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Diffstat (limited to 'backends/taskbar/unity/unity-taskbar.cpp')
-rw-r--r-- | backends/taskbar/unity/unity-taskbar.cpp | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/backends/taskbar/unity/unity-taskbar.cpp b/backends/taskbar/unity/unity-taskbar.cpp new file mode 100644 index 0000000000..49c56b746d --- /dev/null +++ b/backends/taskbar/unity/unity-taskbar.cpp @@ -0,0 +1,110 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "common/scummsys.h" + +#if defined(UNIX) && defined(USE_TASKBAR) && defined(USE_TASKBAR_UNITY) + +#include "backends/taskbar/unity/unity-taskbar.h" + +#include "common/textconsole.h" + +UnityTaskbarManager::UnityTaskbarManager() { + g_type_init(); + + _loop = g_main_loop_new(NULL, FALSE); + + _launcher = unity_launcher_entry_get_for_desktop_id("scummvm.desktop"); +} + +UnityTaskbarManager::~UnityTaskbarManager() { + g_main_loop_unref(_loop); + _loop = NULL; +} + +void UnityTaskbarManager::setProgressValue(int completed, int total) { + if (_launcher == NULL) + return; + + double percentage = (double)completed / (double)total; + unity_launcher_entry_set_progress(_launcher, percentage); + unity_launcher_entry_set_progress_visible(_launcher, TRUE); +} + +void UnityTaskbarManager::setProgressState(TaskbarProgressState state) { + if (_launcher == NULL) + return; + + switch (state) { + default: + warning("[UnityTaskbarManager::setProgressState] Unknown state / Not implemented (%d)", state); + // fallback to noprogress state + + case kTaskbarNoProgress: + unity_launcher_entry_set_progress_visible(_launcher, FALSE); + break; + + // Unity only support two progress states as of 3.0: visible or not visible + // We show progress in all of those states + case kTaskbarIndeterminate: + case kTaskbarNormal: + case kTaskbarError: + case kTaskbarPaused: + unity_launcher_entry_set_progress_visible(_launcher, TRUE); + break; + } +} + +void UnityTaskbarManager::addRecent(const Common::String &name, const Common::String &description) { + warning("[UnityTaskbarManager::addRecent] Not implemented"); +} + +void UnityTaskbarManager::setCount(int count) { + if (_launcher == NULL) + return; + + unity_launcher_entry_set_count(_launcher, count); + + unity_launcher_entry_set_count_visible(_launcher, (count == 0) ? FALSE : TRUE); +} + +// Unity requires the glib event loop to the run to function properly +// as events are sent asynchronously +bool UnityTaskbarManager::pollEvent(Common::Event &event) { + if (!_loop) + return false; + + // Get context + GMainContext *context = g_main_loop_get_context(_loop); + if (!context) + return false; + + // Dispatch events + g_main_context_iteration(context, FALSE); + + return false; +} + +#endif |