-vorbis --disable-hq-scalers --with-sdl-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr/bin --with-mpeg2-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-tremor --with-tremor-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-zlib --with-zlib-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-mad --with-mad-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr --enable-vkeybd --enable-plugins --default-dynamic
-
-echo Generating config for GP2X Caanoo complete. Check for errors.
diff --git a/backends/platform/gp2xwiz/gp2xwiz-events.cpp b/backends/platform/gp2xwiz/gp2xwiz-events.cpp
deleted file mode 100644
index 19ef24ef58..0000000000
--- a/backends/platform/gp2xwiz/gp2xwiz-events.cpp
+++ /dev/null
@@ -1,501 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * GP2X Wiz: Device Specific Event Handling.
- *
- */
-
-#include "backends/platform/gp2xwiz/gp2xwiz-sdl.h"
-#include "backends/platform/gp2xwiz/gp2xwiz-hw.h"
-#include "graphics/scaler/aspect.h"
-
-#include "common/util.h"
-#include "common/events.h"
-
-// FIXME move joystick defines out and replace with confile file options
-// we should really allow users to map any key to a joystick button using the keymapper.
-#define JOY_DEADZONE 2200
-
-#define JOY_XAXIS 0
-#define JOY_YAXIS 1
-
-/* GP2X Wiz: Main Joystick Mappings */
-enum {
- GP2X_BUTTON_UP = 0,
- GP2X_BUTTON_UPLEFT = 1,
- GP2X_BUTTON_LEFT = 2,
- GP2X_BUTTON_DOWNLEFT = 3,
- GP2X_BUTTON_DOWN = 4,
- GP2X_BUTTON_DOWNRIGHT = 5,
- GP2X_BUTTON_RIGHT = 6,
- GP2X_BUTTON_UPRIGHT = 7,
- GP2X_BUTTON_MENU = 8,
- GP2X_BUTTON_SELECT = 9,
- GP2X_BUTTON_L = 10,
- GP2X_BUTTON_R = 11,
- GP2X_BUTTON_A = 12,
- GP2X_BUTTON_B = 13,
- GP2X_BUTTON_X = 14,
- GP2X_BUTTON_Y = 15,
- GP2X_BUTTON_VOLUP = 16,
- GP2X_BUTTON_VOLDOWN = 17
-};
-
-static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
- if (key >= SDLK_F1 && key <= SDLK_F9) {
- return key - SDLK_F1 + Common::ASCII_F1;
- } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
- return key - SDLK_KP0 + '0';
- } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
- return key;
- } else if (unicode) {
- return unicode;
- } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
- return key & ~0x20;
- } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
- return 0;
- }
- return key;
-}
-
-void OSystem_GP2XWIZ::fillMouseEvent(Common::Event &event, int x, int y) {
- if (_videoMode.mode == GFX_HALF && !_overlayVisible){
- event.mouse.x = x*2;
- event.mouse.y = y*2;
- } else {
- event.mouse.x = x;
- event.mouse.y = y;
- }
-
- // Update the "keyboard mouse" coords
- _km.x = x;
- _km.y = y;
-
- // Adjust for the screen scaling
- if (!_overlayVisible) {
- event.mouse.x /= _videoMode.scaleFactor;
- event.mouse.y /= _videoMode.scaleFactor;
- if (_videoMode.aspectRatioCorrection)
- event.mouse.y = aspect2Real(event.mouse.y);
- }
-}
-
-static byte SDLModToOSystemKeyFlags(SDLMod mod) {
- byte b = 0;
- if (mod & KMOD_SHIFT)
- b |= Common::KBD_SHIFT;
- if (mod & KMOD_ALT)
- b |= Common::KBD_ALT;
- if (mod & KMOD_CTRL)
- b |= Common::KBD_CTRL;
-
- return b;
-}
-
-void OSystem_GP2XWIZ::moveStick() {
- bool stickBtn[32];
-
- memcpy(stickBtn, _stickBtn, sizeof(stickBtn));
-
- if ((stickBtn[0])||(stickBtn[2])||(stickBtn[4])||(stickBtn[6]))
- stickBtn[1] = stickBtn[3] = stickBtn[5] = stickBtn[7] = 0;
-
- if ((stickBtn[1])||(stickBtn[2])||(stickBtn[3])) {
- if (_km.x_down_count!=2) {
- _km.x_vel = -1;
- _km.x_down_count = 1;
- } else
- _km.x_vel = -4;
- } else if ((stickBtn[5])||(stickBtn[6])||(stickBtn[7])) {
- if (_km.x_down_count!=2) {
- _km.x_vel = 1;
- _km.x_down_count = 1;
- } else
- _km.x_vel = 4;
- } else {
- _km.x_vel = 0;
- _km.x_down_count = 0;
- }
-
-
- if ((stickBtn[0])||(stickBtn[1])||(stickBtn[7])) {
- if (_km.y_down_count!=2) {
- _km.y_vel = -1;
- _km.y_down_count = 1;
- } else
- _km.y_vel = -4;
- } else if ((stickBtn[3])||(stickBtn[4])||(stickBtn[5])) {
- if (_km.y_down_count!=2) {
- _km.y_vel = 1;
- _km.y_down_count = 1;
- } else
- _km.y_vel = 4;
- } else {
- _km.y_vel = 0;
- _km.y_down_count = 0;
- }
-}
-
-/* Quick default button states for modifiers. */
-int GP2X_BUTTON_STATE_L = false;
-
-/* Override the SDL pollEvent with the Wiz's own event code. */
-bool OSystem_GP2XWIZ::pollEvent(Common::Event &event) {
- SDL_Event ev;
- ev.type = SDL_NOEVENT;
- int axis;
- byte b = 0;
-
- handleKbdMouse();
-
- // If the screen mode changed, send an Common::EVENT_SCREEN_CHANGED
- if (_modeChanged) {
- _modeChanged = false;
- event.type = Common::EVENT_SCREEN_CHANGED;
- return true;
- }
-
- // GP2X Wiz Input mappings.
-
- /*
- Single Button
-
- Movement:
-
- GP2X_BUTTON_UP Cursor Up
- GP2X_BUTTON_DOWN Cursor Down
- GP2X_BUTTON_LEFT Cursor Left
- GP2X_BUTTON_RIGHT Cursor Right
-
- GP2X_BUTTON_UPLEFT Cursor Up Left
- GP2X_BUTTON_UPRIGHT Cursor Up Right
- GP2X_BUTTON_DOWNLEFT Cursor Down Left
- GP2X_BUTTON_DOWNRIGHT Cursor Down Right
-
- Button Emulation:
-
- GP2X_BUTTON_A . (Period)
- GP2X_BUTTON_B Left Mouse Click
- GP2X_BUTTON_Y Space Bar
- GP2X_BUTTON_X Right Mouse Click
- GP2X_BUTTON_L Combo Modifier (Left Trigger)
- GP2X_BUTTON_R Return (Right Trigger)
- GP2X_BUTTON_MENU F5 (Game Menu)
- GP2X_BUTTON_SELECT Escape
- GP2X_BUTTON_VOLUP /dev/mixer Global Volume Up
- GP2X_BUTTON_VOLDOWN /dev/mixer Global Volume Down
-
- Combos:
-
- GP2X_BUTTON_VOLUP & GP2X_BUTTON_VOLDOWN 0 (For Monkey 2 CP) or Virtual Keyboard if enabled
- GP2X_BUTTON_L & GP2X_BUTTON_SELECT Common::EVENT_QUIT (Calls Sync() to make sure SD is flushed)
- GP2X_BUTTON_L & GP2X_BUTTON_MENU Common::EVENT_MAINMENU (ScummVM Global Main Menu)
- GP2X_BUTTON_L & GP2X_BUTTON_A Common::EVENT_PREDICTIVE_DIALOG for predictive text entry box (AGI games)
- */
-
- while (SDL_PollEvent(&ev)) {
-
- switch (ev.type) {
- case SDL_KEYDOWN:{
- b = event.kbd.flags = SDLModToOSystemKeyFlags(SDL_GetModState());
-
- const bool event_complete = remapKey(ev,event);
-
- if (event_complete)
- return true;
-
- event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
- event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
-
- return true;
- }
- case SDL_KEYUP:
- {
- const bool event_complete = remapKey(ev,event);
-
- if (event_complete)
- return true;
-
- event.type = Common::EVENT_KEYUP;
- event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym;
- event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode);
- b = event.kbd.flags = SDLModToOSystemKeyFlags(SDL_GetModState());
-
- // Ctrl-Alt-<key> will change the GFX mode
- if ((b & (Common::KBD_CTRL|Common::KBD_ALT)) == (Common::KBD_CTRL|Common::KBD_ALT)) {
- // Swallow these key up events
- break;
- }
-
- return true;
- }
- case SDL_MOUSEMOTION:
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, ev.motion.x, ev.motion.y);
-
- setMousePos(event.mouse.x, event.mouse.y);
- return true;
-
- case SDL_MOUSEBUTTONDOWN:
- if (ev.button.button == SDL_BUTTON_LEFT)
- event.type = Common::EVENT_LBUTTONDOWN;
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- event.type = Common::EVENT_RBUTTONDOWN;
-#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
- else if (ev.button.button == SDL_BUTTON_WHEELUP)
- event.type = Common::EVENT_WHEELUP;
- else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
- event.type = Common::EVENT_WHEELDOWN;
-#endif
-#if defined(SDL_BUTTON_MIDDLE)
- else if (ev.button.button == SDL_BUTTON_MIDDLE)
- event.type = Common::EVENT_MBUTTONDOWN;
-#endif
- else
- break;
-
- fillMouseEvent(event, ev.button.x, ev.button.y);
-
- return true;
-
- case SDL_MOUSEBUTTONUP:
- if (ev.button.button == SDL_BUTTON_LEFT)
- event.type = Common::EVENT_LBUTTONUP;
- else if (ev.button.button == SDL_BUTTON_RIGHT)
- event.type = Common::EVENT_RBUTTONUP;
-#if defined(SDL_BUTTON_MIDDLE)
- else if (ev.button.button == SDL_BUTTON_MIDDLE)
- event.type = Common::EVENT_MBUTTONUP;
-#endif
- else
- break;
- fillMouseEvent(event, ev.button.x, ev.button.y);
-
- return true;
-
- case SDL_JOYBUTTONDOWN:
- _stickBtn[ev.jbutton.button] = 1;
- if (ev.jbutton.button == GP2X_BUTTON_B) {
- event.type = Common::EVENT_LBUTTONDOWN;
- fillMouseEvent(event, _km.x, _km.y);
- } else if (ev.jbutton.button == GP2X_BUTTON_X) {
- event.type = Common::EVENT_RBUTTONDOWN;
- fillMouseEvent(event, _km.x, _km.y);
- } else if (_stickBtn[GP2X_BUTTON_L] && (ev.jbutton.button == GP2X_BUTTON_SELECT)) {
- event.type = Common::EVENT_QUIT;
- } else if (ev.jbutton.button < 8) {
- moveStick();
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
- } else {
- event.type = Common::EVENT_KEYDOWN;
- event.kbd.flags = 0;
- switch (ev.jbutton.button) {
- case GP2X_BUTTON_L:
- GP2X_BUTTON_STATE_L = true;
- break;
- case GP2X_BUTTON_R:
- if (GP2X_BUTTON_STATE_L == true) {
-#ifdef ENABLE_VKEYBD
- event.kbd.keycode = Common::KEYCODE_F7;
- event.kbd.ascii = mapKey(SDLK_F7, ev.key.keysym.mod, 0);
-#else
- event.kbd.keycode = Common::KEYCODE_0;
- event.kbd.ascii = mapKey(SDLK_0, ev.key.keysym.mod, 0);
-#endif
- } else {
- event.kbd.keycode = Common::KEYCODE_RETURN;
- event.kbd.ascii = mapKey(SDLK_RETURN, ev.key.keysym.mod, 0);
- }
- break;
- case GP2X_BUTTON_SELECT:
- if (GP2X_BUTTON_STATE_L == true) {
- event.type = Common::EVENT_QUIT;
- } else {
- event.kbd.keycode = Common::KEYCODE_ESCAPE;
- event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
- }
- break;
- case GP2X_BUTTON_A:
- if (GP2X_BUTTON_STATE_L == true) {
- event.type = Common::EVENT_PREDICTIVE_DIALOG;
- } else {
- event.kbd.keycode = Common::KEYCODE_PERIOD;
- event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
- }
- break;
- case GP2X_BUTTON_Y:
- event.kbd.keycode = Common::KEYCODE_SPACE;
- event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
- break;
- case GP2X_BUTTON_MENU:
- if (GP2X_BUTTON_STATE_L == true) {
- event.type = Common::EVENT_MAINMENU;
- } else {
- event.kbd.keycode = Common::KEYCODE_F5;
- event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
- }
- break;
- case GP2X_BUTTON_VOLUP:
- WIZ_HW::mixerMoveVolume(2);
- if (WIZ_HW::volumeLevel == 100) {
- displayMessageOnOSD("Maximum Volume");
- } else {
- displayMessageOnOSD("Increasing Volume");
- }
- break;
-
- case GP2X_BUTTON_VOLDOWN:
- WIZ_HW::mixerMoveVolume(1);
- if (WIZ_HW::volumeLevel == 0) {
- displayMessageOnOSD("Minimal Volume");
- } else {
- displayMessageOnOSD("Decreasing Volume");
- }
- break;
- }
- }
- return true;
-
- case SDL_JOYBUTTONUP:
- _stickBtn[ev.jbutton.button] = 0;
- if (ev.jbutton.button == GP2X_BUTTON_B) {
- event.type = Common::EVENT_LBUTTONUP;
- fillMouseEvent(event, _km.x, _km.y);
- } else if (ev.jbutton.button == GP2X_BUTTON_X) {
- event.type = Common::EVENT_RBUTTONUP;
- fillMouseEvent(event, _km.x, _km.y);
- } else if (ev.jbutton.button < 8) {
- moveStick();
- event.type = Common::EVENT_MOUSEMOVE;
- fillMouseEvent(event, _km.x, _km.y);
- } else {
- event.type = Common::EVENT_KEYUP;
- event.kbd.flags = 0;
- switch (ev.jbutton.button) {
- case GP2X_BUTTON_SELECT:
- event.kbd.keycode = Common::KEYCODE_ESCAPE;
- event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
- break;
- case GP2X_BUTTON_A:
- event.kbd.keycode = Common::KEYCODE_PERIOD;
- event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
- break;
- case GP2X_BUTTON_Y:
- event.kbd.keycode = Common::KEYCODE_SPACE;
- event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
- break;
- case GP2X_BUTTON_MENU:
- if (GP2X_BUTTON_STATE_L == true) {
- event.type = Common::EVENT_MAINMENU;
- } else {
- event.kbd.keycode = Common::KEYCODE_F5;
- event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
- }
- break;
- case GP2X_BUTTON_L:
- GP2X_BUTTON_STATE_L = false;
- break;
- case GP2X_BUTTON_R:
- if (GP2X_BUTTON_STATE_L == true) {
-#ifdef ENABLE_VKEYBD
- event.kbd.keycode = Common::KEYCODE_F7;
- event.kbd.ascii = mapKey(SDLK_F7, ev.key.keysym.mod, 0);
-#else
- event.kbd.keycode = Common::KEYCODE_0;
- event.kbd.ascii = mapKey(SDLK_0, ev.key.keysym.mod, 0);
-#endif
- } else {
- event.kbd.keycode = Common::KEYCODE_RETURN;
- event.kbd.ascii = mapKey(SDLK_RETURN, ev.key.keysym.mod, 0);
- }
- break;
- case GP2X_BUTTON_VOLUP:
- break;
- case GP2X_BUTTON_VOLDOWN:
- break;
- }
- }
- return true;
-
- case SDL_JOYAXISMOTION:
- axis = ev.jaxis.value;
- if ( axis > JOY_DEADZONE) {
- axis -= JOY_DEADZONE;
- event.type = Common::EVENT_MOUSEMOVE;
- } else if ( axis < -JOY_DEADZONE ) {
- axis += JOY_DEADZONE;
- event.type = Common::EVENT_MOUSEMOVE;
- } else
- axis = 0;
-
- if ( ev.jaxis.axis == JOY_XAXIS) {
- if (axis != 0) {
- _km.x_vel = (axis > 0) ? 1:-1;
- _km.x_down_count = 1;
- } else {
- _km.x_vel = 0;
- _km.x_down_count = 0;
- }
-
- } else if (ev.jaxis.axis == JOY_YAXIS) {
-#ifndef JOY_INVERT_Y
- axis = -axis;
-#endif
-#ifdef JOY_ANALOG
- _km.y_vel = -axis / 2000;
- _km.y_down_count = 0;
-#else
- if (axis != 0) {
- _km.y_vel = (-axis > 0) ? 1: -1;
- _km.y_down_count = 1;
- } else {
- _km.y_vel = 0;
- _km.y_down_count = 0;
- }
-#endif
- }
-
- fillMouseEvent(event, _km.x, _km.y);
-
- return true;
-
- case SDL_VIDEOEXPOSE:
- _forceFull = true;
- break;
-
- case SDL_QUIT:
- event.type = Common::EVENT_QUIT;
- return true;
- }
- }
- return false;
-}
-
-bool OSystem_GP2XWIZ::remapKey(SDL_Event &ev,Common::Event &event) {
- return false;
-}
diff --git a/backends/platform/gp2xwiz/build/README-GP2XWIZ b/backends/platform/gph/build/README-GPH
index ec8142a6f3..269fa901c9 100644
--- a/backends/platform/gp2xwiz/build/README-GP2XWIZ
+++ b/backends/platform/gph/build/README-GPH
@@ -19,10 +19,10 @@ Contents:
Please refer to the:
-GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14>
-WiKi: <http://wiki.scummvm.org/index.php/GP2XWiz>
+GP2X/GP2XWiz ScummVM Forum: <http://forums.scummvm.org/viewforum.php?f=14>
+WiKi: <http://wiki.scummvm.org/index.php/GP2XWiz>
-for the most current information on the port and any updates to this
+for the most current information on the port and any updates to this
documentation.
------------------------------------------------------------------------
@@ -112,7 +112,7 @@ Fancy button combos:
NOTE: To use button combos press and hold the Left Trigger then...
-Right Trigger: Display Virtual Keyboard
+Right Trigger: Display Virtual Keyboard
Menu: Bring up the Global main menu for ScummVM
Select: Exit ScummVM completely (and gracefully)
diff --git a/backends/platform/gp2xwiz/build/build.sh b/backends/platform/gph/build/build.sh
index 876c3e378a..876c3e378a 100755
--- a/backends/platform/gp2xwiz/build/build.sh
+++ b/backends/platform/gph/build/build.sh
diff --git a/backends/platform/gp2xwiz/build/bundle-debug.sh b/backends/platform/gph/build/bundle-debug.sh
index cd5145b31d..cd5145b31d 100755
--- a/backends/platform/gp2xwiz/build/bundle-debug.sh
+++ b/backends/platform/gph/build/bundle-debug.sh
diff --git a/backends/platform/gp2xwiz/build/bundle.sh b/backends/platform/gph/build/bundle.sh
index 579e2dc77b..579e2dc77b 100755
--- a/backends/platform/gp2xwiz/build/bundle.sh
+++ b/backends/platform/gph/build/bundle.sh
diff --git a/backends/platform/gp2xwiz/build/clean.sh b/backends/platform/gph/build/clean.sh
index 5ec1b9e62c..5ec1b9e62c 100755
--- a/backends/platform/gp2xwiz/build/clean.sh
+++ b/backends/platform/gph/build/clean.sh
diff --git a/backends/platform/gp2xwiz/build/config-alleng.sh b/backends/platform/gph/build/config-alleng.sh
index cfed463edf..9ec8a09cd2 100755
--- a/backends/platform/gp2xwiz/build/config-alleng.sh
+++ b/backends/platform/gph/build/config-alleng.sh
@@ -13,10 +13,15 @@ export CXX=arm-open2x-linux-g++
export CXXFLAGS="-mcpu=arm926ej-s -mtune=arm926ej-s"
export CPPFLAGS=-I/opt/open2x/gcc-4.1.1-glibc-2.3.6/include
export LDFLAGS=-L/opt/open2x/gcc-4.1.1-glibc-2.3.6/lib
-export DEFINES=-DNDEBUG
# Edit the configure line to suit.
cd ../../../..
-./configure --backend=gp2xwiz --disable-mt32emu --host=gp2xwiz --disable-flac --disable-nasm --disable-hq-scalers --with-sdl-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin --with-mpeg2-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-tremor --with-tremor-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-zlib --with-zlib-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-mad --with-mad-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-all-engines --enable-vkeybd --enable-plugins --default-dynamic
+./configure --backend=gph --disable-mt32emu --host=gp2xwiz --disable-flac --disable-nasm --disable-hq-scalers \
+ --with-sdl-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin --with-mpeg2-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 \
+ --enable-tremor --with-tremor-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 \
+ --enable-zlib --with-zlib-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 \
+ --enable-mad --with-mad-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 \
+ --enable-png --with-png-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 \
+ --enable-vkeybd --enable-all-engines --enable-plugins --default-dynamic
echo Generating config for GP2X Wiz complete. Check for errors.
diff --git a/backends/platform/gp2xwiz/build/config.sh b/backends/platform/gph/build/config.sh
index 54c4795298..ac7c34ad12 100755
--- a/backends/platform/gp2xwiz/build/config.sh
+++ b/backends/platform/gph/build/config.sh
@@ -13,10 +13,15 @@ export CXX=arm-open2x-linux-g++
export CXXFLAGS="-mcpu=arm926ej-s -mtune=arm926ej-s"
export CPPFLAGS=-I/opt/open2x/gcc-4.1.1-glibc-2.3.6/include
export LDFLAGS=-L/opt/open2x/gcc-4.1.1-glibc-2.3.6/lib
-export DEFINES=-DNDEBUG
# Edit the configure line to suit.
cd ../../../..
-./configure --backend=gp2xwiz --disable-mt32emu --host=gp2xwiz --disable-flac --disable-nasm --disable-hq-scalers --with-sdl-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin --with-mpeg2-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-tremor --with-tremor-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-zlib --with-zlib-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-mad --with-mad-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 --enable-vkeybd --enable-plugins --default-dynamic
+./configure --backend=gph --disable-mt32emu --host=gp2xwiz --disable-flac --disable-nasm --disable-hq-scalers \
+ --with-sdl-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6/bin --with-mpeg2-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 \
+ --enable-tremor --with-tremor-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 \
+ --enable-zlib --with-zlib-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 \
+ --enable-mad --with-mad-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 \
+ --enable-png --with-png-prefix=/opt/open2x/gcc-4.1.1-glibc-2.3.6 \
+ --enable-vkeybd --enable-plugins --default-dynamic
echo Generating config for GP2X Wiz complete. Check for errors.
diff --git a/backends/platform/gp2xwiz/build/scummvm-gdb.gpe b/backends/platform/gph/build/scummvm-gdb.gpe
index 64b6c8b974..63ce193ca8 100755
--- a/backends/platform/gp2xwiz/build/scummvm-gdb.gpe
+++ b/backends/platform/gph/build/scummvm-gdb.gpe
@@ -6,7 +6,7 @@ export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH
# Run ScummVM via GDB (so make sure you have a terminal open or serial).
# Oh, and GDB installed of course ;)
-gdb --args ./scummvm.wiz --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc
+gdb --args ./scummvm.gph --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc
# Sync the SD card to check that everything is written.
sync
diff --git a/backends/platform/gp2xwiz/build/scummvm.gpe b/backends/platform/gph/build/scummvm.gpe
index 42cc00a22a..59ff562aeb 100755
--- a/backends/platform/gp2xwiz/build/scummvm.gpe
+++ b/backends/platform/gph/build/scummvm.gpe
@@ -5,7 +5,7 @@
export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH
# Run ScummVM, important this bit.
-./scummvm.wiz --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc
+./scummvm.gph --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc
# Sync the SD card to check that everything is written.
sync
diff --git a/backends/platform/gp2xwiz/build/scummvm.ini b/backends/platform/gph/build/scummvm.ini
index 5a8e6eefa1..c9cce92379 100644
--- a/backends/platform/gp2xwiz/build/scummvm.ini
+++ b/backends/platform/gph/build/scummvm.ini
@@ -2,3 +2,4 @@
name="ScummVM"
path="/scummvm/scummvm.gpe"
icon="/scummvm/scummvm.png"
+title="/scummvm/scummvmb.png"
diff --git a/backends/platform/gp2xwiz/build/scummvm.png b/backends/platform/gph/build/scummvm.png
index 128e59efc4..128e59efc4 100644
--- a/backends/platform/gp2xwiz/build/scummvm.png
+++ b/backends/platform/gph/build/scummvm.png
Binary files differ
diff --git a/backends/platform/gph/build/scummvmb.png b/backends/platform/gph/build/scummvmb.png
new file mode 100644
index 0000000000..24a27bc0e1
--- /dev/null
+++ b/backends/platform/gph/build/scummvmb.png
Binary files differ
diff --git a/backends/platform/gp2xwiz/caanoo/caanoo-bundle.mk b/backends/platform/gph/caanoo-bundle.mk
index f8ac26382d..b7b3c9e188 100755
--- a/backends/platform/gp2xwiz/caanoo/caanoo-bundle.mk
+++ b/backends/platform/gph/caanoo-bundle.mk
@@ -11,13 +11,14 @@ caanoo-bundle: $(EXECUTABLE)
$(MKDIR) "$(bundle_name)/scummvm/saves"
$(MKDIR) "$(bundle_name)/scummvm/engine-data"
$(MKDIR) "$(bundle_name)/scummvm/lib"
-
+
echo "Please put your save games in this dir" >> "$(bundle_name)/scummvm/saves/PUT_SAVES_IN_THIS_DIR"
- $(CP) $(srcdir)/backends/platform/gp2xwiz/caanoo/scummvm.gpe $(bundle_name)/scummvm/
- $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.png $(bundle_name)/scummvm/
- $(CP) $(srcdir)/backends/platform/gp2xwiz/build/README-GP2XWIZ $(bundle_name)/scummvm/README-CAANOO
- $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.ini $(bundle_name)/
+ $(CP) $(srcdir)/backends/platform/gph/caanoo/scummvm.gpe $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvmb.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/README-GPH $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.ini $(bundle_name)/
$(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/
$(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/
@@ -31,9 +32,9 @@ ifdef DYNAMIC_MODULES
$(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins"
$(STRIP) $(bundle_name)/scummvm/plugins/*
endif
-
+
tar -C $(bundle_name) -cvjf $(bundle_name).tar.bz2 .
- rm -R ./$(bundle_name)
+ rm -R ./$(bundle_name)
caanoo-bundle-debug: $(EXECUTABLE)
$(MKDIR) "$(bundle_name)"
@@ -41,13 +42,14 @@ caanoo-bundle-debug: $(EXECUTABLE)
$(MKDIR) "$(bundle_name)/scummvm/saves"
$(MKDIR) "$(bundle_name)/scummvm/engine-data"
$(MKDIR) "$(bundle_name)/scummvm/lib"
-
+
echo "Please put your save games in this dir" >> "$(bundle_name)/scummvm/saves/PUT_SAVES_IN_THIS_DIR"
- $(CP) $(srcdir)/backends/platform/gp2xwiz/caanoo/scummvm-gdb.gpe $(bundle_name)/scummvm/scummvm.gpe
- $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.png $(bundle_name)/scummvm/
- $(CP) $(srcdir)/backends/platform/gp2xwiz/build/README-GP2XWIZ $(bundle_name)/scummvm/README-CAANOO
- $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.ini $(bundle_name)/
+ $(CP) $(srcdir)/backends/platform/gph/caanoo/scummvm-gdb.gpe $(bundle_name)/scummvm/scummvm.gpe
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvmb.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/README-GPH $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.ini $(bundle_name)/
$(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/
$(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/
@@ -62,6 +64,6 @@ ifdef DYNAMIC_MODULES
endif
tar -C $(bundle_name) -cvjf $(bundle_name)-debug.tar.bz2 .
- rm -R ./$(bundle_name)
+ rm -R ./$(bundle_name)
.PHONY: caanoo-bundle caanoo-bundle-debug
diff --git a/backends/platform/gp2xwiz/caanoo/build.sh b/backends/platform/gph/caanoo/build.sh
index 8000d2595d..8000d2595d 100755
--- a/backends/platform/gp2xwiz/caanoo/build.sh
+++ b/backends/platform/gph/caanoo/build.sh
diff --git a/backends/platform/gp2xwiz/caanoo/bundle-debug.sh b/backends/platform/gph/caanoo/bundle-debug.sh
index 2d5cefe80e..2d5cefe80e 100755
--- a/backends/platform/gp2xwiz/caanoo/bundle-debug.sh
+++ b/backends/platform/gph/caanoo/bundle-debug.sh
diff --git a/backends/platform/gp2xwiz/caanoo/bundle.sh b/backends/platform/gph/caanoo/bundle.sh
index 76fd31cec6..76fd31cec6 100755
--- a/backends/platform/gp2xwiz/caanoo/bundle.sh
+++ b/backends/platform/gph/caanoo/bundle.sh
diff --git a/backends/platform/gp2xwiz/caanoo/clean.sh b/backends/platform/gph/caanoo/clean.sh
index 5ec1b9e62c..5ec1b9e62c 100755
--- a/backends/platform/gp2xwiz/caanoo/clean.sh
+++ b/backends/platform/gph/caanoo/clean.sh
diff --git a/backends/platform/gph/caanoo/config-alleng.sh b/backends/platform/gph/caanoo/config-alleng.sh
new file mode 100755
index 0000000000..97fed942fa
--- /dev/null
+++ b/backends/platform/gph/caanoo/config-alleng.sh
@@ -0,0 +1,21 @@
+#!/bin/sh
+
+echo Quick script to make running configure all the time less painful
+echo and let all the build work be done from the backend/build folder.
+
+# Assume Caanoo toolchain/build env and source it.
+. /opt/arm-caanoo/environment-setup
+
+# Edit the configure line to suit.
+cd ../../../..
+./configure --backend=caanoo --disable-mt32emu --host=caanoo --disable-alsa --disable-flac \
+ --disable-nasm --disable-vorbis --disable-hq-scalers \
+ --with-sdl-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr/bin \
+ --with-mpeg2-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr \
+ --enable-tremor --with-tremor-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr \
+ --enable-zlib --with-zlib-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr \
+ --enable-mad --with-mad-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr \
+ --enable-png --with-png-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr \
+ --enable-all-engines --enable-vkeybd --enable-plugins --default-dynamic
+
+echo Generating config for Caanoo complete. Check for errors.
diff --git a/backends/platform/gph/caanoo/config.sh b/backends/platform/gph/caanoo/config.sh
new file mode 100755
index 0000000000..11d597481a
--- /dev/null
+++ b/backends/platform/gph/caanoo/config.sh
@@ -0,0 +1,21 @@
+#!/bin/sh
+
+echo Quick script to make running configure all the time less painful
+echo and let all the build work be done from the backend/build folder.
+
+# Assume Caanoo toolchain/build env.
+. /opt/arm-caanoo/environment-setup
+
+# Edit the configure line to suit.
+cd ../../../..
+./configure --backend=caanoo --disable-mt32emu --host=caanoo --disable-alsa --disable-flac \
+ --disable-nasm --disable-vorbis --disable-hq-scalers \
+ --with-sdl-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr/bin \
+ --with-mpeg2-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr \
+ --enable-tremor --with-tremor-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr \
+ --enable-zlib --with-zlib-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr \
+ --enable-mad --with-mad-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr \
+ --enable-png --with-png-prefix=/opt/arm-caanoo/arm-none-linux-gnueabi/usr \
+ --enable-vkeybd --enable-plugins --default-dynamic
+
+echo Generating config for GP2X Caanoo complete. Check for errors.
diff --git a/backends/platform/gp2xwiz/caanoo/scummvm-gdb.gpe b/backends/platform/gph/caanoo/scummvm-gdb.gpe
index a8f2aae0fe..63ce193ca8 100755
--- a/backends/platform/gp2xwiz/caanoo/scummvm-gdb.gpe
+++ b/backends/platform/gph/caanoo/scummvm-gdb.gpe
@@ -6,7 +6,7 @@ export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH
# Run ScummVM via GDB (so make sure you have a terminal open or serial).
# Oh, and GDB installed of course ;)
-gdb --args ./scummvm.caanoo --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc
+gdb --args ./scummvm.gph --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc
# Sync the SD card to check that everything is written.
sync
diff --git a/backends/platform/gp2xwiz/caanoo/scummvm.gpe b/backends/platform/gph/caanoo/scummvm.gpe
index 8341ffc3d7..37d0f65d18 100755
--- a/backends/platform/gp2xwiz/caanoo/scummvm.gpe
+++ b/backends/platform/gph/caanoo/scummvm.gpe
@@ -5,7 +5,7 @@
export LD_LIBRARY_PATH=`pwd`/lib:$LD_LIBRARY_PATH
# Run ScummVM, important this bit.
-./scummvm.caanoo --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc
+./scummvm.gph --fullscreen --gfx-mode=1x --config=$(pwd)/.scummvmrc
# Sync the SD card to check that everything is written.
sync
diff --git a/backends/platform/gp2xwiz/gp2xwiz-bundle.mk b/backends/platform/gph/gp2xwiz-bundle.mk
index fa5a247865..df4cae7f4f 100755
--- a/backends/platform/gp2xwiz/gp2xwiz-bundle.mk
+++ b/backends/platform/gph/gp2xwiz-bundle.mk
@@ -11,13 +11,14 @@ gp2xwiz-bundle: $(EXECUTABLE)
$(MKDIR) "$(bundle_name)/scummvm/saves"
$(MKDIR) "$(bundle_name)/scummvm/engine-data"
$(MKDIR) "$(bundle_name)/scummvm/lib"
-
+
echo "Please put your save games in this dir" >> "$(bundle_name)/scummvm/saves/PUT_SAVES_IN_THIS_DIR"
- $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.gpe $(bundle_name)/scummvm/
- $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.png $(bundle_name)/scummvm/
- $(CP) $(srcdir)/backends/platform/gp2xwiz/build/README-GP2XWIZ $(bundle_name)/scummvm/
- $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.ini $(bundle_name)/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.gpe $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvmb.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/README-GPH $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.ini $(bundle_name)/
$(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/
$(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/
@@ -31,12 +32,12 @@ ifdef DYNAMIC_MODULES
$(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins"
$(STRIP) $(bundle_name)/scummvm/plugins/*
endif
-
+
$(CP) $(libloc)/../lib/libz.so.1.2.3 $(bundle_name)/scummvm/lib/libz.so.1
$(CP) $(libloc)/../lib/libvorbisidec.so.1.0.2 $(bundle_name)/scummvm/lib/libvorbisidec.so.1
tar -C $(bundle_name) -cvjf $(bundle_name).tar.bz2 .
- rm -R ./$(bundle_name)
+ rm -R ./$(bundle_name)
gp2xwiz-bundle-debug: $(EXECUTABLE)
$(MKDIR) "$(bundle_name)"
@@ -44,13 +45,14 @@ gp2xwiz-bundle-debug: $(EXECUTABLE)
$(MKDIR) "$(bundle_name)/scummvm/saves"
$(MKDIR) "$(bundle_name)/scummvm/engine-data"
$(MKDIR) "$(bundle_name)/scummvm/lib"
-
+
echo "Please put your save games in this dir" >> "$(bundle_name)/scummvm/saves/PUT_SAVES_IN_THIS_DIR"
- $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm-gdb.gpe $(bundle_name)/scummvm/scummvm.gpe
- $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.png $(bundle_name)/scummvm/
- $(CP) $(srcdir)/backends/platform/gp2xwiz/build/README-GP2XWIZ $(bundle_name)/scummvm/
- $(CP) $(srcdir)/backends/platform/gp2xwiz/build/scummvm.ini $(bundle_name)/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm-gdb.gpe $(bundle_name)/scummvm/scummvm.gpe
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvmb.png $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/README-GPH $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/gph/build/scummvm.ini $(bundle_name)/
$(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/
$(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/
@@ -63,11 +65,11 @@ ifdef DYNAMIC_MODULES
$(INSTALL) -d "$(bundle_name)/scummvm/plugins"
$(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins"
endif
-
+
$(CP) $(libloc)/../lib/libz.so.1.2.3 $(bundle_name)/scummvm/lib/libz.so.1
$(CP) $(libloc)/../lib/libvorbisidec.so.1.0.2 $(bundle_name)/scummvm/lib/libvorbisidec.so.1
tar -C $(bundle_name) -cvjf $(bundle_name)-debug.tar.bz2 .
- rm -R ./$(bundle_name)
+ rm -R ./$(bundle_name)
.PHONY: gp2xwiz-bundle gp2xwiz-bundle-debug
diff --git a/backends/platform/gph/gph-events.cpp b/backends/platform/gph/gph-events.cpp
new file mode 100644
index 0000000000..2a6237c794
--- /dev/null
+++ b/backends/platform/gph/gph-events.cpp
@@ -0,0 +1,481 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * GPH: Device Specific Event Handling.
+ *
+ */
+
+#include "backends/platform/gph/gph-sdl.h"
+#include "backends/platform/gph/gph-hw.h"
+#include "graphics/scaler/aspect.h"
+
+#include "common/util.h"
+#include "common/events.h"
+
+#define JOY_DEADZONE 2200
+
+#define JOY_XAXIS 0
+#define JOY_YAXIS 1
+
+/* Quick default button states for modifiers. */
+int BUTTON_STATE_L = false;
+
+#if defined(CAANOO)
+
+ /* Caanoo: Main Joystick Button Mappings */
+ /* The Caanoo has an analogue stick so no digital DPAD */
+ enum {
+ /* Joystick Buttons */
+ BUTTON_A = 0,
+ BUTTON_X = 1,
+ BUTTON_B = 2,
+ BUTTON_Y = 3,
+ BUTTON_L = 4,
+ BUTTON_R = 5,
+ BUTTON_HOME = 6, // Home
+ BUTTON_HOLD = 7, // Hold (on Power)
+ BUTTON_HELP = 8, // Help I
+ BUTTON_HELP2 = 9, // Help II
+ BUTTON_CLICK = 10 // Stick Click
+ };
+
+ enum {
+ /* Unused Joystick Buttons on the Caanoo */
+ BUTTON_VOLUP = 51,
+ BUTTON_VOLDOWN = 52,
+ BUTTON_UP = 53,
+ BUTTON_UPLEFT = 54,
+ BUTTON_LEFT = 55,
+ BUTTON_DOWNLEFT = 56,
+ BUTTON_DOWN = 57,
+ BUTTON_DOWNRIGHT = 58,
+ BUTTON_RIGHT = 59,
+ BUTTON_UPRIGHT = 60,
+ BUTTON_MENU = 61,
+ BUTTON_SELECT = 62
+ };
+
+#else
+
+ /* Wiz: Main Joystick Mappings */
+ enum {
+ /* DPAD */
+ BUTTON_UP = 0,
+ BUTTON_UPLEFT = 1,
+ BUTTON_LEFT = 2,
+ BUTTON_DOWNLEFT = 3,
+ BUTTON_DOWN = 4,
+ BUTTON_DOWNRIGHT = 5,
+ BUTTON_RIGHT = 6,
+ BUTTON_UPRIGHT = 7,
+ /* Joystick Buttons */
+ BUTTON_MENU = 8,
+ BUTTON_SELECT = 9,
+ BUTTON_L = 10,
+ BUTTON_R = 11,
+ BUTTON_A = 12,
+ BUTTON_B = 13,
+ BUTTON_X = 14,
+ BUTTON_Y = 15,
+ BUTTON_VOLUP = 16,
+ BUTTON_VOLDOWN = 17
+ };
+
+ enum {
+ /* Unused Joystick Buttons on the Wiz */
+ BUTTON_HOME = 51,
+ BUTTON_HOLD = 52,
+ BUTTON_CLICK = 53,
+ BUTTON_HELP = 54,
+ BUTTON_HELP2 = 55
+ };
+
+#endif
+
+enum {
+ /* Touchscreen TapMode */
+ TAPMODE_LEFT = 0,
+ TAPMODE_RIGHT = 1,
+ TAPMODE_HOVER = 2
+};
+
+static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
+ if (key >= SDLK_F1 && key <= SDLK_F9) {
+ return key - SDLK_F1 + Common::ASCII_F1;
+ } else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
+ return key - SDLK_KP0 + '0';
+ } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) {
+ return key;
+ } else if (unicode) {
+ return unicode;
+ } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) {
+ return key & ~0x20;
+ } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) {
+ return 0;
+ }
+ return key;
+}
+
+
+void OSystem_GPH::fillMouseEvent(Common::Event &event, int x, int y) {
+ if (_videoMode.mode == GFX_HALF && !_overlayVisible){
+ event.mouse.x = x*2;
+ event.mouse.y = y*2;
+ } else {
+ event.mouse.x = x;
+ event.mouse.y = y;
+ }
+
+ // Update the "keyboard mouse" coords
+ _km.x = x;
+ _km.y = y;
+
+ // Adjust for the screen scaling
+ if (!_overlayVisible) {
+ event.mouse.x /= _videoMode.scaleFactor;
+ event.mouse.y /= _videoMode.scaleFactor;
+ if (_videoMode.aspectRatioCorrection)
+ event.mouse.y = aspect2Real(event.mouse.y);
+ }
+}
+
+
+void OSystem_GPH::moveStick() {
+ bool stickBtn[32];
+
+ memcpy(stickBtn, _stickBtn, sizeof(stickBtn));
+
+ if ((stickBtn[0])||(stickBtn[2])||(stickBtn[4])||(stickBtn[6]))
+ stickBtn[1] = stickBtn[3] = stickBtn[5] = stickBtn[7] = 0;
+
+ if ((stickBtn[1])||(stickBtn[2])||(stickBtn[3])) {
+ if (_km.x_down_count!=2) {
+ _km.x_vel = -1;
+ _km.x_down_count = 1;
+ } else
+ _km.x_vel = -4;
+ } else if ((stickBtn[5])||(stickBtn[6])||(stickBtn[7])) {
+ if (_km.x_down_count!=2) {
+ _km.x_vel = 1;
+ _km.x_down_count = 1;
+ } else
+ _km.x_vel = 4;
+ } else {
+ _km.x_vel = 0;
+ _km.x_down_count = 0;
+ }
+
+ if ((stickBtn[0])||(stickBtn[1])||(stickBtn[7])) {
+ if (_km.y_down_count!=2) {
+ _km.y_vel = -1;
+ _km.y_down_count = 1;
+ } else
+ _km.y_vel = -4;
+ } else if ((stickBtn[3])||(stickBtn[4])||(stickBtn[5])) {
+ if (_km.y_down_count!=2) {
+ _km.y_vel = 1;
+ _km.y_down_count = 1;
+ } else
+ _km.y_vel = 4;
+ } else {
+ _km.y_vel = 0;
+ _km.y_down_count = 0;
+ }
+}
+
+/* Custom handleMouseButtonDown/handleMouseButtonUp to deal with 'Tap Mode' for the touchscreen */
+
+bool OSystem_GPH::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
+ if (ev.button.button == SDL_BUTTON_LEFT){
+ if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
+ event.type = Common::EVENT_RBUTTONDOWN;
+ else if (GPH::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
+ event.type = Common::EVENT_LBUTTONDOWN;
+ else if (GPH::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
+ event.type = Common::EVENT_RBUTTONDOWN;
+ else if (GPH::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
+ event.type = Common::EVENT_MOUSEMOVE;
+ else
+ event.type = Common::EVENT_LBUTTONDOWN; /* For normal mice etc. */
+ }
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONDOWN;
+#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
+ else if (ev.button.button == SDL_BUTTON_WHEELUP)
+ event.type = Common::EVENT_WHEELUP;
+ else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
+ event.type = Common::EVENT_WHEELDOWN;
+#endif
+#if defined(SDL_BUTTON_MIDDLE)
+ else if (ev.button.button == SDL_BUTTON_MIDDLE)
+ event.type = Common::EVENT_MBUTTONDOWN;
+#endif
+ else
+ return false;
+
+ fillMouseEvent(event, ev.button.x, ev.button.y);
+
+ return true;
+}
+
+bool OSystem_GPH::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
+ if (ev.button.button == SDL_BUTTON_LEFT){
+ if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
+ event.type = Common::EVENT_RBUTTONUP;
+ else if (GPH::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
+ event.type = Common::EVENT_LBUTTONUP;
+ else if (GPH::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
+ event.type = Common::EVENT_RBUTTONUP;
+ else if (GPH::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
+ event.type = Common::EVENT_MOUSEMOVE;
+ else
+ event.type = Common::EVENT_LBUTTONUP; /* For normal mice etc. */
+ }
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONUP;
+#if defined(SDL_BUTTON_MIDDLE)
+ else if (ev.button.button == SDL_BUTTON_MIDDLE)
+ event.type = Common::EVENT_MBUTTONUP;
+#endif
+ else
+ return false;
+
+ fillMouseEvent(event, ev.button.x, ev.button.y);
+
+ return true;
+}
+
+/* Custom handleJoyButtonDown/handleJoyButtonUp to deal with the joystick buttons on GPH devices */
+
+bool OSystem_GPH::handleJoyButtonDown(SDL_Event &ev, Common::Event &event) {
+
+ _stickBtn[ev.jbutton.button] = 1;
+ event.kbd.flags = 0;
+
+ switch (ev.jbutton.button) {
+ case BUTTON_UP:
+ case BUTTON_UPLEFT:
+ case BUTTON_LEFT:
+ case BUTTON_DOWNLEFT:
+ case BUTTON_DOWN:
+ case BUTTON_DOWNRIGHT:
+ case BUTTON_RIGHT:
+ case BUTTON_UPRIGHT:
+ moveStick();
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_B:
+ case BUTTON_CLICK:
+ event.type = Common::EVENT_LBUTTONDOWN;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_X:
+ event.type = Common::EVENT_RBUTTONDOWN;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_L:
+ BUTTON_STATE_L = true;
+ break;
+ case BUTTON_R:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
+#ifdef ENABLE_VKEYBD
+ event.kbd.keycode = Common::KEYCODE_F7;
+ event.kbd.ascii = mapKey(SDLK_F7, ev.key.keysym.mod, 0);
+#else
+ event.kbd.keycode = Common::KEYCODE_0;
+ event.kbd.ascii = mapKey(SDLK_0, ev.key.keysym.mod, 0);
+#endif
+ } else {
+ event.kbd.keycode = Common::KEYCODE_RETURN;
+ event.kbd.ascii = mapKey(SDLK_RETURN, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_SELECT:
+ case BUTTON_HOME:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
+ event.type = Common::EVENT_QUIT;
+ } else {
+ event.kbd.keycode = Common::KEYCODE_ESCAPE;
+ event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_A:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
+ event.type = Common::EVENT_PREDICTIVE_DIALOG;
+ } else {
+ event.kbd.keycode = Common::KEYCODE_PERIOD;
+ event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_Y:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
+ GPH::ToggleTapMode();
+ if (GPH::tapmodeLevel == TAPMODE_LEFT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Left Click");
+ } else if (GPH::tapmodeLevel == TAPMODE_RIGHT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Right Click");
+ } else if (GPH::tapmodeLevel == TAPMODE_HOVER) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Hover (No Click)");
+ }
+ } else {
+ event.kbd.keycode = Common::KEYCODE_SPACE;
+ event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_MENU:
+ case BUTTON_HELP:
+ event.type = Common::EVENT_KEYDOWN;
+ if (BUTTON_STATE_L == true) {
+ event.type = Common::EVENT_MAINMENU;
+ } else {
+ event.kbd.keycode = Common::KEYCODE_F5;
+ event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_VOLUP:
+ WIZ_HW::mixerMoveVolume(2);
+ if (WIZ_HW::volumeLevel == 100) {
+ displayMessageOnOSD("Maximum Volume");
+ } else {
+ displayMessageOnOSD("Increasing Volume");
+ }
+ break;
+ case BUTTON_VOLDOWN:
+ WIZ_HW::mixerMoveVolume(1);
+ if (WIZ_HW::volumeLevel == 0) {
+ displayMessageOnOSD("Minimal Volume");
+ } else {
+ displayMessageOnOSD("Decreasing Volume");
+ }
+ break;
+ case BUTTON_HOLD:
+ event.type = Common::EVENT_QUIT;
+ break;
+ case BUTTON_HELP2:
+ GPH::ToggleTapMode();
+ if (GPH::tapmodeLevel == TAPMODE_LEFT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode': Left Click");
+ } else if (GPH::tapmodeLevel == TAPMODE_RIGHT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode': Right Click");
+ } else if (GPH::tapmodeLevel == TAPMODE_HOVER) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode': Hover (No Click)");
+ }
+ break;
+ }
+ return true;
+}
+
+bool OSystem_GPH::handleJoyButtonUp(SDL_Event &ev, Common::Event &event) {
+
+ _stickBtn[ev.jbutton.button] = 0;
+ event.kbd.flags = 0;
+
+ switch (ev.jbutton.button) {
+ case BUTTON_UP:
+ case BUTTON_UPLEFT:
+ case BUTTON_LEFT:
+ case BUTTON_DOWNLEFT:
+ case BUTTON_DOWN:
+ case BUTTON_DOWNRIGHT:
+ case BUTTON_RIGHT:
+ case BUTTON_UPRIGHT:
+ moveStick();
+ event.type = Common::EVENT_MOUSEMOVE;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_B:
+ case BUTTON_CLICK:
+ event.type = Common::EVENT_LBUTTONUP;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_X:
+ event.type = Common::EVENT_RBUTTONUP;
+ fillMouseEvent(event, _km.x, _km.y);
+ break;
+ case BUTTON_L:
+ BUTTON_STATE_L = false;
+ break;
+ case BUTTON_SELECT:
+ case BUTTON_HOME:
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_ESCAPE;
+ event.kbd.ascii = mapKey(SDLK_ESCAPE, ev.key.keysym.mod, 0);
+ break;
+ case BUTTON_A:
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_PERIOD;
+ event.kbd.ascii = mapKey(SDLK_PERIOD, ev.key.keysym.mod, 0);
+ break;
+ case BUTTON_Y:
+ event.type = Common::EVENT_KEYUP;
+ event.kbd.keycode = Common::KEYCODE_SPACE;
+ event.kbd.ascii = mapKey(SDLK_SPACE, ev.key.keysym.mod, 0);
+ break;
+ case BUTTON_MENU:
+ case BUTTON_HELP:
+ event.type = Common::EVENT_KEYUP;
+ if (BUTTON_STATE_L == true) {
+ event.type = Common::EVENT_MAINMENU;
+ } else {
+ event.kbd.keycode = Common::KEYCODE_F5;
+ event.kbd.ascii = mapKey(SDLK_F5, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_R:
+ event.type = Common::EVENT_KEYUP;
+ if (BUTTON_STATE_L == true) {
+#ifdef ENABLE_VKEYBD
+ event.kbd.keycode = Common::KEYCODE_F7;
+ event.kbd.ascii = mapKey(SDLK_F7, ev.key.keysym.mod, 0);
+#else
+ event.kbd.keycode = Common::KEYCODE_0;
+ event.kbd.ascii = mapKey(SDLK_0, ev.key.keysym.mod, 0);
+#endif
+ } else {
+ event.kbd.keycode = Common::KEYCODE_RETURN;
+ event.kbd.ascii = mapKey(SDLK_RETURN, ev.key.keysym.mod, 0);
+ }
+ break;
+ case BUTTON_VOLUP:
+ break;
+ case BUTTON_VOLDOWN:
+ break;
+ case BUTTON_HOLD:
+ break;
+ case BUTTON_HELP2:
+ break;
+ }
+ return true;
+}
+
+bool OSystem_GPH::remapKey(SDL_Event &ev,Common::Event &event) {
+ return false;
+}
diff --git a/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp b/backends/platform/gph/gph-graphics.cpp
index 9b8a41a7cf..8fada7e40a 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-graphics.cpp
+++ b/backends/platform/gph/gph-graphics.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "backends/platform/gp2xwiz/gp2xwiz-sdl.h"
+#include "backends/platform/gph/gph-sdl.h"
#include "common/mutex.h"
#include "graphics/font.h"
@@ -38,15 +38,15 @@ static const OSystem::GraphicsMode s_supportedGraphicsModes[] = {
{0, 0, 0}
};
-const OSystem::GraphicsMode *OSystem_GP2XWIZ::getSupportedGraphicsModes() const {
+const OSystem::GraphicsMode *OSystem_GPH::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
-int OSystem_GP2XWIZ::getDefaultGraphicsMode() const {
+int OSystem_GPH::getDefaultGraphicsMode() const {
return GFX_NORMAL;
}
-bool OSystem_GP2XWIZ::setGraphicsMode(int mode) {
+bool OSystem_GPH::setGraphicsMode(int mode) {
Common::StackLock lock(_graphicsMutex);
assert(_transactionMode == kTransactionActive);
@@ -80,7 +80,7 @@ bool OSystem_GP2XWIZ::setGraphicsMode(int mode) {
return true;
}
-void OSystem_GP2XWIZ::setGraphicsModeIntern() {
+void OSystem_GPH::setGraphicsModeIntern() {
Common::StackLock lock(_graphicsMutex);
ScalerProc *newScalerProc = 0;
@@ -109,7 +109,7 @@ void OSystem_GP2XWIZ::setGraphicsModeIntern() {
blitCursor();
}
-void OSystem_GP2XWIZ::initSize(uint w, uint h) {
+void OSystem_GPH::initSize(uint w, uint h) {
assert(_transactionMode == kTransactionActive);
// Avoid redundant res changes
@@ -127,7 +127,7 @@ void OSystem_GP2XWIZ::initSize(uint w, uint h) {
_transactionDetails.sizeChanged = true;
}
-bool OSystem_GP2XWIZ::loadGFXMode() {
+bool OSystem_GPH::loadGFXMode() {
if (_videoMode.screenWidth > 320 || _videoMode.screenHeight > 240) {
_videoMode.aspectRatioCorrection = false;
setGraphicsMode(GFX_HALF);
@@ -155,7 +155,7 @@ bool OSystem_GP2XWIZ::loadGFXMode() {
return OSystem_SDL::loadGFXMode();
}
-void OSystem_GP2XWIZ::drawMouse() {
+void OSystem_GPH::drawMouse() {
if (!_mouseVisible || !_mouseSurface) {
_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
return;
@@ -226,7 +226,7 @@ void OSystem_GP2XWIZ::drawMouse() {
addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
}
-void OSystem_GP2XWIZ::undrawMouse() {
+void OSystem_GPH::undrawMouse() {
const int x = _mouseBackup.x;
const int y = _mouseBackup.y;
@@ -244,7 +244,7 @@ void OSystem_GP2XWIZ::undrawMouse() {
}
}
-void OSystem_GP2XWIZ::internUpdateScreen() {
+void OSystem_GPH::internUpdateScreen() {
SDL_Surface *srcSurf, *origSurf;
int height, width;
ScalerProc *scalerProc;
@@ -256,7 +256,8 @@ void OSystem_GP2XWIZ::internUpdateScreen() {
#endif
// If the shake position changed, fill the dirty area with blackness
- if (_currentShakePos != _newShakePos) {
+ if (_currentShakePos != _newShakePos ||
+ (_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
@@ -314,6 +315,7 @@ void OSystem_GP2XWIZ::internUpdateScreen() {
width = _videoMode.overlayWidth;
height = _videoMode.overlayHeight;
scalerProc = Normal1x;
+
scale1 = 1;
}
@@ -441,7 +443,7 @@ void OSystem_GP2XWIZ::internUpdateScreen() {
_mouseNeedsRedraw = false;
}
-void OSystem_GP2XWIZ::showOverlay() {
+void OSystem_GPH::showOverlay() {
if (_videoMode.mode == GFX_HALF){
_mouseCurState.x = _mouseCurState.x / 2;
_mouseCurState.y = _mouseCurState.y / 2;
@@ -449,7 +451,7 @@ void OSystem_GP2XWIZ::showOverlay() {
OSystem_SDL::showOverlay();
}
-void OSystem_GP2XWIZ::hideOverlay() {
+void OSystem_GPH::hideOverlay() {
if (_videoMode.mode == GFX_HALF){
_mouseCurState.x = _mouseCurState.x * 2;
_mouseCurState.y = _mouseCurState.y * 2;
@@ -457,7 +459,7 @@ void OSystem_GP2XWIZ::hideOverlay() {
OSystem_SDL::hideOverlay();
}
-void OSystem_GP2XWIZ::warpMouse(int x, int y) {
+void OSystem_GPH::warpMouse(int x, int y) {
if (_mouseCurState.x != x || _mouseCurState.y != y) {
if (_videoMode.mode == GFX_HALF && !_overlayVisible){
x = x / 2;
diff --git a/backends/platform/gp2xwiz/gp2xwiz-hw.cpp b/backends/platform/gph/gph-hw.cpp
index bc1aa00ce4..fa52526f01 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-hw.cpp
+++ b/backends/platform/gph/gph-hw.cpp
@@ -28,7 +28,10 @@
*
*/
-#include "backends/platform/gp2xwiz/gp2xwiz-hw.h"
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "backends/platform/gph/gph-hw.h"
#include <fcntl.h>
#include <signal.h>
@@ -82,3 +85,28 @@ void mixerMoveVolume(int direction) {
}
} /* namespace WIZ_HW */
+
+namespace GPH {
+
+enum {
+ /* Touchscreen TapMode */
+ TAPMODE_LEFT = 0,
+ TAPMODE_RIGHT = 1,
+ TAPMODE_HOVER = 2
+};
+
+int tapmodeLevel = TAPMODE_LEFT;
+
+void ToggleTapMode() {
+ if (tapmodeLevel == TAPMODE_LEFT) {
+ tapmodeLevel = TAPMODE_RIGHT;
+ } else if (tapmodeLevel == TAPMODE_RIGHT) {
+ tapmodeLevel = TAPMODE_HOVER;
+ } else if (tapmodeLevel == TAPMODE_HOVER) {
+ tapmodeLevel = TAPMODE_LEFT;
+ } else {
+ tapmodeLevel = TAPMODE_LEFT;
+ }
+}
+
+} /* namespace GPH */
diff --git a/backends/platform/gp2xwiz/gp2xwiz-hw.h b/backends/platform/gph/gph-hw.h
index 507841e902..7276276608 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-hw.h
+++ b/backends/platform/gph/gph-hw.h
@@ -28,8 +28,8 @@
*
*/
-#ifndef GP2XWIZ_HW_H
-#define GP2XWIZ_HW_H
+#ifndef GPH_HW_H
+#define GPH_HW_H
namespace WIZ_HW {
@@ -41,4 +41,12 @@ extern void mixerMoveVolume(int);
} /* namespace WIZ_HW */
-#endif //GP2XWIZ_HW_H
+namespace GPH {
+
+extern int tapmodeLevel;
+
+extern void ToggleTapMode();
+
+} /* namespace GPH */
+
+#endif //GPH_HW_H
diff --git a/backends/platform/gp2xwiz/gp2xwiz-main.cpp b/backends/platform/gph/gph-main.cpp
index 839afa6a95..c433ba9f3f 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-main.cpp
+++ b/backends/platform/gph/gph-main.cpp
@@ -23,11 +23,15 @@
*
*/
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
#include "common/scummsys.h"
#include <SDL/SDL.h>
-#include "backends/platform/gp2xwiz/gp2xwiz-sdl.h"
-#include "backends/platform/gp2xwiz/gp2xwiz-hw.h"
+// #include "backends/platform/gph/gph-options.h"
+#include "backends/platform/gph/gph-sdl.h"
+#include "backends/platform/gph/gph-hw.h"
#include "backends/plugins/posix/posix-provider.h"
#include "base/main.h"
@@ -57,7 +61,7 @@
#define DUMP_STDOUT
int main(int argc, char *argv[]) {
- g_system = new OSystem_GP2XWIZ();
+ g_system = new OSystem_GPH();
assert(g_system);
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
@@ -70,7 +74,7 @@ int main(int argc, char *argv[]) {
return res;
}
-void OSystem_GP2XWIZ::initBackend() {
+void OSystem_GPH::initBackend() {
/* Setup default save path to be workingdir/saves */
@@ -158,13 +162,16 @@ void OSystem_GP2XWIZ::initBackend() {
/* Make sure SDL knows that we have a joystick we want to use. */
ConfMan.setInt("joystick_num", 0);
+ /* Now setup any device specific user options (Left handed mode, that sort of thing). */
+ // GPH::setOptions();
+
printf("%s\n", "Passing to OSystem::SDL initBackend.");
/* Pass to SDL backend to do the heavy lifting */
OSystem_SDL::initBackend();
}
-void OSystem_GP2XWIZ::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
+void OSystem_GPH::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
/* Setup default extra data paths for engine data files and plugins */
char workDirName[PATH_MAX+1];
@@ -199,7 +206,7 @@ void OSystem_GP2XWIZ::addSysArchivesToSearchSet(Common::SearchSet &s, int priori
}
}
-void OSystem_GP2XWIZ::quit() {
+void OSystem_GPH::quit() {
WIZ_HW::deviceDeinit();
diff --git a/backends/platform/gp2xwiz/gp2xwiz-sdl.h b/backends/platform/gph/gph-sdl.h
index e312d0f26d..136363f9a0 100644
--- a/backends/platform/gp2xwiz/gp2xwiz-sdl.h
+++ b/backends/platform/gph/gph-sdl.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef GP2XWIZ_SDL_H
-#define GP2XWIZ_SDL_H
+#ifndef GPH_SDL_H
+#define GPH_SDL_H
#include "backends/platform/sdl/sdl.h"
@@ -40,9 +40,9 @@ enum {
#define PATH_MAX 255
#endif
-class OSystem_GP2XWIZ : public OSystem_SDL {
+class OSystem_GPH : public OSystem_SDL {
public:
- OSystem_GP2XWIZ() {}
+ OSystem_GPH() {}
/* Graphics */
void initSize(uint w, uint h);
@@ -59,7 +59,6 @@ public:
void hideOverlay();
/* Event Stuff */
- bool pollEvent(Common::Event &event);
void moveStick();
void fillMouseEvent(Common::Event&, int, int);
void warpMouse(int, int);
@@ -72,6 +71,11 @@ public:
protected:
bool _stickBtn[32];
+
+ bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
+ bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
+ bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
+ bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
};
-#endif
+#endif //GPH_SDL_H
diff --git a/backends/platform/gp2xwiz/module.mk b/backends/platform/gph/module.mk
index edf2f2a717..f5567f581e 100644
--- a/backends/platform/gp2xwiz/module.mk
+++ b/backends/platform/gph/module.mk
@@ -1,10 +1,10 @@
-MODULE := backends/platform/gp2xwiz
+MODULE := backends/platform/gph
MODULE_OBJS := \
- gp2xwiz-events.o \
- gp2xwiz-graphics.o \
- gp2xwiz-hw.o \
- gp2xwiz-main.o
+ gph-events.o \
+ gph-graphics.o \
+ gph-hw.o \
+ gph-main.o
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
diff --git a/backends/platform/iphone/iphone_common.h b/backends/platform/iphone/iphone_common.h
index 1f5ed01982..7c7770f443 100644
--- a/backends/platform/iphone/iphone_common.h
+++ b/backends/platform/iphone/iphone_common.h
@@ -67,12 +67,19 @@ void iphone_main(int argc, char *argv[]);
#endif
// On the ObjC side
-void iPhone_updateScreen();
+void iPhone_updateScreen(int mouseX, int mouseY);
void iPhone_updateScreenRect(unsigned short* screen, int x1, int y1, int x2, int y2);
+void iPhone_updateOverlayRect(unsigned short* screen, int x1, int y1, int x2, int y2);
void iPhone_initSurface(int width, int height);
bool iPhone_fetchEvent(int *outEvent, float *outX, float *outY);
const char* iPhone_getDocumentsDir();
bool iPhone_isHighResDevice();
+int iPhone_getScreenHeight();
+int iPhone_getScreenWidth();
+void iPhone_enableOverlay(int state);
+void iPhone_setMouseCursor(short* buffer, int width, int height);
+
+uint getSizeNextPOT(uint size);
#ifdef __cplusplus
}
diff --git a/backends/platform/iphone/iphone_main.m b/backends/platform/iphone/iphone_main.m
index d8992de5bb..1fb2cc3788 100644
--- a/backends/platform/iphone/iphone_main.m
+++ b/backends/platform/iphone/iphone_main.m
@@ -103,13 +103,24 @@ int main(int argc, char** argv) {
[NSThread detachNewThreadSelector:@selector(mainLoop:) toTarget:self withObject:nil];
}
+- (void)applicationDidResume
+{
+}
+
+- (void)applicationWillSuspend
+{
+}
+
+- (void)applicationWillTerminate
+{
+}
+
- (void)applicationSuspend:(struct __GSEvent *)event {
//[self setApplicationBadge:NSLocalizedString(@"ON", nil)];
[_view applicationSuspend];
}
- (void)applicationResume:(struct __GSEvent *)event {
- [self removeApplicationBadge];
[_view applicationResume];
// Workaround, need to "hide" and unhide the statusbar to properly remove it,
diff --git a/backends/platform/iphone/iphone_video.h b/backends/platform/iphone/iphone_video.h
index 1060a2a223..aed15ecfd5 100644
--- a/backends/platform/iphone/iphone_video.h
+++ b/backends/platform/iphone/iphone_video.h
@@ -54,6 +54,8 @@
GLint _visibleWidth;
GLint _visibleHeight;
GLuint _screenTexture;
+ GLuint _overlayTexture;
+ GLuint _mouseCursorTexture;
}
- (id)initWithFrame:(struct CGRect)frame;
@@ -65,6 +67,11 @@
- (void)initSurface;
- (void)updateSurface;
+- (void)updateMainSurface;
+- (void)updateOverlaySurface;
+- (void)updateMouseSurface;
+
+-(void)updateMouseCursor;
- (id)getEvent;
diff --git a/backends/platform/iphone/iphone_video.m b/backends/platform/iphone/iphone_video.m
index cd8b38acb3..821d3de634 100644
--- a/backends/platform/iphone/iphone_video.m
+++ b/backends/platform/iphone/iphone_video.m
@@ -32,23 +32,88 @@ static int _height = 0;
static int _fullWidth;
static int _fullHeight;
static CGRect _screenRect;
+
static char* _textureBuffer = 0;
static int _textureWidth = 0;
static int _textureHeight = 0;
+
+static char* _overlayTexBuffer = 0;
+static int _overlayTexWidth = 0;
+static int _overlayTexHeight = 0;
+static int _overlayWidth = 0;
+static int _overlayHeight = 0;
+static float _overlayPortraitRatio = 1.0f;
+
NSLock* _lock = nil;
static int _needsScreenUpdate = 0;
+static int _overlayIsEnabled = 0;
static UITouch* _firstTouch = NULL;
static UITouch* _secondTouch = NULL;
+static short* _mouseCursor = NULL;
+static int _mouseCursorHeight = 0;
+static int _mouseCursorWidth = 0;
+static int _mouseX = 0;
+static int _mouseY = 0;
+
// static long lastTick = 0;
// static int frames = 0;
+#define printOpenGLError() printOglError(__FILE__, __LINE__)
+
+int printOglError(const char *file, int line)
+{
+ int retCode = 0;
+
+ // returns 1 if an OpenGL error occurred, 0 otherwise.
