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-rw-r--r--backends/plugins/ps2/ps2-provider.cpp73
1 files changed, 72 insertions, 1 deletions
diff --git a/backends/plugins/ps2/ps2-provider.cpp b/backends/plugins/ps2/ps2-provider.cpp
index 5692c8a07b..71e715ae50 100644
--- a/backends/plugins/ps2/ps2-provider.cpp
+++ b/backends/plugins/ps2/ps2-provider.cpp
@@ -1 +1,72 @@
-dummy
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#if defined(DYNAMIC_MODULES) && defined(__PLAYSTATION2__)
+
+#include "backends/plugins/ps2/ps2-provider.h"
+#include "backends/plugins/elf/mips-loader.h"
+
+class PS2DLObject : public MIPSDLObject {
+public:
+ PS2DLObject() :
+ MIPSDLObject() {
+ }
+
+ virtual ~PS2DLObject() {
+ unload();
+ }
+
+protected:
+ virtual void *allocSegment(size_t boundary, size_t size) const {
+ return memalign(boundary, size);
+ }
+
+ virtual void freeSegment(void *segment) const {
+ free(segment);
+ }
+
+ virtual void flushDataCache(void *, uint32) const {
+ FlushCache(0);
+ FlushCache(2);
+ }
+};
+
+class PS2Plugin : public ELFPlugin {
+public:
+ PS2Plugin(const Common::String &filename) :
+ ELFPlugin(filename) {
+ }
+
+ virtual DLObject *makeDLObject() {
+ return new PS2DLObject();
+ }
+};
+
+Plugin *PS2PluginProvider::createPlugin(const Common::FSNode &node) const {
+ return new PS2Plugin(node.getPath());
+}
+
+#endif // defined(DYNAMIC_MODULES) && defined(__PLAYSTATION2__)
+