diff options
Diffstat (limited to 'backends/sdl')
| -rw-r--r-- | backends/sdl/sdl-common.cpp | 102 | ||||
| -rw-r--r-- | backends/sdl/sdl-common.h | 7 | ||||
| -rw-r--r-- | backends/sdl/sdl.cpp | 182 | ||||
| -rw-r--r-- | backends/sdl/sdl_gl.cpp | 174 | 
4 files changed, 137 insertions, 328 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp index d415ddee94..fbaf3870a1 100644 --- a/backends/sdl/sdl-common.cpp +++ b/backends/sdl/sdl-common.cpp @@ -70,8 +70,9 @@ void OSystem_SDL_Common::set_timer(int timer, int (*callback)(int)) {  }  OSystem_SDL_Common::OSystem_SDL_Common() -	: _screen(0), _screenWidth(0), _screenHeight(0), _cdrom(0), -	_dirty_checksums(0), +	: _screen(0), _screenWidth(0), _screenHeight(0), +	_tmpscreen(0), _tmpScreenWidth(0), _overlayVisible(false), +	_cdrom(0), _dirty_checksums(0),  	_mouseVisible(false), _mouseDrawn(false), _mouseData(0),  	_mouseHotspotX(0), _mouseHotspotY(0),  	_currentShakePos(0), _newShakePos(0) @@ -729,8 +730,6 @@ void OSystem_SDL_Common::draw_mouse() {  	int h = _mouseCurState.h;  	byte color;  	byte *src = _mouseData;		// Image representing the mouse -	byte *bak = _mouseBackup;		// Surface used to backup the area obscured by the mouse -	byte *dst;					// Surface we are drawing into  	// clip the mouse rect, and addjust the src pointer accordingly  	if (x < 0) { @@ -743,6 +742,7 @@ void OSystem_SDL_Common::draw_mouse() {  		src -= y * _mouseCurState.w;  		y = 0;  	} +  	if (w > _screenWidth - x)  		w = _screenWidth - x;  	if (h > _screenHeight - y) @@ -760,32 +760,59 @@ void OSystem_SDL_Common::draw_mouse() {  	_mouseOldState.h = h;  	// Draw the mouse cursor; backup the covered area in "bak" - -	if (SDL_LockSurface(_screen) == -1) +	 +	if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)  		error("SDL_LockSurface failed: %s.\n", SDL_GetError());  	// Mark as dirty  	add_dirty_rect(x, y, w, h); -	dst = (byte *)_screen->pixels + y * _screenWidth + x; -	while (h > 0) { -		int width = w; -		while (width > 0) { -			*bak++ = *dst; -			color = *src++; -			if (color != 0xFF)	// 0xFF = transparent, don't draw -				*dst = color; -			dst++; -			width--; +	if (!_overlayVisible) { +		byte *bak = _mouseBackup;		// Surface used to backup the area obscured by the mouse +		byte *dst;					// Surface we are drawing into +	 +		dst = (byte *)_screen->pixels + y * _screenWidth + x; +		while (h > 0) { +			int width = w; +			while (width > 0) { +				*bak++ = *dst; +				color = *src++; +				if (color != 0xFF)	// 0xFF = transparent, don't draw +					*dst = color; +				dst++; +				width--; +			} +			src += _mouseCurState.w - w; +			bak += MAX_MOUSE_W - w; +			dst += _screenWidth - w; +			h--;  		} -		src += _mouseCurState.w - w; -		bak += MAX_MOUSE_W - w; -		dst += _screenWidth - w; -		h--; +	 +	} else { +		uint16 *bak = (uint16*)_mouseBackup;	// Surface used to backup the area obscured by the mouse +		uint16 *dst;					// Surface we are drawing into +	 +		dst = (uint16 *)_tmpscreen->pixels + (y+1) * _tmpScreenWidth + (x+1); +		while (h > 0) { +			int width = w; +			while (width > 0) { +				*bak++ = *dst; +				color = *src++; +				if (color != 0xFF)	// 0xFF = transparent, don't draw +					*dst = RBGToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b); +				dst++; +				width--; +			} +			src += _mouseCurState.w - w; +			bak += MAX_MOUSE_W - w; +			dst += _tmpScreenWidth - w; +			h--; +		} +	  	} -	SDL_UnlockSurface(_screen); - +	SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen); +	  	// Finally, set