+ GLenum glErr = glGetError();
+ while( glErr != GL_NO_ERROR)
+ {
+ fprintf(stderr, "glError: %u (%s: %d)\n", glErr, file, line );
+ retCode = 1;
+ glErr = glGetError();
+ }
+ return retCode;
+}
+
+void iPhone_setMouseCursor(short* buffer, int width, int height) {
+ _mouseCursor = buffer;
+
+ _mouseCursorWidth = width;
+ _mouseCursorHeight = height;
+
+ [sharedInstance performSelectorOnMainThread:@selector(updateMouseCursor) withObject:nil waitUntilDone: YES];
+}
+
+void iPhone_enableOverlay(int state) {
+ _overlayIsEnabled = state;
+}
+
+int iPhone_getScreenHeight() {
+ return _overlayHeight;
+}
+
+int iPhone_getScreenWidth() {
+ return _overlayWidth;
+}
+
bool iPhone_isHighResDevice() {
return _fullHeight > 480;
}
-void iPhone_updateScreen() {
+void iPhone_updateScreen(int mouseX, int mouseY) {
+ //printf("Mouse: (%i, %i)\n", mouseX, mouseY);
+
+ //_mouseX = _overlayHeight - (float)mouseX / _width * _overlayHeight;
+ //_mouseY = (float)mouseY / _height * _overlayWidth;
+
+ //_mouseX = _overlayHeight - mouseX;
+ //_mouseY = mouseY;
+
+ _mouseX = (_overlayWidth - mouseX) / (float)_overlayWidth * _overlayHeight;
+ _mouseY = mouseY / (float)_overlayHeight * _overlayWidth;
+
if (!_needsScreenUpdate) {
_needsScreenUpdate = 1;
[sharedInstance performSelectorOnMainThread:@selector(updateSurface) withObject:nil waitUntilDone: NO];
@@ -56,16 +121,17 @@ void iPhone_updateScreen() {
}
void iPhone_updateScreenRect(unsigned short* screen, int x1, int y1, int x2, int y2) {
- //[_lock lock];
-
int y;
- for (y = y1; y < y2; ++y) {
+ for (y = y1; y < y2; ++y)
memcpy(&_textureBuffer[(y * _textureWidth + x1 )* 2], &screen[y * _width + x1], (x2 - x1) * 2);
- }
-
- //[_lock unlock];
}
+void iPhone_updateOverlayRect(unsigned short* screen, int x1, int y1, int x2, int y2) {
+ int y;
+ //printf("Overlaywidth: %u, fullwidth %u\n", _overlayWidth, _fullWidth);
+ for (y = y1; y < y2; ++y)
+ memcpy(&_overlayTexBuffer[(y * _overlayTexWidth + x1 )* 2], &screen[y * _overlayWidth + x1], (x2 - x1) * 2);
+}
void iPhone_initSurface(int width, int height) {
_width = width;
@@ -92,6 +158,19 @@ bool iPhone_fetchEvent(int *outEvent, float *outX, float *outY) {
return true;
}
+uint getSizeNextPOT(uint size) {
+ if ((size & (size - 1)) || !size) {
+ int log = 0;
+
+ while (size >>= 1)
+ ++log;
+
+ size = (2 << log);
+ }
+
+ return size;
+}
+
const char* iPhone_getDocumentsDir() {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
@@ -110,18 +189,6 @@ bool getLocalMouseCoords(CGPoint *point) {
return true;
}
-uint getSizeNextPOT(uint size) {
- if ((size & (size - 1)) || !size) {
- int log = 0;
-
- while (size >>= 1)
- ++log;
-
- size = (2 << log);
- }
-
- return size;
-}
@implementation iPhoneView
@@ -131,7 +198,15 @@ uint getSizeNextPOT(uint size) {
}
- (id)initWithFrame:(struct CGRect)frame {
- [super initWithFrame: frame];
+ self = [super initWithFrame: frame];
+
+ if([[UIScreen mainScreen] respondsToSelector: NSSelectorFromString(@"scale")])
+ {
+ if([self respondsToSelector: NSSelectorFromString(@"contentScaleFactor")])
+ {
+ //self.contentScaleFactor = [[UIScreen mainScreen] scale];
+ }
+ }
_fullWidth = frame.size.width;
_fullHeight = frame.size.height;
@@ -143,6 +218,8 @@ uint getSizeNextPOT(uint size) {
_keyboardView = nil;
_context = nil;
_screenTexture = 0;
+ _overlayTexture = 0;
+ _mouseCursorTexture = 0;
return self;
}
@@ -156,6 +233,8 @@ uint getSizeNextPOT(uint size) {
if (_screenTexture)
free(_textureBuffer);
+
+ free(_overlayTexBuffer);
}
- (void *)getSurface {
@@ -181,6 +260,38 @@ uint getSizeNextPOT(uint size) {
}
_needsScreenUpdate = 0;
+ if (_overlayIsEnabled) {
+ glClear(GL_COLOR_BUFFER_BIT); printOpenGLError();
+ }
+
+ [self updateMainSurface];
+
+ if (_overlayIsEnabled) {
+ [self updateOverlaySurface];
+ [self updateMouseSurface];
+ }
+
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
+ [_context presentRenderbuffer:GL_RENDERBUFFER_OES];
+
+}
+
+-(void)updateMouseCursor {
+ if (_mouseCursorTexture == 0) {
+ glGenTextures(1, &_mouseCursorTexture); printOpenGLError();
+ glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); printOpenGLError();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); printOpenGLError();
+ }
+
+ glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSizeNextPOT(_mouseCursorWidth), getSizeNextPOT(_mouseCursorHeight), 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _mouseCursor); printOpenGLError();
+
+ free(_mouseCursor);
+ _mouseCursor = NULL;
+}
+
+- (void)updateMainSurface {
GLfloat vertices[] = {
0.0f + _heightOffset, 0.0f + _widthOffset,
_visibleWidth - _heightOffset, 0.0f + _widthOffset,
@@ -198,20 +309,76 @@ uint getSizeNextPOT(uint size) {
0.0f, texHeight
};
- glVertexPointer(2, GL_FLOAT, 0, vertices);
- glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
+ glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError();
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoords); printOpenGLError();
+
+ glBindTexture(GL_TEXTURE_2D, _screenTexture); printOpenGLError();
- //[_lock lock];
// Unfortunately we have to update the whole texture every frame, since glTexSubImage2D is actually slower in all cases
// due to the iPhone internals having to convert the whole texture back from its internal format when used.
// In the future we could use several tiled textures instead.
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _textureWidth, _textureHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _textureBuffer);
- //[_lock unlock];
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, _textureWidth, _textureHeight, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, _textureBuffer); printOpenGLError();
+ glDisable(GL_BLEND);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
+}
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer);
- [_context presentRenderbuffer:GL_RENDERBUFFER_OES];
+- (void)updateOverlaySurface {
+ GLfloat vertices[] = {
+ 0.0f, 0.0f,
+ _overlayHeight, 0.0f,
+ 0.0f, _overlayWidth * _overlayPortraitRatio,
+ _overlayHeight, _overlayWidth * _overlayPortraitRatio
+ };
+
+ float texWidth = _overlayWidth / (float)_overlayTexWidth;
+ float texHeight = _overlayHeight / (float)_overlayTexHeight;
+ const GLfloat texCoords[] = {
+ texWidth, 0.0f,
+ 0.0f, 0.0f,
+ texWidth, texHeight,
+ 0.0f, texHeight
+ };
+
+ glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError();
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoords); printOpenGLError();
+
+ glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError();
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, _overlayTexWidth, _overlayTexHeight, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, _overlayTexBuffer); printOpenGLError();
+ glEnable(GL_BLEND);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
+}
+
+- (void)updateMouseSurface {
+
+ int width = _mouseCursorWidth / (float)_backingWidth * _backingHeight;
+ int height = _mouseCursorHeight / (float)_backingHeight * _backingWidth;
+
+ GLfloat vertices[] = {
+ _mouseX, _mouseY,
+ _mouseX + height, _mouseY,
+ _mouseX, _mouseY + width,
+ _mouseX + height, _mouseY + width
+ };
+
+ //printf("Cursor: width %u height %u\n", _mouseCursorWidth, _mouseCursorHeight);
+
+ float texWidth = _mouseCursorWidth / (float)getSizeNextPOT(_mouseCursorWidth);
+ float texHeight = _mouseCursorHeight / (float)getSizeNextPOT(_mouseCursorHeight);
+
+ const GLfloat texCoords[] = {
+ texWidth, 0.0f,
+ 0.0f, 0.0f,
+ texWidth, texHeight,
+ 0.0f, texHeight
+ };
+
+ glVertexPointer(2, GL_FLOAT, 0, vertices); printOpenGLError();
+ glTexCoordPointer(2, GL_FLOAT, 0, texCoords); printOpenGLError();
+
+ glBindTexture(GL_TEXTURE_2D, _mouseCursorTexture); printOpenGLError();
+ glEnable(GL_BLEND);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); printOpenGLError();
}
- (void)initSurface {
@@ -232,28 +399,39 @@ uint getSizeNextPOT(uint size) {
_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
if (!_context || [EAGLContext setCurrentContext:_context]) {
- glGenFramebuffersOES(1, &_viewFramebuffer);
- glGenRenderbuffersOES(1, &_viewRenderbuffer);
+ glGenFramebuffersOES(1, &_viewFramebuffer); printOpenGLError();
+ glGenRenderbuffersOES(1, &_viewRenderbuffer); printOpenGLError();
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer);
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer);
+ glBindFramebufferOES(GL_FRAMEBUFFER_OES, _viewFramebuffer); printOpenGLError();
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
[_context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
- glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, _viewRenderbuffer);
+ glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &_backingWidth);
- glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &_backingHeight);
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &_backingWidth); printOpenGLError();
+ glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &_backingHeight); printOpenGLError();
if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
NSLog(@"Failed to make complete framebuffer object %x.", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
return;
}
- glViewport(0, 0, _backingWidth, _backingHeight);
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ _overlayHeight = _backingWidth;
+ _overlayWidth = _backingHeight;
+ _overlayTexWidth = getSizeNextPOT(_overlayHeight);
+ _overlayTexHeight = getSizeNextPOT(_overlayWidth);
+
+ int textureSize = _overlayTexWidth * _overlayTexHeight * 2;
+ _overlayTexBuffer = (char *)malloc(textureSize);
+ memset(_overlayTexBuffer, 0, textureSize);
- glEnable(GL_TEXTURE_2D);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glEnableClientState(GL_VERTEX_ARRAY);
+ glViewport(0, 0, _backingWidth, _backingHeight); printOpenGLError();
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f); printOpenGLError();
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ glEnable(GL_TEXTURE_2D); printOpenGLError();
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY); printOpenGLError();
+ glEnableClientState(GL_VERTEX_ARRAY); printOpenGLError();
}
}
@@ -261,22 +439,32 @@ uint getSizeNextPOT(uint size) {
glLoadIdentity();
if (orientation == UIDeviceOrientationLandscapeRight) {
- glRotatef(-90, 0, 0, 1);
+ glRotatef(-90, 0, 0, 1); printOpenGLError();
} else if (orientation == UIDeviceOrientationLandscapeLeft) {
- glRotatef(90, 0, 0, 1);
+ glRotatef(90, 0, 0, 1); printOpenGLError();
} else {
- glRotatef(180, 0, 0, 1);
+ glRotatef(180, 0, 0, 1); printOpenGLError();
}
- glOrthof(0, _backingWidth, 0, _backingHeight, 0, 1);
+ glOrthof(0, _backingWidth, 0, _backingHeight, 0, 1); printOpenGLError();
if (_screenTexture > 0) {
- glDeleteTextures(1, &_screenTexture);
+ glDeleteTextures(1, &_screenTexture); printOpenGLError();
+ }
+
+ glGenTextures(1, &_screenTexture); printOpenGLError();
+ glBindTexture(GL_TEXTURE_2D, _screenTexture); printOpenGLError();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); printOpenGLError();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); printOpenGLError();
+
+ if (_overlayTexture > 0) {
+ glDeleteTextures(1, &_overlayTexture); printOpenGLError();
}
- glGenTextures(1, &_screenTexture);
- glBindTexture(GL_TEXTURE_2D, _screenTexture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glGenTextures(1, &_overlayTexture); printOpenGLError();
+ glBindTexture(GL_TEXTURE_2D, _overlayTexture); printOpenGLError();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); printOpenGLError();
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); printOpenGLError();
if (_textureBuffer) {
free(_textureBuffer);
@@ -286,12 +474,12 @@ uint getSizeNextPOT(uint size) {
_textureBuffer = (char*)malloc(textureSize);
memset(_textureBuffer, 0, textureSize);
- glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer);
+ glBindRenderbufferOES(GL_RENDERBUFFER_OES, _viewRenderbuffer); printOpenGLError();
// The color buffer is triple-buffered, so we clear it multiple times right away to avid doing any glClears later.
int clearCount = 5;
while (clearCount-- > 0) {
- glClear(GL_COLOR_BUFFER_BIT);
+ glClear(GL_COLOR_BUFFER_BIT); printOpenGLError();
[_context presentRenderbuffer:GL_RENDERBUFFER_OES];
}
@@ -320,6 +508,7 @@ uint getSizeNextPOT(uint size) {
//printf("Rect: %i, %i, %i, %i\n", _widthOffset, _heightOffset, rectWidth, rectHeight);
_screenRect = CGRectMake(_widthOffset, _heightOffset, rectWidth, rectHeight);
+ _overlayPortraitRatio = 1.0f;
} else {
float ratio = (float)_height / (float)_width;
int height = _fullWidth * ratio;
@@ -340,6 +529,7 @@ uint getSizeNextPOT(uint size) {
[self addSubview:[_keyboardView inputView]];
[self addSubview: _keyboardView];
[[_keyboardView inputView] becomeFirstResponder];
+ _overlayPortraitRatio = (_overlayHeight * ratio) / _overlayWidth;
}
}
@@ -421,7 +611,7 @@ uint getSizeNextPOT(uint size) {
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
- NSSet *allTouches = [event allTouches];
+ //NSSet *allTouches = [event allTouches];
for (UITouch* touch in touches) {
if (touch == _firstTouch) {
diff --git a/backends/platform/iphone/osys_events.cpp b/backends/platform/iphone/osys_events.cpp
index c1c7ffdc0c..c30e34dd05 100644
--- a/backends/platform/iphone/osys_events.cpp
+++ b/backends/platform/iphone/osys_events.cpp
@@ -23,6 +23,9 @@
*
*/
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
#include "gui/message.h"
#include "common/translation.h"
@@ -60,16 +63,31 @@ bool OSystem_IPHONE::pollEvent(Common::Event &event) {
int y = 0;
switch (_screenOrientation) {
case kScreenOrientationPortrait:
- x = (int)(xUnit * _screenWidth);
- y = (int)(yUnit * _screenHeight);
+ if (_overlayVisible) {
+ x = (int)(xUnit * _overlayWidth);
+ y = (int)(yUnit * _overlayHeight);
+ } else {
+ x = (int)(xUnit * _screenWidth);
+ y = (int)(yUnit * _screenHeight);
+ }
break;
case kScreenOrientationLandscape:
- x = (int)(yUnit * _screenWidth);
- y = (int)((1.0 - xUnit) * _screenHeight);
+ if (_overlayVisible) {
+ x = (int)(yUnit * _overlayWidth);
+ y = (int)((1.0 - xUnit) * _overlayHeight);
+ } else {
+ x = (int)(yUnit * _screenWidth);
+ y = (int)((1.0 - xUnit) * _screenHeight);
+ }
break;
case kScreenOrientationFlippedLandscape:
- x = (int)((1.0 - yUnit) * _screenWidth);
- y = (int)(xUnit * _screenHeight);
+ if (_overlayVisible) {
+ x = (int)((1.0 - yUnit) * _overlayWidth);
+ y = (int)(xUnit * _overlayHeight);
+ } else {
+ x = (int)((1.0 - yUnit) * _screenWidth);
+ y = (int)(xUnit * _screenHeight);
+ }
break;
}
@@ -262,15 +280,18 @@ bool OSystem_IPHONE::handleEvent_mouseDragged(Common::Event &event, int x, int y
mouseNewPosX = (int)(_mouseX - deltaX / 0.5f);
mouseNewPosY = (int)(_mouseY - deltaY / 0.5f);
+ int widthCap = _overlayVisible ? _overlayWidth : _screenWidth;
+ int heightCap = _overlayVisible ? _overlayHeight : _screenHeight;
+
if (mouseNewPosX < 0)
mouseNewPosX = 0;
- else if (mouseNewPosX > _screenWidth)
- mouseNewPosX = _screenWidth;
+ else if (mouseNewPosX > widthCap)
+ mouseNewPosX = widthCap;
if (mouseNewPosY < 0)
mouseNewPosY = 0;
- else if (mouseNewPosY > _screenHeight)
- mouseNewPosY = _screenHeight;
+ else if (mouseNewPosY > heightCap)
+ mouseNewPosY = heightCap;
} else {
mouseNewPosX = x;
diff --git a/backends/platform/iphone/osys_main.cpp b/backends/platform/iphone/osys_main.cpp
index 6c26b6ca8d..9dc4e202c4 100644
--- a/backends/platform/iphone/osys_main.cpp
+++ b/backends/platform/iphone/osys_main.cpp
@@ -23,6 +23,9 @@
*
*/
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
#include <unistd.h>
#include <pthread.h>
@@ -54,13 +57,13 @@ void *OSystem_IPHONE::s_soundParam = NULL;
OSystem_IPHONE::OSystem_IPHONE() :
_savefile(NULL), _mixer(NULL), _timer(NULL), _offscreen(NULL),
- _overlayVisible(false), _overlayBuffer(NULL), _fullscreen(NULL),
+ _overlayVisible(false), _fullscreen(NULL),
_mouseHeight(0), _mouseWidth(0), _mouseBuf(NULL), _lastMouseTap(0),
_secondaryTapped(false), _lastSecondaryTap(0), _screenOrientation(kScreenOrientationFlippedLandscape),
_needEventRestPeriod(false), _mouseClickAndDragEnabled(false),
_gestureStartX(-1), _gestureStartY(-1), _fullScreenIsDirty(false), _fullScreenOverlayIsDirty(false),
- _mouseDirty(false), _timeSuspended(0), _lastDragPosX(-1), _lastDragPosY(-1), _screenChangeCount(0)
-
+ _mouseDirty(false), _timeSuspended(0), _lastDragPosX(-1), _lastDragPosY(-1), _screenChangeCount(0),
+ _overlayHeight(0), _overlayWidth(0), _overlayBuffer(0)
{
_queuedInputEvent.type = (Common::EventType)0;
_lastDrawnMouseRect = Common::Rect(0, 0, 0, 0);
diff --git a/backends/platform/iphone/osys_main.h b/backends/platform/iphone/osys_main.h
index 3c80c83998..c925078b46 100644
--- a/backends/platform/iphone/osys_main.h
+++ b/backends/platform/iphone/osys_main.h
@@ -66,6 +66,9 @@ protected:
Graphics::Surface _framebuffer;
byte *_offscreen;
OverlayColor *_overlayBuffer;
+ uint16 _overlayHeight;
+ uint16 _overlayWidth;
+
uint16 *_fullscreen;
uint16 _palette[256];
@@ -144,7 +147,7 @@ public:
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
virtual int16 getOverlayHeight();
virtual int16 getOverlayWidth();
- virtual Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<565>(); }
+ virtual Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<5551>(); }
virtual bool showMouse(bool visible);
diff --git a/backends/platform/iphone/osys_sound.cpp b/backends/platform/iphone/osys_sound.cpp
index 55892580f6..cd364f57ac 100644
--- a/backends/platform/iphone/osys_sound.cpp
+++ b/backends/platform/iphone/osys_sound.cpp
@@ -23,6 +23,9 @@
*
*/
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
#include "osys_main.h"
void OSystem_IPHONE::AQBufferCallback(void *in, AudioQueueRef inQ, AudioQueueBufferRef outQB) {
diff --git a/backends/platform/iphone/osys_video.cpp b/backends/platform/iphone/osys_video.cpp
index 76c2031758..88368a0eec 100644
--- a/backends/platform/iphone/osys_video.cpp
+++ b/backends/platform/iphone/osys_video.cpp
@@ -23,6 +23,9 @@
*
*/
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
#include "osys_main.h"
const OSystem::GraphicsMode* OSystem_IPHONE::getSupportedGraphicsModes() const {
@@ -57,10 +60,10 @@ void OSystem_IPHONE::initSize(uint width, uint height, const Graphics::PixelForm
_offscreen = (byte *)malloc(width * height);
bzero(_offscreen, width * height);
- free(_overlayBuffer);
+ //free(_overlayBuffer);
int fullSize = _screenWidth * _screenHeight * sizeof(OverlayColor);
- _overlayBuffer = (OverlayColor *)malloc(fullSize);
+ //_overlayBuffer = (OverlayColor *)malloc(fullSize);
clearOverlay();
free(_fullscreen);
@@ -70,6 +73,14 @@ void OSystem_IPHONE::initSize(uint width, uint height, const Graphics::PixelForm
iPhone_initSurface(width, height);
+ if (_overlayBuffer == NULL) {
+ _overlayHeight = iPhone_getScreenHeight();
+ _overlayWidth = iPhone_getScreenWidth();
+
+ printf("Overlay: (%u x %u)\n", _overlayWidth, _overlayHeight);
+ _overlayBuffer = new OverlayColor[_overlayHeight * _overlayWidth];
+ }
+
_fullScreenIsDirty = false;
dirtyFullScreen();
_mouseVisible = false;
@@ -187,7 +198,7 @@ void OSystem_IPHONE::updateScreen() {
_fullScreenIsDirty = false;
_fullScreenOverlayIsDirty = false;
- iPhone_updateScreen();
+ iPhone_updateScreen(_mouseX - _mouseHotspotX, _mouseY - _mouseHotspotY);
}
void OSystem_IPHONE::internUpdateScreen() {
@@ -222,8 +233,9 @@ void OSystem_IPHONE::internUpdateScreen() {
if (_overlayVisible)
drawDirtyOverlayRect(dirtyRect);
+ else
+ drawMouseCursorOnRectUpdate(dirtyRect, mouseRect);
- drawMouseCursorOnRectUpdate(dirtyRect, mouseRect);
updateHardwareSurfaceForRect(dirtyRect);
}
@@ -234,8 +246,8 @@ void OSystem_IPHONE::internUpdateScreen() {
//printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
drawDirtyOverlayRect(dirtyRect);
- drawMouseCursorOnRectUpdate(dirtyRect, mouseRect);
- updateHardwareSurfaceForRect(dirtyRect);
+ //drawMouseCursorOnRectUpdate(dirtyRect, mouseRect);
+ //updateHardwareSurfaceForRect(dirtyRect);
}
}
}
@@ -256,16 +268,17 @@ void OSystem_IPHONE::drawDirtyRect(const Common::Rect& dirtyRect) {
}
void OSystem_IPHONE::drawDirtyOverlayRect(const Common::Rect& dirtyRect) {
- int h = dirtyRect.bottom - dirtyRect.top;
-
- uint16 *src = (uint16 *)&_overlayBuffer[dirtyRect.top * _screenWidth + dirtyRect.left];
- uint16 *dst = &_fullscreen[dirtyRect.top * _screenWidth + dirtyRect.left];
- int x = (dirtyRect.right - dirtyRect.left) * 2;
- for (int y = h; y > 0; y--) {
- memcpy(dst, src, x);
- src += _screenWidth;
- dst += _screenWidth;
- }
+ // int h = dirtyRect.bottom - dirtyRect.top;
+ //
+ // uint16 *src = (uint16 *)&_overlayBuffer[dirtyRect.top * _screenWidth + dirtyRect.left];
+ // uint16 *dst = &_fullscreen[dirtyRect.top * _screenWidth + dirtyRect.left];
+ // int x = (dirtyRect.right - dirtyRect.left) * 2;
+ // for (int y = h; y > 0; y--) {
+ // memcpy(dst, src, x);
+ // src += _screenWidth;
+ // dst += _screenWidth;
+ // }
+ iPhone_updateOverlayRect(_overlayBuffer, dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
}
void OSystem_IPHONE::drawMouseCursorOnRectUpdate(const Common::Rect& updatedRect, const Common::Rect& mouseRect) {
@@ -283,16 +296,19 @@ void OSystem_IPHONE::drawMouseCursorOnRectUpdate(const Common::Rect& updatedRect
srcY -= top;
top = 0;
}
- //int right = left + _mouseWidth;
+
int bottom = top + _mouseHeight;
if (bottom > _screenWidth)
bottom = _screenWidth;
- int displayWidth = _mouseWidth;
+
+ int displayWidth = _mouseWidth;
if (_mouseWidth + left > _screenWidth)
displayWidth = _screenWidth - left;
- int displayHeight = _mouseHeight;
+
+ int displayHeight = _mouseHeight;
if (_mouseHeight + top > _screenHeight)
displayHeight = _screenHeight - top;
+
byte *src = &_mouseBuf[srcY * _mouseWidth + srcX];
uint16 *dst = &_fullscreen[top * _screenWidth + left];
for (int y = displayHeight; y > srcY; y--) {
@@ -337,6 +353,7 @@ void OSystem_IPHONE::showOverlay() {
//printf("showOverlay()\n");
_overlayVisible = true;
dirtyFullOverlayScreen();
+ iPhone_enableOverlay(true);
}
void OSystem_IPHONE::hideOverlay() {
@@ -344,11 +361,12 @@ void OSystem_IPHONE::hideOverlay() {
_overlayVisible = false;
_dirtyOverlayRects.clear();
dirtyFullScreen();
+ iPhone_enableOverlay(false);
}
void OSystem_IPHONE::clearOverlay() {
//printf("clearOverlay()\n");
- bzero(_overlayBuffer, _screenWidth * _screenHeight * sizeof(OverlayColor));
+ bzero(_overlayBuffer, _overlayWidth * _overlayHeight * sizeof(OverlayColor));
dirtyFullOverlayScreen();
}
@@ -358,8 +376,8 @@ void OSystem_IPHONE::grabOverlay(OverlayColor *buf, int pitch) {
OverlayColor *src = _overlayBuffer;
do {
- memcpy(buf, src, _screenWidth * sizeof(OverlayColor));
- src += _screenWidth;
+ memcpy(buf, src, _overlayWidth * sizeof(OverlayColor));
+ src += _overlayWidth;
buf += pitch;
} while (--h);
}
@@ -380,11 +398,11 @@ void OSystem_IPHONE::copyRectToOverlay(const OverlayColor *buf, int pitch, int x
y = 0;
}
- if (w > _screenWidth - x)
- w = _screenWidth - x;
+ if (w > _overlayWidth - x)
+ w = _overlayWidth - x;
- if (h > _screenHeight - y)
- h = _screenHeight - y;
+ if (h > _overlayHeight - y)
+ h = _overlayHeight - y;
if (w <= 0 || h <= 0)
return;
@@ -393,24 +411,24 @@ void OSystem_IPHONE::copyRectToOverlay(const OverlayColor *buf, int pitch, int x
_dirtyOverlayRects.push_back(Common::Rect(x, y, x + w, y + h));
}
- OverlayColor *dst = _overlayBuffer + (y * _screenWidth + x);
- if (_screenWidth == pitch && pitch == w)
+ OverlayColor *dst = _overlayBuffer + (y * _overlayWidth + x);
+ if (_overlayWidth == pitch && pitch == w)
memcpy(dst, buf, h * w * sizeof(OverlayColor));
else {
do {
memcpy(dst, buf, w * sizeof(OverlayColor));
buf += pitch;
- dst += _screenWidth;
+ dst += _overlayWidth;
} while (--h);
}
}
int16 OSystem_IPHONE::getOverlayHeight() {
- return _screenHeight;
+ return _overlayHeight;
}
int16 OSystem_IPHONE::getOverlayWidth() {
- return _screenWidth;
+ return _overlayWidth;
}
bool OSystem_IPHONE::showMouse(bool visible) {
@@ -440,13 +458,31 @@ void OSystem_IPHONE::dirtyFullScreen() {
void OSystem_IPHONE::dirtyFullOverlayScreen() {
if (!_fullScreenOverlayIsDirty) {
_dirtyOverlayRects.clear();
- _dirtyOverlayRects.push_back(Common::Rect(0, 0, _screenWidth, _screenHeight));
+ _dirtyOverlayRects.push_back(Common::Rect(0, 0, _overlayWidth, _overlayHeight));
_fullScreenOverlayIsDirty = true;
}
}
void OSystem_IPHONE::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
- //printf("setMouseCursor(%i, %i)\n", hotspotX, hotspotY);
+ //printf("setMouseCursor(%i, %i, scale %u)\n", hotspotX, hotspotY, cursorTargetScale);
+
+ int texWidth = getSizeNextPOT(w);
+ int texHeight = getSizeNextPOT(h);
+ int bufferSize = texWidth * texHeight * sizeof(int16);
+ int16* mouseBuf = (int16*)malloc(bufferSize);
+ memset(mouseBuf, 0, bufferSize);
+
+ for (int x = 0; x < w; ++x) {
+ for (int y = 0; y < h; ++y) {
+ byte color = buf[y * w + x];
+ if (color != keycolor)
+ mouseBuf[y * texWidth + x] = _palette[color] | 0x1;
+ else
+ mouseBuf[y * texWidth + x] = 0x0;
+ }
+ }
+
+ iPhone_setMouseCursor(mouseBuf, w, h);
if (_mouseBuf != NULL && (_mouseWidth != w || _mouseHeight != h)) {
free(_mouseBuf);
diff --git a/backends/platform/linuxmoto/linuxmoto-events.cpp b/backends/platform/linuxmoto/linuxmoto-events.cpp
index 379e34b7ac..eb1bbc9394 100644
--- a/backends/platform/linuxmoto/linuxmoto-events.cpp
+++ b/backends/platform/linuxmoto/linuxmoto-events.cpp
@@ -128,7 +128,7 @@ bool OSystem_LINUXMOTO::remapKey(SDL_Event &ev, Common::Event &event) {
// VirtualKeyboard - Right Soft key
else if (ev.key.keysym.sym == SDLK_F11) {
ev.key.keysym.sym = SDLK_F7;
- }
+ }
#endif
// Joystick to Mouse
diff --git a/backends/platform/linuxmoto/linuxmoto-main.cpp b/backends/platform/linuxmoto/linuxmoto-main.cpp
index 97f12e8ce1..09b03c31d6 100644
--- a/backends/platform/linuxmoto/linuxmoto-main.cpp
+++ b/backends/platform/linuxmoto/linuxmoto-main.cpp
@@ -23,6 +23,9 @@
*
*/
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/n64/Makefile b/backends/platform/n64/Makefile
index b8b2e61f77..cffe277312 100644
--- a/backends/platform/n64/Makefile
+++ b/backends/platform/n64/Makefile
@@ -15,7 +15,7 @@ AR = $(GCCN64PREFIX)ar cru
RANLIB = $(GCCN64PREFIX)ranlib
DEFINES += -D__N64__ -DLIMIT_FPS -DNONSTANDARD_PORT -DDISABLE_DEFAULT_SAVEFILEMANAGER -DDISABLE_TEXT_CONSOLE -DDISABLE_COMMAND_LINE -DDISABLE_FANCY_THEMES -DDISABLE_DOSBOX_OPL -DENABLE_VKEYBD -DUSE_ZLIB
-LIBS += -lpakfs -lframfs -ln64 -ln64utils -lromfs
+LIBS += -lpakfs -lframfs -ln64 -ln64utils -lromfs
#DEFINES += -D_ENABLE_DEBUG_
@@ -31,7 +31,7 @@ DEFINES += -DUSE_VORBIS -DUSE_TREMOR
LIBS += -lvorbisidec
endif
-LIBS += -lm -lstdc++ -lc -lgcc -lz -lnosys
+LIBS += -lm -lstdc++ -lc -lgcc -lz -lnosys
CXXFLAGS = -g -mno-extern-sdata -O2 --param max-inline-insns-auto=20 -fomit-frame-pointer -march=vr4300 -mtune=vr4300 -mhard-float -fno-rtti -fno-exceptions -Wno-multichar -Wshadow -I$(LIBN64PATH) -I$(TOOLPATH)/include -I./ -I$(srcdir) -I$(srcdir)/engines
LDFLAGS = -g -march=vr4300 -mtune=vr4300 -nodefaultlibs -nostartfiles -mno-crt0 -L$(LIBN64PATH) -L$(TOOLPATH)/lib $(LIBS) -T n64ld_cpp.x -Xlinker -Map -Xlinker scummvm.map
@@ -49,7 +49,7 @@ USE_RGB_COLOR=0
ENABLED=STATIC_PLUGIN
-ENABLE_SCUMM = $(ENABLED)
+#ENABLE_SCUMM = $(ENABLED)
#ENABLE_SCI = $(ENABLED)
#ENABLE_GOB = $(ENABLED)
#ENABLE_PARALLACTION = $(ENABLED)
@@ -74,7 +74,7 @@ all: $(TARGET).v64
$(TARGET).v64: $(TARGET).bin ROMFS.img bootcode
cat bootcode $(TARGET).bin ROMFS.img > $(TARGET).v64
- ./pad_rom.sh
+ ./pad_rom.sh $(TARGET).v64
ROMFS.img:
genromfs -f ./ROMFS.img -d ./ROMFS -V romtest
diff --git a/backends/platform/n64/README.N64 b/backends/platform/n64/README.N64
index c6ae6f021e..b47b239658 100644
--- a/backends/platform/n64/README.N64
+++ b/backends/platform/n64/README.N64
@@ -97,15 +97,15 @@ A - '.' / Skip dialogues in some games
C buttons - Numeric keypad keys
* Using a N64 Mouse:
-Used like a normal PC mouse.
+Used like a normal PC mouse.
Notes
=====
-- If virtual keyboard doesn't show up, you need to make sure you included
+- If virtual keyboard doesn't show up, you need to make sure you included
'vkeybd_default.zip' in the root of your romfs image.
-- In some games (mostly gob) cursor movement might be choppy, it's a known
+- In some games (mostly gob) cursor movement might be choppy, it's a known
problem and related on how N64 port manages screen updates.
diff --git a/backends/platform/n64/module.mk b/backends/platform/n64/module.mk
index 429b63802e..c8ceb32701 100644
--- a/backends/platform/n64/module.mk
+++ b/backends/platform/n64/module.mk
@@ -6,7 +6,7 @@ MODULE_OBJS := \
osys_n64_events.o \
osys_n64_utilities.o \
pakfs_save_manager.o \
- framfs_save_manager.o
+ framfs_save_manager.o
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
diff --git a/backends/platform/n64/n64.mk b/backends/platform/n64/n64.mk
new file mode 100644
index 0000000000..2e383e670d
--- /dev/null
+++ b/backends/platform/n64/n64.mk
@@ -0,0 +1,29 @@
+N64_EXE_STRIPPED := scummvm_stripped$(EXEEXT)
+
+bundle_name = n64-dist/scummvm
+BASESIZE = 2097152
+
+all: $(N64_EXE_STRIPPED)
+
+$(N64_EXE_STRIPPED): $(EXECUTABLE)
+ $(STRIP) $< -o $@
+
+n64-distclean:
+ rm -rf $(bundle_name)
+ rm $(N64_EXE_STRIPPED)
+
+n64-dist: all
+ $(MKDIR) $(bundle_name)
+ $(MKDIR) $(bundle_name)/romfs
+ifdef DIST_FILES_ENGINEDATA
+ $(CP) $(DIST_FILES_ENGINEDATA) $(bundle_name)/romfs
+endif
+ $(CP) $(DIST_FILES_DOCS) $(bundle_name)/
+ $(CP) $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip $(bundle_name)/romfs
+ genromfs -f $(bundle_name)/romfs.img -d $(bundle_name)/romfs -V scummvmn64
+ mips64-objcopy $(EXECUTABLE) $(bundle_name)/scummvm.elf -O binary
+ cat $(N64SDK)/hkz-libn64/bootcode $(bundle_name)/scummvm.elf $(bundle_name)/romfs.img > scummvm.v64
+ $(srcdir)/backends/platform/n64/pad_rom.sh scummvm.v64
+ rm scummvm.bak
+ mv scummvm.v64 $(bundle_name)/scummvm.v64
+
diff --git a/backends/platform/n64/osys_n64_base.cpp b/backends/platform/n64/osys_n64_base.cpp
index 06ff38e586..8862693138 100644
--- a/backends/platform/n64/osys_n64_base.cpp
+++ b/backends/platform/n64/osys_n64_base.cpp
@@ -859,7 +859,7 @@ void OSystem_N64::getTimeAndDate(TimeDate &t) const {
// No RTC inside the N64, read mips timer to simulate
// passing of time, not a perfect solution, but can't think
// of anything better.
-
+
uint32 now = getMilliTick();
t.tm_sec = (now / 1000) % 60;
@@ -867,7 +867,7 @@ void OSystem_N64::getTimeAndDate(TimeDate &t) const {
t.tm_hour = (((now / 1000) / 60) / 60) % 24;
t.tm_mday = 1;
t.tm_mon = 0;
- t.tm_year = 1900;
+ t.tm_year = 110;
return;
}
diff --git a/backends/platform/n64/pad_rom.sh b/backends/platform/n64/pad_rom.sh
index 0660f6c204..085203306f 100644
--- a/backends/platform/n64/pad_rom.sh
+++ b/backends/platform/n64/pad_rom.sh
@@ -1,13 +1,13 @@
#!/bin/bash
-TARGET="scummvm"
+TARGET=$1
BASESIZE=2097152
-CARTSIZE=`ls -l $TARGET.v64 | cut -d" " -f5`
+CARTSIZE=`ls -l $1 | cut -d" " -f5`
REMAINDER=`echo $CARTSIZE % $BASESIZE | bc`
REMAINDER=`echo $BASESIZE - $REMAINDER | bc`
CARTSIZE=`echo $CARTSIZE + $REMAINDER | bc`
-ucon64 -q --n64 --v64 --chk --padn=$CARTSIZE $TARGET.v64
+ucon64 -q --n64 --v64 --chk --padn=$CARTSIZE $1
diff --git a/backends/platform/openpandora/build/PXML.xml b/backends/platform/openpandora/build/PXML.xml
new file mode 100755
index 0000000000..f4d2e2a595
--- /dev/null
+++ b/backends/platform/openpandora/build/PXML.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<PXML xmlns="http://openpandora.org/namespaces/PXML" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="PXML_schema.xsd">
+
+ <application id="scummvm.djwillis.0001" appdata="scummvm">
+
+ <title lang="en_US">ScummVM</title>
+
+ <exec command="./runscummvm.sh"/>
+ <icon src="icon/scummvm.png"/>
+
+ <previewpics>
+ <pic src="icon/preview-pic.png"/>
+ </previewpics>
+
+ <info name="ScummVM Documentation" type="text/html" src="docs/index.html"/>
+
+ <description lang="en_US">Point & click game interpreter.</description>
+
+ <author name="DJWillis" website="http://www.scummvm.org/"/>
+
+ <version major="1" minor="1" release="1" build="1"/><!--This programs version-->
+ <osversion major="1" minor="0" release="0" build="0"/><!--The minimum OS version required-->
+
+ <categories>
+ <category name="Game"><!--category like "Games", "Graphics", "Internet" etc-->
+ <subcategory name="Adventure Games"/><!--subcategory, like "Board Games", "Strategy", "First Person Shooters"-->
+ </category>
+ </categories>
+
+ <clockspeed frequency="500"/><!--Frequency in Hz-->
+
+ </application>
+
+</PXML>
diff --git a/backends/platform/openpandora/build/README-OPENPANDORA b/backends/platform/openpandora/build/README-OPENPANDORA
new file mode 100755
index 0000000000..c8aabcbb7a
--- /dev/null
+++ b/backends/platform/openpandora/build/README-OPENPANDORA
@@ -0,0 +1,19 @@
+ScummVM - OPENPANDORA SPECIFIC README
+------------------------------------------------------------------------
+Please refer to the:
+
+ScummVM Forum: <http://forums.scummvm.org/>
+WiKi: <http://wiki.scummvm.org/index.php/OpenPandora>
+
+for the most current information on the port and any updates to this
+documentation.
+
+The wiki includes detailed instructions on how to use the port and
+control information.
+
+------------------------------------------------------------------------
+Credits
+
+Core ScummVM code (c) The ScummVM Team
+OpenPandora backend (c) John Willis
+Detailed (c) information can be found within the source code
diff --git a/backends/platform/openpandora/build/README-PND.txt b/backends/platform/openpandora/build/README-PND.txt
new file mode 100755
index 0000000000..942c3a43e2
--- /dev/null
+++ b/backends/platform/openpandora/build/README-PND.txt
@@ -0,0 +1,38 @@
+ScummVM - OPENPANDORA README - HOW TO INSTALL
+------------------------------------------------------------------------
+
+Please refer to the:
+
+ScummVM Forum: <http://forums.scummvm.org/>
+WiKi: <http://wiki.scummvm.org/index.php/OpenPandora>
+
+for the most current information on the port and any updates to this
+documentation.
+
+------------------------------------------------------------------------
+Installing:
+
+This archive contains ScummVM in a PND format ready to be copied to the
+OpenPandora and used.
+
+To install just copy the .pnd file from this archive to your device.
+
+You will need to place the .pnd file in a suitable location on your SD
+card.
+
+/pandora/desktop <- place here if you wish the icon to show on the
+ desktop. Documentation will show in the menu.
+
+/pandora/menu <- place here if you wish the icon to show on the
+ Xfce menu. Documentation will show in the menu.
+
+/pandora/apps <- place here if you wish the icon to show on the
+ desktop and in the menu. Documentation will show
+ in the menu.
+
+------------------------------------------------------------------------
+Credits
+
+Core ScummVM code (c) The ScummVM Team
+OpenPandora backend (c) John Willis
+Detailed (c) information can be found within the source code
diff --git a/backends/platform/openpandora/build/build.sh b/backends/platform/openpandora/build/build.sh
new file mode 100755
index 0000000000..10b98fe092
--- /dev/null
+++ b/backends/platform/openpandora/build/build.sh
@@ -0,0 +1,20 @@
+#!/bin/sh
+
+echo Quick script to make building all the time less painful.
+
+. /usr/local/angstrom/arm/environment-setup
+
+CROSS_COMPILE=arm-angstrom-linux-gnueabi-
+export CROSS_COMPILE
+
+# Export the tool names for cross-compiling
+export CXX=arm-angstrom-linux-gnueabi-g++
+export CC=arm-angstrom-linux-gnueabi-gcc
+export DEFINES=-DNDEBUG
+
+cd ../../../..
+
+echo Building ScummVM/OpenPandora.
+make
+
+echo Build for OpenPandora complete - Please check build logs.
diff --git a/backends/platform/openpandora/build/bundle.sh b/backends/platform/openpandora/build/bundle.sh
new file mode 100755
index 0000000000..12d34380bc
--- /dev/null
+++ b/backends/platform/openpandora/build/bundle.sh
@@ -0,0 +1,13 @@
+#!/bin/sh
+
+. /usr/local/angstrom/arm/environment-setup
+
+CROSS_COMPILE=arm-angstrom-linux-gnueabi-
+export CROSS_COMPILE
+
+echo Quick script to make building a distribution of the OpenPanodra backend more consistent.
+
+cd ../../../..
+
+make op-bundle
+make op-pnd
diff --git a/backends/platform/openpandora/build/clean.sh b/backends/platform/openpandora/build/clean.sh
new file mode 100755
index 0000000000..3574db2298
--- /dev/null
+++ b/backends/platform/openpandora/build/clean.sh
@@ -0,0 +1,10 @@
+#!/bin/sh
+
+echo Quick script to make building all the time less painful.
+
+. /usr/local/angstrom/arm/environment-setup
+
+cd ../../../..
+
+echo Cleaning ScummVM for the OpenPandora.
