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Diffstat (limited to 'backends/sdl/sdl_gl.cpp')
-rw-r--r--backends/sdl/sdl_gl.cpp174
1 files changed, 27 insertions, 147 deletions
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp
index 504810c711..6675f11d01 100644
--- a/backends/sdl/sdl_gl.cpp
+++ b/backends/sdl/sdl_gl.cpp
@@ -32,9 +32,9 @@ int glGetColorTable(int, int, int, void *) { return 0; }
#include "fb2opengl.h"
-class OSystem_SDL_Normal : public OSystem_SDL_Common {
+class OSystem_SDL_OpenGL : public OSystem_SDL_Common {
public:
- OSystem_SDL_Normal() : _tmpscreen(0), _overlay_visible(false) { _glScreenStart = 0; _glBilinearFilter = true; }
+ OSystem_SDL_OpenGL() { _glScreenStart = 0; _glBilinearFilter = true; }
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
@@ -60,27 +60,16 @@ protected:
SDL_Surface *tmpSurface; // Used for black rectangles blitting
SDL_Rect tmpBlackRect; // Black rectangle at end of the GL screen
- typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
- uint8 *dstPtr, uint32 dstPitch, int width, int height);
-
- SDL_Surface *_tmpscreen; // temporary screen (for scalers/overlay)
- bool _overlay_visible;
-
- virtual void draw_mouse();
- virtual void undraw_mouse();
-
virtual void load_gfx_mode();
virtual void unload_gfx_mode();
void hotswap_gfx_mode();
-
- int TMP_SCREEN_WIDTH;
};
OSystem_SDL_Common *OSystem_SDL_Common::create() {
- return new OSystem_SDL_Normal();
+ return new OSystem_SDL_OpenGL();
}
-void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
+void OSystem_SDL_OpenGL::set_palette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
SDL_Color *base = _currentPalette + start;
@@ -98,116 +87,7 @@ void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
_paletteDirtyEnd = start + num;
}
-void OSystem_SDL_Normal::draw_mouse() {
- if (!_overlay_visible) {
- OSystem_SDL_Common::draw_mouse();
- }
-
- if (_mouseDrawn || !_mouseVisible)
- return;
-
- int x = _mouseCurState.x - _mouseHotspotX;
- int y = _mouseCurState.y - _mouseHotspotY;
- int w = _mouseCurState.w;
- int h = _mouseCurState.h;
- byte color;
- byte *src = _mouseData; // Image representing the mouse
- uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
- uint16 *dst; // Surface we are drawing into
-
- // clip the mouse rect, and addjust the src pointer accordingly
- if (x < 0) {
- w += x;
- src -= x;
- x = 0;
- }
- if (y < 0) {
- h += y;
- src -= y * _mouseCurState.w;
- y = 0;
- }
-
- // Quick check to see if anything has to be drawn at all
- if (w <= 0 || h <= 0)
- return;
-
- if (w > _screenWidth - x)
- w = _screenWidth - x;
- if (h > _screenHeight - y)
- h = _screenHeight - y;
-
- // Store the bounding box so that undraw mouse can restore the area the
- // mouse currently covers to its original content.
- _mouseOldState.x = x;
- _mouseOldState.y = y;
- _mouseOldState.w = w;
- _mouseOldState.h = h;
-
- // Draw the mouse cursor; backup the covered area in "bak"
-
- if (SDL_LockSurface(_tmpscreen) == -1)
- error("SDL_LockSurface failed: %s.\n", SDL_GetError());
-
- // Mark as dirty
- add_dirty_rect(x, y, w, h);
-
- dst = (uint16 *)_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
- while (h > 0) {
- int width = w;
- while (width > 0) {
- *bak++ = *dst;
- color = *src++;
- if (color != 0xFF) // 0xFF = transparent, don't draw
- *dst = RBGToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
- dst++;
- width--;
- }
- src += _mouseCurState.w - w;
- bak += MAX_MOUSE_W - w;
- dst += TMP_SCREEN_WIDTH - w;
- h--;
- }
-
- SDL_UnlockSurface(_tmpscreen);
-
- // Finally, set the flag to indicate the mouse has been drawn
- _mouseDrawn = true;
-}
-
-void OSystem_SDL_Normal::undraw_mouse() {
- if (!_overlay_visible) {
- OSystem_SDL_Common::undraw_mouse();
- }
-
- if (!_mouseDrawn)
- return;
- _mouseDrawn = false;
-
- if (SDL_LockSurface(_tmpscreen) == -1)
- error("SDL_LockSurface failed: %s.\n", SDL_GetError());
-
- uint16 *dst, *bak = (uint16 *)_mouseBackup;
- const int old_mouse_x = _mouseOldState.x;
- const int old_mouse_y = _mouseOldState.y;
- const int old_mouse_w = _mouseOldState.w;
- const int old_mouse_h = _mouseOldState.h;
- int x, y;
-
- // No need to do clipping here, since draw_mouse() did that already
-
- dst = (uint16 *)_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1);
- for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
- for (x = 0; x < old_mouse_w; ++x) {
- dst[x] = bak[x];
- }
- }
-
- add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
