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path: root/backends/wince/CEActionsPocket.cpp
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Diffstat (limited to 'backends/wince/CEActionsPocket.cpp')
-rw-r--r--backends/wince/CEActionsPocket.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/backends/wince/CEActionsPocket.cpp b/backends/wince/CEActionsPocket.cpp
index b7177bd40c..fca69ddb52 100644
--- a/backends/wince/CEActionsPocket.cpp
+++ b/backends/wince/CEActionsPocket.cpp
@@ -98,21 +98,21 @@ void CEActionsPocket::initInstanceMain(OSystem *mainSystem) {
}
void CEActionsPocket::initInstanceGame() {
- bool is_simon = (strncmp(_detector->_targetName.c_str(), "simon", 5) == 0);
- bool is_sword1 = (_detector->_targetName == "sword1");
- bool is_sword2 = (strcmp(_detector->_targetName.c_str(), "sword2") == 0);
- bool is_queen = (_detector->_targetName == "queen");
- bool is_sky = (_detector->_targetName == "sky");
- bool is_comi = (strncmp(_detector->_targetName.c_str(), "comi", 4) == 0);
- bool is_gob = (strncmp(_detector->_targetName.c_str(), "gob", 3) == 0);
- bool is_ite = ((strncmp(_detector->_targetName.c_str(), "ite", 3) == 0) ||
- (strncmp(_detector->_targetName.c_str(), "ihnm", 4) == 0));
+ bool is_simon = (strncmp(_detector->_gameid.c_str(), "simon", 5) == 0);
+ bool is_sword1 = (_detector->_gameid == "sword1");
+ bool is_sword2 = (strcmp(_detector->_gameid.c_str(), "sword2") == 0);
+ bool is_queen = (_detector->_gameid == "queen");
+ bool is_sky = (_detector->_gameid == "sky");
+ bool is_comi = (strncmp(_detector->_gameid.c_str(), "comi", 4) == 0);
+ bool is_gob = (strncmp(_detector->_gameid.c_str(), "gob", 3) == 0);
+ bool is_ite = ((strncmp(_detector->_gameid.c_str(), "ite", 3) == 0) ||
+ (strncmp(_detector->_gameid.c_str(), "ihnm", 4) == 0));
GUI_Actions::initInstanceGame();
// See if a right click mapping could be needed
if (is_sword1 || is_sword2 || is_sky || is_queen || is_comi || is_gob ||
- _detector->_targetName == "samnmax")
+ _detector->_gameid == "samnmax")
_right_click_needed = true;
// See if a "hide toolbar" mapping could be needed