+make clean
diff --git a/backends/platform/openpandora/build/config-alleng.sh b/backends/platform/openpandora/build/config-alleng.sh
new file mode 100755
index 0000000000..f3fa1a0f94
--- /dev/null
+++ b/backends/platform/openpandora/build/config-alleng.sh
@@ -0,0 +1,29 @@
+#!/bin/sh
+
+echo Quick script to make running configure all the time less painful
+echo and let all the build work be done from the backend/build folder.
+
+. /usr/local/angstrom/arm/environment-setup
+
+CROSS_COMPILE=arm-angstrom-linux-gnueabi-
+export CROSS_COMPILE
+
+# Export the tool names for cross-compiling
+export CXX=arm-angstrom-linux-gnueabi-g++
+export CPPFLAGS=-I/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/include
+export LDFLAGS=-L/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/lib
+
+export DEFINES=-DNDEBUG
+
+# Edit the configure line to suit.
+cd ../../../..
+./configure --backend=openpandora --host=openpandora --disable-nasm \
+ --with-sdl-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/bin \
+ --with-mpeg2-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr \
+ --disable-vorbis --enable-tremor --with-tremor-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr \
+ --enable-zlib --with-zlib-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr \
+ --enable-mad --with-mad-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr \
+ --enable-png --with-png-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr \
+ --enable-all-engines --enable-plugins --default-dynamic
+
+echo Generating config for OpenPandora complete. Check for errors.
diff --git a/backends/platform/openpandora/build/config.sh b/backends/platform/openpandora/build/config.sh
new file mode 100755
index 0000000000..9bc52a9bc4
--- /dev/null
+++ b/backends/platform/openpandora/build/config.sh
@@ -0,0 +1,29 @@
+#!/bin/sh
+
+echo Quick script to make running configure all the time less painful
+echo and let all the build work be done from the backend/build folder.
+
+. /usr/local/angstrom/arm/environment-setup
+
+CROSS_COMPILE=arm-angstrom-linux-gnueabi-
+export CROSS_COMPILE
+
+# Export the tool names for cross-compiling
+export CXX=arm-angstrom-linux-gnueabi-g++
+export CPPFLAGS=-I/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/include
+export LDFLAGS=-L/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/lib
+
+export DEFINES=-DNDEBUG
+
+# Edit the configure line to suit.
+cd ../../../..
+./configure --backend=openpandora --host=openpandora --disable-nasm \
+ --with-sdl-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr/bin \
+ --with-mpeg2-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr \
+ --disable-vorbis --enable-tremor --with-tremor-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr \
+ --enable-zlib --with-zlib-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr \
+ --enable-mad --with-mad-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr \
+ --enable-png --with-png-prefix=/usr/local/angstrom/arm/arm-angstrom-linux-gnueabi/usr \
+ --enable-plugins --default-dynamic
+
+echo Generating config for OpenPandora complete. Check for errors.
diff --git a/backends/platform/openpandora/build/icon/preview-pic.png b/backends/platform/openpandora/build/icon/preview-pic.png
new file mode 100755
index 0000000000..2f4a536d30
--- /dev/null
+++ b/backends/platform/openpandora/build/icon/preview-pic.png
Binary files differ
diff --git a/backends/platform/openpandora/build/icon/scummvm.png b/backends/platform/openpandora/build/icon/scummvm.png
new file mode 100755
index 0000000000..128e59efc4
--- /dev/null
+++ b/backends/platform/openpandora/build/icon/scummvm.png
Binary files differ
diff --git a/backends/platform/openpandora/build/index.html b/backends/platform/openpandora/build/index.html
new file mode 100755
index 0000000000..34d381d0f8
--- /dev/null
+++ b/backends/platform/openpandora/build/index.html
@@ -0,0 +1,26 @@
+<html>
+
+<h3>
+ <p>Welcome to the ScummVM!</p>
+</h3>
+
+<h4>
+ <p>ScummVM: OpenPandora Specific Documentation</p>
+</h4>
+
+<A href="docs/README-OPENPANDORA">ScummVM OpenPandora README</a><br/>
+<A href="http://scummvm.distant-earth.com/">ScummVM OpenPandora Website</a><br/>
+<A href="http://wiki.scummvm.org/index.php/OpenPandora">ScummVM OpenPandora WiKi</a><br/>
+
+<h4>
+ <p>ScummVM: General Documentation</p>
+</h4>
+
+<A href="http://www.scummvm.org/">ScummVM website</a><br/>
+<A href="docs/README">ScummVM README</a><br/>
+<A href="docs/NEWS">ScummVM NEWS</a><br/>
+<A href="docs/AUTHORS">ScummVM Authors</a><br/>
+<A href="docs/COPYRIGHT">ScummVM Copyright</a><br/>
+<A href="docs/COPYING">GPL Licence</a><br/>
+
+</html>
diff --git a/backends/platform/openpandora/build/pnd_make.sh b/backends/platform/openpandora/build/pnd_make.sh
new file mode 100755
index 0000000000..b19de87bb4
--- /dev/null
+++ b/backends/platform/openpandora/build/pnd_make.sh
@@ -0,0 +1,65 @@
+#!/bin/sh
+
+######adjust path of genpxml.sh if you want to use that "feture"#####
+
+TEMP=`getopt -o p:d:x:i:c -- "$@"`
+
+if [ $? != 0 ] ; then echo "Terminating..." >&2 ; exit 1 ; fi
+
+eval set -- "$TEMP"
+while true ; do
+ case "$1" in
+ -p) echo "PNDNAME set to $2" ;PNDNAME=$2;shift 2;;
+ -d) echo "FOLDER set to $2" ;FOLDER=$2;shift 2 ;;
+ -x) echo "PXML set to $2" ;PXML=$2;shift 2 ;;
+ -i) echo "ICON set to $2" ;ICON=$2;shift 2 ;;
+ -c) echo "-c set, will create compressed squasfs image instead of iso $2" ;SQUASH=1;shift 1 ;;
+ --) shift ; break ;;
+ *) echo "Error while parsing arguments! $2" ; exit 1 ;;
+ esac
+done
+
+rnd=$RANDOM; # random number for genpxml and index$rnd.xml
+
+#generate pxml if guess or empty
+if [ ! $PXML ] || [ $PXML = "guess" ] && [ $PNDNAME ] && [ $FOLDER ]; then
+ PXMLtxt=$(/home/user/libpnd/pandora-libraries/testdata/scripts/genpxml.sh $FOLDER $ICON)
+ PXML=$FOLDER/PXML.xml
+ echo "$PXMLtxt" > $FOLDER/PXML.xml
+fi
+
+#check arguments
+if [ ! $PNDNAME ] || [ ! $FOLDER ] || [ ! $PXML ]; then
+ echo " Usage: pnd_make.sh -p your.pnd -d folder/containing/your/app/ -x
+ your.pxml (or \"guess\" to try to generate it from the folder) -i icon.png"
+ exit 1
+fi
+if [ ! -d $FOLDER ]; then echo "$FOLDER doesnt exist"; exit 1; fi #check if folder actually exists
+if [ ! -f $PXML ]; then echo "$PXML doesnt exist"; exit 1; fi #check if pxml actually exists
+
+#make iso from folder
+if [ ! $SQUASH ]; then
+ mkisofs -o $PNDNAME.iso -R $FOLDER
+else
+ if [ $(mksquashfs -version | awk '{if ($3 >= 4) print 1}') = 1 ]; then
+ echo "your squashfs version is older then version 4, please upgrade to 4.0 or later"
+ exit 1
+ fi
+ mksquashfs -no-recovery -nopad $FOLDER $PNDNAME.iso
+fi
+#append pxml to iso
+cat $PNDNAME.iso $PXML > $PNDNAME
+rm $PNDNAME.iso #cleanup
+
+#append icon if specified
+if [ $ICON ]; then # check if we want to add an icon
+ if [ ! -f $ICON ]; then #does the icon actually exist?
+ echo "$ICON doesnt exist"
+ else # yes
+ mv $PNDNAME $PNDNAME.tmp
+ cat $PNDNAME.tmp $ICON > $PNDNAME # append icon
+ rm $PNDNAME.tmp #cleanup
+ fi
+fi
+
+if [ $PXML = "guess" ];then rm $FOLDER/PXML.xml; fi #cleanup
diff --git a/backends/platform/openpandora/build/runscummvm.sh b/backends/platform/openpandora/build/runscummvm.sh
new file mode 100755
index 0000000000..48d24a2b81
--- /dev/null
+++ b/backends/platform/openpandora/build/runscummvm.sh
@@ -0,0 +1,14 @@
+#!/bin/sh
+
+# Make sure any extra libs not in the firmware are pulled in.
+LD_LIBRARY_PATH=${LD_LIBRARY_PATH}:../lib
+export LD_LIBRARY_PATH
+
+# Ensure we have a folder to store save games on the SD card.
+mkdir saves
+
+# make a runtime dir, just incase it creates anything in CWD
+mkdir runtime
+cd runtime
+
+../bin/scummvm --fullscreen --gfx-mode=2x --config=../scummvm.config
diff --git a/backends/platform/openpandora/module.mk b/backends/platform/openpandora/module.mk
new file mode 100755
index 0000000000..1e5f6bcd69
--- /dev/null
+++ b/backends/platform/openpandora/module.mk
@@ -0,0 +1,16 @@
+MODULE := backends/platform/openpandora
+
+MODULE_OBJS := \
+ op-graphics.o \
+ op-events.o \
+ op-options.o \
+ op-main.o
+
+MODULE_DIRS += \
+ backends/platform/openpandora/
+
+# We don't use the rules.mk here on purpose
+OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS)) $(OBJS)
+
+# Hack to ensure the SDL backend is built so we can use OSystem_SDL.
+-include $(srcdir)/backends/platform/sdl/module.mk
diff --git a/backends/platform/openpandora/op-bundle.mk b/backends/platform/openpandora/op-bundle.mk
new file mode 100755
index 0000000000..163f4711ce
--- /dev/null
+++ b/backends/platform/openpandora/op-bundle.mk
@@ -0,0 +1,85 @@
+# Special target to create bundles and PND's for the OpenPandora.
+
+#bundle_name = release/scummvm-op-`date '+%Y-%m-%d'`
+bundle_name = release/scummvm-op
+f=$(shell which $(STRIP))
+libloc = $(shell dirname $(f))
+
+op-bundle: $(EXECUTABLE)
+ $(MKDIR) "$(bundle_name)"
+ $(MKDIR) "$(bundle_name)/scummvm"
+ $(MKDIR) "$(bundle_name)/scummvm/bin"
+ $(MKDIR) "$(bundle_name)/scummvm/data"
+ $(MKDIR) "$(bundle_name)/scummvm/docs"
+ $(MKDIR) "$(bundle_name)/scummvm/icon"
+ $(MKDIR) "$(bundle_name)/scummvm/lib"
+
+ $(CP) $(srcdir)/backends/platform/openpandora/build/runscummvm.sh $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/openpandora/build/PXML.xml $(bundle_name)/scummvm/data/
+
+ $(CP) $(srcdir)/backends/platform/openpandora/build/icon/scummvm.png $(bundle_name)/scummvm/icon/
+ $(CP) $(srcdir)/backends/platform/openpandora/build/icon/preview-pic.png $(bundle_name)/scummvm/icon/
+
+
+ $(CP) $(srcdir)/backends/platform/openpandora/build/README-OPENPANDORA $(bundle_name)/scummvm/docs/
+ $(CP) $(srcdir)/backends/platform/openpandora/build/index.html $(bundle_name)/scummvm/docs/
+
+ $(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/docs/
+
+ $(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/data/
+ $(INSTALL) -c -m 644 $(DIST_FILES_ENGINEDATA) $(bundle_name)/scummvm/data/
+
+ $(STRIP) $(EXECUTABLE) -o $(bundle_name)/scummvm/bin/$(EXECUTABLE)
+
+ifdef DYNAMIC_MODULES
+ $(INSTALL) -d "$(bundle_name)/scummvm/plugins"
+ $(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins"
+ $(STRIP) $(bundle_name)/scummvm/plugins/*
+endif
+
+ $(CP) $(libloc)/../arm-angstrom-linux-gnueabi/usr/lib/libFLAC.so.8.2.0 $(bundle_name)/scummvm/lib/libFLAC.so.8
+ tar -C $(bundle_name) -cvjf $(bundle_name).tar.bz2 .
+ rm -R ./$(bundle_name)
+
+op-pnd: $(EXECUTABLE)
+ $(MKDIR) "$(bundle_name)"
+ $(MKDIR) "$(bundle_name)/scummvm"
+ $(MKDIR) "$(bundle_name)/scummvm/bin"
+ $(MKDIR) "$(bundle_name)/scummvm/data"
+ $(MKDIR) "$(bundle_name)/scummvm/docs"
+ $(MKDIR) "$(bundle_name)/scummvm/icon"
+ $(MKDIR) "$(bundle_name)/scummvm/lib"
+
+ $(CP) $(srcdir)/backends/platform/openpandora/build/runscummvm.sh $(bundle_name)/scummvm/
+ $(CP) $(srcdir)/backends/platform/openpandora/build/PXML.xml $(bundle_name)/scummvm/data/
+
+ $(CP) $(srcdir)/backends/platform/openpandora/build/icon/scummvm.png $(bundle_name)/scummvm/icon/
+ $(CP) $(srcdir)/backends/platform/openpandora/build/icon/preview-pic.png $(bundle_name)/scummvm/icon/
+
+
+ $(CP) $(srcdir)/backends/platform/openpandora/build/README-OPENPANDORA $(bundle_name)/scummvm/docs/
+ $(CP) $(srcdir)/backends/platform/openpandora/build/index.html $(bundle_name)/scummvm/docs/
+
+ $(INSTALL) -c -m 644 $(DIST_FILES_DOCS) $(bundle_name)/scummvm/docs/
+
+ $(INSTALL) -c -m 644 $(DIST_FILES_THEMES) $(bundle_name)/scummvm/data/
+ $(INSTALL) -c -m 644 $(DIST_FILES_ENGINEDATA) $(bundle_name)/scummvm/data/
+
+ $(STRIP) $(EXECUTABLE) -o $(bundle_name)/scummvm/bin/$(EXECUTABLE)
+
+ifdef DYNAMIC_MODULES
+ $(INSTALL) -d "$(bundle_name)/scummvm/plugins"
+ $(INSTALL) -c -m 644 $(PLUGINS) "$(bundle_name)/scummvm/plugins"
+ $(STRIP) $(bundle_name)/scummvm/plugins/*
+endif
+
+ $(CP) $(libloc)/../arm-angstrom-linux-gnueabi/usr/lib/libFLAC.so.8.2.0 $(bundle_name)/scummvm/lib/libFLAC.so.8
+
+ $(srcdir)/backends/platform/openpandora/build/pnd_make.sh -p $(bundle_name).pnd -d $(bundle_name)/scummvm -x $(bundle_name)/scummvm/data/PXML.xml -i $(bundle_name)/scummvm/icon/scummvm.png
+
+ $(CP) $(srcdir)/backends/platform/openpandora/build/README-PND.txt $(bundle_name)
+ tar -cvjf $(bundle_name)-pnd.tar.bz2 $(bundle_name).pnd $(bundle_name)/README-PND.txt
+ rm -R ./$(bundle_name)
+# rm $(bundle_name).pnd
+
+.PHONY: op-bundle op-pnd
diff --git a/backends/platform/openpandora/op-events.cpp b/backends/platform/openpandora/op-events.cpp
new file mode 100755
index 0000000000..24283aa8ba
--- /dev/null
+++ b/backends/platform/openpandora/op-events.cpp
@@ -0,0 +1,176 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * OpenPandora: Device Specific Event Handling.
+ *
+ */
+
+#include "backends/platform/openpandora/op-sdl.h"
+#include "backends/platform/openpandora/op-options.h"
+
+/* Quick default button states for modifiers. */
+int BUTTON_STATE_L = false;
+
+enum {
+ /* Touchscreen TapMode */
+ TAPMODE_LEFT = 0,
+ TAPMODE_RIGHT = 1,
+ TAPMODE_HOVER = 2
+};
+
+/* On the OpenPandora by default the ABXY and L/R Trigger buttons are returned by SDL as
+ (A): SDLK_HOME (B): SDLK_END (X): SDLK_PAGEDOWN (Y): SDLK_PAGEUP (L): SDLK_RSHIFT (R): SDLK_RCTRL
+*/
+
+bool OSystem_OP::handleKeyDown(SDL_Event &ev, Common::Event &event) {
+ switch (ev.key.keysym.sym) {
+ case SDLK_HOME:
+ event.type = Common::EVENT_LBUTTONDOWN;
+ fillMouseEvent(event, _km.x, _km.y);
+ return true;
+ break;
+ case SDLK_END:
+ event.type = Common::EVENT_RBUTTONDOWN;
+ fillMouseEvent(event, _km.x, _km.y);
+ return true;
+ break;
+ case SDLK_PAGEDOWN:
+ event.type = Common::EVENT_MAINMENU;
+ return true;
+ break;
+ case SDLK_PAGEUP:
+ OP::ToggleTapMode();
+ if (OP::tapmodeLevel == TAPMODE_LEFT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Left Click");
+ } else if (OP::tapmodeLevel == TAPMODE_RIGHT) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Right Click");
+ } else if (OP::tapmodeLevel == TAPMODE_HOVER) {
+ displayMessageOnOSD("Touchscreen 'Tap Mode' - Hover (No Click)");
+ }
+ break;
+ case SDLK_RSHIFT:
+ BUTTON_STATE_L = true;
+ break;
+ case SDLK_RCTRL:
+ break;
+ default:
+ return OSystem_SDL::handleKeyDown(ev, event);
+ break;
+ }
+ return false;
+}
+
+bool OSystem_OP::handleKeyUp(SDL_Event &ev, Common::Event &event) {
+ switch (ev.key.keysym.sym) {
+ case SDLK_HOME:
+ event.type = Common::EVENT_LBUTTONUP;
+ fillMouseEvent(event, _km.x, _km.y);
+ return true;
+ break;
+ case SDLK_END:
+ event.type = Common::EVENT_RBUTTONUP;
+ fillMouseEvent(event, _km.x, _km.y);
+ return true;
+ break;
+ case SDLK_PAGEDOWN:
+ event.type = Common::EVENT_MAINMENU;
+ return true;
+ break;
+ case SDLK_PAGEUP:
+ break;
+ case SDLK_RSHIFT:
+ BUTTON_STATE_L = false;
+ break;
+ case SDLK_RCTRL:
+ break;
+ default:
+ return OSystem_SDL::handleKeyUp(ev, event);
+ break;
+ }
+ return false;
+}
+
+/* Custom handleMouseButtonDown/handleMouseButtonUp to deal with 'Tap Mode' for the touchscreen */
+
+bool OSystem_OP::handleMouseButtonDown(SDL_Event &ev, Common::Event &event) {
+ if (ev.button.button == SDL_BUTTON_LEFT){
+ if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
+ event.type = Common::EVENT_RBUTTONDOWN;
+ else if (OP::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
+ event.type = Common::EVENT_LBUTTONDOWN;
+ else if (OP::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
+ event.type = Common::EVENT_RBUTTONDOWN;
+ else if (OP::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
+ event.type = Common::EVENT_MOUSEMOVE;
+ else
+ event.type = Common::EVENT_LBUTTONDOWN; /* For normal mice etc. */
+ }
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONDOWN;
+#if defined(SDL_BUTTON_WHEELUP) && defined(SDL_BUTTON_WHEELDOWN)
+ else if (ev.button.button == SDL_BUTTON_WHEELUP)
+ event.type = Common::EVENT_WHEELUP;
+ else if (ev.button.button == SDL_BUTTON_WHEELDOWN)
+ event.type = Common::EVENT_WHEELDOWN;
+#endif
+#if defined(SDL_BUTTON_MIDDLE)
+ else if (ev.button.button == SDL_BUTTON_MIDDLE)
+ event.type = Common::EVENT_MBUTTONDOWN;
+#endif
+ else
+ return false;
+
+ fillMouseEvent(event, ev.button.x, ev.button.y);
+
+ return true;
+}
+
+bool OSystem_OP::handleMouseButtonUp(SDL_Event &ev, Common::Event &event) {
+ if (ev.button.button == SDL_BUTTON_LEFT){
+ if (BUTTON_STATE_L == true) /* BUTTON_STATE_L = Left Trigger Held, force Right Click */
+ event.type = Common::EVENT_RBUTTONUP;
+ else if (OP::tapmodeLevel == TAPMODE_LEFT) /* TAPMODE_LEFT = Left Click Tap Mode */
+ event.type = Common::EVENT_LBUTTONUP;
+ else if (OP::tapmodeLevel == TAPMODE_RIGHT) /* TAPMODE_RIGHT = Right Click Tap Mode */
+ event.type = Common::EVENT_RBUTTONUP;
+ else if (OP::tapmodeLevel == TAPMODE_HOVER) /* TAPMODE_HOVER = Hover (No Click) Tap Mode */
+ event.type = Common::EVENT_MOUSEMOVE;
+ else
+ event.type = Common::EVENT_LBUTTONUP; /* For normal mice etc. */
+ }
+ else if (ev.button.button == SDL_BUTTON_RIGHT)
+ event.type = Common::EVENT_RBUTTONUP;
+#if defined(SDL_BUTTON_MIDDLE)
+ else if (ev.button.button == SDL_BUTTON_MIDDLE)
+ event.type = Common::EVENT_MBUTTONUP;
+#endif
+ else
+ return false;
+
+ fillMouseEvent(event, ev.button.x, ev.button.y);
+
+ return true;
+}
diff --git a/backends/platform/openpandora/op-graphics.cpp b/backends/platform/openpandora/op-graphics.cpp
new file mode 100755
index 0000000000..ef95f52e99
--- /dev/null
+++ b/backends/platform/openpandora/op-graphics.cpp
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "backends/platform/openpandora/op-sdl.h"
+#include "common/mutex.h"
+#include "common/translation.h"
+#include "common/util.h"
+
+#include "graphics/scaler/aspect.h"
+#include "graphics/surface.h"
+
+bool OSystem_OP::loadGFXMode() {
+ /* FIXME: For now we just cheat and set the overlay to 640*480 not 800*480 and let SDL
+ deal with the boarders (it saves cleaning up the overlay when the game screen is
+ smaller than the overlay ;)
+ */
+ _videoMode.overlayWidth = 640;
+ _videoMode.overlayHeight = 480;
+ _videoMode.fullscreen = true;
+
+ if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
+ _videoMode.aspectRatioCorrection = false;
+
+ OSystem_SDL::loadGFXMode();
+
+ return true;
+
+}
diff --git a/backends/platform/openpandora/op-main.cpp b/backends/platform/openpandora/op-main.cpp
new file mode 100755
index 0000000000..4febd404c3
--- /dev/null
+++ b/backends/platform/openpandora/op-main.cpp
@@ -0,0 +1,265 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/scummsys.h"
+#include <SDL/SDL.h>
+
+#include "backends/platform/openpandora/op-sdl.h"
+#include "backends/plugins/posix/posix-provider.h"
+#include "base/main.h"
+
+#include "common/archive.h"
+#include "common/config-manager.h"
+#include "common/debug.h"
+#include "common/events.h"
+#include "common/util.h"
+
+#include "common/file.h"
+#include "base/main.h"
+
+#include "backends/saves/default/default-saves.h"
+
+#include "backends/timer/default/default-timer.h"
+#include "sound/mixer_intern.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <limits.h>
+#include <errno.h>
+#include <sys/stat.h>
+#include <time.h> // for getTimeAndDate()
+
+/* Dump console info to files. */
+#define DUMP_STDOUT
+
+static SDL_Cursor *hiddenCursor;
+
+int main(int argc, char *argv[]) {
+ g_system = new OSystem_OP();
+ assert(g_system);
+
+#ifdef DYNAMIC_MODULES
+ PluginManager::instance().addPluginProvider(new POSIXPluginProvider());
+#endif
+
+ // Invoke the actual ScummVM main entry point:
+ int res = scummvm_main(argc, argv);
+ g_system->quit();
+
+ return res;
+}
+
+static Uint32 timer_handler(Uint32 interval, void *param) {
+ ((DefaultTimerManager *)param)->handler();
+ return interval;
+}
+
+void OSystem_OP::initBackend() {
+
+ assert(!_inited);
+
+ uint8_t hiddenCursorData = 0;
+
+ int joystick_num = ConfMan.getInt("joystick_num");
+ uint32 sdlFlags = SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER;
+
+ if (ConfMan.hasKey("disable_sdl_parachute"))
+ sdlFlags |= SDL_INIT_NOPARACHUTE;
+
+ if (joystick_num > -1)
+ sdlFlags |= SDL_INIT_JOYSTICK;
+
+ if (SDL_Init(sdlFlags) == -1) {
+ error("Could not initialize SDL: %s", SDL_GetError());
+ }
+
+ hiddenCursor = SDL_CreateCursor(&hiddenCursorData, &hiddenCursorData, 8, 1, 0, 0);
+
+ /* Setup default save path to be workingdir/saves */
+
+ char savePath[PATH_MAX+1];
+ char workDirName[PATH_MAX+1];
+
+ if (getcwd(workDirName, PATH_MAX) == NULL) {
+ error("Could not obtain current working directory.");
+ } else {
+ printf("Current working directory: %s\n", workDirName);
+ }
+
+ strcpy(savePath, workDirName);
+ strcat(savePath, "/../saves");
+ printf("Current save directory: %s\n", savePath);
+ struct stat sb;
+ if (stat(savePath, &sb) == -1)
+ if (errno == ENOENT) // Create the dir if it does not exist
+ if (mkdir(savePath, 0755) != 0)
+ warning("mkdir for '%s' failed!", savePath);
+
+ _savefile = new DefaultSaveFileManager(savePath);
+
+ #ifdef DUMP_STDOUT
+ // The OpenPandora has a serial console on the EXT connection but most users do not use this so we
+ // output all our STDOUT and STDERR to files for debug purposes.
+ char STDOUT_FILE[PATH_MAX+1];
+ char STDERR_FILE[PATH_MAX+1];
+
+ strcpy(STDOUT_FILE, workDirName);
+ strcpy(STDERR_FILE, workDirName);
+ strcat(STDOUT_FILE, "/scummvm.stdout.txt");
+ strcat(STDERR_FILE, "/scummvm.stderr.txt");
+
+ // Flush the output in case anything is queued
+ fclose(stdout);
+ fclose(stderr);
+
+ // Redirect standard input and standard output
+ FILE *newfp = freopen(STDOUT_FILE, "w", stdout);
+ if (newfp == NULL) {
+ #if !defined(stdout)
+ stdout = fopen(STDOUT_FILE, "w");
+ #else
+ newfp = fopen(STDOUT_FILE, "w");
+ if (newfp) {
+ *stdout = *newfp;
+ }
+ #endif
+ }
+
+ newfp = freopen(STDERR_FILE, "w", stderr);
+ if (newfp == NULL) {
+ #if !defined(stderr)
+ stderr = fopen(STDERR_FILE, "w");
+ #else
+ newfp = fopen(STDERR_FILE, "w");
+ if (newfp) {
+ *stderr = *newfp;
+ }
+ #endif
+ }
+
+ setbuf(stderr, NULL);
+ printf("%s\n", "Debug: STDOUT and STDERR redirected to text files.");
+ #endif /* DUMP_STDOUT */
+
+ /* Trigger autosave every 4 minutes. */
+ ConfMan.registerDefault("autosave_period", 4 * 60);
+
+ ConfMan.registerDefault("fullscreen", true);
+
+ /* Make sure that aspect ratio correction is enabled on the 1st run to stop
+ users asking me what the 'wasted space' at the bottom is ;-). */
+ ConfMan.registerDefault("aspect_ratio", true);
+
+ /* Make sure SDL knows that we have a joystick we want to use. */
+ ConfMan.setInt("joystick_num", 0);
+
+ _graphicsMutex = createMutex();
+
+ /* On the OpenPandora we need to work around an SDL assumption that
+ returns relative mouse coordinates when you get to the screen
+ edges using the touchscreen. The workaround is to set a blank
+ SDL cursor and not disable it (Hackish I know).
+
+ The root issues likes in the Windows Manager GRAB code in SDL.
+ That is why the issue is not seen on framebuffer devices like the
+ GP2X (there is no X window manager ;)).
+ */
+ SDL_ShowCursor(SDL_ENABLE);
+ SDL_SetCursor(hiddenCursor);
+
+ // Enable unicode support if possible
+ SDL_EnableUNICODE(1);
+
+ memset(&_oldVideoMode, 0, sizeof(_oldVideoMode));
+ memset(&_videoMode, 0, sizeof(_videoMode));
+ memset(&_transactionDetails, 0, sizeof(_transactionDetails));
+
+ _videoMode.mode = GFX_DOUBLESIZE;
+ _videoMode.scaleFactor = 2;
+ _videoMode.aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
+ _scalerProc = Normal2x;
+ _scalerType = 0;
+
+ _videoMode.fullscreen = true;
+
+ // enable joystick
+ if (joystick_num > -1 && SDL_NumJoysticks() > 0) {
+ printf("Using joystick: %s\n", SDL_JoystickName(0));
+ _joystick = SDL_JoystickOpen(joystick_num);
+ }
+
+ setupMixer();
+
+ // Note: We could implement a custom SDLTimerManager by using
+ // SDL_AddTimer. That might yield better timer resolution, but it would
+ // also change the semantics of a timer: Right now, ScummVM timers
+ // *never* run in parallel, due to the way they are implemented. If we
+ // switched to SDL_AddTimer, each timer might run in a separate thread.
+ // However, not all our code is prepared for that, so we can't just
+ // switch. Still, it's a potential future change to keep in mind.
+ _timer = new DefaultTimerManager();
+ _timerID = SDL_AddTimer(10, &timer_handler, _timer);
+
+ // Invoke parent implementation of this method
+ OSystem::initBackend();
+
+ _inited = true;
+}
+
+void OSystem_OP::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
+
+ /* Setup default extra data paths for engine data files and plugins */
+
+ char workDirName[PATH_MAX+1];
+
+ if (getcwd(workDirName, PATH_MAX) == NULL) {
+ error("Error: Could not obtain current working directory.");
+ }
+
+ char enginedataPath[PATH_MAX+1];
+
+ strcpy(enginedataPath, workDirName);
+ strcat(enginedataPath, "/../data");
+ printf("Default engine data directory: %s\n", enginedataPath);
+
+ Common::FSNode engineNode(enginedataPath);
+ if (engineNode.exists() && engineNode.isDirectory()) {
+ s.add("__OP_ENGDATA__", new Common::FSDirectory(enginedataPath), priority);
+ }
+}
+
+void OSystem_OP::quit() {
+
+ SDL_FreeCursor(hiddenCursor);
+
+ #ifdef DUMP_STDOUT
+ printf("%s\n", "Debug: STDOUT and STDERR text files closed.");
+ fclose(stdout);
+ fclose(stderr);
+ #endif /* DUMP_STDOUT */
+
+ OSystem_SDL::quit();
+}
diff --git a/backends/platform/openpandora/op-options.cpp b/backends/platform/openpandora/op-options.cpp
new file mode 100755
index 0000000000..f8711b868a
--- /dev/null
+++ b/backends/platform/openpandora/op-options.cpp
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * OpenPandora: Options, custom code and hardware stuff.
+ *
+ */
+
+#include "backends/platform/openpandora/op-options.h"
+
+namespace OP {
+
+enum {
+ /* Touchscreen TapMode */
+ TAPMODE_LEFT = 0,
+ TAPMODE_RIGHT = 1,
+ TAPMODE_HOVER = 2
+};
+
+int tapmodeLevel = TAPMODE_LEFT;
+
+void ToggleTapMode() {
+ if (tapmodeLevel == TAPMODE_LEFT) {
+ tapmodeLevel = TAPMODE_RIGHT;
+ } else if (tapmodeLevel == TAPMODE_RIGHT) {
+ tapmodeLevel = TAPMODE_HOVER;
+ } else if (tapmodeLevel == TAPMODE_HOVER) {
+ tapmodeLevel = TAPMODE_LEFT;
+ } else {
+ tapmodeLevel = TAPMODE_LEFT;
+ }
+}
+
+} /* namespace OP */
diff --git a/backends/platform/openpandora/op-options.h b/backends/platform/openpandora/op-options.h
new file mode 100755
index 0000000000..8c2bb1cc89
--- /dev/null
+++ b/backends/platform/openpandora/op-options.h
@@ -0,0 +1,42 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * OpenPandora: Options, custom code and hardware stuff.
+ *
+ */
+
+#ifndef OP_OPTIONS_H
+#define OP_OPTIONS_H
+
+namespace OP {
+
+extern int tapmodeLevel;
+
+extern void ToggleTapMode();
+
+} /* namespace OP */
+
+#endif //OP_OPTIONS_H
diff --git a/backends/platform/openpandora/op-sdl.h b/backends/platform/openpandora/op-sdl.h
new file mode 100755
index 0000000000..8561b42498
--- /dev/null
+++ b/backends/platform/openpandora/op-sdl.h
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef OP_SDL_H
+#define OP_SDL_H
+
+#include "backends/platform/sdl/sdl.h"
+
+#define __OPENPANDORA__
+#define MIXER_DOUBLE_BUFFERING 1
+
+#ifndef PATH_MAX
+ #define PATH_MAX 255
+#endif
+
+class OSystem_OP : public OSystem_SDL {
+public:
+ OSystem_OP() {}
+
+ /* Events */
+ bool handleKeyDown(SDL_Event &ev, Common::Event &event);
+ bool handleKeyUp(SDL_Event &ev, Common::Event &event);
+ bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
+ bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
+
+ /* Graphics */
+ bool loadGFXMode();
+
+ /* Platform Setup Stuff */
+ void addSysArchivesToSearchSet(Common::SearchSet &s, int priority);
+ void initBackend();
+ void quit();
+
+protected:
+
+};
+#endif
diff --git a/backends/platform/ps2/Makefile.gdb b/backends/platform/ps2/Makefile.gdb
index 53646a9546..48dcebc1d4 100644
--- a/backends/platform/ps2/Makefile.gdb
+++ b/backends/platform/ps2/Makefile.gdb
@@ -51,7 +51,7 @@ INCDIR = ../../../
DEFINES = -DUSE_VORBIS -DUSE_TREMOR -DUSE_MAD -DUSE_ZLIB -DFORCE_RTL -D_EE -D__PLAYSTATION2__ -D__PS2_DEBUG__ -g -Wall -Wno-multichar
-INCLUDES = $(addprefix -I$(PS2_EXTRA),$(PS2_EXTRA_INCS))
+INCLUDES = $(addprefix -I$(PS2_EXTRA),$(PS2_EXTRA_INCS))
INCLUDES += -I $(PS2GDB)/ee -I $(PS2SDK)/ee/include -I $(PS2SDK)/common/include -I ./common -I . -I $(srcdir) -I $(srcdir)/engines
TARGET = elf/scummvm.elf
@@ -72,16 +72,16 @@ OBJS := backends/platform/ps2/DmaPipe.o \
backends/platform/ps2/ps2mutex.o \
backends/platform/ps2/ps2time.o \
backends/platform/ps2/ps2debug.o
-
+
MODULE_DIRS += .
BACKEND := ps2
include $(srcdir)/Makefile.common
-LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -T $(PS2SDK)/ee/startup/linkfile
+LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -T $(PS2SDK)/ee/startup/linkfile
LDFLAGS += -L $(PS2GDB)/lib -L $(PS2SDK)/ee/lib -L .
-LDFLAGS += $(addprefix -L$(PS2_EXTRA),$(PS2_EXTRA_LIBS))
+LDFLAGS += $(addprefix -L$(PS2_EXTRA),$(PS2_EXTRA_LIBS))
LDFLAGS += -lmc -lpad -lmouse -lhdd -lpoweroff -lsjpcm -lmad -ltremor -lz -lm -lc -lfileXio -lps2gdbStub -lps2ip -ldebug -lkernel -lstdc++
all: $(TARGET)
diff --git a/backends/platform/ps2/Makefile.ps2 b/backends/platform/ps2/Makefile.ps2
index 8c81341253..472ba5ec3a 100644
--- a/backends/platform/ps2/Makefile.ps2
+++ b/backends/platform/ps2/Makefile.ps2
@@ -1,45 +1,22 @@
# $Header: Exp $
include $(PS2SDK)/Defs.make
-PS2_EXTRA = /home/tony/GSOC/ps2/sdk-extra
+PS2_EXTRA = /works/devel/ps2/sdk-extra
PS2_EXTRA_INCS = /zlib/include /libmad/ee/include /SjPcm/ee/src /tremor
PS2_EXTRA_LIBS = /zlib/lib /libmad/ee/lib /SjPcm/ee/lib /tremor/tremor
-# Set to 1 to enable, 0 to disable dynamic modules
-DYNAMIC_MODULES = 1
-# Set to 1 to enable, 0 to disable more detailed printing of gcc commands
-VERBOSE_BUILD=0
-
-# Test for dynamic plugins
-ifeq ($(DYNAMIC_MODULES),1)
-ENABLED = DYNAMIC_PLUGIN
-DEFINES = -DDYNAMIC_MODULES
-PRE_OBJS_FLAGS = -Wl,--whole-archive
-POST_OBJS_FLAGS = -Wl,--no-whole-archive
-else
-ENABLED = STATIC_PLUGIN
-endif
-
-#control build
-DISABLE_SCALERS = true
-DISABLE_HQ_SCALERS = true
+ENABLED=STATIC_PLUGIN
ENABLE_SCUMM = $(ENABLED)
ENABLE_SCUMM_7_8 = $(ENABLED)
ENABLE_HE = $(ENABLED)
ENABLE_AGI = $(ENABLED)
ENABLE_AGOS = $(ENABLED)
-ENABLE_AGOS2 = $(ENABLED)
ENABLE_CINE = $(ENABLED)
ENABLE_CRUISE = $(ENABLED)
-ENABLE_DRACI = $(ENABLED)
ENABLE_DRASCULA = $(ENABLED)
ENABLE_GOB = $(ENABLED)
-ENABLE_GROOVIE = $(ENABLED)
-# ENABLE_GROOVIE2 = $(ENABLED)
-ENABLE_IHNM = $(ENABLED)
ENABLE_KYRA = $(ENABLED)
-# ENABLE_LOL = $(ENABLED)
ENABLE_LURE = $(ENABLED)
# ENABLE_M4 = $(ENABLED)
ENABLE_MADE = $(ENABLED)
@@ -47,18 +24,16 @@ ENABLE_PARALLACTION = $(ENABLED)
ENABLE_QUEEN = $(ENABLED)
ENABLE_SAGA = $(ENABLED)
ENABLE_SAGA2 = $(ENABLED)
-ENABLE_SCI = $(ENABLED)
-# ENABLE_SCI32 = $(ENABLED)
+ENABLE_IHNM = $(ENABLED)
ENABLE_SKY = $(ENABLED)
ENABLE_SWORD1 = $(ENABLED)
ENABLE_SWORD2 = $(ENABLED)
-ENABLE_TEENAGENT = $(ENABLED)
-ENABLE_TINSEL = $(ENABLED)
+# ENABLE_TINSEL = $(ENABLED)
ENABLE_TOUCHE = $(ENABLED)
-ENABLE_TUCKER = $(ENABLED)
HAVE_GCC3 = true
-CC = ee-gcc
+
+CC = ee-gcc
CXX = ee-g++
AS = ee-gcc
LD = ee-gcc
@@ -67,60 +42,51 @@ RANLIB = ee-ranlib
STRIP = ee-strip
MKDIR = mkdir -p
RM = rm -f
-RM_REC = rm -rf
-MODULE_DIRS = ./
srcdir = ../../..
VPATH = $(srcdir)
INCDIR = ../../../
-DEPDIR = .deps
+# DEPDIR = .deps
-TARGET = elf/scummvm.elf
+DEFINES = -DUSE_VORBIS -DUSE_TREMOR -DUSE_MAD -DUSE_ZLIB -DFORCE_RTL -D_EE -D__PLAYSTATION2__ -O2 -Wall -Wno-multichar
-DEFINES += -DUSE_VORBIS -DUSE_TREMOR -DUSE_MAD -DUSE_ZLIB -DFORCE_RTL -DDISABLE_SAVEGAME_SORTING -D_EE -D__PLAYSTATION2__ -G2 -O2 -Wall -Wno-multichar -fno-rtti -fno-exceptions -DNO_ADAPTOR
-DEFINES += -DUSE_ELF_LOADER -DMIPS_TARGET -DONE_PLUGIN_AT_A_TIME
-INCLUDES = $(addprefix -I$(PS2_EXTRA),$(PS2_EXTRA_INCS))
+INCLUDES = $(addprefix -I$(PS2_EXTRA),$(PS2_EXTRA_INCS))
INCLUDES += -I $(PS2SDK)/ee/include -I $(PS2SDK)/common/include -I ./common -I . -I $(srcdir) -I $(srcdir)/engines
-CXX_UPDATE_DEP_FLAG = -Wp,-MMD,"$(*D)/$(DEPDIR)/$(*F).d",-MQ,"$@",-MP
-
-# Variables for dynamic plugin building
-PLUGIN_PREFIX =
-PLUGIN_SUFFIX = .plg
-PLUGIN_EXTRA_DEPS = $(srcdir)/backends/plugins/elf/plugin.syms elf/scummvm.elf
-PLUGIN_LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o
-PLUGIN_LDFLAGS += -nostartfiles -Wl,-q,--just-symbols,elf/scummvm.elf,-T$(srcdir)/backends/plugins/ps2/plugin.ld,--retain-symbols-file,$(srcdir)/backends/plugins/elf/plugin.syms -lstdc++ -lc
+TARGET = elf/scummvm.elf
+OBJS := backends/platform/ps2/DmaPipe.o \
+ backends/platform/ps2/Gs2dScreen.o \
+ backends/platform/ps2/irxboot.o \
+ backends/platform/ps2/ps2input.o \
+ backends/platform/ps2/ps2pad.o \
+ backends/platform/ps2/savefilemgr.o \
+ backends/platform/ps2/fileio.o \
+ backends/platform/ps2/asyncfio.o \
+ backends/platform/ps2/icon.o \
+ backends/platform/ps2/cd.o \
+ backends/platform/ps2/eecodyvdfs.o \
+ backends/platform/ps2/rpckbd.o \
+ backends/platform/ps2/systemps2.o \
+ backends/platform/ps2/ps2mutex.o \
+ backends/platform/ps2/ps2time.o \
+ backends/platform/ps2/ps2debug.o
+
+MODULE_DIRS += .
BACKEND := ps2
-LDFLAGS = -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -T $(srcdir)/backends/plugins/ps2/main_prog.ld
+include $(srcdir)/Makefile.common
+
+LDFLAGS += -mno-crt0 $(PS2SDK)/ee/startup/crt0.o -T $(PS2SDK)/ee/startup/linkfile
LDFLAGS += -L $(PS2SDK)/ee/lib -L .
LDFLAGS += $(addprefix -L$(PS2_EXTRA),$(PS2_EXTRA_LIBS))
-LDFLAGS += -lmc -lpad -lmouse -lhdd -lpoweroff -lsjpcm -lmad -ltremor -lz -lm -lc -lfileXio -lkernel -lstdc++
-
-OBJS := $(srcdir)/backends/platform/ps2/DmaPipe.o \
- $(srcdir)/backends/platform/ps2/Gs2dScreen.o \
- $(srcdir)/backends/platform/ps2/irxboot.o \
- $(srcdir)/backends/platform/ps2/ps2input.o \
- $(srcdir)/backends/platform/ps2/ps2pad.o \
- $(srcdir)/backends/platform/ps2/savefilemgr.o \
- $(srcdir)/backends/platform/ps2/fileio.o \
- $(srcdir)/backends/platform/ps2/asyncfio.o \
- $(srcdir)/backends/platform/ps2/icon.o \
- $(srcdir)/backends/platform/ps2/cd.o \
- $(srcdir)/backends/platform/ps2/eecodyvdfs.o \
- $(srcdir)/backends/platform/ps2/rpckbd.o \
- $(srcdir)/backends/platform/ps2/systemps2.o \
- $(srcdir)/backends/platform/ps2/ps2mutex.o \
- $(srcdir)/backends/platform/ps2/ps2time.o \
- $(srcdir)/backends/platform/ps2/ps2debug.o
-
-include $(srcdir)/Makefile.common
+LDFLAGS += -lmc -lpad -lmouse -lhdd -lpoweroff -lsjpcm -lmad -ltremor -lz -lm -lc -lfileXio -lkernel -lstdc++
+LDFLAGS += -s
all: $(TARGET)
$(TARGET): $(OBJS)
- $(LD) $(PRE_OBJS_FLAGS) $(OBJS) $(POST_OBJS_FLAGS) $(LDFLAGS) -o $@
+ $(LD) $^ $(LDFLAGS) -o $@
diff --git a/backends/platform/ps2/fileio.cpp b/backends/platform/ps2/fileio.cpp
index 8c10156aaf..826a2578e4 100644
--- a/backends/platform/ps2/fileio.cpp
+++ b/backends/platform/ps2/fileio.cpp
@@ -23,6 +23,9 @@
*
*/
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
#include "backends/platform/ps2/fileio.h"
#include <tamtypes.h>
diff --git a/backends/platform/ps2/iop/CoDyVDfs/iop/imports.lst b/backends/platform/ps2/iop/CoDyVDfs/iop/imports.lst
index d3ed3b0442..eb85e04462 100644
--- a/backends/platform/ps2/iop/CoDyVDfs/iop/imports.lst
+++ b/backends/platform/ps2/iop/CoDyVDfs/iop/imports.lst
@@ -24,10 +24,10 @@ I_DelDrv
iomanX_IMPORTS_end
sifcmd_IMPORTS_start
-I_sceSifInitRpc
-I_sceSifSetRpcQueue
-I_sceSifRegisterRpc
-I_sceSifRpcLoop
+I_sceSifInitRpc
+I_sceSifSetRpcQueue
+I_sceSifRegisterRpc
+I_sceSifRpcLoop
sifcmd_IMPORTS_end
stdio_IMPORTS_start
@@ -59,7 +59,7 @@ thbase_IMPORTS_start
I_CreateThread
I_StartThread
I_GetThreadId
-I_DelayThread
+I_DelayThread
thbase_IMPORTS_end
diff --git a/backends/platform/ps2/systemps2.cpp b/backends/platform/ps2/systemps2.cpp
index 357404c5c4..d525a35b7d 100644
--- a/backends/platform/ps2/systemps2.cpp
+++ b/backends/platform/ps2/systemps2.cpp
@@ -23,6 +23,9 @@
*
*/
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
#include <kernel.h>
#include <stdio.h>
#include <stdlib.h>
diff --git a/backends/platform/psp/Makefile b/backends/platform/psp/Makefile
index e564200897..9f6b5c8921 100644
--- a/backends/platform/psp/Makefile
+++ b/backends/platform/psp/Makefile
@@ -126,7 +126,7 @@ endif
# PSP LIBS
PSPLIBS = -lpspprof -lpspvfpu -lpspdebug -lpspgu -lpspge -lpspdisplay -lpspctrl -lpspsdk \
-lpsputility -lpspuser -lpsppower -lpsphprm -lpspsdk -lpsprtc -lpspaudio -lpspaudiocodec \
- -lpspkernel
+ -lpspkernel -lpspnet_inet
# Add in PSPSDK includes and libraries.
@@ -148,7 +148,10 @@ OBJS := powerman.o \
thread.o \
rtc.o \
mp3.o \
- tests.o
+ png_loader.o \
+ image_viewer.o \
+ tests.o \
+ dummy.o
BACKEND := psp
@@ -200,4 +203,4 @@ SCEkxploit: $(TARGET).elf $(PSP_EBOOT_SFO)
$(PACK_PBP) "%__SCE__$(TARGET)/$(PSP_EBOOT)" $(PSP_EBOOT_SFO) $(PSP_EBOOT_ICON) \
$(PSP_EBOOT_ICON1) $(PSP_EBOOT_PIC0) $(PSP_EBOOT_PIC1) \
$(PSP_EBOOT_SND0) NULL $(PSP_EBOOT_PSAR)
-
+
diff --git a/backends/platform/psp/README.PSP b/backends/platform/psp/README.PSP
index f4d5bae6d6..b83f1cab6d 100644
--- a/backends/platform/psp/README.PSP
+++ b/backends/platform/psp/README.PSP
@@ -1,81 +1,130 @@
-ScummVM-PSP 1.2.0svn README
+ScummVM-PSP 1.3.0svn README
==============================================================================
Installation
============
- - Copy the relevant game datafiles to your memory stick (location
- doesn't matter).
- - Install ScummVM like any other homebrew
- - Run ScummVM and use the launcher to add games and run them
-
+ - Copy the relevant game datafiles to your memory stick (location doesn't matter).
+ - Install ScummVM like any other homebrew.
+ - Run ScummVM and use the launcher to add games and run them.
+ - Press Start to return to the launcher and play another game.
Controls
========
-
-Left trigger - ESC
Right trigger - Modifier key (see below for uses)
+Left trigger - ESC (Usually skips cutscenes. Depends on game)
Analog - Mouse movement
-Right trigger + Analog - Fine control mouse
-Directions - Arrow keys
-Directions + Right Trigger - Diagonal arrow keys
-Triangle - Enter
-Cross - Mouse button 1
-Circle - Mouse button 2
-Square - '.' (skip dialogue in some games)
-Start - F5 (Main Menu)
-Right trigger + Start - Return-To-Launcher menu
-
-Virtual Keyboard
-================
-
-Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen.
-Start - Enter
-Right trigger - Switch to/between letter modes
-Left trigger - Switch to/between numbers and symbols
-D-Pad - Select square of characters
-Buttons/Triggers - Choose a specific character
-
+Right trigger + Analog - Fine mouse movement
+D-Pad - Arrow keys (useful mostly in SCI and AGI games)
+D-Pad + Right Trigger - Diagonal arrow keys (it's hard to input diagonals on some PSPs)
+Triangle - Enter (useful for some dialogs)
+Cross - Left Mouse Button (usually the main button)
+Circle - Right Mouse Button (secondary button in some games)
+Square - '.' (skip dialogue in some games e.g. Scumm)
+Right trigger + Square - Spacebar (useful in Gobli*ns and SCI games)
+Right trigger + Start - F5 (Main Menu in some games)
+Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad).
+Right trigger + Select - Show Image Viewer (see below)
+Start - Global Menu. Allows you to 'Return To Launcher' to play another game
+
+Virtual Keyboard Mode
+=====================
+Start - Enter key. Also exits virtual keyboard mode
+Select - Exit the virtual keyboard mode
+Right trigger - Input letters: lowercase/uppercase (press to toggle)
+Left trigger - Input numbers/symbols (press to toggle)
+D-Pad - Select square of characters (up, down, left or right)
+Buttons/Triggers - Choose a specific character in the square. The four center characters are chosen
+ by the button in the corresponding position. The 2 top characters are chosen by the
+ triggers.
+Analog - Moves in a direction (left/right/up/down) (Useful to keep moving
+ while typing in AGI games among other things)
+
+
+Image Viewer
+============
+For your convenience, I've included a simple image viewer in the PSP port.
+You can view anything you want while playing a game.
+There are a few simple rules to follow:
+
+- Images must be of PNG format. If you have images in another format, many
+ graphics utilities will convert them for you.
+- Images must be named psp_image1.png, psp_image2.png etc. This is to make
+ sure there's no possible conflict between image files and game files.
+- Images must be placed in the game directories. When using the image viewer,
+ only the images of the particular game being played will be available for viewing.
+- Don't place any images in the ScummVM directory, or you won't be able to see
+ the images in the game directories.
+- There's no guarantee that you'll be able to view your image. This is because
+ big images take a lot of memory (more than the size of the image on disk). If there
+ isn't enough memory left to show the image, ScummVM will tell you so. Try to make the
+ image smaller by either shrinking it or reducing the colors to 256 color palette mode.
+
+Image Viewer Controls:
+=====================
+Left/Right - previous/next image (e.g. go from psp_image1.png to psp_image2.png)
+Up/down - zoom in/out
+Analog - move around the image
+Triggers, Start: - exit image viewer
+
+
+1st Person Game Mode (Can be ignored by most users)
+====================
+This is a special mode built for 1st person games like Lands of Lore. If you don't have these games you can
+safely ignore this mode. To enter or leave this mode, use the combo:
+
+Right Trigger + Left Trigger + Square
+
+Some buttons have been switched around to make these games more playable:
+Square - Is the modifier key instead of Right Trigger.
+Left/Right Trigger - Strafe left/right
+D-Pad Left/Right - Turn left/right
+Square + D-Pad - F1/F2/F3/F4
+Square + Select - Image Viewer
+Square + Start - Esc (shows game menu)
+
+
+
+
Notes
=====
+- Notice that you can switch between games! This is much faster than quitting
+ and having to start ScummVM all over again. Go to the global menu and choose 'Return To Launcher'.
+ (Some games may not have the Return To Launcher option available yet.)
-- Plugin files are NOT interchangeable between versions! You must copy ALL the
- plugin files that come with every version of scummvm. They sit in the /plugin
+- The PSP version of ScummVM uses the Media Engine to accelerate decoding of MP3 files. This means
+ that if you have the choice of compressing using Ogg files or MP3 files, choose MP3 -- the game
+ will generally run faster.
+
+- Plugin files are NOT interchangeable between ScummVM versions! You must copy ALL the
+ plugin files that come with every version of ScummVM. They sit in the /plugin
subdirectory. If you get a crash upon startup, try deleting all the existing
plugin files in the plugin directory and copying the new ones over again.
-- While it's possible to compress certain game resources to reduce their size,
- this can (and usually will) cause games (especially animation) to be choppy
- sometimes, as it ofcourse needs extra CPU power to decode these files.
- As such, it is recommended to play games in their original, uncompressed,
- form whenever possible.
-
- This README may be outdated, for more up-to-date instructions and notes see
the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable
Frequently Asked Questions
==========================
-Q: Pressing select doesn't make the virtual keyboard show up on screen!
-A: You need to make sure that the kbd.zip file is in the same directory as the scummvm executable.
-
Q: Scummvm crashes upon starting up!
A: See the first note above.
+Q: Pressing select doesn't make the virtual keyboard show up on screen!
+A: You need to make sure that the kbd.zip file is in the same directory as the ScummVM executable.
+
Q: What do I need to run the games?
-A: A 1.00 or 1.50 firmware PSP (or an EBOOT loader on firmware 2.00 or
- higher), and the necessary datafiles for the game you want to play and
- obviously this ScummVM port.
+A: A PSP that can run homebrew and the necessary datafiles for the game you want to play.
Q: Can I run game X with this?
A: You can find the list of supported games on the compatibility page
- on http://www.scummvm.org.
- Note that ScummVM is NOT a 'DOS (game) emulator', but written
- specifically for certain games/engines.
+ at http://www.scummvm.org
+ Note that ScummVM is NOT an emulator. The supported games engines have been painstakingly rewritten.
+ It's not easy to add support for a game you want that currently isn't supported.
Q: My Monkey Island 1 doesn't have any music, what gives?
A: If your version of Monkey Island came on a CD then it has the music
- as CD Audio tracks. You need to rip those to MP3/Ogg and copy them
- to the same directory as the game datafiles for music to work.
+ as CD Audio tracks. You need to rip those to MP3/Ogg (MP3 is preferred), naming them track1.mp3 track2.mp3
+ etc. and copy them to the same directory as the game datafiles for music to work.
Q: Game X crashes, or feature Y doesn't work. Can you fix this?
A: Possibly.
@@ -83,21 +132,23 @@ A: Possibly.
played them all start-to-finish on the PSP, so it's possible there
are bugs or issues that we're not aware of.