the flag to indicate the mouse has been drawn  	_mouseDrawn = true;  } @@ -795,28 +822,43 @@ void OSystem_SDL_Common::undraw_mouse() {  		return;  	_mouseDrawn = false; -	if (SDL_LockSurface(_screen) == -1) +	if (SDL_LockSurface(_overlayVisible ? _tmpscreen : _screen) == -1)  		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); -	byte *dst, *bak = _mouseBackup;  	const int old_mouse_x = _mouseOldState.x;  	const int old_mouse_y = _mouseOldState.y;  	const int old_mouse_w = _mouseOldState.w;  	const int old_mouse_h = _mouseOldState.h;  	int x, y; -	// No need to do clipping here, since draw_mouse() did that already +	if (!_overlayVisible) { +	 +		byte *dst, *bak = _mouseBackup; +	 +		// No need to do clipping here, since draw_mouse() did that already +		dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x; +		for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) { +			for (x = 0; x < old_mouse_w; ++x) { +				dst[x] = bak[x]; +			} +		} +	 +	} else { -	dst = (byte *)_screen->pixels + old_mouse_y * _screenWidth + old_mouse_x; -	for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _screenWidth) { -		for (x = 0; x < old_mouse_w; ++x) { -			dst[x] = bak[x]; +		uint16 *dst, *bak = (uint16 *)_mouseBackup; +	 +		// No need to do clipping here, since draw_mouse() did that already +		dst = (uint16 *)_tmpscreen->pixels + (old_mouse_y+1) * _tmpScreenWidth + (old_mouse_x+1); +		for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += _tmpScreenWidth) { +			for (x = 0; x < old_mouse_w; ++x) { +				dst[x] = bak[x]; +			}  		}  	}  	add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); -	SDL_UnlockSurface(_screen); +	SDL_UnlockSurface(_overlayVisible ? _tmpscreen : _screen);  }  void OSystem_SDL_Common::stop_cdrom() {	/* Stop CD Audio in 1/10th of a second */ diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h index 26a058d2ee..a20628e25d 100644 --- a/backends/sdl/sdl-common.h +++ b/backends/sdl/sdl-common.h @@ -106,6 +106,8 @@ public:  	static OSystem *create(int gfx_mode, bool full_screen);  protected: +	typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, +								uint8 *dstPtr, uint32 dstPitch, int width, int height);  	OSystem_SDL_Common();  	virtual ~OSystem_SDL_Common(); @@ -114,6 +116,11 @@ protected:  	SDL_Surface *_screen;  	int _screenWidth, _screenHeight; +	// temporary screen (for scalers/overlay) +	SDL_Surface *_tmpscreen; +	int _tmpScreenWidth; +	bool _overlayVisible; +  	// CD Audio  	SDL_CD *_cdrom;  	int cd_track, cd_num_loops, cd_start_frame, cd_end_frame; diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp index 83bbbca3e4..1979872459 100644 --- a/backends/sdl/sdl.cpp +++ b/backends/sdl/sdl.cpp @@ -25,9 +25,9 @@  #include "common/util.h"  #include "common/engine.h"	// Only #included for error() and warning() -class OSystem_SDL_Normal : public OSystem_SDL_Common { +class OSystem_SDL : public OSystem_SDL_Common {  public: -	OSystem_SDL_Normal(); +	OSystem_SDL();  	// Set colors of the palette  	void set_palette(const byte *colors, uint start, uint num); @@ -50,36 +50,25 @@ public:  	virtual void colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b);  protected: -	typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, -								uint8 *dstPtr, uint32 dstPitch, int width, int height); - -	SDL_Surface *_tmpscreen;   // temporary screen (for scalers/overlay)  	SDL_Surface *_hwscreen;    // hardware screen -	bool _overlay_visible;  	ScalerProc *_scaler_proc; -	int TMP_SCREEN_WIDTH; - -	virtual