-
- SDL_UnlockSurface(_tmpscreen);
-}
-
-void OSystem_SDL_Normal::load_gfx_mode() {
+void OSystem_SDL_OpenGL::load_gfx_mode() {
uint32 Rmask, Gmask, Bmask, Amask;
// I have to force 16 bit color depth with 565 ordering
// SDL_SetVideoMode sometimes doesn't accept your color depth definition
@@ -221,7 +101,7 @@ void OSystem_SDL_Normal::load_gfx_mode() {
_scaleFactor = 2;
_tmpscreen = NULL;
- TMP_SCREEN_WIDTH = (_screenWidth + 3);
+ _tmpScreenWidth = (_screenWidth + 3);
//
// Create the surface that contains the 8 bit game data
@@ -251,9 +131,9 @@ void OSystem_SDL_Normal::load_gfx_mode() {
//
// Need some extra bytes around when using 2xSaI
- uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16));
+ uint16 *tmp_screen = (uint16*)calloc(_tmpScreenWidth*(_screenHeight+3),sizeof(uint16));
_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
- TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2,
+ _tmpScreenWidth, _screenHeight + 3, 16, _tmpScreenWidth*2,
Rmask,
Gmask,
Bmask,
@@ -284,7 +164,7 @@ void OSystem_SDL_Normal::load_gfx_mode() {
}
-void OSystem_SDL_Normal::unload_gfx_mode() {
+void OSystem_SDL_OpenGL::unload_gfx_mode() {
if (_screen) {
SDL_FreeSurface(_screen);
_screen = NULL;
@@ -297,7 +177,7 @@ void OSystem_SDL_Normal::unload_gfx_mode() {
}
}
-void OSystem_SDL_Normal::update_screen() {
+void OSystem_SDL_OpenGL::update_screen() {
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
@@ -343,7 +223,7 @@ void OSystem_SDL_Normal::update_screen() {
SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;
// Convert appropriate parts of the 8bpp image into 16bpp
- if (!_overlay_visible) {
+ if (!_overlayVisible) {
SDL_Rect dst;
for(r = _dirty_rect_list; r != last_rect; ++r) {
dst = *r;
@@ -370,7 +250,7 @@ void OSystem_SDL_Normal::update_screen() {
_forceFull = false;
}
-void OSystem_SDL_Normal::hotswap_gfx_mode() {
+void OSystem_SDL_OpenGL::hotswap_gfx_mode() {
/* We allocate a screen sized bitmap which contains a "backup"
* of the screen data during the change. Then we draw that to
* the new screen right after it's setup.
@@ -393,7 +273,7 @@ void OSystem_SDL_Normal::hotswap_gfx_mode() {
update_screen();
}
-uint32 OSystem_SDL_Normal::property(int param, Property *value) {
+uint32 OSystem_SDL_OpenGL::property(int param, Property *value) {
if (param == PROP_TOGGLE_FULLSCREEN) {
_full_screen ^= true;
@@ -460,27 +340,27 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) {
}
-void OSystem_SDL_Normal::show_overlay()
+void OSystem_SDL_OpenGL::show_overlay()
{
// hide the mouse
undraw_mouse();
- _overlay_visible = true;
+ _overlayVisible = true;
clear_overlay();
}
-void OSystem_SDL_Normal::hide_overlay()
+void OSystem_SDL_OpenGL::hide_overlay()
{
// hide the mouse
undraw_mouse();
- _overlay_visible = false;
+ _overlayVisible = false;
_forceFull = true;
}
-void OSystem_SDL_Normal::clear_overlay()
+void OSystem_SDL_OpenGL::clear_overlay()
{
- if (!_overlay_visible)
+ if (!_overlayVisible)
return;
// hide the mouse
@@ -499,9 +379,9 @@ void OSystem_SDL_Normal::clear_overlay()
_forceFull = true;
}
-void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch)
+void OSystem_SDL_OpenGL::grab_overlay(int16 *buf, int pitch)
{
- if (!_overlay_visible)
+ if (!_overlayVisible)
return;
if (_tmpscreen == NULL)
@@ -513,20 +393,20 @@ void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch)
if (SDL_LockSurface(_tmpscreen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
- int16 *src = (int16 *)_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
+ int16 *src = (int16 *)_tmpscreen->pixels + _tmpScreenWidth + 1;
int h = _screenHeight;
do {
memcpy(buf, src, _screenWidth*2);
- src += TMP_SCREEN_WIDTH;
+ src += _tmpScreenWidth;
buf += pitch;
} while (--h);
SDL_UnlockSurface(_tmpscreen);
}
-void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h)
+void OSystem_SDL_OpenGL::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h)
{
- if (!_overlay_visible)
+ if (!_overlayVisible)
return;
if (_tmpscreen == NULL)
@@ -550,10 +430,10 @@ void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, i
if (SDL_LockSurface(_tmpscreen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
- int16 *dst = (int16 *)_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
+ int16 *dst = (int16 *)_tmpscreen->pixels + (y+1) * _tmpScreenWidth + (x+1);
do {
memcpy(dst, buf, w*2);
- dst += TMP_SCREEN_WIDTH;
+ dst += _tmpScreenWidth;
buf += pitch;
} while (--h);