When you encounter such a bug, please use the "Bug Tracker" you find linked
- on the ScummVM website, and mention all relevant info (i.e. that you're
+ on the ScummVM website, and mention all relevant info i.e. that you're
using the PSP version, which ScummVM version it is, if the problem exists
- in a recent PC SVN version, a detailed description of the problem,
- and if at all possible a nearby savegame), this will make it much easier
+ in a recent PC version, a detailed description of the problem,
+ and if at all possible a nearby savegame. This will make it much easier
for us to reproduce (and hopefully fix) the problem.
Building the source code
========================
To build ScummVM for PSP you need:
+- ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk)
+
- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
- Note: This usually gets installed by the PSP toolchain,
- so you don't have to do it manually.
+ Note: This usually gets installed by the PSP toolchain,
+ so you don't have to do it manually.
- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
@@ -107,21 +158,15 @@ To build ScummVM for PSP you need:
- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
-
-
(*) = optional
-When you've installed these libraries (read their README.PSP for instructions),
-type "make" in the backends/platform/psp directory to build a 1.00 firmware
-EBOOT.PBP, or "make kxploit" to build the 1.50/kxploit EBOOT.PBPs
-
-You can control most of the build process (engines and libraries used) from
-the Makefile.
-
+Once you've installed these libraries (read their README.PSP for instructions),
+create a subdirectory in your ScummVM folder called 'builds/psp'. Then, in this folder, type
+'../../configure --host=psp --enable-plugins --default-dynamic'. If everything is installed
+correctly, ScummVM will inform you as it finds the right components. Finally type 'make' to build.
Port Authors
============
-
Joost Peters (joostp@scummvm.org)
Paolo Costabel (paoloc@pacbell.net)
Thomas Mayer (tommybear@internode.on.net)
diff --git a/backends/platform/psp/README.PSP.in b/backends/platform/psp/README.PSP.in
index 2d53fd3b47..57058abd85 100644
--- a/backends/platform/psp/README.PSP.in
+++ b/backends/platform/psp/README.PSP.in
@@ -3,79 +3,95 @@ ScummVM-PSP @VERSION@ README
Installation
============
- - Copy the relevant game datafiles to your memory stick (location
- doesn't matter).
- - Install ScummVM like any other homebrew
- - Run ScummVM and use the launcher to add games and run them
-
+ - Copy the relevant game datafiles to your memory stick (location doesn't matter).
+ - Install ScummVM like any other homebrew.
+ - Run ScummVM and use the launcher to add games and run them.
Controls
========
-
-Left trigger - ESC
Right trigger - Modifier key (see below for uses)
+Left trigger - ESC (Usually skips cutscenes. Depends on game)
Analog - Mouse movement
-Right trigger + Analog - Fine control mouse
-Directions - Arrow keys
-Directions + Right Trigger - Diagonal arrow keys
-Triangle - Enter
-Cross - Mouse button 1
-Circle - Mouse button 2
-Square - '.' (skip dialogue in some games)
-Start - F5 (Main Menu)
-Right trigger + Start - Return-To-Launcher menu
-
-Virtual Keyboard
-================
-
-Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen.
-Start - Enter
-Right trigger - Switch to/between letter modes
-Left trigger - Switch to/between numbers and symbols
-D-Pad - Select square of characters
-Buttons/Triggers - Choose a specific character
+Right trigger + Analog - Fine mouse movement
+D-Pad - Arrow keys (useful mostly in SCI and AGI games)
+D-Pad + Right Trigger - Diagonal arrow keys (it's hard to input diagonals on some PSPs)
+Triangle - Enter (useful for some dialogs)
+Cross - Left Mouse Button (usually the main button)
+Circle - Right Mouse Button (secondary button in some games)
+Square - '.' (skip dialogue in some games e.g. Scumm)
+Right trigger + Square - Spacebar (useful in Gobli*ns and SCI games)
+Start - Global Menu. Allows you to 'Return To Launcher' to play another game
+Right trigger + Start - F5 (Main Menu in some games)
+Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad).
+
+Virtual Keyboard Mode
+=====================
+Start - Enter key. Also exits virtual keyboard mode
+Select - Exit the virtual keyboard mode
+Right trigger - Input letters: lowercase/uppercase (press to toggle)
+Left trigger - Input numbers/symbols (press to toggle)
+D-Pad - Select square of characters (up, down, left or right)
+Buttons/Triggers - Choose a specific character in the square. The four center characters are chosen
+ by the button in the corresponding position. The 2 top characters are chosen by the
+ triggers.
+Analog - Moves in a direction (left/right/up/down) (Useful to keep moving
+ while typing in AGI games among other things)
+
+1st Person Game Mode (Can be ignored by most users)
+====================
+This is a special mode built for 1st person games like Lands of Lore. If you don't have these games you can
+safely ignore this mode. To enter or leave this mode, use the combo:
+
+Right Trigger + Left Trigger + Square
+
+Some buttons have been switched around to make these games more playable:
+Square - Is the modifier key instead of Right Trigger.
+Left/Right Trigger - Strafe left/right
+D-Pad Left/Right - Turn left/right
+Square + D-Pad - F1/F2/F3/F4
+Square + Start - Esc (shows game menu)
+
Notes
=====
+- Notice that you can switch between games! This is much faster than quitting
+ and having to start ScummVM all over again. Go to the global menu and choose 'Return To Launcher'.
+ (Some games may not have the Return To Launcher option available yet.)
+
+- The PSP version of ScummVM uses the Media Engine to accelerate decoding of MP3 files. This means
+ that if you have the choice of compressing using Ogg files or MP3 files, choose MP3 -- the game
+ will generally run faster.
-- Plugin files are NOT interchangeable between versions! You must copy ALL the
- plugin files that come with every version of scummvm. They sit in the /plugin
+- Plugin files are NOT interchangeable between ScummVM versions! You must copy ALL the
+ plugin files that come with every version of ScummVM. They sit in the /plugin
subdirectory. If you get a crash upon startup, try deleting all the existing
plugin files in the plugin directory and copying the new ones over again.
-- While it's possible to compress certain game resources to reduce their size,
- this can (and usually will) cause games (especially animation) to be choppy
- sometimes, as it ofcourse needs extra CPU power to decode these files.
- As such, it is recommended to play games in their original, uncompressed,
- form whenever possible.
-
- This README may be outdated, for more up-to-date instructions and notes see
the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable
Frequently Asked Questions
==========================
-Q: Pressing select doesn't make the virtual keyboard show up on screen!
-A: You need to make sure that the kbd.zip file is in the same directory as the scummvm executable.
-
Q: Scummvm crashes upon starting up!
A: See the first note above.
+Q: Pressing select doesn't make the virtual keyboard show up on screen!
+A: You need to make sure that the kbd.zip file is in the same directory as the ScummVM executable.
+
Q: What do I need to run the games?
-A: A 1.00 or 1.50 firmware PSP (or an EBOOT loader on firmware 2.00 or
- higher), and the necessary datafiles for the game you want to play and
- obviously this ScummVM port.
+A: A PSP that can run homebrew and the necessary datafiles for the game you want to play.
Q: Can I run game X with this?
A: You can find the list of supported games on the compatibility page
- on http://www.scummvm.org.
- Note that ScummVM is NOT a 'DOS (game) emulator', but written
- specifically for certain games/engines.
+ at http://www.scummvm.org
+ Note that ScummVM is NOT an emulator. The supported games engines have been painstakingly rewritten.
+ It's not easy to add support for a game you want that currently isn't supported.
Q: My Monkey Island 1 doesn't have any music, what gives?
A: If your version of Monkey Island came on a CD then it has the music
- as CD Audio tracks. You need to rip those to MP3/Ogg and copy them
- to the same directory as the game datafiles for music to work.
+ as CD Audio tracks. You need to rip those to MP3/Ogg (MP3 is preferred), naming them track1.mp3 track2.mp3
+ etc. and copy them to the same directory as the game datafiles for music to work.
Q: Game X crashes, or feature Y doesn't work. Can you fix this?
A: Possibly.
@@ -83,21 +99,23 @@ A: Possibly.
played them all start-to-finish on the PSP, so it's possible there
are bugs or issues that we're not aware of.
When you encounter such a bug, please use the "Bug Tracker" you find linked
- on the ScummVM website, and mention all relevant info (i.e. that you're
+ on the ScummVM website, and mention all relevant info i.e. that you're
using the PSP version, which ScummVM version it is, if the problem exists
- in a recent PC SVN version, a detailed description of the problem,
- and if at all possible a nearby savegame), this will make it much easier
+ in a recent PC version, a detailed description of the problem,
+ and if at all possible a nearby savegame. This will make it much easier
for us to reproduce (and hopefully fix) the problem.
Building the source code
========================
To build ScummVM for PSP you need:
+- ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk)
+
- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
- Note: This usually gets installed by the PSP toolchain,
- so you don't have to do it manually.
+ Note: This usually gets installed by the PSP toolchain,
+ so you don't have to do it manually.
- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
@@ -107,21 +125,15 @@ To build ScummVM for PSP you need:
- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
-
-
(*) = optional
-When you've installed these libraries (read their README.PSP for instructions),
-type "make" in the backends/platform/psp directory to build a 1.00 firmware
-EBOOT.PBP, or "make kxploit" to build the 1.50/kxploit EBOOT.PBPs
-
-You can control most of the build process (engines and libraries used) from
-the Makefile.
-
+Once you've installed these libraries (read their README.PSP for instructions),
+create a subdirectory in your ScummVM folder called 'builds/psp'. Then, in this folder, type
+'../../configure --host=psp --enable-plugins --default-dynamic'. If everything is installed
+correctly, ScummVM will inform you as it finds the right components. Finally type 'make' to build.
Port Authors
============
-
Joost Peters (joostp@scummvm.org)
Paolo Costabel (paoloc@pacbell.net)
Thomas Mayer (tommybear@internode.on.net)
diff --git a/backends/platform/psp/audio.cpp b/backends/platform/psp/audio.cpp
index 14691befee..b5a72dccd0 100644
--- a/backends/platform/psp/audio.cpp
+++ b/backends/platform/psp/audio.cpp
@@ -23,10 +23,10 @@
*
*/
-#include <pspthreadman.h>
+#include <pspthreadman.h>
#include <pspaudio.h>
-
-#include "common/scummsys.h"
+
+#include "common/scummsys.h"
#include "backends/platform/psp/audio.h"
//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
@@ -39,37 +39,37 @@ bool PspAudio::open(uint32 freq, uint32 numOfChannels, uint32 numOfSamples, call
if (_init) {
PSP_ERROR("audio device already initialized\n");
return true;
- }
+ }
- PSP_DEBUG_PRINT("freq[%d], numOfChannels[%d], numOfSamples[%d], callback[%p], userData[%x]\n",
+ PSP_DEBUG_PRINT("freq[%d], numOfChannels[%d], numOfSamples[%d], callback[%p], userData[%x]\n",
freq, numOfChannels, numOfSamples, callback, (uint32)userData);
-
+
numOfSamples = PSP_AUDIO_SAMPLE_ALIGN(numOfSamples);
uint32 bufLen = numOfSamples * numOfChannels * NUM_BUFFERS * sizeof(uint16);
-
+
PSP_DEBUG_PRINT("total buffer size[%d]\n", bufLen);
-
+
_buffers[0] = (byte *)memalign(64, bufLen);
if (!_buffers[0]) {
PSP_ERROR("failed to allocate memory for audio buffers\n");
return false;
}
memset(_buffers[0], 0, bufLen); // clean the buffer
-
+
// Fill in the rest of the buffer pointers
byte *pBuffer = _buffers[0];
for (int i = 1; i < NUM_BUFFERS; i++) {
pBuffer += numOfSamples * numOfChannels * sizeof(uint16);
_buffers[i] = pBuffer;
}
-
+
// Reserve a HW channel for our audio
_pspChannel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, numOfSamples, numOfChannels == 2 ? PSP_AUDIO_FORMAT_STEREO : PSP_AUDIO_FORMAT_MONO);
if (_pspChannel < 0) {
PSP_ERROR("failed to reserve audio channel\n");
return false;
}
-
+
PSP_DEBUG_PRINT("reserved channel[%d] for audio\n", _pspChannel);
// Save our data
@@ -80,17 +80,17 @@ bool PspAudio::open(uint32 freq, uint32 numOfChannels, uint32 numOfSamples, call
_userData = userData;
_bufferToFill = 0;
_bufferToPlay = 0;
-
+
_init = true;
_paused = true; // start in paused mode
-
+
threadCreateAndStart("audioThread", PRIORITY_AUDIO_THREAD, STACK_AUDIO_THREAD); // start the consumer thread
-
+
return true;
}
// The real thread function
-void PspAudio::threadFunction() {
+void PspAudio::threadFunction() {
assert(_callback);
PSP_DEBUG_PRINT_FUNC("audio thread started\n");
@@ -108,12 +108,12 @@ void PspAudio::threadFunction() {
PSP_DEBUG_PRINT("filling buffer[%d]\n", _bufferToFill);
_callback(_userData, _buffers[_bufferToFill], _bufferSize); // ask mixer to fill in data
nextBuffer(_bufferToFill);
-
+
PSP_DEBUG_PRINT("playing buffer[%d].\n", _bufferToPlay);
playBuffer();
nextBuffer(_bufferToPlay);
} // while _init
-
+
// destroy everything
free(_buffers[0]);
sceAudioChRelease(_pspChannel);
@@ -136,7 +136,7 @@ inline bool PspAudio::playBuffer() {
ret = sceAudioOutputBlocking(_pspChannel, PSP_AUDIO_VOLUME_MAX, _buffers[_bufferToPlay]);
else
ret = sceAudioOutputPannedBlocking(_pspChannel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, _buffers[_bufferToPlay]);
-
+
if (ret < 0) {
PSP_ERROR("failed to output audio. Error[%d]\n", ret);
return false;
@@ -146,5 +146,5 @@ inline bool PspAudio::playBuffer() {
void PspAudio::close() {
PSP_DEBUG_PRINT("close has been called ***************\n");
- _init = false;
+ _init = false;
}
diff --git a/backends/platform/psp/audio.h b/backends/platform/psp/audio.h
index 07f70cec7d..f5179028dc 100644
--- a/backends/platform/psp/audio.h
+++ b/backends/platform/psp/audio.h
@@ -35,9 +35,9 @@ public:
FREQUENCY = 44100 /* only frequency we allow */
};
typedef void (* callbackFunc)(void *userData, byte *samples, int len); // audio callback to call
- PspAudio() : _pspChannel(0),
- _numOfChannels(0), _numOfSamples(0), _callback(0),
- _bufferToPlay(0), _bufferToFill(0),
+ PspAudio() : _pspChannel(0),
+ _numOfChannels(0), _numOfSamples(0), _callback(0),
+ _bufferToPlay(0), _bufferToFill(0),
_init(false), _paused(true) {
for (int i=0; i<NUM_BUFFERS; i++)
_buffers[i] = 0;
@@ -51,7 +51,7 @@ public:
void pause() { _paused = true; }
void unpause() { _paused = false; }
virtual void threadFunction(); // actual audio thread
-
+
private:
int _pspChannel; // chosen hardware output channel
uint32 _numOfChannels; // 1 for mono; 2 for stereo
diff --git a/backends/platform/psp/cursor.h b/backends/platform/psp/cursor.h
index c3d4d76803..2ff0415c6c 100644
--- a/backends/platform/psp/cursor.h
+++ b/backends/platform/psp/cursor.h
@@ -26,6 +26,8 @@
#ifndef MOUSE_H
#define MOUSE_H
+#include "backends/platform/psp/default_display_client.h"
+
class Cursor : public DefaultDisplayClient {
private:
int _hotspotX, _hotspotY;
diff --git a/backends/platform/psp/display_client.cpp b/backends/platform/psp/display_client.cpp
index 6360772c96..4310b195dd 100644
--- a/backends/platform/psp/display_client.cpp
+++ b/backends/platform/psp/display_client.cpp
@@ -32,6 +32,7 @@
#include "backends/platform/psp/psppixelformat.h"
#include "backends/platform/psp/display_client.h"
#include "backends/platform/psp/display_manager.h"
+#define PSP_INCLUDE_SWAP
#include "backends/platform/psp/memory.h"
//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
@@ -341,14 +342,13 @@ void Buffer::copyFromRect(const byte *buf, uint32 pitch, int destX, int destY, u
if (pitch == realWidthInBytes && pitch == recWidthInBytes) {
//memcpy(dst, buf, _pixelFormat.pixelsToBytes(recHeight * recWidth));
if (_pixelFormat.swapRB)
- PspMemory::fastSwap(dst, buf, _pixelFormat.pixelsToBytes(recHeight * recWidth), _pixelFormat);
+ PspMemorySwap::fastSwap(dst, buf, _pixelFormat.pixelsToBytes(recHeight * recWidth), _pixelFormat);
else
PspMemory::fastCopy(dst, buf, _pixelFormat.pixelsToBytes(recHeight * recWidth));
} else {
do {
- //memcpy(dst, buf, recWidthInBytes);
if (_pixelFormat.swapRB)
- PspMemory::fastSwap(dst, buf, recWidthInBytes, _pixelFormat);
+ PspMemorySwap::fastSwap(dst, buf, recWidthInBytes, _pixelFormat);
else
PspMemory::fastCopy(dst, buf, recWidthInBytes);
buf += pitch;
@@ -370,7 +370,7 @@ void Buffer::copyToArray(byte *dst, int pitch) {
do {
//memcpy(dst, src, sourceWidthInBytes);
if (_pixelFormat.swapRB)
- PspMemory::fastSwap(dst, src, sourceWidthInBytes, _pixelFormat);
+ PspMemorySwap::fastSwap(dst, src, sourceWidthInBytes, _pixelFormat);
else
PspMemory::fastCopy(dst, src, sourceWidthInBytes);
src += realWidthInBytes;
@@ -378,45 +378,45 @@ void Buffer::copyToArray(byte *dst, int pitch) {
} while (--h);
}
-/* We can size the buffer either by texture size (multiple of 2^n) or source size. The GU can
- really handle both, but is supposed to get only 2^n size buffers */
void Buffer::setSize(uint32 width, uint32 height, HowToSize textureOrSource/*=kSizeByTextureSize*/) {
DEBUG_ENTER_FUNC();
- PSP_DEBUG_PRINT("w[%u], h[%u], %s\n", width, height, textureOrSource ? "size by source" : "size by texture");
-
+
+ // We can size the buffer either by texture size (multiple of 2^n) or source size.
+ // At higher sizes, increasing the texture size to 2^n is a waste of space. At these sizes kSizeBySourceSize should be used.
+
_sourceSize.width = width;
_sourceSize.height = height;
- _textureSize.width = scaleUpToPowerOfTwo(width);
+ _textureSize.width = scaleUpToPowerOfTwo(width); // can only scale up to 512
_textureSize.height = scaleUpToPowerOfTwo(height);
-
+
if (textureOrSource == kSizeByTextureSize) {
_width = _textureSize.width;
_height = _textureSize.height;
- } else { /* kSizeBySourceSize */
- _width = _sourceSize.width;
+ } else { // sizeBySourceSize
+ _width = _sourceSize.width;
_height = _sourceSize.height;
+
+ // adjust allocated width to be divisible by 32.
+ // The GU can only handle multiples of 16 bytes. A 4 bit image x 32 will give us 16 bytes
+ // We don't necessarily know the depth of the pixels here. So just make it divisible by 32.
+ uint32 checkDiv = _width & 31;
+ if (checkDiv)
+ _width += 32 - checkDiv;
}
+
+ PSP_DEBUG_PRINT("width[%u], height[%u], texW[%u], texH[%u], sourceW[%d], sourceH[%d] %s\n", _width, _height, _textureSize.width, _textureSize.height, _sourceSize.width, _sourceSize.height, textureOrSource ? "size by source" : "size by texture");
}
-/* Scale a dimension (width/height) up to power of 2 for the texture */
+// Scale a dimension (width/height) up to power of 2 for the texture
+// Will only go up to 512 since that's the maximum PSP texture size
uint32 Buffer::scaleUpToPowerOfTwo(uint32 size) {
- uint32 textureDimension = 0;
- if (size <= 16)
- textureDimension = 16;
- else if (size <= 32)
- textureDimension = 32;
- else if (size <= 64)
- textureDimension = 64;
- else if (size <= 128)
- textureDimension = 128;
- else if (size <= 256)
- textureDimension = 256;
- else
- textureDimension = 512;
+ uint32 textureDimension = 16;
+ while (size > textureDimension && textureDimension < 512)
+ textureDimension <<= 1;
- PSP_DEBUG_PRINT("power of 2 = %u\n", textureDimension);
+ PSP_DEBUG_PRINT("size[%u]. power of 2[%u]\n", size, textureDimension);
return textureDimension;
}
@@ -539,51 +539,41 @@ void GuRenderer::render() {
DEBUG_ENTER_FUNC();
PSP_DEBUG_PRINT("Buffer[%p] Palette[%p]\n", _buffer->getPixels(), _palette->getRawValues());
- setMaxTextureOffsetByIndex(0, 0);
-
guProgramDrawBehavior();
if (_buffer->hasPalette())
guLoadPalette();
guProgramTextureFormat();
- guLoadTexture();
-
- Vertex *vertices = guGetVertices();
- fillVertices(vertices);
- guDrawVertices(vertices);
-
- if (_buffer->getSourceWidth() > 512) {
- setMaxTextureOffsetByIndex(1, 0);
-
- guLoadTexture();
-
- vertices = guGetVertices();
- fillVertices(vertices);
-
- guDrawVertices(vertices);
+ // Loop over patches of 512x512 pixel textures and draw them
+ for (uint32 j = 0; j < _buffer->getSourceHeight(); j += 512) {
+ _textureLoadOffset.y = j;
+
+ for (uint32 i = 0; i < _buffer->getSourceWidth(); i += 512) {
+ _textureLoadOffset.x = i;
+
+ guLoadTexture();
+ Vertex *vertices = guGetVertices();
+ fillVertices(vertices);
+
+ guDrawVertices(vertices);
+ }
}
}
-inline void GuRenderer::setMaxTextureOffsetByIndex(uint32 x, uint32 y) {
- DEBUG_ENTER_FUNC();
- const uint32 maxTextureSizeShift = 9; /* corresponds to 512 = max texture size*/
-
- _maxTextureOffset.x = x << maxTextureSizeShift; /* x times 512 */
- _maxTextureOffset.y = y << maxTextureSizeShift; /* y times 512 */
-}
-
inline void GuRenderer::guProgramDrawBehavior() {
DEBUG_ENTER_FUNC();
- PSP_DEBUG_PRINT("blending[%s] colorTest[%s] reverseAlpha[%s] keyColor[%u]\n", _blending ? "on" : "off", _colorTest ? "on" : "off", _alphaReverse ? "on" : "off", _keyColor);
+ PSP_DEBUG_PRINT("blending[%s] colorTest[%s] reverseAlpha[%s] keyColor[%u]\n",
+ _blending ? "on" : "off", _colorTest ? "on" : "off",
+ _alphaReverse ? "on" : "off", _keyColor);
if (_blending) {
sceGuEnable(GU_BLEND);
- if (_alphaReverse) // Reverse the alpha value (0 is 1)
+ if (_alphaReverse) // Reverse the alpha value (ie. 0 is 1) easier to do in some cases
sceGuBlendFunc(GU_ADD, GU_ONE_MINUS_SRC_ALPHA, GU_SRC_ALPHA, 0, 0);
- else // Normal alpha values
+ else // Normal alpha values
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
} else
@@ -591,7 +581,9 @@ inline void GuRenderer::guProgramDrawBehavior() {
if (_colorTest) {
sceGuEnable(GU_COLOR_TEST);
- sceGuColorFunc(GU_NOTEQUAL, _keyColor, 0x00ffffff);
+ sceGuColorFunc(GU_NOTEQUAL, // show only colors not equal to this color
+ _keyColor,
+ 0x00ffffff); // match everything but alpha
} else
sceGuDisable(GU_COLOR_TEST);
}
@@ -612,7 +604,8 @@ inline void GuRenderer::guLoadPalette() {
PSP_DEBUG_PRINT("bpp[%d], pixelformat[%d], mask[%x]\n", _buffer->getBitsPerPixel(), _palette->getPixelFormat(), mask);
sceGuClutMode(convertToGuPixelFormat(_palette->getPixelFormat()), 0, mask, 0);
- sceGuClutLoad(_palette->getNumOfEntries() >> 3, _palette->getRawValues());
+ sceGuClutLoad(_palette->getNumOfEntries() >> 3, // it's in batches of 8 for some reason
+ _palette->getRawValues());
}
inline void GuRenderer::guProgramTextureFormat() {
@@ -658,7 +651,17 @@ inline uint32 GuRenderer::convertToGuPixelFormat(PSPPixelFormat::Type format) {
inline void GuRenderer::guLoadTexture() {
DEBUG_ENTER_FUNC();
- sceGuTexImage(0, _buffer->getTextureWidth(), _buffer->getTextureHeight(), _buffer->getWidth(), _buffer->getPixels() + _buffer->_pixelFormat.pixelsToBytes(_maxTextureOffset.x));
+ byte *startPoint = _buffer->getPixels();
+ if (_textureLoadOffset.x)
+ startPoint += _buffer->_pixelFormat.pixelsToBytes(_textureLoadOffset.x);
+ if (_textureLoadOffset.y)
+ startPoint += _buffer->getWidthInBytes() * _textureLoadOffset.y;
+
+ sceGuTexImage(0,
+ _buffer->getTextureWidth(), // texture width (must be power of 2)
+ _buffer->getTextureHeight(), // texture height (must be power of 2)
+ _buffer->getWidth(), // width of a line of the image (to get to the next line)
+ startPoint); // where to start reading
}
inline Vertex *GuRenderer::guGetVertices() {
@@ -676,40 +679,40 @@ void GuRenderer::fillVertices(Vertex *vertices) {
uint32 outputWidth = _displayManager->getOutputWidth();
uint32 outputHeight = _displayManager->getOutputHeight();
- float textureStartX, textureStartY, textureEndX, textureEndY;
-
// Texture adjustments for eliminating half-pixel artifacts from scaling
// Not necessary if we don't scale
- float textureAdjustment = 0.0f;
+ float textureFix = 0.0f;
if (_useGlobalScaler &&
- (_displayManager->getScaleX() != 1.0f || _displayManager->getScaleX() != 1.0f))
- textureAdjustment = 0.5f;
-
- textureStartX = textureAdjustment + _offsetInBuffer.x; //debug
- textureStartY = textureAdjustment + _offsetInBuffer.y;
- // We subtract maxTextureOffset because our shifted texture starts at 512 and will go to 640
- textureEndX = _offsetInBuffer.x + _drawSize.width - textureAdjustment - _maxTextureOffset.x;
- textureEndY = _offsetInBuffer.y + _drawSize.height - textureAdjustment;
-
+ (_displayManager->getScaleX() != 1.0f || _displayManager->getScaleY() != 1.0f))
+ textureFix = 0.5f;
+
+ // These coordinates describe an area within the texture. ie. we already loaded a square of texture,
+ // now the coordinates within it are 0 to the edge of the area of the texture we want to draw
+ float textureStartX = textureFix + _offsetInBuffer.x;
+ float textureStartY = textureFix + _offsetInBuffer.y;
+ // even when we draw one of several textures, we use the whole drawsize of the image. The GU
+ // will draw what it can with the texture it has and scale it properly for us.
+ float textureEndX = -textureFix + _offsetInBuffer.x + _drawSize.width - _textureLoadOffset.x;
+ float textureEndY = -textureFix + _offsetInBuffer.y + _drawSize.height - _textureLoadOffset.y;
// For scaling to the final image size, calculate the gaps on both sides
uint32 gapX = _useGlobalScaler ? (PSP_SCREEN_WIDTH - outputWidth) >> 1 : 0;
uint32 gapY = _useGlobalScaler ? (PSP_SCREEN_HEIGHT - outputHeight) >> 1 : 0;
// Save scaled offset on screen
- float scaledOffsetOnScreenX = scaleSourceToOutputX(_offsetOnScreen.x);
- float scaledOffsetOnScreenY = scaleSourceToOutputY(_offsetOnScreen.y);
-
- float imageStartX, imageStartY, imageEndX, imageEndY;
+ float scaledOffsetOnScreenX = scaleSourceToOutput(true, _offsetOnScreen.x);
+ float scaledOffsetOnScreenY = scaleSourceToOutput(false, _offsetOnScreen.y);
- imageStartX = gapX + scaledOffsetOnScreenX + (scaleSourceToOutputX(_maxTextureOffset.x));
- imageStartY = gapY + scaledOffsetOnScreenY;
+ float imageStartX = gapX + scaledOffsetOnScreenX + (scaleSourceToOutput(true, stretch(true, _textureLoadOffset.x)));
+ float imageStartY = gapY + scaledOffsetOnScreenY + (scaleSourceToOutput(false, stretch(false, _textureLoadOffset.y)));
+ float imageEndX, imageEndY;
+
if (_fullScreen) { // shortcut
- imageEndX = PSP_SCREEN_WIDTH - gapX + scaledOffsetOnScreenX;
+ imageEndX = PSP_SCREEN_WIDTH - gapX + scaledOffsetOnScreenX;
imageEndY = PSP_SCREEN_HEIGHT - gapY + scaledOffsetOnScreenY; // needed for screen shake
} else { /* !fullScreen */
- imageEndX = imageStartX + scaleSourceToOutputX(_drawSize.width);
- imageEndY = imageStartY + scaleSourceToOutputY(_drawSize.height);
+ imageEndX = gapX + scaledOffsetOnScreenX + scaleSourceToOutput(true, stretch(true, _drawSize.width));
+ imageEndY = gapY + scaledOffsetOnScreenY + scaleSourceToOutput(false, stretch(false, _drawSize.height));
}
vertices[0].u = textureStartX;
@@ -728,8 +731,8 @@ void GuRenderer::fillVertices(Vertex *vertices) {
PSP_DEBUG_PRINT("ImageStart: X[%f] Y[%f] ImageEnd: X[%.1f] Y[%.1f]\n", imageStartX, imageStartY, imageEndX, imageEndY);
}
-/* Scale the input X offset to appear in proper position on the screen */
-inline float GuRenderer::scaleSourceToOutputX(float offset) {
+/* Scale the input X/Y offset to appear in proper position on the screen */
+inline float GuRenderer::scaleSourceToOutput(bool x, float offset) {
float result;
if (!_useGlobalScaler)
@@ -737,28 +740,22 @@ inline float GuRenderer::scaleSourceToOutputX(float offset) {
else if (!offset)
result = 0.0f;
else
- result = offset * _displayManager->getScaleX();
+ result = x ? offset * _displayManager->getScaleX() : offset * _displayManager->getScaleY();
return result;
}
-/* Scale the input Y offset to appear in proper position on the screen */
-inline float GuRenderer::scaleSourceToOutputY(float offset) {
- float result;
-
- if (!_useGlobalScaler)
- result = offset;
- else if (!offset)
- result = 0.0f;
- else
- result = offset * _displayManager->getScaleY();
-
- return result;
+/* Scale the input X/Y offset to appear in proper position on the screen */
+inline float GuRenderer::stretch(bool x, float size) {
+ if (!_stretch)
+ return size;
+ return (x ? size * _stretchX : size * _stretchY);
}
inline void GuRenderer::guDrawVertices(Vertex *vertices) {
DEBUG_ENTER_FUNC();
+ // This function shouldn't need changing. The '32' here refers to floating point vertices.
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2, 0, vertices);
}
diff --git a/backends/platform/psp/display_client.h b/backends/platform/psp/display_client.h
index d05b0b046c..005fc76c7c 100644
--- a/backends/platform/psp/display_client.h
+++ b/backends/platform/psp/display_client.h
@@ -30,6 +30,7 @@
#include "graphics/surface.h"
#include "common/system.h"
#include "backends/platform/psp/memory.h"
+#include "backends/platform/psp/psppixelformat.h"
#define MAX_TEXTURE_SIZE 512
@@ -173,8 +174,13 @@ protected:
class GuRenderer {
public:
// Constructors
- GuRenderer() : _useGlobalScaler(false), _buffer(0), _palette(0), _blending(false), _alphaReverse(false), _colorTest(false), _keyColor(0), _fullScreen(false) {}
- GuRenderer(Buffer *buffer, Palette *palette) : _useGlobalScaler(false), _buffer(buffer), _palette(palette), _blending(false), _alphaReverse(false), _colorTest(false), _keyColor(0), _fullScreen(false) {}
+ GuRenderer() : _useGlobalScaler(false), _buffer(0), _palette(0),
+ _blending(false), _alphaReverse(false), _colorTest(false),
+ _keyColor(0), _fullScreen(false), _stretch(false), _stretchX(1.0f), _stretchY(1.0f) {}
+ GuRenderer(Buffer *buffer, Palette *palette) :
+ _useGlobalScaler(false), _buffer(buffer), _palette(palette),
+ _blending(false), _alphaReverse(false), _colorTest(false),
+ _keyColor(0), _fullScreen(false), _stretch(false), _stretchX(1.0f), _stretchY(1.0f) {}
static void setDisplayManager(DisplayManager *dm) { _displayManager = dm; } // Called by the Display Manager
// Setters
@@ -189,8 +195,7 @@ public:
}
void setBuffer(Buffer *buffer) { _buffer = buffer; }
void setPalette(Palette *palette) { _palette = palette; }
- void setMaxTextureOffsetByIndex(uint32 x, uint32 y); // For drawing multiple textures
- void setOffsetOnScreen(uint32 x, uint32 y) { _offsetOnScreen.x = x; _offsetOnScreen.y = y; }
+ void setOffsetOnScreen(int x, int y) { _offsetOnScreen.x = x; _offsetOnScreen.y = y; }
void setOffsetInBuffer(uint32 x, uint32 y) { _offsetInBuffer.x = x; _offsetInBuffer.y = y; }
void setColorTest(bool value) { _colorTest = value; }
void setKeyColor(uint32 value) { _keyColor = _buffer->_pixelFormat.convertTo32BitColor(value); }
@@ -198,6 +203,8 @@ public:
void setAlphaReverse(bool value) { _alphaReverse = value; }
void setFullScreen(bool value) { _fullScreen = value; } // Shortcut for rendering
void setUseGlobalScaler(bool value) { _useGlobalScaler = value; } // Scale to screen
+ void setStretch(bool active) { _stretch = active; }
+ void setStretchXY(float x, float y) { _stretchX = x; _stretchY = y; }
static void cacheInvalidate(void *pointer, uint32 size);
@@ -215,11 +222,11 @@ protected:
void guDrawVertices(Vertex *vertices);
uint32 convertToGuPixelFormat(PSPPixelFormat::Type format);
- float scaleSourceToOutputX(float offset);
- float scaleSourceToOutputY(float offset);
+ float scaleSourceToOutput(bool x, float offset);
+ float stretch(bool x, float size);
friend class MasterGuRenderer;
- Point _maxTextureOffset; ///> For rendering textures > 512 pixels
+ Point _textureLoadOffset; ///> For rendering textures > 512 pixels
Point _offsetOnScreen; ///> Where on screen to draw
Point _offsetInBuffer; ///> Where in the texture to draw
bool _useGlobalScaler; ///> Scale to the output size on screen
@@ -232,6 +239,8 @@ protected:
bool _colorTest;
uint32 _keyColor; ///> Color to test against for color test. in 32 bits.
bool _fullScreen; ///> Speeds up for fullscreen rendering
+ bool _stretch; ///> Whether zooming is activated
+ float _stretchX, _stretchY;
};
#endif /* PSP_SCREEN_H */
diff --git a/backends/platform/psp/display_manager.cpp b/backends/platform/psp/display_manager.cpp
index e65d6f4fd0..7454211da6 100644
--- a/backends/platform/psp/display_manager.cpp
+++ b/backends/platform/psp/display_manager.cpp
@@ -34,6 +34,7 @@
#include "backends/platform/psp/default_display_client.h"
#include "backends/platform/psp/cursor.h"
#include "backends/platform/psp/pspkeyboard.h"
+#include "backends/platform/psp/image_viewer.h"
#define USE_DISPLAY_CALLBACK // to use callback for finishing the render
#include "backends/platform/psp/display_manager.h"
@@ -59,28 +60,93 @@ const OSystem::GraphicsMode DisplayManager::_supportedModes[] = {
{0, 0, 0}
};
+
+// Class VramAllocator -----------------------------------
+
+DECLARE_SINGLETON(VramAllocator)
+
+//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
+//#define __PSP_DEBUG_PRINT__
+
+#include "backends/platform/psp/trace.h"
+
+
+void *VramAllocator::allocate(int32 size, bool smallAllocation /* = false */) {
+ DEBUG_ENTER_FUNC();
+ assert(size > 0);
+
+ byte *lastAddress = smallAllocation ? (byte *)VRAM_SMALL_ADDRESS : (byte *)VRAM_START_ADDRESS;
+ Common::List<Allocation>::iterator i;
+
+ // Find a block that fits, starting from the beginning
+ for (i = _allocList.begin(); i != _allocList.end(); ++i) {
+ byte *currAddress = (*i).address;
+
+ if (currAddress - lastAddress >= size) // We found a match
+ break;
+
+ if ((*i).getEnd() > lastAddress)
+ lastAddress = (byte *)(*i).getEnd();
+ }
+
+ if (lastAddress + size > (byte *)VRAM_END_ADDRESS) {
+ PSP_DEBUG_PRINT("No space for allocation of %d bytes. %d bytes already allocated.\n",
+ size, _bytesAllocated);
+ return NULL;
+ }
+
+ _allocList.insert(i, Allocation(lastAddress, size));
+ _bytesAllocated += size;
+
+ PSP_DEBUG_PRINT("Allocated in VRAM, size %u at %p.\n", size, lastAddress);
+ PSP_DEBUG_PRINT("Total allocated %u, remaining %u.\n", _bytesAllocated, (2 * 1024 * 1024) - _bytesAllocated);
+
+ return lastAddress;
+}
+
+// Deallocate a block from VRAM
+void VramAllocator::deallocate(void *address) {
+ DEBUG_ENTER_FUNC();
+ address = (byte *)CACHED(address); // Make sure all addresses are the same
+
+ Common::List<Allocation>::iterator i;
+
+ // Find the Allocator to deallocate
+ for (i = _allocList.begin(); i != _allocList.end(); ++i) {
+ if ((*i).address == address) {
+ _bytesAllocated -= (*i).size;
+ _allocList.erase(i);
+ PSP_DEBUG_PRINT("Deallocated address[%p], size[%u]\n", (*i).address, (*i).size);
+ return;
+ }
+ }
+
+ PSP_DEBUG_PRINT("Address[%p] not allocated.\n", address);
+}
+
+
// Class MasterGuRenderer ----------------------------------------------
void MasterGuRenderer::setupCallbackThread() {
DEBUG_ENTER_FUNC();
-
+
// start the thread that updates the display
- threadCreateAndStart("DisplayCbThread", PRIORITY_DISPLAY_THREAD, STACK_DISPLAY_THREAD);
+ threadCreateAndStart("DisplayCbThread", PRIORITY_DISPLAY_THREAD, STACK_DISPLAY_THREAD);
}
// this function gets called by PspThread when starting the new thread
void MasterGuRenderer::threadFunction() {
DEBUG_ENTER_FUNC();
-
+
// Create the callback. It should always get the pointer to MasterGuRenderer
_callbackId = sceKernelCreateCallback("Display Callback", guCallback, this);
if (_callbackId < 0) {
- PSP_ERROR("failed to create display callback\n");
+ PSP_ERROR("failed to create display callback\n");
}
-
+
PSP_DEBUG_PRINT("created callback. Going to sleep\n");
- sceKernelSleepThreadCB(); // sleep until we get a callback
+ sceKernelSleepThreadCB(); // sleep until we get a callback
}
// This callback is called when the render is finished. It swaps the buffers
@@ -88,12 +154,12 @@ int MasterGuRenderer::guCallback(int, int, void *__this) {
MasterGuRenderer *_this = (MasterGuRenderer *)__this;
- sceGuSync(0, 0); // make sure we wait for GU to finish
+ sceGuSync(0, 0); // make sure we wait for GU to finish
sceDisplayWaitVblankStartCB(); // wait for v-blank without eating main thread cycles
sceGuSwapBuffers(); // swap the back and front buffers
_this->_renderFinished = true; // Only this thread can set the variable to true
-
+
return 0;
}
@@ -149,7 +215,7 @@ inline void MasterGuRenderer::guPreRender() {
DEBUG_ENTER_FUNC();
_renderFinished = false; // set to synchronize with callback thread
-
+
#ifdef ENABLE_RENDER_MEASURE
_lastRenderTime = g_system->getMillis();
#endif /* ENABLE_RENDER_MEASURE */
@@ -178,7 +244,7 @@ inline void MasterGuRenderer::guPostRender() {
else
sceKernelNotifyCallback(_callbackId, 0); // notify the callback. Nothing extra to pass
#else
- sceGuSync(0, 0);
+ sceGuSync(0, 0);
#ifdef ENABLE_RENDER_MEASURE
uint32 now = g_system->getMillis();
@@ -188,7 +254,7 @@ inline void MasterGuRenderer::guPostRender() {
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
_renderFinished = true;
-#endif /* !USE_DISPLAY_CALLBACK */
+#endif /* !USE_DISPLAY_CALLBACK */
}
void MasterGuRenderer::guShutDown() {
@@ -216,7 +282,7 @@ void DisplayManager::init() {
#ifdef USE_DISPLAY_CALLBACK
_masterGuRenderer.setupCallbackThread();
#endif
-
+
}
void DisplayManager::setSizeAndPixelFormat(uint width, uint height, const Graphics::PixelFormat *format) {
@@ -286,10 +352,10 @@ void DisplayManager::calculateScaleParams() {
break;
case KEEP_ASPECT_RATIO: { // maximize the height while keeping aspect ratio
float aspectRatio = (float)_displayParams.screenSource.width / (float)_displayParams.screenSource.height;
-
+
_displayParams.screenOutput.height = PSP_SCREEN_HEIGHT; // always full height
_displayParams.screenOutput.width = (uint32)(PSP_SCREEN_HEIGHT * aspectRatio);
-
+
if (_displayParams.screenOutput.width > PSP_SCREEN_WIDTH) // we can't have wider than the screen
_displayParams.screenOutput.width = PSP_SCREEN_WIDTH;
}
@@ -301,7 +367,7 @@ void DisplayManager::calculateScaleParams() {
default:
PSP_ERROR("Unsupported graphics mode[%d].\n", _graphicsMode);
}
-
+
// calculate scale factors for X and Y
_displayParams.scaleX = ((float)_displayParams.screenOutput.width) / _displayParams.screenSource.width;
_displayParams.scaleY = ((float)_displayParams.screenOutput.height) / _displayParams.screenSource.height;
@@ -316,51 +382,54 @@ bool DisplayManager::renderAll() {
if (!_masterGuRenderer.isRenderFinished()) {
PSP_DEBUG_PRINT("Callback render not finished.\n");
return false; // didn't render
- }
+ }
#endif /* USE_DISPLAY_CALLBACK */
-
+
// This is cheaper than checking time, so we do it first
+ // Any one of these being dirty causes everything to draw
if (!_screen->isDirty() &&
- (!_overlay->isDirty()) &&
- (!_cursor->isDirty()) &&
- (!_keyboard->isDirty())) {
+ !_overlay->isDirty() &&
+ !_cursor->isDirty() &&
+ !_keyboard->isDirty() &&
+ !_imageViewer->isDirty()) {
PSP_DEBUG_PRINT("Nothing dirty\n");
return true; // nothing to render
}
- if (!isTimeToUpdate())
+ if (!isTimeToUpdate())
return false; // didn't render
- PSP_DEBUG_PRINT("screen[%s], overlay[%s], cursor[%s], keyboard[%s]\n",
+ PSP_DEBUG_PRINT("dirty: screen[%s], overlay[%s], cursor[%s], keyboard[%s], imageViewer[%s]\n",
_screen->isDirty() ? "true" : "false",
_overlay->isDirty() ? "true" : "false",
_cursor->isDirty() ? "true" : "false",
- _keyboard->isDirty() ? "true" : "false"
+ _keyboard->isDirty() ? "true" : "false",
+ _imageViewer->isDirty() ? "true" : "false",
);
_masterGuRenderer.guPreRender(); // Set up rendering
_screen->render();
-
_screen->setClean(); // clean out dirty bit
+
+ if (_imageViewer->isVisible())
+ _imageViewer->render();
+ _imageViewer->setClean();
if (_overlay->isVisible())
- _overlay->render();
-
+ _overlay->render();
_overlay->setClean();
if (_cursor->isVisible())
_cursor->render();
-
_cursor->setClean();
if (_keyboard->isVisible())
_keyboard->render();
-
_keyboard->setClean();
-
- _masterGuRenderer.guPostRender();
+ _masterGuRenderer.guPostRender();
+
return true; // rendered successfully
}
diff --git a/backends/platform/psp/display_manager.h b/backends/platform/psp/display_manager.h
index 626415696a..5c7d4c799a 100644
--- a/backends/platform/psp/display_manager.h
+++ b/backends/platform/psp/display_manager.h
@@ -27,6 +27,48 @@
#define PSP_DISPLAY_MAN_H
#include "backends/platform/psp/thread.h"
+#include "common/list.h"
+
+#define UNCACHED(x) ((byte *)(((uint32)(x)) | 0x40000000)) /* make an uncached access */
+#define CACHED(x) ((byte *)(((uint32)(x)) & 0xBFFFFFFF)) /* make an uncached access into a cached one */
+
+/**
+ * Class that allocates memory in the VRAM
+ */
+class VramAllocator : public Common::Singleton<VramAllocator> {
+public:
+ VramAllocator() : _bytesAllocated(0) {}
+ void *allocate(int32 size, bool smallAllocation = false); // smallAllocation e.g. palettes
+ void deallocate(void *pointer);
+
+ static inline bool isAddressInVram(void *address) {
+ if ((uint32)(CACHED(address)) >= VRAM_START_ADDRESS && (uint32)(CACHED(address)) < VRAM_END_ADDRESS)
+ return true;
+ return false;
+ }
+
+
+private:
+ /**
+ * Used to allocate in VRAM
+ */
+ struct Allocation {
+ byte *address;
+ uint32 size;
+ void *getEnd() { return address + size; }
+ Allocation(void *Address, uint32 Size) : address((byte *)Address), size(Size) {}
+ Allocation() : address(0), size(0) {}
+ };
+
+ enum {
+ VRAM_START_ADDRESS = 0x04000000,
+ VRAM_END_ADDRESS = 0x04200000,
+ VRAM_SMALL_ADDRESS = VRAM_END_ADDRESS - (4 * 1024) // 4K in the end for small allocations
+ };
+ Common::List <Allocation> _allocList; // List of allocations
+ uint32 _bytesAllocated;
+};
+
/**
* Class used only by DisplayManager to start/stop GU rendering
@@ -39,7 +81,7 @@ public:
void guPostRender();
void guShutDown();
bool isRenderFinished() { return _renderFinished; }
- void setupCallbackThread();
+ void setupCallbackThread();
private:
virtual void threadFunction(); // for the display callback thread
static uint32 _displayList[];
@@ -47,13 +89,14 @@ private:
void guProgramDisplayBufferSizes();
static int guCallback(int, int, void *__this); // for the display callback
bool _renderFinished; // for sync with render callback
- int _callbackId; // to keep track of render callback
+ int _callbackId; // to keep track of render callback
};
class Screen;
class Overlay;
class Cursor;
class PSPKeyboard;
+class ImageViewer;
/**
* Class that manages all display clients
@@ -65,7 +108,8 @@ public:
KEEP_ASPECT_RATIO,
STRETCHED_FULL_SCREEN
};
- DisplayManager() : _screen(0), _cursor(0), _overlay(0), _keyboard(0), _lastUpdateTime(0), _graphicsMode(0) {}
+ DisplayManager() : _screen(0), _cursor(0), _overlay(0), _keyboard(0),
+ _imageViewer(0), _lastUpdateTime(0), _graphicsMode(0) {}
~DisplayManager();
void init();
@@ -76,11 +120,13 @@ public:
uint32 getDefaultGraphicsMode() const { return STRETCHED_FULL_SCREEN; }
const OSystem::GraphicsMode* getSupportedGraphicsModes() const { return _supportedModes; }
- // Setters
+ // Setters for pointers
void setScreen(Screen *screen) { _screen = screen; }
void setCursor(Cursor *cursor) { _cursor = cursor; }
void setOverlay(Overlay *overlay) { _overlay = overlay; }
void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; }
+ void setImageViewer(ImageViewer *imageViewer) { _imageViewer = imageViewer; }
+
void setSizeAndPixelFormat(uint width, uint height, const Graphics::PixelFormat *format);
// Getters
@@ -106,6 +152,7 @@ private:
Cursor *_cursor;
Overlay *_overlay;
PSPKeyboard *_keyboard;
+ ImageViewer *_imageViewer;
MasterGuRenderer _masterGuRenderer;
uint32 _lastUpdateTime; // For limiting FPS
diff --git a/backends/platform/psp/dummy.cpp b/backends/platform/psp/dummy.cpp
new file mode 100644
index 0000000000..4236734d4b
--- /dev/null
+++ b/backends/platform/psp/dummy.cpp
@@ -0,0 +1,59 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
+ * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $
+ *
+ */
+
+ //#include "common/scummsys.h"
+ #include <time.h>
+ #include <stdlib.h>
+ #include <stdio.h>
+ #include <png.h>
+ #include <sys/socket.h>
+
+//void userWriteFn(png_structp png_ptr, png_bytep data, png_size_t length) {
+//}
+
+//void userFlushFn(png_structp png_ptr) {
+//}
+
+ // Dummy functions are pulled in so that we don't need to build the plugins with certain libs
+
+ int dummyFunc() {
+
+ // For Broken Sword 2.5
+ volatile int i;
+ i = clock();
+ rename("dummyA", "dummyB");
+
+ png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ png_set_write_fn(png_ptr, NULL, NULL, NULL);
+ png_infop info_ptr;
+ png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL);
+ png_destroy_write_struct(&png_ptr, &info_ptr);
+
+ // For lua's usage of libc: very heavy usage so it pulls in sockets?
+ setsockopt(0, 0, 0, NULL, 0);
+ getsockopt(0, 0, 0, NULL, NULL);
+
+ return i;
+} \ No newline at end of file
diff --git a/backends/platform/psp/image_viewer.cpp b/backends/platform/psp/image_viewer.cpp
new file mode 100644
index 0000000000..26b7f31c97
--- /dev/null
+++ b/backends/platform/psp/image_viewer.cpp
@@ -0,0 +1,327 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
+ * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $
+ *
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "common/scummsys.h"
+#include "common/str.h"
+#include "common/stream.h"
+#include "common/archive.h"
+#include "common/events.h"
+#include "common/ptr.h"
+#include "gui/message.h"
+#include "engines/engine.h"
+#include "backends/platform/psp/input.h"
+#include "backends/platform/psp/display_manager.h"
+#include "backends/platform/psp/display_client.h"
+#include "backends/platform/psp/image_viewer.h"
+#include "backends/platform/psp/png_loader.h"
+#include "backends/platform/psp/thread.h"
+
+static const char *imageName = "psp_image";
+#define PSP_SCREEN_HEIGHT 272
+#define PSP_SCREEN_WIDTH 480
+
+bool ImageViewer::load(int imageNum) {
+ if (_init)
+ unload();
+
+ // build string
+ char number[8];
+ sprintf(number, "%d", imageNum);
+ Common::String imageNameStr(imageName);
+ Common::String specificImageName = imageNameStr + Common::String(number) + Common::String(".png");
+
+ // search for image file
+ if (!SearchMan.hasFile(specificImageName)) {
+ PSP_ERROR("file %s not found\n", specificImageName.c_str());
+ return false;
+ }
+
+ Common::ScopedPtr<Common::SeekableReadStream> file(SearchMan.createReadStreamForMember(specificImageName));
+
+ _buffer = new Buffer();
+ _palette = new Palette();
+ _renderer = new GuRenderer();
+
+ assert(_buffer);
+ assert(_palette);
+ assert(_renderer);
+
+ // Load a PNG into our buffer and palette. Size it by the actual size of the image
+ PngLoader image(file, *_buffer, *_palette, Buffer::kSizeBySourceSize);
+
+ PngLoader::Status status = image.allocate(); // allocate the buffers for the file
+
+ char error[100];
+ if (status == PngLoader::BAD_FILE) {
+ sprintf(error, "Cannot display %s. Not a proper PNG file", specificImageName.c_str());
+ GUI::TimedMessageDialog dialog(error, 4000);
+ dialog.runModal();
+ return false;
+ } else if (status == PngLoader::OUT_OF_MEMORY) {
+ sprintf(error, "Out of memory loading %s. Try making the image smaller", specificImageName.c_str());
+ GUI::TimedMessageDialog dialog(error, 4000);
+ dialog.runModal();
+ return false;
+ }
+ // try to load the image file
+ if (!image.load()) {
+ sprintf(error, "Cannot display %s. Not a proper PNG file", specificImageName.c_str());
+ GUI::TimedMessageDialog dialog(error, 4000);
+ dialog.runModal();
+ return false;
+ }
+
+ setConstantRendererOptions();
+ setFullScreenImageParams(); // prepare renderer for full screen view
+
+ _imageNum = imageNum; // now we can say we displayed this image
+ _init = true;
+
+ return true;
+}
+
+void ImageViewer::setConstantRendererOptions() {
+ _renderer->setBuffer(_buffer);
+ _renderer->setPalette(_palette);
+
+ _renderer->setAlphaBlending(false);
+ _renderer->setColorTest(false);
+ _renderer->setUseGlobalScaler(false);
+ _renderer->setStretch(true);
+ _renderer->setOffsetInBuffer(0, 0);
+ _renderer->setDrawWholeBuffer();
+}
+
+void ImageViewer::unload() {
+ _init = false;
+ delete _buffer;
+ delete _palette;
+ delete _renderer;
+ _buffer = 0;
+ _palette = 0;
+ _renderer = 0;
+}
+
+void ImageViewer::resetOnEngineDone() {
+ _imageNum = 0;
+}
+
+void ImageViewer::setVisible(bool visible) {
+ DEBUG_ENTER_FUNC();
+
+ if (_visible == visible)
+ return;
+
+ // from here on, we're making the loader visible
+ if (visible && g_engine) { // we can only run the image viewer when there's an engine
+ g_engine->pauseEngine(true);
+
+ load(_imageNum ? _imageNum : 1); // load the 1st image or the current
+ }
+
+ if (visible && _init) { // we managed to load
+ _visible = true;
+ setViewerButtons(true);
+
+ { // so dialog goes out of scope, destroying all allocations
+ GUI::TimedMessageDialog dialog("Image Viewer", 1000);
+ dialog.runModal();
+ }
+
+ runLoop(); // only listen to viewer events
+ } else { // we were asked to make invisible or failed to load
+ _visible = false;
+ unload();
+ setViewerButtons(false);
+
+ if (g_engine && g_engine->isPaused())
+ g_engine->pauseEngine(false);
+ }
+ setDirty();
+}
+
+// This is the only way we can truly pause the games
+// Sad but true.