void draw_mouse(); -	virtual void undraw_mouse(); -  	virtual void load_gfx_mode();  	virtual void unload_gfx_mode();  	void hotswap_gfx_mode();  };  OSystem_SDL_Common *OSystem_SDL_Common::create() { -	return new OSystem_SDL_Normal(); +	return new OSystem_SDL();  } -OSystem_SDL_Normal::OSystem_SDL_Normal() -	 : _tmpscreen(0), _hwscreen(0), _overlay_visible(false), -	   _scaler_proc(0), TMP_SCREEN_WIDTH(0) +OSystem_SDL::OSystem_SDL() +	 : _hwscreen(0), _scaler_proc(0)  {  } -void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) { +void OSystem_SDL::set_palette(const byte *colors, uint start, uint num) {  	const byte *b = colors;  	uint i;  	SDL_Color *base = _currentPalette + start; @@ -97,121 +86,12 @@ void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {  		_paletteDirtyEnd = start + num;  } -void OSystem_SDL_Normal::draw_mouse() { -	if (!_overlay_visible) { -		OSystem_SDL_Common::draw_mouse(); -	} - -	if (_mouseDrawn || !_mouseVisible) -		return; - -	int x = _mouseCurState.x - _mouseHotspotX; -	int y = _mouseCurState.y - _mouseHotspotY; -	int w = _mouseCurState.w; -	int h = _mouseCurState.h; -	byte color; -	byte *src = _mouseData;		// Image representing the mouse -	uint16 *bak = (uint16*)_mouseBackup;	// Surface used to backup the area obscured by the mouse -	uint16 *dst;					// Surface we are drawing into - -	// clip the mouse rect, and addjust the src pointer accordingly -	if (x < 0) { -		w += x; -		src -= x; -		x = 0; -	} -	if (y < 0) { -		h += y; -		src -= y * _mouseCurState.w; -		y = 0; -	} - -	// Quick check to see if anything has to be drawn at all -	if (w <= 0 || h <= 0) -		return; - -	if (w > _screenWidth - x) -		w = _screenWidth - x; -	if (h > _screenHeight - y) -		h = _screenHeight - y; - -	// Store the bounding box so that undraw mouse can restore the area the -	// mouse currently covers to its original content. -	_mouseOldState.x = x; -	_mouseOldState.y = y; -	_mouseOldState.w = w; -	_mouseOldState.h = h; - -	// Draw the mouse cursor; backup the covered area in "bak" - -	if (SDL_LockSurface(_tmpscreen) == -1) -		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); - -	// Mark as dirty -	add_dirty_rect(x, y, w, h); - -	dst = (uint16 *)_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1); -	while (h > 0) { -		int width = w; -		while (width > 0) { -			*bak++ = *dst; -			color = *src++; -			if (color != 0xFF)	// 0xFF = transparent, don't draw -				*dst = RBGToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b); -			dst++; -			width--; -		} -		src += _mouseCurState.w - w; -		bak += MAX_MOUSE_W - w; -		dst += TMP_SCREEN_WIDTH - w; -		h--; -	} - -	SDL_UnlockSurface(_tmpscreen); -	 -	// Finally, set the flag to indicate the mouse has been drawn -	_mouseDrawn = true; -} - -void OSystem_SDL_Normal::undraw_mouse() { -	if (!_overlay_visible) { -		OSystem_SDL_Common::undraw_mouse(); -	} - -	if (!_mouseDrawn) -		return; -	_mouseDrawn = false; - -	if (SDL_LockSurface(_tmpscreen) == -1) -		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); - -	uint16 *dst, *bak = (uint16 *)_mouseBackup; -	const int old_mouse_x = _mouseOldState.x; -	const int old_mouse_y = _mouseOldState.y; -	const int old_mouse_w = _mouseOldState.w; -	const int old_mouse_h = _mouseOldState.h; -	int x, y; - -	// No need to do clipping here, since draw_mouse() did that already - -	dst = (uint16 *)_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1); -	for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) { -		for (x = 0; x < old_mouse_w; ++x) { -			dst[x] = bak[x]; -		} -	} - -	add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); - -	SDL_UnlockSurface(_tmpscreen); -} - -void OSystem_SDL_Normal::load_gfx_mode() { +void OSystem_SDL::load_gfx_mode() {  	_forceFull = true;  	_mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;  	_tmpscreen = NULL; -	TMP_SCREEN_WIDTH = (_screenWidth + 3); +	_tmpScreenWidth = (_screenWidth + 3);  	switch(_mode) {  	case GFX_2XSAI: @@ -284,9 +164,9 @@ normal_mode:;  		Init_2xSaI(565);  	// Need some extra bytes around when using 2xSaI -	uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3), sizeof(uint16)); +	uint16 *tmp_screen = (uint16*)calloc(_tmpScreenWidth*(_screenHeight+3), sizeof(uint16));  	_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen, -						TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2, +						_tmpScreenWidth, _screenHeight + 3, 16, _tmpScreenWidth*2,  						_hwscreen->format->Rmask,  						_hwscreen->format->Gmask,  						_hwscreen->format->Bmask, @@ -303,7 +183,7 @@ normal_mode:;  } -void OSystem_SDL_Normal::unload_gfx_mode() { +void OSystem_SDL::unload_gfx_mode() {  	if (_screen) {  		SDL_FreeSurface(_screen);  		_screen = NULL;  @@ -321,7 +201,7 @@ void OSystem_SDL_Normal::unload_gfx_mode() {  	}  } -void OSystem_SDL_Normal::hotswap_gfx_mode() { +void OSystem_SDL::hotswap_gfx_mode() {  	// Keep around the old _screen & _tmpscreen so we can restore the screen data @@ -351,7 +231,7 @@ void OSystem_SDL_Normal::hotswap_gfx_mode() {  	update_screen();  } -void OSystem_SDL_Normal::update_screen() { +void OSystem_SDL::update_screen() {  	assert(_hwscreen != NULL); @@ -398,7 +278,7 @@ void OSystem_SDL_Normal::update_screen() {  		SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;  		// Convert appropriate parts of the 8bpp image into 16bpp -		if (!_overlay_visible) { +		if (!_overlayVisible) {  			SDL_Rect dst;  			for(r = _dirty_rect_list; r != last_rect; ++r) {  				dst = *r; @@ -453,7 +333,7 @@ void OSystem_SDL_Normal::update_screen() {  	_forceFull = false;  } -uint32 OSystem_SDL_Normal::property(int param, Property *value) { +uint32 OSystem_SDL::property(int param, Property *value) {  	if (param == PROP_TOGGLE_FULLSCREEN) {  		assert(_hwscreen != 0); @@ -475,37 +355,37 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) {  	return OSystem_SDL_Common::property(param, value);  } -int16 OSystem_SDL_Normal::RBGToColor(uint8 r, uint8 g, uint8 b) +int16 OSystem_SDL::RBGToColor(uint8 r, uint8 g, uint8 b)  {  	return SDL_MapRGB(_tmpscreen->format, r, g, b);  } -void OSystem_SDL_Normal::colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b) +void OSystem_SDL::colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b)  {  	SDL_GetRGB(color, _tmpscreen->format, &r, &g, &b);  } -void OSystem_SDL_Normal::show_overlay() +void OSystem_SDL::show_overlay()  {  	// hide the mouse  	undraw_mouse(); -	_overlay_visible = true; +	_overlayVisible = true;  	clear_overlay();  } -void OSystem_SDL_Normal::hide_overlay() +void OSystem_SDL::hide_overlay()  {  	// hide the mouse  	undraw_mouse(); -	_overlay_visible = false; +	_overlayVisible = false;  	_forceFull = true;  } -void OSystem_SDL_Normal::clear_overlay() +void OSystem_SDL::clear_overlay()  { -	if (!_overlay_visible) +	if (!_overlayVisible)  		return;  	// hide the mouse @@ -523,9 +403,9 @@ void OSystem_SDL_Normal::clear_overlay()  	_forceFull = true;  } -void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch) +void OSystem_SDL::grab_overlay(int16 *buf, int pitch)  { -	if (!