diff options
Diffstat (limited to 'backends/plugins/ps2/ps2-provider.cpp')
-rw-r--r-- | backends/plugins/ps2/ps2-provider.cpp | 73 |
1 files changed, 72 insertions, 1 deletions
diff --git a/backends/plugins/ps2/ps2-provider.cpp b/backends/plugins/ps2/ps2-provider.cpp index 5692c8a07b..71e715ae50 100644 --- a/backends/plugins/ps2/ps2-provider.cpp +++ b/backends/plugins/ps2/ps2-provider.cpp @@ -1 +1,72 @@ -dummy +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#if defined(DYNAMIC_MODULES) && defined(__PLAYSTATION2__) + +#include "backends/plugins/ps2/ps2-provider.h" +#include "backends/plugins/elf/mips-loader.h" + +class PS2DLObject : public MIPSDLObject { +public: + PS2DLObject() : + MIPSDLObject() { + } + + virtual ~PS2DLObject() { + unload(); + } + +protected: + virtual void *allocSegment(size_t boundary, size_t size) const { + return memalign(boundary, size); + } + + virtual void freeSegment(void *segment) const { + free(segment); + } + + virtual void flushDataCache(void *, uint32) const { + FlushCache(0); + FlushCache(2); + } +}; + +class PS2Plugin : public ELFPlugin { +public: + PS2Plugin(const Common::String &filename) : + ELFPlugin(filename) { + } + + virtual DLObject *makeDLObject() { + return new PS2DLObject(); + } +}; + +Plugin *PS2PluginProvider::createPlugin(const Common::FSNode &node) const { + return new PS2Plugin(node.getPath()); +} + +#endif // defined(DYNAMIC_MODULES) && defined(__PLAYSTATION2__) + |