+void ImageViewer::runLoop() {
+ while (_visible) {
+ Common::Event event;
+ PspThread::delayMillis(30);
+ _inputHandler->getAllInputs(event);
+ _displayManager->renderAll();
+ }
+}
+
+void ImageViewer::setViewerButtons(bool active) {
+ _inputHandler->setImageViewerMode(active);
+}
+
+void ImageViewer::loadNextImage() {
+ if (!load(_imageNum+1)) { // try to load the next image
+ if (!load(_imageNum)) // we failed, so reload the current image
+ setVisible(false); // just hide
+ }
+ setDirty();
+}
+
+void ImageViewer::loadLastImage() {
+ if (_imageNum - 1 > 0) {
+ if (!load(_imageNum-1))
+ if (!load(_imageNum))
+ setVisible(false); // we can't even show the old image so hide
+ }
+ setDirty();
+}
+
+void ImageViewer::setFullScreenImageParams() {
+ // we try to fit the image fullscreen at least in one dimension
+ uint32 width = _buffer->getSourceWidth();
+ uint32 height = _buffer->getSourceHeight();
+
+ _centerX = PSP_SCREEN_WIDTH / 2.0f;
+ _centerY = PSP_SCREEN_HEIGHT / 2.0f;
+
+ // see if we fit width wise
+ if (PSP_SCREEN_HEIGHT >= (int)((height * PSP_SCREEN_WIDTH) / (float)width)) {
+ setZoom(PSP_SCREEN_WIDTH / (float)width);
+ } else {
+ setZoom(PSP_SCREEN_HEIGHT / (float)height);
+ }
+}
+
+void ImageViewer::render() {
+ if (_init) {
+ assert(_buffer);
+ assert(_renderer);
+
+ // move the image slightly. Note that we count on the renderer's timing
+ switch (_movement) {
+ case EVENT_MOVE_LEFT:
+ moveImageX(-_visibleWidth / 100.0f);
+ break;
+ case EVENT_MOVE_UP:
+ moveImageY(-_visibleHeight / 100.0f);
+ break;
+ case EVENT_MOVE_RIGHT:
+ moveImageX(_visibleWidth / 100.0f);
+ break;
+ case EVENT_MOVE_DOWN:
+ moveImageY(_visibleHeight / 100.0f);
+ break;
+ default:
+ break;
+ }
+ _renderer->render();
+ }
+}
+
+void ImageViewer::modifyZoom(bool up) {
+ float factor = _zoomFactor;
+ if (up)
+ factor += 0.1f;
+ else // down
+ factor -= 0.1f;
+
+ setZoom(factor);
+}
+
+void ImageViewer::setZoom(float value) {
+ if (value <= 0.0f) // don't want 0 or negative zoom
+ return;
+
+ _zoomFactor = value;
+ _renderer->setStretchXY(value, value);
+ setOffsetParams();
+}
+
+void ImageViewer::moveImageX(float val) {
+ float newVal = _centerX + val;
+
+ if (newVal - (_visibleWidth / 2) > PSP_SCREEN_WIDTH - 4 || newVal + (_visibleWidth / 2) < 4)
+ return;
+ _centerX = newVal;
+ setOffsetParams();
+}
+
+void ImageViewer::moveImageY(float val) {
+ float newVal = _centerY + val;
+
+ if (newVal - (_visibleHeight / 2) > PSP_SCREEN_HEIGHT - 4 || newVal + (_visibleHeight / 2) < 4)
+ return;
+ _centerY = newVal;
+ setOffsetParams();
+}
+
+// Set the renderer with the proper offset on the screen
+//
+void ImageViewer::setOffsetParams() {
+ _visibleWidth = _zoomFactor * _buffer->getSourceWidth();
+ _visibleHeight = _zoomFactor * _buffer->getSourceHeight();
+
+ int offsetX = _centerX - (int)(_visibleWidth * 0.5f);
+ int offsetY = _centerY - (int)(_visibleHeight * 0.5f);
+
+ _renderer->setOffsetOnScreen(offsetX, offsetY);
+ setDirty();
+}
+
+// Handler events coming in from the inputHandler
+//
+void ImageViewer::handleEvent(uint32 event) {
+ DEBUG_ENTER_FUNC();
+
+ switch (event) {
+ case EVENT_HIDE:
+ setVisible(false);
+ break;
+ case EVENT_SHOW:
+ setVisible(true);
+ break;
+ case EVENT_ZOOM_IN:
+ modifyZoom(true);
+ break;
+ case EVENT_ZOOM_OUT:
+ modifyZoom(false);
+ break;
+ case EVENT_MOVE_LEFT:
+ case EVENT_MOVE_UP:
+ case EVENT_MOVE_RIGHT:
+ case EVENT_MOVE_DOWN:
+ case EVENT_MOVE_STOP:
+ _movement = (Event)event;
+ break;
+ case EVENT_NEXT_IMAGE:
+ loadNextImage();
+ break;
+ case EVENT_LAST_IMAGE:
+ loadLastImage();
+ break;
+ default:
+ PSP_ERROR("Unknown event %d\n", event);
+ break;
+ }
+} \ No newline at end of file
diff --git a/backends/platform/psp/image_viewer.h b/backends/platform/psp/image_viewer.h
new file mode 100644
index 0000000000..ef8b196dbe
--- /dev/null
+++ b/backends/platform/psp/image_viewer.h
@@ -0,0 +1,105 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
+ * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $
+ *
+ */
+
+#ifndef PSP_IMAGE_VIEWER_H
+#define PSP_IMAGE_VIEWER_H
+
+class InputHandler;
+
+class ImageViewer : public DisplayClient {
+public:
+ enum Event {
+ EVENT_NONE = -1,
+ EVENT_HIDE = 0,
+ EVENT_SHOW = 1,
+ EVENT_ZOOM_IN,
+ EVENT_ZOOM_OUT,
+ EVENT_MOVE_LEFT,
+ EVENT_MOVE_UP,
+ EVENT_MOVE_RIGHT,
+ EVENT_MOVE_DOWN,
+ EVENT_MOVE_STOP,
+ EVENT_NEXT_IMAGE,
+ EVENT_LAST_IMAGE,
+ };
+
+private:
+ Buffer *_buffer;
+ Palette *_palette;
+ GuRenderer *_renderer;
+ bool _visible;
+ bool _dirty;
+ bool _init;
+ uint32 _imageNum; // current image number
+ float _zoomFactor; // how much we're zooming in/out on the image
+ float _visibleHeight, _visibleWidth;
+ float _centerX, _centerY;
+ Event _movement;
+
+ InputHandler *_inputHandler;
+ DisplayManager *_displayManager;
+
+ void setFullScreenImageParams();
+ void loadNextImage();
+ void loadLastImage();
+ void setViewerButtons(bool active);
+ void setConstantRendererOptions();
+ void moveImageX(float val);
+ void moveImageY(float val);
+ bool load(int imageNum);
+ void unload();
+ void runLoop(); // to get total pausing we have to do our own loop
+
+ void setZoom(float value);
+ void setOffsetParams();
+ void modifyZoom(bool up); // up or down
+ void setVisible(bool visible);
+
+public:
+
+ ImageViewer() : _buffer(0), _palette(0), _visible(false),
+ _dirty(false), _init(false), _imageNum(0),
+ _zoomFactor(0.0f), _visibleHeight(0.0f), _visibleWidth(0.0f),
+ _centerX(0.0f), _centerY(0.0f), _movement(EVENT_MOVE_STOP),
+ _inputHandler(0), _displayManager(0) {}
+ ~ImageViewer() { unload(); } // deallocate images
+ bool load();
+ void render();
+ bool isVisible() { return _visible; }
+ bool isDirty() { return _dirty; }
+ void setDirty() { _dirty = true; }
+ void setClean() { if (!_visible) // otherwise we want to keep rendering
+ _dirty = false;
+ }
+ void resetOnEngineDone();
+
+ void handleEvent(uint32 event);
+
+ // pointer setters
+ void setInputHandler(InputHandler *inputHandler) { _inputHandler = inputHandler; }
+ void setDisplayManager(DisplayManager *displayManager) { _displayManager = displayManager; }
+};
+
+#endif /* PSP_IMAGE_VIEWER_H */ \ No newline at end of file
diff --git a/backends/platform/psp/input.cpp b/backends/platform/psp/input.cpp
index 2a91ce455a..665f41504f 100644
--- a/backends/platform/psp/input.cpp
+++ b/backends/platform/psp/input.cpp
@@ -23,238 +23,274 @@
*
*/
-// Todo: handle events that should fire because of shift going off
-// Solution: handle shift on a button-by-button basis, only allowing it when the button is up. Also a inputmap-wide button. At buttonup, shiftstate is inspected per button.
+#include <pspctrl.h>
+#include "gui/message.h"
+#include "backends/platform/psp/input.h"
//#define __PSP_DEBUG_FUNCS__ /* Uncomment for debugging the stack */
//#define __PSP_DEBUG_PRINT__ /* Uncomment for debug prints */
-
#include "backends/platform/psp/trace.h"
-#include "backends/platform/psp/psppixelformat.h"
-#include "backends/platform/psp/input.h"
-
// Defines for working with PSP buttons
-#define CHANGED(x) (_buttonsChanged & (x))
-#define PRESSED(x) ((_buttonsChanged & (x)) && (pad.Buttons & (x)))
-#define UNPRESSED(x) ((_buttonsChanged & (x)) && !(pad.Buttons & (x)))
-#define DOWN(x) (pad.Buttons & (x))
+#define DOWN(x) ((pad.Buttons & (x)) == (x))
#define UP(x) (!(pad.Buttons & (x)))
#define PSP_DPAD (PSP_CTRL_DOWN|PSP_CTRL_UP|PSP_CTRL_LEFT|PSP_CTRL_RIGHT)
#define PSP_4BUTTONS (PSP_CTRL_CROSS | PSP_CTRL_CIRCLE | PSP_CTRL_TRIANGLE | PSP_CTRL_SQUARE)
#define PSP_TRIGGERS (PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER)
+#define PSP_ALL_BUTTONS (PSP_DPAD | PSP_4BUTTONS | PSP_TRIGGERS | PSP_CTRL_START | PSP_CTRL_SELECT)
#define PAD_CHECK_TIME 53
-void InputHandler::init() {
- sceCtrlSetSamplingCycle(0); // set sampling to vsync. n = n usecs
- sceCtrlSetSamplingMode(1); // analog
+Button::Button() {
+ clear();
}
-bool InputHandler::getAllInputs(Common::Event &event) {
- DEBUG_ENTER_FUNC();
+inline void Button::clear() {
+ _key = Common::KEYCODE_INVALID;
+ _ascii = 0;
+ _flag = 0;
+ _pspEventDown.clear();
+ _pspEventUp.clear();
+}
- uint32 time = g_system->getMillis(); // may not be necessary with read
- if (time - _lastPadCheckTime < PAD_CHECK_TIME) {
- return false;
+inline bool Button::getEvent(Common::Event &event, PspEvent &pspEvent, bool down) {
+ if (down) {
+ if (!_pspEventDown.isEmpty())
+ pspEvent = _pspEventDown;
+ } else { // up
+ if (!_pspEventUp.isEmpty())
+ pspEvent = _pspEventUp;
}
+ if (_key != Common::KEYCODE_INVALID) {
+ event.type = down ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
+ event.kbd.keycode = _key;
+ event.kbd.ascii = _ascii;
+ event.kbd.flags |= _flag;
+ return true;
+ } else if (_flag) { // handle flag only events
+ event.type = down ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
+ event.kbd.flags |= down ? _flag : 0;
+ return true;
+ }
+ return false;
+}
- _lastPadCheckTime = time;
- SceCtrlData pad;
-
- sceCtrlPeekBufferPositive(&pad, 1); // Peek ignores sleep. Read sleeps thread
-
- bool haveEvent;
-
- memset(&event, 0, sizeof(event));
+void Button::setPspEvent(PspEventType typeDown, uint32 dataDown, PspEventType typeUp, uint32 dataUp) {
+ _pspEventDown.type = typeDown;
+ _pspEventDown.data = dataDown;
+ _pspEventUp.type = typeUp;
+ _pspEventUp.data = dataUp;
+}
- if (_keyboard->isVisible())
- haveEvent = _keyboard->processInput(event, pad);
- else
- haveEvent = getEvent(event, pad);
+// Translates bitfields to our constants
+// We put combined bitfields first to make sure we pick up diagonals
+const uint32 ButtonPad::_buttonMap[] = {
+ PSP_CTRL_UP | PSP_CTRL_LEFT,
+ PSP_CTRL_UP | PSP_CTRL_RIGHT,
+ PSP_CTRL_DOWN | PSP_CTRL_RIGHT,
+ PSP_CTRL_DOWN | PSP_CTRL_LEFT,
+ PSP_CTRL_RIGHT, PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP,
+ PSP_CTRL_CROSS, PSP_CTRL_CIRCLE, PSP_CTRL_TRIANGLE, PSP_CTRL_SQUARE,
+ PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER, PSP_CTRL_START, PSP_CTRL_SELECT
+};
+
+ButtonPad::ButtonPad() : _prevButtonState(0), _shifted(UNSHIFTED), _padMode(PAD_MODE_NORMAL),
+ _comboMode(false), _combosEnabled(true) {
+ for (int i = UNSHIFTED; i < SHIFTED_MODE_LAST; i++)
+ _buttonsChanged[i] = 0;
+ clearButtons();
+}
- if (haveEvent) {
- PSP_DEBUG_PRINT("Have event[%s]\n", haveEvent ? "true" : "false");
- PSP_DEBUG_PRINT("event.type[%d]\n", event.type);
+void ButtonPad::clearButtons() {
+ for (int i = BTN_UP_LEFT; i < BTN_LAST; i++) {
+ _button[i][UNSHIFTED].clear();
+ _button[i][SHIFTED].clear();
}
+}
- return haveEvent;
+void ButtonPad::initButtons() {
+ switch (_padMode) {
+ case PAD_MODE_NORMAL:
+ initButtonsNormalMode();
+ break;
+ case PAD_MODE_LOL:
+ initButtonsLolMode();
+ break;
+ default:
+ break;
+ }
}
-bool InputHandler::getEvent(Common::Event &event, SceCtrlData &pad) {
+void ButtonPad::initButtonsNormalMode() {
DEBUG_ENTER_FUNC();
+ PSP_DEBUG_PRINT("initializing buttons for normal mode\n");
+ clearButtons();
+
+ // Dpad
+ _button[BTN_UP_LEFT][UNSHIFTED].setKey(Common::KEYCODE_KP7, '7');
+ _button[BTN_LEFT][SHIFTED].setKey(Common::KEYCODE_KP7, '7'); // same as up_left
+ _button[BTN_UP][UNSHIFTED].setKey(Common::KEYCODE_KP8, '8');
+ _button[BTN_UP_RIGHT][UNSHIFTED].setKey(Common::KEYCODE_KP9, '9');
+ _button[BTN_UP][SHIFTED].setKey(Common::KEYCODE_KP9, '9'); // same as up_right
+ _button[BTN_LEFT][UNSHIFTED].setKey(Common::KEYCODE_KP4, '4');
+ _button[BTN_RIGHT][UNSHIFTED].setKey(Common::KEYCODE_KP6, '6');
+ _button[BTN_DOWN_LEFT][UNSHIFTED].setKey(Common::KEYCODE_KP1, '1');
+ _button[BTN_DOWN][SHIFTED].setKey(Common::KEYCODE_KP1, '1'); // same as down_left
+ _button[BTN_DOWN][UNSHIFTED].setKey(Common::KEYCODE_KP2, '2');
+ _button[BTN_DOWN_RIGHT][UNSHIFTED].setKey(Common::KEYCODE_KP3, '3');
+ _button[BTN_RIGHT][SHIFTED].setKey(Common::KEYCODE_KP3, '3'); // same as down_right
+
+ // Other buttons
+ _button[BTN_CROSS][UNSHIFTED].setPspEvent(PSP_EVENT_LBUTTON, true, PSP_EVENT_LBUTTON, false);
+ _button[BTN_CIRCLE][UNSHIFTED].setPspEvent(PSP_EVENT_RBUTTON, true, PSP_EVENT_RBUTTON, false);
+ _button[BTN_TRIANGLE][UNSHIFTED].setKey(Common::KEYCODE_RETURN, '\r');
+ _button[BTN_SQUARE][UNSHIFTED].setKey(Common::KEYCODE_PERIOD, '.');
+ _button[BTN_SQUARE][SHIFTED].setKey(Common::KEYCODE_SPACE, ' ');
+ _button[BTN_LTRIGGER][UNSHIFTED].setKey(Common::KEYCODE_ESCAPE, 27);
+ _button[BTN_RTRIGGER][SHIFTED].setPspEvent(PSP_EVENT_SHIFT, true, PSP_EVENT_SHIFT, false);
+ _button[BTN_RTRIGGER][UNSHIFTED].setPspEvent(PSP_EVENT_SHIFT, true, PSP_EVENT_SHIFT, false);
+ _button[BTN_RTRIGGER][SHIFTED].setKey(Common::KEYCODE_INVALID, 0, Common::KBD_SHIFT);
+ _button[BTN_RTRIGGER][UNSHIFTED].setKey(Common::KEYCODE_INVALID, 0, Common::KBD_SHIFT);
+ _button[BTN_START][SHIFTED].setKey(Common::KEYCODE_F5, Common::ASCII_F5);
+ _button[BTN_START][UNSHIFTED].setKey(Common::KEYCODE_F5, Common::ASCII_F5, Common::KBD_CTRL);
+ _button[BTN_SELECT][UNSHIFTED].setPspEvent(PSP_EVENT_SHOW_VIRTUAL_KB, true, PSP_EVENT_NONE, 0);
+ _button[BTN_SELECT][SHIFTED].setPspEvent(PSP_EVENT_IMAGE_VIEWER, true, PSP_EVENT_NONE, 0);
+}
- _buttonsChanged = pad.Buttons ^ _prevButtons;
- bool haveEvent = false;
+void ButtonPad::initButtonsLolMode() {
+ DEBUG_ENTER_FUNC();
+ initButtonsNormalMode(); // set normal button configuration
+ PSP_DEBUG_PRINT("initializing buttons for LOL mode\n");
+
+ // Square is our new shift button
+ _button[BTN_SQUARE][UNSHIFTED].clear();
+ _button[BTN_SQUARE][UNSHIFTED].setPspEvent(PSP_EVENT_SHIFT, true, PSP_EVENT_SHIFT, false);
+ _button[BTN_SQUARE][SHIFTED].clear();
+ _button[BTN_SQUARE][SHIFTED].setPspEvent(PSP_EVENT_SHIFT, true, PSP_EVENT_SHIFT, false);
+
+ // Dpad
+ _button[BTN_LEFT][UNSHIFTED].clear();
+ _button[BTN_LEFT][UNSHIFTED].setKey(Common::KEYCODE_KP7, '7');
+ _button[BTN_LEFT][SHIFTED].clear();
+ _button[BTN_LEFT][SHIFTED].setKey(Common::KEYCODE_F1, Common::ASCII_F1);
+ _button[BTN_UP][SHIFTED].clear();
+ _button[BTN_UP][SHIFTED].setKey(Common::KEYCODE_F2, Common::ASCII_F2);
+ _button[BTN_RIGHT][UNSHIFTED].clear();
+ _button[BTN_RIGHT][UNSHIFTED].setKey(Common::KEYCODE_KP9, '9');
+ _button[BTN_RIGHT][SHIFTED].clear();
+ _button[BTN_RIGHT][SHIFTED].setKey(Common::KEYCODE_F3, Common::ASCII_F3);
+ _button[BTN_DOWN][SHIFTED].clear();
+ _button[BTN_DOWN][SHIFTED].setKey(Common::KEYCODE_F4, Common::ASCII_F4);
+
+ // Buttons
+ _button[BTN_LTRIGGER][UNSHIFTED].clear();
+ _button[BTN_LTRIGGER][SHIFTED].clear();
+ _button[BTN_LTRIGGER][UNSHIFTED].setKey(Common::KEYCODE_KP4, '4'); // Triggers turn
+ _button[BTN_RTRIGGER][UNSHIFTED].clear();
+ _button[BTN_RTRIGGER][SHIFTED].clear();
+ _button[BTN_RTRIGGER][UNSHIFTED].setKey(Common::KEYCODE_KP6, '6');
+ _button[BTN_START][SHIFTED].clear();
+ _button[BTN_START][SHIFTED].setKey(Common::KEYCODE_ESCAPE, 27);
+}
- // Collect events from different sources
- haveEvent = getDpadEvent(event, pad);
+bool ButtonPad::getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData &pad) {
+ DEBUG_ENTER_FUNC();
- if (!haveEvent)
- haveEvent = getButtonEvent(event, pad);
+ //PSP_DEBUG_PRINT("buttons[%x]\n", pad.Buttons);
- if (!haveEvent)
- haveEvent = getNubEvent(event, pad);
+ uint32 curButtonState = PSP_ALL_BUTTONS & pad.Buttons; // we only care about these
- _prevButtons = pad.Buttons;
+ if (_combosEnabled)
+ modifyButtonsForCombos(pad); // change buttons for combos
- return haveEvent;
+ return getEventFromButtonState(event, pspEvent, curButtonState);
}
-bool InputHandler::getDpadEvent(Common::Event &event, SceCtrlData &pad) {
+bool ButtonPad::getEventFromButtonState(Common::Event &event, PspEvent &pspEvent, uint32 buttonState) {
DEBUG_ENTER_FUNC();
+ _buttonsChanged[_shifted] |= buttonState ^ _prevButtonState; // add any buttons that changed
+ _prevButtonState = buttonState;
+
+ for (int shiftState = UNSHIFTED; shiftState < SHIFTED_MODE_LAST; shiftState++) {
+ if (_buttonsChanged[shiftState]) { // any button to address?
+ PSP_DEBUG_PRINT("found changed buttons\n");
+ ButtonType buttonType = BTN_LAST;
+ bool buttonDown = false; // normally we release a button (as in when we're in a different shiftmode)
+
+ for (int i = BTN_UP_LEFT; i < BTN_LAST; i++) {
+ uint32 buttonCode = _buttonMap[i];
+ if ((_buttonsChanged[shiftState] & buttonCode) == buttonCode) { // check for this changed button
+ buttonType = (ButtonType)i; // we know which button changed
+ _buttonsChanged[shiftState] &= ~buttonCode; // save the fact that we treated this button
+ if (shiftState == _shifted)
+ buttonDown = buttonState & buttonCode ? true : false; // pressed or released?
+
+ PSP_DEBUG_PRINT("button[%i] pressed\n", i);
+ break;
+ }
+ }
- int newDpadX = 0, newDpadY = 0;
- bool haveEvent = false;
-
- if (DOWN(PSP_CTRL_UP)) {
- newDpadY++;
- if (DOWN(PSP_CTRL_RTRIGGER)) // Shifting causes diagonals
- newDpadX++;
- }
- if (DOWN(PSP_CTRL_RIGHT)) {
- newDpadX++;
- if (DOWN(PSP_CTRL_RTRIGGER))
- newDpadY--;
- }
- if (DOWN(PSP_CTRL_DOWN)) {
- newDpadY--;
- if (DOWN(PSP_CTRL_RTRIGGER))
- newDpadX--;
- }
- if (DOWN(PSP_CTRL_LEFT)) {
- newDpadX--;
- if (DOWN(PSP_CTRL_RTRIGGER))
- newDpadY++;
- }
-
- if (newDpadX != _dpadX || newDpadY != _dpadY) {
- if (_dpadX == 0 && _dpadY == 0) { // We were in the middle so we pressed dpad
- event.type = Common::EVENT_KEYDOWN;
- event.kbd.keycode = translateDpad(newDpadX, newDpadY);
- event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0'; // Get ascii
- _dpadX = newDpadX;
- _dpadY = newDpadY;
- } else if (newDpadX == 0 && newDpadY == 0) {// We're now centered so we unpressed dpad
- event.type = Common::EVENT_KEYUP;
- event.kbd.keycode = translateDpad(_dpadX, _dpadY);
- event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0';
- _dpadX = newDpadX;
- _dpadY = newDpadY;
- } else { // we moved from one pressed dpad direction to another one
- event.type = Common::EVENT_KEYUP; // first release the last dpad direction
- event.kbd.keycode = translateDpad(_dpadX, _dpadY);
- event.kbd.ascii = event.kbd.keycode - Common::KEYCODE_KP0 + '0';
- _dpadX = 0; // so that we'll pick up a new dpad movement the next round
- _dpadY = 0;
+ assert (buttonType < BTN_LAST);
+ bool haveEvent = _button[buttonType][shiftState].getEvent(event, pspEvent, buttonDown);
+ if (haveEvent)
+ PSP_DEBUG_PRINT("have event. key[%d] flag[%x] %s\n", event.kbd.ascii, event.kbd.flags, buttonDown ? "down" : "up");
+ return haveEvent;
}
-
- PSP_DEBUG_PRINT("Keypad event. DpadX[%d], DpadY[%d]\n", _dpadX, _dpadY);
- haveEvent = true;
}
- return haveEvent;
+ return false;
}
-inline Common::KeyCode InputHandler::translateDpad(int x, int y) {
- DEBUG_ENTER_FUNC();
- Common::KeyCode key;
-
- if (x == -1) {
- if (y == -1)
- key = Common::KEYCODE_KP1;
- else if (y == 0)
- key = Common::KEYCODE_KP4;
- else /* y == 1 */
- key = Common::KEYCODE_KP7;
- } else if (x == 0) {
- if (y == -1)
- key = Common::KEYCODE_KP2;
- else /* y == 1 */
- key = Common::KEYCODE_KP8;
- } else {/* x == 1 */
- if (y == -1)
- key = Common::KEYCODE_KP3;
- else if (y == 0)
- key = Common::KEYCODE_KP6;
- else /* y == 1 */
- key = Common::KEYCODE_KP9;
+void ButtonPad::modifyButtonsForCombos(SceCtrlData &pad) {
+ if (DOWN(PSP_CTRL_RTRIGGER | PSP_CTRL_LTRIGGER)) {
+ if (!_comboMode) { // we're entering combo mode
+ PSP_DEBUG_PRINT("entering combo mode\n");
+ _button[BTN_SQUARE][UNSHIFTED].clear();
+ _button[BTN_SQUARE][SHIFTED].clear();
+ _button[BTN_DOWN][SHIFTED].clear();
+ _button[BTN_DOWN][UNSHIFTED].clear();
+ _button[BTN_UP][SHIFTED].clear();
+ _button[BTN_UP][UNSHIFTED].clear();
+ _button[BTN_SQUARE][UNSHIFTED].setPspEvent(PSP_EVENT_MODE_SWITCH, true, PSP_EVENT_NONE, true);
+ _button[BTN_SQUARE][SHIFTED].setPspEvent(PSP_EVENT_MODE_SWITCH, true, PSP_EVENT_NONE, true);
+ _button[BTN_DOWN][UNSHIFTED].setPspEvent(PSP_EVENT_CHANGE_SPEED, false, PSP_EVENT_NONE, true);
+ _button[BTN_DOWN][SHIFTED].setPspEvent(PSP_EVENT_CHANGE_SPEED, false, PSP_EVENT_NONE, true);
+ _button[BTN_UP][UNSHIFTED].setPspEvent(PSP_EVENT_CHANGE_SPEED, true, PSP_EVENT_NONE, true);
+ _button[BTN_UP][SHIFTED].setPspEvent(PSP_EVENT_CHANGE_SPEED, true, PSP_EVENT_NONE, true);
+ _comboMode = true;
+ }
+ } else { // no combo buttons are pressed now
+ if (_comboMode) { // we have been running in combo mode
+ initButtons(); // reset the button configuration
+ _comboMode = false;
+ }
}
-
- return key;
}
-
-bool InputHandler::getButtonEvent(Common::Event &event, SceCtrlData &pad) {
+bool Nub::getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData &pad) {
DEBUG_ENTER_FUNC();
- bool haveEvent = false;
-
- if (PRESSED(PSP_CTRL_SELECT))
- _keyboard->setVisible(true);
-
- else if (CHANGED(PSP_4BUTTONS | PSP_TRIGGERS | PSP_CTRL_START)) {
- if (CHANGED(PSP_CTRL_CROSS)) {
- event.type = DOWN(PSP_CTRL_CROSS) ? Common::EVENT_LBUTTONDOWN : Common::EVENT_LBUTTONUP;
- event.mouse.x = _cursor->getX(); // Could this have to do with SCI enter problem?
- event.mouse.y = _cursor->getY();
- PSP_DEBUG_PRINT("%s\n", event.type == Common::EVENT_LBUTTONDOWN ? "LButtonDown" : "LButtonUp");
- } else if (CHANGED(PSP_CTRL_CIRCLE)) {
- event.type = DOWN(PSP_CTRL_CIRCLE) ? Common::EVENT_RBUTTONDOWN : Common::EVENT_RBUTTONUP;
- event.mouse.x = _cursor->getX();
- event.mouse.y = _cursor->getY();
- PSP_DEBUG_PRINT("%s\n", event.type == Common::EVENT_LBUTTONDOWN ? "RButtonDown" : "RButtonUp");
- } else {
- //any of the other buttons.
- event.type = _buttonsChanged & pad.Buttons ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
- event.kbd.ascii = 0;
- event.kbd.flags = 0;
-
- if (CHANGED(PSP_CTRL_LTRIGGER)) {
- event.kbd.keycode = Common::KEYCODE_ESCAPE;
- event.kbd.ascii = 27;
- } else if (CHANGED(PSP_CTRL_START)) {
- event.kbd.keycode = Common::KEYCODE_F5;
- event.kbd.ascii = Common::ASCII_F5;
- if (DOWN(PSP_CTRL_RTRIGGER)) {
- event.kbd.flags |= Common::KBD_CTRL; // Main menu to allow RTL
- }
- } else if (CHANGED(PSP_CTRL_SQUARE)) {
- event.kbd.keycode = Common::KEYCODE_PERIOD;
- event.kbd.ascii = '.';
- } else if (CHANGED(PSP_CTRL_TRIANGLE)) {
- event.kbd.keycode = Common::KEYCODE_RETURN;
- event.kbd.ascii = '\r';
- } else if (DOWN(PSP_CTRL_RTRIGGER)) { // An event
- event.kbd.flags |= Common::KBD_SHIFT;
- }
- PSP_DEBUG_PRINT("Ascii[%d]. Key %s.\n", event.kbd.ascii, event.type == Common::EVENT_KEYDOWN ? "down" : "up");
- }
- haveEvent = true;
+ if (_dpadMode) { // Convert the nub to a D-Pad
+ uint32 buttonState;
+ translateToDpadState(pad.Lx, pad.Ly, buttonState);
+ return _buttonPad.getEventFromButtonState(event, pspEvent, buttonState);
}
- return haveEvent;
-}
-
-bool InputHandler::getNubEvent(Common::Event &event, SceCtrlData &pad) {
- DEBUG_ENTER_FUNC();
-
- bool haveEvent = false;
int32 analogStepX = pad.Lx; // Goes up to 255.
int32 analogStepY = pad.Ly;
- int32 oldX = _cursor->getX();
- int32 oldY = _cursor->getY();
-
analogStepX = modifyNubAxisMotion(analogStepX);
analogStepY = modifyNubAxisMotion(analogStepY);
+ int32 oldX = _cursor->getX();
+ int32 oldY = _cursor->getY();
+
if (analogStepX != 0 || analogStepY != 0) {
PSP_DEBUG_PRINT("raw x[%d], y[%d]\n", analogStepX, analogStepY);
// If no movement then this has no effect
- if (DOWN(PSP_CTRL_RTRIGGER)) {
+ if (_shifted) {
// Fine control mode for analog
if (analogStepX != 0) {
if (analogStepX > 0)
@@ -281,15 +317,29 @@ bool InputHandler::getNubEvent(Common::Event &event, SceCtrlData &pad) {
event.type = Common::EVENT_MOUSEMOVE;
event.mouse.x = newX;
event.mouse.y = newY;
- haveEvent = true;
-
PSP_DEBUG_PRINT("Nub event. X[%d], Y[%d]\n", newX, newY);
+ return true;
}
}
- return haveEvent;
+ return false;
+}
+
+void Nub::translateToDpadState(int dpadX, int dpadY, uint32 &buttonState) {
+ #define MIN_NUB_POSITION 70
+ buttonState = 0;
+
+ if (dpadX > 127 + MIN_NUB_POSITION)
+ buttonState |= PSP_CTRL_RIGHT;
+ else if (dpadX < 127 - MIN_NUB_POSITION)
+ buttonState |= PSP_CTRL_LEFT;
+
+ if (dpadY > 127 + MIN_NUB_POSITION)
+ buttonState |= PSP_CTRL_DOWN;
+ else if (dpadY < 127 - MIN_NUB_POSITION)
+ buttonState |= PSP_CTRL_UP;
}
-inline int32 InputHandler::modifyNubAxisMotion(int32 input) {
+inline int32 Nub::modifyNubAxisMotion(int32 input) {
DEBUG_ENTER_FUNC();
const int MIN_NUB_MOTION = 30;
@@ -304,3 +354,220 @@ inline int32 InputHandler::modifyNubAxisMotion(int32 input) {
return input;
}
+
+inline bool Nub::isButtonDown() {
+ if (_dpadMode) // only relevant in dpad mode
+ return _buttonPad.isButtonDown();
+ return false;
+}
+
+const char *InputHandler::_padModeText[] = {
+ "Normal Button Mode",
+ "1st Person RPG Button Mode"
+};
+
+void InputHandler::init() {
+ sceCtrlSetSamplingCycle(0); // set sampling to vsync. n = n usecs
+ sceCtrlSetSamplingMode(1); // analog
+
+ _buttonPad.initButtons();
+ _nub.init();
+}
+
+bool InputHandler::getAllInputs(Common::Event &event) {
+ DEBUG_ENTER_FUNC();
+
+ uint32 time = g_system->getMillis(); // may not be necessary with read
+ if (time - _lastPadCheckTime < PAD_CHECK_TIME) {
+ return false;
+ }
+
+ _lastPadCheckTime = time;
+ SceCtrlData pad;
+
+ sceCtrlPeekBufferPositive(&pad, 1); // Peek doesn't sleep. Read sleeps the thread
+
+ bool haveEvent;
+ //memset(&event, 0, sizeof(event));
+
+ haveEvent = getEvent(event, pad);
+
+ if (haveEvent) {
+ PSP_DEBUG_PRINT("Have event[%s]. Type[%d]\n", haveEvent ? "true" : "false", event.type);
+ }
+
+ return haveEvent;
+}
+
+bool InputHandler::getEvent(Common::Event &event, SceCtrlData &pad) {
+ DEBUG_ENTER_FUNC();
+
+ PspEvent pspEvent;
+ bool haveEvent = false;
+
+ if (_keyboard->isVisible()) {
+ haveEvent = _keyboard->processInput(event, pspEvent, pad);
+ } else { // only process buttonpad if keyboard invisible
+ haveEvent = _buttonPad.getEvent(event, pspEvent, pad);
+ }
+
+ if (!haveEvent && pspEvent.isEmpty())
+ haveEvent = _nub.getEvent(event, pspEvent, pad);
+
+ // handle any pending PSP events
+ if (!haveEvent && pspEvent.isEmpty()) {
+ if (!_pendingPspEvent.isEmpty()) {
+ pspEvent = _pendingPspEvent;
+ _pendingPspEvent.clear();
+ }
+ }
+
+ // handle any PSP events we might have
+ if (!pspEvent.isEmpty())
+ haveEvent |= handlePspEvent(event, pspEvent); // overrides any event we might have
+
+ return haveEvent;
+}
+
+bool InputHandler::handlePspEvent(Common::Event &event, PspEvent &pspEvent) {
+ bool haveEvent = false;
+
+ PSP_DEBUG_PRINT("have pspEvent[%d] data[%d]\n", pspEvent.type, pspEvent.data);
+
+ switch (pspEvent.type) {
+ case PSP_EVENT_SHIFT:
+ handleShiftEvent((ShiftMode)pspEvent.data);
+ break;
+ case PSP_EVENT_SHOW_VIRTUAL_KB:
+ _keyboard->setVisible((bool)pspEvent.data);
+ if ((pspEvent.data && _keyboard->isVisible()) || !pspEvent.data) // don't change mode if keyboard didn't load
+ _nub.setDpadMode((bool)pspEvent.data); // set nub to keypad/regular mode
+ break;
+ case PSP_EVENT_LBUTTON:
+ haveEvent = true;
+ if (pspEvent.data) // down
+ handleMouseEvent(event, Common::EVENT_LBUTTONDOWN, "LButtonDown");
+ else
+ handleMouseEvent(event, Common::EVENT_LBUTTONUP, "LButtonUp");
+ break;
+ case PSP_EVENT_RBUTTON:
+ haveEvent = true;
+ if (pspEvent.data) // down
+ handleMouseEvent(event, Common::EVENT_RBUTTONDOWN, "RButtonDown");
+ else
+ handleMouseEvent(event, Common::EVENT_RBUTTONUP, "RButtonUp");
+ break;
+ case PSP_EVENT_MODE_SWITCH:
+ handleModeSwitchEvent();
+ break;
+ /*case PSP_EVENT_CHANGE_SPEED:
+ handleSpeedChange(pspEvent.data);
+ break;*/
+ case PSP_EVENT_IMAGE_VIEWER:
+ _imageViewer->handleEvent(pspEvent.data);
+ break;
+ case PSP_EVENT_IMAGE_VIEWER_SET_BUTTONS:
+ setImageViewerMode(pspEvent.data);
+ break;
+ default:
+ PSP_ERROR("Unhandled PSP Event[%d]\n", pspEvent.type);
+ break;
+ }
+
+ return haveEvent;
+}
+
+void InputHandler::handleMouseEvent(Common::Event &event, Common::EventType type, const char *string) {
+ event.type = type;
+ event.mouse.x = _cursor->getX();
+ event.mouse.y = _cursor->getY();
+ PSP_DEBUG_PRINT("%s event, x[%d], y[%d]\n", string, event.mouse.x, event.mouse.y);
+}
+
+void InputHandler::handleShiftEvent(ShiftMode shifted) {
+ _buttonPad.setShifted(shifted);
+ _nub.setShifted(shifted);
+}
+
+void InputHandler::handleModeSwitchEvent() {
+ // check if we can't switch modes right now
+ if (_buttonPad.isButtonDown() || _nub.isButtonDown()) { // can't switch yet
+ PSP_DEBUG_PRINT("postponing mode switch event\n");
+ _pendingPspEvent.type = PSP_EVENT_MODE_SWITCH; // queue it to be done later
+ } else { // we can switch
+ PSP_DEBUG_PRINT("mode switch event\n");
+ _padMode = (PspPadMode)(_padMode + 1);
+ if (_padMode >= PAD_MODE_LAST)
+ _padMode = PAD_MODE_NORMAL;
+
+ GUI::TimedMessageDialog dialog(_padModeText[_padMode], 1500);
+ dialog.runModal();
+
+ _buttonPad.setPadMode(_padMode);
+ _buttonPad.initButtons();
+ }
+}
+
+/*
+void InputHandler::handleSpeedChange(bool up) {
+ char *dialogMsg;
+
+ if (up) {
+ dialogMsg = "
+
+ GUI::TimedMessageDialog dialog(_padModeText[_padMode], 1500);
+ dialog.runModal();
+}*/
+
+void InputHandler::setImageViewerMode(bool active) {
+ if (_buttonPad.isButtonDown() || _nub.isButtonDown()) { // can't switch yet
+ PSP_DEBUG_PRINT("postponing image viewer on event\n");
+ _pendingPspEvent.type = PSP_EVENT_IMAGE_VIEWER_SET_BUTTONS; // queue it to be done later
+ _pendingPspEvent.data = active;
+ } else if (active) {
+ _nub.setDpadMode(true);
+ _buttonPad.enableCombos(false); // disable combos
+ setButtonsForImageViewer();
+ } else { // deactivate
+ _nub.setDpadMode(false);
+ _nub.init();
+ _buttonPad.enableCombos(true); // re-enable combos
+ _buttonPad.initButtons();
+ }
+}
+
+void InputHandler::setButtonsForImageViewer() {
+ DEBUG_ENTER_FUNC();
+
+ // Dpad
+ _buttonPad.clearButtons();
+ _buttonPad.getButton(ButtonPad::BTN_UP, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_ZOOM_IN,
+ PSP_EVENT_NONE, false);
+ _buttonPad.getButton(ButtonPad::BTN_DOWN, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_ZOOM_OUT,
+ PSP_EVENT_NONE, false);
+ _buttonPad.getButton(ButtonPad::BTN_LEFT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_LAST_IMAGE,
+ PSP_EVENT_NONE, false);
+ _buttonPad.getButton(ButtonPad::BTN_RIGHT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_NEXT_IMAGE,
+ PSP_EVENT_NONE, false);
+ _buttonPad.getButton(ButtonPad::BTN_LTRIGGER, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
+ PSP_EVENT_NONE, false);
+ _buttonPad.getButton(ButtonPad::BTN_RTRIGGER, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
+ PSP_EVENT_NONE, false);
+ _buttonPad.getButton(ButtonPad::BTN_START, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
+ PSP_EVENT_NONE, false);
+ _buttonPad.getButton(ButtonPad::BTN_SELECT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
+ PSP_EVENT_NONE, false);
+
+ //Nub
+ _nub.getPad().clearButtons();
+ _nub.getPad().getButton(ButtonPad::BTN_UP, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_UP,
+ PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP);
+ _nub.getPad().getButton(ButtonPad::BTN_DOWN, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_DOWN,
+ PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP);
+ _nub.getPad().getButton(ButtonPad::BTN_LEFT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_LEFT,
+ PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP);
+ _nub.getPad().getButton(ButtonPad::BTN_RIGHT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_RIGHT,
+ PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP);
+}
+
+
diff --git a/backends/platform/psp/input.h b/backends/platform/psp/input.h
index cd686d9e02..9a1ab6faab 100644
--- a/backends/platform/psp/input.h
+++ b/backends/platform/psp/input.h
@@ -28,36 +28,175 @@
#include "common/scummsys.h"
#include "common/events.h"
-#include "backends/platform/psp/display_client.h"
-#include "backends/platform/psp/default_display_client.h"
#include "backends/platform/psp/pspkeyboard.h"
#include "backends/platform/psp/cursor.h"
+#include "backends/platform/psp/image_viewer.h"
#include <pspctrl.h>
+enum PspEventType {
+ PSP_EVENT_NONE = 0,
+ PSP_EVENT_SHIFT,
+ PSP_EVENT_SHOW_VIRTUAL_KB,
+ PSP_EVENT_LBUTTON,
+ PSP_EVENT_RBUTTON,
+ PSP_EVENT_MODE_SWITCH,
+ PSP_EVENT_CHANGE_SPEED,
+ PSP_EVENT_IMAGE_VIEWER,
+ PSP_EVENT_IMAGE_VIEWER_SET_BUTTONS,
+ PSP_EVENT_LAST
+};
+
+struct PspEvent {
+ PspEventType type;
+ uint32 data;
+ PspEvent() { clear(); }
+ void clear() {
+ type = PSP_EVENT_NONE;
+ data = 0;
+ }
+ bool isEmpty() { return type == PSP_EVENT_NONE; }
+};
+
+enum PspPadMode {
+ PAD_MODE_NORMAL,
+ PAD_MODE_LOL,
+ PAD_MODE_LAST
+};
+
+enum ShiftMode {
+ UNSHIFTED = 0,
+ SHIFTED = 1,
+ SHIFTED_MODE_LAST
+};
+
+
+class Button {
+private:
+ Common::KeyCode _key;
+ uint32 _ascii;
+ uint32 _flag;
+ PspEvent _pspEventDown; // event when we press
+ PspEvent _pspEventUp; // event when we release
+public:
+ Button();
+ void clear();
+ bool getEvent(Common::Event &event, PspEvent &pspEvent, bool buttonDown);
+ void setKey(Common::KeyCode key, uint32 ascii = 0, uint32 flag = 0) { _key = key; _ascii = ascii; _flag = flag; }
+ void setPspEvent(PspEventType typeDown, uint32 dataDown, PspEventType typeUp, uint32 dataUp);
+};
+
+class ButtonPad {
+public:
+ enum ButtonType { // must match the buttonMap
+ BTN_UP_LEFT,
+ BTN_UP_RIGHT,
+ BTN_DOWN_RIGHT,
+ BTN_DOWN_LEFT,
+ BTN_RIGHT,
+ BTN_DOWN,
+ BTN_LEFT,
+ BTN_UP,
+ BTN_CROSS,
+ BTN_CIRCLE,
+ BTN_TRIANGLE,
+ BTN_SQUARE,
+ BTN_LTRIGGER,
+ BTN_RTRIGGER,
+ BTN_START,
+ BTN_SELECT,
+ BTN_LAST
+ };
+
+private:
+ Button _button[BTN_LAST][SHIFTED_MODE_LAST];
+ uint32 _buttonsChanged[SHIFTED_MODE_LAST]; // normal and shifted
+ uint32 _prevButtonState;
+ ShiftMode _shifted;
+ PspPadMode _padMode;
+ bool _comboMode; // are we in the middle of combos
+ bool _combosEnabled; // can we do combos
+ static const uint32 _buttonMap[]; // maps the buttons to their values
+
+ void initButtonsNormalMode();
+ void initButtonsLolMode();
+ void modifyButtonsForCombos(SceCtrlData &pad);
+
+public:
+ ButtonPad();
+ void initButtons(); // set the buttons to the mode that's selected
+ void clearButtons(); // empty the buttons of all events
+
+ bool getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData &pad);
+ bool getEventFromButtonState(Common::Event &event, PspEvent &pspEvent, uint32 buttonState);
+
+ void setShifted(ShiftMode shifted) { _shifted = shifted; }
+ void setPadMode(PspPadMode mode) { _padMode = mode; }
+ bool isButtonDown() { return _prevButtonState; }
+
+ void enableCombos(bool value) { _combosEnabled = value; }
+ Button &getButton(ButtonType type, ShiftMode mode) { return _button[type][mode]; }
+};
+
+class Nub {
+private:
+ Cursor *_cursor; // to enable changing/getting cursor position
+
+ ShiftMode _shifted;
+ bool _dpadMode;
+
+ ButtonPad _buttonPad; // private buttonpad for dpad mode
+
+ int32 modifyNubAxisMotion(int32 input);
+ void translateToDpadState(int dpadX, int dpadY, uint32 &buttonState); // convert nub data to dpad data
+public:
+ Nub() : _shifted(UNSHIFTED), _dpadMode(false) { }
+ void init() { _buttonPad.initButtons(); }
+
+ void setCursor(Cursor *cursor) { _cursor = cursor; }
+
+ // setters
+ void setDpadMode(bool active) { _dpadMode = active; }
+ void setShifted(ShiftMode shifted) { _shifted = shifted; }
+
+ // getters
+ bool isButtonDown();
+ bool getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData &pad);
+ ButtonPad &getPad() { return _buttonPad; }
+};
+
class InputHandler {
public:
- InputHandler() : _cursor(0), _keyboard(0), _prevButtons(0), _lastPadCheckTime(0), _buttonsChanged(0), _dpadX(0), _dpadY(0) {}
+ InputHandler() : _keyboard(0), _cursor(0), _imageViewer(0), _padMode(PAD_MODE_NORMAL),
+ _lastPadCheckTime(0) {}
+ // pointer setters
+ void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; }
+ void setCursor(Cursor *cursor) { _cursor = cursor; _nub.setCursor(cursor); }
+ void setImageViewer(ImageViewer *imageViewer) { _imageViewer = imageViewer; }
void init();
bool getAllInputs(Common::Event &event);
- void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; }
- void setCursor(Cursor *cursor) { _cursor = cursor; }
+ void setImageViewerMode(bool active);
private:
- Cursor *_cursor;
+ Nub _nub;
+ ButtonPad _buttonPad;
+
+ // Pointers to relevant other classes
PSPKeyboard *_keyboard;
- uint32 _prevButtons;
+ Cursor *_cursor;
+ ImageViewer *_imageViewer;
+
+ PspPadMode _padMode; // whice mode we're in
+ PspEvent _pendingPspEvent; // an event that can't be handled yet
uint32 _lastPadCheckTime;
- uint32 _buttonsChanged;
- int32 _dpadX, _dpadY;
- int32 _accelX, _accelY;
+ static const char *_padModeText[];
bool getEvent(Common::Event &event, SceCtrlData &pad);
- bool getDpadEvent(Common::Event &event, SceCtrlData &pad);
- bool getButtonEvent(Common::Event &event, SceCtrlData &pad);
- bool getNubEvent(Common::Event &event, SceCtrlData &pad);
- int32 modifyNubAxisMotion(int32 input);
- Common::KeyCode translateDpad(int x, int y);
+ bool handlePspEvent(Common::Event &event, PspEvent &pspEvent);
+ void handleMouseEvent(Common::Event &event, Common::EventType type, const char *string);
+ void handleShiftEvent(ShiftMode shifted);
+ void handleModeSwitchEvent();
+ void setButtonsForImageViewer();
};
#endif /* PSP_INPUT_H */
diff --git a/backends/platform/psp/memory.cpp b/backends/platform/psp/memory.cpp
index 29d0482d9a..924ab356e8 100644
--- a/backends/platform/psp/memory.cpp
+++ b/backends/platform/psp/memory.cpp
@@ -25,8 +25,8 @@
#include "common/scummsys.h"
#include "common/singleton.h"
-#include "common/list.h"
#include "backends/platform/psp/psppixelformat.h"
+#define PSP_INCLUDE_SWAP
#include "backends/platform/psp/memory.h"
// Class Copier --------------------------------------------------------------------------
@@ -37,23 +37,6 @@
//#define TEST_MEMORY_COPY
-extern "C" {
-
-#ifdef TEST_MEMORY_COPY /* we won't be able to run in this case b/c of printouts */
-extern void *__real_memcpy(void *dst, void *src, size_t bytes);
-#endif
-
-void *__wrap_memcpy(void *dst, void *src, size_t bytes) {
-#ifdef TEST_MEMORY_COPY /* we won't be able to run in this case */
- return __real_memcpy(dst, src, bytes);
-#else
- PspMemory::fastCopy((byte *)dst, (byte *)src, bytes);
- return dst;
-#endif
-}
-
-}
-
void PspMemory::copy(byte *dst, const byte *src, uint32 bytes) {
DEBUG_ENTER_FUNC();
@@ -66,29 +49,29 @@ void PspMemory::copy(byte *dst, const byte *src, uint32 bytes) {
// align the destination pointer first
uint32 prefixDst = (((uint32)dst) & 0x3);
-
+
if (prefixDst) {
- prefixDst = 4 - prefixDst; // prefix only if we have address % 4 != 0
+ prefixDst = 4 - prefixDst; // prefix only if we have address % 4 != 0
PSP_DEBUG_PRINT("prefixDst[%d]\n", prefixDst);
bytes -= prefixDst; // remember we assume bytes >= 4
-
+
if (bytes < MIN_AMOUNT_FOR_COMPLEX_COPY) { // check if it's worthwhile to continue
copy8(dst, src, bytes + prefixDst);
#ifdef TEST_MEMORY_COPY
testCopy(debugDst, debugSrc, debugBytes);
-#endif
+#endif
return;
}
-
+
while (prefixDst--) {
*dst++ = *src++;
- }
+ }
}
-
+
// check the source pointer alignment now
uint32 alignSrc = (((uint32)src) & 0x3);
-
+
if (alignSrc) { // we'll need to realign our reads
copy32Misaligned((uint32 *)dst, src, bytes, alignSrc);
} else {
@@ -97,104 +80,14 @@ void PspMemory::copy(byte *dst, const byte *src, uint32 bytes) {
#ifdef TEST_MEMORY_COPY
testCopy(debugDst, debugSrc, debugBytes);
-#endif
-}
-
-void PspMemory::testCopy(const byte *debugDst, const byte *debugSrc, uint32 debugBytes) {
-
- bool mismatch = false;
- PSP_INFO_PRINT("testing fastCopy...");
-
- for (uint32 i = 0; i < debugBytes; i++) {
- if (debugDst[i] != debugSrc[i]) {
- if (!mismatch) {
- PSP_INFO_PRINT("**** mismatch in copy! ****\n");
- PSP_INFO_PRINT("dst[%p], src[%p], bytes[%u]\n", debugDst, debugSrc, debugBytes);
- mismatch = true;
- }
- PSP_INFO_PRINT("[%d]%x!=%x ", i, debugSrc[i], debugDst[i]);
- }
- }
- if (mismatch) {
- PSP_INFO_PRINT("\n");
- } else {
- PSP_INFO_PRINT("ok\n");
- }
-}
-
-//
-// used to swap red and blue
-void PspMemory::swap(uint16 *dst16, const uint16 *src16, uint32 bytes, PSPPixelFormat &format) {
- DEBUG_ENTER_FUNC();
-
-#ifdef TEST_MEMORY_COPY
- uint32 debugBytes = bytes;
- const uint16 *debugDst = dst16, *debugSrc = src16;
#endif
-
- // align the destination pointer first
- uint32 prefixDst = (((uint32)dst16) & 0x3); // for swap, we can only have 2 or 0 as our prefix
-
- if (prefixDst) {
- bytes -= prefixDst; // remember we assume bytes > 4
- *dst16++ = format.swapRedBlue16(*src16++);
-
- if (bytes < MIN_AMOUNT_FOR_COMPLEX_COPY) { // check if it's worthwhile to continue
- swap16(dst16, src16, bytes, format);
-
-#ifdef TEST_MEMORY_COPY
- testSwap(debugDst, debugSrc, debugBytes, format);
-#endif
- return;
- }
- }
-
- // check the source pointer alignment now
- uint32 alignSrc = (((uint32)src16) & 0x3);
-
- if (alignSrc) { // we'll need to realign our reads
- PSP_DEBUG_PRINT("misaligned copy of %u bytes from %p to %p\n", bytes, src16, dst16);
- swap32Misaligned((uint32 *)dst16, src16, bytes, format);
- } else {
- swap32Aligned((uint32 *)dst16, (const uint32 *)src16, bytes, format);
- }
-
-#ifdef TEST_MEMORY_COPY
- testSwap(debugDst, debugSrc, debugBytes, format);
-#endif
-
-}
-
-void PspMemory::testSwap(const uint16 *debugDst, const uint16 *debugSrc, uint32 debugBytes, PSPPixelFormat &format) {
-
- bool mismatch = false;
- PSP_INFO_PRINT("testing fastSwap...");
-
- uint32 shorts = debugBytes >> 1;
-
- for (uint32 i = 0; i < shorts; i++) {
- if (debugDst[i] != format.swapRedBlue16(debugSrc[i])) {
- if (!mismatch) {
- PSP_INFO_PRINT("**** mismatch in swap! ****\n");
- PSP_INFO_PRINT("dst[%p], src[%p], bytes[%u]\n", debugDst, debugSrc, debugBytes);
- mismatch = true;
- }
- PSP_INFO_PRINT("[%d]%x!=%x ", i<<1, format.swapRedBlue16(debugSrc[i]), debugDst[i]);
- }
- }
- if (mismatch) {
- PSP_INFO_PRINT("\n");
- } else {
- PSP_INFO_PRINT("ok\n");
- }
}
-
void PspMemory::copy32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes) {
PSP_DEBUG_PRINT("copy32Aligned(): dst32[%p], src32[%p], bytes[%d]\n", dst32, src32, bytes);
int words8 = bytes >> 5;
-
+