_overlay_visible) +	if (!_overlayVisible)  		return;  	if (_tmpscreen == NULL) @@ -537,20 +417,20 @@ void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch)  	if (SDL_LockSurface(_tmpscreen) == -1)  		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); -	int16 *src = (int16 *)_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1; +	int16 *src = (int16 *)_tmpscreen->pixels + _tmpScreenWidth + 1;  	int h = _screenHeight;  	do {  		memcpy(buf, src, _screenWidth*2); -		src += TMP_SCREEN_WIDTH; +		src += _tmpScreenWidth;  		buf += pitch;  	} while (--h);  	SDL_UnlockSurface(_tmpscreen);  } -void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) +void OSystem_SDL::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h)  { -	if (!_overlay_visible) +	if (!_overlayVisible)  		return;  	if (_tmpscreen == NULL) @@ -574,10 +454,10 @@ void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, i  	if (SDL_LockSurface(_tmpscreen) == -1)  		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); -	int16 *dst = (int16 *)_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1); +	int16 *dst = (int16 *)_tmpscreen->pixels + (y+1) * _tmpScreenWidth + (x+1);  	do {  		memcpy(dst, buf, w*2); -		dst += TMP_SCREEN_WIDTH; +		dst += _tmpScreenWidth;  		buf += pitch;  	} while (--h); diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp index 504810c711..6675f11d01 100644 --- a/backends/sdl/sdl_gl.cpp +++ b/backends/sdl/sdl_gl.cpp @@ -32,9 +32,9 @@ int glGetColorTable(int, int, int, void *) { return 0; }  #include "fb2opengl.h" -class OSystem_SDL_Normal : public OSystem_SDL_Common { +class OSystem_SDL_OpenGL : public OSystem_SDL_Common {  public: -	OSystem_SDL_Normal() : _tmpscreen(0), _overlay_visible(false) { _glScreenStart = 0; _glBilinearFilter = true; } +	OSystem_SDL_OpenGL() { _glScreenStart = 0; _glBilinearFilter = true; }  	// Set colors of the palette  	void set_palette(const byte *colors, uint start, uint num); @@ -60,27 +60,16 @@ protected:  	SDL_Surface *tmpSurface; // Used for black rectangles blitting   	SDL_Rect tmpBlackRect; // Black rectangle at end of the GL screen -	typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr, -								uint8 *dstPtr, uint32 dstPitch, int width, int height); - -	SDL_Surface *_tmpscreen;   // temporary screen (for scalers/overlay) -	bool _overlay_visible; - -	virtual void draw_mouse(); -	virtual void undraw_mouse(); -  	virtual void load_gfx_mode();  	virtual void unload_gfx_mode();  	void hotswap_gfx_mode(); -	 -	int TMP_SCREEN_WIDTH;  };  OSystem_SDL_Common *OSystem_SDL_Common::create() { -	return new OSystem_SDL_Normal(); +	return new OSystem_SDL_OpenGL();  } -void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) { +void OSystem_SDL_OpenGL::set_palette(const byte *colors, uint start, uint num) {  	const byte *b = colors;  	uint i;  	SDL_Color *base = _currentPalette + start; @@ -98,116 +87,7 @@ void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {  		_paletteDirtyEnd = start + num;  } -void OSystem_SDL_Normal::draw_mouse() { -	if (!_overlay_visible) { -		OSystem_SDL_Common::draw_mouse(); -	} - -	if (_mouseDrawn || !