// try blocks of 8 words at a time
if (words8) {
while (words8--) {
@@ -217,11 +110,11 @@ void PspMemory::copy32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes)
dst32[7] = d;
dst32 += 8;
src32 += 8;
- }
+ }
}
-
+
int words4 = (bytes & 0x1F) >> 4;
-
+
// try blocks of 4 words at a time
if (words4) {
uint32 a, b, c, d;
@@ -236,10 +129,10 @@ void PspMemory::copy32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes)
dst32 += 4;
src32 += 4;
}
-
+
int bytesLeft = (bytes & 0xF); // only look at bytes left after we did the above
int wordsLeft = bytesLeft >> 2;
-
+
// now just do single words
while (wordsLeft) {
*dst32++ = *src32++;
@@ -252,55 +145,20 @@ void PspMemory::copy32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes)
byte *dst = (byte *)dst32;
byte *src = (byte *)src32;
-
+
while (bytesLeft--) {
*dst++ = *src++;
}
}
-void PspMemory::swap32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes, PSPPixelFormat &format) {
- DEBUG_ENTER_FUNC();
- int words4 = bytes >> 4;
-
- // try blocks of 4 words at a time
- while (words4--) {
- uint32 a, b, c, d;
- a = format.swapRedBlue32(src32[0]);
- b = format.swapRedBlue32(src32[1]);
- c = format.swapRedBlue32(src32[2]);
- d = format.swapRedBlue32(src32[3]);
- dst32[0] = a;
- dst32[1] = b;
- dst32[2] = c;
- dst32[3] = d;
- dst32 += 4;
- src32 += 4;
- }
-
- uint32 bytesLeft = bytes & 0xF;
- uint32 words = bytesLeft >> 2;
-
- // now just do words
- while (words--) {
- *dst32++ = format.swapRedBlue32(*src32++);
- }
-
- bytesLeft = bytes & 0x3;
-
- if (bytesLeft) { // for swap, can only be 1 short left
- *((uint16 *)dst32) = format.swapRedBlue16(*((uint16 *)src32));
- }
-}
-
-
// More challenging -- need to shift
// Assume dst is aligned
void PspMemory::copy32Misaligned(uint32 *dst32, const byte *src, uint32 bytes, uint32 alignSrc) {
PSP_DEBUG_PRINT("copy32Misaligned: dst32[%p], src[%p], bytes[%d], alignSrc[%d]\n", dst32, src, bytes, alignSrc);
-
+
uint32 *src32 = (uint32 *)(((uint32)src) & 0xFFFFFFFC); // remove misalignment
uint32 shiftValue, lastShiftValue;
-
+
switch (alignSrc) {
case 1:
shiftValue = 8;
@@ -320,9 +178,9 @@ void PspMemory::copy32Misaligned(uint32 *dst32, const byte *src, uint32 bytes, u
// Try to do groups of 4 words
uint32 words4 = bytes >> 4;
-
+
srcWord = *src32; // preload 1st word so we read ahead
-
+
for (; words4; words4--) {
dstWord = srcWord >> shiftValue;
srcWord = src32[1];
@@ -343,12 +201,12 @@ void PspMemory::copy32Misaligned(uint32 *dst32, const byte *src, uint32 bytes, u
src32 += 4;
dst32 += 4;
}
-
+
uint32 words = (bytes & 0xF) >> 2; // now get remaining words
-
+
// we read one word ahead of what we write
// setup the first read
-
+
for (; words ;words--) {
dstWord = srcWord >> shiftValue;
srcWord = src32[1]; // we still go one ahead
@@ -356,9 +214,9 @@ void PspMemory::copy32Misaligned(uint32 *dst32, const byte *src, uint32 bytes, u
dstWord |= srcWord << lastShiftValue;
*dst32++ = dstWord;
}
-
+
uint32 bytesLeft = bytes & 3; // and remaining bytes
-
+
if (bytesLeft) {
byte *dst8 = (byte *)dst32;
byte *src8 = ((byte *)src32) + ((uint32)src & 0x3); // get exact location we should be at
@@ -369,14 +227,137 @@ void PspMemory::copy32Misaligned(uint32 *dst32, const byte *src, uint32 bytes, u
}
}
+void PspMemory::testCopy(const byte *debugDst, const byte *debugSrc, uint32 debugBytes) {
+
+ bool mismatch = false;
+ PSP_INFO_PRINT("testing fastCopy...");
+
+ for (uint32 i = 0; i < debugBytes; i++) {
+ if (debugDst[i] != debugSrc[i]) {
+ if (!mismatch) {
+ PSP_INFO_PRINT("**** mismatch in copy! ****\n");
+ PSP_INFO_PRINT("dst[%p], src[%p], bytes[%u]\n", debugDst, debugSrc, debugBytes);
+ mismatch = true;
+ }
+ PSP_INFO_PRINT("[%d]%x!=%x ", i, debugSrc[i], debugDst[i]);
+ }
+ }
+ if (mismatch) {
+ PSP_INFO_PRINT("\n");
+ } else {
+ PSP_INFO_PRINT("ok\n");
+ }
+}
+
+//
+// used to swap red and blue
+void PspMemorySwap::swap(uint16 *dst16, const uint16 *src16, uint32 bytes, PSPPixelFormat &format) {
+ DEBUG_ENTER_FUNC();
+
+#ifdef TEST_MEMORY_COPY
+ uint32 debugBytes = bytes;
+ const uint16 *debugDst = dst16, *debugSrc = src16;
+#endif
+
+ // align the destination pointer first
+ uint32 prefixDst = (((uint32)dst16) & 0x3); // for swap, we can only have 2 or 0 as our prefix
+
+ if (prefixDst) {
+ bytes -= prefixDst; // remember we assume bytes > 4
+ *dst16++ = format.swapRedBlue16(*src16++);
+
+ if (bytes < MIN_AMOUNT_FOR_COMPLEX_COPY) { // check if it's worthwhile to continue
+ swap16(dst16, src16, bytes, format);
+
+#ifdef TEST_MEMORY_COPY
+ testSwap(debugDst, debugSrc, debugBytes, format);
+#endif
+ return;
+ }
+ }
+
+ // check the source pointer alignment now
+ uint32 alignSrc = (((uint32)src16) & 0x3);
+
+ if (alignSrc) { // we'll need to realign our reads
+ PSP_DEBUG_PRINT("misaligned copy of %u bytes from %p to %p\n", bytes, src16, dst16);
+ swap32Misaligned((uint32 *)dst16, src16, bytes, format);
+ } else {
+ swap32Aligned((uint32 *)dst16, (const uint32 *)src16, bytes, format);
+ }
+
+#ifdef TEST_MEMORY_COPY
+ testSwap(debugDst, debugSrc, debugBytes, format);
+#endif
+
+}
+
+void PspMemorySwap::testSwap(const uint16 *debugDst, const uint16 *debugSrc, uint32 debugBytes, PSPPixelFormat &format) {
+
+ bool mismatch = false;
+ PSP_INFO_PRINT("testing fastSwap...");
+
+ uint32 shorts = debugBytes >> 1;
+
+ for (uint32 i = 0; i < shorts; i++) {
+ if (debugDst[i] != format.swapRedBlue16(debugSrc[i])) {
+ if (!mismatch) {
+ PSP_INFO_PRINT("**** mismatch in swap! ****\n");
+ PSP_INFO_PRINT("dst[%p], src[%p], bytes[%u]\n", debugDst, debugSrc, debugBytes);
+ mismatch = true;
+ }
+ PSP_INFO_PRINT("[%d]%x!=%x ", i<<1, format.swapRedBlue16(debugSrc[i]), debugDst[i]);
+ }
+ }
+ if (mismatch) {
+ PSP_INFO_PRINT("\n");
+ } else {
+ PSP_INFO_PRINT("ok\n");
+ }
+}
+
+void PspMemorySwap::swap32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes, PSPPixelFormat &format) {
+ DEBUG_ENTER_FUNC();
+ int words4 = bytes >> 4;
+
+ // try blocks of 4 words at a time
+ while (words4--) {
+ uint32 a, b, c, d;
+ a = format.swapRedBlue32(src32[0]);
+ b = format.swapRedBlue32(src32[1]);
+ c = format.swapRedBlue32(src32[2]);
+ d = format.swapRedBlue32(src32[3]);
+ dst32[0] = a;
+ dst32[1] = b;
+ dst32[2] = c;
+ dst32[3] = d;
+ dst32 += 4;
+ src32 += 4;
+ }
+
+ uint32 bytesLeft = bytes & 0xF;
+ uint32 words = bytesLeft >> 2;
+
+ // now just do words
+ while (words--) {
+ *dst32++ = format.swapRedBlue32(*src32++);
+ }
+
+ bytesLeft = bytes & 0x3;
+
+ if (bytesLeft) { // for swap, can only be 1 short left
+ *((uint16 *)dst32) = format.swapRedBlue16(*((uint16 *)src32));
+ }
+}
+
// More challenging -- need to shift
// We assume dst is aligned
-void PspMemory::swap32Misaligned(uint32 *dst32, const uint16 *src16, uint32 bytes, PSPPixelFormat &format) {
+void PspMemorySwap::swap32Misaligned(uint32 *dst32, const uint16 *src16, uint32 bytes, PSPPixelFormat &format) {
DEBUG_ENTER_FUNC();
const uint32 shiftValue = 16;
uint32 *src32 = (uint32 *)(((uint32)src16) & 0xFFFFFFFC); // remove misalignment
-
+
// Try to do groups of 4 words
uint32 words4 = bytes >> 4;
uint32 srcWord = src32[0]; // preload
@@ -401,15 +382,15 @@ void PspMemory::swap32Misaligned(uint32 *dst32, const uint16 *src16, uint32 byte
src32 += 4;
dst32 += 4;
}
-
+
uint32 words = (bytes & 0xF) >> 2;
-
+
// we read one word ahead of what we write
// setup the first read
if (words) {
//srcWord = *src32++; // don't need this. already loaded
src32++; // we already have the value loaded in
-
+
while (words--) {
uint32 dstWord = srcWord >> shiftValue;
srcWord = *src32++;
@@ -417,86 +398,10 @@ void PspMemory::swap32Misaligned(uint32 *dst32, const uint16 *src16, uint32 byte
*dst32++ = format.swapRedBlue32(dstWord);
}
}
-
+
uint32 bytesLeft = bytes & 3;
-
+
if (bytesLeft) { // for swap, can only be 1 short left
*((uint16 *)dst32) = format.swapRedBlue16((uint16)(srcWord >> shiftValue));
}
}
-
-inline void PspMemory::copy16(uint16 *dst16, const uint16 *src16, uint32 bytes) {
- PSP_DEBUG_PRINT("copy16(): dst16[%p], src16[%p], bytes[%d]\n", dst16, src16, bytes);
-
- uint32 shorts = bytes >> 1;
- uint32 remainingBytes = bytes & 1;
-
- for (; shorts > 0 ; shorts--) {
- *dst16++ = *src16++;
- }
- if (remainingBytes)
- *(byte *)dst16 = *(byte *)src16;
-}
-
-// Class VramAllocator -----------------------------------
-
-DECLARE_SINGLETON(VramAllocator)
-
-//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
-//#define __PSP_DEBUG_PRINT__
-
-#include "backends/platform/psp/trace.h"
-
-
-void *VramAllocator::allocate(int32 size, bool smallAllocation /* = false */) {
- DEBUG_ENTER_FUNC();
- assert(size > 0);
-
- byte *lastAddress = smallAllocation ? (byte *)VRAM_SMALL_ADDRESS : (byte *)VRAM_START_ADDRESS;
- Common::List<Allocation>::iterator i;
-
- // Find a block that fits, starting from the beginning
- for (i = _allocList.begin(); i != _allocList.end(); ++i) {
- byte *currAddress = (*i).address;
-
- if (currAddress - lastAddress >= size) // We found a match
- break;
-
- if ((*i).getEnd() > lastAddress)
- lastAddress = (byte *)(*i).getEnd();
- }
-
- if (lastAddress + size > (byte *)VRAM_END_ADDRESS) {
- PSP_DEBUG_PRINT("No space for allocation of %d bytes. %d bytes already allocated.\n",
- size, _bytesAllocated);
- return NULL;
- }
-
- _allocList.insert(i, Allocation(lastAddress, size));
- _bytesAllocated += size;
-
- PSP_DEBUG_PRINT("Allocated in VRAM, size %u at %p.\n", size, lastAddress);
- PSP_DEBUG_PRINT("Total allocated %u, remaining %u.\n", _bytesAllocated, (2 * 1024 * 1024) - _bytesAllocated);
-
- return lastAddress;
-}
-
-// Deallocate a block from VRAM
-void VramAllocator::deallocate(void *address) {
- DEBUG_ENTER_FUNC();
- address = (byte *)CACHED(address); // Make sure all addresses are the same
-
- Common::List<Allocation>::iterator i;
-
- // Find the Allocator to deallocate
- for (i = _allocList.begin(); i != _allocList.end(); ++i) {
- if ((*i).address == address) {
- _bytesAllocated -= (*i).size;
- _allocList.erase(i);
- PSP_DEBUG_PRINT("Deallocated address[%p], size[%u]\n", (*i).address, (*i).size);
- return;
- }
- }
-
- PSP_DEBUG_PRINT("Address[%p] not allocated.\n", address);
-}
diff --git a/backends/platform/psp/memory.h b/backends/platform/psp/memory.h
index 793bc94888..54e9225b2e 100644
--- a/backends/platform/psp/memory.h
+++ b/backends/platform/psp/memory.h
@@ -27,18 +27,24 @@
#ifndef PSP_MEMORY_H
#define PSP_MEMORY_H
-#include "backends/platform/psp/psppixelformat.h"
-#include "common/list.h"
-
-#define UNCACHED(x) ((byte *)(((uint32)(x)) | 0x40000000)) /* make an uncached access */
-#define CACHED(x) ((byte *)(((uint32)(x)) & 0xBFFFFFFF)) /* make an uncached access into a cached one */
-
#define MIN_AMOUNT_FOR_COMPLEX_COPY 8
#define MIN_AMOUNT_FOR_MISALIGNED_COPY 8
//#define __PSP_DEBUG_PRINT__
-#include "backends/platform/psp/trace.h"
+//#include "backends/platform/psp/trace.h"
+
+// These instructions don't generate automatically but are faster then copying byte by byte
+inline void lwl_copy(byte *dst, const byte *src) {
+ register uint32 data;
+ asm volatile ("lwr %0,0(%1)\n\t"
+ "lwl %0,3(%1)\n\t"
+ : "=&r" (data) : "r" (src), "m" (*src));
+
+ asm volatile ("swr %1,0(%2)\n\t"
+ "swl %1,3(%2)\n\t"
+ : "=m" (*dst) : "r" (data), "r" (dst));
+}
/**
* Class that does memory copying and swapping if needed
@@ -46,42 +52,69 @@
class PspMemory {
private:
static void testCopy(const byte *debugDst, const byte *debugSrc, uint32 debugBytes);
- static void testSwap(const uint16 *debugDst, const uint16 *debugSrc, uint32 debugBytes, PSPPixelFormat &format);
static void copy(byte *dst, const byte *src, uint32 bytes);
- static void swap(uint16 *dst16, const uint16 *src16, uint32 bytes, PSPPixelFormat &format);
static void copy32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes);
- static void swap32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes, PSPPixelFormat &format);
static void copy32Misaligned(uint32 *dst32, const byte *src, uint32 bytes, uint32 alignSrc);
- static void swap32Misaligned(uint32 *dst32, const uint16 *src16, uint32 bytes, PSPPixelFormat &format);
- static void copy16(uint16 *dst, const uint16 *src, uint32 bytes);
-
- // For swapping, we know that we have multiples of 16 bits
- static void swap16(uint16 *dst16, const uint16 *src16, uint32 bytes, PSPPixelFormat &format) {
- PSP_DEBUG_PRINT("swap16 called with dst16[%p], src16[%p], bytes[%d]\n", dst16, src16, bytes);
- uint32 shorts = bytes >> 1;
- while (shorts--) {
- *dst16++ = format.swapRedBlue16(*src16++);
+ static inline void copy8(byte *dst, const byte *src, int32 bytes) {
+ //PSP_DEBUG_PRINT("copy8 called with dst[%p], src[%p], bytes[%d]\n", dst, src, bytes);
+ uint32 words = bytes >> 2;
+ for (; words; words--) {
+ lwl_copy(dst, src);
+ dst += 4;
+ src += 4;
}
- }
-
- static void copy8(byte *dst, const byte *src, uint32 bytes) {
- PSP_DEBUG_PRINT("copy8 called with dst[%p], src[%p], bytes[%d]\n", dst, src, bytes);
- while (bytes--) {
+
+ uint32 bytesLeft = bytes & 0x3;
+ for (; bytesLeft; bytesLeft--) {
*dst++ = *src++;
}
}
-public:
+public:
// This is the interface to the outside world
- static void fastCopy(byte *dst, const byte *src, uint32 bytes) {
+ static void *fastCopy(void *dstv, const void *srcv, int32 bytes) {
+ byte *dst = (byte *)dstv;
+ byte *src = (byte *)srcv;
+
if (bytes < MIN_AMOUNT_FOR_COMPLEX_COPY) {
copy8(dst, src, bytes);
} else { // go to more powerful copy
copy(dst, src, bytes);
}
+
+ return dstv;
}
+};
+
+inline void *psp_memcpy(void *dst, const void *src, int32 bytes) {
+ return PspMemory::fastCopy(dst, src, bytes);
+}
+
+#endif /* PSP_MEMORY_H */
+
+#if defined(PSP_INCLUDE_SWAP) && !defined(PSP_MEMORY_SWAP_H)
+#define PSP_MEMORY_SWAP_H
+//#include "backends/platform/psp/psppixelformat.h"
+
+class PspMemorySwap {
+private:
+ static void testSwap(const uint16 *debugDst, const uint16 *debugSrc, uint32 debugBytes, PSPPixelFormat &format);
+ static void swap(uint16 *dst16, const uint16 *src16, uint32 bytes, PSPPixelFormat &format);
+ static void swap32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes, PSPPixelFormat &format);
+ static void swap32Misaligned(uint32 *dst32, const uint16 *src16, uint32 bytes, PSPPixelFormat &format);
+ // For swapping, we know that we have multiples of 16 bits
+ static void swap16(uint16 *dst16, const uint16 *src16, uint32 bytes, PSPPixelFormat &format) {
+ PSP_DEBUG_PRINT("swap16 called with dst16[%p], src16[%p], bytes[%d]\n", dst16, src16, bytes);
+ uint32 shorts = bytes >> 1;
+
+ while (shorts--) {
+ *dst16++ = format.swapRedBlue16(*src16++);
+ }
+}
+
+public:
static void fastSwap(byte *dst, const byte *src, uint32 bytes, PSPPixelFormat &format) {
if (bytes < MIN_AMOUNT_FOR_COMPLEX_COPY * 2) {
swap16((uint16 *)dst, (uint16 *)src, bytes, format);
@@ -91,41 +124,6 @@ public:
}
};
-/**
- * Class that allocates memory in the VRAM
- */
-class VramAllocator : public Common::Singleton<VramAllocator> {
-public:
- VramAllocator() : _bytesAllocated(0) {}
- void *allocate(int32 size, bool smallAllocation = false); // smallAllocation e.g. palettes
- void deallocate(void *pointer);
-
- static inline bool isAddressInVram(void *address) {
- if ((uint32)(CACHED(address)) >= VRAM_START_ADDRESS && (uint32)(CACHED(address)) < VRAM_END_ADDRESS)
- return true;
- return false;
- }
-
+#endif /* PSP_INCLUDE_SWAP */
-private:
- /**
- * Used to allocate in VRAM
- */
- struct Allocation {
- byte *address;
- uint32 size;
- void *getEnd() { return address + size; }
- Allocation(void *Address, uint32 Size) : address((byte *)Address), size(Size) {}
- Allocation() : address(0), size(0) {}
- };
-
- enum {
- VRAM_START_ADDRESS = 0x04000000,
- VRAM_END_ADDRESS = 0x04200000,
- VRAM_SMALL_ADDRESS = VRAM_END_ADDRESS - (4 * 1024) // 4K in the end for small allocations
- };
- Common::List <Allocation> _allocList; // List of allocations
- uint32 _bytesAllocated;
-};
-#endif /* PSP_MEMORY_H */
diff --git a/backends/platform/psp/module.mk b/backends/platform/psp/module.mk
index a854ec1252..e3eac153dd 100644
--- a/backends/platform/psp/module.mk
+++ b/backends/platform/psp/module.mk
@@ -16,7 +16,10 @@ MODULE_OBJS := powerman.o \
thread.o \
rtc.o \
mp3.o \
- tests.o
+ png_loader.o \
+ image_viewer.o \
+ tests.o \
+ dummy.o
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
diff --git a/backends/platform/psp/mp3.cpp b/backends/platform/psp/mp3.cpp
index 98e8a0404b..0e88418f13 100644
--- a/backends/platform/psp/mp3.cpp
+++ b/backends/platform/psp/mp3.cpp
@@ -38,13 +38,13 @@
#include <pspsysmem.h>
#include <pspmodulemgr.h>
#include <psputility_avmodules.h>
-#include <mad.h>
+#include <mad.h>
#include "backends/platform/psp/mp3.h"
//#define DISABLE_PSP_MP3 // to make us use the regular MAD decoder instead
//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
-//#define __PSP_DEBUG_PRINT__
+//#define __PSP_DEBUG_PRINT__
#include "backends/platform/psp/trace.h"
//#define PRINT_BUFFERS /* to debug MP3 buffers */
@@ -77,7 +77,7 @@ enum {
bool Mp3PspStream::initDecoder() {
DEBUG_ENTER_FUNC();
-
+
if (_decoderInit) {
PSP_ERROR("Already initialized!");
return true;
@@ -97,15 +97,15 @@ bool Mp3PspStream::initDecoder() {
PSP_ERROR("failed to load audiocodec.prx. ME cannot start.\n");
_decoderFail = true;
return false;
- }
- } else {
+ }
+ } else {
if (sceUtilityLoadAvModule(PSP_AV_MODULE_AVCODEC) < 0) {
PSP_ERROR("failed to load AVCODEC module. ME cannot start.\n");
_decoderFail = true;
return false;
}
}
-
+
PSP_DEBUG_PRINT("Using PSP's ME for MP3\n"); // important to know this is happening
_decoderInit = true;
@@ -114,10 +114,10 @@ bool Mp3PspStream::initDecoder() {
bool Mp3PspStream::stopDecoder() {
DEBUG_ENTER_FUNC();
-
+
if (!_decoderInit)
return true;
-
+
// Based on PSP firmware version, we need to do different things to do Media Engine processing
if (sceKernelDevkitVersion() == 0x01050001){ // TODO: how do we unload?
/* if (!unloadAudioModule("flash0:/kd/me_for_vsh.prx", PSP_MEMORY_PARTITION_KERNEL) ||
@@ -130,10 +130,10 @@ bool Mp3PspStream::stopDecoder() {
if (sceUtilityUnloadModule(PSP_MODULE_AV_AVCODEC) < 0) {
PSP_ERROR("failed to unload avcodec module\n");
return false;
- }
+ }
}
-
- _decoderInit = false;
+
+ _decoderInit = false;
return true;
}
@@ -176,26 +176,27 @@ Mp3PspStream::Mp3PspStream(Common::SeekableReadStream *inStream, DisposeAfterUse
_length(0, 1000),
_sampleRate(0),
_totalTime(mad_timer_zero) {
-
+
DEBUG_ENTER_FUNC();
assert(_decoderInit); // must be initialized by now
-
+
// let's leave the buffer guard -- who knows, it may be good?
memset(_buf, 0, sizeof(_buf));
memset(_codecInBuffer, 0, sizeof(_codecInBuffer));
-
+
initStream(); // init needed stuff for the stream
findValidHeader(); // get a first header so we can read basic stuff
-
+
_sampleRate = _header.samplerate; // copy it before it gets destroyed
-
+ _stereo = (MAD_NCHANNELS(&_header) == 2);
+
while (_state != MP3_STATE_EOS)
findValidHeader(); // get a first header so we can read basic stuff
-
+
_length = Timestamp(mad_timer_count(_totalTime, MAD_UNITS_MILLISECONDS), getRate());
-
+
deinitStream();
_state = MP3_STATE_INIT;
@@ -221,7 +222,7 @@ int Mp3PspStream::initStream() {
// Read the first few sample bytes into the buffer
readMP3DataIntoBuffer();
-
+
return true;
}
@@ -229,7 +230,7 @@ bool Mp3PspStream::initStreamME() {
// The following will eventually go into the thread
memset(_codecParams, 0, sizeof(_codecParams));
-
+
// Init the MP3 hardware
int ret = 0;
ret = sceAudiocodecCheckNeedMem(_codecParams, 0x1002);
@@ -244,22 +245,22 @@ bool Mp3PspStream::initStreamME() {
return false;
}
PSP_DEBUG_PRINT("sceAudioCodecGetEDRAM returned %d\n", ret);
-
+
PSP_DEBUG_PRINT("samplerate[%d]\n", _sampleRate);
_codecParams[10] = _sampleRate;
-
+
ret = sceAudiocodecInit(_codecParams, 0x1002);
if (ret < 0) {
PSP_ERROR("failed to init MP3 ME module. sceAudiocodecInit returned 0x%x.\n", ret);
return false;
}
-
+
return true;
}
Mp3PspStream::~Mp3PspStream() {
DEBUG_ENTER_FUNC();
-
+
deinitStream();
releaseStreamME(); // free the memory used for this stream
@@ -276,17 +277,17 @@ void Mp3PspStream::deinitStream() {
// Deinit MAD
mad_header_finish(&_header);
mad_stream_finish(&_stream);
-
+
_state = MP3_STATE_EOS;
}
void Mp3PspStream::releaseStreamME() {
sceAudiocodecReleaseEDRAM(_codecParams);
-}
+}
void Mp3PspStream::decodeMP3Data() {
DEBUG_ENTER_FUNC();
-
+
do {
if (_state == MP3_STATE_INIT) {
initStream();
@@ -295,17 +296,17 @@ void Mp3PspStream::decodeMP3Data() {
if (_state == MP3_STATE_EOS)
return;
-
+
findValidHeader(); // seach for next valid header
while (_state == MP3_STATE_READY) { // not a real 'while'. Just for easy flow
_stream.error = MAD_ERROR_NONE;
uint32 frame_size = _stream.next_frame - _stream.this_frame;
-
- updatePcmLength(); // Retrieve the number of PCM samples.
+
+ updatePcmLength(); // Retrieve the number of PCM samples.
// We seem to change this, so it needs to be dynamic
-
+
PSP_DEBUG_PRINT("MP3 frame size[%d]. pcmLength[%d]\n", frame_size, _pcmLength);
memcpy(_codecInBuffer, _stream.this_frame, frame_size); // we need it aligned
@@ -315,7 +316,7 @@ void Mp3PspStream::decodeMP3Data() {
_codecParams[8] = (unsigned long)_pcmSamples;
_codecParams[7] = frame_size;
_codecParams[9] = _pcmLength * 2; // x2 for stereo, though this one's not so important
-
+
// debug
#ifdef PRINT_BUFFERS
PSP_DEBUG_PRINT("mp3 frame:\n");
@@ -415,10 +416,13 @@ bool Mp3PspStream::seek(const Timestamp &where) {
mad_timer_t destination;
mad_timer_set(&destination, time / 1000, time % 1000, 1000);
+ // Important to release and re-init the ME
+ releaseStreamME();
+ initStreamME();
+
// Check if we need to rewind
if (_state != MP3_STATE_READY || mad_timer_compare(destination, _totalTime) < 0) {
initStream();
- initStreamME();
}
// Skip ahead
@@ -469,38 +473,38 @@ int Mp3PspStream::readBuffer(int16 *buffer, const int numSamples) {
DEBUG_ENTER_FUNC();
int samples = 0;
-#ifdef PRINT_BUFFERS
+#ifdef PRINT_BUFFERS
int16 *debugBuffer = buffer;
-#endif
-
+#endif
+
// Keep going as long as we have input available
while (samples < numSamples && _state != MP3_STATE_EOS) {
const int len = MIN(numSamples, samples + (int)(_pcmLength - _posInFrame) * MAD_NCHANNELS(&_header));
-
+
while (samples < len) {
*buffer++ = _pcmSamples[_posInFrame << 1];
samples++;
if (MAD_NCHANNELS(&_header) == 2) {
*buffer++ = _pcmSamples[(_posInFrame << 1) + 1];
samples++;
- }
+ }
_posInFrame++; // always skip an extra sample since ME always outputs stereo
}
-
+
if (_posInFrame >= _pcmLength) {
// We used up all PCM data in the current frame -- read & decode more
decodeMP3Data();
}
}
-
+
#ifdef PRINT_BUFFERS
PSP_INFO_PRINT("buffer:\n");
for (int i = 0; i<numSamples; i++)
PSP_INFO_PRINT("%d ", debugBuffer[i]);
PSP_INFO_PRINT("\n\n");
-#endif
-
+#endif
+
return samples;
}
-} // End of namespace Audio \ No newline at end of file
+} // End of namespace Audio
diff --git a/backends/platform/psp/mp3.h b/backends/platform/psp/mp3.h
index 983f4cb7f4..1d2fe5ec2f 100644
--- a/backends/platform/psp/mp3.h
+++ b/backends/platform/psp/mp3.h
@@ -53,29 +53,30 @@ protected:
Common::SeekableReadStream *_inStream;
DisposeAfterUse::Flag _disposeAfterUse;
-
+
uint32 _pcmLength; // how many pcm samples we have for this type of file (x2 this for stereo)
-
+
uint _posInFrame; // position in frame
State _state; // what state the stream is in
Timestamp _length;
uint32 _sampleRate;
+ bool _stereo;
mad_timer_t _totalTime;
mad_stream _stream; //
mad_header _header; // This is all we need from libmad
-
+
static bool _decoderInit; // has the decoder been initialized
static bool _decoderFail; // has the decoder failed to load
-
+
enum {
BUFFER_SIZE = 5 * 8192
};
// This buffer contains a slab of input data
byte _buf[BUFFER_SIZE + MAD_BUFFER_GUARD];
-
+
void decodeMP3Data();
void readMP3DataIntoBuffer();
@@ -84,19 +85,19 @@ protected:
void findValidHeader();
void deinitStream();
void updatePcmLength();
-
+
// to init and uninit ME decoder
static bool initDecoder();
static bool stopDecoder();
-
+
// ME functions for stream
bool initStreamME();
void releaseStreamME();
-
+
public:
Mp3PspStream(Common::SeekableReadStream *inStream, DisposeAfterUse::Flag dispose);
~Mp3PspStream();
-
+
// This function avoids having to create streams when it's not possible
static inline bool isOkToCreateStream() {
if (_decoderFail) // fatal failure
@@ -104,13 +105,13 @@ public:
if (!_decoderInit) // if we're not initialized
if (!initDecoder()) // check if we failed init
return false;
- return true;
+ return true;
}
int readBuffer(int16 *buffer, const int numSamples);
bool endOfData() const { return _state == MP3_STATE_EOS; }
- bool isStereo() const { return MAD_NCHANNELS(&_header) == 2; }
+ bool isStereo() const { return _stereo; }
int getRate() const { return _sampleRate; }
bool seek(const Timestamp &where);
diff --git a/backends/platform/psp/osys_psp.cpp b/backends/platform/psp/osys_psp.cpp
index b09d9c0c00..40c074ae00 100644
--- a/backends/platform/psp/osys_psp.cpp
+++ b/backends/platform/psp/osys_psp.cpp
@@ -67,7 +67,7 @@ void OSystem_PSP::initBackend() {
// Instantiate real time clock
PspRtc::instance();
-
+
_cursor.enableCursorPalette(false);
_cursor.setXY(PSP_SCREEN_WIDTH >> 1, PSP_SCREEN_HEIGHT >> 1); // Mouse in the middle of the screen
@@ -76,12 +76,18 @@ void OSystem_PSP::initBackend() {
_displayManager.setScreen(&_screen);
_displayManager.setOverlay(&_overlay);
_displayManager.setKeyboard(&_keyboard);
+ _displayManager.setImageViewer(&_imageViewer);
_displayManager.init();
// Set pointers for input handler
_inputHandler.setCursor(&_cursor);
_inputHandler.setKeyboard(&_keyboard);
+ _inputHandler.setImageViewer(&_imageViewer);
_inputHandler.init();
+
+ // Set pointers for image viewer
+ _imageViewer.setInputHandler(&_inputHandler);
+ _imageViewer.setDisplayManager(&_displayManager);
_savefile = new PSPSaveFileManager;
@@ -97,6 +103,12 @@ void OSystem_PSP::initBackend() {
OSystem::initBackend();
}
+// Let's us know an engine
+void OSystem_PSP::engineDone() {
+ // for now, all we need is to reset the image number on the viewer
+ _imageViewer.resetOnEngineDone();
+}
+
bool OSystem_PSP::hasFeature(Feature f) {
return (f == kFeatureOverlaySupportsAlpha || f == kFeatureCursorHasPalette);
}
@@ -148,7 +160,7 @@ Common::List<Graphics::PixelFormat> OSystem_PSP::getSupportedFormats() const {
void OSystem_PSP::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
DEBUG_ENTER_FUNC();
- _pendingUpdate = false;
+ _pendingUpdate = false;
_displayManager.setSizeAndPixelFormat(width, height, format);
_cursor.setVisible(false);
@@ -167,7 +179,7 @@ int16 OSystem_PSP::getHeight() {
void OSystem_PSP::setPalette(const byte *colors, uint start, uint num) {
DEBUG_ENTER_FUNC();
- _pendingUpdate = false;
+ _pendingUpdate = false;
_screen.setPartialPalette(colors, start, num);
_cursor.setScreenPalette(colors, start, num);
_cursor.clearKeyColor();
@@ -175,7 +187,7 @@ void OSystem_PSP::setPalette(const byte *colors, uint start, uint num) {
void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) {
DEBUG_ENTER_FUNC();
- _pendingUpdate = false;
+ _pendingUpdate = false;
_cursor.setCursorPalette(colors, start, num);
_cursor.enableCursorPalette(true);
_cursor.clearKeyColor(); // Do we need this?
@@ -183,25 +195,25 @@ void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) {
void OSystem_PSP::disableCursorPalette(bool disable) {
DEBUG_ENTER_FUNC();
- _pendingUpdate = false;
+ _pendingUpdate = false;
_cursor.enableCursorPalette(!disable);
}
void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
DEBUG_ENTER_FUNC();
- _pendingUpdate = false;
+ _pendingUpdate = false;
_screen.copyFromRect(buf, pitch, x, y, w, h);
}
Graphics::Surface *OSystem_PSP::lockScreen() {
DEBUG_ENTER_FUNC();
- _pendingUpdate = false;
+ _pendingUpdate = false;
return _screen.lockAndGetForEditing();
}
void OSystem_PSP::unlockScreen() {
DEBUG_ENTER_FUNC();
- _pendingUpdate = false;
+ _pendingUpdate = false;
// The screen is always completely updated anyway, so we don't have to force a full update here.
_screen.unlock();
}
@@ -219,7 +231,7 @@ void OSystem_PSP::setShakePos(int shakeOffset) {
void OSystem_PSP::showOverlay() {
DEBUG_ENTER_FUNC();
- _pendingUpdate = false;
+ _pendingUpdate = false;
_overlay.setVisible(true);
_cursor.setLimits(_overlay.getWidth(), _overlay.getHeight());
_cursor.useGlobalScaler(false); // mouse with overlay is 1:1
@@ -227,7 +239,7 @@ void OSystem_PSP::showOverlay() {
void OSystem_PSP::hideOverlay() {
DEBUG_ENTER_FUNC();
- _pendingUpdate = false;
+ _pendingUpdate = false;
_overlay.setVisible(false);
_cursor.setLimits(_screen.getWidth(), _screen.getHeight());
_cursor.useGlobalScaler(true); // mouse needs to be scaled with screen
@@ -235,7 +247,7 @@ void OSystem_PSP::hideOverlay() {
void OSystem_PSP::clearOverlay() {
DEBUG_ENTER_FUNC();
- _pendingUpdate = false;
+ _pendingUpdate = false;
_overlay.clearBuffer();
}
@@ -246,7 +258,7 @@ void OSystem_PSP::grabOverlay(OverlayColor *buf, int pitch) {
void OSystem_PSP::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
DEBUG_ENTER_FUNC();
- _pendingUpdate = false;
+ _pendingUpdate = false;
_overlay.copyFromRect(buf, pitch, x, y, w, h);
}
@@ -266,7 +278,7 @@ void OSystem_PSP::grabPalette(byte *colors, uint start, uint num) {
bool OSystem_PSP::showMouse(bool v) {
DEBUG_ENTER_FUNC();
_pendingUpdate = false;
-
+
PSP_DEBUG_PRINT("%s\n", v ? "true" : "false");
bool last = _cursor.isVisible();
_cursor.setVisible(v);
@@ -276,14 +288,14 @@ bool OSystem_PSP::showMouse(bool v) {
void OSystem_PSP::warpMouse(int x, int y) {
DEBUG_ENTER_FUNC();
- _pendingUpdate = false;
+ _pendingUpdate = false;
_cursor.setXY(x, y);
}
void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
DEBUG_ENTER_FUNC();
- _pendingUpdate = false;
-
+ _pendingUpdate = false;
+
PSP_DEBUG_PRINT("pbuf[%p], w[%u], h[%u], hotspot:X[%d], Y[%d], keycolor[%d], scale[%d], pformat[%p]\n", buf, w, h, hotspotX, hotspotY, keycolor, cursorTargetScale, format);
if (format) {
PSP_DEBUG_PRINT("format: bpp[%d], rLoss[%d], gLoss[%d], bLoss[%d], aLoss[%d], rShift[%d], gShift[%d], bShift[%d], aShift[%d]\n", format->bytesPerPixel, format->rLoss, format->gLoss, format->bLoss, format->aLoss, format->rShift, format->gShift, format->bShift, format->aShift);
@@ -310,16 +322,16 @@ bool OSystem_PSP::pollEvent(Common::Event &event) {
// Time between event polls is usually 5-10ms, so waiting for 4 calls before checking to update the screen should be fine
if (_pendingUpdate) {
_pendingUpdateCounter++;
-
+
if (_pendingUpdateCounter >= 4) {
PSP_DEBUG_PRINT("servicing pending update\n");
updateScreen();
if (!_pendingUpdate) // we handled the update
- _pendingUpdateCounter = 0;
+ _pendingUpdateCounter = 0;
}
- } else
+ } else
_pendingUpdateCounter = 0; // reset the counter, no pending
-
+
return _inputHandler.getAllInputs(event);
}
diff --git a/backends/platform/psp/osys_psp.h b/backends/platform/psp/osys_psp.h
index 5721296c94..52b8f4e887 100644
--- a/backends/platform/psp/osys_psp.h
+++ b/backends/platform/psp/osys_psp.h
@@ -32,10 +32,12 @@
#include "sound/mixer_intern.h"
#include "backends/base-backend.h"
#include "backends/fs/psp/psp-fs-factory.h"
+
#include "backends/platform/psp/display_client.h"
#include "backends/platform/psp/default_display_client.h"
#include "backends/platform/psp/cursor.h"
#include "backends/platform/psp/pspkeyboard.h"
+#include "backends/platform/psp/image_viewer.h"
#include "backends/platform/psp/display_manager.h"
#include "backends/platform/psp/input.h"
#include "backends/platform/psp/audio.h"
@@ -60,6 +62,7 @@ private:
InputHandler _inputHandler;
PspAudio _audio;
PspTimer _pspTimer;
+ ImageViewer _imageViewer;
public:
OSystem_PSP() : _savefile(0), _mixer(0), _timer(0), _pendingUpdate(false), _pendingUpdateCounter(0) {}
@@ -146,6 +149,7 @@ public:
Common::SaveFileManager *getSavefileManager() { return _savefile; }
FilesystemFactory *getFilesystemFactory() { return &PSPFilesystemFactory::instance(); }
void getTimeAndDate(TimeDate &t) const;
+ virtual void engineDone();
void quit();
diff --git a/backends/platform/psp/png_loader.cpp b/backends/platform/psp/png_loader.cpp
new file mode 100644
index 0000000000..08f370f36d
--- /dev/null
+++ b/backends/platform/psp/png_loader.cpp
@@ -0,0 +1,210 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "common/scummsys.h"
+#include "common/stream.h"
+#include "backends/platform/psp/psppixelformat.h"
+#include "backends/platform/psp/display_client.h"
+#include "backends/platform/psp/png_loader.h"
+
+//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
+//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
+
+#include "backends/platform/psp/trace.h"
+
+PngLoader::Status PngLoader::allocate() {
+ DEBUG_ENTER_FUNC();
+
+ if (!findImageDimensions()) {
+ PSP_ERROR("failed to get image dimensions\n");
+ return BAD_FILE;
+ }
+
+ _buffer->setSize(_width, _height, _sizeBy);
+
+ uint32 bitsPerPixel = _bitDepth * _channels;
+
+ if (_paletteSize) { // 8 or 4-bit image
+ if (bitsPerPixel == 4) {
+ _buffer->setPixelFormat(PSPPixelFormat::Type_Palette_4bit);
+ _palette->setPixelFormats(PSPPixelFormat::Type_4444, PSPPixelFormat::Type_Palette_4bit);
+ _paletteSize = 16; // round up
+ } else if (bitsPerPixel == 8) { // 8-bit image
+ _buffer->setPixelFormat(PSPPixelFormat::Type_Palette_8bit);
+ _palette->setPixelFormats(PSPPixelFormat::Type_4444, PSPPixelFormat::Type_Palette_8bit);
+ _paletteSize = 256; // round up
+ } else {
+ PSP_ERROR("too many bits per pixel[%d] for a palette\n", bitsPerPixel);
+ return BAD_FILE;
+ }
+
+ } else { // 32-bit image
+ _buffer->setPixelFormat(PSPPixelFormat::Type_8888);
+ }
+
+ if (!_buffer->allocate()) {
+ PSP_ERROR("failed to allocate buffer\n");
+ return OUT_OF_MEMORY;
+ }
+ if (_buffer->hasPalette() && !_palette->allocate()) {
+ PSP_ERROR("failed to allocate palette\n");
+ return OUT_OF_MEMORY;
+ }
+ return OK;
+}
+
+bool PngLoader::load() {
+ DEBUG_ENTER_FUNC();
+ // Try to load the image
+ _file->seek(0); // Go back to start
+
+ if (!loadImageIntoBuffer()) {
+ PSP_DEBUG_PRINT("failed to load image\n");
+ return false;
+ }
+
+ PSP_DEBUG_PRINT("succeded in loading image\n");
+
+ if (_paletteSize == 16) // 4-bit
+ _buffer->flipNibbles(); // required because of PNG 4-bit format
+ return true;
+}
+
+void PngLoader::warningFn(png_structp png_ptr, png_const_charp warning_msg) {
+ // ignore PNG warnings
+}
+
+// Read function for png library to be able to read from our SeekableReadStream
+//
+void PngLoader::libReadFunc(png_structp pngPtr, png_bytep data, png_size_t length) {
+ Common::SeekableReadStream *file;
+
+ file = (Common::SeekableReadStream *)pngPtr->io_ptr;
+
+ file->read(data, length);
+}
+
+bool PngLoader::basicImageLoad() {
+ DEBUG_ENTER_FUNC();
+ _pngPtr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ if (!_pngPtr)
+ return false;
+
+ png_set_error_fn(_pngPtr, (png_voidp) NULL, (png_error_ptr) NULL, warningFn);
+
+ _infoPtr = png_create_info_struct(_pngPtr);
+ if (!_infoPtr) {
+ png_destroy_read_struct(&_pngPtr, png_infopp_NULL, png_infopp_NULL);
+ return false;
+ }
+ // Set the png lib to use our read function
+ png_set_read_fn(_pngPtr, (void *)_file, libReadFunc);
+
+ unsigned int sig_read = 0;
+
+ png_set_sig_bytes(_pngPtr, sig_read);
+ png_read_info(_pngPtr, _infoPtr);
+ int interlaceType;
+ png_get_IHDR(_pngPtr, _infoPtr, (png_uint_32 *)&_width, (png_uint_32 *)&_height, &_bitDepth,
+ &_colorType, &interlaceType, int_p_NULL, int_p_NULL);
+ _channels = png_get_channels(_pngPtr, _infoPtr);
+
+ if (_colorType & PNG_COLOR_MASK_PALETTE)
+ _paletteSize = _infoPtr->num_palette;
+
+ return true;
+}
+
+/* Get the width and height of a png image */
+bool PngLoader::findImageDimensions() {
+ DEBUG_ENTER_FUNC();
+
+ bool status = basicImageLoad();
+
+ PSP_DEBUG_PRINT("width[%d], height[%d], paletteSize[%d], bitDepth[%d], channels[%d], rowBytes[%d]\n", _width, _height, _paletteSize, _bitDepth, _channels, _infoPtr->rowbytes);
+ png_destroy_read_struct(&_pngPtr, &_infoPtr, png_infopp_NULL);
+ return status;
+}
+
+//
+// Load a texture from a png image
+//
+bool PngLoader::loadImageIntoBuffer() {
+ DEBUG_ENTER_FUNC();
+
+ if (!basicImageLoad()) {
+ png_destroy_read_struct(&_pngPtr, &_infoPtr, png_infopp_NULL);
+ return false;
+ }
+ png_set_strip_16(_pngPtr); // Strip off 16 bit channels in case they occur
+
+ if (_paletteSize) {
+ // Copy the palette
+ png_colorp srcPal = _infoPtr->palette;
+ for (int i = 0; i < _infoPtr->num_palette; i++) {
+ unsigned char alphaVal = (i < _infoPtr->num_trans) ? _infoPtr->trans[i] : 0xFF; // Load alpha if it's there
+ _palette->setSingleColorRGBA(i, srcPal->red, srcPal->green, srcPal->blue, alphaVal);
+ srcPal++;
+ }
+ } else { // Not a palettized image
+ if (_colorType == PNG_COLOR_TYPE_GRAY && _bitDepth < 8)
+ png_set_gray_1_2_4_to_8(_pngPtr); // Round up grayscale images
+ if (png_get_valid(_pngPtr, _infoPtr, PNG_INFO_tRNS))
+ png_set_tRNS_to_alpha(_pngPtr); // Convert trans channel to alpha for 32 bits
+
+ png_set_add_alpha(_pngPtr, 0xff, PNG_FILLER_AFTER); // Filler for alpha if none exists
+ }
+
+ uint32 rowBytes = png_get_rowbytes(_pngPtr, _infoPtr);
+
+ // there seems to be a bug in libpng where it doesn't increase the rowbytes or the
+ // channel even after we add the alpha channel
+ if (_channels == 3 && (rowBytes / _width) == 3) {
+ _channels = 4;
+ rowBytes = _width * _channels;
+ }
+
+ PSP_DEBUG_PRINT("rowBytes[%d], channels[%d]\n", rowBytes, _channels);
+
+ unsigned char *line = (unsigned char*) malloc(rowBytes);
+ if (!line) {
+ png_destroy_read_struct(&_pngPtr, png_infopp_NULL, png_infopp_NULL);
+ PSP_ERROR("Couldn't allocate line\n");
+ return false;
+ }
+
+ for (size_t y = 0; y < _height; y++) {
+ png_read_row(_pngPtr, line, png_bytep_NULL);
+ _buffer->copyFromRect(line, rowBytes, 0, y, _width, 1); // Copy into buffer
+ }
+ free(line);
+ png_read_end(_pngPtr, _infoPtr);
+ png_destroy_read_struct(&_pngPtr, &_infoPtr, png_infopp_NULL);
+
+ return true;
+}
diff --git a/backends/platform/psp/png_loader.h b/backends/platform/psp/png_loader.h
new file mode 100644
index 0000000000..4119bfef2b
--- /dev/null
+++ b/backends/platform/psp/png_loader.h
@@ -0,0 +1,74 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef PSP_PNG_IMAGE_H
+#define PSP_PNG_IMAGE_H
+
+#include <png.h>
+
+class PngLoader {
+private:
+ bool basicImageLoad(); // common operation
+ bool findImageDimensions(); // find dimensions of a given PNG file
+ bool loadImageIntoBuffer();
+
+ static void warningFn(png_structp png_ptr, png_const_charp warning_msg);
+ static void libReadFunc(png_structp pngPtr, png_bytep data, png_size_t length);
+
+ Common::SeekableReadStream *_file;
+ Buffer *_buffer;
+ Palette *_palette;
+
+ uint32 _width;
+ uint32 _height;
+ uint32 _paletteSize;
+ Buffer::HowToSize _sizeBy;
+
+ // PNG lib values
+ int _bitDepth;
+ png_structp _pngPtr;
+ png_infop _infoPtr;
+ int _colorType;
+ uint32 _channels;
+
+public:
+ enum Status {
+ OK,
+ OUT_OF_MEMORY,
+ BAD_FILE
+ };
+
+ PngLoader(Common::SeekableReadStream *file, Buffer &buffer, Palette &palette,
+ Buffer::HowToSize sizeBy = Buffer::kSizeByTextureSize) :
+ _file(file), _buffer(&buffer), _palette(&palette),
+ _width(0), _height(0), _paletteSize(0),
+ _bitDepth(0), _sizeBy(sizeBy), _pngPtr(0),
+ _infoPtr(0), _colorType(0), _channels(0) {}
+
+ PngLoader::Status allocate();
+ bool load();
+};
+
+#endif /* PSP_PNG_IMAGE_H */
diff --git a/backends/platform/psp/powerman.cpp b/backends/platform/psp/powerman.cpp
index eaadad16c5..869d9b3023 100644
--- a/backends/platform/psp/powerman.cpp
+++ b/backends/platform/psp/powerman.cpp
@@ -84,7 +84,7 @@ bool PowerManager::unregisterForSuspend(Suspendable *item) {
// Unregister from stream list
_listMutex.lock();
-
+
_suspendList.remove(item);
_listCounter--;
@@ -114,11 +114,11 @@ PowerManager::~PowerManager() {
********************************************/
void PowerManager::pollPauseEngine() {
DEBUG_ENTER_FUNC();
-
-
+
+
bool pause = _pauseFlag; // We copy so as not to have multiple values
- if (pause != _pauseFlagOld) {
+ if (pause != _pauseFlagOld) {
if (g_engine) { // Check to see if we have an engine
if (pause && _pauseClientState == UNPAUSED) {
_pauseClientState = PAUSING; // Tell PM we're in the middle of pausing
@@ -147,7 +147,7 @@ bool PowerManager::beginCriticalSection() {
DEBUG_ENTER_FUNC();
bool ret = false;
-
+
_flagMutex.lock();
// Check the access flag
@@ -156,7 +156,7 @@ bool PowerManager::beginCriticalSection() {
PSP_DEBUG_PRINT("I got blocked. ThreadId[%x]\n", sceKernelGetThreadId());
debugPM();
-
+
_threadSleep.wait(_flagMutex);
PSP_DEBUG_PRINT_FUNC("I got released. ThreadId[%x]\n", sceKernelGetThreadId());
@@ -184,11 +184,11 @@ void PowerManager::endCriticalSection() {
if (_suspendFlag) { // If the PM is sleeping, this flag must be set
PSP_DEBUG_PRINT_FUNC("PM is asleep. Waking it up.\n");
debugPM();
-
+
_pmSleep.releaseAll();
-
+
PSP_DEBUG_PRINT_FUNC("Woke up the PM\n");
-
+
debugPM();
}
@@ -198,7 +198,7 @@ void PowerManager::endCriticalSection() {
}
}
- _flagMutex.unlock();
+ _flagMutex.unlock();
}
/*******************************************
@@ -209,7 +209,7 @@ void PowerManager::endCriticalSection() {
void PowerManager::suspend() {
DEBUG_ENTER_FUNC();
- if (_pauseFlag)
+ if (_pauseFlag)
return; // Very important - make sure we only suspend once
scePowerLock(0); // Also critical to make sure PSP doesn't suspend before we're done
@@ -232,9 +232,9 @@ void PowerManager::suspend() {
PspThread::delayMicros(50000); // We wait 50 msec at a time
}
- // It's possible that the polling thread missed our pause event, but there's
+ // It's possible that the polling thread missed our pause event, but there's
// nothing we can do about that.
- // We can't know if there's polling going on or not.
+ // We can't know if there's polling going on or not.
// It's usually not a critical thing anyway.