_mouseVisible) -		return; - -	int x = _mouseCurState.x - _mouseHotspotX; -	int y = _mouseCurState.y - _mouseHotspotY; -	int w = _mouseCurState.w; -	int h = _mouseCurState.h; -	byte color; -	byte *src = _mouseData;		// Image representing the mouse -	uint16 *bak = (uint16*)_mouseBackup;	// Surface used to backup the area obscured by the mouse -	uint16 *dst;					// Surface we are drawing into - -	// clip the mouse rect, and addjust the src pointer accordingly -	if (x < 0) { -		w += x; -		src -= x; -		x = 0; -	} -	if (y < 0) { -		h += y; -		src -= y * _mouseCurState.w; -		y = 0; -	} - -	// Quick check to see if anything has to be drawn at all -	if (w <= 0 || h <= 0) -		return; - -	if (w > _screenWidth - x) -		w = _screenWidth - x; -	if (h > _screenHeight - y) -		h = _screenHeight - y; - -	// Store the bounding box so that undraw mouse can restore the area the -	// mouse currently covers to its original content. -	_mouseOldState.x = x; -	_mouseOldState.y = y; -	_mouseOldState.w = w; -	_mouseOldState.h = h; - -	// Draw the mouse cursor; backup the covered area in "bak" - -	if (SDL_LockSurface(_tmpscreen) == -1) -		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); - -	// Mark as dirty -	add_dirty_rect(x, y, w, h); - -	dst = (uint16 *)_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1); -	while (h > 0) { -		int width = w; -		while (width > 0) { -			*bak++ = *dst; -			color = *src++; -			if (color != 0xFF)	// 0xFF = transparent, don't draw -				*dst = RBGToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b); -			dst++; -			width--; -		} -		src += _mouseCurState.w - w; -		bak += MAX_MOUSE_W - w; -		dst += TMP_SCREEN_WIDTH - w; -		h--; -	} - -	SDL_UnlockSurface(_tmpscreen); -	 -	// Finally, set the flag to indicate the mouse has been drawn -	_mouseDrawn = true; -} - -void OSystem_SDL_Normal::undraw_mouse() { -	if (!_overlay_visible) { -		OSystem_SDL_Common::undraw_mouse(); -	} - -	if (!_mouseDrawn) -		return; -	_mouseDrawn = false; - -	if (SDL_LockSurface(_tmpscreen) == -1) -		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); - -	uint16 *dst, *bak = (uint16 *)_mouseBackup; -	const int old_mouse_x = _mouseOldState.x; -	const int old_mouse_y = _mouseOldState.y; -	const int old_mouse_w = _mouseOldState.w; -	const int old_mouse_h = _mouseOldState.h; -	int x, y; - -	// No need to do clipping here, since draw_mouse() did that already - -	dst = (uint16 *)_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1); -	for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) { -		for (x = 0; x < old_mouse_w; ++x) { -			dst[x] = bak[x]; -		} -	} - -	add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h); - -	SDL_UnlockSurface(_tmpscreen); -} - -void OSystem_SDL_Normal::load_gfx_mode() { +void OSystem_SDL_OpenGL::load_gfx_mode() {  	uint32 Rmask, Gmask, Bmask, Amask;  	// I have to force 16 bit color depth with 565 ordering  	// SDL_SetVideoMode sometimes doesn't accept your color depth definition @@ -221,7 +101,7 @@ void OSystem_SDL_Normal::load_gfx_mode() {  	_scaleFactor = 2;  	_tmpscreen = NULL; -	TMP_SCREEN_WIDTH = (_screenWidth + 3); +	_tmpScreenWidth = (_screenWidth + 3);  	//  	// Create the surface that contains the 8 bit game data @@ -251,9 +131,9 @@ void OSystem_SDL_Normal::load_gfx_mode() {  	//  	// Need some extra bytes around when using 2xSaI -	uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16)); +	uint16 *tmp_screen = (uint16*)calloc(_tmpScreenWidth*(_screenHeight+3),sizeof(uint16));  	_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen, -						TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2, +						_tmpScreenWidth, _screenHeight + 3, 16, _tmpScreenWidth*2,  						Rmask,  						Gmask,  						Bmask, @@ -284,7 +164,7 @@ void OSystem_SDL_Normal::load_gfx_mode() {  } -void OSystem_SDL_Normal::unload_gfx_mode() { +void OSystem_SDL_OpenGL::unload_gfx_mode() {  	if (_screen) {  		SDL_FreeSurface(_screen);  		_screen = NULL;  @@ -297,7 +177,7 @@ void OSystem_SDL_Normal::unload_gfx_mode() {  	}  } -void OSystem_SDL_Normal::update_screen() { +void OSystem_SDL_OpenGL::update_screen() {  	// If the shake position changed, fill the dirty area with blackness  	if (_currentShakePos != _newShakePos) { @@ -343,7 +223,7 @@ void OSystem_SDL_Normal::update_screen() {  		SDL_Rect *last_rect = _dirty_rect_list + _num_dirty_rects;  		// Convert appropriate parts of the 8bpp image into 16bpp -		if (!_overlay_visible) { +		if (!_overlayVisible) {  			SDL_Rect dst;  			for(r = _dirty_rect_list; r != last_rect; ++r) {  				dst = *r; @@ -370,7 +250,7 @@ void OSystem_SDL_Normal::update_screen() {  	_forceFull = false;  } -void OSystem_SDL_Normal::hotswap_gfx_mode() { +void OSystem_SDL_OpenGL::hotswap_gfx_mode() {  	/* We allocate a screen sized bitmap which contains a "backup"  	 * of the screen data during the change. Then we draw that to  	 * the new screen right after it's setup. @@ -393,7 +273,7 @@ void OSystem_SDL_Normal::hotswap_gfx_mode() {  	update_screen();  } -uint32 OSystem_SDL_Normal::property(int param, Property *value) { +uint32 OSystem_SDL_OpenGL::property(int param, Property *value) {  	if (param == PROP_TOGGLE_FULLSCREEN) {  		_full_screen ^= true; @@ -460,27 +340,27 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) {  } -void OSystem_SDL_Normal::show_overlay() +void OSystem_SDL_OpenGL::show_overlay()  {  	// hide the mouse  	undraw_mouse(); -	_overlay_visible = true; +	_overlayVisible = true;  	clear_overlay();  } -void OSystem_SDL_Normal::hide_overlay() +void OSystem_SDL_OpenGL::hide_overlay()  {  	// hide the mouse  	undraw_mouse(); -	_overlay_visible = false; +	_overlayVisible = false;  	_forceFull = true;  } -void OSystem_SDL_Normal::clear_overlay() +void OSystem_SDL_OpenGL::clear_overlay()  { -	if (!_overlay_visible) +	if (!_overlayVisible)  		return;  	// hide the mouse @@ -499,9 +379,9 @@ void OSystem_SDL_Normal::clear_overlay()  	_forceFull = true;  } -void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch) +void OSystem_SDL_OpenGL::grab_overlay(int16 *buf, int pitch)  { -	if (!_overlay_visible) +	if (!_overlayVisible)  		return;  	if (_tmpscreen == NULL) @@ -513,20 +393,20 @@ void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch)  	if (SDL_LockSurface(_tmpscreen) == -1)  		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); -	int16 *src = (int16 *)_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1; +	int16 *src = (int16 *)_tmpscreen->pixels + _tmpScreenWidth + 1;  	int h = _screenHeight;  	do {  		memcpy(buf, src, _screenWidth*2); -		src += TMP_SCREEN_WIDTH; +		src += _tmpScreenWidth;  		buf += pitch;  	} while (--h);  	SDL_UnlockSurface(_tmpscreen);  } -void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) +void OSystem_SDL_OpenGL::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h)  { -	if (!_overlay_visible) +	if (!_overlayVisible)  		return;  	if (_tmpscreen == NULL) @@ -550,10 +430,10 @@ void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, i  	if (SDL_LockSurface(_tmpscreen) == -1)  		error("SDL_LockSurface failed: %s.\n", SDL_GetError()); -	int16 *dst = (int16 *)_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1); +	int16 *dst = (int16 *)_tmpscreen->pixels + (y+1) * _tmpScreenWidth + (x+1);  	do {  		memcpy(dst, buf, w*2); -		dst += TMP_SCREEN_WIDTH; +		dst += _tmpScreenWidth;  		buf += pitch;  	} while (--h);  | 