_PMStatus = kGettingFlagMutexSuspend;
@@ -249,12 +249,12 @@ void PowerManager::suspend() {
// Check if anyone is in a critical section. If so, we'll wait for them
if (_criticalCounter > 0) {
_PMStatus = kWaitCritSectionSuspend;
-
+
_pmSleep.wait(_flagMutex);
-
+
_PMStatus = kDoneWaitingCritSectionSuspend;
- }
-
+ }
+
_flagMutex.unlock();
_PMStatus = kGettingListMutexSuspend;
@@ -275,7 +275,7 @@ void PowerManager::suspend() {
_PMStatus = kDoneSuspend;
scePowerUnlock(0); // Allow the PSP to go to sleep now
-
+
_PMStatus = kDonePowerUnlock;
}
@@ -286,22 +286,22 @@ void PowerManager::suspend() {
********************************************/
void PowerManager::resume() {
DEBUG_ENTER_FUNC();
-
+
_PMStatus = kBeginResume;
// Make sure we can't get another suspend
scePowerLock(0);
_PMStatus = kCheckingPauseFlag;
-
- if (!_pauseFlag)
+
+ if (!_pauseFlag)
return; // Make sure we can only resume once
_PMStatus = kGettingListMutexResume;
// First we notify our Suspendables. Loop over list, calling resume()
_listMutex.lock();
-
+
_PMStatus = kIteratingListResume;
// Iterate
@@ -314,12 +314,12 @@ void PowerManager::resume() {
_PMStatus = kDoneIteratingListResume;
_listMutex.unlock();
-
+
_PMStatus = kGettingFlagMutexResume;
// Now we set the suspend flag to false
_flagMutex.lock();
-
+
_PMStatus = kGotFlagMutexResume;
_suspendFlag = false;
@@ -328,11 +328,11 @@ void PowerManager::resume() {
// Signal the threads to wake up
_threadSleep.releaseAll();
-
+
_PMStatus = kDoneSignallingSuspendedThreadsResume;
_flagMutex.unlock();
-
+
_PMStatus = kDoneResume;
_pauseFlag = false; // Signal engine to unpause -- no mutex needed
diff --git a/backends/platform/psp/psp.spec b/backends/platform/psp/psp.spec
index ac325b7fd6..7177413373 100644
--- a/backends/platform/psp/psp.spec
+++ b/backends/platform/psp/psp.spec
@@ -1,3 +1,3 @@
%rename lib old_lib
*lib:
-%(old_lib) -lz -lstdc++ -lc -lm -lpspprof -lpspvfpu -lpspdebug -lpspgu -lpspge -lpspdisplay -lpspctrl -lpspsdk -lpsputility -lpspuser -lpsppower -lpsphprm -lpsprtc -lpspaudio -lpspaudiocodec -lpspkernel
+%(old_lib) -lz -lstdc++ -lc -lm -lpspprof -lpspvfpu -lpspdebug -lpspgu -lpspge -lpspdisplay -lpspctrl -lpspsdk -lpsputility -lpspuser -lpsppower -lpsphprm -lpsprtc -lpspaudio -lpspaudiocodec -lpspkernel -lpspnet_inet
diff --git a/backends/platform/psp/psp_main.cpp b/backends/platform/psp/psp_main.cpp
index 41cf451323..019f6c12d1 100644
--- a/backends/platform/psp/psp_main.cpp
+++ b/backends/platform/psp/psp_main.cpp
@@ -103,7 +103,7 @@ int exit_callback(void) {
#ifdef ENABLE_PROFILING
gprof_cleanup();
-#endif
+#endif
sceKernelExitGame();
return 0;
@@ -170,12 +170,12 @@ int main(void) {
#endif
/* unit/speed tests */
-#if defined (PSP_ENABLE_UNIT_TESTS) || defined (PSP_ENABLE_SPEED_TESTS)
+#if defined (PSP_ENABLE_UNIT_TESTS) || defined (PSP_ENABLE_SPEED_TESTS)
PSP_INFO_PRINT("running tests\n");
psp_tests();
sceKernelSleepThread(); // that's it. That's all we're doing
#endif
-
+
int res = scummvm_main(argc, argv);
g_system->quit(); // TODO: Consider removing / replacing this!
diff --git a/backends/platform/psp/pspkeyboard.cpp b/backends/platform/psp/pspkeyboard.cpp
index eb081fc5f4..f210726692 100644
--- a/backends/platform/psp/pspkeyboard.cpp
+++ b/backends/platform/psp/pspkeyboard.cpp
@@ -23,19 +23,23 @@
*
*/
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
//#define PSP_KB_SHELL /* Need a hack to properly load the keyboard from the PSP shell */
#ifdef PSP_KB_SHELL
-#define PSP_KB_SHELL_PATH "ms0:/psp/game4xx/scummvm-solid/" /* path to kbd.zip */
+#define PSP_KB_SHELL_PATH "ms0:/psp/game5xx/scummvm-solid/" /* path to kbd.zip */
#endif
#include <malloc.h>
#include <pspkernel.h>
-#include <png.h>
#include "backends/platform/psp/psppixelformat.h"
#include "backends/platform/psp/pspkeyboard.h"
+#include "backends/platform/psp/png_loader.h"
+#include "backends/platform/psp/input.h"
#include "common/keyboard.h"
#include "common/fs.h"
#include "common/unzip.h"
@@ -77,9 +81,9 @@ short PSPKeyboard::_modeChar[MODE_COUNT][5][6] = {
},
{ //numbers
{ K('1'), K('2'), K('3'), K('4'), K(0), K(0) },
- { C(F5), C(F8), C(F7), C(F6), C(F9), C(F10) },
+ { C(F5), C(F6), C(F7), C(F8), C(F9), C(F10) },
{ K('5'), K('6'), K('7'), K('8'), K(0), K(0) },
- { C(F1), C(F4), C(F3), C(F2), K(0), K(0) },
+ { C(F1), C(F2), C(F3), C(F4), K(0), K(0) },
{ K('\b'), K('0'), K(' '), K('9'), K(0), K(0) }
},
{ //symbols
@@ -91,16 +95,6 @@ short PSPKeyboard::_modeChar[MODE_COUNT][5][6] = {
}
};
-// Read function for png library to be able to read from our SeekableReadStream
-//
-void pngReadStreamRead(png_structp png_ptr, png_bytep data, png_size_t length) {
- Common::SeekableReadStream *file;
-
- file = (Common::SeekableReadStream *)png_ptr->io_ptr;
-
- file->read(data, length);
-}
-
// Array with file names
const char *PSPKeyboard::_guiStrings[] = {
"keys4.png", "keys_s4.png",
@@ -281,8 +275,6 @@ bool PSPKeyboard::load() {
// Loop through all png images
for (i = 0; i < guiStringsSize; i++) {
- uint32 height = 0, width = 0, paletteSize = 0;
-
PSP_DEBUG_PRINT("Opening %s.\n", _guiStrings[i]);
// Look for the file in the kbd directory
@@ -309,49 +301,18 @@ bool PSPKeyboard::load() {
goto ERROR;
}
- if (getPngImageSize(file, &width, &height, &paletteSize) == 0) { // Check image size and palette size
- // Allocate memory for image
- PSP_DEBUG_PRINT("width[%d], height[%d], paletteSize[%d]\n", width, height, paletteSize);
- _buffers[i].setSize(width, height, Buffer::kSizeByTextureSize);
-
- if (paletteSize) { // 8 or 4-bit image
- if (paletteSize <= 16) { // 4 bit
- _buffers[i].setPixelFormat(PSPPixelFormat::Type_Palette_4bit);
- _palettes[i].setPixelFormats(PSPPixelFormat::Type_4444, PSPPixelFormat::Type_Palette_4bit);
- paletteSize = 16;
- } else if (paletteSize <= 256) { // 8-bit image
- paletteSize = 256;
- _buffers[i].setPixelFormat(PSPPixelFormat::Type_Palette_8bit);
- _palettes[i].setPixelFormats(PSPPixelFormat::Type_4444, PSPPixelFormat::Type_Palette_8bit);
- } else {
- PSP_ERROR("palette of %d too big!\n", paletteSize);
- goto ERROR;
- }
-
- } else { // 32-bit image
- _buffers[i].setPixelFormat(PSPPixelFormat::Type_8888);
- }
+ PngLoader image(file, _buffers[i], _palettes[i]);
- _buffers[i].allocate();
- _palettes[i].allocate();
-
- // Try to load the image
- file->seek(0); // Go back to start
-
- if (loadPngImage(file, _buffers[i], _palettes[i]) != 0)
- goto ERROR;
- else { // Success
- PSP_DEBUG_PRINT("Managed to load the image\n");
-
- if (paletteSize == 16) // 4-bit
- _buffers[i].flipNibbles();
-
- delete file;
- }
- } else {
- PSP_ERROR("couldn't obtain PNG image size\n");
+ if (image.allocate() != PngLoader::OK) {
+ PSP_ERROR("Failed to allocate memory for keyboard image %s\n", _guiStrings[i]);
goto ERROR;
}
+ if (!image.load()) {
+ PSP_ERROR("Failed to load image from file %s\n", _guiStrings[i]);
+ goto ERROR;
+ }
+
+ delete file;
} /* for loop */
_init = true;
@@ -376,124 +337,6 @@ ERROR:
return false;
}
-static void user_warning_fn(png_structp png_ptr, png_const_charp warning_msg) {
- // ignore PNG warnings
-}
-
-/* Get the width and height of a png image */
-int PSPKeyboard::getPngImageSize(Common::SeekableReadStream *file, uint32 *png_width, uint32 *png_height, u32 *paletteSize) {
- DEBUG_ENTER_FUNC();
-
- png_structp png_ptr;
- png_infop info_ptr;
- unsigned int sig_read = 0;
- png_uint_32 width, height;
- int bit_depth, color_type, interlace_type;
-
- png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
- if (png_ptr == NULL) {
- return -1;
- }
- png_set_error_fn(png_ptr, (png_voidp) NULL, (png_error_ptr) NULL, user_warning_fn);
- info_ptr = png_create_info_struct(png_ptr);
- if (info_ptr == NULL) {
- png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
- return -1;
- }
- // Set the png lib to use our read function
- png_set_read_fn(png_ptr, (void *)file, pngReadStreamRead);
-
- png_set_sig_bytes(png_ptr, sig_read);
- png_read_info(png_ptr, info_ptr);
- png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL);
- if (color_type & PNG_COLOR_MASK_PALETTE)
- *paletteSize = info_ptr->num_palette;
- else
- *paletteSize = 0;
-
- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
-
- *png_width = width;
- *png_height = height;
-
- return 0;
-}
-
-// Load a texture from a png image
-//
-int PSPKeyboard::loadPngImage(Common::SeekableReadStream *file, Buffer &buffer, Palette &palette) {
- DEBUG_ENTER_FUNC();
-
- png_structp png_ptr;
- png_infop info_ptr;
- unsigned int sig_read = 0;
- png_uint_32 width, height;
- int bit_depth, color_type, interlace_type;
- size_t y;
-
- png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
- if (png_ptr == NULL) {
- PSP_ERROR("Couldn't create read struct to load keyboard\n");
- return -1;
- }
- // Use dummy error function
- png_set_error_fn(png_ptr, (png_voidp) NULL, (png_error_ptr) NULL, user_warning_fn);
-
- info_ptr = png_create_info_struct(png_ptr);
- if (info_ptr == NULL) {
- PSP_ERROR("Couldn't create info struct to load keyboard\n");
- png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
- return -1;
- }
-
- // Set the png lib to use our customized read function
- png_set_read_fn(png_ptr, (void *)file, pngReadStreamRead);
-
- png_set_sig_bytes(png_ptr, sig_read);
- png_read_info(png_ptr, info_ptr);
- png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, int_p_NULL, int_p_NULL);
-
- // Strip off 16 bit channels. Not really needed but whatever
- png_set_strip_16(png_ptr);
-
- if (color_type == PNG_COLOR_TYPE_PALETTE) {
- // Copy the palette
- png_colorp srcPal = info_ptr->palette;
- for (int i = 0; i < info_ptr->num_palette; i++) {
- unsigned char alphaVal = (i < info_ptr->num_trans) ? info_ptr->trans[i] : 0xFF; // Load alpha if it's there
- palette.setSingleColorRGBA(i, srcPal->red, srcPal->green, srcPal->blue, alphaVal);
- srcPal++;
- }
- } else { // Not a palettized image
- // Round up grayscale images
- if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_gray_1_2_4_to_8(png_ptr);
- // Convert trans channel to alpha for 32 bits
- if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png_ptr);
- // Filler for alpha?
- png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
- }
-
- unsigned char *line = (unsigned char*) malloc(info_ptr->rowbytes);
- if (!line) {
- png_destroy_read_struct(&png_ptr, png_infopp_NULL, png_infopp_NULL);
- PSP_ERROR("Couldn't allocate line\n");
- return -1;
- }
-
- for (y = 0; y < height; y++) {
- png_read_row(png_ptr, line, png_bytep_NULL);
- buffer.copyFromRect(line, info_ptr->rowbytes, 0, y, width, 1); // Copy into buffer
- //memcpy(buffer.getPixels()[y * buffer.getWidthInBytes()], line, info_ptr->rowbytes);
- }
-
- free(line);
-
- png_read_end(png_ptr, info_ptr);
- png_destroy_read_struct(&png_ptr, &info_ptr, png_infopp_NULL);
-
- return 0;
-}
-
// Defines for working with PSP buttons
#define CHANGED(x) (_buttonsChanged & (x))
#define PRESSED(x) ((_buttonsChanged & (x)) && (pad.Buttons & (x)))
@@ -508,10 +351,11 @@ int PSPKeyboard::loadPngImage(Common::SeekableReadStream *file, Buffer &buffer,
* Uses the state machine.
* returns whether we have an event
*/
-bool PSPKeyboard::processInput(Common::Event &event, SceCtrlData &pad) {
+bool PSPKeyboard::processInput(Common::Event &event, PspEvent &pspEvent, SceCtrlData &pad) {
DEBUG_ENTER_FUNC();
bool haveEvent = false; // Whether we have an event for the event manager to process
+ bool havePspEvent = false;
event.kbd.flags = 0;
_buttonsChanged = _prevButtons ^ pad.Buttons;
@@ -530,11 +374,11 @@ bool PSPKeyboard::processInput(Common::Event &event, SceCtrlData &pad) {
haveEvent = true;
_dirty = true;
if (UP(PSP_CTRL_START))
- _state = kInvisible; // Make us invisible if unpressed
+ havePspEvent = true;
}
// Check for being in state of moving the keyboard onscreen or pressing select
else if (_state == kMove)
- handleMoveState(pad);
+ havePspEvent = handleMoveState(pad);
else if (_state == kDefault)
haveEvent = handleDefaultState(event, pad);
else if (_state == kCornersSelected)
@@ -544,12 +388,16 @@ bool PSPKeyboard::processInput(Common::Event &event, SceCtrlData &pad) {
else if (_state == kLTriggerDown)
handleLTriggerDownState(pad); // Deal with trigger states
+ if (havePspEvent) {
+ pspEvent.type = PSP_EVENT_SHOW_VIRTUAL_KB; // tell the input handler we're off
+ pspEvent.data = false;
+ }
_prevButtons = pad.Buttons;
return haveEvent;
}
-void PSPKeyboard::handleMoveState(SceCtrlData &pad) {
+bool PSPKeyboard::handleMoveState(SceCtrlData &pad) {
DEBUG_ENTER_FUNC();
if (UP(PSP_CTRL_SELECT)) {
// Toggle between visible and invisible
@@ -560,6 +408,9 @@ void PSPKeyboard::handleMoveState(SceCtrlData &pad) {
_state = kDefault;
_moved = false; // reset moved flag
}
+ if (_state == kInvisible) {
+ return true; // we become invisible
+ }
} else if (DOWN(PSP_DPAD)) { // How we move the KB onscreen
_moved = true;
_dirty = true;
@@ -573,6 +424,7 @@ void PSPKeyboard::handleMoveState(SceCtrlData &pad) {
else /* DOWN(PSP_CTRL_RIGHT) */
increaseKeyboardLocationX(5);
}
+ return false;
}
bool PSPKeyboard::handleDefaultState(Common::Event &event, SceCtrlData &pad) {
diff --git a/backends/platform/psp/pspkeyboard.h b/backends/platform/psp/pspkeyboard.h
index a30e7d0f32..ebf21cfd54 100644
--- a/backends/platform/psp/pspkeyboard.h
+++ b/backends/platform/psp/pspkeyboard.h
@@ -29,12 +29,15 @@
#include "common/events.h"
#include "common/stream.h"
#include "backends/platform/psp/display_client.h"
+//#include "backends/platform/psp/input.h"
#include <pspctrl.h>
//number of modes
#define MODE_COUNT 4
#define guiStringsSize 8 /* size of guistrings array */
+class PspEvent;
+
class PSPKeyboard : public DisplayClient {
private:
@@ -58,10 +61,9 @@ public:
void setClean() { _dirty = false; }
bool isVisible() const { return _state != kInvisible; } // Check if visible
void setVisible(bool val);
- bool processInput(Common::Event &event, SceCtrlData &pad); // Process input
+ bool processInput(Common::Event &event, PspEvent &pspEvent, SceCtrlData &pad); // Process input
void moveTo(const int newX, const int newY); // Move keyboard
void render(); // Draw the keyboard onscreen
-
private:
enum CursorDirections {
kUp = 0,
@@ -75,14 +77,11 @@ private:
Palette _palettes[guiStringsSize];
GuRenderer _renderer;
- int loadPngImage(Common::SeekableReadStream *file, Buffer &buffer, Palette &palette);
- int getPngImageSize(Common::SeekableReadStream *, uint32 *png_width, uint32 *png_height, uint32 *paletteSize);
- uint32 convert_pow2(uint32 size);
void increaseKeyboardLocationX(int amount); // Move keyboard onscreen
void increaseKeyboardLocationY(int amount);
void convertCursorToXY(CursorDirections cur, int &x, int &y);
- void handleMoveState(SceCtrlData &pad);
+ bool handleMoveState(SceCtrlData &pad);
bool handleDefaultState(Common::Event &event, SceCtrlData &pad);
bool handleCornersSelectedState(Common::Event &event, SceCtrlData &pad);
bool getInputChoice(Common::Event &event, SceCtrlData &pad);
diff --git a/backends/platform/psp/rtc.cpp b/backends/platform/psp/rtc.cpp
index 57edea7e49..f26e5770a6 100644
--- a/backends/platform/psp/rtc.cpp
+++ b/backends/platform/psp/rtc.cpp
@@ -23,13 +23,13 @@
*
*/
-#include <time.h>
+#include <time.h>
#include <psptypes.h>
#include <psprtc.h>
-
-#include "common/scummsys.h"
-#include "backends/platform/psp/rtc.h"
-
+
+#include "common/scummsys.h"
+#include "backends/platform/psp/rtc.h"
+
//#define __PSP_DEBUG_FUNCS__ /* For debugging function calls */
//#define __PSP_DEBUG_PRINT__ /* For debug printouts */
@@ -51,13 +51,13 @@ void PspRtc::init() { // init our starting ticks
#define MS_LOOP_AROUND 4294967 /* We loop every 2^32 / 1000 = 71 minutes */
#define MS_LOOP_CHECK 60000 /* Threading can cause weird mixups without this */
-// Note that after we fill up 32 bits ie 50 days we'll loop back to 0, which may cause
+// Note that after we fill up 32 bits ie 50 days we'll loop back to 0, which may cause
// unpredictable results
uint32 PspRtc::getMillis() {
uint32 ticks[2];
-
+
sceRtcGetCurrentTick((u64 *)ticks); // can introduce weird thread delays
-
+
uint32 millis = ticks[0]/1000;
millis -= _startMillis; // get ms since start of program
@@ -66,22 +66,22 @@ uint32 PspRtc::getMillis() {
_looped = true;
_milliOffset += MS_LOOP_AROUND; // add the needed offset
PSP_DEBUG_PRINT("looping around. last ms[%d], curr ms[%d]\n", _lastMillis, millis);
- }
+ }
} else {
_looped = false;
}
-
- _lastMillis = millis;
-
+
+ _lastMillis = millis;
+
return millis + _milliOffset;
}
uint32 PspRtc::getMicros() {
uint32 ticks[2];
-
+
sceRtcGetCurrentTick((u64 *)ticks);
ticks[0] -= _startMicros;
-
- return ticks[0];
+
+ return ticks[0];
}
diff --git a/backends/platform/psp/rtc.h b/backends/platform/psp/rtc.h
index 7c1a28474d..841d636e2b 100644
--- a/backends/platform/psp/rtc.h
+++ b/backends/platform/psp/rtc.h
@@ -27,7 +27,7 @@
#define _PSP_RTC_H_
#include "common/singleton.h"
-
+
class PspRtc : public Common::Singleton<PspRtc> {
private:
uint32 _startMillis;
@@ -47,4 +47,4 @@ public:
uint32 getMicros();
};
-#endif \ No newline at end of file
+#endif
diff --git a/backends/platform/psp/tests.cpp b/backends/platform/psp/tests.cpp
index f65c13ae83..4064ee1d98 100644
--- a/backends/platform/psp/tests.cpp
+++ b/backends/platform/psp/tests.cpp
@@ -23,13 +23,13 @@
*
*/
-// PSP speed and unit tests. Activate in tests.h
-// You may also want to build without any engines.
-
+// PSP speed and unit tests. Activate in tests.h
+// You may also want to build without any engines.
+
#include "backends/platform/psp/tests.h"
-#if defined (PSP_ENABLE_UNIT_TESTS) || defined (PSP_ENABLE_SPEED_TESTS)
-
+#if defined (PSP_ENABLE_UNIT_TESTS) || defined (PSP_ENABLE_SPEED_TESTS)
+
#include "common/scummsys.h"
#include <pspiofilemgr_fcntl.h>
#include <pspiofilemgr_stat.h>
@@ -49,16 +49,16 @@
#define UNCACHED(x) ((byte *)(((uint32)(x)) | 0x40000000)) /* make an uncached access */
#define CACHED(x) ((byte *)(((uint32)(x)) & 0xBFFFFFFF)) /* make an uncached access into a cached one */
-
+
//#define __PSP_DEBUG_FUNCS__
//#define __PSP_DEBUG_PRINT__
-
+
// Results: (333Mhz/222Mhz)
// Getting a tick: 1-2 us
// Getting a time structure: 9/14us
// ie. using a tick and just dividing by 1000 saves us time.
-
-#include "backends/platform/psp/trace.h"
+
+#include "backends/platform/psp/trace.h"
class PspSpeedTests {
public:
@@ -67,11 +67,11 @@ public:
void seekSpeed();
void msReadSpeed();
void threadFunctionsSpeed();
- void semaphoreSpeed();
+ void semaphoreSpeed();
static int threadFunc(SceSize args, void *argp);
void semaphoreManyThreadSpeed();
void fastCopySpeed();
-
+
private:
enum {
MEMCPY_BUFFER_SIZE = 8192
@@ -95,16 +95,16 @@ void PspSpeedTests::tickSpeed() {
uint32 currentTicks1[2];
uint32 currentTicks2[2];
-
+
sceRtcGetCurrentTick((u64 *)currentTicks1);
sceRtcGetCurrentTick((u64 *)currentTicks2);
PSP_INFO_PRINT("current tick[%x %x][%u %u]\n", currentTicks1[0], currentTicks1[1], currentTicks1[0], currentTicks1[1]);
PSP_INFO_PRINT("current tick[%x %x][%u %u]\n", currentTicks2[0], currentTicks2[1], currentTicks2[0], currentTicks2[1]);
-
+
pspTime time;
sceRtcSetTick(&time, (u64 *)currentTicks2);
- PSP_INFO_PRINT("current tick in time, year[%d] month[%d] day[%d] hour[%d] minutes[%d] seconds[%d] us[%d]\n", time.year, time.month, time.day, time.hour, time.minutes, time.seconds, time.microseconds);
-
+ PSP_INFO_PRINT("current tick in time, year[%d] month[%d] day[%d] hour[%d] minutes[%d] seconds[%d] us[%d]\n", time.year, time.month, time.day, time.hour, time.minutes, time.seconds, time.microseconds);
+
pspTime time1;
pspTime time2;
sceRtcGetCurrentClockLocalTime(&time1);
@@ -119,7 +119,7 @@ void PspSpeedTests::getMicrosSpeed() {
time2 = PspRtc::instance().getMicros();
time3 = PspRtc::instance().getMicros();
time4 = PspRtc::instance().getMicros();
-
+
PSP_INFO_PRINT("getMicros() times: %d, %d, %d\n", time4-time3, time3-time2, time2-time1);
}
@@ -128,8 +128,8 @@ void PspSpeedTests::readAndTime(uint32 bytes, char *buffer, FILE *file) {
// test minimal read
fread(buffer, bytes, 1, file);
uint32 time2 = PspRtc::instance().getMicros();
-
- PSP_INFO_PRINT("Reading %d byte takes %dus\n", bytes, time2-time1);
+
+ PSP_INFO_PRINT("Reading %d byte takes %dus\n", bytes, time2-time1);
}
/*
@@ -158,7 +158,7 @@ void PspSpeedTests::msReadSpeed() {
file = fopen("ms0:/psp/music/track1.mp3", "r");
char *buffer = (char *)malloc(2 * 1024 * 1024);
-
+
readAndTime(1, buffer, file);
readAndTime(10, buffer, file);
readAndTime(50, buffer, file);
@@ -170,32 +170,32 @@ void PspSpeedTests::msReadSpeed() {
readAndTime(6000, buffer, file);
readAndTime(7000, buffer, file);
readAndTime(8000, buffer, file);
- readAndTime(9000, buffer, file);
+ readAndTime(9000, buffer, file);
readAndTime(10000, buffer, file);
readAndTime(30000, buffer, file);
readAndTime(50000, buffer, file);
readAndTime(80000, buffer, file);
readAndTime(100000, buffer, file);
-
+
fclose(file);
- free(buffer);
+ free(buffer);
}
-
+
void PspSpeedTests::seekAndTime(int bytes, int origin, FILE *file) {
char buffer[1000];
-
+
uint32 time1 = PspRtc::instance().getMicros();
// test minimal read
fseek(file, bytes, origin);
uint32 time2 = PspRtc::instance().getMicros();
-
+
PSP_INFO_PRINT("Seeking %d byte from %d took %dus\n", bytes, origin, time2-time1);
time1 = PspRtc::instance().getMicros();
// test minimal read
fread(buffer, 1000, 1, file);
time2 = PspRtc::instance().getMicros();
-
+
PSP_INFO_PRINT("Reading 1000 bytes took %dus\n", time2-time1);
}
@@ -246,9 +246,9 @@ int PspSpeedTests::getThreadIdSpeed() {
uint32 time1 = PspRtc::instance().getMicros();
int threadId = sceKernelGetThreadId();
uint32 time2 = PspRtc::instance().getMicros();
-
+
PSP_INFO_PRINT("Getting thread ID %d took %dus\n", threadId, time2-time1);
-
+
return threadId;
}
@@ -257,7 +257,7 @@ void PspSpeedTests::getPrioritySpeed() {
uint32 time1 = PspRtc::instance().getMicros();
int priority = sceKernelGetThreadCurrentPriority();
uint32 time2 = PspRtc::instance().getMicros();
-
+
PSP_INFO_PRINT("Getting thread priority %d took %dus\n", priority, time2-time1);
}
@@ -266,7 +266,7 @@ void PspSpeedTests::changePrioritySpeed(int id, int priority) {
uint32 time1 = PspRtc::instance().getMicros();
sceKernelChangeThreadPriority(id, priority);
uint32 time2 = PspRtc::instance().getMicros();
-
+
PSP_INFO_PRINT("Changing thread priority to %d for id %d took %dus\n", priority, id, time2-time1);
}
@@ -280,53 +280,53 @@ void PspSpeedTests::threadFunctionsSpeed() {
changePrioritySpeed(id, 30);
changePrioritySpeed(id, 35);
changePrioritySpeed(id, 25);
-
+
// test context switch time
for (int i=0; i<10; i++) {
uint time1 = PspRtc::instance().getMicros();
PspThread::delayMicros(0);
uint time2 = PspRtc::instance().getMicros();
- PSP_INFO_PRINT("poll %d. context switch Time = %dus\n", i, time2-time1); // 10-15us
- }
+ PSP_INFO_PRINT("poll %d. context switch Time = %dus\n", i, time2-time1); // 10-15us
+ }
}
-
-void PspSpeedTests::semaphoreSpeed() {
+
+void PspSpeedTests::semaphoreSpeed() {
PspSemaphore sem(1);
-
+
uint32 time1 = PspRtc::instance().getMicros();
-
+
sem.take();
-
+
uint32 time2 = PspRtc::instance().getMicros();
-
+
PSP_INFO_PRINT("taking semaphore took %d us\n", time2-time1); // 10us
-
+
uint32 time3 = PspRtc::instance().getMicros();
-
+
sem.give();
-
+
uint32 time4 = PspRtc::instance().getMicros();
PSP_INFO_PRINT("releasing semaphore took %d us\n", time4-time3); //10us-55us
}
int PspSpeedTests::threadFunc(SceSize args, void *argp) {
PSP_INFO_PRINT("thread %x created.\n", sceKernelGetThreadId());
-
+
_sem.take();
-
+
PSP_INFO_PRINT("grabbed semaphore. Quitting thread\n");
-
+
return 0;
}
-void PspSpeedTests::semaphoreManyThreadSpeed() {
-
+void PspSpeedTests::semaphoreManyThreadSpeed() {
+
// create 4 threads
for (int i=0; i<4; i++) {
int thid = sceKernelCreateThread("my_thread", PspSpeedTests::threadFunc, 0x18, 0x10000, THREAD_ATTR_USER, NULL);
sceKernelStartThread(thid, 0, 0);
}
-
+
PSP_INFO_PRINT("main thread. created threads\n");
uint32 threads = _sem.numOfWaitingThreads();
@@ -334,10 +334,10 @@ void PspSpeedTests::semaphoreManyThreadSpeed() {
threads = _sem.numOfWaitingThreads();
PSP_INFO_PRINT("main thread: waiting threads[%d]\n", threads);
}
-
+
PSP_INFO_PRINT("main: semaphore value[%d]\n", _sem.getValue());
PSP_INFO_PRINT("main thread: waiting threads[%d]\n", _sem.numOfWaitingThreads());
-
+
_sem.give(4);
}
@@ -346,31 +346,31 @@ void PspSpeedTests::fastCopySpecificSize(byte *dst, byte *src, uint32 bytes) {
uint32 fastcopyTime, memcpyTime;
const int iterations = 2000;
int intc;
-
+
intc = pspSdkDisableInterrupts();
-
+
time1 = PspRtc::instance().getMicros();
for (int i=0; i<iterations; i++) {
PspMemory::fastCopy(dst, src, bytes);
- }
+ }
time2 = PspRtc::instance().getMicros();
-
+
pspSdkEnableInterrupts(intc);
-
+
fastcopyTime = time2-time1;
-
+
intc = pspSdkDisableInterrupts();
-
+
time1 = PspRtc::instance().getMicros();
for (int i=0; i<iterations; i++) {
memcpy(dst, src, bytes);
- }
+ }
time2 = PspRtc::instance().getMicros();
-
+
pspSdkEnableInterrupts(intc);
-
+
memcpyTime = time2-time1;
-
+
PSP_INFO_PRINT("%d bytes. memcpy[%d], fastcopy[%d]\n", bytes, memcpyTime, fastcopyTime);
}
@@ -397,16 +397,16 @@ void PspSpeedTests::fastCopySpeed() {
uint32 *bufferSrc32 = (uint32 *)memalign(16, MEMCPY_BUFFER_SIZE);
uint32 *bufferDst32 = (uint32 *)memalign(16, MEMCPY_BUFFER_SIZE);
-
+
// fill buffer 1
for (int i=0; i<MEMCPY_BUFFER_SIZE/4; i++)
bufferSrc32[i] = i | (((MEMCPY_BUFFER_SIZE/4)-i)<<16);
-
+
// print buffer
for (int i=0; i<50; i++)
PSP_INFO_PRINT("%x ", bufferSrc32[i]);
PSP_INFO_PRINT("\n");
-
+
byte *bufferSrc = ((byte *)bufferSrc32);
byte *bufferDst = ((byte *)bufferDst32);
@@ -415,7 +415,7 @@ void PspSpeedTests::fastCopySpeed() {
fastCopyDifferentSizes(bufferDst+1, bufferSrc+1);
fastCopyDifferentSizes(bufferDst, bufferSrc+1);
fastCopyDifferentSizes(bufferDst+1, bufferSrc);
-
+
PSP_INFO_PRINT("\n\ndst cached, src uncached: -----------------\n");
bufferSrc = UNCACHED(bufferSrc);
fastCopyDifferentSizes(bufferDst, bufferSrc);
@@ -429,7 +429,7 @@ void PspSpeedTests::fastCopySpeed() {
fastCopyDifferentSizes(bufferDst+1, bufferSrc+1);
fastCopyDifferentSizes(bufferDst, bufferSrc+1);
fastCopyDifferentSizes(bufferDst+1, bufferSrc);
-
+
PSP_INFO_PRINT("\n\ndst uncached, src cached: -------------------\n");
bufferSrc = CACHED(bufferSrc);
fastCopyDifferentSizes(bufferDst, bufferSrc);
@@ -437,7 +437,7 @@ void PspSpeedTests::fastCopySpeed() {
fastCopyDifferentSizes(bufferDst, bufferSrc+1);
fastCopyDifferentSizes(bufferDst+1, bufferSrc);
-
+
free(bufferSrc32);
free(bufferDst32);
}
@@ -453,11 +453,11 @@ private:
enum {
MEMCPY_BUFFER_SIZE = 8192
};
-
+
void fastCopySpecificSize(byte *dst, byte *src, uint32 bytes, bool swap = false);
void fastCopyDifferentSizes(byte *dst, byte *src, bool swap = false);
-
-};
+
+};
void PspUnitTests::testFastCopy() {
PSP_INFO_PRINT("running fastcopy unit test ***********\n");
@@ -465,19 +465,19 @@ void PspUnitTests::testFastCopy() {
uint32 *bufferSrc32 = (uint32 *)memalign(16, MEMCPY_BUFFER_SIZE);
uint32 *bufferDst32 = (uint32 *)memalign(16, MEMCPY_BUFFER_SIZE);
-
+
// fill buffer 1
for (int i=0; i<MEMCPY_BUFFER_SIZE/4; i++)
bufferSrc32[i] = i | (((MEMCPY_BUFFER_SIZE/4)-i)<<16);
-
+
// print buffer
for (int i=0; i<50; i++)
PSP_INFO_PRINT("%x ", bufferSrc32[i]);
PSP_INFO_PRINT("\n");
-
+
byte *bufferSrc = ((byte *)bufferSrc32);
byte *bufferDst = ((byte *)bufferDst32);
-
+
fastCopyDifferentSizes(bufferDst, bufferSrc, true);
fastCopyDifferentSizes(bufferDst+1, bufferSrc+1);
fastCopyDifferentSizes(bufferDst+2, bufferSrc+2, true);
@@ -491,12 +491,12 @@ void PspUnitTests::testFastCopy() {
fastCopyDifferentSizes(bufferDst+2, bufferSrc+1);
fastCopyDifferentSizes(bufferDst+2, bufferSrc+3);
fastCopyDifferentSizes(bufferDst+3, bufferSrc+1);
- fastCopyDifferentSizes(bufferDst+3, bufferSrc+2);
-
+ fastCopyDifferentSizes(bufferDst+3, bufferSrc+2);
+
free(bufferSrc32);
free(bufferDst32);
}
-
+
void PspUnitTests::fastCopyDifferentSizes(byte *dst, byte *src, bool swap) {
fastCopySpecificSize(dst, src, 1);
fastCopySpecificSize(dst, src, 2, swap);
@@ -509,7 +509,7 @@ void PspUnitTests::fastCopyDifferentSizes(byte *dst, byte *src, bool swap) {
fastCopySpecificSize(dst, src, 12, swap);
fastCopySpecificSize(dst, src, 13);
fastCopySpecificSize(dst, src, 14, swap);
- fastCopySpecificSize(dst, src, 15);
+ fastCopySpecificSize(dst, src, 15);
fastCopySpecificSize(dst, src, 16, swap);
fastCopySpecificSize(dst, src, 17);
fastCopySpecificSize(dst, src, 18, swap);
@@ -529,16 +529,16 @@ void PspUnitTests::fastCopyDifferentSizes(byte *dst, byte *src, bool swap) {
void PspUnitTests::fastCopySpecificSize(byte *dst, byte *src, uint32 bytes, bool swap) {
memset(dst, 0, bytes);
PspMemory::fastCopy(dst, src, bytes);
-
+
if (swap) { // test swap also
memset(dst, 0, bytes);
-
+
// pixelformat for swap
PSPPixelFormat format;
format.set(PSPPixelFormat::Type_4444, true);
-
+
PspMemory::fastSwap(dst, src, bytes, format);
- }
+ }
}
// This function leaks. For now I don't care
@@ -549,23 +549,23 @@ bool PspUnitTests::testFileSystem() {
int i;
Common::WriteStream *wrStream;
Common::SeekableReadStream *rdStream;
-
+
PSP_INFO_PRINT("testing fileSystem...\n");
-
+
// fill buffer
for (i=0; i<(int)BufSize; i += 4) {
buffer[i] = 'A';
buffer[i + 1] = 'B';
buffer[i + 2] = 'C';
buffer[i + 3] = 'D';
- }
-
+ }
+
// create a file
const char *path = "./file.test";
Common::FSNode file(path);
-
+
PSP_INFO_PRINT("creating write stream...\n");
-
+
wrStream = file.createWriteStream();
if (!wrStream) {
PSP_ERROR("%s couldn't be created.\n", path);
@@ -576,9 +576,9 @@ bool PspUnitTests::testFileSystem() {
char* index = buffer;
int32 totalLength = BufSize;
int32 curLength = 50;
-
+
PSP_INFO_PRINT("writing...\n");
-
+
while(totalLength - curLength > 0) {
if ((int)wrStream->write(index, curLength) != curLength) {
PSP_ERROR("couldn't write %d bytes\n", curLength);
@@ -595,22 +595,22 @@ bool PspUnitTests::testFileSystem() {
PSP_ERROR("couldn't write %d bytes\n", curLength);
return false;
}
-
+
delete wrStream;
-
+
PSP_INFO_PRINT("reading...\n");
-
+
rdStream = file.createReadStream();
if (!rdStream) {
PSP_ERROR("%s couldn't be created.\n", path);
return false;
}
-
+
// seek to beginning
if (!rdStream->seek(0, SEEK_SET)) {
PSP_ERROR("couldn't seek to the beginning after writing the file\n");
return false;
- }
+ }
// read the contents
char *readBuffer = new char[BufSize + 4];
@@ -619,96 +619,96 @@ bool PspUnitTests::testFileSystem() {
while (rdStream->read(index, 100) == 100) {
index += 100;
}
-
+
if (!rdStream->eos()) {
PSP_ERROR("didn't find EOS at end of stream\n");
- return false;
+ return false;
}
-
+
// compare
for (i=0; i<(int)BufSize; i++)
if (buffer[i] != readBuffer[i]) {
PSP_ERROR("reading/writing mistake at %x. Got %x instead of %x\n", i, readBuffer[i], buffer[i]);
return false;
}
-
+
// Check for exceeding limit
for (i=0; i<4; i++) {
if (readBuffer[BufSize + i]) {
PSP_ERROR("read exceeded limits. %d = %x\n", BufSize + i, readBuffer[BufSize + i]);
}
- }
-
+ }
+
delete rdStream;
-
+
PSP_INFO_PRINT("writing...\n");
-
+
wrStream = file.createWriteStream();
if (!wrStream) {
PSP_ERROR("%s couldn't be created.\n", path);
return false;
}
-
+
const char *phrase = "Jello is really fabulous";
uint32 phraseLen = strlen(phrase);
-
+
int ret;
if ((ret = wrStream->write(phrase, phraseLen)) != (int)phraseLen) {
PSP_ERROR("couldn't write phrase. Got %d instead of %d\n", ret, phraseLen);
return false;
}
-
+
PSP_INFO_PRINT("reading...\n");
-
+
delete wrStream;
rdStream = file.createReadStream();
if (!rdStream) {
PSP_ERROR("%s couldn't be created.\n", path);
return false;
}
-
+
char *readPhrase = new char[phraseLen + 2];
memset(readPhrase, 0, phraseLen + 2);
-
+
if ((ret = rdStream->read(readPhrase, phraseLen) != phraseLen)) {
PSP_ERROR("read error on phrase. Got %d instead of %d\n", ret, phraseLen);
return false;
}
-
+
for (i=0; i<(int)phraseLen; i++) {
if (readPhrase[i] != phrase[i]) {
PSP_ERROR("bad read/write in phrase. At %d, %x != %x\n", i, readPhrase[i], phrase[i]);
return false;
}
- }
-
+ }
+
// check for exceeding
if (readPhrase[i] != 0) {
PSP_ERROR("found excessive copy in phrase. %c at %d\n", readPhrase[i], i);
return false;
}
-
+
PSP_INFO_PRINT("trying to read end...\n");
-
+
// seek to end
if (!rdStream->seek(0, SEEK_END)) {
PSP_ERROR("couldn't seek to end for append\n");
return false;
};
-
+
// try to read
if (rdStream->read(readPhrase, 2) || !rdStream->eos()) {
PSP_ERROR("was able to read at end of file\n");
return false;
}
-
+
PSP_INFO_PRINT("ok\n");
return true;
}
void psp_tests() {
PSP_INFO_PRINT("in tests\n");
-
+
#ifdef PSP_ENABLE_SPEED_TESTS
// Speed tests
PspSpeedTests speedTests;
@@ -718,18 +718,18 @@ void psp_tests() {
speedTests.seekSpeed();
speedTests.msReadSpeed();
speedTests.threadFunctionsSpeed();
- speedTests.semaphoreSpeed();
+ speedTests.semaphoreSpeed();
speedTests.semaphoreManyThreadSpeed();
speedTests.fastCopySpeed();
-#endif
-
+#endif
+
#ifdef PSP_ENABLE_UNIT_TESTS
// Unit tests
PspUnitTests unitTests;
-
+
//unitTests.testFastCopy();
unitTests.testFileSystem();
-#endif
-}
+#endif
+}
-#endif /* (PSP_ENABLE_UNIT_TESTS) || defined (PSP_ENABLE_SPEED_TESTS) */ \ No newline at end of file
+#endif /* (PSP_ENABLE_UNIT_TESTS) || defined (PSP_ENABLE_SPEED_TESTS) */
diff --git a/backends/platform/psp/tests.h b/backends/platform/psp/tests.h
index 1518acfb4c..9af7ba8d7d 100644
--- a/backends/platform/psp/tests.h
+++ b/backends/platform/psp/tests.h
@@ -23,14 +23,14 @@
*
*/
-#ifndef _PSP_TESTS_H_
+#ifndef _PSP_TESTS_H_
#define _PSP_TESTS_H_
//#define PSP_ENABLE_UNIT_TESTS // run unit tests
//#define PSP_ENABLE_SPEED_TESTS // run speed tests
-#if defined (PSP_ENABLE_UNIT_TESTS) || defined (PSP_ENABLE_SPEED_TESTS)
+#if defined (PSP_ENABLE_UNIT_TESTS) || defined (PSP_ENABLE_SPEED_TESTS)
void psp_tests();
#endif
-#endif /* _PSP_TESTS_H_ */ \ No newline at end of file
+#endif /* _PSP_TESTS_H_ */
diff --git a/backends/platform/psp/thread.cpp b/backends/platform/psp/thread.cpp
index e757c2f575..3e1303a4e6 100644
--- a/backends/platform/psp/thread.cpp
+++ b/backends/platform/psp/thread.cpp
@@ -23,12 +23,12 @@
*
*/
-#include <pspthreadman.h>
+#include <pspthreadman.h>
#include "backends/platform/psp/thread.h"
#include "backends/platform/psp/trace.h"
-
-// Class PspThreadable --------------------------------------------------
+
+// Class PspThreadable --------------------------------------------------
// Inherit this to create C++ threads easily
bool PspThreadable::threadCreateAndStart(const char *threadName, int priority, int stackSize, bool useVfpu /*= false*/) {
@@ -38,41 +38,41 @@ bool PspThreadable::threadCreateAndStart(const char *threadName, int priority, i
PSP_ERROR("thread already created!\n");
return false;
}
-
+
_threadId = sceKernelCreateThread(threadName, __threadCallback, priority, stackSize, THREAD_ATTR_USER, 0); // add VFPU support
if (_threadId < 0) {
PSP_ERROR("failed to create %s thread. Error code %d\n", threadName, _threadId);
return false;
}
-
+
// We want to pass the pointer to this, but we'll have to take address of this so use a little trick
PspThreadable *_this = this;
-
+
if (sceKernelStartThread(_threadId, sizeof(uint32 *), &_this) < 0) {
PSP_ERROR("failed to start %s thread id[%d]\n", threadName, _threadId);
return false;
}
-
- PSP_DEBUG_PRINT("Started %s thread with id[%x]\n", threadName, _threadId);
-
+
+ PSP_DEBUG_PRINT("Started %s thread with id[%x]\n", threadName, _threadId);
+
return true;
}
// Callback function to be called by PSP kernel
int PspThreadable::__threadCallback(SceSize, void *__this) {
DEBUG_ENTER_FUNC();
-
+
PspThreadable *_this = *(PspThreadable **)__this; // Dereference the copied value which was 'this'
-
+
_this->threadFunction(); // call the virtual function
-
+
return 0;
}
// PspThread class
// Utilities to access general thread functions
-
+
void PspThread::delayMillis(uint32 ms) {
sceKernelDelayThread(ms * 1000);
}
@@ -90,8 +90,8 @@ void PspThread::delayMicros(uint32 us) {
PspSemaphore::PspSemaphore(int initialValue, int maxValue/*=255*/) {
DEBUG_ENTER_FUNC();
_handle = 0;
- _handle = (uint32)sceKernelCreateSema("ScummVM Sema", 0 /* attr */,
- initialValue, maxValue,
+ _handle = (uint32)sceKernelCreateSema("ScummVM Sema", 0 /* attr */,
+ initialValue, maxValue,
0 /*option*/);
if (!_handle)
PSP_ERROR("failed to create semaphore.\n");
@@ -108,10 +108,10 @@ int PspSemaphore::numOfWaitingThreads() {
DEBUG_ENTER_FUNC();
SceKernelSemaInfo info;
info.numWaitThreads = 0;
-
+
if (sceKernelReferSemaStatus((SceUID)_handle, &info) < 0)
PSP_ERROR("failed to retrieve semaphore info for handle %d\n", _handle);
-
+
return info.numWaitThreads;
}
@@ -119,10 +119,10 @@ int PspSemaphore::getValue() {
DEBUG_ENTER_FUNC();
SceKernelSemaInfo info;
info.currentCount = 0;
-
+
if (sceKernelReferSemaStatus((SceUID)_handle, &info) < 0)
PSP_ERROR("failed to retrieve semaphore info for handle %d\n", _handle);
-
+
return info.currentCount;
}
@@ -130,18 +130,18 @@ bool PspSemaphore::pollForValue(int value) {
DEBUG_ENTER_FUNC();
if (sceKernelPollSema((SceUID)_handle, value) < 0)
return false;
-
+
return true;
}
// false: timeout or error
bool PspSemaphore::takeWithTimeOut(uint32 timeOut) {
DEBUG_ENTER_FUNC();
-
+
uint32 *pTimeOut = 0;
- if (timeOut)
+ if (timeOut)
pTimeOut = &timeOut;
-
+
if (sceKernelWaitSema(_handle, 1, pTimeOut) < 0) // we always wait for 1
return false;
return true;
@@ -149,9 +149,9 @@ bool PspSemaphore::takeWithTimeOut(uint32 timeOut) {
bool PspSemaphore::give(int num /*=1*/) {
DEBUG_ENTER_FUNC();
-
+
if (sceKernelSignalSema((SceUID)_handle, num) < 0)
- return false;
+ return false;
return true;
}
@@ -161,7 +161,7 @@ bool PspMutex::lock() {
DEBUG_ENTER_FUNC();
int threadId = sceKernelGetThreadId();
bool ret = true;
-
+
if (_ownerId == threadId) {
_recursiveCount++;
} else {
@@ -176,19 +176,19 @@ bool PspMutex::unlock() {
DEBUG_ENTER_FUNC();
int threadId = sceKernelGetThreadId();
bool ret = true;
-
+
if (_ownerId != threadId) {
PSP_ERROR("attempt to unlock mutex by thread[%x] as opposed to owner[%x]\n",
threadId, _ownerId);
return false;
}
-
+
if (_recursiveCount) {
_recursiveCount--;
} else {
_ownerId = 0;
ret = _semaphore.give(1);
- }
+ }
return ret;
}
@@ -200,7 +200,7 @@ void PspCondition::releaseAll() {
if (_waitingThreads > _signaledThreads) { // we have signals to issue
int numWaiting = _waitingThreads - _signaledThreads; // threads we haven't signaled
_signaledThreads = _waitingThreads;
-
+
_waitSem.give(numWaiting);
_mutex.unlock();
for (int i=0; i<numWaiting; i++) // wait for threads to tell us they're awake
diff --git a/backends/platform/psp/thread.h b/backends/platform/psp/thread.h
index 44394af40a..1ca6ef5c42 100644
--- a/backends/platform/psp/thread.h
+++ b/backends/platform/psp/thread.h
@@ -34,7 +34,7 @@ class PspThreadable {
protected:
int _threadId;
virtual void threadFunction() = 0; // this function will be called when the thread starts
-public:
+public:
PspThreadable() : _threadId(-1) {} // constructor
virtual ~PspThreadable() {} // destructor
static int __threadCallback(SceSize, void *__this); // used to get called by sceKernelStartThread() Don't override
@@ -43,7 +43,7 @@ public:
// class for thread utils
class PspThread {
-public:
+public:
// static functions
static void delayMillis(uint32 ms); // delay the current thread
static void delayMicros(uint32 us);
@@ -106,7 +106,7 @@ enum StackSizes {
STACK_DISPLAY_THREAD = 2 * 1024,
STACK_POWER_THREAD = 4 * 1024
};
-
+
#endif /* PSP_THREADS_H */
diff --git a/backends/platform/sdl/graphics.cpp b/backends/platform/sdl/graphics.cpp
index 9bf71d1c33..df63c3a7d6 100644
--- a/backends/platform/sdl/graphics.cpp
+++ b/backends/platform/sdl/graphics.cpp
@@ -237,7 +237,7 @@ void OSystem_SDL::detectSupportedFormats() {
// available format, it will get one that is "cheap" to
// use.
const Graphics::PixelFormat RGBList[] = {
-#ifdef ENABLE_32BIT
+#ifdef USE_RGB_COLOR
// RGBA8888, ARGB8888, RGB888
Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0),
Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24),
@@ -251,7 +251,7 @@ void OSystem_SDL::detectSupportedFormats() {
Graphics::PixelFormat(2, 4, 4, 4, 4, 8, 4, 0, 12)
};
const Graphics::PixelFormat BGRList[] = {
-#ifdef ENABLE_32BIT
+#ifdef USE_RGB_COLOR
// ABGR8888, BGRA8888, BGR888
Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8, 16, 24),
Graphics::PixelFormat(4, 8, 8, 8, 8, 8, 16, 24, 0),
@@ -527,7 +527,7 @@ static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &w
}
if (!bestMode) {
- warning("Unable to enforce the desired aspect ratio!");
+ warning("Unable to enforce the desired aspect ratio");
return;
}
//printf("%d %d\n", bestMode->w, bestMode->h);
@@ -539,7 +539,7 @@ bool OSystem_SDL::loadGFXMode() {
assert(_inited);
_forceFull = true;
-#if !defined(__MAEMO__) && !defined(GP2XWIZ) && !defined(LINUXMOTO) && !defined(DINGUX)
+#if !defined(__MAEMO__) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA)
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
@@ -785,7 +785,7 @@ void OSystem_SDL::internUpdateScreen() {
#endif
// If the shake position changed, fill the dirty area with blackness
- if (_currentShakePos != _newShakePos ||
+ if (_currentShakePos != _newShakePos ||
(_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
SDL_Rect blackrect = {0, 0, _videoMode.screenWidth * _videoMode.scaleFactor, _newShakePos * _videoMode.scaleFactor};
diff --git a/backends/platform/sdl/main.cpp b/backends/platform/sdl/main.cpp
index 9d116d325a..a9e1f5cf4b 100644
--- a/backends/platform/sdl/main.cpp
+++ b/backends/platform/sdl/main.cpp
@@ -23,6 +23,8 @@
*
*/
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
// Fix for bug #2895217 "MSVC compilation broken with r47595":
// We need to keep this on top of the "common/scummsys.h" include,
// otherwise we will get errors about the windows headers redefining
@@ -38,7 +40,7 @@
// Several SDL based ports use a custom main, and hence do not want to compile
// of this file. The following "#if" ensures that.
-#if !defined(__MAEMO__) && !defined(_WIN32_WCE) && !defined(GP2XWIZ)&& !defined(LINUXMOTO) && !defined(__SYMBIAN32__) && !defined(DINGUX)
+#if !defined(__MAEMO__) && !defined(__SYMBIAN32__) && !defined(_WIN32_WCE) && !defined(DINGUX) && !defined(GPH_DEVICE) && !defined(LINUXMOTO) && !defined(OPENPANDORA)
#include "backends/platform/sdl/sdl.h"
diff --git a/backends/platform/sdl/sdl.cpp b/backends/platform/sdl/sdl.cpp
index 22fc561b0f..8725a7df8a 100644
--- a/backends/platform/sdl/sdl.cpp
+++ b/backends/platform/sdl/sdl.cpp
@@ -23,6 +23,9 @@
*
*/
+// Disable symbol overrides so that we can use system headers.
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
#if defined(WIN32)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
@@ -79,7 +82,7 @@
#endif
#if defined(MACOSX) || defined(IPHONE)
-#include "CoreFoundation/CoreFoundation.h"
+#include <CoreFoundation/CoreFoundation.h>
#endif
@@ -116,6 +119,26 @@ static AspectRatio getDesiredAspectRatio() {
}
#endif
+#if defined(WIN32)
+ struct SdlConsoleHidingWin32 {
+ DWORD myPid;
+ DWORD myTid;
+ HWND consoleHandle;
+ };
+
+ // console hiding for win32
+ static BOOL CALLBACK initBackendFindConsoleWin32Proc(HWND hWnd, LPARAM lParam) {
+ DWORD pid, tid;
+ SdlConsoleHidingWin32 *variables = (SdlConsoleHidingWin32 *)lParam;
+ tid = GetWindowThreadProcessId(hWnd, &pid);
+ if ((tid == variables->myTid) && (pid == variables->myPid)) {
+ variables->consoleHandle = hWnd;
+ return FALSE;
+ }
+ return TRUE;
+ }
+#endif
+
void OSystem_SDL::initBackend() {
assert(!_inited);
@@ -135,6 +158,25 @@ void OSystem_SDL::initBackend() {
if (joystick_num > -1)
sdlFlags |= SDL_INIT_JOYSTICK;
+#if 0
+ // NEW CODE TO HIDE CONSOLE FOR WIN32
+#if defined(WIN32)
+ // console hiding for win32
+ SdlConsoleHidingWin32 consoleHidingWin32;
+ consoleHidingWin32.consoleHandle = 0;
+ consoleHidingWin32.myPid = GetCurrentProcessId();
+ consoleHidingWin32.myTid = GetCurrentThreadId();
+ EnumWindows (initBackendFindConsoleWin32Proc, (LPARAM)&consoleHidingWin32);
+
+ if (!ConfMan.getBool("show_console")) {
+ if (consoleHidingWin32.consoleHandle) {
+ // We won't find a window with our TID/PID in case we were started from command-line
+ ShowWindow(consoleHidingWin32.consoleHandle, SW_HIDE);
+ }
+ }
+#endif
+#endif
+
if (SDL_Init(sdlFlags) == -1) {
error("Could not initialize SDL: %s", SDL_GetError());
}
diff --git a/backends/platform/sdl/sdl.h b/backends/platform/sdl/sdl.h
index 5c901ba711..e7f9a06d80 100644
--- a/backends/platform/sdl/sdl.h
+++ b/backends/platform/sdl/sdl.h
@@ -412,7 +412,7 @@ protected:
// Scroll lock state - since SDL doesn't track it
bool _scrollLock;
-
+
// joystick
SDL_Joystick *_joystick;
diff --git a/backends/platform/symbian/AdaptAllMMPs.pl b/backends/platform/symbian/AdaptAllMMPs.pl
index 8b7151c180..8786ecff32 100644
--- a/backends/platform/symbian/AdaptAllMMPs.pl
+++ b/backends/platform/symbian/AdaptAllMMPs.pl
@@ -8,41 +8,42 @@ chdir("../../../");
@mmp_files = (
# Engine Project files
- "mmp/scummvm_agi.mmp",
- "mmp/scummvm_agos.mmp",
- "mmp/scummvm_cine.mmp",
- "mmp/scummvm_cruise.mmp",
- "mmp/scummvm_drascula.mmp",
- "mmp/scummvm_gob.mmp",
- "mmp/scummvm_groovie.mmp",
- "mmp/scummvm_kyra.mmp",
- "mmp/scummvm_lure.mmp",
+ "mmp/scummvm_agi.mmp",
+ "mmp/scummvm_agos.mmp",
+ "mmp/scummvm_cine.mmp",
+ "mmp/scummvm_cruise.mmp",
+ "mmp/scummvm_drascula.mmp",
+ "mmp/scummvm_gob.mmp",
+ "mmp/scummvm_groovie.mmp",
+ "mmp/scummvm_kyra.mmp",
+ "mmp/scummvm_lure.mmp",
"mmp/scummvm_m4.mmp",
"mmp/scummvm_made.mmp",
- "mmp/scummvm_parallaction.mmp",
- "mmp/scummvm_queen.mmp",
- "mmp/scummvm_saga.mmp",
- "mmp/scummvm_scumm.mmp",
- "mmp/scummvm_sky.mmp",
- "mmp/scummvm_sword1.mmp",
+ "mmp/scummvm_parallaction.mmp",
+ "mmp/scummvm_queen.mmp",
+ "mmp/scummvm_saga.mmp",
+ "mmp/scummvm_scumm.mmp",
+ "mmp/scummvm_sky.mmp",
+ "mmp/scummvm_sword1.mmp",
"mmp/scummvm_sword2.mmp",
- "mmp/scummvm_touche.mmp",
- "mmp/scummvm_tinsel.mmp",
- "mmp/scummvm_tucker.mmp",
- "mmp/scummvm_sci.mmp",
- "mmp/scummvm_draci.mmp",
- "mmp/scummvm_teenagent.mmp",
- "mmp/scummvm_mohawk.mmp",
- "mmp/scummvm_hugo.mmp",
+ "mmp/scummvm_touche.mmp",
+ "mmp/scummvm_tinsel.mmp",
+ "mmp/scummvm_tucker.mmp",
+ "mmp/scummvm_sci.mmp",
+ "mmp/scummvm_draci.mmp",
+ "mmp/scummvm_teenagent.mmp",
+ "mmp/scummvm_mohawk.mmp",
+ "mmp/scummvm_hugo.mmp",
+ "mmp/scummvm_toon.mmp",
# Target Platform Project Files
- "S60/ScummVM_S60.mmp",
- "S60v3/ScummVM_S60v3.mmp",
- "S60v3/ScummVM_A0000658_S60v3.mmp",
- "S80/ScummVM_S80.mmp",
+ "S60/ScummVM_S60.mmp",
+ "S60v3/ScummVM_S60v3.mmp",
+ "S60v3/ScummVM_A0000658_S60v3.mmp",
+ "S80/ScummVM_S80.mmp",
"S90/ScummVM_S90.mmp",
- "UIQ2/ScummVM_UIQ2.mmp",
+ "UIQ2/ScummVM_UIQ2.mmp",
"UIQ3/ScummVM_UIQ3.mmp",
- "UIQ3/ScummVM_A0000658_UIQ3.mmp"
+ "UIQ3/ScummVM_A0000658_UIQ3.mmp"
);
@@ -75,7 +76,7 @@ my @sections_kyra = ("", "ENABLE_LOL"); # special sections for engine KYRA
my @sections_agos = ("", "ENABLE_AGOS2"); # special sections for engine AGOS
# files excluded from build, case insensitive, will be matched in filename string only
-my @excludes_snd = (
+my @excludes_snd = (
"mt32.*",
"fluidsynth.cpp",
"i386.cpp",
@@ -86,14 +87,14 @@ my @excludes_snd = (
"rate.*" # not really needed, USE_ARM_SOUND_ASM currently not parsed correctly,
# "rate[_arm|_arm_asm].(cpp|s)" will be added later based on WINS/ARM build!
# These #defines for compile time are set in portdefs.h
-);
+);
-my @excludes_graphics = (
+my @excludes_graphics = (
"iff.cpp"
-);
+);
-my @excludes_gui = (
-);
+my @excludes_gui = (
+);
# the USE_ARM_* defines not parsed correctly, exclude manually:
my @excludes_scumm = (
@@ -138,6 +139,7 @@ ParseModule("_draci", "draci", \@section_empty);
ParseModule("_teenagent","teenagent", \@section_empty);
ParseModule("_mohawk" ,"mohawk", \@section_empty);
ParseModule("_hugo" ,"hugo", \@section_empty);
+ParseModule("_toon" ,"toon", \@section_empty);
print "
=======================================================================================
Done. Enjoy :P
@@ -147,7 +149,7 @@ Done. Enjoy :P
##################################################################################################################
##################################################################################################################
-# parses multiple sections per mmp/module
+# parses multiple sections per mmp/module
sub ParseModule
{
my ($mmp,$module,$sections,$exclusions) = @_;
@@ -172,7 +174,7 @@ sub CheckForModuleMK
if (-d $item)
{
#print "$item\n";
-
+
opendir DIR, $item;
#my @Files = readdir DIR;
my @Files = grep s/^([^\.].*)$/$1/, readdir DIR;
@@ -191,7 +193,7 @@ sub CheckForModuleMK
my $isenable;
my $ObjectsSelected = 0;
my $ObjectsTotal = 0;
-
+
print "$item for section '$section' ... ";
open FILE, $item;
@@ -200,14 +202,14 @@ sub CheckForModuleMK
my $count = @lines;
print "$count lines";
-
+
A: foreach $line (@lines)
{
# all things we need are inside #ifdef sections,
# there is nothing we need in #ifndef sections: so ignore these for now
-
- # found a section? reset
- if ($line =~ /^ifdef (.*)/)
+
+ # found a section? reset
+ if ($line =~ /^ifdef (.*)/)
{
$sec = $1;
$isenable = 1;
@@ -230,7 +232,7 @@ sub CheckForModuleMK
$line =~ s/ \\//; # remove possible trailing ' \'
$line =~ s/\//\\/g; # replace / with \
chop($line); # remove \n
-
+
# do we need to skip this file? According to our own @exclusions array
foreach $exclusion (@exclusions)
{
@@ -242,7 +244,7 @@ sub CheckForModuleMK
next A;
}
}
-
+
# do we need to do this file? According to MACROs in .MMPs
my $found = 0;
foreach $EnableDefine (@EnabledDefines)
@@ -270,7 +272,7 @@ sub CheckForModuleMK
$output .= "//SOURCE $line ($reason)\n";
next A;
}
-
+
$ObjectsSelected++;
#print "\n $line";
$output .= "SOURCE $line\n";
@@ -293,7 +295,7 @@ sub UpdateProjectFile
my $updated = " Updated @ ".localtime();
my $name;
my @mmp_files_plus_one = @mmp_files;
- unshift @mmp_files_plus_one, "mmp/scummvm_base.mmp";
+ unshift @mmp_files_plus_one, "mmp/scummvm_base.mmp";
foreach $name (@mmp_files_plus_one)
{
@@ -302,23 +304,23 @@ sub UpdateProjectFile
open FILE, "$file";
my @lines = <FILE>;
close FILE;
-
+
my $onestr = join("",@lines);
-
+
if ($onestr =~ /$n/)
{
print " - $name @ $n updating ... ";
-
+
$onestr =~ s/$a.*$b/$a$updated\n$output$b/s;
open FILE, ">$file";
print FILE $onestr;
close FILE;
-
+
print "done.\n";
}
}
-
+
$output = "";
}
@@ -328,7 +330,7 @@ sub UpdateSlaveMacros
{
my $updated = " Updated @ ".localtime();
- my $name = "mmp/scummvm_base.mmp";
+ my $name = "mmp/scummvm_base.mmp";
my $file = "$buildDir/$name";
print "Reading master MACROS from backends/symbian/$name ... ";
@@ -342,7 +344,7 @@ sub UpdateSlaveMacros
my $b = "\/\/STOP_$n\/\/";
$onestr =~ /$a(.*)$b/s;
my $macros = $1;
-
+
my $libs_first = "\n// automagically enabled static libs from macros above\n";
my $libs_second = "STATICLIBRARY scummvm_base.lib // must be above USE_* .libs\n";
my $macro_counter = 0;
@@ -355,7 +357,7 @@ sub UpdateSlaveMacros
if ($line =~ /^.*MACRO\s*([0-9A-Z_]*)\s*\/\/\s*LIB\:(.*)$/)
{
my $macro = $1; my $lib = $2;
-
+
# this macro enabled? then also add the .lib
if ($line =~ /^\s*MACRO\s*$macro/m)
{
@@ -366,7 +368,7 @@ sub UpdateSlaveMacros
if ($macro =~ /^ENABLE_/)
{
$libs_first .= "STATICLIBRARY $lib\n";
-
+
# add projects for BLD.INF's
my $projectname = substr("$lib",0,-4);
$projects .= "..\\mmp\\$projectname.mmp\n";
@@ -393,7 +395,7 @@ sub UpdateSlaveMacros
push @DisabledDefines, $macro; # used in CheckForModuleMK()!!
}
}
- }
+ }
print "$macro_counter macro lines.\n";
@@ -404,23 +406,23 @@ sub UpdateSlaveMacros
$m = "AUTO_PROJECTS";
$p = "\/\/START_$m\/\/";
$q = "\/\/STOP_$m\/\/";
-
+
foreach $name (@mmp_files)
{
$file = "$buildDir/$name";
$fileBLDINF = $buildDir .'/'. substr($name, 0, rindex($name, "/")) . "/BLD.INF";
print "Updating macros in $file ... ";
#print "Updating macros in backends/symbian/$name ... ";
-
+
open FILE, "$file"; @lines = <FILE>; close FILE;
$onestr = join("",@lines);
-
+
my $extralibs = ""; # output
# slash in name means it's a phone specific build file: add LIBs
$extralibs .= "$libs_first$libs_second" if (-e $fileBLDINF);
-
+
$onestr =~ s/$a.*$b/$a$updated$macros2$extralibs$b/s;
-
+
open FILE, ">$file"; print FILE $onestr; close FILE;
my $count = @lines;
@@ -434,13 +436,13 @@ sub UpdateSlaveMacros
open FILE, "$fileBLDINF"; @lines = <FILE>; close FILE;
$onestr = join("",@lines);
-
+
$onestr =~ s/$p.*$q/$p$updated$projects$q/s;
-
+
open FILE, ">$fileBLDINF"; print FILE $onestr; close FILE;
}
}
-}
+}
##################################################################################################################
@@ -448,10 +450,10 @@ sub ResetProjectFiles()
{
my $onestr, @lines;
my @mmp_files_plus_one = @mmp_files;
-# unshift @mmp_files_plus_one, "mmp/scummvm_base.mmp";
-
+# unshift @mmp_files_plus_one, "mmp/scummvm_base.mmp";
+
print "Resetting project files: ";
-
+
# we don't need to do mmp/scummvm_base.mmp", it was done in BuildPackageUpload.pl before the call to this script
foreach $name (@mmp_files_plus_one)
{
@@ -471,7 +473,7 @@ sub ResetProjectFiles()
$onestr = join("",@lines);
open FILE, ">$fileBLDINF"; print FILE $onestr; close FILE;
}
- }
+ }
print "... done.\n";
}
diff --git a/backends/platform/symbian/BuildPackageUpload_AllVersions.pl b/backends/platform/symbian/BuildPackageUpload_AllVersions.pl
index 62fcef0275..3bdcede76a 100644
--- a/backends/platform/symbian/BuildPackageUpload_AllVersions.pl
+++ b/backends/platform/symbian/BuildPackageUpload_AllVersions.pl
@@ -17,7 +17,7 @@ $SDK_BuildDirs{'S60v3'} = "S60v3";
$SDK_BuildDirs{'S80'} = "S80";
$SDK_BuildDirs{'S90'} = "S90";
-# the target name inserted here: 'abld BUILD $SDK_TargetName UREL'
+# the target name inserted here: 'abld BUILD $SDK_TargetName UREL'
$SDK_TargetName{'UIQ2'} = "armi";
$SDK_TargetName{'UIQ3'} = "gcce";
$SDK_TargetName{'S60v1'}= "armi";
@@ -117,7 +117,7 @@ foreach $Library (sort keys(%PresentLibs))
# push @Packages, sprintf($file_tpl_sis, $version_tpl_sis, $SDK2, $Extra);
# $PackagesQueued++;
# }
-# }
+# }
# }
# else
# {
@@ -144,7 +144,7 @@ while( ($SDK, $Value) = each(%VariationSets) )
push @Packages, sprintf($file_tpl_sis, $version_tpl_sis, $SDK2, $Extra);
$PackagesQueued++;
}
- }
+ }
}
else
{
@@ -170,7 +170,7 @@ Preparing to Build, Package & Upload $PackagesQueued SymbianOS ScummVM variation
SDKs inst'd \t$SDKs ".( %SDK_LibraryDirs ? "
LIBs inst'd \t$LIBs " : "" )."
- $PackagesQueued Variations \t$PackagesStr
+ $PackagesQueued Variations \t$PackagesStr
DIR base \t$base_dir
build \t$build_dir
output \t$output_dir
@@ -178,7 +178,7 @@ Preparing to Build, Package & Upload $PackagesQueued SymbianOS ScummVM variation
FTP host \t$FTP_Host
user \t$FTP_User
pass \t"."*" x length($FTP_Pass)."
- dir \t$FTP_Dir
+ dir \t$FTP_Dir
" : "" )."
=======================================================================================
Press Ctrl-C to abort or enter to continue Build, Package & Upload $PackagesQueued Variations...
@@ -194,7 +194,7 @@ unlink($build_log_out);
unlink($build_log_err);
# init _base.mmp now, so we can start changing it without affecting the CVS version _base.mmp.in!
-my $name = "mmp/scummvm_base.mmp";
+my $name = "mmp/scummvm_base.mmp";
my $file = "$build_dir/$name";
open FILE, "$file.in"; @lines = <FILE>; close FILE;
my $onestr = join("",@lines);
@@ -219,7 +219,7 @@ while( ($SDK, $Value) = each(%SDK_LibraryDirs) )
$LibrariesQueued++;
DoLibrary($SDK2, $Library, $Path);
}
- }
+ }
}
else
{
@@ -252,7 +252,7 @@ while( ($SDK, $VariationsHash) = each(%SDK_Variations) )
{
DoVariation($SDK2, $Variation, $MacroBlock);
}
- }
+ }
}
else
{
@@ -277,7 +277,7 @@ while( ($SDK, $VariationsHash) = each(%VariationSets) )
{
DoVariation($SDK2, $Variation, $MacroBlock);
}
- }
+ }
}
else
{
@@ -335,7 +335,7 @@ print " SumthinWicked wishes you a ridiculously good and optimally happy d
sub MakeMppMacroDefs
{
my ($features) = @_;
-
+
my %EnabledFeatures = ();
foreach (split(/\W|\r|\n/, $features))
{
@@ -398,14 +398,14 @@ sub MakeMppMacroDefs
$MacroDefs .= "//MACRO ENABLE_$E\n";
}
}
-
+
#print "\n\n'$features' ==> $MacroDefs\n\n\n";
return $MacroDefs;
}
##################################################################################################################
-# Build, Package & Upload a single Variation
+# Build, Package & Upload a single Variation
sub DoLibrary
{
my ($SDK, $Library, $Path) = @_;
@@ -435,23 +435,23 @@ my $header = "
my $OK = 1;
PrepSdkPaths($SDK);
-
+
chdir($Path) or $OK=0;
PrintErrorMessage("Changing to $Path failed!") if (!$OK);
- return 0 if (!$OK);
+ return 0 if (!$OK);
PrintMessage("Cleaning for $Target") if (!$ReallyQuiet);
system("bldmake bldfiles > NUL 2> NUL");
PrintErrorMessage("'bldmake bldfiles' exited with value " . ($? >> 8)) if ($? >> 8);
system("abld MAKEFILE $TargetName > NUL 2> NUL");
- PrintErrorMessage("'abld MAKEFILE $TargetName' exited with value " . ($? >> 8)) if ($? >> 8);
+ PrintErrorMessage("'abld MAKEFILE $TargetName' exited with value " . ($? >> 8)) if ($? >> 8);
system("abld CLEAN $TargetName UREL > NUL 2> NUL");
- PrintErrorMessage("'abld CLEAN $TargetName urel' exited with value " . ($? >> 8)) if ($? >> 8);
+ PrintErrorMessage("'abld CLEAN $TargetName urel' exited with value " . ($? >> 8)) if ($? >> 8);
# remove file so we are sure that after .lib generation we have a fresh copy!
if (-e $TargetFilePath) { unlink($TargetFilePath) or PrintErrorMessage("Removing $TargetFilePath"); }
-
+
my $Redirection = "OUT:file, ERR:".($RedirectSTDERR ? "file" : "screen");
my $Message = "Building $Target ($Redirection)";
PrintMessage($Message) if (!$ReallyQuiet);
@@ -463,14 +463,14 @@ my $header = "
$OK = 0 if ($? >> 8);
# print " STDERR: ".((-s $build_log_err)-$OldSize)." bytes output written to $build_log_err\n+--------------------------------------------------------------------------------------\n" if ($OldSize != (-s $build_log_err));
PrintErrorMessage("'abld TARGET $TargetName UREL' exited with value " . ($? >> 8)) if ($? >> 8);
- return 0 if (!$OK); # ABLD always returns ok :( grr
+ return 0 if (!$OK); # ABLD always returns ok :( grr
PrintMessage("Done.") if (!$ReallyQuiet);
# did it work? :)
if (-e $TargetFilePath)
{
$LibrariesSucceeded++;
-
+
if ($TargetIntermediatePath ne '' && $TargetIntermediatePath =~ /\\EPOC32\\BUILD\\/i) # make really sure it's a valid path!
{
system("del /S /Q $TargetIntermediatePath > NUL");
@@ -491,12 +491,12 @@ my $header = "
##################################################################################################################
-# Build, Package & Upload a single Variation
+# Build, Package & Upload a single Variation
sub DoVariation
{
my ($SDK, $Variation, $MacroBlock) = @_;
my $Extra = ($Variation ne '' ? "_$Variation" : "");
- my $Package = sprintf($file_tpl_sis, $version_tpl_sis, $SDK, $Extra);
+ my $Package = sprintf($file_tpl_sis, $version_tpl_sis, $SDK, $Extra);
if ($SkipExistingPackages && -f "$output_dir/$Package")
{
@@ -527,7 +527,7 @@ my $header = "
if ($OK)
{
$OK = BuildVariation($SDK, $Variation, $Package, $MacroBlock);
-
+
if ($OK && $FTP_Host ne '')
{
UploadVariation($SDK, $Variation, $Package);
@@ -543,17 +543,17 @@ sub PrepVariation()
my $OK = 1;
PrepSdkPaths($SDK);
-
+
chdir($build_dir) or $OK=0;
PrintErrorMessage("Changing to $build_dir failed!") if (!$OK);
- return 0 if (!$OK);
+ return 0 if (!$OK);
# insert $MacroBlock into AUTO_MACRO_MASTER in scummvm_base.mmp
PrintMessage("Setting new AUTO_MACROS_MASTER in scummvm_base.mmp for '$Variation'") if (!$ReallyQuiet);
my $n = "AUTO_MACROS_MASTER";
my $a = "\/\/START_$n\/\/";
my $b = "\/\/STOP_$n\/\/";
- my $name = "scummvm_base.mmp";
+ my $name = "scummvm_base.mmp";
my $file = "$build_dir/mmp/$name";
my $updated = " Updated @ ".localtime();
@@ -562,11 +562,11 @@ sub PrepVariation()
return 0 if (!$OK);
my @lines = <FILE>;
close FILE;
-
+
my $onestr = join("",@lines);
$MacroBlock =~ s/^\s*//gm;
$onestr =~ s/$a(.*)$b/$a$updated\n$ExtraMacros$MacroBlock$b/s;
-
+
open FILE, ">$file" or $OK=0;
PrintErrorMessage("Writing file '$file'") if (!$OK);
return 0 if (!$OK);
@@ -579,7 +579,7 @@ sub PrepVariation()
$OK = 0 if ($? >> 8);
PrintErrorMessage("'AdaptAllMMPs.pl' exited with value " . ($? >> 8)) if ($? >> 8);
return 0 if (!$OK);
-
+
# we are here: so all is ok :)
return 1;
}
@@ -592,7 +592,7 @@ sub BuildVariation()
my $TargetName = $SDK_TargetName{$SDK};
my $TargetDir = $SDK_TargetDir{$SDK};
my $OK = 1;
-
+
my $dir = $build_dir."/".$SDK_BuildDirs{$SDK};
$dir =~ s#/#\\#g;
chdir($dir);
@@ -617,8 +617,8 @@ sub BuildVariation()
PrintErrorMessage("'bldmake bldfiles' exited with value " . ($? >> 8)) if ($? >> 8);
system("abld CLEAN $TargetName UREL 2> NUL > NUL");
- PrintErrorMessage("'abld CLEAN $TargetName UREL' exited with value " . ($? >> 8)) if ($? >> 8);
-
+ PrintErrorMessage("'abld CLEAN $TargetName UREL' exited with value " . ($? >> 8)) if ($? >> 8);
+
my $Redirection = "OUT:file, ERR:".($RedirectSTDERR ? "file" : "screen");
my $Message = "Building $Package ($Redirection)";
PrintMessage($Message) if (!$ReallyQuiet);
@@ -630,7 +630,7 @@ sub BuildVariation()
$OK = 0 if ($? >> 8);
print " STDERR: ".((-s $build_log_err)-$OldSize)." bytes output written to $build_log_err\n+--------------------------------------------------------------------------------------\n" if ($OldSize != (-s $build_log_err) && !$ReallyQuiet);
PrintErrorMessage("'abld BUILD $TargetName UREL' exited with value " . ($? >> 8)) if ($? >> 8);
- return 0 if (!$OK); # ABLD always returns ok :( grr
+ return 0 if (!$OK); # ABLD always returns ok :( grr
PrintMessage("Done.") if (!$ReallyQuiet);
# do we have an override suffix for the package name?
@@ -654,7 +654,7 @@ sub BuildVariation()
if (-e "$output_dir/$Package")
{
$PackagesCreated++;
-
+
if ($TargetIntermediatePath ne '' && $TargetIntermediatePath =~ /\\EPOC32\\BUILD\\/i) # make really sure it's a valid path!
{
#PrintMessage("Cleaning $TargetIntermediatePath");
@@ -677,7 +677,7 @@ sub UploadVariation()
use Net::FTP;
my $newerr;
-
+
PrintMessage("Connecting to FTP $FTP_Host") if (!$ReallyQuiet);
$ftp = Net::FTP->new($FTP_Host,Timeout=>240) or $newerr=1;
@@ -692,7 +692,7 @@ sub UploadVariation()
{
PrintMessage("Changing to dir $FTP_Dir");
$ftp->cwd($FTP_Dir) or $newerr=1;
-
+
if ($newerr)
{
PrintErrorMessage("Changing to dir $FTP_Dir! Aborting!");
@@ -704,20 +704,20 @@ sub UploadVariation()
# leave this for possible auto-deletion of old files?
# @files = $ftp->dir or $newerr=1;
# push @ERRORS, "Can't get file list $!\n" if $newerr;
-# print "Got file list\n";
+# print "Got file list\n";
# foreach(@files) {
# print "$_\n";
# }
-
+
PrintMessage("Uploading $Package (".(-s "$output_dir/$Package")." bytes)");
-
+
$ftp->binary;
$ftp->put("$output_dir/$Package") or $newerr=1;
PrintErrorMessage("Uploading package! Aborting!") if $newerr;
$PackagesUploaded++ if (!$newerr);
- }
+ }
- $ftp->quit;
+ $ftp->quit;
}
}
@@ -758,7 +758,7 @@ sub CleanupPath()
{
$path =~ s/\"\Q$ECompXL_BinDir\E\";//g;
}
-
+
while( ($SDK, $RootDir) = each(%SDK_RootDirs) )
{
if ($SDK_RootDirs{$SDK} ne '')
@@ -766,8 +766,8 @@ sub CleanupPath()
my $path_component = "\"".$SDK_RootDirs{$SDK}."\\epoc32\\";
$path =~ s/\Q$path_component\E.*?\";//g;
}
- }
-
+ }
+
return $path;
}
@@ -798,5 +798,5 @@ sub PrintMessage()
}
##################################################################################################################
-
+
diff --git a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
index b6ebbafe74..bf80c36a0e 100644
--- a/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
+++ b/backends/platform/symbian/BuildPackageUpload_LocalSettings.pl
@@ -2,26 +2,26 @@
##################################################################################################################
@WorkingEngines = qw(
- scumm agos sky queen gob groovie saga drascula
+ scumm agos sky queen gob groovie saga drascula
kyra lure agi touche parallaction cine
- cruise made m4 tinsel tucker sword1 sword2 draci sci teenagent mohawk hugo
+ cruise made m4 tinsel tucker sword1 sword2 draci sci teenagent mohawk hugo toon
);
-
+
@WorkingEngines_1st = qw(
- scumm queen groovie saga drascula
+ scumm queen groovie saga drascula
touche parallaction cine
-? cruise made m4 tucker
+? cruise made m4 tucker
);
-
+
@WorkingEngines_2nd = qw(
- agos sky gob
+ agos sky gob
kyra lure agi tinsel
- sword1 sword2 draci sci teenagent hugo
+ sword1 sword2 draci sci teenagent hugo toon
);
@TestingEngines = qw(
-
- );
+
+ );
@EnablableEngines = (@WorkingEngines, @TestingEngines);
@@ -36,16 +36,16 @@
#disabled subengines lol saga2 personal nightmare
%UseableFeatures = (
- 'zlib' => 'zlib.lib',
- 'mad' => 'libmad.lib',
+ 'zlib' => 'zlib.lib',
+ 'mad' => 'libmad.lib',
'tremor' => 'libtremor.lib',
'flac' => 'libflac.lib'
);
-
+
# these are normally enabled for each variation
#$DefaultFeatures = qw(zlib,mad);
- $DefaultFeatures = qw(zlib,mad,tremor,flac);
-
+ $DefaultFeatures = qw(zlib,mad,tremor,flac);
+
##################################################################################################################
##
## General system information, based on $COMPUTERNAME, so this way
@@ -62,13 +62,13 @@
$SkipExistingPackages = 0;
$ReallyQuiet = 0;
$DevBase = "C:\\S";
-
+
# specify an optional FTP server to upload to after each Build+Package (can leave empty)
#$FTP_Host = "host.com";
$FTP_User = "something";
$FTP_Pass = "password";
$FTP_Dir = "cvsbuilds";
-
+
# What Platform SDKs are installed on this machine?
# possible SDKs: ("UIQ2", UIQ3", "S60v1", "S60v2", "S60v3", "S80", "S90")
# Note1: the \epoc32 directory needs to be in these rootdirs
@@ -93,10 +93,10 @@
$SDK_LibraryDirs{'ALL'}{'zlib.lib'} = "$DevBase\\zlib-1.2.2\\epoc";
#$SDK_LibraryDirs{'ALL'}{'libmad.lib'} = "$DevBase\\libmad-0.15.1b\\group";
$SDK_LibraryDirs{'ALL'}{'libtremor.lib'}= "$DevBase\\tremor\\epoc";
-
+
## SDL 1.2.12 / AnotherGuest / Symbian version
my $SdlBase = "$DevBase\\SDL-1.2.12-ag\\Symbian";
- #$SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = "$SdlBase\\S60"; // unsupported?
+ #$SDK_LibraryDirs{'S60v1'}{'esdl.lib'} = "$SdlBase\\S60"; // unsupported?
#$SDK_LibraryDirs{'S60v2'}{'esdl.lib'} = "$SdlBase\\S60v2";
$SDK_LibraryDirs{'S60v3'}{'esdl.lib'} = "$SdlBase\\S60v3";
#$SDK_LibraryDirs{'S80'}{'esdl.lib'} = "$SdlBase\\S80";
@@ -107,7 +107,7 @@
## HardlySupported(TM) :P
#$SDK_LibraryDirs{'ALL'}{'libmpeg2.lib'} = "$DevBase\\mpeg2dec-0.4.0\\epoc";
}
-
+
# now you can add $VariationSets only built on this PC below this line :)
#$VariationSets{'ALL'}{'scumm'} = "$DefaultFeatures scumm scumm_7_8 he";
@@ -296,14 +296,14 @@
# scummvm-051101-SymbianS90_queen.sis
# NOTE: empty $VariationSets{''} string instead of 'ALL' = easy way to disable pkg!
-
+
if (1) # all regular combo's
{
# the first one includes all SDKs & release-ready engines
-
+
$VariationSets{'ALL'}{'all'} = "$DefaultFeatures @WorkingEngines @EnablableSubEngines";
- $VariationSets{'ALL'}{'1St'} = "$DefaultFeatures @WorkingEngines_1st @EnablableSubEngines";
- $VariationSets{'ALL'}{'2nd'} = "$DefaultFeatures @WorkingEngines_2nd @EnablableSubEngines";
+# $VariationSets{'ALL'}{'1St'} = "$DefaultFeatures @WorkingEngines_1st @EnablableSubEngines";
+# $VariationSets{'ALL'}{'2nd'} = "$DefaultFeatures @WorkingEngines_2nd @EnablableSubEngines";
# now one for each ready-for-release engine
if (0)
{
@@ -324,16 +324,16 @@
}
}
# below here you could specify weird & experimental combinations, non-ready engines
-
+
# Separate version for the broken sword engines (1&2)
#$VariationSets{'ALL'}{'brokensword'} = "$DefaultFeatures sword1 sword2";
-
+
# Separate version for Scumm games (COMI) since memory usage might be high
- #$VariationSets{'ALL'}{'scumm'} = "$DefaultFeatures scumm scumm_7_8 he";
-
+ #$VariationSets{'ALL'}{'scumm'} = "$DefaultFeatures scumm scumm_7_8 he";
+
# for mega-fast-testing only plz! Warning: contains to engines!
#$VariationSets{'ALL'}{'fast_empty'} = "";
-
+
} # end quick-n-fast if (1|0)
diff --git a/backends/platform/symbian/README b/backends/platform/symbian/README
index 630b539a5f..ba7099ba32 100644
--- a/backends/platform/symbian/README
+++ b/backends/platform/symbian/README
@@ -24,7 +24,7 @@ About ScummVM
The original ports (uptil 0.7.1) were made by Andreas Karlsson and Lars Persson.
The main transition to 0.8.0CVS and all relevant changes were done by Jurgen Braam.
Jurgen and Lars have successfully transfered all needed changes into CVS/SVN, with additional helpful tools for Symbian OS
-
+
Release History:
Release version: 1.1.0
* Nothing significant in the Symbian port, except SDL improvements.
@@ -33,7 +33,7 @@ Release History:
Release version: 1.0.0
* Nothing significant in the Symbian port, except SDL improvements.
* See main readme for general ScummVM improvements, minor update
-
+
Release version: 0.13.1
* Nothing significant in the Symbian port, except SDL improvements.
* See main readme for general ScummVM improvements, minor update
diff --git a/backends/platform/symbian/S60/BLD.INF.in b/backends/platform/symbian/S60/BLD.INF.in
index b6cf8bbda6..c3c3decf1a 100644
--- a/backends/platform/symbian/S60/BLD.INF.in
+++ b/backends/platform/symbian/S60/BLD.INF.in
@@ -5,7 +5,7 @@ PRJ_MMPFILES
//START_AUTO_PROJECTS//
// empty base file, will be updated by Perl build scripts
-
+
//STOP_AUTO_PROJECTS//
.\ScummVM_S60.mmp
diff --git a/backends/platform/symbian/S60v3/BLD.INF.in b/backends/platform/symbian/S60v3/BLD.INF.in
index 10f46ced61..78d130cb08 100644
--- a/backends/platform/symbian/S60v3/BLD.INF.in
+++ b/backends/platform/symbian/S60v3/BLD.INF.in
@@ -5,7 +5,7 @@ PRJ_MMPFILES
//START_AUTO_PROJECTS//
// empty base file, will be updated by Perl build scripts
-
+
//STOP_AUTO_PROJECTS//
gnumakefile icons.mk
.\ScummVM_A0000658_S60v3.mmp
diff --git a/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in b/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in
index 2916d73938..d044b33bb0 100644
--- a/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in
+++ b/backends/platform/symbian/S60v3/ScummVM_A0000658_S60v3.mmp.in
@@ -97,6 +97,9 @@ SYSTEMINCLUDE \epoc32\include\ESDL
SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version
SYSTEMINCLUDE \epoc32\include\libc
SYSTEMINCLUDE \epoc32\include
+SYSTEMINCLUDE \epoc32\include\mw
+SYSTEMINCLUDE \epoc32\include\platform
+SYSTEMINCLUDE \epoc32\include\platform\mw
SYSTEMINCLUDE ..\src // for portdefs.h
// *** SOURCE files
@@ -126,7 +129,7 @@ SOURCE gui\KeysDialog.cpp
SOURCE gui\Actions.cpp
SOURCE gui\Dialog.cpp
-// Common error
+// Common error
source common\error.cpp
// Special for graphics
@@ -140,4 +143,4 @@ LIBRARY gdi.lib hal.lib bitgdi.lib
LIBRARY mediaclientaudiostream.lib efsrv.lib ws32.lib
library avkon.lib bafl.lib
-CAPABILITY LocalServices ReadUserData \ No newline at end of file
+CAPABILITY LocalServices ReadUserData
diff --git a/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in b/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in
index e95bb9ee21..bcc00017ab 100644
--- a/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in
+++ b/backends/platform/symbian/S60v3/ScummVM_S60v3.mmp.in
@@ -97,6 +97,9 @@ SYSTEMINCLUDE \epoc32\include\ESDL
SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version
SYSTEMINCLUDE \epoc32\include\libc
SYSTEMINCLUDE \epoc32\include
+SYSTEMINCLUDE \epoc32\include\mw
+SYSTEMINCLUDE \epoc32\include\platform
+SYSTEMINCLUDE \epoc32\include\platform\mw
SYSTEMINCLUDE ..\src // for portdefs.h
// *** SOURCE files
@@ -126,7 +129,7 @@ SOURCE gui\KeysDialog.cpp
SOURCE gui\Actions.cpp
SOURCE gui\Dialog.cpp
-// Common error
+// Common error
source common\error.cpp
// Special for graphics
@@ -140,4 +143,4 @@ LIBRARY gdi.lib hal.lib bitgdi.lib
LIBRARY mediaclientaudiostream.lib efsrv.lib ws32.lib
library avkon.lib bafl.lib
-CAPABILITY LocalServices ReadUserData \ No newline at end of file
+CAPABILITY LocalServices ReadUserData
diff --git a/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg b/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg
index a2c43d94e6..3f0fbbc5f1 100644
--- a/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg
+++ b/backends/platform/symbian/S60v3/scummvm-CVS-SymbianS60v3.pkg
@@ -36,7 +36,7 @@
:"ScummVM"
; UID is the app's UID
-#{"ScummVM S60v3"},(0xA0000657),1,12,0
+#{"ScummVM S60v3"},(0xA0000657),1,13,0
;Supports Series 60 v 3.0
[0x101F7961], 0, 0, 0, {"Series60ProductID"}
@@ -68,6 +68,7 @@
"..\..\..\..\dists\engine-data\m4.dat"-"c:\data\scummvm\m4.dat"
"..\..\..\..\dists\engine-data\teenagent.dat"-"c:\data\scummvm\teenagent.dat"
"..\..\..\vkeybd\packs\vkeybd_default.zip"-"c:\data\scummvm\vkeybd_default.zip"
+"..\..\..\..\gui\themes\translations.dat"-"c:\data\scummvm\translations.dat"
; Config/log files: 'empty' will automagically be removed on uninstall
""-"c:\data\scummvm\scummvm.ini",FILENULL
diff --git a/backends/platform/symbian/S80/BLD.INF.in b/backends/platform/symbian/S80/BLD.INF.in
index 75ef20be12..c25ee43a99 100644
--- a/backends/platform/symbian/S80/BLD.INF.in
+++ b/backends/platform/symbian/S80/BLD.INF.in
@@ -5,7 +5,7 @@ PRJ_MMPFILES
//START_AUTO_PROJECTS//
// empty base file, will be updated by Perl build scripts
-
+
//STOP_AUTO_PROJECTS//
.\ScummVM_S80.mmp
diff --git a/backends/platform/symbian/S90/BLD.INF.in b/backends/platform/symbian/S90/BLD.INF.in
index d6e1ece012..4e333e5dae 100644
--- a/backends/platform/symbian/S90/BLD.INF.in
+++ b/backends/platform/symbian/S90/BLD.INF.in
@@ -5,7 +5,7 @@ PRJ_MMPFILES
//START_AUTO_PROJECTS//
// empty base file, will be updated by Perl build scripts
-
+
//STOP_AUTO_PROJECTS//
.\ScummVM_S90.mmp
diff --git a/backends/platform/symbian/UIQ2/BLD.INF.in b/backends/platform/symbian/UIQ2/BLD.INF.in
index b607446a64..b8d8111e87 100644
--- a/backends/platform/symbian/UIQ2/BLD.INF.in
+++ b/backends/platform/symbian/UIQ2/BLD.INF.in
@@ -5,7 +5,7 @@ PRJ_MMPFILES
//START_AUTO_PROJECTS//
// empty base file, will be updated by Perl build scripts
-
+
//STOP_AUTO_PROJECTS//
.\ScummVM_UIQ2.mmp
diff --git a/backends/platform/symbian/UIQ3/BLD.INF.in b/backends/platform/symbian/UIQ3/BLD.INF.in
index e4b0bb306e..ff12dbdd75 100644
--- a/backends/platform/symbian/UIQ3/BLD.INF.in
+++ b/backends/platform/symbian/UIQ3/BLD.INF.in
@@ -1,11 +1,11 @@
PRJ_PLATFORMS
-GCCE WINSCW
+GCCE WINSCW
PRJ_MMPFILES
//START_AUTO_PROJECTS//
// empty base file, will be updated by Perl build scripts
-
+
//STOP_AUTO_PROJECTS//
.\ScummVM_A0000658_UIQ3.mmp
.\ScummVM_UIQ3.mmp
diff --git a/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in b/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in
index 99cbb264c2..83ce9bc599 100644
--- a/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in
+++ b/backends/platform/symbian/UIQ3/ScummVM_A0000658_UIQ3.mmp.in
@@ -127,7 +127,7 @@ SOURCE gui\KeysDialog.cpp
SOURCE gui\Actions.cpp
SOURCE gui\Dialog.cpp
-// Common error
+// Common error
source common\error.cpp
// Special for graphics
diff --git a/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in b/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in
index 3509714152..3c8e41784a 100644
--- a/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in
+++ b/backends/platform/symbian/UIQ3/ScummVM_UIQ3.mmp.in
@@ -127,7 +127,7 @@ SOURCE gui\KeysDialog.cpp
SOURCE gui\Actions.cpp
SOURCE gui\Dialog.cpp
-// Common error
+// Common error
source common\error.cpp
// Special for graphics
diff --git a/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg b/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg
index 7e620485d5..a55f4b6e37 100644
--- a/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg
+++ b/backends/platform/symbian/UIQ3/scummvm-CVS-SymbianUIQ3.pkg
@@ -35,7 +35,7 @@
:"ScummVM"
; UID is the app's UID
-#{"ScummVM UIQ3"},(0xA0000657),1,12,0
+#{"ScummVM UIQ3"},(0xA0000657),1,13,0
; ProductID for UIQ 3.0
; Product/platform version UID, Major, Minor, Build, Product ID
@@ -65,6 +65,8 @@
"..\..\..\..\dists\engine-data\m4.dat"-"c:\shared\scummvm\m4.dat"
"..\..\..\..\dists\engine-data\teenagent.dat"-"c:\shared\scummvm\teenagent.dat"
"..\..\..\vkeybd\packs\vkeybd_default.zip"-"c:\shared\scummvm\vkeybd_default.zip"
+"..\..\..\..\gui\themes\translations.dat"-"c:\shared\scummvm\translations.dat"
+
; Config/log files: 'empty' will automagically be removed on uninstall
""-"c:\shared\scummvm\scummvm.ini",FILENULL
""-"c:\shared\scummvm\scummvm.stdout.txt",FILENULL
diff --git a/backends/platform/symbian/mmp/scummvm_base.mmp.in b/backends/platform/symbian/mmp/scummvm_base.mmp.in
index ceb62ec843..8f51e3c7b5 100644
--- a/backends/platform/symbian/mmp/scummvm_base.mmp.in
+++ b/backends/platform/symbian/mmp/scummvm_base.mmp.in
@@ -59,6 +59,9 @@ SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian alr
SYSTEMINCLUDE \epoc32\include\libc
SYSTEMINCLUDE \epoc32\include\tremor
SYSTEMINCLUDE \epoc32\include
+SYSTEMINCLUDE \epoc32\include\mw
+SYSTEMINCLUDE \epoc32\include\platform
+SYSTEMINCLUDE \epoc32\include\platform\mw
SYSTEMINCLUDE ..\src // for portdefs.h
// *** SOURCE files
diff --git a/backends/platform/symbian/mmp/scummvm_toon.mmp.in b/backends/platform/symbian/mmp/scummvm_toon.mmp.in
new file mode 100644
index 0000000000..7b907fd92f
--- /dev/null
+++ b/backends/platform/symbian/mmp/scummvm_toon.mmp.in
@@ -0,0 +1,64 @@
+/* ScummVM - Graphic Adventure Engine
+ * Copyright (C) 2003-2005 Andreas 'Sprawl' Karlsson - Original EPOC port, ESDL
+ * Copyright (C) 2003-2005 Lars 'AnotherGuest' Persson - Original EPOC port, Audio System
+ * Copyright (C) 2005 Jurgen 'SumthinWicked' Braam - EPOC/CVS maintainer
+ * Copyright (C) 2005-2010 The ScummVM project
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+//
+// EPOC MMP makefile project for ScummVM
+//
+
+// *** Definitions
+
+TARGET scummvm_toon.lib
+TARGETTYPE lib
+OPTION MSVC /QIfist /Ob1 /Oy /GF // /QIfist disables use of __ftol2 to avoid linker probs with MS libc: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/vcrefQIfistSuppress_ftol.asp
+OPTION GCC -Wno-multichar -Wno-reorder // don't optimize for ARM, platform way too sensitive for that :( just turn off some common warnings
+OPTION GCCE -Wno-multichar -Wno-reorder -Wno-unused -Wno-format -fsigned-char
+ALWAYS_BUILD_AS_ARM
+
+//START_AUTO_MACROS_SLAVE//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_MACROS_SLAVE//
+
+// *** SOURCE files
+
+SOURCEPATH ..\..\..\..\engines\toon
+
+//START_AUTO_OBJECTS_TOON_//
+
+ // empty base file, will be updated by Perl build scripts
+
+//STOP_AUTO_OBJECTS_TOON_//
+
+// *** Include paths
+
+USERINCLUDE ..\..\..\..\engines
+USERINCLUDE ..\..\..\.. ..\..\..\..\common ..\..\..\..\gui ..\..\..\..\sound ..\src
+SYSTEMINCLUDE \epoc32\include\ZLIB // before \epoc32\include because symbian already has older version
+SYSTEMINCLUDE \epoc32\include \epoc32\include\libc ..\src
diff --git a/backends/platform/symbian/res/scummvm.rss b/backends/platform/symbian/res/scummvm.rss
index 0bb5dff058..f7daf9bfc1 100644
--- a/backends/platform/symbian/res/scummvm.rss
+++ b/backends/platform/symbian/res/scummvm.rss
@@ -35,7 +35,6 @@ NAME SCUM
#include <eikon.rh>
#include "..\src\Scummvm.hrh"
// Include the standard Eikon resource ids
-#include <eikon.rsg>
RESOURCE RSS_SIGNATURE
diff --git a/backends/platform/symbian/src/ScummApp.cpp b/backends/platform/symbian/src/ScummApp.cpp
index a3ce692368..01af5e7fd9 100644
--- a/backends/platform/symbian/src/ScummApp.cpp
+++ b/backends/platform/symbian/src/ScummApp.cpp
@@ -27,7 +27,7 @@
#define _PAGESIZE_ 0x1000
-#if defined (__WINS__) && !defined (__SERIES60_30__) && !defined (UIQ3)
+#if defined (__WINS__) && !defined (S60V3) && !defined (UIQ3)
extern "C" int _chkstk(int /*a*/) {
_asm {
push ecx
diff --git a/backends/platform/symbian/src/ScummApp.h b/backends/platform/symbian/src/ScummApp.h
index 8cfdbdb92f..cca8e2a7c9 100644
--- a/backends/platform/symbian/src/ScummApp.h
+++ b/backends/platform/symbian/src/ScummApp.h
@@ -22,8 +22,8 @@
* $Id$
*/
-#ifndef ScummAPPH
-#define ScummAPPH
+#ifndef SCUMMAPP_H
+#define SCUMMAPP_H
#include <eikapp.h>
#include <e32base.h>
diff --git a/backends/platform/symbian/src/ScummVMApp.h b/backends/platform/symbian/src/ScummVMApp.h
index 6796024e1e..aee098f989 100644
--- a/backends/platform/symbian/src/ScummVMApp.h
+++ b/backends/platform/symbian/src/ScummVMApp.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef ScummVMapph
-#define ScummVMapph
+#ifndef SCUMMVMAPP_H
+#define SCUMMVMAPP_H
#include <eikapp.h>
#include <e32base.h>
diff --git a/backends/platform/symbian/src/SymbianOS.cpp b/backends/platform/symbian/src/SymbianOS.cpp
index d63c9fe044..50ab7e00b1 100644
--- a/backends/platform/symbian/src/SymbianOS.cpp
+++ b/backends/platform/symbian/src/SymbianOS.cpp
@@ -140,9 +140,6 @@ OSystem_SDL_Symbian::OSystem_SDL_Symbian() :_channels(0),_stereo_mix_buffer(0) {
}
void OSystem_SDL_Symbian::initBackend() {
- // First set the extrapath (for installed dat files etc)
- ConfMan.set("extrapath", Symbian::GetExecutablePath());
-
// Calculate the default savepath
Common::String savePath;
savePath = Symbian::GetExecutablePath();
@@ -183,6 +180,13 @@ void OSystem_SDL_Symbian::initBackend() {
initZones();
}
+void OSystem_SDL_Symbian::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
+ Common::FSNode pluginsNode(Symbian::GetExecutablePath());
+ if (pluginsNode.exists() && pluginsNode.isDirectory()) {
+ s.add("SYMBIAN_DATAFOLDER", new Common::FSDirectory(Symbian::GetExecutablePath()), priority);
+ }
+}
+
OSystem_SDL_Symbian::~OSystem_SDL_Symbian() {
delete[] _stereo_mix_buffer;
}
diff --git a/backends/platform/symbian/src/SymbianOS.h b/backends/platform/symbian/src/SymbianOS.h
index 42929f8029..85b5e131da 100644
--- a/backends/platform/symbian/src/SymbianOS.h
+++ b/backends/platform/symbian/src/SymbianOS.h
@@ -22,8 +22,8 @@
* $Id$
*/
-#ifndef SDLSYMBIANH
-#define SDLSYMBIANH
+#ifndef SDLSYMBIAN_H
+#define SDLSYMBIAN_H
#include "backends/platform/sdl/sdl.h"
@@ -61,6 +61,8 @@ public:
// Returns reference to File session
RFs& FsSession();
+
+ void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0);
protected:
//
// The mixer callback function.
diff --git a/backends/platform/wii/options.cpp b/backends/platform/wii/options.cpp
index 0a21b45561..2a47958e3b 100644
--- a/backends/platform/wii/options.cpp
+++ b/backends/platform/wii/options.cpp
@@ -183,7 +183,7 @@ void WiiOptionsDialog::handleTickle() {
break;
default:
- label = String::printf(_("Network not initialsed (%d)"), status);
+ label = String::printf(_("Network not initialised (%d)"), status);
break;
}
diff --git a/backends/platform/wince/CEActionsPocket.h b/backends/platform/wince/CEActionsPocket.h
index ae0ed19975..0fe29a9e86 100644
--- a/backends/platform/wince/CEActionsPocket.h
+++ b/backends/platform/wince/CEActionsPocket.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CEACTIONSPOCKET
-#define CEACTIONSPOCKET
+#ifndef CEACTIONSPOCKET_H
+#define CEACTIONSPOCKET_H
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/wince/CEActionsSmartphone.h b/backends/platform/wince/CEActionsSmartphone.h
index eacc571a67..36797cd2c8 100644
--- a/backends/platform/wince/CEActionsSmartphone.h
+++ b/backends/platform/wince/CEActionsSmartphone.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CEACTIONSSMARTPHONE
-#define CEACTIONSSMARTPHONE
+#ifndef CEACTIONSSMARTPHONE_H
+#define CEACTIONSSMARTPHONE_H
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/wince/CEDevice.h b/backends/platform/wince/CEDevice.h
index 9fee8497c2..ca2f908c6d 100644
--- a/backends/platform/wince/CEDevice.h
+++ b/backends/platform/wince/CEDevice.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CEDEVICE
-#define CEDEVICE
+#ifndef CEDEVICE_H
+#define CEDEVICE_H
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/wince/CELauncherDialog.h b/backends/platform/wince/CELauncherDialog.h
index 7e86f808fc..7755e33dcc 100644
--- a/backends/platform/wince/CELauncherDialog.h
+++ b/backends/platform/wince/CELauncherDialog.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CELAUNCHERDIALOG
-#define CELAUNCHERDIALOG
+#ifndef CELAUNCHERDIALOG_H
+#define CELAUNCHERDIALOG_H
#include "base/plugins.h"
#include "common/fs.h"
diff --git a/backends/platform/wince/CEScaler.h b/backends/platform/wince/CEScaler.h
index c93e1c66ca..4711f94bba 100644
--- a/backends/platform/wince/CEScaler.h
+++ b/backends/platform/wince/CEScaler.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CESCALER
-#define CESCALER
+#ifndef CESCALER_H
+#define CESCALER_H
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/wince/CEgui/GUIElement.h b/backends/platform/wince/CEgui/GUIElement.h
index beb9d95047..7e4572d377 100644
--- a/backends/platform/wince/CEgui/GUIElement.h
+++ b/backends/platform/wince/CEgui/GUIElement.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CEGUI_GUIELEMENT
-#define CEGUI_GUIELEMENT
+#ifndef CEGUI_GUIELEMENT_H
+#define CEGUI_GUIELEMENT_H
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/wince/CEgui/ItemAction.h b/backends/platform/wince/CEgui/ItemAction.h
index e2cd5b2367..74ed6bec4d 100644
--- a/backends/platform/wince/CEgui/ItemAction.h
+++ b/backends/platform/wince/CEgui/ItemAction.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CEGUI_ITEMACTION
-#define CEGUI_ITEMACTION
+#ifndef CEGUI_ITEMACTION_H
+#define CEGUI_ITEMACTION_H
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/wince/CEgui/ItemSwitch.h b/backends/platform/wince/CEgui/ItemSwitch.h
index 1fa5732b6a..8d03ee77cb 100644
--- a/backends/platform/wince/CEgui/ItemSwitch.h
+++ b/backends/platform/wince/CEgui/ItemSwitch.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CEGUI_ITEMSWITCH
-#define CEGUI_ITEMSWITCH
+#ifndef CEGUI_ITEMSWITCH_H
+#define CEGUI_ITEMSWITCH_H
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/wince/CEgui/Panel.h b/backends/platform/wince/CEgui/Panel.h
index 0b55c00dee..6626e41866 100644
--- a/backends/platform/wince/CEgui/Panel.h
+++ b/backends/platform/wince/CEgui/Panel.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CEGUI_PANEL
-#define CEGUI_PANEL
+#ifndef CEGUI_PANEL_H
+#define CEGUI_PANEL_H
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/wince/CEgui/PanelItem.h b/backends/platform/wince/CEgui/PanelItem.h
index 82e9b03e22..55920c304a 100644
--- a/backends/platform/wince/CEgui/PanelItem.h
+++ b/backends/platform/wince/CEgui/PanelItem.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CEGUI_PANELITEM
-#define CEGUI_PANELITEM
+#ifndef CEGUI_PANELITEM_H
+#define CEGUI_PANELITEM_H
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/wince/CEgui/PanelKeyboard.h b/backends/platform/wince/CEgui/PanelKeyboard.h
index 5ef4adc73e..f441e14771 100644
--- a/backends/platform/wince/CEgui/PanelKeyboard.h
+++ b/backends/platform/wince/CEgui/PanelKeyboard.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CEGUI_PANELKEYBOARD
-#define CEGUI_PANELKEYBOARD
+#ifndef CEGUI_PANELKEYBOARD_H
+#define CEGUI_PANELKEYBOARD_H
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/wince/CEgui/SDL_ImageResource.h b/backends/platform/wince/CEgui/SDL_ImageResource.h
index 140a11c356..454237dd15 100644
--- a/backends/platform/wince/CEgui/SDL_ImageResource.h
+++ b/backends/platform/wince/CEgui/SDL_ImageResource.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CEGUI_SDL_IMAGERESOURCE
-#define CEGUI_SDL_IMAGERESOURCE
+#ifndef CEGUI_SDL_IMAGERESOURCE_H
+#define CEGUI_SDL_IMAGERESOURCE_H
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/wince/CEgui/Toolbar.h b/backends/platform/wince/CEgui/Toolbar.h
index c23559d315..3c48e6188a 100644
--- a/backends/platform/wince/CEgui/Toolbar.h
+++ b/backends/platform/wince/CEgui/Toolbar.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CEGUI_TOOLBAR
-#define CEGUI_TOOLBAR
+#ifndef CEGUI_TOOLBAR_H
+#define CEGUI_TOOLBAR_H
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/wince/CEgui/ToolbarHandler.h b/backends/platform/wince/CEgui/ToolbarHandler.h
index 30a299d153..4a79ed1609 100644
--- a/backends/platform/wince/CEgui/ToolbarHandler.h
+++ b/backends/platform/wince/CEgui/ToolbarHandler.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CEGUI_TOOLBARHANDLER
-#define CEGUI_TOOLBARHANDLER
+#ifndef CEGUI_TOOLBARHANDLER_H
+#define CEGUI_TOOLBARHANDLER_H
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/wince/CEkeys/EventsBuffer.h b/backends/platform/wince/CEkeys/EventsBuffer.h
index 2e13770d25..44e1c66e47 100644
--- a/backends/platform/wince/CEkeys/EventsBuffer.h
+++ b/backends/platform/wince/CEkeys/EventsBuffer.h
@@ -23,8 +23,8 @@
*
*/
-#ifndef CEKEYS_EVENTSBUFFER
-#define CEKEYS_EVENTSBUFFER
+#ifndef CEKEYS_EVENTSBUFFER_H
+#define CEKEYS_EVENTSBUFFER_H
#include "common/scummsys.h"
#include "common/system.h"
diff --git a/backends/platform/wince/wince-sdl.cpp b/backends/platform/wince/wince-sdl.cpp
index aef2117bd7..ac9be5df48 100644
--- a/backends/platform/wince/wince-sdl.cpp
+++ b/backends/platform/wince/wince-sdl.cpp
@@ -429,7 +429,7 @@ void OSystem_WINCE3::initBackend() {
GUI::Actions::init();
GUI_Actions::Instance()->initInstanceMain(this);
if (!GUI_Actions::Instance()->loadMapping()) { // error during loading means not present/wrong version
- warning("Setting default action mappings.");
+ warning("Setting default action mappings");
GUI_Actions::Instance()->saveMapping(); // write defaults
}
@@ -987,11 +987,11 @@ void OSystem_WINCE3::check_mappings() {
// Some games need to map the right click button, signal it here if it wasn't done
if (instance->needsRightClickMapping()) {
- GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map right click action");
+ GUI::KeysDialog *keysDialog = new GUI::KeysDialog(_("Map right click action"));
while (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) {
keysDialog->runModal();
if (!instance->getMapping(POCKET_ACTION_RIGHTCLICK)) {
- GUI::MessageDialog alert("You must map a key to the 'Right Click' action to play this game");
+ GUI::MessageDialog alert(_("You must map a key to the 'Right Click' action to play this game"));
alert.runModal();
}
}
@@ -1000,11 +1000,11 @@ void OSystem_WINCE3::check_mappings() {
// Map the "hide toolbar" action if needed
if (instance->needsHideToolbarMapping()) {
- GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map hide toolbar action");
+ GUI::KeysDialog *keysDialog = new GUI::KeysDialog(_("Map hide toolbar action"));
while (!instance->getMapping(POCKET_ACTION_HIDE)) {
keysDialog->runModal();
if (!instance->getMapping(POCKET_ACTION_HIDE)) {
- GUI::MessageDialog alert("You must map a key to the 'Hide toolbar' action to play this game");
+ GUI::MessageDialog alert(_("You must map a key to the 'Hide toolbar' action to play this game"));
alert.runModal();
}
}
@@ -1013,10 +1013,10 @@ void OSystem_WINCE3::check_mappings() {
// Map the "zoom" actions if needed
if (instance->needsZoomMapping()) {
- GUI::KeysDialog *keysDialog = new GUI::KeysDialog("Map Zoom Up action (optional)");
+ GUI::KeysDialog *keysDialog = new GUI::KeysDialog(_("Map Zoom Up action (optional)"));
keysDialog->runModal();
delete keysDialog;
- keysDialog = new GUI::KeysDialog("Map Zoom Down action (optional)");
+ keysDialog = new GUI::KeysDialog(_("Map Zoom Down action (optional)"));
keysDialog->runModal();
delete keysDialog;
}
@@ -1024,7 +1024,7 @@ void OSystem_WINCE3::check_mappings() {
// Extra warning for Zak Mc Kracken
if (strncmp(gameid.c_str(), "zak", 3) == 0 &&
!GUI_Actions::Instance()->getMapping(POCKET_ACTION_HIDE)) {
- GUI::MessageDialog alert("Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory");
+ GUI::MessageDialog alert(_("Don't forget to map a key to 'Hide Toolbar' action to see the whole inventory"));
alert.runModal();
}